diff options
Diffstat (limited to 'src')
139 files changed, 54612 insertions, 0 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt new file mode 100644 index 0000000..e9143b7 --- /dev/null +++ b/src/CMakeLists.txt @@ -0,0 +1,270 @@ +add_library(librw + "${PROJECT_SOURCE_DIR}/args.h" + "${PROJECT_SOURCE_DIR}/rw.h" + + anim.cpp + base.cpp + bmp.cpp + camera.cpp + charset.cpp + clump.cpp + engine.cpp + error.cpp + frame.cpp + geometry.cpp + geoplg.cpp + hanim.cpp + image.cpp + light.cpp + matfx.cpp + pipeline.cpp + plg.cpp + png.cpp + prim.cpp + raster.cpp + render.cpp + rwanim.h + rwengine.h + rwerror.h + rwobjects.h + rwpipeline.h + rwplg.h + rwplugins.h + rwrender.h + rwuserdata.h + skin.cpp + texture.cpp + tga.cpp + tristrip.cpp + userdata.cpp + uvanim.cpp + world.cpp + + d3d/d3d8.cpp + d3d/d3d8matfx.cpp + d3d/d3d8render.cpp + d3d/d3d8skin.cpp + d3d/d3d9.cpp + d3d/d3d9matfx.cpp + d3d/d3d9render.cpp + d3d/d3d9skin.cpp + d3d/d3d.cpp + d3d/d3ddevice.cpp + d3d/d3dimmed.cpp + d3d/d3drender.cpp + d3d/rwd3d8.h + d3d/rwd3d9.h + d3d/rwd3d.h + d3d/rwd3dimpl.h + d3d/rwxbox.h + d3d/rwxboximpl.h + d3d/xbox.cpp + d3d/xboxmatfx.cpp + d3d/xboxskin.cpp + d3d/xboxvfmt.cpp + + gl/gl3.cpp + gl/gl3device.cpp + gl/gl3immed.cpp + gl/gl3matfx.cpp + gl/gl3pipe.cpp + gl/gl3raster.cpp + gl/gl3render.cpp + gl/gl3shader.cpp + gl/gl3skin.cpp + gl/rwgl3.h + gl/rwgl3impl.h + gl/rwgl3plg.h + gl/rwgl3shader.h + gl/rwwdgl.h + gl/wdgl.cpp + gl/glad/glad.h + gl/glad/glad.c + gl/glad/khrplatform.h + + lodepng/lodepng.h + lodepng/lodepng.cpp + + ps2/pds.cpp + ps2/ps2.cpp + ps2/ps2device.cpp + ps2/ps2matfx.cpp + ps2/ps2raster.cpp + ps2/ps2skin.cpp + ps2/rwps2.h + ps2/rwps2impl.h + ps2/rwps2plg.h +) +add_library(librw::librw ALIAS librw) + +target_include_directories(librw + INTERFACE + $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}> + $<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}> +) + +target_compile_definitions(librw + PRIVATE + LODEPNG_NO_COMPILE_CPP + "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>" + PUBLIC + "RW_${LIBRW_PLATFORM}" +) + +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") + target_link_libraries(librw + PRIVATE + m + ) +endif() +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + target_compile_options(librw + PRIVATE + "-Wall" + ) + if (NOT LIBRW_PLATFORM_PS2) + target_compile_options(librw + PRIVATE + "-Wextra" + "-Wdouble-promotion" + "-Wpedantic" + ) + endif() +elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + target_compile_options(librw + PUBLIC + /wd4996 /wd4244 + ) +endif() + +set_target_properties(librw + PROPERTIES + C_STANDARD 11 + C_EXTENSIONS OFF + C_STANDARD_REQUIRED ON + CXX_STANDARD 11 + CXX_EXTENSIONS OFF + CXX_STANDARD_REQUIRED ON + PREFIX "" +) + +if(LIBRW_PLATFORM_GL3) + if (LIBRW_GL3_GFXLIB STREQUAL "GLFW") + if (NOT TARGET glfw) + find_package(glfw3 REQUIRED) + endif() + target_compile_definitions(librw PUBLIC LIBRW_GLFW) + target_link_libraries(librw + PUBLIC + glfw + ) + elseif (LIBRW_GL3_GFXLIB STREQUAL "SDL2") + if (NOT TARGET SDL2::SDL2) + find_package(SDL2 CONFIG) + if (NOT TARGET SDL2::SDL2) + find_package(SDL2 MODULE REQUIRED) + endif() + endif() + target_compile_definitions(librw PUBLIC LIBRW_SDL2) + target_link_libraries(librw + PUBLIC + SDL2::SDL2 + ) + elseif (LIBRW_GL3_GFXLIB STREQUAL "SDL3") + find_package(SDL3 CONFIG REQUIRED) + target_compile_definitions(librw PUBLIC LIBRW_SDL3) + target_link_libraries(librw + PUBLIC + SDL3::SDL3 + ) + endif() + + set(OpenGL_GL_PREFERENCE GLVND) + find_package(OpenGL) + if(TARGET OpenGL::OpenGL) + target_link_libraries(librw + PRIVATE + OpenGL::OpenGL + ) + elseif(TARGET OpenGL::EGL) + target_link_libraries(librw + PRIVATE + OpenGL::EGL + ) + elseif(TARGET OpenGL::GL) + target_link_libraries(librw + PRIVATE + OpenGL::GL + ) + else() + message(FATAL_ERROR "find_package(OpenGL) failed.") + endif() +elseif(LIBRW_PLATFORM_D3D9) + target_link_libraries(librw + PRIVATE + d3d9 + xinput + ) +endif() + +if(LIBRW_INSTALL) + install( + FILES + "${PROJECT_SOURCE_DIR}/args.h" + "${PROJECT_SOURCE_DIR}/rw.h" + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}" + ) + install( + FILES + base.err + rwbase.h + rwcharset.h + rwerror.h + rwplg.h + rwrender.h + rwengine.h + rwpipeline.h + rwobjects.h + rwanim.h + rwplugins.h + rwuserdata.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src" + ) + install( + FILES + d3d/rwxbox.h + d3d/rwd3d.h + d3d/rwd3d8.h + d3d/rwd3d9.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/d3d" + ) + install( + FILES + ps2/rwps2.h + ps2/rwps2plg.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/ps2" + ) + install( + FILES + gl/rwwdgl.h + gl/rwgl3.h + gl/rwgl3plg.h + gl/rwgl3shader.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl" + ) + + install( + FILES + gl/glad/glad.h + gl/glad/khrplatform.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl/glad" + ) + + install( + TARGETS librw + EXPORT librw-targets + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ) +endif() diff --git a/src/anim.cpp b/src/anim.cpp new file mode 100644 index 0000000..2003f1b --- /dev/null +++ b/src/anim.cpp @@ -0,0 +1,293 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" + +#define PLUGIN_ID ID_ANIMANIMATION + +namespace rw { + +// +// AnimInterpolatorInfo +// + +#define MAXINTERPINFO 10 + +static AnimInterpolatorInfo *interpInfoList[MAXINTERPINFO]; + +void +AnimInterpolatorInfo::registerInterp(AnimInterpolatorInfo *interpInfo) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++) + if(interpInfoList[i] == nil){ + interpInfoList[i] = interpInfo; + return; + } + assert(0 && "no room for interpolatorInfo"); +} + +void +AnimInterpolatorInfo::unregisterInterp(AnimInterpolatorInfo *interpInfo) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++) + if(interpInfoList[i] == interpInfo){ + rwFree(interpInfoList[i]); + interpInfoList[i] = nil; + return; + } +} + +AnimInterpolatorInfo* +AnimInterpolatorInfo::find(int32 id) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++){ + if(interpInfoList[i] && interpInfoList[i]->id == id) + return interpInfoList[i]; + } + return nil; +} + +// +// Animation +// + +Animation* +Animation::create(AnimInterpolatorInfo *interpInfo, int32 numFrames, + int32 flags, float duration) +{ + int32 sz = sizeof(Animation) + + numFrames*interpInfo->animKeyFrameSize + + interpInfo->customDataSize; + uint8 *data = (uint8*)rwMalloc(sz, MEMDUR_EVENT | ID_ANIMANIMATION); + if(data == nil){ + RWERROR((ERR_ALLOC, sz)); + return nil; + } + Animation *anim = (Animation*)data; + data += sizeof(Animation); + anim->interpInfo = interpInfo; + anim->numFrames = numFrames; + anim->flags = flags; + anim->duration = duration; + anim->keyframes = data; + data += anim->numFrames*interpInfo->animKeyFrameSize; + anim->customData = data; + return anim; +} + +void +Animation::destroy(void) +{ + rwFree(this); +} + +int32 +Animation::getNumNodes(void) +{ + int32 sz = this->interpInfo->animKeyFrameSize; + KeyFrameHeader *first = (KeyFrameHeader*)this->keyframes; + int32 n = 0; + for(KeyFrameHeader *f = first; f->prev != first; f = f->next(sz)) + n++; + return n; +} + +Animation* +Animation::streamRead(Stream *stream) +{ + Animation *anim; + if(stream->readI32() != 0x100) + return nil; + int32 typeID = stream->readI32(); + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(typeID); + int32 numFrames = stream->readI32(); + int32 flags = stream->readI32(); + float duration = stream->readF32(); + anim = Animation::create(interpInfo, numFrames, flags, duration); + interpInfo->streamRead(stream, anim); + return anim; +} + +Animation* +Animation::streamReadLegacy(Stream *stream) +{ + Animation *anim; + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(1); + int32 numFrames = stream->readI32(); + int32 flags = stream->readI32(); + float duration = stream->readF32(); + anim = Animation::create(interpInfo, numFrames, flags, duration); + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + stream->read32(&frames[i].q, 4*4); + frames[i].q = conj(frames[i].q); + stream->read32(&frames[i].t, 3*4); + frames[i].time = stream->readF32(); + int32 prev = stream->readI32()/0x24; + frames[i].prev = &frames[prev]; + } + return anim; +} + +bool +Animation::streamWrite(Stream *stream) +{ + writeChunkHeader(stream, ID_ANIMANIMATION, this->streamGetSize()); + stream->writeI32(0x100); + stream->writeI32(this->interpInfo->id); + stream->writeI32(this->numFrames); + stream->writeI32(this->flags); + stream->writeF32(this->duration); + this->interpInfo->streamWrite(stream, this); + return true; +} + +bool +Animation::streamWriteLegacy(Stream *stream) +{ + stream->writeI32(this->numFrames); + stream->writeI32(this->flags); + stream->writeF32(this->duration); + assert(interpInfo->id == 1); + HAnimKeyFrame *frames = (HAnimKeyFrame*)this->keyframes; + for(int32 i = 0; i < this->numFrames; i++){ + frames[i].q = conj(frames[i].q); + stream->write32(&frames[i].q, 4*4); + frames[i].q = conj(frames[i].q); + stream->write32(&frames[i].t, 3*4); + stream->writeF32(frames[i].time); + stream->writeI32((frames[i].prev - frames)*0x24); + } + return true; +} + +uint32 +Animation::streamGetSize(void) +{ + uint32 size = 4 + 4 + 4 + 4 + 4; + size += this->interpInfo->streamGetSize(this); + return size; +} + +// +// AnimInterpolator +// + +AnimInterpolator* +AnimInterpolator::create(int32 numNodes, int32 maxFrameSize) +{ + AnimInterpolator *interp; + int32 sz; + int32 realsz = maxFrameSize; + + // Add some space for pointers and padding, hopefully this will be + // enough. Don't change maxFrameSize not to mess up streaming. + if(sizeof(void*) > 4) + realsz += 16; + sz = sizeof(AnimInterpolator) + numNodes*realsz; + interp = (AnimInterpolator*)rwMalloc(sz, MEMDUR_EVENT | ID_ANIMANIMATION); + if(interp == nil){ + RWERROR((ERR_ALLOC, sz)); + return nil; + } + interp->currentAnim = nil; + interp->currentTime = 0.0f; + interp->nextFrame = nil; + interp->maxInterpKeyFrameSize = maxFrameSize; + interp->currentInterpKeyFrameSize = maxFrameSize; + interp->currentAnimKeyFrameSize = -1; + interp->numNodes = numNodes;; + + return interp; +} + +void +AnimInterpolator::destroy(void) +{ + rwFree(this); +} + +bool32 +AnimInterpolator::setCurrentAnim(Animation *anim) +{ + int32 i; + AnimInterpolatorInfo *interpInfo = anim->interpInfo; + this->currentAnim = anim; + this->currentTime = 0.0f; + int32 maxkf = this->maxInterpKeyFrameSize; + if(sizeof(void*) > 4) // see above in create() + maxkf += 16; + if(interpInfo->interpKeyFrameSize > maxkf){ + RWERROR((ERR_GENERAL, "interpolation frame too big")); + return 0; + } + this->currentInterpKeyFrameSize = interpInfo->interpKeyFrameSize; + this->currentAnimKeyFrameSize = interpInfo->animKeyFrameSize; + this->applyCB = interpInfo->applyCB; + this->blendCB = interpInfo->blendCB; + this->interpCB = interpInfo->interpCB; + this->addCB = interpInfo->addCB; + for(i = 0; i < numNodes; i++){ + InterpFrameHeader *intf; + KeyFrameHeader *kf1, *kf2; + intf = this->getInterpFrame(i); + kf1 = this->getAnimFrame(i); + kf2 = this->getAnimFrame(i+numNodes); + intf->keyFrame1 = kf1; + intf->keyFrame2 = kf2; + // TODO: perhaps just implement all interpolator infos? + if(this->interpCB) + this->interpCB(intf, kf1, kf2, 0.0f, anim->customData); + } + this->nextFrame = this->getAnimFrame(numNodes*2); + return 1; +} + +void +AnimInterpolator::addTime(float32 t) +{ + int32 i; + if(t <= 0.0f) + return; + this->currentTime += t; + // reset animation + if(this->currentTime > this->currentAnim->duration){ + this->setCurrentAnim(this->currentAnim); + return; + } + KeyFrameHeader *last = this->getAnimFrame(this->currentAnim->numFrames); + KeyFrameHeader *next = (KeyFrameHeader*)this->nextFrame; + InterpFrameHeader *ifrm = nil; + while(next < last && next->prev->time <= this->currentTime){ + // find next interpolation frame to expire + for(i = 0; i < this->numNodes; i++){ + ifrm = this->getInterpFrame(i); + if(ifrm->keyFrame2 == next->prev) + break; + } + // advance interpolation frame + ifrm->keyFrame1 = ifrm->keyFrame2; + ifrm->keyFrame2 = next; + // ... and next frame + next = (KeyFrameHeader*)((uint8*)this->nextFrame + + currentAnimKeyFrameSize); + this->nextFrame = next; + } + for(i = 0; i < this->numNodes; i++){ + ifrm = this->getInterpFrame(i); + this->interpCB(ifrm, ifrm->keyFrame1, ifrm->keyFrame2, + this->currentTime, + this->currentAnim->customData); + } +} + +} diff --git a/src/base.cpp b/src/base.cpp new file mode 100644 index 0000000..3c3ca08 --- /dev/null +++ b/src/base.cpp @@ -0,0 +1,1123 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <math.h> +#include <ctype.h> + +#define PSEP_C '/' +#define PSEP_S "/" +#ifdef __unix__ +#include <sys/types.h> +#include <dirent.h> +#endif + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +namespace rw { + +#define PLUGIN_ID 0 + +int32 version = 0x36003; +int32 build = 0xFFFF; +#ifdef RW_PS2 + int32 platform = PLATFORM_PS2; +#elif RW_WDGL + int32 platform = PLATFORM_WDGL; +#elif RW_GL3 + int32 platform = PLATFORM_GL3; +#elif RW_D3D9 + int32 platform = PLATFORM_D3D9; +#else + int32 platform = PLATFORM_NULL; +#endif +bool32 streamAppendFrames = 0; +char *debugFile = nil; + +static Matrix identMat = { + { 1.0f, 0.0f, 0.0f }, Matrix::IDENTITY|Matrix::TYPEORTHONORMAL, + { 0.0f, 1.0f, 0.0f }, 0, + { 0.0f, 0.0f, 1.0f }, 0, + { 0.0f, 0.0f, 0.0f }, 0 +}; + +// lazy implementation +int +strcmp_ci(const char *s1, const char *s2) +{ + char c1, c2; + for(;;){ + c1 = tolower(*s1); + c2 = tolower(*s2); + if(c1 != c2) + return c1 - c2; + if(c1 == '\0') + return 0; + s1++; + s2++; + } +} + +int +strncmp_ci(const char *s1, const char *s2, int n) +{ + char c1, c2; + while(n--){ + c1 = tolower(*s1); + c2 = tolower(*s2); + if(c1 != c2) + return c1 - c2; + if(c1 == '\0') + return 0; + s1++; + s2++; + } + return 0; +} + +Quat +mult(const Quat &q, const Quat &p) +{ + return makeQuat(q.w*p.w - q.x*p.x - q.y*p.y - q.z*p.z, + q.w*p.x + q.x*p.w + q.y*p.z - q.z*p.y, + q.w*p.y + q.y*p.w + q.z*p.x - q.x*p.z, + q.w*p.z + q.z*p.w + q.x*p.y - q.y*p.x); +} + + +Quat* +Quat::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + Quat rot = rotation(angle, *axis); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + *this = mult(*this, rot); + break; + case COMBINEPOSTCONCAT: + *this = mult(rot, *this); + break; + } + return this; +} + +Quat +lerp(const Quat &q, const Quat &p, float32 r) +{ + float32 c; + Quat q1 = q; + c = dot(q1, p); + if(c < 0.0f){ + c = -c; + q1 = negate(q1); + } + return makeQuat(q1.w + r*(p.w - q1.w), + q1.x + r*(p.x - q1.x), + q1.y + r*(p.y - q1.y), + q1.z + r*(p.z - q1.z)); +}; + +Quat +slerp(const Quat &q, const Quat &p, float32 a) +{ + float32 c; + Quat q1 = q; + c = dot(q1, p); + if(c < 0.0f){ + c = -c; + q1 = negate(q1); + } + float32 phi = acosf(c); + if(phi > 0.00001f){ + float32 s = sinf(phi); + return add(scale(q1, sinf((1.0f-a)*phi)/s), + scale(p, sinf(a*phi)/s)); + } + return q1; +} + +// +// V3d +// + +V3d +cross(const V3d &a, const V3d &b) +{ + return makeV3d(a.y*b.z - a.z*b.y, + a.z*b.x - a.x*b.z, + a.x*b.y - a.y*b.x); +} + +void +V3d::transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m) +{ + int32 i; + V3d tmp; + for(i = 0; i < n; i++){ + tmp.x = in[i].x*m->right.x + in[i].y*m->up.x + in[i].z*m->at.x + m->pos.x; + tmp.y = in[i].x*m->right.y + in[i].y*m->up.y + in[i].z*m->at.y + m->pos.y; + tmp.z = in[i].x*m->right.z + in[i].y*m->up.z + in[i].z*m->at.z + m->pos.z; + out[i] = tmp; + } +} + +void +V3d::transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m) +{ + int32 i; + V3d tmp; + for(i = 0; i < n; i++){ + tmp.x = in[i].x*m->right.x + in[i].y*m->up.x + in[i].z*m->at.x; + tmp.y = in[i].x*m->right.y + in[i].y*m->up.y + in[i].z*m->at.y; + tmp.z = in[i].x*m->right.z + in[i].y*m->up.z + in[i].z*m->at.z; + out[i] = tmp; + } +} + +// +// RawMatrix +// + +void +RawMatrix::mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2) +{ + dst->right.x = src1->right.x*src2->right.x + src1->right.y*src2->up.x + src1->right.z*src2->at.x + src1->rightw*src2->pos.x; + dst->right.y = src1->right.x*src2->right.y + src1->right.y*src2->up.y + src1->right.z*src2->at.y + src1->rightw*src2->pos.y; + dst->right.z = src1->right.x*src2->right.z + src1->right.y*src2->up.z + src1->right.z*src2->at.z + src1->rightw*src2->pos.z; + dst->rightw = src1->right.x*src2->rightw + src1->right.y*src2->upw + src1->right.z*src2->atw + src1->rightw*src2->posw; + dst->up.x = src1->up.x*src2->right.x + src1->up.y*src2->up.x + src1->up.z*src2->at.x + src1->upw*src2->pos.x; + dst->up.y = src1->up.x*src2->right.y + src1->up.y*src2->up.y + src1->up.z*src2->at.y + src1->upw*src2->pos.y; + dst->up.z = src1->up.x*src2->right.z + src1->up.y*src2->up.z + src1->up.z*src2->at.z + src1->upw*src2->pos.z; + dst->upw = src1->up.x*src2->rightw + src1->up.y*src2->upw + src1->up.z*src2->atw + src1->upw*src2->posw; + dst->at.x = src1->at.x*src2->right.x + src1->at.y*src2->up.x + src1->at.z*src2->at.x + src1->atw*src2->pos.x; + dst->at.y = src1->at.x*src2->right.y + src1->at.y*src2->up.y + src1->at.z*src2->at.y + src1->atw*src2->pos.y; + dst->at.z = src1->at.x*src2->right.z + src1->at.y*src2->up.z + src1->at.z*src2->at.z + src1->atw*src2->pos.z; + dst->atw = src1->at.x*src2->rightw + src1->at.y*src2->upw + src1->at.z*src2->atw + src1->atw*src2->posw; + dst->pos.x = src1->pos.x*src2->right.x + src1->pos.y*src2->up.x + src1->pos.z*src2->at.x + src1->posw*src2->pos.x; + dst->pos.y = src1->pos.x*src2->right.y + src1->pos.y*src2->up.y + src1->pos.z*src2->at.y + src1->posw*src2->pos.y; + dst->pos.z = src1->pos.x*src2->right.z + src1->pos.y*src2->up.z + src1->pos.z*src2->at.z + src1->posw*src2->pos.z; + dst->posw = src1->pos.x*src2->rightw + src1->pos.y*src2->upw + src1->pos.z*src2->atw + src1->posw*src2->posw; +} + +void +RawMatrix::transpose(RawMatrix *dst, RawMatrix *src) +{ + dst->right.x = src->right.x; + dst->up.x = src->right.y; + dst->at.x = src->right.z; + dst->pos.x = src->rightw; + dst->right.y = src->up.x; + dst->up.y = src->up.y; + dst->at.y = src->up.z; + dst->pos.y = src->upw; + dst->right.z = src->at.x; + dst->up.z = src->at.y; + dst->at.z = src->at.z; + dst->pos.z = src->atw; + dst->rightw = src->pos.x; + dst->upw = src->pos.y; + dst->atw = src->pos.z; + dst->posw = src->posw; +} + +void +RawMatrix::setIdentity(RawMatrix *dst) +{ + static RawMatrix identity = { + { 1.0f, 0.0f, 0.0f }, 0.0f, + { 0.0f, 1.0f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.0f, 0.0f, 0.0f }, 1.0f + }; + *dst = identity; +} + +// +// Matrix +// + +static Matrix::Tolerance matrixDefaultTolerance = { 0.01f, 0.01f, 0.01f }; + +Matrix* +Matrix::create(void) +{ + Matrix *m = (Matrix*)rwMalloc(sizeof(Matrix), MEMDUR_EVENT | ID_MATRIX); + m->setIdentity(); + return m; +} + +void +Matrix::destroy(void) +{ + rwFree(this); +} + +void +Matrix::setIdentity(void) +{ + *this = identMat; +} + +void +Matrix::optimize(Tolerance *tolerance) +{ + bool32 isnormal, isorthogonal, isidentity; + if(tolerance == nil) + tolerance = &matrixDefaultTolerance; + isnormal = normalError() <= tolerance->normal; + isorthogonal = orthogonalError() <= tolerance->orthogonal; + isidentity = isnormal && isorthogonal && identityError() <= tolerance->identity; + if(isnormal) + flags |= TYPENORMAL; + else + flags &= ~TYPENORMAL; + if(isorthogonal) + flags |= TYPEORTHOGONAL; + else + flags &= ~TYPEORTHOGONAL; + if(isidentity) + flags |= IDENTITY; + else + flags &= ~IDENTITY; +} + +Matrix* +Matrix::mult(Matrix *dst, const Matrix *src1, const Matrix *src2) +{ + if(src1->flags & IDENTITY) + *dst = *src2; + else if(src2->flags & IDENTITY) + *dst = *src1; + else{ + mult_(dst, src1, src2); + dst->flags = src1->flags & src2->flags; + } + return dst; +} + +Matrix* +Matrix::invert(Matrix *dst, const Matrix *src) +{ + if(src->flags & IDENTITY) + *dst = *src; + else if((src->flags & TYPEMASK) == TYPEORTHONORMAL) + invertOrthonormal(dst, src); + else + return invertGeneral(dst, src); + return dst; +} + +// transpose the 3x3 submatrix, pos is set to 0 +Matrix* +Matrix::transpose(Matrix *dst, const Matrix *src) +{ + if(src->flags & IDENTITY) + *dst = *src; + dst->right.x = src->right.x; + dst->up.x = src->right.y; + dst->at.x = src->right.z; + dst->right.y = src->up.x; + dst->up.y = src->up.y; + dst->at.y = src->up.z; + dst->right.z = src->at.x; + dst->up.z = src->at.y; + dst->at.z = src->at.z; + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + return dst; +} + +Matrix* +Matrix::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + Matrix tmp, rot; + makeRotation(&rot, axis, angle); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + mult(&tmp, &rot, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &rot); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::rotate(const Quat &q, CombineOp op) +{ + Matrix tmp, rot; + makeRotation(&rot, q); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + mult(&tmp, &rot, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &rot); + *this = tmp; + break; + } + return this; +} +Matrix* +Matrix::translate(const V3d *translation, CombineOp op) +{ + Matrix tmp; + Matrix trans = identMat; + trans.pos = *translation; + trans.flags &= ~IDENTITY; + switch(op){ + case COMBINEREPLACE: + *this = trans; + break; + case COMBINEPRECONCAT: + mult(&tmp, &trans, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &trans); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::scale(const V3d *scale, CombineOp op) +{ + Matrix tmp; + Matrix scl = identMat; + scl.right.x = scale->x; + scl.up.y = scale->y; + scl.at.z = scale->z; + scl.flags &= ~IDENTITY; + switch(op){ + case COMBINEREPLACE: + *this = scl; + break; + case COMBINEPRECONCAT: + mult(&tmp, &scl, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &scl); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::transform(const Matrix *mat, CombineOp op) +{ + Matrix tmp; + switch(op){ + case COMBINEREPLACE: + *this = *mat; + break; + case COMBINEPRECONCAT: + mult(&tmp, mat, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, mat); + *this = tmp; + break; + } + return this; +} + +Quat +Matrix::getRotation(void) +{ + Quat q = { 0.0f, 0.0f, 0.0f, 1.0f }; + float32 tr = right.x + up.y + at.z; + float s; + if(tr > 0.0f){ + s = sqrtf(1.0f + tr) * 2.0f; + q.w = s / 4.0f; + q.x = (up.z - at.y) / s; + q.y = (at.x - right.z) / s; + q.z = (right.y - up.x) / s; + }else if(right.x > up.y && right.x > at.z){ + s = sqrtf(1.0f + right.x - up.y - at.z) * 2.0f; + q.w = (up.z - at.y) / s; + q.x = s / 4.0f; + q.y = (up.x + right.y) / s; + q.z = (at.x + right.z) / s; + }else if(up.y > at.z){ + s = sqrtf(1.0f + up.y - right.x - at.z) * 2.0f; + q.w = (at.x - right.z) / s; + q.x = (up.x + right.y) / s; + q.y = s / 4.0f; + q.z = (at.y + up.z) / s; + }else{ + s = sqrtf(1.0f + at.z - right.x - up.y) * 2.0f; + q.w = (right.y - up.x) / s; + q.x = (at.x + right.z) / s; + q.y = (at.y + up.z) / s; + q.z = s / 4.0f; + } + return q; +} + +void +Matrix::lookAt(const V3d &dir, const V3d &up) +{ + // this->right is really pointing left + this->at = normalize(dir); + this->right = normalize(cross(up, this->at)); + this->up = cross(this->at, this->right); + this->flags = TYPEORTHONORMAL; +} + +/* For a row-major representation, this calculates src1 * src2. + * For column-major src2 * src1. + * i.e. a vector is first xformed by src1, then by src2 + */ +void +Matrix::mult_(Matrix *dst, const Matrix *src1, const Matrix *src2) +{ + dst->right.x = src1->right.x*src2->right.x + src1->right.y*src2->up.x + src1->right.z*src2->at.x; + dst->right.y = src1->right.x*src2->right.y + src1->right.y*src2->up.y + src1->right.z*src2->at.y; + dst->right.z = src1->right.x*src2->right.z + src1->right.y*src2->up.z + src1->right.z*src2->at.z; + dst->up.x = src1->up.x*src2->right.x + src1->up.y*src2->up.x + src1->up.z*src2->at.x; + dst->up.y = src1->up.x*src2->right.y + src1->up.y*src2->up.y + src1->up.z*src2->at.y; + dst->up.z = src1->up.x*src2->right.z + src1->up.y*src2->up.z + src1->up.z*src2->at.z; + dst->at.x = src1->at.x*src2->right.x + src1->at.y*src2->up.x + src1->at.z*src2->at.x; + dst->at.y = src1->at.x*src2->right.y + src1->at.y*src2->up.y + src1->at.z*src2->at.y; + dst->at.z = src1->at.x*src2->right.z + src1->at.y*src2->up.z + src1->at.z*src2->at.z; + dst->pos.x = src1->pos.x*src2->right.x + src1->pos.y*src2->up.x + src1->pos.z*src2->at.x + src2->pos.x; + dst->pos.y = src1->pos.x*src2->right.y + src1->pos.y*src2->up.y + src1->pos.z*src2->at.y + src2->pos.y; + dst->pos.z = src1->pos.x*src2->right.z + src1->pos.y*src2->up.z + src1->pos.z*src2->at.z + src2->pos.z; +} + +void +Matrix::invertOrthonormal(Matrix *dst, const Matrix *src) +{ + dst->right.x = src->right.x; + dst->right.y = src->up.x; + dst->right.z = src->at.x; + dst->up.x = src->right.y; + dst->up.y = src->up.y; + dst->up.z = src->at.y; + dst->at.x = src->right.z; + dst->at.y = src->up.z; + dst->at.z = src->at.z; + dst->pos.x = -(src->pos.x*src->right.x + + src->pos.y*src->right.y + + src->pos.z*src->right.z); + dst->pos.y = -(src->pos.x*src->up.x + + src->pos.y*src->up.y + + src->pos.z*src->up.z); + dst->pos.z = -(src->pos.x*src->at.x + + src->pos.y*src->at.y + + src->pos.z*src->at.z); + dst->flags = TYPEORTHONORMAL; +} + +Matrix* +Matrix::invertGeneral(Matrix *dst, const Matrix *src) +{ + float32 det, invdet; + // calculate a few cofactors + dst->right.x = src->up.y*src->at.z - src->up.z*src->at.y; + dst->right.y = src->at.y*src->right.z - src->at.z*src->right.y; + dst->right.z = src->right.y*src->up.z - src->right.z*src->up.y; + // get the determinant from that + det = src->up.x * dst->right.y + src->at.x * dst->right.z + dst->right.x * src->right.x; + invdet = 1.0; + if(det != 0.0f) + invdet = 1.0f/det; + dst->right.x *= invdet; + dst->right.y *= invdet; + dst->right.z *= invdet; + dst->up.x = invdet * (src->up.z*src->at.x - src->up.x*src->at.z); + dst->up.y = invdet * (src->at.z*src->right.x - src->at.x*src->right.z); + dst->up.z = invdet * (src->right.z*src->up.x - src->right.x*src->up.z); + dst->at.x = invdet * (src->up.x*src->at.y - src->up.y*src->at.x); + dst->at.y = invdet * (src->at.x*src->right.y - src->at.y*src->right.x); + dst->at.z = invdet * (src->right.x*src->up.y - src->right.y*src->up.x); + dst->pos.x = -(src->pos.x*dst->right.x + src->pos.y*dst->up.x + src->pos.z*dst->at.x); + dst->pos.y = -(src->pos.x*dst->right.y + src->pos.y*dst->up.y + src->pos.z*dst->at.y); + dst->pos.z = -(src->pos.x*dst->right.z + src->pos.y*dst->up.z + src->pos.z*dst->at.z); + dst->flags &= ~IDENTITY; + return dst; +} + +void +Matrix::makeRotation(Matrix *dst, const V3d *axis, float32 angle) +{ +// V3d v = normalize(*axis); + float32 len = dot(*axis, *axis); + if(len != 0.0f) len = 1.0f/sqrtf(len); + V3d v = rw::scale(*axis, len); + angle = angle*(float)M_PI/180.0f; + float32 s = sinf(angle); + float32 c = cosf(angle); + float32 t = 1.0f - c; + + dst->right.x = c + v.x*v.x*t; + dst->right.y = v.x*v.y*t + v.z*s; + dst->right.z = v.z*v.x*t - v.y*s; + dst->up.x = v.x*v.y*t - v.z*s; + dst->up.y = c + v.y*v.y*t; + dst->up.z = v.y*v.z*t + v.x*s; + dst->at.x = v.z*v.x*t + v.y*s; + dst->at.y = v.y*v.z*t - v.x*s; + dst->at.z = c + v.z*v.z*t; + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + dst->flags = TYPEORTHONORMAL; + dst->pad1 = dst->pad2 = dst->pad3 = 0; +} + +/* q must be normalized */ +void +Matrix::makeRotation(Matrix *dst, const Quat &q) +{ + float xx = q.x*q.x; + float yy = q.y*q.y; + float zz = q.z*q.z; + float yz = q.y*q.z; + float zx = q.z*q.x; + float xy = q.x*q.y; + float wx = q.w*q.x; + float wy = q.w*q.y; + float wz = q.w*q.z; + + dst->right.x = 1.0f - 2.0f*(yy + zz); + dst->right.y = 2.0f*(xy + wz); + dst->right.z = 2.0f*(zx - wy); + dst->up.x = 2.0f*(xy - wz); + dst->up.y = 1.0f - 2.0f*(xx + zz); + dst->up.z = 2.0f*(yz + wx); + dst->at.x = 2.0f*(zx + wy); + dst->at.y = 2.0f*(yz - wx); + dst->at.z = 1.0f - 2.0f*(xx + yy); + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + dst->flags = TYPEORTHONORMAL; + dst->pad1 = dst->pad2 = dst->pad3 = 0; +} + +float32 +Matrix::normalError(void) +{ + float32 x, y, z; + x = dot(right, right) - 1.0f; + y = dot(up, up) - 1.0f; + z = dot(at, at) - 1.0f; + return x*x + y*y + z*z; +} + +float32 +Matrix::orthogonalError(void) +{ + float32 x, y, z; + x = dot(at, up); + y = dot(at, right); + z = dot(up, right); + return x*x + y*y + z*z; +} + +float32 +Matrix::identityError(void) +{ + V3d r = { right.x-1.0f, right.y, right.z }; + V3d u = { up.x, up.y-1.0f, up.z }; + V3d a = { at.x, at.y, at.z-1.0f }; + return dot(r,r) + dot(u,u) + dot(a,a) + dot(pos,pos); +} + +void +correctPathCase(char *filename) +{ +#ifdef __unix__ + DIR *direct; + struct dirent *dirent; + + char *dir, *arg; + char copy[1024], sofar[1024] = "."; + strncpy(copy, filename, 1024); + arg = copy; + // hack for absolute paths + if(filename[0] == '/'){ + sofar[0] = '/'; + sofar[1] = '/'; + sofar[2] = '\0'; + arg++; + } + while((dir = strtok(arg, PSEP_S))){ + arg = nil; + if(direct = opendir(sofar), dir == nil) + return; + while(dirent = readdir(direct), dirent != nil) + if(strncmp_ci(dirent->d_name, dir, 1024) == 0){ + strncat(sofar, PSEP_S, 1024); + strncat(sofar, dirent->d_name, 1024); + break; + } + closedir(direct); + if(dirent == nil) + return; + } + strcpy(filename, sofar+2); +#endif +} + +void +makePath(char *filename) +{ + size_t len = strlen(filename); + for(size_t i = 0; i < len; i++) + if(filename[i] == '/' || filename[i] == '\\') + filename[i] = PSEP_C; +#ifdef __unix__ + correctPathCase(filename); +#endif +} + +void +memNative32_func(void *data, uint32 size) +{ + uint8 *bytes = (uint8*)data; + uint32 *words = (uint32*)data; + size >>= 2; + while(size--){ + *words++ = (uint32)bytes[0] | (uint32)bytes[1]<<8 | + (uint32)bytes[2]<<16 | (uint32)bytes[3]<<24; + bytes += 4; + } +} + +void +memNative16_func(void *data, uint32 size) +{ + uint8 *bytes = (uint8*)data; + uint16 *words = (uint16*)data; + size >>= 1; + while(size--){ + *words++ = (uint16)bytes[0] | (uint16)bytes[1]<<8; + bytes += 2; + } +} + +void +memLittle32_func(void *data, uint32 size) +{ + uint32 w; + uint8 *bytes = (uint8*)data; + uint32 *words = (uint32*)data; + size >>= 2; + while(size--){ + w = *words++; + *bytes++ = w; + *bytes++ = w >> 8; + *bytes++ = w >> 16; + *bytes++ = w >> 24; + } +} + +void +memLittle16_func(void *data, uint32 size) +{ + uint16 w; + uint8 *bytes = (uint8*)data; + uint16 *words = (uint16*)data; + size >>= 1; + while(size--){ + w = *words++; + *bytes++ = (uint8)w; + *bytes++ = w >> 8; + } +} + +uint32 +Stream::write32(const void *data, uint32 length) +{ +#ifdef BIGENDIAN + uint8 *src = (uint8*)data; + uint32 buf[256]; + int32 n, len; + for(len = length >>= 2; len > 0; len -= 256){ + n = len < 256 ? len : 256; + memcpy(buf, src, n*4); + memLittle32(buf, n*4); + write8(buf, n*4); + src += n*4; + } + return length; +#else + return write8(data, length); +#endif +} + +uint32 +Stream::write16(const void *data, uint32 length) +{ +#ifdef BIGENDIAN + uint8 *src = (uint8*)data; + uint16 buf[256]; + int32 n, len; + for(len = length >>= 1; len > 0; len -= 256){ + n = len < 256 ? len : 256; + memcpy(buf, src, n*2); + memLittle16(buf, n*2); + write8(buf, n*2); + src += n*2; + } + return length; +#else + return write8(data, length); +#endif +} + +uint32 +Stream::read32(void *data, uint32 length) +{ + uint32 ret; + ret = read8(data, length); + memNative32(data, length); + return ret; +} + +uint32 +Stream::read16(void *data, uint32 length) +{ + uint32 ret; + ret = read8(data, length); + memNative16(data, length); + return ret; +} + +int32 +Stream::writeI8(int8 val) +{ + return write8(&val, sizeof(int8)); +} + +int32 +Stream::writeU8(uint8 val) +{ + return write8(&val, sizeof(uint8)); +} + +int32 +Stream::writeI16(int16 val) +{ + return write16(&val, sizeof(int16)); +} + +int32 +Stream::writeU16(uint16 val) +{ + return write16(&val, sizeof(uint16)); +} + +int32 +Stream::writeI32(int32 val) +{ + return write32(&val, sizeof(int32)); +} + +int32 +Stream::writeU32(uint32 val) +{ + return write32(&val, sizeof(uint32)); +} + +int32 +Stream::writeF32(float32 val) +{ + return write32(&val, sizeof(float32)); +} + +int8 +Stream::readI8(void) +{ + int8 tmp; + read8(&tmp, sizeof(int8)); + return tmp; +} + +uint8 +Stream::readU8(void) +{ + uint8 tmp; + read8(&tmp, sizeof(uint8)); + return tmp; +} + +int16 +Stream::readI16(void) +{ + int16 tmp; + read16(&tmp, sizeof(int16)); + return tmp; +} + +uint16 +Stream::readU16(void) +{ + uint16 tmp; + read16(&tmp, sizeof(uint16)); + return tmp; +} + +int32 +Stream::readI32(void) +{ + int32 tmp; + read32(&tmp, sizeof(int32)); + return tmp; +} + +uint32 +Stream::readU32(void) +{ + uint32 tmp; + read32(&tmp, sizeof(uint32)); + return tmp; +} + +float32 +Stream::readF32(void) +{ + float32 tmp; + read32(&tmp, sizeof(float32)); + return tmp; +} + + + +void +StreamMemory::close(void) +{ +} + +uint32 +StreamMemory::write8(const void *data, uint32 len) +{ + if(this->eof()) + return 0; + uint32 l = len; + if(this->position+l > this->length){ + if(this->position+l > this->capacity) + l = this->capacity-this->position; + this->length = this->position+l; + } + memcpy(&this->data[this->position], data, l); + this->position += l; + if(len != l) + this->position = S_EOF; + return l; +} + +uint32 +StreamMemory::read8(void *data, uint32 len) +{ + if(this->eof()) + return 0; + uint32 l = len; + if(this->position+l > this->length) + l = this->length-this->position; + memcpy(data, &this->data[this->position], l); + this->position += l; + if(len != l) + this->position = S_EOF; + return l; +} + +void +StreamMemory::seek(int32 offset, int32 whence) +{ + if(whence == 0) + this->position = offset; + else if(whence == 1) + this->position += offset; + else + this->position = this->length-offset; + if(this->position > this->length){ + // TODO: ideally this would depend on the mode + if(this->position > this->capacity) + this->position = S_EOF; + else + this->length = this->position; + } +} + +uint32 +StreamMemory::tell(void) +{ + return this->position; +} + +bool +StreamMemory::eof(void) +{ + return this->position == S_EOF; +} + +StreamMemory* +StreamMemory::open(uint8 *data, uint32 length, uint32 capacity) +{ + this->data = data; + this->capacity = capacity; + this->length = length; + if(this->capacity < this->length) + this->capacity = this->length; + this->position = 0; + return this; +} + +uint32 +StreamMemory::getLength(void) +{ + return this->length; +} + + +StreamFile* +StreamFile::open(const char *path, const char *mode) +{ + assert(this->file == nil); + this->file = engine->filefuncs.rwfopen(path, mode); + if(this->file == nil){ + RWERROR((ERR_FILE, path)); + return nil; + } + return this; +} + +void +StreamFile::close(void) +{ + assert(this->file); + engine->filefuncs.rwfclose(this->file); + this->file = nil; +} + +uint32 +StreamFile::write8(const void *data, uint32 length) +{ + return (uint32)engine->filefuncs.rwfwrite(data, 1, length, this->file); +} + +uint32 +StreamFile::read8(void *data, uint32 length) +{ + return (uint32)engine->filefuncs.rwfread(data, 1, length, this->file); +} + +void +StreamFile::seek(int32 offset, int32 whence) +{ + engine->filefuncs.rwfseek(this->file, offset, whence); +} + +uint32 +StreamFile::tell(void) +{ + return engine->filefuncs.rwftell(this->file); +} + +bool +StreamFile::eof(void) +{ + return engine->filefuncs.rwfeof(this->file) != 0; +} + +bool +writeChunkHeader(Stream *s, int32 type, int32 size) +{ + struct { + int32 type, size; + uint32 id; + } buf = { type, size, libraryIDPack(version, build) }; + s->write32(&buf, 12); + return true; +} + +bool +readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header) +{ + struct { + int32 type, size; + uint32 id; + } buf; + s->read32(&buf, 12); + if(s->eof()) + return false; + assert(header != nil); + header->type = buf.type; + header->length = buf.size; + header->version = libraryIDUnpackVersion(buf.id); + header->build = libraryIDUnpackBuild(buf.id); + return true; +} + +bool +findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version) +{ + ChunkHeaderInfo header; + while(readChunkHeaderInfo(s, &header)){ + if(header.type == ID_NAOBJECT) + return false; + if(header.type == type){ + if(length) + *length = header.length; + if(version) + *version = header.version; + return true; + } + s->seek(header.length); + } + return false; +} + +int32 +findPointer(void *p, void **list, int32 num) +{ + int i; + for(i = 0; i < num; i++) + if(list[i] == p) + return i; + return -1; +} + +uint8* +getFileContents(const char *name, uint32 *len) +{ + void *cf = engine->filefuncs.rwfopen(name, "rb"); + if(cf == nil) + return nil; + engine->filefuncs.rwfseek(cf, 0, SEEK_END); + *len = engine->filefuncs.rwftell(cf); + engine->filefuncs.rwfseek(cf, 0, SEEK_SET); + uint8 *data = rwNewT(uint8, *len, MEMDUR_EVENT); + engine->filefuncs.rwfread(data, 1, *len, cf); + engine->filefuncs.rwfclose(cf); + return data; +} + +} diff --git a/src/base.err b/src/base.err new file mode 100644 index 0000000..2d413e8 --- /dev/null +++ b/src/base.err @@ -0,0 +1,24 @@ +ECODE(ERR_GENERAL, + "Error: %s"), +ECODE(ERR_ALLOC, + "Couldn't allocate 0x%X bytes"), +ECODE(ERR_FILE, + "Couldn't open file %s"), +ECODE(ERR_CHUNK, + "Couldn't find chunk %s"), +ECODE(ERR_VERSION, + "Unsupported version %X"), +ECODE(ERR_PLATFORM, + "Unsupported platform %d"), +ECODE(ERR_ENGINEINIT, + "Engine could not be initialized"), +ECODE(ERR_ENGINEOPEN, + "Engine could not be opened"), +ECODE(ERR_ENGINESTART, + "Engine could not be started"), +ECODE(ERR_INVRASTER, + "Invalid raster format"), +ECODE(ERR_NOTEXTURE, + "Could not create texture"), +ECODE(ERR_FORMAT_UNSUPPORTED, + "Unsupported raster format") diff --git a/src/bmp.cpp b/src/bmp.cpp new file mode 100644 index 0000000..f69e58d --- /dev/null +++ b/src/bmp.cpp @@ -0,0 +1,284 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + +// NB: this has padding and cannot be streamed directly! +struct BMPheader +{ + uint16 magic; + uint32 size; + uint16 reserved[2]; + uint32 offset; + + bool32 read(Stream *stream); + void write(Stream *stream); +}; + +// This one is aligned and can be streamed directly +struct DIBheader +{ + uint32 headerSize; + int32 width; + int32 height; + int16 numPlanes; + int16 depth; + uint32 compression; + uint32 imgSize; + int32 hres; + int32 vres; + int32 paletteLen; + int32 numImportant; + // end of 40 btyes + + uint32 rmask, gmask, bmask, amask; +}; + +bool32 +BMPheader::read(Stream *stream) +{ + magic = stream->readU16(); + size = stream->readU32(); + reserved[0] = stream->readU16(); + reserved[1] = stream->readU16(); + offset = stream->readU32(); + return magic == 0x4D42; +} + +void +BMPheader::write(Stream *stream) +{ + + stream->writeU16(magic); + stream->writeU32(size); + stream->writeU16(reserved[0]); + stream->writeU16(reserved[1]); + stream->writeU32(offset); +} + +Image* +readBMP(const char *filename) +{ + ASSERTLITTLE; + Image *image; + uint32 length; + uint8 *data; + StreamMemory file; + int i, x, y; + + bool32 noalpha; + int pad; + + data = getFileContents(filename, &length); + if(data == nil) + return nil; + file.open(data, length); + + /* read headers */ + BMPheader bmp; + DIBheader dib; + if(!bmp.read(&file)) + goto lose; + file.read8(&dib, sizeof(dib)); + file.seek(dib.headerSize-sizeof(dib)); // skip the part of the header we're ignoring + if(dib.headerSize <= 16){ + dib.compression = 0; + dib.paletteLen = 0; + } + + noalpha = true; + + // Recognize 32 bit formats + if(dib.compression == 3){ + if(dib.rmask != 0xFF0000 || + dib.gmask != 0x00FF00 || + dib.bmask != 0x0000FF) + goto lose; + dib.compression = 0; + if(dib.headerSize > 52 && dib.amask == 0xFF000000) + noalpha = false; + } + + if(dib.compression != 0) + goto lose; + + image = Image::create(dib.width, dib.height, dib.depth); + image->allocate(); + + + if(image->palette){ + int len = 1<<dib.depth; + uint8 (*color)[4] = (uint8 (*)[4])image->palette; + for(i = 0; i < len; i++){ + color[i][2] = file.readU8(); // blue + color[i][1] = file.readU8(); // green + color[i][0] = file.readU8(); // red + color[i][3] = file.readU8(); // alpha + if(noalpha) + color[i][3] = 0xFF; + } + } + + file.seek(bmp.offset, 0); + + pad = image->width*image->bpp % 4; + + uint8 *px, *line; + line = image->pixels + (image->height-1)*image->stride; + for(y = 0; y < image->height; y++){ + px = line; + for(x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + i = file.readU8();; + px[x+0] = (i>>4)&0xF; + px[x+1] = i&0xF; + x++; + break; + + case 8: + px[x] = file.readU8(); + break; + + case 16: + // TODO: what format is this even? and what does Image expect? + px[x*2 + 0] = file.readU8(); + px[x*2 + 1] = file.readU8(); + break; + + case 24: + px[x*3 + 2] = file.readU8(); + px[x*3 + 1] = file.readU8(); + px[x*3 + 0] = file.readU8(); + break; + + case 32: + px[x*4 + 2] = file.readU8(); + px[x*4 + 1] = file.readU8(); + px[x*4 + 0] = file.readU8(); + px[x*4 + 3] = file.readU8(); + if(noalpha) + px[x*4 + 3] = 0xFF; + break; + + default: + goto lose; + } + } + + line -= image->stride; + file.seek(pad); + } + + + file.close(); + rwFree(data); + return image; + +lose: + file.close(); + rwFree(data); + return nil; +} + +/* can't write alpha */ +void +writeBMP(Image *image, const char *filename) +{ + ASSERTLITTLE; + uint8 *p; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + + int32 pallen = image->depth > 8 ? 0 : + image->depth == 4 ? 16 : 256; + int32 stride = image->width*image->depth/8; + int32 depth = image->depth == 32 ? 24 : image->depth; + stride = stride+3 & ~3; + + // File headers + BMPheader bmp; + bmp.magic = 0x4D42; // BM + bmp.size = 0x36 + 4*pallen + image->height*stride; + bmp.reserved[0] = 0; + bmp.reserved[1] = 0; + bmp.offset = 0x36 + 4*pallen; + bmp.write(&file); + + DIBheader dib; + dib.headerSize = 0x28; + dib.width = image->width; + dib.height = image->height; + dib.numPlanes = 1; + dib.depth = depth; + dib.compression = 0; + dib.imgSize = 0; + dib.hres = 2835; // 72dpi + dib.vres = 2835; // 72dpi + dib.paletteLen = 0; + dib.numImportant = 0; + file.write8(&dib, dib.headerSize); + + for(int i = 0; i < pallen; i++){ + file.writeU8(image->palette[i*4+2]); + file.writeU8(image->palette[i*4+1]); + file.writeU8(image->palette[i*4+0]); + file.writeU8(0xFF); + } + + uint8 *line = image->pixels + (image->height-1)*image->stride; + int32 n; + for(int y = 0; y < image->height; y++){ + p = line; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + file.writeU8((p[0]&0xF)<<4 | (p[1]&0xF)); + p += 2; + x++; + break; + case 8: + file.writeU8(*p++); + break; + case 16: + file.writeU8(p[0]); + file.writeU8(p[1]); + p += 2; + break; + case 24: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + p += 3; + break; + case 32: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + p += 4; + } + } + n = (p-line) % 4; + while(n--) + file.writeU8(0); + line -= image->stride; + } + + file.close(); +} + +} diff --git a/src/camera.cpp b/src/camera.cpp new file mode 100644 index 0000000..4a87ed3 --- /dev/null +++ b/src/camera.cpp @@ -0,0 +1,524 @@ +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_CAMERA + +namespace rw { + +int32 Camera::numAllocated; + +PluginList Camera::s_plglist(sizeof(Camera)); + +void +defaultBeginUpdateCB(Camera *cam) +{ + engine->currentCamera = cam; + Frame::syncDirty(); + engine->device.beginUpdate(cam); +} + +void +defaultEndUpdateCB(Camera *cam) +{ + engine->device.endUpdate(cam); +} + +static void +buildPlanes(Camera *cam) +{ + V3d *c = cam->frustumCorners; + FrustumPlane *p = cam->frustumPlanes; + V3d v51 = sub(c[1], c[5]); + V3d v73 = sub(c[3], c[7]); + + /* Far plane */ + p[0].plane.normal = cam->getFrame()->getLTM()->at; + p[0].plane.distance = dot(p[0].plane.normal, c[4]); + p[0].closestX = p[0].plane.normal.x < 0.0f ? 0 : 1; + p[0].closestY = p[0].plane.normal.y < 0.0f ? 0 : 1; + p[0].closestZ = p[0].plane.normal.z < 0.0f ? 0 : 1; + + /* Near plane */ + p[1].plane.normal = neg(p[0].plane.normal); + p[1].plane.distance = dot(p[1].plane.normal, c[0]); + p[1].closestX = p[1].plane.normal.x < 0.0f ? 0 : 1; + p[1].closestY = p[1].plane.normal.y < 0.0f ? 0 : 1; + p[1].closestZ = p[1].plane.normal.z < 0.0f ? 0 : 1; + + /* Right plane */ + p[2].plane.normal = normalize(cross(v51, + sub(c[6], c[5]))); + p[2].plane.distance = dot(p[2].plane.normal, c[1]); + p[2].closestX = p[2].plane.normal.x < 0.0f ? 0 : 1; + p[2].closestY = p[2].plane.normal.y < 0.0f ? 0 : 1; + p[2].closestZ = p[2].plane.normal.z < 0.0f ? 0 : 1; + + /* Top plane */ + p[3].plane.normal = normalize(cross(sub(c[4], c[5]), + v51)); + p[3].plane.distance = dot(p[3].plane.normal, c[1]); + p[3].closestX = p[3].plane.normal.x < 0.0f ? 0 : 1; + p[3].closestY = p[3].plane.normal.y < 0.0f ? 0 : 1; + p[3].closestZ = p[3].plane.normal.z < 0.0f ? 0 : 1; + + /* Left plane */ + p[4].plane.normal = normalize(cross(v73, + sub(c[4], c[7]))); + p[4].plane.distance = dot(p[4].plane.normal, c[3]); + p[4].closestX = p[4].plane.normal.x < 0.0f ? 0 : 1; + p[4].closestY = p[4].plane.normal.y < 0.0f ? 0 : 1; + p[4].closestZ = p[4].plane.normal.z < 0.0f ? 0 : 1; + + /* Bottom plane */ + p[5].plane.normal = normalize(cross(sub(c[6], c[7]), + v73)); + p[5].plane.distance = dot(p[5].plane.normal, c[3]); + p[5].closestX = p[5].plane.normal.x < 0.0f ? 0 : 1; + p[5].closestY = p[5].plane.normal.y < 0.0f ? 0 : 1; + p[5].closestZ = p[5].plane.normal.z < 0.0f ? 0 : 1; +} + +static void +buildClipPersp(Camera *cam) +{ + Matrix *ltm = cam->getFrame()->getLTM(); + + /* First we calculate the 4 points on the view window. */ + V3d up = scale(ltm->up, cam->viewWindow.y); + V3d left = scale(ltm->right, cam->viewWindow.x); + V3d *c = cam->frustumCorners; + c[0] = add(add(ltm->at, up), left); // top left + c[1] = sub(add(ltm->at, up), left); // top right + c[2] = sub(sub(ltm->at, up), left); // bottom right + c[3] = add(sub(ltm->at, up), left); // bottom left + + /* Now Calculate near and far corners. */ + V3d off = sub(scale(ltm->up, cam->viewOffset.y), + scale(ltm->right, cam->viewOffset.x)); + for(int32 i = 0; i < 4; i++){ + V3d corner = sub(cam->frustumCorners[i], off); + V3d pos = add(ltm->pos, off); + c[i] = add(scale(corner, cam->nearPlane), pos); + c[i+4] = add(scale(corner, cam->farPlane), pos); + } + + buildPlanes(cam); +} + +static void +buildClipParallel(Camera *cam) +{ + Matrix *ltm = cam->getFrame()->getLTM(); + float32 nearoffx = -(1.0f - cam->nearPlane)*cam->viewOffset.x; + float32 nearoffy = (1.0f - cam->nearPlane)*cam->viewOffset.y; + float32 faroffx = -(1.0f - cam->farPlane)*cam->viewOffset.x; + float32 faroffy = (1.0f - cam->farPlane)*cam->viewOffset.y; + + V3d *c = cam->frustumCorners; + c[0].x = nearoffx + cam->viewWindow.x; + c[0].y = nearoffy + cam->viewWindow.y; + c[0].z = cam->nearPlane; + + c[1].x = nearoffx - cam->viewWindow.x; + c[1].y = nearoffy + cam->viewWindow.y; + c[1].z = cam->nearPlane; + + c[2].x = nearoffx - cam->viewWindow.x; + c[2].y = nearoffy - cam->viewWindow.y; + c[2].z = cam->nearPlane; + + c[3].x = nearoffx + cam->viewWindow.x; + c[3].y = nearoffy - cam->viewWindow.y; + c[3].z = cam->nearPlane; + + c[4].x = faroffx + cam->viewWindow.x; + c[4].y = faroffy + cam->viewWindow.y; + c[4].z = cam->farPlane; + + c[5].x = faroffx - cam->viewWindow.x; + c[5].y = faroffy + cam->viewWindow.y; + c[5].z = cam->farPlane; + + c[6].x = faroffx - cam->viewWindow.x; + c[6].y = faroffy - cam->viewWindow.y; + c[6].z = cam->farPlane; + + c[7].x = faroffx + cam->viewWindow.x; + c[7].y = faroffy - cam->viewWindow.y; + c[7].z = cam->farPlane; + + V3d::transformPoints(c, c, 8, ltm); + + buildPlanes(cam); +} + +static void +cameraSync(ObjectWithFrame *obj) +{ + /* + * RW projection matrix looks like this: + * (cf. Camera View Matrix white paper) + * w = viewWindow width + * h = viewWindow height + * o = view offset + * + * perspective: + * 1/2w 0 ox/2w + 1/2 -ox/2w + * 0 -1/2h -oy/2h + 1/2 oy/2h + * 0 0 1 0 + * 0 0 1 0 + * + * parallel: + * 1/2w 0 ox/2w -ox/2w + 1/2 + * 0 -1/2h -oy/2h oy/2h + 1/2 + * 0 0 1 0 + * 0 0 0 1 + * + * The view matrix transforms from world to clip space, it is however + * not used for OpenGL or D3D since transformation to camera space + * and to clip space are handled by separate matrices there. + * On these platforms the two matrices are built in the platform's + * beginUpdate function. + * On the PS2 the z- and w-rows are the same and the + * 1/2 translation/shear is removed again on the VU1 by + * subtracting the w-row/2 from the x- and y-rows. + * + * perspective: + * 1/2w 0 ox/2w -ox/2w + * 0 -1/2h -oy/2h oy/2h + * 0 0 1 0 + * 0 0 1 0 + * + * parallel: + * 1/2w 0 ox/2w -ox/2w + * 0 -1/2h -oy/2h oy/2h + * 0 0 1 0 + * 0 0 0 1 + * + * RW builds this matrix directly without using explicit + * inversion and matrix multiplication. + */ + + Camera *cam = (Camera*)obj; + Matrix inv, proj; + Matrix::invertOrthonormal(&inv, cam->getFrame()->getLTM()); + + inv.right.x = -inv.right.x; + inv.up.x = -inv.up.x; + inv.at.x = -inv.at.x; + inv.pos.x = -inv.pos.x; + + float32 xscl = 1.0f/(2.0f*cam->viewWindow.x); + float32 yscl = 1.0f/(2.0f*cam->viewWindow.y); + + proj.flags = 0; + proj.right.x = xscl; + proj.right.y = 0.0f; + proj.right.z = 0.0f; + + proj.up.x = 0.0f; + proj.up.y = -yscl; + proj.up.z = 0.0f; + + if(cam->projection == Camera::PERSPECTIVE){ + proj.pos.x = -cam->viewOffset.x*xscl; + proj.pos.y = cam->viewOffset.y*yscl; + proj.pos.z = 0.0f; + + proj.at.x = -proj.pos.x + 0.5f; + proj.at.y = -proj.pos.y + 0.5f; + proj.at.z = 1.0f; + proj.optimize(); + Matrix::mult(&cam->viewMatrix, &inv, &proj); + buildClipPersp(cam); + }else{ + proj.at.x = cam->viewOffset.x*xscl; + proj.at.y = -cam->viewOffset.y*yscl; + proj.at.z = 1.0f; + + proj.pos.x = -proj.at.x + 0.5f; + proj.pos.y = -proj.at.y + 0.5f; + proj.pos.z = 0.0f; + proj.optimize(); + Matrix::mult(&cam->viewMatrix, &inv, &proj); + buildClipParallel(cam); + } + cam->frustumBoundBox.calculate(cam->frustumCorners, 8); +} + +void +worldBeginUpdateCB(Camera *cam) +{ + engine->currentWorld = cam->world; + cam->originalBeginUpdate(cam); +} + +void +worldEndUpdateCB(Camera *cam) +{ + cam->originalEndUpdate(cam); +} + +static void +worldCameraSync(ObjectWithFrame *obj) +{ + Camera *camera = (Camera*)obj; + camera->originalSync(obj); +} + +Camera* +Camera::create(void) +{ + Camera *cam = (Camera*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_CAMERA); + if(cam == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + cam->object.object.init(Camera::ID, 0); + cam->object.syncCB = cameraSync; + cam->beginUpdateCB = defaultBeginUpdateCB; + cam->endUpdateCB = defaultEndUpdateCB; + cam->viewWindow.set(1.0f, 1.0f); + cam->viewOffset.set(0.0f, 0.0f); + cam->nearPlane = 0.05f; + cam->farPlane = 10.0f; + cam->fogPlane = 5.0f; + cam->projection = Camera::PERSPECTIVE; + + cam->frameBuffer = nil; + cam->zBuffer = nil; + + // clump extension + cam->clump = nil; + cam->inClump.init(); + + // world extension + cam->world = nil; + cam->originalSync = cam->object.syncCB; + cam->originalBeginUpdate = cam->beginUpdateCB; + cam->originalEndUpdate = cam->endUpdateCB; + cam->object.syncCB = worldCameraSync; + cam->beginUpdateCB = worldBeginUpdateCB; + cam->endUpdateCB = worldEndUpdateCB; + + s_plglist.construct(cam); + return cam; +} + +Camera* +Camera::clone(void) +{ + Camera *cam = Camera::create(); + if(cam == nil) + return nil; + cam->object.object.copy(&this->object.object); + cam->setFrame(this->getFrame()); + cam->viewWindow = this->viewWindow; + cam->viewOffset = this->viewOffset; + cam->nearPlane = this->nearPlane; + cam->farPlane = this->farPlane; + cam->fogPlane = this->fogPlane; + cam->projection = this->projection; + + cam->frameBuffer = this->frameBuffer; + cam->zBuffer = this->zBuffer; + + if(this->world) + this->world->addCamera(cam); + + s_plglist.copy(cam, this); + return cam; +} + +void +Camera::destroy(void) +{ + s_plglist.destruct(this); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Camera::clear(RGBA *col, uint32 mode) +{ + engine->device.clearCamera(this, col, mode); +} + +void +Camera::showRaster(uint32 flags) +{ + this->frameBuffer->show(flags); +} + +void +calczShiftScale(Camera *cam) +{ + float32 n = cam->nearPlane; + float32 f = cam->farPlane; + float32 N = engine->device.zNear; + float32 F = engine->device.zFar; + // RW does this + N += (F - N)/10000.0f; + F -= (F - N)/10000.0f; + if(cam->projection == Camera::PERSPECTIVE){ + cam->zScale = (N - F)*n*f/(f - n); + cam->zShift = (F*f - N*n)/(f - n); + }else{ + cam->zScale = (F - N)/(f -n); + cam->zShift = (N*f - F*n)/(f - n); + } +} + +void +Camera::setNearPlane(float32 near) +{ + this->nearPlane = near; + calczShiftScale(this); + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setFarPlane(float32 far) +{ + this->farPlane = far; + calczShiftScale(this); + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setViewWindow(const V2d *window) +{ + this->viewWindow = *window; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setViewOffset(const V2d *offset) +{ + this->viewOffset = *offset; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setProjection(int32 proj) +{ + this->projection = proj; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +int32 +Camera::frustumTestSphere(const Sphere *s) const +{ + int32 res = SPHEREINSIDE; + const FrustumPlane *p = this->frustumPlanes; + for(int32 i = 0; i < 6; i++){ + float32 dist = dot(p->plane.normal, s->center) - p->plane.distance; + if(s->radius < dist) + return SPHEREOUTSIDE; + if(s->radius > -dist) + res = SPHEREBOUNDARY; + p++; + } + return res; +} + +struct CameraChunkData +{ + V2d viewWindow; + V2d viewOffset; + float32 nearPlane, farPlane; + float32 fogPlane; + int32 projection; +}; + +Camera* +Camera::streamRead(Stream *stream) +{ + CameraChunkData buf; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(CameraChunkData)); + Camera *cam = Camera::create(); + cam->viewWindow = buf.viewWindow; + cam->viewOffset = buf.viewOffset; + cam->nearPlane = buf.nearPlane; + cam->farPlane = buf.farPlane; + cam->fogPlane = buf.fogPlane; + cam->projection = buf.projection; + if(s_plglist.streamRead(stream, cam)) + return cam; + cam->destroy(); + return nil; +} + +bool +Camera::streamWrite(Stream *stream) +{ + CameraChunkData buf; + writeChunkHeader(stream, ID_CAMERA, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(CameraChunkData)); + buf.viewWindow = this->viewWindow; + buf.viewOffset = this->viewOffset; + buf.nearPlane = this->nearPlane; + buf.farPlane = this->farPlane; + buf.fogPlane = this->fogPlane; + buf.projection = this->projection; + stream->write32(&buf, sizeof(CameraChunkData)); + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Camera::streamGetSize(void) +{ + return 12 + sizeof(CameraChunkData) + 12 + + s_plglist.streamGetSize(this); +} + +// Assumes horizontal FOV for 4:3, but we convert to vertical FOV +void +Camera::setFOV(float32 hfov, float32 ratio) +{ + V2d v; + float w, h; + + w = (float)this->frameBuffer->width; + h = (float)this->frameBuffer->height; + if(w < 1 || h < 1){ + w = 1; + h = 1; + } + hfov = hfov*3.14159f/360.0f; // deg to rad and halved + + float ar1 = 4.0f/3.0f; + float ar2 = w/h; + float vfov = atanf(tanf(hfov/2) / ar1) *2; + hfov = atanf(tanf(vfov/2) * ar2) *2; + + float32 a = tanf(hfov); + v.set(a, a/ratio); + this->setViewWindow(&v); + v.set(0.0f, 0.0f); + this->setViewOffset(&v); +} + +} diff --git a/src/charset.cpp b/src/charset.cpp new file mode 100644 index 0000000..5188b80 --- /dev/null +++ b/src/charset.cpp @@ -0,0 +1,244 @@ +#include <stdio.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwrender.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwcharset.h" + +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "gl/rwgl3.h" + + +#define PLUGIN_ID 1000 // TODO: find a better ID + +#ifndef RW_NULL + +#ifdef RWHALFPIXEL +#define HALFPX (0.5f) +#else +#define HALFPX (0.0f) +#endif + +namespace rw { + +const uint8 fontbits[256*256] = { +#include "vgafont.inc" +}; + +#define NUMCHARS 100 +static uint16 *indices; +static RWDEVICE::Im2DVertex *vertices; +static int32 numChars; +static Raster *lastRaster; + +bool32 +Charset::open(void) +{ + if(indices || vertices) + return 0; + numChars = 0; + lastRaster = nil; + indices = rwNewT(uint16, NUMCHARS*6, MEMDUR_EVENT); + vertices = rwNewT(RWDEVICE::Im2DVertex, NUMCHARS*4, MEMDUR_EVENT); + if(indices == nil || vertices == nil){ + close(); + return 0; + } + return 1; +} + +void +Charset::close(void) +{ + rwFree(indices); + indices = nil; + rwFree(vertices); + vertices = nil; +} + +Charset* +Charset::create(const RGBA *foreground, const RGBA *background) +{ + Charset *charset = (Charset*)rwMalloc(sizeof(Charset), MEMDUR_EVENT); + if(charset == nil){ + RWERROR((ERR_ALLOC, sizeof(Charset))); + return nil; + } + charset->raster = nil; + if(charset->setColors(foreground, background) == nil){ + charset->destroy(); + return nil; + } + charset->desc.count = 256; + charset->desc.tileWidth = 28; + charset->desc.tileHeight = 10; + charset->desc.width = 9; + charset->desc.height = 16; + charset->desc.width_internal = 9; + charset->desc.height_internal = 16; + return charset; +} + +void +Charset::destroy(void) +{ + if(raster) + raster->destroy(); + rwFree(this); +} + +Charset* +Charset::setColors(const RGBA *foreground, const RGBA *background) +{ + Image *img = Image::create(256, 256, 8); + if(img == nil) + return nil; + img->pixels = (uint8*)fontbits; + img->stride = 256; + img->allocate(); + img->palette[0] = background->red; + img->palette[1] = background->green; + img->palette[2] = background->blue; + img->palette[3] = background->alpha; + img->palette[4] = foreground->red; + img->palette[5] = foreground->green; + img->palette[6] = foreground->blue; + img->palette[7] = foreground->alpha; + + Raster *newRaster = Raster::createFromImage(img); + img->destroy(); + if(newRaster == nil) + return nil; + if(this->raster) + this->raster->destroy(); + this->raster = newRaster; + return this; +} + +void +Charset::flushBuffer(void) +{ + if(numChars){ + rw::SetRenderStatePtr(rw::TEXTURERASTER, lastRaster); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + + uint32 cull = rw::GetRenderState(rw::CULLMODE); + uint32 ztest = rw::GetRenderState(rw::ZTESTENABLE); + rw::SetRenderState(rw::CULLMODE, rw::CULLNONE); + rw::SetRenderState(rw::ZTESTENABLE, 0); + + im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, + vertices, numChars*4, indices, numChars*6); + + rw::SetRenderState(rw::CULLMODE, cull); + rw::SetRenderState(rw::ZTESTENABLE, ztest); + } + + numChars = 0; + lastRaster = nil; +} + +void +Charset::printChar(int32 c, int32 x, int32 y) +{ + Camera *cam; + float recipZ; + float u, v, du, dv; + RWDEVICE::Im2DVertex *vert; + uint16 *ix; + + if(c >= this->desc.count) + return; + + if(this->raster != lastRaster || numChars >= NUMCHARS) + flushBuffer(); + lastRaster = this->raster; + + cam = (Camera*)engine->currentCamera; + vert = &vertices[numChars*4]; + ix = &indices[numChars*6]; + recipZ = 1.0f/cam->nearPlane; + + u = ((c % this->desc.tileWidth)*this->desc.width_internal + HALFPX) / (float32)this->raster->width; + v = ((c / this->desc.tileWidth)*this->desc.height_internal + HALFPX) / (float32)this->raster->height; + du = this->desc.width_internal/(float32)this->raster->width; + dv = this->desc.height_internal/(float32)this->raster->height; + + vert->setScreenX((float)x); + vert->setScreenY((float)y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX(float(x+this->desc.width_internal)); + vert->setScreenY((float)y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX((float)x); + vert->setScreenY(float(y+this->desc.height_internal)); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + vert->setScreenX(float(x+this->desc.width_internal)); + vert->setScreenY(float(y+this->desc.height_internal)); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + *ix++ = numChars*4; + *ix++ = numChars*4+1; + *ix++ = numChars*4+2; + *ix++ = numChars*4+2; + *ix++ = numChars*4+1; + *ix++ = numChars*4+3; + + numChars++; +} + +void +Charset::print(const char *str, int32 x, int32 y, bool32 hideSpaces) +{ + this->printBuffered(str, x, y, hideSpaces); + flushBuffer(); +} + +void +Charset::printBuffered(const char *str, int32 x, int32 y, bool32 hideSpaces) +{ + while(*str){ + if(!hideSpaces || *str != ' ') + printChar((uint8)*str, x, y); + x += this->desc.width; + str++; + } +} + +} + +#endif + diff --git a/src/clump.cpp b/src/clump.cpp new file mode 100644 index 0000000..f228298 --- /dev/null +++ b/src/clump.cpp @@ -0,0 +1,669 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 2 + +namespace rw { + +int32 Clump::numAllocated; +int32 Atomic::numAllocated; + +PluginList Clump::s_plglist(sizeof(Clump)); +PluginList Atomic::s_plglist(sizeof(Atomic)); + +// +// Clump +// + +Clump* +Clump::create(void) +{ + Clump *clump = (Clump*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_CLUMP); + if(clump == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + clump->object.init(Clump::ID, 0); + clump->atomics.init(); + clump->lights.init(); + clump->cameras.init(); + + // World extension + clump->world = nil; + clump->inWorld.init(); + + s_plglist.construct(clump); + return clump; +} + +Clump* +Clump::clone(void) +{ + Clump *clump = Clump::create(); + Frame *root = this->getFrame()->cloneAndLink(); + clump->setFrame(root); + FORLIST(lnk, this->atomics){ + Atomic *a = Atomic::fromClump(lnk); + Atomic *atomic = a->clone(); + atomic->setFrame(a->getFrame()->root); + clump->addAtomic(atomic); + } + this->getFrame()->purgeClone(); + + // World extension + if(this->world) + this->world->addClump(clump); + + s_plglist.copy(clump, this); + return clump; +} + +void +Clump::destroy(void) +{ + Frame *f; + s_plglist.destruct(this); + FORLIST(lnk, this->atomics){ + Atomic *a = Atomic::fromClump(lnk); + this->removeAtomic(a); + a->destroy(); + } + FORLIST(lnk, this->lights){ + Light *l = Light::fromClump(lnk); + this->removeLight(l); + l->destroy(); + } + FORLIST(lnk, this->cameras){ + Camera *c = Camera::fromClump(lnk); + this->removeCamera(c); + c->destroy(); + } + if(f = this->getFrame(), f) + f->destroyHierarchy(); + assert(this->world == nil); + rwFree(this); + numAllocated--; +} + +void +Clump::addAtomic(Atomic *a) +{ + assert(a->clump == nil); + a->clump = this; + this->atomics.append(&a->inClump); +} + +void +Clump::removeAtomic(Atomic *a) +{ + assert(a->clump == this); + a->inClump.remove(); + a->clump = nil; +} + +void +Clump::addLight(Light *l) +{ + assert(l->clump == nil); + l->clump = this; + this->lights.append(&l->inClump); +} + +void +Clump::removeLight(Light *l) +{ + assert(l->clump == this); + l->inClump.remove(); + l->clump = nil; +} + +void +Clump::addCamera(Camera *c) +{ + assert(c->clump == nil); + c->clump = this; + this->cameras.append(&c->inClump); +} + +void +Clump::removeCamera(Camera *c) +{ + assert(c->clump == this); + c->inClump.remove(); + c->clump = nil; +} + + +Clump* +Clump::streamRead(Stream *stream) +{ + uint32 length, version; + int32 buf[3]; + Clump *clump; + int32 numGeometries; + Geometry **geometryList; + + if(!findChunk(stream, ID_STRUCT, &length, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(buf, length); + int32 numAtomics = buf[0]; + int32 numLights = 0; + int32 numCameras = 0; + if(version > 0x33000){ + numLights = buf[1]; + numCameras = buf[2]; + } + clump = Clump::create(); + if(clump == nil) + return nil; + + // Frame list + FrameList_ frmlst; + frmlst.frames = nil; + if(!findChunk(stream, ID_FRAMELIST, nil, nil)){ + RWERROR((ERR_CHUNK, "FRAMELIST")); + goto fail; + } + if(frmlst.streamRead(stream) == nil) + goto fail; + clump->setFrame(frmlst.frames[0]); + + // Geometry list + numGeometries = 0; + geometryList = nil; + if(version >= 0x30400){ + if(!findChunk(stream, ID_GEOMETRYLIST, nil, nil)){ + RWERROR((ERR_CHUNK, "GEOMETRYLIST")); + goto fail; + } + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + numGeometries = stream->readI32(); + if(numGeometries){ + size_t sz = numGeometries*sizeof(Geometry*); + geometryList = (Geometry**)rwMalloc(sz, MEMDUR_FUNCTION | ID_CLUMP); + if(geometryList == nil){ + RWERROR((ERR_ALLOC, sz)); + goto fail; + } + memset(geometryList, 0, sz); + } + for(int32 i = 0; i < numGeometries; i++){ + if(!findChunk(stream, ID_GEOMETRY, nil, nil)){ + RWERROR((ERR_CHUNK, "GEOMETRY")); + goto failgeo; + } + geometryList[i] = Geometry::streamRead(stream); + if(geometryList[i] == nil) + goto failgeo; + } + } + + // Atomics + Atomic *a; + for(int32 i = 0; i < numAtomics; i++){ + if(!findChunk(stream, ID_ATOMIC, nil, nil)){ + RWERROR((ERR_CHUNK, "ATOMIC")); + goto failgeo; + } + a = Atomic::streamReadClump(stream, &frmlst, geometryList); + if(a == nil) + goto failgeo; + clump->addAtomic(a); + } + + // Lights + int32 frm; + Light *l; + for(int32 i = 0; i < numLights; i++){ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto failgeo; + } + frm = stream->readI32(); + if(!findChunk(stream, ID_LIGHT, nil, nil)){ + RWERROR((ERR_CHUNK, "LIGHT")); + goto failgeo; + } + l = Light::streamRead(stream); + if(l == nil) + goto failgeo; + l->setFrame(frmlst.frames[frm]); + clump->addLight(l); + } + + // Cameras + Camera *cam; + for(int32 i = 0; i < numCameras; i++){ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto failgeo; + } + frm = stream->readI32(); + if(!findChunk(stream, ID_CAMERA, nil, nil)){ + RWERROR((ERR_CHUNK, "CAMERA")); + goto failgeo; + } + cam = Camera::streamRead(stream); + if(cam == nil) + goto failgeo; + cam->setFrame(frmlst.frames[frm]); + clump->addCamera(cam); + } + + for(int32 i = 0; i < numGeometries; i++) + if(geometryList[i]) + geometryList[i]->destroy(); + rwFree(geometryList); + rwFree(frmlst.frames); + if(s_plglist.streamRead(stream, clump)) + return clump; + +failgeo: + for(int32 i = 0; i < numGeometries; i++) + if(geometryList[i]) + geometryList[i]->destroy(); + rwFree(geometryList); +fail: + rwFree(frmlst.frames); + clump->destroy(); + return nil; +} + +bool +Clump::streamWrite(Stream *stream) +{ + int size = this->streamGetSize(); + writeChunkHeader(stream, ID_CLUMP, size); + int32 numAtomics = this->countAtomics(); + int32 numLights = this->countLights(); + int32 numCameras = this->countCameras(); + int32 buf[3] = { numAtomics, numLights, numCameras }; + size = version > 0x33000 ? 12 : 4; + writeChunkHeader(stream, ID_STRUCT, size); + stream->write32(buf, size); + + FrameList_ frmlst; + frmlst.numFrames = this->getFrame()->count(); + frmlst.frames = (Frame**)rwMalloc(frmlst.numFrames*sizeof(Frame*), MEMDUR_FUNCTION | ID_CLUMP); + makeFrameList(this->getFrame(), frmlst.frames); + frmlst.streamWrite(stream); + + if(rw::version >= 0x30400){ + size = 12+4; + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize(); + writeChunkHeader(stream, ID_GEOMETRYLIST, size); + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(numAtomics); // same as numGeometries + FORLIST(lnk, this->atomics) + Atomic::fromClump(lnk)->geometry->streamWrite(stream); + } + + FORLIST(lnk, this->atomics) + Atomic::fromClump(lnk)->streamWriteClump(stream, &frmlst); + + FORLIST(lnk, this->lights){ + Light *l = Light::fromClump(lnk); + int frm = findPointer(l->getFrame(), (void**)frmlst.frames, frmlst.numFrames); + if(frm < 0) + return false; + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(frm); + l->streamWrite(stream); + } + + FORLIST(lnk, this->cameras){ + Camera *c = Camera::fromClump(lnk); + int frm = findPointer(c->getFrame(), (void**)frmlst.frames, frmlst.numFrames); + if(frm < 0) + return false; + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(frm); + c->streamWrite(stream); + } + + rwFree(frmlst.frames); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Clump::streamGetSize(void) +{ + uint32 size = 0; + size += 12; // Struct + size += 4; // numAtomics + if(version > 0x33000) + size += 8; // numLights, numCameras + + // Frame list + size += FrameList_::streamGetSize(this->getFrame()); + + if(rw::version >= 0x30400){ + // Geometry list + size += 12 + 12 + 4; + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize(); + } + + // Atomics + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->streamGetSize(); + + // Lights + FORLIST(lnk, this->lights) + size += 16 + 12 + Light::fromClump(lnk)->streamGetSize(); + + // Cameras + FORLIST(lnk, this->cameras) + size += 16 + 12 + Camera::fromClump(lnk)->streamGetSize(); + + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +Clump::render(void) +{ + Atomic *a; + FORLIST(lnk, this->atomics){ + a = Atomic::fromClump(lnk); + if(a->object.object.flags & Atomic::RENDER) + a->render(); + } +} + +// +// Atomic +// + +static void +atomicSync(ObjectWithFrame *obj) +{ + // TODO: interpolate + obj->object.privateFlags |= Atomic::WORLDBOUNDDIRTY; +} + + +static void +worldAtomicSync(ObjectWithFrame *obj) +{ + Atomic *atomic = (Atomic*)obj; + atomic->originalSync(obj); +} + +Atomic* +Atomic::create(void) +{ + Atomic *atomic = (Atomic*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_ATOMIC); + if(atomic == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + atomic->object.object.init(Atomic::ID, 0); + atomic->object.syncCB = atomicSync; + atomic->geometry = nil; + atomic->boundingSphere.center.set(0.0f, 0.0f, 0.0f); + atomic->boundingSphere.radius = 0.0f; + atomic->worldBoundingSphere.center.set(0.0f, 0.0f, 0.0f); + atomic->worldBoundingSphere.radius = 0.0f; + atomic->setFrame(nil); + atomic->object.object.privateFlags |= WORLDBOUNDDIRTY; + atomic->clump = nil; + atomic->inClump.init(); + atomic->pipeline = nil; + atomic->renderCB = Atomic::defaultRenderCB; + atomic->object.object.flags = Atomic::COLLISIONTEST | Atomic::RENDER; + // TODO: interpolator + + // World extension + atomic->world = nil; + atomic->originalSync = atomic->object.syncCB; + atomic->object.syncCB = worldAtomicSync; + + s_plglist.construct(atomic); + return atomic; +} + +Atomic* +Atomic::clone() +{ + Atomic *atomic = Atomic::create(); + if(atomic == nil) + return nil; + atomic->object.object.copy(&this->object.object); + atomic->object.object.privateFlags |= WORLDBOUNDDIRTY; + if(this->geometry) + atomic->setGeometry(this->geometry, 0); + atomic->renderCB = this->renderCB; + atomic->pipeline = this->pipeline; + + // World extension doesn't add to world + + s_plglist.copy(atomic, this); + return atomic; +} + +void +Atomic::destroy(void) +{ + s_plglist.destruct(this); + if(this->geometry) + this->geometry->destroy(); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Atomic::setGeometry(Geometry *geo, uint32 flags) +{ + if(this->geometry) + this->geometry->destroy(); + if(geo) + geo->addRef(); + this->geometry = geo; + if(flags & SAMEBOUNDINGSPHERE) + return; + if(geo){ + this->boundingSphere = geo->morphTargets[0].boundingSphere; + if(this->getFrame()) // TODO: && getWorld??? + this->getFrame()->updateObjects(); + } +} + +Sphere* +Atomic::getWorldBoundingSphere(void) +{ + Sphere *s = &this->worldBoundingSphere; + // TODO: if we ever support morphing, check interpolation + if(!this->getFrame()->dirty() && + (this->object.object.privateFlags & WORLDBOUNDDIRTY) == 0) + return s; + Matrix *ltm = this->getFrame()->getLTM(); + // TODO: support scaling + V3d::transformPoints(&s->center, &this->boundingSphere.center, 1, ltm); + s->radius = this->boundingSphere.radius; + this->object.object.privateFlags &= ~WORLDBOUNDDIRTY; + return s; +} + +static uint32 atomicRights[2]; + +Atomic* +Atomic::streamReadClump(Stream *stream, + FrameList_ *frameList, Geometry **geometryList) +{ + int32 buf[4]; + uint32 version; + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(buf, version < 0x30400 ? 12 : 16); + Atomic *atomic = Atomic::create(); + if(atomic == nil) + return nil; + atomic->setFrame(frameList->frames[buf[0]]); + Geometry *g; + if(version < 0x30400){ + if(!findChunk(stream, ID_GEOMETRY, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + g = Geometry::streamRead(stream); + if(g == nil) + goto fail; + atomic->setGeometry(g, 0); + g->destroy(); + }else + atomic->setGeometry(geometryList[buf[1]], 0); + atomic->object.object.flags = buf[2]; + + atomicRights[0] = 0; + if(!s_plglist.streamRead(stream, atomic)) + goto fail; + if(atomicRights[0]) + s_plglist.assertRights(atomic, atomicRights[0], atomicRights[1]); + return atomic; + +fail: + atomic->destroy(); + return nil; +} + +bool +Atomic::streamWriteClump(Stream *stream, FrameList_ *frmlst) +{ + int32 buf[4] = { 0, 0, 0, 0 }; + Clump *c = this->clump; + if(c == nil) + return false; + writeChunkHeader(stream, ID_ATOMIC, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, rw::version < 0x30400 ? 12 : 16); + buf[0] = findPointer(this->getFrame(), (void**)frmlst->frames, frmlst->numFrames); + + if(version < 0x30400){ + buf[1] = this->object.object.flags; + stream->write32(buf, sizeof(int32[3])); + this->geometry->streamWrite(stream); + }else{ + buf[1] = 0; + FORLIST(lnk, c->atomics){ + if(Atomic::fromClump(lnk)->geometry == this->geometry) + goto foundgeo; + buf[1]++; + } + return false; + foundgeo: + buf[2] = this->object.object.flags; + stream->write32(buf, sizeof(buf)); + } + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Atomic::streamGetSize(void) +{ + uint32 size = 12 + 12 + 12 + s_plglist.streamGetSize(this); + if(rw::version < 0x30400) + size += 12 + this->geometry->streamGetSize(); + else + size += 4; + return size; +} + +ObjPipeline* +Atomic::getPipeline(void) +{ + return this->pipeline ? + this->pipeline : + engine->driver[platform]->defaultPipeline; +} + +void +Atomic::instance(void) +{ + if(this->geometry->flags & Geometry::NATIVE) + return; + this->getPipeline()->instance(this); + this->geometry->flags |= Geometry::NATIVE; +} + +void +Atomic::uninstance(void) +{ + if(!(this->geometry->flags & Geometry::NATIVE)) + return; + this->getPipeline()->uninstance(this); + // this should be done by the CB already, just make sure + this->geometry->flags &= ~Geometry::NATIVE; +} + +void +Atomic::defaultRenderCB(Atomic *atomic) +{ + atomic->getPipeline()->render(atomic); +} + +// Atomic Rights plugin + +static Stream* +readAtomicRights(Stream *stream, int32, void *, int32, int32) +{ + stream->read32(atomicRights, 8); + return stream; +} + +static Stream* +writeAtomicRights(Stream *stream, int32, void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + uint32 buffer[2]; + buffer[0] = atomic->pipeline->pluginID; + buffer[1] = atomic->pipeline->pluginData; + stream->write32(buffer, 8); + return stream; +} + +static int32 +getSizeAtomicRights(void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + if(atomic->pipeline == nil || atomic->pipeline->pluginID == 0) + return 0; + return 8; +} + +void +registerAtomicRightsPlugin(void) +{ + Atomic::registerPlugin(0, ID_RIGHTTORENDER, nil, nil, nil); + Atomic::registerPluginStream(ID_RIGHTTORENDER, + readAtomicRights, + writeAtomicRights, + getSizeAtomicRights); +} + +} diff --git a/src/d3d/d3d.cpp b/src/d3d/d3d.cpp new file mode 100644 index 0000000..f1f5f49 --- /dev/null +++ b/src/d3d/d3d.cpp @@ -0,0 +1,1087 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3dimpl.h" + +#define PLUGIN_ID ID_DRIVER + +namespace rw { +namespace d3d { + +bool32 isP8supported = 1; // set to 0 when actual d3d device is used + +// stolen from d3d8to9 +static uint32 +calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) +{ +#define D3DFMT_W11V11U10 65 + switch(format){ + default: + case D3DFMT_UNKNOWN: + return 0; + case D3DFMT_R3G3B2: + case D3DFMT_A8: + case D3DFMT_P8: + case D3DFMT_L8: + case D3DFMT_A4L4: + return width * height * depth; + case D3DFMT_R5G6B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_A8R3G3B2: + case D3DFMT_X4R4G4B4: + case D3DFMT_A8P8: + case D3DFMT_A8L8: + case D3DFMT_V8U8: + case D3DFMT_L6V5U5: + case D3DFMT_D16_LOCKABLE: + case D3DFMT_D15S1: + case D3DFMT_D16: + case D3DFMT_UYVY: + case D3DFMT_YUY2: + return width * 2 * height * depth; + case D3DFMT_R8G8B8: + return width * 3 * height * depth; + case D3DFMT_A8R8G8B8: + case D3DFMT_X8R8G8B8: + case D3DFMT_A2B10G10R10: + case D3DFMT_A8B8G8R8: + case D3DFMT_X8B8G8R8: + case D3DFMT_G16R16: + case D3DFMT_X8L8V8U8: + case D3DFMT_Q8W8V8U8: + case D3DFMT_V16U16: + case D3DFMT_W11V11U10: + case D3DFMT_A2W10V10U10: + case D3DFMT_D32: + case D3DFMT_D24S8: + case D3DFMT_D24X8: + case D3DFMT_D24X4S4: + return width * 4 * height * depth; + case D3DFMT_DXT1: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + case D3DFMT_DXT2: + case D3DFMT_DXT3: + case D3DFMT_DXT4: + case D3DFMT_DXT5: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + } +} + +int vertFormatMap[] = { + -1, VERT_FLOAT2, VERT_FLOAT3, VERT_FLOAT4, VERT_ARGB, VERT_RGBA /* blend indices */ +}; + +void* +createIndexBuffer(uint32 length, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf; + if(dynamic) + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ibuf, 0); + else + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0); + if(ibuf) + d3d9Globals.numIndexBuffers++; + return ibuf; +#else + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyIndexBuffer(void *indexBuffer) +{ +#ifdef RW_D3D9 + if(indexBuffer){ + if(((IUnknown*)indexBuffer)->Release() != 0) + printf("indexBuffer wasn't destroyed\n"); + d3d9Globals.numIndexBuffers--; + } +#else + rwFree(indexBuffer); +#endif +} + +uint16* +lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(indexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint16 *indices; + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Lock(offset, size, (void**)&indices, flags); + return indices; +#else + (void)offset; + (void)size; + (void)flags; + return (uint16*)indexBuffer; +#endif +} + +void +unlockIndices(void *indexBuffer) +{ + if(indexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Unlock(); +#endif +} + +void* +createVertexBuffer(uint32 length, uint32 fvf, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vbuf; + if(dynamic) + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, fvf, D3DPOOL_DEFAULT, &vbuf, 0); + else + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, D3DPOOL_MANAGED, &vbuf, 0); + if(vbuf) + d3d9Globals.numVertexBuffers++; + return vbuf; +#else + (void)fvf; + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyVertexBuffer(void *vertexBuffer) +{ +#ifdef RW_D3D9 + if(vertexBuffer){ + if(((IUnknown*)vertexBuffer)->Release() != 0) + printf("vertexBuffer wasn't destroyed\n"); + d3d9Globals.numVertexBuffers--; + } +#else + rwFree(vertexBuffer); +#endif +} + +uint8* +lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(vertexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint8 *verts; + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Lock(offset, size, (void**)&verts, flags); + return verts; +#else + (void)offset; + (void)size; + (void)flags; + return (uint8*)vertexBuffer; +#endif +} + +void +unlockVertices(void *vertexBuffer) +{ + if(vertexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Unlock(); +#endif +} + +void* +createTexture(int32 width, int32 height, int32 numlevels, uint32 usage, uint32 format) +{ +#ifdef RW_D3D9 + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(width, height, numlevels, usage, + (D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil); + if(tex) + d3d9Globals.numTextures++; + return tex; +#else + int32 w = width; + int32 h = height; + int32 size = 0; + for(int32 i = 0; i < numlevels; i++){ + size += calculateTextureSize(w, h, 1, format); + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1); + levels->numlevels = numlevels; + levels->format = format; + w = width; + h = height; + for(int32 i = 0; i < numlevels; i++){ + levels->levels[i].width = w; + levels->levels[i].height = h; + levels->levels[i].data = data; + levels->levels[i].size = calculateTextureSize(w, h, 1, format); + data += levels->levels[i].size; + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + return levels; +#endif +} + +void +destroyTexture(void *texture) +{ +#ifdef RW_D3D9 + if(texture){ + if(((IUnknown*)texture)->Release() != 0) + printf("texture wasn't destroyed\n"); + d3d9Globals.numTextures--; + } +#else + rwFree(texture); +#endif +} + +// Native Raster + +int32 nativeRasterOffset; + +struct RasterFormatInfo +{ + uint32 d3dformat; + int32 depth; + bool32 hasAlpha; + uint32 rwFormat; +}; + +// indexed directly by RW format +static RasterFormatInfo formatInfoRW[16] = { + { 0, 0, 0, 0}, + { D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 }, + { D3DFMT_R5G6B5, 16, 0, Raster::C565 }, + { D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 }, + { D3DFMT_L8, 8, 0, Raster::LUM8 }, + { D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 32, 0, Raster::C888 }, + { D3DFMT_D16, 16, 0, Raster::D16 }, + { D3DFMT_D24X8, 32, 0, Raster::D24 }, + { D3DFMT_D32, 32, 0, Raster::D32 }, + { D3DFMT_X1R5G5B5, 16, 0, Raster::C555 }, +}; + +static RasterFormatInfo formatInfoFull[] = { + { D3DFMT_R8G8B8, 0, 24, 0 }, + { D3DFMT_A8R8G8B8, 1, 32, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 0, 32, Raster::C888 }, + { D3DFMT_R5G6B5, 0, 16, Raster::C565 }, + { D3DFMT_X1R5G5B5, 0, 16, Raster::C555 }, + { D3DFMT_A1R5G5B5, 1, 16, Raster::C1555 }, + { D3DFMT_A4R4G4B4, 1, 16, Raster::C4444 }, + { D3DFMT_R3G3B2, 0, 8, 0 }, + { D3DFMT_A8, 1, 8, 0 }, + { D3DFMT_A8R3G3B2, 1, 16, 0 }, + { D3DFMT_X4R4G4B4, 0, 16, 0 }, + { D3DFMT_A2B10G10R10, 1, 32, 0 }, + { D3DFMT_A8B8G8R8, 1, 32, 0 }, + { D3DFMT_X8B8G8R8, 0, 32, 0 }, + { D3DFMT_G16R16, 0, 32, 0 }, + { D3DFMT_A2R10G10B10, 1, 32, 0 }, + { D3DFMT_A16B16G16R16, 1, 64, 0 }, + { D3DFMT_A8P8, 1, 16, 0 }, +// { D3DFMT_P8, 0, 8, ... }, +// { D3DFMT_L8, 0, 8, ... }, + { D3DFMT_A8L8, 1, 16, 0 }, + { D3DFMT_A4L4, 1, 8, 0 }, + { D3DFMT_V8U8, 0, 16, 0 }, + { D3DFMT_L6V5U5, 0, 16, 0 }, + { D3DFMT_X8L8V8U8, 0, 32, 0 }, + { D3DFMT_Q8W8V8U8, 0, 32, 0 }, + { D3DFMT_V16U16, 0, 32, 0 }, + { D3DFMT_A2W10V10U10, 1, 32, 0 }, + { D3DFMT_D16_LOCKABLE, 0, 16, Raster::D16 }, + { D3DFMT_D32, 0, 32, Raster::D32 }, + { D3DFMT_D15S1, 0, 16, Raster::D16 }, + { D3DFMT_D24S8, 0, 32, Raster::D32 }, + { D3DFMT_D24X8, 0, 32, Raster::D32 }, + { D3DFMT_D24X4S4, 0, 32, Raster::D32 }, + { D3DFMT_D16, 0, 16, Raster::D16 }, + { D3DFMT_D32F_LOCKABLE, 0, 32, Raster::D32 }, + { D3DFMT_D24FS8, 0, 32, Raster::D32 }, + { D3DFMT_L16, 0, 16, 0 }, + { D3DFMT_Q16W16V16U16, 0, 64, 0 }, + { D3DFMT_R16F, 0, 16, 0 }, + { D3DFMT_G16R16F, 0, 32, 0 }, + { D3DFMT_A16B16G16R16F, 1, 64, 0 }, + { D3DFMT_R32F, 0, 32, 0 }, + { D3DFMT_G32R32F, 0, 64, 0 }, + { D3DFMT_A32B32G32R32F, 1, 128, 0 }, + { D3DFMT_CxV8U8, 0, 16, 0 }, +}; + +RasterFormatInfo* +findFormatInfoD3D(uint32 d3dformat) +{ + static RasterFormatInfo fake = { 0, 0, 0, 0 }; + int i; + for(i = 0; i < (int)nelem(formatInfoFull); i++) + if(formatInfoFull[i].d3dformat == d3dformat) + return &formatInfoFull[i]; + return &fake; +} + + +static void +rasterSetFormat(Raster *raster) +{ + if(raster->format == 0){ + // have to find a format first + // this could perhaps be a bit more intelligent + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + raster->format = Raster::C8888; + break; + +#ifdef RW_D3D9 + case Raster::ZBUFFER: + // TODO: allow other formats + raster->format = findFormatInfoD3D(d3d9Globals.present.AutoDepthStencilFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::D32; + break; + + case Raster::CAMERATEXTURE: +// let's not use this because we apparently don't want alpha +// raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + raster->format = findFormatInfoD3D(d3d9Globals.startMode.mode.Format)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C888; + break; + case Raster::CAMERA: + raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C8888; + break; +#endif + } + } + + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + // TODO: do we even allow PAL4? + natras->format = D3DFMT_P8; + raster->depth = 8; + }else{ + natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat; + raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth; + } + natras->bpp = raster->depth/8; + natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha; + raster->stride = raster->width*natras->bpp; + + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + + if(natras->format == D3DFMT_P8) + natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + assert(natras->texture == nil); + natras->texture = createTexture(raster->width, raster->height, + levels, + natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + natras->format); + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + return raster; +} + +#ifdef RW_D3D9 + +static Raster* +rasterCreateCameraTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(raster->width, raster->height, + levels, + (natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0) | D3DUSAGE_RENDERTARGET, + (D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil); + assert(natras->texture == nil); + natras->texture = tex; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + d3d9Globals.numTextures++; + addVidmemRaster(raster); + return raster; +} + +static Raster* +rasterCreateCamera(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + natras->format = d3d9Globals.present.BackBufferFormat; + raster->depth = findFormatDepth(natras->format); + + natras->texture = nil; // global default render target + return raster; +} + +static Raster* +rasterCreateZbuffer(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + // TODO: allow other formats + natras->format = d3d9Globals.present.AutoDepthStencilFormat; + raster->depth = findFormatDepth(natras->format); + + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + // This check is done by RW but it's rather strange... + if(rect.right == raster->width && rect.bottom == raster->height) + natras->texture = d3d9Globals.defaultDepthSurf; + else{ + IDirect3DSurface9 *surf = nil; + d3ddevice->CreateDepthStencilSurface(raster->width, raster->height, (D3DFORMAT)natras->format, + d3d9Globals.present.MultiSampleType, d3d9Globals.present.MultiSampleQuality, + FALSE, &surf, nil); + assert(natras->texture == nil); + natras->texture = surf; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + } + addVidmemRaster(raster); + + return raster; +} +#endif + +Raster* +rasterCreate(Raster *raster) +{ + rasterSetFormat(raster); + + Raster *ret = raster; + + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + +#ifdef RW_D3D9 + case Raster::CAMERATEXTURE: + ret = rasterCreateCameraTexture(raster); + break; + case Raster::ZBUFFER: + ret = rasterCreateZbuffer(raster); + break; + case Raster::CAMERA: + ret = rasterCreateCamera(raster); + break; +#endif + + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + // check if already locked + if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) + return nil; + +#ifdef RW_D3D9 + DWORD flags = D3DLOCK_NOSYSLOCK; + if(lockMode & Raster::LOCKREAD) + flags |= D3DLOCK_READONLY | D3DLOCK_NO_DIRTY_UPDATE; + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + IDirect3DSurface9 *surf, *rt; + D3DLOCKED_RECT lr; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: { + tex->GetSurfaceLevel(level, &surf); + natras->lockedSurf = surf; + HRESULT res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + case Raster::CAMERATEXTURE: + case Raster::CAMERA: { + if(lockMode & Raster::PRIVATELOCK_WRITE) + assert(0 && "can't lock framebuffer for writing"); + if(raster->type == Raster::CAMERA) + rt = d3d9Globals.defaultRenderTarget; + else + tex->GetSurfaceLevel(level, &rt); + D3DSURFACE_DESC desc; + rt->GetDesc(&desc); + HRESULT res = d3ddevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, nil); + if(res != D3D_OK) + return nil; + d3ddevice->GetRenderTargetData(rt, surf); + natras->lockedSurf = surf; + res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + default: + assert(0 && "can't lock this raster type (yet)"); + } + + raster->pixels = (uint8*)lr.pBits; + raster->width >>= level; + raster->height >>= level; + raster->stride = lr.Pitch; + if(raster->width == 0) raster->width = 1; + if(raster->height == 0) raster->height = 1; +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + raster->pixels = levels->levels[level].data; + raster->width = levels->levels[level].width; + raster->height = levels->levels[level].height; + raster->stride = raster->width*natras->bpp; +#endif + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ +#if RW_D3D9 + D3dRaster *natras = GETD3DRASTEREXT(raster); + IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf; + surf->UnlockRect(); + surf->Release(); + natras->lockedSurf = nil; +#endif + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); +} + +int32 +rasterNumLevels(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + return tex->GetLevelCount(); +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + return levels->numlevels; +#endif +} + +// Almost the same as ps2 and gl3 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + +// for(width = 1; width < img->width; width <<= 1); +// for(height = 1; height < img->height; height <<= 1); + // Perhaps non-power-of-2 textures are acceptable? + width = img->width; + height = img->height; + + depth = img->depth; + + if(depth <= 8 && !isP8supported) + depth = 32; + + switch(depth){ + case 32: + if(img->hasAlpha()) + format = Raster::C8888; + else{ + format = Raster::C888; + depth = 24; + } + break; + case 24: + format = Raster::C888; + break; + case 16: + format = Raster::C1555; + break; + case 8: + format = Raster::PAL8 | Raster::C8888; + break; + case 4: + format = Raster::PAL4 | Raster::C8888; + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + if((raster->type&0xF) != Raster::TEXTURE) + return 0; + + void (*conv)(uint8 *out, uint8 *in) = nil; + + // Unpalettize image if necessary but don't change original + Image *truecolimg = nil; + if(image->depth <= 8 && !isP8supported){ + truecolimg = Image::create(image->width, image->height, image->depth); + truecolimg->pixels = image->pixels; + truecolimg->stride = image->stride; + truecolimg->palette = image->palette; + truecolimg->unpalettize(); + image = truecolimg; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + int32 format = raster->format&(Raster::PAL8 | Raster::PAL4 | 0xF00); + switch(image->depth){ + case 32: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGBA8888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 24: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGB888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 16: + if(format == Raster::C1555) + conv = conv_ARGB1555_from_ARGB1555; + else + goto err; + break; + case 8: + if(format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + case 4: + if(format == (Raster::PAL4 | Raster::C8888) || + format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + default: + err: +fprintf(stderr, "%d %x\n", image->depth, format); fflush(stdout); + RWERROR((ERR_INVRASTER)); + return 0; + } + + uint8 *in, *out; + int pallength = 0; + if(raster->format & Raster::PAL4) + pallength = 16; + else if(raster->format & Raster::PAL8) + pallength = 256; + if(pallength){ + in = image->palette; + out = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + unlock = true; + } + + uint8 *pixels = raster->pixels; + assert(pixels); + uint8 *imgpixels = image->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(rasrow, imgrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + if(unlock) + raster->unlock(0); + + if(truecolimg) + truecolimg->destroy(); + + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->customFormat){ + int w = raster->width; + int h = raster->height; + // pixels are in the upper right corner + if(w < 4) w = 4; + if(h < 4) h = 4; + image = Image::create(w, h, 32); + image->allocate(); + uint8 *pix = raster->pixels; + switch(natras->format){ + case D3DFMT_DXT1: + image->setPixelsDXT(1, pix); + if((raster->format & 0xF00) == Raster::C565) + image->removeMask(); + break; + case D3DFMT_DXT3: + image->setPixelsDXT(3, pix); + break; + case D3DFMT_DXT5: + image->setPixelsDXT(5, pix); + break; + default: + image->destroy(); + if(unlock) + raster->unlock(0); + return nil; + } + // fix it up again + image->width = raster->width; + image->height = raster->height; + + if(unlock) + raster->unlock(0); + return image; + } + + void (*conv)(uint8 *out, uint8 *in) = nil; + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + conv = conv_ARGB1555_from_ARGB1555; + break; + case Raster::C8888: + depth = 32; + conv = conv_RGBA8888_from_BGRA8888; + break; + case Raster::C888: + depth = 24; + conv = conv_RGB888_from_BGR888; + break; + case Raster::C555: + depth = 16; + conv = conv_ARGB1555_from_RGB555; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + RWERROR((ERR_INVRASTER)); + return nil; + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + out = image->palette; + in = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + uint8 *imgpixels = image->pixels; + uint8 *pixels = raster->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(imgrow, rasrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + image->compressPalette(); + + if(unlock) + raster->unlock(0); + + return image; +} + +int32 +getLevelSize(Raster *raster, int32 level) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture; + D3DSURFACE_DESC desc; + tex->GetLevelDesc(level, &desc); + return calculateTextureSize(desc.Width, desc.Height, 1, desc.Format); +#else + RasterLevels *levels = (RasterLevels*)ras->texture; + return levels->levels[level].size; +#endif +} + +void +allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha) +{ + static uint32 dxtMap[] = { + 0x31545844, // DXT1 + 0x32545844, // DXT2 + 0x33545844, // DXT3 + 0x34545844, // DXT4 + 0x35545844, // DXT5 + }; + D3dRaster *ras = GETD3DRASTEREXT(raster); + ras->format = dxtMap[dxt-1]; + ras->hasAlpha = hasAlpha; + ras->customFormat = 1; + if(ras->autogenMipmap) + numLevels = 0; + else if(raster->format & Raster::MIPMAP) + {} + else + numLevels = 1; + ras->texture = createTexture(raster->width, raster->height, + numLevels, + ras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + ras->format); + raster->flags &= ~Raster::DONTALLOCATE; +} + +void +setPalette(Raster *raster, void *palette, int32 size) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); + memcpy(ras->palette, palette, 4*size); +} + +void +setTexels(Raster *raster, void *texels, int32 level) +{ + uint8 *dst = raster->lock(level, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + memcpy(dst, texels, getLevelSize(raster, level)); + raster->unlock(level); +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, object, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Raster *raster = (Raster*)object; + D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, offset); +#ifdef RW_D3D9 + removeVidmemRaster(raster); + evictD3D9Raster(raster); +#endif + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + destroyTexture(natras->texture); + break; + + case Raster::ZBUFFER: +#ifdef RW_D3D9 + if(raster->flags & Raster::DONTALLOCATE) + break; + if(natras->texture != d3d9Globals.defaultDepthSurf) + ((IDirect3DSurface9*)natras->texture)->Release(); + natras->texture = nil; +#endif + break; + case Raster::CAMERA: + break; + } + rwFree(natras->palette); + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, dst, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster), + ID_RASTERD3D9, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +} +} diff --git a/src/d3d/d3d8.cpp b/src/d3d/d3d8.cpp new file mode 100644 index 0000000..671948f --- /dev/null +++ b/src/d3d/d3d8.cpp @@ -0,0 +1,678 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +#include "rwd3dimpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_D3D8]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_D3D8]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_D3D8]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_D3D8]->rasterLock = rasterLock; + engine->driver[PLATFORM_D3D8]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_D3D8]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_D3D8]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_D3D8]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_D3D8]->rasterToImage = rasterToImage; + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, PLATFORM_D3D8, + driverOpen, driverClose); + // shared between D3D8 and 9 + if(nativeRasterOffset == 0) + registerNativeRaster(); +} + +uint32 +makeFVFDeclaration(uint32 flags, int32 numTex) +{ + uint32 fvf = 0x2; + if(flags & Geometry::NORMALS) + fvf |= 0x10; + if(flags & Geometry::PRELIT) + fvf |= 0x40; + fvf |= numTex << 8; + return fvf; +} + +int32 +getStride(uint32 flags, int32 numTex) +{ + int32 stride = 12; + if(flags & Geometry::NORMALS) + stride += 12;; + if(flags & Geometry::PRELIT) + stride += 4; + stride += numTex*8; + return stride; +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + destroyIndexBuffer(inst->indexBuffer); + destroyVertexBuffer(inst->vertexBuffer); + inst++; + } + rwFree(header->inst); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D8){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_D3D8; + + int32 size = stream->readI32(); + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->read8(data, size); + uint8 *p = data; + header->serialNumber = *(uint16*)p; p += 2; + header->numMeshes = *(uint16*)p; p += 2; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->minVert = *(uint32*)p; p += 4; + inst->stride = *(uint32*)p; p += 4; + inst->numVertices = *(uint32*)p; p += 4; + inst->numIndices = *(uint32*)p; p += 4; + uint32 matid = *(uint32*)p; p += 4; + inst->material = geometry->matList.materials[matid]; + inst->vertexShader = *(uint32*)p; p += 4; + inst->primType = *(uint32*)p; p += 4; + inst->indexBuffer = nil; p += 4; + inst->vertexBuffer = nil; p += 4; + inst->baseIndex = 0; p += 4; + inst->vertexAlpha = *p++; + inst->managed = 0; p++; + inst->remapped = 0; p++; // TODO: really unused? and what's that anyway? + inst++; + } + rwFree(data); + + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + assert(inst->indexBuffer == nil); + inst->indexBuffer = createIndexBuffer(inst->numIndices*2, false); + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + stream->read8(indices, 2*inst->numIndices); + unlockIndices(inst->indexBuffer); + + inst->managed = 1; + assert(inst->vertexBuffer == nil); + inst->vertexBuffer = createVertexBuffer(inst->stride*inst->numVertices, 0, false); + uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->read8(verts, inst->stride*inst->numVertices); + unlockVertices(inst->vertexBuffer); + + inst++; + } + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return stream; + stream->writeU32(PLATFORM_D3D8); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + + int32 size = 4 + geometry->meshHeader->numMeshes*0x2C; + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->writeI32(size); + uint8 *p = data; + *(uint16*)p = header->serialNumber; p += 2; + *(uint16*)p = header->numMeshes; p += 2; + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->minVert; p += 4; + *(uint32*)p = inst->stride; p += 4; + *(uint32*)p = inst->numVertices; p += 4; + *(uint32*)p = inst->numIndices; p += 4; + int32 matid = geometry->matList.findIndex(inst->material); + *(int32*)p = matid; p += 4; + *(uint32*)p = inst->vertexShader; p += 4; + *(uint32*)p = inst->primType; p += 4; + *(uint32*)p = 0; p += 4; // index buffer + *(uint32*)p = 0; p += 4; // vertex buffer + *(uint32*)p = inst->baseIndex; p += 4; + *p++ = inst->vertexAlpha; + *p++ = inst->managed; + *p++ = inst->remapped; + inst++; + } + stream->write8(data, size); + rwFree(data); + + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + stream->write8(indices, 2*inst->numIndices); + unlockIndices(inst->indexBuffer); + + uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->write8(verts, inst->stride*inst->numVertices); + unlockVertices(inst->vertexBuffer); + inst++; + } + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return 0; + + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + InstanceData *inst = header->inst; + int32 size = 12 + 4 + 4 + 4 + header->numMeshes*0x2C; + for(int32 i = 0; i < header->numMeshes; i++){ + size += inst->numIndices*2 + inst->numVertices*inst->stride; + inst++; + } + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_D3D8; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + inst->numIndices = mesh->numIndices; + inst->material = mesh->material; + inst->vertexShader = 0; + inst->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + inst->vertexBuffer = nil; + inst->baseIndex = 0; // (maybe) not used by us + inst->vertexAlpha = 0; + inst->managed = 0; + inst->remapped = 0; + + inst->indexBuffer = createIndexBuffer(inst->numIndices*2, false); + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + if(inst->minVert == 0) + memcpy(indices, mesh->indices, inst->numIndices*2); + else + for(int32 j = 0; j < inst->numIndices; j++) + indices[j] = mesh->indices[j] - inst->minVert; + unlockIndices(inst->indexBuffer); + + pipe->instanceCB(geo, inst); + mesh++; + inst++; + } +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D8); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + InstanceData *inst = header->inst; + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + if(inst->minVert == 0) + memcpy(mesh->indices, indices, inst->numIndices*2); + else + for(int32 j = 0; j < inst->numIndices; j++) + mesh->indices[j] = indices[j] + inst->minVert; + unlockIndices(inst->indexBuffer); + + pipe->uninstanceCB(geo, inst); + mesh++; + inst++; + } + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData == nil) + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D8); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_D3D8); + this->impl.instance = d3d8::instance; + this->impl.uninstance = d3d8::uninstance; + this->impl.render = d3d8::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceData *inst) +{ + inst->vertexShader = makeFVFDeclaration(geo->flags, geo->numTexCoordSets); + inst->stride = getStride(geo->flags, geo->numTexCoordSets); + + assert(inst->vertexBuffer == nil); + inst->vertexBuffer = createVertexBuffer(inst->numVertices*inst->stride, + inst->vertexShader, false); + inst->managed = 1; + + uint8 *dst = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + instV3d(VERT_FLOAT3, dst, + &geo->morphTargets[0].vertices[inst->minVert], + inst->numVertices, inst->stride); + dst += 12; + + if(geo->flags & Geometry::NORMALS){ + instV3d(VERT_FLOAT3, dst, + &geo->morphTargets[0].normals[inst->minVert], + inst->numVertices, inst->stride); + dst += 12; + } + + inst->vertexAlpha = 0; + if(geo->flags & Geometry::PRELIT){ + inst->vertexAlpha = instColor(VERT_ARGB, dst, &geo->colors[inst->minVert], + inst->numVertices, inst->stride); + dst += 4; + } + + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + instTexCoords(VERT_FLOAT2, dst, &geo->texCoords[i][inst->minVert], + inst->numVertices, inst->stride); + dst += 8; + } + unlockVertices(inst->vertexBuffer); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceData *inst) +{ + uint8 *src = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + uninstV3d(VERT_FLOAT3, + &geo->morphTargets[0].vertices[inst->minVert], + src, inst->numVertices, inst->stride); + src += 12; + + if(geo->flags & Geometry::NORMALS){ + uninstV3d(VERT_FLOAT3, + &geo->morphTargets[0].normals[inst->minVert], + src, inst->numVertices, inst->stride); + src += 12; + } + + inst->vertexAlpha = 0; + if(geo->flags & Geometry::PRELIT){ + uninstColor(VERT_ARGB, &geo->colors[inst->minVert], src, + inst->numVertices, inst->stride); + src += 4; + } + + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + uninstTexCoords(VERT_FLOAT2, &geo->texCoords[i][inst->minVert], src, + inst->numVertices, inst->stride); + src += 8; + } + unlockVertices(inst->vertexBuffer); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + return pipe; +} + +// Native Texture and Raster + +// only handles 4 and 8 bit textures right now +Raster* +readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format, int32 numLevels) +{ + uint8 palette[256*4]; + int32 pallen = 0; + uint8 *data = nil; + + Image *img = Image::create(width, height, 32); + img->allocate(); + + if(format & Raster::PAL4){ + pallen = 16; + stream->read8(palette, 4*32); + }else if(format & Raster::PAL8){ + pallen = 256; + stream->read8(palette, 4*256); + } + if(!Raster::formatHasAlpha(format)) + for(int32 i = 0; i < pallen; i++) + palette[i*4+3] = 0xFF; + + Raster *ras = nil; + + for(int i = 0; i < numLevels; i++){ + uint32 size = stream->readU32(); + + // don't read levels that don't exist + if(ras && i >= ras->getNumLevels()){ + stream->seek(size); + continue; + } + + // one allocation is enough, first level is largest + if(data == nil) + data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE); + stream->read8(data, size); + + if(ras){ + ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + img->width = ras->width; + img->height = ras->height; + img->stride = img->width*img->bpp; + } + + if(format & (Raster::PAL4 | Raster::PAL8)){ + uint8 *idx = data; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < img->width; x++){ + line[0] = palette[*idx*4+0]; + line[1] = palette[*idx*4+1]; + line[2] = palette[*idx*4+2]; + if(img->bpp > 3) + line[3] = palette[*idx*4+3]; + line += img->bpp; + idx++; + } + pixels += img->stride; + } + } + + if(ras == nil){ + // Important to have filled the image with data + int32 newformat; + Raster::imageFindRasterFormat(img, format&7, &width, &height, &depth, &newformat); + newformat |= format & (Raster::MIPMAP | Raster::AUTOMIPMAP); + ras = Raster::create(width, height, depth, newformat); + ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + } + + ras->setFromImage(img); + ras->unlock(i); + } + + rwFree(data); + img->destroy(); + return ras; +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D8){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + uint32 format = stream->readU32(); + bool32 hasAlpha = stream->readI32(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); + int32 compression = stream->readU8(); + + int32 pallength = 0; + if(format & Raster::PAL4 || format & Raster::PAL8){ + pallength = format & Raster::PAL4 ? 32 : 256; + if(!d3d::isP8supported){ + tex->raster = readAsImage(stream, width, height, depth, format|type, numLevels); + return tex; + } + } + + Raster *raster; + D3dRaster *ras; + if(compression){ + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D8); + ras = GETD3DRASTEREXT(raster); + allocateDXT(raster, compression, numLevels, hasAlpha); + ras->customFormat = 1; + }else{ + raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8); + ras = GETD3DRASTEREXT(raster); + } + tex->raster = raster; + + // TODO: check if format supported and convert if necessary + + if(pallength != 0) + stream->read8(ras->palette, 4*pallength); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + if(i < raster->getNumLevels()){ + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + }else + stream->seek(size); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_D3D8); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + D3dRaster *ras = GETD3DRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeI32(ras->hasAlpha); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + int32 compression = 0; + if(ras->format) + switch(ras->format){ + case 0x31545844: // DXT1 + compression = 1; + break; + case 0x32545844: // DXT2 + compression = 2; + break; + case 0x33545844: // DXT3 + compression = 3; + break; + case 0x34545844: // DXT4 + compression = 4; + break; + case 0x35545844: // DXT5 + compression = 5; + break; + } + stream->writeU8(compression); + + if(raster->format & Raster::PAL4) + stream->write8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ras->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16; + int32 levels = tex->raster->getNumLevels(); + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + +} +} diff --git a/src/d3d/d3d8matfx.cpp b/src/d3d/d3d8matfx.cpp new file mode 100644 index 0000000..580203e --- /dev/null +++ b/src/d3d/d3d8matfx.cpp @@ -0,0 +1,56 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_D3D8] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_D3D8])->destroy(); + matFXGlobals.pipelines[PLATFORM_D3D8] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/src/d3d/d3d8render.cpp b/src/d3d/d3d8render.cpp new file mode 100644 index 0000000..c5375cb --- /dev/null +++ b/src/d3d/d3d8render.cpp @@ -0,0 +1,65 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +#ifndef RW_D3D9 +void defaultRenderCB(Atomic*, InstanceDataHeader*) {} +#else + +// This is a bit abandoned, use d3d9 instead + +void +defaultRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + RawMatrix world; + + d3d::lightingCB_Fix(atomic); + + uint32 flags = atomic->geometry->flags; + d3d::setRenderState(D3DRS_LIGHTING, !!(flags & rw::Geometry::LIGHT)); + + Frame *f = atomic->getFrame(); + convMatrix(&world, f->getLTM()); + d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&world); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + d3d::setTexture(0, inst->material->texture); + d3d::setMaterial(flags, inst->material->color, inst->material->surfaceProps); + + + d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); + d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); + if(flags & Geometry::PRELIT) + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + else + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + + d3ddevice->SetFVF(inst->vertexShader); + setStreamSource(0, (IDirect3DVertexBuffer9*)inst->vertexBuffer, 0, inst->stride); + setIndices((IDirect3DIndexBuffer9*)inst->indexBuffer); + uint32 numPrim = inst->primType == D3DPT_TRIANGLESTRIP ? inst->numIndices-2 : inst->numIndices/3; + d3d::flushCache(); + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)inst->primType, inst->baseIndex, + 0, inst->numVertices, 0, numPrim); + inst++; + } +} + +#endif +} +} diff --git a/src/d3d/d3d8skin.cpp b/src/d3d/d3d8skin.cpp new file mode 100644 index 0000000..d9b0921 --- /dev/null +++ b/src/d3d/d3d8skin.cpp @@ -0,0 +1,56 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_D3D8] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_D3D8])->destroy(); + skinGlobals.pipelines[PLATFORM_D3D8] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/src/d3d/d3d9.cpp b/src/d3d/d3d9.cpp new file mode 100644 index 0000000..851397b --- /dev/null +++ b/src/d3d/d3d9.cpp @@ -0,0 +1,853 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +#include "rwd3dimpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace d3d9 { +using namespace d3d; + +// TODO: move to header, but not as #define +#ifndef RW_D3D9 +static VertexElement _d3ddec_end = {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}; +#define D3DDECL_END() _d3ddec_end +#endif + +#define NUMDECLELT 12 + +static void* +driverOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createDefaultShaders(); +#endif + engine->driver[PLATFORM_D3D9]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_D3D9]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_D3D9]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_D3D9]->rasterLock = rasterLock; + engine->driver[PLATFORM_D3D9]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_D3D9]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_D3D9]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_D3D9]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_D3D9]->rasterToImage = rasterToImage; + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroyDefaultShaders(); +#endif + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, PLATFORM_D3D9, + driverOpen, driverClose); + // shared between D3D8 and 9 + if(nativeRasterOffset == 0) + registerNativeRaster(); +} + +void* +createVertexDeclaration(VertexElement *elements) +{ +#ifdef RW_D3D9 + IDirect3DVertexDeclaration9 *decl = 0; + d3ddevice->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &decl); + if(decl) + d3d9Globals.numVertexDeclarations++; + return decl; +#else + int n = 0; + VertexElement *e = (VertexElement*)elements; + while(e[n++].stream != 0xFF) + ; + e = rwNewT(VertexElement, n, MEMDUR_EVENT | ID_DRIVER); + memcpy(e, elements, n*sizeof(VertexElement)); + return e; +#endif +} + +void +destroyVertexDeclaration(void *declaration) +{ +#ifdef RW_D3D9 + if(declaration){ + if(((IUnknown*)declaration)->Release() != 0) + printf("declaration wasn't destroyed\n"); + d3d9Globals.numVertexDeclarations--; + } +#else + rwFree(declaration); +#endif +} + +uint32 +getDeclaration(void *declaration, VertexElement *elements) +{ +#ifdef RW_D3D9 + IDirect3DVertexDeclaration9 *decl = (IDirect3DVertexDeclaration9*)declaration; + UINT numElt; + decl->GetDeclaration((D3DVERTEXELEMENT9*)elements, &numElt); + return numElt; +#else + int n = 0; + VertexElement *e = (VertexElement*)declaration; + while(e[n++].stream != 0xFF) + ; + if(elements) + memcpy(elements, declaration, n*sizeof(VertexElement)); + return n; +#endif +} + +void +freeInstanceData(Geometry *geometry) +{ + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + destroyVertexDeclaration(header->vertexDeclaration); + destroyIndexBuffer(header->indexBuffer); + destroyVertexBuffer(header->vertexStream[0].vertexBuffer); + destroyVertexBuffer(header->vertexStream[1].vertexBuffer); + rwFree(header->inst); + rwFree(header); + return; +} + + +void* +destroyNativeData(void *object, int32, int32) +{ + freeInstanceData((Geometry*)object); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D9){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_D3D9; + + int32 size = stream->readI32(); + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->read8(data, size); + uint8 *p = data; + header->serialNumber = *(uint32*)p; p += 4; + header->numMeshes = *(uint32*)p; p += 4; + header->indexBuffer = nil; p += 4; + header->primType = *(uint32*)p; p += 4; + p += 16*2; // skip vertex streams, they're repeated with the vertex buffers + header->useOffsets = *(bool32*)p; p += 4; + header->vertexDeclaration = nil; p += 4; + header->totalNumIndex = *(uint32*)p; p += 4; + header->totalNumVertex = *(uint32*)p; p += 4; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->numIndex = *(uint32*)p; p += 4; + inst->minVert = *(uint32*)p; p += 4; + uint32 matid = *(uint32*)p; p += 4; + inst->material = geometry->matList.materials[matid]; + inst->vertexAlpha = *(bool32*)p; p += 4; + inst->vertexShader = nil; p += 4; + inst->baseIndex = 0; p += 4; + inst->numVertices = *(uint32*)p; p += 4; + inst->startIndex = *(uint32*)p; p += 4; + inst->numPrimitives = *(uint32*)p; p += 4; + inst++; + } + + VertexElement elements[NUMDECLELT]; + uint32 numDeclarations = stream->readU32(); + stream->read8(elements, numDeclarations*8); + header->vertexDeclaration = createVertexDeclaration(elements); + + assert(header->indexBuffer == nil); + header->indexBuffer = createIndexBuffer(header->totalNumIndex*2, false); + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + stream->read8(indices, 2*header->totalNumIndex); + unlockIndices(header->indexBuffer); + + VertexStream *s; + p = data; + for(int i = 0; i < 2; i++){ + stream->read8(p, 16); + s = &header->vertexStream[i]; + s->vertexBuffer = (void*)(uintptr)*(uint32*)p; p += 4; + s->offset = 0; p += 4; + s->stride = *(uint32*)p; p += 4; + s->geometryFlags = *(uint16*)p; p += 2; + s->managed = *p++; + s->dynamicLock = *p++; + + if(s->vertexBuffer == nil) + continue; + // TODO: use dynamic VB when doing morphing + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, 0, false); + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->read8(verts, s->stride*header->totalNumVertex); + unlockVertices(s->vertexBuffer); + } + + // TODO: somehow depends on number of streams used (baseIndex = minVert when more than one) + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->baseIndex = inst->minVert + header->vertexStream[0].offset / header->vertexStream[0].stride; + inst++; + } + + rwFree(data); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return stream; + stream->writeU32(PLATFORM_D3D9); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + int32 size = 64 + geometry->meshHeader->numMeshes*36; + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->writeI32(size); + + uint8 *p = data; + *(uint32*)p = header->serialNumber; p += 4; + *(uint32*)p = header->numMeshes; p += 4; + p += 4; // skip index buffer + *(uint32*)p = header->primType; p += 4; + p += 16*2; // skip vertex streams, they're repeated with the vertex buffers + *(bool32*)p = header->useOffsets; p += 4; + p += 4; // skip vertex declaration + *(uint32*)p = header->totalNumIndex; p += 4; + *(uint32*)p = header->totalNumVertex; p += 4; + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->numIndex; p += 4; + *(uint32*)p = inst->minVert; p += 4; + int32 matid = geometry->matList.findIndex(inst->material); + *(int32*)p = matid; p += 4; + *(bool32*)p = inst->vertexAlpha; p += 4; + *(uint32*)p = 0; p += 4; // vertex shader + *(uint32*)p = inst->baseIndex; p += 4; // not used but meh... + *(uint32*)p = inst->numVertices; p += 4; + *(uint32*)p = inst->startIndex; p += 4; + *(uint32*)p = inst->numPrimitives; p += 4; + inst++; + } + stream->write8(data, size); + + VertexElement elements[NUMDECLELT]; + uint32 numElt = getDeclaration(header->vertexDeclaration, elements); + stream->writeU32(numElt); + stream->write8(elements, 8*numElt); + + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + stream->write8(indices, 2*header->totalNumIndex); + unlockIndices(header->indexBuffer); + + VertexStream *s; + for(int i = 0; i < 2; i++){ + s = &header->vertexStream[i]; + p = data; + *(uint32*)p = s->vertexBuffer ? 0xbadeaffe : 0; p += 4; + *(uint32*)p = s->offset; p += 4; + *(uint32*)p = s->stride; p += 4; + *(uint16*)p = s->geometryFlags; p += 2; + *p++ = s->managed; + *p++ = s->dynamicLock; + stream->write8(data, 16); + + if(s->vertexBuffer == nil) + continue; + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->write8(verts, s->stride*header->totalNumVertex); + unlockVertices(s->vertexBuffer); + } + + rwFree(data); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + int32 size = 12 + 4 + 4 + 64 + header->numMeshes*36; + uint32 numElt = getDeclaration(header->vertexDeclaration, nil); + size += 4 + numElt*8; + size += 2*header->totalNumIndex; + size += 0x10 + header->vertexStream[0].stride*header->totalNumVertex; + size += 0x10 + header->vertexStream[1].stride*header->totalNumVertex; + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +static InstanceDataHeader* +instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo) +{ + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + header->platform = PLATFORM_D3D9; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + header->useOffsets = 0; + header->vertexDeclaration = nil; + header->totalNumVertex = geo->numVertices; + header->totalNumIndex = meshh->totalIndices; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + header->indexBuffer = createIndexBuffer(header->totalNumIndex*2, false); + + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + uint32 startindex = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, (int32*)&inst->numVertices); + inst->numIndex = mesh->numIndices; + inst->material = mesh->material; + inst->vertexAlpha = 0; + inst->vertexShader = nil; + inst->baseIndex = inst->minVert; + inst->startIndex = startindex; + inst->numPrimitives = header->primType == D3DPT_TRIANGLESTRIP ? inst->numIndex-2 : inst->numIndex/3; + if(inst->minVert == 0) + memcpy(&indices[inst->startIndex], mesh->indices, inst->numIndex*2); + else + for(uint32 j = 0; j < inst->numIndex; j++) + indices[inst->startIndex+j] = mesh->indices[j] - inst->minVert; + startindex += inst->numIndex; + mesh++; + inst++; + } + unlockIndices(header->indexBuffer); + + memset(&header->vertexStream, 0, 2*sizeof(VertexStream)); + + return header; +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // don't try to (re)instance native data + if(geo->flags & Geometry::NATIVE) + return; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + if(geo->instData){ + // Already have instanced data, so check if we have to reinstance + assert(header->platform == PLATFORM_D3D9); + if(header->serialNumber != geo->meshHeader->serialNum){ + // Mesh changed, so reinstance everything + freeInstanceData(geo); + } + } + + // no instance or complete reinstance + if(geo->instData == nil){ + geo->instData = instanceMesh(rwpipe, geo); + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0); + }else if(geo->lockedSinceInst) + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1); + + geo->lockedSinceInst = 0; +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D9); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + InstanceData *inst = header->inst; + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + if(inst->minVert == 0) + memcpy(mesh->indices, &indices[inst->startIndex], inst->numIndex*2); + else + for(uint32 j = 0; j < inst->numIndex; j++) + mesh->indices[j] = indices[inst->startIndex+j] + inst->minVert; + mesh++; + inst++; + } + unlockIndices(header->indexBuffer); + + pipe->uninstanceCB(geo, header); + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D9); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_D3D9); + this->impl.instance = d3d9::instance; + this->impl.uninstance = d3d9::uninstance; + this->impl.render = d3d9::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + int i = 0; + VertexElement dcl[NUMDECLELT]; + VertexStream *s = &header->vertexStream[0]; + + bool isPrelit = (geo->flags & Geometry::PRELIT) != 0; + bool hasNormals = (geo->flags & Geometry::NORMALS) != 0; + + // TODO: support both vertex buffers + + if(!reinstance){ + // Create declarations and buffers only the first time + + assert(s->vertexBuffer == nil); + s->offset = 0; + s->managed = 1; + s->geometryFlags = 0; + s->dynamicLock = 0; + + dcl[i].stream = 0; + dcl[i].offset = 0; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_POSITION; + dcl[i].usageIndex = 0; + i++; + uint16 stride = 12; + s->geometryFlags |= 0x2; + + if(isPrelit){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x8; + stride += 4; + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = (uint8)n; + i++; + s->geometryFlags |= 0x10 << n; + stride += 8; + } + + if(hasNormals){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_NORMAL; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x4; + stride += 12; + } + + // We expect some attributes to always be there, use the constant buffer as fallback + if(!isPrelit){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, color); + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + } + if(geo->numTexCoordSets == 0){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, texCoors[0]); + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = 0; + i++; + } + + dcl[i] = D3DDECL_END(); + s->stride = stride; + + assert(header->vertexDeclaration == nil); + header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl); + + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, false); + }else + getDeclaration(header->vertexDeclaration, dcl); + + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + + // Instance vertices + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance prelight colors + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + InstanceData *inst = header->inst; + uint32 n = header->numMeshes; + while(n--){ + uint32 stride = header->vertexStream[dcl[i].stream].stride; + inst->vertexAlpha = instColor(vertFormatMap[dcl[i].type], + verts + dcl[i].offset + stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, + stride); + inst++; + } + } + + // Instance tex coords + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++) + ; + instTexCoords(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->texCoords[n], + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + } + + // Instance normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].normals, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + unlockVertices(s->vertexBuffer); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + VertexElement dcl[NUMDECLELT]; + + uint8 *verts[2]; + verts[0] = lockVertices(header->vertexStream[0].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + verts[1] = lockVertices(header->vertexStream[1].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + getDeclaration(header->vertexDeclaration, dcl); + + int i; + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + uninstV3d(vertFormatMap[dcl[i].type], + geo->morphTargets[0].vertices, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + + if(geo->flags & Geometry::PRELIT){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + uninstColor(vertFormatMap[dcl[i].type], + geo->colors, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++) + ; + uninstTexCoords(vertFormatMap[dcl[i].type], + geo->texCoords[n], + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + if(geo->flags & Geometry::NORMALS){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + uninstV3d(vertFormatMap[dcl[i].type], + geo->morphTargets[0].normals, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + unlockVertices(verts[0]); + unlockVertices(verts[1]); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB_Shader; + return pipe; +} + +// Native Texture and Raster + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D9){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + int32 format = stream->readI32(); + int32 d3dformat = stream->readI32(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); +/* +#define HAS_ALPHA (1<<0) +#define IS_CUBE (1<<1) +#define USE_AUTOMIPMAPGEN (1<<2) +#define IS_COMPRESSED (1<<3) +*/ + int32 flags = stream->readU8(); + + Raster *raster; + D3dRaster *ext; + + if(flags & 8){ + // is compressed + assert((flags & 2) == 0 && "Can't have cube maps yet"); + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D9); + assert(raster); + ext = GETD3DRASTEREXT(raster); + ext->format = d3dformat; + ext->hasAlpha = flags & 1; + ext->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? numLevels : 1, + 0, + ext->format); + assert(ext->texture); + raster->flags &= ~Raster::DONTALLOCATE; + ext->customFormat = 1; + }else if(flags & 2){ + assert(0 && "Can't have cube maps yet"); + }else{ + raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9); + assert(raster); + ext = GETD3DRASTEREXT(raster); + } + tex->raster = raster; + + // TODO: check if format supported and convert if necessary + + if(raster->format & Raster::PAL4) + stream->read8(ext->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->read8(ext->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + if(i < raster->getNumLevels()){ + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + }else + stream->seek(size); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_D3D9); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + D3dRaster *ext = GETD3DRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeU32(ext->format); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + uint8 flags = 0; + if(ext->hasAlpha) + flags |= 1; + // no cube supported yet + if(ext->autogenMipmap) + flags |= 4; + if(ext->customFormat) + flags |= 8; + stream->writeU8(flags); + + if(raster->format & Raster::PAL4) + stream->write8(ext->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ext->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16; + int32 levels = tex->raster->getNumLevels(); + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + +} +} diff --git a/src/d3d/d3d9matfx.cpp b/src/d3d/d3d9matfx.cpp new file mode 100644 index 0000000..d544e65 --- /dev/null +++ b/src/d3d/d3d9matfx.cpp @@ -0,0 +1,313 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwrender.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void matfxRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) {} +#else + +static void *matfx_env_amb_VS; +static void *matfx_env_amb_dir_VS; +static void *matfx_env_all_VS; +static void *matfx_env_PS; +static void *matfx_env_tex_PS; + +enum +{ + VSLOC_texMat = VSLOC_afterLights, + VSLOC_colorClamp = VSLOC_texMat + 4, + VSLOC_envColor, + + PSLOC_shininess = 1, +}; + +void +matfxRender_Default(InstanceDataHeader *header, InstanceData *inst, int32 lightBits) +{ + Material *m = inst->material; + + // Pick a shader + if((lightBits & VSLIGHT_MASK) == 0) + setVertexShader(default_amb_VS); + else if((lightBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(default_amb_dir_VS); + else + setVertexShader(default_all_VS); + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); +} + +static Frame *lastEnvFrame; + +static RawMatrix normal2texcoord = { + { 0.5f, 0.0f, 0.0f }, 0.0f, + { 0.0f, -0.5f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.5f, 0.5f, 0.0f }, 1.0f +}; + +void +uploadEnvMatrix(Frame *frame) +{ + Matrix invMat; + if(frame == nil) + frame = engine->currentCamera->getFrame(); + + // cache the matrix across multiple meshes +// can't do it, frame matrix may change +// if(frame == lastEnvFrame) +// return; +// lastEnvFrame = frame; + + RawMatrix envMtx, invMtx; + Matrix::invert(&invMat, frame->getLTM()); + convMatrix(&invMtx, &invMat); + invMtx.pos.set(0.0f, 0.0f, 0.0f); + float uscale = fabs(normal2texcoord.right.x); + normal2texcoord.right.x = MatFX::envMapFlipU ? -uscale : uscale; + RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord); + d3ddevice->SetVertexShaderConstantF(VSLOC_texMat, (float*)&envMtx, 4); +} + +void +matfxRender_EnvMap(InstanceDataHeader *header, InstanceData *inst, int32 lightBits, MatFX::Env *env) +{ + Material *m = inst->material; + + if(env->tex == nil || env->coefficient == 0.0f){ + matfxRender_Default(header, inst, lightBits); + return; + } + + d3d::setTexture(1, env->tex); + uploadEnvMatrix(env->frame); + + SetRenderState(SRCBLEND, BLENDONE); + + static float zero[4]; + static float one[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + struct { + float shininess; + float disableFBA; + float unused[2]; + } fxparams; + fxparams.shininess = env->coefficient; + fxparams.disableFBA = env->fbAlpha ? 0.0f : 1.0f; + d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&fxparams, 1); + // This clamps the vertex color below. With it we can achieve both PC and PS2 style matfx + if(MatFX::envMapApplyLight) + d3ddevice->SetVertexShaderConstantF(VSLOC_colorClamp, zero, 1); + else + d3ddevice->SetVertexShaderConstantF(VSLOC_colorClamp, one, 1); + RGBAf envcol[4]; + if(MatFX::envMapUseMatColor) + convColor(envcol, &m->color); + else + convColor(envcol, &MatFX::envMapColor); + d3ddevice->SetVertexShaderConstantF(VSLOC_envColor, (float*)&envcol, 1); + + // Pick a shader + if((lightBits & VSLIGHT_MASK) == 0) + setVertexShader(matfx_env_amb_VS); + else if((lightBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(matfx_env_amb_dir_VS); + else + setVertexShader(matfx_env_all_VS); + + bool32 texAlpha = GETD3DRASTEREXT(env->tex->raster)->hasAlpha; + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(matfx_env_tex_PS); + }else + setPixelShader(matfx_env_PS); + + SetRenderState(VERTEXALPHA, texAlpha || inst->vertexAlpha || m->color.alpha != 255); + + drawInst(header, inst); + + SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +matfxRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + lastEnvFrame = nil; + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + bool normals = !!(atomic->geometry->flags & Geometry::NORMALS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + MatFX *matfx = MatFX::get(m); + if(matfx == nil) + matfxRender_Default(header, inst, vsBits); + else switch(matfx->type){ + case MatFX::ENVMAP: + if(normals) + matfxRender_EnvMap(header, inst, vsBits, &matfx->fx[0].env); + else + matfxRender_Default(header, inst, vsBits); + break; + case MatFX::NOTHING: + case MatFX::BUMPMAP: + case MatFX::BUMPENVMAP: + case MatFX::DUAL: + case MatFX::UVTRANSFORM: + case MatFX::DUALUVTRANSFORM: + // not supported yet + matfxRender_Default(header, inst, vsBits); + break; + } + + inst++; + } + d3d::setTexture(1, nil); +} + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main + +void +createMatFXShaders(void) +{ + { + static +#include "shaders/matfx_env_amb_VS.h" + matfx_env_amb_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_amb_VS); + } + { + static +#include "shaders/matfx_env_amb_dir_VS.h" + matfx_env_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_amb_dir_VS); + } + { + static +#include "shaders/matfx_env_all_VS.h" + matfx_env_all_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_all_VS); + } + + + { + static +#include "shaders/matfx_env_PS.h" + matfx_env_PS = createPixelShader((void*)PS_NAME); + assert(matfx_env_PS); + } + { + static +#include "shaders/matfx_env_tex_PS.h" + matfx_env_tex_PS = createPixelShader((void*)PS_NAME); + assert(matfx_env_tex_PS); + } + +} + +void +destroyMatFXShaders(void) +{ + destroyVertexShader(matfx_env_amb_VS); + matfx_env_amb_VS = nil; + + destroyVertexShader(matfx_env_amb_dir_VS); + matfx_env_amb_dir_VS = nil; + + destroyVertexShader(matfx_env_all_VS); + matfx_env_all_VS = nil; + + + destroyPixelShader(matfx_env_PS); + matfx_env_PS = nil; + + destroyPixelShader(matfx_env_tex_PS); + matfx_env_tex_PS = nil; +} + +#endif + +static void* +matfxOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createMatFXShaders(); +#endif + + matFXGlobals.pipelines[PLATFORM_D3D9] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroyMatFXShaders(); +#endif + + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_D3D9])->destroy(); + matFXGlobals.pipelines[PLATFORM_D3D9] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = matfxRenderCB_Shader; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/src/d3d/d3d9render.cpp b/src/d3d/d3d9render.cpp new file mode 100644 index 0000000..89d937f --- /dev/null +++ b/src/d3d/d3d9render.cpp @@ -0,0 +1,185 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwrender.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void defaultRenderCB(Atomic*, InstanceDataHeader*) {} +void defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) {} +#else + +void +drawInst_simple(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst) +{ + d3d::flushCache(); + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex, + 0, inst->numVertices, + inst->startIndex, inst->numPrimitives); +} + +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void +drawInst_GSemu(d3d9::InstanceDataHeader *header, InstanceData *inst) +{ + uint32 hasAlpha; + int alphafunc, alpharef, gsalpharef; + int zwrite; + d3d::getRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha); + if(hasAlpha){ + zwrite = rw::GetRenderState(rw::ZWRITEENABLE); + alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC); + if(zwrite){ + alpharef = rw::GetRenderState(rw::ALPHATESTREF); + gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF); + + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + SetRenderState(rw::ALPHATESTREF, gsalpharef); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS); + SetRenderState(rw::ZWRITEENABLE, 0); + drawInst_simple(header, inst); + SetRenderState(rw::ZWRITEENABLE, 1); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + SetRenderState(rw::ALPHATESTREF, alpharef); + }else{ + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + } + }else + drawInst_simple(header, inst); +} + +void +drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst) +{ + if(rw::GetRenderState(rw::GSALPHATEST)) + drawInst_GSemu(header, inst); + else + drawInst_simple(header, inst); +} + +/* +void +defaultRenderCB_Fix(Atomic *atomic, InstanceDataHeader *header) +{ + RawMatrix world; + Geometry *geo = atomic->geometry; + + int lighting = !!(geo->flags & rw::Geometry::LIGHT); + if(lighting) + d3d::lightingCB_Fix(atomic); + + d3d::setRenderState(D3DRS_LIGHTING, lighting); + + Frame *f = atomic->getFrame(); + convMatrix(&world, f->getLTM()); + d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&world); + + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + SetRenderState(VERTEXALPHA, inst->vertexAlpha || inst->material->color.alpha != 255); + const static rw::RGBA white = { 255, 255, 255, 255 }; + d3d::setMaterial(white, inst->material->surfaceProps); + + d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); + if(geo->flags & Geometry::PRELIT) + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + else + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha ? D3DMCS_COLOR1 : D3DMCS_MATERIAL); + + if(inst->material->texture){ + // Texture + d3d::setTexture(0, inst->material->texture); + d3d::setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); + d3d::setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE); + d3d::setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE); + }else{ + d3d::setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + d3d::setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + } + + // Material colour + const rw::RGBA *col = &inst->material->color; + d3d::setTextureStageState(1, D3DTSS_CONSTANT, D3DCOLOR_ARGB(col->alpha,col->red,col->green,col->blue)); + d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); + d3d::setTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CONSTANT); + d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_MODULATE); + d3d::setTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + d3d::setTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_CONSTANT); + + drawInst(header, inst); + inst++; + } + d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); + d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); +} +*/ + +void +defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + // Pick a shader + if((vsBits & VSLIGHT_MASK) == 0) + setVertexShader(default_amb_VS); + else if((vsBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(default_amb_dir_VS); + else + setVertexShader(default_all_VS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +#endif +} +} diff --git a/src/d3d/d3d9skin.cpp b/src/d3d/d3d9skin.cpp new file mode 100644 index 0000000..86c79ab --- /dev/null +++ b/src/d3d/d3d9skin.cpp @@ -0,0 +1,418 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) {} +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header) {} +#else + + +static void *skin_amb_VS; +static void *skin_amb_dir_VS; +static void *skin_all_VS; + +#define NUMDECLELT 14 + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + int i = 0; + VertexElement dcl[NUMDECLELT]; + VertexStream *s = &header->vertexStream[0]; + + bool isPrelit = (geo->flags & Geometry::PRELIT) != 0; + bool hasNormals = (geo->flags & Geometry::NORMALS) != 0; + + // TODO: support both vertex buffers + + if(!reinstance){ + // Create declarations and buffers only the first time + + assert(s->vertexBuffer == nil); + s->offset = 0; + s->managed = 1; + s->geometryFlags = 0; + s->dynamicLock = 0; + + dcl[i].stream = 0; + dcl[i].offset = 0; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_POSITION; + dcl[i].usageIndex = 0; + i++; + uint16 stride = 12; + s->geometryFlags |= 0x2; + + if(isPrelit){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x8; + stride += 4; + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = (uint8)n; + i++; + s->geometryFlags |= 0x10 << n; + stride += 8; + } + + if(hasNormals){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_NORMAL; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x4; + stride += 12; + } + + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT4; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_BLENDWEIGHT; + dcl[i].usageIndex = 0; + i++; + stride += 16; + + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_UBYTE4; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_BLENDINDICES; + dcl[i].usageIndex = 0; + i++; + stride += 4; + + // We expect some attributes to always be there, use the constant buffer as fallback + if(!isPrelit){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, color); + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + } + if(geo->numTexCoordSets == 0){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, texCoors[0]); + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = 0; + i++; + } + + dcl[i] = D3DDECL_END(); + s->stride = stride; + + assert(header->vertexDeclaration == nil); + header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl); + + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, false); + }else + getDeclaration(header->vertexDeclaration, dcl); + + Skin *skin = Skin::get(geo); + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + + // Instance vertices + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance prelight colors + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + InstanceData *inst = header->inst; + uint32 n = header->numMeshes; + while(n--){ + uint32 stride = header->vertexStream[dcl[i].stream].stride; + inst->vertexAlpha = instColor(vertFormatMap[dcl[i].type], + verts + dcl[i].offset + stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, + stride); + inst++; + } + } + + // Instance tex coords + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++) + ; + instTexCoords(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->texCoords[n], + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + } + + // Instance normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].normals, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance skin weights + if(!reinstance){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_BLENDWEIGHT || dcl[i].usageIndex != 0; i++) + ; + instV4d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + (V4d*)skin->weights, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance skin indices + if(!reinstance){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_BLENDINDICES || dcl[i].usageIndex != 0; i++) + ; + // not really colors of course but what the heck + instColor(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + (RGBA*)skin->indices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + unlockVertices(s->vertexBuffer); +} + +enum +{ + VSLOC_boneMatrices = VSLOC_afterLights +}; + +static float skinMatrices[64*16]; + +void +uploadSkinMatrices(Atomic *a) +{ + int i; + Skin *skin = Skin::get(a->geometry); + float *m = skinMatrices; + HAnimHierarchy *hier = Skin::getHierarchy(a); + + if(hier){ + Matrix *invMats = (Matrix*)skin->inverseMatrices; + Matrix tmp, tmp2; + + assert(skin->numBones == hier->numNodes); + if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){ + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &invMats[i], &hier->matrices[i]); + RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp); + m += 12; + } + }else{ + Matrix invAtmMat; + Matrix::invert(&invAtmMat, a->getFrame()->getLTM()); + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat); + Matrix::mult(&tmp2, &invMats[i], &tmp); + RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp2); + m += 12; + } + } + }else{ + for(i = 0; i < skin->numBones; i++){ + m[0] = 1.0f; + m[1] = 0.0f; + m[2] = 0.0f; + m[3] = 0.0f; + + m[4] = 0.0f; + m[5] = 1.0f; + m[6] = 0.0f; + m[7] = 0.0f; + + m[8] = 0.0f; + m[9] = 0.0f; + m[10] = 1.0f; + m[11] = 0.0f; + + m += 12; + } + } + d3ddevice->SetVertexShaderConstantF(VSLOC_boneMatrices, skinMatrices, skin->numBones*3); +} + +void +skinRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + uploadSkinMatrices(atomic); + + // Pick a shader + if((vsBits & VSLIGHT_MASK) == 0) + setVertexShader(skin_amb_VS); + else if((vsBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(skin_amb_dir_VS); + else + setVertexShader(skin_all_VS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main + +void +createSkinShaders(void) +{ + { + static +#include "shaders/skin_amb_VS.h" + skin_amb_VS = createVertexShader((void*)VS_NAME); + assert(skin_amb_VS); + } + { + static +#include "shaders/skin_amb_dir_VS.h" + skin_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(skin_amb_dir_VS); + } + // Skinning takes a lot of instructions....lighting may be not possible + // TODO: should do something about this + { + static +#include "shaders/skin_all_VS.h" + skin_all_VS = createVertexShader((void*)VS_NAME); +// assert(skin_all_VS); + } +} + +void +destroySkinShaders(void) +{ + destroyVertexShader(skin_amb_VS); + skin_amb_VS = nil; + + destroyVertexShader(skin_amb_dir_VS); + skin_amb_dir_VS = nil; + + if(skin_all_VS){ + destroyVertexShader(skin_all_VS); + skin_all_VS = nil; + } +} + +#endif + +static void* +skinOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createSkinShaders(); +#endif + + skinGlobals.pipelines[PLATFORM_D3D9] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroySkinShaders(); +#endif + + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_D3D9])->destroy(); + skinGlobals.pipelines[PLATFORM_D3D9] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = skinRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/src/d3d/d3ddevice.cpp b/src/d3d/d3ddevice.cpp new file mode 100644 index 0000000..62c46b8 --- /dev/null +++ b/src/d3d/d3ddevice.cpp @@ -0,0 +1,2022 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwerror.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "rwd3d.h" +#include "rwd3dimpl.h" + +#define PLUGIN_ID 0 + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 + +D3d9Globals d3d9Globals; + +// Keep track of rasters exclusively in video memory +// as they need special treatment sometimes +struct VidmemRaster +{ + Raster *raster; + VidmemRaster *next; +}; +static VidmemRaster *vidmemRasters; +void addVidmemRaster(Raster *raster); +void removeVidmemRaster(Raster *raster); + +// Same thing for dynamic vertex buffers +struct DynamicVB +{ + uint32 length; + uint32 fvf; + IDirect3DVertexBuffer9 **buf; + DynamicVB *next; +}; +static DynamicVB *dynamicVBs; +void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); +void removeDynamicVB(IDirect3DVertexBuffer9 **buf); + +// Same thing for dynamic index buffers +struct DynamicIB +{ + uint32 length; + IDirect3DIndexBuffer9 **buf; + DynamicIB *next; +}; +static DynamicIB *dynamicIBs; +void addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf); +void removeDynamicIB(IDirect3DIndexBuffer9 **buf); + + +struct RwRasterStateCache { + Raster *raster; + Texture::Addressing addressingU; + Texture::Addressing addressingV; + Texture::FilterMode filter; + int32 maxAniso; +}; + +#define MAXNUMSTAGES 8 + +// cached RW render states +struct RwStateCache { + bool32 vertexAlpha; + bool32 textureAlpha; + uint32 srcblend, destblend; + uint32 zwrite; + uint32 ztest; + uint32 fogenable; + RGBA fogcolor; + uint32 cullmode; + uint32 stencilenable; + uint32 stencilpass; + uint32 stencilfail; + uint32 stencilzfail; + uint32 stencilfunc; + uint32 stencilref; + uint32 stencilmask; + uint32 stencilwritemask; + uint32 alphafunc; + uint32 alpharef; + + // emulation of PS2 GS + bool32 gsalpha; + uint32 gsalpharef; + + RwRasterStateCache texstage[MAXNUMSTAGES]; +}; +static RwStateCache rwStateCache; + +void *constantVertexStream; +static IDirect3DTexture9 *whiteTex; + +D3dShaderState d3dShaderState; + +#define MAXNUMSTATES (D3DRS_BLENDOPALPHA+1) +#define MAXNUMTEXSTATES (D3DTSS_CONSTANT+1) +#define MAXNUMSAMPLERSTATES (D3DSAMP_DMAPOFFSET+1) +#define MAXNUMSTREAMS (3) +#define MAXNUMRENDERTARGETS (4) + +static int32 numDirtyStates; +static uint32 dirtyStates[MAXNUMSTATES]; +static struct { + uint32 value; + bool32 dirty; +} stateCache[MAXNUMSTATES]; +static uint32 d3dStates[MAXNUMSTATES]; + +// Things that aren't just integers +struct D3dDeviceCache { + IDirect3DVertexShader9 *vertexShader; + IDirect3DPixelShader9 *pixelShader; + IDirect3DVertexDeclaration9 *vertexDeclaration; + IDirect3DIndexBuffer9 *indices; + struct { + IDirect3DVertexBuffer9 *buffer; + uint32 offset; + uint32 stride; + } vertexStreams[MAXNUMSTREAMS]; + IDirect3DSurface9 *renderTargets[MAXNUMRENDERTARGETS]; + IDirect3DSurface9 *depthSurface; +}; +static D3dDeviceCache deviceCache; + +static int32 numDirtyTextureStageStates; +static struct { + uint32 stage; + uint32 type; +} dirtyTextureStageStates[MAXNUMTEXSTATES*MAXNUMSTAGES]; +static struct { + uint32 value; + bool32 dirty; +} textureStageStateCache[MAXNUMTEXSTATES][MAXNUMSTAGES]; +static uint32 d3dTextureStageStates[MAXNUMTEXSTATES][MAXNUMSTAGES]; + +static uint32 d3dSamplerStates[MAXNUMSAMPLERSTATES][MAXNUMSTAGES]; + + +static bool validStates[MAXNUMSTATES]; +static bool validTexStates[MAXNUMTEXSTATES]; + +static D3DMATERIAL9 d3dmaterial; + + +static uint32 blendMap[] = { + D3DBLEND_ZERO, // actually invalid + D3DBLEND_ZERO, + D3DBLEND_ONE, + D3DBLEND_SRCCOLOR, + D3DBLEND_INVSRCCOLOR, + D3DBLEND_SRCALPHA, + D3DBLEND_INVSRCALPHA, + D3DBLEND_DESTALPHA, + D3DBLEND_INVDESTALPHA, + D3DBLEND_DESTCOLOR, + D3DBLEND_INVDESTCOLOR, + D3DBLEND_SRCALPHASAT +}; + +static uint32 stencilOpMap[] = { + D3DSTENCILOP_KEEP, // actually invalid + D3DSTENCILOP_KEEP, + D3DSTENCILOP_ZERO, + D3DSTENCILOP_REPLACE, + D3DSTENCILOP_INCRSAT, + D3DSTENCILOP_DECRSAT, + D3DSTENCILOP_INVERT, + D3DSTENCILOP_INCR, + D3DSTENCILOP_DECR +}; + +static uint32 stencilFuncMap[] = { + D3DCMP_NEVER, // actually invalid + D3DCMP_NEVER, + D3DCMP_LESS, + D3DCMP_EQUAL, + D3DCMP_LESSEQUAL, + D3DCMP_GREATER, + D3DCMP_NOTEQUAL, + D3DCMP_GREATEREQUAL, + D3DCMP_ALWAYS +}; + +static uint32 alphafuncMap[] = { + D3DCMP_ALWAYS, + D3DCMP_GREATEREQUAL, + D3DCMP_LESS +}; + +static uint32 cullmodeMap[] = { + D3DCULL_NONE, // actually invalid + D3DCULL_NONE, + D3DCULL_CW, + D3DCULL_CCW +}; + +static uint32 filterConvMap[] = { + 0, D3DTEXF_POINT, D3DTEXF_LINEAR, + D3DTEXF_POINT, D3DTEXF_LINEAR, + D3DTEXF_POINT, D3DTEXF_LINEAR +}; +static uint32 filterConvMap_MIP[] = { + 0, D3DTEXF_NONE, D3DTEXF_NONE, + D3DTEXF_POINT, D3DTEXF_POINT, + D3DTEXF_LINEAR, D3DTEXF_LINEAR +}; +static uint32 addressConvMap[] = { + 0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR, + D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER +}; + +// D3D render state + +void +setRenderState(uint32 state, uint32 value) +{ + if(stateCache[state].value != value){ + stateCache[state].value = value; + if(!stateCache[state].dirty){ + stateCache[state].dirty = 1; + dirtyStates[numDirtyStates++] = state; + } + } +} + +void +getRenderState(uint32 state, uint32 *value) +{ + *value = stateCache[state].value; +} + +void +setRenderTarget(int n, void *surf) +{ + if(surf != deviceCache.renderTargets[n]){ + deviceCache.renderTargets[n] = (IDirect3DSurface9*)surf; + d3ddevice->SetRenderTarget(n, deviceCache.renderTargets[n]); + } +} + +void +setDepthSurface(void *surf) +{ + if(surf != deviceCache.depthSurface){ + deviceCache.depthSurface = (IDirect3DSurface9*)surf; + d3ddevice->SetDepthStencilSurface(deviceCache.depthSurface); + } +} + +void +setTextureStageState(uint32 stage, uint32 type, uint32 value) +{ + if(textureStageStateCache[type][stage].value != value){ + textureStageStateCache[type][stage].value = value; + if(!textureStageStateCache[type][stage].dirty){ + textureStageStateCache[type][stage].dirty = 1; + dirtyTextureStageStates[numDirtyTextureStageStates].stage = stage; + dirtyTextureStageStates[numDirtyTextureStageStates].type = type; + numDirtyTextureStageStates++; + } + } +} + +void +getTextureStageState(uint32 stage, uint32 type, uint32 *value) +{ + *value = textureStageStateCache[type][stage].value; +} + +void +flushCache(void) +{ + uint32 s, t; + uint32 v; + for(int32 i = 0; i < numDirtyStates; i++){ + s = dirtyStates[i]; + v = stateCache[s].value; + stateCache[s].dirty = 0; + if(d3dStates[s] != v){ + d3ddevice->SetRenderState((D3DRENDERSTATETYPE)s, v); + d3dStates[s] = v; + } + } + numDirtyStates = 0; + for(int32 i = 0; i < numDirtyTextureStageStates; i++){ + s = dirtyTextureStageStates[i].stage; + t = dirtyTextureStageStates[i].type; + v = textureStageStateCache[t][s].value; + textureStageStateCache[t][s].dirty = 0; + if(d3dTextureStageStates[t][s] != v){ + d3ddevice->SetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, v); + d3dTextureStageStates[t][s] = v; + } + } + numDirtyTextureStageStates = 0; + + if(d3dShaderState.fogDirty){ + d3ddevice->SetVertexShaderConstantF(VSLOC_fogData, (float*)&d3dShaderState.fogData, 1); + d3ddevice->SetPixelShaderConstantF(PSLOC_fogColor, (float*)&d3dShaderState.fogColor, 1); + d3dShaderState.fogDirty = false; + } +} + +void +setSamplerState(uint32 stage, uint32 type, uint32 value) +{ + if(d3dSamplerStates[type][stage] != value){ + d3ddevice->SetSamplerState(stage, (D3DSAMPLERSTATETYPE)type, value); + d3dSamplerStates[type][stage] = value; + } +} + +void +getSamplerState(uint32 stage, uint32 type, uint32 *value) +{ + *value = d3dSamplerStates[type][stage]; +} + +// Bring D3D device in accordance with saved render states (after a reset) +static void +restoreD3d9Device(void) +{ + int32 i; + uint32 s, t; + + for(i = 0; i < MAXNUMSTAGES; i++){ + Raster *raster = rwStateCache.texstage[i].raster; + if(raster){ + D3dRaster *d3draster = GETD3DRASTEREXT(raster); + d3ddevice->SetTexture(i, (IDirect3DTexture9*)d3draster->texture); + }else + d3ddevice->SetTexture(i, nil); + setSamplerState(i, D3DSAMP_ADDRESSU, addressConvMap[rwStateCache.texstage[i].addressingU]); + setSamplerState(i, D3DSAMP_ADDRESSV, addressConvMap[rwStateCache.texstage[i].addressingV]); + setSamplerState(i, D3DSAMP_MAGFILTER, filterConvMap[rwStateCache.texstage[i].filter]); + if(rwStateCache.texstage[i].maxAniso == 1) + setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap[rwStateCache.texstage[i].filter]); + else + setSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(i, D3DSAMP_MIPFILTER, filterConvMap_MIP[rwStateCache.texstage[i].filter]); + } + for(s = 0; s < MAXNUMSTATES; s++) + if(validStates[s]) + d3ddevice->SetRenderState((D3DRENDERSTATETYPE)s, d3dStates[s]); + for(t = 0; t < MAXNUMTEXSTATES; t++) + if(validTexStates[t]) + for(s = 0; s < MAXNUMSTAGES; s++) + d3ddevice->SetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, d3dTextureStageStates[t][s]); + for(t = 1; t < MAXNUMSAMPLERSTATES; t++) + for(s = 0; s < MAXNUMSTAGES; s++) + d3ddevice->SetSamplerState(s, (D3DSAMPLERSTATETYPE)t, d3dSamplerStates[t][s]); + d3ddevice->SetMaterial(&d3dmaterial); + + d3ddevice->SetVertexShader(deviceCache.vertexShader); + d3ddevice->SetPixelShader(deviceCache.pixelShader); + d3ddevice->SetVertexDeclaration(deviceCache.vertexDeclaration); + d3ddevice->SetIndices(deviceCache.indices); + for(i = 0; i < MAXNUMSTREAMS; i++) + d3ddevice->SetStreamSource(i, deviceCache.vertexStreams[i].buffer, deviceCache.vertexStreams[i].offset, deviceCache.vertexStreams[i].stride); + + // shader constants are zero now + d3dShaderState.fogDirty = true; + d3dShaderState.matColor.red = 0; + d3dShaderState.matColor.green = 0; + d3dShaderState.matColor.blue = 0; + d3dShaderState.matColor.alpha = 0; + d3dShaderState.surfProps.ambient = 0.0f; + d3dShaderState.surfProps.specular = 0.0f; + d3dShaderState.surfProps.diffuse = 0.0f; + d3dShaderState.extraSurfProp = 0.0f; + d3dShaderState.numDir = 0; + d3dShaderState.numPoint = 0; + d3dShaderState.numSpot = 0; + d3dShaderState.ambient.red = 0.0f; + d3dShaderState.ambient.green = 0.0f; + d3dShaderState.ambient.blue = 0.0f; + d3dShaderState.ambient.alpha = 0.0f; +} + +void +evictD3D9Raster(Raster *raster) +{ + int i; + // Make sure we're not still referencing this raster + D3dRaster *natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: + for(i = 0; i < MAXNUMRENDERTARGETS; i++) + if(deviceCache.renderTargets[i] == natras->texture) + setRenderTarget(i, i == 0 ? d3d9Globals.defaultRenderTarget : nil); + // fall through + case Raster::NORMAL: + case Raster::TEXTURE: + for(i = 0; i < MAXNUMSTAGES; i++) + if(rwStateCache.texstage[i].raster == raster) + rwStateCache.texstage[i].raster = nil; + break; + case Raster::ZBUFFER: + if(natras->texture == deviceCache.depthSurface) + setDepthSurface(d3d9Globals.defaultDepthSurf); + break; + } +} + +// RW render state + +static void +setDepthTest(bool32 enable) +{ + if(rwStateCache.ztest != enable){ + rwStateCache.ztest = enable; + if(rwStateCache.zwrite && !enable){ + // If we still want to write, enable but set mode to always + setRenderState(D3DRS_ZENABLE, TRUE); + setRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); + }else{ + setRenderState(D3DRS_ZENABLE, rwStateCache.ztest); + setRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); + } + } +} + +static void +setDepthWrite(bool32 enable) +{ + if(rwStateCache.zwrite != enable){ + rwStateCache.zwrite = enable; + if(enable && !rwStateCache.ztest){ + // Have to switch on ztest so writing can work + setRenderState(D3DRS_ZENABLE, TRUE); + setRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); + } + setRenderState(D3DRS_ZWRITEENABLE, rwStateCache.zwrite); + } +} + +static void +setVertexAlpha(bool32 enable) +{ + if(rwStateCache.vertexAlpha != enable){ + if(!rwStateCache.textureAlpha){ + setRenderState(D3DRS_ALPHABLENDENABLE, enable); + setRenderState(D3DRS_ALPHATESTENABLE, enable); + } + rwStateCache.vertexAlpha = enable; + } +} + +void +setRasterStage(uint32 stage, Raster *raster) +{ + bool32 alpha; + D3dRaster *d3draster = nil; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + if(raster){ + assert(raster->platform == PLATFORM_D3D8 || + raster->platform == PLATFORM_D3D9); + d3draster = GETD3DRASTEREXT(raster); + d3ddevice->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture); + alpha = d3draster->hasAlpha; + }else{ + d3ddevice->SetTexture(stage, whiteTex); + alpha = 0; + } + if(stage == 0){ + if(rwStateCache.textureAlpha != alpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setRenderState(D3DRS_ALPHABLENDENABLE, alpha); + setRenderState(D3DRS_ALPHATESTENABLE, alpha); + } + } + } + } +} + +static void +setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1) +{ + if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){ + rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter; + setSamplerState(stage, D3DSAMP_MAGFILTER, filterConvMap[filter]); + if(maxAniso == 1) + setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]); + else + setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(stage, D3DSAMP_MIPFILTER, filterConvMap_MIP[filter]); + } + if(rwStateCache.texstage[stage].maxAniso != maxAniso){ + rwStateCache.texstage[stage].maxAniso = maxAniso; + if(maxAniso == 1) + setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]); + else + setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(stage, D3DSAMP_MAXANISOTROPY, maxAniso); + } +} + +static void +setAddressU(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingU != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingU = (Texture::Addressing)addressing; + setSamplerState(stage, D3DSAMP_ADDRESSU, addressConvMap[addressing]); + } +} + +static void +setAddressV(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingV != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingV = (Texture::Addressing)addressing; + setSamplerState(stage, D3DSAMP_ADDRESSV, addressConvMap[addressing]); + } +} + +void +setTexture(uint32 stage, Texture *tex) +{ + if(tex == nil){ + setRasterStage(stage, nil); + return; + } + if(tex->raster){ + setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy()); + setAddressU(stage, tex->getAddressU()); + setAddressV(stage, tex->getAddressV()); + } + setRasterStage(stage, tex->raster); +} + +void +setD3dMaterial(D3DMATERIAL9 *mat9) +{ + if(d3dmaterial.Diffuse.r != mat9->Diffuse.r || + d3dmaterial.Diffuse.g != mat9->Diffuse.g || + d3dmaterial.Diffuse.b != mat9->Diffuse.b || + d3dmaterial.Diffuse.a != mat9->Diffuse.a || + d3dmaterial.Ambient.r != mat9->Ambient.r || + d3dmaterial.Ambient.g != mat9->Ambient.g || + d3dmaterial.Ambient.b != mat9->Ambient.b || + d3dmaterial.Ambient.a != mat9->Ambient.a || + d3dmaterial.Specular.r != mat9->Specular.r || + d3dmaterial.Specular.g != mat9->Specular.g || + d3dmaterial.Specular.b != mat9->Specular.b || + d3dmaterial.Specular.a != mat9->Specular.a || + d3dmaterial.Emissive.r != mat9->Emissive.r || + d3dmaterial.Emissive.g != mat9->Emissive.g || + d3dmaterial.Emissive.b != mat9->Emissive.b || + d3dmaterial.Emissive.a != mat9->Emissive.a || + d3dmaterial.Power != mat9->Power){ + d3ddevice->SetMaterial(mat9); + d3dmaterial = *mat9; + } +} + +void +setMaterial_fix(const RGBA &color, const SurfaceProperties &surfProps) +{ + D3DMATERIAL9 mat9; + D3DCOLORVALUE black = { 0, 0, 0, 0 }; + float ambmult = surfProps.ambient/255.0f; + float diffmult = surfProps.diffuse/255.0f; + mat9.Ambient.r = color.red*ambmult; + mat9.Ambient.g = color.green*ambmult; + mat9.Ambient.b = color.blue*ambmult; + mat9.Ambient.a = color.alpha; + mat9.Diffuse.r = color.red*diffmult; + mat9.Diffuse.g = color.green*diffmult; + mat9.Diffuse.b = color.blue*diffmult; + mat9.Diffuse.a = color.alpha; + mat9.Power = 0.0f; + mat9.Emissive = black; + mat9.Specular = black; + setD3dMaterial(&mat9); +} + + +void +setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp) +{ + if(!equal(d3dShaderState.matColor, color)){ + rw::RGBAf col; + convColor(&col, &color); + d3ddevice->SetVertexShaderConstantF(VSLOC_matColor, (float*)&col, 1); + d3dShaderState.matColor = color; + } + + if(d3dShaderState.surfProps.ambient != surfaceprops.ambient || + d3dShaderState.surfProps.specular != surfaceprops.specular || + d3dShaderState.surfProps.diffuse != surfaceprops.diffuse || + d3dShaderState.extraSurfProp != extraSurfProp){ + float surfProps[4]; + surfProps[0] = surfaceprops.ambient; + surfProps[1] = surfaceprops.specular; + surfProps[2] = surfaceprops.diffuse; + surfProps[3] = extraSurfProp; + d3ddevice->SetVertexShaderConstantF(VSLOC_surfProps, surfProps, 1); + d3dShaderState.surfProps = surfaceprops; + d3dShaderState.extraSurfProp = extraSurfProp; + } +} + +static void +setRwRenderState(int32 state, void *pvalue) +{ + uint32 value = (uint32)(uintptr)pvalue; + uint32 bval = value ? TRUE : FALSE; + switch(state){ + case TEXTURERASTER: + setRasterStage(0, (Raster*)pvalue); + break; + case TEXTUREADDRESS: + setAddressU(0, value); + setAddressV(0, value); + break; + case TEXTUREADDRESSU: + setAddressU(0, value); + break; + case TEXTUREADDRESSV: + setAddressV(0, value); + break; + case TEXTUREFILTER: + setFilterMode(0, value); + break; + case VERTEXALPHA: + setVertexAlpha(bval); + break; + case SRCBLEND: + if(rwStateCache.srcblend != value){ + rwStateCache.srcblend = value; + setRenderState(D3DRS_SRCBLEND, blendMap[value]); + } + break; + case DESTBLEND: + if(rwStateCache.destblend != value){ + rwStateCache.destblend = value; + setRenderState(D3DRS_DESTBLEND, blendMap[value]); + } + break; + case ZTESTENABLE: + setDepthTest(bval); + break; + case ZWRITEENABLE: + setDepthWrite(bval); + break; + case FOGENABLE: + if(rwStateCache.fogenable != bval){ + rwStateCache.fogenable = bval; +// setRenderState(D3DRS_FOGENABLE, rwStateCache.fogenable); + d3dShaderState.fogData.disable = bval ? 0.0f : 1.0f; + d3dShaderState.fogDirty = true; + }; + break; + case FOGCOLOR:{ + RGBA c; + c.red = value; + c.green = value>>8; + c.blue = value>>16; + c.alpha = value>>24; + if(!equal(rwStateCache.fogcolor, c)){ + rwStateCache.fogcolor = c; + setRenderState(D3DRS_FOGCOLOR, D3DCOLOR_RGBA(c.red, c.green, c.blue, c.alpha)); + convColor(&d3dShaderState.fogColor, &c); + d3dShaderState.fogDirty = true; + }} break; + case CULLMODE: + if(rwStateCache.cullmode != value){ + rwStateCache.cullmode = value; + setRenderState(D3DRS_CULLMODE, cullmodeMap[value]); + } + break; + + case STENCILENABLE: + if(rwStateCache.stencilenable != bval){ + rwStateCache.stencilenable = bval; + setRenderState(D3DRS_STENCILENABLE, bval); + } + break; + case STENCILFAIL: + if(rwStateCache.stencilfail != value){ + rwStateCache.stencilfail = value; + setRenderState(D3DRS_STENCILFAIL, stencilOpMap[value]); + } + break; + case STENCILZFAIL: + if(rwStateCache.stencilzfail != value){ + rwStateCache.stencilzfail = value; + setRenderState(D3DRS_STENCILZFAIL, stencilOpMap[value]); + } + break; + case STENCILPASS: + if(rwStateCache.stencilpass != value){ + rwStateCache.stencilpass = value; + setRenderState(D3DRS_STENCILPASS, stencilOpMap[value]); + } + break; + case STENCILFUNCTION: + if(rwStateCache.stencilfunc != value){ + rwStateCache.stencilfunc = value; + setRenderState(D3DRS_STENCILFUNC, stencilFuncMap[value]); + } + break; + case STENCILFUNCTIONREF: + if(rwStateCache.stencilref != value){ + rwStateCache.stencilref = value; + setRenderState(D3DRS_STENCILREF, value); + } + break; + case STENCILFUNCTIONMASK: + if(rwStateCache.stencilmask != value){ + rwStateCache.stencilmask = value; + setRenderState(D3DRS_STENCILMASK, value); + } + break; + case STENCILFUNCTIONWRITEMASK: + if(rwStateCache.stencilwritemask != value){ + rwStateCache.stencilwritemask = value; + setRenderState(D3DRS_STENCILWRITEMASK, value); + } + break; + + case ALPHATESTFUNC: + if(rwStateCache.alphafunc != value){ + rwStateCache.alphafunc = value; + setRenderState(D3DRS_ALPHAFUNC, alphafuncMap[rwStateCache.alphafunc]); + } + break; + case ALPHATESTREF: + if(rwStateCache.alpharef != value){ + rwStateCache.alpharef = value; + setRenderState(D3DRS_ALPHAREF, rwStateCache.alpharef); + } + break; + case GSALPHATEST: + rwStateCache.gsalpha = value; + break; + case GSALPHATESTREF: + rwStateCache.gsalpharef = value; + break; + } +} + +static void* +getRwRenderState(int32 state) +{ + uint32 val; + switch(state){ + case TEXTURERASTER: + return rwStateCache.texstage[0].raster; + case TEXTUREADDRESS: + if(rwStateCache.texstage[0].addressingU == rwStateCache.texstage[0].addressingV) + val = rwStateCache.texstage[0].addressingU; + else + val = 0; // invalid + break; + case TEXTUREADDRESSU: + val = rwStateCache.texstage[0].addressingU; + break; + case TEXTUREADDRESSV: + val = rwStateCache.texstage[0].addressingV; + break; + case TEXTUREFILTER: + val = rwStateCache.texstage[0].filter; + break; + + case VERTEXALPHA: + val = rwStateCache.vertexAlpha; + break; + case SRCBLEND: + val = rwStateCache.srcblend; + break; + case DESTBLEND: + val = rwStateCache.destblend; + break; + case ZTESTENABLE: + val = rwStateCache.ztest; + break; + case ZWRITEENABLE: + val = rwStateCache.zwrite; + break; + case FOGENABLE: + val = rwStateCache.fogenable; + break; + case FOGCOLOR: + val = RWRGBAINT(rwStateCache.fogcolor.red, rwStateCache.fogcolor.green, + rwStateCache.fogcolor.blue, rwStateCache.fogcolor.alpha); + break; + case CULLMODE: + val = rwStateCache.cullmode; + break; + + case STENCILENABLE: + val = rwStateCache.stencilenable; + break; + case STENCILFAIL: + val = rwStateCache.stencilfail; + break; + case STENCILZFAIL: + val = rwStateCache.stencilzfail; + break; + case STENCILPASS: + val = rwStateCache.stencilpass; + break; + case STENCILFUNCTION: + val = rwStateCache.stencilfunc; + break; + case STENCILFUNCTIONREF: + val = rwStateCache.stencilref; + break; + case STENCILFUNCTIONMASK: + val = rwStateCache.stencilmask; + break; + case STENCILFUNCTIONWRITEMASK: + val = rwStateCache.stencilwritemask; + break; + + case ALPHATESTFUNC: + val = rwStateCache.alphafunc; + break; + case ALPHATESTREF: + val = rwStateCache.alpharef; + break; + case GSALPHATEST: + val = rwStateCache.gsalpha; + break; + case GSALPHATESTREF: + val = rwStateCache.gsalpharef; + break; + default: + val = 0; + } + return (void*)(uintptr)val; +} + +// Shaders + +void +setVertexShader(void *vs) +{ + if(deviceCache.vertexShader != vs){ + deviceCache.vertexShader = (IDirect3DVertexShader9*)vs; + d3ddevice->SetVertexShader(deviceCache.vertexShader); + } +} + +void +setPixelShader(void *ps) +{ + if(deviceCache.pixelShader != ps){ + deviceCache.pixelShader = (IDirect3DPixelShader9*)ps; + d3ddevice->SetPixelShader(deviceCache.pixelShader); + } +} + +void +setIndices(void *indexBuffer) +{ + if(deviceCache.indices != indexBuffer){ + deviceCache.indices = (IDirect3DIndexBuffer9*)indexBuffer; + d3ddevice->SetIndices(deviceCache.indices); + } +} + +void +setStreamSource(int n, void *buffer, uint32 offset, uint32 stride) +{ + if(deviceCache.vertexStreams[n].buffer != buffer || + deviceCache.vertexStreams[n].offset != offset || + deviceCache.vertexStreams[n].stride != stride){ + deviceCache.vertexStreams[n].buffer = (IDirect3DVertexBuffer9*)buffer; + deviceCache.vertexStreams[n].offset = offset; + deviceCache.vertexStreams[n].stride = stride; + d3ddevice->SetStreamSource(n, deviceCache.vertexStreams[n].buffer, offset, stride); + } +} + +void +setVertexDeclaration(void *declaration) +{ + if(deviceCache.vertexDeclaration != declaration){ + deviceCache.vertexDeclaration = (IDirect3DVertexDeclaration9*)declaration; + d3ddevice->SetVertexDeclaration(deviceCache.vertexDeclaration); + } +} + +void* +createVertexShader(void *csosrc) +{ + void *shdr; + if(d3ddevice->CreateVertexShader((DWORD*)csosrc, (IDirect3DVertexShader9**)&shdr) == D3D_OK){ + d3d9Globals.numVertexShaders++; + return shdr; + } + return nil; +} + +void* +createPixelShader(void *csosrc) +{ + void *shdr; + if(d3ddevice->CreatePixelShader((DWORD*)csosrc, (IDirect3DPixelShader9**)&shdr) == D3D_OK){ + d3d9Globals.numPixelShaders++; + return shdr; + } + return nil; +} + +void +destroyVertexShader(void *shader) +{ + if(shader){ + ((IDirect3DVertexShader9*)shader)->Release(); + d3d9Globals.numVertexShaders--; + } +} + +void +destroyPixelShader(void *shader) +{ + if(shader){ + ((IDirect3DPixelShader9*)shader)->Release(); + d3d9Globals.numPixelShaders--; + } +} + + +// Camera + +static void +setRenderSurfaces(Camera *cam) +{ + Raster *fbuf = cam->frameBuffer; + assert(fbuf); + { + if(fbuf->parent) + fbuf = fbuf->parent; + + D3dRaster *natras = GETD3DRASTEREXT(fbuf); + assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE); + if(natras->texture == nil) + setRenderTarget(0, d3d9Globals.defaultRenderTarget); + else{ + assert(fbuf->type == Raster::CAMERATEXTURE); + IDirect3DSurface9 *surf; + ((IDirect3DTexture9*)natras->texture)->GetSurfaceLevel(0, &surf); + setRenderTarget(0, surf); + surf->Release(); + } + } + + Raster *zbuf = cam->zBuffer; + if(zbuf){ + if(zbuf->parent) + zbuf = zbuf->parent; + + D3dRaster *natras = GETD3DRASTEREXT(zbuf); + assert(zbuf->type == Raster::ZBUFFER); + setDepthSurface(natras->texture); + }else + setDepthSurface(nil); + +} + +static void +setViewport(Raster *fb) +{ + D3DVIEWPORT9 vp; + vp.MinZ = 0.0f; + vp.MaxZ = 1.0f; + vp.X = fb->offsetX; + vp.Y = fb->offsetY; + vp.Width = fb->width; + vp.Height = fb->height; + d3ddevice->SetViewport(&vp); +} +// Manage video memory + +void +addVidmemRaster(Raster *raster) +{ + VidmemRaster *vmr = rwNewT(VidmemRaster, 1, ID_DRIVER | MEMDUR_EVENT); + vmr->raster = raster; + vmr->next = vidmemRasters; + vidmemRasters = vmr; +} + +void +removeVidmemRaster(Raster *raster) +{ + VidmemRaster **p, *vmr; + for(p = &vidmemRasters; *p; p = &(*p)->next) + if((*p)->raster == raster) + goto found; + return; +found: + vmr = *p; + *p = vmr->next; + rwFree(vmr); +} + +static void +releaseVidmemRasters(void) +{ + VidmemRaster *vmr; + Raster *raster; + D3dRaster *natras; + for(vmr = vidmemRasters; vmr; vmr = vmr->next){ + raster = vmr->raster; + natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: + destroyTexture(natras->texture); + natras->texture = nil; + break; + + case Raster::ZBUFFER: + // we'll leave the default surface dangling so we can tell the difference + if(natras->texture != d3d9Globals.defaultDepthSurf){ + ((IDirect3DSurface9*)natras->texture)->Release(); + natras->texture = nil; + } + break; + } + } +} + +static void +recreateVidmemRasters(void) +{ + VidmemRaster *vmr; + Raster *raster; + D3dRaster *natras; + for(vmr = vidmemRasters; vmr; vmr = vmr->next){ + raster = vmr->raster; + natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: { + int32 levels = Raster::calculateNumLevels(raster->width, raster->height); + IDirect3DTexture9 *tex = nil; + d3ddevice->CreateTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? levels : 1, + D3DUSAGE_RENDERTARGET, + (D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil); + natras->texture = tex; + if(natras->texture) + d3d9Globals.numTextures++; + break; + } + + case Raster::ZBUFFER: + if(natras->texture){ + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + raster->width = rect.right; + raster->height = rect.bottom; + natras->texture = d3d9Globals.defaultDepthSurf; + natras->format = d3d9Globals.present.AutoDepthStencilFormat; + raster->depth = findFormatDepth(natras->format); + }else{ + IDirect3DSurface9 *surf = nil; + d3ddevice->CreateDepthStencilSurface(raster->width, raster->height, (D3DFORMAT)natras->format, + d3d9Globals.present.MultiSampleType, d3d9Globals.present.MultiSampleQuality, + FALSE, &surf, nil); + natras->texture = surf; + } + break; + } + } +} + +void +addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf) +{ + DynamicVB *dvb = rwNewT(DynamicVB, 1, ID_DRIVER | MEMDUR_EVENT); + dvb->length = length; + dvb->fvf = fvf; + dvb->buf = buf; + dvb->next = dynamicVBs; + dynamicVBs = dvb; +} + +void +removeDynamicVB(IDirect3DVertexBuffer9 **buf) +{ + DynamicVB **p, *dvb; + for(p = &dynamicVBs; *p; p = &(*p)->next) + if((*p)->buf == buf) + goto found; + return; +found: + dvb = *p; + *p = dvb->next; + rwFree(dvb); +} + +static void +releaseDynamicVBs(void) +{ + DynamicVB *dvb; + int i; + for(dvb = dynamicVBs; dvb; dvb = dvb->next){ + for(i = 0; i < MAXNUMSTREAMS; i++) + if(deviceCache.vertexStreams[i].buffer == *dvb->buf) + deviceCache.vertexStreams[i].buffer = nil; + destroyVertexBuffer(*dvb->buf); + *dvb->buf = nil; + } +} + +static void +recreateDynamicVBs(void) +{ + DynamicVB *dvb; + for(dvb = dynamicVBs; dvb; dvb = dvb->next){ + assert(*dvb->buf == nil); + *dvb->buf = (IDirect3DVertexBuffer9*)createVertexBuffer(dvb->length, dvb->fvf, true); + } +} + + +void +addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf) +{ + DynamicIB *ivb = rwNewT(DynamicIB, 1, ID_DRIVER | MEMDUR_EVENT); + ivb->length = length; + ivb->buf = buf; + ivb->next = dynamicIBs; + dynamicIBs = ivb; +} + +void +removeDynamicIB(IDirect3DIndexBuffer9 **buf) +{ + DynamicIB **p, *ivb; + for(p = &dynamicIBs; *p; p = &(*p)->next) + if((*p)->buf == buf) + goto found; + return; +found: + ivb = *p; + *p = ivb->next; + rwFree(ivb); +} + +static void +releaseDynamicIBs(void) +{ + DynamicIB *ivb; + for(ivb = dynamicIBs; ivb; ivb = ivb->next){ + if(deviceCache.indices == *ivb->buf) + deviceCache.indices = nil; + destroyIndexBuffer(*ivb->buf); + *ivb->buf = nil; + } +} + +static void +recreateDynamicIBs(void) +{ + DynamicIB *ivb; + for(ivb = dynamicIBs; ivb; ivb = ivb->next){ + assert(*ivb->buf == nil); + *ivb->buf = (IDirect3DIndexBuffer9*)createIndexBuffer(ivb->length, true); + } +} + +static void +releaseVideoMemory(void) +{ + int32 i; + for(i = 0; i < MAXNUMSTAGES; i++) + d3ddevice->SetTexture(i, nil); + d3ddevice->SetVertexDeclaration(nil); + d3ddevice->SetVertexShader(nil); + d3ddevice->SetPixelShader(nil); + d3ddevice->SetIndices(nil); + for(i = 0; i < MAXNUMSTREAMS; i++) + d3ddevice->SetStreamSource(0, nil, 0, 0); + + setRenderTarget(0, d3d9Globals.defaultRenderTarget); + for(i = 1; i < MAXNUMRENDERTARGETS; i++) + setRenderTarget(i, nil); + setDepthSurface(d3d9Globals.defaultDepthSurf); + + releaseVidmemRasters(); + releaseDynamicVBs(); + releaseDynamicIBs(); +} + +static void +restoreVideoMemory(void) +{ + // Have to get these back before recreating rasters + d3ddevice->GetRenderTarget(0, &d3d9Globals.defaultRenderTarget); + d3d9Globals.defaultRenderTarget->Release(); // refcount increased by Get + deviceCache.renderTargets[0] = d3d9Globals.defaultRenderTarget; + d3ddevice->GetDepthStencilSurface(&d3d9Globals.defaultDepthSurf); + d3d9Globals.defaultDepthSurf->Release(); // refcount increased by Get + deviceCache.depthSurface = d3d9Globals.defaultDepthSurf; + + recreateDynamicIBs(); + recreateDynamicVBs(); + // important that we get all raster back before restoring state + recreateVidmemRasters(); + + restoreD3d9Device(); +} + +static void +beginUpdate(Camera *cam) +{ + float view[16], proj[16]; + + // View Matrix + Matrix inv; + Matrix::invert(&inv, cam->getFrame()->getLTM()); + // Since we're looking into positive Z, + // flip X to ge a left handed view space. + view[0] = -inv.right.x; + view[1] = inv.right.y; + view[2] = inv.right.z; + view[3] = 0.0f; + view[4] = -inv.up.x; + view[5] = inv.up.y; + view[6] = inv.up.z; + view[7] = 0.0f; + view[8] = -inv.at.x; + view[9] = inv.at.y; + view[10] = inv.at.z; + view[11] = 0.0f; + view[12] = -inv.pos.x; + view[13] = inv.pos.y; + view[14] = inv.pos.z; + view[15] = 1.0f; + memcpy(&cam->devView, view, sizeof(RawMatrix)); +// d3ddevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)view); + + // Projection Matrix + float32 invwx = 1.0f/cam->viewWindow.x; + float32 invwy = 1.0f/cam->viewWindow.y; + float32 invz = 1.0f/(cam->farPlane-cam->nearPlane); + + proj[0] = invwx; + proj[1] = 0.0f; + proj[2] = 0.0f; + proj[3] = 0.0f; + + proj[4] = 0.0f; + proj[5] = invwy; + proj[6] = 0.0f; + proj[7] = 0.0f; + + proj[8] = cam->viewOffset.x*invwx; + proj[9] = cam->viewOffset.y*invwy; + proj[12] = -proj[8]; + proj[13] = -proj[9]; + if(cam->projection == Camera::PERSPECTIVE){ + proj[10] = cam->farPlane*invz; + proj[11] = 1.0f; + + proj[15] = 0.0f; + }else{ + proj[10] = invz; + proj[11] = 0.0f; + + proj[15] = 1.0f; + } + proj[14] = -cam->nearPlane*proj[10]; + memcpy(&cam->devProj, proj, sizeof(RawMatrix)); +// d3ddevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)proj); + + // TODO: figure out where this is really done +// setRenderState(D3DRS_FOGSTART, *(uint32*)&cam->fogPlane); +// setRenderState(D3DRS_FOGEND, *(uint32*)&cam->farPlane); + d3dShaderState.fogData.start = cam->fogPlane; + d3dShaderState.fogData.end = cam->farPlane; + d3dShaderState.fogData.range = 1.0f/(cam->fogPlane - cam->farPlane); + // TODO: not quite sure this is the right place to do this... + d3dShaderState.fogData.disable = rwStateCache.fogenable ? 0.0f : 1.0f; + d3dShaderState.fogDisable.start = 0.0f; + d3dShaderState.fogDisable.end = 0.0f; + d3dShaderState.fogDisable.range = 0.0f; + d3dShaderState.fogDisable.disable = 1.0f; + d3dShaderState.fogDirty = true; + + RECT r; + GetClientRect(d3d9Globals.window, &r); + BOOL icon = IsIconic(d3d9Globals.window); + if(!icon && + (r.right != d3d9Globals.present.BackBufferWidth || r.bottom != d3d9Globals.present.BackBufferHeight)){ + + d3d9Globals.present.BackBufferWidth = r.right; + d3d9Globals.present.BackBufferHeight = r.bottom; + + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + + setRenderSurfaces(cam); + + setViewport(cam->frameBuffer); + + d3ddevice->BeginScene(); +} + +static void +endUpdate(Camera *cam) +{ + d3ddevice->EndScene(); +} + +static void +clearCamera(Camera *cam, RGBA *col, uint32 mode) +{ + int flags = 0; + if(mode & Camera::CLEARIMAGE) + mode |= D3DCLEAR_TARGET; + if(mode & Camera::CLEARZ) + mode |= D3DCLEAR_ZBUFFER; + if(mode & Camera::CLEARSTENCIL) + mode |= D3DCLEAR_STENCIL; + D3DCOLOR c = D3DCOLOR_RGBA(col->red, col->green, col->blue, col->alpha); + + setRenderSurfaces(cam); + + setViewport(cam->frameBuffer); // need to set this for the clear to work correctly + d3ddevice->Clear(0, nil, mode, c, 1.0f, 0); +} + +static void +showRaster(Raster *raster, uint32 flag) +{ + UINT interval = flag & Raster::FLIPWAITVSYNCH ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; + if(d3d9Globals.present.PresentationInterval != interval){ + d3d9Globals.present.PresentationInterval = interval; + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + + // not used but we want cameras to have rasters + assert(raster); + HRESULT res = d3ddevice->Present(nil, nil, 0, nil); + + if(res == D3DERR_DEVICELOST){ + res = d3ddevice->TestCooperativeLevel(); + // lost while being minimized, not reset once we're back + if(res == D3DERR_DEVICENOTRESET){ + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + } +} + +static bool32 +rasterRenderFast(Raster *raster, int32 x, int32 y) +{ + IDirect3DTexture9 *dsttex; + IDirect3DSurface9 *srcsurf, *dstsurf; + D3DSURFACE_DESC srcdesc, dstdesc; + RECT rect = { x, y, x, y }; + + Raster *src = raster; + Raster *dst = Raster::getCurrentContext(); + D3dRaster *natdst = GETD3DRASTEREXT(dst); + D3dRaster *natsrc = GETD3DRASTEREXT(src); + + switch(dst->type){ + case Raster::CAMERATEXTURE: + switch(src->type){ + case Raster::CAMERA: + dsttex = (IDirect3DTexture9*)natdst->texture; + dsttex->GetSurfaceLevel(0, &dstsurf); + assert(dstsurf); + dstsurf->GetDesc(&dstdesc); + + d3ddevice->GetRenderTarget(0, &srcsurf); + assert(srcsurf); + srcsurf->GetDesc(&srcdesc); + + rect.right += srcdesc.Width; + rect.bottom += srcdesc.Height; + + d3ddevice->StretchRect(srcsurf, &rect, dstsurf, &rect, D3DTEXF_NONE); + dstsurf->Release(); + srcsurf->Release(); + return 1; + } + break; + } + + return 0; +} + + +// +// Device +// + +int +findFormatDepth(uint32 format) +{ + // not all formats actually + switch(format){ + case D3DFMT_R8G8B8: return 24; + case D3DFMT_A8R8G8B8: return 32; + case D3DFMT_X8R8G8B8: return 32; + case D3DFMT_R5G6B5: return 16; + case D3DFMT_X1R5G5B5: return 16; + case D3DFMT_A1R5G5B5: return 16; + case D3DFMT_A4R4G4B4: return 16; + case D3DFMT_R3G3B2: return 8; + case D3DFMT_A8: return 8; + case D3DFMT_A8R3G3B2: return 16; + case D3DFMT_X4R4G4B4: return 16; + case D3DFMT_A2B10G10R10: return 32; + case D3DFMT_A8B8G8R8: return 32; + case D3DFMT_X8B8G8R8: return 32; + case D3DFMT_G16R16: return 32; + case D3DFMT_A2R10G10B10: return 32; + case D3DFMT_A16B16G16R16: return 64; + + case D3DFMT_L8: return 8; + case D3DFMT_D16: return 16; + case D3DFMT_D24S8: return 32; + case D3DFMT_D24X8: return 32; + case D3DFMT_D24X4S4: return 32; + case D3DFMT_D32: return 32; + + default: return 0; + } +} + +// the commented ones don't "work" +static D3DFORMAT fbFormats[] = { +// D3DFMT_A1R5G5B5, +/// D3DFMT_A2R10G10B10, // works but let's not use it... +// D3DFMT_A8R8G8B8, + D3DFMT_X8R8G8B8, +// D3DFMT_X1R5G5B5, + D3DFMT_R5G6B5 +}; + +static void +addVideoMode(D3DDISPLAYMODE *mode) +{ + int i; + + for(i = 1; i < d3d9Globals.numModes; i++){ + if(d3d9Globals.modes[i].mode.Width == mode->Width && + d3d9Globals.modes[i].mode.Height == mode->Height && + d3d9Globals.modes[i].mode.Format == mode->Format){ + // had this format already, remember highest refresh rate + if(mode->RefreshRate > d3d9Globals.modes[i].mode.RefreshRate) + d3d9Globals.modes[i].mode.RefreshRate = mode->RefreshRate; + return; + } + } + + // none found, add + d3d9Globals.modes[d3d9Globals.numModes].mode = *mode; + d3d9Globals.modes[d3d9Globals.numModes].flags = VIDEOMODEEXCLUSIVE; + d3d9Globals.numModes++; +} + +static void +makeVideoModeList(void) +{ + int i, j; + D3DDISPLAYMODE mode; + + d3d9Globals.numModes = 1; + for(i = 0; i < nelem(fbFormats); i++) + d3d9Globals.numModes += d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]); + + rwFree(d3d9Globals.modes); + d3d9Globals.modes = rwNewT(DisplayMode, d3d9Globals.numModes, ID_DRIVER | MEMDUR_EVENT); + + // first mode is current mode as windowed + d3d9Globals.d3d9->GetAdapterDisplayMode(d3d9Globals.adapter, &d3d9Globals.modes[0].mode); + d3d9Globals.modes[0].flags = 0; + d3d9Globals.numModes = 1; + + for(i = 0; i < nelem(fbFormats); i++){ + int n = d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]); + for(j = 0; j < n; j++){ + d3d9Globals.d3d9->EnumAdapterModes(d3d9Globals.adapter, fbFormats[i], j, &mode); + addVideoMode(&mode); + } + } +} + +static int +openD3D(EngineOpenParams *params) +{ + HWND win = params->window; + + d3d9Globals.window = win; + d3d9Globals.numAdapters = 0; + d3d9Globals.modes = nil; + d3d9Globals.numModes = 0; + d3d9Globals.currentMode = 0; + + d3d9Globals.d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + if(d3d9Globals.d3d9 == nil){ + RWERROR((ERR_GENERAL, "Direct3DCreate9() failed")); + return 0; + } + + d3d9Globals.numAdapters = d3d9Globals.d3d9->GetAdapterCount(); + d3d9Globals.adapter = 0; + + for(d3d9Globals.adapter = 0; d3d9Globals.adapter < d3d9Globals.numAdapters; d3d9Globals.adapter++) + if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) == D3D_OK) + goto found; + // no adapter + d3d9Globals.d3d9->Release(); + d3d9Globals.d3d9 = nil; + RWERROR((ERR_GENERAL, "Direct3DCreate9() failed")); + return 0; + +found: + makeVideoModeList(); + return 1; +} + +static int +closeD3D(void) +{ + ULONG ref = d3d9Globals.d3d9->Release(); + if(ref != 0) + printf("IDirect3D9_Release did not destroy\n"); + d3d9Globals.d3d9 = nil; + rwFree(d3d9Globals.modes); + d3d9Globals.modes = nil; + d3d9Globals.numModes = 0; + d3d9Globals.currentMode = 0; + return 1; +} + +static int +startD3D(void) +{ + HRESULT hr; + int vp; + if(d3d9Globals.caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) + vp = D3DCREATE_HARDWARE_VERTEXPROCESSING; + else + vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING; + + uint32 width, height, depth; + D3DFORMAT format, zformat; + d3d9Globals.startMode = d3d9Globals.modes[d3d9Globals.currentMode]; + format = d3d9Globals.startMode.mode.Format; + + bool windowed = !(d3d9Globals.startMode.flags & VIDEOMODEEXCLUSIVE); + + // Use window size in windowed mode, otherwise get size from video mode + if(windowed){ + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + width = rect.right - rect.left; + height = rect.bottom - rect.top; + }else{ + // this will be much better for restoring after iconification + SetWindowLong(d3d9Globals.window, GWL_STYLE, WS_POPUP); + width = d3d9Globals.startMode.mode.Width; + height = d3d9Globals.startMode.mode.Height; + } + + // See if we can get an alpha channel + if(format == D3DFMT_X8R8G8B8){ + if(d3d9Globals.d3d9->CheckDeviceType(d3d9Globals.adapter, D3DDEVTYPE_HAL, format, D3DFMT_A8R8G8B8, windowed) == D3D_OK) + format = D3DFMT_A8R8G8B8; + } + + depth = findFormatDepth(format); + + // TOOD: use something more sophisticated maybe? + if(depth == 32) + zformat = D3DFMT_D24S8; + else + zformat = D3DFMT_D16; + + d3d9Globals.present.BackBufferWidth = width; + d3d9Globals.present.BackBufferHeight = height; + d3d9Globals.present.BackBufferFormat = format; + d3d9Globals.present.BackBufferCount = 1; + d3d9Globals.present.MultiSampleType = d3d9Globals.msLevel == 1 ? + D3DMULTISAMPLE_NONE : (D3DMULTISAMPLE_TYPE)d3d9Globals.msLevel; + d3d9Globals.present.MultiSampleQuality = 0; + d3d9Globals.present.SwapEffect = D3DSWAPEFFECT_DISCARD; + d3d9Globals.present.hDeviceWindow = d3d9Globals.window; + d3d9Globals.present.Windowed = windowed; + d3d9Globals.present.EnableAutoDepthStencil = true; + d3d9Globals.present.AutoDepthStencilFormat = zformat; + d3d9Globals.present.Flags = 0; + d3d9Globals.present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; +// d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_ONE; + d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + + rw::d3d::isP8supported = 0; + + assert(d3d::d3ddevice == nil); + + BOOL icon = IsIconic(d3d9Globals.window); + IDirect3DDevice9 *dev; + hr = d3d9Globals.d3d9->CreateDevice(d3d9Globals.adapter, D3DDEVTYPE_HAL, + d3d9Globals.window, vp, &d3d9Globals.present, &dev); + if(FAILED(hr)){ + RWERROR((ERR_GENERAL, "CreateDevice() failed")); + return 0; + } + d3d::d3ddevice = dev; + return 1; +} + +static int +initD3D(void) +{ + int32 s, t; + + memset(&deviceCache, 0, sizeof(deviceCache)); + d3ddevice->GetRenderTarget(0, &d3d9Globals.defaultRenderTarget); + d3d9Globals.defaultRenderTarget->Release(); // refcount increased by Get + deviceCache.renderTargets[0] = d3d9Globals.defaultRenderTarget; + d3ddevice->GetDepthStencilSurface(&d3d9Globals.defaultDepthSurf); + d3d9Globals.defaultDepthSurf->Release(); // refcount increased by Get + deviceCache.depthSurface = d3d9Globals.defaultDepthSurf; + + d3d9Globals.numTextures = 0; + d3d9Globals.numVertexShaders = 0; + d3d9Globals.numPixelShaders = 0; + d3d9Globals.numVertexBuffers = 0; + d3d9Globals.numIndexBuffers = 0; + d3d9Globals.numVertexDeclarations = 0; + + VertexConstantData constants; + constants.normal.x = 0.0f; + constants.normal.y = 0.0f; + constants.normal.z = 0.0f; + constants.color.red = 0; + constants.color.green = 0; + constants.color.blue = 0; + constants.color.alpha = 255; + for(s = 0; s < 8; s++){ + constants.texCoors[s].u = 0.0f; + constants.texCoors[s].v = 0.0f; + } + assert(constantVertexStream == nil); + constantVertexStream = createVertexBuffer(sizeof(constants)*10000, 0, false); + assert(constantVertexStream); + uint8 *lockedvertices = lockVertices(constantVertexStream, 0, sizeof(constants), D3DLOCK_NOSYSLOCK); + assert(lockedvertices); + memcpy(lockedvertices, &constants, sizeof(constants)); + unlockVertices(constantVertexStream); + setStreamSource(2, constantVertexStream, 0, 0); + + d3ddevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); + rwStateCache.alphafunc = ALPHAGREATEREQUAL; + d3ddevice->SetRenderState(D3DRS_ALPHAREF, 10); + rwStateCache.alpharef = 10; + + rwStateCache.gsalpha = 0; + rwStateCache.gsalpharef = 128; + + d3ddevice->SetRenderState(D3DRS_FOGENABLE, FALSE); + rwStateCache.fogenable = 0; + d3ddevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); + + d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + rwStateCache.cullmode = CULLNONE; + + d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); + d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + rwStateCache.srcblend = BLENDSRCALPHA; + d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + rwStateCache.destblend = BLENDINVSRCALPHA; + d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 0); + rwStateCache.vertexAlpha = 0; + rwStateCache.textureAlpha = 0; + + rwStateCache.stencilenable = 0; + d3ddevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); + rwStateCache.stencilfail = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); + rwStateCache.stencilzfail = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); + rwStateCache.stencilpass = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); + rwStateCache.stencilfunc = STENCILALWAYS; + d3ddevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); + rwStateCache.stencilref = 0; + d3ddevice->SetRenderState(D3DRS_STENCILREF, 0); + rwStateCache.stencilmask = 0xFFFFFFFF; + d3ddevice->SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); + rwStateCache.stencilwritemask = 0xFFFFFFFF; + d3ddevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); + + setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); +// setTextureStageState(0, D3DTSS_CONSTANT, 0xFFFFFFFF); +// setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); +// setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CONSTANT); +// setTextureStageState(0, D3DTSS_COLOROP, D3DTA_CONSTANT); + + // These states exist, not all do + validStates[D3DRS_ZENABLE] = 1; + validStates[D3DRS_FILLMODE] = 1; + validStates[D3DRS_SHADEMODE] = 1; + validStates[D3DRS_ZWRITEENABLE] = 1; + validStates[D3DRS_ALPHATESTENABLE] = 1; + validStates[D3DRS_LASTPIXEL] = 1; + validStates[D3DRS_SRCBLEND] = 1; + validStates[D3DRS_DESTBLEND] = 1; + validStates[D3DRS_CULLMODE] = 1; + validStates[D3DRS_ZFUNC] = 1; + validStates[D3DRS_ALPHAREF] = 1; + validStates[D3DRS_ALPHAFUNC] = 1; + validStates[D3DRS_DITHERENABLE] = 1; + validStates[D3DRS_ALPHABLENDENABLE] = 1; + validStates[D3DRS_FOGENABLE] = 1; + validStates[D3DRS_SPECULARENABLE] = 1; + validStates[D3DRS_FOGCOLOR] = 1; + validStates[D3DRS_FOGTABLEMODE] = 1; + validStates[D3DRS_FOGSTART] = 1; + validStates[D3DRS_FOGEND] = 1; + validStates[D3DRS_FOGDENSITY] = 1; + validStates[D3DRS_RANGEFOGENABLE] = 1; + validStates[D3DRS_STENCILENABLE] = 1; + validStates[D3DRS_STENCILFAIL] = 1; + validStates[D3DRS_STENCILZFAIL] = 1; + validStates[D3DRS_STENCILPASS] = 1; + validStates[D3DRS_STENCILFUNC] = 1; + validStates[D3DRS_STENCILREF] = 1; + validStates[D3DRS_STENCILMASK] = 1; + validStates[D3DRS_STENCILWRITEMASK] = 1; + validStates[D3DRS_TEXTUREFACTOR] = 1; + validStates[D3DRS_WRAP0] = 1; + validStates[D3DRS_WRAP1] = 1; + validStates[D3DRS_WRAP2] = 1; + validStates[D3DRS_WRAP3] = 1; + validStates[D3DRS_WRAP4] = 1; + validStates[D3DRS_WRAP5] = 1; + validStates[D3DRS_WRAP6] = 1; + validStates[D3DRS_WRAP7] = 1; + validStates[D3DRS_CLIPPING] = 1; + validStates[D3DRS_LIGHTING] = 1; + validStates[D3DRS_AMBIENT] = 1; + validStates[D3DRS_FOGVERTEXMODE] = 1; + validStates[D3DRS_COLORVERTEX] = 1; + validStates[D3DRS_LOCALVIEWER] = 1; + validStates[D3DRS_NORMALIZENORMALS] = 1; + validStates[D3DRS_DIFFUSEMATERIALSOURCE] = 1; + validStates[D3DRS_SPECULARMATERIALSOURCE] = 1; + validStates[D3DRS_AMBIENTMATERIALSOURCE] = 1; + validStates[D3DRS_EMISSIVEMATERIALSOURCE] = 1; + validStates[D3DRS_VERTEXBLEND] = 1; + validStates[D3DRS_CLIPPLANEENABLE] = 1; + validStates[D3DRS_POINTSIZE] = 1; + validStates[D3DRS_POINTSIZE_MIN] = 1; + validStates[D3DRS_POINTSPRITEENABLE] = 1; + validStates[D3DRS_POINTSCALEENABLE] = 1; + validStates[D3DRS_POINTSCALE_A] = 1; + validStates[D3DRS_POINTSCALE_B] = 1; + validStates[D3DRS_POINTSCALE_C] = 1; + validStates[D3DRS_MULTISAMPLEANTIALIAS] = 1; + validStates[D3DRS_MULTISAMPLEMASK] = 1; + validStates[D3DRS_PATCHEDGESTYLE] = 1; + validStates[D3DRS_DEBUGMONITORTOKEN] = 1; + validStates[D3DRS_POINTSIZE_MAX] = 1; + validStates[D3DRS_INDEXEDVERTEXBLENDENABLE] = 1; + validStates[D3DRS_COLORWRITEENABLE] = 1; + validStates[D3DRS_TWEENFACTOR] = 1; + validStates[D3DRS_BLENDOP] = 1; + validStates[D3DRS_POSITIONDEGREE] = 1; + validStates[D3DRS_NORMALDEGREE] = 1; + validStates[D3DRS_SCISSORTESTENABLE] = 1; + validStates[D3DRS_SLOPESCALEDEPTHBIAS] = 1; + validStates[D3DRS_ANTIALIASEDLINEENABLE] = 1; + validStates[D3DRS_MINTESSELLATIONLEVEL] = 1; + validStates[D3DRS_MAXTESSELLATIONLEVEL] = 1; + validStates[D3DRS_ADAPTIVETESS_X] = 1; + validStates[D3DRS_ADAPTIVETESS_Y] = 1; + validStates[D3DRS_ADAPTIVETESS_Z] = 1; + validStates[D3DRS_ADAPTIVETESS_W] = 1; + validStates[D3DRS_ENABLEADAPTIVETESSELLATION] = 1; + validStates[D3DRS_TWOSIDEDSTENCILMODE] = 1; + validStates[D3DRS_CCW_STENCILFAIL] = 1; + validStates[D3DRS_CCW_STENCILZFAIL] = 1; + validStates[D3DRS_CCW_STENCILPASS] = 1; + validStates[D3DRS_CCW_STENCILFUNC] = 1; + validStates[D3DRS_COLORWRITEENABLE1] = 1; + validStates[D3DRS_COLORWRITEENABLE2] = 1; + validStates[D3DRS_COLORWRITEENABLE3] = 1; + validStates[D3DRS_BLENDFACTOR] = 1; + validStates[D3DRS_SRGBWRITEENABLE] = 1; + validStates[D3DRS_DEPTHBIAS] = 1; + validStates[D3DRS_WRAP8] = 1; + validStates[D3DRS_WRAP9] = 1; + validStates[D3DRS_WRAP10] = 1; + validStates[D3DRS_WRAP11] = 1; + validStates[D3DRS_WRAP12] = 1; + validStates[D3DRS_WRAP13] = 1; + validStates[D3DRS_WRAP14] = 1; + validStates[D3DRS_WRAP15] = 1; + validStates[D3DRS_SEPARATEALPHABLENDENABLE] = 1; + validStates[D3DRS_SRCBLENDALPHA] = 1; + validStates[D3DRS_DESTBLENDALPHA] = 1; + validStates[D3DRS_BLENDOPALPHA] = 1; + + validTexStates[D3DTSS_COLOROP] = 1; + validTexStates[D3DTSS_COLORARG1] = 1; + validTexStates[D3DTSS_COLORARG2] = 1; + validTexStates[D3DTSS_ALPHAOP] = 1; + validTexStates[D3DTSS_ALPHAARG1] = 1; + validTexStates[D3DTSS_ALPHAARG2] = 1; + validTexStates[D3DTSS_BUMPENVMAT00] = 1; + validTexStates[D3DTSS_BUMPENVMAT01] = 1; + validTexStates[D3DTSS_BUMPENVMAT10] = 1; + validTexStates[D3DTSS_BUMPENVMAT11] = 1; + validTexStates[D3DTSS_TEXCOORDINDEX] = 1; + validTexStates[D3DTSS_BUMPENVLSCALE] = 1; + validTexStates[D3DTSS_BUMPENVLOFFSET] = 1; + validTexStates[D3DTSS_TEXTURETRANSFORMFLAGS] = 1; + validTexStates[D3DTSS_COLORARG0] = 1; + validTexStates[D3DTSS_ALPHAARG0] = 1; + validTexStates[D3DTSS_RESULTARG] = 1; + validTexStates[D3DTSS_CONSTANT] = 1; + + // Save the current states + for(s = 0; s < MAXNUMSTATES; s++) + if(validStates[s]){ + d3ddevice->GetRenderState((D3DRENDERSTATETYPE)s, (DWORD*)&d3dStates[s]); + stateCache[s].value = d3dStates[s]; + } + for(t = 0; t < MAXNUMTEXSTATES; t++) + if(validTexStates[t]) + for(s = 0; s < MAXNUMSTAGES; s++){ + d3ddevice->GetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, (DWORD*)&d3dTextureStageStates[t][s]); + textureStageStateCache[t][s].value = d3dTextureStageStates[t][s]; + } + for(t = 1; t < MAXNUMSAMPLERSTATES; t++) + for(s = 0; s < MAXNUMSTAGES; s++){ + d3ddevice->GetSamplerState(s, (D3DSAMPLERSTATETYPE)t, (DWORD*)&d3dSamplerStates[t][s]); + d3dSamplerStates[t][s] = d3dSamplerStates[t][s]; + } + // init rw cache + for(t = 0; t < MAXNUMSTAGES; t++){ + setFilterMode(t, Texture::NEAREST); + setAddressU(t, Texture::WRAP); + setAddressV(t, Texture::WRAP); + } + + IDirect3DSurface9 *surf; + D3DLOCKED_RECT lr; + uint8 whitepixel[4] = {0xFF, 0xFF, 0xFF, 0xFF}; + whiteTex = (IDirect3DTexture9*)createTexture(1, 1, 1, 0, D3DFMT_X8R8G8B8); + whiteTex->GetSurfaceLevel(0, &surf); + HRESULT res = surf->LockRect(&lr, 0, D3DLOCK_NOSYSLOCK); + assert(res == D3D_OK); + memcpy(lr.pBits, whitepixel, 4); + surf->UnlockRect(); + surf->Release(); + + openIm2D(); + openIm3D(); + + return 1; +} + +static int +termD3D(void) +{ + destroyVertexBuffer(constantVertexStream); + constantVertexStream = nil; + + destroyTexture(whiteTex); + whiteTex = nil; + + closeIm3D(); + closeIm2D(); + + releaseVideoMemory(); + + ULONG ref = d3d::d3ddevice->Release(); + if(ref != 0) + printf("IDirect3D9Device_Release did not destroy\n"); + d3d::d3ddevice = nil; + return 1; +} + +static int +finalizeD3D(void) +{ + return 1; +} + +static int +deviceSystem(DeviceReq req, void *arg, int32 n) +{ + D3DADAPTER_IDENTIFIER9 adapter; + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openD3D((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeD3D(); + + case DEVICEINIT: + return startD3D() && initD3D(); + case DEVICETERM: + return termD3D(); + + case DEVICEFINALIZE: + return finalizeD3D(); + + + case DEVICEGETNUMSUBSYSTEMS: + return d3d9Globals.numAdapters; + + case DEVICEGETCURRENTSUBSYSTEM: + return d3d9Globals.adapter; + + case DEVICESETSUBSYSTEM: + if(n >= d3d9Globals.numAdapters) + return 0; + d3d9Globals.adapter = n; + if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) != D3D_OK) + return 0; + makeVideoModeList(); + return 1; + + case DEVICEGETSUBSSYSTEMINFO: + if(n >= d3d9Globals.numAdapters) + return 0; + if(d3d9Globals.d3d9->GetAdapterIdentifier(d3d9Globals.adapter, 0, &adapter) != D3D_OK) + return 0; + strncpy(((SubSystemInfo*)arg)->name, adapter.Description, sizeof(SubSystemInfo::name)); + return 1; + + + case DEVICEGETNUMVIDEOMODES: + return d3d9Globals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return d3d9Globals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= d3d9Globals.numModes) + return 0; + d3d9Globals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = d3d9Globals.modes[n].mode.Width; + rwmode->height = d3d9Globals.modes[n].mode.Height; + rwmode->depth = findFormatDepth(d3d9Globals.modes[n].mode.Format); + rwmode->flags = d3d9Globals.modes[n].flags; + return 1; + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + assert(d3d9Globals.d3d9 != nil); + uint32 level; + DWORD quality; + for (level = D3DMULTISAMPLE_16_SAMPLES; level > D3DMULTISAMPLE_NONMASKABLE; level--) { + if (SUCCEEDED(d3d9Globals.d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9Globals.startMode.mode.Format, + !(d3d9Globals.startMode.flags & VIDEOMODEEXCLUSIVE), (D3DMULTISAMPLE_TYPE)level, + &quality))) + return level; + } + } + return 1; + case DEVICEGETMULTISAMPLINGLEVELS: + if(d3d9Globals.msLevel == 0) + return 1; + return d3d9Globals.msLevel; + case DEVICESETMULTISAMPLINGLEVELS: + d3d9Globals.msLevel = (uint32)n; + return 1; + } + return 1; +} + +Device renderdevice = { + 0.0f, 1.0f, + d3d::beginUpdate, + d3d::endUpdate, + d3d::clearCamera, + d3d::showRaster, + d3d::rasterRenderFast, + d3d::setRwRenderState, + d3d::getRwRenderState, + d3d::im2DRenderLine, + d3d::im2DRenderTriangle, + d3d::im2DRenderPrimitive, + d3d::im2DRenderIndexedPrimitive, + d3d::im3DTransform, + d3d::im3DRenderPrimitive, + d3d::im3DRenderIndexedPrimitive, + d3d::im3DEnd, + d3d::deviceSystem, +}; + +#endif +} +} diff --git a/src/d3d/d3dimmed.cpp b/src/d3d/d3dimmed.cpp new file mode 100644 index 0000000..e0df9d9 --- /dev/null +++ b/src/d3d/d3dimmed.cpp @@ -0,0 +1,404 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d9.h" +#include "rwd3dimpl.h" + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 + +// might want to tweak this +#define NUMINDICES 10000 +#define NUMVERTICES 10000 + +static int primTypeMap[] = { + D3DPT_POINTLIST, // invalid + D3DPT_LINELIST, + D3DPT_LINESTRIP, + D3DPT_TRIANGLELIST, + D3DPT_TRIANGLESTRIP, + D3DPT_TRIANGLEFAN, + D3DPT_POINTLIST, // actually not supported! +}; + +static IDirect3DVertexDeclaration9 *im2ddecl; +static IDirect3DVertexBuffer9 *im2dvertbuf; +static IDirect3DIndexBuffer9 *im2dindbuf; + +void *im2dOverridePS; + +void +openIm2D(void) +{ + D3DVERTEXELEMENT9 elements[4] = { +// can't get proper fog with this :( +// { 0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0 }, + { 0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, offsetof(Im2DVertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, offsetof(Im2DVertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + assert(im2ddecl == nil); + im2ddecl = (IDirect3DVertexDeclaration9*)d3d9::createVertexDeclaration((d3d9::VertexElement*)elements); + assert(im2ddecl); + + assert(im2dvertbuf == nil); + im2dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im2DVertex), 0, true); + assert(im2dvertbuf); + addDynamicVB(NUMVERTICES*sizeof(Im2DVertex), 0, &im2dvertbuf); + + assert(im2dindbuf == nil); + im2dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16), true); + assert(im2dindbuf); + addDynamicIB(NUMINDICES*sizeof(uint16), &im2dindbuf); +} + +void +closeIm2D(void) +{ + d3d9::destroyVertexDeclaration(im2ddecl); + im2ddecl = nil; + + removeDynamicVB(&im2dvertbuf); + destroyVertexBuffer(im2dvertbuf); + im2dvertbuf = nil; + + removeDynamicIB(&im2dindbuf); + destroyIndexBuffer(im2dindbuf); + im2dindbuf = nil; +} + +static Im2DVertex tmpprimbuf[3]; + +void +im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + im2DRenderPrimitive(PRIMTYPELINELIST, tmpprimbuf, 2); +} + +void +im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + tmpprimbuf[2] = verts[vert3]; + im2DRenderPrimitive(PRIMTYPETRILIST, tmpprimbuf, 3); +} + +void +im2DSetXform(void) +{ + float xform[4]; + Camera *cam; + cam = (Camera*)engine->currentCamera; + xform[0] = 2.0f/cam->frameBuffer->width; + xform[1] = -2.0f/cam->frameBuffer->height; + xform[2] = -1.0f; + xform[3] = 1.0f; + // TODO: should cache this... + d3ddevice->SetVertexShaderConstantF(VSLOC_afterLights, xform, 1); +} + +void +im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices) +{ + if(numVertices > NUMVERTICES){ + // TODO: error + return; + } + uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex)); + unlockVertices(im2dvertbuf); + + setStreamSource(0, im2dvertbuf, 0, sizeof(Im2DVertex)); + setVertexDeclaration(im2ddecl); + + im2DSetXform(); + + setVertexShader(im2d_VS); + if(im2dOverridePS) + setPixelShader(im2dOverridePS); + else if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(im2d_tex_PS); + else + setPixelShader(im2d_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numVertices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numVertices-1; + break; + case PRIMTYPETRILIST: + primCount = numVertices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numVertices-2; + break; + case PRIMTYPETRIFAN: + primCount = numVertices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numVertices; + break; + } + d3ddevice->DrawPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, primCount); +} + +void +im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, void *indices, int32 numIndices) +{ + if(numVertices > NUMVERTICES || + numIndices > NUMINDICES){ + // TODO: error + return; + } + uint16 *lockedindices = lockIndices(im2dindbuf, 0, numIndices*sizeof(uint16), D3DLOCK_DISCARD); + memcpy(lockedindices, indices, numIndices*sizeof(uint16)); + unlockIndices(im2dindbuf); + + uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex)); + unlockVertices(im2dvertbuf); + + setStreamSource(0, im2dvertbuf, 0, sizeof(Im2DVertex)); + setIndices(im2dindbuf); + setVertexDeclaration(im2ddecl); + + im2DSetXform(); + + setVertexShader(im2d_VS); + if(im2dOverridePS) + setPixelShader(im2dOverridePS); + else if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(im2d_tex_PS); + else + setPixelShader(im2d_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numIndices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numIndices-1; + break; + case PRIMTYPETRILIST: + primCount = numIndices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numIndices-2; + break; + case PRIMTYPETRIFAN: + primCount = numIndices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numIndices; + break; + } + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, + 0, numVertices, + 0, primCount); +} + + +// Im3D + + +static IDirect3DVertexDeclaration9 *im3ddecl; +static IDirect3DVertexBuffer9 *im3dvertbuf; +static IDirect3DIndexBuffer9 *im3dindbuf; +static int32 num3DVertices; + +void +openIm3D(void) +{ + D3DVERTEXELEMENT9 elements[5] = { + { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, offsetof(Im3DVertex, normal), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 }, + { 0, offsetof(Im3DVertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, offsetof(Im3DVertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + + assert(im3ddecl == nil); + im3ddecl = (IDirect3DVertexDeclaration9*)d3d9::createVertexDeclaration((d3d9::VertexElement*)elements); + assert(im3ddecl); + + assert(im3dvertbuf == nil); + im3dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im3DVertex), 0, true); + assert(im3dvertbuf); + addDynamicVB(NUMVERTICES*sizeof(Im3DVertex), 0, &im3dvertbuf); + + assert(im3dindbuf == nil); + im3dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16), true); + assert(im3dindbuf); + addDynamicIB(NUMINDICES*sizeof(uint16), &im3dindbuf); +} + +void +closeIm3D(void) +{ + d3d9::destroyVertexDeclaration(im3ddecl); + im3ddecl = nil; + + removeDynamicVB(&im3dvertbuf); + destroyVertexBuffer(im3dvertbuf); + im3dvertbuf = nil; + + removeDynamicIB(&im3dindbuf); + destroyIndexBuffer(im3dindbuf); + im3dindbuf = nil; +} + +// settable by user - TOOD: make this less shit +RGBA im3dMaterialColor = { 255, 255, 255, 255 }; +SurfaceProperties im3dSurfaceProps = { 1.0f, 1.0f, 1.0f }; + +void +im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + if(world == nil) + uploadMatrices(); + else + uploadMatrices(world); + + if((flags & im3d::VERTEXUV) == 0) + SetRenderStatePtr(TEXTURERASTER, nil); + + void *shader = default_amb_VS; + if(flags & im3d::LIGHTING){ + setMaterial(im3dMaterialColor, im3dSurfaceProps); + int32 vsBits = lightingCB_Shader(); + // Pick a shader + if((vsBits & VSLIGHT_MASK) == 0) + shader = default_amb_VS; + else if((vsBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + shader = default_amb_dir_VS; + else + shader = default_all_VS; + }else{ + static RGBA white = { 255, 255, 255, 255 }; + static SurfaceProperties surfprops = { 0.0f, 0.0f, 0.0f }; + setMaterial(white, surfprops); + } + + uint8 *lockedvertices = lockVertices(im3dvertbuf, 0, numVertices*sizeof(Im3DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im3DVertex)); + unlockVertices(im3dvertbuf); + + setStreamSource(0, im3dvertbuf, 0, sizeof(Im3DVertex)); + setVertexDeclaration(im3ddecl); + + setVertexShader(shader); + + num3DVertices = numVertices; +} + +void +im3DRenderPrimitive(PrimitiveType primType) +{ + if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(default_tex_PS); + else + setPixelShader(default_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = num3DVertices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = num3DVertices-1; + break; + case PRIMTYPETRILIST: + primCount = num3DVertices/3; + break; + case PRIMTYPETRISTRIP: + primCount = num3DVertices-2; + break; + case PRIMTYPETRIFAN: + primCount = num3DVertices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = num3DVertices; + break; + } + d3ddevice->DrawPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, primCount); +} + +void +im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + uint16 *lockedindices = lockIndices(im3dindbuf, 0, numIndices*sizeof(uint16), D3DLOCK_DISCARD); + memcpy(lockedindices, indices, numIndices*sizeof(uint16)); + unlockIndices(im3dindbuf); + + setIndices(im3dindbuf); + + if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(default_tex_PS); + else + setPixelShader(default_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numIndices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numIndices-1; + break; + case PRIMTYPETRILIST: + primCount = numIndices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numIndices-2; + break; + case PRIMTYPETRIFAN: + primCount = numIndices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numIndices; + break; + } + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, + 0, num3DVertices, + 0, primCount); +} + +void +im3DEnd(void) +{ +} + +#endif +} +} diff --git a/src/d3d/d3drender.cpp b/src/d3d/d3drender.cpp new file mode 100644 index 0000000..d135d87 --- /dev/null +++ b/src/d3d/d3drender.cpp @@ -0,0 +1,424 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 +IDirect3DDevice9 *d3ddevice = nil; + +#define MAX_LIGHTS 8 + + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main +void *default_amb_VS; +void *default_amb_dir_VS; +void *default_all_VS; +void *default_PS; +void *default_tex_PS; +void *im2d_VS; +void *im2d_PS; +void *im2d_tex_PS; + + +void +createDefaultShaders(void) +{ + { + static +#include "shaders/default_amb_VS.h" + default_amb_VS = createVertexShader((void*)VS_NAME); + assert(default_amb_VS); + } + { + static +#include "shaders/default_amb_dir_VS.h" + default_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(default_amb_dir_VS); + } + { + static +#include "shaders/default_all_VS.h" + default_all_VS = createVertexShader((void*)VS_NAME); + assert(default_all_VS); + } + + { + static +#include "shaders/default_PS.h" + default_PS = createPixelShader((void*)PS_NAME); + assert(default_PS); + } + { + static +#include "shaders/default_tex_PS.h" + default_tex_PS = createPixelShader((void*)PS_NAME); + assert(default_tex_PS); + } + + { + static +#include "shaders/im2d_VS.h" + im2d_VS = createVertexShader((void*)VS_NAME); + assert(im2d_VS); + } + { + static +#include "shaders/im2d_PS.h" + im2d_PS = createPixelShader((void*)PS_NAME); + assert(im2d_PS); + } + { + static +#include "shaders/im2d_tex_PS.h" + im2d_tex_PS = createPixelShader((void*)PS_NAME); + assert(im2d_tex_PS); + } +} + +void +destroyDefaultShaders(void) +{ + destroyVertexShader(default_amb_VS); + default_amb_VS = nil; + destroyVertexShader(default_amb_dir_VS); + default_amb_dir_VS = nil; + destroyVertexShader(default_all_VS); + default_all_VS = nil; + + destroyPixelShader(default_PS); + default_PS = nil; + destroyPixelShader(default_tex_PS); + default_tex_PS = nil; + + destroyVertexShader(im2d_VS); + im2d_VS = nil; + destroyPixelShader(im2d_PS); + im2d_PS = nil; + destroyPixelShader(im2d_tex_PS); + im2d_tex_PS = nil; +} + + +void +lightingCB_Fix(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + + int i, n; + RGBA amb; + D3DLIGHT9 light; + light.Type = D3DLIGHT_DIRECTIONAL; + //light.Diffuse = { 0.8f, 0.8f, 0.8f, 1.0f }; + light.Specular = { 0.0f, 0.0f, 0.0f, 0.0f }; + light.Ambient = { 0.0f, 0.0f, 0.0f, 0.0f }; + light.Position = { 0.0f, 0.0f, 0.0f }; + //light.Direction = { 0.0f, 0.0f, -1.0f }; + light.Range = 0.0f; + light.Falloff = 0.0f; + light.Attenuation0 = 0.0f; + light.Attenuation1 = 0.0f; + light.Attenuation2 = 0.0f; + light.Theta = 0.0f; + light.Phi = 0.0f; + + convColor(&amb, &lightData.ambient); + d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_RGBA(amb.red, amb.green, amb.blue, amb.alpha)); + + n = 0; + for(i = 0; i < lightData.numDirectionals; i++){ + if(n >= MAX_LIGHTS) + return; + Light *l = lightData.directionals[i]; + light.Type = D3DLIGHT_DIRECTIONAL; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + } + + for(i = 0; i < lightData.numLocals; i++){ + if(n >= MAX_LIGHTS) + return; + Light *l = lightData.locals[i]; + switch(l->getType()){ + case Light::POINT: + light.Type = D3DLIGHT_POINT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction.x = 0.0f; + light.Direction.y = 0.0f; + light.Direction.z = 0.0f; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + + case Light::SPOT: + light.Type = D3DLIGHT_SPOT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + light.Theta = l->getAngle()*2.0f; + light.Phi = light.Theta; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + + case Light::SOFTSPOT: + light.Type = D3DLIGHT_SPOT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + light.Theta = 0.0f; + light.Phi = l->getAngle()*2.0f; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + } + } + + for(; n < MAX_LIGHTS; n++) + d3ddevice->LightEnable(n, FALSE); +} + + +struct LightVS +{ + V3d color; float param0; + V3d position; float param1; + V3d direction; float param2; +}; + +void +setAmbient(const RGBAf &color) +{ + if(!equal(d3dShaderState.ambient, color)){ + d3dShaderState.ambient = color; + d3ddevice->SetVertexShaderConstantF(VSLOC_ambLight, (float*)&color, 1); + } +} + +void +setNumLights(int numDir, int numPoint, int numSpot) +{ + static int32 numLights[4*3]; + if(d3dShaderState.numDir != numDir || + d3dShaderState.numPoint != numPoint || + d3dShaderState.numSpot != numSpot){ + numLights[0] = d3dShaderState.numDir = numDir; + numLights[4] = d3dShaderState.numPoint = numPoint; + numLights[8] = d3dShaderState.numSpot = numSpot; + d3ddevice->SetVertexShaderConstantI(VSLOC_numLights, numLights, 3); + } +} + +int32 +uploadLights(WorldLights *lightData) +{ + int i; + int bits = 0; + float32 firstLight[4]; + firstLight[0] = 0; // directional + firstLight[1] = 0; // point + firstLight[2] = 0; // spot + firstLight[3] = 0; + + if(lightData->numAmbients) + bits |= VSLIGHT_AMBIENT; + + LightVS directionals[8]; + LightVS points[8]; + LightVS spots[8]; + for(i = 0; i < lightData->numDirectionals; i++){ + Light *l = lightData->directionals[i]; + directionals[i].color.x = l->color.red; + directionals[i].color.y = l->color.green; + directionals[i].color.z = l->color.blue; + directionals[i].direction = l->getFrame()->getLTM()->at; + bits |= VSLIGHT_DIRECT; + } + + int np = 0; + int ns = 0; + for(i = 0; i < lightData->numLocals; i++){ + Light *l = lightData->locals[i]; + + switch(l->getType()){ + case Light::POINT: + points[np].color.x = l->color.red; + points[np].color.y = l->color.green; + points[np].color.z = l->color.blue; + points[np].param0 = l->radius; + points[np].position = l->getFrame()->getLTM()->pos; + np++; + bits |= VSLIGHT_POINT; + break; + case Light::SPOT: + case Light::SOFTSPOT: + spots[ns].color.x = l->color.red; + spots[ns].color.y = l->color.green; + spots[ns].color.z = l->color.blue; + spots[ns].param0 = l->radius; + spots[ns].position = l->getFrame()->getLTM()->pos; + spots[ns].direction = l->getFrame()->getLTM()->at; + spots[ns].param1 = l->minusCosAngle; + // lower bound of falloff + if(l->getType() == Light::SOFTSPOT) + spots[ns].param2 = 0.0f; + else + spots[ns].param2 = 1.0f; + bits |= VSLIGHT_SPOT; + ns++; + break; + } + } + + firstLight[0] = 0; + int numDir = lightData->numDirectionals; + firstLight[1] = numDir + firstLight[0]; + int numPoint = np; + firstLight[2] = numPoint + firstLight[1]; + int numSpot = ns; + + setNumLights(numDir, numPoint, numSpot); + if(d3dShaderState.lightOffset[0] != firstLight[0] || + d3dShaderState.lightOffset[1] != firstLight[1] || + d3dShaderState.lightOffset[2] != firstLight[2]){ + d3dShaderState.lightOffset[0] = firstLight[0]; + d3dShaderState.lightOffset[1] = firstLight[1]; + d3dShaderState.lightOffset[2] = firstLight[2]; + d3ddevice->SetVertexShaderConstantF(VSLOC_lightOffset, firstLight, 1); + } + + int32 off = VSLOC_lights; + if(numDir) + d3ddevice->SetVertexShaderConstantF(off, (float*)&directionals, numDir*3); + off += numDir*3; + + if(numPoint) + d3ddevice->SetVertexShaderConstantF(off, (float*)&points, numPoint*3); + off += numPoint*3; + + if(numSpot) + d3ddevice->SetVertexShaderConstantF(off, (float*)&spots, numSpot*3); + + return bits; +} + +int32 +lightingCB_Shader(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + if(atomic->geometry->flags & rw::Geometry::LIGHT){ + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + setAmbient(lightData.ambient); + return uploadLights(&lightData); + }else{ + static const RGBAf black = { 0.0f, 0.0f, 0.0f, 0.0f }; + setAmbient(black); + setNumLights(0, 0, 0); + return 0; + } +} + +int32 +lightingCB_Shader(void) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + ((World*)engine->currentWorld)->enumerateLights(&lightData); + setAmbient(lightData.ambient); + return uploadLights(&lightData); +} + +static RawMatrix identityXform = { + { 1.0f, 0.0f, 0.0f }, 0.0f, + { 0.0f, 1.0f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.0f, 0.0f, 0.0f }, 1.0f +}; + +void +uploadMatrices(void) +{ + RawMatrix combined; + Camera *cam = engine->currentCamera; + d3ddevice->SetVertexShaderConstantF(VSLOC_world, (float*)&identityXform, 4); + d3ddevice->SetVertexShaderConstantF(VSLOC_normal, (float*)&identityXform, 4); + + RawMatrix::mult(&combined, &cam->devView, &cam->devProj); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&combined, 4); +} + +void +uploadMatrices(Matrix *worldMat) +{ + RawMatrix combined, world, worldview; + Camera *cam = engine->currentCamera; + convMatrix(&world, worldMat); + d3ddevice->SetVertexShaderConstantF(VSLOC_world, (float*)&world, 4); + // TODO: inverse transpose + d3ddevice->SetVertexShaderConstantF(VSLOC_normal, (float*)&world, 4); + + RawMatrix::mult(&worldview, &world, &cam->devView); + RawMatrix::mult(&combined, &worldview, &cam->devProj); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&combined, 4); +} + + + +#endif + +} +} diff --git a/src/d3d/rwd3d.h b/src/d3d/rwd3d.h new file mode 100644 index 0000000..cabfeff --- /dev/null +++ b/src/d3d/rwd3d.h @@ -0,0 +1,421 @@ +#ifdef RW_D3D9 +#ifdef WITH_D3D +#include <d3d9.h> +#endif +#endif + +namespace rw { + +#ifdef RW_D3D9 + +#ifdef _WINDOWS_ +struct EngineOpenParams +{ + HWND window; +}; +#else +struct EngineOpenParams +{ + uint32 please_include_windows_h; +}; +#endif +#else +#ifdef _D3D9_H_ +#error "please don't include d3d9.h for non-d3d9 platforms" +#endif +#endif + +namespace d3d { + +extern bool32 isP8supported; + +extern Device renderdevice; + +#ifdef RW_D3D9 +#ifdef _D3D9_H_ +extern IDirect3DDevice9 *d3ddevice; +void setD3dMaterial(D3DMATERIAL9 *mat9); +#endif + +#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) + +struct Im3DVertex +{ + V3d position; + V3d normal; // librw extension + uint32 color; + float32 u, v; + + void setX(float32 x) { this->position.x = x; } + void setY(float32 y) { this->position.y = y; } + void setZ(float32 z) { this->position.z = z; } + void setNormalX(float32 x) { this->normal.x = x; } + void setNormalY(float32 y) { this->normal.y = y; } + void setNormalZ(float32 z) { this->normal.z = z; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); } + void setU(float32 u) { this->u = u; } + void setV(float32 v) { this->v = v; } + + float getX(void) { return this->position.x; } + float getY(void) { return this->position.y; } + float getZ(void) { return this->position.z; } + float getNormalX(void) { return this->normal.x; } + float getNormalY(void) { return this->normal.y; } + float getNormalZ(void) { return this->normal.z; } + RGBA getColor(void) { return makeRGBA(this->color>>16 & 0xFF, this->color>>8 & 0xFF, + this->color & 0xFF, this->color>>24 & 0xFF); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; +extern RGBA im3dMaterialColor; +extern SurfaceProperties im3dSurfaceProps; + +struct Im2DVertex +{ + float32 x, y, z; + //float32 q; // recipz no longer used because we have a vertex stage now + float32 w; + uint32 color; + float32 u, v; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + void setCameraZ(float32 z) { this->w = z; } +// void setRecipCameraZ(float32 recipz) { this->q = recipz; } + void setRecipCameraZ(float32 recipz) { this->w = 1.0f/recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); } + void setU(float32 u, float recipZ) { this->u = u; } + void setV(float32 v, float recipZ) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } +// float getCameraZ(void) { return 1.0f/this->q; } +// float getRecipCameraZ(void) { return this->q; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return 1.0f/this->w; } + RGBA getColor(void) { return makeRGBA(this->color>>16 & 0xFF, this->color>>8 & 0xFF, + this->color & 0xFF, this->color>>24 & 0xFF); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +#else +#ifndef MAKEFOURCC +#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \ + ((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 )) +#endif +enum { + D3DFMT_UNKNOWN = 0, + + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + + // d3d9ex only + /* Z-Stencil formats valid for CPU access */ + D3DFMT_D32_LOCKABLE = 84, + D3DFMT_S8_LOCKABLE = 85, + + D3DFMT_L16 = 81, + + D3DFMT_VERTEXDATA =100, + D3DFMT_INDEX16 =101, + D3DFMT_INDEX32 =102, + + D3DFMT_Q16W16V16U16 =110, + + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + + // Floating point surface formats + + // s10e5 formats (16-bits per channel) + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + + // IEEE s23e8 formats (32-bits per channel) + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + + D3DFMT_CxV8U8 = 117, + + // d3d9ex only + // Monochrome 1 bit per pixel format + D3DFMT_A1 = 118, + // 2.8 biased fixed point + D3DFMT_A2B10G10R10_XR_BIAS = 119, + // Binary format indicating that the data has no inherent type + D3DFMT_BINARYBUFFER = 199 +}; + +enum { + D3DLOCK_NOSYSLOCK = 0, // ignored + D3DPOOL_MANAGED = 0, // ignored + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + + + D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) + D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) + D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) + D3DDECLTYPE_FLOAT4 = 3, // 4D float + D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range + // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) + D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte + D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) + D3DDECLTYPE_SHORT4 = 7, // 4D signed short + + D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 + D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) + D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) + D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) + D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) + D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) + D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) + D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) + D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values + D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. + + + D3DDECLMETHOD_DEFAULT = 0, + + + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT, // 1 + D3DDECLUSAGE_BLENDINDICES, // 2 + D3DDECLUSAGE_NORMAL, // 3 + D3DDECLUSAGE_PSIZE, // 4 + D3DDECLUSAGE_TEXCOORD, // 5 + D3DDECLUSAGE_TANGENT, // 6 + D3DDECLUSAGE_BINORMAL, // 7 + D3DDECLUSAGE_TESSFACTOR, // 8 + D3DDECLUSAGE_POSITIONT, // 9 + D3DDECLUSAGE_COLOR, // 10 + D3DDECLUSAGE_FOG, // 11 + D3DDECLUSAGE_DEPTH, // 12 + D3DDECLUSAGE_SAMPLE // 13 + , + + D3DUSAGE_AUTOGENMIPMAP = 0x400 +}; +#endif + +extern int vertFormatMap[]; + +void *createIndexBuffer(uint32 length, bool dynamic); +void destroyIndexBuffer(void *indexBuffer); +uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags); +void unlockIndices(void *indexBuffer); + +void *createVertexBuffer(uint32 length, uint32 fvf, bool dynamic); +void destroyVertexBuffer(void *vertexBuffer); +uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags); +void unlockVertices(void *vertexBuffer); + +void *createTexture(int32 width, int32 height, int32 levels, uint32 usage, uint32 format); +void destroyTexture(void *texture); +uint8 *lockTexture(void *texture, int32 level); +void unlockTexture(void *texture, int32 level); + +// Native Texture and Raster + +struct D3dRaster +{ + void *texture; + void *palette; + void *lockedSurf; + uint32 format; + uint32 bpp; // bytes per pixel + bool hasAlpha; + bool customFormat; + bool autogenMipmap; +}; + +int32 getLevelSize(Raster *raster, int32 level); +void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha); +void setPalette(Raster *raster, void *palette, int32 size); +void setTexels(Raster *raster, void *texels, int32 level); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETD3DRASTEREXT(raster) PLUGINOFFSET(rw::d3d::D3dRaster, raster, rw::d3d::nativeRasterOffset) + +// Rendering + +void setRenderState(uint32 state, uint32 value); +void getRenderState(uint32 state, uint32 *value); +void setTextureStageState(uint32 stage, uint32 type, uint32 value); +void getTextureStageState(uint32 stage, uint32 type, uint32 *value); +void setSamplerState(uint32 stage, uint32 type, uint32 value); +void getSamplerState(uint32 stage, uint32 type, uint32 *value); +void flushCache(void); + +void setTexture(uint32 stage, Texture *tex); +void setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f); +inline void setMaterial(uint32 flags, const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f) +{ + static RGBA white = { 255, 255, 255, 255 }; + if(flags & Geometry::MODULATE) + setMaterial(color, surfaceprops, extraSurfProp); + else + setMaterial(white, surfaceprops, extraSurfProp); +} + +void setVertexShader(void *vs); +void setPixelShader(void *ps); +void setIndices(void *indexBuffer); +void setStreamSource(int n, void *buffer, uint32 offset, uint32 stride); +void setVertexDeclaration(void *declaration); + +void *createVertexShader(void *csosrc); +void *createPixelShader(void *csosrc); +void destroyVertexShader(void *shader); +void destroyPixelShader(void *shader); + + +/* + * Vertex shaders and common pipeline stuff + */ + +// This data will be available in vertex stream 2 +struct VertexConstantData +{ + V3d normal; + RGBA color; + TexCoords texCoors[8]; +}; +extern void *constantVertexStream; + +// TODO: figure out why this even still exists... +struct D3dShaderState +{ + // for VS + struct { + float32 start; + float32 end; + float32 range; // 1/(start-end) + float32 disable; // lower clamp + } fogData, fogDisable; + RGBA matColor; + SurfaceProperties surfProps; + float extraSurfProp; + float lightOffset[3]; + int32 numDir, numPoint, numSpot; + RGBAf ambient; + // for PS + RGBAf fogColor; + + bool fogDirty; +}; +extern D3dShaderState d3dShaderState; + +// Standard Vertex shader locations +enum +{ + VSLOC_combined = 0, + VSLOC_world = 4, + VSLOC_normal = 8, + VSLOC_matColor = 12, + VSLOC_surfProps = 13, + VSLOC_fogData = 14, + VSLOC_ambLight = 15, + VSLOC_lightOffset = 16, + VSLOC_lights = 17, + VSLOC_afterLights = VSLOC_lights + 8*3, + + VSLOC_numLights = 0, + + PSLOC_fogColor = 0 +}; + +// Vertex shader bits +enum +{ + // These should be low so they could be used as indices + VSLIGHT_DIRECT = 1, + VSLIGHT_POINT = 2, + VSLIGHT_SPOT = 4, + VSLIGHT_MASK = 7, // all the above + // less critical + VSLIGHT_AMBIENT = 8, +}; + +void lightingCB_Fix(Atomic *atomic); +int32 lightingCB_Shader(Atomic *atomic); +int32 lightingCB_Shader(void); +// for VS +void uploadMatrices(void); // no world transform +void uploadMatrices(Matrix *worldMat); +void setAmbient(const RGBAf &color); +void setNumLights(int numDir, int numPoint, int numSpot); +int32 uploadLights(WorldLights *lightData); // called by lightingCB_Shader + +extern void *im2dOverridePS; + +extern void *default_amb_VS; +extern void *default_amb_dir_VS; +extern void *default_all_VS; +extern void *default_PS; +extern void *default_tex_PS; +extern void *im2d_VS; +extern void *im2d_PS; +extern void *im2d_tex_PS; +void createDefaultShaders(void); +void destroyDefaultShaders(void); + + +} +} diff --git a/src/d3d/rwd3d8.h b/src/d3d/rwd3d8.h new file mode 100644 index 0000000..422379d --- /dev/null +++ b/src/d3d/rwd3d8.h @@ -0,0 +1,74 @@ +namespace rw { +namespace d3d8 { + +void registerPlatformPlugins(void); + +struct InstanceData +{ + uint32 minVert; + int32 stride; + int32 numVertices; + int32 numIndices; + Material *material; + uint32 vertexShader; + uint32 primType; + void *indexBuffer; + void *vertexBuffer; + uint32 baseIndex; + uint8 vertexAlpha; + uint8 managed; + uint8 remapped; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint16 serialNumber; + uint16 numMeshes; + + InstanceData *inst; +}; + +uint32 makeFVFDeclaration(uint32 flags, int32 numTex); +int32 getStride(uint32 flags, int32 numTex); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceData *header); + void (*uninstanceCB)(Geometry *geo, InstanceData *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceData *header); +void defaultUninstanceCB(Geometry *geo, InstanceData *header); +void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header); + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Native Texture and Raster + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/src/d3d/rwd3d9.h b/src/d3d/rwd3d9.h new file mode 100644 index 0000000..03eccd5 --- /dev/null +++ b/src/d3d/rwd3d9.h @@ -0,0 +1,112 @@ +namespace rw { +namespace d3d9 { + +void registerPlatformPlugins(void); + +struct VertexElement +{ + uint16 stream; + uint16 offset; + uint8 type; + uint8 method; + uint8 usage; + uint8 usageIndex; +}; + +struct VertexStream +{ + void *vertexBuffer; + uint32 offset; + uint32 stride; + uint16 geometryFlags; + uint8 managed; + uint8 dynamicLock; +}; + +struct InstanceData +{ + uint32 numIndex; + uint32 minVert; + Material *material; + bool32 vertexAlpha; + void *vertexShader; + uint32 baseIndex; + uint32 numVertices; + uint32 startIndex; + uint32 numPrimitives; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 serialNumber; + uint32 numMeshes; + void *indexBuffer; + uint32 primType; + VertexStream vertexStream[2]; + bool32 useOffsets; + void *vertexDeclaration; + uint32 totalNumIndex; + uint32 totalNumVertex; + + InstanceData *inst; +}; + +void *createVertexDeclaration(VertexElement *elements); +void destroyVertexDeclaration(void *delaration); +uint32 getDeclaration(void *declaration, VertexElement *elements); + +void drawInst_simple(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst); +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void drawInst_GSemu(d3d9::InstanceDataHeader *header, InstanceData *inst); +// This one switches between the above two depending on render state; +void drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst); + + + + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultRenderCB_Fix(Atomic *atomic, InstanceDataHeader *header); +void defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header); + +ObjPipeline *makeDefaultPipeline(void); + + +// Skin plugin + +void initSkin(void); +void uploadSkinMatrices(Atomic *atomic); +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Native Texture and Raster + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/src/d3d/rwd3dimpl.h b/src/d3d/rwd3dimpl.h new file mode 100644 index 0000000..82f8a13 --- /dev/null +++ b/src/d3d/rwd3dimpl.h @@ -0,0 +1,81 @@ +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 +void openIm2D(void); +void closeIm2D(void); +void im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2); +void im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3); +void im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices); +void im2DRenderIndexedPrimitive(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); + +void openIm3D(void); +void closeIm3D(void); +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void im3DRenderPrimitive(PrimitiveType primType); +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void im3DEnd(void); + + +struct DisplayMode +{ + D3DDISPLAYMODE mode; + uint32 flags; +}; + +struct D3d9Globals +{ + HWND window; + + IDirect3D9 *d3d9; + int numAdapters; + int adapter; + D3DCAPS9 caps; + DisplayMode *modes; + int numModes; + int currentMode; + DisplayMode startMode; + + uint32 msLevel; + + D3DPRESENT_PARAMETERS present; + + IDirect3DSurface9 *defaultRenderTarget; + IDirect3DSurface9 *defaultDepthSurf; + + int numTextures; + int numVertexShaders; + int numPixelShaders; + int numVertexBuffers; + int numIndexBuffers; + int numVertexDeclarations; +}; + +extern D3d9Globals d3d9Globals; + +void addVidmemRaster(Raster *raster); +void removeVidmemRaster(Raster *raster); + +void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicVB(IDirect3DVertexBuffer9 **buf); + +void addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicIB(IDirect3DIndexBuffer9 **buf); + + +int findFormatDepth(uint32 format); +void evictD3D9Raster(Raster *raster); + +#endif + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster *raster, int32 level, int32 lockMode); +void rasterUnlock(Raster *raster, int32 level); +int32 rasterNumLevels(Raster *raster); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/src/d3d/rwxbox.h b/src/d3d/rwxbox.h new file mode 100644 index 0000000..1abebe1 --- /dev/null +++ b/src/d3d/rwxbox.h @@ -0,0 +1,195 @@ +namespace rw { +namespace xbox { + +void registerPlatformPlugins(void); + +extern int v3dFormatMap[6]; +extern int v2dFormatMap[6]; + +struct InstanceData +{ + uint32 minVert; + int32 numVertices; + int32 numIndices; + void *indexBuffer; + Material *material; + uint32 vertexShader; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + int32 size; + uint16 serialNumber; + uint16 numMeshes; + uint32 primType; + int32 numVertices; + int32 stride; + void *vertexBuffer; + bool32 vertexAlpha; + InstanceData *begin; + InstanceData *end; + + uint8 *data; +}; + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); +}; + +ObjPipeline *makeDefaultPipeline(void); + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); + +// Skin plugin + +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Vertex Format plugin + +extern uint32 vertexFormatSizes[6]; + +uint32 *getVertexFmt(Geometry *g); +uint32 makeVertexFmt(int32 flags, uint32 numTexSets); +uint32 getVertexFmtStride(uint32 fmt); + +void registerVertexFormatPlugin(void); + +// Native Texture and Raster + +struct XboxRaster +{ + void *texture; + void *palette; + uint32 format; + uint32 bpp; // bytes per pixel + bool hasAlpha; + bool customFormat; + bool32 unknownFlag; +}; + +int32 getLevelSize(Raster *raster, int32 level); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETXBOXRASTEREXT(raster) PLUGINOFFSET(rw::xbox::XboxRaster, raster, rw::xbox::nativeRasterOffset) + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +enum { + D3DFMT_UNKNOWN = 0xFFFFFFFF, + + /* Swizzled formats */ + + D3DFMT_A8R8G8B8 = 0x00000006, + D3DFMT_X8R8G8B8 = 0x00000007, + D3DFMT_R5G6B5 = 0x00000005, + D3DFMT_R6G5B5 = 0x00000027, + D3DFMT_X1R5G5B5 = 0x00000003, + D3DFMT_A1R5G5B5 = 0x00000002, + D3DFMT_A4R4G4B4 = 0x00000004, + D3DFMT_A8 = 0x00000019, + D3DFMT_A8B8G8R8 = 0x0000003A, + D3DFMT_B8G8R8A8 = 0x0000003B, + D3DFMT_R4G4B4A4 = 0x00000039, + D3DFMT_R5G5B5A1 = 0x00000038, + D3DFMT_R8G8B8A8 = 0x0000003C, + D3DFMT_R8B8 = 0x00000029, + D3DFMT_G8B8 = 0x00000028, + + D3DFMT_P8 = 0x0000000B, + + D3DFMT_L8 = 0x00000000, + D3DFMT_A8L8 = 0x0000001A, + D3DFMT_AL8 = 0x00000001, + D3DFMT_L16 = 0x00000032, + + D3DFMT_V8U8 = 0x00000028, + D3DFMT_L6V5U5 = 0x00000027, + D3DFMT_X8L8V8U8 = 0x00000007, + D3DFMT_Q8W8V8U8 = 0x0000003A, + D3DFMT_V16U16 = 0x00000033, + + D3DFMT_D16_LOCKABLE = 0x0000002C, + D3DFMT_D16 = 0x0000002C, + D3DFMT_D24S8 = 0x0000002A, + D3DFMT_F16 = 0x0000002D, + D3DFMT_F24S8 = 0x0000002B, + + /* YUV formats */ + + D3DFMT_YUY2 = 0x00000024, + D3DFMT_UYVY = 0x00000025, + + /* Compressed formats */ + + D3DFMT_DXT1 = 0x0000000C, + D3DFMT_DXT2 = 0x0000000E, + D3DFMT_DXT3 = 0x0000000E, + D3DFMT_DXT4 = 0x0000000F, + D3DFMT_DXT5 = 0x0000000F, + + /* Linear formats */ + + D3DFMT_LIN_A1R5G5B5 = 0x00000010, + D3DFMT_LIN_A4R4G4B4 = 0x0000001D, + D3DFMT_LIN_A8 = 0x0000001F, + D3DFMT_LIN_A8B8G8R8 = 0x0000003F, + D3DFMT_LIN_A8R8G8B8 = 0x00000012, + D3DFMT_LIN_B8G8R8A8 = 0x00000040, + D3DFMT_LIN_G8B8 = 0x00000017, + D3DFMT_LIN_R4G4B4A4 = 0x0000003E, + D3DFMT_LIN_R5G5B5A1 = 0x0000003D, + D3DFMT_LIN_R5G6B5 = 0x00000011, + D3DFMT_LIN_R6G5B5 = 0x00000037, + D3DFMT_LIN_R8B8 = 0x00000016, + D3DFMT_LIN_R8G8B8A8 = 0x00000041, + D3DFMT_LIN_X1R5G5B5 = 0x0000001C, + D3DFMT_LIN_X8R8G8B8 = 0x0000001E, + + D3DFMT_LIN_A8L8 = 0x00000020, + D3DFMT_LIN_AL8 = 0x0000001B, + D3DFMT_LIN_L16 = 0x00000035, + D3DFMT_LIN_L8 = 0x00000013, + + D3DFMT_LIN_V16U16 = 0x00000036, + D3DFMT_LIN_V8U8 = 0x00000017, + D3DFMT_LIN_L6V5U5 = 0x00000037, + D3DFMT_LIN_X8L8V8U8 = 0x0000001E, + D3DFMT_LIN_Q8W8V8U8 = 0x00000012, + + D3DFMT_LIN_D24S8 = 0x0000002E, + D3DFMT_LIN_F24S8 = 0x0000002F, + D3DFMT_LIN_D16 = 0x00000030, + D3DFMT_LIN_F16 = 0x00000031, + + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101 +}; + +} +} diff --git a/src/d3d/rwxboximpl.h b/src/d3d/rwxboximpl.h new file mode 100644 index 0000000..524ec28 --- /dev/null +++ b/src/d3d/rwxboximpl.h @@ -0,0 +1,11 @@ +namespace rw { +namespace xbox { + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster *raster, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32); +int32 rasterNumLevels(Raster *raster); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/src/d3d/shaders/default_PS.h b/src/d3d/shaders/default_PS.h new file mode 100644 index 0000000..9f2cb31 --- /dev/null +++ b/src/d3d/shaders/default_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_PS.hlsl b/src/d3d/shaders/default_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/src/d3d/shaders/default_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/src/d3d/shaders/default_VS.hlsl b/src/d3d/shaders/default_VS.hlsl new file mode 100644 index 0000000..d2f5452 --- /dev/null +++ b/src/d3d/shaders/default_VS.hlsl @@ -0,0 +1,51 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/default_all_VS.h b/src/d3d/shaders/default_all_VS.h new file mode 100644 index 0000000..e6afa5d --- /dev/null +++ b/src/d3d/shaders/default_all_VS.h @@ -0,0 +1,491 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// default_all_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r1, r3, c11.x + min r1, r1, c11.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 95 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 158, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 67, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 60, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 56, 1, 0, 0, 0, 0, + 0, 0, 72, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 84, 1, 0, 0, + 0, 0, 0, 0, 100, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 108, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 184, 1, 0, 0, 0, 0, + 0, 0, 200, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 207, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 220, 1, + 0, 0, 0, 0, 0, 0, + 236, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 252, 1, 0, 0, 0, 0, + 0, 0, 12, 2, 0, 0, + 1, 0, 1, 0, 1, 0, + 6, 0, 252, 1, 0, 0, + 0, 0, 0, 0, 27, 2, + 0, 0, 1, 0, 2, 0, + 1, 0, 10, 0, 252, 1, + 0, 0, 0, 0, 0, 0, + 41, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 51, 2, 0, 0, + 2, 0, 4, 0, 4, 0, + 18, 0, 56, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 115, 1, 0, 0, + 124, 1, 0, 0, 140, 1, + 0, 0, 124, 1, 0, 0, + 149, 1, 0, 0, 124, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 160, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 80, + 111, 105, 110, 116, 76, 105, + 103, 104, 116, 115, 0, 110, + 117, 109, 83, 112, 111, 116, + 76, 105, 103, 104, 116, 115, + 0, 115, 117, 114, 102, 80, + 114, 111, 112, 115, 0, 119, + 111, 114, 108, 100, 77, 97, + 116, 0, 118, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 11, 0, 15, 160, + 0, 0, 0, 0, 0, 0, + 64, 64, 0, 0, 128, 63, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 3, 0, 0, 128, + 1, 0, 15, 144, 31, 0, + 0, 2, 5, 0, 0, 128, + 2, 0, 15, 144, 31, 0, + 0, 2, 10, 0, 0, 128, + 3, 0, 15, 144, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 85, 144, 5, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 4, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 6, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 7, 128, + 7, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 5, 0, 0, 3, 1, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 1, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 1, 0, 228, 128, + 4, 0, 0, 4, 1, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 1, 0, + 228, 128, 1, 0, 0, 2, + 2, 0, 1, 128, 13, 0, + 0, 160, 4, 0, 0, 4, + 2, 0, 7, 128, 15, 0, + 228, 160, 2, 0, 0, 128, + 3, 0, 228, 144, 1, 0, + 0, 2, 3, 0, 7, 128, + 2, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 11, 0, 0, 160, 38, 0, + 0, 1, 0, 0, 228, 240, + 2, 0, 0, 3, 2, 0, + 8, 128, 1, 0, 255, 128, + 16, 0, 0, 160, 5, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 85, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 2, 0, + 255, 128, 8, 0, 0, 4, + 2, 0, 8, 128, 1, 0, + 228, 128, 19, 32, 228, 161, + 0, 0, 0, 176, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 0, 160, 5, 0, 0, 4, + 4, 0, 7, 128, 2, 0, + 255, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 3, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 3, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 2, 0, 7, 128, 3, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 1, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 85, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 2, 0, 0, 4, 4, 0, + 7, 128, 0, 0, 228, 128, + 18, 32, 228, 161, 0, 0, + 0, 176, 8, 0, 0, 3, + 2, 0, 8, 128, 4, 0, + 228, 128, 4, 0, 228, 128, + 7, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 8, 0, + 0, 3, 3, 0, 8, 128, + 1, 0, 228, 128, 4, 0, + 228, 129, 11, 0, 0, 3, + 3, 0, 8, 128, 3, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 4, 4, 0, + 7, 128, 3, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 2, 0, 8, 128, 2, 0, + 255, 128, 6, 0, 0, 3, + 3, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 8, 128, 2, 0, 255, 128, + 3, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 4, 0, + 0, 4, 2, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 2, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 3, 0, 7, 128, 2, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 2, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 170, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 2, 0, 0, 4, 4, 0, + 7, 128, 0, 0, 228, 128, + 18, 32, 228, 161, 0, 0, + 0, 176, 8, 0, 0, 3, + 2, 0, 8, 128, 4, 0, + 228, 128, 4, 0, 228, 128, + 7, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 8, 0, + 0, 3, 4, 0, 8, 128, + 1, 0, 228, 128, 4, 0, + 228, 129, 8, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 228, 128, 19, 32, 228, 160, + 0, 0, 0, 176, 11, 0, + 0, 3, 4, 0, 2, 128, + 4, 0, 255, 128, 11, 0, + 0, 160, 1, 0, 0, 2, + 4, 0, 4, 128, 11, 0, + 170, 160, 2, 0, 0, 4, + 4, 0, 5, 128, 4, 0, + 228, 128, 18, 32, 255, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 4, 0, 4, 128, + 4, 0, 170, 128, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 170, 128, 4, 0, + 0, 128, 12, 0, 0, 3, + 4, 0, 4, 128, 4, 0, + 0, 128, 11, 0, 0, 160, + 4, 0, 0, 4, 4, 0, + 2, 128, 4, 0, 170, 128, + 4, 0, 85, 129, 4, 0, + 85, 128, 11, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 0, 128, 19, 32, 255, 160, + 0, 0, 0, 176, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 0, 128, 4, 0, + 85, 128, 5, 0, 0, 4, + 4, 0, 7, 128, 4, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 6, 0, + 0, 3, 4, 0, 8, 128, + 17, 32, 255, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 2, 0, 8, 128, 2, 0, + 255, 128, 4, 0, 255, 129, + 11, 0, 170, 160, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 0, 160, 5, 0, 0, 3, + 4, 0, 7, 128, 2, 0, + 255, 128, 4, 0, 228, 128, + 4, 0, 0, 4, 3, 0, + 7, 128, 4, 0, 228, 128, + 13, 0, 170, 160, 3, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 3, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 3, 0, 228, 128, 11, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 11, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_amb_VS.h b/src/d3d/shaders/default_amb_VS.h new file mode 100644 index 0000000..6c22e23 --- /dev/null +++ b/src/d3d/shaders/default_amb_VS.h @@ -0,0 +1,156 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.x + min r0, r0, c4.y + mul oD0, r0, c12 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v1 + +// approximately 16 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 69, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 220, 0, + 0, 0, 0, 2, 254, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 213, 0, 0, 0, 128, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 160, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 172, 0, 0, 0, 0, 0, + 0, 0, 188, 0, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 144, 0, 0, 0, + 0, 0, 0, 0, 196, 0, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 203, 0, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 97, 109, 98, 105, + 101, 110, 116, 76, 105, 103, + 104, 116, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 109, 97, + 116, 67, 111, 108, 0, 115, + 117, 114, 102, 80, 114, 111, + 112, 115, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 2, 0, + 15, 144, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 2, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 2, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 0, 0, 228, 128, + 12, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 1, 128, 1, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 4, 0, 85, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 1, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_amb_dir_VS.h b/src/d3d/shaders/default_amb_dir_VS.h new file mode 100644 index 0000000..768042f --- /dev/null +++ b/src/d3d/shaders/default_amb_dir_VS.h @@ -0,0 +1,272 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h +// default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 34 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 134, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 225, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 218, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 252, 0, 0, 0, 0, 0, + 0, 0, 12, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 24, 1, 0, 0, + 0, 0, 0, 0, 40, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 48, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 124, 1, 0, 0, 0, 0, + 0, 0, 140, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 147, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 160, 1, + 0, 0, 0, 0, 0, 0, + 176, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 192, 1, 0, 0, 0, 0, + 0, 0, 208, 1, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 55, 1, 0, 0, + 64, 1, 0, 0, 80, 1, + 0, 0, 64, 1, 0, 0, + 89, 1, 0, 0, 64, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 100, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 171, 171, 81, 0, + 0, 5, 4, 0, 15, 160, + 0, 0, 0, 0, 0, 0, + 64, 64, 0, 0, 128, 63, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 3, 0, 0, 128, + 1, 0, 15, 144, 31, 0, + 0, 2, 5, 0, 0, 128, + 2, 0, 15, 144, 31, 0, + 0, 2, 10, 0, 0, 128, + 3, 0, 15, 144, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 1, 0, + 85, 144, 9, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 8, 0, 228, 160, + 1, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 10, 0, + 228, 160, 1, 0, 170, 144, + 0, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 1, 128, + 13, 0, 0, 160, 4, 0, + 0, 4, 1, 0, 7, 128, + 15, 0, 228, 160, 1, 0, + 0, 128, 3, 0, 228, 144, + 1, 0, 0, 2, 2, 0, + 7, 128, 1, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 4, 0, 0, 160, + 38, 0, 0, 1, 0, 0, + 228, 240, 2, 0, 0, 3, + 3, 0, 1, 128, 1, 0, + 255, 128, 16, 0, 0, 160, + 5, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 3, 0, 0, 128, 8, 0, + 0, 4, 3, 0, 1, 128, + 0, 0, 228, 128, 19, 32, + 228, 161, 0, 0, 0, 176, + 11, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 0, 160, 5, 0, + 0, 4, 3, 0, 7, 128, + 3, 0, 0, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 7, 128, 3, 0, 228, 128, + 13, 0, 170, 160, 2, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 4, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 2, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 2, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 4, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_tex_PS.h b/src/d3d/shaders/default_tex_PS.h new file mode 100644 index 0000000..a25f918 --- /dev/null +++ b/src/d3d/shaders/default_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/im2d_PS.h b/src/d3d/shaders/im2d_PS.h new file mode 100644 index 0000000..71f8b28 --- /dev/null +++ b/src/d3d/shaders/im2d_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/im2d_PS.hlsl b/src/d3d/shaders/im2d_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/src/d3d/shaders/im2d_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/src/d3d/shaders/im2d_VS.h b/src/d3d/shaders/im2d_VS.h new file mode 100644 index 0000000..bc36b1f --- /dev/null +++ b/src/d3d/shaders/im2d_VS.h @@ -0,0 +1,107 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +// +// +// Parameters: +// +// float4 fogData; +// float4 xform; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogData c14 1 +// xform c41 1 +// + + vs_2_0 + def c0, 1, 0, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + add r0.x, v0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c0.x + mad r0.xy, v0, c41, c41.zwzw + mov r0.z, v0.z + mul oPos.xyz, r0, v0.w + mov oPos.w, v0.w + mov oT0.xy, v1 + mov oD0, v2 + +// approximately 10 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 40, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 105, 0, + 0, 0, 0, 2, 254, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 98, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 76, 0, + 0, 0, 0, 0, 0, 0, + 92, 0, 0, 0, 2, 0, + 41, 0, 1, 0, 166, 0, + 76, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 120, 102, 111, 114, + 109, 0, 118, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 171, 171, + 81, 0, 0, 5, 0, 0, + 15, 160, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 255, 144, + 14, 0, 85, 161, 5, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 170, 160, 11, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 255, 160, + 10, 0, 0, 3, 0, 0, + 4, 224, 0, 0, 0, 128, + 0, 0, 0, 160, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 144, 41, 0, + 228, 160, 41, 0, 238, 160, + 1, 0, 0, 2, 0, 0, + 4, 128, 0, 0, 170, 144, + 5, 0, 0, 3, 0, 0, + 7, 192, 0, 0, 228, 128, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 8, 192, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 3, 224, + 1, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 15, 208, + 2, 0, 228, 144, 255, 255, + 0, 0 +}; diff --git a/src/d3d/shaders/im2d_VS.hlsl b/src/d3d/shaders/im2d_VS.hlsl new file mode 100644 index 0000000..20cf3ce --- /dev/null +++ b/src/d3d/shaders/im2d_VS.hlsl @@ -0,0 +1,30 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; + float4 Color : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +float4 xform : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = input.Position; + output.Position.xy = output.Position.xy * xform.xy + xform.zw; + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + output.Position.xyz *= output.Position.w; + output.Color = input.Color; + output.TexCoord0.xy = input.TexCoord; + + return output; +} diff --git a/src/d3d/shaders/im2d_tex_PS.h b/src/d3d/shaders/im2d_tex_PS.h new file mode 100644 index 0000000..a91888b --- /dev/null +++ b/src/d3d/shaders/im2d_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/lighting.h b/src/d3d/shaders/lighting.h new file mode 100644 index 0000000..4b08196 --- /dev/null +++ b/src/d3d/shaders/lighting.h @@ -0,0 +1,44 @@ +struct Light +{ + float4 color; // and radius + float4 position; // and -cos(angle) + float4 direction; // and falloff clamp +}; + +float3 DoDirLight(Light L, float3 N) +{ + float l = max(0.0, dot(N, -L.direction.xyz)); + return l*L.color.xyz; +} + +float3 DoDirLightSpec(Light L, float3 N, float3 V, float power) +{ + return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz; +} + +float3 DoPointLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + float l = max(0.0, dot(N, -normalize(dir))); + return l*L.color.xyz*atten; +} + +float3 DoSpotLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, L.direction.xyz); // cos to point + float ccos = -L.position.w; // cos of cone + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0) // outside of cone + l = 0; + l *= max(falloff, L.direction.w); // falloff clamp + return l*L.color.xyz*atten; +} diff --git a/src/d3d/shaders/make_default.cmd b/src/d3d/shaders/make_default.cmd new file mode 100644 index 0000000..bc44429 --- /dev/null +++ b/src/d3d/shaders/make_default.cmd @@ -0,0 +1,11 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh default_all_VS.h default_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl diff --git a/src/d3d/shaders/make_matfx.cmd b/src/d3d/shaders/make_matfx.cmd new file mode 100644 index 0000000..d0bc4fa --- /dev/null +++ b/src/d3d/shaders/make_matfx.cmd @@ -0,0 +1,7 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh matfx_env_all_VS.h matfx_env_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl diff --git a/src/d3d/shaders/make_skin.cmd b/src/d3d/shaders/make_skin.cmd new file mode 100644 index 0000000..b7822ca --- /dev/null +++ b/src/d3d/shaders/make_skin.cmd @@ -0,0 +1,4 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h skin_VS.hlsl diff --git a/src/d3d/shaders/matfx_env_PS.h b/src/d3d/shaders/matfx_env_PS.h new file mode 100644 index 0000000..e39a1f5 --- /dev/null +++ b/src/d3d/shaders/matfx_env_PS.h @@ -0,0 +1,124 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s1 + texld r0, t1, s1 + mul r1.xyz, v1, c1.x + mul r0.xyz, r0, r1 + mul r0.xyz, r0, t0.z + max r0.w, v0.w, c1.y + mul r0.xyz, r0.w, r0 + add r1.xyz, v0, -c0 + mad r1.xyz, t0.z, r1, c0 + mad r0.xyz, r1, v0.w, r0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 11 instruction slots used (1 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 53, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 156, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 149, 0, 0, 0, 88, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 6, 0, 96, 0, + 0, 0, 0, 0, 0, 0, + 112, 0, 0, 0, 2, 0, + 0, 0, 1, 0, 2, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 2, 0, 1, 0, 1, 0, + 6, 0, 124, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 84, 101, 120, 0, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 67, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 120, 112, 97, + 114, 97, 109, 115, 0, 112, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 171, 171, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 7, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 7, 144, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 228, 176, 1, 8, + 228, 160, 5, 0, 0, 3, + 1, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 1, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 11, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 144, 1, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 255, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 7, 128, + 0, 0, 228, 144, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 1, 0, 228, 128, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_PS.hlsl b/src/d3d/shaders/matfx_env_PS.hlsl new file mode 100644 index 0000000..eb5187d --- /dev/null +++ b/src/d3d/shaders/matfx_env_PS.hlsl @@ -0,0 +1,42 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + +sampler2D diffTex : register(s0); +sampler2D envTex : register(s1); + +float4 fogColor : register(c0); + +float4 fxparams : register(c1); + +#define shininess (fxparams.x) +#define disableFBA (fxparams.y) + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +#ifdef TEX + pass1 *= tex2D(diffTex, input.TexCoord0.xy); +#endif + + float4 pass2 = input.EnvColor*shininess*tex2D(envTex, input.TexCoord1.xy); + + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); + pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z); + + // We simulate drawing this in two passes. + // First pass with standard blending, second with addition + // We premultiply alpha so render state should be one. + // For FB alpha rendering assume that diffuse alpha (pass1.a) was + // written to framebuffer, so just multiply pass2 by it as well then. + float fba = max(pass1.a, disableFBA); + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba; + color.a = pass1.a; + + return color; +} diff --git a/src/d3d/shaders/matfx_env_VS.hlsl b/src/d3d/shaders/matfx_env_VS.hlsl new file mode 100644 index 0000000..31b674c --- /dev/null +++ b/src/d3d/shaders/matfx_env_VS.hlsl @@ -0,0 +1,59 @@ +#include "standardConstants.h" + +float4x4 texMat : register(c41); +float4 colorClamp : register(c45); +float4 envColor : register(c46); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 V = mul(worldMat, input.Position).xyz; + float3 N = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], V, N)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], V, N)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.EnvColor = max(output.Color, colorClamp) * envColor; + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/matfx_env_all_VS.h b/src/d3d/shaders/matfx_env_all_VS.h new file mode 100644 index 0000000..65e1c15 --- /dev/null +++ b/src/d3d/shaders/matfx_env_all_VS.h @@ -0,0 +1,535 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// matfx_env_all_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 texMat; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r2, r3, c11.x + min r2, r2, c11.z + mul oD0, r2, c12 + mul r0.xy, r1.y, c42 + mad r0.xy, c41, r1.x, r0 + mad r0.xy, c43, r1.z, r0 + add oT1.xy, r0, c44 + max r1, r2, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 101 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 180, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 154, 2, + 0, 0, 0, 2, 254, 255, + 15, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 147, 2, 0, 0, 72, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 104, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 88, 1, 0, 0, 0, 0, + 0, 0, 115, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 128, 1, 0, 0, + 0, 0, 0, 0, 144, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 153, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 164, 1, 0, 0, 0, 0, + 0, 0, 180, 1, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 88, 1, 0, 0, + 0, 0, 0, 0, 188, 1, + 0, 0, 2, 0, 17, 0, + 24, 0, 70, 0, 8, 2, + 0, 0, 0, 0, 0, 0, + 24, 2, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 88, 1, 0, 0, 0, 0, + 0, 0, 31, 2, 0, 0, + 2, 0, 8, 0, 3, 0, + 34, 0, 44, 2, 0, 0, + 0, 0, 0, 0, 60, 2, + 0, 0, 1, 0, 0, 0, + 1, 0, 2, 0, 76, 2, + 0, 0, 0, 0, 0, 0, + 92, 2, 0, 0, 1, 0, + 1, 0, 1, 0, 6, 0, + 76, 2, 0, 0, 0, 0, + 0, 0, 107, 2, 0, 0, + 1, 0, 2, 0, 1, 0, + 10, 0, 76, 2, 0, 0, + 0, 0, 0, 0, 121, 2, + 0, 0, 2, 0, 13, 0, + 1, 0, 54, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 131, 2, 0, 0, 2, 0, + 41, 0, 4, 0, 166, 0, + 128, 1, 0, 0, 0, 0, + 0, 0, 138, 2, 0, 0, + 2, 0, 4, 0, 4, 0, + 18, 0, 128, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 105, 114, 115, 116, + 76, 105, 103, 104, 116, 0, + 1, 0, 2, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 68, 97, 116, 97, 0, + 108, 105, 103, 104, 116, 115, + 0, 99, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 111, 115, 105, + 116, 105, 111, 110, 0, 100, + 105, 114, 101, 99, 116, 105, + 111, 110, 0, 171, 195, 1, + 0, 0, 204, 1, 0, 0, + 220, 1, 0, 0, 204, 1, + 0, 0, 229, 1, 0, 0, + 204, 1, 0, 0, 5, 0, + 0, 0, 1, 0, 12, 0, + 8, 0, 3, 0, 240, 1, + 0, 0, 109, 97, 116, 67, + 111, 108, 0, 110, 111, 114, + 109, 97, 108, 77, 97, 116, + 0, 171, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 68, + 105, 114, 76, 105, 103, 104, + 116, 115, 0, 171, 171, 171, + 0, 0, 2, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 110, 117, + 109, 80, 111, 105, 110, 116, + 76, 105, 103, 104, 116, 115, + 0, 110, 117, 109, 83, 112, + 111, 116, 76, 105, 103, 104, + 116, 115, 0, 115, 117, 114, + 102, 80, 114, 111, 112, 115, + 0, 116, 101, 120, 77, 97, + 116, 0, 119, 111, 114, 108, + 100, 77, 97, 116, 0, 118, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 81, 0, 0, 5, + 11, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 64, 64, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 85, 144, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 3, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 85, 144, + 5, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 4, 0, 228, 160, 0, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 6, 0, 228, 160, + 0, 0, 170, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 7, 0, + 228, 160, 0, 0, 255, 144, + 0, 0, 228, 128, 5, 0, + 0, 3, 1, 0, 7, 128, + 1, 0, 85, 144, 9, 0, + 228, 160, 4, 0, 0, 4, + 1, 0, 7, 128, 8, 0, + 228, 160, 1, 0, 0, 144, + 1, 0, 228, 128, 4, 0, + 0, 4, 1, 0, 7, 128, + 10, 0, 228, 160, 1, 0, + 170, 144, 1, 0, 228, 128, + 1, 0, 0, 2, 2, 0, + 1, 128, 13, 0, 0, 160, + 4, 0, 0, 4, 2, 0, + 7, 128, 15, 0, 228, 160, + 2, 0, 0, 128, 3, 0, + 228, 144, 1, 0, 0, 2, + 3, 0, 7, 128, 2, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 0, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 0, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 8, 0, 0, 4, 2, 0, + 8, 128, 1, 0, 228, 128, + 19, 32, 228, 161, 0, 0, + 0, 176, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 4, 4, 0, + 7, 128, 2, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 3, 0, 7, 128, 4, 0, + 228, 128, 13, 0, 170, 160, + 3, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 170, 160, 39, 0, 0, 0, + 1, 0, 0, 2, 2, 0, + 7, 128, 3, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 11, 0, 0, 160, + 38, 0, 0, 1, 1, 0, + 228, 240, 2, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 16, 0, 85, 160, + 5, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 2, 0, 255, 128, 2, 0, + 0, 4, 4, 0, 7, 128, + 0, 0, 228, 128, 18, 32, + 228, 161, 0, 0, 0, 176, + 8, 0, 0, 3, 2, 0, + 8, 128, 4, 0, 228, 128, + 4, 0, 228, 128, 7, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 8, 0, 0, 3, + 3, 0, 8, 128, 1, 0, + 228, 128, 4, 0, 228, 129, + 11, 0, 0, 3, 3, 0, + 8, 128, 3, 0, 255, 128, + 11, 0, 0, 160, 5, 0, + 0, 4, 4, 0, 7, 128, + 3, 0, 255, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 6, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 6, 0, 0, 3, 3, 0, + 8, 128, 17, 32, 255, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 2, 0, 8, 128, + 2, 0, 255, 128, 3, 0, + 255, 129, 11, 0, 170, 160, + 11, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 0, 160, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 4, 0, 0, 4, + 2, 0, 7, 128, 4, 0, + 228, 128, 13, 0, 170, 160, + 2, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 170, 160, 39, 0, 0, 0, + 1, 0, 0, 2, 3, 0, + 7, 128, 2, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 11, 0, 0, 160, + 38, 0, 0, 1, 2, 0, + 228, 240, 2, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 16, 0, 170, 160, + 5, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 2, 0, 255, 128, 2, 0, + 0, 4, 4, 0, 7, 128, + 0, 0, 228, 128, 18, 32, + 228, 161, 0, 0, 0, 176, + 8, 0, 0, 3, 2, 0, + 8, 128, 4, 0, 228, 128, + 4, 0, 228, 128, 7, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 8, 0, 0, 3, + 4, 0, 8, 128, 1, 0, + 228, 128, 4, 0, 228, 129, + 8, 0, 0, 4, 4, 0, + 1, 128, 4, 0, 228, 128, + 19, 32, 228, 160, 0, 0, + 0, 176, 11, 0, 0, 3, + 4, 0, 2, 128, 4, 0, + 255, 128, 11, 0, 0, 160, + 1, 0, 0, 2, 4, 0, + 4, 128, 11, 0, 170, 160, + 2, 0, 0, 4, 4, 0, + 5, 128, 4, 0, 228, 128, + 18, 32, 255, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 4, 0, 4, 128, 4, 0, + 170, 128, 5, 0, 0, 3, + 4, 0, 1, 128, 4, 0, + 170, 128, 4, 0, 0, 128, + 12, 0, 0, 3, 4, 0, + 4, 128, 4, 0, 0, 128, + 11, 0, 0, 160, 4, 0, + 0, 4, 4, 0, 2, 128, + 4, 0, 170, 128, 4, 0, + 85, 129, 4, 0, 85, 128, + 11, 0, 0, 4, 4, 0, + 1, 128, 4, 0, 0, 128, + 19, 32, 255, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 4, 0, 1, 128, 4, 0, + 0, 128, 4, 0, 85, 128, + 5, 0, 0, 4, 4, 0, + 7, 128, 4, 0, 0, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 2, 0, 8, 128, 2, 0, + 255, 128, 6, 0, 0, 3, + 4, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 8, 128, 2, 0, 255, 128, + 4, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 4, 0, + 0, 4, 3, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 3, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 3, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 2, 0, 15, 128, 3, 0, + 228, 128, 11, 0, 0, 160, + 10, 0, 0, 3, 2, 0, + 15, 128, 2, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 2, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 3, 128, 1, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 1, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 1, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_amb_VS.h b/src/d3d/shaders/matfx_env_amb_VS.h new file mode 100644 index 0000000..0367d5e --- /dev/null +++ b/src/d3d/shaders/matfx_env_amb_VS.h @@ -0,0 +1,225 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// float4 fogData; +// float4 matCol; +// float3x3 normalMat; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mul r0.yw, r0.y, c42.xxzy + mad r0.xy, c41, r0.x, r0.ywzw + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v3 + mov r0.w, v3.w + max r0, r0, c4.x + min r0, r0, c4.y + max r1, r0, c45 + mul oD0, r0, c12 + mul oD1, r1, c46 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v2 + +// approximately 25 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 103, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 100, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 93, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 251, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 24, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 33, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 41, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 48, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 60, 1, + 0, 0, 0, 0, 0, 0, + 76, 1, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 86, 1, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 111, 103, 68, 97, + 116, 97, 0, 109, 97, 116, + 67, 111, 108, 0, 110, 111, + 114, 109, 97, 108, 77, 97, + 116, 0, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 116, 101, 120, 77, 97, 116, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 3, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 3, 0, 15, 144, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 10, 128, 0, 0, + 85, 128, 42, 0, 96, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 0, 0, + 237, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 3, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 11, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 228, 128, + 45, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 1, 0, 15, 208, 1, 0, + 228, 128, 46, 0, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 85, 144, + 1, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 228, 160, 0, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 2, 0, 228, 160, + 0, 0, 170, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 3, 0, + 228, 160, 0, 0, 255, 144, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 85, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_amb_dir_VS.h b/src/d3d/shaders/matfx_env_amb_dir_VS.h new file mode 100644 index 0000000..b93e572 --- /dev/null +++ b/src/d3d/shaders/matfx_env_amb_dir_VS.h @@ -0,0 +1,316 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h +// matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + mul r2.xy, r0.y, c42 + mad r0.xy, c41, r0.x, r2 + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + max r1, r1, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 40 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 156, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 56, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 49, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 55, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 84, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 93, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 104, 1, 0, 0, 0, 0, + 0, 0, 120, 1, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 128, 1, + 0, 0, 2, 0, 17, 0, + 24, 0, 70, 0, 204, 1, + 0, 0, 0, 0, 0, 0, + 220, 1, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 227, 1, 0, 0, + 2, 0, 8, 0, 3, 0, + 34, 0, 240, 1, 0, 0, + 0, 0, 0, 0, 0, 2, + 0, 0, 1, 0, 0, 0, + 1, 0, 2, 0, 16, 2, + 0, 0, 0, 0, 0, 0, + 32, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 42, 2, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 105, 114, 115, 116, + 76, 105, 103, 104, 116, 0, + 1, 0, 2, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 68, 97, 116, 97, 0, + 108, 105, 103, 104, 116, 115, + 0, 99, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 111, 115, 105, + 116, 105, 111, 110, 0, 100, + 105, 114, 101, 99, 116, 105, + 111, 110, 0, 171, 135, 1, + 0, 0, 144, 1, 0, 0, + 160, 1, 0, 0, 144, 1, + 0, 0, 169, 1, 0, 0, + 144, 1, 0, 0, 5, 0, + 0, 0, 1, 0, 12, 0, + 8, 0, 3, 0, 180, 1, + 0, 0, 109, 97, 116, 67, + 111, 108, 0, 110, 111, 114, + 109, 97, 108, 77, 97, 116, + 0, 171, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 68, + 105, 114, 76, 105, 103, 104, + 116, 115, 0, 171, 171, 171, + 0, 0, 2, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 117, + 114, 102, 80, 114, 111, 112, + 115, 0, 116, 101, 120, 77, + 97, 116, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 64, 64, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 85, 144, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 3, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 1, 128, 13, 0, + 0, 160, 4, 0, 0, 4, + 1, 0, 7, 128, 15, 0, + 228, 160, 1, 0, 0, 128, + 3, 0, 228, 144, 1, 0, + 0, 2, 2, 0, 7, 128, + 1, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 4, 0, 0, 160, 38, 0, + 0, 1, 0, 0, 228, 240, + 2, 0, 0, 3, 3, 0, + 1, 128, 1, 0, 255, 128, + 16, 0, 0, 160, 5, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 85, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 3, 0, + 0, 128, 8, 0, 0, 4, + 3, 0, 1, 128, 0, 0, + 228, 128, 19, 32, 228, 161, + 0, 0, 0, 176, 11, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 0, 160, 5, 0, 0, 4, + 3, 0, 7, 128, 3, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 2, 0, 7, 128, + 3, 0, 228, 128, 13, 0, + 170, 160, 2, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 4, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 2, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 4, 0, 0, 160, + 10, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 1, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 2, 0, 3, 128, 0, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 2, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_tex_PS.h b/src/d3d/shaders/matfx_env_tex_PS.h new file mode 100644 index 0000000..e2e7429 --- /dev/null +++ b/src/d3d/shaders/matfx_env_tex_PS.h @@ -0,0 +1,141 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D diffTex; +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// diffTex s0 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s0 + dcl_2d s1 + texld r0, t1, s1 + texld r1, t0, s0 + mul r2.xyz, v1, c1.x + mul r0.xyz, r0, r2 + mul r0.xyz, r0, t0.z + mul r2.w, r1.w, v0.w + mad r1.xyz, v0, r1, -c0 + mad r1.xyz, t0.z, r1, c0 + max r0.w, r2.w, c1.y + mul r0.xyz, r0.w, r0 + mad r2.xyz, r1, r2.w, r0 + mov oC0, r2 + +// approximately 12 instruction slots used (2 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 64, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 200, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 193, 0, 0, 0, 108, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 2, 0, 116, 0, + 0, 0, 0, 0, 0, 0, + 132, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 6, 0, + 140, 0, 0, 0, 0, 0, + 0, 0, 156, 0, 0, 0, + 2, 0, 0, 0, 1, 0, + 2, 0, 168, 0, 0, 0, + 0, 0, 0, 0, 184, 0, + 0, 0, 2, 0, 1, 0, + 1, 0, 6, 0, 168, 0, + 0, 0, 0, 0, 0, 0, + 100, 105, 102, 102, 84, 101, + 120, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 101, 110, 118, 84, 101, 120, + 0, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 120, + 112, 97, 114, 97, 109, 115, + 0, 112, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 3, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 7, 144, + 31, 0, 0, 2, 0, 0, + 0, 144, 0, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 1, 8, 15, 160, + 66, 0, 0, 3, 0, 0, + 15, 128, 1, 0, 228, 176, + 1, 8, 228, 160, 66, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 5, 0, 0, 3, + 2, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 2, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 228, 144, + 1, 0, 228, 128, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 11, 0, + 0, 3, 0, 0, 8, 128, + 2, 0, 255, 128, 1, 0, + 85, 160, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 255, 128, 0, 0, 228, 128, + 4, 0, 0, 4, 2, 0, + 7, 128, 1, 0, 228, 128, + 2, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 2, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_VS.hlsl b/src/d3d/shaders/skin_VS.hlsl new file mode 100644 index 0000000..bede50f --- /dev/null +++ b/src/d3d/shaders/skin_VS.hlsl @@ -0,0 +1,63 @@ +#include "standardConstants.h" + +float4x3 boneMatrices[64] : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + + output.Position = mul(combinedMat, float4(SkinVertex, 1.0)); + float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz; + float3 Normal = mul(normalMat, SkinNormal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/skin_all_VS.h b/src/d3d/shaders/skin_all_VS.h new file mode 100644 index 0000000..67f89f3 --- /dev/null +++ b/src/d3d/shaders/skin_all_VS.h @@ -0,0 +1,664 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// skin_all_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c11, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c11.x + mova a0.x, r0.x + dp3 r1.z, v1, c43[a0.x] + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mova a0.x, r0.y + dp3 r3.z, v1, c43[a0.x] + dp4 r4.x, v0, c41[a0.x] + dp4 r4.y, v0, c42[a0.x] + dp4 r4.z, v0, c43[a0.x] + mul r4.xyz, r4, v4.y + mad r2.xyz, r2, v4.x, r4 + dp3 r3.x, v1, c41[a0.x] + dp3 r3.y, v1, c42[a0.x] + mul r3.xyz, r3, v4.y + mad r1.xyz, r1, v4.x, r3 + mova a0.x, r0.z + dp3 r0.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.z, r2 + dp3 r0.x, v1, c41[a0.x] + dp3 r0.y, v1, c42[a0.x] + mad r0.xyz, r0, v4.z, r1 + mova a0.x, r0.w + dp3 r1.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.w, r2 + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mad r0.xyz, r1, v4.w, r0 + mul r1.xyz, r2.y, c5 + mad r1.xyz, c4, r2.x, r1 + mad r1.xyz, c6, r2.z, r1 + add r1.xyz, r1, c7 + mul r3.xyz, r0.y, c9 + mad r0.xyw, c8.xyzz, r0.x, r3.xyzz + mad r0.xyz, c10, r0.z, r0.xyww + mov r3.x, c13.x + mad r3.xyz, c15, r3.x, v3 + mov r4.xyz, r3 + mov r0.w, c11.y + rep i0 + add r1.w, r0.w, c16.x + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + dp3 r1.w, r0, -c19[a0.x] + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, c17[a0.x] + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r3.xyz, r4 + mov r0.w, c11.y + rep i1 + add r1.w, r0.w, c16.y + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + max r2.w, r2.w, c11.y + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r3.xyz, r5, c13.z, r3 + add r0.w, r0.w, c11.z + endrep + mov r4.xyz, r3 + mov r0.w, c11.y + rep i2 + add r1.w, r0.w, c16.z + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + dp3 r3.w, r5, c19[a0.x] + max r2.w, r2.w, c11.y + add r3.w, r3.w, c18[a0.x].w + mov r5.z, c11.z + add r5.x, r5.z, c18[a0.x].w + rcp r5.x, r5.x + mul r3.w, r3.w, r5.x + slt r5.x, r3.w, c11.y + mad r2.w, r5.x, -r2.w, r2.w + max r3.w, r3.w, c19[a0.x].w + mul r2.w, r2.w, r3.w + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r4.w, v3.w + max r0, r4, c11.y + min r0, r0, c11.z + mul oD0, r0, c12 + mul r0, r2.y, c1 + mad r0, c0, r2.x, r0 + mad r0, c2, r2.z, r0 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 133 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 171, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 119, 2, + 0, 0, 0, 2, 254, 255, + 13, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 112, 2, 0, 0, 32, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 64, 1, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 80, 1, 0, 0, 0, 0, + 0, 0, 96, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 108, 1, 0, 0, + 0, 0, 0, 0, 124, 1, + 0, 0, 2, 0, 16, 0, + 1, 0, 66, 0, 136, 1, + 0, 0, 0, 0, 0, 0, + 152, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 48, 1, 0, 0, 0, 0, + 0, 0, 160, 1, 0, 0, + 2, 0, 17, 0, 24, 0, + 70, 0, 236, 1, 0, 0, + 0, 0, 0, 0, 252, 1, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 3, 2, 0, 0, 2, 0, + 8, 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228, 128, 7, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 8, 0, 0, 3, 2, 0, + 8, 128, 0, 0, 228, 128, + 5, 0, 228, 129, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 85, 160, 5, 0, 0, 4, + 5, 0, 7, 128, 2, 0, + 255, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 1, 0, 8, 128, + 1, 0, 255, 128, 6, 0, + 0, 3, 2, 0, 8, 128, + 17, 32, 255, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 1, 0, 8, 128, 1, 0, + 255, 128, 2, 0, 255, 129, + 11, 0, 170, 160, 11, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 85, 160, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 4, 0, 0, 4, 3, 0, + 7, 128, 5, 0, 228, 128, + 13, 0, 170, 160, 3, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 4, 0, 7, 128, + 3, 0, 228, 128, 1, 0, + 0, 2, 0, 0, 8, 128, + 11, 0, 85, 160, 38, 0, + 0, 1, 2, 0, 228, 240, + 2, 0, 0, 3, 1, 0, + 8, 128, 0, 0, 255, 128, + 16, 0, 170, 160, 5, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 0, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 1, 0, + 255, 128, 2, 0, 0, 4, + 5, 0, 7, 128, 1, 0, + 228, 128, 18, 32, 228, 161, + 0, 0, 0, 176, 8, 0, + 0, 3, 1, 0, 8, 128, + 5, 0, 228, 128, 5, 0, + 228, 128, 7, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 8, 0, 0, 3, 2, 0, + 8, 128, 0, 0, 228, 128, + 5, 0, 228, 129, 8, 0, + 0, 4, 3, 0, 8, 128, + 5, 0, 228, 128, 19, 32, + 228, 160, 0, 0, 0, 176, + 11, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 2, 0, + 0, 4, 3, 0, 8, 128, + 3, 0, 255, 128, 18, 32, + 255, 160, 0, 0, 0, 176, + 1, 0, 0, 2, 5, 0, + 4, 128, 11, 0, 170, 160, + 2, 0, 0, 4, 5, 0, + 1, 128, 5, 0, 170, 128, + 18, 32, 255, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 5, 0, 1, 128, 5, 0, + 0, 128, 5, 0, 0, 3, + 3, 0, 8, 128, 3, 0, + 255, 128, 5, 0, 0, 128, + 12, 0, 0, 3, 5, 0, + 1, 128, 3, 0, 255, 128, + 11, 0, 85, 160, 4, 0, + 0, 4, 2, 0, 8, 128, + 5, 0, 0, 128, 2, 0, + 255, 129, 2, 0, 255, 128, + 11, 0, 0, 4, 3, 0, + 8, 128, 3, 0, 255, 128, + 19, 32, 255, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 3, 0, 255, 128, + 5, 0, 0, 4, 5, 0, + 7, 128, 2, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 6, 0, 0, 3, + 2, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 1, 0, + 8, 128, 1, 0, 255, 128, + 2, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 85, 160, + 5, 0, 0, 3, 5, 0, + 7, 128, 1, 0, 255, 128, + 5, 0, 228, 128, 4, 0, + 0, 4, 4, 0, 7, 128, + 5, 0, 228, 128, 13, 0, + 170, 160, 4, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 8, 128, 0, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 4, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 128, 11, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 2, 0, + 85, 128, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 2, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 2, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 3, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 5, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 11, 0, 170, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 2, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_amb_VS.h b/src/d3d/shaders/skin_amb_VS.h new file mode 100644 index 0000000..e0a5548 --- /dev/null +++ b/src/d3d/shaders/skin_amb_VS.h @@ -0,0 +1,253 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + dcl_blendweight v3 + dcl_blendindices v4 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.y + min r0, r0, c4.z + mul oD0, r0, c12 + mul r0, v4, c4.x + mova a0.x, r0.y + dp4 r1.x, v0, c41[a0.x] + dp4 r1.y, v0, c42[a0.x] + dp4 r1.z, v0, c43[a0.x] + mul r1.xyz, r1, v3.y + mova a0.x, r0.x + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + mad r1.xyz, r2, v3.x, r1 + mova a0.xy, r0.zwzw + dp4 r0.x, v0, c41[a0.x] + dp4 r0.y, v0, c42[a0.x] + dp4 r0.z, v0, c43[a0.x] + mad r0.xyz, r0, v3.z, r1 + dp4 r1.x, v0, c41[a0.y] + dp4 r1.y, v0, c42[a0.y] + dp4 r1.z, v0, c43[a0.y] + mad r0.xyz, r1, v3.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v1 + +// approximately 36 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 82, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 16, 1, + 0, 0, 0, 2, 254, 255, + 6, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 9, 1, 0, 0, 148, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 180, 0, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 196, 0, 0, 0, 0, 0, + 0, 0, 212, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 240, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 248, 0, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 255, 0, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 164, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 98, 111, 110, 101, 77, 97, + 116, 114, 105, 99, 101, 115, + 0, 171, 171, 171, 3, 0, + 3, 0, 4, 0, 3, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 99, 111, 109, 98, + 105, 110, 101, 100, 77, 97, + 116, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 109, 97, 116, 67, + 111, 108, 0, 115, 117, 114, + 102, 80, 114, 111, 112, 115, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 64, 64, + 0, 0, 0, 0, 0, 0, + 128, 63, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 1, 0, + 0, 128, 3, 0, 15, 144, + 31, 0, 0, 2, 2, 0, + 0, 128, 4, 0, 15, 144, + 1, 0, 0, 2, 0, 0, + 7, 128, 15, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 13, 0, 0, 160, 2, 0, + 228, 144, 1, 0, 0, 2, + 0, 0, 8, 128, 2, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 144, 4, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 85, 128, + 9, 0, 0, 4, 1, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 1, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 1, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 5, 0, 0, 3, 1, 0, + 7, 128, 1, 0, 228, 128, + 3, 0, 85, 144, 46, 0, + 0, 2, 0, 0, 1, 176, + 0, 0, 0, 128, 9, 0, + 0, 4, 2, 0, 1, 128, + 0, 0, 228, 144, 41, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 2, 0, + 2, 128, 0, 0, 228, 144, + 42, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 2, 0, 4, 128, 0, 0, + 228, 144, 43, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 1, 0, 7, 128, + 2, 0, 228, 128, 3, 0, + 0, 144, 1, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 3, 176, 0, 0, 238, 128, + 9, 0, 0, 4, 0, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 0, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 0, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 3, 0, 170, 144, 1, 0, + 228, 128, 9, 0, 0, 4, + 1, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 85, 176, 9, 0, + 0, 4, 1, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 85, 176, + 9, 0, 0, 4, 1, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 85, 176, 4, 0, 0, 4, + 0, 0, 7, 128, 1, 0, + 228, 128, 3, 0, 255, 144, + 0, 0, 228, 128, 5, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 85, 128, 1, 0, + 228, 160, 4, 0, 0, 4, + 1, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 128, + 1, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 128, 1, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 1, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_amb_dir_VS.h b/src/d3d/shaders/skin_amb_dir_VS.h new file mode 100644 index 0000000..7949749 --- /dev/null +++ b/src/d3d/shaders/skin_amb_dir_VS.h @@ -0,0 +1,503 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c4.x + mova a0.w, r0.x + dp3 r1.z, v1, c43[a0.w] + mova a0.w, r0.x + dp3 r1.x, v1, c41[a0.w] + mova a0.w, r0.x + dp3 r1.y, v1, c42[a0.w] + mova a0.w, r0.y + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.y + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.y + dp3 r2.y, v1, c42[a0.w] + mul r2.xyz, r2, v4.y + mad r1.xyz, r1, v4.x, r2 + mova a0.w, r0.z + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.z + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.z + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.w + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.w + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.w, r1 + mul r2.xyz, r1.y, c9 + mad r1.xyw, c8.xyzz, r1.x, r2.xyzz + mad r1.xyz, c10, r1.z, r1.xyww + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c4.y + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c4.x + mova a0.w, r2.w + dp3 r4.x, r1, -c19[a0.w] + max r4.x, r4.x, c4.y + mova a0.w, r2.w + mul r4.xyz, r4.x, c17[a0.w] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c4.z + endrep + mov r3.w, v3.w + max r1, r3, c4.y + min r1, r1, c4.z + mul oD0, r1, c12 + mova a0.w, r0.y + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.y + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.y + dp4 r1.z, v0, c43[a0.w] + mul r1.xyz, r1, v4.y + mova a0.w, r0.x + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.x + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.x + dp4 r2.z, v0, c43[a0.w] + mad r1.xyz, r2, v4.x, r1 + mova a0.w, r0.z + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.z + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.z + dp4 r2.z, v0, c43[a0.w] + mad r0.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.w + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.w + dp4 r1.z, v0, c43[a0.w] + mad r0.xyz, r1, v4.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 92 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 147, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 21, 2, + 0, 0, 0, 2, 254, 255, + 10, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 14, 2, 0, 0, 228, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 4, 1, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 20, 1, 0, 0, 0, 0, + 0, 0, 36, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 48, 1, 0, 0, + 0, 0, 0, 0, 64, 1, + 0, 0, 2, 0, 16, 0, + 1, 0, 66, 0, 76, 1, + 0, 0, 0, 0, 0, 0, + 92, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 244, 0, 0, 0, 0, 0, + 0, 0, 100, 1, 0, 0, + 2, 0, 17, 0, 24, 0, + 70, 0, 176, 1, 0, 0, + 0, 0, 0, 0, 192, 1, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 199, 1, 0, 0, 2, 0, + 8, 0, 3, 0, 34, 0, + 212, 1, 0, 0, 0, 0, + 0, 0, 228, 1, 0, 0, + 1, 0, 0, 0, 1, 0, + 2, 0, 244, 1, 0, 0, + 0, 0, 0, 0, 4, 2, + 0, 0, 2, 0, 13, 0, + 1, 0, 54, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 97, 109, 98, 105, 101, 110, + 116, 76, 105, 103, 104, 116, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 98, 111, 110, 101, + 77, 97, 116, 114, 105, 99, + 101, 115, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 3, 0, 64, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 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128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/standardConstants.h b/src/d3d/shaders/standardConstants.h new file mode 100644 index 0000000..088df7d --- /dev/null +++ b/src/d3d/shaders/standardConstants.h @@ -0,0 +1,28 @@ +float4x4 combinedMat : register(c0); +float4x4 worldMat : register(c4); +float3x3 normalMat : register(c8); +float4 matCol : register(c12); +float4 surfProps : register(c13); +float4 fogData : register(c14); +float4 ambientLight : register(c15); + +#define surfAmbient (surfProps.x) +#define surfSpecular (surfProps.y) +#define surfDiffuse (surfProps.z) + +#define fogStart (fogData.x) +#define fogEnd (fogData.y) +#define fogRange (fogData.z) +#define fogDisable (fogData.w) + +#include "lighting.h" + +int numDirLights : register(i0); +int numPointLights : register(i1); +int numSpotLights : register(i2); +int4 firstLight : register(c16); +Light lights[8] : register(c17); + +#define firstDirLight (firstLight.x) +#define firstPointLight (firstLight.y) +#define firstSpotLight (firstLight.z) diff --git a/src/d3d/xbox.cpp b/src/d3d/xbox.cpp new file mode 100644 index 0000000..62fab0c --- /dev/null +++ b/src/d3d/xbox.cpp @@ -0,0 +1,1005 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwxbox.h" + +#include "rwxboximpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace xbox { + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_XBOX]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_XBOX]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_XBOX]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_XBOX]->rasterLock = rasterLock; + engine->driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_XBOX]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, PLATFORM_XBOX, + driverOpen, driverClose); + registerNativeRaster(); +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + rwFree(header->vertexBuffer); + rwFree(header->begin); + rwFree(header->data); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 vers; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x35000){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_XBOX; + + int32 size = stream->readI32(); + // The 0x18 byte are the resentryheader. + // We don't have it but it's used for alignment. + header->data = rwNewT(uint8, size + 0x18, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *p = header->data+0x18+4; + stream->read8(p, size-4); + + header->size = size; + header->serialNumber = *(uint16*)p; p += 2; + header->numMeshes = *(uint16*)p; p += 2; + header->primType = *(uint32*)p; p += 4; + header->numVertices = *(uint32*)p; p += 4; + header->stride = *(uint32*)p; p += 4; + // RxXboxVertexFormat in 3.3 here + p += 4; // skip vertexBuffer pointer + header->vertexAlpha = *(bool32*)p; p += 4; + p += 8; // skip begin, end pointers + + InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + header->begin = inst; + for(int i = 0; i < header->numMeshes; i++){ + inst->minVert = *(uint32*)p; p += 4; + inst->numVertices = *(int32*)p; p += 4; + inst->numIndices = *(int32*)p; p += 4; + inst->indexBuffer = header->data + *(uint32*)p; p += 4; + p += 8; // skip material and vertexShader + inst->vertexShader = 0; + // pixelShader in 3.3 here + inst++; + } + header->end = inst; + + header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY); + stream->read8(header->vertexBuffer, header->stride*header->numVertices); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return stream; + stream->writeU32(PLATFORM_XBOX); + assert(rw::version >= 0x35000 && "can't write native Xbox data < 0x35000"); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + + // we just fill header->data and write that + uint8 *p = header->data+0x18; + *(int32*)p = header->size; p += 4; + *(uint16*)p = header->serialNumber; p += 2; + *(uint16*)p = header->numMeshes; p += 2; + *(uint32*)p = header->primType; p += 4; + *(uint32*)p = header->numVertices; p += 4; + *(uint32*)p = header->stride; p += 4; + // RxXboxVertexFormat in 3.3 here + p += 4; // skip vertexBuffer pointer + *(bool32*)p = header->vertexAlpha; p += 4; + p += 8; // skip begin, end pointers + + InstanceData *inst = header->begin; + for(int i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->minVert; p += 4; + *(int32*)p = inst->numVertices; p += 4; + *(int32*)p = inst->numIndices; p += 4; + *(uint32*)p = (uint8*)inst->indexBuffer - header->data; p += 4; + p += 8; // skip material and vertexShader + // pixelShader in 3.3 here + inst++; + } + + stream->write8(header->data+0x18, header->size); + stream->write8(header->vertexBuffer, header->stride*header->numVertices); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + return 12 + 4 + header->size + header->stride*header->numVertices; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +enum { + D3DPT_TRIANGLELIST = 5, + D3DPT_TRIANGLESTRIP = 6 +}; + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE (or not, xbox can't render) + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_XBOX; + + header->size = 0x24 + meshh->numMeshes*0x18 + 0x10; + Mesh *mesh = meshh->getMeshes(); + for(uint32 i = 0; i < meshh->numMeshes; i++) + header->size += (mesh++->numIndices*2 + 0xF) & ~0xF; + // The 0x18 byte are the resentryheader. + // We don't have it but it's used for alignment. + header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY); + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == MeshHeader::TRISTRIP ? + D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + header->numVertices = geo->numVertices; + header->vertexAlpha = 0; + // set by the instanceCB + header->stride = 0; + header->vertexBuffer = nil; + + InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + header->begin = inst; + mesh = meshh->getMeshes(); + uint8 *indexbuf = (uint8*)header->data + ((0x18 + 0x24 + header->numMeshes*0x18 + 0xF)&~0xF); + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + inst->numIndices = mesh->numIndices; + inst->indexBuffer = indexbuf; + memcpy(inst->indexBuffer, mesh->indices, inst->numIndices*sizeof(uint16)); + indexbuf += (inst->numIndices*2 + 0xF) & ~0xF; + inst->material = mesh->material; + inst->vertexShader = 0; // TODO? + mesh++; + inst++; + } + header->end = inst; + + pipe->instanceCB(geo, header); +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_XBOX); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + InstanceData *inst = header->begin; + Mesh *mesh = geo->meshHeader->getMeshes(); + // For some reason numIndices in mesh and instance data are not always equal + // And primitive isn't always correct either. Maybe some internal conversion... + geo->meshHeader->totalIndices = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + mesh[i].numIndices = inst[i].numIndices; + geo->meshHeader->totalIndices += mesh[i].numIndices; + } + geo->meshHeader->flags = header->primType == D3DPT_TRIANGLESTRIP ? + MeshHeader::TRISTRIP : 0; + + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = (uint16*)inst->indexBuffer; + memcpy(mesh->indices, indices, inst->numIndices*2); + mesh++; + inst++; + } + + pipe->uninstanceCB(geo, header); + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_XBOX); + this->impl.instance = xbox::instance; + this->impl.uninstance = xbox::uninstance; + this->instanceCB = nil; + this->uninstanceCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +int v3dFormatMap[] = { + -1, VERT_BYTE3, VERT_SHORT3, VERT_NORMSHORT3, VERT_COMPNORM, VERT_FLOAT3 +}; + +int v2dFormatMap[] = { + -1, VERT_BYTE2, VERT_SHORT2, VERT_NORMSHORT2, VERT_COMPNORM, VERT_FLOAT2 +}; + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + uint32 *vertexFmt = getVertexFmt(geo); + if(*vertexFmt == 0) + *vertexFmt = makeVertexFmt(geo->flags, geo->numTexCoordSets); + header->stride = getVertexFmtStride(*vertexFmt); + header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *dst = (uint8*)header->vertexBuffer; + + uint32 fmt = *vertexFmt; + uint32 sel = fmt & 0xF; + instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].vertices, + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + + sel = (fmt >> 4) & 0xF; + if(sel){ + instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].normals, + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + } + + if(fmt & 0x1000000){ + header->vertexAlpha = instColor(VERT_ARGB, dst, geo->colors, + header->numVertices, header->stride); + dst += 4; + } + + for(int i = 0; i < 4; i++){ + sel = (fmt >> (i*4 + 8)) & 0xF; + if(sel == 0) + break; + instTexCoords(v2dFormatMap[sel], dst, geo->texCoords[i], + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 2*vertexFormatSizes[sel]; + } + + if(fmt & 0xE000000) + assert(0 && "can't instance tangents or whatever it is"); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + uint32 *vertexFmt = getVertexFmt(geo); + uint32 fmt = *vertexFmt; + assert(fmt != 0); + uint8 *src = (uint8*)header->vertexBuffer; + + uint32 sel = fmt & 0xF; + uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].vertices, src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + + sel = (fmt >> 4) & 0xF; + if(sel){ + uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].normals, src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + } + + if(fmt & 0x1000000){ + uninstColor(VERT_ARGB, geo->colors, src, + header->numVertices, header->stride); + src += 4; + } + + for(int i = 0; i < 4; i++){ + sel = (fmt >> (i*4 + 8)) & 0xF; + if(sel == 0) + break; + uninstTexCoords(v2dFormatMap[sel], geo->texCoords[i], src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 2*vertexFormatSizes[sel]; + } +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + return pipe; +} + +// Native Texture and Raster + +int32 nativeRasterOffset; + +static uint32 +calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) +{ +#define D3DFMT_W11V11U10 65 + switch(format){ + default: + case D3DFMT_UNKNOWN: + return 0; + case D3DFMT_A8: + case D3DFMT_P8: + case D3DFMT_L8: + case D3DFMT_AL8: + case D3DFMT_LIN_A8: + case D3DFMT_LIN_AL8: + case D3DFMT_LIN_L8: + return width * height * depth; + case D3DFMT_R5G6B5: + case D3DFMT_R6G5B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_R4G4B4A4: + case D3DFMT_R5G5B5A1: + case D3DFMT_R8B8: + case D3DFMT_G8B8: + case D3DFMT_A8L8: + case D3DFMT_L16: + //case D3DFMT_V8U8: + //case D3DFMT_L6V5U5: + case D3DFMT_D16_LOCKABLE: + //case D3DFMT_D16: + case D3DFMT_F16: + case D3DFMT_YUY2: + case D3DFMT_UYVY: + case D3DFMT_LIN_A1R5G5B5: + case D3DFMT_LIN_A4R4G4B4: + case D3DFMT_LIN_G8B8: + case D3DFMT_LIN_R4G4B4A4: + case D3DFMT_LIN_R5G5B5A1: + case D3DFMT_LIN_R5G6B5: + case D3DFMT_LIN_R6G5B5: + case D3DFMT_LIN_R8B8: + case D3DFMT_LIN_X1R5G5B5: + case D3DFMT_LIN_A8L8: + case D3DFMT_LIN_L16: + //case D3DFMT_LIN_V8U8: + //case D3DFMT_LIN_L6V5U5: + case D3DFMT_LIN_D16: + case D3DFMT_LIN_F16: + return width * 2 * height * depth; + case D3DFMT_A8R8G8B8: + case D3DFMT_X8R8G8B8: + case D3DFMT_A8B8G8R8: + case D3DFMT_B8G8R8A8: + case D3DFMT_R8G8B8A8: + //case D3DFMT_X8L8V8U8: + //case D3DFMT_Q8W8V8U8: + case D3DFMT_V16U16: + case D3DFMT_D24S8: + case D3DFMT_F24S8: + case D3DFMT_LIN_A8B8G8R8: + case D3DFMT_LIN_A8R8G8B8: + case D3DFMT_LIN_B8G8R8A8: + case D3DFMT_LIN_R8G8B8A8: + case D3DFMT_LIN_X8R8G8B8: + case D3DFMT_LIN_V16U16: + //case D3DFMT_LIN_X8L8V8U8: + //case D3DFMT_LIN_Q8W8V8U8: + case D3DFMT_LIN_D24S8: + case D3DFMT_LIN_F24S8: + return width * 4 * height * depth; + case D3DFMT_DXT1: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + //case D3DFMT_DXT2: + case D3DFMT_DXT3: + //case D3DFMT_DXT4: + case D3DFMT_DXT5: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + } +} + +static void* +createTexture(int32 width, int32 height, int32 numlevels, uint32 format) +{ + int32 w = width; + int32 h = height; + int32 size = 0; + for(int32 i = 0; i < numlevels; i++){ + size += calculateTextureSize(w, h, 1, format); + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + size = (size+3)&~3; + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1); + levels->numlevels = numlevels; + levels->format = format; + w = width; + h = height; + for(int32 i = 0; i < numlevels; i++){ + levels->levels[i].width = w; + levels->levels[i].height = h; + levels->levels[i].data = data; + levels->levels[i].size = calculateTextureSize(w, h, 1, format); + data += levels->levels[i].size; + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + return levels; +} + +struct RasterFormatInfo +{ + uint32 d3dformat; + int32 depth; + bool32 hasAlpha; + uint32 rwFormat; +}; + +// indexed directly by RW format +static RasterFormatInfo formatInfoRW[16] = { + { 0, 0, 0, 0}, + { D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 }, + { D3DFMT_R5G6B5, 16, 0, Raster::C565 }, + { D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 }, + { D3DFMT_L8, 8, 0, Raster::LUM8 }, + { D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 32, 0, Raster::C888 }, + { D3DFMT_UNKNOWN, 16, 0, Raster::D16 }, + { D3DFMT_UNKNOWN, 32, 0, Raster::D24 }, + { D3DFMT_UNKNOWN, 32, 0, Raster::D32 }, + { D3DFMT_X1R5G5B5, 16, 0, Raster::C555 } +}; + +static void +rasterSetFormat(Raster *raster) +{ + assert(raster->format != 0); // no default yet + + XboxRaster *natras = GETXBOXRASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + natras->format = D3DFMT_P8; + raster->depth = 8; + }else{ + natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat; + raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth; + } + natras->bpp = raster->depth/8; + natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha; + raster->stride = raster->width&natras->bpp; +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + int32 levels; + + if(natras->format == D3DFMT_P8) + natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); + levels = Raster::calculateNumLevels(raster->width, raster->height); + assert(natras->texture == nil); + natras->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? levels : 1, + natras->format); + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + return raster; +} + +Raster* +rasterCreate(Raster *raster) +{ + rasterSetFormat(raster); + + Raster *ret = raster; + + // Dummy to use as subraster + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + + // check if already locked + if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) + return nil; + + RasterLevels *levels = (RasterLevels*)natras->texture; + raster->pixels = levels->levels[level].data; + raster->width = levels->levels[level].width; + raster->height = levels->levels[level].height; + raster->stride = raster->width*natras->bpp; + + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); +} + +int32 +rasterNumLevels(Raster *raster) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + RasterLevels *levels = (RasterLevels*)natras->texture; + return levels->numlevels; +} + +static void +unswizzle(uint8 *dst, uint8 *src, int32 w, int32 h, int32 bpp) +{ + uint32 maskU = 0; + uint32 maskV = 0; + int32 i = 1; + int32 j = 1; + int32 c; + do{ + c = 0; + if(i < w){ + maskU |= j; + j <<= 1; + c = j; + } + if(i < h){ + maskV |= j; + j <<= 1; + c = j; + } + i <<= 1; + }while(c); + int32 x, y, u, v; + v = 0; + for(y = 0; y < h; y++){ + u = 0; + for(x = 0; x < w; x++){ + memcpy(&dst[(y*w + x)*bpp], &src[(u|v)*bpp], bpp); + u = (u - maskU) & maskU; + } + v = (v - maskV) & maskV; + } +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + XboxRaster *natras = GETXBOXRASTEREXT(raster); + if(natras->customFormat){ + int w = raster->width; + int h = raster->height; + // pixels are in the upper right corner + if(w < 4) w = 4; + if(h < 4) h = 4; + image = Image::create(w, h, 32); + image->allocate(); + uint8 *pix = raster->pixels; + switch(natras->format){ + case D3DFMT_DXT1: + image->setPixelsDXT(1, pix); + // TODO: is this correct? + if(!natras->hasAlpha) + image->removeMask(); + break; + case D3DFMT_DXT3: + image->setPixelsDXT(3, pix); + break; + case D3DFMT_DXT5: + image->setPixelsDXT(5, pix); + break; + default: + assert(0 && "unknown format"); + image->destroy(); + if(unlock) + raster->unlock(0); + return nil; + } + // fix it up again + image->width = raster->width; + image->height = raster->height; + + if(unlock) + raster->unlock(0); + return image; + } + + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + break; + case Raster::C8888: + depth = 32; + break; + case Raster::C888: + depth = 24; + break; + case Raster::C555: + depth = 16; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + assert(0 && "unsupported raster format"); + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + uint8 *out = image->palette; + uint8 *in = (uint8*)natras->palette; + // bytes are BGRA unlike regular d3d! + for(int32 i = 0; i < pallength; i++){ + conv_BGRA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + uint8 *imgpixels = image->pixels; + uint8 *pixels = raster->pixels; + + // NB: + assert(image->bpp == (int)natras->bpp); + assert(image->stride == raster->stride); + unswizzle(imgpixels, pixels, image->width, image->height, image->bpp); + // Fix RGB order + uint8 tmp; + if(depth > 8) + for(int32 y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + // uint8 *rasrow = pixels; + for(int32 x = 0; x < image->width; x++){ + switch(raster->format & 0xF00){ + case Raster::C8888: + case Raster::C888: + tmp = imgrow[0]; + imgrow[0] = imgrow[2]; + imgrow[2] = tmp; + imgrow += image->bpp; + break; + } + } + imgpixels += image->stride; + // pixels += raster->stride; + } + image->compressPalette(); + + if(unlock) + raster->unlock(0); + + return image; +} + +int32 +getLevelSize(Raster *raster, int32 level) +{ + XboxRaster *ras = GETXBOXRASTEREXT(raster); + RasterLevels *levels = (RasterLevels*)ras->texture; + return levels->levels[level].size; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + XboxRaster *raster = PLUGINOFFSET(XboxRaster, object, offset); + raster->texture = nil; + raster->palette = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + raster->unknownFlag = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32, int32) +{ + // TODO: + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + XboxRaster *raster = PLUGINOFFSET(XboxRaster, dst, offset); + raster->texture = nil; + raster->palette = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->unknownFlag = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster), + ID_RASTERXBOX, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 vers, platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x34001){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + +//if(strcmp(tex->name, "bluallu") == 0) +//__debugbreak(); + + // Raster + int32 format = stream->readI32(); + bool32 hasAlpha = stream->readI16(); + bool32 unknownFlag = stream->readI16(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); + int32 compression = stream->readU8(); + int32 totalSize = stream->readI32(); + + // isn't this the cube map flag? + assert(unknownFlag == 0); + Raster *raster; + if(compression){ + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX); + XboxRaster *ras = GETXBOXRASTEREXT(raster); + ras->format = compression; + ras->hasAlpha = hasAlpha; + ras->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? numLevels : 1, + ras->format); + ras->customFormat = 1; + raster->flags &= ~Raster::DONTALLOCATE; + }else + raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX); + XboxRaster *ras = GETXBOXRASTEREXT(raster); + tex->raster = raster; + + if(raster->format & Raster::PAL4) + stream->read8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->read8(ras->palette, 4*256); + + // exploit the fact that mipmaps are allocated consecutively + uint8 *data = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, totalSize); + raster->unlock(0); + + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_XBOX); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + XboxRaster *ras = GETXBOXRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeI16(ras->hasAlpha); + stream->writeI16(ras->unknownFlag); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + stream->writeU8(ras->format); + + int32 totalSize = 0; + for(int32 i = 0; i < numLevels; i++) + totalSize += getLevelSize(tex->raster, i); + totalSize = (totalSize+3)&~3; + stream->writeI32(totalSize); + + if(raster->format & Raster::PAL4) + stream->write8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ras->palette, 4*256); + + // exploit the fact that mipmaps are allocated consecutively + uint8 *data = raster->lock(0, Raster::LOCKREAD); + stream->write8(data, totalSize); + raster->unlock(0); +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16 + 4; + int32 levels = tex->raster->getNumLevels(); + for(int32 i = 0; i < levels; i++) + size += getLevelSize(tex->raster, i); + size = (size+3)&~3; + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + return size; +} + +} +} diff --git a/src/d3d/xboxmatfx.cpp b/src/d3d/xboxmatfx.cpp new file mode 100644 index 0000000..a6b8718 --- /dev/null +++ b/src/d3d/xboxmatfx.cpp @@ -0,0 +1,53 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +namespace rw { +namespace xbox { + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_XBOX] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_XBOX])->destroy(); + matFXGlobals.pipelines[PLATFORM_XBOX] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/src/d3d/xboxskin.cpp b/src/d3d/xboxskin.cpp new file mode 100644 index 0000000..0ce5cba --- /dev/null +++ b/src/d3d/xboxskin.cpp @@ -0,0 +1,252 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { +namespace xbox { + +struct NativeSkin +{ + int32 table1[256]; // maps indices to bones + int32 table2[256]; // maps bones to indices + int32 numUsedBones; + void *vertexBuffer; + int32 stride; +}; + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 vers, platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x35000){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + int32 numBones = stream->readI32(); + skin->init(numBones, 0, 0); + NativeSkin *natskin = rwNewT(NativeSkin, 1, MEMDUR_EVENT | ID_SKIN); + skin->platformData = natskin; + stream->read32(natskin->table1, 256*sizeof(int32)); + stream->read32(natskin->table2, 256*sizeof(int32)); + natskin->numUsedBones = stream->readI32(); + skin->numWeights = stream->readI32(); + stream->seek(4); // skip pointer to vertexBuffer + natskin->stride = stream->readI32(); + int32 size = geometry->numVertices*natskin->stride; + natskin->vertexBuffer = rwNewT(uint8, size, MEMDUR_EVENT | ID_SKIN); + stream->read8(natskin->vertexBuffer, size); + stream->read32(skin->inverseMatrices, skin->numBones*64); + + readSkinSplitData(stream, skin); + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + assert(skin->platformData); + assert(rw::version >= 0x35000 && "can't handle native xbox skin < 0x35000"); + NativeSkin *natskin = (NativeSkin*)skin->platformData; + + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_XBOX); + stream->writeI32(skin->numBones); + stream->write32(natskin->table1, 256*sizeof(int32)); + stream->write32(natskin->table2, 256*sizeof(int32)); + stream->writeI32(natskin->numUsedBones); + stream->writeI32(skin->numWeights); + stream->writeU32(0xBADEAFFE); // pointer to vertexBuffer + stream->writeI32(natskin->stride); + stream->write8(natskin->vertexBuffer, + geometry->numVertices*natskin->stride); + stream->write32(skin->inverseMatrices, skin->numBones*64); + + writeSkinSplitData(stream, skin); + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Geometry *geometry = (Geometry*)object; + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + if(skin->platformData == nil) + return -1; + NativeSkin *natskin = (NativeSkin*)skin->platformData; + return 12 + 8 + 2*256*4 + 4*4 + + natskin->stride*geometry->numVertices + skin->numBones*64 + + skinSplitDataSize(skin); +} + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + defaultInstanceCB(geo, header); + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + NativeSkin *natskin = rwNewT(NativeSkin, 1, MEMDUR_EVENT | ID_SKIN); + skin->platformData = natskin; + + natskin->numUsedBones = skin->numUsedBones; + memset(natskin->table1, 0xFF, sizeof(natskin->table1)); + memset(natskin->table2, 0x00, sizeof(natskin->table2)); + for(int32 i = 0; i < skin->numUsedBones; i++){ + natskin->table1[i] = skin->usedBones[i]; + natskin->table2[skin->usedBones[i]] = i; + } + + natskin->stride = 3*skin->numWeights; + uint8 *vbuf = rwNewT(uint8, header->numVertices*natskin->stride, MEMDUR_EVENT | ID_SKIN); + natskin->vertexBuffer = vbuf; + + int32 w[4]; + int sum; + float32 *weights = skin->weights; + uint8 *p = vbuf; + int32 numVertices = header->numVertices; + while(numVertices--){ + sum = 0; + for(int i = 1; i < skin->numWeights; i++){ + w[i] = (int32)(weights[i]*255.0f + 0.5f); + sum += w[i]; + } + w[0] = 255 - sum; + for(int i = 0; i < skin->numWeights; i++) + p[i] = w[i]; + p += natskin->stride; + weights += 4; + } + + numVertices = header->numVertices; + p = vbuf + skin->numWeights; + uint8 *indices = skin->indices; + uint16 *idx; + while(numVertices--){ + idx = (uint16*)p; + for(int i = 0; i < skin->numWeights; i++) + idx[i] = 3*natskin->table2[indices[i]]; + p += natskin->stride; + indices += 4; + } +} + +void +skinUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + defaultUninstanceCB(geo, header); + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + NativeSkin *natskin = (NativeSkin*)skin->platformData; + + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + skin->init(skin->numBones, natskin->numUsedBones, geo->numVertices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); + + for(int32 j = 0; j < skin->numUsedBones; j++) + skin->usedBones[j] = natskin->table1[j]; + + float *weights = skin->weights; + uint8 *indices = skin->indices; + uint8 *p = (uint8*)natskin->vertexBuffer; + int32 numVertices = header->numVertices; + float w[4]; + uint8 i[4]; + uint16 *ip; + while(numVertices--){ + w[0] = w[1] = w[2] = w[3] = 0.0f; + i[0] = i[1] = i[2] = i[3] = 0; + + for(int32 j = 0; j < skin->numWeights; j++) + w[j] = *p++/255.0f; + + ip = (uint16*)p; + for(int32 j = 0; j < skin->numWeights; j++){ + i[j] = natskin->table1[*ip++/3]; + if(w[j] == 0.0f) i[j] = 0; // clean up a bit + } + p = (uint8*)ip; + + for(int32 j = 0; j < 4; j++){ + *weights++ = w[j]; + *indices++ = i[j]; + } + } + + rwFree(natskin->vertexBuffer); + rwFree(natskin); +} + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_XBOX] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_XBOX])->destroy(); + skinGlobals.pipelines[PLATFORM_XBOX] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/src/d3d/xboxvfmt.cpp b/src/d3d/xboxvfmt.cpp new file mode 100644 index 0000000..b6569dc --- /dev/null +++ b/src/d3d/xboxvfmt.cpp @@ -0,0 +1,115 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +namespace rw { +namespace xbox { + +static int32 vertexFmtOffset; + +uint32 vertexFormatSizes[6] = { + 0, 1, 2, 2, 4, 4 +}; + +uint32* +getVertexFmt(Geometry *g) +{ + return PLUGINOFFSET(uint32, g, vertexFmtOffset); +} + +uint32 +makeVertexFmt(int32 flags, uint32 numTexSets) +{ + if(numTexSets > 4) + numTexSets = 4; + uint32 fmt = 0x5; // FLOAT3 + if(flags & Geometry::NORMALS) + fmt |= 0x40; // NORMPACKED3 + for(uint32 i = 0; i < numTexSets; i++) + fmt |= 0x500 << i*4; // FLOAT2 + if(flags & Geometry::PRELIT) + fmt |= 0x1000000; // D3DCOLOR + return fmt; +} + +uint32 +getVertexFmtStride(uint32 fmt) +{ + uint32 stride = 0; + uint32 v = fmt & 0xF; + uint32 n = (fmt >> 4) & 0xF; + stride += v == 4 ? 4 : 3*vertexFormatSizes[v]; + stride += n == 4 ? 4 : 3*vertexFormatSizes[n]; + if(fmt & 0x1000000) + stride += 4; + for(int i = 0; i < 4; i++){ + uint32 t = (fmt >> (i*4 + 8)) & 0xF; + stride += t == 4 ? 4 : 2*vertexFormatSizes[t]; + } + if(fmt & 0xE000000) + stride += 8; + return stride; +} + +static void* +createVertexFmt(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(uint32, object, offset) = 0; + return object; +} + +static void* +copyVertexFmt(void *dst, void *src, int32 offset, int32) +{ + *PLUGINOFFSET(uint32, dst, offset) = *PLUGINOFFSET(uint32, src, offset); + return dst; +} + +static Stream* +readVertexFmt(Stream *stream, int32, void *object, int32 offset, int32) +{ + uint32 fmt = stream->readU32(); + *PLUGINOFFSET(uint32, object, offset) = fmt; + // TODO: ? create and attach "vertex shader" + return stream; +} + +static Stream* +writeVertexFmt(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*PLUGINOFFSET(uint32, object, offset)); + return stream; +} + +static int32 +getSizeVertexFmt(void*, int32, int32) +{ + if(rw::platform != PLATFORM_XBOX) + return -1; + return 4; +} + +void +registerVertexFormatPlugin(void) +{ + vertexFmtOffset = Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT, + createVertexFmt, nil, copyVertexFmt); + Geometry::registerPluginStream(ID_VERTEXFMT, + readVertexFmt, + writeVertexFmt, + getSizeVertexFmt); +} + +} +} diff --git a/src/engine.cpp b/src/engine.cpp new file mode 100644 index 0000000..0583cb3 --- /dev/null +++ b/src/engine.cpp @@ -0,0 +1,573 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <new> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwgl3.h" +#include "gl/rwwdgl.h" + +#define PLUGIN_ID 0 + +// on windows +//#ifdef DEBUG +//#include <crtdbg.h> +//#define free(p) _free_dbg(p, _NORMAL_BLOCK); +//#define malloc(sz) _malloc_dbg(sz, _NORMAL_BLOCK, __FILE__, __LINE__) +//#define realloc(p, sz) _realloc_dbg(p, sz, _NORMAL_BLOCK, __FILE__, __LINE__) +//#endif + +namespace rw { + +Engine *engine; +PluginList Engine::s_plglist(sizeof(Engine)); +Engine::State Engine::state = Dead; +MemoryFunctions Engine::memfuncs; +PluginList Driver::s_plglist[NUM_PLATFORMS]; + +const char *allocLocation; + +void *malloc_h(size_t sz, uint32 hint) { if(sz == 0) return nil; return malloc(sz); } +void *realloc_h(void *p, size_t sz, uint32 hint) { return realloc(p, sz); } + +struct MemoryBlock +{ + size_t sz; + uint32 hint; + void *origPtr; + const char *codeline; + LLLink inAllocList; +}; +LinkList allocations; +size_t totalMemoryAllocated; + +// We align managed memory blocks on a 16 byte boundary + +#define ALIGN16(x) ((x) + 0xF & ~0xF) +void* +malloc_managed(size_t sz, uint32 hint) +{ + void *origPtr; + uint8 *data; + MemoryBlock *mem; + + if(sz == 0) return nil; + origPtr = malloc(sz + sizeof(MemoryBlock) + 15); + if(origPtr == nil) + return nil; + totalMemoryAllocated += sz; + data = (uint8*)origPtr; + data += sizeof(MemoryBlock); + data = (uint8*)ALIGN16((uintptr)data); + mem = (MemoryBlock*)(data-sizeof(MemoryBlock)); + + mem->sz = sz; + mem->hint = hint; + mem->origPtr = origPtr; + mem->codeline = allocLocation; + allocations.add(&mem->inAllocList); + + return data; +} + +void* +realloc_managed(void *p, size_t sz, uint32 hint) +{ + void *origPtr; + MemoryBlock *mem; + uint32 offset; + + if(p == nil) + return malloc_managed(sz, hint); + + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + offset = (uint8*)p - (uint8*)mem->origPtr; + + mem->inAllocList.remove(); + + origPtr = realloc(mem->origPtr, sz + sizeof(MemoryBlock) + 15); + if(origPtr == nil){ + allocations.add(&mem->inAllocList); + return nil; + } + p = (uint8*)origPtr + offset; + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + totalMemoryAllocated -= mem->sz; + mem->sz = sz; + mem->hint = hint; + mem->origPtr = origPtr; + mem->codeline = allocLocation; + allocations.add(&mem->inAllocList); + totalMemoryAllocated += mem->sz; + + return p; +} + +void +free_managed(void *p) +{ + MemoryBlock *mem; + if(p == nil) + return; + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + mem->inAllocList.remove(); + totalMemoryAllocated -= mem->sz; + free(mem->origPtr); +} + +void +printleaks(void) +{ + FORLIST(lnk, allocations){ + MemoryBlock *mem = LLLinkGetData(lnk, MemoryBlock, inAllocList); + printf("sz %zu hint %X\n %s\n", mem->sz, mem->hint, mem->codeline); + } +} + +// TODO: make the debug out configurable +void *mustmalloc_h(size_t sz, uint32 hint) +{ + void *ret; + ret = Engine::memfuncs.rwmalloc(sz, hint); + if(ret || sz == 0) + return ret; + fprintf(stderr, "Error: out of memory\n"); + exit(1); + return nil; +} +void *mustrealloc_h(void *p, size_t sz, uint32 hint) +{ + void *ret; + ret = Engine::memfuncs.rwrealloc(p, sz, hint); + if(ret || sz == 0) + return ret; + fprintf(stderr, "Error: out of memory\n"); + exit(1); + return nil; +} + +char *strdup_LOC(const char *s, uint32 hint, const char *here) { + char *t; + size_t sz = strlen(s)+1; + t = (char*)malloc_LOC(sz, hint, here); + if(t) + memcpy(t, s, sz); + return t; +} + +MemoryFunctions defaultMemfuncs = { + malloc_h, + realloc_h, + free, + nil, + nil +}; + +MemoryFunctions managedMemfuncs = { + malloc_managed, + realloc_managed, + free_managed, + nil, + nil +}; + +// This function mainly registers engine plugins +bool32 +Engine::init(MemoryFunctions *memfuncs) +{ + if(engine || Engine::state != Dead){ + RWERROR((ERR_ENGINEINIT)); + return 0; + } + + totalMemoryAllocated = 0; + allocations.init(); + + if(memfuncs) + Engine::memfuncs = *memfuncs; + else + Engine::memfuncs = defaultMemfuncs; + + if(Engine::memfuncs.rwmustmalloc == nil) + Engine::memfuncs.rwmustmalloc = mustmalloc_h; + if(Engine::memfuncs.rwmustrealloc == nil) + Engine::memfuncs.rwmustrealloc = mustrealloc_h; + + PluginList::open(); + + for(uint i = 0; i < NUM_PLATFORMS; i++) + new (&Driver::s_plglist[i]) PluginList(sizeof(Driver)); + + // core plugin attach here + Frame::registerModule(); + Image::registerModule(); + Raster::registerModule(); + Texture::registerModule(); + + // TODO: reset all allocation counts here. or maybe do that in modules? + Frame::numAllocated = 0; + Image::numAllocated = 0; + Raster::numAllocated = 0; + Texture::numAllocated = 0; + TexDictionary::numAllocated = 0; + Geometry::numAllocated = 0; + Material::numAllocated = 0; + Atomic::numAllocated = 0; + Light::numAllocated = 0; + Camera::numAllocated = 0; + Clump::numAllocated = 0; + World::numAllocated = 0; + + // driver plugin attach + ps2::registerPlatformPlugins(); + xbox::registerPlatformPlugins(); + d3d8::registerPlatformPlugins(); + d3d9::registerPlatformPlugins(); + wdgl::registerPlatformPlugins(); + gl3::registerPlatformPlugins(); + + Engine::state = Initialized; + return 1; +} + +// This is where RW allocates the engine and e.g. opens d3d +bool32 +Engine::open(EngineOpenParams *p) +{ + if(engine || Engine::state != Initialized){ + RWERROR((ERR_ENGINEOPEN)); + return 0; + } + + // Allocate engine + engine = (Engine*)rwNew(Engine::s_plglist.size, MEMDUR_GLOBAL); + engine->currentCamera = nil; + engine->currentWorld = nil; + engine->filefuncs.rwfopen = (void *(*)(const char*, const char*))fopen; + engine->filefuncs.rwfclose = (int (*)(void*))fclose; + engine->filefuncs.rwfseek = (int (*)(void*, long, int))fseek; + engine->filefuncs.rwftell = (long (*)(void*))ftell; + engine->filefuncs.rwfread = (size_t (*)(void*, size_t, size_t, void*))fread; + engine->filefuncs.rwfwrite = (size_t (*)(const void*, size_t, size_t, void*))fwrite; + engine->filefuncs.rwfeof = (int (*)(void*))feof; + + // Initialize device + // Device and possibly OS specific! +#ifdef RW_PS2 + engine->device = ps2::renderdevice; +#elif RW_GL3 + engine->device = gl3::renderdevice; +#elif RW_D3D9 + engine->device = d3d::renderdevice; +#else + engine->device = null::renderdevice; +#endif + + engine->device.system(DEVICEOPEN, (void*)p, 0); + + engine->dummyDefaultPipeline = ObjPipeline::create(); + for(uint i = 0; i < NUM_PLATFORMS; i++){ + rw::engine->driver[i] = (Driver*)rwNew(Driver::s_plglist[i].size, + MEMDUR_GLOBAL); + + engine->driver[i]->defaultPipeline = engine->dummyDefaultPipeline; + + engine->driver[i]->rasterCreate = null::rasterCreate; + engine->driver[i]->rasterLock = null::rasterLock; + engine->driver[i]->rasterUnlock = null::rasterUnlock; + engine->driver[i]->rasterLockPalette = null::rasterLockPalette; + engine->driver[i]->rasterUnlockPalette = null::rasterUnlockPalette; + engine->driver[i]->rasterNumLevels = null::rasterNumLevels; + engine->driver[i]->imageFindRasterFormat = null::imageFindRasterFormat; + engine->driver[i]->rasterFromImage = null::rasterFromImage; + engine->driver[i]->rasterToImage = null::rasterToImage; + } + + Engine::state = Opened; + return 1; +} + +// This is where RW creates the actual rendering device +// and calls the engine plugin ctors +bool32 +Engine::start(void) +{ + if(engine == nil || Engine::state != Opened){ + RWERROR((ERR_ENGINESTART)); + return 0; + } + + engine->device.system(DEVICEINIT, nil, 0); + + Engine::s_plglist.construct(engine); + for(uint i = 0; i < NUM_PLATFORMS; i++) + Driver::s_plglist[i].construct(rw::engine->driver[i]); + + engine->device.system(DEVICEFINALIZE, nil, 0); + + // Register some image formats. Or should we leave that to the user? + Image::registerFileFormat("tga", readTGA, writeTGA); + Image::registerFileFormat("bmp", readBMP, writeBMP); + Image::registerFileFormat("png", readPNG, writePNG); + + Engine::state = Started; + return 1; +} + +void +Engine::term(void) +{ + if(engine || Engine::state != Initialized){ + RWERROR((ERR_GENERAL)); + return; + } + + PluginList::close(); + + // This has to be reset because it won't be opened again otherwise + // TODO: maybe reset more stuff here? + d3d::nativeRasterOffset = 0; + + Engine::state = Dead; +} + +void +Engine::close(void) +{ + if(engine == nil || Engine::state != Opened){ + RWERROR((ERR_GENERAL)); + return; + } + + engine->device.system(DEVICECLOSE, nil, 0); + for(uint i = 0; i < NUM_PLATFORMS; i++) + rwFree(rw::engine->driver[i]); + engine->dummyDefaultPipeline->destroy(); + rwFree(engine); + engine = nil; + Engine::state = Initialized; +} + +void +Engine::stop(void) +{ + if(engine == nil || Engine::state != Started){ + RWERROR((ERR_GENERAL)); + return; + } + + for(uint i = 0; i < NUM_PLATFORMS; i++) + Driver::s_plglist[i].destruct(rw::engine->driver[i]); + Engine::s_plglist.destruct(engine); + + engine->device.system(DEVICETERM, nil, 0); + + Engine::state = Opened; +} + + +int32 +Engine::getNumSubSystems(void) +{ + return engine->device.system(DEVICEGETNUMSUBSYSTEMS, nil, 0); +} + +int32 +Engine::getCurrentSubSystem(void) +{ + return engine->device.system(DEVICEGETCURRENTSUBSYSTEM, nil, 0); +} + +bool32 +Engine::setSubSystem(int32 subsys) +{ + return engine->device.system(DEVICESETSUBSYSTEM, nil, subsys); +} + +SubSystemInfo* +Engine::getSubSystemInfo(SubSystemInfo *info, int32 subsys) +{ + if(engine->device.system(DEVICEGETSUBSSYSTEMINFO, info, subsys)) + return info; + return nil; +} + + +int32 +Engine::getNumVideoModes(void) +{ + return engine->device.system(DEVICEGETNUMVIDEOMODES, nil, 0); +} + +int32 +Engine::getCurrentVideoMode(void) +{ + return engine->device.system(DEVICEGETCURRENTVIDEOMODE, nil, 0); +} + +bool32 +Engine::setVideoMode(int32 mode) +{ + return engine->device.system(DEVICESETVIDEOMODE, nil, mode); +} + +VideoMode* +Engine::getVideoModeInfo(VideoMode *info, int32 mode) +{ + if(engine->device.system(DEVICEGETVIDEOMODEINFO, info, mode)) + return info; + return nil; +} + + +uint32 +Engine::getMaxMultiSamplingLevels(void) +{ + return engine->device.system(DEVICEGETMAXMULTISAMPLINGLEVELS, nil, 0); +} + +uint32 +Engine::getMultiSamplingLevels(void) +{ + return engine->device.system(DEVICEGETMULTISAMPLINGLEVELS, nil, 0); +} + +bool32 +Engine::setMultiSamplingLevels(uint32 levels) +{ + return engine->device.system(DEVICESETMULTISAMPLINGLEVELS, nil, levels); +} + + +namespace null { + +void beginUpdate(Camera*) { } +void endUpdate(Camera*) { } +void clearCamera(Camera*,RGBA*,uint32) { } +void showRaster(Raster*,uint32) { } + +void setRenderState(int32, void*) { } +void *getRenderState(int32) { return 0; } + +bool32 rasterRenderFast(Raster *raster, int32 x, int32 y) { return 0; } + +void im2DRenderLine(void*, int32, int32, int32) { } +void im2DRenderTriangle(void*, int32, int32, int32, int32) { } +void im2DRenderPrimitive(PrimitiveType, void*, int32) { } +void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32) { } + +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) { } +void im3DRenderPrimitive(PrimitiveType primType) { } +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) { } +void im3DEnd(void) { } + +Raster* +rasterCreate(Raster*) +{ + assert(0 && "rasterCreate not implemented"); + return nil; +} + +uint8* +rasterLock(Raster*, int32, int32) +{ + assert(0 && "lockRaster not implemented"); + return nil; +} + +void +rasterUnlock(Raster*, int32) +{ + assert(0 && "unlockRaster not implemented"); +} + +uint8* +rasterLockPalette(Raster*, int32) +{ + assert(0 && "rasterLockPalette not implemented"); + return nil; +} + +void +rasterUnlockPalette(Raster*) +{ + assert(0 && "rasterUnlockPalette not implemented"); +} + +int32 +rasterNumLevels(Raster*) +{ + assert(0 && "rasterNumLevels not implemented"); + return 0; +} + +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format) +{ + assert(0 && "imageFindRasterFormat not implemented"); + return 0; +} + +bool32 +rasterFromImage(Raster*, Image*) +{ + assert(0 && "rasterFromImage not implemented"); + return 0; +} + +Image* +rasterToImage(Raster*) +{ + assert(0 && "rasterToImage not implemented"); + return nil; +} + +int +deviceSystem(DeviceReq req, void *arg0, int32 n) +{ + switch(req){ + case DEVICEGETNUMSUBSYSTEMS: + return 0; + case DEVICEGETCURRENTSUBSYSTEM: + return 0; + case DEVICEGETSUBSSYSTEMINFO: + return 0; + default: break; + } + return 1; +} + +Device renderdevice = { + 0.0f, 1.0f, + null::beginUpdate, + null::endUpdate, + null::clearCamera, + null::showRaster, + null::rasterRenderFast, + null::setRenderState, + null::getRenderState, + null::im2DRenderLine, + null::im2DRenderTriangle, + null::im2DRenderPrimitive, + null::im2DRenderIndexedPrimitive, + null::im3DTransform, + null::im3DRenderPrimitive, + null::im3DRenderIndexedPrimitive, + null::im3DEnd, + null::deviceSystem +}; + +} +} diff --git a/src/error.cpp b/src/error.cpp new file mode 100644 index 0000000..bdf4080 --- /dev/null +++ b/src/error.cpp @@ -0,0 +1,49 @@ +#include <stdio.h> +#include <stdarg.h> + +#include "rwbase.h" +#include "rwerror.h" + +namespace rw { + +static Error error; + +void +setError(Error *e) +{ + error = *e; +} + +Error* +getError(Error *e) +{ + *e = error; + error.plugin = 0; + error.code = 0; + return e; +} + +#define ECODE(c, s) s + +const char *errstrs[] = { + "No error", +#include "base.err" +}; + +#undef ECODE + +char* +dbgsprint(uint32 code, ...) +{ + va_list ap; + static char strbuf[512]; + + if(code & 0x80000000) + code &= ~0x80000000; + va_start(ap, code); + vsprintf(strbuf, errstrs[code], ap); + va_end(ap); + return strbuf; +} + +} diff --git a/src/frame.cpp b/src/frame.cpp new file mode 100644 index 0000000..1832f00 --- /dev/null +++ b/src/frame.cpp @@ -0,0 +1,470 @@ +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_FRAMELIST + +namespace rw { + +int32 Frame::numAllocated; + +PluginList Frame::s_plglist(sizeof(Frame)); +static void *frameOpen(void *object, int32 offset, int32 size) { engine->frameDirtyList.init(); return object; } +static void *frameClose(void *object, int32 offset, int32 size) { return object; } + +void +Frame::registerModule(void) +{ + Engine::registerPlugin(0, ID_FRAMEMODULE, frameOpen, frameClose); +} + +Frame* +Frame::create(void) +{ + Frame *f = (Frame*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_FRAMELIST); + if(f == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + f->object.init(Frame::ID, 0); + f->objectList.init(); + f->child = nil; + f->next = nil; + f->root = f; + f->matrix.setIdentity(); + f->ltm.setIdentity(); + s_plglist.construct(f); + return f; +} + +Frame* +Frame::cloneHierarchy(void) +{ + Frame *frame = this->cloneAndLink(); + this->purgeClone(); + return frame; +} +void +Frame::destroy(void) +{ + FORLIST(lnk, this->objectList) + ObjectWithFrame::fromFrame(lnk)->setFrame(nil); + s_plglist.destruct(this); + if(this->getParent()) + this->removeChild(); + if(this->object.privateFlags & Frame::HIERARCHYSYNC) + this->inDirtyList.remove(); + for(Frame *f = this->child; f; f = f->next) + f->object.parent = nil; + rwFree(this); + numAllocated--; +} + +void +Frame::destroyHierarchy(void) +{ + Frame *next; + for(Frame *child = this->child; child; child = next){ + next = child->next; + child->destroyHierarchy(); + } + assert(this->objectList.isEmpty()); + s_plglist.destruct(this); + if(this->object.privateFlags & Frame::HIERARCHYSYNC) + this->inDirtyList.remove(); + rwFree(this); +} + +Frame* +Frame::addChild(Frame *child, bool32 append) +{ + Frame *c; + if(child->getParent()) + child->removeChild(); + if(append){ + if(this->child == nil) + this->child = child; + else{ + for(c = this->child; c->next; c = c->next); + c->next = child; + } + child->next = nil; + }else{ + child->next = this->child; + this->child = child; + } + child->object.parent = this; + child->root = this->root; + for(c = child->child; c; c = c->next) + c->setHierarchyRoot(this); + // If the child was a root, remove from dirty list + if(child->object.privateFlags & Frame::HIERARCHYSYNC){ + child->inDirtyList.remove(); + child->object.privateFlags &= ~Frame::HIERARCHYSYNC; + } + this->updateObjects(); + return this; +} + +Frame* +Frame::removeChild(void) +{ + Frame *parent = this->getParent(); + Frame *child = parent->child; + if(child == this) + parent->child = this->next; + else{ + while(child->next != this) + child = child->next; + child->next = this->next; + } + this->object.parent = this->next = nil; + // give the hierarchy a new root + this->setHierarchyRoot(this); + this->updateObjects(); + return this; +} + +Frame* +Frame::forAllChildren(Callback cb, void *data) +{ + Frame *next; + for(Frame *f = this->child; f; f = next){ + next = f->next; + if(cb(f, data) == nil) + return this; + } + return this; +} + +static Frame* +countCB(Frame *f, void *count) +{ + (*(int32*)count)++; + f->forAllChildren(countCB, count); + return f; +} + +int32 +Frame::count(void) +{ + int32 count = 1; + this->forAllChildren(countCB, (void*)&count); + return count; +} + +/* + * Synching is a bit complicated. If anything in the hierarchy is not synched, + * the root of the hierarchy is marked with the HIERARCHYSYNC flags. + * Every unsynched frame is marked with the SUBTREESYNC flags. + * If the LTM is not synched, the LTM flags are set. + * If attached objects need synching, the OBJ flags are set. + */ + +/* Synch just LTM matrices in a hierarchy */ +static void +syncLTMRecurse(Frame *frame, uint8 hierarchyFlags) +{ + for(; frame; frame = frame->next){ + // If frame is dirty or any parent was dirty, update LTM + hierarchyFlags |= frame->object.privateFlags; + if(hierarchyFlags & Frame::SUBTREESYNCLTM){ + Matrix::mult(&frame->ltm, &frame->matrix, + &frame->getParent()->ltm); + frame->object.privateFlags &= ~Frame::SUBTREESYNCLTM; + } + // And synch all children + syncLTMRecurse(frame->child, hierarchyFlags); + } +} + +/* Synch just objects in a hierarchy */ +static void +syncObjRecurse(Frame *frame) +{ + for(; frame; frame = frame->next){ + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + frame->object.privateFlags &= ~Frame::SUBTREESYNCOBJ; + // And synch all children + syncObjRecurse(frame->child); + } +} + +/* Synch LTM and objects */ +static void +syncRecurse(Frame *frame, uint8 hierarchyFlags) +{ + for(; frame; frame = frame->next){ + // If frame is dirty or any parent was dirty, update LTM + hierarchyFlags |= frame->object.privateFlags; + if(hierarchyFlags & Frame::SUBTREESYNCLTM) + Matrix::mult(&frame->ltm, &frame->matrix, + &frame->getParent()->ltm); + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + frame->object.privateFlags &= ~Frame::SUBTREESYNC; + // And synch all children + syncRecurse(frame->child, hierarchyFlags); + } +} + +/* Sync the LTMs of the hierarchy of which 'this' is the root */ +void +Frame::syncHierarchyLTM(void) +{ + // Sync root's LTM + if(this->object.privateFlags & Frame::SUBTREESYNCLTM) + this->ltm = this->matrix; + // ...and children + syncLTMRecurse(this->child, this->object.privateFlags); + // all clean now + this->object.privateFlags &= ~Frame::SYNCLTM; +} + +Matrix* +Frame::getLTM(void) +{ + if(this->root->object.privateFlags & Frame::HIERARCHYSYNCLTM) + this->root->syncHierarchyLTM(); + return &this->ltm; +} + +/* Synch all dirty frames; LTMs and objects */ +void +Frame::syncDirty(void) +{ + Frame *frame; + FORLIST(lnk, engine->frameDirtyList){ + frame = LLLinkGetData(lnk, Frame, inDirtyList); + if(frame->object.privateFlags & Frame::HIERARCHYSYNCLTM){ + // Sync root's LTM + if(frame->object.privateFlags & Frame::SUBTREESYNCLTM) + frame->ltm = frame->matrix; + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + // ...and children + syncRecurse(frame->child, frame->object.privateFlags); + }else{ + // LTMs are clean, just synch objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + syncObjRecurse(frame->child); + } + // all clean now + frame->object.privateFlags &= ~(Frame::SYNCLTM | Frame::SYNCOBJ); + } + engine->frameDirtyList.init(); +} + +void +Frame::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + this->matrix.rotate(axis, angle, op); + updateObjects(); +} + +void +Frame::rotate(const Quat *q, CombineOp op) +{ + this->matrix.rotate(*q, op); + updateObjects(); +} + +void +Frame::translate(const V3d *trans, CombineOp op) +{ + this->matrix.translate(trans, op); + updateObjects(); +} + +void +Frame::scale(const V3d *scl, CombineOp op) +{ + this->matrix.scale(scl, op); + updateObjects(); +} + +void +Frame::transform(const Matrix *mat, CombineOp op) +{ + this->matrix.transform(mat, op); + updateObjects(); +} + +void +Frame::updateObjects(void) +{ + // Mark root as dirty and insert into dirty list if necessary + if((this->root->object.privateFlags & HIERARCHYSYNC) == 0) + engine->frameDirtyList.add(&this->root->inDirtyList); + this->root->object.privateFlags |= HIERARCHYSYNC; + // Mark subtree as dirty as well + this->object.privateFlags |= SUBTREESYNC; +} + +void +Frame::setHierarchyRoot(Frame *root) +{ + this->root = root; + for(Frame *child = this->child; child; child = child->next) + child->setHierarchyRoot(root); +} + +static Frame* +cloneRecurse(Frame *old, Frame *newroot) +{ + Frame *frame = Frame::create(); + if(newroot == nil) + newroot = frame; + frame->object.copy(&old->object); + frame->matrix = old->matrix; + frame->root = newroot; + old->root = frame; // Remember cloned frame + for(Frame *child = old->child; child; child = child->next){ + Frame *clonedchild = cloneRecurse(child, newroot); + clonedchild->next = frame->child; + frame->child = clonedchild; + clonedchild->object.parent = frame; + } + Frame::s_plglist.copy(frame, old); + return frame; +} + +// Clone a frame hierarchy. Link cloned frames into Frame::root of the originals. +Frame* +Frame::cloneAndLink(void) +{ + Frame *newhier = cloneRecurse(this, nil); + if(newhier){ + // frame is not in dirty list so important to get this flag right + newhier->object.privateFlags &= ~HIERARCHYSYNC; + newhier->updateObjects(); + } + return newhier; +} + +// Remove links to cloned frames from hierarchy. +void +Frame::purgeClone(void) +{ + Frame *parent = this->getParent(); + this->setHierarchyRoot(parent ? parent->root : this); +} + +struct FrameStreamData +{ + V3d right, up, at, pos; + int32 parent; + int32 matflag; +}; + +FrameList_* +FrameList_::streamRead(Stream *stream) +{ + FrameStreamData buf; + this->numFrames = 0; + this->frames = nil; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + this->numFrames = stream->readI32(); + this->frames = (Frame**)rwMalloc(this->numFrames*sizeof(Frame*), MEMDUR_EVENT | ID_FRAMELIST); + if(this->frames == nil){ + RWERROR((ERR_ALLOC, this->numFrames*sizeof(Frame*))); + return nil; + } + for(int32 i = 0; i < this->numFrames; i++){ + Frame *f; + stream->read32(&buf, sizeof(buf)); + this->frames[i] = f = Frame::create(); + if(f == nil){ + // TODO: clean up frames? + rwFree(this->frames); + return nil; + } + f->matrix.right = buf.right; + f->matrix.up = buf.up; + f->matrix.at = buf.at; + f->matrix.pos = buf.pos; + f->matrix.optimize(); + // RW always removes identity flag + f->matrix.flags &= ~Matrix::IDENTITY; + if(buf.parent >= 0) + this->frames[buf.parent]->addChild(f, rw::streamAppendFrames); + } + for(int32 i = 0; i < this->numFrames; i++) + Frame::s_plglist.streamRead(stream, this->frames[i]); + return this; +} + +void +FrameList_::streamWrite(Stream *stream) +{ + FrameStreamData buf; + + int size = 0, structsize = 0; + structsize = 4 + this->numFrames*sizeof(FrameStreamData); + size += 12 + structsize; + for(int32 i = 0; i < this->numFrames; i++) + size += 12 + Frame::s_plglist.streamGetSize(this->frames[i]); + + writeChunkHeader(stream, ID_FRAMELIST, size); + writeChunkHeader(stream, ID_STRUCT, structsize); + stream->writeU32(this->numFrames); + for(int32 i = 0; i < this->numFrames; i++){ + Frame *f = this->frames[i]; + buf.right = f->matrix.right; + buf.up = f->matrix.up; + buf.at = f->matrix.at; + buf.pos = f->matrix.pos; + buf.parent = findPointer(f->getParent(), (void**)this->frames, + this->numFrames); + buf.matflag = 0; //f->matflag; + stream->write32(&buf, sizeof(buf)); + } + for(int32 i = 0; i < this->numFrames; i++) + Frame::s_plglist.streamWrite(stream, this->frames[i]); +} + +static Frame* +sizeCB(Frame *f, void *size) +{ + *(int32*)size += Frame::s_plglist.streamGetSize(f); + f->forAllChildren(sizeCB, size); + return f; +} + +uint32 +FrameList_::streamGetSize(Frame *f) +{ + int32 numFrames = f->count(); + uint32 size = 12 + 12 + 4 + numFrames*(sizeof(FrameStreamData)+12); + sizeCB(f, (void*)&size); + return size; +} + +Frame** +makeFrameList(Frame *frame, Frame **flist) +{ + *flist++ = frame; + if(frame->next) + flist = makeFrameList(frame->next, flist); + if(frame->child) + flist = makeFrameList(frame->child, flist); + return flist; +} + +} diff --git a/src/geometry.cpp b/src/geometry.cpp new file mode 100644 index 0000000..882b685 --- /dev/null +++ b/src/geometry.cpp @@ -0,0 +1,1053 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <math.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_GEOMETRY + +namespace rw { + +int32 Geometry::numAllocated; +int32 Material::numAllocated; + +PluginList Geometry::s_plglist(sizeof(Geometry)); +PluginList Material::s_plglist(sizeof(Material)); + +static SurfaceProperties defaultSurfaceProps = { 1.0f, 1.0f, 1.0f }; + +// We allocate twice because we have to allocate the data separately for uninstancing +Geometry* +Geometry::create(int32 numVerts, int32 numTris, uint32 flags) +{ + Geometry *geo = (Geometry*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_GEOMETRY); + if(geo == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + geo->object.init(Geometry::ID, 0); + geo->flags = flags & 0xFF00FFFF; + geo->numTexCoordSets = (flags & 0xFF0000) >> 16; + if(geo->numTexCoordSets == 0) + geo->numTexCoordSets = (geo->flags & TEXTURED) ? 1 : + (geo->flags & TEXTURED2) ? 2 : 0; + geo->numTriangles = numTris; + geo->numVertices = numVerts; + + geo->colors = nil; + for(int32 i = 0; i < 8; i++) + geo->texCoords[i] = nil; + geo->triangles = nil; + // Allocate all attributes at once. The triangle pointer + // will hold the first address (even when there are no triangles) + // so we can free easily. + if(!(geo->flags & NATIVE)){ + int32 sz = geo->numTriangles*sizeof(Triangle); + if(geo->flags & PRELIT) + sz += geo->numVertices*sizeof(RGBA); + sz += geo->numTexCoordSets*geo->numVertices*sizeof(TexCoords); + + uint8 *data = (uint8*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + geo->triangles = (Triangle*)data; + data += geo->numTriangles*sizeof(Triangle); + if(geo->flags & PRELIT && geo->numVertices){ + geo->colors = (RGBA*)data; + data += geo->numVertices*sizeof(RGBA); + } + if(geo->numVertices) + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + geo->texCoords[i] = (TexCoords*)data; + data += geo->numVertices*sizeof(TexCoords); + } + + // init triangles + for(int32 i = 0; i < geo->numTriangles; i++) + geo->triangles[i].matId = 0xFFFF; + } + geo->numMorphTargets = 0; + geo->morphTargets = nil; + geo->addMorphTargets(1); + + geo->matList.init(); + geo->lockedSinceInst = 0; + geo->meshHeader = nil; + geo->instData = nil; + geo->refCount = 1; + + s_plglist.construct(geo); + return geo; +} + +void +Geometry::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + // Also frees colors and tex coords + rwFree(this->triangles); + // Also frees their data + rwFree(this->morphTargets); + // Also frees indices + rwFree(this->meshHeader); + this->matList.deinit(); + rwFree(this); + numAllocated--; + } +} + +void +Geometry::lock(int32 lockFlags) +{ + lockedSinceInst |= lockFlags; + if(lockFlags & LOCKPOLYGONS){ + rwFree(this->meshHeader); + this->meshHeader = nil; + } +} + +void +Geometry::unlock(void) +{ + if(this->meshHeader == nil) + this->buildMeshes(); + +} + +struct GeoStreamData +{ + uint32 flags; + int32 numTriangles; + int32 numVertices; + int32 numMorphTargets; +}; + +Geometry* +Geometry::streamRead(Stream *stream) +{ + uint32 version; + GeoStreamData buf; + SurfaceProperties surfProps; + MaterialList *ret; + static SurfaceProperties reset = { 1.0f, 1.0f, 1.0f }; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(buf)); + Geometry *geo = Geometry::create(buf.numVertices, + buf.numTriangles, buf.flags); + if(geo == nil) + return nil; + geo->addMorphTargets(buf.numMorphTargets-1); + if(version < 0x34000) + stream->read32(&surfProps, 12); + + if(!(geo->flags & NATIVE)){ + if(geo->flags & PRELIT) + stream->read8(geo->colors, 4*geo->numVertices); + for(int32 i = 0; i < geo->numTexCoordSets; i++) + stream->read32(geo->texCoords[i], + 2*geo->numVertices*4); + for(int32 i = 0; i < geo->numTriangles; i++){ + uint32 tribuf[2]; + stream->read32(tribuf, 8); + geo->triangles[i].v[0] = tribuf[0] >> 16; + geo->triangles[i].v[1] = tribuf[0]; + geo->triangles[i].v[2] = tribuf[1] >> 16; + geo->triangles[i].matId = tribuf[1]; + } + } + + for(int32 i = 0; i < geo->numMorphTargets; i++){ + MorphTarget *m = &geo->morphTargets[i]; + stream->read32(&m->boundingSphere, 4*4); + int32 hasVertices = stream->readI32(); + int32 hasNormals = stream->readI32(); + if(hasVertices) + stream->read32(m->vertices, 3*geo->numVertices*4); + if(hasNormals) + stream->read32(m->normals, 3*geo->numVertices*4); + } + + if(!findChunk(stream, ID_MATLIST, nil, nil)){ + RWERROR((ERR_CHUNK, "MATLIST")); + goto fail; + } + if(version < 0x34000) + defaultSurfaceProps = surfProps; + + ret = MaterialList::streamRead(stream, &geo->matList); + if(version < 0x34000) + defaultSurfaceProps = reset; + if(ret == nil) + goto fail; + if(s_plglist.streamRead(stream, geo)) + return geo; + +fail: + geo->destroy(); + return nil; +} + +static uint32 +geoStructSize(Geometry *geo) +{ + uint32 size = 0; + size += sizeof(GeoStreamData); + if(version < 0x34000) + size += 12; // surface properties + if(!(geo->flags & Geometry::NATIVE)){ + if(geo->flags&geo->PRELIT) + size += 4*geo->numVertices; + for(int32 i = 0; i < geo->numTexCoordSets; i++) + size += 2*geo->numVertices*4; + size += 4*geo->numTriangles*2; + } + for(int32 i = 0; i < geo->numMorphTargets; i++){ + MorphTarget *m = &geo->morphTargets[i]; + size += 4*4 + 2*4; // bounding sphere and bools + if(!(geo->flags & Geometry::NATIVE)){ + if(m->vertices) + size += 3*geo->numVertices*4; + if(m->normals) + size += 3*geo->numVertices*4; + } + } + return size; +} + +bool +Geometry::streamWrite(Stream *stream) +{ + GeoStreamData buf; + static float32 fbuf[3] = { 1.0f, 1.0f, 1.0f }; + + writeChunkHeader(stream, ID_GEOMETRY, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, geoStructSize(this)); + + buf.flags = this->flags | this->numTexCoordSets << 16; + buf.numTriangles = this->numTriangles; + buf.numVertices = this->numVertices; + buf.numMorphTargets = this->numMorphTargets; + stream->write32(&buf, sizeof(buf)); + if(version < 0x34000) + stream->write32(fbuf, sizeof(fbuf)); + + if(!(this->flags & NATIVE)){ + if(this->flags & PRELIT) + stream->write8(this->colors, 4*this->numVertices); + for(int32 i = 0; i < this->numTexCoordSets; i++) + stream->write32(this->texCoords[i], + 2*this->numVertices*4); + for(int32 i = 0; i < this->numTriangles; i++){ + uint32 tribuf[2]; + tribuf[0] = this->triangles[i].v[0] << 16 | + this->triangles[i].v[1]; + tribuf[1] = this->triangles[i].v[2] << 16 | + this->triangles[i].matId; + stream->write32(tribuf, 8); + } + } + + for(int32 i = 0; i < this->numMorphTargets; i++){ + MorphTarget *m = &this->morphTargets[i]; + stream->write32(&m->boundingSphere, 4*4); + if(!(this->flags & NATIVE)){ + stream->writeI32(m->vertices != nil); + stream->writeI32(m->normals != nil); + if(m->vertices) + stream->write32(m->vertices, + 3*this->numVertices*4); + if(m->normals) + stream->write32(m->normals, + 3*this->numVertices*4); + }else{ + stream->writeI32(0); + stream->writeI32(0); + } + } + + this->matList.streamWrite(stream); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Geometry::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + geoStructSize(this); + size += 12 + this->matList.streamGetSize(); + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +Geometry::addMorphTargets(int32 n) +{ + if(n == 0) + return; + n += this->numMorphTargets; + + int32 sz; + sz = sizeof(MorphTarget); + if(!(this->flags & NATIVE)){ + sz += this->numVertices*sizeof(V3d); + if(this->flags & NORMALS) + sz += this->numVertices*sizeof(V3d); + } + + // Memory layout: MorphTarget[n]; (vertices and normals)[n] + MorphTarget *mts; + if(this->numMorphTargets){ + mts = (MorphTarget*)rwResize(this->morphTargets, n*sz, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mts; + // Since we now have more morph targets than before, move the vertex data up + uint8 *src = (uint8*)mts + sz*this->numMorphTargets; + uint8 *dst = (uint8*)mts + sz*n; + uint32 len = (sz-sizeof(MorphTarget))*this->numMorphTargets; + while(len--) + *--dst = *--src; + }else{ + mts = (MorphTarget*)rwNew(n*sz, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mts; + } + + // Set up everything and initialize the bounding sphere for new morph targets + V3d *data = (V3d*)&mts[n]; + for(int32 i = 0; i < n; i++){ + mts->parent = this; + mts->vertices = nil; + mts->normals = nil; + if(i >= this->numMorphTargets){ + mts->boundingSphere.center.x = 0.0f; + mts->boundingSphere.center.y = 0.0f; + mts->boundingSphere.center.z = 0.0f; + mts->boundingSphere.radius = 0.0f; + } + if(!(this->flags & NATIVE) && this->numVertices){ + mts->vertices = data; + data += this->numVertices; + if(this->flags & NORMALS){ + mts->normals = data; + data += this->numVertices; + } + } + mts++; + } + this->numMorphTargets = n; +} + +void +Geometry::calculateBoundingSphere(void) +{ + for(int32 i = 0; i < this->numMorphTargets; i++){ + MorphTarget *m = &this->morphTargets[i]; + m->boundingSphere = m->calculateBoundingSphere(); + } +} + +bool32 +Geometry::hasColoredMaterial(void) +{ + for(int32 i = 0; i < this->matList.numMaterials; i++) + if(this->matList.materials[i]->color.red != 255 || + this->matList.materials[i]->color.green != 255 || + this->matList.materials[i]->color.blue != 255 || + this->matList.materials[i]->color.alpha != 255) + return 1; + return 0; +} + +// Force allocate data, even when native flag is set +void +Geometry::allocateData(void) +{ + // Geometry data + // Pretty much copy pasted from ::create above + int32 sz = this->numTriangles*sizeof(Triangle); + if(this->flags & PRELIT) + sz += this->numVertices*sizeof(RGBA); + sz += this->numTexCoordSets*this->numVertices*sizeof(TexCoords); + + uint8 *data = (uint8*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + this->triangles = (Triangle*)data; + data += this->numTriangles*sizeof(Triangle); + for(int32 i = 0; i < this->numTriangles; i++) + this->triangles[i].matId = 0xFFFF; + if(this->flags & PRELIT){ + this->colors = (RGBA*)data; + data += this->numVertices*sizeof(RGBA); + } + for(int32 i = 0; i < this->numTexCoordSets; i++){ + this->texCoords[i] = (TexCoords*)data; + data += this->numVertices*sizeof(TexCoords); + } + + // MorphTarget data + // Bounding sphere is copied by realloc. + sz = sizeof(MorphTarget) + this->numVertices*sizeof(V3d); + if(this->flags & NORMALS) + sz += this->numVertices*sizeof(V3d); + + MorphTarget *mt = (MorphTarget*)rwResize(this->morphTargets, + sz*this->numMorphTargets, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mt; + V3d *vdata = (V3d*)&mt[this->numMorphTargets]; + for(int32 i = 0; i < this->numMorphTargets; i++){ + mt->parent = this; + mt->vertices = nil; + mt->normals = nil; + if(this->numVertices){ + mt->vertices = vdata; + vdata += this->numVertices; + if(this->flags & NORMALS){ + mt->normals = vdata; + vdata += this->numVertices; + } + } + mt++; + } +} + +static int +isDegenerate(uint16 *idx) +{ + return idx[0] == idx[1] || + idx[0] == idx[2] || + idx[1] == idx[2]; +} + +// This functions assumes there is enough space allocated +// for triangles. Use MeshHeader::guessNumTriangles() and +// Geometry::allocateData() +void +Geometry::generateTriangles(int8 *adc) +{ + MeshHeader *header = this->meshHeader; + assert(header != nil); + + this->numTriangles = 0; + Mesh *m = header->getMeshes(); + int8 *adcbits = adc; + for(uint32 i = 0; i < header->numMeshes; i++){ + if(m->numIndices < 3){ + // shouldn't happen but it does + adcbits += m->numIndices; + m++; + continue; + } + if(header->flags == MeshHeader::TRISTRIP){ + for(uint32 j = 0; j < m->numIndices-2; j++){ + if(!(adc && adcbits[j+2]) && + !isDegenerate(&m->indices[j])) + this->numTriangles++; + } + }else + this->numTriangles += m->numIndices/3; + adcbits += m->numIndices; + m++; + } + + Triangle *tri = this->triangles; + m = header->getMeshes(); + adcbits = adc; + for(uint32 i = 0; i < header->numMeshes; i++){ + if(m->numIndices < 3){ + adcbits += m->numIndices; + m++; + continue; + } + int32 matid = this->matList.findIndex(m->material); + if(header->flags == MeshHeader::TRISTRIP) + for(uint32 j = 0; j < m->numIndices-2; j++){ + if((adc && adcbits[j+2]) || + isDegenerate(&m->indices[j])) + continue; + tri->v[0] = m->indices[j+0]; + tri->v[1] = m->indices[j+1 + (j%2)]; + tri->v[2] = m->indices[j+2 - (j%2)]; + tri->matId = matid; + tri++; + } + else + for(uint32 j = 0; j < m->numIndices-2; j+=3){ + tri->v[0] = m->indices[j+0]; + tri->v[1] = m->indices[j+1]; + tri->v[2] = m->indices[j+2]; + tri->matId = matid; + tri++; + } + adcbits += m->numIndices; + m++; + } +} + +static void +dumpMesh(Mesh *m) +{ + for(uint32 i = 0; i < m->numIndices-2; i++) +// if(i % 2) +// printf("%3d %3d %3d\n", +// m->indices[i+1], +// m->indices[i], +// m->indices[i+2]); +// else + printf("%d %d %d\n", + m->indices[i], + m->indices[i+1], + m->indices[i+2]); +} + +void +Geometry::buildMeshes(void) +{ + Triangle *tri; + Mesh *mesh; + + if(this->flags & Geometry::NATIVE){ + fprintf(stderr, "WARNING: trying Geometry::buildMeshes() on pre-instanced geometry\n"); + return; + } + + rwFree(this->meshHeader); + this->meshHeader = nil; + int32 numMeshes = this->matList.numMaterials; + if((this->flags & Geometry::TRISTRIP) == 0){ + int32 *numIndices = rwNewT(int32, numMeshes, + MEMDUR_FUNCTION | ID_GEOMETRY); + memset(numIndices, 0, numMeshes*sizeof(int32)); + + // count indices per mesh + tri = this->triangles; + for(int32 i = 0; i < this->numTriangles; i++){ + assert(tri->matId < numMeshes); + numIndices[tri->matId] += 3; + tri++; + } + // setup meshes + this->allocateMeshes(numMeshes, this->numTriangles*3, 0); + mesh = this->meshHeader->getMeshes(); + for(int32 i = 0; i < numMeshes; i++){ + mesh[i].material = this->matList.materials[i]; + mesh[i].numIndices = numIndices[i]; + } + this->meshHeader->setupIndices(); + rwFree(numIndices); + + // now fill in the indices + for(int32 i = 0; i < numMeshes; i++) + mesh[i].numIndices = 0; + tri = this->triangles; + for(int32 i = 0; i < this->numTriangles; i++){ + uint32 idx = mesh[tri->matId].numIndices; + mesh[tri->matId].indices[idx++] = tri->v[0]; + mesh[tri->matId].indices[idx++] = tri->v[1]; + mesh[tri->matId].indices[idx++] = tri->v[2]; + mesh[tri->matId].numIndices = idx; + tri++; + } + }else + this->buildTristrips(); +} + +/* The idea is that even in meshes where winding is not preserved + * every tristrip starts at an even vertex. So find the start of + * strips and insert duplicate vertices if necessary. */ +void +Geometry::correctTristripWinding(void) +{ + MeshHeader *header = this->meshHeader; + if(this->flags & NATIVE || header == nil || + header->flags != MeshHeader::TRISTRIP) + return; + this->meshHeader = nil; + // Allocate no indices, we realloc later + MeshHeader *newhead = this->allocateMeshes(header->numMeshes, 0, 1); + newhead->flags = header->flags; + /* get a temporary working buffer */ + uint16 *indices = rwNewT(uint16, header->totalIndices*2, + MEMDUR_FUNCTION | ID_GEOMETRY); + + Mesh *mesh = header->getMeshes(); + Mesh *newmesh = newhead->getMeshes(); + for(uint16 i = 0; i < header->numMeshes; i++){ + newmesh->numIndices = 0; + newmesh->indices = &indices[newhead->totalIndices]; + newmesh->material = mesh->material; + + bool inStrip = 0; + uint32 j; + for(j = 0; j < mesh->numIndices-2; j++){ + /* Duplicate vertices indicate end of strip */ + if(mesh->indices[j] == mesh->indices[j+1] || + mesh->indices[j+1] == mesh->indices[j+2]) + inStrip = 0; + else if(!inStrip){ + /* Entering strip now, + * make sure winding is correct */ + inStrip = 1; + if(newmesh->numIndices % 2){ + newmesh->indices[newmesh->numIndices] = + newmesh->indices[newmesh->numIndices-1]; + newmesh->numIndices++; + } + } + newmesh->indices[newmesh->numIndices++] = mesh->indices[j]; + } + for(; j < mesh->numIndices; j++) + newmesh->indices[newmesh->numIndices++] = mesh->indices[j]; + newhead->totalIndices += newmesh->numIndices; + + mesh++; + newmesh++; + } + rwFree(header); + // Now allocate indices and copy them + this->allocateMeshes(newhead->numMeshes, newhead->totalIndices, 0); + memcpy(this->meshHeader->getMeshes()->indices, indices, this->meshHeader->totalIndices*2); + rwFree(indices); +} + +void +Geometry::removeUnusedMaterials(void) +{ + if(this->meshHeader == nil) + return; + MeshHeader *mh = this->meshHeader; + Mesh *m = mh->getMeshes(); + for(uint32 i = 0; i < mh->numMeshes; i++) + if(m[i].indices == nil) + return; + + int32 *map = rwNewT(int32, this->matList.numMaterials, + MEMDUR_FUNCTION | ID_GEOMETRY); + Material **materials = rwNewT(Material*,this->matList.numMaterials, + MEMDUR_EVENT | ID_MATERIAL); + int32 numMaterials = 0; + /* Build new material list and map */ + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + materials[numMaterials] = m[i].material; + m[i].material->addRef(); + int32 oldid = this->matList.findIndex(m[i].material); + map[oldid] = numMaterials; + numMaterials++; + } + for(int32 i = 0; i < this->matList.numMaterials; i++) + this->matList.materials[i]->destroy(); + rwFree(this->matList.materials); + this->matList.materials = materials; + this->matList.space = this->matList.numMaterials; + this->matList.numMaterials = numMaterials; + + /* Build new meshes */ + this->meshHeader = nil; + MeshHeader *newmh = this->allocateMeshes(numMaterials, mh->totalIndices, 0); + newmh->flags = mh->flags; + Mesh *newm = newmh->getMeshes(); + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + newm->numIndices = m[i].numIndices; + newm->material = m[i].material; + newm++; + } + newmh->setupIndices(); + /* Copy indices */ + newm = newmh->getMeshes();; + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + memcpy(newm->indices, m[i].indices, + m[i].numIndices*sizeof(*m[i].indices)); + newm++; + } + rwFree(mh); + + /* Remap triangle material IDs */ + for(int32 i = 0; i < this->numTriangles; i++) + this->triangles[i].matId = map[this->triangles[i].matId]; + rwFree(map); +} + +Sphere +MorphTarget::calculateBoundingSphere(void) const +{ + Sphere sphere; + V3d min = { 1000000.0f, 1000000.0f, 1000000.0f }; + V3d max = { -1000000.0f, -1000000.0f, -1000000.0f }; + V3d *v = this->vertices; + for(int32 j = 0; j < this->parent->numVertices; j++){ + if(v->x > max.x) max.x = v->x; + if(v->x < min.x) min.x = v->x; + if(v->y > max.y) max.y = v->y; + if(v->y < min.y) min.y = v->y; + if(v->z > max.z) max.z = v->z; + if(v->z < min.z) min.z = v->z; + v++; + } + sphere.center = scale(add(min, max), 1/2.0f); + max = sub(max, sphere.center); + sphere.radius = length(max); + return sphere; +} + + +// +// MaterialList +// +#undef PLUGIN_ID +#define PLUGIN_ID ID_MATERIAL + +void +MaterialList::init(void) +{ + this->materials = nil; + this->numMaterials = 0; + this->space = 0; +} + +void +MaterialList::deinit(void) +{ + if(this->materials){ + for(int32 i = 0; i < this->numMaterials; i++) + this->materials[i]->destroy(); + rwFree(this->materials); + this->materials = nil; + } +} + +int32 +MaterialList::appendMaterial(Material *mat) +{ + Material **ml; + int32 space; + if(this->numMaterials >= this->space){ + space = this->space + 20; + if(this->materials) + ml = rwReallocT(Material*, this->materials, space, + MEMDUR_EVENT | ID_MATERIAL); + else + ml = rwMallocT(Material*, space, MEMDUR_EVENT | ID_MATERIAL); + if(ml == nil) + return -1; + this->space = space; + this->materials = ml; + } + this->materials[this->numMaterials++] = mat; + mat->addRef(); + return this->numMaterials-1; +} + +int32 +MaterialList::findIndex(Material *mat) +{ + for(int32 i = 0; i < this->numMaterials; i++) + if(this->materials[i] == mat) + return i; + return -1; +} + +MaterialList* +MaterialList::streamRead(Stream *stream, MaterialList *matlist) +{ + int32 *indices = nil; + int32 numMat; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + matlist->init(); + numMat = stream->readI32(); + if(numMat == 0) + return matlist; + matlist->materials = rwMallocT(Material*,numMat, MEMDUR_EVENT | ID_MATERIAL); + if(matlist->materials == nil) + goto fail; + matlist->space = numMat; + + indices = (int32*)rwMalloc(numMat*4, MEMDUR_FUNCTION | ID_MATERIAL); + stream->read32(indices, numMat*4); + + Material *m; + for(int32 i = 0; i < numMat; i++){ + if(indices[i] >= 0){ + m = matlist->materials[indices[i]]; + m->addRef(); + }else{ + if(!findChunk(stream, ID_MATERIAL, nil, nil)){ + RWERROR((ERR_CHUNK, "MATERIAL")); + goto fail; + } + m = Material::streamRead(stream); + if(m == nil) + goto fail; + } + matlist->appendMaterial(m); + m->destroy(); + } + rwFree(indices); + return matlist; +fail: + rwFree(indices); + matlist->deinit(); + return nil; +} + +bool +MaterialList::streamWrite(Stream *stream) +{ + uint32 size = this->streamGetSize(); + writeChunkHeader(stream, ID_MATLIST, size); + writeChunkHeader(stream, ID_STRUCT, 4 + this->numMaterials*4); + stream->writeI32(this->numMaterials); + + int32 idx; + for(int32 i = 0; i < this->numMaterials; i++){ + idx = -1; + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]){ + idx = j; + break; + } + stream->writeI32(idx); + } + for(int32 i = 0; i < this->numMaterials; i++){ + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]) + goto found; + this->materials[i]->streamWrite(stream); + found:; + } + return true; +} + +uint32 +MaterialList::streamGetSize(void) +{ + uint32 size = 12 + 4 + this->numMaterials*4; + for(int32 i = 0; i < this->numMaterials; i++){ + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]) + goto found; + size += 12 + this->materials[i]->streamGetSize(); + found:; + } + return size; +} + +// +// Material +// + +Material* +Material::create(void) +{ + Material *mat = (Material*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_MATERIAL); + if(mat == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + mat->texture = nil; + memset(&mat->color, 0xFF, 4); + mat->surfaceProps = defaultSurfaceProps; + mat->pipeline = nil; + mat->refCount = 1; + s_plglist.construct(mat); + return mat; +} + +Material* +Material::clone(void) +{ + Material *mat = Material::create(); + if(mat == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + mat->color = this->color; + mat->surfaceProps = this->surfaceProps; + if(this->texture) + mat->setTexture(this->texture); + mat->pipeline = this->pipeline; + s_plglist.copy(mat, this); + return mat; +} + +void +Material::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + if(this->texture) + this->texture->destroy(); + rwFree(this); + numAllocated--; + } +} + +void +Material::setTexture(Texture *tex) +{ + if(this->texture) + this->texture->destroy(); + if(tex) + tex->addRef(); + this->texture = tex; +} + +struct MatStreamData +{ + int32 flags; // unused according to RW + RGBA color; + int32 unused; + int32 textured; +}; + +static uint32 materialRights[2]; + +Material* +Material::streamRead(Stream *stream) +{ + uint32 length, version; + MatStreamData buf; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read8(&buf, sizeof(buf)); + RGBA col = buf.color; + memNative32(&buf, sizeof(buf)); + buf.color = col; + Material *mat = Material::create(); + if(mat == nil) + return nil; + mat->color = buf.color; + if(version < 0x30400) + mat->surfaceProps = defaultSurfaceProps; + else + stream->read32(&mat->surfaceProps, sizeof(SurfaceProperties)); + if(buf.textured){ + if(!findChunk(stream, ID_TEXTURE, &length, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + goto fail; + } + mat->texture = Texture::streamRead(stream); + } + + materialRights[0] = 0; + if(!s_plglist.streamRead(stream, mat)) + goto fail; + if(materialRights[0]) + s_plglist.assertRights(mat, materialRights[0], materialRights[1]); + return mat; + +fail: + mat->destroy(); + return nil; +} + +bool +Material::streamWrite(Stream *stream) +{ + MatStreamData buf; + + writeChunkHeader(stream, ID_MATERIAL, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(MatStreamData) + + (rw::version >= 0x30400 ? 12 : 0)); + + buf.color = this->color; + buf.flags = 0; + buf.unused = 0; + buf.textured = this->texture != nil; + memLittle32(&buf, sizeof(buf)); + buf.color = this->color; + stream->write8(&buf, sizeof(buf)); + + if(rw::version >= 0x30400){ + float32 surfaceProps[3]; + surfaceProps[0] = this->surfaceProps.ambient; + surfaceProps[1] = this->surfaceProps.specular; + surfaceProps[2] = this->surfaceProps.diffuse; + stream->write32(surfaceProps, sizeof(surfaceProps)); + } + + if(this->texture) + this->texture->streamWrite(stream); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Material::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + sizeof(MatStreamData); + if(rw::version >= 0x30400) + size += 12; + if(this->texture) + size += 12 + this->texture->streamGetSize(); + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +// Material Rights plugin + +static Stream* +readMaterialRights(Stream *stream, int32, void *, int32, int32) +{ + stream->read32(materialRights, 8); +// printf("materialrights: %X %X\n", materialRights[0], materialRights[1]); + return stream; +} + +static Stream* +writeMaterialRights(Stream *stream, int32, void *object, int32, int32) +{ + Material *material = (Material*)object; + uint32 buffer[2]; + buffer[0] = material->pipeline->pluginID; + buffer[1] = material->pipeline->pluginData; + stream->write32(buffer, 8); + return stream; +} + +static int32 +getSizeMaterialRights(void *object, int32, int32) +{ + Material *material = (Material*)object; + if(material->pipeline == nil || material->pipeline->pluginID == 0) + return 0; + return 8; +} + +void +registerMaterialRightsPlugin(void) +{ + Material::registerPlugin(0, ID_RIGHTTORENDER, nil, nil, nil); + Material::registerPluginStream(ID_RIGHTTORENDER, + readMaterialRights, + writeMaterialRights, + getSizeMaterialRights); +} + + +} diff --git a/src/geoplg.cpp b/src/geoplg.cpp new file mode 100644 index 0000000..c1e1356 --- /dev/null +++ b/src/geoplg.cpp @@ -0,0 +1,339 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 2 + +namespace rw { + +static uint16 nextSerialNum = 1; + +// Mesh + +// Allocate a mesh header, meshes and optionally indices. +// If existing meshes already exist, retain their information. +MeshHeader* +Geometry::allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices) +{ + uint32 sz; + MeshHeader *mh; + Mesh *m; + uint16 *indices; + int32 oldNumMeshes; + int32 i; + sz = sizeof(MeshHeader) + numMeshes*sizeof(Mesh); + if(!noIndices) + sz += numIndices*sizeof(uint16); + if(this->meshHeader){ + oldNumMeshes = this->meshHeader->numMeshes; + mh = (MeshHeader*)rwResize(this->meshHeader, sz, MEMDUR_EVENT | ID_GEOMETRY); + this->meshHeader = mh; + }else{ + oldNumMeshes = 0; + mh = (MeshHeader*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + mh->flags = 0; + this->meshHeader = mh; + } + mh->numMeshes = numMeshes; + mh->serialNum = nextSerialNum++; + mh->totalIndices = numIndices; + m = mh->getMeshes(); + indices = (uint16*)&m[numMeshes]; + for(i = 0; i < mh->numMeshes; i++){ + // keep these + if(i >= oldNumMeshes){ + m->material = nil; + m->numIndices = 0; + } + // always init indices + if(noIndices) + m->indices = nil; + else{ + m->indices = indices; + indices += m->numIndices; + } + m++; + } + return mh; +} + +void +MeshHeader::setupIndices(void) +{ + int32 i; + uint16 *indices; + Mesh *m; + m = this->getMeshes(); + indices = m->indices; + // return if native + if(indices == nil) + return; + for(i = 0; i < this->numMeshes; i++){ + m->indices = indices; + indices += m->numIndices; + m++; + } +} + +struct MeshHeaderStream +{ + uint32 flags; + uint32 numMeshes; + uint32 totalIndices; +}; + +struct MeshStream +{ + uint32 numIndices; + int32 matIndex; +}; + +static Stream* +readMesh(Stream *stream, int32 len, void *object, int32, int32) +{ + MeshHeaderStream mhs; + MeshStream ms; + MeshHeader *mh; + Mesh *mesh; + int32 indbuf[256]; + uint16 *indices; + Geometry *geo = (Geometry*)object; + + stream->read32(&mhs, sizeof(MeshHeaderStream)); + // Have to do this dance for War Drum's meshes + bool32 hasData = len > int32(sizeof(MeshHeaderStream)+mhs.numMeshes*sizeof(MeshStream)); + assert(geo->meshHeader == nil); + geo->meshHeader = nil; + mh = geo->allocateMeshes(mhs.numMeshes, mhs.totalIndices, + geo->flags & Geometry::NATIVE && !hasData); + mh->flags = mhs.flags; + + mesh = mh->getMeshes(); + indices = mesh->indices; + for(uint32 i = 0; i < mh->numMeshes; i++){ + stream->read32(&ms, sizeof(MeshStream)); + mesh->numIndices = ms.numIndices; + mesh->material = geo->matList.materials[ms.matIndex]; + if(geo->flags & Geometry::NATIVE){ + // War Drum OpenGL stores uint16 indices here + if(hasData){ + mesh->indices = indices; + indices += mesh->numIndices; + stream->read16(mesh->indices, + mesh->numIndices*2); + } + }else{ + mesh->indices = indices; + indices += mesh->numIndices; + uint16 *ind = mesh->indices; + int32 numIndices = mesh->numIndices; + for(; numIndices > 0; numIndices -= 256){ + int32 n = numIndices < 256 ? numIndices : 256; + stream->read32(indbuf, n*4); + for(int32 j = 0; j < n; j++) + ind[j] = indbuf[j]; + ind += n; + } + } + mesh++; + } + return stream; +} + +static Stream* +writeMesh(Stream *stream, int32, void *object, int32, int32) +{ + MeshHeaderStream mhs; + MeshStream ms; + int32 indbuf[256]; + Geometry *geo = (Geometry*)object; + mhs.flags = geo->meshHeader->flags; + mhs.numMeshes = geo->meshHeader->numMeshes; + mhs.totalIndices = geo->meshHeader->totalIndices; + stream->write32(&mhs, sizeof(MeshHeaderStream)); + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){ + ms.numIndices = mesh->numIndices; + ms.matIndex = geo->matList.findIndex(mesh->material); + stream->write32(&ms, sizeof(MeshStream)); + if(geo->flags & Geometry::NATIVE){ + assert(geo->instData != nil); + if(geo->instData->platform == PLATFORM_WDGL) + stream->write16(mesh->indices, + mesh->numIndices*2); + }else{ + uint16 *ind = mesh->indices; + int32 numIndices = mesh->numIndices; + for(; numIndices > 0; numIndices -= 256){ + int32 n = numIndices < 256 ? numIndices : 256; + for(int32 j = 0; j < n; j++) + indbuf[j] = ind[j]; + stream->write32(indbuf, n*4); + ind += n; + } + } + mesh++; + } + return stream; +} + +static int32 +getSizeMesh(void *object, int32, int32) +{ + Geometry *geo = (Geometry*)object; + if(geo->meshHeader == nil) + return -1; + int32 size = 12 + geo->meshHeader->numMeshes*8; + if(geo->flags & Geometry::NATIVE){ + assert(geo->instData != nil); + if(geo->instData->platform == PLATFORM_WDGL) + size += geo->meshHeader->totalIndices*2; + }else{ + size += geo->meshHeader->totalIndices*4; + } + return size; +} + +void +registerMeshPlugin(void) +{ + Geometry::registerPlugin(0, ID_MESH, nil, nil, nil); + Geometry::registerPluginStream(ID_MESH, readMesh, writeMesh, getSizeMesh); +} + +// Returns the maximum number of triangles. Just so +// we can allocate enough before instancing. This does not +// take into account degerate triangles or ADC bits as +// we don't look at the data. +uint32 +MeshHeader::guessNumTriangles(void) +{ + if(this->flags == MeshHeader::TRISTRIP) + return this->totalIndices - 2*this->numMeshes; + else + return this->totalIndices/3; +} + +// Native Data + +static void* +destroyNativeData(void *object, int32 offset, int32 size) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return object; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_GL3) + return gl3::destroyNativeData(object, offset, size); + return object; +} + +static Stream* +readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s) +{ + ChunkHeaderInfo header; + uint32 libid; + uint32 platform; + // ugly hack to find out platform + stream->seek(-4); + libid = stream->readU32(); + readChunkHeaderInfo(stream, &header); + if(header.type == ID_STRUCT && + libraryIDPack(header.version, header.build) == libid){ + platform = stream->readU32(); + stream->seek(-16); + if(platform == PLATFORM_PS2) + return ps2::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_XBOX) + return xbox::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_D3D8) + return d3d8::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_D3D9) + return d3d9::readNativeData(stream, len, object, o, s); + else{ + fprintf(stderr, "unknown platform %d\n", platform); + stream->seek(len); + } + }else{ + stream->seek(-12); + wdgl::readNativeData(stream, len, object, o, s); + } + return stream; +} + +static Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return stream; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::writeNativeData(stream, len, object, o, s); + return stream; +} + +static int32 +getSizeNativeData(void *object, int32 offset, int32 size) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return 0; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::getSizeNativeData(object, offset, size); + return 0; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +} diff --git a/src/gl/gl3.cpp b/src/gl/gl3.cpp new file mode 100644 index 0000000..b876fc9 --- /dev/null +++ b/src/gl/gl3.cpp @@ -0,0 +1,56 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +// TODO: make some of these things platform-independent + +static void* +driverOpen(void *o, int32, int32) +{ +#ifdef RW_OPENGL + engine->driver[PLATFORM_GL3]->defaultPipeline = makeDefaultPipeline(); +#endif + engine->driver[PLATFORM_GL3]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_GL3]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_GL3]->rasterLock = rasterLock; + engine->driver[PLATFORM_GL3]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_GL3]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_GL3]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_GL3]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_GL3]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_GL3, 0, PLATFORM_GL3, + driverOpen, driverClose); + registerNativeRaster(); +} + +} +} diff --git a/src/gl/gl3device.cpp b/src/gl/gl3device.cpp new file mode 100644 index 0000000..be7863c --- /dev/null +++ b/src/gl/gl3device.cpp @@ -0,0 +1,2411 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#ifdef RW_OPENGL + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3impl.h" + +#define PLUGIN_ID 0 + +namespace rw { +namespace gl3 { + +GlGlobals glGlobals; + +Gl3Caps gl3Caps; +// terrible hack for GLES +bool32 needToReadBackTextures; + +int32 alphaFunc; +float32 alphaRef; + +struct UniformState +{ + float32 alphaRefLow; + float32 alphaRefHigh; + int32 pad[2]; + + float32 fogStart; + float32 fogEnd; + float32 fogRange; + float32 fogDisable; + + RGBAf fogColor; +}; + +struct UniformScene +{ + float32 proj[16]; + float32 view[16]; +}; + +#define MAX_LIGHTS 8 + +struct UniformObject +{ + RawMatrix world; + RGBAf ambLight; + struct { + float type; + float radius; + float minusCosAngle; + float hardSpot; + } lightParams[MAX_LIGHTS]; + V4d lightPosition[MAX_LIGHTS]; + V4d lightDirection[MAX_LIGHTS]; + RGBAf lightColor[MAX_LIGHTS]; +}; + +const char *shaderDecl120 = +"#version 120\n" +"#define GL2\n" +"#define texture texture2D\n" +"#define VSIN(index) attribute\n" +"#define VSOUT varying\n" +"#define FSIN varying\n" +"#define FRAGCOLOR(c) (gl_FragColor = c)\n"; +const char *shaderDecl330 = +"#version 330\n" +"#define VSIN(index) layout(location = index) in\n" +"#define VSOUT out\n" +"#define FSIN in\n" +"#define FRAGCOLOR(c) (fragColor = c)\n"; +const char *shaderDecl100es = +"#version 100\n" +"#define GL2\n" +"#define texture texture2D\n" +"#define VSIN(index) attribute\n" +"#define VSOUT varying\n" +"#define FSIN varying\n" +"#define FRAGCOLOR(c) (gl_FragColor = c)\n" +"precision highp float;\n" +"precision highp int;\n"; +const char *shaderDecl310es = +"#version 310 es\n" +"#define VSIN(index) layout(location = index) in\n" +"#define VSOUT out\n" +"#define FSIN in\n" +"#define FRAGCOLOR(c) (fragColor = c)\n" +"precision highp float;\n" +"precision highp int;\n"; + +const char *shaderDecl; + +// this needs a define in the shaders as well! +//#define RW_GL_USE_UBOS + +static GLuint vao; +#ifdef RW_GL_USE_UBOS +static GLuint ubo_state, ubo_scene, ubo_object; +#endif +static GLuint whitetex; +static UniformState uniformState; +static UniformScene uniformScene; +static UniformObject uniformObject; + +#ifndef RW_GL_USE_UBOS +// State +int32 u_alphaRef; +int32 u_fogData; +int32 u_fogColor; + +// Scene +int32 u_proj; +int32 u_view; + +// Object +int32 u_world; +int32 u_ambLight; +int32 u_lightParams; +int32 u_lightPosition; +int32 u_lightDirection; +int32 u_lightColor; +#endif + +int32 u_matColor; +int32 u_surfProps; + +Shader *defaultShader, *defaultShader_noAT; +Shader *defaultShader_fullLight, *defaultShader_fullLight_noAT; + +static bool32 stateDirty = 1; +static bool32 sceneDirty = 1; +static bool32 objectDirty = 1; + +struct RwRasterStateCache { + Raster *raster; + Texture::Addressing addressingU; + Texture::Addressing addressingV; + Texture::FilterMode filter; +}; + +#define MAXNUMSTAGES 8 + +// cached RW render states +struct RwStateCache { + bool32 vertexAlpha; + uint32 alphaTestEnable; + uint32 alphaFunc; + bool32 textureAlpha; + bool32 blendEnable; + uint32 srcblend, destblend; + uint32 zwrite; + uint32 ztest; + uint32 cullmode; + uint32 stencilenable; + uint32 stencilpass; + uint32 stencilfail; + uint32 stencilzfail; + uint32 stencilfunc; + uint32 stencilref; + uint32 stencilmask; + uint32 stencilwritemask; + uint32 fogEnable; + float32 fogStart; + float32 fogEnd; + + // emulation of PS2 GS + bool32 gsalpha; + uint32 gsalpharef; + + RwRasterStateCache texstage[MAXNUMSTAGES]; +}; +static RwStateCache rwStateCache; + +enum +{ + // actual gl states + RWGL_BLEND, + RWGL_SRCBLEND, + RWGL_DESTBLEND, + RWGL_DEPTHTEST, + RWGL_DEPTHFUNC, + RWGL_DEPTHMASK, + RWGL_CULL, + RWGL_CULLFACE, + RWGL_STENCIL, + RWGL_STENCILFUNC, + RWGL_STENCILFAIL, + RWGL_STENCILZFAIL, + RWGL_STENCILPASS, + RWGL_STENCILREF, + RWGL_STENCILMASK, + RWGL_STENCILWRITEMASK, + + // uniforms + RWGL_ALPHAFUNC, + RWGL_ALPHAREF, + RWGL_FOG, + RWGL_FOGSTART, + RWGL_FOGEND, + RWGL_FOGCOLOR, + + RWGL_NUM_STATES +}; +static bool uniformStateDirty[RWGL_NUM_STATES]; + +struct GlState { + bool32 blendEnable; + uint32 srcblend, destblend; + + bool32 depthTest; + uint32 depthFunc; + + uint32 depthMask; + + bool32 cullEnable; + uint32 cullFace; + + bool32 stencilEnable; + // glStencilFunc + uint32 stencilFunc; + uint32 stencilRef; + uint32 stencilMask; + // glStencilOp + uint32 stencilPass; + uint32 stencilFail; + uint32 stencilZFail; + // glStencilMask + uint32 stencilWriteMask; +}; +static GlState curGlState, oldGlState; + +static int32 activeTexture; +static uint32 boundTexture[MAXNUMSTAGES]; + +static uint32 currentFramebuffer; + +static uint32 blendMap[] = { + GL_ZERO, // actually invalid + GL_ZERO, + GL_ONE, + GL_SRC_COLOR, + GL_ONE_MINUS_SRC_COLOR, + GL_SRC_ALPHA, + GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, + GL_ONE_MINUS_DST_ALPHA, + GL_DST_COLOR, + GL_ONE_MINUS_DST_COLOR, + GL_SRC_ALPHA_SATURATE, +}; + +static uint32 stencilOpMap[] = { + GL_KEEP, // actually invalid + GL_KEEP, + GL_ZERO, + GL_REPLACE, + GL_INCR, + GL_DECR, + GL_INVERT, + GL_INCR_WRAP, + GL_DECR_WRAP +}; + +static uint32 stencilFuncMap[] = { + GL_NEVER, // actually invalid + GL_NEVER, + GL_LESS, + GL_EQUAL, + GL_LEQUAL, + GL_GREATER, + GL_NOTEQUAL, + GL_GEQUAL, + GL_ALWAYS +}; + +static float maxAnisotropy; + +/* + * GL state cache + */ + +void +setGlRenderState(uint32 state, uint32 value) +{ + switch(state){ + case RWGL_BLEND: curGlState.blendEnable = value; break; + case RWGL_SRCBLEND: curGlState.srcblend = value; break; + case RWGL_DESTBLEND: curGlState.destblend = value; break; + case RWGL_DEPTHTEST: curGlState.depthTest = value; break; + case RWGL_DEPTHFUNC: curGlState.depthFunc = value; break; + case RWGL_DEPTHMASK: curGlState.depthMask = value; break; + case RWGL_CULL: curGlState.cullEnable = value; break; + case RWGL_CULLFACE: curGlState.cullFace = value; break; + case RWGL_STENCIL: curGlState.stencilEnable = value; break; + case RWGL_STENCILFUNC: curGlState.stencilFunc = value; break; + case RWGL_STENCILFAIL: curGlState.stencilFail = value; break; + case RWGL_STENCILZFAIL: curGlState.stencilZFail = value; break; + case RWGL_STENCILPASS: curGlState.stencilPass = value; break; + case RWGL_STENCILREF: curGlState.stencilRef = value; break; + case RWGL_STENCILMASK: curGlState.stencilMask = value; break; + case RWGL_STENCILWRITEMASK: curGlState.stencilWriteMask = value; break; + } +} + +void +flushGlRenderState(void) +{ + if(oldGlState.blendEnable != curGlState.blendEnable){ + oldGlState.blendEnable = curGlState.blendEnable; + (oldGlState.blendEnable ? glEnable : glDisable)(GL_BLEND); + } + + if(oldGlState.srcblend != curGlState.srcblend || + oldGlState.destblend != curGlState.destblend){ + oldGlState.srcblend = curGlState.srcblend; + oldGlState.destblend = curGlState.destblend; + glBlendFunc(oldGlState.srcblend, oldGlState.destblend); + } + + if(oldGlState.depthTest != curGlState.depthTest){ + oldGlState.depthTest = curGlState.depthTest; + (oldGlState.depthTest ? glEnable : glDisable)(GL_DEPTH_TEST); + } + if(oldGlState.depthFunc != curGlState.depthFunc){ + oldGlState.depthFunc = curGlState.depthFunc; + glDepthFunc(oldGlState.depthFunc); + } + if(oldGlState.depthMask != curGlState.depthMask){ + oldGlState.depthMask = curGlState.depthMask; + glDepthMask(oldGlState.depthMask); + } + + if(oldGlState.stencilEnable != curGlState.stencilEnable){ + oldGlState.stencilEnable = curGlState.stencilEnable; + (oldGlState.stencilEnable ? glEnable : glDisable)(GL_STENCIL_TEST); + } + if(oldGlState.stencilFunc != curGlState.stencilFunc || + oldGlState.stencilRef != curGlState.stencilRef || + oldGlState.stencilMask != curGlState.stencilMask){ + oldGlState.stencilFunc = curGlState.stencilFunc; + oldGlState.stencilRef = curGlState.stencilRef; + oldGlState.stencilMask = curGlState.stencilMask; + glStencilFunc(oldGlState.stencilFunc, oldGlState.stencilRef, oldGlState.stencilMask); + } + if(oldGlState.stencilPass != curGlState.stencilPass || + oldGlState.stencilFail != curGlState.stencilFail || + oldGlState.stencilZFail != curGlState.stencilZFail){ + oldGlState.stencilPass = curGlState.stencilPass; + oldGlState.stencilFail = curGlState.stencilFail; + oldGlState.stencilZFail = curGlState.stencilZFail; + glStencilOp(oldGlState.stencilFail, oldGlState.stencilZFail, oldGlState.stencilPass); + } + if(oldGlState.stencilWriteMask != curGlState.stencilWriteMask){ + oldGlState.stencilWriteMask = curGlState.stencilWriteMask; + glStencilMask(oldGlState.stencilWriteMask); + } + + if(oldGlState.cullEnable != curGlState.cullEnable){ + oldGlState.cullEnable = curGlState.cullEnable; + (oldGlState.cullEnable ? glEnable : glDisable)(GL_CULL_FACE); + } + if(oldGlState.cullFace != curGlState.cullFace){ + oldGlState.cullFace = curGlState.cullFace; + glCullFace(oldGlState.cullFace); + } +} + + + +void +setAlphaBlend(bool32 enable) +{ + if(rwStateCache.blendEnable != enable){ + rwStateCache.blendEnable = enable; + setGlRenderState(RWGL_BLEND, enable); + } +} + +bool32 +getAlphaBlend(void) +{ + return rwStateCache.blendEnable; +} + +bool32 getAlphaTest(void) { return rwStateCache.alphaTestEnable; } + +static void +setDepthTest(bool32 enable) +{ + if(rwStateCache.ztest != enable){ + rwStateCache.ztest = enable; + if(rwStateCache.zwrite && !enable){ + // If we still want to write, enable but set mode to always + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_ALWAYS); + }else{ + setGlRenderState(RWGL_DEPTHTEST, rwStateCache.ztest); + setGlRenderState(RWGL_DEPTHFUNC, GL_LEQUAL); + } + } +} + +static void +setDepthWrite(bool32 enable) +{ + enable = enable ? GL_TRUE : GL_FALSE; + if(rwStateCache.zwrite != enable){ + rwStateCache.zwrite = enable; + if(enable && !rwStateCache.ztest){ + // Have to switch on ztest so writing can work + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_ALWAYS); + } + setGlRenderState(RWGL_DEPTHMASK, rwStateCache.zwrite); + } +} + +static void +setAlphaTest(bool32 enable) +{ + uint32 shaderfunc; + if(rwStateCache.alphaTestEnable != enable){ + rwStateCache.alphaTestEnable = enable; + shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; + if(alphaFunc != shaderfunc){ + alphaFunc = shaderfunc; + uniformStateDirty[RWGL_ALPHAFUNC] = true; + stateDirty = 1; + } + } +} + +static void +setAlphaTestFunction(uint32 function) +{ + uint32 shaderfunc; + if(rwStateCache.alphaFunc != function){ + rwStateCache.alphaFunc = function; + shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; + if(alphaFunc != shaderfunc){ + alphaFunc = shaderfunc; + uniformStateDirty[RWGL_ALPHAFUNC] = true; + stateDirty = 1; + } + } +} + +static void +setVertexAlpha(bool32 enable) +{ + if(rwStateCache.vertexAlpha != enable){ + if(!rwStateCache.textureAlpha){ + setAlphaBlend(enable); + setAlphaTest(enable); + } + rwStateCache.vertexAlpha = enable; + } +} + +static void +setActiveTexture(int32 n) +{ + if(activeTexture != n){ + activeTexture = n; + glActiveTexture(GL_TEXTURE0+n); + } +} + +uint32 +bindTexture(uint32 texid) +{ + uint32 prev = boundTexture[activeTexture]; + if(prev != texid){ + boundTexture[activeTexture] = texid; + glBindTexture(GL_TEXTURE_2D, texid); + } + return prev; +} + +void +bindFramebuffer(uint32 fbo) +{ + if(currentFramebuffer != fbo){ + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + currentFramebuffer = fbo; + } +} + +static GLint filterConvMap_NoMIP[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR +}; +static GLint filterConvMap_MIP[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR +}; + +static GLint addressConvMap[] = { + 0, GL_REPEAT, GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER +}; + +static void +setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1) +{ + if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){ + rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset); + if(natras->filterMode != filter){ + setActiveTexture(stage); + if(natras->autogenMipmap || natras->numLevels > 1){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + }else{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + } + natras->filterMode = filter; + } + if(natras->maxAnisotropy != maxAniso){ + setActiveTexture(stage); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAniso); + natras->maxAnisotropy = maxAniso; + } + } + } +} + +static void +setAddressU(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingU != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingU = (Texture::Addressing)addressing; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + if(natras->addressU == addressing){ + setActiveTexture(stage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addressing]); + natras->addressU = addressing; + } + } + } +} + +static void +setAddressV(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingV != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingV = (Texture::Addressing)addressing; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset); + if(natras->addressV == addressing){ + setActiveTexture(stage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addressing]); + natras->addressV = addressing; + } + } + } +} + +static void +setRasterStageOnly(uint32 stage, Raster *raster) +{ + bool32 alpha; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + setActiveTexture(stage); + if(raster){ + assert(raster->platform == PLATFORM_GL3); + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + bindTexture(natras->texid); + + rwStateCache.texstage[stage].filter = (rw::Texture::FilterMode)natras->filterMode; + rwStateCache.texstage[stage].addressingU = (rw::Texture::Addressing)natras->addressU; + rwStateCache.texstage[stage].addressingV = (rw::Texture::Addressing)natras->addressV; + + alpha = natras->hasAlpha; + }else{ + bindTexture(whitetex); + alpha = 0; + } + + if(stage == 0){ + if(alpha != rwStateCache.textureAlpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setAlphaBlend(alpha); + setAlphaTest(alpha); + } + } + } + } +} + +static void +setRasterStage(uint32 stage, Raster *raster) +{ + bool32 alpha; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + setActiveTexture(stage); + if(raster){ + assert(raster->platform == PLATFORM_GL3); + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + bindTexture(natras->texid); + uint32 filter = rwStateCache.texstage[stage].filter; + uint32 addrU = rwStateCache.texstage[stage].addressingU; + uint32 addrV = rwStateCache.texstage[stage].addressingV; + if(natras->filterMode != filter){ + if(natras->autogenMipmap || natras->numLevels > 1){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + }else{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + } + natras->filterMode = filter; + } + if(natras->addressU != addrU){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addrU]); + natras->addressU = addrU; + } + if(natras->addressV != addrV){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addrV]); + natras->addressV = addrV; + } + alpha = natras->hasAlpha; + }else{ + bindTexture(whitetex); + alpha = 0; + } + + if(stage == 0){ + if(alpha != rwStateCache.textureAlpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setAlphaBlend(alpha); + setAlphaTest(alpha); + } + } + } + } +} + +void +evictRaster(Raster *raster) +{ + int i; + for(i = 0; i < MAXNUMSTAGES; i++){ + //assert(rwStateCache.texstage[i].raster != raster); + if(rwStateCache.texstage[i].raster != raster) + continue; + setRasterStage(i, nil); + } +} + +void +setTexture(int32 stage, Texture *tex) +{ + if(tex == nil || tex->raster == nil){ + setRasterStage(stage, nil); + return; + } + setRasterStageOnly(stage, tex->raster); + setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy()); + setAddressU(stage, tex->getAddressU()); + setAddressV(stage, tex->getAddressV()); +} + +static void +setRenderState(int32 state, void *pvalue) +{ + uint32 value = (uint32)(uintptr)pvalue; + switch(state){ + case TEXTURERASTER: + setRasterStage(0, (Raster*)pvalue); + break; + case TEXTUREADDRESS: + setAddressU(0, value); + setAddressV(0, value); + break; + case TEXTUREADDRESSU: + setAddressU(0, value); + break; + case TEXTUREADDRESSV: + setAddressV(0, value); + break; + case TEXTUREFILTER: + setFilterMode(0, value); + break; + case VERTEXALPHA: + setVertexAlpha(value); + break; + case SRCBLEND: + if(rwStateCache.srcblend != value){ + rwStateCache.srcblend = value; + setGlRenderState(RWGL_SRCBLEND, blendMap[rwStateCache.srcblend]); + } + break; + case DESTBLEND: + if(rwStateCache.destblend != value){ + rwStateCache.destblend = value; + setGlRenderState(RWGL_DESTBLEND, blendMap[rwStateCache.destblend]); + } + break; + case ZTESTENABLE: + setDepthTest(value); + break; + case ZWRITEENABLE: + setDepthWrite(value); + break; + case FOGENABLE: + if(rwStateCache.fogEnable != value){ + rwStateCache.fogEnable = value; + uniformStateDirty[RWGL_FOG] = true; + stateDirty = 1; + } + break; + case FOGCOLOR: + // no cache check here...too lazy + RGBA c; + c.red = value; + c.green = value>>8; + c.blue = value>>16; + c.alpha = value>>24; + convColor(&uniformState.fogColor, &c); + uniformStateDirty[RWGL_FOGCOLOR] = true; + stateDirty = 1; + break; + case CULLMODE: + if(rwStateCache.cullmode != value){ + rwStateCache.cullmode = value; + if(rwStateCache.cullmode == CULLNONE) + setGlRenderState(RWGL_CULL, false); + else{ + setGlRenderState(RWGL_CULL, true); + setGlRenderState(RWGL_CULLFACE, rwStateCache.cullmode == CULLBACK ? GL_BACK : GL_FRONT); + } + } + break; + + case STENCILENABLE: + if(rwStateCache.stencilenable != value){ + rwStateCache.stencilenable = value; + setGlRenderState(RWGL_STENCIL, value); + } + break; + case STENCILFAIL: + if(rwStateCache.stencilfail != value){ + rwStateCache.stencilfail = value; + setGlRenderState(RWGL_STENCILFAIL, stencilOpMap[value]); + } + break; + case STENCILZFAIL: + if(rwStateCache.stencilzfail != value){ + rwStateCache.stencilzfail = value; + setGlRenderState(RWGL_STENCILZFAIL, stencilOpMap[value]); + } + break; + case STENCILPASS: + if(rwStateCache.stencilpass != value){ + rwStateCache.stencilpass = value; + setGlRenderState(RWGL_STENCILPASS, stencilOpMap[value]); + } + break; + case STENCILFUNCTION: + if(rwStateCache.stencilfunc != value){ + rwStateCache.stencilfunc = value; + setGlRenderState(RWGL_STENCILFUNC, stencilFuncMap[value]); + } + break; + case STENCILFUNCTIONREF: + if(rwStateCache.stencilref != value){ + rwStateCache.stencilref = value; + setGlRenderState(RWGL_STENCILREF, value); + } + break; + case STENCILFUNCTIONMASK: + if(rwStateCache.stencilmask != value){ + rwStateCache.stencilmask = value; + setGlRenderState(RWGL_STENCILMASK, value); + } + break; + case STENCILFUNCTIONWRITEMASK: + if(rwStateCache.stencilwritemask != value){ + rwStateCache.stencilwritemask = value; + setGlRenderState(RWGL_STENCILWRITEMASK, value); + } + break; + + case ALPHATESTFUNC: + setAlphaTestFunction(value); + break; + case ALPHATESTREF: + if(alphaRef != value/255.0f){ + alphaRef = value/255.0f; + uniformStateDirty[RWGL_ALPHAREF] = true; + stateDirty = 1; + } + break; + case GSALPHATEST: + rwStateCache.gsalpha = value; + break; + case GSALPHATESTREF: + rwStateCache.gsalpharef = value; + } +} + +static void* +getRenderState(int32 state) +{ + uint32 val; + RGBA rgba; + switch(state){ + case TEXTURERASTER: + return rwStateCache.texstage[0].raster; + case TEXTUREADDRESS: + if(rwStateCache.texstage[0].addressingU == rwStateCache.texstage[0].addressingV) + val = rwStateCache.texstage[0].addressingU; + else + val = 0; // invalid + break; + case TEXTUREADDRESSU: + val = rwStateCache.texstage[0].addressingU; + break; + case TEXTUREADDRESSV: + val = rwStateCache.texstage[0].addressingV; + break; + case TEXTUREFILTER: + val = rwStateCache.texstage[0].filter; + break; + + case VERTEXALPHA: + val = rwStateCache.vertexAlpha; + break; + case SRCBLEND: + val = rwStateCache.srcblend; + break; + case DESTBLEND: + val = rwStateCache.destblend; + break; + case ZTESTENABLE: + val = rwStateCache.ztest; + break; + case ZWRITEENABLE: + val = rwStateCache.zwrite; + break; + case FOGENABLE: + val = rwStateCache.fogEnable; + break; + case FOGCOLOR: + convColor(&rgba, &uniformState.fogColor); + val = RWRGBAINT(rgba.red, rgba.green, rgba.blue, rgba.alpha); + break; + case CULLMODE: + val = rwStateCache.cullmode; + break; + + case STENCILENABLE: + val = rwStateCache.stencilenable; + break; + case STENCILFAIL: + val = rwStateCache.stencilfail; + break; + case STENCILZFAIL: + val = rwStateCache.stencilzfail; + break; + case STENCILPASS: + val = rwStateCache.stencilpass; + break; + case STENCILFUNCTION: + val = rwStateCache.stencilfunc; + break; + case STENCILFUNCTIONREF: + val = rwStateCache.stencilref; + break; + case STENCILFUNCTIONMASK: + val = rwStateCache.stencilmask; + break; + case STENCILFUNCTIONWRITEMASK: + val = rwStateCache.stencilwritemask; + break; + + case ALPHATESTFUNC: + val = rwStateCache.alphaFunc; + break; + case ALPHATESTREF: + val = (uint32)(alphaRef*255.0f); + break; + case GSALPHATEST: + val = rwStateCache.gsalpha; + break; + case GSALPHATESTREF: + val = rwStateCache.gsalpharef; + break; + default: + val = 0; + } + return (void*)(uintptr)val; +} + +static void +resetRenderState(void) +{ + rwStateCache.alphaFunc = ALPHAGREATEREQUAL; + alphaFunc = 0; + alphaRef = 10.0f/255.0f; + uniformStateDirty[RWGL_ALPHAREF] = true; + uniformState.fogDisable = 1.0f; + uniformState.fogStart = 0.0f; + uniformState.fogEnd = 0.0f; + uniformState.fogRange = 0.0f; + uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f }; + rwStateCache.gsalpha = 0; + rwStateCache.gsalpharef = 128; + stateDirty = 1; + + rwStateCache.vertexAlpha = 0; + rwStateCache.textureAlpha = 0; + rwStateCache.alphaTestEnable = 0; + + memset(&oldGlState, 0xFE, sizeof(oldGlState)); + + rwStateCache.blendEnable = 0; + setGlRenderState(RWGL_BLEND, false); + rwStateCache.srcblend = BLENDSRCALPHA; + rwStateCache.destblend = BLENDINVSRCALPHA; + setGlRenderState(RWGL_SRCBLEND, blendMap[rwStateCache.srcblend]); + setGlRenderState(RWGL_DESTBLEND, blendMap[rwStateCache.destblend]); + + rwStateCache.zwrite = GL_TRUE; + setGlRenderState(RWGL_DEPTHMASK, rwStateCache.zwrite); + + rwStateCache.ztest = 1; + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_LEQUAL); + + rwStateCache.cullmode = CULLNONE; + setGlRenderState(RWGL_CULL, false); + setGlRenderState(RWGL_CULLFACE, GL_BACK); + + rwStateCache.stencilenable = 0; + setGlRenderState(RWGL_STENCIL, GL_FALSE); + rwStateCache.stencilfail = STENCILKEEP; + setGlRenderState(RWGL_STENCILFAIL, GL_KEEP); + rwStateCache.stencilzfail = STENCILKEEP; + setGlRenderState(RWGL_STENCILZFAIL, GL_KEEP); + rwStateCache.stencilpass = STENCILKEEP; + setGlRenderState(RWGL_STENCILPASS, GL_KEEP); + rwStateCache.stencilfunc = STENCILALWAYS; + setGlRenderState(RWGL_STENCILFUNC, GL_ALWAYS); + rwStateCache.stencilref = 0; + setGlRenderState(RWGL_STENCILREF, 0); + rwStateCache.stencilmask = 0xFFFFFFFF; + setGlRenderState(RWGL_STENCILMASK, 0xFFFFFFFF); + rwStateCache.stencilwritemask = 0xFFFFFFFF; + setGlRenderState(RWGL_STENCILWRITEMASK, 0xFFFFFFFF); + + activeTexture = -1; + for(int i = 0; i < MAXNUMSTAGES; i++){ + setActiveTexture(i); + bindTexture(whitetex); + } + setActiveTexture(0); +} + +void +setWorldMatrix(Matrix *mat) +{ + convMatrix(&uniformObject.world, mat); + setUniform(u_world, &uniformObject.world); + objectDirty = 1; +} + +int32 +setLights(WorldLights *lightData) +{ + int i, n; + Light *l; + int32 bits; + + uniformObject.ambLight = lightData->ambient; + + bits = 0; + + if(lightData->numAmbients) + bits |= VSLIGHT_AMBIENT; + + n = 0; + for(i = 0; i < lightData->numDirectionals && i < 8; i++){ + l = lightData->directionals[i]; + uniformObject.lightParams[n].type = 1.0f; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightDirection[n], &l->getFrame()->getLTM()->at, sizeof(V3d)); + bits |= VSLIGHT_DIRECT; + n++; + if(n >= MAX_LIGHTS) + goto out; + } + + for(i = 0; i < lightData->numLocals; i++){ + Light *l = lightData->locals[i]; + + switch(l->getType()){ + case Light::POINT: + uniformObject.lightParams[n].type = 2.0f; + uniformObject.lightParams[n].radius = l->radius; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightPosition[n], &l->getFrame()->getLTM()->pos, sizeof(V3d)); + bits |= VSLIGHT_POINT; + n++; + if(n >= MAX_LIGHTS) + goto out; + break; + case Light::SPOT: + case Light::SOFTSPOT: + uniformObject.lightParams[n].type = 3.0f; + uniformObject.lightParams[n].minusCosAngle = l->minusCosAngle; + uniformObject.lightParams[n].radius = l->radius; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightPosition[n], &l->getFrame()->getLTM()->pos, sizeof(V3d)); + memcpy(&uniformObject.lightDirection[n], &l->getFrame()->getLTM()->at, sizeof(V3d)); + // lower bound of falloff + if(l->getType() == Light::SOFTSPOT) + uniformObject.lightParams[n].hardSpot = 0.0f; + else + uniformObject.lightParams[n].hardSpot = 1.0f; + bits |= VSLIGHT_SPOT; + n++; + if(n >= MAX_LIGHTS) + goto out; + break; + } + } + + uniformObject.lightParams[n].type = 0.0f; + + setUniform(u_ambLight, &uniformObject.ambLight); + setUniform(u_lightParams, uniformObject.lightParams); + setUniform(u_lightPosition, uniformObject.lightPosition); + setUniform(u_lightDirection, uniformObject.lightDirection); + setUniform(u_lightColor, uniformObject.lightColor); +out: + objectDirty = 1; + return bits; +} + +void +setProjectionMatrix(float32 *mat) +{ + memcpy(&uniformScene.proj, mat, 64); + setUniform(u_proj, uniformScene.proj); + sceneDirty = 1; +} + +void +setViewMatrix(float32 *mat) +{ + memcpy(&uniformScene.view, mat, 64); + setUniform(u_view, uniformScene.view); + sceneDirty = 1; +} + +Shader *lastShaderUploaded; + +void +setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp) +{ + rw::RGBAf col; + convColor(&col, &color); + setUniform(u_matColor, &col); + + float surfProps[4]; + surfProps[0] = surfaceprops.ambient; + surfProps[1] = surfaceprops.specular; + surfProps[2] = surfaceprops.diffuse; + surfProps[3] = extraSurfProp; + setUniform(u_surfProps, surfProps); +} + +void +flushCache(void) +{ + flushGlRenderState(); + +#ifndef RW_GL_USE_UBOS + + // what's this doing here?? + uniformState.fogDisable = rwStateCache.fogEnable ? 0.0f : 1.0f; + uniformState.fogStart = rwStateCache.fogStart; + uniformState.fogEnd = rwStateCache.fogEnd; + uniformState.fogRange = 1.0f/(rwStateCache.fogStart - rwStateCache.fogEnd); + + if(uniformStateDirty[RWGL_ALPHAFUNC] || uniformStateDirty[RWGL_ALPHAREF]){ + float alphaTest[4] = {}; + switch(alphaFunc){ + case ALPHAALWAYS: + default: + alphaTest[0] = -1000.0f; + alphaTest[1] = 1000.0f; + break; + case ALPHAGREATEREQUAL: + alphaTest[0] = alphaRef; + alphaTest[1] = 1000.0f; + break; + case ALPHALESS: + alphaTest[0] = -1000.0f; + alphaTest[1] = alphaRef; + break; + } + setUniform(u_alphaRef, alphaTest); + uniformStateDirty[RWGL_ALPHAFUNC] = false; + uniformStateDirty[RWGL_ALPHAREF] = false; + } + + if(uniformStateDirty[RWGL_FOG] || + uniformStateDirty[RWGL_FOGSTART] || + uniformStateDirty[RWGL_FOGEND]){ + float fogData[4] = { + uniformState.fogStart, + uniformState.fogEnd, + uniformState.fogRange, + uniformState.fogDisable + }; + setUniform(u_fogData, fogData); + uniformStateDirty[RWGL_FOG] = false; + uniformStateDirty[RWGL_FOGSTART] = false; + uniformStateDirty[RWGL_FOGEND] = false; + } + + if(uniformStateDirty[RWGL_FOGCOLOR]){ + setUniform(u_fogColor, &uniformState.fogColor); + uniformStateDirty[RWGL_FOGCOLOR] = false; + } + +#else + if(objectDirty){ + glBindBuffer(GL_UNIFORM_BUFFER, ubo_object); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), &uniformObject, GL_STREAM_DRAW); + objectDirty = 0; + } + if(sceneDirty){ + glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), &uniformScene, GL_STREAM_DRAW); + sceneDirty = 0; + } + if(stateDirty){ + switch(alphaFunc){ + case ALPHAALWAYS: + default: + uniformState.alphaRefLow = -1000.0f; + uniformState.alphaRefHigh = 1000.0f; + break; + case ALPHAGREATEREQUAL: + uniformState.alphaRefLow = alphaRef; + uniformState.alphaRefHigh = 1000.0f; + break; + case ALPHALESS: + uniformState.alphaRefLow = -1000.0f; + uniformState.alphaRefHigh = alphaRef; + break; + } + uniformState.fogDisable = rwStateCache.fogEnable ? 0.0f : 1.0f; + uniformState.fogStart = rwStateCache.fogStart; + uniformState.fogEnd = rwStateCache.fogEnd; + uniformState.fogRange = 1.0f/(rwStateCache.fogStart - rwStateCache.fogEnd); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_state); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), &uniformState, GL_STREAM_DRAW); + stateDirty = 0; + } +#endif + flushUniforms(); +} + +static void +setFrameBuffer(Camera *cam) +{ + Raster *fbuf = cam->frameBuffer->parent; + Raster *zbuf = cam->zBuffer->parent; + assert(fbuf); + + Gl3Raster *natfb = PLUGINOFFSET(Gl3Raster, fbuf, nativeRasterOffset); + Gl3Raster *natzb = PLUGINOFFSET(Gl3Raster, zbuf, nativeRasterOffset); + assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE); + + // Have to make sure depth buffer is attached to FB's fbo + bindFramebuffer(natfb->fbo); + if(zbuf){ + if(natfb->fboMate == zbuf){ + // all good + assert(natzb->fboMate == fbuf); + }else{ + if(natzb->fboMate){ + // have to detatch from fbo first! + Gl3Raster *oldfb = PLUGINOFFSET(Gl3Raster, natzb->fboMate, nativeRasterOffset); + if(oldfb->fbo){ + bindFramebuffer(oldfb->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + bindFramebuffer(natfb->fbo); + } + oldfb->fboMate = nil; + } + natfb->fboMate = zbuf; + natzb->fboMate = fbuf; + if(natfb->fbo){ + if(gl3Caps.gles) + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, natzb->texid); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, natzb->texid, 0); + } + } + }else{ + // remove z-buffer + if(natfb->fboMate && natfb->fbo) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + natfb->fboMate = nil; + } +} + +static Rect +getFramebufferRect(Raster *frameBuffer) +{ + Rect r; + Raster *fb = frameBuffer->parent; + if(fb->type == Raster::CAMERA){ +#ifdef LIBRW_SDL2 + SDL_GetWindowSize(glGlobals.window, &r.w, &r.h); +#elif defined(LIBRW_SDL3) + SDL_GetWindowSize(glGlobals.window, &r.w, &r.h); +#elif defined(LIBRW_GLFW) + glfwGetFramebufferSize(glGlobals.window, &r.w, &r.h); +#else + missing implementation +#endif + }else{ + r.w = fb->width; + r.h = fb->height; + } + r.x = 0; + r.y = 0; + + // Got a subraster + if(frameBuffer != fb){ + r.x = frameBuffer->offsetX; + // GL y offset is from bottom + r.y = r.h - frameBuffer->height - frameBuffer->offsetY; + r.w = frameBuffer->width; + r.h = frameBuffer->height; + } + + return r; +} + +static void +setViewport(Raster *frameBuffer) +{ + Rect r = getFramebufferRect(frameBuffer); + if(r.w != glGlobals.presentWidth || r.h != glGlobals.presentHeight || + r.x != glGlobals.presentOffX || r.y != glGlobals.presentOffY){ + glViewport(r.x, r.y, r.w, r.h); + glGlobals.presentWidth = r.w; + glGlobals.presentHeight = r.h; + glGlobals.presentOffX = r.x; + glGlobals.presentOffY = r.y; + } +} + +static void +beginUpdate(Camera *cam) +{ + float view[16], proj[16]; + // View Matrix + Matrix inv; + Matrix::invert(&inv, cam->getFrame()->getLTM()); + // Since we're looking into positive Z, + // flip X to ge a left handed view space. + view[0] = -inv.right.x; + view[1] = inv.right.y; + view[2] = inv.right.z; + view[3] = 0.0f; + view[4] = -inv.up.x; + view[5] = inv.up.y; + view[6] = inv.up.z; + view[7] = 0.0f; + view[8] = -inv.at.x; + view[9] = inv.at.y; + view[10] = inv.at.z; + view[11] = 0.0f; + view[12] = -inv.pos.x; + view[13] = inv.pos.y; + view[14] = inv.pos.z; + view[15] = 1.0f; + memcpy(&cam->devView, &view, sizeof(RawMatrix)); + setViewMatrix(view); + + // Projection Matrix + float32 invwx = 1.0f/cam->viewWindow.x; + float32 invwy = 1.0f/cam->viewWindow.y; + float32 invz = 1.0f/(cam->farPlane-cam->nearPlane); + + proj[0] = invwx; + proj[1] = 0.0f; + proj[2] = 0.0f; + proj[3] = 0.0f; + + proj[4] = 0.0f; + proj[5] = invwy; + proj[6] = 0.0f; + proj[7] = 0.0f; + + proj[8] = cam->viewOffset.x*invwx; + proj[9] = cam->viewOffset.y*invwy; + proj[12] = -proj[8]; + proj[13] = -proj[9]; + if(cam->projection == Camera::PERSPECTIVE){ + proj[10] = (cam->farPlane+cam->nearPlane)*invz; + proj[11] = 1.0f; + + proj[14] = -2.0f*cam->nearPlane*cam->farPlane*invz; + proj[15] = 0.0f; + }else{ + proj[10] = 2.0f*invz; + proj[11] = 0.0f; + + proj[14] = -(cam->farPlane+cam->nearPlane)*invz; + proj[15] = 1.0f; + } + memcpy(&cam->devProj, &proj, sizeof(RawMatrix)); + setProjectionMatrix(proj); + + if(rwStateCache.fogStart != cam->fogPlane){ + rwStateCache.fogStart = cam->fogPlane; + uniformStateDirty[RWGL_FOGSTART] = true; + stateDirty = 1; + } + if(rwStateCache.fogEnd != cam->farPlane){ + rwStateCache.fogEnd = cam->farPlane; + uniformStateDirty[RWGL_FOGEND] = true; + stateDirty = 1; + } + + setFrameBuffer(cam); + + setViewport(cam->frameBuffer); +} + +static void +endUpdate(Camera *cam) +{ +} + +static void +clearCamera(Camera *cam, RGBA *col, uint32 mode) +{ + RGBAf colf; + GLbitfield mask; + + setFrameBuffer(cam); + + // make sure we're only clearing the part of the framebuffer + // that is subrastered + bool setScissor = cam->frameBuffer != cam->frameBuffer->parent; + if(setScissor){ + Rect r = getFramebufferRect(cam->frameBuffer); + glScissor(r.x, r.y, r.w, r.h); + glEnable(GL_SCISSOR_TEST); + } + + convColor(&colf, col); + glClearColor(colf.red, colf.green, colf.blue, colf.alpha); + mask = 0; + if(mode & Camera::CLEARIMAGE) + mask |= GL_COLOR_BUFFER_BIT; + if(mode & Camera::CLEARZ) + mask |= GL_DEPTH_BUFFER_BIT; + if(mode & Camera::CLEARSTENCIL) + mask |= GL_STENCIL_BUFFER_BIT; + glDepthMask(GL_TRUE); + glClear(mask); + glDepthMask(rwStateCache.zwrite); + + if(setScissor) + glDisable(GL_SCISSOR_TEST); +} + +static void +showRaster(Raster *raster, uint32 flags) +{ +// glViewport(raster->offsetX, raster->offsetY, +// raster->width, raster->height); + +#ifdef LIBRW_SDL2 + if(flags & Raster::FLIPWAITVSYNCH) + SDL_GL_SetSwapInterval(1); + else + SDL_GL_SetSwapInterval(0); + SDL_GL_SwapWindow(glGlobals.window); +#elif defined(LIBRW_SDL3) + if(flags & Raster::FLIPWAITVSYNCH) + SDL_GL_SetSwapInterval(1); + else + SDL_GL_SetSwapInterval(0); + SDL_GL_SwapWindow(glGlobals.window); +#elif defined(LIBRW_GLFW) + if(flags & Raster::FLIPWAITVSYNCH) + glfwSwapInterval(1); + else + glfwSwapInterval(0); + glfwSwapBuffers(glGlobals.window); +#else + not implemented +#endif +} + +static bool32 +rasterRenderFast(Raster *raster, int32 x, int32 y) +{ + Raster *src = raster; + Raster *dst = Raster::getCurrentContext(); + Gl3Raster *natdst = PLUGINOFFSET(Gl3Raster, dst, nativeRasterOffset); + Gl3Raster *natsrc = PLUGINOFFSET(Gl3Raster, src, nativeRasterOffset); + + switch(dst->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + switch(src->type){ + case Raster::CAMERA: + setActiveTexture(0); + glBindTexture(GL_TEXTURE_2D, natdst->texid); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, (dst->height-src->height)-y, + 0, 0, src->width, src->height); + glBindTexture(GL_TEXTURE_2D, boundTexture[0]); + return 1; + } + break; + } + return 0; +} + +#ifdef LIBRW_SDL2 + +static void +addVideoMode(int displayIndex, int modeIndex) +{ + int i; + SDL_DisplayMode mode; + + SDL_GetDisplayMode(displayIndex, modeIndex, &mode); + + for(i = 1; i < glGlobals.numModes; i++){ + if(glGlobals.modes[i].mode.w == mode.w && + glGlobals.modes[i].mode.h == mode.h && + glGlobals.modes[i].mode.format == mode.format){ + // had this mode already, remember highest refresh rate + if(mode.refresh_rate > glGlobals.modes[i].mode.refresh_rate) + glGlobals.modes[i].mode.refresh_rate = mode.refresh_rate; + return; + } + } + + // none found, add + glGlobals.modes[glGlobals.numModes].mode = mode; + glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE; + glGlobals.numModes++; +} + +static void +makeVideoModeList(int displayIndex) +{ + int i, num, depth; + + num = SDL_GetNumDisplayModes(displayIndex); + rwFree(glGlobals.modes); + glGlobals.modes = rwNewT(DisplayMode, num+1, ID_DRIVER | MEMDUR_EVENT); + + SDL_GetCurrentDisplayMode(displayIndex, &glGlobals.modes[0].mode); + glGlobals.modes[0].flags = 0; + glGlobals.numModes = 1; + + for(i = 0; i < num; i++) + addVideoMode(displayIndex, i); + + for(i = 0; i < glGlobals.numModes; i++){ + depth = SDL_BITSPERPIXEL(glGlobals.modes[i].mode.format); + // set depth to power of two + for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < depth; glGlobals.modes[i].depth <<= 1); + } +} + +static int +openSDL2(EngineOpenParams *openparams) +{ + glGlobals.winWidth = openparams->width; + glGlobals.winHeight = openparams->height; + glGlobals.winTitle = openparams->windowtitle; + glGlobals.pWindow = openparams->window; + + memset(&gl3Caps, 0, sizeof(gl3Caps)); + + /* Init SDL */ + if(SDL_InitSubSystem(SDL_INIT_VIDEO)){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + + glGlobals.currentDisplay = 0; + glGlobals.numDisplays = SDL_GetNumVideoDisplays(); + + makeVideoModeList(glGlobals.currentDisplay); + + return 1; +} + +static int +closeSDL2(void) +{ + SDL_QuitSubSystem(SDL_INIT_VIDEO); + return 1; +} + +static struct { + int gl; + int major, minor; +} profiles[] = { + { SDL_GL_CONTEXT_PROFILE_CORE, 3, 3 }, + { SDL_GL_CONTEXT_PROFILE_CORE, 2, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 3, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 2, 0 }, + { 0, 0, 0 }, +}; + +static int +startSDL2(void) +{ + SDL_Window *win; + SDL_GLContext ctx; + DisplayMode *mode; + + mode = &glGlobals.modes[glGlobals.currentMode]; + + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glGlobals.numSamples); + + int i; + for(i = 0; profiles[i].gl; i++){ + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profiles[i].gl); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, profiles[i].major); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, profiles[i].minor); + + if(mode->flags & VIDEOMODEEXCLUSIVE) { + win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN); + if (win) + SDL_SetWindowDisplayMode(win, &mode->mode); + } else { + win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); + if (win) + SDL_SetWindowDisplayMode(win, NULL); + } + if(win){ + gl3Caps.gles = profiles[i].gl == SDL_GL_CONTEXT_PROFILE_ES; + gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor; + break; + } + } + if(win == nil){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + ctx = SDL_GL_CreateContext(win); + + if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) SDL_GL_GetProcAddress, gl3Caps.glversion)) ) { + RWERROR((ERR_GENERAL, "gladLoadGLLoader failed")); + SDL_GL_DeleteContext(ctx); + SDL_DestroyWindow(win); + return 0; + } + +// printf("OpenGL version: %s\n", glGetString(GL_VERSION)); + + glGlobals.window = win; + glGlobals.glcontext = ctx; + *glGlobals.pWindow = win; + glGlobals.presentWidth = 0; + glGlobals.presentHeight = 0; + glGlobals.presentOffX = 0; + glGlobals.presentOffY = 0; + return 1; +} + +static int +stopSDL2(void) +{ + SDL_GL_DeleteContext(glGlobals.glcontext); + SDL_DestroyWindow(glGlobals.window); + return 1; +} + +#elif defined(LIBRW_SDL3) + +static void +addVideoMode(const SDL_DisplayMode *mode) +{ + int i; + + for(i = 1; i < glGlobals.numModes; i++){ + if(glGlobals.modes[i].mode.w == mode->w && + glGlobals.modes[i].mode.h == mode->h && + glGlobals.modes[i].mode.format == mode->format){ + // had this mode already, remember highest refresh rate + if(mode->refresh_rate > glGlobals.modes[i].mode.refresh_rate) + glGlobals.modes[i].mode.refresh_rate = mode->refresh_rate; + return; + } + } + + // none found, add + glGlobals.modes[glGlobals.numModes].mode = *mode; + glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE; + glGlobals.numModes++; +} + +static void +makeVideoModeList(SDL_DisplayID displayIndex, SDL_DisplayID *displays) +{ + int i, num, depth; + const SDL_DisplayMode *currentMode; + SDL_DisplayMode **modes; + + currentMode = SDL_GetCurrentDisplayMode(displays[displayIndex]); + modes = SDL_GetFullscreenDisplayModes(displayIndex, &num); + + rwFree(glGlobals.modes); + glGlobals.modes = rwNewT(DisplayMode, num+(currentMode != NULL ? 1 : 0), ID_DRIVER | MEMDUR_EVENT); + + if (currentMode) { + glGlobals.modes[0].mode = *currentMode; + glGlobals.modes[0].flags = 0; + glGlobals.numModes = 1; + } + + for(i = 0; i < num; i++) + addVideoMode(modes[i]); + + for(i = 0; i < glGlobals.numModes; i++){ + depth = SDL_BITSPERPIXEL(glGlobals.modes[i].mode.format); + // set depth to power of two + for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < depth; glGlobals.modes[i].depth <<= 1); + } + SDL_free(modes); +} + +static int +openSDL3(EngineOpenParams *openparams) +{ + glGlobals.winWidth = openparams->width; + glGlobals.winHeight = openparams->height; + glGlobals.winTitle = openparams->windowtitle; + glGlobals.pWindow = openparams->window; + + memset(&gl3Caps, 0, sizeof(gl3Caps)); + + /* Init SDL */ + if (!SDL_InitSubSystem(SDL_INIT_VIDEO)){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + + glGlobals.currentDisplay = 0; + SDL_DisplayID *displays = SDL_GetDisplays(&glGlobals.numDisplays); + + if (glGlobals.currentDisplay >= glGlobals.numDisplays) { + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + + makeVideoModeList(glGlobals.currentDisplay, displays); + SDL_free(displays); + + return 1; +} + +static int +closeSDL3(void) +{ + SDL_QuitSubSystem(SDL_INIT_VIDEO); + return 1; +} + +static struct { + int gl; + int major, minor; +} profiles[] = { + { SDL_GL_CONTEXT_PROFILE_CORE, 3, 3 }, + { SDL_GL_CONTEXT_PROFILE_CORE, 2, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 3, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 2, 0 }, + { 0, 0, 0 }, +}; + +static int +startSDL3(void) +{ + SDL_Window *win; + SDL_GLContext ctx; + DisplayMode *mode; + + mode = &glGlobals.modes[glGlobals.currentMode]; + + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glGlobals.numSamples); + + int i; + for(i = 0; profiles[i].gl; i++){ + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profiles[i].gl); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, profiles[i].major); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, profiles[i].minor); + + if(mode->flags & VIDEOMODEEXCLUSIVE) { + win = SDL_CreateWindow(glGlobals.winTitle, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN); + if (win) + SDL_SetWindowFullscreenMode(win, &mode->mode); + } else { + win = SDL_CreateWindow(glGlobals.winTitle, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); + if (win) + SDL_SetWindowFullscreenMode(win, NULL); + } + if(win){ + gl3Caps.gles = profiles[i].gl == SDL_GL_CONTEXT_PROFILE_ES; + gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor; + break; + } + } + if(win == nil){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + ctx = SDL_GL_CreateContext(win); + + if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) SDL_GL_GetProcAddress, gl3Caps.glversion)) ) { + RWERROR((ERR_GENERAL, "gladLoadGLLoader failed")); + SDL_GL_DestroyContext(ctx); + SDL_DestroyWindow(win); + return 0; + } + +// printf("OpenGL version: %s\n", glGetString(GL_VERSION)); + + glGlobals.window = win; + glGlobals.glcontext = ctx; + *glGlobals.pWindow = win; + glGlobals.presentWidth = 0; + glGlobals.presentHeight = 0; + glGlobals.presentOffX = 0; + glGlobals.presentOffY = 0; + return 1; +} + +static int +stopSDL3(void) +{ + SDL_GL_DestroyContext(glGlobals.glcontext); + SDL_DestroyWindow(glGlobals.window); + return 1; +} +#elif defined(LIBRW_GLFW) + +static void +addVideoMode(const GLFWvidmode *mode) +{ + int i; + + for(i = 1; i < glGlobals.numModes; i++){ + if(glGlobals.modes[i].mode.width == mode->width && + glGlobals.modes[i].mode.height == mode->height && + glGlobals.modes[i].mode.redBits == mode->redBits && + glGlobals.modes[i].mode.greenBits == mode->greenBits && + glGlobals.modes[i].mode.blueBits == mode->blueBits){ + // had this mode already, remember highest refresh rate + if(mode->refreshRate > glGlobals.modes[i].mode.refreshRate) + glGlobals.modes[i].mode.refreshRate = mode->refreshRate; + return; + } + } + + // none found, add + glGlobals.modes[glGlobals.numModes].mode = *mode; + glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE; + glGlobals.numModes++; +} + +static void +makeVideoModeList(GLFWmonitor *monitor) +{ + int i, num; + const GLFWvidmode *modes; + + modes = glfwGetVideoModes(monitor, &num); + rwFree(glGlobals.modes); + glGlobals.modes = rwNewT(DisplayMode, num+1, ID_DRIVER | MEMDUR_EVENT); + + glGlobals.modes[0].mode = *glfwGetVideoMode(monitor); + glGlobals.modes[0].flags = 0; + glGlobals.numModes = 1; + + for(i = 0; i < num; i++) + addVideoMode(&modes[i]); + + for(i = 0; i < glGlobals.numModes; i++){ + num = glGlobals.modes[i].mode.redBits + + glGlobals.modes[i].mode.greenBits + + glGlobals.modes[i].mode.blueBits; + // set depth to power of two + for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < num; glGlobals.modes[i].depth <<= 1); + } +} + +static int +openGLFW(EngineOpenParams *openparams) +{ + glGlobals.winWidth = openparams->width; + glGlobals.winHeight = openparams->height; + glGlobals.winTitle = openparams->windowtitle; + glGlobals.pWindow = openparams->window; + + memset(&gl3Caps, 0, sizeof(gl3Caps)); + + /* Init GLFW */ + if(!glfwInit()){ + RWERROR((ERR_GENERAL, "glfwInit() failed")); + return 0; + } + + glGlobals.monitor = glfwGetMonitors(&glGlobals.numMonitors)[0]; + + makeVideoModeList(glGlobals.monitor); + + return 1; +} + +static int +closeGLFW(void) +{ + glfwTerminate(); + return 1; +} + +static void +glfwerr(int error, const char *desc) +{ + fprintf(stderr, "GLFW Error: %s\n", desc); +} + +static struct { + int gl; + int major, minor; +} profiles[] = { + { GLFW_OPENGL_API, 3, 3 }, + { GLFW_OPENGL_API, 2, 1 }, + { GLFW_OPENGL_ES_API, 3, 1 }, + { GLFW_OPENGL_ES_API, 2, 0 }, + { 0, 0, 0 }, +}; + +static int +startGLFW(void) +{ + GLFWwindow *win; + DisplayMode *mode; + + mode = &glGlobals.modes[glGlobals.currentMode]; + + glfwSetErrorCallback(glfwerr); + glfwWindowHint(GLFW_RED_BITS, mode->mode.redBits); + glfwWindowHint(GLFW_GREEN_BITS, mode->mode.greenBits); + glfwWindowHint(GLFW_BLUE_BITS, mode->mode.blueBits); + glfwWindowHint(GLFW_REFRESH_RATE, mode->mode.refreshRate); + + // GLX will round up to 2x or 4x if you ask for multisampling on with 1 sample + // So only apply the SAMPLES hint if we actually want multisampling + if (glGlobals.numSamples > 1) + glfwWindowHint(GLFW_SAMPLES, glGlobals.numSamples); + + int i; + for(i = 0; profiles[i].gl; i++){ + glfwWindowHint(GLFW_CLIENT_API, profiles[i].gl); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, profiles[i].major); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, profiles[i].minor); + + if(mode->flags & VIDEOMODEEXCLUSIVE) + win = glfwCreateWindow(mode->mode.width, mode->mode.height, glGlobals.winTitle, glGlobals.monitor, nil); + else + win = glfwCreateWindow(glGlobals.winWidth, glGlobals.winHeight, glGlobals.winTitle, nil, nil); + if(win){ + gl3Caps.gles = profiles[i].gl == GLFW_OPENGL_ES_API; + gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor; + break; + } + } + if(win == nil){ + RWERROR((ERR_GENERAL, "glfwCreateWindow() failed")); + return 0; + } + glfwMakeContextCurrent(win); + + /* Init GLAD */ + if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) glfwGetProcAddress, gl3Caps.glversion)) ) { + RWERROR((ERR_GENERAL, "gladLoadGLLoader failed")); + glfwDestroyWindow(win); + return 0; + } + +// printf("OpenGL version: %s\n", glGetString(GL_VERSION)); + + glGlobals.window = win; + *glGlobals.pWindow = win; + glGlobals.presentWidth = 0; + glGlobals.presentHeight = 0; + glGlobals.presentOffX = 0; + glGlobals.presentOffY = 0; + return 1; +} + +static int +stopGLFW(void) +{ + glfwDestroyWindow(glGlobals.window); + return 1; +} +#else +not implemented +#endif + +static int +initOpenGL(void) +{ +/* + // this only works from 3.0 onward, + // but luckily GLAD has already taken care of extensions for us + int numExt; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + for(int i = 0; i < numExt; i++){ + const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i); + if(ext == nil) + continue; // apparently that can happen... + if(strcmp(ext, "GL_EXT_texture_compression_s3tc") == 0) + gl3Caps.dxtSupported = true; + else if(strcmp(ext, "GL_KHR_texture_compression_astc_ldr") == 0) + gl3Caps.astcSupported = true; +// printf("%d %s\n", i, ext); + } +*/ + gl3Caps.dxtSupported = !!GLAD_GL_EXT_texture_compression_s3tc; + gl3Caps.astcSupported = !!GLAD_GL_KHR_texture_compression_astc_ldr; + + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl3Caps.maxAnisotropy); + + if(gl3Caps.gles){ + if(gl3Caps.glversion >= 30) + shaderDecl = shaderDecl310es; + else + shaderDecl = shaderDecl100es; + }else{ + if(gl3Caps.glversion >= 30) + shaderDecl = shaderDecl330; + else + shaderDecl = shaderDecl120; + } + +#ifndef RW_GL_USE_UBOS + u_alphaRef = registerUniform("u_alphaRef", UNIFORM_VEC4); + u_fogData = registerUniform("u_fogData", UNIFORM_VEC4); + u_fogColor = registerUniform("u_fogColor", UNIFORM_VEC4); + u_proj = registerUniform("u_proj", UNIFORM_MAT4); + u_view = registerUniform("u_view", UNIFORM_MAT4); + u_world = registerUniform("u_world", UNIFORM_MAT4); + u_ambLight = registerUniform("u_ambLight", UNIFORM_VEC4); + u_lightParams = registerUniform("u_lightParams", UNIFORM_VEC4, MAX_LIGHTS); + u_lightPosition = registerUniform("u_lightPosition", UNIFORM_VEC4, MAX_LIGHTS); + u_lightDirection = registerUniform("u_lightDirection", UNIFORM_VEC4, MAX_LIGHTS); + u_lightColor = registerUniform("u_lightColor", UNIFORM_VEC4, MAX_LIGHTS); + lastShaderUploaded = nil; +#else + registerBlock("Scene"); + registerBlock("Object"); + registerBlock("State"); +#endif + u_matColor = registerUniform("u_matColor", UNIFORM_VEC4); + u_surfProps = registerUniform("u_surfProps", UNIFORM_VEC4); + + // for im2d + registerUniform("u_xform", UNIFORM_VEC4); + + glClearColor(0.25, 0.25, 0.25, 1.0); + + byte whitepixel[4] = {0xFF, 0xFF, 0xFF, 0xFF}; + glGenTextures(1, &whitetex); + glBindTexture(GL_TEXTURE_2D, whitetex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, &whitepixel); + + resetRenderState(); + + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); + + if(gl3Caps.glversion >= 30){ + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + } + +#ifdef RW_GL_USE_UBOS + glGenBuffers(1, &ubo_state); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_state); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("State"), ubo_state); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), &uniformState, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + glGenBuffers(1, &ubo_scene); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Scene"), ubo_scene); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), &uniformScene, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + glGenBuffers(1, &ubo_object); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_object); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Object"), ubo_object); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), &uniformObject, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); +#endif + +#include "shaders/default_vs_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, default_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, default_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, simple_frag_src, nil }; + + defaultShader = Shader::create(vs, fs); + assert(defaultShader); + defaultShader_noAT = Shader::create(vs, fs_noAT); + assert(defaultShader_noAT); + + defaultShader_fullLight = Shader::create(vs_fullLight, fs); + assert(defaultShader_fullLight); + defaultShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(defaultShader_fullLight_noAT); + + openIm2D(); + openIm3D(); + + return 1; +} + +static int +termOpenGL(void) +{ + closeIm3D(); + closeIm2D(); + + defaultShader->destroy(); + defaultShader = nil; + defaultShader_noAT->destroy(); + defaultShader_noAT = nil; + defaultShader_fullLight->destroy(); + defaultShader_fullLight = nil; + defaultShader_fullLight_noAT->destroy(); + defaultShader_fullLight_noAT = nil; + + glDeleteTextures(1, &whitetex); + whitetex = 0; + + return 1; +} + +static int +finalizeOpenGL(void) +{ + return 1; +} + +#ifdef LIBRW_SDL2 +static int +deviceSystemSDL2(DeviceReq req, void *arg, int32 n) +{ + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openSDL2((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeSDL2(); + + case DEVICEINIT: + return startSDL2() && initOpenGL(); + case DEVICETERM: + return termOpenGL() && stopSDL2(); + + case DEVICEFINALIZE: + return finalizeOpenGL(); + + + case DEVICEGETNUMSUBSYSTEMS: + return glGlobals.numDisplays; + + case DEVICEGETCURRENTSUBSYSTEM: + return glGlobals.currentDisplay; + + case DEVICESETSUBSYSTEM: + if (n >= SDL_GetNumVideoDisplays()) + return 0; + glGlobals.currentDisplay = n; + return 1; + + case DEVICEGETSUBSSYSTEMINFO: { + const char *display_name = SDL_GetDisplayName(n); + if (display_name == nil) + return 0; + strncpy(((SubSystemInfo*)arg)->name, display_name, sizeof(SubSystemInfo::name)); + return 1; + } + + + case DEVICEGETNUMVIDEOMODES: + return glGlobals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return glGlobals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= glGlobals.numModes) + return 0; + glGlobals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = glGlobals.modes[n].mode.w; + rwmode->height = glGlobals.modes[n].mode.h; + rwmode->depth = glGlobals.modes[n].depth; + rwmode->flags = glGlobals.modes[n].flags; + return 1; + + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + GLint maxSamples; + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if(maxSamples == 0) + return 1; + return maxSamples; + } + case DEVICEGETMULTISAMPLINGLEVELS: + if(glGlobals.numSamples == 0) + return 1; + return glGlobals.numSamples; + case DEVICESETMULTISAMPLINGLEVELS: + glGlobals.numSamples = (uint32)n; + return 1; + default: + assert(0 && "not implemented"); + return 0; + } + return 1; +} + +#elif defined(LIBRW_SDL3) + +static int +deviceSystemSDL3(DeviceReq req, void *arg, int32 n) +{ + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openSDL3((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeSDL3(); + + case DEVICEINIT: + return startSDL3() && initOpenGL(); + case DEVICETERM: + return termOpenGL() && stopSDL3(); + + case DEVICEFINALIZE: + return finalizeOpenGL(); + + + case DEVICEGETNUMSUBSYSTEMS: + return glGlobals.numDisplays; + + case DEVICEGETCURRENTSUBSYSTEM: + return glGlobals.currentDisplay; + + case DEVICESETSUBSYSTEM: + if (n >= glGlobals.numDisplays) + return 0; + glGlobals.currentDisplay = n; + return 1; + + case DEVICEGETSUBSSYSTEMINFO: { + const char *display_name = SDL_GetDisplayName(n); + if (display_name == nil) + return 0; + strncpy(((SubSystemInfo*)arg)->name, display_name, sizeof(SubSystemInfo::name)); + return 1; + } + + + case DEVICEGETNUMVIDEOMODES: + return glGlobals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return glGlobals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= glGlobals.numModes) + return 0; + glGlobals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + if (n <= 0) + return 0; + rwmode = (VideoMode*)arg; + rwmode->width = glGlobals.modes[n].mode.w; + rwmode->height = glGlobals.modes[n].mode.h; + rwmode->depth = glGlobals.modes[n].depth; + rwmode->flags = glGlobals.modes[n].flags; + return 1; + + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + GLint maxSamples; + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if(maxSamples == 0) + return 1; + return maxSamples; + } + case DEVICEGETMULTISAMPLINGLEVELS: + if(glGlobals.numSamples == 0) + return 1; + return glGlobals.numSamples; + case DEVICESETMULTISAMPLINGLEVELS: + glGlobals.numSamples = (uint32)n; + return 1; + default: + assert(0 && "not implemented"); + return 0; + } + return 1; +} + +#elif defined(LIBRW_GLFW) + +static int +deviceSystemGLFW(DeviceReq req, void *arg, int32 n) +{ + GLFWmonitor **monitors; + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openGLFW((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeGLFW(); + + case DEVICEINIT: + return startGLFW() && initOpenGL(); + case DEVICETERM: + return termOpenGL() && stopGLFW(); + + case DEVICEFINALIZE: + return finalizeOpenGL(); + + + case DEVICEGETNUMSUBSYSTEMS: + return glGlobals.numMonitors; + + case DEVICEGETCURRENTSUBSYSTEM: + return glGlobals.currentMonitor; + + case DEVICESETSUBSYSTEM: + monitors = glfwGetMonitors(&glGlobals.numMonitors); + if(n >= glGlobals.numMonitors) + return 0; + glGlobals.currentMonitor = n; + glGlobals.monitor = monitors[glGlobals.currentMonitor]; + return 1; + + case DEVICEGETSUBSSYSTEMINFO: + monitors = glfwGetMonitors(&glGlobals.numMonitors); + if(n >= glGlobals.numMonitors) + return 0; + strncpy(((SubSystemInfo*)arg)->name, glfwGetMonitorName(monitors[n]), sizeof(SubSystemInfo::name)); + return 1; + + + case DEVICEGETNUMVIDEOMODES: + return glGlobals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return glGlobals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= glGlobals.numModes) + return 0; + glGlobals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = glGlobals.modes[n].mode.width; + rwmode->height = glGlobals.modes[n].mode.height; + rwmode->depth = glGlobals.modes[n].depth; + rwmode->flags = glGlobals.modes[n].flags; + return 1; + + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + GLint maxSamples; + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if(maxSamples == 0) + return 1; + return maxSamples; + } + case DEVICEGETMULTISAMPLINGLEVELS: + if(glGlobals.numSamples == 0) + return 1; + return glGlobals.numSamples; + case DEVICESETMULTISAMPLINGLEVELS: + glGlobals.numSamples = (uint32)n; + return 1; + default: + assert(0 && "not implemented"); + return 0; + } + return 1; +} + +#else + +not implemented + +#endif + +Device renderdevice = { + -1.0f, 1.0f, + gl3::beginUpdate, + gl3::endUpdate, + gl3::clearCamera, + gl3::showRaster, + gl3::rasterRenderFast, + gl3::setRenderState, + gl3::getRenderState, + gl3::im2DRenderLine, + gl3::im2DRenderTriangle, + gl3::im2DRenderPrimitive, + gl3::im2DRenderIndexedPrimitive, + gl3::im3DTransform, + gl3::im3DRenderPrimitive, + gl3::im3DRenderIndexedPrimitive, + gl3::im3DEnd, +#ifdef LIBRW_SDL2 + gl3::deviceSystemSDL2 +#elif defined(LIBRW_SDL3) + gl3::deviceSystemSDL3 +#elif defined(LIBRW_GLFW) + gl3::deviceSystemGLFW +#else + not implemented +#endif +}; + +} +} + +#else +// urgh, probably should get rid of that eventually +#include "rwgl3.h" +namespace rw { +namespace gl3 { +Gl3Caps gl3Caps; +bool32 needToReadBackTextures; +} +} +#endif diff --git a/src/gl/gl3immed.cpp b/src/gl/gl3immed.cpp new file mode 100644 index 0000000..b66b7e5 --- /dev/null +++ b/src/gl/gl3immed.cpp @@ -0,0 +1,317 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3impl.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +uint32 im2DVbo, im2DIbo; +#ifdef RW_GL_USE_VAOS +uint32 im2DVao; +#endif + +Shader *im2dOverrideShader; + +static int32 u_xform; + +#define STARTINDICES 10000 +#define STARTVERTICES 10000 + +static Shader *im2dShader; +static AttribDesc im2dattribDesc[3] = { + { ATTRIB_POS, GL_FLOAT, GL_FALSE, 4, + sizeof(Im2DVertex), 0 }, + { ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4, + sizeof(Im2DVertex), offsetof(Im2DVertex, r) }, + { ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2, + sizeof(Im2DVertex), offsetof(Im2DVertex, u) }, +}; + +static int primTypeMap[] = { + GL_POINTS, // invalid + GL_LINES, + GL_LINE_STRIP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN, + GL_POINTS +}; + +void +openIm2D(void) +{ + // must already be registered by device. we just need the value + u_xform = registerUniform("u_xform", UNIFORM_VEC4); + +#include "shaders/im2d_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + im2dShader = Shader::create(vs, fs); + assert(im2dShader); + + glGenBuffers(1, &im2DIbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + + glGenBuffers(1, &im2DVbo); + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &im2DVao); + glBindVertexArray(im2DVao); + setAttribPointers(im2dattribDesc, 3); +#endif +} + +void +closeIm2D(void) +{ + glDeleteBuffers(1, &im2DIbo); + glDeleteBuffers(1, &im2DVbo); +#ifdef RW_GL_USE_VAOS + glDeleteVertexArrays(1, &im2DVao); +#endif + im2dShader->destroy(); + im2dShader = nil; +} + +static Im2DVertex tmpprimbuf[3]; + +void +im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + im2DRenderPrimitive(PRIMTYPELINELIST, tmpprimbuf, 2); +} + +void +im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + tmpprimbuf[2] = verts[vert3]; + im2DRenderPrimitive(PRIMTYPETRILIST, tmpprimbuf, 3); +} + +void +im2DSetXform(void) +{ + GLfloat xform[4]; + Camera *cam; + cam = (Camera*)engine->currentCamera; + xform[0] = 2.0f/cam->frameBuffer->width; + xform[1] = -2.0f/cam->frameBuffer->height; + xform[2] = -1.0f; + xform[3] = 1.0f; + setUniform(u_xform, xform); +// glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform); +} + +void +im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im2DVertex), vertices); + + if(im2dOverrideShader) + im2dOverrideShader->use(); + else + im2dShader->use(); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im2dattribDesc, 3); +#endif + + im2DSetXform(); + + flushCache(); + glDrawArrays(primTypeMap[primType], 0, numVertices); +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im2dattribDesc, 3); +#endif +} + +void +im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, + void *indices, int32 numIndices) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, numIndices*2, indices); + + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im2DVertex), vertices); + + if(im2dOverrideShader) + im2dOverrideShader->use(); + else + im2dShader->use(); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im2dattribDesc, 3); +#endif + + im2DSetXform(); + + flushCache(); + glDrawElements(primTypeMap[primType], numIndices, + GL_UNSIGNED_SHORT, nil); +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im2dattribDesc, 3); +#endif +} + + +// Im3D + + +static Shader *im3dShader; +static AttribDesc im3dattribDesc[4] = { + { ATTRIB_POS, GL_FLOAT, GL_FALSE, 3, + sizeof(Im3DVertex), 0 }, + { ATTRIB_NORMAL, GL_FLOAT, GL_FALSE, 3, + sizeof(Im3DVertex), offsetof(Im3DVertex, normal) }, + { ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4, + sizeof(Im3DVertex), offsetof(Im3DVertex, r) }, + { ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2, + sizeof(Im3DVertex), offsetof(Im3DVertex, u) }, +}; +static uint32 im3DVbo, im3DIbo; +#ifdef RW_GL_USE_VAOS +static uint32 im3DVao; +#endif +static int32 num3DVertices; // not actually needed here + +void +openIm3D(void) +{ +#include "shaders/im3d_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, im3d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + im3dShader = Shader::create(vs, fs); + assert(im3dShader); + + glGenBuffers(1, &im3DIbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + + glGenBuffers(1, &im3DVbo); + glBindBuffer(GL_ARRAY_BUFFER, im3DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im3DVertex), nil, GL_STREAM_DRAW); + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &im3DVao); + glBindVertexArray(im3DVao); + setAttribPointers(im3dattribDesc, 4); +#endif +} + +void +closeIm3D(void) +{ + glDeleteBuffers(1, &im3DIbo); + glDeleteBuffers(1, &im3DVbo); +#ifdef RW_GL_USE_VAOS + glDeleteVertexArrays(1, &im3DVao); +#endif + im3dShader->destroy(); + im3dShader = nil; +} + +// settable by user - TOOD: make this less shit +RGBA im3dMaterialColor = { 255, 255, 255, 255 }; +SurfaceProperties im3dSurfaceProps = { 1.0f, 1.0f, 1.0f }; + +void +im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + if(world == nil){ + static Matrix ident; + ident.setIdentity(); + world = &ident; + } + setWorldMatrix(world); + if(flags & im3d::LIGHTING){ + setMaterial(im3dMaterialColor, im3dSurfaceProps); + int32 vsBits = lightingCB(); + defaultShader_fullLight->use(); + }else + im3dShader->use(); + + if((flags & im3d::VERTEXUV) == 0) + SetRenderStatePtr(TEXTURERASTER, nil); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ARRAY_BUFFER, im3DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im3DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im3DVertex), vertices); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im3dattribDesc, 4); +#endif + num3DVertices = numVertices; +} + +void +im3DRenderPrimitive(PrimitiveType primType) +{ + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + + flushCache(); + glDrawArrays(primTypeMap[primType], 0, num3DVertices); +} + +void +im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, numIndices*2, indices); + + flushCache(); + glDrawElements(primTypeMap[primType], numIndices, + GL_UNSIGNED_SHORT, nil); +} + +void +im3DEnd(void) +{ +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im3dattribDesc, 4); +#endif +} + +} +} + +#endif diff --git a/src/gl/gl3matfx.cpp b/src/gl/gl3matfx.cpp new file mode 100644 index 0000000..06b01c1 --- /dev/null +++ b/src/gl/gl3matfx.cpp @@ -0,0 +1,258 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwplugins.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3plg.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +static Shader *envShader, *envShader_noAT; +static Shader *envShader_fullLight, *envShader_fullLight_noAT; +static int32 u_texMatrix; +static int32 u_fxparams; +static int32 u_colorClamp; +static int32 u_envColor; + +void +matfxDefaultRender(InstanceDataHeader *header, InstanceData *inst, int32 vsBits, uint32 flags) +{ + Material *m; + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + defaultShader->use(); + else + defaultShader_noAT->use(); + }else{ + if(getAlphaTest()) + defaultShader_fullLight->use(); + else + defaultShader_fullLight_noAT->use(); + } + + drawInst(header, inst); +} + +static Frame *lastEnvFrame; + +static RawMatrix normal2texcoord = { + { 0.5f, 0.0f, 0.0f }, 0.0f, + { 0.0f, -0.5f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.5f, 0.5f, 0.0f }, 1.0f +}; + +void +uploadEnvMatrix(Frame *frame) +{ + Matrix invMat; + if(frame == nil) + frame = engine->currentCamera->getFrame(); + + // cache the matrix across multiple meshes + static RawMatrix envMtx; +// can't do it, frame matrix may change +// if(frame != lastEnvFrame){ +// lastEnvFrame = frame; + { + + RawMatrix invMtx; + Matrix::invert(&invMat, frame->getLTM()); + convMatrix(&invMtx, &invMat); + invMtx.pos.set(0.0f, 0.0f, 0.0f); + float uscale = fabs(normal2texcoord.right.x); + normal2texcoord.right.x = MatFX::envMapFlipU ? -uscale : uscale; + RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord); + } + setUniform(u_texMatrix, &envMtx); +} + +void +matfxEnvRender(InstanceDataHeader *header, InstanceData *inst, int32 vsBits, uint32 flags, MatFX::Env *env) +{ + Material *m; + m = inst->material; + + if(env->tex == nil || env->coefficient == 0.0f){ + matfxDefaultRender(header, inst, vsBits, flags); + return; + } + + setTexture(0, m->texture); + setTexture(1, env->tex); + uploadEnvMatrix(env->frame); + + setMaterial(flags, m->color, m->surfaceProps); + + float fxparams[4]; + fxparams[0] = env->coefficient; + fxparams[1] = env->fbAlpha ? 0.0f : 1.0f; + fxparams[2] = fxparams[3] = 0.0f; + + setUniform(u_fxparams, fxparams); + static float zero[4]; + static float one[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + // This clamps the vertex color below. With it we can achieve both PC and PS2 style matfx + if(MatFX::envMapApplyLight) + setUniform(u_colorClamp, zero); + else + setUniform(u_colorClamp, one); + RGBAf envcol[4]; + if(MatFX::envMapUseMatColor) + convColor(envcol, &m->color); + else + convColor(envcol, &MatFX::envMapColor); + setUniform(u_envColor, envcol); + + rw::SetRenderState(VERTEXALPHA, 1); + rw::SetRenderState(SRCBLEND, BLENDONE); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + envShader->use(); + else + envShader_noAT->use(); + }else{ + if(getAlphaTest()) + envShader_fullLight->use(); + else + envShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + + rw::SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +matfxRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + lastEnvFrame = nil; + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + while(n--){ + MatFX *matfx = MatFX::get(inst->material); + + if(matfx == nil) + matfxDefaultRender(header, inst, vsBits, flags); + else switch(matfx->type){ + case MatFX::ENVMAP: + matfxEnvRender(header, inst, vsBits, flags, &matfx->fx[0].env); + break; + default: + matfxDefaultRender(header, inst, vsBits, flags); + break; + } + inst++; + } + teardownVertexInput(header); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = matfxRenderCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_GL3] = makeMatFXPipeline(); + +#include "shaders/matfx_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, matfx_env_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, matfx_env_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, matfx_env_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, matfx_env_frag_src, nil }; + + envShader = Shader::create(vs, fs); + assert(envShader); + envShader_noAT = Shader::create(vs, fs_noAT); + assert(envShader_noAT); + + envShader_fullLight = Shader::create(vs_fullLight, fs); + assert(envShader_fullLight); + envShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(envShader_fullLight_noAT); + + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_GL3])->destroy(); + matFXGlobals.pipelines[PLATFORM_GL3] = nil; + + envShader->destroy(); + envShader = nil; + envShader_noAT->destroy(); + envShader_noAT = nil; + envShader_fullLight->destroy(); + envShader_fullLight = nil; + envShader_fullLight_noAT->destroy(); + envShader_fullLight_noAT = nil; + + return o; +} + +void +initMatFX(void) +{ + u_texMatrix = registerUniform("u_texMatrix", UNIFORM_MAT4); + u_fxparams = registerUniform("u_fxparams", UNIFORM_VEC4); + u_colorClamp = registerUniform("u_colorClamp", UNIFORM_VEC4); + u_envColor = registerUniform("u_envColor", UNIFORM_VEC4); + + Driver::registerPlugin(PLATFORM_GL3, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +#else + +void initMatFX(void) { } + +#endif + +} +} + diff --git a/src/gl/gl3pipe.cpp b/src/gl/gl3pipe.cpp new file mode 100644 index 0000000..4df0b7c --- /dev/null +++ b/src/gl/gl3pipe.cpp @@ -0,0 +1,333 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +// TODO: make some of these things platform-independent + +#ifdef RW_OPENGL + +void +freeInstanceData(Geometry *geometry) +{ + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_GL3) + return; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + glDeleteBuffers(1, &header->ibo); + glDeleteBuffers(1, &header->vbo); +#ifdef RW_GL_USE_VAOS + glDeleteBuffers(1, &header->vao); +#endif + rwFree(header->indexBuffer); + rwFree(header->vertexBuffer); + rwFree(header->attribDesc); + rwFree(header->inst); + rwFree(header); +} + +void* +destroyNativeData(void *object, int32, int32) +{ + freeInstanceData((Geometry*)object); + return object; +} + +static InstanceDataHeader* +instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo) +{ + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_GL3; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == 1 ? GL_TRIANGLE_STRIP : GL_TRIANGLES; + header->totalNumVertex = geo->numVertices; + header->totalNumIndex = meshh->totalIndices; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + header->indexBuffer = rwNewT(uint16, header->totalNumIndex, MEMDUR_EVENT | ID_GEOMETRY); + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + uint32 offset = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + assert(inst->minVert != 0xFFFFFFFF); + inst->numIndex = mesh->numIndices; + inst->material = mesh->material; + inst->vertexAlpha = 0; + inst->program = 0; + inst->offset = offset; + memcpy((uint8*)header->indexBuffer + inst->offset, + mesh->indices, inst->numIndex*2); + offset += inst->numIndex*2; + mesh++; + inst++; + } + + header->vertexBuffer = nil; + header->numAttribs = 0; + header->attribDesc = nil; + header->ibo = 0; + header->vbo = 0; + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &header->vao); + glBindVertexArray(header->vao); +#endif + glGenBuffers(1, &header->ibo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, header->totalNumIndex*2, + header->indexBuffer, GL_STATIC_DRAW); + + return header; +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // don't try to (re)instance native data + if(geo->flags & Geometry::NATIVE) + return; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + if(geo->instData){ + // Already have instanced data, so check if we have to reinstance + assert(header->platform == PLATFORM_GL3); + if(header->serialNumber != geo->meshHeader->serialNum){ + // Mesh changed, so reinstance everything + freeInstanceData(geo); + } + } + + // no instance or complete reinstance + if(geo->instData == nil){ + geo->instData = instanceMesh(rwpipe, geo); + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0); + }else if(geo->lockedSinceInst) + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1); + + geo->lockedSinceInst = 0; +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + assert(0 && "can't uninstance"); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_GL3); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_GL3); + this->impl.instance = gl3::instance; + this->impl.uninstance = gl3::uninstance; + this->impl.render = gl3::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + AttribDesc *attribs, *a; + + bool isPrelit = !!(geo->flags & Geometry::PRELIT); + bool hasNormals = !!(geo->flags & Geometry::NORMALS); + + if(!reinstance){ + AttribDesc tmpAttribs[12]; + uint32 stride; + + // + // Create attribute descriptions + // + a = tmpAttribs; + stride = 0; + + // Positions + a->index = ATTRIB_POS; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + + // Normals + // TODO: compress + if(hasNormals){ + a->index = ATTRIB_NORMAL; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + } + + // Prelighting + if(isPrelit){ + a->index = ATTRIB_COLOR; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_TRUE; + a->offset = stride; + stride += 4; + a++; + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + a->index = ATTRIB_TEXCOORDS0+n; + a->size = 2; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 8; + a++; + } + + header->numAttribs = a - tmpAttribs; + for(a = tmpAttribs; a != &tmpAttribs[header->numAttribs]; a++) + a->stride = stride; + header->attribDesc = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + memcpy(header->attribDesc, tmpAttribs, + header->numAttribs*sizeof(AttribDesc)); + + // + // Allocate vertex buffer + // + header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); + assert(header->vbo == 0); + glGenBuffers(1, &header->vbo); + } + + attribs = header->attribDesc; + + // + // Fill vertex buffer + // + + uint8 *verts = header->vertexBuffer; + + // Positions + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(a = attribs; a->index != ATTRIB_POS; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, a->stride); + } + + // Normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(a = attribs; a->index != ATTRIB_NORMAL; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].normals, + header->totalNumVertex, a->stride); + } + + // Prelighting + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(a = attribs; a->index != ATTRIB_COLOR; a++) + ; + int n = header->numMeshes; + InstanceData *inst = header->inst; + while(n--){ + assert(inst->minVert != 0xFFFFFFFF); + inst->vertexAlpha = instColor(VERT_RGBA, + verts + a->offset + a->stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, a->stride); + inst++; + } + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){ + for(a = attribs; a->index != ATTRIB_TEXCOORDS0+n; a++) + ; + instTexCoords(VERT_FLOAT2, verts + a->offset, + geo->texCoords[n], + header->totalNumVertex, a->stride); + } + } + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); +#endif + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + glBufferData(GL_ARRAY_BUFFER, header->totalNumVertex*attribs[0].stride, + header->vertexBuffer, GL_STATIC_DRAW); +#ifdef RW_GL_USE_VAOS + setAttribPointers(header->attribDesc, header->numAttribs); + glBindVertexArray(0); +#endif +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + assert(0 && "can't uninstance"); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + return pipe; +} + +#else +void *destroyNativeData(void *object, int32, int32) { return object; } +#endif + +} +} diff --git a/src/gl/gl3raster.cpp b/src/gl/gl3raster.cpp new file mode 100644 index 0000000..b7c3941 --- /dev/null +++ b/src/gl/gl3raster.cpp @@ -0,0 +1,1045 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3impl.h" + +#define PLUGIN_ID ID_DRIVER + +namespace rw { +namespace gl3 { + +int32 nativeRasterOffset; + +static uint32 +getLevelSize(Raster *raster, int32 level) +{ + int i; + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + int w = raster->originalWidth; + int h = raster->originalHeight; + int s = raster->originalStride; + int minDim = 1; + +#ifdef RW_OPENGL + switch(natras->internalFormat){ + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + minDim = 4; + break; + } +#endif + + for(i = 0; i < level; i++){ + if(w > minDim){ + w /= 2; + s /= 2; + } + if(h > minDim) + h /= 2; + } + + return s*h; +} + +#ifdef RW_OPENGL + +static Raster* +rasterCreateTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(raster->format & 0xF00){ + case Raster::C8888: + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 1; + natras->bpp = 4; + raster->depth = 32; + break; + case Raster::C888: + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + raster->depth = 24; + break; + case Raster::C1555: + natras->internalFormat = GL_RGB5_A1; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_SHORT_5_5_5_1; + natras->hasAlpha = 1; + natras->bpp = 2; + raster->depth = 16; + break; + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + + if(gl3Caps.gles){ + // glReadPixels only supports GL_RGBA + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->bpp = 4; + } + + raster->stride = raster->width*natras->bpp; + + if(raster->format & Raster::MIPMAP){ + int w = raster->width; + int h = raster->height; + natras->numLevels = 1; + while(w != 1 || h != 1){ + natras->numLevels++; + if(w > 1) w /= 2; + if(h > 1) h /= 2; + } + } + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + if(natras->autogenMipmap) + natras->numLevels = 1; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + // TODO: allocate other levels...probably + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + return raster; +} + +static Raster* +rasterCreateCameraTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + // TODO: figure out what the backbuffer is and use that as a default + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(raster->format & 0xF00){ + case Raster::C8888: + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 1; + natras->bpp = 4; + break; + case Raster::C888: + default: + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + break; + case Raster::C1555: + natras->internalFormat = GL_RGB5_A1; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_SHORT_5_5_5_1; + natras->hasAlpha = 1; + natras->bpp = 2; + break; + } + + // i don't remember why this was once here... + if(gl3Caps.gles){ + // glReadPixels only supports GL_RGBA +// natras->internalFormat = GL_RGBA8; +// natras->format = GL_RGBA; +// natras->type = GL_UNSIGNED_BYTE; +// natras->bpp = 4; + } + + raster->stride = raster->width*natras->bpp; + + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + + + glGenFramebuffers(1, &natras->fbo); + bindFramebuffer(natras->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0); + bindFramebuffer(0); + natras->fboMate = nil; + + return raster; +} + +static Raster* +rasterCreateCamera(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + // TODO: set/check width, height, depth, format? + + // used for locking right now + raster->format = Raster::C888; + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + + natras->autogenMipmap = 0; + + natras->texid = 0; + natras->fbo = 0; + natras->fboMate = nil; + + return raster; +} + +static Raster* +rasterCreateZbuffer(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + if(gl3Caps.gles){ + // have to use RBO on GLES!! + glGenRenderbuffers(1, &natras->texid); + glBindRenderbuffer(GL_RENDERBUFFER, natras->texid); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, raster->width, raster->height); + }else{ + // TODO: set/check width, height, depth, format? + natras->internalFormat = GL_DEPTH_STENCIL; + natras->format = GL_DEPTH_STENCIL; + natras->type = GL_UNSIGNED_INT_24_8; + + natras->autogenMipmap = 0; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + } + natras->fbo = 0; + natras->fboMate = nil; + + return raster; +} + + +#endif + + +void +allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha) +{ +#ifdef RW_OPENGL + assert(raster->type == Raster::TEXTURE); + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(dxt){ + case 1: + if(hasAlpha){ + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + natras->format = GL_RGBA; + }else{ + natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + natras->format = GL_RGB; + } + // bogus, but stride*height should be the size of the image + // 4x4 in 8 bytes + raster->stride = raster->width/2; + break; + case 3: + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + natras->format = GL_RGBA; + // 4x4 in 16 bytes + raster->stride = raster->width; + break; + case 5: + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + natras->format = GL_RGBA; + // 4x4 in 16 bytes + raster->stride = raster->width; + break; + default: + assert(0 && "invalid DXT format"); + } + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = hasAlpha; + natras->bpp = 2; + raster->depth = 16; + + natras->isCompressed = 1; + if(raster->format & Raster::MIPMAP) + natras->numLevels = numLevels; + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + if(natras->autogenMipmap) + natras->numLevels = 1; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + // TODO: allocate other levels...probably + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + + raster->originalStride = raster->stride; + + if(gl3Caps.gles && needToReadBackTextures){ + // Uh oh, need to keep a copy in cpu memory + int32 i; + int32 size = 0; + for(i = 0; i < natras->numLevels; i++) + size += getLevelSize(raster, i); + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1); + levels->numlevels = natras->numLevels; + levels->format = 0; // not needed + for(i = 0; i < natras->numLevels; i++){ + levels->levels[i].data = data; + levels->levels[i].size = getLevelSize(raster, i); + levels->levels[i].width = 0; // we don't need those here, maybe later... + levels->levels[i].height = 0; + data += levels->levels[i].size; + } + natras->backingStore = levels; + } + + raster->flags &= ~Raster::DONTALLOCATE; +#endif +} + +/* +{ 0, 0, 0 }, +{ 16, 4, GL_RGBA }, // 1555 +{ 16, 3, GL_RGB }, // 565 +{ 16, 4, GL_RGBA }, // 4444 +{ 0, 0, 0 }, // LUM8 +{ 32, 4, GL_RGBA }, // 8888 +{ 24, 3, GL_RGB }, // 888 +{ 16, 3, GL_RGB }, // D16 +{ 24, 3, GL_RGB }, // D24 +{ 32, 4, GL_RGBA }, // D32 +{ 16, 3, GL_RGB }, // 555 + +0, +GL_RGB5_A1, +GL_RGB5, +GL_RGBA4, +0, +GL_RGBA8, +GL_RGB8, +GL_RGB5, +GL_RGB8, +GL_RGBA8, +GL_RGB5 +*/ + +Raster* +rasterCreate(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + natras->isCompressed = 0; + natras->hasAlpha = 0; + natras->numLevels = 1; + + Raster *ret = raster; + + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ +#ifdef RW_OPENGL + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + case Raster::CAMERATEXTURE: + ret = rasterCreateCameraTexture(raster); + break; + case Raster::ZBUFFER: + ret = rasterCreateZbuffer(raster); + break; + case Raster::CAMERA: + ret = rasterCreateCamera(raster); + break; +#endif + + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ +#ifdef RW_OPENGL + Gl3Raster *natras GETGL3RASTEREXT(raster); + uint8 *px; + uint32 allocSz; + int i; + + assert(raster->privateFlags == 0); + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + for(i = 0; i < level; i++){ + if(raster->width > 1){ + raster->width /= 2; + raster->stride /= 2; + } + if(raster->height > 1) + raster->height /= 2; + } + + allocSz = getLevelSize(raster, level); + px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER); + assert(raster->pixels == nil); + raster->pixels = px; + + if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){ + if(natras->isCompressed){ + if(natras->backingStore){ + assert(level < natras->backingStore->numlevels); + assert(allocSz >= natras->backingStore->levels[level].size); + memcpy(px, natras->backingStore->levels[level].data, allocSz); + }else{ + // GLES is losing here + uint32 prev = bindTexture(natras->texid); + glGetCompressedTexImage(GL_TEXTURE_2D, level, px); + bindTexture(prev); + } + }else if(gl3Caps.gles){ + GLuint fbo; + glGenFramebuffers(1, &fbo); + bindFramebuffer(fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0); + GLenum e = glCheckFramebufferStatus(GL_FRAMEBUFFER); +assert(natras->format == GL_RGBA); + glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px); +//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format); + bindFramebuffer(0); + glDeleteFramebuffers(1, &fbo); + }else{ + uint32 prev = bindTexture(natras->texid); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px); + bindTexture(prev); + } + } + + raster->privateFlags = lockMode; + break; + + case Raster::CAMERA: + if(lockMode & Raster::PRIVATELOCK_WRITE) + assert(0 && "can't lock framebuffer for writing"); + raster->width = glGlobals.presentWidth; + raster->height = glGlobals.presentHeight; + raster->stride = raster->width*natras->bpp; + assert(natras->bpp == 3); + allocSz = raster->height*raster->stride; + px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER); + assert(raster->pixels == nil); + raster->pixels = px; + glReadBuffer(GL_BACK); + glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px); + + raster->privateFlags = lockMode; + break; + + default: + assert(0 && "cannot lock this type of raster yet"); + return nil; + } + + return px; +#else + return nil; +#endif +} + +void +rasterUnlock(Raster *raster, int32 level) +{ +#ifdef RW_OPENGL + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + assert(raster->pixels); + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + if(raster->privateFlags & Raster::LOCKWRITE){ + uint32 prev = bindTexture(natras->texid); + if(natras->isCompressed){ + glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat, + raster->width, raster->height, 0, + getLevelSize(raster, level), + raster->pixels); + if(natras->backingStore){ + assert(level < natras->backingStore->numlevels); + memcpy(natras->backingStore->levels[level].data, raster->pixels, + natras->backingStore->levels[level].size); + } + }else{ + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, raster->pixels); + } + if(level == 0 && natras->autogenMipmap) + glGenerateMipmap(GL_TEXTURE_2D); + bindTexture(prev); + } + break; + + case Raster::CAMERA: + // TODO: write? + break; + } + + rwFree(raster->pixels); + raster->pixels = nil; +#endif + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + raster->privateFlags = 0; +} + +int32 +rasterNumLevels(Raster *raster) +{ + return GETGL3RASTEREXT(raster)->numLevels; +} + +// Almost the same as d3d9 and ps2 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + +// for(width = 1; width < img->width; width <<= 1); +// for(height = 1; height < img->height; height <<= 1); + // Perhaps non-power-of-2 textures are acceptable? + width = img->width; + height = img->height; + + depth = img->depth; + + if(depth <= 8) + depth = 32; + + switch(depth){ + case 32: + if(img->hasAlpha()) + format = Raster::C8888; + else{ + format = Raster::C888; + depth = 24; + } + break; + case 24: + format = Raster::C888; + break; + case 16: + format = Raster::C1555; + break; + + case 8: + case 4: + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + if((raster->type&0xF) != Raster::TEXTURE) + return 0; + + void (*conv)(uint8 *out, uint8 *in) = nil; + + // Unpalettize image if necessary but don't change original + Image *truecolimg = nil; + if(image->depth <= 8){ + truecolimg = Image::create(image->width, image->height, image->depth); + truecolimg->pixels = image->pixels; + truecolimg->stride = image->stride; + truecolimg->palette = image->palette; + truecolimg->unpalettize(); + image = truecolimg; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + int32 format = raster->format&0xF00; + assert(!natras->isCompressed); + switch(image->depth){ + case 32: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_RGBA8888; + else if(format == Raster::C8888) + conv = conv_RGBA8888_from_RGBA8888; + else if(format == Raster::C888) + conv = conv_RGB888_from_RGB888; + else + goto err; + break; + case 24: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_RGB888; + else if(format == Raster::C8888) + conv = conv_RGBA8888_from_RGB888; + else if(format == Raster::C888) + conv = conv_RGB888_from_RGB888; + else + goto err; + break; + case 16: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_ARGB1555; + else if(format == Raster::C1555) + conv = conv_RGBA5551_from_ARGB1555; + else + goto err; + break; + + case 8: + case 4: + default: + err: + RWERROR((ERR_INVRASTER)); + return 0; + } + + natras->hasAlpha = image->hasAlpha(); + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + unlock = true; + } + + uint8 *pixels = raster->pixels; + assert(pixels); + uint8 *imgpixels = image->pixels + (image->height-1)*image->stride; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(rasrow, imgrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels -= image->stride; + pixels += raster->stride; + } + if(unlock) + raster->unlock(0); + + if(truecolimg) + truecolimg->destroy(); + + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + if(natras->isCompressed){ + // TODO + RWERROR((ERR_INVRASTER)); + return nil; + } + + void (*conv)(uint8 *out, uint8 *in) = nil; + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + conv = conv_ARGB1555_from_RGBA5551; + break; + case Raster::C8888: + depth = 32; + conv = conv_RGBA8888_from_RGBA8888; + break; + case Raster::C888: + depth = 24; + conv = conv_RGB888_from_RGB888; + break; + + default: + case Raster::C555: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + RWERROR((ERR_INVRASTER)); + return nil; + } + + if(raster->format & Raster::PAL4 || + raster->format & Raster::PAL8){ + RWERROR((ERR_INVRASTER)); + return nil; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + uint8 *imgpixels = image->pixels + (image->height-1)*image->stride; + uint8 *pixels = raster->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(imgrow, rasrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels -= image->stride; + pixels += raster->stride; + } + + if(unlock) + raster->unlock(0); + + return image; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + Gl3Raster *ras = PLUGINOFFSET(Gl3Raster, object, offset); + ras->texid = 0; + ras->fbo = 0; + ras->fboMate = nil; + ras->backingStore = nil; + return object; +} + +void evictRaster(Raster *raster); + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Raster *raster = (Raster*)object; + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, object, offset); +#ifdef RW_OPENGL + evictRaster(raster); + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + glDeleteTextures(1, &natras->texid); + break; + + case Raster::CAMERATEXTURE: + if(natras->fboMate){ + // Break apart from currently associated zbuffer + Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate); + zras->fboMate = nil; + natras->fboMate = nil; + } + glDeleteFramebuffers(1, &natras->fbo); + glDeleteTextures(1, &natras->texid); + break; + + case Raster::ZBUFFER: + if(natras->fboMate){ + // Detatch from FBO we may be attached to + Gl3Raster *oldfb = GETGL3RASTEREXT(natras->fboMate); + if(oldfb->fbo){ + bindFramebuffer(oldfb->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + } + oldfb->fboMate = nil; + } + if(gl3Caps.gles) + glDeleteRenderbuffers(1, &natras->texid); + else + glDeleteTextures(1, &natras->texid); + break; + + case Raster::CAMERA: + if(natras->fboMate){ + // Break apart from currently associated zbuffer + Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate); + zras->fboMate = nil; + natras->fboMate = nil; + } + break; + } + natras->texid = 0; + natras->fbo = 0; + + free(natras->backingStore); + +#endif + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + Gl3Raster *d = PLUGINOFFSET(Gl3Raster, dst, offset); + d->texid = 0; + d->fbo = 0; + d->fboMate = nil; + d->backingStore = nil; + return dst; +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_GL3){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + uint32 format = stream->readU32(); + int32 width = stream->readI32(); + int32 height = stream->readI32(); + int32 depth = stream->readI32(); + int32 numLevels = stream->readI32(); + + // Native raster + int32 subplatform = stream->readI32(); + int32 flags = stream->readI32(); + int32 compression = stream->readI32(); + + if(subplatform != gl3Caps.gles){ + tex->destroy(); + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + + Raster *raster; + Gl3Raster *natras; + if(flags & 2){ + if(!gl3Caps.dxtSupported){ + tex->destroy(); + RWERROR((ERR_FORMAT_UNSUPPORTED)); + return nil; + } + raster = Raster::create(width, height, depth, format | Raster::TEXTURE | Raster::DONTALLOCATE, PLATFORM_GL3); + allocateDXT(raster, compression, numLevels, flags & 1); + }else{ + raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3); + } + assert(raster); + natras = GETGL3RASTEREXT(raster); + tex->raster = raster; + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + Raster *raster = tex->raster; + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_GL3); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + int32 numLevels = natras->numLevels; + stream->writeI32(raster->format); + stream->writeI32(raster->width); + stream->writeI32(raster->height); + stream->writeI32(raster->depth); + stream->writeI32(numLevels); + + // Native raster + int32 flags = 0; + int32 compression = 0; + if(natras->hasAlpha) + flags |= 1; + if(natras->isCompressed){ + flags |= 2; + switch(natras->internalFormat){ +#ifdef RW_OPENGL + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + compression = 1; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + compression = 3; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + compression = 5; + break; +#endif + default: + assert(0 && "unknown compression"); + } + } + stream->writeI32(gl3Caps.gles); + stream->writeI32(flags); + stream->writeI32(compression); + // TODO: auto mipmaps? + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 32; + int32 levels = tex->raster->getNumLevels(); + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + + + +void registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster), + ID_RASTERGL3, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +} +} diff --git a/src/gl/gl3render.cpp b/src/gl/gl3render.cpp new file mode 100644 index 0000000..a02c5c0 --- /dev/null +++ b/src/gl/gl3render.cpp @@ -0,0 +1,193 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3shader.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#define MAX_LIGHTS + +void +drawInst_simple(InstanceDataHeader *header, InstanceData *inst) +{ + flushCache(); + glDrawElements(header->primType, inst->numIndex, + GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset); +} + +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void +drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst) +{ + uint32 hasAlpha; + int alphafunc, alpharef, gsalpharef; + int zwrite; + hasAlpha = getAlphaBlend(); + if(hasAlpha){ + zwrite = rw::GetRenderState(rw::ZWRITEENABLE); + alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC); + if(zwrite){ + alpharef = rw::GetRenderState(rw::ALPHATESTREF); + gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF); + + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + SetRenderState(rw::ALPHATESTREF, gsalpharef); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS); + SetRenderState(rw::ZWRITEENABLE, 0); + drawInst_simple(header, inst); + SetRenderState(rw::ZWRITEENABLE, 1); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + SetRenderState(rw::ALPHATESTREF, alpharef); + }else{ + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + } + }else + drawInst_simple(header, inst); +} + +void +drawInst(InstanceDataHeader *header, InstanceData *inst) +{ + if(rw::GetRenderState(rw::GSALPHATEST)) + drawInst_GSemu(header, inst); + else + drawInst_simple(header, inst); +} + + +void +setAttribPointers(AttribDesc *attribDescs, int32 numAttribs) +{ + AttribDesc *a; + for(a = attribDescs; a != &attribDescs[numAttribs]; a++){ + glEnableVertexAttribArray(a->index); + glVertexAttribPointer(a->index, a->size, a->type, a->normalized, + a->stride, (void*)(uint64)a->offset); + } +} + +void +disableAttribPointers(AttribDesc *attribDescs, int32 numAttribs) +{ + AttribDesc *a; + for(a = attribDescs; a != &attribDescs[numAttribs]; a++) + glDisableVertexAttribArray(a->index); +} + +void +setupVertexInput(InstanceDataHeader *header) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +teardownVertexInput(InstanceDataHeader *header) +{ +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +int32 +lightingCB(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + if(atomic->geometry->flags & rw::Geometry::LIGHT) + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + else + memset(&lightData, 0, sizeof(lightData)); + return setLights(&lightData); +} + +int32 +lightingCB(void) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + ((World*)engine->currentWorld)->enumerateLights(&lightData); + return setLights(&lightData); +} + + +void +defaultRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + Material *m; + + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + defaultShader->use(); + else + defaultShader_noAT->use(); + }else{ + if(getAlphaTest()) + defaultShader_fullLight->use(); + else + defaultShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + + +} +} + +#endif + diff --git a/src/gl/gl3shader.cpp b/src/gl/gl3shader.cpp new file mode 100644 index 0000000..fc57ae0 --- /dev/null +++ b/src/gl/gl3shader.cpp @@ -0,0 +1,363 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +#include "shaders/header_vs.inc" +#include "shaders/header_fs.inc" + +UniformRegistry uniformRegistry; +static char nameBuffer[(MAX_UNIFORMS + MAX_BLOCKS)*32]; // static because memory system isn't up yet when we register +static uint32 nameBufPtr; +static float uniformData[512*4]; // seems enough +static uint32 dataPtr; + +static int uniformTypesize[] = { + 0, 4, 4, 16 +}; + +static char* +shader_strdup(const char *name) +{ + size_t len = strlen(name)+1; + char *s = &nameBuffer[nameBufPtr]; + nameBufPtr += len; + assert(nameBufPtr <= nelem(nameBuffer)); + memcpy(s, name, len); + return s; +} + +int32 +registerUniform(const char *name, UniformType type, int32 num) +{ + int i; + i = findUniform(name); + if(type == UNIFORM_NA) + num = 0; + if(i >= 0){ + Uniform *u = &uniformRegistry.uniforms[i]; + assert(u->type == type); + assert(u->num == num); + return i; + } + // TODO: print error + if(uniformRegistry.numUniforms+1 >= MAX_UNIFORMS){ + assert(0 && "no space for uniform"); + return -1; + } + Uniform *u = &uniformRegistry.uniforms[uniformRegistry.numUniforms]; + u->name = shader_strdup(name); + u->type = type; + u->serialNum = 0; + if(type == UNIFORM_NA){ + u->num = 0; + u->data = nil; + }else{ + u->num = num; + u->data = &uniformData[dataPtr]; + dataPtr += uniformTypesize[type]*num; + assert(dataPtr <= nelem(uniformData)); + } + + return uniformRegistry.numUniforms++; +} + +int32 +findUniform(const char *name) +{ + int i; + for(i = 0; i < uniformRegistry.numUniforms; i++) + if(strcmp(name, uniformRegistry.uniforms[i].name) == 0) + return i; + return -1; +} + +int32 +registerBlock(const char *name) +{ + int i; + i = findBlock(name); + if(i >= 0) return i; + // TODO: print error + if(uniformRegistry.numBlocks+1 >= MAX_BLOCKS) + return -1; + uniformRegistry.blockNames[uniformRegistry.numBlocks] = shader_strdup(name); + return uniformRegistry.numBlocks++; +} + +int32 +findBlock(const char *name) +{ + int i; + for(i = 0; i < uniformRegistry.numBlocks; i++) + if(strcmp(name, uniformRegistry.blockNames[i]) == 0) + return i; + return -1; +} + +void +setUniform(int32 id, void *data) +{ + Uniform *u = &uniformRegistry.uniforms[id]; + assert(u->type != UNIFORM_NA); + if(memcmp(u->data, data, uniformTypesize[u->type]*u->num * sizeof(float)) != 0){ + memcpy(u->data, data, uniformTypesize[u->type]*u->num * sizeof(float)); + //u->dirty = true; + u->serialNum++; + } +} + +void +flushUniforms(void) +{ + for(int i = 0; i < uniformRegistry.numUniforms; i++){ + // this is bad! + if(i >= currentShader->numUniforms){ + printf("trying to set uniform %d %s that doesn't exist!\n", i, uniformRegistry.uniforms[i].name); + continue; + } + + int32 loc = currentShader->uniformLocations[i]; + if(loc == -1) + continue; + + Uniform *u = &uniformRegistry.uniforms[i]; + if(currentShader->serialNums[i] != u->serialNum) + switch(u->type){ + case UNIFORM_NA: + break; + case UNIFORM_VEC4: + glUniform4fv(loc, u->num, (GLfloat*)u->data); + break; + case UNIFORM_IVEC4: + glUniform4iv(loc, u->num, (GLint*)u->data); + break; + case UNIFORM_MAT4: + glUniformMatrix4fv(loc, u->num, GL_FALSE, (GLfloat*)u->data); + break; + } + currentShader->serialNums[i] = u->serialNum; + } +} + +Shader *currentShader; + +static void +printShaderSource(const char **src) +{ + int f; + const char *file; + bool printline; + int line = 1; + for(f = 0; src[f]; f++){ + int fileline = 1; + char c; + file = src[f]; + printline = true; + while(c = *file++, c != '\0'){ + if(printline) + printf("%.4d/%d:%.4d: ", line++, f, fileline++); + putchar(c); + printline = c == '\n'; + } + putchar('\n'); + } +} + +static int +compileshader(GLenum type, const char **src, GLuint *shader) +{ + GLint n; + GLint shdr, success; + GLint len; + char *log; + + for(n = 0; src[n]; n++); + + shdr = glCreateShader(type); + glShaderSource(shdr, n, src, nil); + glCompileShader(shdr); + glGetShaderiv(shdr, GL_COMPILE_STATUS, &success); + if(!success){ + printShaderSource(src); + fprintf(stderr, "Error in %s shader\n", + type == GL_VERTEX_SHADER ? "vertex" : "fragment"); + glGetShaderiv(shdr, GL_INFO_LOG_LENGTH, &len); + log = (char*)rwMalloc(len, MEMDUR_FUNCTION); + glGetShaderInfoLog(shdr, len, nil, log); + fprintf(stderr, "%s\n", log); + rwFree(log); + return 1; + } + *shader = shdr; + return 0; +} + +static int +linkprogram(GLint vs, GLint fs, GLuint *program) +{ + GLint prog, success; + GLint len; + char *log; + + prog = glCreateProgram(); + + if(gl3Caps.glversion < 30){ + // TODO: perhaps just do this always and get rid of the layout stuff? + glBindAttribLocation(prog, ATTRIB_POS, "in_pos"); + glBindAttribLocation(prog, ATTRIB_NORMAL, "in_normal"); + glBindAttribLocation(prog, ATTRIB_COLOR, "in_color"); + glBindAttribLocation(prog, ATTRIB_WEIGHTS, "in_weights"); + glBindAttribLocation(prog, ATTRIB_INDICES, "in_indices"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS0, "in_tex0"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS1, "in_tex1"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS2, "in_tex2"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS3, "in_tex3"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS4, "in_tex4"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS5, "in_tex5"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS6, "in_tex6"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS7, "in_tex7"); + } + + glAttachShader(prog, vs); + glAttachShader(prog, fs); + glLinkProgram(prog); + glGetProgramiv(prog, GL_LINK_STATUS, &success); + if(!success){ + fprintf(stderr, "Error in program\n"); + glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len); + log = (char*)rwMalloc(len, MEMDUR_FUNCTION); + glGetProgramInfoLog(prog, len, nil, log); + fprintf(stderr, "%s\n", log); + rwFree(log); + return 1; + } + *program = prog; + return 0; +} + +Shader* +Shader::create(const char **vsrc, const char **fsrc) +{ + GLuint vs, fs, program; + int i; + int fail; + + fail = compileshader(GL_VERTEX_SHADER, vsrc, &vs); + if(fail) + return nil; + + fail = compileshader(GL_FRAGMENT_SHADER, fsrc, &fs); + if(fail){ + glDeleteShader(vs); + return nil; + } + + fail = linkprogram(vs, fs, &program); + + glDeleteShader(vs); + glDeleteShader(fs); + if(fail){ + return nil; + } + + Shader *sh = rwNewT(Shader, 1, MEMDUR_EVENT | ID_DRIVER); // or global? + +#ifdef xxxRW_GLES2 + int numUniforms; + glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numUniforms); + for(i = 0; i < numUniforms; i++){ + GLint size; + GLenum type; + char name[100]; + glGetActiveUniform(program, i, 100, nil, &size, &type, name); + printf("%d %d %s\n", size, type, name); + } + printf("\n"); +#endif + +#ifdef xxxRW_GLES2 + int numAttribs; + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &numAttribs); + for(i = 0; i < numAttribs; i++){ + GLint size; + GLenum type; + char name[100]; + glGetActiveAttrib(program, i, 100, nil, &size, &type, name); + GLint bind = glGetAttribLocation(program, name); + printf("%d %d %s. %d\n", size, type, name, bind); + } + printf("\n"); +#endif + + // set uniform block binding + for(i = 0; i < uniformRegistry.numBlocks; i++){ + int idx = glGetUniformBlockIndex(program, + uniformRegistry.blockNames[i]); + if(idx >= 0) + glUniformBlockBinding(program, idx, i); + } + + // query uniform locations + sh->program = program; + sh->numUniforms = uniformRegistry.numUniforms; + sh->uniformLocations = rwNewT(GLint, uniformRegistry.numUniforms, MEMDUR_EVENT | ID_DRIVER); + sh->serialNums = rwNewT(uint32, uniformRegistry.numUniforms, MEMDUR_EVENT | ID_DRIVER); + for(i = 0; i < uniformRegistry.numUniforms; i++){ + sh->uniformLocations[i] = glGetUniformLocation(program, + uniformRegistry.uniforms[i].name); + sh->serialNums[i] = ~0; // let's hope this means dirty + } + + // set samplers + glUseProgram(program); + char name[64]; + GLint loc; + for(i = 0; i < 4; i++){ + sprintf(name, "tex%d", i); + loc = glGetUniformLocation(program, name); + glUniform1i(loc, i); + } + + // reset program + if(currentShader) + glUseProgram(currentShader->program); + + return sh; +} + +void +Shader::use(void) +{ + if(currentShader != this){ + glUseProgram(this->program); + currentShader = this; + } +} + +void +Shader::destroy(void) +{ + glDeleteProgram(this->program); + rwFree(this->uniformLocations); + rwFree(this->serialNums); + rwFree(this); +} + +} +} + +#endif diff --git a/src/gl/gl3skin.cpp b/src/gl/gl3skin.cpp new file mode 100644 index 0000000..6b69bbd --- /dev/null +++ b/src/gl/gl3skin.cpp @@ -0,0 +1,366 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwplugins.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3plg.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +static Shader *skinShader, *skinShader_noAT; +static Shader *skinShader_fullLight, *skinShader_fullLight_noAT; +static int32 u_boneMatrices; + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + AttribDesc *attribs, *a; + + bool isPrelit = !!(geo->flags & Geometry::PRELIT); + bool hasNormals = !!(geo->flags & Geometry::NORMALS); + + if(!reinstance){ + AttribDesc tmpAttribs[14]; + uint32 stride; + + // + // Create attribute descriptions + // + a = tmpAttribs; + stride = 0; + + // Positions + a->index = ATTRIB_POS; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + + // Normals + // TODO: compress + if(hasNormals){ + a->index = ATTRIB_NORMAL; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + } + + // Prelighting + if(isPrelit){ + a->index = ATTRIB_COLOR; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_TRUE; + a->offset = stride; + stride += 4; + a++; + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + a->index = ATTRIB_TEXCOORDS0+n; + a->size = 2; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 8; + a++; + } + + // Weights + a->index = ATTRIB_WEIGHTS; + a->size = 4; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 16; + a++; + + // Indices + a->index = ATTRIB_INDICES; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 4; + a++; + + header->numAttribs = a - tmpAttribs; + for(a = tmpAttribs; a != &tmpAttribs[header->numAttribs]; a++) + a->stride = stride; + header->attribDesc = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + memcpy(header->attribDesc, tmpAttribs, + header->numAttribs*sizeof(AttribDesc)); + + // + // Allocate vertex buffer + // + header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); + assert(header->vbo == 0); + glGenBuffers(1, &header->vbo); + } + + Skin *skin = Skin::get(geo); + attribs = header->attribDesc; + + // + // Fill vertex buffer + // + + uint8 *verts = header->vertexBuffer; + + // Positions + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(a = attribs; a->index != ATTRIB_POS; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, a->stride); + } + + // Normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(a = attribs; a->index != ATTRIB_NORMAL; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].normals, + header->totalNumVertex, a->stride); + } + + // Prelighting + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(a = attribs; a->index != ATTRIB_COLOR; a++) + ; + instColor(VERT_RGBA, verts + a->offset, + geo->colors, + header->totalNumVertex, a->stride); + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){ + for(a = attribs; a->index != ATTRIB_TEXCOORDS0+n; a++) + ; + instTexCoords(VERT_FLOAT2, verts + a->offset, + geo->texCoords[n], + header->totalNumVertex, a->stride); + } + } + + // Weights + if(!reinstance){ + for(a = attribs; a->index != ATTRIB_WEIGHTS; a++) + ; + float *w = skin->weights; + instV4d(VERT_FLOAT4, verts + a->offset, + (V4d*)w, + header->totalNumVertex, a->stride); + } + + // Indices + if(!reinstance){ + for(a = attribs; a->index != ATTRIB_INDICES; a++) + ; + // not really colors of course but what the heck + instColor(VERT_RGBA, verts + a->offset, + (RGBA*)skin->indices, + header->totalNumVertex, a->stride); + } + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); +#endif + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + glBufferData(GL_ARRAY_BUFFER, header->totalNumVertex*attribs[0].stride, + header->vertexBuffer, GL_STATIC_DRAW); +#ifdef RW_GL_USE_VAOS + setAttribPointers(header->attribDesc, header->numAttribs); + glBindVertexArray(0); +#endif +} + +void +skinUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + assert(0 && "can't uninstance"); +} + +static float skinMatrices[64*16]; + +void +uploadSkinMatrices(Atomic *a) +{ + int i; + Skin *skin = Skin::get(a->geometry); + Matrix *m = (Matrix*)skinMatrices; + HAnimHierarchy *hier = Skin::getHierarchy(a); + + if(hier){ + Matrix *invMats = (Matrix*)skin->inverseMatrices; + Matrix tmp; + + assert(skin->numBones == hier->numNodes); + if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){ + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(m, &invMats[i], &hier->matrices[i]); + m++; + } + }else{ + Matrix invAtmMat; + Matrix::invert(&invAtmMat, a->getFrame()->getLTM()); + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat); + Matrix::mult(m, &invMats[i], &tmp); + m++; + } + } + }else{ + for(i = 0; i < skin->numBones; i++){ + m->setIdentity(); + m++; + } + } + setUniform(u_boneMatrices, skinMatrices); +} + +void +skinRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + Material *m; + + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + uploadSkinMatrices(atomic); + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + skinShader->use(); + else + skinShader_noAT->use(); + }else{ + if(getAlphaTest()) + skinShader_fullLight->use(); + else + skinShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_GL3] = makeSkinPipeline(); + +#include "shaders/simple_fs_gl.inc" +#include "shaders/skin_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, skin_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, skin_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, simple_frag_src, nil }; + + skinShader = Shader::create(vs, fs); + assert(skinShader); + skinShader_noAT = Shader::create(vs, fs_noAT); + assert(skinShader_noAT); + + skinShader_fullLight = Shader::create(vs_fullLight, fs); + assert(skinShader_fullLight); + skinShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(skinShader_fullLight_noAT); + + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_GL3])->destroy(); + skinGlobals.pipelines[PLATFORM_GL3] = nil; + + skinShader->destroy(); + skinShader = nil; + skinShader_noAT->destroy(); + skinShader_noAT = nil; + skinShader_fullLight->destroy(); + skinShader_fullLight = nil; + skinShader_fullLight_noAT->destroy(); + skinShader_fullLight_noAT = nil; + + return o; +} + +void +initSkin(void) +{ + u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, 64); + + Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + pipe->renderCB = skinRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +#else + +void initSkin(void) { } + +#endif + +} +} + diff --git a/src/gl/glad/glad.c b/src/gl/glad/glad.c new file mode 100644 index 0000000..05161d1 --- /dev/null +++ b/src/gl/glad/glad.c @@ -0,0 +1,1590 @@ +/* + + OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Feb 17 15:35:25 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3, gles2=3.1 + Profile: core + Extensions: + GL_EXT_framebuffer_object, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "glad.h" + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +static int requested_major_version; +static int requested_minor_version; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; +int GLAD_GL_ES_VERSION_3_1 = 0; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_EXT_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_object || GLAD_GL_VERSION_3_0) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbufferEXT"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbufferEXT"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffersEXT"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffersEXT"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorageEXT"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameterivEXT"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebufferEXT"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebufferEXT"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffersEXT"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffersEXT"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatusEXT"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3DEXT"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbufferEXT"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameterivEXT"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmapEXT"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); + GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + if(major > requested_major_version) { + major = requested_major_version; + } + + if(major == requested_major_version && minor > requested_minor_version) { + minor = requested_minor_version; + } + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { + max_loaded_major = 3; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load, int requestedVersion) { + requested_major_version = requestedVersion / 10; + requested_minor_version = requestedVersion % 10; + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + load_GL_EXT_framebuffer_object(load); + load_GL_KHR_debug(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + +static void load_GL_ES_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glDrawArrays = 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(PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_ES_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_0) return; + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); +} +static void load_GL_ES_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_1) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static int find_extensionsGLES2(void) { + if (!get_exts()) return 0; + GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); + free_exts(); + return 1; +} + +static void find_coreGLES2(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + if(major > requested_major_version) { + major = requested_major_version; + } + + if(major == requested_major_version && minor > requested_minor_version) { + minor = requested_minor_version; + } + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 1)) { + max_loaded_major = 3; + max_loaded_minor = 1; + } +} + +int gladLoadGLES2Loader(GLADloadproc load, int requestedVersion) { + requested_major_version = requestedVersion / 10; + requested_minor_version = requestedVersion % 10; + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGLES2(); + load_GL_ES_VERSION_2_0(load); + load_GL_ES_VERSION_3_0(load); + load_GL_ES_VERSION_3_1(load); + + if (!find_extensionsGLES2()) return 0; + load_GL_KHR_debug(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} diff --git a/src/gl/glad/glad.h b/src/gl/glad/glad.h new file mode 100644 index 0000000..8f785d5 --- /dev/null +++ b/src/gl/glad/glad.h @@ -0,0 +1,2808 @@ +/* + + OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Feb 17 15:35:25 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3, gles2=3.1 + Profile: core + Extensions: + GL_EXT_framebuffer_object, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#ifdef __gl2_h_ +#error OpenGL ES 2 header already included, remove this include, glad already provides it +#endif +#define __gl2_h_ + +#ifdef __gl3_h_ +#error OpenGL ES 3 header already included, remove this include, glad already provides it +#endif +#define __gl3_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; +GLAPI int gladLoadGLLoader(GLADloadproc, int requestedVersion); + +GLAPI int gladLoadGLES2Loader(GLADloadproc, int requestedVersion); + +#include "khrplatform.h" +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FIXED 0x140C +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_RGB565 0x8D62 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +GLAPI int GLAD_GL_ES_VERSION_2_0; +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +#endif +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +GLAPI int GLAD_GL_ES_VERSION_3_0; +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +#endif +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +GLAPI int GLAD_GL_ES_VERSION_3_1; +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +#endif +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +GLAPI int GLAD_GL_EXT_framebuffer_object; +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/gl/glad/khrplatform.h b/src/gl/glad/khrplatform.h new file mode 100644 index 0000000..dd22d92 --- /dev/null +++ b/src/gl/glad/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include <KHR/khrplatform.h> + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using <stdint.h> + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using <inttypes.h> + */ +#include <inttypes.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/gl/rwgl3.h b/src/gl/rwgl3.h new file mode 100644 index 0000000..f7d963d --- /dev/null +++ b/src/gl/rwgl3.h @@ -0,0 +1,307 @@ +#ifdef RW_GL3 +#include "glad/glad.h" +#ifdef LIBRW_SDL2 +#include <SDL.h> +#elif defined(LIBRW_SDL3) +#include <SDL3/SDL.h> +#elif defined(LIBRW_GLFW) +#include <GLFW/glfw3.h> +#else +not implemented +#endif +#endif + +namespace rw { + +#ifdef RW_GL3 +struct EngineOpenParams +{ +#ifdef LIBRW_SDL2 + SDL_Window **window; + bool32 fullscreen; +#elif defined(LIBRW_SDL3) + SDL_Window **window; + bool32 fullscreen; +#elif defined(LIBRW_GLFW) + GLFWwindow **window; +#else + not implemented +#endif + int width, height; + const char *windowtitle; +}; +#endif + +namespace gl3 { + +void registerPlatformPlugins(void); + +extern Device renderdevice; + +// arguments to glVertexAttribPointer basically +struct AttribDesc +{ + uint32 index; + int32 type; + bool32 normalized; + int32 size; + uint32 stride; + uint32 offset; +}; + +enum AttribIndices +{ + ATTRIB_POS = 0, + ATTRIB_NORMAL, + ATTRIB_COLOR, + ATTRIB_WEIGHTS, + ATTRIB_INDICES, + ATTRIB_TEXCOORDS0, + ATTRIB_TEXCOORDS1, + ATTRIB_TEXCOORDS2, + ATTRIB_TEXCOORDS3, + ATTRIB_TEXCOORDS4, + ATTRIB_TEXCOORDS5, + ATTRIB_TEXCOORDS6, + ATTRIB_TEXCOORDS7, +}; + +// default uniform indices +extern int32 u_matColor; +extern int32 u_surfProps; + +struct InstanceData +{ + uint32 numIndex; + uint32 minVert; // not used for rendering + int32 numVertices; // + Material *material; + bool32 vertexAlpha; + uint32 program; + uint32 offset; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 serialNumber; + uint32 numMeshes; + uint16 *indexBuffer; + uint32 primType; + uint8 *vertexBuffer; + int32 numAttribs; + AttribDesc *attribDesc; + uint32 totalNumIndex; + uint32 totalNumVertex; + + uint32 ibo; + uint32 vbo; // or 2? +#ifdef RW_GL_USE_VAOS + uint32 vao; +#endif + + InstanceData *inst; +}; + +#ifdef RW_GL3 + +struct Shader; + +extern Shader *defaultShader, *defaultShader_noAT; +extern Shader *defaultShader_fullLight, *defaultShader_fullLight_noAT; + +struct Im3DVertex +{ + V3d position; + V3d normal; // librw extension + uint8 r, g, b, a; + float32 u, v; + + void setX(float32 x) { this->position.x = x; } + void setY(float32 y) { this->position.y = y; } + void setZ(float32 z) { this->position.z = z; } + void setNormalX(float32 x) { this->normal.x = x; } + void setNormalY(float32 y) { this->normal.y = y; } + void setNormalZ(float32 z) { this->normal.z = z; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u) { this->u = u; } + void setV(float32 v) { this->v = v; } + + float getX(void) { return this->position.x; } + float getY(void) { return this->position.y; } + float getZ(void) { return this->position.z; } + float getNormalX(void) { return this->normal.x; } + float getNormalY(void) { return this->normal.y; } + float getNormalZ(void) { return this->normal.z; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; +extern RGBA im3dMaterialColor; +extern SurfaceProperties im3dSurfaceProps; + +struct Im2DVertex +{ + float32 x, y, z, w; + uint8 r, g, b, a; + float32 u, v; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + // This is a bit unefficient but we have to counteract GL's divide, so multiply + void setCameraZ(float32 z) { this->w = z; } + void setRecipCameraZ(float32 recipz) { this->w = 1.0f/recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u, float recipz) { this->u = u; } + void setV(float32 v, float recipz) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return 1.0f/this->w; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +void setAttribPointers(AttribDesc *attribDescs, int32 numAttribs); +void disableAttribPointers(AttribDesc *attribDescs, int32 numAttribs); +void setupVertexInput(InstanceDataHeader *header); +void teardownVertexInput(InstanceDataHeader *header); + +// Render state + +// Vertex shader bits +enum +{ + // These should be low so they could be used as indices + VSLIGHT_DIRECT = 1, + VSLIGHT_POINT = 2, + VSLIGHT_SPOT = 4, + VSLIGHT_MASK = 7, // all the above + // less critical + VSLIGHT_AMBIENT = 8, +}; + +extern const char *shaderDecl; // #version stuff +extern const char *header_vert_src; +extern const char *header_frag_src; + +extern Shader *im2dOverrideShader; + +// per Scene +void setProjectionMatrix(float32*); +void setViewMatrix(float32*); + +// per Object +void setWorldMatrix(Matrix*); +int32 setLights(WorldLights *lightData); + +// per Mesh +void setTexture(int32 n, Texture *tex); +void setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f); +inline void setMaterial(uint32 flags, const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f) +{ + static RGBA white = { 255, 255, 255, 255 }; + if(flags & Geometry::MODULATE) + setMaterial(color, surfaceprops, extraSurfProp); + else + setMaterial(white, surfaceprops, extraSurfProp); +} + +void setAlphaBlend(bool32 enable); +bool32 getAlphaBlend(void); + +bool32 getAlphaTest(void); + +void bindFramebuffer(uint32 fbo); +uint32 bindTexture(uint32 texid); + +void flushCache(void); + +#endif + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header); +int32 lightingCB(Atomic *atomic); +int32 lightingCB(void); + +void drawInst_simple(InstanceDataHeader *header, InstanceData *inst); +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst); +// This one switches between the above two depending on render state; +void drawInst(InstanceDataHeader *header, InstanceData *inst); + + +void *destroyNativeData(void *object, int32, int32); + +ObjPipeline *makeDefaultPipeline(void); + +// Native Texture and Raster + +struct Gl3Raster +{ + // arguments to glTexImage2D + int32 internalFormat; + int32 type; + int32 format; + int32 bpp; // bytes per pixel + // texture object + uint32 texid; + + bool isCompressed; + bool hasAlpha; + bool autogenMipmap; + int8 numLevels; + // cached filtermode and addressing + uint8 filterMode; + uint8 addressU; + uint8 addressV; + int32 maxAnisotropy; + + uint32 fbo; // used for camera texture only! + Raster *fboMate; // color or zbuffer raster mate of this one + RasterLevels *backingStore; // if we can't read back GPU memory but have to +}; + +struct Gl3Caps +{ + int gles; + int glversion; + bool dxtSupported; + bool astcSupported; // not used yet + float maxAnisotropy; +}; +extern Gl3Caps gl3Caps; +// GLES can't read back textures very nicely. +// In most cases that's not an issue, but when it is, +// this has to be set before the texture is filled: +extern bool32 needToReadBackTextures; + +void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha); + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETGL3RASTEREXT(raster) PLUGINOFFSET(Gl3Raster, raster, rw::gl3::nativeRasterOffset) + +} +} diff --git a/src/gl/rwgl3impl.h b/src/gl/rwgl3impl.h new file mode 100644 index 0000000..9d3be44 --- /dev/null +++ b/src/gl/rwgl3impl.h @@ -0,0 +1,92 @@ +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +extern uint32 im2DVbo, im2DIbo; +void openIm2D(void); +void closeIm2D(void); +void im2DRenderLine(void *vertices, int32 numVertices, + int32 vert1, int32 vert2); +void im2DRenderTriangle(void *vertices, int32 numVertices, + int32 vert1, int32 vert2, int32 vert3); +void im2DRenderPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices); +void im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, void *indices, int32 numIndices); + +void openIm3D(void); +void closeIm3D(void); +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void im3DRenderPrimitive(PrimitiveType primType); +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void im3DEnd(void); + +struct DisplayMode +{ +#ifdef LIBRW_SDL2 + SDL_DisplayMode mode; +#elif defined(LIBRW_SDL3) + SDL_DisplayMode mode; +#elif defined(LIBRW_GLFW) + GLFWvidmode mode; +#else + not implemented +#endif + int32 depth; + uint32 flags; +}; + +struct GlGlobals +{ +#ifdef LIBRW_SDL2 + SDL_Window **pWindow; + SDL_Window *window; + SDL_GLContext glcontext; + + int numDisplays; + int currentDisplay; +#elif defined(LIBRW_SDL3) + SDL_Window **pWindow; + SDL_Window *window; + SDL_GLContext glcontext; + + int numDisplays; + int currentDisplay; +#elif defined(LIBRW_GLFW) + GLFWwindow **pWindow; + GLFWwindow *window; + + GLFWmonitor *monitor; + int numMonitors; + int currentMonitor; +#else + not implemented +#endif + + DisplayMode *modes; + int numModes; + int currentMode; + int presentWidth, presentHeight; + int presentOffX, presentOffY; + + // for opening the window + int winWidth, winHeight; + const char *winTitle; + uint32 numSamples; +}; + +extern GlGlobals glGlobals; +#endif + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster*, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32); +int32 rasterNumLevels(Raster*); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/src/gl/rwgl3plg.h b/src/gl/rwgl3plg.h new file mode 100644 index 0000000..5374b3e --- /dev/null +++ b/src/gl/rwgl3plg.h @@ -0,0 +1,16 @@ +namespace rw { +namespace gl3 { + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); +void matfxRenderCB(Atomic *atomic, InstanceDataHeader *header); + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header); +void uploadSkinMatrices(Atomic *atomic); + + +} +} diff --git a/src/gl/rwgl3shader.h b/src/gl/rwgl3shader.h new file mode 100644 index 0000000..890f12b --- /dev/null +++ b/src/gl/rwgl3shader.h @@ -0,0 +1,69 @@ +#ifdef RW_OPENGL + +namespace rw { +namespace gl3 { + +// TODO: make this dynamic +enum { + MAX_UNIFORMS = 40, + MAX_BLOCKS = 20 +}; + +enum UniformType +{ + UNIFORM_NA, // managed by the user + UNIFORM_VEC4, + UNIFORM_IVEC4, + UNIFORM_MAT4 +}; + +struct Uniform +{ + char *name; + UniformType type; + //bool dirty; + uint32 serialNum; + int32 num; + void *data; +}; + +struct UniformRegistry +{ + int32 numUniforms; + Uniform uniforms[MAX_UNIFORMS]; + + int32 numBlocks; + char *blockNames[MAX_BLOCKS]; +}; + +int32 registerUniform(const char *name, UniformType type = UNIFORM_NA, int32 num = 1); +int32 findUniform(const char *name); +int32 registerBlock(const char *name); +int32 findBlock(const char *name); + +void setUniform(int32 id, void *data); +void flushUniforms(void); + +extern UniformRegistry uniformRegistry; + +struct Shader +{ + GLuint program; + // same number of elements as UniformRegistry::numUniforms + GLint *uniformLocations; + uint32 *serialNums; + int32 numUniforms; // just to be sure! + + static Shader *create(const char **vsrc, const char **fsrc); +// static Shader *fromFiles(const char *vs, const char *fs); +// static Shader *fromStrings(const char *vsrc, const char *fsrc); + void use(void); + void destroy(void); +}; + +extern Shader *currentShader; + +} +} + +#endif diff --git a/src/gl/rwwdgl.h b/src/gl/rwwdgl.h new file mode 100644 index 0000000..b336ba3 --- /dev/null +++ b/src/gl/rwwdgl.h @@ -0,0 +1,88 @@ + +namespace rw { +namespace wdgl { + +// NOTE: This is not really RW OpenGL! It's specific to WarDrum's GTA ports + +void registerPlatformPlugins(void); + +struct AttribDesc +{ + // arguments to glVertexAttribPointer (should use OpenGL types here) + // Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index, Extra Color + uint32 index; + // float = 0, byte, ubyte, short, ushort + int32 type; + bool32 normalized; + int32 size; + uint32 stride; + uint32 offset; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + int32 numAttribs; + AttribDesc *attribs; + uint32 dataSize; + uint8 *data; + + // needed for rendering + uint32 vbo; + uint32 ibo; +}; + +// only RW_OPENGL +void uploadGeo(Geometry *geo); +void setAttribPointers(InstanceDataHeader *inst); + +void packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale); +void unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +void printPipeinfo(Atomic *a); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + uint32 numCustomAttribs; + uint32 (*instanceCB)(Geometry *g, int32 i, uint32 offset); + void (*uninstanceCB)(Geometry *g); +}; + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Raster + +struct Texture : rw::Texture +{ + void upload(void); + void bind(int n); +}; + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); + +} +} diff --git a/src/gl/shaders/Makefile b/src/gl/shaders/Makefile new file mode 100644 index 0000000..6471f17 --- /dev/null +++ b/src/gl/shaders/Makefile @@ -0,0 +1,45 @@ +all: header_vs.inc header_fs.inc im2d_gl.inc im3d_gl.inc default_vs_gl.inc simple_fs_gl.inc matfx_gl.inc skin_gl.inc + +header_vs.inc: header.vert + (echo 'const char *header_vert_src =';\ + sed 's/..*/"&\\n"/' header.vert;\ + echo ';') >header_vs.inc + +header_fs.inc: header.frag + (echo 'const char *header_frag_src =';\ + sed 's/..*/"&\\n"/' header.frag;\ + echo ';') >header_fs.inc + +im2d_gl.inc: im2d.vert + (echo 'const char *im2d_vert_src =';\ + sed 's/..*/"&\\n"/' im2d.vert;\ + echo ';') >im2d_gl.inc + +im3d_gl.inc: im3d.vert + (echo 'const char *im3d_vert_src =';\ + sed 's/..*/"&\\n"/' im3d.vert;\ + echo ';') >im3d_gl.inc + +default_vs_gl.inc: default.vert + (echo 'const char *default_vert_src =';\ + sed 's/..*/"&\\n"/' default.vert;\ + echo ';') >default_vs_gl.inc + +simple_fs_gl.inc: simple.frag + (echo 'const char *simple_frag_src =';\ + sed 's/..*/"&\\n"/' simple.frag;\ + echo ';') >simple_fs_gl.inc + +matfx_gl.inc: matfx_env.frag matfx_env.vert + (echo 'const char *matfx_env_vert_src =';\ + sed 's/..*/"&\\n"/' matfx_env.vert;\ + echo ';';\ + echo 'const char *matfx_env_frag_src =';\ + sed 's/..*/"&\\n"/' matfx_env.frag;\ + echo ';') >matfx_gl.inc + +skin_gl.inc: skin.vert + (echo 'const char *skin_vert_src =';\ + sed 's/..*/"&\\n"/' skin.vert;\ + echo ';') >skin_gl.inc + diff --git a/src/gl/shaders/default.vert b/src/gl/shaders/default.vert new file mode 100644 index 0000000..8e3fad7 --- /dev/null +++ b/src/gl/shaders/default.vert @@ -0,0 +1,23 @@ +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/gl/shaders/default_vs_gl.inc b/src/gl/shaders/default_vs_gl.inc new file mode 100644 index 0000000..6e3d6c4 --- /dev/null +++ b/src/gl/shaders/default_vs_gl.inc @@ -0,0 +1,25 @@ +const char *default_vert_src = +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/gl/shaders/header.frag b/src/gl/shaders/header.frag new file mode 100644 index 0000000..ba50165 --- /dev/null +++ b/src/gl/shaders/header.frag @@ -0,0 +1,30 @@ +#ifdef USE_UBOS +layout(std140) uniform State +{ + vec2 u_alphaRef; + vec4 u_fogData; + vec4 u_fogColor; +}; +#else +uniform vec4 u_alphaRef; + +uniform vec4 u_fogData; +uniform vec4 u_fogColor; +#endif + +#define u_fogStart (u_fogData.x) +#define u_fogEnd (u_fogData.y) +#define u_fogRange (u_fogData.z) +#define u_fogDisable (u_fogData.w) + +#ifndef GL2 +out vec4 fragColor; +#endif + +void DoAlphaTest(float a) +{ +#ifndef NO_ALPHATEST + if(a < u_alphaRef.x || a >= u_alphaRef.y) + discard; +#endif +} diff --git a/src/gl/shaders/header.vert b/src/gl/shaders/header.vert new file mode 100644 index 0000000..bb9881f --- /dev/null +++ b/src/gl/shaders/header.vert @@ -0,0 +1,128 @@ + +//#define DIRECTIONALS +//#define POINTLIGHTS +//#define SPOTLIGHTS + +#define ATTRIB_POS 0 +#define ATTRIB_NORMAL 1 +#define ATTRIB_COLOR 2 +#define ATTRIB_WEIGHTS 3 +#define ATTRIB_INDICES 4 +#define ATTRIB_TEXCOORDS0 5 +#define ATTRIB_TEXCOORDS1 6 + + +VSIN(ATTRIB_NORMAL) vec3 in_normal; +VSIN(ATTRIB_COLOR) vec4 in_color; +VSIN(ATTRIB_WEIGHTS) vec4 in_weights; +VSIN(ATTRIB_INDICES) vec4 in_indices; +VSIN(ATTRIB_TEXCOORDS0) vec2 in_tex0; +VSIN(ATTRIB_TEXCOORDS1) vec2 in_tex1; + + +#ifdef USE_UBOS +layout(std140) uniform State +{ + vec2 u_alphaRef; + vec4 u_fogData; + vec4 u_fogColor; +}; +#else +uniform vec4 u_alphaRef; +uniform vec4 u_fogData; +uniform vec4 u_fogColor; +#endif + +#define u_fogStart (u_fogData.x) +#define u_fogEnd (u_fogData.y) +#define u_fogRange (u_fogData.z) +#define u_fogDisable (u_fogData.w) + +#ifdef USE_UBOS +layout(std140) uniform Scene +{ + mat4 u_proj; + mat4 u_view; +}; +#else +uniform mat4 u_proj; +uniform mat4 u_view; +#endif + +#define MAX_LIGHTS 8 + +#ifdef USE_UBOS +layout(std140) uniform Object +{ + mat4 u_world; + vec4 u_ambLight; + vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot + vec4 u_lightPosition[MAX_LIGHTS]; + vec4 u_lightDirection[MAX_LIGHTS]; + vec4 u_lightColor[MAX_LIGHTS]; +}; +#else +uniform mat4 u_world; +uniform vec4 u_ambLight; +uniform vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot +uniform vec4 u_lightPosition[MAX_LIGHTS]; +uniform vec4 u_lightDirection[MAX_LIGHTS]; +uniform vec4 u_lightColor[MAX_LIGHTS]; +#endif + +uniform vec4 u_matColor; +uniform vec4 u_surfProps; // amb, spec, diff, extra + +#define surfAmbient (u_surfProps.x) +#define surfSpecular (u_surfProps.y) +#define surfDiffuse (u_surfProps.z) + +vec3 DoDynamicLight(vec3 V, vec3 N) +{ + vec3 color = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < MAX_LIGHTS; i++){ + if(u_lightParams[i].x == 0.0) + break; +#ifdef DIRECTIONALS + if(u_lightParams[i].x == 1.0){ + // direct + float l = max(0.0, dot(N, -u_lightDirection[i].xyz)); + color += l*u_lightColor[i].rgb; + }else +#endif +#ifdef POINTLIGHTS + if(u_lightParams[i].x == 2.0){ + // point + vec3 dir = V - u_lightPosition[i].xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/u_lightParams[i].y)); + float l = max(0.0, dot(N, -normalize(dir))); + color += l*u_lightColor[i].rgb*atten; + }else +#endif +#ifdef SPOTLIGHTS + if(u_lightParams[i].x == 3.0){ + // spot + vec3 dir = V - u_lightPosition[i].xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/u_lightParams[i].y)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, u_lightDirection[i].xyz); // cos to point + float ccos = -u_lightParams[i].z; + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0.0) // outside of cone + l = 0.0; + l *= max(falloff, u_lightParams[i].w); + return l*u_lightColor[i].rgb*atten; + }else +#endif + ; + } + return color; +} + +float DoFog(float w) +{ + return clamp((w - u_fogEnd)*u_fogRange, u_fogDisable, 1.0); +} diff --git a/src/gl/shaders/header_fs.inc b/src/gl/shaders/header_fs.inc new file mode 100644 index 0000000..802bb4f --- /dev/null +++ b/src/gl/shaders/header_fs.inc @@ -0,0 +1,32 @@ +const char *header_frag_src = +"#ifdef USE_UBOS\n" +"layout(std140) uniform State\n" +"{\n" +" vec2 u_alphaRef;\n" +" vec4 u_fogData;\n" +" vec4 u_fogColor;\n" +"};\n" +"#else\n" +"uniform vec4 u_alphaRef;\n" + +"uniform vec4 u_fogData;\n" +"uniform vec4 u_fogColor;\n" +"#endif\n" + +"#define u_fogStart (u_fogData.x)\n" +"#define u_fogEnd (u_fogData.y)\n" +"#define u_fogRange (u_fogData.z)\n" +"#define u_fogDisable (u_fogData.w)\n" + +"#ifndef GL2\n" +"out vec4 fragColor;\n" +"#endif\n" + +"void DoAlphaTest(float a)\n" +"{\n" +"#ifndef NO_ALPHATEST\n" +" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n" +" discard;\n" +"#endif\n" +"}\n" +; diff --git a/src/gl/shaders/header_vs.inc b/src/gl/shaders/header_vs.inc new file mode 100644 index 0000000..ffa4683 --- /dev/null +++ b/src/gl/shaders/header_vs.inc @@ -0,0 +1,130 @@ +const char *header_vert_src = + +"//#define DIRECTIONALS\n" +"//#define POINTLIGHTS\n" +"//#define SPOTLIGHTS\n" + +"#define ATTRIB_POS 0\n" +"#define ATTRIB_NORMAL 1\n" +"#define ATTRIB_COLOR 2\n" +"#define ATTRIB_WEIGHTS 3\n" +"#define ATTRIB_INDICES 4\n" +"#define ATTRIB_TEXCOORDS0 5\n" +"#define ATTRIB_TEXCOORDS1 6\n" + + +"VSIN(ATTRIB_NORMAL) vec3 in_normal;\n" +"VSIN(ATTRIB_COLOR) vec4 in_color;\n" +"VSIN(ATTRIB_WEIGHTS) vec4 in_weights;\n" +"VSIN(ATTRIB_INDICES) vec4 in_indices;\n" +"VSIN(ATTRIB_TEXCOORDS0) vec2 in_tex0;\n" +"VSIN(ATTRIB_TEXCOORDS1) vec2 in_tex1;\n" + + +"#ifdef USE_UBOS\n" +"layout(std140) uniform State\n" +"{\n" +" vec2 u_alphaRef;\n" +" vec4 u_fogData;\n" +" vec4 u_fogColor;\n" +"};\n" +"#else\n" +"uniform vec4 u_alphaRef;\n" +"uniform vec4 u_fogData;\n" +"uniform vec4 u_fogColor;\n" +"#endif\n" + +"#define u_fogStart (u_fogData.x)\n" +"#define u_fogEnd (u_fogData.y)\n" +"#define u_fogRange (u_fogData.z)\n" +"#define u_fogDisable (u_fogData.w)\n" + +"#ifdef USE_UBOS\n" +"layout(std140) uniform Scene\n" +"{\n" +" mat4 u_proj;\n" +" mat4 u_view;\n" +"};\n" +"#else\n" +"uniform mat4 u_proj;\n" +"uniform mat4 u_view;\n" +"#endif\n" + +"#define MAX_LIGHTS 8\n" + +"#ifdef USE_UBOS\n" +"layout(std140) uniform Object\n" +"{\n" +" mat4 u_world;\n" +" vec4 u_ambLight;\n" +" vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot\n" +" vec4 u_lightPosition[MAX_LIGHTS];\n" +" vec4 u_lightDirection[MAX_LIGHTS];\n" +" vec4 u_lightColor[MAX_LIGHTS];\n" +"};\n" +"#else\n" +"uniform mat4 u_world;\n" +"uniform vec4 u_ambLight;\n" +"uniform vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot\n" +"uniform vec4 u_lightPosition[MAX_LIGHTS];\n" +"uniform vec4 u_lightDirection[MAX_LIGHTS];\n" +"uniform vec4 u_lightColor[MAX_LIGHTS];\n" +"#endif\n" + +"uniform vec4 u_matColor;\n" +"uniform vec4 u_surfProps; // amb, spec, diff, extra\n" + +"#define surfAmbient (u_surfProps.x)\n" +"#define surfSpecular (u_surfProps.y)\n" +"#define surfDiffuse (u_surfProps.z)\n" + +"vec3 DoDynamicLight(vec3 V, vec3 N)\n" +"{\n" +" vec3 color = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < MAX_LIGHTS; i++){\n" +" if(u_lightParams[i].x == 0.0)\n" +" break;\n" +"#ifdef DIRECTIONALS\n" +" if(u_lightParams[i].x == 1.0){\n" +" // direct\n" +" float l = max(0.0, dot(N, -u_lightDirection[i].xyz));\n" +" color += l*u_lightColor[i].rgb;\n" +" }else\n" +"#endif\n" +"#ifdef POINTLIGHTS\n" +" if(u_lightParams[i].x == 2.0){\n" +" // point\n" +" vec3 dir = V - u_lightPosition[i].xyz;\n" +" float dist = length(dir);\n" +" float atten = max(0.0, (1.0 - dist/u_lightParams[i].y));\n" +" float l = max(0.0, dot(N, -normalize(dir)));\n" +" color += l*u_lightColor[i].rgb*atten;\n" +" }else\n" +"#endif\n" +"#ifdef SPOTLIGHTS\n" +" if(u_lightParams[i].x == 3.0){\n" +" // spot\n" +" vec3 dir = V - u_lightPosition[i].xyz;\n" +" float dist = length(dir);\n" +" float atten = max(0.0, (1.0 - dist/u_lightParams[i].y));\n" +" dir /= dist;\n" +" float l = max(0.0, dot(N, -dir));\n" +" float pcos = dot(dir, u_lightDirection[i].xyz); // cos to point\n" +" float ccos = -u_lightParams[i].z;\n" +" float falloff = (pcos-ccos)/(1.0-ccos);\n" +" if(falloff < 0.0) // outside of cone\n" +" l = 0.0;\n" +" l *= max(falloff, u_lightParams[i].w);\n" +" return l*u_lightColor[i].rgb*atten;\n" +" }else\n" +"#endif\n" +" ;\n" +" }\n" +" return color;\n" +"}\n" + +"float DoFog(float w)\n" +"{\n" +" return clamp((w - u_fogEnd)*u_fogRange, u_fogDisable, 1.0);\n" +"}\n" +; diff --git a/src/gl/shaders/im2d.vert b/src/gl/shaders/im2d.vert new file mode 100644 index 0000000..cdb9da8 --- /dev/null +++ b/src/gl/shaders/im2d.vert @@ -0,0 +1,18 @@ +uniform vec4 u_xform; + +VSIN(ATTRIB_POS) vec4 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.w); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; +} diff --git a/src/gl/shaders/im2d_gl.inc b/src/gl/shaders/im2d_gl.inc new file mode 100644 index 0000000..4e1d631 --- /dev/null +++ b/src/gl/shaders/im2d_gl.inc @@ -0,0 +1,20 @@ +const char *im2d_vert_src = +"uniform vec4 u_xform;\n" + +"VSIN(ATTRIB_POS) vec4 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.w);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +"}\n" +; diff --git a/src/gl/shaders/im3d.vert b/src/gl/shaders/im3d.vert new file mode 100644 index 0000000..280b128 --- /dev/null +++ b/src/gl/shaders/im3d.vert @@ -0,0 +1,15 @@ +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + v_color = in_color; + v_tex0 = in_tex0; + v_fog = DoFog(gl_Position.w); +} diff --git a/src/gl/shaders/im3d_gl.inc b/src/gl/shaders/im3d_gl.inc new file mode 100644 index 0000000..40ec7a1 --- /dev/null +++ b/src/gl/shaders/im3d_gl.inc @@ -0,0 +1,17 @@ +const char *im3d_vert_src = +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/gl/shaders/matfx_env.frag b/src/gl/shaders/matfx_env.frag new file mode 100644 index 0000000..0ef20d1 --- /dev/null +++ b/src/gl/shaders/matfx_env.frag @@ -0,0 +1,34 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +uniform vec4 u_fxparams; + +#define shininess (u_fxparams.x) +#define disableFBA (u_fxparams.y) + +FSIN vec4 v_color; +FSIN vec4 v_envColor; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 pass1 = v_color; + pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + + vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); + pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); + + float fba = max(pass1.a, disableFBA); + vec4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba; + color.a = pass1.a; + + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} diff --git a/src/gl/shaders/matfx_env.vert b/src/gl/shaders/matfx_env.vert new file mode 100644 index 0000000..580a49f --- /dev/null +++ b/src/gl/shaders/matfx_env.vert @@ -0,0 +1,31 @@ +uniform mat4 u_texMatrix; +uniform vec4 u_colorClamp; +uniform vec4 u_envColor; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec4 v_envColor; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_envColor = max(v_color, u_colorClamp) * u_envColor; + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/gl/shaders/matfx_gl.inc b/src/gl/shaders/matfx_gl.inc new file mode 100644 index 0000000..a1dcaf8 --- /dev/null +++ b/src/gl/shaders/matfx_gl.inc @@ -0,0 +1,69 @@ +const char *matfx_env_vert_src = +"uniform mat4 u_texMatrix;\n" +"uniform vec4 u_colorClamp;\n" +"uniform vec4 u_envColor;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec4 v_envColor;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" +" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_envColor = max(v_color, u_colorClamp) * u_envColor;\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; +const char *matfx_env_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform vec4 u_fxparams;\n" + +"#define shininess (u_fxparams.x)\n" +"#define disableFBA (u_fxparams.y)\n" + +"FSIN vec4 v_color;\n" +"FSIN vec4 v_envColor;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color;\n" +" pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" + +" vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" + +" float fba = max(pass1.a, disableFBA);\n" +" vec4 color;\n" +" color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;\n" +" color.a = pass1.a;\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" +; diff --git a/src/gl/shaders/simple.frag b/src/gl/shaders/simple.frag new file mode 100644 index 0000000..34c1e43 --- /dev/null +++ b/src/gl/shaders/simple.frag @@ -0,0 +1,14 @@ +uniform sampler2D tex0; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + vec4 color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); + FRAGCOLOR(color); +} diff --git a/src/gl/shaders/simple_fs_gl.inc b/src/gl/shaders/simple_fs_gl.inc new file mode 100644 index 0000000..a9216ca --- /dev/null +++ b/src/gl/shaders/simple_fs_gl.inc @@ -0,0 +1,17 @@ +const char *simple_frag_src = +"uniform sampler2D tex0;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +" FRAGCOLOR(color);\n" +"}\n" + +; diff --git a/src/gl/shaders/skin.vert b/src/gl/shaders/skin.vert new file mode 100644 index 0000000..7408542 --- /dev/null +++ b/src/gl/shaders/skin.vert @@ -0,0 +1,32 @@ +uniform mat4 u_boneMatrices[64]; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec3 SkinVertex = vec3(0.0, 0.0, 0.0); + vec3 SkinNormal = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < 4; i++){ + SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i]; + SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i]; + } + + vec4 Vertex = u_world * vec4(SkinVertex, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * SkinNormal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.z); +} diff --git a/src/gl/shaders/skin_gl.inc b/src/gl/shaders/skin_gl.inc new file mode 100644 index 0000000..7d1268e --- /dev/null +++ b/src/gl/shaders/skin_gl.inc @@ -0,0 +1,34 @@ +const char *skin_vert_src = +"uniform mat4 u_boneMatrices[64];\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n" +" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < 4; i++){\n" +" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n" +" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n" +" }\n" + +" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * SkinNormal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.z);\n" +"}\n" +; diff --git a/src/gl/wdgl.cpp b/src/gl/wdgl.cpp new file mode 100644 index 0000000..d1ac4b8 --- /dev/null +++ b/src/gl/wdgl.cpp @@ -0,0 +1,875 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwwdgl.h" + +#ifdef RW_OPENGL +#include "glad/glad.h" +#endif + +#define PLUGIN_ID 2 + +namespace rw { +namespace wdgl { + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_WDGL]->defaultPipeline = makeDefaultPipeline(); + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, PLATFORM_WDGL, + driverOpen, driverClose); +} + + +// VC +// 8733 0 0 0 3 +// 45 1 0 0 2 +// 8657 1 3 0 2 +// 4610 2 1 1 3 +// 4185 3 2 1 4 +// 256 4 2 1 4 +// 201 4 4 1 4 +// 457 5 2 0 4 + +// SA +// 20303 0 0 0 3 vertices: 3 floats +// 53 1 0 0 2 texCoords: 2 floats +// 20043 1 3 0 2 texCoords: 2 shorts +// 6954 2 1 1 3 normal: 3 bytes normalized +// 13527 3 2 1 4 color: 4 ubytes normalized +// 196 4 2 1 4 weight: 4 ubytes normalized +// 225 4 4 1 4 weight: 4 ushorts normalized +// 421 5 2 0 4 indices: 4 ubytes +// 12887 6 2 1 4 extracolor:4 ubytes normalized + +/* +static void +printAttribInfo(AttribDesc *attribs, int n) +{ + for(int i = 0; i < n; i++) + printf("%x %x %x %x\n", + attribs[i].index, + attribs[i].type, + attribs[i].normalized, + attribs[i].size); +} +*/ + +#ifdef RW_OPENGL +void +uploadGeo(Geometry *geo) +{ + InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData; + MeshHeader *meshHeader = geo->meshHeader; + + glGenBuffers(1, &inst->vbo); + glBindBuffer(GL_ARRAY_BUFFER, inst->vbo); + glBufferData(GL_ARRAY_BUFFER, inst->dataSize, + inst->data, GL_STATIC_DRAW); + + glGenBuffers(1, &inst->ibo); + glBindBuffer(GL_ARRAY_BUFFER, inst->ibo); + glBufferData(GL_ARRAY_BUFFER, meshHeader->totalIndices*2, + 0, GL_STATIC_DRAW); + GLintptr offset = 0; + for(uint32 i = 0; i < meshHeader->numMeshes; i++){ + Mesh *mesh = &meshHeader->getMeshes()[i]; + glBufferSubData(GL_ARRAY_BUFFER, offset, mesh->numIndices*2, + mesh->indices); + offset += mesh->numIndices*2; + } + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +void +setAttribPointers(InstanceDataHeader *inst) +{ + static GLenum attribType[] = { + GL_FLOAT, + GL_BYTE, GL_UNSIGNED_BYTE, + GL_SHORT, GL_UNSIGNED_SHORT + }; + for(int32 i = 0; i < inst->numAttribs; i++){ + AttribDesc *a = &inst->attribs[i]; + glEnableVertexAttribArray(a->index); + glVertexAttribPointer(a->index, a->size, attribType[a->type], + a->normalized, a->stride, + (void*)(uint64)a->offset); + } +} +#endif + +void +packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale=1.0f) +{ + int8 *i8dst; + uint16 *u16dst; + int16 *i16dst; + + switch(a->type){ + case 0: // float + memcpy(dst, src, a->size*4); + break; + + // TODO: maybe have loop inside if? + case 1: // byte + i8dst = (int8*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + i8dst[i] = src[i]*scale; + else + i8dst[i] = src[i]*127.0f; + } + break; + + case 2: // ubyte + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = src[i]*scale; + else + dst[i] = src[i]*255.0f; + } + break; + + case 3: // short + i16dst = (int16*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + i16dst[i] = src[i]*scale; + else + i16dst[i] = src[i]*32767.0f; + } + break; + + case 4: // ushort + u16dst = (uint16*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + u16dst[i] = src[i]*scale; + else + u16dst[i] = src[i]*65535.0f; + } + break; + } +} + +void +unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale=1.0f) +{ + int8 *i8src; + uint16 *u16src; + int16 *i16src; + + switch(a->type){ + case 0: // float + memcpy(dst, src, a->size*4); + break; + + // TODO: maybe have loop inside if? + case 1: // byte + i8src = (int8*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = i8src[i]/scale; + else + dst[i] = i8src[i]/127.0f; + } + break; + + case 2: // ubyte + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = src[i]/scale; + else + dst[i] = src[i]/255.0f; + } + break; + + case 3: // short + i16src = (int16*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = i16src[i]/scale; + else + dst[i] = i16src[i]/32767.0f; + } + break; + + case 4: // ushort + u16src = (uint16*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = u16src[i]/scale; + else + dst[i] = u16src[i]/65435.0f; + } + break; + } +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + // TODO: delete ibo and vbo + rwFree(header->attribs); + rwFree(header->data); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_WDGL; + header->vbo = 0; + header->ibo = 0; + header->numAttribs = stream->readU32(); + header->attribs = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + stream->read32(header->attribs, + header->numAttribs*sizeof(AttribDesc)); + header->dataSize = header->attribs[0].stride*geometry->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + ASSERTLITTLE; + stream->read8(header->data, header->dataSize); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32, void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return stream; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + stream->writeU32(header->numAttribs); + stream->write32(header->attribs, header->numAttribs*sizeof(AttribDesc)); + ASSERTLITTLE; + stream->write8(header->data, header->dataSize); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + return 4 + header->numAttribs*sizeof(AttribDesc) + header->dataSize; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +void +printPipeinfo(Atomic *a) +{ + Geometry *g = a->geometry; + if(g->instData == nil || g->instData->platform != PLATFORM_WDGL) + return; + int32 plgid = 0; + if(a->pipeline) + plgid = a->pipeline->pluginID; + printf("%s %x: ", debugFile, plgid); + InstanceDataHeader *h = (InstanceDataHeader*)g->instData; + for(int i = 0; i < h->numAttribs; i++) + printf("%x(%x) ", h->attribs[i].index, h->attribs[i].type); + printf("\n"); +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE (or not, wdgl can't render) + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geo->instData = header; + header->platform = PLATFORM_WDGL; + header->vbo = 0; + header->ibo = 0; + header->numAttribs = + pipe->numCustomAttribs + 1 + (geo->numTexCoordSets > 0); + if(geo->flags & Geometry::PRELIT) + header->numAttribs++; + if(geo->flags & Geometry::NORMALS) + header->numAttribs++; + int32 offset = 0; + header->attribs = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + + AttribDesc *a = header->attribs; + // Vertices + a->index = 0; + a->type = 0; + a->normalized = 0; + a->size = 3; + a->offset = offset; + offset += 12; + a++; + int32 firstCustom = 1; + + // texCoords, only one set here + if(geo->numTexCoordSets){ + a->index = 1; + a->type = 3; + a->normalized = 0; + a->size = 2; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(geo->flags & Geometry::NORMALS){ + a->index = 2; + a->type = 1; + a->normalized = 1; + a->size = 3; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(geo->flags & Geometry::PRELIT){ + a->index = 3; + a->type = 2; + a->normalized = 1; + a->size = 4; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(pipe->instanceCB) + offset += pipe->instanceCB(geo, firstCustom, offset); + else{ + header->dataSize = offset*geo->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + } + + a = header->attribs; + for(int32 i = 0; i < header->numAttribs; i++) + a[i].stride = offset; + + uint8 *p = header->data + a->offset; + V3d *vert = geo->morphTargets->vertices; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)vert, a); + vert++; + p += a->stride; + } + a++; + + if(geo->numTexCoordSets){ + p = header->data + a->offset; + TexCoords *texcoord = geo->texCoords[0]; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)texcoord, a, 512.0f); + texcoord++; + p += a->stride; + } + a++; + } + + if(geo->flags & Geometry::NORMALS){ + p = header->data + a->offset; + V3d *norm = geo->morphTargets->normals; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)norm, a); + norm++; + p += a->stride; + } + a++; + } + + if(geo->flags & Geometry::PRELIT){ + // TODO: this seems too complicated + p = header->data + a->offset; + RGBA *color = geo->colors; + float32 f[4]; + for(int32 i = 0; i < geo->numVertices; i++){ + f[0] = color->red/255.0f; + f[1] = color->green/255.0f; + f[2] = color->blue/255.0f; + f[3] = color->alpha/255.0f; + packattrib(p, (float32*)f, a); + color++; + p += a->stride; + } + a++; + } +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_WDGL); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + + uint8 *p; + TexCoords *texcoord = geo->texCoords[0]; + RGBA *color = geo->colors; + V3d *vert = geo->morphTargets->vertices; + V3d *norm = geo->morphTargets->normals; + float32 f[4]; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + for(int i = 0; i < header->numAttribs; i++){ + AttribDesc *a = &header->attribs[i]; + p = header->data + a->offset; + + switch(a->index){ + case 0: // Vertices + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)vert, p, a); + vert++; + p += a->stride; + } + break; + + case 1: // texCoords + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)texcoord, p, a, 512.0f); + texcoord++; + p += a->stride; + } + break; + + case 2: // normals + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)norm, p, a); + norm++; + p += a->stride; + } + break; + + case 3: // colors + for(int32 i = 0; i < geo->numVertices; i++){ + // TODO: this seems too complicated + unpackattrib(f, p, a); + color->red = f[0]*255.0f; + color->green = f[1]*255.0f; + color->blue = f[2]*255.0f; + color->alpha = f[3]*255.0f; + color++; + p += a->stride; + } + break; + } + } + + if(pipe->uninstanceCB) + pipe->uninstanceCB(geo); + + geo->generateTriangles(); + + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_GL3); + this->numCustomAttribs = 0; + this->impl.instance = wdgl::instance; + this->impl.uninstance = wdgl::uninstance; + this->instanceCB = nil; + this->uninstanceCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + return pipe; +} + +// Skin + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_GL){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + int32 numBones = stream->readI32(); + skin->init(numBones, 0, 0); + stream->read32(skin->inverseMatrices, skin->numBones*64); + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_GL); + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + stream->writeI32(skin->numBones); + stream->write32(skin->inverseMatrices, skin->numBones*64); + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + int32 size = 12 + 4 + 4 + skin->numBones*64; + return size; +} + +uint32 +skinInstanceCB(Geometry *g, int32 i, uint32 offset) +{ + InstanceDataHeader *header = (InstanceDataHeader*)g->instData; + AttribDesc *a = &header->attribs[i]; + // weights + a->index = 4; + a->type = 2; /* but also short o_O */ + a->normalized = 1; + a->size = 4; + a->offset = offset; + offset += 4; + a++; + + // indices + a->index = 5; + a->type = 2; + a->normalized = 0; + a->size = 4; + a->offset = offset; + offset += 4; + + header->dataSize = offset*g->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + + Skin *skin = Skin::get(g); + if(skin == nil) + return 8; + + a = &header->attribs[i]; + uint8 *wgt = header->data + a[0].offset; + uint8 *idx = header->data + a[1].offset; + uint8 *indices = skin->indices; + float32 *weights = skin->weights; + for(int32 i = 0; i < g->numVertices; i++){ + packattrib(wgt, weights, a); + weights += 4; + wgt += offset; + idx[0] = *indices++; + idx[1] = *indices++; + idx[2] = *indices++; + idx[3] = *indices++; + idx += offset; + } + + return 8; +} + +void +skinUninstanceCB(Geometry *geo) +{ + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + skin->init(skin->numBones, skin->numBones, geo->numVertices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); + + uint8 *p; + float *weights = skin->weights; + uint8 *indices = skin->indices; + for(int i = 0; i < header->numAttribs; i++){ + AttribDesc *a = &header->attribs[i]; + p = header->data + a->offset; + + switch(a->index){ + case 4: // weights + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib(weights, p, a); +float sum = weights[0] + weights[1] + weights[2] + weights[3]; +if(sum){ + weights[0] /= sum; + weights[1] /= sum; + weights[2] /= sum; + weights[3] /= sum; +} + weights += 4; + p += a->stride; + } + break; + + case 5: // indices + for(int32 i = 0; i < geo->numVertices; i++){ + *indices++ = p[0]; + *indices++ = p[1]; + *indices++ = p[2]; + *indices++ = p[3]; + p += a->stride; + } + break; + } + } + + skin->findNumWeights(geo->numVertices); + skin->findUsedBones(geo->numVertices); +} + +// Skin + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_WDGL] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_WDGL])->destroy(); + skinGlobals.pipelines[PLATFORM_WDGL] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + pipe->numCustomAttribs = 2; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + return pipe; +} + +// MatFX + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_WDGL] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_WDGL])->destroy(); + matFXGlobals.pipelines[PLATFORM_WDGL] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +// Raster + +int32 nativeRasterOffset; + +#ifdef RW_OPENGL +struct GlRaster { + GLuint id; +}; + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + GlRaster *raster = PLUGINOFFSET(GlRaster, object, offset); + raster->id = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + // TODO: + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + GlRaster *raster = PLUGINOFFSET(GlRaster, dst, offset); + raster->id = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(GlRaster), + ID_RASTERWDGL, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +void +Texture::upload(void) +{ + GLuint id; + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + Raster *r = this->raster; + if(r->palette){ + printf("can't upload paletted raster\n"); + return; + } + + static GLenum filter[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR + }; + static GLenum filternomip[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR + }; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + filternomip[this->filterAddressing & 0xFF]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + filternomip[this->filterAddressing & 0xFF]); + + static GLenum wrap[] = { + 0, GL_REPEAT, GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER + }; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, + wrap[(this->filterAddressing >> 8) & 0xF]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, + wrap[(this->filterAddressing >> 12) & 0xF]); + + switch(r->format & 0xF00){ + case Raster::C8888: + glTexImage2D(GL_TEXTURE_2D, 0, 4, r->width, r->height, + 0, GL_RGBA, GL_UNSIGNED_BYTE, r->pixels); + break; + default: + printf("unsupported raster format: %x\n", r->format); + break; + } + glBindTexture(GL_TEXTURE_2D, 0); + GlRaster *glr = PLUGINOFFSET(GlRaster, r, nativeRasterOffset); + glr->id = id; +} + +void +Texture::bind(int n) +{ + Raster *r = this->raster; + GlRaster *glr = PLUGINOFFSET(GlRaster, r, nativeRasterOffset); + glActiveTexture(GL_TEXTURE0+n); + if(r){ + if(glr->id == 0) + this->upload(); + glBindTexture(GL_TEXTURE_2D, glr->id); + }else + glBindTexture(GL_TEXTURE_2D, 0); + glActiveTexture(GL_TEXTURE0); + +} +#endif + +} +} diff --git a/src/hanim.cpp b/src/hanim.cpp new file mode 100644 index 0000000..6bc7c5e --- /dev/null +++ b/src/hanim.cpp @@ -0,0 +1,414 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID ID_HANIM + +namespace rw { + +int32 hAnimOffset; +bool32 hAnimDoStream = 1; + +HAnimHierarchy* +HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs, + int32 flags, int32 maxKeySize) +{ + HAnimHierarchy *hier = (HAnimHierarchy*)rwMalloc(sizeof(*hier), MEMDUR_EVENT | ID_HANIM); + if(hier == nil){ + RWERROR((ERR_ALLOC, sizeof(*hier))); + return nil; + } + hier->interpolator = AnimInterpolator::create(numNodes, maxKeySize); + + hier->numNodes = numNodes; + hier->flags = flags; + hier->parentFrame = nil; + hier->parentHierarchy = hier; + if(hier->flags & NOMATRICES){ + hier->matrices = nil; + hier->matricesUnaligned = nil; + }else{ + hier->matricesUnaligned = rwNew(hier->numNodes*64 + 0xF, MEMDUR_EVENT | ID_HANIM); + hier->matrices = + (Matrix*)(((uintptr)hier->matricesUnaligned + 0xF) & ~0xF); + } + hier->nodeInfo = rwNewT(HAnimNodeInfo, hier->numNodes, MEMDUR_EVENT | ID_HANIM); + for(int32 i = 0; i < hier->numNodes; i++){ + if(nodeIDs) + hier->nodeInfo[i].id = nodeIDs[i]; + else + hier->nodeInfo[i].id = 0; + hier->nodeInfo[i].index = i; + if(nodeFlags) + hier->nodeInfo[i].flags = nodeFlags[i]; + else + hier->nodeInfo[i].flags = 0; + hier->nodeInfo[i].frame = nil; + } + return hier; +} + +void +HAnimHierarchy::destroy(void) +{ + this->interpolator->destroy(); + rwFree(this->matricesUnaligned); + rwFree(this->nodeInfo); + rwFree(this); +} + +static Frame* +findById(Frame *f, int32 id) +{ + if(f == nil) return nil; + HAnimData *hanim = HAnimData::get(f); + if(hanim->id >= 0 && hanim->id == id) return f; + Frame *ff = findById(f->next, id); + if(ff) return ff; + return findById(f->child, id); +} + +static Frame* +findUnattachedById(HAnimHierarchy *hier, Frame *f, int32 id) +{ + if(f == nil) return nil; + HAnimData *hanim = HAnimData::get(f); + if(hanim->id >= 0 && hanim->id == id && hier->getIndex(f) == -1) return f; + Frame *ff = findUnattachedById(hier, f->next, id); + if(ff) return ff; + return findUnattachedById(hier, f->child, id); +} + +void +HAnimHierarchy::attachByIndex(int32 idx) +{ + int32 id = this->nodeInfo[idx].id; +// Frame *f = findById(this->parentFrame, id); + Frame *f = findUnattachedById(this, this->parentFrame, id); + if(f) + this->nodeInfo[idx].frame = f; +} + +void +HAnimHierarchy::attach(void) +{ + for(int32 i = 0; i < this->numNodes; i++) + this->attachByIndex(i); +} + +int32 +HAnimHierarchy::getIndex(int32 id) +{ + for(int32 i = 0; i < this->numNodes; i++) + if(this->nodeInfo[i].id == id) + return i; + return -1; +} + +int32 +HAnimHierarchy::getIndex(Frame *f) +{ + for(int32 i = 0; i < this->numNodes; i++) + if(this->nodeInfo[i].frame == f) + return i; + return -1; +} + +HAnimHierarchy* +HAnimHierarchy::get(Frame *f) +{ + return HAnimData::get(f)->hierarchy; +} + +HAnimHierarchy* +HAnimHierarchy::find(Frame *f) +{ + if(f == nil) return nil; + HAnimHierarchy *hier = HAnimHierarchy::get(f); + if(hier) return hier; + hier = HAnimHierarchy::find(f->next); + if(hier) return hier; + return HAnimHierarchy::find(f->child); +} + +void +HAnimHierarchy::updateMatrices(void) +{ + // TODO: handle more (all!) cases + + Matrix rootMat, animMat; + Matrix *curMat, *parentMat; + Matrix **sp, *stack[64]; + Frame *frm, *parfrm; + int32 i; + AnimInterpolator *anim = this->interpolator; + + sp = stack; + curMat = this->matrices; + + frm = this->parentFrame; + if(frm && (parfrm = frm->getParent()) && !(this->flags&LOCALSPACEMATRICES)) + rootMat = *parfrm->getLTM(); + else + rootMat.setIdentity(); + parentMat = &rootMat; + *sp++ = parentMat; + HAnimNodeInfo *node = this->nodeInfo; + for(i = 0; i < this->numNodes; i++){ + anim->applyCB(&animMat, anim->getInterpFrame(i)); + + // TODO: here we could update local matrices + + Matrix::mult(curMat, &animMat, parentMat); + + // TODO: here we could update LTM + + if(node->flags & PUSH) + *sp++ = parentMat; + parentMat = curMat; + if(node->flags & POP) + parentMat = *--sp; + assert(sp >= stack); + assert(sp <= &stack[64]); + + node++; + curMat++; + } +} + +HAnimData* +HAnimData::get(Frame *f) +{ + return PLUGINOFFSET(HAnimData, f, hAnimOffset); +} + +static void* +createHAnim(void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + hanim->id = -1; + hanim->hierarchy = nil; + return object; +} + +static void* +destroyHAnim(void *object, int32 offset, int32) +{ + int i; + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + if(hanim->hierarchy){ + for(i = 0; i < hanim->hierarchy->numNodes; i++) + hanim->hierarchy->nodeInfo[i].frame = nil; + if(object == hanim->hierarchy->parentFrame) + hanim->hierarchy->destroy(); + } + hanim->id = -1; + hanim->hierarchy = nil; + return object; +} + +static void* +copyHAnim(void *dst, void *src, int32 offset, int32) +{ + int i; + HAnimData *dsthanim = PLUGINOFFSET(HAnimData, dst, offset); + HAnimData *srchanim = PLUGINOFFSET(HAnimData, src, offset); + HAnimHierarchy *srchier, *dsthier; + dsthanim->id = srchanim->id; + dsthanim->hierarchy = nil; + srchier = srchanim->hierarchy; + if(srchier && !(srchier->flags & HAnimHierarchy::SUBHIERARCHY)){ + dsthier = HAnimHierarchy::create(srchier->numNodes, nil, nil, srchier->flags, srchier->interpolator->maxInterpKeyFrameSize); + for(i = 0; i < dsthier->numNodes; i++){ + dsthier->nodeInfo[i].frame = nil; + dsthier->nodeInfo[i].flags = srchier->nodeInfo[i].flags; + dsthier->nodeInfo[i].index = srchier->nodeInfo[i].index; + dsthier->nodeInfo[i].id = srchier->nodeInfo[i].id; + } + dsthanim->hierarchy = dsthier; + dsthier->parentFrame = (Frame*)dst; + } + return dst; +} + +static Stream* +readHAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 ver, numNodes; + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + ver = stream->readI32(); + assert(ver == 0x100); + hanim->id = stream->readI32(); + numNodes = stream->readI32(); + if(numNodes != 0){ + int32 flags = stream->readI32(); + int32 maxKeySize = stream->readI32(); + // Sizes are fucked for 64 bit pointers but + // AnimInterpolator::create() will take care of that + int32 *nodeFlags = rwNewT(int32, numNodes, + MEMDUR_FUNCTION | ID_HANIM); + int32 *nodeIDs = rwNewT(int32, numNodes, + MEMDUR_FUNCTION | ID_HANIM); + for(int32 i = 0; i < numNodes; i++){ + nodeIDs[i] = stream->readI32(); + stream->readI32(); // index...unused + nodeFlags[i] = stream->readI32(); + } + hanim->hierarchy = HAnimHierarchy::create(numNodes, + nodeFlags, nodeIDs, flags, maxKeySize); + hanim->hierarchy->parentFrame = (Frame*)object; + rwFree(nodeFlags); + rwFree(nodeIDs); + } + return stream; +} + +static Stream* +writeHAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + stream->writeI32(256); + stream->writeI32(hanim->id); + if(hanim->hierarchy == nil){ + stream->writeI32(0); + return stream; + } + HAnimHierarchy *hier = hanim->hierarchy; + stream->writeI32(hier->numNodes); + stream->writeI32(hier->flags); + stream->writeI32(hier->interpolator->maxInterpKeyFrameSize); + for(int32 i = 0; i < hier->numNodes; i++){ + stream->writeI32(hier->nodeInfo[i].id); + stream->writeI32(hier->nodeInfo[i].index); + stream->writeI32(hier->nodeInfo[i].flags); + } + return stream; +} + +static int32 +getSizeHAnim(void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + if(!hAnimDoStream || + (version >= 0x35000 && hanim->id == -1 && hanim->hierarchy == nil)) + return 0; + if(hanim->hierarchy) + return 12 + 8 + hanim->hierarchy->numNodes*12; + return 12; +} + +static void +hAnimFrameRead(Stream *stream, Animation *anim) +{ + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + frames[i].time = stream->readF32(); + stream->read32(&frames[i].q, 4*4); + stream->read32(&frames[i].t, 3*4); + int32 prev = stream->readI32()/0x24; + frames[i].prev = &frames[prev]; + } +} + +static void +hAnimFrameWrite(Stream *stream, Animation *anim) +{ + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + stream->writeF32(frames[i].time); + stream->write32(&frames[i].q, 4*4); + stream->write32(&frames[i].t, 3*4); + stream->writeI32((frames[i].prev - frames)*0x24); + } +} + +static uint32 +hAnimFrameGetSize(Animation *anim) +{ + return anim->numFrames*(4 + 4*4 + 3*4 + 4); +} + +//void hanimBlendCB(void *out, void *in1, void *in2, float32 a); +//void hanimAddCB(void *out, void *in1, void *in2); +//void hanimMulRecipCB(void *frame, void *start); + +static void +hanimApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + HAnimInterpFrame *f = (HAnimInterpFrame*)frame; + m->rotate(f->q, COMBINEREPLACE); + m->pos = f->t; +} + +static void +hanimInterpCB(void *vout, void *vin1, void *vin2, float32 t, void*) +{ + HAnimInterpFrame *out = (HAnimInterpFrame*)vout; + HAnimKeyFrame *in1 = (HAnimKeyFrame*)vin1; + HAnimKeyFrame *in2 = (HAnimKeyFrame*)vin2; +assert(t >= in1->time && t <= in2->time); + float32 a = (t - in1->time)/(in2->time - in1->time); + out->t = lerp(in1->t, in2->t, a); + out->q = slerp(in1->q, in2->q, a); +} + +static void* +hanimOpen(void *object, int32 offset, int32 size) +{ + AnimInterpolatorInfo *info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_HANIM); + info->id = 1; + info->interpKeyFrameSize = sizeof(HAnimInterpFrame); + info->animKeyFrameSize = sizeof(HAnimKeyFrame); + info->customDataSize = 0; + info->applyCB = hanimApplyCB; + info->blendCB = nil; + info->interpCB = hanimInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = hAnimFrameRead; + info->streamWrite = hAnimFrameWrite; + info->streamGetSize = hAnimFrameGetSize; + AnimInterpolatorInfo::registerInterp(info); + return object; +} + +static void* +hanimClose(void *object, int32 offset, int32 size) +{ + AnimInterpolatorInfo::unregisterInterp(AnimInterpolatorInfo::find(1)); + return object; +} + + +void +registerHAnimPlugin(void) +{ + Engine::registerPlugin(0, ID_HANIM, hanimOpen, hanimClose); + hAnimOffset = Frame::registerPlugin(sizeof(HAnimData), ID_HANIM, + createHAnim, + destroyHAnim, copyHAnim); + Frame::registerPluginStream(ID_HANIM, + readHAnim, + writeHAnim, + getSizeHAnim); +} + +} diff --git a/src/image.cpp b/src/image.cpp new file mode 100644 index 0000000..23877b8 --- /dev/null +++ b/src/image.cpp @@ -0,0 +1,1324 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" + +#define PLUGIN_ID ID_IMAGE + +namespace rw { + +int32 Image::numAllocated; + +struct FileAssociation +{ + char *extension; + Image *(*read)(const char *afilename); + void (*write)(Image *image, const char *filename); +}; + +struct ImageGlobals +{ + char *searchPaths; + int numSearchPaths; + FileAssociation fileFormats[10]; + int numFileFormats; +}; +int32 imageModuleOffset; + +#define IMAGEGLOBAL(v) (PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset)->v) + +// Image formats are as follows: +// 32 bit has 4 bytes: 8888 RGBA +// 24 bit has 3 bytes: 888 RGB +// 16 bit has 2 bytes: 1555 ARGB stored in platform native order (TODO?) +// palettes always have 4 bytes: r, g, b, a +// 8 bit has 1 byte: x +// 4 bit has 1 byte per two pixels: 0xLR, where L and R are the left and right pixel resp. + +Image* +Image::create(int32 width, int32 height, int32 depth) +{ + Image *img = (Image*)rwMalloc(sizeof(Image), MEMDUR_EVENT | ID_IMAGE); + if(img == nil){ + RWERROR((ERR_ALLOC, sizeof(Image))); + return nil; + } + numAllocated++; + img->flags = 0; + img->width = width; + img->height = height; + img->depth = depth; + img->bpp = depth < 8 ? 1 : depth/8; + img->stride = 0; + img->pixels = nil; + img->palette = nil; + return img; +} + +void +Image::destroy(void) +{ + this->free(); + rwFree(this); + numAllocated--; +} + +void +Image::allocate(void) +{ + if(this->pixels == nil){ + this->stride = this->width*this->bpp; + this->pixels = rwNewT(uint8, this->stride*this->height, MEMDUR_EVENT | ID_IMAGE); + this->flags |= 1; + } + if(this->palette == nil){ + if(this->depth == 4 || this->depth == 8) + this->palette = rwNewT(uint8, (1 << this->depth)*4, MEMDUR_EVENT | ID_IMAGE); + this->flags |= 2; + } +} + +void +Image::free(void) +{ + if(this->flags&1){ + rwFree(this->pixels); + this->pixels = nil; + } + if(this->flags&2){ + rwFree(this->palette); + this->palette = nil; + } + this->flags = 0; +} + +void +Image::setPixels(uint8 *pixels) +{ + this->pixels = pixels; + this->flags |= 1; +} + +void +decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint8 idx[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h/2; j += 8){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+0]); + uint32 col1 = *((uint16*)&src[j+2]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + c[0][3] = 0xFF; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + c[1][3] = 0xFF; + if(col0 > col1){ + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + c[2][3] = 0xFF; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + c[3][3] = 0xFF; + }else{ + c[2][0] = (c[0][0] + c[1][0])/2; + c[2][1] = (c[0][1] + c[1][1])/2; + c[2][2] = (c[0][2] + c[1][2])/2; + c[2][3] = 0xFF; + + c[3][0] = 0x00; + c[3][1] = 0x00; + c[3][2] = 0x00; + c[3][3] = 0x00; + } + + /* make index list */ + uint32 indices = *((uint32*)&src[j+4]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = c[idx[l*4+k]][3]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +void +decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint8 idx[16]; + uint8 a[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h; j += 16){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+8]); + uint32 col1 = *((uint16*)&src[j+10]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + + /* make index list */ + uint32 indices = *((uint32*)&src[j+12]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + uint64 alphas = *((uint64*)&src[j+0]); + for(int32 k = 0; k < 16; k++){ + a[k] = (alphas & 0xF)*17; + alphas >>= 4; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = a[l*4+k]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +void +decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint32 a[8]; + uint8 idx[16]; + uint8 aidx[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h; j += 16){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+8]); + uint32 col1 = *((uint16*)&src[j+10]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + if(col0 > col1){ + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + }else{ + c[2][0] = (c[0][0] + c[1][0])/2; + c[2][1] = (c[0][1] + c[1][1])/2; + c[2][2] = (c[0][2] + c[1][2])/2; + + c[3][0] = 0x00; + c[3][1] = 0x00; + c[3][2] = 0x00; + } + + a[0] = src[j+0]; + a[1] = src[j+1]; + if(a[0] > a[1]){ + a[2] = (6*a[0] + 1*a[1])/7; + a[3] = (5*a[0] + 2*a[1])/7; + a[4] = (4*a[0] + 3*a[1])/7; + a[5] = (3*a[0] + 4*a[1])/7; + a[6] = (2*a[0] + 5*a[1])/7; + a[7] = (1*a[0] + 6*a[1])/7; + }else{ + a[2] = (4*a[0] + 1*a[1])/5; + a[3] = (3*a[0] + 2*a[1])/5; + a[4] = (2*a[0] + 3*a[1])/5; + a[5] = (1*a[0] + 4*a[1])/5; + a[6] = 0; + a[7] = 0xFF; + } + + /* make index list */ + uint32 indices = *((uint32*)&src[j+12]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + // only 6 indices + uint64 alphas = *((uint64*)&src[j+2]); + for(int32 k = 0; k < 16; k++){ + aidx[k] = alphas & 0x7; + alphas >>= 3; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = a[aidx[l*4+k]]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +// not strictly image but related + +// flip a DXT 2-bit block +static void +flipBlock(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + // bits + dst[4] = src[7]; + dst[5] = src[6]; + dst[6] = src[5]; + dst[7] = src[4]; +} + +// flip top 2 rows of a DXT 2-bit block +static void +flipBlock_half(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + // bits + dst[4] = src[5]; + dst[5] = src[4]; + dst[6] = src[6]; + dst[7] = src[7]; +} + +// flip a DXT3 4-bit alpha block +static void +flipAlphaBlock3(uint8 *dst, uint8 *src) +{ + dst[6] = src[0]; + dst[7] = src[1]; + dst[4] = src[2]; + dst[5] = src[3]; + dst[2] = src[4]; + dst[3] = src[5]; + dst[0] = src[6]; + dst[1] = src[7]; +} + +// flip top 2 rows of a DXT3 4-bit alpha block +static void +flipAlphaBlock3_half(uint8 *dst, uint8 *src) +{ + dst[0] = src[2]; + dst[1] = src[3]; + dst[2] = src[0]; + dst[3] = src[1]; + dst[4] = src[4]; + dst[5] = src[5]; + dst[6] = src[6]; + dst[7] = src[7]; +} + +// flip a DXT5 3-bit alpha block +static void +flipAlphaBlock5(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + // bits + uint64 bits = *(uint64*)&src[2]; + uint64 flipbits = 0; + for(int i = 0; i < 4; i++){ + flipbits <<= 12; + flipbits |= bits & 0xFFF; + bits >>= 12; + } + memcpy(dst+2, &flipbits, 6); +} + +// flip top 2 rows of a DXT5 3-bit alpha block +static void +flipAlphaBlock5_half(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + // bits + uint64 bits = *(uint64*)&src[2]; + uint64 flipbits = bits & 0xFFFFFF000000; + flipbits |= (bits>>12) & 0xFFF; + flipbits |= (bits<<12) & 0xFFF000; + memcpy(dst+2, &flipbits, 6); +} + +void +flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipBlock_half(dst, src); + s += 8; + d += 8; + } + }else + memcpy(dst, src, 8*bw); + return; + } + dst += 8*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 8*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipBlock(d, s); + s += 8; + d += 8; + } + src += 8*bw; + } +} + +void +flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock3_half(d, s); + flipBlock_half(d+8, s+8); + s += 16; + d += 16; + } + }else + memcpy(dst, src, 16*bw); + return; + } + dst += 16*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 16*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock3(d, s); + flipBlock(d+8, s+8); + s += 16; + d += 16; + } + src += 16*bw; + } +} + +void +flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock5_half(d, s); + flipBlock_half(d+8, s+8); + s += 16; + d += 16; + } + }else + memcpy(dst, src, 16*bw); + return; + } + dst += 16*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 16*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock5(d, s); + flipBlock(d+8, s+8); + s += 16; + d += 16; + } + src += 16*bw; + } +} + +void +flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + switch(type){ + case 1: + flipDXT1(dst, src, width, height); + break; + case 3: + flipDXT3(dst, src, width, height); + break; + case 5: + flipDXT5(dst, src, width, height); + break; + } +} + +void +Image::setPixelsDXT(int32 type, uint8 *pixels) +{ + switch(type){ + case 1: + decompressDXT1(this->pixels, this->width, this->height, pixels); + break; + case 3: + decompressDXT3(this->pixels, this->width, this->height, pixels); + break; + case 5: + decompressDXT5(this->pixels, this->width, this->height, pixels); + break; + } +} + +void +Image::setPalette(uint8 *palette) +{ + this->palette = palette; + this->flags |= 2; +} + +void +Image::compressPalette(void) +{ + if(this->depth != 8) + return; + uint8 *pixels = this->pixels; + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + if(*line > 0xF) return; + line += this->bpp; + } + pixels += this->stride; + } + this->depth = 4; +} + +bool32 +Image::hasAlpha(void) +{ + uint8 ret = 0xFF; + uint8 *pixels = this->pixels; + if(this->depth == 32){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= line[3]; + line += this->bpp; + } + pixels += this->stride; + } + }else if(this->depth == 24){ + return 0; + }else if(this->depth == 16){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= line[1] & 0x80; + line += this->bpp; + } + pixels += this->stride; + } + return ret != 0x80; + }else if(this->depth <= 8){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= this->palette[*line*4+3]; + line += this->bpp; + } + pixels += this->stride; + } + } + return ret != 0xFF; +} + +void +Image::convertTo32(void) +{ + assert(this->pixels); + uint8 *pixels = this->pixels; + int32 newstride = this->width*4; + uint8 *newpixels; + + void (*fun)(uint8 *out, uint8 *in) = nil; + switch(this->depth){ + case 4: + case 8: + assert(this->palette); + this->unpalettize(true); + return; + case 16: + fun = conv_RGBA8888_from_ARGB1555; + break; + case 24: + fun = conv_RGBA8888_from_RGB888; + break; + default: + return; + } + + newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE); + uint8 *pixels32 = newpixels; + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + uint8 *newline = newpixels; + for(int x = 0; x < this->width; x++){ + fun(newline, line); + line += this->bpp; + newline += 4; + } + pixels += this->stride; + newpixels += newstride; + } + + this->free(); + this->depth = 32; + this->bpp = 4; + this->stride = newstride; + this->pixels = nil; + this->palette = nil; + this->setPixels(pixels32); +} + +void +Image::palettize(int32 depth) +{ + RGBA colors[256]; + ColorQuant quant; + uint8 *newpixels; + uint32 newstride; + + quant.init(); + quant.addImage(this); + assert(depth <= 8); + quant.makePalette(1<<depth, colors); + + newstride = this->width; + newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE); + // TODO: maybe do floyd-steinberg dithering? + quant.matchImage(newpixels, newstride, this); + + this->free(); + this->depth = depth; + this->bpp = depth < 8 ? 1 : depth/8; + this->stride = newstride; + this->pixels = nil; + this->palette = nil; + this->setPixels(newpixels); + this->allocate(); + memcpy(this->palette, colors, 4*(1<<depth)); + + quant.destroy(); +} + +void +Image::unpalettize(bool forceAlpha) +{ + if(this->depth > 8) + return; + assert(this->pixels); + assert(this->palette); + + int32 ndepth = (forceAlpha || this->hasAlpha()) ? 32 : 24; + int32 nstride = this->width*ndepth/8; + uint8 *npixels = rwNewT(uint8, nstride*this->height, MEMDUR_EVENT | ID_IMAGE); + + uint8 *line = this->pixels; + uint8 *nline = npixels; + uint8 *p, *np; + for(int32 y = 0; y < this->height; y++){ + p = line; + np = nline; + for(int32 x = 0; x < this->width; x++){ + np[0] = this->palette[*p*4+0]; + np[1] = this->palette[*p*4+1]; + np[2] = this->palette[*p*4+2]; + np += 3; + if(ndepth == 32) + *np++ = this->palette[*p*4+3]; + p++; + } + line += this->stride; + nline += nstride; + } + this->free(); + this->depth = ndepth; + this->bpp = ndepth < 8 ? 1 : ndepth/8; + this->stride = nstride; + this->setPixels(npixels); +} + +// Copy the biggest channel value to alpha +void +Image::makeMask(void) +{ + int32 maxcol; + switch(this->depth){ + case 4: + case 8: { + assert(this->palette); + int32 pallen = 1 << this->depth; + for(int32 i = 0; i < pallen; i++){ + maxcol = this->palette[i*4+0]; + if(this->palette[i*4+1] > maxcol) maxcol = this->palette[i*4+1]; + if(this->palette[i*4+2] > maxcol) maxcol = this->palette[i*4+2]; + this->palette[i*4+3] = maxcol; + } + break; + } + + case 16: + case 24: + this->convertTo32(); + // fallthrough + + case 32: { + assert(this->pixels); + uint8 *line = this->pixels; + uint8 *p; + for(int32 y = 0; y < this->height; y++){ + p = line; + for(int32 x = 0; x < this->width; x++){ + maxcol = p[0]; + if(p[1] > maxcol) maxcol = p[1]; + if(p[2] > maxcol) maxcol = p[2]; + p[3] = maxcol; + p += this->bpp; + } + line += this->stride; + } + break; + } + } +} + +void +Image::applyMask(Image *mask) +{ + if(this->width != mask->width || this->height != mask->height) + return; // TODO: set an error + // we could use alpha with 16 bits but what's the point? + if(mask->depth == 16 || mask->depth == 24) + return; + + this->convertTo32(); + assert(this->depth == 32); + + uint8 *line = this->pixels; + uint8 *mline = mask->pixels; + uint8 *p, *m; + for(int32 y = 0; y < this->height; y++){ + p = line; + m = mline; + for(int32 x = 0; x < this->width; x++){ + if(mask->depth == 32) + p[3] = m[3]; + else if(mask->depth <= 8) + p[3] = mask->palette[m[0]*4+3]; + p += this->bpp; + m += mask->bpp; + } + line += this->stride; + mline += mask->stride; + } +} + +void +Image::removeMask(void) +{ + if(this->depth <= 8){ + assert(this->palette); + int32 pallen = 4*(1 << this->depth); + for(int32 i = 0; i < pallen; i += 4) + this->palette[i+3] = 0xFF; + return; + } + if(this->depth == 24) + return; + assert(this->pixels); + uint8 *line = this->pixels; + uint8 *p; + for(int32 y = 0; y < this->height; y++){ + p = line; + for(int32 x = 0; x < this->width; x++){ + switch(this->depth){ + case 16: + p[1] |= 0x80; + p += 2; + break; + case 32: + p[3] = 0xFF; + p += 4; + break; + } + } + line += this->stride; + } +} + +Image* +Image::extractMask(void) +{ + Image *img = Image::create(this->width, this->height, 8); + img->allocate(); + + // use an 8bit palette to store all shades of grey + for(int32 i = 0; i < 256; i++){ + img->palette[i*4+0] = i; + img->palette[i*4+1] = i; + img->palette[i*4+2] = i; + img->palette[i*4+3] = 0xFF; + } + + // Then use the alpha value as palette index + uint8 *line = this->pixels; + uint8 *nline = img->pixels; + uint8 *p, *np; + for(int32 y = 0; y < this->height; y++){ + p = line; + np = nline; + for(int32 x = 0; x < this->width; x++){ + switch(this->depth){ + case 4: + case 8: + *np++ = this->palette[*p*4+3]; + p++; + break; + case 16: + *np++ = 0xFF*!!(p[1]&0x80); + p += 2; + break; + case 24: + *np++ = 0xFF; + p += 3; + break; + case 32: + *np++ = p[3]; + p += 4; + break; + } + } + line += this->stride; + nline += img->stride; + } + return img; +} + +void +Image::setSearchPath(const char *path) +{ + char *p, *end; + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + rwFree(g->searchPaths); + g->numSearchPaths = 0; + if(path) + g->searchPaths = p = rwStrdup(path, MEMDUR_EVENT); + else{ + g->searchPaths = nil; + return; + } + while(p && *p){ + end = strchr(p, ';'); + if(end) + *end++ = '\0'; + g->numSearchPaths++; + p = end; + } +} + +void +Image::printSearchPath(void) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + char *p = g->searchPaths; + for(int i = 0; i < g->numSearchPaths; i++){ + printf("%s\n", p); + p += strlen(p) + 1; + } +} + +char* +Image::getFilename(const char *name) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + void *f; + char *s, *p = g->searchPaths; + size_t len = strlen(name)+1; + if(g->numSearchPaths == 0){ + s = rwStrdup(name, MEMDUR_EVENT); + makePath(s); + f = engine->filefuncs.rwfopen(s, "rb"); + if(f){ + engine->filefuncs.rwfclose(f); +// printf("found %s\n", s); + return s; + } + rwFree(s); + return nil; + }else + for(int i = 0; i < g->numSearchPaths; i++){ + s = (char*)rwMalloc(strlen(p)+len, MEMDUR_EVENT | ID_IMAGE); + if(s == nil){ + RWERROR((ERR_ALLOC, strlen(p)+len)); + return nil; + } + strcpy(s, p); + strcat(s, name); + makePath(s); + f = engine->filefuncs.rwfopen(s, "r"); + if(f){ + engine->filefuncs.rwfclose(f); +// printf("found %s\n", name); + return s; + } + rwFree(s); + p += strlen(p) + 1; + } + return nil; +} + +Image* +Image::readMasked(const char *imageName, const char *maskName) +{ + Image *img, *mask; + + img = read(imageName); + if(img == nil) + return nil; + if(maskName && maskName[0]){ + mask = read(maskName); + if(mask == nil) + return img; + mask->makeMask(); + int32 origDepth = img->depth; + img->applyMask(mask); + mask->destroy(); + if(origDepth <= 8 && img->depth != origDepth) + img->palettize(origDepth); + } + return img; +} + +Image* +Image::read(const char *imageName) +{ + int i; + char *filename, *ext, *found; + Image *img; + + filename = rwNewT(char, strlen(imageName) + 20, MEMDUR_FUNCTION | ID_IMAGE); + strcpy(filename, imageName); + ext = filename + strlen(filename); + *ext++ = '.'; + // Try all supported extensions + for(i = 0; i < IMAGEGLOBAL(numFileFormats); i++){ + if(IMAGEGLOBAL(fileFormats)[i].read == nil) + continue; + strncpy(ext, IMAGEGLOBAL(fileFormats)[i].extension, 19); + found = getFilename(filename); + // Found a file + if(found){ + img = IMAGEGLOBAL(fileFormats)[i].read(found); + rwFree(found); + // It was a valid image of that format + if(img){ + rwFree(filename); + return img; + } + } + } + rwFree(filename); + return nil; +} + +bool32 +Image::registerFileFormat(const char *ext, fileRead read, fileWrite write) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + if(g->numFileFormats >= (int)nelem(g->fileFormats)) + return 0; + g->fileFormats[g->numFileFormats].extension = rwStrdup(ext, MEMDUR_EVENT); + g->fileFormats[g->numFileFormats].read = read; + g->fileFormats[g->numFileFormats].write = write; + g->numFileFormats++; + return 1; +} + +static void* +imageOpen(void *object, int32 offset, int32 size) +{ + imageModuleOffset = offset; + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + g->searchPaths = nil; + g->numSearchPaths = 0; + g->numFileFormats = 0; + return object; +} + +static void* +imageClose(void *object, int32 offset, int32 size) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + int i; + rwFree(g->searchPaths); + g->searchPaths = nil; + g->numSearchPaths = 0; + for(i = 0; i < g->numFileFormats; i++) + rwFree(g->fileFormats[i].extension); + g->numFileFormats = 0; + return object; +} + +void +Image::registerModule(void) +{ + Engine::registerPlugin(sizeof(ImageGlobals), ID_IMAGEMODULE, imageOpen, imageClose); +} + + + +/* + * Color Quantization + */ + +// An address for a single level is 4 bits. +// Since we have 8 bpp that is 32 bits to address any tree node. +// The lower bits address the higher level tree nodes. +// This is essentially a bit reverse and swizzle. +static uint32 +makeTreeAddr(RGBA color) +{ + int32 i; + uint32 addr = 0; + uint32 r = 1; + uint32 g = 2; + uint32 b = 4; + uint32 a = 8; + for(i = 0; i < 8; i++){ + uint32 mask = 0x80>>i; + if(color.red & mask) addr |= r; + if(color.green & mask) addr |= g; + if(color.blue & mask) addr |= b; + if(color.alpha & mask) addr |= a; + r <<= 4; + g <<= 4; + b <<= 4; + a <<= 4; + } + return addr; +} + +void +ColorQuant::Node::destroy(void) +{ + int i; + for(i = 0; i < 16; i++) + if(this->children[i]) + this->children[i]->destroy(); + if(this->link.next) + this->link.remove(); + rwFree(this); +} + +ColorQuant::Node* +ColorQuant::createNode(int32 level) +{ + int i; + ColorQuant::Node *node = rwNewT(ColorQuant::Node, 1, MEMDUR_EVENT | ID_IMAGE); + node->parent = nil; + for(i = 0; i < 16; i++) + node->children[i] = nil; + node->r = 0; + node->g = 0; + node->b = 0; + node->a = 0; + node->numPixels = 0; + node->link.init(); + + if(level == 0) + this->leaves.append(&node->link); + + return node; +} + +ColorQuant::Node* +ColorQuant::getNode(ColorQuant::Node *root, uint32 addr, int32 level) +{ + if(level == 0) + return root; + + uint32 a = addr & 0xF; + if(root->children[a] == nil){ + root->children[a] = this->createNode(level-1); + root->children[a]->parent = root; + } + + return this->getNode(root->children[a], addr>>4, level-1); +} + +ColorQuant::Node* +ColorQuant::findNode(ColorQuant::Node *root, uint32 addr, int32 level) +{ + if(level == 0) + return root; + + uint32 a = addr & 0xF; + if(root->children[a] == nil) + return root; + + return this->findNode(root->children[a], addr>>4, level-1); +} + +void +ColorQuant::reduceNode(Node *node) +{ + int i; + assert(node->numPixels == 0); + for(i = 0; i < 16; i++) + if(node->children[i]){ + node->r += node->children[i]->r; + node->g += node->children[i]->g; + node->b += node->children[i]->b; + node->a += node->children[i]->a; + node->numPixels += node->children[i]->numPixels; + node->children[i]->destroy(); + node->children[i] = nil; + } + assert(node->link.next == nil); + assert(node->link.prev == nil); + this->leaves.append(&node->link); +} + +void +ColorQuant::Node::addColor(RGBA color) +{ + this->r += color.red; + this->g += color.green; + this->b += color.blue; + this->a += color.alpha; + this->numPixels++; +} + +void +ColorQuant::init(void) +{ + this->leaves.init(); + this->root = this->createNode(QUANTDEPTH); +} + +void +ColorQuant::destroy(void) +{ + this->root->destroy(); +} + +void +ColorQuant::addColor(RGBA color) +{ + uint32 addr = makeTreeAddr(color); + ColorQuant::Node *node = this->getNode(root, addr, QUANTDEPTH); + node->addColor(color); +} + +uint8 +ColorQuant::findColor(RGBA color) +{ + uint32 addr = makeTreeAddr(color); + ColorQuant::Node *node = this->findNode(root, addr, QUANTDEPTH); + return node->numPixels; +} + +void +ColorQuant::addImage(Image *img) +{ + RGBA col; + uint8 rgba[4]; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < img->width; x++){ + uint8 *p = line; + switch(img->depth){ + case 4: case 8: + conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]); + break; + case 32: + conv_RGBA8888_from_RGBA8888(rgba, p); + break; + case 24: + conv_RGBA8888_from_RGB888(rgba, p); + break; + case 16: + conv_RGBA8888_from_ARGB1555(rgba, p); + break; + default: assert(0 && "invalid depth"); + } + col.red = rgba[0]; + col.green = rgba[1]; + col.blue = rgba[2]; + col.alpha = rgba[3]; + this->addColor(col); + line += img->bpp; + } + pixels += img->stride; + } +} + +void +ColorQuant::makePalette(int32 numColors, RGBA *colors) +{ + while(this->leaves.count() > numColors){ + Node *n = LLLinkGetData(this->leaves.link.next, Node, link); + this->reduceNode(n->parent); + } + + int i = 0; + FORLIST(lnk, this->leaves){ + Node *n = LLLinkGetData(lnk, Node, link); + n->r /= n->numPixels; + n->g /= n->numPixels; + n->b /= n->numPixels; + n->a /= n->numPixels; + colors[i].red = n->r; + colors[i].green = n->g; + colors[i].blue = n->b; + colors[i].alpha = n->a; + n->numPixels = i++; + } +} + +void +ColorQuant::matchImage(uint8 *dstPixels, uint32 dstStride, Image *img) +{ + RGBA col; + uint8 rgba[4]; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + uint8 *dline = dstPixels; + for(int x = 0; x < img->width; x++){ + uint8 *p = line; + uint8 *d = dline; + switch(img->depth){ + case 4: case 8: + conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]); + break; + case 32: + conv_RGBA8888_from_RGBA8888(rgba, p); + break; + case 24: + conv_RGBA8888_from_RGB888(rgba, p); + break; + case 16: + conv_RGBA8888_from_ARGB1555(rgba, p); + break; + default: assert(0 && "invalid depth"); + } + + col.red = rgba[0]; + col.green = rgba[1]; + col.blue = rgba[2]; + col.alpha = rgba[3]; + *d = this->findColor(col); + + line += img->bpp; + dline++; + } + pixels += img->stride; + dstPixels += dstStride; + } +} + + + +} diff --git a/src/light.cpp b/src/light.cpp new file mode 100644 index 0000000..ca68cda --- /dev/null +++ b/src/light.cpp @@ -0,0 +1,163 @@ +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_LIGHT + +namespace rw { + +int32 Light::numAllocated; + +PluginList Light::s_plglist(sizeof(Light)); + +static void +lightSync(ObjectWithFrame*) +{ +} + +static void +worldLightSync(ObjectWithFrame *obj) +{ + Light *light = (Light*)obj; + light->originalSync(obj); +} + +Light* +Light::create(int32 type) +{ + Light *light = (Light*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_LIGHT); + if(light == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + light->object.object.init(Light::ID, type); + light->object.syncCB = lightSync; + light->radius = 0.0f; + light->color.red = 1.0f; + light->color.green = 1.0f; + light->color.blue = 1.0f; + light->color.alpha = 1.0f; + light->minusCosAngle = 1.0f; + light->object.object.privateFlags = 1; + light->object.object.flags = LIGHTATOMICS | LIGHTWORLD; + light->inWorld.init(); + + // clump extension + light->clump = nil; + light->inClump.init(); + + // world extension + light->world = nil; + light->originalSync = light->object.syncCB; + light->object.syncCB = worldLightSync; + + s_plglist.construct(light); + return light; +} + +void +Light::destroy(void) +{ + s_plglist.destruct(this); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Light::setAngle(float32 angle) +{ + this->minusCosAngle = -cosf(angle); +} + +float32 +Light::getAngle(void) +{ + return acosf(-this->minusCosAngle); +} + +void +Light::setColor(float32 r, float32 g, float32 b) +{ + this->color.red = r; + this->color.green = g; + this->color.blue = b; + this->object.object.privateFlags = r == g && r == b; +} + +struct LightChunkData +{ + float32 radius; + float32 red, green, blue; + float32 minusCosAngle; + uint32 type_flags; +}; + +Light* +Light::streamRead(Stream *stream) +{ + uint32 version; + LightChunkData buf; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(LightChunkData)); + Light *light = Light::create(buf.type_flags>>16); + if(light == nil) + return nil; + light->radius = buf.radius; + light->setColor(buf.red, buf.green, buf.blue); + float32 a = buf.minusCosAngle; + if(version >= 0x30300) + light->minusCosAngle = a; + else + // tan -> -cos + light->minusCosAngle = -1.0f/sqrtf(a*a+1.0f); + light->object.object.flags = (uint8)buf.type_flags; + if(s_plglist.streamRead(stream, light)) + return light; + light->destroy(); + return nil; +} + +bool +Light::streamWrite(Stream *stream) +{ + LightChunkData buf; + writeChunkHeader(stream, ID_LIGHT, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(LightChunkData)); + buf.radius = this->radius; + buf.red = this->color.red; + buf.green = this->color.green; + buf.blue = this->color.blue; + if(version >= 0x30300) + buf.minusCosAngle = this->minusCosAngle; + else + buf.minusCosAngle = tanf(acosf(-this->minusCosAngle)); + buf.type_flags = (uint32)this->object.object.flags | + (uint32)this->object.object.subType << 16; + stream->write32(&buf, sizeof(LightChunkData)); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Light::streamGetSize(void) +{ + return 12 + sizeof(LightChunkData) + 12 + s_plglist.streamGetSize(this); +} + +} diff --git a/src/lodepng/lodepng.cpp b/src/lodepng/lodepng.cpp new file mode 100644 index 0000000..ee8cf33 --- /dev/null +++ b/src/lodepng/lodepng.cpp @@ -0,0 +1,6410 @@ +/* +LodePNG version 20200306 + +Copyright (c) 2005-2020 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +The manual and changelog are in the header file "lodepng.h" +Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C. +*/ + +#include "lodepng.h" + +#ifdef LODEPNG_COMPILE_DISK +#include <limits.h> /* LONG_MAX */ +#include <stdio.h> /* file handling */ +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ALLOCATORS +#include <stdlib.h> /* allocations */ +#endif /* LODEPNG_COMPILE_ALLOCATORS */ + +#if defined(_MSC_VER) && (_MSC_VER >= 1310) /*Visual Studio: A few warning types are not desired here.*/ +#pragma warning( disable : 4244 ) /*implicit conversions: not warned by gcc -Wall -Wextra and requires too much casts*/ +#pragma warning( disable : 4996 ) /*VS does not like fopen, but fopen_s is not standard C so unusable here*/ +#endif /*_MSC_VER */ + +const char* LODEPNG_VERSION_STRING = "20200306"; + +/* +This source file is built up in the following large parts. The code sections +with the "LODEPNG_COMPILE_" #defines divide this up further in an intermixed way. +-Tools for C and common code for PNG and Zlib +-C Code for Zlib (huffman, deflate, ...) +-C Code for PNG (file format chunks, adam7, PNG filters, color conversions, ...) +-The C++ wrapper around all of the above +*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // Tools for C, and common code for PNG and Zlib. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*The malloc, realloc and free functions defined here with "lodepng_" in front +of the name, so that you can easily change them to others related to your +platform if needed. Everything else in the code calls these. Pass +-DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler, or comment out +#define LODEPNG_COMPILE_ALLOCATORS in the header, to disable the ones here and +define them in your own project's source files without needing to change +lodepng source code. Don't forget to remove "static" if you copypaste them +from here.*/ + +#ifdef LODEPNG_COMPILE_ALLOCATORS +static void* lodepng_malloc(size_t size) { +#ifdef LODEPNG_MAX_ALLOC + if(size > LODEPNG_MAX_ALLOC) return 0; +#endif + return malloc(size); +} + +/* NOTE: when realloc returns NULL, it leaves the original memory untouched */ +static void* lodepng_realloc(void* ptr, size_t new_size) { +#ifdef LODEPNG_MAX_ALLOC + if(new_size > LODEPNG_MAX_ALLOC) return 0; +#endif + return realloc(ptr, new_size); +} + +static void lodepng_free(void* ptr) { + free(ptr); +} +#else /*LODEPNG_COMPILE_ALLOCATORS*/ +/* TODO: support giving additional void* payload to the custom allocators */ +void* lodepng_malloc(size_t size); +void* lodepng_realloc(void* ptr, size_t new_size); +void lodepng_free(void* ptr); +#endif /*LODEPNG_COMPILE_ALLOCATORS*/ + +/* convince the compiler to inline a function, for use when this measurably improves performance */ +/* inline is not available in C90, but use it when supported by the compiler */ +#if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || (defined(__cplusplus) && (__cplusplus >= 199711L)) +#define LODEPNG_INLINE inline +#else +#define LODEPNG_INLINE /* not available */ +#endif + +/* restrict is not available in C90, but use it when supported by the compiler */ +#if (defined(__GNUC__) && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))) ||\ + (defined(_MSC_VER) && (_MSC_VER >= 1400)) || \ + (defined(__WATCOMC__) && (__WATCOMC__ >= 1250) && !defined(__cplusplus)) +#define LODEPNG_RESTRICT __restrict +#else +#define LODEPNG_RESTRICT /* not available */ +#endif + +/* Replacements for C library functions such as memcpy and strlen, to support platforms +where a full C library is not available. The compiler can recognize them and compile +to something as fast. */ + +static void lodepng_memcpy(void* LODEPNG_RESTRICT dst, + const void* LODEPNG_RESTRICT src, size_t size) { + size_t i; + for(i = 0; i < size; i++) ((char*)dst)[i] = ((const char*)src)[i]; +} + +static void lodepng_memset(void* LODEPNG_RESTRICT dst, + int value, size_t num) { + size_t i; + for(i = 0; i < num; i++) ((char*)dst)[i] = (char)value; +} + +/* does not check memory out of bounds, do not use on untrusted data */ +static size_t lodepng_strlen(const char* a) { + const char* orig = a; + /* avoid warning about unused function in case of disabled COMPILE... macros */ + (void)(&lodepng_strlen); + while(*a) a++; + return (size_t)(a - orig); +} + +#define LODEPNG_MAX(a, b) (((a) > (b)) ? (a) : (b)) +#define LODEPNG_MIN(a, b) (((a) < (b)) ? (a) : (b)) +#define LODEPNG_ABS(x) ((x) < 0 ? -(x) : (x)) + +#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_DECODER) +/* Safely check if adding two integers will overflow (no undefined +behavior, compiler removing the code, etc...) and output result. */ +static int lodepng_addofl(size_t a, size_t b, size_t* result) { + *result = a + b; /* Unsigned addition is well defined and safe in C90 */ + return *result < a; +} +#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_DECODER)*/ + +#ifdef LODEPNG_COMPILE_DECODER +/* Safely check if multiplying two integers will overflow (no undefined +behavior, compiler removing the code, etc...) and output result. */ +static int lodepng_mulofl(size_t a, size_t b, size_t* result) { + *result = a * b; /* Unsigned multiplication is well defined and safe in C90 */ + return (a != 0 && *result / a != b); +} + +#ifdef LODEPNG_COMPILE_ZLIB +/* Safely check if a + b > c, even if overflow could happen. */ +static int lodepng_gtofl(size_t a, size_t b, size_t c) { + size_t d; + if(lodepng_addofl(a, b, &d)) return 1; + return d > c; +} +#endif /*LODEPNG_COMPILE_ZLIB*/ +#endif /*LODEPNG_COMPILE_DECODER*/ + + +/* +Often in case of an error a value is assigned to a variable and then it breaks +out of a loop (to go to the cleanup phase of a function). This macro does that. +It makes the error handling code shorter and more readable. + +Example: if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83); +*/ +#define CERROR_BREAK(errorvar, code){\ + errorvar = code;\ + break;\ +} + +/*version of CERROR_BREAK that assumes the common case where the error variable is named "error"*/ +#define ERROR_BREAK(code) CERROR_BREAK(error, code) + +/*Set error var to the error code, and return it.*/ +#define CERROR_RETURN_ERROR(errorvar, code){\ + errorvar = code;\ + return code;\ +} + +/*Try the code, if it returns error, also return the error.*/ +#define CERROR_TRY_RETURN(call){\ + unsigned error = call;\ + if(error) return error;\ +} + +/*Set error var to the error code, and return from the void function.*/ +#define CERROR_RETURN(errorvar, code){\ + errorvar = code;\ + return;\ +} + +/* +About uivector, ucvector and string: +-All of them wrap dynamic arrays or text strings in a similar way. +-LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version. +-The string tools are made to avoid problems with compilers that declare things like strncat as deprecated. +-They're not used in the interface, only internally in this file as static functions. +-As with many other structs in this file, the init and cleanup functions serve as ctor and dtor. +*/ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_ENCODER +/*dynamic vector of unsigned ints*/ +typedef struct uivector { + unsigned* data; + size_t size; /*size in number of unsigned longs*/ + size_t allocsize; /*allocated size in bytes*/ +} uivector; + +static void uivector_cleanup(void* p) { + ((uivector*)p)->size = ((uivector*)p)->allocsize = 0; + lodepng_free(((uivector*)p)->data); + ((uivector*)p)->data = NULL; +} + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned uivector_resize(uivector* p, size_t size) { + size_t allocsize = size * sizeof(unsigned); + if(allocsize > p->allocsize) { + size_t newsize = allocsize + (p->allocsize >> 1u); + void* data = lodepng_realloc(p->data, newsize); + if(data) { + p->allocsize = newsize; + p->data = (unsigned*)data; + } + else return 0; /*error: not enough memory*/ + } + p->size = size; + return 1; /*success*/ +} + +static void uivector_init(uivector* p) { + p->data = NULL; + p->size = p->allocsize = 0; +} + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned uivector_push_back(uivector* p, unsigned c) { + if(!uivector_resize(p, p->size + 1)) return 0; + p->data[p->size - 1] = c; + return 1; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_ZLIB*/ + +/* /////////////////////////////////////////////////////////////////////////// */ + +/*dynamic vector of unsigned chars*/ +typedef struct ucvector { + unsigned char* data; + size_t size; /*used size*/ + size_t allocsize; /*allocated size*/ +} ucvector; + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned ucvector_resize(ucvector* p, size_t size) { + if(size > p->allocsize) { + size_t newsize = size + (p->allocsize >> 1u); + void* data = lodepng_realloc(p->data, newsize); + if(data) { + p->allocsize = newsize; + p->data = (unsigned char*)data; + } + else return 0; /*error: not enough memory*/ + } + p->size = size; + return 1; /*success*/ +} + +static ucvector ucvector_init(unsigned char* buffer, size_t size) { + ucvector v; + v.data = buffer; + v.allocsize = v.size = size; + return v; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_PNG +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +/*free string pointer and set it to NULL*/ +static void string_cleanup(char** out) { + lodepng_free(*out); + *out = NULL; +} + +static char* alloc_string_sized(const char* in, size_t insize) { + char* out = (char*)lodepng_malloc(insize + 1); + if(out) { + lodepng_memcpy(out, in, insize); + out[insize] = 0; + } + return out; +} + +/* dynamically allocates a new string with a copy of the null terminated input text */ +static char* alloc_string(const char* in) { + return alloc_string_sized(in, lodepng_strlen(in)); +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +/* ////////////////////////////////////////////////////////////////////////// */ + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_PNG) +static unsigned lodepng_read32bitInt(const unsigned char* buffer) { + return (((unsigned)buffer[0] << 24u) | ((unsigned)buffer[1] << 16u) | + ((unsigned)buffer[2] << 8u) | (unsigned)buffer[3]); +} +#endif /*defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_PNG)*/ + +#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER) +/*buffer must have at least 4 allocated bytes available*/ +static void lodepng_set32bitInt(unsigned char* buffer, unsigned value) { + buffer[0] = (unsigned char)((value >> 24) & 0xff); + buffer[1] = (unsigned char)((value >> 16) & 0xff); + buffer[2] = (unsigned char)((value >> 8) & 0xff); + buffer[3] = (unsigned char)((value ) & 0xff); +} +#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / File IO / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_DISK + +/* returns negative value on error. This should be pure C compatible, so no fstat. */ +static long lodepng_filesize(const char* filename) { + FILE* file; + long size; + file = fopen(filename, "rb"); + if(!file) return -1; + + if(fseek(file, 0, SEEK_END) != 0) { + fclose(file); + return -1; + } + + size = ftell(file); + /* It may give LONG_MAX as directory size, this is invalid for us. */ + if(size == LONG_MAX) size = -1; + + fclose(file); + return size; +} + +/* load file into buffer that already has the correct allocated size. Returns error code.*/ +static unsigned lodepng_buffer_file(unsigned char* out, size_t size, const char* filename) { + FILE* file; + size_t readsize; + file = fopen(filename, "rb"); + if(!file) return 78; + + readsize = fread(out, 1, size, file); + fclose(file); + + if(readsize != size) return 78; + return 0; +} + +unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename) { + long size = lodepng_filesize(filename); + if(size < 0) return 78; + *outsize = (size_t)size; + + *out = (unsigned char*)lodepng_malloc((size_t)size); + if(!(*out) && size > 0) return 83; /*the above malloc failed*/ + + return lodepng_buffer_file(*out, (size_t)size, filename); +} + +/*write given buffer to the file, overwriting the file, it doesn't append to it.*/ +unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename) { + FILE* file; + file = fopen(filename, "wb" ); + if(!file) return 79; + fwrite(buffer, 1, buffersize, file); + fclose(file); + return 0; +} + +#endif /*LODEPNG_COMPILE_DISK*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // End of common code and tools. Begin of Zlib related code. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_ENCODER + +typedef struct { + ucvector* data; + unsigned char bp; /*ok to overflow, indicates bit pos inside byte*/ +} LodePNGBitWriter; + +static void LodePNGBitWriter_init(LodePNGBitWriter* writer, ucvector* data) { + writer->data = data; + writer->bp = 0; +} + +/*TODO: this ignores potential out of memory errors*/ +#define WRITEBIT(writer, bit){\ + /* append new byte */\ + if(((writer->bp) & 7u) == 0) {\ + if(!ucvector_resize(writer->data, writer->data->size + 1)) return;\ + writer->data->data[writer->data->size - 1] = 0;\ + }\ + (writer->data->data[writer->data->size - 1]) |= (bit << ((writer->bp) & 7u));\ + ++writer->bp;\ +} + +/* LSB of value is written first, and LSB of bytes is used first */ +static void writeBits(LodePNGBitWriter* writer, unsigned value, size_t nbits) { + if(nbits == 1) { /* compiler should statically compile this case if nbits == 1 */ + WRITEBIT(writer, value); + } else { + /* TODO: increase output size only once here rather than in each WRITEBIT */ + size_t i; + for(i = 0; i != nbits; ++i) { + WRITEBIT(writer, (unsigned char)((value >> i) & 1)); + } + } +} + +/* This one is to use for adding huffman symbol, the value bits are written MSB first */ +static void writeBitsReversed(LodePNGBitWriter* writer, unsigned value, size_t nbits) { + size_t i; + for(i = 0; i != nbits; ++i) { + /* TODO: increase output size only once here rather than in each WRITEBIT */ + WRITEBIT(writer, (unsigned char)((value >> (nbits - 1u - i)) & 1u)); + } +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +typedef struct { + const unsigned char* data; + size_t size; /*size of data in bytes*/ + size_t bitsize; /*size of data in bits, end of valid bp values, should be 8*size*/ + size_t bp; + unsigned buffer; /*buffer for reading bits. NOTE: 'unsigned' must support at least 32 bits*/ +} LodePNGBitReader; + +/* data size argument is in bytes. Returns error if size too large causing overflow */ +static unsigned LodePNGBitReader_init(LodePNGBitReader* reader, const unsigned char* data, size_t size) { + size_t temp; + reader->data = data; + reader->size = size; + /* size in bits, return error if overflow (if size_t is 32 bit this supports up to 500MB) */ + if(lodepng_mulofl(size, 8u, &reader->bitsize)) return 105; + /*ensure incremented bp can be compared to bitsize without overflow even when it would be incremented 32 too much and + trying to ensure 32 more bits*/ + if(lodepng_addofl(reader->bitsize, 64u, &temp)) return 105; + reader->bp = 0; + reader->buffer = 0; + return 0; /*ok*/ +} + +/* +ensureBits functions: +Ensures the reader can at least read nbits bits in one or more readBits calls, +safely even if not enough bits are available. +Returns 1 if there are enough bits available, 0 if not. +*/ + +/*See ensureBits documentation above. This one ensures exactly 1 bit */ +/*static unsigned ensureBits1(LodePNGBitReader* reader) { + if(reader->bp >= reader->bitsize) return 0; + reader->buffer = (unsigned)reader->data[reader->bp >> 3u] >> (reader->bp & 7u); + return 1; +}*/ + +/*See ensureBits documentation above. This one ensures up to 9 bits */ +static unsigned ensureBits9(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 1u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 17 bits */ +static unsigned ensureBits17(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 2u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 25 bits */ +static LODEPNG_INLINE unsigned ensureBits25(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 3u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u) | ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + if(start + 2u < size) reader->buffer |= ((unsigned)reader->data[start + 2] << 16u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 32 bits */ +static LODEPNG_INLINE unsigned ensureBits32(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 4u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u) | ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + reader->buffer |= (((unsigned)reader->data[start + 4] << 24u) << (8u - (reader->bp & 7u))); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + if(start + 2u < size) reader->buffer |= ((unsigned)reader->data[start + 2] << 16u); + if(start + 3u < size) reader->buffer |= ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/* Get bits without advancing the bit pointer. Must have enough bits available with ensureBits. Max nbits is 31. */ +static unsigned peekBits(LodePNGBitReader* reader, size_t nbits) { + /* The shift allows nbits to be only up to 31. */ + return reader->buffer & ((1u << nbits) - 1u); +} + +/* Must have enough bits available with ensureBits */ +static void advanceBits(LodePNGBitReader* reader, size_t nbits) { + reader->buffer >>= nbits; + reader->bp += nbits; +} + +/* Must have enough bits available with ensureBits */ +static unsigned readBits(LodePNGBitReader* reader, size_t nbits) { + unsigned result = peekBits(reader, nbits); + advanceBits(reader, nbits); + return result; +} + +/* Public for testing only. steps and result must have numsteps values. */ +unsigned lode_png_test_bitreader(const unsigned char* data, size_t size, + size_t numsteps, const size_t* steps, unsigned* result) { + size_t i; + LodePNGBitReader reader; + unsigned error = LodePNGBitReader_init(&reader, data, size); + if(error) return 0; + for(i = 0; i < numsteps; i++) { + size_t step = steps[i]; + unsigned ok; + if(step > 25) ok = ensureBits32(&reader, step); + else if(step > 17) ok = ensureBits25(&reader, step); + else if(step > 9) ok = ensureBits17(&reader, step); + else ok = ensureBits9(&reader, step); + if(!ok) return 0; + result[i] = readBits(&reader, step); + } + return 1; +} +#endif /*LODEPNG_COMPILE_DECODER*/ + +static unsigned reverseBits(unsigned bits, unsigned num) { + /*TODO: implement faster lookup table based version when needed*/ + unsigned i, result = 0; + for(i = 0; i < num; i++) result |= ((bits >> (num - i - 1u)) & 1u) << i; + return result; +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Deflate - Huffman / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#define FIRST_LENGTH_CODE_INDEX 257 +#define LAST_LENGTH_CODE_INDEX 285 +/*256 literals, the end code, some length codes, and 2 unused codes*/ +#define NUM_DEFLATE_CODE_SYMBOLS 288 +/*the distance codes have their own symbols, 30 used, 2 unused*/ +#define NUM_DISTANCE_SYMBOLS 32 +/*the code length codes. 0-15: code lengths, 16: copy previous 3-6 times, 17: 3-10 zeros, 18: 11-138 zeros*/ +#define NUM_CODE_LENGTH_CODES 19 + +/*the base lengths represented by codes 257-285*/ +static const unsigned LENGTHBASE[29] + = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, + 67, 83, 99, 115, 131, 163, 195, 227, 258}; + +/*the extra bits used by codes 257-285 (added to base length)*/ +static const unsigned LENGTHEXTRA[29] + = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, + 4, 4, 4, 4, 5, 5, 5, 5, 0}; + +/*the base backwards distances (the bits of distance codes appear after length codes and use their own huffman tree)*/ +static const unsigned DISTANCEBASE[30] + = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, + 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577}; + +/*the extra bits of backwards distances (added to base)*/ +static const unsigned DISTANCEEXTRA[30] + = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, + 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13}; + +/*the order in which "code length alphabet code lengths" are stored as specified by deflate, out of this the huffman +tree of the dynamic huffman tree lengths is generated*/ +static const unsigned CLCL_ORDER[NUM_CODE_LENGTH_CODES] + = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + +/* ////////////////////////////////////////////////////////////////////////// */ + +/* +Huffman tree struct, containing multiple representations of the tree +*/ +typedef struct HuffmanTree { + unsigned* codes; /*the huffman codes (bit patterns representing the symbols)*/ + unsigned* lengths; /*the lengths of the huffman codes*/ + unsigned maxbitlen; /*maximum number of bits a single code can get*/ + unsigned numcodes; /*number of symbols in the alphabet = number of codes*/ + /* for reading only */ + unsigned char* table_len; /*length of symbol from lookup table, or max length if secondary lookup needed*/ + unsigned short* table_value; /*value of symbol from lookup table, or pointer to secondary table if needed*/ +} HuffmanTree; + +static void HuffmanTree_init(HuffmanTree* tree) { + tree->codes = 0; + tree->lengths = 0; + tree->table_len = 0; + tree->table_value = 0; +} + +static void HuffmanTree_cleanup(HuffmanTree* tree) { + lodepng_free(tree->codes); + lodepng_free(tree->lengths); + lodepng_free(tree->table_len); + lodepng_free(tree->table_value); +} + +/* amount of bits for first huffman table lookup (aka root bits), see HuffmanTree_makeTable and huffmanDecodeSymbol.*/ +/* values 8u and 9u work the fastest */ +#define FIRSTBITS 9u + +/* a symbol value too big to represent any valid symbol, to indicate reading disallowed huffman bits combination, +which is possible in case of only 0 or 1 present symbols. */ +#define INVALIDSYMBOL 65535u + +/* make table for huffman decoding */ +static unsigned HuffmanTree_makeTable(HuffmanTree* tree) { + static const unsigned headsize = 1u << FIRSTBITS; /*size of the first table*/ + static const unsigned mask = (1u << FIRSTBITS) /*headsize*/ - 1u; + size_t i, numpresent, pointer, size; /*total table size*/ + unsigned* maxlens = (unsigned*)lodepng_malloc(headsize * sizeof(unsigned)); + if(!maxlens) return 83; /*alloc fail*/ + + /* compute maxlens: max total bit length of symbols sharing prefix in the first table*/ + lodepng_memset(maxlens, 0, headsize * sizeof(*maxlens)); + for(i = 0; i < tree->numcodes; i++) { + unsigned symbol = tree->codes[i]; + unsigned l = tree->lengths[i]; + unsigned index; + if(l <= FIRSTBITS) continue; /*symbols that fit in first table don't increase secondary table size*/ + /*get the FIRSTBITS MSBs, the MSBs of the symbol are encoded first. See later comment about the reversing*/ + index = reverseBits(symbol >> (l - FIRSTBITS), FIRSTBITS); + maxlens[index] = LODEPNG_MAX(maxlens[index], l); + } + /* compute total table size: size of first table plus all secondary tables for symbols longer than FIRSTBITS */ + size = headsize; + for(i = 0; i < headsize; ++i) { + unsigned l = maxlens[i]; + if(l > FIRSTBITS) size += (1u << (l - FIRSTBITS)); + } + tree->table_len = (unsigned char*)lodepng_malloc(size * sizeof(*tree->table_len)); + tree->table_value = (unsigned short*)lodepng_malloc(size * sizeof(*tree->table_value)); + if(!tree->table_len || !tree->table_value) { + lodepng_free(maxlens); + /* freeing tree->table values is done at a higher scope */ + return 83; /*alloc fail*/ + } + /*initialize with an invalid length to indicate unused entries*/ + for(i = 0; i < size; ++i) tree->table_len[i] = 16; + + /*fill in the first table for long symbols: max prefix size and pointer to secondary tables*/ + pointer = headsize; + for(i = 0; i < headsize; ++i) { + unsigned l = maxlens[i]; + if(l <= FIRSTBITS) continue; + tree->table_len[i] = l; + tree->table_value[i] = pointer; + pointer += (1u << (l - FIRSTBITS)); + } + lodepng_free(maxlens); + + /*fill in the first table for short symbols, or secondary table for long symbols*/ + numpresent = 0; + for(i = 0; i < tree->numcodes; ++i) { + unsigned l = tree->lengths[i]; + unsigned symbol = tree->codes[i]; /*the huffman bit pattern. i itself is the value.*/ + /*reverse bits, because the huffman bits are given in MSB first order but the bit reader reads LSB first*/ + unsigned reverse = reverseBits(symbol, l); + if(l == 0) continue; + numpresent++; + + if(l <= FIRSTBITS) { + /*short symbol, fully in first table, replicated num times if l < FIRSTBITS*/ + unsigned num = 1u << (FIRSTBITS - l); + unsigned j; + for(j = 0; j < num; ++j) { + /*bit reader will read the l bits of symbol first, the remaining FIRSTBITS - l bits go to the MSB's*/ + unsigned index = reverse | (j << l); + if(tree->table_len[index] != 16) return 55; /*invalid tree: long symbol shares prefix with short symbol*/ + tree->table_len[index] = l; + tree->table_value[index] = i; + } + } else { + /*long symbol, shares prefix with other long symbols in first lookup table, needs second lookup*/ + /*the FIRSTBITS MSBs of the symbol are the first table index*/ + unsigned index = reverse & mask; + unsigned maxlen = tree->table_len[index]; + /*log2 of secondary table length, should be >= l - FIRSTBITS*/ + unsigned tablelen = maxlen - FIRSTBITS; + unsigned start = tree->table_value[index]; /*starting index in secondary table*/ + unsigned num = 1u << (tablelen - (l - FIRSTBITS)); /*amount of entries of this symbol in secondary table*/ + unsigned j; + if(maxlen < l) return 55; /*invalid tree: long symbol shares prefix with short symbol*/ + for(j = 0; j < num; ++j) { + unsigned reverse2 = reverse >> FIRSTBITS; /* l - FIRSTBITS bits */ + unsigned index2 = start + (reverse2 | (j << (l - FIRSTBITS))); + tree->table_len[index2] = l; + tree->table_value[index2] = i; + } + } + } + + if(numpresent < 2) { + /* In case of exactly 1 symbol, in theory the huffman symbol needs 0 bits, + but deflate uses 1 bit instead. In case of 0 symbols, no symbols can + appear at all, but such huffman tree could still exist (e.g. if distance + codes are never used). In both cases, not all symbols of the table will be + filled in. Fill them in with an invalid symbol value so returning them from + huffmanDecodeSymbol will cause error. */ + for(i = 0; i < size; ++i) { + if(tree->table_len[i] == 16) { + /* As length, use a value smaller than FIRSTBITS for the head table, + and a value larger than FIRSTBITS for the secondary table, to ensure + valid behavior for advanceBits when reading this symbol. */ + tree->table_len[i] = (i < headsize) ? 1 : (FIRSTBITS + 1); + tree->table_value[i] = INVALIDSYMBOL; + } + } + } else { + /* A good huffman tree has N * 2 - 1 nodes, of which N - 1 are internal nodes. + If that is not the case (due to too long length codes), the table will not + have been fully used, and this is an error (not all bit combinations can be + decoded): an oversubscribed huffman tree, indicated by error 55. */ + for(i = 0; i < size; ++i) { + if(tree->table_len[i] == 16) return 55; + } + } + + return 0; +} + +/* +Second step for the ...makeFromLengths and ...makeFromFrequencies functions. +numcodes, lengths and maxbitlen must already be filled in correctly. return +value is error. +*/ +static unsigned HuffmanTree_makeFromLengths2(HuffmanTree* tree) { + unsigned* blcount; + unsigned* nextcode; + unsigned error = 0; + unsigned bits, n; + + tree->codes = (unsigned*)lodepng_malloc(tree->numcodes * sizeof(unsigned)); + blcount = (unsigned*)lodepng_malloc((tree->maxbitlen + 1) * sizeof(unsigned)); + nextcode = (unsigned*)lodepng_malloc((tree->maxbitlen + 1) * sizeof(unsigned)); + if(!tree->codes || !blcount || !nextcode) error = 83; /*alloc fail*/ + + if(!error) { + for(n = 0; n != tree->maxbitlen + 1; n++) blcount[n] = nextcode[n] = 0; + /*step 1: count number of instances of each code length*/ + for(bits = 0; bits != tree->numcodes; ++bits) ++blcount[tree->lengths[bits]]; + /*step 2: generate the nextcode values*/ + for(bits = 1; bits <= tree->maxbitlen; ++bits) { + nextcode[bits] = (nextcode[bits - 1] + blcount[bits - 1]) << 1u; + } + /*step 3: generate all the codes*/ + for(n = 0; n != tree->numcodes; ++n) { + if(tree->lengths[n] != 0) { + tree->codes[n] = nextcode[tree->lengths[n]]++; + /*remove superfluous bits from the code*/ + tree->codes[n] &= ((1u << tree->lengths[n]) - 1u); + } + } + } + + lodepng_free(blcount); + lodepng_free(nextcode); + + if(!error) error = HuffmanTree_makeTable(tree); + return error; +} + +/* +given the code lengths (as stored in the PNG file), generate the tree as defined +by Deflate. maxbitlen is the maximum bits that a code in the tree can have. +return value is error. +*/ +static unsigned HuffmanTree_makeFromLengths(HuffmanTree* tree, const unsigned* bitlen, + size_t numcodes, unsigned maxbitlen) { + unsigned i; + tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned)); + if(!tree->lengths) return 83; /*alloc fail*/ + for(i = 0; i != numcodes; ++i) tree->lengths[i] = bitlen[i]; + tree->numcodes = (unsigned)numcodes; /*number of symbols*/ + tree->maxbitlen = maxbitlen; + return HuffmanTree_makeFromLengths2(tree); +} + +#ifdef LODEPNG_COMPILE_ENCODER + +/*BPM: Boundary Package Merge, see "A Fast and Space-Economical Algorithm for Length-Limited Coding", +Jyrki Katajainen, Alistair Moffat, Andrew Turpin, 1995.*/ + +/*chain node for boundary package merge*/ +typedef struct BPMNode { + int weight; /*the sum of all weights in this chain*/ + unsigned index; /*index of this leaf node (called "count" in the paper)*/ + struct BPMNode* tail; /*the next nodes in this chain (null if last)*/ + int in_use; +} BPMNode; + +/*lists of chains*/ +typedef struct BPMLists { + /*memory pool*/ + unsigned memsize; + BPMNode* memory; + unsigned numfree; + unsigned nextfree; + BPMNode** freelist; + /*two heads of lookahead chains per list*/ + unsigned listsize; + BPMNode** chains0; + BPMNode** chains1; +} BPMLists; + +/*creates a new chain node with the given parameters, from the memory in the lists */ +static BPMNode* bpmnode_create(BPMLists* lists, int weight, unsigned index, BPMNode* tail) { + unsigned i; + BPMNode* result; + + /*memory full, so garbage collect*/ + if(lists->nextfree >= lists->numfree) { + /*mark only those that are in use*/ + for(i = 0; i != lists->memsize; ++i) lists->memory[i].in_use = 0; + for(i = 0; i != lists->listsize; ++i) { + BPMNode* node; + for(node = lists->chains0[i]; node != 0; node = node->tail) node->in_use = 1; + for(node = lists->chains1[i]; node != 0; node = node->tail) node->in_use = 1; + } + /*collect those that are free*/ + lists->numfree = 0; + for(i = 0; i != lists->memsize; ++i) { + if(!lists->memory[i].in_use) lists->freelist[lists->numfree++] = &lists->memory[i]; + } + lists->nextfree = 0; + } + + result = lists->freelist[lists->nextfree++]; + result->weight = weight; + result->index = index; + result->tail = tail; + return result; +} + +/*sort the leaves with stable mergesort*/ +static void bpmnode_sort(BPMNode* leaves, size_t num) { + BPMNode* mem = (BPMNode*)lodepng_malloc(sizeof(*leaves) * num); + size_t width, counter = 0; + for(width = 1; width < num; width *= 2) { + BPMNode* a = (counter & 1) ? mem : leaves; + BPMNode* b = (counter & 1) ? leaves : mem; + size_t p; + for(p = 0; p < num; p += 2 * width) { + size_t q = (p + width > num) ? num : (p + width); + size_t r = (p + 2 * width > num) ? num : (p + 2 * width); + size_t i = p, j = q, k; + for(k = p; k < r; k++) { + if(i < q && (j >= r || a[i].weight <= a[j].weight)) b[k] = a[i++]; + else b[k] = a[j++]; + } + } + counter++; + } + if(counter & 1) lodepng_memcpy(leaves, mem, sizeof(*leaves) * num); + lodepng_free(mem); +} + +/*Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/ +static void boundaryPM(BPMLists* lists, BPMNode* leaves, size_t numpresent, int c, int num) { + unsigned lastindex = lists->chains1[c]->index; + + if(c == 0) { + if(lastindex >= numpresent) return; + lists->chains0[c] = lists->chains1[c]; + lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, 0); + } else { + /*sum of the weights of the head nodes of the previous lookahead chains.*/ + int sum = lists->chains0[c - 1]->weight + lists->chains1[c - 1]->weight; + lists->chains0[c] = lists->chains1[c]; + if(lastindex < numpresent && sum > leaves[lastindex].weight) { + lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, lists->chains1[c]->tail); + return; + } + lists->chains1[c] = bpmnode_create(lists, sum, lastindex, lists->chains1[c - 1]); + /*in the end we are only interested in the chain of the last list, so no + need to recurse if we're at the last one (this gives measurable speedup)*/ + if(num + 1 < (int)(2 * numpresent - 2)) { + boundaryPM(lists, leaves, numpresent, c - 1, num); + boundaryPM(lists, leaves, numpresent, c - 1, num); + } + } +} + +unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, + size_t numcodes, unsigned maxbitlen) { + unsigned error = 0; + unsigned i; + size_t numpresent = 0; /*number of symbols with non-zero frequency*/ + BPMNode* leaves; /*the symbols, only those with > 0 frequency*/ + + if(numcodes == 0) return 80; /*error: a tree of 0 symbols is not supposed to be made*/ + if((1u << maxbitlen) < (unsigned)numcodes) return 80; /*error: represent all symbols*/ + + leaves = (BPMNode*)lodepng_malloc(numcodes * sizeof(*leaves)); + if(!leaves) return 83; /*alloc fail*/ + + for(i = 0; i != numcodes; ++i) { + if(frequencies[i] > 0) { + leaves[numpresent].weight = (int)frequencies[i]; + leaves[numpresent].index = i; + ++numpresent; + } + } + + lodepng_memset(lengths, 0, numcodes * sizeof(*lengths)); + + /*ensure at least two present symbols. There should be at least one symbol + according to RFC 1951 section 3.2.7. Some decoders incorrectly require two. To + make these work as well ensure there are at least two symbols. The + Package-Merge code below also doesn't work correctly if there's only one + symbol, it'd give it the theoretical 0 bits but in practice zlib wants 1 bit*/ + if(numpresent == 0) { + lengths[0] = lengths[1] = 1; /*note that for RFC 1951 section 3.2.7, only lengths[0] = 1 is needed*/ + } else if(numpresent == 1) { + lengths[leaves[0].index] = 1; + lengths[leaves[0].index == 0 ? 1 : 0] = 1; + } else { + BPMLists lists; + BPMNode* node; + + bpmnode_sort(leaves, numpresent); + + lists.listsize = maxbitlen; + lists.memsize = 2 * maxbitlen * (maxbitlen + 1); + lists.nextfree = 0; + lists.numfree = lists.memsize; + lists.memory = (BPMNode*)lodepng_malloc(lists.memsize * sizeof(*lists.memory)); + lists.freelist = (BPMNode**)lodepng_malloc(lists.memsize * sizeof(BPMNode*)); + lists.chains0 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*)); + lists.chains1 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*)); + if(!lists.memory || !lists.freelist || !lists.chains0 || !lists.chains1) error = 83; /*alloc fail*/ + + if(!error) { + for(i = 0; i != lists.memsize; ++i) lists.freelist[i] = &lists.memory[i]; + + bpmnode_create(&lists, leaves[0].weight, 1, 0); + bpmnode_create(&lists, leaves[1].weight, 2, 0); + + for(i = 0; i != lists.listsize; ++i) { + lists.chains0[i] = &lists.memory[0]; + lists.chains1[i] = &lists.memory[1]; + } + + /*each boundaryPM call adds one chain to the last list, and we need 2 * numpresent - 2 chains.*/ + for(i = 2; i != 2 * numpresent - 2; ++i) boundaryPM(&lists, leaves, numpresent, (int)maxbitlen - 1, (int)i); + + for(node = lists.chains1[maxbitlen - 1]; node; node = node->tail) { + for(i = 0; i != node->index; ++i) ++lengths[leaves[i].index]; + } + } + + lodepng_free(lists.memory); + lodepng_free(lists.freelist); + lodepng_free(lists.chains0); + lodepng_free(lists.chains1); + } + + lodepng_free(leaves); + return error; +} + +/*Create the Huffman tree given the symbol frequencies*/ +static unsigned HuffmanTree_makeFromFrequencies(HuffmanTree* tree, const unsigned* frequencies, + size_t mincodes, size_t numcodes, unsigned maxbitlen) { + unsigned error = 0; + while(!frequencies[numcodes - 1] && numcodes > mincodes) --numcodes; /*trim zeroes*/ + tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned)); + if(!tree->lengths) return 83; /*alloc fail*/ + tree->maxbitlen = maxbitlen; + tree->numcodes = (unsigned)numcodes; /*number of symbols*/ + + error = lodepng_huffman_code_lengths(tree->lengths, frequencies, numcodes, maxbitlen); + if(!error) error = HuffmanTree_makeFromLengths2(tree); + return error; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/*get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/ +static unsigned generateFixedLitLenTree(HuffmanTree* tree) { + unsigned i, error = 0; + unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); + if(!bitlen) return 83; /*alloc fail*/ + + /*288 possible codes: 0-255=literals, 256=endcode, 257-285=lengthcodes, 286-287=unused*/ + for(i = 0; i <= 143; ++i) bitlen[i] = 8; + for(i = 144; i <= 255; ++i) bitlen[i] = 9; + for(i = 256; i <= 279; ++i) bitlen[i] = 7; + for(i = 280; i <= 287; ++i) bitlen[i] = 8; + + error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DEFLATE_CODE_SYMBOLS, 15); + + lodepng_free(bitlen); + return error; +} + +/*get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/ +static unsigned generateFixedDistanceTree(HuffmanTree* tree) { + unsigned i, error = 0; + unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); + if(!bitlen) return 83; /*alloc fail*/ + + /*there are 32 distance codes, but 30-31 are unused*/ + for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen[i] = 5; + error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DISTANCE_SYMBOLS, 15); + + lodepng_free(bitlen); + return error; +} + +#ifdef LODEPNG_COMPILE_DECODER + +/* +returns the code. The bit reader must already have been ensured at least 15 bits +*/ +static unsigned huffmanDecodeSymbol(LodePNGBitReader* reader, const HuffmanTree* codetree) { + unsigned short code = peekBits(reader, FIRSTBITS); + unsigned short l = codetree->table_len[code]; + unsigned short value = codetree->table_value[code]; + if(l <= FIRSTBITS) { + advanceBits(reader, l); + return value; + } else { + unsigned index2; + advanceBits(reader, FIRSTBITS); + index2 = value + peekBits(reader, l - FIRSTBITS); + advanceBits(reader, codetree->table_len[index2] - FIRSTBITS); + return codetree->table_value[index2]; + } +} +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Inflator (Decompressor) / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*get the tree of a deflated block with fixed tree, as specified in the deflate specification +Returns error code.*/ +static unsigned getTreeInflateFixed(HuffmanTree* tree_ll, HuffmanTree* tree_d) { + unsigned error = generateFixedLitLenTree(tree_ll); + if(error) return error; + return generateFixedDistanceTree(tree_d); +} + +/*get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/ +static unsigned getTreeInflateDynamic(HuffmanTree* tree_ll, HuffmanTree* tree_d, + LodePNGBitReader* reader) { + /*make sure that length values that aren't filled in will be 0, or a wrong tree will be generated*/ + unsigned error = 0; + unsigned n, HLIT, HDIST, HCLEN, i; + + /*see comments in deflateDynamic for explanation of the context and these variables, it is analogous*/ + unsigned* bitlen_ll = 0; /*lit,len code lengths*/ + unsigned* bitlen_d = 0; /*dist code lengths*/ + /*code length code lengths ("clcl"), the bit lengths of the huffman tree used to compress bitlen_ll and bitlen_d*/ + unsigned* bitlen_cl = 0; + HuffmanTree tree_cl; /*the code tree for code length codes (the huffman tree for compressed huffman trees)*/ + + if(!ensureBits17(reader, 14)) return 49; /*error: the bit pointer is or will go past the memory*/ + + /*number of literal/length codes + 257. Unlike the spec, the value 257 is added to it here already*/ + HLIT = readBits(reader, 5) + 257; + /*number of distance codes. Unlike the spec, the value 1 is added to it here already*/ + HDIST = readBits(reader, 5) + 1; + /*number of code length codes. Unlike the spec, the value 4 is added to it here already*/ + HCLEN = readBits(reader, 4) + 4; + + bitlen_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(unsigned)); + if(!bitlen_cl) return 83 /*alloc fail*/; + + HuffmanTree_init(&tree_cl); + + while(!error) { + /*read the code length codes out of 3 * (amount of code length codes) bits*/ + if(lodepng_gtofl(reader->bp, HCLEN * 3, reader->bitsize)) { + ERROR_BREAK(50); /*error: the bit pointer is or will go past the memory*/ + } + for(i = 0; i != HCLEN; ++i) { + ensureBits9(reader, 3); /*out of bounds already checked above */ + bitlen_cl[CLCL_ORDER[i]] = readBits(reader, 3); + } + for(i = HCLEN; i != NUM_CODE_LENGTH_CODES; ++i) { + bitlen_cl[CLCL_ORDER[i]] = 0; + } + + error = HuffmanTree_makeFromLengths(&tree_cl, bitlen_cl, NUM_CODE_LENGTH_CODES, 7); + if(error) break; + + /*now we can use this tree to read the lengths for the tree that this function will return*/ + bitlen_ll = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); + bitlen_d = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); + if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/); + lodepng_memset(bitlen_ll, 0, NUM_DEFLATE_CODE_SYMBOLS * sizeof(*bitlen_ll)); + lodepng_memset(bitlen_d, 0, NUM_DISTANCE_SYMBOLS * sizeof(*bitlen_d)); + + /*i is the current symbol we're reading in the part that contains the code lengths of lit/len and dist codes*/ + i = 0; + while(i < HLIT + HDIST) { + unsigned code; + ensureBits25(reader, 22); /* up to 15 bits for huffman code, up to 7 extra bits below*/ + code = huffmanDecodeSymbol(reader, &tree_cl); + if(code <= 15) /*a length code*/ { + if(i < HLIT) bitlen_ll[i] = code; + else bitlen_d[i - HLIT] = code; + ++i; + } else if(code == 16) /*repeat previous*/ { + unsigned replength = 3; /*read in the 2 bits that indicate repeat length (3-6)*/ + unsigned value; /*set value to the previous code*/ + + if(i == 0) ERROR_BREAK(54); /*can't repeat previous if i is 0*/ + + replength += readBits(reader, 2); + + if(i < HLIT + 1) value = bitlen_ll[i - 1]; + else value = bitlen_d[i - HLIT - 1]; + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(13); /*error: i is larger than the amount of codes*/ + if(i < HLIT) bitlen_ll[i] = value; + else bitlen_d[i - HLIT] = value; + ++i; + } + } else if(code == 17) /*repeat "0" 3-10 times*/ { + unsigned replength = 3; /*read in the bits that indicate repeat length*/ + replength += readBits(reader, 3); + + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(14); /*error: i is larger than the amount of codes*/ + + if(i < HLIT) bitlen_ll[i] = 0; + else bitlen_d[i - HLIT] = 0; + ++i; + } + } else if(code == 18) /*repeat "0" 11-138 times*/ { + unsigned replength = 11; /*read in the bits that indicate repeat length*/ + replength += readBits(reader, 7); + + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(15); /*error: i is larger than the amount of codes*/ + + if(i < HLIT) bitlen_ll[i] = 0; + else bitlen_d[i - HLIT] = 0; + ++i; + } + } else /*if(code == INVALIDSYMBOL)*/ { + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + /*check if any of the ensureBits above went out of bounds*/ + if(reader->bp > reader->bitsize) { + /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol + (10=no endcode, 11=wrong jump outside of tree)*/ + /* TODO: revise error codes 10,11,50: the above comment is no longer valid */ + ERROR_BREAK(50); /*error, bit pointer jumps past memory*/ + } + } + if(error) break; + + if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/ + + /*now we've finally got HLIT and HDIST, so generate the code trees, and the function is done*/ + error = HuffmanTree_makeFromLengths(tree_ll, bitlen_ll, NUM_DEFLATE_CODE_SYMBOLS, 15); + if(error) break; + error = HuffmanTree_makeFromLengths(tree_d, bitlen_d, NUM_DISTANCE_SYMBOLS, 15); + + break; /*end of error-while*/ + } + + lodepng_free(bitlen_cl); + lodepng_free(bitlen_ll); + lodepng_free(bitlen_d); + HuffmanTree_cleanup(&tree_cl); + + return error; +} + +/*inflate a block with dynamic of fixed Huffman tree. btype must be 1 or 2.*/ +static unsigned inflateHuffmanBlock(ucvector* out, LodePNGBitReader* reader, + unsigned btype) { + unsigned error = 0; + HuffmanTree tree_ll; /*the huffman tree for literal and length codes*/ + HuffmanTree tree_d; /*the huffman tree for distance codes*/ + + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + + if(btype == 1) error = getTreeInflateFixed(&tree_ll, &tree_d); + else /*if(btype == 2)*/ error = getTreeInflateDynamic(&tree_ll, &tree_d, reader); + + while(!error) /*decode all symbols until end reached, breaks at end code*/ { + /*code_ll is literal, length or end code*/ + unsigned code_ll; + ensureBits25(reader, 20); /* up to 15 for the huffman symbol, up to 5 for the length extra bits */ + code_ll = huffmanDecodeSymbol(reader, &tree_ll); + if(code_ll <= 255) /*literal symbol*/ { + if(!ucvector_resize(out, out->size + 1)) ERROR_BREAK(83 /*alloc fail*/); + out->data[out->size - 1] = (unsigned char)code_ll; + } else if(code_ll >= FIRST_LENGTH_CODE_INDEX && code_ll <= LAST_LENGTH_CODE_INDEX) /*length code*/ { + unsigned code_d, distance; + unsigned numextrabits_l, numextrabits_d; /*extra bits for length and distance*/ + size_t start, backward, length; + + /*part 1: get length base*/ + length = LENGTHBASE[code_ll - FIRST_LENGTH_CODE_INDEX]; + + /*part 2: get extra bits and add the value of that to length*/ + numextrabits_l = LENGTHEXTRA[code_ll - FIRST_LENGTH_CODE_INDEX]; + if(numextrabits_l != 0) { + /* bits already ensured above */ + length += readBits(reader, numextrabits_l); + } + + /*part 3: get distance code*/ + ensureBits32(reader, 28); /* up to 15 for the huffman symbol, up to 13 for the extra bits */ + code_d = huffmanDecodeSymbol(reader, &tree_d); + if(code_d > 29) { + if(code_d <= 31) { + ERROR_BREAK(18); /*error: invalid distance code (30-31 are never used)*/ + } else /* if(code_d == INVALIDSYMBOL) */{ + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + } + distance = DISTANCEBASE[code_d]; + + /*part 4: get extra bits from distance*/ + numextrabits_d = DISTANCEEXTRA[code_d]; + if(numextrabits_d != 0) { + /* bits already ensured above */ + distance += readBits(reader, numextrabits_d); + } + + /*part 5: fill in all the out[n] values based on the length and dist*/ + start = out->size; + if(distance > start) ERROR_BREAK(52); /*too long backward distance*/ + backward = start - distance; + + if(!ucvector_resize(out, out->size + length)) ERROR_BREAK(83 /*alloc fail*/); + if(distance < length) { + size_t forward; + lodepng_memcpy(out->data + start, out->data + backward, distance); + start += distance; + for(forward = distance; forward < length; ++forward) { + out->data[start++] = out->data[backward++]; + } + } else { + lodepng_memcpy(out->data + start, out->data + backward, length); + } + } else if(code_ll == 256) { + break; /*end code, break the loop*/ + } else /*if(code_ll == INVALIDSYMBOL)*/ { + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + /*check if any of the ensureBits above went out of bounds*/ + if(reader->bp > reader->bitsize) { + /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol + (10=no endcode, 11=wrong jump outside of tree)*/ + /* TODO: revise error codes 10,11,50: the above comment is no longer valid */ + ERROR_BREAK(51); /*error, bit pointer jumps past memory*/ + } + } + + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + + return error; +} + +static unsigned inflateNoCompression(ucvector* out, LodePNGBitReader* reader, + const LodePNGDecompressSettings* settings) { + size_t bytepos; + size_t size = reader->size; + unsigned LEN, NLEN, error = 0; + + /*go to first boundary of byte*/ + bytepos = (reader->bp + 7u) >> 3u; + + /*read LEN (2 bytes) and NLEN (2 bytes)*/ + if(bytepos + 4 >= size) return 52; /*error, bit pointer will jump past memory*/ + LEN = (unsigned)reader->data[bytepos] + ((unsigned)reader->data[bytepos + 1] << 8u); bytepos += 2; + NLEN = (unsigned)reader->data[bytepos] + ((unsigned)reader->data[bytepos + 1] << 8u); bytepos += 2; + + /*check if 16-bit NLEN is really the one's complement of LEN*/ + if(!settings->ignore_nlen && LEN + NLEN != 65535) { + return 21; /*error: NLEN is not one's complement of LEN*/ + } + + if(!ucvector_resize(out, out->size + LEN)) return 83; /*alloc fail*/ + + /*read the literal data: LEN bytes are now stored in the out buffer*/ + if(bytepos + LEN > size) return 23; /*error: reading outside of in buffer*/ + + lodepng_memcpy(out->data + out->size - LEN, reader->data + bytepos, LEN); + bytepos += LEN; + + reader->bp = bytepos << 3u; + + return error; +} + +static unsigned lodepng_inflatev(ucvector* out, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + unsigned BFINAL = 0; + LodePNGBitReader reader; + unsigned error = LodePNGBitReader_init(&reader, in, insize); + + if(error) return error; + + while(!BFINAL) { + unsigned BTYPE; + if(!ensureBits9(&reader, 3)) return 52; /*error, bit pointer will jump past memory*/ + BFINAL = readBits(&reader, 1); + BTYPE = readBits(&reader, 2); + + if(BTYPE == 3) return 20; /*error: invalid BTYPE*/ + else if(BTYPE == 0) error = inflateNoCompression(out, &reader, settings); /*no compression*/ + else error = inflateHuffmanBlock(out, &reader, BTYPE); /*compression, BTYPE 01 or 10*/ + + if(error) return error; + } + + return error; +} + +unsigned lodepng_inflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_inflatev(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +static unsigned inflatev(ucvector* out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + if(settings->custom_inflate) { + unsigned error = settings->custom_inflate(&out->data, &out->size, in, insize, settings); + out->allocsize = out->size; + return error; + } else { + return lodepng_inflatev(out, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Deflator (Compressor) / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +static const size_t MAX_SUPPORTED_DEFLATE_LENGTH = 258; + +/*search the index in the array, that has the largest value smaller than or equal to the given value, +given array must be sorted (if no value is smaller, it returns the size of the given array)*/ +static size_t searchCodeIndex(const unsigned* array, size_t array_size, size_t value) { + /*binary search (only small gain over linear). TODO: use CPU log2 instruction for getting symbols instead*/ + size_t left = 1; + size_t right = array_size - 1; + + while(left <= right) { + size_t mid = (left + right) >> 1; + if(array[mid] >= value) right = mid - 1; + else left = mid + 1; + } + if(left >= array_size || array[left] > value) left--; + return left; +} + +static void addLengthDistance(uivector* values, size_t length, size_t distance) { + /*values in encoded vector are those used by deflate: + 0-255: literal bytes + 256: end + 257-285: length/distance pair (length code, followed by extra length bits, distance code, extra distance bits) + 286-287: invalid*/ + + unsigned length_code = (unsigned)searchCodeIndex(LENGTHBASE, 29, length); + unsigned extra_length = (unsigned)(length - LENGTHBASE[length_code]); + unsigned dist_code = (unsigned)searchCodeIndex(DISTANCEBASE, 30, distance); + unsigned extra_distance = (unsigned)(distance - DISTANCEBASE[dist_code]); + + size_t pos = values->size; + /*TODO: return error when this fails (out of memory)*/ + unsigned ok = uivector_resize(values, values->size + 4); + if(ok) { + values->data[pos + 0] = length_code + FIRST_LENGTH_CODE_INDEX; + values->data[pos + 1] = extra_length; + values->data[pos + 2] = dist_code; + values->data[pos + 3] = extra_distance; + } +} + +/*3 bytes of data get encoded into two bytes. The hash cannot use more than 3 +bytes as input because 3 is the minimum match length for deflate*/ +static const unsigned HASH_NUM_VALUES = 65536; +static const unsigned HASH_BIT_MASK = 65535; /*HASH_NUM_VALUES - 1, but C90 does not like that as initializer*/ + +typedef struct Hash { + int* head; /*hash value to head circular pos - can be outdated if went around window*/ + /*circular pos to prev circular pos*/ + unsigned short* chain; + int* val; /*circular pos to hash value*/ + + /*TODO: do this not only for zeros but for any repeated byte. However for PNG + it's always going to be the zeros that dominate, so not important for PNG*/ + int* headz; /*similar to head, but for chainz*/ + unsigned short* chainz; /*those with same amount of zeros*/ + unsigned short* zeros; /*length of zeros streak, used as a second hash chain*/ +} Hash; + +static unsigned hash_init(Hash* hash, unsigned windowsize) { + unsigned i; + hash->head = (int*)lodepng_malloc(sizeof(int) * HASH_NUM_VALUES); + hash->val = (int*)lodepng_malloc(sizeof(int) * windowsize); + hash->chain = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + + hash->zeros = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + hash->headz = (int*)lodepng_malloc(sizeof(int) * (MAX_SUPPORTED_DEFLATE_LENGTH + 1)); + hash->chainz = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + + if(!hash->head || !hash->chain || !hash->val || !hash->headz|| !hash->chainz || !hash->zeros) { + return 83; /*alloc fail*/ + } + + /*initialize hash table*/ + for(i = 0; i != HASH_NUM_VALUES; ++i) hash->head[i] = -1; + for(i = 0; i != windowsize; ++i) hash->val[i] = -1; + for(i = 0; i != windowsize; ++i) hash->chain[i] = i; /*same value as index indicates uninitialized*/ + + for(i = 0; i <= MAX_SUPPORTED_DEFLATE_LENGTH; ++i) hash->headz[i] = -1; + for(i = 0; i != windowsize; ++i) hash->chainz[i] = i; /*same value as index indicates uninitialized*/ + + return 0; +} + +static void hash_cleanup(Hash* hash) { + lodepng_free(hash->head); + lodepng_free(hash->val); + lodepng_free(hash->chain); + + lodepng_free(hash->zeros); + lodepng_free(hash->headz); + lodepng_free(hash->chainz); +} + + + +static unsigned getHash(const unsigned char* data, size_t size, size_t pos) { + unsigned result = 0; + if(pos + 2 < size) { + /*A simple shift and xor hash is used. Since the data of PNGs is dominated + by zeroes due to the filters, a better hash does not have a significant + effect on speed in traversing the chain, and causes more time spend on + calculating the hash.*/ + result ^= ((unsigned)data[pos + 0] << 0u); + result ^= ((unsigned)data[pos + 1] << 4u); + result ^= ((unsigned)data[pos + 2] << 8u); + } else { + size_t amount, i; + if(pos >= size) return 0; + amount = size - pos; + for(i = 0; i != amount; ++i) result ^= ((unsigned)data[pos + i] << (i * 8u)); + } + return result & HASH_BIT_MASK; +} + +static unsigned countZeros(const unsigned char* data, size_t size, size_t pos) { + const unsigned char* start = data + pos; + const unsigned char* end = start + MAX_SUPPORTED_DEFLATE_LENGTH; + if(end > data + size) end = data + size; + data = start; + while(data != end && *data == 0) ++data; + /*subtracting two addresses returned as 32-bit number (max value is MAX_SUPPORTED_DEFLATE_LENGTH)*/ + return (unsigned)(data - start); +} + +/*wpos = pos & (windowsize - 1)*/ +static void updateHashChain(Hash* hash, size_t wpos, unsigned hashval, unsigned short numzeros) { + hash->val[wpos] = (int)hashval; + if(hash->head[hashval] != -1) hash->chain[wpos] = hash->head[hashval]; + hash->head[hashval] = (int)wpos; + + hash->zeros[wpos] = numzeros; + if(hash->headz[numzeros] != -1) hash->chainz[wpos] = hash->headz[numzeros]; + hash->headz[numzeros] = (int)wpos; +} + +/* +LZ77-encode the data. Return value is error code. The input are raw bytes, the output +is in the form of unsigned integers with codes representing for example literal bytes, or +length/distance pairs. +It uses a hash table technique to let it encode faster. When doing LZ77 encoding, a +sliding window (of windowsize) is used, and all past bytes in that window can be used as +the "dictionary". A brute force search through all possible distances would be slow, and +this hash technique is one out of several ways to speed this up. +*/ +static unsigned encodeLZ77(uivector* out, Hash* hash, + const unsigned char* in, size_t inpos, size_t insize, unsigned windowsize, + unsigned minmatch, unsigned nicematch, unsigned lazymatching) { + size_t pos; + unsigned i, error = 0; + /*for large window lengths, assume the user wants no compression loss. Otherwise, max hash chain length speedup.*/ + unsigned maxchainlength = windowsize >= 8192 ? windowsize : windowsize / 8u; + unsigned maxlazymatch = windowsize >= 8192 ? MAX_SUPPORTED_DEFLATE_LENGTH : 64; + + unsigned usezeros = 1; /*not sure if setting it to false for windowsize < 8192 is better or worse*/ + unsigned numzeros = 0; + + unsigned offset; /*the offset represents the distance in LZ77 terminology*/ + unsigned length; + unsigned lazy = 0; + unsigned lazylength = 0, lazyoffset = 0; + unsigned hashval; + unsigned current_offset, current_length; + unsigned prev_offset; + const unsigned char *lastptr, *foreptr, *backptr; + unsigned hashpos; + + if(windowsize == 0 || windowsize > 32768) return 60; /*error: windowsize smaller/larger than allowed*/ + if((windowsize & (windowsize - 1)) != 0) return 90; /*error: must be power of two*/ + + if(nicematch > MAX_SUPPORTED_DEFLATE_LENGTH) nicematch = MAX_SUPPORTED_DEFLATE_LENGTH; + + for(pos = inpos; pos < insize; ++pos) { + size_t wpos = pos & (windowsize - 1); /*position for in 'circular' hash buffers*/ + unsigned chainlength = 0; + + hashval = getHash(in, insize, pos); + + if(usezeros && hashval == 0) { + if(numzeros == 0) numzeros = countZeros(in, insize, pos); + else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros; + } else { + numzeros = 0; + } + + updateHashChain(hash, wpos, hashval, numzeros); + + /*the length and offset found for the current position*/ + length = 0; + offset = 0; + + hashpos = hash->chain[wpos]; + + lastptr = &in[insize < pos + MAX_SUPPORTED_DEFLATE_LENGTH ? insize : pos + MAX_SUPPORTED_DEFLATE_LENGTH]; + + /*search for the longest string*/ + prev_offset = 0; + for(;;) { + if(chainlength++ >= maxchainlength) break; + current_offset = (unsigned)(hashpos <= wpos ? wpos - hashpos : wpos - hashpos + windowsize); + + if(current_offset < prev_offset) break; /*stop when went completely around the circular buffer*/ + prev_offset = current_offset; + if(current_offset > 0) { + /*test the next characters*/ + foreptr = &in[pos]; + backptr = &in[pos - current_offset]; + + /*common case in PNGs is lots of zeros. Quickly skip over them as a speedup*/ + if(numzeros >= 3) { + unsigned skip = hash->zeros[hashpos]; + if(skip > numzeros) skip = numzeros; + backptr += skip; + foreptr += skip; + } + + while(foreptr != lastptr && *backptr == *foreptr) /*maximum supported length by deflate is max length*/ { + ++backptr; + ++foreptr; + } + current_length = (unsigned)(foreptr - &in[pos]); + + if(current_length > length) { + length = current_length; /*the longest length*/ + offset = current_offset; /*the offset that is related to this longest length*/ + /*jump out once a length of max length is found (speed gain). This also jumps + out if length is MAX_SUPPORTED_DEFLATE_LENGTH*/ + if(current_length >= nicematch) break; + } + } + + if(hashpos == hash->chain[hashpos]) break; + + if(numzeros >= 3 && length > numzeros) { + hashpos = hash->chainz[hashpos]; + if(hash->zeros[hashpos] != numzeros) break; + } else { + hashpos = hash->chain[hashpos]; + /*outdated hash value, happens if particular value was not encountered in whole last window*/ + if(hash->val[hashpos] != (int)hashval) break; + } + } + + if(lazymatching) { + if(!lazy && length >= 3 && length <= maxlazymatch && length < MAX_SUPPORTED_DEFLATE_LENGTH) { + lazy = 1; + lazylength = length; + lazyoffset = offset; + continue; /*try the next byte*/ + } + if(lazy) { + lazy = 0; + if(pos == 0) ERROR_BREAK(81); + if(length > lazylength + 1) { + /*push the previous character as literal*/ + if(!uivector_push_back(out, in[pos - 1])) ERROR_BREAK(83 /*alloc fail*/); + } else { + length = lazylength; + offset = lazyoffset; + hash->head[hashval] = -1; /*the same hashchain update will be done, this ensures no wrong alteration*/ + hash->headz[numzeros] = -1; /*idem*/ + --pos; + } + } + } + if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/); + + /*encode it as length/distance pair or literal value*/ + if(length < 3) /*only lengths of 3 or higher are supported as length/distance pair*/ { + if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); + } else if(length < minmatch || (length == 3 && offset > 4096)) { + /*compensate for the fact that longer offsets have more extra bits, a + length of only 3 may be not worth it then*/ + if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); + } else { + addLengthDistance(out, length, offset); + for(i = 1; i < length; ++i) { + ++pos; + wpos = pos & (windowsize - 1); + hashval = getHash(in, insize, pos); + if(usezeros && hashval == 0) { + if(numzeros == 0) numzeros = countZeros(in, insize, pos); + else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros; + } else { + numzeros = 0; + } + updateHashChain(hash, wpos, hashval, numzeros); + } + } + } /*end of the loop through each character of input*/ + + return error; +} + +/* /////////////////////////////////////////////////////////////////////////// */ + +static unsigned deflateNoCompression(ucvector* out, const unsigned char* data, size_t datasize) { + /*non compressed deflate block data: 1 bit BFINAL,2 bits BTYPE,(5 bits): it jumps to start of next byte, + 2 bytes LEN, 2 bytes NLEN, LEN bytes literal DATA*/ + + size_t i, numdeflateblocks = (datasize + 65534u) / 65535u; + unsigned datapos = 0; + for(i = 0; i != numdeflateblocks; ++i) { + unsigned BFINAL, BTYPE, LEN, NLEN; + unsigned char firstbyte; + size_t pos = out->size; + + BFINAL = (i == numdeflateblocks - 1); + BTYPE = 0; + + LEN = 65535; + if(datasize - datapos < 65535u) LEN = (unsigned)datasize - datapos; + NLEN = 65535 - LEN; + + if(!ucvector_resize(out, out->size + LEN + 5)) return 83; /*alloc fail*/ + + firstbyte = (unsigned char)(BFINAL + ((BTYPE & 1u) << 1u) + ((BTYPE & 2u) << 1u)); + out->data[pos + 0] = firstbyte; + out->data[pos + 1] = (unsigned char)(LEN & 255); + out->data[pos + 2] = (unsigned char)(LEN >> 8u); + out->data[pos + 3] = (unsigned char)(NLEN & 255); + out->data[pos + 4] = (unsigned char)(NLEN >> 8u); + lodepng_memcpy(out->data + pos + 5, data + datapos, LEN); + datapos += LEN; + } + + return 0; +} + +/* +write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees. +tree_ll: the tree for lit and len codes. +tree_d: the tree for distance codes. +*/ +static void writeLZ77data(LodePNGBitWriter* writer, const uivector* lz77_encoded, + const HuffmanTree* tree_ll, const HuffmanTree* tree_d) { + size_t i = 0; + for(i = 0; i != lz77_encoded->size; ++i) { + unsigned val = lz77_encoded->data[i]; + writeBitsReversed(writer, tree_ll->codes[val], tree_ll->lengths[val]); + if(val > 256) /*for a length code, 3 more things have to be added*/ { + unsigned length_index = val - FIRST_LENGTH_CODE_INDEX; + unsigned n_length_extra_bits = LENGTHEXTRA[length_index]; + unsigned length_extra_bits = lz77_encoded->data[++i]; + + unsigned distance_code = lz77_encoded->data[++i]; + + unsigned distance_index = distance_code; + unsigned n_distance_extra_bits = DISTANCEEXTRA[distance_index]; + unsigned distance_extra_bits = lz77_encoded->data[++i]; + + writeBits(writer, length_extra_bits, n_length_extra_bits); + writeBitsReversed(writer, tree_d->codes[distance_code], tree_d->lengths[distance_code]); + writeBits(writer, distance_extra_bits, n_distance_extra_bits); + } + } +} + +/*Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/ +static unsigned deflateDynamic(LodePNGBitWriter* writer, Hash* hash, + const unsigned char* data, size_t datapos, size_t dataend, + const LodePNGCompressSettings* settings, unsigned final) { + unsigned error = 0; + + /* + A block is compressed as follows: The PNG data is lz77 encoded, resulting in + literal bytes and length/distance pairs. This is then huffman compressed with + two huffman trees. One huffman tree is used for the lit and len values ("ll"), + another huffman tree is used for the dist values ("d"). These two trees are + stored using their code lengths, and to compress even more these code lengths + are also run-length encoded and huffman compressed. This gives a huffman tree + of code lengths "cl". The code lengths used to describe this third tree are + the code length code lengths ("clcl"). + */ + + /*The lz77 encoded data, represented with integers since there will also be length and distance codes in it*/ + uivector lz77_encoded; + HuffmanTree tree_ll; /*tree for lit,len values*/ + HuffmanTree tree_d; /*tree for distance codes*/ + HuffmanTree tree_cl; /*tree for encoding the code lengths representing tree_ll and tree_d*/ + unsigned* frequencies_ll = 0; /*frequency of lit,len codes*/ + unsigned* frequencies_d = 0; /*frequency of dist codes*/ + unsigned* frequencies_cl = 0; /*frequency of code length codes*/ + unsigned* bitlen_lld = 0; /*lit,len,dist code lengths (int bits), literally (without repeat codes).*/ + unsigned* bitlen_lld_e = 0; /*bitlen_lld encoded with repeat codes (this is a rudimentary run length compression)*/ + size_t datasize = dataend - datapos; + + /* + If we could call "bitlen_cl" the the code length code lengths ("clcl"), that is the bit lengths of codes to represent + tree_cl in CLCL_ORDER, then due to the huffman compression of huffman tree representations ("two levels"), there are + some analogies: + bitlen_lld is to tree_cl what data is to tree_ll and tree_d. + bitlen_lld_e is to bitlen_lld what lz77_encoded is to data. + bitlen_cl is to bitlen_lld_e what bitlen_lld is to lz77_encoded. + */ + + unsigned BFINAL = final; + size_t i; + size_t numcodes_ll, numcodes_d, numcodes_lld, numcodes_lld_e, numcodes_cl; + unsigned HLIT, HDIST, HCLEN; + + uivector_init(&lz77_encoded); + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + HuffmanTree_init(&tree_cl); + /* could fit on stack, but >1KB is on the larger side so allocate instead */ + frequencies_ll = (unsigned*)lodepng_malloc(286 * sizeof(*frequencies_ll)); + frequencies_d = (unsigned*)lodepng_malloc(30 * sizeof(*frequencies_d)); + frequencies_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(*frequencies_cl)); + + if(!frequencies_ll || !frequencies_d || !frequencies_cl) error = 83; /*alloc fail*/ + + /*This while loop never loops due to a break at the end, it is here to + allow breaking out of it to the cleanup phase on error conditions.*/ + while(!error) { + lodepng_memset(frequencies_ll, 0, 286 * sizeof(*frequencies_ll)); + lodepng_memset(frequencies_d, 0, 30 * sizeof(*frequencies_d)); + lodepng_memset(frequencies_cl, 0, NUM_CODE_LENGTH_CODES * sizeof(*frequencies_cl)); + + if(settings->use_lz77) { + error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, + settings->minmatch, settings->nicematch, settings->lazymatching); + if(error) break; + } else { + if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83 /*alloc fail*/); + for(i = datapos; i < dataend; ++i) lz77_encoded.data[i - datapos] = data[i]; /*no LZ77, but still will be Huffman compressed*/ + } + + /*Count the frequencies of lit, len and dist codes*/ + for(i = 0; i != lz77_encoded.size; ++i) { + unsigned symbol = lz77_encoded.data[i]; + ++frequencies_ll[symbol]; + if(symbol > 256) { + unsigned dist = lz77_encoded.data[i + 2]; + ++frequencies_d[dist]; + i += 3; + } + } + frequencies_ll[256] = 1; /*there will be exactly 1 end code, at the end of the block*/ + + /*Make both huffman trees, one for the lit and len codes, one for the dist codes*/ + error = HuffmanTree_makeFromFrequencies(&tree_ll, frequencies_ll, 257, 286, 15); + if(error) break; + /*2, not 1, is chosen for mincodes: some buggy PNG decoders require at least 2 symbols in the dist tree*/ + error = HuffmanTree_makeFromFrequencies(&tree_d, frequencies_d, 2, 30, 15); + if(error) break; + + numcodes_ll = LODEPNG_MIN(tree_ll.numcodes, 286); + numcodes_d = LODEPNG_MIN(tree_d.numcodes, 30); + /*store the code lengths of both generated trees in bitlen_lld*/ + numcodes_lld = numcodes_ll + numcodes_d; + bitlen_lld = (unsigned*)lodepng_malloc(numcodes_lld * sizeof(*bitlen_lld)); + /*numcodes_lld_e never needs more size than bitlen_lld*/ + bitlen_lld_e = (unsigned*)lodepng_malloc(numcodes_lld * sizeof(*bitlen_lld_e)); + if(!bitlen_lld || !bitlen_lld_e) ERROR_BREAK(83); /*alloc fail*/ + numcodes_lld_e = 0; + + for(i = 0; i != numcodes_ll; ++i) bitlen_lld[i] = tree_ll.lengths[i]; + for(i = 0; i != numcodes_d; ++i) bitlen_lld[numcodes_ll + i] = tree_d.lengths[i]; + + /*run-length compress bitlen_ldd into bitlen_lld_e by using repeat codes 16 (copy length 3-6 times), + 17 (3-10 zeroes), 18 (11-138 zeroes)*/ + for(i = 0; i != numcodes_lld; ++i) { + unsigned j = 0; /*amount of repetitions*/ + while(i + j + 1 < numcodes_lld && bitlen_lld[i + j + 1] == bitlen_lld[i]) ++j; + + if(bitlen_lld[i] == 0 && j >= 2) /*repeat code for zeroes*/ { + ++j; /*include the first zero*/ + if(j <= 10) /*repeat code 17 supports max 10 zeroes*/ { + bitlen_lld_e[numcodes_lld_e++] = 17; + bitlen_lld_e[numcodes_lld_e++] = j - 3; + } else /*repeat code 18 supports max 138 zeroes*/ { + if(j > 138) j = 138; + bitlen_lld_e[numcodes_lld_e++] = 18; + bitlen_lld_e[numcodes_lld_e++] = j - 11; + } + i += (j - 1); + } else if(j >= 3) /*repeat code for value other than zero*/ { + size_t k; + unsigned num = j / 6u, rest = j % 6u; + bitlen_lld_e[numcodes_lld_e++] = bitlen_lld[i]; + for(k = 0; k < num; ++k) { + bitlen_lld_e[numcodes_lld_e++] = 16; + bitlen_lld_e[numcodes_lld_e++] = 6 - 3; + } + if(rest >= 3) { + bitlen_lld_e[numcodes_lld_e++] = 16; + bitlen_lld_e[numcodes_lld_e++] = rest - 3; + } + else j -= rest; + i += j; + } else /*too short to benefit from repeat code*/ { + bitlen_lld_e[numcodes_lld_e++] = bitlen_lld[i]; + } + } + + /*generate tree_cl, the huffmantree of huffmantrees*/ + for(i = 0; i != numcodes_lld_e; ++i) { + ++frequencies_cl[bitlen_lld_e[i]]; + /*after a repeat code come the bits that specify the number of repetitions, + those don't need to be in the frequencies_cl calculation*/ + if(bitlen_lld_e[i] >= 16) ++i; + } + + error = HuffmanTree_makeFromFrequencies(&tree_cl, frequencies_cl, + NUM_CODE_LENGTH_CODES, NUM_CODE_LENGTH_CODES, 7); + if(error) break; + + /*compute amount of code-length-code-lengths to output*/ + numcodes_cl = NUM_CODE_LENGTH_CODES; + /*trim zeros at the end (using CLCL_ORDER), but minimum size must be 4 (see HCLEN below)*/ + while(numcodes_cl > 4u && tree_cl.lengths[CLCL_ORDER[numcodes_cl - 1u]] == 0) { + numcodes_cl--; + } + + /* + Write everything into the output + + After the BFINAL and BTYPE, the dynamic block consists out of the following: + - 5 bits HLIT, 5 bits HDIST, 4 bits HCLEN + - (HCLEN+4)*3 bits code lengths of code length alphabet + - HLIT + 257 code lengths of lit/length alphabet (encoded using the code length + alphabet, + possible repetition codes 16, 17, 18) + - HDIST + 1 code lengths of distance alphabet (encoded using the code length + alphabet, + possible repetition codes 16, 17, 18) + - compressed data + - 256 (end code) + */ + + /*Write block type*/ + writeBits(writer, BFINAL, 1); + writeBits(writer, 0, 1); /*first bit of BTYPE "dynamic"*/ + writeBits(writer, 1, 1); /*second bit of BTYPE "dynamic"*/ + + /*write the HLIT, HDIST and HCLEN values*/ + /*all three sizes take trimmed ending zeroes into account, done either by HuffmanTree_makeFromFrequencies + or in the loop for numcodes_cl above, which saves space. */ + HLIT = (unsigned)(numcodes_ll - 257); + HDIST = (unsigned)(numcodes_d - 1); + HCLEN = (unsigned)(numcodes_cl - 4); + writeBits(writer, HLIT, 5); + writeBits(writer, HDIST, 5); + writeBits(writer, HCLEN, 4); + + /*write the code lengths of the code length alphabet ("bitlen_cl")*/ + for(i = 0; i != numcodes_cl; ++i) writeBits(writer, tree_cl.lengths[CLCL_ORDER[i]], 3); + + /*write the lengths of the lit/len AND the dist alphabet*/ + for(i = 0; i != numcodes_lld_e; ++i) { + writeBitsReversed(writer, tree_cl.codes[bitlen_lld_e[i]], tree_cl.lengths[bitlen_lld_e[i]]); + /*extra bits of repeat codes*/ + if(bitlen_lld_e[i] == 16) writeBits(writer, bitlen_lld_e[++i], 2); + else if(bitlen_lld_e[i] == 17) writeBits(writer, bitlen_lld_e[++i], 3); + else if(bitlen_lld_e[i] == 18) writeBits(writer, bitlen_lld_e[++i], 7); + } + + /*write the compressed data symbols*/ + writeLZ77data(writer, &lz77_encoded, &tree_ll, &tree_d); + /*error: the length of the end code 256 must be larger than 0*/ + if(tree_ll.lengths[256] == 0) ERROR_BREAK(64); + + /*write the end code*/ + writeBitsReversed(writer, tree_ll.codes[256], tree_ll.lengths[256]); + + break; /*end of error-while*/ + } + + /*cleanup*/ + uivector_cleanup(&lz77_encoded); + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + HuffmanTree_cleanup(&tree_cl); + lodepng_free(frequencies_ll); + lodepng_free(frequencies_d); + lodepng_free(frequencies_cl); + lodepng_free(bitlen_lld); + lodepng_free(bitlen_lld_e); + + return error; +} + +static unsigned deflateFixed(LodePNGBitWriter* writer, Hash* hash, + const unsigned char* data, + size_t datapos, size_t dataend, + const LodePNGCompressSettings* settings, unsigned final) { + HuffmanTree tree_ll; /*tree for literal values and length codes*/ + HuffmanTree tree_d; /*tree for distance codes*/ + + unsigned BFINAL = final; + unsigned error = 0; + size_t i; + + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + + error = generateFixedLitLenTree(&tree_ll); + if(!error) error = generateFixedDistanceTree(&tree_d); + + if(!error) { + writeBits(writer, BFINAL, 1); + writeBits(writer, 1, 1); /*first bit of BTYPE*/ + writeBits(writer, 0, 1); /*second bit of BTYPE*/ + + if(settings->use_lz77) /*LZ77 encoded*/ { + uivector lz77_encoded; + uivector_init(&lz77_encoded); + error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, + settings->minmatch, settings->nicematch, settings->lazymatching); + if(!error) writeLZ77data(writer, &lz77_encoded, &tree_ll, &tree_d); + uivector_cleanup(&lz77_encoded); + } else /*no LZ77, but still will be Huffman compressed*/ { + for(i = datapos; i < dataend; ++i) { + writeBitsReversed(writer, tree_ll.codes[data[i]], tree_ll.lengths[data[i]]); + } + } + /*add END code*/ + if(!error) writeBitsReversed(writer,tree_ll.codes[256], tree_ll.lengths[256]); + } + + /*cleanup*/ + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + + return error; +} + +static unsigned lodepng_deflatev(ucvector* out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + unsigned error = 0; + size_t i, blocksize, numdeflateblocks; + Hash hash; + LodePNGBitWriter writer; + + LodePNGBitWriter_init(&writer, out); + + if(settings->btype > 2) return 61; + else if(settings->btype == 0) return deflateNoCompression(out, in, insize); + else if(settings->btype == 1) blocksize = insize; + else /*if(settings->btype == 2)*/ { + /*on PNGs, deflate blocks of 65-262k seem to give most dense encoding*/ + blocksize = insize / 8u + 8; + if(blocksize < 65536) blocksize = 65536; + if(blocksize > 262144) blocksize = 262144; + } + + numdeflateblocks = (insize + blocksize - 1) / blocksize; + if(numdeflateblocks == 0) numdeflateblocks = 1; + + error = hash_init(&hash, settings->windowsize); + + if(!error) { + for(i = 0; i != numdeflateblocks && !error; ++i) { + unsigned final = (i == numdeflateblocks - 1); + size_t start = i * blocksize; + size_t end = start + blocksize; + if(end > insize) end = insize; + + if(settings->btype == 1) error = deflateFixed(&writer, &hash, in, start, end, settings, final); + else if(settings->btype == 2) error = deflateDynamic(&writer, &hash, in, start, end, settings, final); + } + } + + hash_cleanup(&hash); + + return error; +} + +unsigned lodepng_deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_deflatev(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +static unsigned deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + if(settings->custom_deflate) { + return settings->custom_deflate(out, outsize, in, insize, settings); + } else { + return lodepng_deflate(out, outsize, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Adler32 / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +static unsigned update_adler32(unsigned adler, const unsigned char* data, unsigned len) { + unsigned s1 = adler & 0xffffu; + unsigned s2 = (adler >> 16u) & 0xffffu; + + while(len != 0u) { + unsigned i; + /*at least 5552 sums can be done before the sums overflow, saving a lot of module divisions*/ + unsigned amount = len > 5552u ? 5552u : len; + len -= amount; + for(i = 0; i != amount; ++i) { + s1 += (*data++); + s2 += s1; + } + s1 %= 65521u; + s2 %= 65521u; + } + + return (s2 << 16u) | s1; +} + +/*Return the adler32 of the bytes data[0..len-1]*/ +static unsigned adler32(const unsigned char* data, unsigned len) { + return update_adler32(1u, data, len); +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Zlib / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_DECODER + +static unsigned lodepng_zlib_decompressv(ucvector* out, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + unsigned error = 0; + unsigned CM, CINFO, FDICT; + + if(insize < 2) return 53; /*error, size of zlib data too small*/ + /*read information from zlib header*/ + if((in[0] * 256 + in[1]) % 31 != 0) { + /*error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way*/ + return 24; + } + + CM = in[0] & 15; + CINFO = (in[0] >> 4) & 15; + /*FCHECK = in[1] & 31;*/ /*FCHECK is already tested above*/ + FDICT = (in[1] >> 5) & 1; + /*FLEVEL = (in[1] >> 6) & 3;*/ /*FLEVEL is not used here*/ + + if(CM != 8 || CINFO > 7) { + /*error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec*/ + return 25; + } + if(FDICT != 0) { + /*error: the specification of PNG says about the zlib stream: + "The additional flags shall not specify a preset dictionary."*/ + return 26; + } + + error = inflatev(out, in + 2, insize - 2, settings); + if(error) return error; + + if(!settings->ignore_adler32) { + unsigned ADLER32 = lodepng_read32bitInt(&in[insize - 4]); + unsigned checksum = adler32(out->data, (unsigned)(out->size)); + if(checksum != ADLER32) return 58; /*error, adler checksum not correct, data must be corrupted*/ + } + + return 0; /*no error*/ +} + + +unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGDecompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_zlib_decompressv(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +/*expected_size is expected output size, to avoid intermediate allocations. Set to 0 if not known. */ +static unsigned zlib_decompress(unsigned char** out, size_t* outsize, size_t expected_size, + const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { + if(settings->custom_zlib) { + return settings->custom_zlib(out, outsize, in, insize, settings); + } else { + unsigned error; + ucvector v = ucvector_init(*out, *outsize); + if(expected_size) { + /*reserve the memory to avoid intermediate reallocations*/ + ucvector_resize(&v, *outsize + expected_size); + v.size = *outsize; + } + error = lodepng_zlib_decompressv(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER + +unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + size_t i; + unsigned error; + unsigned char* deflatedata = 0; + size_t deflatesize = 0; + + error = deflate(&deflatedata, &deflatesize, in, insize, settings); + + *out = NULL; + *outsize = 0; + if(!error) { + *outsize = deflatesize + 6; + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!*out) error = 83; /*alloc fail*/ + } + + if(!error) { + unsigned ADLER32 = adler32(in, (unsigned)insize); + /*zlib data: 1 byte CMF (CM+CINFO), 1 byte FLG, deflate data, 4 byte ADLER32 checksum of the Decompressed data*/ + unsigned CMF = 120; /*0b01111000: CM 8, CINFO 7. With CINFO 7, any window size up to 32768 can be used.*/ + unsigned FLEVEL = 0; + unsigned FDICT = 0; + unsigned CMFFLG = 256 * CMF + FDICT * 32 + FLEVEL * 64; + unsigned FCHECK = 31 - CMFFLG % 31; + CMFFLG += FCHECK; + + (*out)[0] = (unsigned char)(CMFFLG >> 8); + (*out)[1] = (unsigned char)(CMFFLG & 255); + for(i = 0; i != deflatesize; ++i) (*out)[i + 2] = deflatedata[i]; + lodepng_set32bitInt(&(*out)[*outsize - 4], ADLER32); + } + + lodepng_free(deflatedata); + return error; +} + +/* compress using the default or custom zlib function */ +static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + if(settings->custom_zlib) { + return settings->custom_zlib(out, outsize, in, insize, settings); + } else { + return lodepng_zlib_compress(out, outsize, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#else /*no LODEPNG_COMPILE_ZLIB*/ + +#ifdef LODEPNG_COMPILE_DECODER +static unsigned zlib_decompress(unsigned char** out, size_t* outsize, size_t expected_size, + const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { + if(!settings->custom_zlib) return 87; /*no custom zlib function provided */ + (void)expected_size; + return settings->custom_zlib(out, outsize, in, insize, settings); +} +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER +static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + if(!settings->custom_zlib) return 87; /*no custom zlib function provided */ + return settings->custom_zlib(out, outsize, in, insize, settings); +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#endif /*LODEPNG_COMPILE_ZLIB*/ + +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_ENCODER + +/*this is a good tradeoff between speed and compression ratio*/ +#define DEFAULT_WINDOWSIZE 2048 + +void lodepng_compress_settings_init(LodePNGCompressSettings* settings) { + /*compress with dynamic huffman tree (not in the mathematical sense, just not the predefined one)*/ + settings->btype = 2; + settings->use_lz77 = 1; + settings->windowsize = DEFAULT_WINDOWSIZE; + settings->minmatch = 3; + settings->nicematch = 128; + settings->lazymatching = 1; + + settings->custom_zlib = 0; + settings->custom_deflate = 0; + settings->custom_context = 0; +} + +const LodePNGCompressSettings lodepng_default_compress_settings = {2, 1, DEFAULT_WINDOWSIZE, 3, 128, 1, 0, 0, 0}; + + +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings) { + settings->ignore_adler32 = 0; + settings->ignore_nlen = 0; + + settings->custom_zlib = 0; + settings->custom_inflate = 0; + settings->custom_context = 0; +} + +const LodePNGDecompressSettings lodepng_default_decompress_settings = {0, 0, 0, 0, 0}; + +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // End of Zlib related code. Begin of PNG related code. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_PNG + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / CRC32 / */ +/* ////////////////////////////////////////////////////////////////////////// */ + + +#ifndef LODEPNG_NO_COMPILE_CRC +/* CRC polynomial: 0xedb88320 */ +static unsigned lodepng_crc32_table[256] = { + 0u, 1996959894u, 3993919788u, 2567524794u, 124634137u, 1886057615u, 3915621685u, 2657392035u, + 249268274u, 2044508324u, 3772115230u, 2547177864u, 162941995u, 2125561021u, 3887607047u, 2428444049u, + 498536548u, 1789927666u, 4089016648u, 2227061214u, 450548861u, 1843258603u, 4107580753u, 2211677639u, + 325883990u, 1684777152u, 4251122042u, 2321926636u, 335633487u, 1661365465u, 4195302755u, 2366115317u, + 997073096u, 1281953886u, 3579855332u, 2724688242u, 1006888145u, 1258607687u, 3524101629u, 2768942443u, + 901097722u, 1119000684u, 3686517206u, 2898065728u, 853044451u, 1172266101u, 3705015759u, 2882616665u, + 651767980u, 1373503546u, 3369554304u, 3218104598u, 565507253u, 1454621731u, 3485111705u, 3099436303u, + 671266974u, 1594198024u, 3322730930u, 2970347812u, 795835527u, 1483230225u, 3244367275u, 3060149565u, + 1994146192u, 31158534u, 2563907772u, 4023717930u, 1907459465u, 112637215u, 2680153253u, 3904427059u, + 2013776290u, 251722036u, 2517215374u, 3775830040u, 2137656763u, 141376813u, 2439277719u, 3865271297u, + 1802195444u, 476864866u, 2238001368u, 4066508878u, 1812370925u, 453092731u, 2181625025u, 4111451223u, + 1706088902u, 314042704u, 2344532202u, 4240017532u, 1658658271u, 366619977u, 2362670323u, 4224994405u, + 1303535960u, 984961486u, 2747007092u, 3569037538u, 1256170817u, 1037604311u, 2765210733u, 3554079995u, + 1131014506u, 879679996u, 2909243462u, 3663771856u, 1141124467u, 855842277u, 2852801631u, 3708648649u, + 1342533948u, 654459306u, 3188396048u, 3373015174u, 1466479909u, 544179635u, 3110523913u, 3462522015u, + 1591671054u, 702138776u, 2966460450u, 3352799412u, 1504918807u, 783551873u, 3082640443u, 3233442989u, + 3988292384u, 2596254646u, 62317068u, 1957810842u, 3939845945u, 2647816111u, 81470997u, 1943803523u, + 3814918930u, 2489596804u, 225274430u, 2053790376u, 3826175755u, 2466906013u, 167816743u, 2097651377u, + 4027552580u, 2265490386u, 503444072u, 1762050814u, 4150417245u, 2154129355u, 426522225u, 1852507879u, + 4275313526u, 2312317920u, 282753626u, 1742555852u, 4189708143u, 2394877945u, 397917763u, 1622183637u, + 3604390888u, 2714866558u, 953729732u, 1340076626u, 3518719985u, 2797360999u, 1068828381u, 1219638859u, + 3624741850u, 2936675148u, 906185462u, 1090812512u, 3747672003u, 2825379669u, 829329135u, 1181335161u, + 3412177804u, 3160834842u, 628085408u, 1382605366u, 3423369109u, 3138078467u, 570562233u, 1426400815u, + 3317316542u, 2998733608u, 733239954u, 1555261956u, 3268935591u, 3050360625u, 752459403u, 1541320221u, + 2607071920u, 3965973030u, 1969922972u, 40735498u, 2617837225u, 3943577151u, 1913087877u, 83908371u, + 2512341634u, 3803740692u, 2075208622u, 213261112u, 2463272603u, 3855990285u, 2094854071u, 198958881u, + 2262029012u, 4057260610u, 1759359992u, 534414190u, 2176718541u, 4139329115u, 1873836001u, 414664567u, + 2282248934u, 4279200368u, 1711684554u, 285281116u, 2405801727u, 4167216745u, 1634467795u, 376229701u, + 2685067896u, 3608007406u, 1308918612u, 956543938u, 2808555105u, 3495958263u, 1231636301u, 1047427035u, + 2932959818u, 3654703836u, 1088359270u, 936918000u, 2847714899u, 3736837829u, 1202900863u, 817233897u, + 3183342108u, 3401237130u, 1404277552u, 615818150u, 3134207493u, 3453421203u, 1423857449u, 601450431u, + 3009837614u, 3294710456u, 1567103746u, 711928724u, 3020668471u, 3272380065u, 1510334235u, 755167117u +}; + +/*Return the CRC of the bytes buf[0..len-1].*/ +unsigned lodepng_crc32(const unsigned char* data, size_t length) { + unsigned r = 0xffffffffu; + size_t i; + for(i = 0; i < length; ++i) { + r = lodepng_crc32_table[(r ^ data[i]) & 0xffu] ^ (r >> 8u); + } + return r ^ 0xffffffffu; +} +#else /* !LODEPNG_NO_COMPILE_CRC */ +unsigned lodepng_crc32(const unsigned char* data, size_t length); +#endif /* !LODEPNG_NO_COMPILE_CRC */ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Reading and writing PNG color channel bits / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/* The color channel bits of less-than-8-bit pixels are read with the MSB of bytes first, +so LodePNGBitWriter and LodePNGBitReader can't be used for those. */ + +static unsigned char readBitFromReversedStream(size_t* bitpointer, const unsigned char* bitstream) { + unsigned char result = (unsigned char)((bitstream[(*bitpointer) >> 3] >> (7 - ((*bitpointer) & 0x7))) & 1); + ++(*bitpointer); + return result; +} + +/* TODO: make this faster */ +static unsigned readBitsFromReversedStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits) { + unsigned result = 0; + size_t i; + for(i = 0 ; i < nbits; ++i) { + result <<= 1u; + result |= (unsigned)readBitFromReversedStream(bitpointer, bitstream); + } + return result; +} + +static void setBitOfReversedStream(size_t* bitpointer, unsigned char* bitstream, unsigned char bit) { + /*the current bit in bitstream may be 0 or 1 for this to work*/ + if(bit == 0) bitstream[(*bitpointer) >> 3u] &= (unsigned char)(~(1u << (7u - ((*bitpointer) & 7u)))); + else bitstream[(*bitpointer) >> 3u] |= (1u << (7u - ((*bitpointer) & 7u))); + ++(*bitpointer); +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG chunks / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +unsigned lodepng_chunk_length(const unsigned char* chunk) { + return lodepng_read32bitInt(&chunk[0]); +} + +void lodepng_chunk_type(char type[5], const unsigned char* chunk) { + unsigned i; + for(i = 0; i != 4; ++i) type[i] = (char)chunk[4 + i]; + type[4] = 0; /*null termination char*/ +} + +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type) { + if(lodepng_strlen(type) != 4) return 0; + return (chunk[4] == type[0] && chunk[5] == type[1] && chunk[6] == type[2] && chunk[7] == type[3]); +} + +unsigned char lodepng_chunk_ancillary(const unsigned char* chunk) { + return((chunk[4] & 32) != 0); +} + +unsigned char lodepng_chunk_private(const unsigned char* chunk) { + return((chunk[6] & 32) != 0); +} + +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk) { + return((chunk[7] & 32) != 0); +} + +unsigned char* lodepng_chunk_data(unsigned char* chunk) { + return &chunk[8]; +} + +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk) { + return &chunk[8]; +} + +unsigned lodepng_chunk_check_crc(const unsigned char* chunk) { + unsigned length = lodepng_chunk_length(chunk); + unsigned CRC = lodepng_read32bitInt(&chunk[length + 8]); + /*the CRC is taken of the data and the 4 chunk type letters, not the length*/ + unsigned checksum = lodepng_crc32(&chunk[4], length + 4); + if(CRC != checksum) return 1; + else return 0; +} + +void lodepng_chunk_generate_crc(unsigned char* chunk) { + unsigned length = lodepng_chunk_length(chunk); + unsigned CRC = lodepng_crc32(&chunk[4], length + 4); + lodepng_set32bitInt(chunk + 8 + length, CRC); +} + +unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end) { + if(chunk >= end || end - chunk < 12) return end; /*too small to contain a chunk*/ + if(chunk[0] == 0x89 && chunk[1] == 0x50 && chunk[2] == 0x4e && chunk[3] == 0x47 + && chunk[4] == 0x0d && chunk[5] == 0x0a && chunk[6] == 0x1a && chunk[7] == 0x0a) { + /* Is PNG magic header at start of PNG file. Jump to first actual chunk. */ + return chunk + 8; + } else { + size_t total_chunk_length; + unsigned char* result; + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return end; + result = chunk + total_chunk_length; + if(result < chunk) return end; /*pointer overflow*/ + return result; + } +} + +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end) { + if(chunk >= end || end - chunk < 12) return end; /*too small to contain a chunk*/ + if(chunk[0] == 0x89 && chunk[1] == 0x50 && chunk[2] == 0x4e && chunk[3] == 0x47 + && chunk[4] == 0x0d && chunk[5] == 0x0a && chunk[6] == 0x1a && chunk[7] == 0x0a) { + /* Is PNG magic header at start of PNG file. Jump to first actual chunk. */ + return chunk + 8; + } else { + size_t total_chunk_length; + const unsigned char* result; + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return end; + result = chunk + total_chunk_length; + if(result < chunk) return end; /*pointer overflow*/ + return result; + } +} + +unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]) { + for(;;) { + if(chunk >= end || end - chunk < 12) return 0; /* past file end: chunk + 12 > end */ + if(lodepng_chunk_type_equals(chunk, type)) return chunk; + chunk = lodepng_chunk_next(chunk, end); + } +} + +const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]) { + for(;;) { + if(chunk >= end || end - chunk < 12) return 0; /* past file end: chunk + 12 > end */ + if(lodepng_chunk_type_equals(chunk, type)) return chunk; + chunk = lodepng_chunk_next_const(chunk, end); + } +} + +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk) { + unsigned i; + size_t total_chunk_length, new_length; + unsigned char *chunk_start, *new_buffer; + + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return 77; + if(lodepng_addofl(*outsize, total_chunk_length, &new_length)) return 77; + + new_buffer = (unsigned char*)lodepng_realloc(*out, new_length); + if(!new_buffer) return 83; /*alloc fail*/ + (*out) = new_buffer; + (*outsize) = new_length; + chunk_start = &(*out)[new_length - total_chunk_length]; + + for(i = 0; i != total_chunk_length; ++i) chunk_start[i] = chunk[i]; + + return 0; +} + +/*Sets length and name and allocates the space for data and crc but does not +set data or crc yet. Returns the start of the chunk in chunk. The start of +the data is at chunk + 8. To finalize chunk, add the data, then use +lodepng_chunk_generate_crc */ +static unsigned lodepng_chunk_init(unsigned char** chunk, + ucvector* out, + unsigned length, const char* type) { + size_t new_length = out->size; + if(lodepng_addofl(new_length, length, &new_length)) return 77; + if(lodepng_addofl(new_length, 12, &new_length)) return 77; + if(!ucvector_resize(out, new_length)) return 83; /*alloc fail*/ + *chunk = out->data + new_length - length - 12u; + + /*1: length*/ + lodepng_set32bitInt(*chunk, length); + + /*2: chunk name (4 letters)*/ + lodepng_memcpy(*chunk + 4, type, 4); + + return 0; +} + +/* like lodepng_chunk_create but with custom allocsize */ +static unsigned lodepng_chunk_createv(ucvector* out, + unsigned length, const char* type, const unsigned char* data) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, length, type)); + + /*3: the data*/ + lodepng_memcpy(chunk + 8, data, length); + + /*4: CRC (of the chunkname characters and the data)*/ + lodepng_chunk_generate_crc(chunk); + + return 0; +} + +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, + unsigned length, const char* type, const unsigned char* data) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_chunk_createv(&v, length, type, data); + *out = v.data; + *outsize = v.size; + return error; +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Color types, channels, bits / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*checks if the colortype is valid and the bitdepth bd is allowed for this colortype. +Return value is a LodePNG error code.*/ +static unsigned checkColorValidity(LodePNGColorType colortype, unsigned bd) { + switch(colortype) { + case LCT_GREY: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; break; + case LCT_RGB: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_PALETTE: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 )) return 37; break; + case LCT_GREY_ALPHA: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_RGBA: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_MAX_OCTET_VALUE: return 31; /* invalid color type */ + default: return 31; /* invalid color type */ + } + return 0; /*allowed color type / bits combination*/ +} + +static unsigned getNumColorChannels(LodePNGColorType colortype) { + switch(colortype) { + case LCT_GREY: return 1; + case LCT_RGB: return 3; + case LCT_PALETTE: return 1; + case LCT_GREY_ALPHA: return 2; + case LCT_RGBA: return 4; + case LCT_MAX_OCTET_VALUE: return 0; /* invalid color type */ + default: return 0; /*invalid color type*/ + } +} + +static unsigned lodepng_get_bpp_lct(LodePNGColorType colortype, unsigned bitdepth) { + /*bits per pixel is amount of channels * bits per channel*/ + return getNumColorChannels(colortype) * bitdepth; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +void lodepng_color_mode_init(LodePNGColorMode* info) { + info->key_defined = 0; + info->key_r = info->key_g = info->key_b = 0; + info->colortype = LCT_RGBA; + info->bitdepth = 8; + info->palette = 0; + info->palettesize = 0; +} + +/*allocates palette memory if needed, and initializes all colors to black*/ +static void lodepng_color_mode_alloc_palette(LodePNGColorMode* info) { + size_t i; + /*if the palette is already allocated, it will have size 1024 so no reallocation needed in that case*/ + /*the palette must have room for up to 256 colors with 4 bytes each.*/ + if(!info->palette) info->palette = (unsigned char*)lodepng_malloc(1024); + if(!info->palette) return; /*alloc fail*/ + for(i = 0; i != 256; ++i) { + /*Initialize all unused colors with black, the value used for invalid palette indices. + This is an error according to the PNG spec, but common PNG decoders make it black instead. + That makes color conversion slightly faster due to no error handling needed.*/ + info->palette[i * 4 + 0] = 0; + info->palette[i * 4 + 1] = 0; + info->palette[i * 4 + 2] = 0; + info->palette[i * 4 + 3] = 255; + } +} + +void lodepng_color_mode_cleanup(LodePNGColorMode* info) { + lodepng_palette_clear(info); +} + +unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source) { + lodepng_color_mode_cleanup(dest); + lodepng_memcpy(dest, source, sizeof(LodePNGColorMode)); + if(source->palette) { + dest->palette = (unsigned char*)lodepng_malloc(1024); + if(!dest->palette && source->palettesize) return 83; /*alloc fail*/ + lodepng_memcpy(dest->palette, source->palette, source->palettesize * 4); + } + return 0; +} + +LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth) { + LodePNGColorMode result; + lodepng_color_mode_init(&result); + result.colortype = colortype; + result.bitdepth = bitdepth; + return result; +} + +static int lodepng_color_mode_equal(const LodePNGColorMode* a, const LodePNGColorMode* b) { + size_t i; + if(a->colortype != b->colortype) return 0; + if(a->bitdepth != b->bitdepth) return 0; + if(a->key_defined != b->key_defined) return 0; + if(a->key_defined) { + if(a->key_r != b->key_r) return 0; + if(a->key_g != b->key_g) return 0; + if(a->key_b != b->key_b) return 0; + } + if(a->palettesize != b->palettesize) return 0; + for(i = 0; i != a->palettesize * 4; ++i) { + if(a->palette[i] != b->palette[i]) return 0; + } + return 1; +} + +void lodepng_palette_clear(LodePNGColorMode* info) { + if(info->palette) lodepng_free(info->palette); + info->palette = 0; + info->palettesize = 0; +} + +unsigned lodepng_palette_add(LodePNGColorMode* info, + unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + if(!info->palette) /*allocate palette if empty*/ { + lodepng_color_mode_alloc_palette(info); + if(!info->palette) return 83; /*alloc fail*/ + } + if(info->palettesize >= 256) { + return 108; /*too many palette values*/ + } + info->palette[4 * info->palettesize + 0] = r; + info->palette[4 * info->palettesize + 1] = g; + info->palette[4 * info->palettesize + 2] = b; + info->palette[4 * info->palettesize + 3] = a; + ++info->palettesize; + return 0; +} + +/*calculate bits per pixel out of colortype and bitdepth*/ +unsigned lodepng_get_bpp(const LodePNGColorMode* info) { + return lodepng_get_bpp_lct(info->colortype, info->bitdepth); +} + +unsigned lodepng_get_channels(const LodePNGColorMode* info) { + return getNumColorChannels(info->colortype); +} + +unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info) { + return info->colortype == LCT_GREY || info->colortype == LCT_GREY_ALPHA; +} + +unsigned lodepng_is_alpha_type(const LodePNGColorMode* info) { + return (info->colortype & 4) != 0; /*4 or 6*/ +} + +unsigned lodepng_is_palette_type(const LodePNGColorMode* info) { + return info->colortype == LCT_PALETTE; +} + +unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info) { + size_t i; + for(i = 0; i != info->palettesize; ++i) { + if(info->palette[i * 4 + 3] < 255) return 1; + } + return 0; +} + +unsigned lodepng_can_have_alpha(const LodePNGColorMode* info) { + return info->key_defined + || lodepng_is_alpha_type(info) + || lodepng_has_palette_alpha(info); +} + +static size_t lodepng_get_raw_size_lct(unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { + size_t bpp = lodepng_get_bpp_lct(colortype, bitdepth); + size_t n = (size_t)w * (size_t)h; + return ((n / 8u) * bpp) + ((n & 7u) * bpp + 7u) / 8u; +} + +size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color) { + return lodepng_get_raw_size_lct(w, h, color->colortype, color->bitdepth); +} + + +#ifdef LODEPNG_COMPILE_PNG + +/*in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer, +and in addition has one extra byte per line: the filter byte. So this gives a larger +result than lodepng_get_raw_size. Set h to 1 to get the size of 1 row including filter byte. */ +static size_t lodepng_get_raw_size_idat(unsigned w, unsigned h, unsigned bpp) { + /* + 1 for the filter byte, and possibly plus padding bits per line. */ + /* Ignoring casts, the expression is equal to (w * bpp + 7) / 8 + 1, but avoids overflow of w * bpp */ + size_t line = ((size_t)(w / 8u) * bpp) + 1u + ((w & 7u) * bpp + 7u) / 8u; + return (size_t)h * line; +} + +#ifdef LODEPNG_COMPILE_DECODER +/*Safely checks whether size_t overflow can be caused due to amount of pixels. +This check is overcautious rather than precise. If this check indicates no overflow, +you can safely compute in a size_t (but not an unsigned): +-(size_t)w * (size_t)h * 8 +-amount of bytes in IDAT (including filter, padding and Adam7 bytes) +-amount of bytes in raw color model +Returns 1 if overflow possible, 0 if not. +*/ +static int lodepng_pixel_overflow(unsigned w, unsigned h, + const LodePNGColorMode* pngcolor, const LodePNGColorMode* rawcolor) { + size_t bpp = LODEPNG_MAX(lodepng_get_bpp(pngcolor), lodepng_get_bpp(rawcolor)); + size_t numpixels, total; + size_t line; /* bytes per line in worst case */ + + if(lodepng_mulofl((size_t)w, (size_t)h, &numpixels)) return 1; + if(lodepng_mulofl(numpixels, 8, &total)) return 1; /* bit pointer with 8-bit color, or 8 bytes per channel color */ + + /* Bytes per scanline with the expression "(w / 8u) * bpp) + ((w & 7u) * bpp + 7u) / 8u" */ + if(lodepng_mulofl((size_t)(w / 8u), bpp, &line)) return 1; + if(lodepng_addofl(line, ((w & 7u) * bpp + 7u) / 8u, &line)) return 1; + + if(lodepng_addofl(line, 5, &line)) return 1; /* 5 bytes overhead per line: 1 filterbyte, 4 for Adam7 worst case */ + if(lodepng_mulofl(line, h, &total)) return 1; /* Total bytes in worst case */ + + return 0; /* no overflow */ +} +#endif /*LODEPNG_COMPILE_DECODER*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +static void LodePNGUnknownChunks_init(LodePNGInfo* info) { + unsigned i; + for(i = 0; i != 3; ++i) info->unknown_chunks_data[i] = 0; + for(i = 0; i != 3; ++i) info->unknown_chunks_size[i] = 0; +} + +static void LodePNGUnknownChunks_cleanup(LodePNGInfo* info) { + unsigned i; + for(i = 0; i != 3; ++i) lodepng_free(info->unknown_chunks_data[i]); +} + +static unsigned LodePNGUnknownChunks_copy(LodePNGInfo* dest, const LodePNGInfo* src) { + unsigned i; + + LodePNGUnknownChunks_cleanup(dest); + + for(i = 0; i != 3; ++i) { + size_t j; + dest->unknown_chunks_size[i] = src->unknown_chunks_size[i]; + dest->unknown_chunks_data[i] = (unsigned char*)lodepng_malloc(src->unknown_chunks_size[i]); + if(!dest->unknown_chunks_data[i] && dest->unknown_chunks_size[i]) return 83; /*alloc fail*/ + for(j = 0; j < src->unknown_chunks_size[i]; ++j) { + dest->unknown_chunks_data[i][j] = src->unknown_chunks_data[i][j]; + } + } + + return 0; +} + +/******************************************************************************/ + +static void LodePNGText_init(LodePNGInfo* info) { + info->text_num = 0; + info->text_keys = NULL; + info->text_strings = NULL; +} + +static void LodePNGText_cleanup(LodePNGInfo* info) { + size_t i; + for(i = 0; i != info->text_num; ++i) { + string_cleanup(&info->text_keys[i]); + string_cleanup(&info->text_strings[i]); + } + lodepng_free(info->text_keys); + lodepng_free(info->text_strings); +} + +static unsigned LodePNGText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + size_t i = 0; + dest->text_keys = 0; + dest->text_strings = 0; + dest->text_num = 0; + for(i = 0; i != source->text_num; ++i) { + CERROR_TRY_RETURN(lodepng_add_text(dest, source->text_keys[i], source->text_strings[i])); + } + return 0; +} + +static unsigned lodepng_add_text_sized(LodePNGInfo* info, const char* key, const char* str, size_t size) { + char** new_keys = (char**)(lodepng_realloc(info->text_keys, sizeof(char*) * (info->text_num + 1))); + char** new_strings = (char**)(lodepng_realloc(info->text_strings, sizeof(char*) * (info->text_num + 1))); + + if(new_keys) info->text_keys = new_keys; + if(new_strings) info->text_strings = new_strings; + + if(!new_keys || !new_strings) return 83; /*alloc fail*/ + + ++info->text_num; + info->text_keys[info->text_num - 1] = alloc_string(key); + info->text_strings[info->text_num - 1] = alloc_string_sized(str, size); + if(!info->text_keys[info->text_num - 1] || !info->text_strings[info->text_num - 1]) return 83; /*alloc fail*/ + + return 0; +} + +unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str) { + return lodepng_add_text_sized(info, key, str, lodepng_strlen(str)); +} + +void lodepng_clear_text(LodePNGInfo* info) { + LodePNGText_cleanup(info); +} + +/******************************************************************************/ + +static void LodePNGIText_init(LodePNGInfo* info) { + info->itext_num = 0; + info->itext_keys = NULL; + info->itext_langtags = NULL; + info->itext_transkeys = NULL; + info->itext_strings = NULL; +} + +static void LodePNGIText_cleanup(LodePNGInfo* info) { + size_t i; + for(i = 0; i != info->itext_num; ++i) { + string_cleanup(&info->itext_keys[i]); + string_cleanup(&info->itext_langtags[i]); + string_cleanup(&info->itext_transkeys[i]); + string_cleanup(&info->itext_strings[i]); + } + lodepng_free(info->itext_keys); + lodepng_free(info->itext_langtags); + lodepng_free(info->itext_transkeys); + lodepng_free(info->itext_strings); +} + +static unsigned LodePNGIText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + size_t i = 0; + dest->itext_keys = 0; + dest->itext_langtags = 0; + dest->itext_transkeys = 0; + dest->itext_strings = 0; + dest->itext_num = 0; + for(i = 0; i != source->itext_num; ++i) { + CERROR_TRY_RETURN(lodepng_add_itext(dest, source->itext_keys[i], source->itext_langtags[i], + source->itext_transkeys[i], source->itext_strings[i])); + } + return 0; +} + +void lodepng_clear_itext(LodePNGInfo* info) { + LodePNGIText_cleanup(info); +} + +static unsigned lodepng_add_itext_sized(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str, size_t size) { + char** new_keys = (char**)(lodepng_realloc(info->itext_keys, sizeof(char*) * (info->itext_num + 1))); + char** new_langtags = (char**)(lodepng_realloc(info->itext_langtags, sizeof(char*) * (info->itext_num + 1))); + char** new_transkeys = (char**)(lodepng_realloc(info->itext_transkeys, sizeof(char*) * (info->itext_num + 1))); + char** new_strings = (char**)(lodepng_realloc(info->itext_strings, sizeof(char*) * (info->itext_num + 1))); + + if(new_keys) info->itext_keys = new_keys; + if(new_langtags) info->itext_langtags = new_langtags; + if(new_transkeys) info->itext_transkeys = new_transkeys; + if(new_strings) info->itext_strings = new_strings; + + if(!new_keys || !new_langtags || !new_transkeys || !new_strings) return 83; /*alloc fail*/ + + ++info->itext_num; + + info->itext_keys[info->itext_num - 1] = alloc_string(key); + info->itext_langtags[info->itext_num - 1] = alloc_string(langtag); + info->itext_transkeys[info->itext_num - 1] = alloc_string(transkey); + info->itext_strings[info->itext_num - 1] = alloc_string_sized(str, size); + + return 0; +} + +unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str) { + return lodepng_add_itext_sized(info, key, langtag, transkey, str, lodepng_strlen(str)); +} + +/* same as set but does not delete */ +static unsigned lodepng_assign_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size) { + if(profile_size == 0) return 100; /*invalid ICC profile size*/ + + info->iccp_name = alloc_string(name); + info->iccp_profile = (unsigned char*)lodepng_malloc(profile_size); + + if(!info->iccp_name || !info->iccp_profile) return 83; /*alloc fail*/ + + lodepng_memcpy(info->iccp_profile, profile, profile_size); + info->iccp_profile_size = profile_size; + + return 0; /*ok*/ +} + +unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size) { + if(info->iccp_name) lodepng_clear_icc(info); + info->iccp_defined = 1; + + return lodepng_assign_icc(info, name, profile, profile_size); +} + +void lodepng_clear_icc(LodePNGInfo* info) { + string_cleanup(&info->iccp_name); + lodepng_free(info->iccp_profile); + info->iccp_profile = NULL; + info->iccp_profile_size = 0; + info->iccp_defined = 0; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +void lodepng_info_init(LodePNGInfo* info) { + lodepng_color_mode_init(&info->color); + info->interlace_method = 0; + info->compression_method = 0; + info->filter_method = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + info->background_defined = 0; + info->background_r = info->background_g = info->background_b = 0; + + LodePNGText_init(info); + LodePNGIText_init(info); + + info->time_defined = 0; + info->phys_defined = 0; + + info->gama_defined = 0; + info->chrm_defined = 0; + info->srgb_defined = 0; + info->iccp_defined = 0; + info->iccp_name = NULL; + info->iccp_profile = NULL; + + LodePNGUnknownChunks_init(info); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +void lodepng_info_cleanup(LodePNGInfo* info) { + lodepng_color_mode_cleanup(&info->color); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + LodePNGText_cleanup(info); + LodePNGIText_cleanup(info); + + lodepng_clear_icc(info); + + LodePNGUnknownChunks_cleanup(info); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + lodepng_info_cleanup(dest); + lodepng_memcpy(dest, source, sizeof(LodePNGInfo)); + lodepng_color_mode_init(&dest->color); + CERROR_TRY_RETURN(lodepng_color_mode_copy(&dest->color, &source->color)); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + CERROR_TRY_RETURN(LodePNGText_copy(dest, source)); + CERROR_TRY_RETURN(LodePNGIText_copy(dest, source)); + if(source->iccp_defined) { + CERROR_TRY_RETURN(lodepng_assign_icc(dest, source->iccp_name, source->iccp_profile, source->iccp_profile_size)); + } + + LodePNGUnknownChunks_init(dest); + CERROR_TRY_RETURN(LodePNGUnknownChunks_copy(dest, source)); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + return 0; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +/*index: bitgroup index, bits: bitgroup size(1, 2 or 4), in: bitgroup value, out: octet array to add bits to*/ +static void addColorBits(unsigned char* out, size_t index, unsigned bits, unsigned in) { + unsigned m = bits == 1 ? 7 : bits == 2 ? 3 : 1; /*8 / bits - 1*/ + /*p = the partial index in the byte, e.g. with 4 palettebits it is 0 for first half or 1 for second half*/ + unsigned p = index & m; + in &= (1u << bits) - 1u; /*filter out any other bits of the input value*/ + in = in << (bits * (m - p)); + if(p == 0) out[index * bits / 8u] = in; + else out[index * bits / 8u] |= in; +} + +typedef struct ColorTree ColorTree; + +/* +One node of a color tree +This is the data structure used to count the number of unique colors and to get a palette +index for a color. It's like an octree, but because the alpha channel is used too, each +node has 16 instead of 8 children. +*/ +struct ColorTree { + ColorTree* children[16]; /*up to 16 pointers to ColorTree of next level*/ + int index; /*the payload. Only has a meaningful value if this is in the last level*/ +}; + +static void color_tree_init(ColorTree* tree) { + lodepng_memset(tree->children, 0, 16 * sizeof(*tree->children)); + tree->index = -1; +} + +static void color_tree_cleanup(ColorTree* tree) { + int i; + for(i = 0; i != 16; ++i) { + if(tree->children[i]) { + color_tree_cleanup(tree->children[i]); + lodepng_free(tree->children[i]); + } + } +} + +/*returns -1 if color not present, its index otherwise*/ +static int color_tree_get(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + int bit = 0; + for(bit = 0; bit < 8; ++bit) { + int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); + if(!tree->children[i]) return -1; + else tree = tree->children[i]; + } + return tree ? tree->index : -1; +} + +#ifdef LODEPNG_COMPILE_ENCODER +static int color_tree_has(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + return color_tree_get(tree, r, g, b, a) >= 0; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/*color is not allowed to already exist. +Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist") +Returns error code, or 0 if ok*/ +static unsigned color_tree_add(ColorTree* tree, + unsigned char r, unsigned char g, unsigned char b, unsigned char a, unsigned index) { + int bit; + for(bit = 0; bit < 8; ++bit) { + int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); + if(!tree->children[i]) { + tree->children[i] = (ColorTree*)lodepng_malloc(sizeof(ColorTree)); + if(!tree->children[i]) return 83; /*alloc fail*/ + color_tree_init(tree->children[i]); + } + tree = tree->children[i]; + } + tree->index = (int)index; + return 0; +} + +/*put a pixel, given its RGBA color, into image of any color type*/ +static unsigned rgba8ToPixel(unsigned char* out, size_t i, + const LodePNGColorMode* mode, ColorTree* tree /*for palette*/, + unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + if(mode->colortype == LCT_GREY) { + unsigned char gray = r; /*((unsigned short)r + g + b) / 3u;*/ + if(mode->bitdepth == 8) out[i] = gray; + else if(mode->bitdepth == 16) out[i * 2 + 0] = out[i * 2 + 1] = gray; + else { + /*take the most significant bits of gray*/ + gray = ((unsigned)gray >> (8u - mode->bitdepth)) & ((1u << mode->bitdepth) - 1u); + addColorBits(out, i, mode->bitdepth, gray); + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + out[i * 3 + 0] = r; + out[i * 3 + 1] = g; + out[i * 3 + 2] = b; + } else { + out[i * 6 + 0] = out[i * 6 + 1] = r; + out[i * 6 + 2] = out[i * 6 + 3] = g; + out[i * 6 + 4] = out[i * 6 + 5] = b; + } + } else if(mode->colortype == LCT_PALETTE) { + int index = color_tree_get(tree, r, g, b, a); + if(index < 0) return 82; /*color not in palette*/ + if(mode->bitdepth == 8) out[i] = index; + else addColorBits(out, i, mode->bitdepth, (unsigned)index); + } else if(mode->colortype == LCT_GREY_ALPHA) { + unsigned char gray = r; /*((unsigned short)r + g + b) / 3u;*/ + if(mode->bitdepth == 8) { + out[i * 2 + 0] = gray; + out[i * 2 + 1] = a; + } else if(mode->bitdepth == 16) { + out[i * 4 + 0] = out[i * 4 + 1] = gray; + out[i * 4 + 2] = out[i * 4 + 3] = a; + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + out[i * 4 + 0] = r; + out[i * 4 + 1] = g; + out[i * 4 + 2] = b; + out[i * 4 + 3] = a; + } else { + out[i * 8 + 0] = out[i * 8 + 1] = r; + out[i * 8 + 2] = out[i * 8 + 3] = g; + out[i * 8 + 4] = out[i * 8 + 5] = b; + out[i * 8 + 6] = out[i * 8 + 7] = a; + } + } + + return 0; /*no error*/ +} + +/*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/ +static void rgba16ToPixel(unsigned char* out, size_t i, + const LodePNGColorMode* mode, + unsigned short r, unsigned short g, unsigned short b, unsigned short a) { + if(mode->colortype == LCT_GREY) { + unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/ + out[i * 2 + 0] = (gray >> 8) & 255; + out[i * 2 + 1] = gray & 255; + } else if(mode->colortype == LCT_RGB) { + out[i * 6 + 0] = (r >> 8) & 255; + out[i * 6 + 1] = r & 255; + out[i * 6 + 2] = (g >> 8) & 255; + out[i * 6 + 3] = g & 255; + out[i * 6 + 4] = (b >> 8) & 255; + out[i * 6 + 5] = b & 255; + } else if(mode->colortype == LCT_GREY_ALPHA) { + unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/ + out[i * 4 + 0] = (gray >> 8) & 255; + out[i * 4 + 1] = gray & 255; + out[i * 4 + 2] = (a >> 8) & 255; + out[i * 4 + 3] = a & 255; + } else if(mode->colortype == LCT_RGBA) { + out[i * 8 + 0] = (r >> 8) & 255; + out[i * 8 + 1] = r & 255; + out[i * 8 + 2] = (g >> 8) & 255; + out[i * 8 + 3] = g & 255; + out[i * 8 + 4] = (b >> 8) & 255; + out[i * 8 + 5] = b & 255; + out[i * 8 + 6] = (a >> 8) & 255; + out[i * 8 + 7] = a & 255; + } +} + +/*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/ +static void getPixelColorRGBA8(unsigned char* r, unsigned char* g, + unsigned char* b, unsigned char* a, + const unsigned char* in, size_t i, + const LodePNGColorMode* mode) { + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + *r = *g = *b = in[i]; + if(mode->key_defined && *r == mode->key_r) *a = 0; + else *a = 255; + } else if(mode->bitdepth == 16) { + *r = *g = *b = in[i * 2 + 0]; + if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; + else *a = 255; + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = i * mode->bitdepth; + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + *r = *g = *b = (value * 255) / highest; + if(mode->key_defined && value == mode->key_r) *a = 0; + else *a = 255; + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + *r = in[i * 3 + 0]; *g = in[i * 3 + 1]; *b = in[i * 3 + 2]; + if(mode->key_defined && *r == mode->key_r && *g == mode->key_g && *b == mode->key_b) *a = 0; + else *a = 255; + } else { + *r = in[i * 6 + 0]; + *g = in[i * 6 + 2]; + *b = in[i * 6 + 4]; + if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; + else *a = 255; + } + } else if(mode->colortype == LCT_PALETTE) { + unsigned index; + if(mode->bitdepth == 8) index = in[i]; + else { + size_t j = i * mode->bitdepth; + index = readBitsFromReversedStream(&j, in, mode->bitdepth); + } + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + *r = mode->palette[index * 4 + 0]; + *g = mode->palette[index * 4 + 1]; + *b = mode->palette[index * 4 + 2]; + *a = mode->palette[index * 4 + 3]; + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + *r = *g = *b = in[i * 2 + 0]; + *a = in[i * 2 + 1]; + } else { + *r = *g = *b = in[i * 4 + 0]; + *a = in[i * 4 + 2]; + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + *r = in[i * 4 + 0]; + *g = in[i * 4 + 1]; + *b = in[i * 4 + 2]; + *a = in[i * 4 + 3]; + } else { + *r = in[i * 8 + 0]; + *g = in[i * 8 + 2]; + *b = in[i * 8 + 4]; + *a = in[i * 8 + 6]; + } + } +} + +/*Similar to getPixelColorRGBA8, but with all the for loops inside of the color +mode test cases, optimized to convert the colors much faster, when converting +to the common case of RGBA with 8 bit per channel. buffer must be RGBA with +enough memory.*/ +static void getPixelColorsRGBA8(unsigned char* LODEPNG_RESTRICT buffer, size_t numpixels, + const unsigned char* LODEPNG_RESTRICT in, + const LodePNGColorMode* mode) { + unsigned num_channels = 4; + size_t i; + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i]; + buffer[3] = 255; + } + if(mode->key_defined) { + buffer -= numpixels * num_channels; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + if(buffer[0] == mode->key_r) buffer[3] = 0; + } + } + } else if(mode->bitdepth == 16) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2]; + buffer[3] = mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r ? 0 : 255; + } + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest; + buffer[3] = mode->key_defined && value == mode->key_r ? 0 : 255; + } + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + lodepng_memcpy(buffer, &in[i * 3], 3); + buffer[3] = 255; + } + if(mode->key_defined) { + buffer -= numpixels * num_channels; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + if(buffer[0] == mode->key_r && buffer[1]== mode->key_g && buffer[2] == mode->key_b) buffer[3] = 0; + } + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 6 + 0]; + buffer[1] = in[i * 6 + 2]; + buffer[2] = in[i * 6 + 4]; + buffer[3] = mode->key_defined + && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b ? 0 : 255; + } + } + } else if(mode->colortype == LCT_PALETTE) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = in[i]; + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 4); + } + } else { + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = readBitsFromReversedStream(&j, in, mode->bitdepth); + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 4); + } + } + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0]; + buffer[3] = in[i * 2 + 1]; + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0]; + buffer[3] = in[i * 4 + 2]; + } + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + lodepng_memcpy(buffer, in, numpixels * 4); + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 8 + 0]; + buffer[1] = in[i * 8 + 2]; + buffer[2] = in[i * 8 + 4]; + buffer[3] = in[i * 8 + 6]; + } + } + } +} + +/*Similar to getPixelColorsRGBA8, but with 3-channel RGB output.*/ +static void getPixelColorsRGB8(unsigned char* LODEPNG_RESTRICT buffer, size_t numpixels, + const unsigned char* LODEPNG_RESTRICT in, + const LodePNGColorMode* mode) { + const unsigned num_channels = 3; + size_t i; + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i]; + } + } else if(mode->bitdepth == 16) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2]; + } + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest; + } + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + lodepng_memcpy(buffer, in, numpixels * 3); + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 6 + 0]; + buffer[1] = in[i * 6 + 2]; + buffer[2] = in[i * 6 + 4]; + } + } + } else if(mode->colortype == LCT_PALETTE) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = in[i]; + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 3); + } + } else { + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = readBitsFromReversedStream(&j, in, mode->bitdepth); + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 3); + } + } + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0]; + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0]; + } + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + lodepng_memcpy(buffer, &in[i * 4], 3); + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 8 + 0]; + buffer[1] = in[i * 8 + 2]; + buffer[2] = in[i * 8 + 4]; + } + } + } +} + +/*Get RGBA16 color of pixel with index i (y * width + x) from the raw image with +given color type, but the given color type must be 16-bit itself.*/ +static void getPixelColorRGBA16(unsigned short* r, unsigned short* g, unsigned short* b, unsigned short* a, + const unsigned char* in, size_t i, const LodePNGColorMode* mode) { + if(mode->colortype == LCT_GREY) { + *r = *g = *b = 256 * in[i * 2 + 0] + in[i * 2 + 1]; + if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; + else *a = 65535; + } else if(mode->colortype == LCT_RGB) { + *r = 256u * in[i * 6 + 0] + in[i * 6 + 1]; + *g = 256u * in[i * 6 + 2] + in[i * 6 + 3]; + *b = 256u * in[i * 6 + 4] + in[i * 6 + 5]; + if(mode->key_defined + && 256u * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256u * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256u * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; + else *a = 65535; + } else if(mode->colortype == LCT_GREY_ALPHA) { + *r = *g = *b = 256u * in[i * 4 + 0] + in[i * 4 + 1]; + *a = 256u * in[i * 4 + 2] + in[i * 4 + 3]; + } else if(mode->colortype == LCT_RGBA) { + *r = 256u * in[i * 8 + 0] + in[i * 8 + 1]; + *g = 256u * in[i * 8 + 2] + in[i * 8 + 3]; + *b = 256u * in[i * 8 + 4] + in[i * 8 + 5]; + *a = 256u * in[i * 8 + 6] + in[i * 8 + 7]; + } +} + +unsigned lodepng_convert(unsigned char* out, const unsigned char* in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, + unsigned w, unsigned h) { + size_t i; + ColorTree tree; + size_t numpixels = (size_t)w * (size_t)h; + unsigned error = 0; + + if(mode_in->colortype == LCT_PALETTE && !mode_in->palette) { + return 107; /* error: must provide palette if input mode is palette */ + } + + if(lodepng_color_mode_equal(mode_out, mode_in)) { + size_t numbytes = lodepng_get_raw_size(w, h, mode_in); + lodepng_memcpy(out, in, numbytes); + return 0; + } + + if(mode_out->colortype == LCT_PALETTE) { + size_t palettesize = mode_out->palettesize; + const unsigned char* palette = mode_out->palette; + size_t palsize = (size_t)1u << mode_out->bitdepth; + /*if the user specified output palette but did not give the values, assume + they want the values of the input color type (assuming that one is palette). + Note that we never create a new palette ourselves.*/ + if(palettesize == 0) { + palettesize = mode_in->palettesize; + palette = mode_in->palette; + /*if the input was also palette with same bitdepth, then the color types are also + equal, so copy literally. This to preserve the exact indices that were in the PNG + even in case there are duplicate colors in the palette.*/ + if(mode_in->colortype == LCT_PALETTE && mode_in->bitdepth == mode_out->bitdepth) { + size_t numbytes = lodepng_get_raw_size(w, h, mode_in); + lodepng_memcpy(out, in, numbytes); + return 0; + } + } + if(palettesize < palsize) palsize = palettesize; + color_tree_init(&tree); + for(i = 0; i != palsize; ++i) { + const unsigned char* p = &palette[i * 4]; + error = color_tree_add(&tree, p[0], p[1], p[2], p[3], (unsigned)i); + if(error) break; + } + } + + if(!error) { + if(mode_in->bitdepth == 16 && mode_out->bitdepth == 16) { + for(i = 0; i != numpixels; ++i) { + unsigned short r = 0, g = 0, b = 0, a = 0; + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + rgba16ToPixel(out, i, mode_out, r, g, b, a); + } + } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGBA) { + getPixelColorsRGBA8(out, numpixels, in, mode_in); + } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGB) { + getPixelColorsRGB8(out, numpixels, in, mode_in); + } else { + unsigned char r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + error = rgba8ToPixel(out, i, mode_out, &tree, r, g, b, a); + if(error) break; + } + } + } + + if(mode_out->colortype == LCT_PALETTE) { + color_tree_cleanup(&tree); + } + + return error; +} + + +/* Converts a single rgb color without alpha from one type to another, color bits truncated to +their bitdepth. In case of single channel (gray or palette), only the r channel is used. Slow +function, do not use to process all pixels of an image. Alpha channel not supported on purpose: +this is for bKGD, supporting alpha may prevent it from finding a color in the palette, from the +specification it looks like bKGD should ignore the alpha values of the palette since it can use +any palette index but doesn't have an alpha channel. Idem with ignoring color key. */ +unsigned lodepng_convert_rgb( + unsigned* r_out, unsigned* g_out, unsigned* b_out, + unsigned r_in, unsigned g_in, unsigned b_in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in) { + unsigned r = 0, g = 0, b = 0; + unsigned mul = 65535 / ((1u << mode_in->bitdepth) - 1u); /*65535, 21845, 4369, 257, 1*/ + unsigned shift = 16 - mode_out->bitdepth; + + if(mode_in->colortype == LCT_GREY || mode_in->colortype == LCT_GREY_ALPHA) { + r = g = b = r_in * mul; + } else if(mode_in->colortype == LCT_RGB || mode_in->colortype == LCT_RGBA) { + r = r_in * mul; + g = g_in * mul; + b = b_in * mul; + } else if(mode_in->colortype == LCT_PALETTE) { + if(r_in >= mode_in->palettesize) return 82; + r = mode_in->palette[r_in * 4 + 0] * 257u; + g = mode_in->palette[r_in * 4 + 1] * 257u; + b = mode_in->palette[r_in * 4 + 2] * 257u; + } else { + return 31; + } + + /* now convert to output format */ + if(mode_out->colortype == LCT_GREY || mode_out->colortype == LCT_GREY_ALPHA) { + *r_out = r >> shift ; + } else if(mode_out->colortype == LCT_RGB || mode_out->colortype == LCT_RGBA) { + *r_out = r >> shift ; + *g_out = g >> shift ; + *b_out = b >> shift ; + } else if(mode_out->colortype == LCT_PALETTE) { + unsigned i; + /* a 16-bit color cannot be in the palette */ + if((r >> 8) != (r & 255) || (g >> 8) != (g & 255) || (b >> 8) != (b & 255)) return 82; + for(i = 0; i < mode_out->palettesize; i++) { + unsigned j = i * 4; + if((r >> 8) == mode_out->palette[j + 0] && (g >> 8) == mode_out->palette[j + 1] && + (b >> 8) == mode_out->palette[j + 2]) { + *r_out = i; + return 0; + } + } + return 82; + } else { + return 31; + } + + return 0; +} + +#ifdef LODEPNG_COMPILE_ENCODER + +void lodepng_color_stats_init(LodePNGColorStats* stats) { + /*stats*/ + stats->colored = 0; + stats->key = 0; + stats->key_r = stats->key_g = stats->key_b = 0; + stats->alpha = 0; + stats->numcolors = 0; + stats->bits = 1; + stats->numpixels = 0; + /*settings*/ + stats->allow_palette = 1; + stats->allow_greyscale = 1; +} + +/*function used for debug purposes with C++*/ +/*void printColorStats(LodePNGColorStats* p) { + std::cout << "colored: " << (int)p->colored << ", "; + std::cout << "key: " << (int)p->key << ", "; + std::cout << "key_r: " << (int)p->key_r << ", "; + std::cout << "key_g: " << (int)p->key_g << ", "; + std::cout << "key_b: " << (int)p->key_b << ", "; + std::cout << "alpha: " << (int)p->alpha << ", "; + std::cout << "numcolors: " << (int)p->numcolors << ", "; + std::cout << "bits: " << (int)p->bits << std::endl; +}*/ + +/*Returns how many bits needed to represent given value (max 8 bit)*/ +static unsigned getValueRequiredBits(unsigned char value) { + if(value == 0 || value == 255) return 1; + /*The scaling of 2-bit and 4-bit values uses multiples of 85 and 17*/ + if(value % 17 == 0) return value % 85 == 0 ? 2 : 4; + return 8; +} + +/*stats must already have been inited. */ +unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, + const unsigned char* in, unsigned w, unsigned h, + const LodePNGColorMode* mode_in) { + size_t i; + ColorTree tree; + size_t numpixels = (size_t)w * (size_t)h; + unsigned error = 0; + + /* mark things as done already if it would be impossible to have a more expensive case */ + unsigned colored_done = lodepng_is_greyscale_type(mode_in) ? 1 : 0; + unsigned alpha_done = lodepng_can_have_alpha(mode_in) ? 0 : 1; + unsigned numcolors_done = 0; + unsigned bpp = lodepng_get_bpp(mode_in); + unsigned bits_done = (stats->bits == 1 && bpp == 1) ? 1 : 0; + unsigned sixteen = 0; /* whether the input image is 16 bit */ + unsigned maxnumcolors = 257; + if(bpp <= 8) maxnumcolors = LODEPNG_MIN(257, stats->numcolors + (1u << bpp)); + + stats->numpixels += numpixels; + + /*if palette not allowed, no need to compute numcolors*/ + if(!stats->allow_palette) numcolors_done = 1; + + color_tree_init(&tree); + + /*If the stats was already filled in from previous data, fill its palette in tree + and mark things as done already if we know they are the most expensive case already*/ + if(stats->alpha) alpha_done = 1; + if(stats->colored) colored_done = 1; + if(stats->bits == 16) numcolors_done = 1; + if(stats->bits >= bpp) bits_done = 1; + if(stats->numcolors >= maxnumcolors) numcolors_done = 1; + + if(!numcolors_done) { + for(i = 0; i < stats->numcolors; i++) { + const unsigned char* color = &stats->palette[i * 4]; + error = color_tree_add(&tree, color[0], color[1], color[2], color[3], i); + if(error) goto cleanup; + } + } + + /*Check if the 16-bit input is truly 16-bit*/ + if(mode_in->bitdepth == 16 && !sixteen) { + unsigned short r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + if((r & 255) != ((r >> 8) & 255) || (g & 255) != ((g >> 8) & 255) || + (b & 255) != ((b >> 8) & 255) || (a & 255) != ((a >> 8) & 255)) /*first and second byte differ*/ { + stats->bits = 16; + sixteen = 1; + bits_done = 1; + numcolors_done = 1; /*counting colors no longer useful, palette doesn't support 16-bit*/ + break; + } + } + } + + if(sixteen) { + unsigned short r = 0, g = 0, b = 0, a = 0; + + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + + if(!colored_done && (r != g || r != b)) { + stats->colored = 1; + colored_done = 1; + } + + if(!alpha_done) { + unsigned matchkey = (r == stats->key_r && g == stats->key_g && b == stats->key_b); + if(a != 65535 && (a != 0 || (stats->key && !matchkey))) { + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } else if(a == 0 && !stats->alpha && !stats->key) { + stats->key = 1; + stats->key_r = r; + stats->key_g = g; + stats->key_b = b; + } else if(a == 65535 && stats->key && matchkey) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } + } + if(alpha_done && numcolors_done && colored_done && bits_done) break; + } + + if(stats->key && !stats->alpha) { + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + if(a != 0 && r == stats->key_r && g == stats->key_g && b == stats->key_b) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } + } + } + } else /* < 16-bit */ { + unsigned char r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + + if(!bits_done && stats->bits < 8) { + /*only r is checked, < 8 bits is only relevant for grayscale*/ + unsigned bits = getValueRequiredBits(r); + if(bits > stats->bits) stats->bits = bits; + } + bits_done = (stats->bits >= bpp); + + if(!colored_done && (r != g || r != b)) { + stats->colored = 1; + colored_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no colored modes with less than 8-bit per channel*/ + } + + if(!alpha_done) { + unsigned matchkey = (r == stats->key_r && g == stats->key_g && b == stats->key_b); + if(a != 255 && (a != 0 || (stats->key && !matchkey))) { + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } else if(a == 0 && !stats->alpha && !stats->key) { + stats->key = 1; + stats->key_r = r; + stats->key_g = g; + stats->key_b = b; + } else if(a == 255 && stats->key && matchkey) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + } + + if(!numcolors_done) { + if(!color_tree_has(&tree, r, g, b, a)) { + error = color_tree_add(&tree, r, g, b, a, stats->numcolors); + if(error) goto cleanup; + if(stats->numcolors < 256) { + unsigned char* p = stats->palette; + unsigned n = stats->numcolors; + p[n * 4 + 0] = r; + p[n * 4 + 1] = g; + p[n * 4 + 2] = b; + p[n * 4 + 3] = a; + } + ++stats->numcolors; + numcolors_done = stats->numcolors >= maxnumcolors; + } + } + + if(alpha_done && numcolors_done && colored_done && bits_done) break; + } + + if(stats->key && !stats->alpha) { + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + if(a != 0 && r == stats->key_r && g == stats->key_g && b == stats->key_b) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + } + } + + /*make the stats's key always 16-bit for consistency - repeat each byte twice*/ + stats->key_r += (stats->key_r << 8); + stats->key_g += (stats->key_g << 8); + stats->key_b += (stats->key_b << 8); + } + +cleanup: + color_tree_cleanup(&tree); + return error; +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*Adds a single color to the color stats. The stats must already have been inited. The color must be given as 16-bit +(with 2 bytes repeating for 8-bit and 65535 for opaque alpha channel). This function is expensive, do not call it for +all pixels of an image but only for a few additional values. */ +static unsigned lodepng_color_stats_add(LodePNGColorStats* stats, + unsigned r, unsigned g, unsigned b, unsigned a) { + unsigned error = 0; + unsigned char image[8]; + LodePNGColorMode mode; + lodepng_color_mode_init(&mode); + image[0] = r >> 8; image[1] = r; image[2] = g >> 8; image[3] = g; + image[4] = b >> 8; image[5] = b; image[6] = a >> 8; image[7] = a; + mode.bitdepth = 16; + mode.colortype = LCT_RGBA; + error = lodepng_compute_color_stats(stats, image, 1, 1, &mode); + lodepng_color_mode_cleanup(&mode); + return error; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/*Computes a minimal PNG color model that can contain all colors as indicated by the stats. +The stats should be computed with lodepng_compute_color_stats. +mode_in is raw color profile of the image the stats were computed on, to copy palette order from when relevant. +Minimal PNG color model means the color type and bit depth that gives smallest amount of bits in the output image, +e.g. gray if only grayscale pixels, palette if less than 256 colors, color key if only single transparent color, ... +This is used if auto_convert is enabled (it is by default). +*/ +static unsigned auto_choose_color(LodePNGColorMode* mode_out, + const LodePNGColorMode* mode_in, + const LodePNGColorStats* stats) { + unsigned error = 0; + unsigned palettebits; + size_t i, n; + size_t numpixels = stats->numpixels; + unsigned palette_ok, gray_ok; + + unsigned alpha = stats->alpha; + unsigned key = stats->key; + unsigned bits = stats->bits; + + mode_out->key_defined = 0; + + if(key && numpixels <= 16) { + alpha = 1; /*too few pixels to justify tRNS chunk overhead*/ + key = 0; + if(bits < 8) bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + + gray_ok = !stats->colored; + if(!stats->allow_greyscale) gray_ok = 0; + if(!gray_ok && bits < 8) bits = 8; + + n = stats->numcolors; + palettebits = n <= 2 ? 1 : (n <= 4 ? 2 : (n <= 16 ? 4 : 8)); + palette_ok = n <= 256 && bits <= 8 && n != 0; /*n==0 means likely numcolors wasn't computed*/ + if(numpixels < n * 2) palette_ok = 0; /*don't add palette overhead if image has only a few pixels*/ + if(gray_ok && !alpha && bits <= palettebits) palette_ok = 0; /*gray is less overhead*/ + if(!stats->allow_palette) palette_ok = 0; + + if(palette_ok) { + const unsigned char* p = stats->palette; + lodepng_palette_clear(mode_out); /*remove potential earlier palette*/ + for(i = 0; i != stats->numcolors; ++i) { + error = lodepng_palette_add(mode_out, p[i * 4 + 0], p[i * 4 + 1], p[i * 4 + 2], p[i * 4 + 3]); + if(error) break; + } + + mode_out->colortype = LCT_PALETTE; + mode_out->bitdepth = palettebits; + + if(mode_in->colortype == LCT_PALETTE && mode_in->palettesize >= mode_out->palettesize + && mode_in->bitdepth == mode_out->bitdepth) { + /*If input should have same palette colors, keep original to preserve its order and prevent conversion*/ + lodepng_color_mode_cleanup(mode_out); + lodepng_color_mode_copy(mode_out, mode_in); + } + } else /*8-bit or 16-bit per channel*/ { + mode_out->bitdepth = bits; + mode_out->colortype = alpha ? (gray_ok ? LCT_GREY_ALPHA : LCT_RGBA) + : (gray_ok ? LCT_GREY : LCT_RGB); + if(key) { + unsigned mask = (1u << mode_out->bitdepth) - 1u; /*stats always uses 16-bit, mask converts it*/ + mode_out->key_r = stats->key_r & mask; + mode_out->key_g = stats->key_g & mask; + mode_out->key_b = stats->key_b & mask; + mode_out->key_defined = 1; + } + } + + return error; +} + +#endif /* #ifdef LODEPNG_COMPILE_ENCODER */ + +/* +Paeth predictor, used by PNG filter type 4 +The parameters are of type short, but should come from unsigned chars, the shorts +are only needed to make the paeth calculation correct. +*/ +static unsigned char paethPredictor(short a, short b, short c) { + short pa = LODEPNG_ABS(b - c); + short pb = LODEPNG_ABS(a - c); + short pc = LODEPNG_ABS(a + b - c - c); + /* return input value associated with smallest of pa, pb, pc (with certain priority if equal) */ + if(pb < pa) { a = b; pa = pb; } + return (pc < pa) ? c : a; +} + +/*shared values used by multiple Adam7 related functions*/ + +static const unsigned ADAM7_IX[7] = { 0, 4, 0, 2, 0, 1, 0 }; /*x start values*/ +static const unsigned ADAM7_IY[7] = { 0, 0, 4, 0, 2, 0, 1 }; /*y start values*/ +static const unsigned ADAM7_DX[7] = { 8, 8, 4, 4, 2, 2, 1 }; /*x delta values*/ +static const unsigned ADAM7_DY[7] = { 8, 8, 8, 4, 4, 2, 2 }; /*y delta values*/ + +/* +Outputs various dimensions and positions in the image related to the Adam7 reduced images. +passw: output containing the width of the 7 passes +passh: output containing the height of the 7 passes +filter_passstart: output containing the index of the start and end of each + reduced image with filter bytes +padded_passstart output containing the index of the start and end of each + reduced image when without filter bytes but with padded scanlines +passstart: output containing the index of the start and end of each reduced + image without padding between scanlines, but still padding between the images +w, h: width and height of non-interlaced image +bpp: bits per pixel +"padded" is only relevant if bpp is less than 8 and a scanline or image does not + end at a full byte +*/ +static void Adam7_getpassvalues(unsigned passw[7], unsigned passh[7], size_t filter_passstart[8], + size_t padded_passstart[8], size_t passstart[8], unsigned w, unsigned h, unsigned bpp) { + /*the passstart values have 8 values: the 8th one indicates the byte after the end of the 7th (= last) pass*/ + unsigned i; + + /*calculate width and height in pixels of each pass*/ + for(i = 0; i != 7; ++i) { + passw[i] = (w + ADAM7_DX[i] - ADAM7_IX[i] - 1) / ADAM7_DX[i]; + passh[i] = (h + ADAM7_DY[i] - ADAM7_IY[i] - 1) / ADAM7_DY[i]; + if(passw[i] == 0) passh[i] = 0; + if(passh[i] == 0) passw[i] = 0; + } + + filter_passstart[0] = padded_passstart[0] = passstart[0] = 0; + for(i = 0; i != 7; ++i) { + /*if passw[i] is 0, it's 0 bytes, not 1 (no filtertype-byte)*/ + filter_passstart[i + 1] = filter_passstart[i] + + ((passw[i] && passh[i]) ? passh[i] * (1u + (passw[i] * bpp + 7u) / 8u) : 0); + /*bits padded if needed to fill full byte at end of each scanline*/ + padded_passstart[i + 1] = padded_passstart[i] + passh[i] * ((passw[i] * bpp + 7u) / 8u); + /*only padded at end of reduced image*/ + passstart[i + 1] = passstart[i] + (passh[i] * passw[i] * bpp + 7u) / 8u; + } +} + +#ifdef LODEPNG_COMPILE_DECODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG Decoder / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*read the information from the header and store it in the LodePNGInfo. return value is error*/ +unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state, + const unsigned char* in, size_t insize) { + unsigned width, height; + LodePNGInfo* info = &state->info_png; + if(insize == 0 || in == 0) { + CERROR_RETURN_ERROR(state->error, 48); /*error: the given data is empty*/ + } + if(insize < 33) { + CERROR_RETURN_ERROR(state->error, 27); /*error: the data length is smaller than the length of a PNG header*/ + } + + /*when decoding a new PNG image, make sure all parameters created after previous decoding are reset*/ + /* TODO: remove this. One should use a new LodePNGState for new sessions */ + lodepng_info_cleanup(info); + lodepng_info_init(info); + + if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71 + || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10) { + CERROR_RETURN_ERROR(state->error, 28); /*error: the first 8 bytes are not the correct PNG signature*/ + } + if(lodepng_chunk_length(in + 8) != 13) { + CERROR_RETURN_ERROR(state->error, 94); /*error: header size must be 13 bytes*/ + } + if(!lodepng_chunk_type_equals(in + 8, "IHDR")) { + CERROR_RETURN_ERROR(state->error, 29); /*error: it doesn't start with a IHDR chunk!*/ + } + + /*read the values given in the header*/ + width = lodepng_read32bitInt(&in[16]); + height = lodepng_read32bitInt(&in[20]); + /*TODO: remove the undocumented feature that allows to give null pointers to width or height*/ + if(w) *w = width; + if(h) *h = height; + info->color.bitdepth = in[24]; + info->color.colortype = (LodePNGColorType)in[25]; + info->compression_method = in[26]; + info->filter_method = in[27]; + info->interlace_method = in[28]; + + /*errors returned only after the parsing so other values are still output*/ + + /*error: invalid image size*/ + if(width == 0 || height == 0) CERROR_RETURN_ERROR(state->error, 93); + /*error: invalid colortype or bitdepth combination*/ + state->error = checkColorValidity(info->color.colortype, info->color.bitdepth); + if(state->error) return state->error; + /*error: only compression method 0 is allowed in the specification*/ + if(info->compression_method != 0) CERROR_RETURN_ERROR(state->error, 32); + /*error: only filter method 0 is allowed in the specification*/ + if(info->filter_method != 0) CERROR_RETURN_ERROR(state->error, 33); + /*error: only interlace methods 0 and 1 exist in the specification*/ + if(info->interlace_method > 1) CERROR_RETURN_ERROR(state->error, 34); + + if(!state->decoder.ignore_crc) { + unsigned CRC = lodepng_read32bitInt(&in[29]); + unsigned checksum = lodepng_crc32(&in[12], 17); + if(CRC != checksum) { + CERROR_RETURN_ERROR(state->error, 57); /*invalid CRC*/ + } + } + + return state->error; +} + +static unsigned unfilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon, + size_t bytewidth, unsigned char filterType, size_t length) { + /* + For PNG filter method 0 + unfilter a PNG image scanline by scanline. when the pixels are smaller than 1 byte, + the filter works byte per byte (bytewidth = 1) + precon is the previous unfiltered scanline, recon the result, scanline the current one + the incoming scanlines do NOT include the filtertype byte, that one is given in the parameter filterType instead + recon and scanline MAY be the same memory address! precon must be disjoint. + */ + + size_t i; + switch(filterType) { + case 0: + for(i = 0; i != length; ++i) recon[i] = scanline[i]; + break; + case 1: + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + recon[i - bytewidth]; + break; + case 2: + if(precon) { + for(i = 0; i != length; ++i) recon[i] = scanline[i] + precon[i]; + } else { + for(i = 0; i != length; ++i) recon[i] = scanline[i]; + } + break; + case 3: + if(precon) { + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i] + (precon[i] >> 1u); + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) >> 1u); + } else { + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + (recon[i - bytewidth] >> 1u); + } + break; + case 4: + if(precon) { + for(i = 0; i != bytewidth; ++i) { + recon[i] = (scanline[i] + precon[i]); /*paethPredictor(0, precon[i], 0) is always precon[i]*/ + } + + /* Unroll independent paths of the paeth predictor. A 6x and 8x version would also be possible but that + adds too much code. Whether this actually speeds anything up at all depends on compiler and settings. */ + if(bytewidth >= 4) { + for(; i + 3 < length; i += 4) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1], s2 = scanline[i + 2], s3 = scanline[i + 3]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1], r2 = recon[j + 2], r3 = recon[j + 3]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1], p2 = precon[i + 2], p3 = precon[i + 3]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1], q2 = precon[j + 2], q3 = precon[j + 3]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + recon[i + 2] = s2 + paethPredictor(r2, p2, q2); + recon[i + 3] = s3 + paethPredictor(r3, p3, q3); + } + } else if(bytewidth >= 3) { + for(; i + 2 < length; i += 3) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1], s2 = scanline[i + 2]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1], r2 = recon[j + 2]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1], p2 = precon[i + 2]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1], q2 = precon[j + 2]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + recon[i + 2] = s2 + paethPredictor(r2, p2, q2); + } + } else if(bytewidth >= 2) { + for(; i + 1 < length; i += 2) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + } + } + + for(; i != length; ++i) { + recon[i] = (scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth])); + } + } else { + for(i = 0; i != bytewidth; ++i) { + recon[i] = scanline[i]; + } + for(i = bytewidth; i < length; ++i) { + /*paethPredictor(recon[i - bytewidth], 0, 0) is always recon[i - bytewidth]*/ + recon[i] = (scanline[i] + recon[i - bytewidth]); + } + } + break; + default: return 36; /*error: invalid filter type given*/ + } + return 0; +} + +static unsigned unfilter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + /* + For PNG filter method 0 + this function unfilters a single image (e.g. without interlacing this is called once, with Adam7 seven times) + out must have enough bytes allocated already, in must have the scanlines + 1 filtertype byte per scanline + w and h are image dimensions or dimensions of reduced image, bpp is bits per pixel + in and out are allowed to be the same memory address (but aren't the same size since in has the extra filter bytes) + */ + + unsigned y; + unsigned char* prevline = 0; + + /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ + size_t bytewidth = (bpp + 7u) / 8u; + /*the width of a scanline in bytes, not including the filter type*/ + size_t linebytes = lodepng_get_raw_size_idat(w, 1, bpp) - 1u; + + for(y = 0; y < h; ++y) { + size_t outindex = linebytes * y; + size_t inindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + unsigned char filterType = in[inindex]; + + CERROR_TRY_RETURN(unfilterScanline(&out[outindex], &in[inindex + 1], prevline, bytewidth, filterType, linebytes)); + + prevline = &out[outindex]; + } + + return 0; +} + +/* +in: Adam7 interlaced image, with no padding bits between scanlines, but between + reduced images so that each reduced image starts at a byte. +out: the same pixels, but re-ordered so that they're now a non-interlaced image with size w*h +bpp: bits per pixel +out has the following size in bits: w * h * bpp. +in is possibly bigger due to padding bits between reduced images. +out must be big enough AND must be 0 everywhere if bpp < 8 in the current implementation +(because that's likely a little bit faster) +NOTE: comments about padding bits are only relevant if bpp < 8 +*/ +static void Adam7_deinterlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + if(bpp >= 8) { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + size_t bytewidth = bpp / 8u; + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + size_t pixelinstart = passstart[i] + (y * passw[i] + x) * bytewidth; + size_t pixeloutstart = ((ADAM7_IY[i] + (size_t)y * ADAM7_DY[i]) * (size_t)w + + ADAM7_IX[i] + (size_t)x * ADAM7_DX[i]) * bytewidth; + for(b = 0; b < bytewidth; ++b) { + out[pixeloutstart + b] = in[pixelinstart + b]; + } + } + } + } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + unsigned ilinebits = bpp * passw[i]; + unsigned olinebits = bpp * w; + size_t obp, ibp; /*bit pointers (for out and in buffer)*/ + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + ibp = (8 * passstart[i]) + (y * ilinebits + x * bpp); + obp = (ADAM7_IY[i] + (size_t)y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + (size_t)x * ADAM7_DX[i]) * bpp; + for(b = 0; b < bpp; ++b) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + } + } + } +} + +static void removePaddingBits(unsigned char* out, const unsigned char* in, + size_t olinebits, size_t ilinebits, unsigned h) { + /* + After filtering there are still padding bits if scanlines have non multiple of 8 bit amounts. They need + to be removed (except at last scanline of (Adam7-reduced) image) before working with pure image buffers + for the Adam7 code, the color convert code and the output to the user. + in and out are allowed to be the same buffer, in may also be higher but still overlapping; in must + have >= ilinebits*h bits, out must have >= olinebits*h bits, olinebits must be <= ilinebits + also used to move bits after earlier such operations happened, e.g. in a sequence of reduced images from Adam7 + only useful if (ilinebits - olinebits) is a value in the range 1..7 + */ + unsigned y; + size_t diff = ilinebits - olinebits; + size_t ibp = 0, obp = 0; /*input and output bit pointers*/ + for(y = 0; y < h; ++y) { + size_t x; + for(x = 0; x < olinebits; ++x) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + ibp += diff; + } +} + +/*out must be buffer big enough to contain full image, and in must contain the full decompressed data from +the IDAT chunks (with filter index bytes and possible padding bits) +return value is error*/ +static unsigned postProcessScanlines(unsigned char* out, unsigned char* in, + unsigned w, unsigned h, const LodePNGInfo* info_png) { + /* + This function converts the filtered-padded-interlaced data into pure 2D image buffer with the PNG's colortype. + Steps: + *) if no Adam7: 1) unfilter 2) remove padding bits (= possible extra bits per scanline if bpp < 8) + *) if adam7: 1) 7x unfilter 2) 7x remove padding bits 3) Adam7_deinterlace + NOTE: the in buffer will be overwritten with intermediate data! + */ + unsigned bpp = lodepng_get_bpp(&info_png->color); + if(bpp == 0) return 31; /*error: invalid colortype*/ + + if(info_png->interlace_method == 0) { + if(bpp < 8 && w * bpp != ((w * bpp + 7u) / 8u) * 8u) { + CERROR_TRY_RETURN(unfilter(in, in, w, h, bpp)); + removePaddingBits(out, in, w * bpp, ((w * bpp + 7u) / 8u) * 8u, h); + } + /*we can immediately filter into the out buffer, no other steps needed*/ + else CERROR_TRY_RETURN(unfilter(out, in, w, h, bpp)); + } else /*interlace_method is 1 (Adam7)*/ { + unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + for(i = 0; i != 7; ++i) { + CERROR_TRY_RETURN(unfilter(&in[padded_passstart[i]], &in[filter_passstart[i]], passw[i], passh[i], bpp)); + /*TODO: possible efficiency improvement: if in this reduced image the bits fit nicely in 1 scanline, + move bytes instead of bits or move not at all*/ + if(bpp < 8) { + /*remove padding bits in scanlines; after this there still may be padding + bits between the different reduced images: each reduced image still starts nicely at a byte*/ + removePaddingBits(&in[passstart[i]], &in[padded_passstart[i]], passw[i] * bpp, + ((passw[i] * bpp + 7u) / 8u) * 8u, passh[i]); + } + } + + Adam7_deinterlace(out, in, w, h, bpp); + } + + return 0; +} + +static unsigned readChunk_PLTE(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { + unsigned pos = 0, i; + color->palettesize = chunkLength / 3u; + if(color->palettesize == 0 || color->palettesize > 256) return 38; /*error: palette too small or big*/ + lodepng_color_mode_alloc_palette(color); + if(!color->palette && color->palettesize) { + color->palettesize = 0; + return 83; /*alloc fail*/ + } + + for(i = 0; i != color->palettesize; ++i) { + color->palette[4 * i + 0] = data[pos++]; /*R*/ + color->palette[4 * i + 1] = data[pos++]; /*G*/ + color->palette[4 * i + 2] = data[pos++]; /*B*/ + color->palette[4 * i + 3] = 255; /*alpha*/ + } + + return 0; /* OK */ +} + +static unsigned readChunk_tRNS(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { + unsigned i; + if(color->colortype == LCT_PALETTE) { + /*error: more alpha values given than there are palette entries*/ + if(chunkLength > color->palettesize) return 39; + + for(i = 0; i != chunkLength; ++i) color->palette[4 * i + 3] = data[i]; + } else if(color->colortype == LCT_GREY) { + /*error: this chunk must be 2 bytes for grayscale image*/ + if(chunkLength != 2) return 30; + + color->key_defined = 1; + color->key_r = color->key_g = color->key_b = 256u * data[0] + data[1]; + } else if(color->colortype == LCT_RGB) { + /*error: this chunk must be 6 bytes for RGB image*/ + if(chunkLength != 6) return 41; + + color->key_defined = 1; + color->key_r = 256u * data[0] + data[1]; + color->key_g = 256u * data[2] + data[3]; + color->key_b = 256u * data[4] + data[5]; + } + else return 42; /*error: tRNS chunk not allowed for other color models*/ + + return 0; /* OK */ +} + + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*background color chunk (bKGD)*/ +static unsigned readChunk_bKGD(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(info->color.colortype == LCT_PALETTE) { + /*error: this chunk must be 1 byte for indexed color image*/ + if(chunkLength != 1) return 43; + + /*error: invalid palette index, or maybe this chunk appeared before PLTE*/ + if(data[0] >= info->color.palettesize) return 103; + + info->background_defined = 1; + info->background_r = info->background_g = info->background_b = data[0]; + } else if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { + /*error: this chunk must be 2 bytes for grayscale image*/ + if(chunkLength != 2) return 44; + + /*the values are truncated to bitdepth in the PNG file*/ + info->background_defined = 1; + info->background_r = info->background_g = info->background_b = 256u * data[0] + data[1]; + } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { + /*error: this chunk must be 6 bytes for grayscale image*/ + if(chunkLength != 6) return 45; + + /*the values are truncated to bitdepth in the PNG file*/ + info->background_defined = 1; + info->background_r = 256u * data[0] + data[1]; + info->background_g = 256u * data[2] + data[3]; + info->background_b = 256u * data[4] + data[5]; + } + + return 0; /* OK */ +} + +/*text chunk (tEXt)*/ +static unsigned readChunk_tEXt(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + char *key = 0, *str = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + unsigned length, string2_begin; + + length = 0; + while(length < chunkLength && data[length] != 0) ++length; + /*even though it's not allowed by the standard, no error is thrown if + there's no null termination char, if the text is empty*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + string2_begin = length + 1; /*skip keyword null terminator*/ + + length = (unsigned)(chunkLength < string2_begin ? 0 : chunkLength - string2_begin); + str = (char*)lodepng_malloc(length + 1); + if(!str) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(str, data + string2_begin, length); + str[length] = 0; + + error = lodepng_add_text(info, key, str); + + break; + } + + lodepng_free(key); + lodepng_free(str); + + return error; +} + +/*compressed text chunk (zTXt)*/ +static unsigned readChunk_zTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + + unsigned length, string2_begin; + char *key = 0; + unsigned char* str = 0; + size_t size = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 2 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + if(data[length + 1] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ + + string2_begin = length + 2; + if(string2_begin > chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ + + length = (unsigned)chunkLength - string2_begin; + /*will fail if zlib error, e.g. if length is too small*/ + error = zlib_decompress(&str, &size, 0, &data[string2_begin], + length, zlibsettings); + if(error) break; + error = lodepng_add_text_sized(info, key, (char*)str, size); + + break; + } + + lodepng_free(key); + lodepng_free(str); + + return error; +} + +/*international text chunk (iTXt)*/ +static unsigned readChunk_iTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + unsigned i; + + unsigned length, begin, compressed; + char *key = 0, *langtag = 0, *transkey = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + /*Quick check if the chunk length isn't too small. Even without check + it'd still fail with other error checks below if it's too short. This just gives a different error code.*/ + if(chunkLength < 5) CERROR_BREAK(error, 30); /*iTXt chunk too short*/ + + /*read the key*/ + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 3 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination char, corrupt?*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + /*read the compression method*/ + compressed = data[length + 1]; + if(data[length + 2] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ + + /*even though it's not allowed by the standard, no error is thrown if + there's no null termination char, if the text is empty for the next 3 texts*/ + + /*read the langtag*/ + begin = length + 3; + length = 0; + for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length; + + langtag = (char*)lodepng_malloc(length + 1); + if(!langtag) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(langtag, data + begin, length); + langtag[length] = 0; + + /*read the transkey*/ + begin += length + 1; + length = 0; + for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length; + + transkey = (char*)lodepng_malloc(length + 1); + if(!transkey) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(transkey, data + begin, length); + transkey[length] = 0; + + /*read the actual text*/ + begin += length + 1; + + length = (unsigned)chunkLength < begin ? 0 : (unsigned)chunkLength - begin; + + if(compressed) { + unsigned char* str = 0; + size_t size = 0; + /*will fail if zlib error, e.g. if length is too small*/ + error = zlib_decompress(&str, &size, 0, &data[begin], + length, zlibsettings); + if(!error) error = lodepng_add_itext_sized(info, key, langtag, transkey, (char*)str, size); + lodepng_free(str); + } else { + error = lodepng_add_itext_sized(info, key, langtag, transkey, (char*)(data + begin), length); + } + + break; + } + + lodepng_free(key); + lodepng_free(langtag); + lodepng_free(transkey); + + return error; +} + +static unsigned readChunk_tIME(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 7) return 73; /*invalid tIME chunk size*/ + + info->time_defined = 1; + info->time.year = 256u * data[0] + data[1]; + info->time.month = data[2]; + info->time.day = data[3]; + info->time.hour = data[4]; + info->time.minute = data[5]; + info->time.second = data[6]; + + return 0; /* OK */ +} + +static unsigned readChunk_pHYs(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 9) return 74; /*invalid pHYs chunk size*/ + + info->phys_defined = 1; + info->phys_x = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3]; + info->phys_y = 16777216u * data[4] + 65536u * data[5] + 256u * data[6] + data[7]; + info->phys_unit = data[8]; + + return 0; /* OK */ +} + +static unsigned readChunk_gAMA(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 4) return 96; /*invalid gAMA chunk size*/ + + info->gama_defined = 1; + info->gama_gamma = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3]; + + return 0; /* OK */ +} + +static unsigned readChunk_cHRM(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 32) return 97; /*invalid cHRM chunk size*/ + + info->chrm_defined = 1; + info->chrm_white_x = 16777216u * data[ 0] + 65536u * data[ 1] + 256u * data[ 2] + data[ 3]; + info->chrm_white_y = 16777216u * data[ 4] + 65536u * data[ 5] + 256u * data[ 6] + data[ 7]; + info->chrm_red_x = 16777216u * data[ 8] + 65536u * data[ 9] + 256u * data[10] + data[11]; + info->chrm_red_y = 16777216u * data[12] + 65536u * data[13] + 256u * data[14] + data[15]; + info->chrm_green_x = 16777216u * data[16] + 65536u * data[17] + 256u * data[18] + data[19]; + info->chrm_green_y = 16777216u * data[20] + 65536u * data[21] + 256u * data[22] + data[23]; + info->chrm_blue_x = 16777216u * data[24] + 65536u * data[25] + 256u * data[26] + data[27]; + info->chrm_blue_y = 16777216u * data[28] + 65536u * data[29] + 256u * data[30] + data[31]; + + return 0; /* OK */ +} + +static unsigned readChunk_sRGB(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 1) return 98; /*invalid sRGB chunk size (this one is never ignored)*/ + + info->srgb_defined = 1; + info->srgb_intent = data[0]; + + return 0; /* OK */ +} + +static unsigned readChunk_iCCP(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + unsigned i; + size_t size = 0; + + unsigned length, string2_begin; + + info->iccp_defined = 1; + if(info->iccp_name) lodepng_clear_icc(info); + + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 2 >= chunkLength) return 75; /*no null termination, corrupt?*/ + if(length < 1 || length > 79) return 89; /*keyword too short or long*/ + + info->iccp_name = (char*)lodepng_malloc(length + 1); + if(!info->iccp_name) return 83; /*alloc fail*/ + + info->iccp_name[length] = 0; + for(i = 0; i != length; ++i) info->iccp_name[i] = (char)data[i]; + + if(data[length + 1] != 0) return 72; /*the 0 byte indicating compression must be 0*/ + + string2_begin = length + 2; + if(string2_begin > chunkLength) return 75; /*no null termination, corrupt?*/ + + length = (unsigned)chunkLength - string2_begin; + error = zlib_decompress(&info->iccp_profile, &size, 0, + &data[string2_begin], + length, zlibsettings); + info->iccp_profile_size = size; + if(!error && !info->iccp_profile_size) error = 100; /*invalid ICC profile size*/ + return error; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, + const unsigned char* in, size_t insize) { + const unsigned char* chunk = in + pos; + unsigned chunkLength; + const unsigned char* data; + unsigned unhandled = 0; + unsigned error = 0; + + if(pos + 4 > insize) return 30; + chunkLength = lodepng_chunk_length(chunk); + if(chunkLength > 2147483647) return 63; + data = lodepng_chunk_data_const(chunk); + if(data + chunkLength + 4 > in + insize) return 30; + + if(lodepng_chunk_type_equals(chunk, "PLTE")) { + error = readChunk_PLTE(&state->info_png.color, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tRNS")) { + error = readChunk_tRNS(&state->info_png.color, data, chunkLength); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + } else if(lodepng_chunk_type_equals(chunk, "bKGD")) { + error = readChunk_bKGD(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tEXt")) { + error = readChunk_tEXt(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "zTXt")) { + error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "iTXt")) { + error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tIME")) { + error = readChunk_tIME(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "pHYs")) { + error = readChunk_pHYs(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "gAMA")) { + error = readChunk_gAMA(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "cHRM")) { + error = readChunk_cHRM(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "sRGB")) { + error = readChunk_sRGB(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "iCCP")) { + error = readChunk_iCCP(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else { + /* unhandled chunk is ok (is not an error) */ + unhandled = 1; + } + + if(!error && !unhandled && !state->decoder.ignore_crc) { + if(lodepng_chunk_check_crc(chunk)) return 57; /*invalid CRC*/ + } + + return error; +} + +/*read a PNG, the result will be in the same color type as the PNG (hence "generic")*/ +static void decodeGeneric(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize) { + unsigned char IEND = 0; + const unsigned char* chunk; + unsigned char* idat; /*the data from idat chunks, zlib compressed*/ + size_t idatsize = 0; + unsigned char* scanlines = 0; + size_t scanlines_size = 0, expected_size = 0; + size_t outsize = 0; + + /*for unknown chunk order*/ + unsigned unknown = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + unsigned critical_pos = 1; /*1 = after IHDR, 2 = after PLTE, 3 = after IDAT*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + + + /* safe output values in case error happens */ + *out = 0; + *w = *h = 0; + + state->error = lodepng_inspect(w, h, state, in, insize); /*reads header and resets other parameters in state->info_png*/ + if(state->error) return; + + if(lodepng_pixel_overflow(*w, *h, &state->info_png.color, &state->info_raw)) { + CERROR_RETURN(state->error, 92); /*overflow possible due to amount of pixels*/ + } + + /*the input filesize is a safe upper bound for the sum of idat chunks size*/ + idat = (unsigned char*)lodepng_malloc(insize); + if(!idat) CERROR_RETURN(state->error, 83); /*alloc fail*/ + + chunk = &in[33]; /*first byte of the first chunk after the header*/ + + /*loop through the chunks, ignoring unknown chunks and stopping at IEND chunk. + IDAT data is put at the start of the in buffer*/ + while(!IEND && !state->error) { + unsigned chunkLength; + const unsigned char* data; /*the data in the chunk*/ + + /*error: size of the in buffer too small to contain next chunk*/ + if((size_t)((chunk - in) + 12) > insize || chunk < in) { + if(state->decoder.ignore_end) break; /*other errors may still happen though*/ + CERROR_BREAK(state->error, 30); + } + + /*length of the data of the chunk, excluding the length bytes, chunk type and CRC bytes*/ + chunkLength = lodepng_chunk_length(chunk); + /*error: chunk length larger than the max PNG chunk size*/ + if(chunkLength > 2147483647) { + if(state->decoder.ignore_end) break; /*other errors may still happen though*/ + CERROR_BREAK(state->error, 63); + } + + if((size_t)((chunk - in) + chunkLength + 12) > insize || (chunk + chunkLength + 12) < in) { + CERROR_BREAK(state->error, 64); /*error: size of the in buffer too small to contain next chunk*/ + } + + data = lodepng_chunk_data_const(chunk); + + unknown = 0; + + /*IDAT chunk, containing compressed image data*/ + if(lodepng_chunk_type_equals(chunk, "IDAT")) { + size_t newsize; + if(lodepng_addofl(idatsize, chunkLength, &newsize)) CERROR_BREAK(state->error, 95); + if(newsize > insize) CERROR_BREAK(state->error, 95); + lodepng_memcpy(idat + idatsize, data, chunkLength); + idatsize += chunkLength; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + critical_pos = 3; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else if(lodepng_chunk_type_equals(chunk, "IEND")) { + /*IEND chunk*/ + IEND = 1; + } else if(lodepng_chunk_type_equals(chunk, "PLTE")) { + /*palette chunk (PLTE)*/ + state->error = readChunk_PLTE(&state->info_png.color, data, chunkLength); + if(state->error) break; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + critical_pos = 2; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else if(lodepng_chunk_type_equals(chunk, "tRNS")) { + /*palette transparency chunk (tRNS). Even though this one is an ancillary chunk , it is still compiled + in without 'LODEPNG_COMPILE_ANCILLARY_CHUNKS' because it contains essential color information that + affects the alpha channel of pixels. */ + state->error = readChunk_tRNS(&state->info_png.color, data, chunkLength); + if(state->error) break; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*background color chunk (bKGD)*/ + } else if(lodepng_chunk_type_equals(chunk, "bKGD")) { + state->error = readChunk_bKGD(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "tEXt")) { + /*text chunk (tEXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_tEXt(&state->info_png, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "zTXt")) { + /*compressed text chunk (zTXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "iTXt")) { + /*international text chunk (iTXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "tIME")) { + state->error = readChunk_tIME(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "pHYs")) { + state->error = readChunk_pHYs(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "gAMA")) { + state->error = readChunk_gAMA(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "cHRM")) { + state->error = readChunk_cHRM(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "sRGB")) { + state->error = readChunk_sRGB(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "iCCP")) { + state->error = readChunk_iCCP(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else /*it's not an implemented chunk type, so ignore it: skip over the data*/ { + /*error: unknown critical chunk (5th bit of first byte of chunk type is 0)*/ + if(!state->decoder.ignore_critical && !lodepng_chunk_ancillary(chunk)) { + CERROR_BREAK(state->error, 69); + } + + unknown = 1; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(state->decoder.remember_unknown_chunks) { + state->error = lodepng_chunk_append(&state->info_png.unknown_chunks_data[critical_pos - 1], + &state->info_png.unknown_chunks_size[critical_pos - 1], chunk); + if(state->error) break; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } + + if(!state->decoder.ignore_crc && !unknown) /*check CRC if wanted, only on known chunk types*/ { + if(lodepng_chunk_check_crc(chunk)) CERROR_BREAK(state->error, 57); /*invalid CRC*/ + } + + if(!IEND) chunk = lodepng_chunk_next_const(chunk, in + insize); + } + + if(state->info_png.color.colortype == LCT_PALETTE && !state->info_png.color.palette) { + state->error = 106; /* error: PNG file must have PLTE chunk if color type is palette */ + } + + if(!state->error) { + /*predict output size, to allocate exact size for output buffer to avoid more dynamic allocation. + If the decompressed size does not match the prediction, the image must be corrupt.*/ + if(state->info_png.interlace_method == 0) { + size_t bpp = lodepng_get_bpp(&state->info_png.color); + expected_size = lodepng_get_raw_size_idat(*w, *h, bpp); + } else { + size_t bpp = lodepng_get_bpp(&state->info_png.color); + /*Adam-7 interlaced: expected size is the sum of the 7 sub-images sizes*/ + expected_size = 0; + expected_size += lodepng_get_raw_size_idat((*w + 7) >> 3, (*h + 7) >> 3, bpp); + if(*w > 4) expected_size += lodepng_get_raw_size_idat((*w + 3) >> 3, (*h + 7) >> 3, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 3) >> 2, (*h + 3) >> 3, bpp); + if(*w > 2) expected_size += lodepng_get_raw_size_idat((*w + 1) >> 2, (*h + 3) >> 2, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 1) >> 1, (*h + 1) >> 2, bpp); + if(*w > 1) expected_size += lodepng_get_raw_size_idat((*w + 0) >> 1, (*h + 1) >> 1, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 0), (*h + 0) >> 1, bpp); + } + + state->error = zlib_decompress(&scanlines, &scanlines_size, expected_size, idat, idatsize, &state->decoder.zlibsettings); + } + if(!state->error && scanlines_size != expected_size) state->error = 91; /*decompressed size doesn't match prediction*/ + lodepng_free(idat); + + if(!state->error) { + outsize = lodepng_get_raw_size(*w, *h, &state->info_png.color); + *out = (unsigned char*)lodepng_malloc(outsize); + if(!*out) state->error = 83; /*alloc fail*/ + } + if(!state->error) { + lodepng_memset(*out, 0, outsize); + state->error = postProcessScanlines(*out, scanlines, *w, *h, &state->info_png); + } + lodepng_free(scanlines); +} + +unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize) { + *out = 0; + decodeGeneric(out, w, h, state, in, insize); + if(state->error) return state->error; + if(!state->decoder.color_convert || lodepng_color_mode_equal(&state->info_raw, &state->info_png.color)) { + /*same color type, no copying or converting of data needed*/ + /*store the info_png color settings on the info_raw so that the info_raw still reflects what colortype + the raw image has to the end user*/ + if(!state->decoder.color_convert) { + state->error = lodepng_color_mode_copy(&state->info_raw, &state->info_png.color); + if(state->error) return state->error; + } + } else { /*color conversion needed*/ + unsigned char* data = *out; + size_t outsize; + + /*TODO: check if this works according to the statement in the documentation: "The converter can convert + from grayscale input color type, to 8-bit grayscale or grayscale with alpha"*/ + if(!(state->info_raw.colortype == LCT_RGB || state->info_raw.colortype == LCT_RGBA) + && !(state->info_raw.bitdepth == 8)) { + return 56; /*unsupported color mode conversion*/ + } + + outsize = lodepng_get_raw_size(*w, *h, &state->info_raw); + *out = (unsigned char*)lodepng_malloc(outsize); + if(!(*out)) { + state->error = 83; /*alloc fail*/ + } + else state->error = lodepng_convert(*out, data, &state->info_raw, + &state->info_png.color, *w, *h); + lodepng_free(data); + } + return state->error; +} + +unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, + size_t insize, LodePNGColorType colortype, unsigned bitdepth) { + unsigned error; + LodePNGState state; + lodepng_state_init(&state); + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + error = lodepng_decode(out, w, h, &state, in, insize); + lodepng_state_cleanup(&state); + return error; +} + +unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { + return lodepng_decode_memory(out, w, h, in, insize, LCT_RGBA, 8); +} + +unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { + return lodepng_decode_memory(out, w, h, in, insize, LCT_RGB, 8); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer = 0; + size_t buffersize; + unsigned error; + /* safe output values in case error happens */ + *out = 0; + *w = *h = 0; + error = lodepng_load_file(&buffer, &buffersize, filename); + if(!error) error = lodepng_decode_memory(out, w, h, buffer, buffersize, colortype, bitdepth); + lodepng_free(buffer); + return error; +} + +unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { + return lodepng_decode_file(out, w, h, filename, LCT_RGBA, 8); +} + +unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { + return lodepng_decode_file(out, w, h, filename, LCT_RGB, 8); +} +#endif /*LODEPNG_COMPILE_DISK*/ + +void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings) { + settings->color_convert = 1; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + settings->read_text_chunks = 1; + settings->remember_unknown_chunks = 0; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + settings->ignore_crc = 0; + settings->ignore_critical = 0; + settings->ignore_end = 0; + lodepng_decompress_settings_init(&settings->zlibsettings); +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) + +void lodepng_state_init(LodePNGState* state) { +#ifdef LODEPNG_COMPILE_DECODER + lodepng_decoder_settings_init(&state->decoder); +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER + lodepng_encoder_settings_init(&state->encoder); +#endif /*LODEPNG_COMPILE_ENCODER*/ + lodepng_color_mode_init(&state->info_raw); + lodepng_info_init(&state->info_png); + state->error = 1; +} + +void lodepng_state_cleanup(LodePNGState* state) { + lodepng_color_mode_cleanup(&state->info_raw); + lodepng_info_cleanup(&state->info_png); +} + +void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source) { + lodepng_state_cleanup(dest); + *dest = *source; + lodepng_color_mode_init(&dest->info_raw); + lodepng_info_init(&dest->info_png); + dest->error = lodepng_color_mode_copy(&dest->info_raw, &source->info_raw); if(dest->error) return; + dest->error = lodepng_info_copy(&dest->info_png, &source->info_png); if(dest->error) return; +} + +#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ + +#ifdef LODEPNG_COMPILE_ENCODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG Encoder / */ +/* ////////////////////////////////////////////////////////////////////////// */ + + +static unsigned writeSignature(ucvector* out) { + size_t pos = out->size; + const unsigned char signature[] = {137, 80, 78, 71, 13, 10, 26, 10}; + /*8 bytes PNG signature, aka the magic bytes*/ + if(!ucvector_resize(out, out->size + 8)) return 83; /*alloc fail*/ + lodepng_memcpy(out->data + pos, signature, 8); + return 0; +} + +static unsigned addChunk_IHDR(ucvector* out, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth, unsigned interlace_method) { + unsigned char *chunk, *data; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 13, "IHDR")); + data = chunk + 8; + + lodepng_set32bitInt(data + 0, w); /*width*/ + lodepng_set32bitInt(data + 4, h); /*height*/ + data[8] = (unsigned char)bitdepth; /*bit depth*/ + data[9] = (unsigned char)colortype; /*color type*/ + data[10] = 0; /*compression method*/ + data[11] = 0; /*filter method*/ + data[12] = interlace_method; /*interlace method*/ + + lodepng_chunk_generate_crc(chunk); + return 0; +} + +/* only adds the chunk if needed (there is a key or palette with alpha) */ +static unsigned addChunk_PLTE(ucvector* out, const LodePNGColorMode* info) { + unsigned char* chunk; + size_t i, j = 8; + + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, info->palettesize * 3, "PLTE")); + + for(i = 0; i != info->palettesize; ++i) { + /*add all channels except alpha channel*/ + chunk[j++] = info->palette[i * 4 + 0]; + chunk[j++] = info->palette[i * 4 + 1]; + chunk[j++] = info->palette[i * 4 + 2]; + } + + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_tRNS(ucvector* out, const LodePNGColorMode* info) { + unsigned char* chunk = 0; + + if(info->colortype == LCT_PALETTE) { + size_t i, amount = info->palettesize; + /*the tail of palette values that all have 255 as alpha, does not have to be encoded*/ + for(i = info->palettesize; i != 0; --i) { + if(info->palette[4 * (i - 1) + 3] != 255) break; + --amount; + } + if(amount) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, amount, "tRNS")); + /*add the alpha channel values from the palette*/ + for(i = 0; i != amount; ++i) chunk[8 + i] = info->palette[4 * i + 3]; + } + } else if(info->colortype == LCT_GREY) { + if(info->key_defined) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 2, "tRNS")); + chunk[8] = (unsigned char)(info->key_r >> 8); + chunk[9] = (unsigned char)(info->key_r & 255); + } + } else if(info->colortype == LCT_RGB) { + if(info->key_defined) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 6, "tRNS")); + chunk[8] = (unsigned char)(info->key_r >> 8); + chunk[9] = (unsigned char)(info->key_r & 255); + chunk[10] = (unsigned char)(info->key_g >> 8); + chunk[11] = (unsigned char)(info->key_g & 255); + chunk[12] = (unsigned char)(info->key_b >> 8); + chunk[13] = (unsigned char)(info->key_b & 255); + } + } + + if(chunk) lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_IDAT(ucvector* out, const unsigned char* data, size_t datasize, + LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* zlib = 0; + size_t zlibsize = 0; + + error = zlib_compress(&zlib, &zlibsize, data, datasize, zlibsettings); + if(!error) { + error = lodepng_chunk_createv(out, zlibsize, "IDAT", zlib); + } + lodepng_free(zlib); + return error; +} + +static unsigned addChunk_IEND(ucvector* out) { + return lodepng_chunk_createv(out, 0, "IEND", 0); +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) { + unsigned char* chunk = 0; + size_t keysize = lodepng_strlen(keyword), textsize = lodepng_strlen(textstring); + size_t size = keysize + 1 + textsize; + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, size, "tEXt")); + lodepng_memcpy(chunk + 8, keyword, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + lodepng_memcpy(chunk + 9 + keysize, textstring, textsize); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_zTXt(ucvector* out, const char* keyword, const char* textstring, + LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t textsize = lodepng_strlen(textstring); + size_t keysize = lodepng_strlen(keyword); + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + + error = zlib_compress(&compressed, &compressedsize, + (const unsigned char*)textstring, textsize, zlibsettings); + if(!error) { + size_t size = keysize + 2 + compressedsize; + error = lodepng_chunk_init(&chunk, out, size, "zTXt"); + } + if(!error) { + lodepng_memcpy(chunk + 8, keyword, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + chunk[9 + keysize] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + 10 + keysize, compressed, compressedsize); + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +static unsigned addChunk_iTXt(ucvector* out, unsigned compress, const char* keyword, const char* langtag, + const char* transkey, const char* textstring, LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t textsize = lodepng_strlen(textstring); + size_t keysize = lodepng_strlen(keyword), langsize = lodepng_strlen(langtag), transsize = lodepng_strlen(transkey); + + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + + if(compress) { + error = zlib_compress(&compressed, &compressedsize, + (const unsigned char*)textstring, textsize, zlibsettings); + } + if(!error) { + size_t size = keysize + 3 + langsize + 1 + transsize + 1 + (compress ? compressedsize : textsize); + error = lodepng_chunk_init(&chunk, out, size, "iTXt"); + } + if(!error) { + size_t pos = 8; + lodepng_memcpy(chunk + pos, keyword, keysize); + pos += keysize; + chunk[pos++] = 0; /*null termination char*/ + chunk[pos++] = (compress ? 1 : 0); /*compression flag*/ + chunk[pos++] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + pos, langtag, langsize); + pos += langsize; + chunk[pos++] = 0; /*null termination char*/ + lodepng_memcpy(chunk + pos, transkey, transsize); + pos += transsize; + chunk[pos++] = 0; /*null termination char*/ + if(compress) { + lodepng_memcpy(chunk + pos, compressed, compressedsize); + } else { + lodepng_memcpy(chunk + pos, textstring, textsize); + } + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +static unsigned addChunk_bKGD(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk = 0; + if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 2, "bKGD")); + chunk[8] = (unsigned char)(info->background_r >> 8); + chunk[9] = (unsigned char)(info->background_r & 255); + } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 6, "bKGD")); + chunk[8] = (unsigned char)(info->background_r >> 8); + chunk[9] = (unsigned char)(info->background_r & 255); + chunk[10] = (unsigned char)(info->background_g >> 8); + chunk[11] = (unsigned char)(info->background_g & 255); + chunk[12] = (unsigned char)(info->background_b >> 8); + chunk[13] = (unsigned char)(info->background_b & 255); + } else if(info->color.colortype == LCT_PALETTE) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 1, "bKGD")); + chunk[8] = (unsigned char)(info->background_r & 255); /*palette index*/ + } + if(chunk) lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_tIME(ucvector* out, const LodePNGTime* time) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 7, "tIME")); + chunk[8] = (unsigned char)(time->year >> 8); + chunk[9] = (unsigned char)(time->year & 255); + chunk[10] = (unsigned char)time->month; + chunk[11] = (unsigned char)time->day; + chunk[12] = (unsigned char)time->hour; + chunk[13] = (unsigned char)time->minute; + chunk[14] = (unsigned char)time->second; + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_pHYs(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 9, "pHYs")); + lodepng_set32bitInt(chunk + 8, info->phys_x); + lodepng_set32bitInt(chunk + 12, info->phys_y); + chunk[16] = info->phys_unit; + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_gAMA(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 4, "gAMA")); + lodepng_set32bitInt(chunk + 8, info->gama_gamma); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_cHRM(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 32, "cHRM")); + lodepng_set32bitInt(chunk + 8, info->chrm_white_x); + lodepng_set32bitInt(chunk + 12, info->chrm_white_y); + lodepng_set32bitInt(chunk + 16, info->chrm_red_x); + lodepng_set32bitInt(chunk + 20, info->chrm_red_y); + lodepng_set32bitInt(chunk + 24, info->chrm_green_x); + lodepng_set32bitInt(chunk + 28, info->chrm_green_y); + lodepng_set32bitInt(chunk + 32, info->chrm_blue_x); + lodepng_set32bitInt(chunk + 36, info->chrm_blue_y); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_sRGB(ucvector* out, const LodePNGInfo* info) { + unsigned char data = info->srgb_intent; + return lodepng_chunk_createv(out, 1, "sRGB", &data); +} + +static unsigned addChunk_iCCP(ucvector* out, const LodePNGInfo* info, LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t keysize = lodepng_strlen(info->iccp_name); + + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + error = zlib_compress(&compressed, &compressedsize, + info->iccp_profile, info->iccp_profile_size, zlibsettings); + if(!error) { + size_t size = keysize + 2 + compressedsize; + error = lodepng_chunk_init(&chunk, out, size, "iCCP"); + } + if(!error) { + lodepng_memcpy(chunk + 8, info->iccp_name, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + chunk[9 + keysize] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + 10 + keysize, compressed, compressedsize); + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +static void filterScanline(unsigned char* out, const unsigned char* scanline, const unsigned char* prevline, + size_t length, size_t bytewidth, unsigned char filterType) { + size_t i; + switch(filterType) { + case 0: /*None*/ + for(i = 0; i != length; ++i) out[i] = scanline[i]; + break; + case 1: /*Sub*/ + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - scanline[i - bytewidth]; + break; + case 2: /*Up*/ + if(prevline) { + for(i = 0; i != length; ++i) out[i] = scanline[i] - prevline[i]; + } else { + for(i = 0; i != length; ++i) out[i] = scanline[i]; + } + break; + case 3: /*Average*/ + if(prevline) { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i] - (prevline[i] >> 1); + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - ((scanline[i - bytewidth] + prevline[i]) >> 1); + } else { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - (scanline[i - bytewidth] >> 1); + } + break; + case 4: /*Paeth*/ + if(prevline) { + /*paethPredictor(0, prevline[i], 0) is always prevline[i]*/ + for(i = 0; i != bytewidth; ++i) out[i] = (scanline[i] - prevline[i]); + for(i = bytewidth; i < length; ++i) { + out[i] = (scanline[i] - paethPredictor(scanline[i - bytewidth], prevline[i], prevline[i - bytewidth])); + } + } else { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + /*paethPredictor(scanline[i - bytewidth], 0, 0) is always scanline[i - bytewidth]*/ + for(i = bytewidth; i < length; ++i) out[i] = (scanline[i] - scanline[i - bytewidth]); + } + break; + default: return; /*invalid filter type given*/ + } +} + +/* integer binary logarithm, max return value is 31 */ +static size_t ilog2(size_t i) { + size_t result = 0; + if(i >= 65536) { result += 16; i >>= 16; } + if(i >= 256) { result += 8; i >>= 8; } + if(i >= 16) { result += 4; i >>= 4; } + if(i >= 4) { result += 2; i >>= 2; } + if(i >= 2) { result += 1; /*i >>= 1;*/ } + return result; +} + +/* integer approximation for i * log2(i), helper function for LFS_ENTROPY */ +static size_t ilog2i(size_t i) { + size_t l; + if(i == 0) return 0; + l = ilog2(i); + /* approximate i*log2(i): l is integer logarithm, ((i - (1u << l)) << 1u) + linearly approximates the missing fractional part multiplied by i */ + return i * l + ((i - (1u << l)) << 1u); +} + +static unsigned filter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, + const LodePNGColorMode* color, const LodePNGEncoderSettings* settings) { + /* + For PNG filter method 0 + out must be a buffer with as size: h + (w * h * bpp + 7u) / 8u, because there are + the scanlines with 1 extra byte per scanline + */ + + unsigned bpp = lodepng_get_bpp(color); + /*the width of a scanline in bytes, not including the filter type*/ + size_t linebytes = lodepng_get_raw_size_idat(w, 1, bpp) - 1u; + + /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ + size_t bytewidth = (bpp + 7u) / 8u; + const unsigned char* prevline = 0; + unsigned x, y; + unsigned error = 0; + LodePNGFilterStrategy strategy = settings->filter_strategy; + + /* + There is a heuristic called the minimum sum of absolute differences heuristic, suggested by the PNG standard: + * If the image type is Palette, or the bit depth is smaller than 8, then do not filter the image (i.e. + use fixed filtering, with the filter None). + * (The other case) If the image type is Grayscale or RGB (with or without Alpha), and the bit depth is + not smaller than 8, then use adaptive filtering heuristic as follows: independently for each row, apply + all five filters and select the filter that produces the smallest sum of absolute values per row. + This heuristic is used if filter strategy is LFS_MINSUM and filter_palette_zero is true. + + If filter_palette_zero is true and filter_strategy is not LFS_MINSUM, the above heuristic is followed, + but for "the other case", whatever strategy filter_strategy is set to instead of the minimum sum + heuristic is used. + */ + if(settings->filter_palette_zero && + (color->colortype == LCT_PALETTE || color->bitdepth < 8)) strategy = LFS_ZERO; + + if(bpp == 0) return 31; /*error: invalid color type*/ + + if(strategy >= LFS_ZERO && strategy <= LFS_FOUR) { + unsigned char type = (unsigned char)strategy; + for(y = 0; y != h; ++y) { + size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + size_t inindex = linebytes * y; + out[outindex] = type; /*filter type byte*/ + filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type); + prevline = &in[inindex]; + } + } else if(strategy == LFS_MINSUM) { + /*adaptive filtering*/ + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t smallest = 0; + unsigned char type, bestType = 0; + + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + + if(!error) { + for(y = 0; y != h; ++y) { + /*try the 5 filter types*/ + for(type = 0; type != 5; ++type) { + size_t sum = 0; + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + + /*calculate the sum of the result*/ + if(type == 0) { + for(x = 0; x != linebytes; ++x) sum += (unsigned char)(attempt[type][x]); + } else { + for(x = 0; x != linebytes; ++x) { + /*For differences, each byte should be treated as signed, values above 127 are negative + (converted to signed char). Filtertype 0 isn't a difference though, so use unsigned there. + This means filtertype 0 is almost never chosen, but that is justified.*/ + unsigned char s = attempt[type][x]; + sum += s < 128 ? s : (255U - s); + } + } + + /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || sum < smallest) { + bestType = type; + smallest = sum; + } + } + + prevline = &in[y * linebytes]; + + /*now fill the out values*/ + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } else if(strategy == LFS_ENTROPY) { + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t bestSum = 0; + unsigned type, bestType = 0; + unsigned count[256]; + + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + + if(!error) { + for(y = 0; y != h; ++y) { + /*try the 5 filter types*/ + for(type = 0; type != 5; ++type) { + size_t sum = 0; + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + lodepng_memset(count, 0, 256 * sizeof(*count)); + for(x = 0; x != linebytes; ++x) ++count[attempt[type][x]]; + ++count[type]; /*the filter type itself is part of the scanline*/ + for(x = 0; x != 256; ++x) { + sum += ilog2i(count[x]); + } + /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || sum > bestSum) { + bestType = type; + bestSum = sum; + } + } + + prevline = &in[y * linebytes]; + + /*now fill the out values*/ + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } else if(strategy == LFS_PREDEFINED) { + for(y = 0; y != h; ++y) { + size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + size_t inindex = linebytes * y; + unsigned char type = settings->predefined_filters[y]; + out[outindex] = type; /*filter type byte*/ + filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type); + prevline = &in[inindex]; + } + } else if(strategy == LFS_BRUTE_FORCE) { + /*brute force filter chooser. + deflate the scanline after every filter attempt to see which one deflates best. + This is very slow and gives only slightly smaller, sometimes even larger, result*/ + size_t size[5]; + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t smallest = 0; + unsigned type = 0, bestType = 0; + unsigned char* dummy; + LodePNGCompressSettings zlibsettings; + lodepng_memcpy(&zlibsettings, &settings->zlibsettings, sizeof(LodePNGCompressSettings)); + /*use fixed tree on the attempts so that the tree is not adapted to the filtertype on purpose, + to simulate the true case where the tree is the same for the whole image. Sometimes it gives + better result with dynamic tree anyway. Using the fixed tree sometimes gives worse, but in rare + cases better compression. It does make this a bit less slow, so it's worth doing this.*/ + zlibsettings.btype = 1; + /*a custom encoder likely doesn't read the btype setting and is optimized for complete PNG + images only, so disable it*/ + zlibsettings.custom_zlib = 0; + zlibsettings.custom_deflate = 0; + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + if(!error) { + for(y = 0; y != h; ++y) /*try the 5 filter types*/ { + for(type = 0; type != 5; ++type) { + unsigned testsize = (unsigned)linebytes; + /*if(testsize > 8) testsize /= 8;*/ /*it already works good enough by testing a part of the row*/ + + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + size[type] = 0; + dummy = 0; + zlib_compress(&dummy, &size[type], attempt[type], testsize, &zlibsettings); + lodepng_free(dummy); + /*check if this is smallest size (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || size[type] < smallest) { + bestType = type; + smallest = size[type]; + } + } + prevline = &in[y * linebytes]; + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } + else return 88; /* unknown filter strategy */ + + return error; +} + +static void addPaddingBits(unsigned char* out, const unsigned char* in, + size_t olinebits, size_t ilinebits, unsigned h) { + /*The opposite of the removePaddingBits function + olinebits must be >= ilinebits*/ + unsigned y; + size_t diff = olinebits - ilinebits; + size_t obp = 0, ibp = 0; /*bit pointers*/ + for(y = 0; y != h; ++y) { + size_t x; + for(x = 0; x < ilinebits; ++x) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + /*obp += diff; --> no, fill in some value in the padding bits too, to avoid + "Use of uninitialised value of size ###" warning from valgrind*/ + for(x = 0; x != diff; ++x) setBitOfReversedStream(&obp, out, 0); + } +} + +/* +in: non-interlaced image with size w*h +out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with + no padding bits between scanlines, but between reduced images so that each + reduced image starts at a byte. +bpp: bits per pixel +there are no padding bits, not between scanlines, not between reduced images +in has the following size in bits: w * h * bpp. +out is possibly bigger due to padding bits between reduced images +NOTE: comments about padding bits are only relevant if bpp < 8 +*/ +static void Adam7_interlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + if(bpp >= 8) { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + size_t bytewidth = bpp / 8u; + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + size_t pixelinstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth; + size_t pixeloutstart = passstart[i] + (y * passw[i] + x) * bytewidth; + for(b = 0; b < bytewidth; ++b) { + out[pixeloutstart + b] = in[pixelinstart + b]; + } + } + } + } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + unsigned ilinebits = bpp * passw[i]; + unsigned olinebits = bpp * w; + size_t obp, ibp; /*bit pointers (for out and in buffer)*/ + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + ibp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp; + obp = (8 * passstart[i]) + (y * ilinebits + x * bpp); + for(b = 0; b < bpp; ++b) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + } + } + } +} + +/*out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. +return value is error**/ +static unsigned preProcessScanlines(unsigned char** out, size_t* outsize, const unsigned char* in, + unsigned w, unsigned h, + const LodePNGInfo* info_png, const LodePNGEncoderSettings* settings) { + /* + This function converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps: + *) if no Adam7: 1) add padding bits (= possible extra bits per scanline if bpp < 8) 2) filter + *) if adam7: 1) Adam7_interlace 2) 7x add padding bits 3) 7x filter + */ + unsigned bpp = lodepng_get_bpp(&info_png->color); + unsigned error = 0; + + if(info_png->interlace_method == 0) { + *outsize = h + (h * ((w * bpp + 7u) / 8u)); /*image size plus an extra byte per scanline + possible padding bits*/ + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!(*out) && (*outsize)) error = 83; /*alloc fail*/ + + if(!error) { + /*non multiple of 8 bits per scanline, padding bits needed per scanline*/ + if(bpp < 8 && w * bpp != ((w * bpp + 7u) / 8u) * 8u) { + unsigned char* padded = (unsigned char*)lodepng_malloc(h * ((w * bpp + 7u) / 8u)); + if(!padded) error = 83; /*alloc fail*/ + if(!error) { + addPaddingBits(padded, in, ((w * bpp + 7u) / 8u) * 8u, w * bpp, h); + error = filter(*out, padded, w, h, &info_png->color, settings); + } + lodepng_free(padded); + } else { + /*we can immediately filter into the out buffer, no other steps needed*/ + error = filter(*out, in, w, h, &info_png->color, settings); + } + } + } else /*interlace_method is 1 (Adam7)*/ { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned char* adam7; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + *outsize = filter_passstart[7]; /*image size plus an extra byte per scanline + possible padding bits*/ + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!(*out)) error = 83; /*alloc fail*/ + + adam7 = (unsigned char*)lodepng_malloc(passstart[7]); + if(!adam7 && passstart[7]) error = 83; /*alloc fail*/ + + if(!error) { + unsigned i; + + Adam7_interlace(adam7, in, w, h, bpp); + for(i = 0; i != 7; ++i) { + if(bpp < 8) { + unsigned char* padded = (unsigned char*)lodepng_malloc(padded_passstart[i + 1] - padded_passstart[i]); + if(!padded) ERROR_BREAK(83); /*alloc fail*/ + addPaddingBits(padded, &adam7[passstart[i]], + ((passw[i] * bpp + 7u) / 8u) * 8u, passw[i] * bpp, passh[i]); + error = filter(&(*out)[filter_passstart[i]], padded, + passw[i], passh[i], &info_png->color, settings); + lodepng_free(padded); + } else { + error = filter(&(*out)[filter_passstart[i]], &adam7[padded_passstart[i]], + passw[i], passh[i], &info_png->color, settings); + } + + if(error) break; + } + } + + lodepng_free(adam7); + } + + return error; +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +static unsigned addUnknownChunks(ucvector* out, unsigned char* data, size_t datasize) { + unsigned char* inchunk = data; + while((size_t)(inchunk - data) < datasize) { + CERROR_TRY_RETURN(lodepng_chunk_append(&out->data, &out->size, inchunk)); + out->allocsize = out->size; /*fix the allocsize again*/ + inchunk = lodepng_chunk_next(inchunk, data + datasize); + } + return 0; +} + +static unsigned isGrayICCProfile(const unsigned char* profile, unsigned size) { + /* + It is a gray profile if bytes 16-19 are "GRAY", rgb profile if bytes 16-19 + are "RGB ". We do not perform any full parsing of the ICC profile here, other + than check those 4 bytes to grayscale profile. Other than that, validity of + the profile is not checked. This is needed only because the PNG specification + requires using a non-gray color model if there is an ICC profile with "RGB " + (sadly limiting compression opportunities if the input data is grayscale RGB + data), and requires using a gray color model if it is "GRAY". + */ + if(size < 20) return 0; + return profile[16] == 'G' && profile[17] == 'R' && profile[18] == 'A' && profile[19] == 'Y'; +} + +static unsigned isRGBICCProfile(const unsigned char* profile, unsigned size) { + /* See comment in isGrayICCProfile*/ + if(size < 20) return 0; + return profile[16] == 'R' && profile[17] == 'G' && profile[18] == 'B' && profile[19] == ' '; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +unsigned lodepng_encode(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGState* state) { + unsigned char* data = 0; /*uncompressed version of the IDAT chunk data*/ + size_t datasize = 0; + ucvector outv = ucvector_init(NULL, 0); + LodePNGInfo info; + const LodePNGInfo* info_png = &state->info_png; + + lodepng_info_init(&info); + + /*provide some proper output values if error will happen*/ + *out = 0; + *outsize = 0; + state->error = 0; + + /*check input values validity*/ + if((info_png->color.colortype == LCT_PALETTE || state->encoder.force_palette) + && (info_png->color.palettesize == 0 || info_png->color.palettesize > 256)) { + state->error = 68; /*invalid palette size, it is only allowed to be 1-256*/ + goto cleanup; + } + if(state->encoder.zlibsettings.btype > 2) { + state->error = 61; /*error: invalid btype*/ + goto cleanup; + } + if(info_png->interlace_method > 1) { + state->error = 71; /*error: invalid interlace mode*/ + goto cleanup; + } + state->error = checkColorValidity(info_png->color.colortype, info_png->color.bitdepth); + if(state->error) goto cleanup; /*error: invalid color type given*/ + state->error = checkColorValidity(state->info_raw.colortype, state->info_raw.bitdepth); + if(state->error) goto cleanup; /*error: invalid color type given*/ + + /* color convert and compute scanline filter types */ + lodepng_info_copy(&info, &state->info_png); + if(state->encoder.auto_convert) { + LodePNGColorStats stats; + lodepng_color_stats_init(&stats); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->iccp_defined && + isGrayICCProfile(info_png->iccp_profile, info_png->iccp_profile_size)) { + /*the PNG specification does not allow to use palette with a GRAY ICC profile, even + if the palette has only gray colors, so disallow it.*/ + stats.allow_palette = 0; + } + if(info_png->iccp_defined && + isRGBICCProfile(info_png->iccp_profile, info_png->iccp_profile_size)) { + /*the PNG specification does not allow to use grayscale color with RGB ICC profile, so disallow gray.*/ + stats.allow_greyscale = 0; + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + state->error = lodepng_compute_color_stats(&stats, image, w, h, &state->info_raw); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->background_defined) { + /*the background chunk's color must be taken into account as well*/ + unsigned r = 0, g = 0, b = 0; + LodePNGColorMode mode16 = lodepng_color_mode_make(LCT_RGB, 16); + lodepng_convert_rgb(&r, &g, &b, info_png->background_r, info_png->background_g, info_png->background_b, &mode16, &info_png->color); + state->error = lodepng_color_stats_add(&stats, r, g, b, 65535); + if(state->error) goto cleanup; + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + state->error = auto_choose_color(&info.color, &state->info_raw, &stats); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*also convert the background chunk*/ + if(info_png->background_defined) { + if(lodepng_convert_rgb(&info.background_r, &info.background_g, &info.background_b, + info_png->background_r, info_png->background_g, info_png->background_b, &info.color, &info_png->color)) { + state->error = 104; + goto cleanup; + } + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + } +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->iccp_defined) { + unsigned gray_icc = isGrayICCProfile(info_png->iccp_profile, info_png->iccp_profile_size); + unsigned rgb_icc = isRGBICCProfile(info_png->iccp_profile, info_png->iccp_profile_size); + unsigned gray_png = info.color.colortype == LCT_GREY || info.color.colortype == LCT_GREY_ALPHA; + if(!gray_icc && !rgb_icc) { + state->error = 100; /* Disallowed profile color type for PNG */ + goto cleanup; + } + if(gray_icc != gray_png) { + /*Not allowed to use RGB/RGBA/palette with GRAY ICC profile or vice versa, + or in case of auto_convert, it wasn't possible to find appropriate model*/ + state->error = state->encoder.auto_convert ? 102 : 101; + goto cleanup; + } + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + if(!lodepng_color_mode_equal(&state->info_raw, &info.color)) { + unsigned char* converted; + size_t size = ((size_t)w * (size_t)h * (size_t)lodepng_get_bpp(&info.color) + 7u) / 8u; + + converted = (unsigned char*)lodepng_malloc(size); + if(!converted && size) state->error = 83; /*alloc fail*/ + if(!state->error) { + state->error = lodepng_convert(converted, image, &info.color, &state->info_raw, w, h); + } + if(!state->error) { + state->error = preProcessScanlines(&data, &datasize, converted, w, h, &info, &state->encoder); + } + lodepng_free(converted); + if(state->error) goto cleanup; + } else { + state->error = preProcessScanlines(&data, &datasize, image, w, h, &info, &state->encoder); + if(state->error) goto cleanup; + } + + /* output all PNG chunks */ { +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + size_t i; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*write signature and chunks*/ + state->error = writeSignature(&outv); + if(state->error) goto cleanup; + /*IHDR*/ + state->error = addChunk_IHDR(&outv, w, h, info.color.colortype, info.color.bitdepth, info.interlace_method); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*unknown chunks between IHDR and PLTE*/ + if(info.unknown_chunks_data[0]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[0], info.unknown_chunks_size[0]); + if(state->error) goto cleanup; + } + /*color profile chunks must come before PLTE */ + if(info.iccp_defined) { + state->error = addChunk_iCCP(&outv, &info, &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } + if(info.srgb_defined) { + state->error = addChunk_sRGB(&outv, &info); + if(state->error) goto cleanup; + } + if(info.gama_defined) { + state->error = addChunk_gAMA(&outv, &info); + if(state->error) goto cleanup; + } + if(info.chrm_defined) { + state->error = addChunk_cHRM(&outv, &info); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*PLTE*/ + if(info.color.colortype == LCT_PALETTE) { + state->error = addChunk_PLTE(&outv, &info.color); + if(state->error) goto cleanup; + } + if(state->encoder.force_palette && (info.color.colortype == LCT_RGB || info.color.colortype == LCT_RGBA)) { + /*force_palette means: write suggested palette for truecolor in PLTE chunk*/ + state->error = addChunk_PLTE(&outv, &info.color); + if(state->error) goto cleanup; + } + /*tRNS (this will only add if when necessary) */ + state->error = addChunk_tRNS(&outv, &info.color); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*bKGD (must come between PLTE and the IDAt chunks*/ + if(info.background_defined) { + state->error = addChunk_bKGD(&outv, &info); + if(state->error) goto cleanup; + } + /*pHYs (must come before the IDAT chunks)*/ + if(info.phys_defined) { + state->error = addChunk_pHYs(&outv, &info); + if(state->error) goto cleanup; + } + + /*unknown chunks between PLTE and IDAT*/ + if(info.unknown_chunks_data[1]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[1], info.unknown_chunks_size[1]); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*IDAT (multiple IDAT chunks must be consecutive)*/ + state->error = addChunk_IDAT(&outv, data, datasize, &state->encoder.zlibsettings); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*tIME*/ + if(info.time_defined) { + state->error = addChunk_tIME(&outv, &info.time); + if(state->error) goto cleanup; + } + /*tEXt and/or zTXt*/ + for(i = 0; i != info.text_num; ++i) { + if(lodepng_strlen(info.text_keys[i]) > 79) { + state->error = 66; /*text chunk too large*/ + goto cleanup; + } + if(lodepng_strlen(info.text_keys[i]) < 1) { + state->error = 67; /*text chunk too small*/ + goto cleanup; + } + if(state->encoder.text_compression) { + state->error = addChunk_zTXt(&outv, info.text_keys[i], info.text_strings[i], &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } else { + state->error = addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); + if(state->error) goto cleanup; + } + } + /*LodePNG version id in text chunk*/ + if(state->encoder.add_id) { + unsigned already_added_id_text = 0; + for(i = 0; i != info.text_num; ++i) { + const char* k = info.text_keys[i]; + /* Could use strcmp, but we're not calling or reimplementing this C library function for this use only */ + if(k[0] == 'L' && k[1] == 'o' && k[2] == 'd' && k[3] == 'e' && + k[4] == 'P' && k[5] == 'N' && k[6] == 'G' && k[7] == '\0') { + already_added_id_text = 1; + break; + } + } + if(already_added_id_text == 0) { + state->error = addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/ + if(state->error) goto cleanup; + } + } + /*iTXt*/ + for(i = 0; i != info.itext_num; ++i) { + if(lodepng_strlen(info.itext_keys[i]) > 79) { + state->error = 66; /*text chunk too large*/ + goto cleanup; + } + if(lodepng_strlen(info.itext_keys[i]) < 1) { + state->error = 67; /*text chunk too small*/ + goto cleanup; + } + state->error = addChunk_iTXt( + &outv, state->encoder.text_compression, + info.itext_keys[i], info.itext_langtags[i], info.itext_transkeys[i], info.itext_strings[i], + &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } + + /*unknown chunks between IDAT and IEND*/ + if(info.unknown_chunks_data[2]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[2], info.unknown_chunks_size[2]); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + state->error = addChunk_IEND(&outv); + if(state->error) goto cleanup; + } + +cleanup: + lodepng_info_cleanup(&info); + lodepng_free(data); + + /*instead of cleaning the vector up, give it to the output*/ + *out = outv.data; + *outsize = outv.size; + + return state->error; +} + +unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image, + unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { + unsigned error; + LodePNGState state; + lodepng_state_init(&state); + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + state.info_png.color.colortype = colortype; + state.info_png.color.bitdepth = bitdepth; + lodepng_encode(out, outsize, image, w, h, &state); + error = state.error; + lodepng_state_cleanup(&state); + return error; +} + +unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGBA, 8); +} + +unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGB, 8); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode_memory(&buffer, &buffersize, image, w, h, colortype, bitdepth); + if(!error) error = lodepng_save_file(buffer, buffersize, filename); + lodepng_free(buffer); + return error; +} + +unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_file(filename, image, w, h, LCT_RGBA, 8); +} + +unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_file(filename, image, w, h, LCT_RGB, 8); +} +#endif /*LODEPNG_COMPILE_DISK*/ + +void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings) { + lodepng_compress_settings_init(&settings->zlibsettings); + settings->filter_palette_zero = 1; + settings->filter_strategy = LFS_MINSUM; + settings->auto_convert = 1; + settings->force_palette = 0; + settings->predefined_filters = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + settings->add_id = 0; + settings->text_compression = 1; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ERROR_TEXT +/* +This returns the description of a numerical error code in English. This is also +the documentation of all the error codes. +*/ +const char* lodepng_error_text(unsigned code) { + switch(code) { + case 0: return "no error, everything went ok"; + case 1: return "nothing done yet"; /*the Encoder/Decoder has done nothing yet, error checking makes no sense yet*/ + case 10: return "end of input memory reached without huffman end code"; /*while huffman decoding*/ + case 11: return "error in code tree made it jump outside of huffman tree"; /*while huffman decoding*/ + case 13: return "problem while processing dynamic deflate block"; + case 14: return "problem while processing dynamic deflate block"; + case 15: return "problem while processing dynamic deflate block"; + /*this error could happen if there are only 0 or 1 symbols present in the huffman code:*/ + case 16: return "invalid code while processing dynamic deflate block"; + case 17: return "end of out buffer memory reached while inflating"; + case 18: return "invalid distance code while inflating"; + case 19: return "end of out buffer memory reached while inflating"; + case 20: return "invalid deflate block BTYPE encountered while decoding"; + case 21: return "NLEN is not ones complement of LEN in a deflate block"; + + /*end of out buffer memory reached while inflating: + This can happen if the inflated deflate data is longer than the amount of bytes required to fill up + all the pixels of the image, given the color depth and image dimensions. Something that doesn't + happen in a normal, well encoded, PNG image.*/ + case 22: return "end of out buffer memory reached while inflating"; + case 23: return "end of in buffer memory reached while inflating"; + case 24: return "invalid FCHECK in zlib header"; + case 25: return "invalid compression method in zlib header"; + case 26: return "FDICT encountered in zlib header while it's not used for PNG"; + case 27: return "PNG file is smaller than a PNG header"; + /*Checks the magic file header, the first 8 bytes of the PNG file*/ + case 28: return "incorrect PNG signature, it's no PNG or corrupted"; + case 29: return "first chunk is not the header chunk"; + case 30: return "chunk length too large, chunk broken off at end of file"; + case 31: return "illegal PNG color type or bpp"; + case 32: return "illegal PNG compression method"; + case 33: return "illegal PNG filter method"; + case 34: return "illegal PNG interlace method"; + case 35: return "chunk length of a chunk is too large or the chunk too small"; + case 36: return "illegal PNG filter type encountered"; + case 37: return "illegal bit depth for this color type given"; + case 38: return "the palette is too small or too big"; /*0, or more than 256 colors*/ + case 39: return "tRNS chunk before PLTE or has more entries than palette size"; + case 40: return "tRNS chunk has wrong size for grayscale image"; + case 41: return "tRNS chunk has wrong size for RGB image"; + case 42: return "tRNS chunk appeared while it was not allowed for this color type"; + case 43: return "bKGD chunk has wrong size for palette image"; + case 44: return "bKGD chunk has wrong size for grayscale image"; + case 45: return "bKGD chunk has wrong size for RGB image"; + case 48: return "empty input buffer given to decoder. Maybe caused by non-existing file?"; + case 49: return "jumped past memory while generating dynamic huffman tree"; + case 50: return "jumped past memory while generating dynamic huffman tree"; + case 51: return "jumped past memory while inflating huffman block"; + case 52: return "jumped past memory while inflating"; + case 53: return "size of zlib data too small"; + case 54: return "repeat symbol in tree while there was no value symbol yet"; + /*jumped past tree while generating huffman tree, this could be when the + tree will have more leaves than symbols after generating it out of the + given lengths. They call this an oversubscribed dynamic bit lengths tree in zlib.*/ + case 55: return "jumped past tree while generating huffman tree"; + case 56: return "given output image colortype or bitdepth not supported for color conversion"; + case 57: return "invalid CRC encountered (checking CRC can be disabled)"; + case 58: return "invalid ADLER32 encountered (checking ADLER32 can be disabled)"; + case 59: return "requested color conversion not supported"; + case 60: return "invalid window size given in the settings of the encoder (must be 0-32768)"; + case 61: return "invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)"; + /*LodePNG leaves the choice of RGB to grayscale conversion formula to the user.*/ + case 62: return "conversion from color to grayscale not supported"; + /*(2^31-1)*/ + case 63: return "length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk"; + /*this would result in the inability of a deflated block to ever contain an end code. It must be at least 1.*/ + case 64: return "the length of the END symbol 256 in the Huffman tree is 0"; + case 66: return "the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes"; + case 67: return "the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte"; + case 68: return "tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors"; + case 69: return "unknown chunk type with 'critical' flag encountered by the decoder"; + case 71: return "invalid interlace mode given to encoder (must be 0 or 1)"; + case 72: return "while decoding, invalid compression method encountering in zTXt or iTXt chunk (it must be 0)"; + case 73: return "invalid tIME chunk size"; + case 74: return "invalid pHYs chunk size"; + /*length could be wrong, or data chopped off*/ + case 75: return "no null termination char found while decoding text chunk"; + case 76: return "iTXt chunk too short to contain required bytes"; + case 77: return "integer overflow in buffer size"; + case 78: return "failed to open file for reading"; /*file doesn't exist or couldn't be opened for reading*/ + case 79: return "failed to open file for writing"; + case 80: return "tried creating a tree of 0 symbols"; + case 81: return "lazy matching at pos 0 is impossible"; + case 82: return "color conversion to palette requested while a color isn't in palette, or index out of bounds"; + case 83: return "memory allocation failed"; + case 84: return "given image too small to contain all pixels to be encoded"; + case 86: return "impossible offset in lz77 encoding (internal bug)"; + case 87: return "must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined"; + case 88: return "invalid filter strategy given for LodePNGEncoderSettings.filter_strategy"; + case 89: return "text chunk keyword too short or long: must have size 1-79"; + /*the windowsize in the LodePNGCompressSettings. Requiring POT(==> & instead of %) makes encoding 12% faster.*/ + case 90: return "windowsize must be a power of two"; + case 91: return "invalid decompressed idat size"; + case 92: return "integer overflow due to too many pixels"; + case 93: return "zero width or height is invalid"; + case 94: return "header chunk must have a size of 13 bytes"; + case 95: return "integer overflow with combined idat chunk size"; + case 96: return "invalid gAMA chunk size"; + case 97: return "invalid cHRM chunk size"; + case 98: return "invalid sRGB chunk size"; + case 99: return "invalid sRGB rendering intent"; + case 100: return "invalid ICC profile color type, the PNG specification only allows RGB or GRAY"; + case 101: return "PNG specification does not allow RGB ICC profile on gray color types and vice versa"; + case 102: return "not allowed to set grayscale ICC profile with colored pixels by PNG specification"; + case 103: return "invalid palette index in bKGD chunk. Maybe it came before PLTE chunk?"; + case 104: return "invalid bKGD color while encoding (e.g. palette index out of range)"; + case 105: return "integer overflow of bitsize"; + case 106: return "PNG file must have PLTE chunk if color type is palette"; + case 107: return "color convert from palette mode requested without setting the palette data in it"; + case 108: return "tried to add more than 256 values to a palette"; + } + return "unknown error code"; +} +#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // C++ Wrapper // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_CPP +namespace lodepng { + +#ifdef LODEPNG_COMPILE_DISK +unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename) { + long size = lodepng_filesize(filename.c_str()); + if(size < 0) return 78; + buffer.resize((size_t)size); + return size == 0 ? 0 : lodepng_buffer_file(&buffer[0], (size_t)size, filename.c_str()); +} + +/*write given buffer to the file, overwriting the file, it doesn't append to it.*/ +unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename) { + return lodepng_save_file(buffer.empty() ? 0 : &buffer[0], buffer.size(), filename.c_str()); +} +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_DECODER +unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings& settings) { + unsigned char* buffer = 0; + size_t buffersize = 0; + unsigned error = zlib_decompress(&buffer, &buffersize, 0, in, insize, &settings); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGDecompressSettings& settings) { + return decompress(out, in.empty() ? 0 : &in[0], in.size(), settings); +} +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings& settings) { + unsigned char* buffer = 0; + size_t buffersize = 0; + unsigned error = zlib_compress(&buffer, &buffersize, in, insize, &settings); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGCompressSettings& settings) { + return compress(out, in.empty() ? 0 : &in[0], in.size(), settings); +} +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_ZLIB */ + + +#ifdef LODEPNG_COMPILE_PNG + +State::State() { + lodepng_state_init(this); +} + +State::State(const State& other) { + lodepng_state_init(this); + lodepng_state_copy(this, &other); +} + +State::~State() { + lodepng_state_cleanup(this); +} + +State& State::operator=(const State& other) { + lodepng_state_copy(this, &other); + return *this; +} + +#ifdef LODEPNG_COMPILE_DECODER + +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const unsigned char* in, + size_t insize, LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer = 0; + unsigned error = lodepng_decode_memory(&buffer, &w, &h, in, insize, colortype, bitdepth); + if(buffer && !error) { + State state; + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + } + lodepng_free(buffer); + return error; +} + +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const std::vector<unsigned char>& in, LodePNGColorType colortype, unsigned bitdepth) { + return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth); +} + +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const unsigned char* in, size_t insize) { + unsigned char* buffer = NULL; + unsigned error = lodepng_decode(&buffer, &w, &h, &state, in, insize); + if(buffer && !error) { + size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + } + lodepng_free(buffer); + return error; +} + +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const std::vector<unsigned char>& in) { + return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size()); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const std::string& filename, + LodePNGColorType colortype, unsigned bitdepth) { + std::vector<unsigned char> buffer; + /* safe output values in case error happens */ + w = h = 0; + unsigned error = load_file(buffer, filename); + if(error) return error; + return decode(out, w, h, buffer, colortype, bitdepth); +} +#endif /* LODEPNG_COMPILE_DECODER */ +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ENCODER +unsigned encode(std::vector<unsigned char>& out, const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode_memory(&buffer, &buffersize, in, w, h, colortype, bitdepth); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; + return encode(out, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); +} + +unsigned encode(std::vector<unsigned char>& out, + const unsigned char* in, unsigned w, unsigned h, + State& state) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode(&buffer, &buffersize, in, w, h, &state); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + State& state) { + if(lodepng_get_raw_size(w, h, &state.info_raw) > in.size()) return 84; + return encode(out, in.empty() ? 0 : &in[0], w, h, state); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned encode(const std::string& filename, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + std::vector<unsigned char> buffer; + unsigned error = encode(buffer, in, w, h, colortype, bitdepth); + if(!error) error = save_file(buffer, filename); + return error; +} + +unsigned encode(const std::string& filename, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; + return encode(filename, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); +} +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_PNG */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ diff --git a/src/lodepng/lodepng.h b/src/lodepng/lodepng.h new file mode 100644 index 0000000..a386459 --- /dev/null +++ b/src/lodepng/lodepng.h @@ -0,0 +1,1945 @@ +/* +LodePNG version 20200306 + +Copyright (c) 2005-2020 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#ifndef LODEPNG_H +#define LODEPNG_H + +#include <string.h> /*for size_t*/ + +extern const char* LODEPNG_VERSION_STRING; + +/* +The following #defines are used to create code sections. They can be disabled +to disable code sections, which can give faster compile time and smaller binary. +The "NO_COMPILE" defines are designed to be used to pass as defines to the +compiler command to disable them without modifying this header, e.g. +-DLODEPNG_NO_COMPILE_ZLIB for gcc. +In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to +allow implementing a custom lodepng_crc32. +*/ +/*deflate & zlib. If disabled, you must specify alternative zlib functions in +the custom_zlib field of the compress and decompress settings*/ +#ifndef LODEPNG_NO_COMPILE_ZLIB +#define LODEPNG_COMPILE_ZLIB +#endif + +/*png encoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_PNG +#define LODEPNG_COMPILE_PNG +#endif + +/*deflate&zlib decoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_DECODER +#define LODEPNG_COMPILE_DECODER +#endif + +/*deflate&zlib encoder and png encoder*/ +#ifndef LODEPNG_NO_COMPILE_ENCODER +#define LODEPNG_COMPILE_ENCODER +#endif + +/*the optional built in harddisk file loading and saving functions*/ +#ifndef LODEPNG_NO_COMPILE_DISK +#define LODEPNG_COMPILE_DISK +#endif + +/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ +#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS +#define LODEPNG_COMPILE_ANCILLARY_CHUNKS +#endif + +/*ability to convert error numerical codes to English text string*/ +#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT +#define LODEPNG_COMPILE_ERROR_TEXT +#endif + +/*Compile the default allocators (C's free, malloc and realloc). If you disable this, +you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your +source files with custom allocators.*/ +#ifndef LODEPNG_NO_COMPILE_ALLOCATORS +#define LODEPNG_COMPILE_ALLOCATORS +#endif + +/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ +#ifdef __cplusplus +#ifndef LODEPNG_NO_COMPILE_CPP +#define LODEPNG_COMPILE_CPP +#endif +#endif + +#ifdef LODEPNG_COMPILE_CPP +#include <vector> +#include <string> +#endif /*LODEPNG_COMPILE_CPP*/ + +#ifdef LODEPNG_COMPILE_PNG +/*The PNG color types (also used for raw image).*/ +typedef enum LodePNGColorType { + LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ + LCT_RGB = 2, /*RGB: 8,16 bit*/ + LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ + LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ + LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ + /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid + byte value from 0 to 255 that could be present in an invalid PNG file header. Do + not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use + the valid color type names above, or numeric values like 1 or 7 when checking for + particular disallowed color type byte values, or cast to integer to print it.*/ + LCT_MAX_OCTET_VALUE = 255 +} LodePNGColorType; + +#ifdef LODEPNG_COMPILE_DECODER +/* +Converts PNG data in memory to raw pixel data. +out: Output parameter. Pointer to buffer that will contain the raw pixel data. + After decoding, its size is w * h * (bytes per pixel) bytes larger than + initially. Bytes per pixel depends on colortype and bitdepth. + Must be freed after usage with free(*out). + Note: for 16-bit per channel colors, uses big endian format like PNG does. +w: Output parameter. Pointer to width of pixel data. +h: Output parameter. Pointer to height of pixel data. +in: Memory buffer with the PNG file. +insize: size of the in buffer. +colortype: the desired color type for the raw output image. See explanation on PNG color types. +bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ +unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ +unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +#ifdef LODEPNG_COMPILE_DISK +/* +Load PNG from disk, from file with given name. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ +unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); + +/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ +unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_DECODER*/ + + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Converts raw pixel data into a PNG image in memory. The colortype and bitdepth + of the output PNG image cannot be chosen, they are automatically determined + by the colortype, bitdepth and content of the input pixel data. + Note: for 16-bit per channel colors, needs big endian format like PNG does. +out: Output parameter. Pointer to buffer that will contain the PNG image data. + Must be freed after usage with free(*out). +outsize: Output parameter. Pointer to the size in bytes of the out buffer. +image: The raw pixel data to encode. The size of this buffer should be + w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. +w: width of the raw pixel data in pixels. +h: height of the raw pixel data in pixels. +colortype: the color type of the raw input image. See explanation on PNG color types. +bitdepth: the bit depth of the raw input image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +#ifdef LODEPNG_COMPILE_DISK +/* +Converts raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned lodepng_encode_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#ifdef LODEPNG_COMPILE_CPP +namespace lodepng { +#ifdef LODEPNG_COMPILE_DECODER +/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype +is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const std::vector<unsigned char>& in, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts PNG file from disk to raw pixel data in memory. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const std::string& filename, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype +is that of the raw input data. The output PNG color type will be auto chosen.*/ +unsigned encode(std::vector<unsigned char>& out, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts 32-bit RGBA raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned encode(const std::string& filename, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(const std::string& filename, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_ENCODER */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ERROR_TEXT +/*Returns an English description of the numerical error code.*/ +const char* lodepng_error_text(unsigned code); +#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Settings for zlib decompression*/ +typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; +struct LodePNGDecompressSettings { + /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ + unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ + unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ + + /*use custom zlib decoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + /*use custom deflate decoder instead of built in one (default: null) + if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate)*/ + unsigned (*custom_inflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGDecompressSettings lodepng_default_decompress_settings; +void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Settings for zlib compression. Tweaking these settings tweaks the balance +between speed and compression ratio. +*/ +typedef struct LodePNGCompressSettings LodePNGCompressSettings; +struct LodePNGCompressSettings /*deflate = compress*/ { + /*LZ77 related settings*/ + unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ + unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ + unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ + unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ + unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ + unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ + + /*use custom zlib encoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + /*use custom deflate encoder instead of built in one (default: null) + if custom_zlib is used, custom_deflate is ignored since only the built in + zlib function will call custom_deflate*/ + unsigned (*custom_deflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGCompressSettings lodepng_default_compress_settings; +void lodepng_compress_settings_init(LodePNGCompressSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_PNG +/* +Color mode of an image. Contains all information required to decode the pixel +bits to RGBA colors. This information is the same as used in the PNG file +format, and is used both for PNG and raw image data in LodePNG. +*/ +typedef struct LodePNGColorMode { + /*header (IHDR)*/ + LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ + unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ + + /* + palette (PLTE and tRNS) + + Dynamically allocated with the colors of the palette, including alpha. + This field may not be allocated directly, use lodepng_color_mode_init first, + then lodepng_palette_add per color to correctly initialize it (to ensure size + of exactly 1024 bytes). + + The alpha channels must be set as well, set them to 255 for opaque images. + + When decoding, by default you can ignore this palette, since LodePNG already + fills the palette colors in the pixels of the raw RGBA output. + + The palette is only supported for color type 3. + */ + unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ + size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ + + /* + transparent color key (tRNS) + + This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. + For grayscale PNGs, r, g and b will all 3 be set to the same. + + When decoding, by default you can ignore this information, since LodePNG sets + pixels with this key to transparent already in the raw RGBA output. + + The color key is only supported for color types 0 and 2. + */ + unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ + unsigned key_r; /*red/grayscale component of color key*/ + unsigned key_g; /*green component of color key*/ + unsigned key_b; /*blue component of color key*/ +} LodePNGColorMode; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_color_mode_init(LodePNGColorMode* info); +void lodepng_color_mode_cleanup(LodePNGColorMode* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); +/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ +LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); + +void lodepng_palette_clear(LodePNGColorMode* info); +/*add 1 color to the palette*/ +unsigned lodepng_palette_add(LodePNGColorMode* info, + unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ +unsigned lodepng_get_bpp(const LodePNGColorMode* info); +/*get the amount of color channels used, based on colortype in the struct. +If a palette is used, it counts as 1 channel.*/ +unsigned lodepng_get_channels(const LodePNGColorMode* info); +/*is it a grayscale type? (only colortype 0 or 4)*/ +unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); +/*has it got an alpha channel? (only colortype 2 or 6)*/ +unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); +/*has it got a palette? (only colortype 3)*/ +unsigned lodepng_is_palette_type(const LodePNGColorMode* info); +/*only returns true if there is a palette and there is a value in the palette with alpha < 255. +Loops through the palette to check this.*/ +unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); +/* +Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. +Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). +Returns false if the image can only have opaque pixels. +In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, +or if "key_defined" is true. +*/ +unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); +/*Returns the byte size of a raw image buffer with given width, height and color mode*/ +size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*The information of a Time chunk in PNG.*/ +typedef struct LodePNGTime { + unsigned year; /*2 bytes used (0-65535)*/ + unsigned month; /*1-12*/ + unsigned day; /*1-31*/ + unsigned hour; /*0-23*/ + unsigned minute; /*0-59*/ + unsigned second; /*0-60 (to allow for leap seconds)*/ +} LodePNGTime; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/*Information about the PNG image, except pixels, width and height.*/ +typedef struct LodePNGInfo { + /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ + unsigned compression_method;/*compression method of the original file. Always 0.*/ + unsigned filter_method; /*filter method of the original file*/ + unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ + LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /* + Suggested background color chunk (bKGD) + + This uses the same color mode and bit depth as the PNG (except no alpha channel), + with values truncated to the bit depth in the unsigned integer. + + For grayscale and palette PNGs, the value is stored in background_r. The values + in background_g and background_b are then unused. + + So when decoding, you may get these in a different color mode than the one you requested + for the raw pixels. + + When encoding with auto_convert, you must use the color model defined in info_png.color for + these values. The encoder normally ignores info_png.color when auto_convert is on, but will + use it to interpret these values (and convert copies of them to its chosen color model). + + When encoding, avoid setting this to an expensive color, such as a non-gray value + when the image is gray, or the compression will be worse since it will be forced to + write the PNG with a more expensive color mode (when auto_convert is on). + + The decoder does not use this background color to edit the color of pixels. This is a + completely optional metadata feature. + */ + unsigned background_defined; /*is a suggested background color given?*/ + unsigned background_r; /*red/gray/palette component of suggested background color*/ + unsigned background_g; /*green component of suggested background color*/ + unsigned background_b; /*blue component of suggested background color*/ + + /* + non-international text chunks (tEXt and zTXt) + + The char** arrays each contain num strings. The actual messages are in + text_strings, while text_keys are keywords that give a short description what + the actual text represents, e.g. Title, Author, Description, or anything else. + + All the string fields below including keys, names and language tags are null terminated. + The PNG specification uses null characters for the keys, names and tags, and forbids null + characters to appear in the main text which is why we can use null termination everywhere here. + + A keyword is minimum 1 character and maximum 79 characters long. It's + discouraged to use a single line length longer than 79 characters for texts. + + Don't allocate these text buffers yourself. Use the init/cleanup functions + correctly and use lodepng_add_text and lodepng_clear_text. + */ + size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ + char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ + char** text_strings; /*the actual text*/ + + /* + international text chunks (iTXt) + Similar to the non-international text chunks, but with additional strings + "langtags" and "transkeys". + */ + size_t itext_num; /*the amount of international texts in this PNG*/ + char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ + char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ + char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ + char** itext_strings; /*the actual international text - UTF-8 string*/ + + /*time chunk (tIME)*/ + unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ + LodePNGTime time; + + /*phys chunk (pHYs)*/ + unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ + unsigned phys_x; /*pixels per unit in x direction*/ + unsigned phys_y; /*pixels per unit in y direction*/ + unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ + + /* + Color profile related chunks: gAMA, cHRM, sRGB, iCPP + + LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color + profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please + use these values with a color management library. + + See the PNG, ICC and sRGB specifications for more information about the meaning of these values. + */ + + /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ + unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ + unsigned gama_gamma; /* Gamma exponent times 100000 */ + + /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ + unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ + unsigned chrm_white_x; /* White Point x times 100000 */ + unsigned chrm_white_y; /* White Point y times 100000 */ + unsigned chrm_red_x; /* Red x times 100000 */ + unsigned chrm_red_y; /* Red y times 100000 */ + unsigned chrm_green_x; /* Green x times 100000 */ + unsigned chrm_green_y; /* Green y times 100000 */ + unsigned chrm_blue_x; /* Blue x times 100000 */ + unsigned chrm_blue_y; /* Blue y times 100000 */ + + /* + sRGB chunk: optional. May not appear at the same time as iCCP. + If gAMA is also present gAMA must contain value 45455. + If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. + */ + unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ + unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ + + /* + iCCP chunk: optional. May not appear at the same time as sRGB. + + LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a + separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color + management and conversions. + + For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC + profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and + enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. + + For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray + PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure + the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is + enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder + error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel + data if the pixels could be encoded as grayscale but the ICC profile is RGB. + + To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so + make sure you compute it carefully to avoid the above problems. + */ + unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ + char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ + /* + The ICC profile in iccp_profile_size bytes. + Don't allocate this buffer yourself. Use the init/cleanup functions + correctly and use lodepng_set_icc and lodepng_clear_icc. + */ + unsigned char* iccp_profile; + unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ + + /* End of color profile related chunks */ + + + /* + unknown chunks: chunks not known by LodePNG, passed on byte for byte. + + There are 3 buffers, one for each position in the PNG where unknown chunks can appear. + Each buffer contains all unknown chunks for that position consecutively. + The 3 positions are: + 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. + + For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag + above in here, since the encoder will blindly follow this and could then encode an invalid PNG file + (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use + this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), + or any non-standard PNG chunk. + + Do not allocate or traverse this data yourself. Use the chunk traversing functions declared + later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. + */ + unsigned char* unknown_chunks_data[3]; + size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGInfo; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_info_init(LodePNGInfo* info); +void lodepng_info_cleanup(LodePNGInfo* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ +void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ + +unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ +void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ + +/*replaces if exists*/ +unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); +void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/* +Converts raw buffer from one color type to another color type, based on +LodePNGColorMode structs to describe the input and output color type. +See the reference manual at the end of this header file to see which color conversions are supported. +return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) +The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel +of the output color type (lodepng_get_bpp). +For < 8 bpp images, there should not be padding bits at the end of scanlines. +For 16-bit per channel colors, uses big endian format like PNG does. +Return value is LodePNG error code +*/ +unsigned lodepng_convert(unsigned char* out, const unsigned char* in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, + unsigned w, unsigned h); + +#ifdef LODEPNG_COMPILE_DECODER +/* +Settings for the decoder. This contains settings for the PNG and the Zlib +decoder, but not the Info settings from the Info structs. +*/ +typedef struct LodePNGDecoderSettings { + LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ + + /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ + unsigned ignore_crc; /*ignore CRC checksums*/ + unsigned ignore_critical; /*ignore unknown critical chunks*/ + unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ + /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable + errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some + strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters + in string keys, etc... */ + + unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ + /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ + unsigned remember_unknown_chunks; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGDecoderSettings; + +void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ +typedef enum LodePNGFilterStrategy { + /*every filter at zero*/ + LFS_ZERO = 0, + /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ + LFS_ONE = 1, + LFS_TWO = 2, + LFS_THREE = 3, + LFS_FOUR = 4, + /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ + LFS_MINSUM, + /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending + on the image, this is better or worse than minsum.*/ + LFS_ENTROPY, + /* + Brute-force-search PNG filters by compressing each filter for each scanline. + Experimental, very slow, and only rarely gives better compression than MINSUM. + */ + LFS_BRUTE_FORCE, + /*use predefined_filters buffer: you specify the filter type for each scanline*/ + LFS_PREDEFINED +} LodePNGFilterStrategy; + +/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), +which helps decide which color model to use for encoding. +Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ +typedef struct LodePNGColorStats { + unsigned colored; /*not grayscale*/ + unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ + unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ + unsigned short key_g; + unsigned short key_b; + unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ + unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ + unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ + unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ + size_t numpixels; + + /*user settings for computing/using the stats*/ + unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ + unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ +} LodePNGColorStats; + +void lodepng_color_stats_init(LodePNGColorStats* stats); + +/*Get a LodePNGColorStats of the image. The stats must already have been inited. +Returns error code (e.g. alloc fail) or 0 if ok.*/ +unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, + const unsigned char* image, unsigned w, unsigned h, + const LodePNGColorMode* mode_in); + +/*Settings for the encoder.*/ +typedef struct LodePNGEncoderSettings { + LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ + + unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ + + /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than + 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to + completely follow the official PNG heuristic, filter_palette_zero must be true and + filter_strategy must be LFS_MINSUM*/ + unsigned filter_palette_zero; + /*Which filter strategy to use when not using zeroes due to filter_palette_zero. + Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ + LodePNGFilterStrategy filter_strategy; + /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with + the same length as the amount of scanlines in the image, and each value must <= 5. You + have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero + must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ + const unsigned char* predefined_filters; + + /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). + If colortype is 3, PLTE is _always_ created.*/ + unsigned force_palette; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*add LodePNG identifier and version as a text chunk, for debugging*/ + unsigned add_id; + /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ + unsigned text_compression; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGEncoderSettings; + +void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) +/*The settings, state and information for extended encoding and decoding.*/ +typedef struct LodePNGState { +#ifdef LODEPNG_COMPILE_DECODER + LodePNGDecoderSettings decoder; /*the decoding settings*/ +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER + LodePNGEncoderSettings encoder; /*the encoding settings*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ + LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ + unsigned error; +} LodePNGState; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_state_init(LodePNGState* state); +void lodepng_state_cleanup(LodePNGState* state); +void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); +#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ + +#ifdef LODEPNG_COMPILE_DECODER +/* +Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and +getting much more information about the PNG image and color mode. +*/ +unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); + +/* +Read the PNG header, but not the actual data. This returns only the information +that is in the IHDR chunk of the PNG, such as width, height and color type. The +information is placed in the info_png field of the LodePNGState. +*/ +unsigned lodepng_inspect(unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* +Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it +read in the state. Returns error code on failure. +Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const +to find the desired chunk type, and if non null use lodepng_inspect_chunk (with +chunk_pointer - start_of_file as pos). +Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). +Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). +Requirements: &in[pos] must point to start of a chunk, must use regular +lodepng_inspect first since format of most other chunks depends on IHDR, and if +there is a PLTE chunk, that one must be inspected before tRNS or bKGD. +*/ +unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, + const unsigned char* in, size_t insize); + +#ifdef LODEPNG_COMPILE_ENCODER +/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ +unsigned lodepng_encode(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGState* state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/* +The lodepng_chunk functions are normally not needed, except to traverse the +unknown chunks stored in the LodePNGInfo struct, or add new ones to it. +It also allows traversing the chunks of an encoded PNG file yourself. + +The chunk pointer always points to the beginning of the chunk itself, that is +the first byte of the 4 length bytes. + +In the PNG file format, chunks have the following format: +-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) +-4 bytes chunk type (ASCII a-z,A-Z only, see below) +-length bytes of data (may be 0 bytes if length was 0) +-4 bytes of CRC, computed on chunk name + data + +The first chunk starts at the 8th byte of the PNG file, the entire rest of the file +exists out of concatenated chunks with the above format. + +PNG standard chunk ASCII naming conventions: +-First byte: uppercase = critical, lowercase = ancillary +-Second byte: uppercase = public, lowercase = private +-Third byte: must be uppercase +-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy +*/ + +/* +Gets the length of the data of the chunk. Total chunk length has 12 bytes more. +There must be at least 4 bytes to read from. If the result value is too large, +it may be corrupt data. +*/ +unsigned lodepng_chunk_length(const unsigned char* chunk); + +/*puts the 4-byte type in null terminated string*/ +void lodepng_chunk_type(char type[5], const unsigned char* chunk); + +/*check if the type is the given type*/ +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); + +/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ +unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); + +/*0: public, 1: private (see PNG standard)*/ +unsigned char lodepng_chunk_private(const unsigned char* chunk); + +/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); + +/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ +unsigned char* lodepng_chunk_data(unsigned char* chunk); +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); + +/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ +unsigned lodepng_chunk_check_crc(const unsigned char* chunk); + +/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ +void lodepng_chunk_generate_crc(unsigned char* chunk); + +/* +Iterate to next chunks, allows iterating through all chunks of the PNG file. +Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, +or the 8th byte of a PNG file which always has the first chunk), or alternatively may +point to the first byte of the PNG file (which is not a chunk but the magic header, the +function will then skip over it and return the first real chunk). +Will output pointer to the start of the next chunk, or at or beyond end of the file if there +is no more chunk after this or possibly if the chunk is corrupt. +Start this process at the 8th byte of the PNG file. +In a non-corrupt PNG file, the last chunk should have name "IEND". +*/ +unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end); +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end); + +/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ +unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]); +const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); + +/* +Appends chunk to the data in out. The given chunk should already have its chunk header. +The out variable and outsize are updated to reflect the new reallocated buffer. +Returns error code (0 if it went ok) +*/ +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk); + +/* +Appends new chunk to out. The chunk to append is given by giving its length, type +and data separately. The type is a 4-letter string. +The out variable and outsize are updated to reflect the new reallocated buffer. +Returne error code (0 if it went ok) +*/ +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, + const char* type, const unsigned char* data); + + +/*Calculate CRC32 of buffer*/ +unsigned lodepng_crc32(const unsigned char* buf, size_t len); +#endif /*LODEPNG_COMPILE_PNG*/ + + +#ifdef LODEPNG_COMPILE_ZLIB +/* +This zlib part can be used independently to zlib compress and decompress a +buffer. It cannot be used to create gzip files however, and it only supports the +part of zlib that is required for PNG, it does not support dictionaries. +*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ +unsigned lodepng_inflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); + +/* +Decompresses Zlib data. Reallocates the out buffer and appends the data. The +data must be according to the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Compresses data with Zlib. Reallocates the out buffer and appends the data. +Zlib adds a small header and trailer around the deflate data. +The data is output in the format of the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +/* +Find length-limited Huffman code for given frequencies. This function is in the +public interface only for tests, it's used internally by lodepng_deflate. +*/ +unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, + size_t numcodes, unsigned maxbitlen); + +/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ +unsigned lodepng_deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_ZLIB*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into buffer. The function allocates the out buffer, and +after usage you should free it. +out: output parameter, contains pointer to loaded buffer. +outsize: output parameter, size of the allocated out buffer +filename: the path to the file to load +return value: error code (0 means ok) +*/ +unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); + +/* +Save a file from buffer to disk. Warning, if it exists, this function overwrites +the file without warning! +buffer: the buffer to write +buffersize: size of the buffer to write +filename: the path to the file to save to +return value: error code (0 means ok) +*/ +unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ + +#ifdef LODEPNG_COMPILE_CPP +/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ +namespace lodepng { +#ifdef LODEPNG_COMPILE_PNG +class State : public LodePNGState { + public: + State(); + State(const State& other); + ~State(); + State& operator=(const State& other); +}; + +#ifdef LODEPNG_COMPILE_DECODER +/* Same as other lodepng::decode, but using a State for more settings and information. */ +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const unsigned char* in, size_t insize); +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const std::vector<unsigned char>& in); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* Same as other lodepng::encode, but using a State for more settings and information. */ +unsigned encode(std::vector<unsigned char>& out, + const unsigned char* in, unsigned w, unsigned h, + State& state); +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + State& state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into an std::vector. +return value: error code (0 means ok) +*/ +unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); + +/* +Save the binary data in an std::vector to a file on disk. The file is overwritten +without warning. +*/ +unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_PNG */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_DECODER +/* Zlib-decompress an unsigned char buffer */ +unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); + +/* Zlib-decompress an std::vector */ +unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +/* Zlib-compress an unsigned char buffer */ +unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); + +/* Zlib-compress an std::vector */ +unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_ZLIB */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ + +/* +TODO: +[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often +[.] check compatibility with various compilers - done but needs to be redone for every newer version +[X] converting color to 16-bit per channel types +[X] support color profile chunk types (but never let them touch RGB values by default) +[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) +[ ] make sure encoder generates no chunks with size > (2^31)-1 +[ ] partial decoding (stream processing) +[X] let the "isFullyOpaque" function check color keys and transparent palettes too +[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" +[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) +[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... +[ ] error messages with line numbers (and version) +[ ] errors in state instead of as return code? +[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk +[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes +[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... +[ ] allow user to give data (void*) to custom allocator +[X] provide alternatives for C library functions not present on some platforms (memcpy, ...) +*/ + +#endif /*LODEPNG_H inclusion guard*/ + +/* +LodePNG Documentation +--------------------- + +0. table of contents +-------------------- + + 1. about + 1.1. supported features + 1.2. features not supported + 2. C and C++ version + 3. security + 4. decoding + 5. encoding + 6. color conversions + 6.1. PNG color types + 6.2. color conversions + 6.3. padding bits + 6.4. A note about 16-bits per channel and endianness + 7. error values + 8. chunks and PNG editing + 9. compiler support + 10. examples + 10.1. decoder C++ example + 10.2. decoder C example + 11. state settings reference + 12. changes + 13. contact information + + +1. about +-------- + +PNG is a file format to store raster images losslessly with good compression, +supporting different color types and alpha channel. + +LodePNG is a PNG codec according to the Portable Network Graphics (PNG) +Specification (Second Edition) - W3C Recommendation 10 November 2003. + +The specifications used are: + +*) Portable Network Graphics (PNG) Specification (Second Edition): + http://www.w3.org/TR/2003/REC-PNG-20031110 +*) RFC 1950 ZLIB Compressed Data Format version 3.3: + http://www.gzip.org/zlib/rfc-zlib.html +*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: + http://www.gzip.org/zlib/rfc-deflate.html + +The most recent version of LodePNG can currently be found at +http://lodev.org/lodepng/ + +LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds +extra functionality. + +LodePNG exists out of two files: +-lodepng.h: the header file for both C and C++ +-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage + +If you want to start using LodePNG right away without reading this doc, get the +examples from the LodePNG website to see how to use it in code, or check the +smaller examples in chapter 13 here. + +LodePNG is simple but only supports the basic requirements. To achieve +simplicity, the following design choices were made: There are no dependencies +on any external library. There are functions to decode and encode a PNG with +a single function call, and extended versions of these functions taking a +LodePNGState struct allowing to specify or get more information. By default +the colors of the raw image are always RGB or RGBA, no matter what color type +the PNG file uses. To read and write files, there are simple functions to +convert the files to/from buffers in memory. + +This all makes LodePNG suitable for loading textures in games, demos and small +programs, ... It's less suitable for full fledged image editors, loading PNGs +over network (it requires all the image data to be available before decoding can +begin), life-critical systems, ... + +1.1. supported features +----------------------- + +The following features are supported by the decoder: + +*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, + or the same color type as the PNG +*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image +*) Adam7 interlace and deinterlace for any color type +*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk +*) support for alpha channels, including RGBA color model, translucent palettes and color keying +*) zlib decompression (inflate) +*) zlib compression (deflate) +*) CRC32 and ADLER32 checksums +*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, + plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. +*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. +*) the following chunks are supported by both encoder and decoder: + IHDR: header information + PLTE: color palette + IDAT: pixel data + IEND: the final chunk + tRNS: transparency for palettized images + tEXt: textual information + zTXt: compressed textual information + iTXt: international textual information + bKGD: suggested background color + pHYs: physical dimensions + tIME: modification time + cHRM: RGB chromaticities + gAMA: RGB gamma correction + iCCP: ICC color profile + sRGB: rendering intent + +1.2. features not supported +--------------------------- + +The following features are _not_ supported: + +*) some features needed to make a conformant PNG-Editor might be still missing. +*) partial loading/stream processing. All data must be available and is processed in one call. +*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: + sBIT + hIST + sPLT + + +2. C and C++ version +-------------------- + +The C version uses buffers allocated with alloc that you need to free() +yourself. You need to use init and cleanup functions for each struct whenever +using a struct from the C version to avoid exploits and memory leaks. + +The C++ version has extra functions with std::vectors in the interface and the +lodepng::State class which is a LodePNGState with constructor and destructor. + +These files work without modification for both C and C++ compilers because all +the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers +ignore it, and the C code is made to compile both with strict ISO C90 and C++. + +To use the C++ version, you need to rename the source file to lodepng.cpp +(instead of lodepng.c), and compile it with a C++ compiler. + +To use the C version, you need to rename the source file to lodepng.c (instead +of lodepng.cpp), and compile it with a C compiler. + + +3. Security +----------- + +Even if carefully designed, it's always possible that LodePNG contains possible +exploits. If you discover one, please let me know, and it will be fixed. + +When using LodePNG, care has to be taken with the C version of LodePNG, as well +as the C-style structs when working with C++. The following conventions are used +for all C-style structs: + +-if a struct has a corresponding init function, always call the init function when making a new one +-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks +-if a struct has a corresponding copy function, use the copy function instead of "=". + The destination must also be inited already. + + +4. Decoding +----------- + +Decoding converts a PNG compressed image to a raw pixel buffer. + +Most documentation on using the decoder is at its declarations in the header +above. For C, simple decoding can be done with functions such as +lodepng_decode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_decode. For C++, all decoding can be done with the +various lodepng::decode functions, and lodepng::State can be used for advanced +features. + +When using the LodePNGState, it uses the following fields for decoding: +*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here +*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get +*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use + +LodePNGInfo info_png +-------------------- + +After decoding, this contains extra information of the PNG image, except the actual +pixels, width and height because these are already gotten directly from the decoder +functions. + +It contains for example the original color type of the PNG image, text comments, +suggested background color, etc... More details about the LodePNGInfo struct are +at its declaration documentation. + +LodePNGColorMode info_raw +------------------------- + +When decoding, here you can specify which color type you want +the resulting raw image to be. If this is different from the colortype of the +PNG, then the decoder will automatically convert the result. This conversion +always works, except if you want it to convert a color PNG to grayscale or to +a palette with missing colors. + +By default, 32-bit color is used for the result. + +LodePNGDecoderSettings decoder +------------------------------ + +The settings can be used to ignore the errors created by invalid CRC and Adler32 +chunks, and to disable the decoding of tEXt chunks. + +There's also a setting color_convert, true by default. If false, no conversion +is done, the resulting data will be as it was in the PNG (after decompression) +and you'll have to puzzle the colors of the pixels together yourself using the +color type information in the LodePNGInfo. + + +5. Encoding +----------- + +Encoding converts a raw pixel buffer to a PNG compressed image. + +Most documentation on using the encoder is at its declarations in the header +above. For C, simple encoding can be done with functions such as +lodepng_encode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_encode. For C++, all encoding can be done with the +various lodepng::encode functions, and lodepng::State can be used for advanced +features. + +Like the decoder, the encoder can also give errors. However it gives less errors +since the encoder input is trusted, the decoder input (a PNG image that could +be forged by anyone) is not trusted. + +When using the LodePNGState, it uses the following fields for encoding: +*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. +*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has +*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use + +LodePNGInfo info_png +-------------------- + +When encoding, you use this the opposite way as when decoding: for encoding, +you fill in the values you want the PNG to have before encoding. By default it's +not needed to specify a color type for the PNG since it's automatically chosen, +but it's possible to choose it yourself given the right settings. + +The encoder will not always exactly match the LodePNGInfo struct you give, +it tries as close as possible. Some things are ignored by the encoder. The +encoder uses, for example, the following settings from it when applicable: +colortype and bitdepth, text chunks, time chunk, the color key, the palette, the +background color, the interlace method, unknown chunks, ... + +When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. +If the palette contains any colors for which the alpha channel is not 255 (so +there are translucent colors in the palette), it'll add a tRNS chunk. + +LodePNGColorMode info_raw +------------------------- + +You specify the color type of the raw image that you give to the input here, +including a possible transparent color key and palette you happen to be using in +your raw image data. + +By default, 32-bit color is assumed, meaning your input has to be in RGBA +format with 4 bytes (unsigned chars) per pixel. + +LodePNGEncoderSettings encoder +------------------------------ + +The following settings are supported (some are in sub-structs): +*) auto_convert: when this option is enabled, the encoder will +automatically choose the smallest possible color mode (including color key) that +can encode the colors of all pixels without information loss. +*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, + 2 = dynamic huffman tree (best compression). Should be 2 for proper + compression. +*) use_lz77: whether or not to use LZ77 for compressed block types. Should be + true for proper compression. +*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value + 2048 by default, but can be set to 32768 for better, but slow, compression. +*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE + chunk if force_palette is true. This can used as suggested palette to convert + to by viewers that don't support more than 256 colors (if those still exist) +*) add_id: add text chunk "Encoder: LodePNG <version>" to the image. +*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. + zTXt chunks use zlib compression on the text. This gives a smaller result on + large texts but a larger result on small texts (such as a single program name). + It's all tEXt or all zTXt though, there's no separate setting per text yet. + + +6. color conversions +-------------------- + +An important thing to note about LodePNG, is that the color type of the PNG, and +the color type of the raw image, are completely independent. By default, when +you decode a PNG, you get the result as a raw image in the color type you want, +no matter whether the PNG was encoded with a palette, grayscale or RGBA color. +And if you encode an image, by default LodePNG will automatically choose the PNG +color type that gives good compression based on the values of colors and amount +of colors in the image. It can be configured to let you control it instead as +well, though. + +To be able to do this, LodePNG does conversions from one color mode to another. +It can convert from almost any color type to any other color type, except the +following conversions: RGB to grayscale is not supported, and converting to a +palette when the palette doesn't have a required color is not supported. This is +not supported on purpose: this is information loss which requires a color +reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray +is easy, but there are multiple ways if you want to give some channels more +weight). + +By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB +color, no matter what color type the PNG has. And by default when encoding, +LodePNG automatically picks the best color model for the output PNG, and expects +the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control +the color format of the images yourself, you can skip this chapter. + +6.1. PNG color types +-------------------- + +A PNG image can have many color types, ranging from 1-bit color to 64-bit color, +as well as palettized color modes. After the zlib decompression and unfiltering +in the PNG image is done, the raw pixel data will have that color type and thus +a certain amount of bits per pixel. If you want the output raw image after +decoding to have another color type, a conversion is done by LodePNG. + +The PNG specification gives the following color types: + +0: grayscale, bit depths 1, 2, 4, 8, 16 +2: RGB, bit depths 8 and 16 +3: palette, bit depths 1, 2, 4 and 8 +4: grayscale with alpha, bit depths 8 and 16 +6: RGBA, bit depths 8 and 16 + +Bit depth is the amount of bits per pixel per color channel. So the total amount +of bits per pixel is: amount of channels * bitdepth. + +6.2. color conversions +---------------------- + +As explained in the sections about the encoder and decoder, you can specify +color types and bit depths in info_png and info_raw to change the default +behaviour. + +If, when decoding, you want the raw image to be something else than the default, +you need to set the color type and bit depth you want in the LodePNGColorMode, +or the parameters colortype and bitdepth of the simple decoding function. + +If, when encoding, you use another color type than the default in the raw input +image, you need to specify its color type and bit depth in the LodePNGColorMode +of the raw image, or use the parameters colortype and bitdepth of the simple +encoding function. + +If, when encoding, you don't want LodePNG to choose the output PNG color type +but control it yourself, you need to set auto_convert in the encoder settings +to false, and specify the color type you want in the LodePNGInfo of the +encoder (including palette: it can generate a palette if auto_convert is true, +otherwise not). + +If the input and output color type differ (whether user chosen or auto chosen), +LodePNG will do a color conversion, which follows the rules below, and may +sometimes result in an error. + +To avoid some confusion: +-the decoder converts from PNG to raw image +-the encoder converts from raw image to PNG +-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image +-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG +-when encoding, the color type in LodePNGInfo is ignored if auto_convert + is enabled, it is automatically generated instead +-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original + PNG image, but it can be ignored since the raw image has the color type you requested instead +-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion + between the color types is done if the color types are supported. If it is not + supported, an error is returned. If the types are the same, no conversion is done. +-even though some conversions aren't supported, LodePNG supports loading PNGs from any + colortype and saving PNGs to any colortype, sometimes it just requires preparing + the raw image correctly before encoding. +-both encoder and decoder use the same color converter. + +The function lodepng_convert does the color conversion. It is available in the +interface but normally isn't needed since the encoder and decoder already call +it. + +Non supported color conversions: +-color to grayscale when non-gray pixels are present: no error is thrown, but +the result will look ugly because only the red channel is taken (it assumes all +three channels are the same in this case so ignores green and blue). The reason +no error is given is to allow converting from three-channel grayscale images to +one-channel even if there are numerical imprecisions. +-anything to palette when the palette does not have an exact match for a from-color +in it: in this case an error is thrown + +Supported color conversions: +-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA +-any gray or gray+alpha, to gray or gray+alpha +-anything to a palette, as long as the palette has the requested colors in it +-removing alpha channel +-higher to smaller bitdepth, and vice versa + +If you want no color conversion to be done (e.g. for speed or control): +-In the encoder, you can make it save a PNG with any color type by giving the +raw color mode and LodePNGInfo the same color mode, and setting auto_convert to +false. +-In the decoder, you can make it store the pixel data in the same color type +as the PNG has, by setting the color_convert setting to false. Settings in +info_raw are then ignored. + +6.3. padding bits +----------------- + +In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines +have a bit amount that isn't a multiple of 8, then padding bits are used so that each +scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. +The raw input image you give to the encoder, and the raw output image you get from the decoder +will NOT have these padding bits, e.g. in the case of a 1-bit image with a width +of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, +not the first bit of a new byte. + +6.4. A note about 16-bits per channel and endianness +---------------------------------------------------- + +LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like +for any other color format. The 16-bit values are stored in big endian (most +significant byte first) in these arrays. This is the opposite order of the +little endian used by x86 CPU's. + +LodePNG always uses big endian because the PNG file format does so internally. +Conversions to other formats than PNG uses internally are not supported by +LodePNG on purpose, there are myriads of formats, including endianness of 16-bit +colors, the order in which you store R, G, B and A, and so on. Supporting and +converting to/from all that is outside the scope of LodePNG. + +This may mean that, depending on your use case, you may want to convert the big +endian output of LodePNG to little endian with a for loop. This is certainly not +always needed, many applications and libraries support big endian 16-bit colors +anyway, but it means you cannot simply cast the unsigned char* buffer to an +unsigned short* buffer on x86 CPUs. + + +7. error values +--------------- + +All functions in LodePNG that return an error code, return 0 if everything went +OK, or a non-zero code if there was an error. + +The meaning of the LodePNG error values can be retrieved with the function +lodepng_error_text: given the numerical error code, it returns a description +of the error in English as a string. + +Check the implementation of lodepng_error_text to see the meaning of each code. + + +8. chunks and PNG editing +------------------------- + +If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG +editor that should follow the rules about handling of unknown chunks, or if your +program is able to read other types of chunks than the ones handled by LodePNG, +then that's possible with the chunk functions of LodePNG. + +A PNG chunk has the following layout: + +4 bytes length +4 bytes type name +length bytes data +4 bytes CRC + +8.1. iterating through chunks +----------------------------- + +If you have a buffer containing the PNG image data, then the first chunk (the +IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the +signature of the PNG and are not part of a chunk. But if you start at byte 8 +then you have a chunk, and can check the following things of it. + +NOTE: none of these functions check for memory buffer boundaries. To avoid +exploits, always make sure the buffer contains all the data of the chunks. +When using lodepng_chunk_next, make sure the returned value is within the +allocated memory. + +unsigned lodepng_chunk_length(const unsigned char* chunk): + +Get the length of the chunk's data. The total chunk length is this length + 12. + +void lodepng_chunk_type(char type[5], const unsigned char* chunk): +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): + +Get the type of the chunk or compare if it's a certain type + +unsigned char lodepng_chunk_critical(const unsigned char* chunk): +unsigned char lodepng_chunk_private(const unsigned char* chunk): +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): + +Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). +Check if the chunk is private (public chunks are part of the standard, private ones not). +Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical +chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your +program doesn't handle that type of unknown chunk. + +unsigned char* lodepng_chunk_data(unsigned char* chunk): +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): + +Get a pointer to the start of the data of the chunk. + +unsigned lodepng_chunk_check_crc(const unsigned char* chunk): +void lodepng_chunk_generate_crc(unsigned char* chunk): + +Check if the crc is correct or generate a correct one. + +unsigned char* lodepng_chunk_next(unsigned char* chunk): +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): + +Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these +functions do no boundary checking of the allocated data whatsoever, so make sure there is enough +data available in the buffer to be able to go to the next chunk. + +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, + const char* type, const unsigned char* data): + +These functions are used to create new chunks that are appended to the data in *out that has +length *outsize. The append function appends an existing chunk to the new data. The create +function creates a new chunk with the given parameters and appends it. Type is the 4-letter +name of the chunk. + +8.2. chunks in info_png +----------------------- + +The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 +buffers (each with size) to contain 3 types of unknown chunks: +the ones that come before the PLTE chunk, the ones that come between the PLTE +and the IDAT chunks, and the ones that come after the IDAT chunks. +It's necessary to make the distinction between these 3 cases because the PNG +standard forces to keep the ordering of unknown chunks compared to the critical +chunks, but does not force any other ordering rules. + +info_png.unknown_chunks_data[0] is the chunks before PLTE +info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT +info_png.unknown_chunks_data[2] is the chunks after IDAT + +The chunks in these 3 buffers can be iterated through and read by using the same +way described in the previous subchapter. + +When using the decoder to decode a PNG, you can make it store all unknown chunks +if you set the option settings.remember_unknown_chunks to 1. By default, this +option is off (0). + +The encoder will always encode unknown chunks that are stored in the info_png. +If you need it to add a particular chunk that isn't known by LodePNG, you can +use lodepng_chunk_append or lodepng_chunk_create to the chunk data in +info_png.unknown_chunks_data[x]. + +Chunks that are known by LodePNG should not be added in that way. E.g. to make +LodePNG add a bKGD chunk, set background_defined to true and add the correct +parameters there instead. + + +9. compiler support +------------------- + +No libraries other than the current standard C library are needed to compile +LodePNG. For the C++ version, only the standard C++ library is needed on top. +Add the files lodepng.c(pp) and lodepng.h to your project, include +lodepng.h where needed, and your program can read/write PNG files. + +It is compatible with C90 and up, and C++03 and up. + +If performance is important, use optimization when compiling! For both the +encoder and decoder, this makes a large difference. + +Make sure that LodePNG is compiled with the same compiler of the same version +and with the same settings as the rest of the program, or the interfaces with +std::vectors and std::strings in C++ can be incompatible. + +CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. + +*) gcc and g++ + +LodePNG is developed in gcc so this compiler is natively supported. It gives no +warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ +version 4.7.1 on Linux, 32-bit and 64-bit. + +*) Clang + +Fully supported and warning-free. + +*) Mingw + +The Mingw compiler (a port of gcc for Windows) should be fully supported by +LodePNG. + +*) Visual Studio and Visual C++ Express Edition + +LodePNG should be warning-free with warning level W4. Two warnings were disabled +with pragmas though: warning 4244 about implicit conversions, and warning 4996 +where it wants to use a non-standard function fopen_s instead of the standard C +fopen. + +Visual Studio may want "stdafx.h" files to be included in each source file and +give an error "unexpected end of file while looking for precompiled header". +This is not standard C++ and will not be added to the stock LodePNG. You can +disable it for lodepng.cpp only by right clicking it, Properties, C/C++, +Precompiled Headers, and set it to Not Using Precompiled Headers there. + +NOTE: Modern versions of VS should be fully supported, but old versions, e.g. +VS6, are not guaranteed to work. + +*) Compilers on Macintosh + +LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for +C and C++. + +*) Other Compilers + +If you encounter problems on any compilers, feel free to let me know and I may +try to fix it if the compiler is modern and standards compliant. + + +10. examples +------------ + +This decoder example shows the most basic usage of LodePNG. More complex +examples can be found on the LodePNG website. + +10.1. decoder C++ example +------------------------- + +#include "lodepng.h" +#include <iostream> + +int main(int argc, char *argv[]) { + const char* filename = argc > 1 ? argv[1] : "test.png"; + + //load and decode + std::vector<unsigned char> image; + unsigned width, height; + unsigned error = lodepng::decode(image, width, height, filename); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... +} + +10.2. decoder C example +----------------------- + +#include "lodepng.h" + +int main(int argc, char *argv[]) { + unsigned error; + unsigned char* image; + size_t width, height; + const char* filename = argc > 1 ? argv[1] : "test.png"; + + error = lodepng_decode32_file(&image, &width, &height, filename); + + if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); + + / * use image here * / + + free(image); + return 0; +} + +11. state settings reference +---------------------------- + +A quick reference of some settings to set on the LodePNGState + +For decoding: + +state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums +state.decoder.zlibsettings.custom_...: use custom inflate function +state.decoder.ignore_crc: ignore CRC checksums +state.decoder.ignore_critical: ignore unknown critical chunks +state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors +state.decoder.color_convert: convert internal PNG color to chosen one +state.decoder.read_text_chunks: whether to read in text metadata chunks +state.decoder.remember_unknown_chunks: whether to read in unknown chunks +state.info_raw.colortype: desired color type for decoded image +state.info_raw.bitdepth: desired bit depth for decoded image +state.info_raw....: more color settings, see struct LodePNGColorMode +state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo + +For encoding: + +state.encoder.zlibsettings.btype: disable compression by setting it to 0 +state.encoder.zlibsettings.use_lz77: use LZ77 in compression +state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize +state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match +state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching +state.encoder.zlibsettings.lazymatching: try one more LZ77 matching +state.encoder.zlibsettings.custom_...: use custom deflate function +state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png +state.encoder.filter_palette_zero: PNG filter strategy for palette +state.encoder.filter_strategy: PNG filter strategy to encode with +state.encoder.force_palette: add palette even if not encoding to one +state.encoder.add_id: add LodePNG identifier and version as a text chunk +state.encoder.text_compression: use compressed text chunks for metadata +state.info_raw.colortype: color type of raw input image you provide +state.info_raw.bitdepth: bit depth of raw input image you provide +state.info_raw: more color settings, see struct LodePNGColorMode +state.info_png.color.colortype: desired color type if auto_convert is false +state.info_png.color.bitdepth: desired bit depth if auto_convert is false +state.info_png.color....: more color settings, see struct LodePNGColorMode +state.info_png....: more PNG related settings, see struct LodePNGInfo + + +12. changes +----------- + +The version number of LodePNG is the date of the change given in the format +yyyymmdd. + +Some changes aren't backwards compatible. Those are indicated with a (!) +symbol. + +Not all changes are listed here, the commit history in github lists more: +https://github.com/lvandeve/lodepng + +*) 06 mar 2020: simplified some of the dynamic memory allocations. +*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct + overflow checks. +*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. +*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette + if gray ICC profile) and non-ICC LodePNGColorProfile renamed to + LodePNGColorStats. +*) 30 dec 2018: code style changes only: removed newlines before opening braces. +*) 10 sep 2018: added way to inspect metadata chunks without full decoding. +*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use + palette index in case of palette. +*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This + change is backwards compatible unless you relied on unknown_chunks for those. +*) 11 jun 2018: less restrictive check for pixel size integer overflow +*) 14 jan 2018: allow optionally ignoring a few more recoverable errors +*) 17 sep 2017: fix memory leak for some encoder input error cases +*) 27 nov 2016: grey+alpha auto color model detection bugfix +*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). +*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within + the limits of pure C90). +*) 08 dec 2015: Made load_file function return error if file can't be opened. +*) 24 okt 2015: Bugfix with decoding to palette output. +*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. +*) 24 aug 2014: Moved to github +*) 23 aug 2014: Reduced needless memory usage of decoder. +*) 28 jun 2014: Removed fix_png setting, always support palette OOB for + simplicity. Made ColorProfile public. +*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. +*) 22 dec 2013: Power of two windowsize required for optimization. +*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. +*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). +*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" + prefix for the custom allocators and made it possible with a new #define to + use custom ones in your project without needing to change lodepng's code. +*) 28 jan 2013: Bugfix with color key. +*) 27 okt 2012: Tweaks in text chunk keyword length error handling. +*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. + (no palette). Better deflate tree encoding. New compression tweak settings. + Faster color conversions while decoding. Some internal cleanups. +*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. +*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions + and made it work with function pointers instead. +*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc + and free functions and toggle #defines from compiler flags. Small fixes. +*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. +*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed + redundant C++ codec classes. Reduced amount of structs. Everything changed, + but it is cleaner now imho and functionality remains the same. Also fixed + several bugs and shrunk the implementation code. Made new samples. +*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best + PNG color model and bit depth, based on the amount and type of colors of the + raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. +*) 9 okt 2011: simpler hash chain implementation for the encoder. +*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. +*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. + A bug with the PNG filtertype heuristic was fixed, so that it chooses much + better ones (it's quite significant). A setting to do an experimental, slow, + brute force search for PNG filter types is added. +*) 17 aug 2011: (!) changed some C zlib related function names. +*) 16 aug 2011: made the code less wide (max 120 characters per line). +*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. +*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. +*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman + to optimize long sequences of zeros. +*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and + LodePNG_InfoColor_canHaveAlpha functions for convenience. +*) 7 nov 2010: added LodePNG_error_text function to get error code description. +*) 30 okt 2010: made decoding slightly faster +*) 26 okt 2010: (!) changed some C function and struct names (more consistent). + Reorganized the documentation and the declaration order in the header. +*) 08 aug 2010: only changed some comments and external samples. +*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. +*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. +*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could + read by ignoring the problem but windows apps couldn't. +*) 06 jun 2008: added more error checks for out of memory cases. +*) 26 apr 2008: added a few more checks here and there to ensure more safety. +*) 06 mar 2008: crash with encoding of strings fixed +*) 02 feb 2008: support for international text chunks added (iTXt) +*) 23 jan 2008: small cleanups, and #defines to divide code in sections +*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. +*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. +*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added + Also various fixes, such as in the deflate and the padding bits code. +*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved + filtering code of encoder. +*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A + C++ wrapper around this provides an interface almost identical to before. + Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code + are together in these files but it works both for C and C++ compilers. +*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks +*) 30 aug 2007: bug fixed which makes this Borland C++ compatible +*) 09 aug 2007: some VS2005 warnings removed again +*) 21 jul 2007: deflate code placed in new namespace separate from zlib code +*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images +*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing + invalid std::vector element [0] fixed, and level 3 and 4 warnings removed +*) 02 jun 2007: made the encoder add a tag with version by default +*) 27 may 2007: zlib and png code separated (but still in the same file), + simple encoder/decoder functions added for more simple usage cases +*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), + moved some examples from here to lodepng_examples.cpp +*) 12 may 2007: palette decoding bug fixed +*) 24 apr 2007: changed the license from BSD to the zlib license +*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. +*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding + palettized PNG images. Plus little interface change with palette and texts. +*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. + Fixed a bug where the end code of a block had length 0 in the Huffman tree. +*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented + and supported by the encoder, resulting in smaller PNGs at the output. +*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. +*) 24 jan 2007: gave encoder an error interface. Added color conversion from any + greyscale type to 8-bit greyscale with or without alpha. +*) 21 jan 2007: (!) Totally changed the interface. It allows more color types + to convert to and is more uniform. See the manual for how it works now. +*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: + encode/decode custom tEXt chunks, separate classes for zlib & deflate, and + at last made the decoder give errors for incorrect Adler32 or Crc. +*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. +*) 29 dec 2006: Added support for encoding images without alpha channel, and + cleaned out code as well as making certain parts faster. +*) 28 dec 2006: Added "Settings" to the encoder. +*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. + Removed some code duplication in the decoder. Fixed little bug in an example. +*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. + Fixed a bug of the decoder with 16-bit per color. +*) 15 okt 2006: Changed documentation structure +*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the + given image buffer, however for now it's not compressed. +*) 08 sep 2006: (!) Changed to interface with a Decoder class +*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different + way. Renamed decodePNG to decodePNGGeneric. +*) 29 jul 2006: (!) Changed the interface: image info is now returned as a + struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. +*) 28 jul 2006: Cleaned the code and added new error checks. + Corrected terminology "deflate" into "inflate". +*) 23 jun 2006: Added SDL example in the documentation in the header, this + example allows easy debugging by displaying the PNG and its transparency. +*) 22 jun 2006: (!) Changed way to obtain error value. Added + loadFile function for convenience. Made decodePNG32 faster. +*) 21 jun 2006: (!) Changed type of info vector to unsigned. + Changed position of palette in info vector. Fixed an important bug that + happened on PNGs with an uncompressed block. +*) 16 jun 2006: Internally changed unsigned into unsigned where + needed, and performed some optimizations. +*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them + in LodePNG namespace. Changed the order of the parameters. Rewrote the + documentation in the header. Renamed files to lodepng.cpp and lodepng.h +*) 22 apr 2006: Optimized and improved some code +*) 07 sep 2005: (!) Changed to std::vector interface +*) 12 aug 2005: Initial release (C++, decoder only) + + +13. contact information +----------------------- + +Feel free to contact me with suggestions, problems, comments, ... concerning +LodePNG. If you encounter a PNG image that doesn't work properly with this +decoder, feel free to send it and I'll use it to find and fix the problem. + +My email address is (puzzle the account and domain together with an @ symbol): +Domain: gmail dot com. +Account: lode dot vandevenne. + + +Copyright (c) 2005-2020 Lode Vandevenne +*/ diff --git a/src/matfx.cpp b/src/matfx.cpp new file mode 100644 index 0000000..c143fc1 --- /dev/null +++ b/src/matfx.cpp @@ -0,0 +1,641 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" +#include "gl/rwgl3plg.h" + +#define PLUGIN_ID ID_MATFX + +namespace rw { + +bool32 MatFX::envMapFlipU; +bool32 MatFX::envMapApplyLight; +bool32 MatFX::envMapUseMatColor; +RGBA MatFX::envMapColor = { 255, 255, 255, 255 }; + + +// Atomic + +static void* +createAtomicMatFX(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(int32, object, offset) = 0; + return object; +} + +static void* +copyAtomicMatFX(void *dst, void *src, int32 offset, int32) +{ + // don't call seteffects, it will override the pipeline + if(*PLUGINOFFSET(int32, src, offset)) + *PLUGINOFFSET(int32, dst, offset) = 1; + return dst; +} + +static Stream* +readAtomicMatFX(Stream *stream, int32, void *object, int32, int32) +{ + if(stream->readI32()) + MatFX::enableEffects((Atomic*)object); + return stream; +} + +static Stream* +writeAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*PLUGINOFFSET(int32, object, offset)); + return stream; +} + +static int32 +getSizeAtomicMatFX(void *object, int32 offset, int32) +{ + int32 flag = *PLUGINOFFSET(int32, object, offset); + // TODO: not sure which version + return flag || rw::version < 0x34000 ? 4 : 0; +} + +// Material + +MatFXGlobals matFXGlobals = { 0, 0, { nil }, nil }; + +// TODO: Frames and Matrices? +static void +clearMatFX(MatFX *matfx) +{ + for(int i = 0; i < 2; i++) + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + if(matfx->fx[i].bump.bumpedTex) + matfx->fx[i].bump.bumpedTex->destroy(); + if(matfx->fx[i].bump.tex) + matfx->fx[i].bump.tex->destroy(); + break; + + case MatFX::ENVMAP: + if(matfx->fx[i].env.tex) + matfx->fx[i].env.tex->destroy(); + break; + + case MatFX::DUAL: + if(matfx->fx[i].dual.tex) + matfx->fx[i].dual.tex->destroy(); + break; + } + memset(matfx, 0, sizeof(MatFX)); +} + +void +MatFX::setEffects(Material *mat, uint32 type) +{ + MatFX *matfx; + + matfx = MatFX::get(mat); + if(matfx == nil){ + matfx = rwNewT(MatFX, 1, MEMDUR_EVENT | ID_MATFX); + memset(matfx, 0, sizeof(MatFX)); + *PLUGINOFFSET(MatFX*, mat, matFXGlobals.materialOffset) = matfx; + } + + if(matfx->type != 0 && matfx->type != type) + clearMatFX(matfx); + matfx->type = type; + switch(type){ + case BUMPMAP: + case ENVMAP: + case DUAL: + case UVTRANSFORM: + matfx->fx[0].type = type; + matfx->fx[1].type = NOTHING; + break; + + case BUMPENVMAP: + matfx->fx[0].type = BUMPMAP; + matfx->fx[1].type = ENVMAP; + break; + + case DUALUVTRANSFORM: + matfx->fx[0].type = UVTRANSFORM; + matfx->fx[1].type = DUAL; + break; + } +} + +uint32 +MatFX::getEffects(const Material *m) +{ + MatFX *fx = *PLUGINOFFSET(MatFX*, m, matFXGlobals.materialOffset); + if(fx) + return fx->type; + return 0; +} + +MatFX* +MatFX::get(const Material *m) +{ + return *PLUGINOFFSET(MatFX*, m, matFXGlobals.materialOffset); +} + +int32 +MatFX::getEffectIndex(uint32 type) +{ + for(int i = 0; i < 2; i++) + if(this->fx[i].type == type) + return i; + return -1; +} + +void +MatFX::setBumpTexture(Texture *t) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0){ + if(this->fx[i].bump.tex) + this->fx[i].bump.tex->destroy(); + this->fx[i].bump.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setBumpCoefficient(float32 coef) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + this->fx[i].bump.coefficient = coef; +} + +Texture* +MatFX::getBumpTexture(void) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + return this->fx[i].bump.tex; + return nil; +} + +float32 +MatFX::getBumpCoefficient(void) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + return this->fx[i].bump.coefficient; + return 0.0f; +} + +void +MatFX::setEnvTexture(Texture *t) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0){ + if(this->fx[i].env.tex) + this->fx[i].env.tex->destroy(); + this->fx[i].env.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setEnvFrame(Frame *f) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.frame = f; +} + +void +MatFX::setEnvCoefficient(float32 coef) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.coefficient = coef; +} + +void +MatFX::setEnvFBAlpha(bool32 useFBAlpha) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.fbAlpha = useFBAlpha; +} + +Texture* +MatFX::getEnvTexture(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.tex; + return nil; +} + +Frame* +MatFX::getEnvFrame(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.frame; + return nil; +} + +float32 +MatFX::getEnvCoefficient(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.coefficient; + return 0.0f; +} + +bool32 +MatFX::getEnvFBAlpha(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.fbAlpha; + return 0; +} + + +void +MatFX::setDualTexture(Texture *t) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0){ + if(this->fx[i].dual.tex) + this->fx[i].dual.tex->destroy(); + this->fx[i].dual.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setDualSrcBlend(int32 blend) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + this->fx[i].dual.srcBlend = blend; +} + +void +MatFX::setDualDestBlend(int32 blend) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + this->fx[i].dual.dstBlend = blend; +} + +Texture* +MatFX::getDualTexture(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.tex; + return nil; +} + +int32 +MatFX::getDualSrcBlend(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.srcBlend; + return 0; +} + +int32 +MatFX::getDualDestBlend(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.dstBlend; + return 0; +} + +void +MatFX::setUVTransformMatrices(Matrix *base, Matrix *dual) +{ + int32 i = this->getEffectIndex(UVTRANSFORM); + if(i >= 0){ + this->fx[i].uvtransform.baseTransform = base; + this->fx[i].uvtransform.dualTransform = dual; + } +} + +void +MatFX::getUVTransformMatrices(Matrix **base, Matrix **dual) +{ + int32 i = this->getEffectIndex(UVTRANSFORM); + if(i >= 0){ + if(base) *base = this->fx[i].uvtransform.baseTransform; + if(dual) *dual = this->fx[i].uvtransform.dualTransform; + return; + } + if(base) *base = nil; + if(dual) *dual = nil; +} + +static void* +createMaterialMatFX(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(MatFX*, object, offset) = nil; + return object; +} + +static void* +destroyMaterialMatFX(void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + if(matfx){ + clearMatFX(matfx); + rwFree(matfx); + } + return object; +} + +static void* +copyMaterialMatFX(void *dst, void *src, int32 offset, int32) +{ + MatFX *srcfx = *PLUGINOFFSET(MatFX*, src, offset); + if(srcfx == nil) + return dst; + MatFX *dstfx = rwNewT(MatFX, 1, MEMDUR_EVENT | ID_MATFX); + *PLUGINOFFSET(MatFX*, dst, offset) = dstfx; + memcpy(dstfx, srcfx, sizeof(MatFX)); + for(int i = 0; i < 2; i++) + switch(dstfx->fx[i].type){ + case MatFX::BUMPMAP: + if(dstfx->fx[i].bump.bumpedTex) + dstfx->fx[i].bump.bumpedTex->addRef(); + if(dstfx->fx[i].bump.tex) + dstfx->fx[i].bump.tex->addRef(); + break; + + case MatFX::ENVMAP: + if(dstfx->fx[i].env.tex) + dstfx->fx[i].env.tex->addRef(); + break; + + case MatFX::DUAL: + if(dstfx->fx[i].dual.tex) + dstfx->fx[i].dual.tex->addRef(); + break; + } + return dst; +} + +static Stream* +readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + Material *mat; + MatFX *matfx; + Texture *tex, *bumpedTex; + float coefficient; + int32 fbAlpha; + int32 srcBlend, dstBlend; + int32 idx; + + mat = (Material*)object; + MatFX::setEffects(mat, stream->readU32()); + matfx = MatFX::get(mat); + + for(int i = 0; i < 2; i++){ + uint32 type = stream->readU32(); + switch(type){ + case MatFX::BUMPMAP: + coefficient = stream->readF32(); + bumpedTex = tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + bumpedTex = Texture::streamRead(stream); + } + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].bump.bumpedTex = bumpedTex; + matfx->fx[idx].bump.tex = tex; + matfx->fx[idx].bump.coefficient = coefficient; + break; + + case MatFX::ENVMAP: + coefficient = stream->readF32(); + fbAlpha = stream->readI32(); + tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].env.tex = tex; + matfx->fx[idx].env.fbAlpha = fbAlpha; + matfx->fx[idx].env.coefficient = coefficient; + break; + + case MatFX::DUAL: + srcBlend = stream->readI32(); + dstBlend = stream->readI32(); + tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].dual.tex = tex; + matfx->fx[idx].dual.srcBlend = srcBlend; + matfx->fx[idx].dual.dstBlend = dstBlend; + break; + } + } + return stream; +} + +static Stream* +writeMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + + stream->writeU32(matfx->type); + for(int i = 0; i < 2; i++){ + stream->writeU32(matfx->fx[i].type); + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + stream->writeF32(matfx->fx[i].bump.coefficient); + stream->writeI32(matfx->fx[i].bump.bumpedTex != nil); + if(matfx->fx[i].bump.bumpedTex) + matfx->fx[i].bump.bumpedTex->streamWrite(stream); + stream->writeI32(matfx->fx[i].bump.tex != nil); + if(matfx->fx[i].bump.tex) + matfx->fx[i].bump.tex->streamWrite(stream); + break; + + case MatFX::ENVMAP: + stream->writeF32(matfx->fx[i].env.coefficient); + stream->writeI32(matfx->fx[i].env.fbAlpha); + stream->writeI32(matfx->fx[i].env.tex != nil); + if(matfx->fx[i].env.tex) + matfx->fx[i].env.tex->streamWrite(stream); + break; + + case MatFX::DUAL: + stream->writeI32(matfx->fx[i].dual.srcBlend); + stream->writeI32(matfx->fx[i].dual.dstBlend); + stream->writeI32(matfx->fx[i].dual.tex != nil); + if(matfx->fx[i].dual.tex) + matfx->fx[i].dual.tex->streamWrite(stream); + break; + } + } + return stream; +} + +static int32 +getSizeMaterialMatFX(void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + if(matfx == nil) + return -1; + int32 size = 4 + 4 + 4; + + for(int i = 0; i < 2; i++){ + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + size += 4 + 4 + 4; + if(matfx->fx[i].bump.bumpedTex) + size += 12 + + matfx->fx[i].bump.bumpedTex->streamGetSize(); + if(matfx->fx[i].bump.tex) + size += 12 + + matfx->fx[i].bump.tex->streamGetSize(); + break; + + case MatFX::ENVMAP: + size += 4 + 4 + 4; + if(matfx->fx[i].env.tex) + size += 12 + + matfx->fx[i].env.tex->streamGetSize(); + break; + + case MatFX::DUAL: + size += 4 + 4 + 4; + if(matfx->fx[i].dual.tex) + size += 12 + + matfx->fx[i].dual.tex->streamGetSize(); + break; + } + } + return size; +} + +void +MatFX::enableEffects(Atomic *atomic) +{ + *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 1; + atomic->pipeline = matFXGlobals.pipelines[rw::platform]; +} + +// This prevents setting the pipeline on clone +void +MatFX::disableEffects(Atomic *atomic) +{ + *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 0; +} + +bool32 +MatFX::getEffects(Atomic *atomic) +{ + return *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset); +} + +static void* +matfxOpen(void *o, int32, int32) +{ + // init dummy pipelines + matFXGlobals.dummypipe = ObjPipeline::create(); + matFXGlobals.dummypipe->pluginID = 0; //ID_MATFX; + matFXGlobals.dummypipe->pluginData = 0; + for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++) + matFXGlobals.pipelines[i] = matFXGlobals.dummypipe; + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++) + if(matFXGlobals.pipelines[i] == matFXGlobals.dummypipe) + matFXGlobals.pipelines[i] = nil; + matFXGlobals.dummypipe->destroy(); + matFXGlobals.dummypipe = nil; + return o; +} + +void +registerMatFXPlugin(void) +{ + Driver::registerPlugin(PLATFORM_NULL, 0, ID_MATFX, + matfxOpen, matfxClose); + ps2::initMatFX(); + xbox::initMatFX(); + d3d8::initMatFX(); + d3d9::initMatFX(); + wdgl::initMatFX(); + gl3::initMatFX(); + + matFXGlobals.atomicOffset = + Atomic::registerPlugin(sizeof(int32), ID_MATFX, + createAtomicMatFX, nil, copyAtomicMatFX); + Atomic::registerPluginStream(ID_MATFX, + readAtomicMatFX, + writeAtomicMatFX, + getSizeAtomicMatFX); + + matFXGlobals.materialOffset = + Material::registerPlugin(sizeof(MatFX*), ID_MATFX, + createMaterialMatFX, destroyMaterialMatFX, + copyMaterialMatFX); + Material::registerPluginStream(ID_MATFX, + readMaterialMatFX, + writeMaterialMatFX, + getSizeMaterialMatFX); +} + +} diff --git a/src/pipeline.cpp b/src/pipeline.cpp new file mode 100644 index 0000000..6284f68 --- /dev/null +++ b/src/pipeline.cpp @@ -0,0 +1,198 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define COLOR_ARGB(a,r,g,b) \ + ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) + +namespace rw { + +static void nothing(ObjPipeline *, Atomic*) {} + +void +ObjPipeline::init(uint32 platform) +{ + Pipeline::init(platform); + this->impl.instance = nothing; + this->impl.uninstance = nothing; + this->impl.render = nothing; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(PLATFORM_NULL); + return pipe; +} + +void +ObjPipeline::destroy(void) +{ + rwFree(this); +} + +// helper functions + +void +findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices) +{ + uint32 min = 0xFFFFFFFF; + uint32 max = 0; + while(numIndices--){ + if(*indices < min) + min = *indices; + if(*indices > max) + max = *indices; + indices++; + } + uint32 num = max - min + 1; + // if mesh is empty, this can happen + if(min > max){ + min = 0; + num = 0; + } + if(minVert) + *minVert = min; + if(numVertices) + *numVertices = num; +} + +void +instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT4) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 16); + dst += stride; + src++; + } + else + assert(0 && "unsupported instV4d type"); +} + +void +instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT3) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 12); + dst += stride; + src++; + } + else if(type == VERT_COMPNORM) + for(uint32 i = 0; i < numVertices; i++){ + uint32 n = ((((uint32)(src->z * 511.0f)) & 0x3ff) << 22) | + ((((uint32)(src->y * 1023.0f)) & 0x7ff) << 11) | + ((((uint32)(src->x * 1023.0f)) & 0x7ff) << 0); + *(uint32*)dst = n; + dst += stride; + src++; + } + else + assert(0 && "unsupported instV3d type"); +} + +void +uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT3) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 12); + src += stride; + dst++; + } + else if(type == VERT_COMPNORM) + for(uint32 i = 0; i < numVertices; i++){ + uint32 n = *(uint32*)src; + int32 normal[3]; + normal[0] = n & 0x7FF; + normal[1] = (n >> 11) & 0x7FF; + normal[2] = (n >> 22) & 0x3FF; + // sign extend + if(normal[0] & 0x400) normal[0] |= ~0x7FF; + if(normal[1] & 0x400) normal[1] |= ~0x7FF; + if(normal[2] & 0x200) normal[2] |= ~0x3FF; + dst->x = normal[0] / 1023.0f; + dst->y = normal[1] / 1023.0f; + dst->z = normal[2] / 511.0f; + src += stride; + dst++; + } + else + assert(0 && "unsupported uninstV3d type"); +} + +void +instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_FLOAT2); + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 8); + dst += stride; + src++; + } +} + +void +uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_FLOAT2); + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 8); + src += stride; + dst++; + } +} + +bool32 +instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride) +{ + uint8 alpha = 0xFF; + if(type == VERT_ARGB){ + for(uint32 i = 0; i < numVertices; i++){ + dst[0] = src->blue; + dst[1] = src->green; + dst[2] = src->red; + dst[3] = src->alpha; + alpha &= src->alpha; + dst += stride; + src++; + } + }else if(type == VERT_RGBA){ + for(uint32 i = 0; i < numVertices; i++){ + dst[0] = src->red; + dst[1] = src->green; + dst[2] = src->blue; + dst[3] = src->alpha; + alpha &= src->alpha; + dst += stride; + src++; + } + }else + assert(0 && "unsupported color type"); + return alpha != 0xFF; +} + +void +uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_ARGB); + for(uint32 i = 0; i < numVertices; i++){ + dst->red = src[2]; + dst->green = src[1]; + dst->blue = src[0]; + dst->alpha = src[3]; + src += stride; + dst++; + } +} + +} diff --git a/src/plg.cpp b/src/plg.cpp new file mode 100644 index 0000000..358a67a --- /dev/null +++ b/src/plg.cpp @@ -0,0 +1,246 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <math.h> +#include <ctype.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +namespace rw { + +static void *defCtor(void *object, int32, int32) { return object; } +static void *defDtor(void *object, int32, int32) { return object; } +static void *defCopy(void *dst, void*, int32, int32) { return dst; } + +static LinkList allPlugins; + +#define PLG(lnk) LLLinkGetData(lnk, Plugin, inParentList) + +void +PluginList::open(void) +{ + allPlugins.init(); +} + +void +PluginList::close(void) +{ + PluginList *l; + Plugin *p; + FORLIST(lnk, allPlugins){ + p = LLLinkGetData(lnk, Plugin, inGlobalList); + l = p->parentList; + p->inParentList.remove(); + p->inGlobalList.remove(); + rwFree(p); + if(l->plugins.isEmpty()) + l->size = l->defaultSize; + } + assert(allPlugins.isEmpty()); +} + +void +PluginList::construct(void *object) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->constructor(object, p->offset, p->size); + } +} + +void +PluginList::destruct(void *object) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->destructor(object, p->offset, p->size); + } +} + +void +PluginList::copy(void *dst, void *src) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->copy(dst, src, p->offset, p->size); + } +} + +bool +PluginList::streamRead(Stream *stream, void *object) +{ + int32 length; + ChunkHeaderInfo header; + if(!findChunk(stream, ID_EXTENSION, (uint32*)&length, nil)) + return false; + while(length > 0){ + if(!readChunkHeaderInfo(stream, &header)) + return false; + length -= 12; + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == header.type && p->read){ + p->read(stream, header.length, + object, p->offset, p->size); + goto cont; + } + } + stream->seek(header.length); +cont: + length -= header.length; + } + + // now the always callbacks + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->alwaysCallback) + p->alwaysCallback(object, p->offset, p->size); + } + return true; +} + +void +PluginList::streamWrite(Stream *stream, void *object) +{ + int size = this->streamGetSize(object); + writeChunkHeader(stream, ID_EXTENSION, size); + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->getSize == nil || + (size = p->getSize(object, p->offset, p->size)) <= 0) + continue; + writeChunkHeader(stream, p->id, size); + p->write(stream, size, object, p->offset, p->size); + } +} + +int +PluginList::streamGetSize(void *object) +{ + int32 size = 0; + int32 plgsize; + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->getSize && + (plgsize = p->getSize(object, p->offset, p->size)) > 0) + size += 12 + plgsize; + } + return size; +} + +void +PluginList::streamSkip(Stream *stream) +{ + int32 length; + ChunkHeaderInfo header; + if(!findChunk(stream, ID_EXTENSION, (uint32*)&length, nil)) + return; + while(length > 0){ + if(!readChunkHeaderInfo(stream, &header)) + return; + stream->seek(header.length); + length -= 12 + header.length; + } +} + +void +PluginList::assertRights(void *object, uint32 pluginID, uint32 data) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == pluginID){ + if(p->rightsCallback) + p->rightsCallback(object, + p->offset, p->size, data); + return; + } + } +} + + +int32 +PluginList::registerPlugin(int32 size, uint32 id, + Constructor ctor, Destructor dtor, CopyConstructor copy) +{ + Plugin *p = (Plugin*)rwMalloc(sizeof(Plugin), MEMDUR_GLOBAL); + p->offset = this->size; + this->size += size; + int32 round = sizeof(void*)-1; + this->size = (this->size + round)&~round; + + p->size = size; + p->id = id; + p->constructor = ctor ? ctor : defCtor; + p->destructor = dtor ? dtor : defDtor; + p->copy = copy ? copy : defCopy; + p->read = nil; + p->write = nil; + p->getSize = nil; + p->rightsCallback = nil; + p->alwaysCallback = nil; + p->parentList = this; + this->plugins.append(&p->inParentList); + allPlugins.append(&p->inGlobalList); + return p->offset; +} + +int32 +PluginList::registerStream(uint32 id, + StreamRead read, StreamWrite write, StreamGetSize getSize) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->read = read; + p->write = write; + p->getSize = getSize; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::setStreamRightsCallback(uint32 id, RightsCallback cb) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->rightsCallback = cb; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::setStreamAlwaysCallback(uint32 id, AlwaysCallback cb) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->alwaysCallback = cb; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::getPluginOffset(uint32 id) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id) + return p->offset; + } + return -1; +} + +} diff --git a/src/png.cpp b/src/png.cpp new file mode 100644 index 0000000..45aa102 --- /dev/null +++ b/src/png.cpp @@ -0,0 +1,151 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#include "lodepng/lodepng.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +Image* +readPNG(const char *filename) +{ + Image *image = nil; + uint32 length; + uint8 *data = getFileContents(filename, &length); + assert(data != nil); + + LodePNGState state; + lodepng_state_init(&state); + uint8 *raw = nil; + uint32 w, h; + + // First try: decode without conversion to see if we understand the format + state.decoder.color_convert = 0; + uint32 error = lodepng_decode(&raw, &w, &h, &state, data, length); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return nil; + } + + if(state.info_raw.bitdepth == 4 && state.info_raw.colortype == LCT_PALETTE){ + image = Image::create(w, h, 4); + image->allocate(); + memcpy(image->palette, state.info_raw.palette, state.info_raw.palettesize*4); + expandPal4_BE(image->pixels, image->stride, raw, w/2, w, h); + }else if(state.info_raw.bitdepth == 8){ + switch(state.info_raw.colortype){ + case LCT_PALETTE: + image = Image::create(w, h, state.info_raw.palettesize <= 16 ? 4 : 8); + image->allocate(); + memcpy(image->palette, state.info_raw.palette, state.info_raw.palettesize*4); + memcpy(image->pixels, raw, w*h); + break; + case LCT_RGB: + image = Image::create(w, h, 24); + image->allocate(); + memcpy(image->pixels, raw, w*h*3); + break; + default: + // Second try: just load as 32 bit + free(raw); + lodepng_state_init(&state); + error = lodepng_decode(&raw, &w, &h, &state, data, length); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return nil; + } + // fall through + case LCT_RGBA: + image = Image::create(w, h, 32); + image->allocate(); + memcpy(image->pixels, raw, w*h*4); + break; + } + } + + free(raw); // TODO: maybe override lodepng allocator + + return image; +} + +void +writePNG(Image *image, const char *filename) +{ + int32 i; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + + size_t rawsize; + uint8 *raw = nil; + uint8 *pixels; + LodePNGState state; + lodepng_state_init(&state); + + pixels = image->pixels; + switch(image->depth){ + case 4: + state.info_raw.bitdepth = 4; + state.info_raw.colortype = LCT_PALETTE; + state.info_png.color.bitdepth = 4; + state.info_png.color.colortype = LCT_PALETTE; + state.encoder.auto_convert = 0; + for(i = 0; i < (1<<image->depth); i++){ + uint8 *col = &image->palette[i*4]; + lodepng_palette_add(&state.info_png.color, col[0], col[1], col[2], col[3]); + lodepng_palette_add(&state.info_raw, col[0], col[1], col[2], col[3]); + } + pixels = rwNewT(uint8, image->width/2*image->height, ID_IMAGE | MEMDUR_FUNCTION); + compressPal4_BE(pixels, image->width/2, image->pixels, image->width, image->width, image->height); + break; + case 8: + state.info_raw.colortype = LCT_PALETTE; + state.info_png.color.colortype = LCT_PALETTE; + state.encoder.auto_convert = 0; + for(i = 0; i < (1<<image->depth); i++){ + uint8 *col = &image->palette[i*4]; + lodepng_palette_add(&state.info_png.color, col[0], col[1], col[2], col[3]); + lodepng_palette_add(&state.info_raw, col[0], col[1], col[2], col[3]); + } + break; + case 16: + // Don't think we can have 16 bits with PNG + // TODO: don't change original image + image->convertTo32(); + break; + case 24: + state.info_raw.colortype = LCT_RGB; + state.info_png.color.colortype = LCT_RGB; + state.encoder.auto_convert = 0; + break; + case 32: + // already done + break; + } + + uint32 error = lodepng_encode(&raw, &rawsize, pixels, image->width, image->height, &state); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return; + } + if(pixels != image->pixels) + rwFree(pixels); + file.write8(raw, rawsize); + file.close(); + free(raw); +} + +} diff --git a/src/prim.cpp b/src/prim.cpp new file mode 100644 index 0000000..eb353d9 --- /dev/null +++ b/src/prim.cpp @@ -0,0 +1,70 @@ +#include <stdio.h> +#include <stdlib.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +void +BBox::initialize(V3d *point) +{ + this->inf = *point; + this->sup = *point; +} + +void +BBox::addPoint(V3d *point) +{ + if(point->x < this->inf.x) + this->inf.x = point->x; + if(point->y < this->inf.y) + this->inf.y = point->y; + if(point->z < this->inf.z) + this->inf.z = point->z; + if(point->x > this->sup.x) + this->sup.x = point->x; + if(point->y > this->sup.y) + this->sup.y = point->y; + if(point->z > this->sup.z) + this->sup.z = point->z; +} + +void +BBox::calculate(V3d *points, int32 n) +{ + this->inf = points[0]; + this->sup = points[0]; + while(--n){ + points++; + if(points->x < this->inf.x) + this->inf.x = points->x; + if(points->y < this->inf.y) + this->inf.y = points->y; + if(points->z < this->inf.z) + this->inf.z = points->z; + if(points->x > this->sup.x) + this->sup.x = points->x; + if(points->y > this->sup.y) + this->sup.y = points->y; + if(points->z > this->sup.z) + this->sup.z = points->z; + } +} + +bool +BBox::containsPoint(V3d *point) +{ + return point->x >= this->inf.x && point->x <= this->sup.x && + point->y >= this->inf.y && point->y <= this->sup.y && + point->z >= this->inf.z && point->z <= this->sup.z; +} + +} diff --git a/src/ps2/pds.cpp b/src/ps2/pds.cpp new file mode 100644 index 0000000..afdc6e8 --- /dev/null +++ b/src/ps2/pds.cpp @@ -0,0 +1,203 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +namespace rw { +namespace ps2 { + +struct PdsGlobals +{ + Pipeline **pipes; + int32 maxPipes; + int32 numPipes; +}; +static PdsGlobals pdsGlobals; + +Pipeline* +getPDSPipe(uint32 data) +{ + for(int32 i = 0; i < pdsGlobals.numPipes; i++) + if(pdsGlobals.pipes[i]->pluginData == data) + return pdsGlobals.pipes[i]; + return nil; +} + +void +registerPDSPipe(Pipeline *pipe) +{ + if(pdsGlobals.pipes == nil) + pdsGlobals.pipes = rwNewT(Pipeline*, pdsGlobals.maxPipes, MEMDUR_GLOBAL | ID_PDS); + assert(pdsGlobals.numPipes < pdsGlobals.maxPipes); + pdsGlobals.pipes[pdsGlobals.numPipes++] = pipe; +} + +static void +atomicPDSRights(void *object, int32, int32, uint32 data) +{ + Atomic *a = (Atomic*)object; + a->pipeline = (ObjPipeline*)getPDSPipe(data); +// printf("atm pds: %x %x %x\n", data, a->pipeline->pluginID, a->pipeline->pluginData); +} + +static void +materialPDSRights(void *object, int32, int32, uint32 data) +{ + Material *m = (Material*)object; + m->pipeline = (ObjPipeline*)getPDSPipe(data); +// printf("mat pds: %x %x %x\n", data, m->pipeline->pluginID, m->pipeline->pluginData); +} + +static void *pdsOpen(void *object, int32 offset, int32 size) { return object; } +static void* +pdsClose(void *object, int32 offset, int32 size) +{ + // TODO MEMORY: free registered pipelines + rwFree(pdsGlobals.pipes); + return object; +} + +void +registerPDSPlugin(int32 n) +{ + pdsGlobals.maxPipes = n; + pdsGlobals.numPipes = 0; + pdsGlobals.pipes = nil; + Engine::registerPlugin(0, ID_PDS, pdsOpen, pdsClose); + Atomic::registerPlugin(0, ID_PDS, nil, nil, nil); + Atomic::setStreamRightsCallback(ID_PDS, atomicPDSRights); + + Material::registerPlugin(0, ID_PDS, nil, nil, nil); + Material::setStreamRightsCallback(ID_PDS, materialPDSRights); +} + +void +registerPluginPDSPipes(void) +{ + // TODO: how do we destroy them? + + // rwPDS_G3_Skin_GrpMatPipeID + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x11001; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + pipe->attribs[AT_NORMAL+1] = &attribWeights; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights-0x100, 5, 3, 2); + pipe->setTriBufferSizes(5, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = skinPreCB; + pipe->postUninstCB = skinPostCB; + registerPDSPipe(pipe); + + // rwPDS_G3_Skin_GrpAtmPipeID + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x11002; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // rwPDS_G3_MatfxUV1_GrpMatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x1100b; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + registerPDSPipe(pipe); + + // rwPDS_G3_MatfxUV1_GrpAtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x1100d; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // rwPDS_G3_MatfxUV2_GrpMatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x1100c; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV2; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + registerPDSPipe(pipe); + + // rwPDS_G3_MatfxUV2_GrpAtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x1100e; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // RW World plugin + + // rwPDS_G3x_Generic_AtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x50001; + registerPDSPipe(opipe); + + // rwPDS_G3x_Skin_AtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x5000b; + registerPDSPipe(opipe); + + // rwPDS_G3xd_A4D_MatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x5002f; + pipe->attribs[0] = &attribXYZW; + pipe->attribs[1] = &attribUV; + pipe->attribs[2] = &attribNormal; + vertCount = 0x50; + pipe->setTriBufferSizes(3, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; // 0xF0 + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = genericPreCB; + registerPDSPipe(pipe); + + // rwPDS_G3xd_A4DSkin_MatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x5003e; + pipe->attribs[0] = &attribXYZW; + pipe->attribs[1] = &attribUV; + pipe->attribs[2] = &attribNormal; + pipe->attribs[3] = &attribWeights; + vertCount = 0x30; + pipe->setTriBufferSizes(4, vertCount); // 0xC0 + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = genericPreCB; + pipe->postUninstCB = skinPostCB; + registerPDSPipe(pipe); +} + +} +} diff --git a/src/ps2/ps2.cpp b/src/ps2/ps2.cpp new file mode 100644 index 0000000..0f504d6 --- /dev/null +++ b/src/ps2/ps2.cpp @@ -0,0 +1,1583 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace ps2 { + +bool adcHack = false; + +#define ALIGNPTR(p,a) ((uint8*)(((uintptr)(p)+a-1) & ~(uintptr)(a-1))) + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_PS2]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_PS2]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_PS2]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_PS2]->rasterLock = rasterLock; + engine->driver[PLATFORM_PS2]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_PS2]->rasterLockPalette = rasterLockPalette; + engine->driver[PLATFORM_PS2]->rasterUnlockPalette = rasterUnlockPalette; + engine->driver[PLATFORM_PS2]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_PS2]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_PS2]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_PS2]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, PLATFORM_PS2, + driverOpen, driverClose); + + registerNativeRaster(); +} + +ObjPipeline *defaultObjPipe; +MatPipeline *defaultMatPipe; + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return object; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++) + rwFree(header->instanceMeshes[i].dataRaw); + rwFree(header->instanceMeshes); + rwFree(header); + geometry->instData = nil; + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_PS2){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_PS2; + assert(geometry->meshHeader != nil); + header->numMeshes = geometry->meshHeader->numMeshes; + header->instanceMeshes = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + Mesh *m = geometry->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + uint32 buf[2]; + stream->read32(buf, 8); + instance->dataSize = buf[0]; + instance->dataRaw = rwNewT(uint8, instance->dataSize+0x7F, MEMDUR_EVENT | ID_GEOMETRY); + instance->data = ALIGNPTR(instance->dataRaw, 0x80); +#ifdef RW_PS2 + uint32 a = (uint32)instance->data; + assert(a % 0x10 == 0); +#endif + stream->read8(instance->data, instance->dataSize); +#ifdef RW_PS2 + if(!buf[1]) + fixDmaOffsets(instance); +#endif + instance->material = m->material; +// sizedebug(instance); + m++; + } + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return stream; + stream->writeU32(PLATFORM_PS2); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + uint32 buf[2]; + buf[0] = instance->dataSize; + buf[1] = unfixDmaOffsets(instance); + stream->write32(buf, 8); + stream->write8(instance->data, instance->dataSize); +#ifdef RW_PS2 + if(!buf[1]) + fixDmaOffsets(instance); +#endif + } + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + int32 size = 16; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + size += 8; + size += instance->dataSize; + } + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +// Patch DMA ref ADDR fields to point to the actual data. +#ifdef RW_PS2 +void +fixDmaOffsets(InstanceData *inst) +{ + uint32 base = (uint32)inst->data; + uint32 *tag = (uint32*)inst->data; + for(;;){ + switch(tag[0]&0x70000000){ + // DMAcnt + case 0x10000000: + // no need to fix + tag += (1+(tag[0]&0xFFFF))*4; + break; + + // DMAref + case 0x30000000: + // fix address and jump to next + tag[1] = base + tag[1]<<4; + tag += 4; + break; + + // DMAret + case 0x60000000: + // we're done + return; + + default: + fprintf(stderr, "error: unknown DMAtag %X\n", tag[0]); + return; + } + } +} +#endif + +// Patch DMA ref ADDR fields to qword offsets and return whether +// no ref tags were found. +// Only under RW_PS2 are the addresses actually patched but we need +// the return value for streaming out. +bool32 +unfixDmaOffsets(InstanceData *inst) +{ + bool32 norefs = 1; +#ifdef RW_PS2 + uint32 base = (uint32)inst->data; +#endif + uint32 *tag = (uint32*)inst->data; + for(;;){ + switch(tag[0]&0x70000000){ + // DMAcnt + case 0x10000000: + // no need to unfix + tag += (1+(tag[0]&0xFFFF))*4; + break; + + // DMAref + case 0x30000000: + norefs = 0; + // unfix address and jump to next +#ifdef RW_PS2 + tag[1] = (tag[1] - base)>>4; +#endif + tag += 4; + break; + + // DMAret + case 0x60000000: + return norefs; + + default: + fprintf(stderr, "error: unknown DMAtag %X\n", tag[0]); + return norefs; + } + } +} + +// Pipeline + +PipeAttribute attribXYZ = { + "XYZ", + AT_V3_32 +}; + +PipeAttribute attribXYZW = { + "XYZW", + AT_V4_32 +}; + +PipeAttribute attribUV = { + "UV", + AT_V2_32 +}; + +PipeAttribute attribUV2 = { + "UV2", + AT_V4_32 +}; + +PipeAttribute attribRGBA = { + "RGBA", + AT_V4_8 | AT_UNSGN +}; + +PipeAttribute attribNormal = { + "Normal", + AT_V3_8 // RW has V4_8 but uses V3_8, wtf? +}; + +PipeAttribute attribWeights = { + "Weights", + AT_V4_32 | AT_RW +}; + +static uint32 +attribSize(uint32 unpack) +{ + static uint32 size[] = { 32, 16, 8, 16 }; + return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8; +} + +#define QWC(x) (((x)+0xF)>>4) + +static uint32 +getBatchSize(MatPipeline *pipe, uint32 vertCount) +{ + PipeAttribute *a; + if(vertCount == 0) + return 0; + uint32 size = 1; // ITOP &c. at the end + for(uint i = 0; i < nelem(pipe->attribs); i++) + if((a = pipe->attribs[i]) && (a->attrib & AT_RW) == 0){ + size++; // UNPACK &c. + size += QWC(vertCount*attribSize(a->attrib)); + } + return size; +} + +uint32* +instanceXYZ(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->morphTargets[0].vertices; + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*3+0]; + *p++ = d[j*3+1]; + *p++ = d[j*3+2]; + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceXYZW(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->morphTargets[0].vertices; + int8 *adcbits = getADCbitsForMesh(g, m); + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*3+0]; + *p++ = d[j*3+1]; + *p++ = d[j*3+2]; + *p++ = adcbits && adcbits[i] ? 0x8000 : 0; + } + // don't need to pad + return p; +} + +uint32* +instanceUV(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->texCoords[0]; + if((g->flags & Geometry::TEXTURED) || + (g->flags & Geometry::TEXTURED2)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*2+0]; + *p++ = d[j*2+1]; + } + else + for(uint32 i = idx; i < idx+n; i++){ + *p++ = 0; + *p++ = 0; + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceUV2(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d0 = (uint32*)g->texCoords[0]; + uint32 *d1 = (uint32*)g->texCoords[1]; + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + if(g->numTexCoordSets > 0){ + *p++ = d0[j*2+0]; + *p++ = d0[j*2+1]; + }else{ + *p++ = 0; + *p++ = 0; + } + if(g->numTexCoordSets > 1){ + *p++ = d1[j*2+0]; + *p++ = d1[j*2+1]; + }else{ + *p++ = 0; + *p++ = 0; + } + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceRGBA(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->colors; + if((g->flags & Geometry::PRELIT)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j]; + } + else + for(uint32 i = idx; i < idx+n; i++) + *p++ = 0xFF000000; + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceNormal(uint32 *wp, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + V3d *d = g->morphTargets[0].normals; + uint8 *p = (uint8*)wp; + if((g->flags & Geometry::NORMALS)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j].x*127.0f; + *p++ = d[j].y*127.0f; + *p++ = d[j].z*127.0f; + } + else + for(uint32 i = idx; i < idx+n; i++){ + *p++ = 0; + *p++ = 0; + *p++ = 0; + } + while((uintptr)p % 0x10) + *p++ = 0; + return (uint32*)p; +} + +void +MatPipeline::init(void) +{ + this->rw::Pipeline::init(PLATFORM_PS2); + for(int i = 0; i < 10; i++) + this->attribs[i] = nil; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->preUninstCB = nil; + this->postUninstCB = nil; +} + +MatPipeline* +MatPipeline::create(void) +{ + MatPipeline *pipe = rwNewT(MatPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +MatPipeline::destroy(void) +{ + rwFree(this); +} + +void +MatPipeline::dump(void) +{ + if(this->platform != PLATFORM_PS2) + return; + PipeAttribute *a; + printf("%x %x\n", this->pluginID, this->pluginData); + for(uint i = 0; i < nelem(this->attribs); i++){ + a = this->attribs[i]; + if(a) + printf("%d %s: %x\n", i, a->name, a->attrib); + } + printf("stride: %x\n", this->inputStride); + printf("vertcount: %x\n", this->vifOffset/this->inputStride); + printf("triSCount: %x\n", this->triStripCount); + printf("triLCount: %x\n", this->triListCount); + printf("vifOffset: %x\n", this->vifOffset); + printf("\n"); +} + +void +MatPipeline::setTriBufferSizes(uint32 inputStride, uint32 bufferSize) +{ + PipeAttribute *a; + + this->inputStride = inputStride; + uint32 numTLtris = bufferSize/3; + this->triListCount = (numTLtris & ~3) * 3; + this->triStripCount = bufferSize & ~3; + for(uint i = 0; i < nelem(this->attribs); i++){ + a = this->attribs[i]; + if(a && a->attrib & AT_RW){ + // broken out attribs have different requirement + // because we have to be able to restart a strip + // at an aligned offset + this->triStripCount = ((bufferSize-2) & ~3)+2; + return; + } + } +} + +// Instance format: +// no broken out clusters +// ====================== +// DMAret [FLUSH; MSKPATH3 || FLUSH; FLUSH] { +// foreach batch { +// foreach cluster { +// MARK/0; STMOD; STCYCL; UNPACK +// unpack-data +// } +// ITOP; MSCALF/MSCNT; // if first/not-first +// 0/FLUSH; 0/MSKPATH3 || 0/FLUSH; 0/FLUSH // if not-last/last +// } +// } +// +// broken out clusters +// =================== +// foreach batch { +// foreach broken out cluster { +// DMAref [STCYCL; UNPACK] -> pointer into unpack-data +// DMAcnt (empty) +// } +// DMAcnt/ret { +// foreach cluster { +// MARK/0; STMOD; STCYCL; UNPACK +// unpack-data +// } +// ITOP; MSCALF/MSCNT; // if first/not-first +// 0/FLUSH; 0/MSKPATH3 || 0/FLUSH; 0/FLUSH // if not-last/last +// } +// } +// unpack-data for broken out clusters + +uint32 markcnt = 0; + +enum { + DMAcnt = 0x10000000, + DMAref = 0x30000000, + DMAret = 0x60000000, + + VIF_NOP = 0, + VIF_STCYCL = 0x01000000, + VIF_STCYCL1 = 0x01000100, // WL = 1 + VIF_OFFSET = 0x02000000, + VIF_BASE = 0x03000000, + VIF_ITOP = 0x04000000, + VIF_STMOD = 0x05000000, + VIF_MSKPATH3 = 0x06000000, + VIF_MARK = 0x07000000, + VIF_FLUSHE = 0x10000000, + VIF_FLUSH = 0x11000000, + VIF_FLUSHA = 0x13000000, + VIF_MSCAL = 0x14000000, + VIF_MSCALF = 0x15000000, + VIF_MSCNT = 0x17000000, + VIF_STMASK = 0x20000000, + VIF_STROW = 0x30000000, + VIF_STCOL = 0x31000000, + VIF_MPG = 0x4A000000, + VIF_DIRECT = 0x50000000, + VIF_DIRECTHL = 0x51000000, + VIF_UNPACK = 0x60000000 // no mode encoded +}; + +struct InstMeshInfo +{ + uint32 numAttribs, numBrokenAttribs; + uint32 batchVertCount, lastBatchVertCount; + uint32 numBatches; + uint32 batchSize, lastBatchSize; + uint32 size; // size of DMA chain without broken out data + uint32 size2; // size of broken out data + uint32 vertexSize; + uint32 attribPos[10]; +}; + +InstMeshInfo +getInstMeshInfo(MatPipeline *pipe, Geometry *g, Mesh *m) +{ + PipeAttribute *a; + InstMeshInfo im; + im.numAttribs = 0; + im.numBrokenAttribs = 0; + im.vertexSize = 0; + for(uint i = 0; i < nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])) { + if(a->attrib & AT_RW) + im.numBrokenAttribs++; + else{ + im.vertexSize += attribSize(a->attrib); + im.numAttribs++; + } + } + if(g->meshHeader->flags == MeshHeader::TRISTRIP){ + im.numBatches = (m->numIndices-2) / (pipe->triStripCount-2); + im.batchVertCount = pipe->triStripCount; + im.lastBatchVertCount = (m->numIndices-2) % (pipe->triStripCount-2); + if(im.lastBatchVertCount){ + im.numBatches++; + im.lastBatchVertCount += 2; + } + }else{ // TRILIST; nothing else supported yet + im.numBatches = (m->numIndices+pipe->triListCount-1) / + pipe->triListCount; + im.batchVertCount = pipe->triListCount; + im.lastBatchVertCount = m->numIndices % pipe->triListCount; + } + if(im.lastBatchVertCount == 0) + im.lastBatchVertCount = im.batchVertCount; + + im.batchSize = getBatchSize(pipe, im.batchVertCount); + im.lastBatchSize = getBatchSize(pipe, im.lastBatchVertCount); + if(im.numBrokenAttribs == 0) + im.size = 1 + im.batchSize*(im.numBatches-1) + im.lastBatchSize; + else + im.size = 2*im.numBrokenAttribs*im.numBatches + + (1+im.batchSize)*(im.numBatches-1) + 1+im.lastBatchSize; + + /* figure out size and addresses of broken out sections */ + im.size2 = 0; + for(uint i = 0; i < nelem(im.attribPos); i++) + if((a = pipe->attribs[i]) && a->attrib & AT_RW){ + im.attribPos[i] = im.size2 + im.size; + im.size2 += QWC(m->numIndices*attribSize(a->attrib)); + } + + return im; +} + +void +MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m) +{ + PipeAttribute *a; + InstMeshInfo im = getInstMeshInfo(this, g, m); + + inst->dataSize = (im.size+im.size2)<<4; + // TODO: do this properly, just a test right now + inst->dataSize += 0x7F; + inst->dataRaw = rwNewT(uint8, inst->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + inst->data = ALIGNPTR(inst->dataRaw, 0x80); + + /* make array of addresses of broken out sections */ + uint8 *datap[nelem(this->attribs)]; + uint8 **dp = datap; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW) + dp[i] = inst->data + im.attribPos[i]*0x10; + + // TODO: not sure if this is correct + uint32 msk_flush = rw::version >= 0x35000 ? VIF_FLUSH : VIF_MSKPATH3; + + uint32 idx = 0; + uint32 *p = (uint32*)inst->data; + if(im.numBrokenAttribs == 0){ + *p++ = DMAret | im.size-1; + *p++ = 0; + *p++ = VIF_FLUSH; + *p++ = msk_flush; + } + for(uint32 j = 0; j < im.numBatches; j++){ + uint32 nverts, bsize; + if(j < im.numBatches-1){ + bsize = im.batchSize; + nverts = im.batchVertCount; + }else{ + bsize = im.lastBatchSize; + nverts = im.lastBatchVertCount; + } + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW){ + uint32 atsz = attribSize(a->attrib); + *p++ = DMAref | QWC(nverts*atsz); + *p++ = im.attribPos[i]; + *p++ = VIF_STCYCL1 | this->inputStride; + // Round up nverts so UNPACK will fit exactly into the DMA packet + // (can't pad with zeroes in broken out sections). + int num = (QWC(nverts*atsz)<<4)/atsz; + *p++ = (a->attrib&0xFF004000) + | 0x8000 | num << 16 | i; // UNPACK + // This probably shouldn't happen. + if(num*this->inputStride > this->vifOffset) + fprintf(stderr, "WARNING: PS2 instance data over vifOffset %08X, %X-> %X %X\n", + p[-1], num, + num*this->inputStride, this->vifOffset); + + *p++ = DMAcnt; + *p++ = 0x0; + *p++ = VIF_NOP; + *p++ = VIF_NOP; + + im.attribPos[i] += g->meshHeader->flags == 1 ? + QWC((im.batchVertCount-2)*atsz) : + QWC(im.batchVertCount*atsz); + } + if(im.numBrokenAttribs){ + *p++ = (j < im.numBatches-1 ? DMAcnt : DMAret) | bsize; + *p++ = 0x0; + *p++ = VIF_NOP; + *p++ = VIF_NOP; + } + + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){ + uint32 mask; + if(adcHack && a == &attribXYZ){ + *p++ = VIF_STMASK; + *p++ = 1 << 6; // write w field with VIF1_R3 + mask = 0x10000000; + }else{ + if(rw::version >= 0x35000) + *p++ = VIF_NOP; + else + *p++ = VIF_MARK | markcnt++; + *p++ = VIF_STMOD; + mask = 0x00000000; + } + *p++ = VIF_STCYCL1 | this->inputStride; + *p++ = (a->attrib&0xFF004000) | mask + | 0x8000 | nverts << 16 | i; // UNPACK + + if(a == &attribXYZ) + p = instanceXYZ(p, g, m, idx, nverts); + else if(a == &attribXYZW) + p = instanceXYZW(p, g, m, idx, nverts); + else if(a == &attribUV) + p = instanceUV(p, g, m, idx, nverts); + else if(a == &attribUV2) + p = instanceUV2(p, g, m, idx, nverts); + else if(a == &attribRGBA) + p = instanceRGBA(p, g, m, idx, nverts); + else if(a == &attribNormal) + p = instanceNormal(p, g, m, idx, nverts); + } + idx += g->meshHeader->flags == 1 + ? im.batchVertCount-2 : im.batchVertCount; + + *p++ = VIF_ITOP | nverts; + *p++ = j == 0 ? VIF_MSCALF : VIF_MSCNT; + if(j < im.numBatches-1){ + *p++ = VIF_NOP; + *p++ = VIF_NOP; + }else{ + *p++ = VIF_FLUSH; + *p++ = msk_flush; + } + } + + if(this->instanceCB) + this->instanceCB(this, g, m, datap); +#ifdef RW_PS2 + if(im.numBrokenAttribs) + fixDmaOffsets(inst); +#endif +} + +uint8* +MatPipeline::collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]) +{ + PipeAttribute *a; + InstMeshInfo im = getInstMeshInfo(this, g, m); + + uint8 *raw = rwNewT(uint8, im.vertexSize*m->numIndices, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *dp = raw; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i])) { + if(a->attrib & AT_RW){ + data[i] = inst->data + im.attribPos[i]*0x10; + }else{ + data[i] = dp; + dp += m->numIndices*attribSize(a->attrib); + } + } + + uint8 *datap[nelem(this->attribs)]; + memcpy(datap, data, sizeof(datap)); + + uint32 overlap = g->meshHeader->flags == 1 ? 2 : 0; + uint32 *p = (uint32*)inst->data; + if(im.numBrokenAttribs == 0) + p += 4; + for(uint32 j = 0; j < im.numBatches; j++){ + uint32 nverts = j < im.numBatches-1 ? im.batchVertCount : + im.lastBatchVertCount; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW) + p += 8; + if(im.numBrokenAttribs) + p += 4; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){ + uint32 asz = attribSize(a->attrib); + p += 4; + if((p[-1] & 0xff004000) != a->attrib){ + fprintf(stderr, "unexpected unpack: %08x %08x\n", p[-1], a->attrib); + assert(0 && "unexpected unpack\n"); + } + memcpy(datap[i], p, asz*nverts); + datap[i] += asz*(nverts-overlap); + p += QWC(asz*nverts)*4; + } + p += 4; + } + return raw; +} + +static void +objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geo->instData = header; + header->platform = PLATFORM_PS2; + assert(geo->meshHeader != nil); + header->numMeshes = geo->meshHeader->numMeshes; + header->instanceMeshes = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + InstanceData *instance = &header->instanceMeshes[i]; + + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) + m = defaultMatPipe; + m->instance(geo, instance, mesh); + instance->material = mesh->material; + } +} + +/* +static void +printVertCounts(InstanceData *inst, int flag) +{ + uint32 *d = (uint32*)inst->data; + uint32 id = 0; + if(inst->material->pipeline) + id = inst->material->pipeline->pluginData; + int stride; + if(inst->arePointersFixed){ + d += 4; + while(d[3]&0x60000000){ // skip UNPACKs + stride = d[2]&0xFF; + d += 4 + 4*QWC(attribSize(d[3])*((d[3]>>16)&0xFF)); + } + if(d[2] == 0) + printf("ITOP %x %d (%d) %x\n", *d, stride, flag, id); + }else{ + while((*d&0x70000000) == 0x30000000){ + stride = d[2]&0xFF; + printf("UNPACK %x %d (%d) %x\n", d[3], stride, flag, id); + d += 8; + } + if((*d&0x70000000) == 0x10000000){ + d += (*d&0xFFFF)*4; + printf("ITOP %x %d (%d) %x\n", *d, stride, flag, id); + } + } +} +*/ + +static void +objUninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_PS2); + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + // highest possible number of vertices + geo->numVertices = geo->meshHeader->totalIndices; + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + uint32 *flags = rwNewT(uint32, geo->numVertices, + MEMDUR_FUNCTION | ID_GEOMETRY); + memset(flags, 0, 4*geo->numVertices); + memset(geo->meshHeader->getMeshes()->indices, 0, 2*geo->meshHeader->totalIndices); + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + if(m->preUninstCB) m->preUninstCB(m, geo); + } + geo->numVertices = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + InstanceData *instance = &header->instanceMeshes[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + + //printDMAVIF(instance); + uint8 *data[nelem(m->attribs)] = { nil }; + uint8 *raw = m->collectData(geo, instance, mesh, data); + assert(m->uninstanceCB); + m->uninstanceCB(m, geo, flags, mesh, data); + rwFree(raw); + } + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + if(m->postUninstCB) m->postUninstCB(m, geo); + } + + int8 *bits = getADCbits(geo); + geo->generateTriangles(bits); + rwFree(flags); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +/* + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->mesh[i]; + InstanceData *instance = &header->instanceMeshes[i]; +// printf("numIndices: %d\n", mesh->numIndices); +// printDMA(instance); + printVertCounts(instance, geo->meshHeader->flags); + } +*/ +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_PS2); + this->groupPipeline = nil; + this->impl.instance = objInstance; + this->impl.uninstance = objUninstance; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v) +{ + if(mask & 0x1) + geo->morphTargets[0].vertices[i] = v->p; + if(mask & 0x10) + geo->morphTargets[0].normals[i] = v->n; + if(mask & 0x100) + geo->colors[i] = v->c; + if(mask & 0x1000) + geo->texCoords[0][i] = v->t; + if(mask & 0x2000) + geo->texCoords[1][i] = v->t1; +} + +void +genericPreCB(MatPipeline *pipe, Geometry *geo) +{ + PipeAttribute *a; + for(int32 i = 0; i < (int)nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])) + if(a == &attribXYZW){ + allocateADC(geo); + break; + } + skinPreCB(pipe, geo); +} + +void +genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *xyz = nil, *xyzw = nil; + float32 *uv = nil, *uv2 = nil; + uint8 *rgba = nil; + int8 *normals = nil; + uint32 *weights = nil; + int8 *adc = nil; + Skin *skin = nil; + if(skinGlobals.geoOffset) + skin = Skin::get(geo); + + PipeAttribute *a; + for(int32 i = 0; i < (int)nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])){ + if(a == &attribXYZ) xyz = (float32*)data[i]; + else if(a == &attribXYZW) xyzw = (float32*)data[i]; + else if(a == &attribUV) uv = (float32*)data[i]; + else if(a == &attribUV2) uv2 = (float32*)data[i]; + else if(a == &attribRGBA) rgba = data[i]; + else if(a == &attribNormal) normals = (int8*)data[i]; + else if(a == &attribWeights) weights = (uint32*)data[i]; + } + + uint32 mask = 0x1; // vertices + if(normals && geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(rgba && geo->flags & Geometry::PRELIT) + mask |= 0x100; + if((uv || uv2) && geo->numTexCoordSets > 0) + mask |= 0x1000; + if(uv2 && geo->numTexCoordSets > 1) + mask |= 0x2000; + if(weights && skin) + mask |= 0x10000; + if(xyzw) + adc = getADCbitsForMesh(geo, mesh); + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, xyz ? xyz : xyzw, 12); + if(mask & 0x10){ + // TODO: figure out scaling :/ + v.n.x = normals[0]/128.0f; + v.n.y = normals[1]/128.0f; + v.n.z = normals[2]/128.0f; + } + if(mask & 0x100) + memcpy(&v.c, rgba, 4); + if(mask & 0x1000) + memcpy(&v.t, uv ? uv : uv2, 8); + if(mask & 0x2000) + memcpy(&v.t1, uv2 + 2, 8); + if(mask & 0x10000) + for(int j = 0; j < 4; j++){ + ((uint32*)v.w)[j] = weights[j] & ~0x3FF; + v.i[j] = (weights[j] & 0x3FF) >> 2; + if(v.i[j]) v.i[j]--; + if(v.w[j] == 0.0f) v.i[j] = 0; + } + int32 idx = findVertexSkin(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + if(adc) + adc[i] = xyzw[3] != 0.0f; + flags[idx] = mask; + insertVertexSkin(geo, idx, mask, &v); + if(xyz) xyz += 3; + if(xyzw) xyzw += 4; + if(uv) uv += 2; + if(uv2) uv2 += 4; + rgba += 4; + normals += 3; + weights += 4; + } +} + +/* +void +defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *verts = (float32*)data[AT_XYZ]; + float32 *texcoords = (float32*)data[AT_UV]; + uint8 *colors = (uint8*)data[AT_RGBA]; + int8 *norms = (int8*)data[AT_NORMAL]; + uint32 mask = 0x1; // vertices + if(geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(geo->flags & Geometry::PRELIT) + mask |= 0x100; + for(int32 i = 0; i < geo->numTexCoordSets; i++) + mask |= 0x1000 << i; + int numUV = pipe->attribs[AT_UV] == &attribUV2 ? 2 : 1; + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, verts, 12); + if(mask & 0x10){ + v.n[0] = norms[0]/127.0f; + v.n[1] = norms[1]/127.0f; + v.n[2] = norms[2]/127.0f; + } + if(mask & 0x100){ + memcpy(&v.c, colors, 4); + //v.c[3] = 0xFF; + } + if(mask & 0x1000) + memcpy(&v.t, texcoords, 8); + if(mask & 0x2000) + memcpy(&v.t1, texcoords+2, 8); + + int32 idx = findVertex(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + flags[idx] = mask; + insertVertex(geo, idx, mask, &v); + verts += 3; + texcoords += 2*numUV; + colors += 4; + norms += 3; + } +} +*/ + +#undef QWC + +ObjPipeline* +makeDefaultPipeline(void) +{ + if(defaultMatPipe == nil){ + MatPipeline *pipe = MatPipeline::create(); + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights,4,3,2); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + defaultMatPipe = pipe; + } + + if(defaultObjPipe == nil){ + ObjPipeline *opipe = ObjPipeline::create(); + defaultObjPipe = opipe; + } + return defaultObjPipe; +} + +// ADC + +int32 adcOffset; + +int8* +getADCbits(Geometry *geo) +{ + int8 *bits = nil; + if(adcOffset){ + ADCData *adc = PLUGINOFFSET(ADCData, geo, adcOffset); + if(adc->adcFormatted) + bits = adc->adcBits; + } + return bits; +} + +int8* +getADCbitsForMesh(Geometry *geo, Mesh *mesh) +{ + int8 *bits = getADCbits(geo); + if(bits == nil) + return nil; + int32 n = mesh - geo->meshHeader->getMeshes(); + for(int32 i = 0; i < n; i++) + bits += geo->meshHeader->getMeshes()[i].numIndices; + return bits; +} + +// TODO +void +convertADC(Geometry*) +{ +} + +// Not optimal but works +void +unconvertADC(Geometry *g) +{ + ADCData *adc = PLUGINOFFSET(ADCData, g, adcOffset); + if(!adc->adcFormatted) + return; + int8 *b = adc->adcBits; + + MeshHeader *oldmh = g->meshHeader; + g->meshHeader = nil; + // Don't allocate indices for now + MeshHeader *newmh = g->allocateMeshes(oldmh->numMeshes, 0, 1); + newmh->flags = oldmh->flags; // should be tristrip + Mesh *oldm = oldmh->getMeshes(); + Mesh *newm = newmh->getMeshes(); + for(int32 i = 0; i < newmh->numMeshes; i++){ + newm->material = oldm->material; + newm->numIndices = oldm->numIndices; + for(uint32 j = 0; j < oldm->numIndices; j++) + if(*b++) + newm->numIndices += 2; + newmh->totalIndices += newm->numIndices; + newm++; + oldm++; + } + // Now re-allocate with indices + newmh = g->allocateMeshes(newmh->numMeshes, newmh->totalIndices, 0); + b = adc->adcBits; + oldm = oldmh->getMeshes(); + newm = newmh->getMeshes(); + for(int32 i = 0; i < newmh->numMeshes; i++){ + int32 n = 0; + for(uint32 j = 0; j < oldm->numIndices; j++){ + if(*b++){ + newm->indices[n++] = oldm->indices[j-1]; + newm->indices[n++] = oldm->indices[j-1]; + } + newm->indices[n++] = oldm->indices[j]; + } + newm++; + oldm++; + } + rwFree(oldmh); + adc->adcFormatted = 0; + rwFree(adc->adcBits); + adc->adcBits = nil; + adc->numBits = 0; +} + +void +allocateADC(Geometry *geo) +{ + ADCData *adc = PLUGINOFFSET(ADCData, geo, adcOffset); + adc->adcFormatted = 1; + adc->numBits = geo->meshHeader->totalIndices; + int32 size = adc->numBits+3 & ~3; + adc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + memset(adc->adcBits, 0, size); +} + +static void* +createADC(void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + adc->adcFormatted = 0; + return object; +} + +static void* +copyADC(void *dst, void *src, int32 offset, int32) +{ + ADCData *dstadc = PLUGINOFFSET(ADCData, dst, offset); + ADCData *srcadc = PLUGINOFFSET(ADCData, src, offset); + dstadc->adcFormatted = srcadc->adcFormatted; + if(!dstadc->adcFormatted) + return dst; + dstadc->numBits = srcadc->numBits; + int32 size = dstadc->numBits+3 & ~3; + dstadc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + memcpy(dstadc->adcBits, srcadc->adcBits, size); + return dst; +} + +static void* +destroyADC(void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(adc->adcFormatted) + rwFree(adc->adcBits); + return object; +} + +static Stream* +readADC(Stream *stream, int32, void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(!findChunk(stream, ID_ADC, nil, nil)){ + RWERROR((ERR_CHUNK, "ADC")); + return nil; + } + adc->numBits = stream->readI32(); + adc->adcFormatted = 1; + if(adc->numBits == 0){ + adc->adcBits = nil; + adc->numBits = 0; + return stream; + } + int32 size = adc->numBits+3 & ~3; + adc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + stream->read8(adc->adcBits, size); + return stream; +} + +static Stream* +writeADC(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_ADC, len-12); + if(geometry->flags & Geometry::NATIVE){ + stream->writeI32(0); + return stream; + } + stream->writeI32(adc->numBits); + int32 size = adc->numBits+3 & ~3; + stream->write8(adc->adcBits, size); + return stream; +} + +static int32 +getSizeADC(void *object, int32 offset, int32) +{ + Geometry *geometry = (Geometry*)object; + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(!adc->adcFormatted) + return 0; + if(geometry->flags & Geometry::NATIVE) + return 16; + return 16 + (adc->numBits+3 & ~3); +} + +void +registerADCPlugin(void) +{ + adcOffset = Geometry::registerPlugin(sizeof(ADCData), ID_ADC, + createADC, destroyADC, copyADC); + Geometry::registerPluginStream(ID_ADC, + readADC, + writeADC, + getSizeADC); +} + +// misc stuff + +static uint32 +unpackSize(uint32 unpack) +{ + static uint32 size[] = { 32, 16, 8, 4 }; + return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8; +} + +/* A little dumb VIF interpreter */ +static void +sendVIF(uint32 w) +{ + enum VIFstate { + VST_cmd, + VST_stmask, + VST_strow, + VST_stcol, + VST_mpg, + VST_direct, + VST_unpack + }; +// static uint32 buf[256 * 16]; // maximum unpack size + static VIFstate state = VST_cmd; + static uint32 n; + static uint32 code; + uint32 imm, num; + + imm = w & 0xFFFF; + num = (w>>16) & 0xFF; + switch(state){ + case VST_cmd: + code = w; + if((code & 0x60000000) == VIF_UNPACK){ + printf("\t%08X VIF_UNPACK\n", code); + printf("\t...skipping...\n"); + state = VST_unpack; + n = (unpackSize(code)*num + 3) >> 2; + }else switch(code & 0x7F000000){ + case VIF_NOP: + printf("\t%08X VIF_NOP\n", code); + break; + case VIF_STCYCL: + printf("\t%08X VIF_STCYCL\n", code); + break; + case VIF_OFFSET: + printf("\t%08X VIF_OFFSET\n", code); + break; + case VIF_BASE: + printf("\t%08X VIF_BASE\n", code); + break; + case VIF_ITOP: + printf("\t%08X VIF_ITOP\n", code); + break; + case VIF_STMOD: + printf("\t%08X VIF_STMOD\n", code); + break; + case VIF_MSKPATH3: + printf("\t%08X VIF_MSKPATH3\n", code); + break; + case VIF_MARK: + printf("\t%08X VIF_MARK\n", code); + break; + case VIF_FLUSHE: + printf("\t%08X VIF_FLUSHE\n", code); + break; + case VIF_FLUSH: + printf("\t%08X VIF_FLUSH\n", code); + break; + case VIF_FLUSHA: + printf("\t%08X VIF_FLUSHA\n", code); + break; + case VIF_MSCAL: + printf("\t%08X VIF_MSCAL\n", code); + break; + case VIF_MSCALF: + printf("\t%08X VIF_MSCALF\n", code); + break; + case VIF_MSCNT: + printf("\t%08X VIF_MSCNT\n", code); + break; + case VIF_STMASK: + printf("\t%08X VIF_STMASK\n", code); + printf("\t...skipping...\n"); + state = VST_stmask; + n = 1; + break; + case VIF_STROW: + printf("\t%08X VIF_STROW\n", code); + printf("\t...skipping...\n"); + state = VST_strow; + n = 4; + break; + case VIF_STCOL: + printf("\t%08X VIF_STCOL\n", code); + printf("\t...skipping...\n"); + state = VST_stcol; + n = 4; + break; + case VIF_MPG: + printf("\t%08X VIF_MPG\n", code); + state = VST_mpg; + n = num*2; + break; + case VIF_DIRECT: + printf("\t%08X VIF_DIRECT\n", code); + printf("\t...skipping...\n"); + state = VST_direct; + n = imm*4; + break; + case VIF_DIRECTHL: + printf("\t%08X VIF_DIRECTHL\n", code); + printf("\t...skipping...\n"); + state = VST_direct; + n = imm*4; + break; + default: + printf("\tUnknown VIFcode %08X\n", code); + } + break; + /* TODO: actually do something here */ + case VST_stmask: + n--; + break; + case VST_strow: + n--; + break; + case VST_stcol: + n--; + break; + case VST_mpg: + n--; + break; + case VST_direct: + n--; + break; + case VST_unpack: + n--; + break; + } + if(n == 0) + state = VST_cmd; +} + +static void +dmaVIF(int32 qwc, uint32 *data) +{ + qwc *= 4; + while(qwc--) + sendVIF(*data++); +} + +void +printDMAVIF(InstanceData *inst) +{ + uint32 *tag = (uint32*)inst->data; + uint32 *base = (uint32*)inst->data; + uint32 qwc; + + for(;;){ + qwc = tag[0]&0xFFFF; + switch(tag[0]&0x70000000){ + case DMAcnt: + printf("DMAcnt %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, tag+4); + tag += (1+qwc)*4; + break; + + case DMAref: + printf("DMAref %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, base + tag[1]*4); + tag += 4; + break; + + case DMAret: + printf("DMAret %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, tag+4); + printf("\n"); + return; + } + } +} + +void +printDMA(InstanceData *inst) +{ + uint32 *tag = (uint32*)inst->data; + uint32 qwc; + for(;;){ + qwc = tag[0]&0xFFFF; + switch(tag[0]&0x70000000){ + case DMAcnt: + printf("CNT %04x %08x\n", qwc, tag[1]); + tag += (1+qwc)*4; + break; + + case DMAref: + printf("REF %04x %08x\n", qwc, tag[1]); + tag += 4; + break; + + case DMAret: + printf("RET %04x %08x\n\n", qwc, tag[1]); + return; + } + } +} + +/* +void +sizedebug(InstanceData *inst) +{ + if(inst->arePointersFixed == 2) + return; + uint32 *base = (uint32*)inst->data; + uint32 *tag = (uint32*)inst->data; + uint32 *last = nil; + for(;;){ + switch(tag[0]&0x70000000){ + case DMAcnt: + tag += (1+(tag[0]&0xFFFF))*4; + break; + + case DMAref: + last = base + tag[1]*4 + (tag[0]&0xFFFF)*4; + tag += 4; + break; + + case DMAret: + tag += (1+(tag[0]&0xFFFF))*4; + uint32 diff; + if(!last) + diff = (uint8*)tag - (uint8*)base; + else + diff = (uint8*)last - (uint8*)base; + printf("%x %x %x\n", inst->dataSize-diff, diff, inst->dataSize); + return; + + default: + printf("unkown DMAtag: %X %X\n", tag[0], tag[1]); + break; + } + } +} +*/ + +} +} diff --git a/src/ps2/ps2device.cpp b/src/ps2/ps2device.cpp new file mode 100644 index 0000000..98f9914 --- /dev/null +++ b/src/ps2/ps2device.cpp @@ -0,0 +1,49 @@ +#ifdef RW_PS2 + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace ps2 { + +Device renderdevice = { + 16777215.0f, 0.0f, + null::beginUpdate, + null::endUpdate, + null::clearCamera, + null::showRaster, + null::rasterRenderFast, + null::setRenderState, + null::getRenderState, + null::im2DRenderLine, + null::im2DRenderTriangle, + null::im2DRenderPrimitive, + null::im2DRenderIndexedPrimitive, + null::im3DTransform, + null::im3DRenderPrimitive, + null::im3DRenderIndexedPrimitive, + null::im3DEnd, + null::deviceSystem +}; + +} +} + +#endif diff --git a/src/ps2/ps2matfx.cpp b/src/ps2/ps2matfx.cpp new file mode 100644 index 0000000..6972a05 --- /dev/null +++ b/src/ps2/ps2matfx.cpp @@ -0,0 +1,68 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#define PLUGIN_ID ID_MATFX + +namespace rw { +namespace ps2 { + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_PS2] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_PS2])->groupPipeline->destroy(); + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_PS2])->destroy(); + matFXGlobals.pipelines[PLATFORM_PS2] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + uint32 vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_MATFX; + opipe->pluginData = 0; + opipe->groupPipeline = pipe; + return opipe; +} + +} +} diff --git a/src/ps2/ps2raster.cpp b/src/ps2/ps2raster.cpp new file mode 100644 index 0000000..db266de --- /dev/null +++ b/src/ps2/ps2raster.cpp @@ -0,0 +1,2238 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwps2.h" + +#define PLUGIN_ID ID_DRIVER + +#define min(a, b) ((a) < (b) ? (a) : (b)) +#define max(a, b) ((a) > (b) ? (a) : (b)) + +namespace rw { +namespace ps2 { + +int32 nativeRasterOffset; + +#define MAXLEVEL(r) ((r)->tex1low >> 2) +static bool32 noNewStyleRasters; + +enum Psm { + PSMCT32 = 0x0, + PSMCT24 = 0x1, + PSMCT16 = 0x2, + PSMCT16S = 0xA, + PSMT8 = 0x13, + PSMT4 = 0x14, + PSMT8H = 0x1B, + PSMT4HL = 0x24, + PSMT4HH = 0x2C, + PSMZ32 = 0x30, + PSMZ24 = 0x31, + PSMZ16 = 0x32, + PSMZ16S = 0x3A +}; + +// i don't really understand this, stolen from RW +static void +transferMinSize(int32 psm, int32 flags, int32 *minw, int32 *minh) +{ + *minh = 1; + switch(psm){ + case PSMCT32: + case PSMZ32: + *minw = 2; // 32 bit + break; + case PSMCT16: + case PSMCT16S: + case PSMZ16: + case PSMZ16S: + *minw = 4; // 16 bit + break; + case PSMCT24: + case PSMT8: + case PSMT4: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + case PSMZ24: + *minw = 8; // everything else + break; + } + if(flags & 0x2 && psm == PSMT8){ + *minw = 16; + *minh = 4; + } + if(flags & 0x4 && psm == PSMT4){ + *minw = 32; + *minh = 4; + } +} + +#define ALIGN(x,a) ((x) + (a)-1 & ~((a)-1)) +#define ALIGN16(x) ((x) + 0xF & ~0xF) +#define ALIGN64(x) ((x) + 0x3F & ~0x3F) +#define NSIZE(dim,pagedim) (((dim) + (pagedim)-1)/(pagedim)) + +void* +mallocalign(size_t size, int32 alignment) +{ + void *p; + void **pp; + p = rwMalloc(size + alignment + sizeof(void*), MEMDUR_EVENT | ID_RASTERPS2); + if(p == nil) return nil; + pp = (void**)(((uintptr)p + sizeof(void*) + alignment)&~(alignment-1)); + pp[-1] = p; + return (void*)pp; +} + +void +freealign(void *p) +{ + void *pp; + if(p == nil) return; + pp = ((void**)p)[-1]; + rwFree(pp); +} + +// TODO: these depend on video mode, set in deviceSystem! +int32 cameraFormat = Raster::C8888; +int32 cameraDepth = 32; +int32 cameraZDepth = 16; + +int32 defaultMipMapKL = 0xFC0; +int32 maxMipLevels = 7; + +int32 +getRasterFormat(Raster *raster) +{ + int32 palformat, pixelformat, mipmapflags; + pixelformat = raster->format & 0xF00; + palformat = raster->format & 0x6000; + mipmapflags = raster->format & 0x9000; + switch(raster->type){ + case Raster::ZBUFFER: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + if(raster->depth && raster->depth != cameraZDepth){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = cameraZDepth; + if(pixelformat){ + if((raster->depth == 16 && pixelformat != Raster::D16) || + (raster->depth == 32 && pixelformat != Raster::D32)){ + RWERROR((ERR_INVRASTER)); + return 0; + } + } + pixelformat = raster->depth == 16 ? Raster::D16 : Raster::D32; + raster->format = pixelformat; + break; + case Raster::CAMERA: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + if(raster->depth && raster->depth != cameraDepth){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = cameraDepth; + if(pixelformat && pixelformat != cameraFormat){ + RWERROR((ERR_INVRASTER)); + return 0; + } + pixelformat = cameraFormat; + raster->format = pixelformat; + break; + case Raster::NORMAL: + case Raster::CAMERATEXTURE: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + /* fallthrough */ + case Raster::TEXTURE: + // Find raster format by depth if none was given + if(pixelformat == 0) + switch(raster->depth){ + case 4: + pixelformat = Raster::C1555; + palformat = Raster::PAL4; + break; + case 8: + pixelformat = Raster::C1555; + palformat = Raster::PAL8; + break; + case 24: + // unsafe + // pixelformat = Raster::C888; + // palformat = 0; + // break; + case 32: + pixelformat = Raster::C8888; + palformat = 0; + break; + default: + pixelformat = Raster::C1555; + palformat = 0; + break; + } + raster->format = pixelformat | palformat | mipmapflags; + // Sanity check raster format and depth; set depth if none given + if(palformat){ + if(palformat == Raster::PAL8){ + if(raster->depth && raster->depth != 8){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 8; + if(pixelformat != Raster::C1555 && pixelformat != Raster::C8888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else if(palformat == Raster::PAL4){ + if(raster->depth && raster->depth != 4){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 4; + if(pixelformat != Raster::C1555 && pixelformat != Raster::C8888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else{ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else if(pixelformat == Raster::C1555){ + if(raster->depth && raster->depth != 16){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 16; + }else if(pixelformat == Raster::C8888){ + if(raster->depth && raster->depth != 32){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 32; + }else if(pixelformat == Raster::C888){ + assert(0 && "24 bit rasters not supported"); + if(raster->depth && raster->depth != 24){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 24; + }else{ + RWERROR((ERR_INVRASTER)); + return 0; + } + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + return 1; +} + +/* + * Memory units: + * Column: 64 bytes (single cycle access) + * Block: 256 bytes, 64 words, 4 columns. texture base pointers + * Page: 8 kbytes, 2 kwords, 128 columns, 32 blocks. frame buffer base pointers + * entire memory: 4 mbytes, 64k columns, 16k blocks, 512 pages + * + * PSMT4: 128x128 pixels, 4x8 blocks per page, 32x16 pixels per block + * PSMT8: 128x64 pixels, 8x4 blocks per page, 16x16 pixels per block + * PSMCT16(S): 64x64 pixels, 4x8 blocks per page, 16x8 pixels per block + * PSMCT24: 64x32 pixels, 8x4 blocks per page, 8x8 pixels per block + * PSMCT32: 64x32 pixels, 8x4 blocks per page, 8x8 pixels per block + * + * Layout of blocks in page: + * + * PSMCT24, PSMCT32, PSMT8 + * +----+----+----+----+----+----+----+----+ + * | 0 | 1 | 4 | 5 | 16 | 17 | 20 | 21 | + * +----+----+----+----+----+----+----+----+ + * | 2 | 3 | 6 | 7 | 18 | 19 | 22 | 23 | + * +----+----+----+----+----+----+----+----+ + * | 8 | 9 | 12 | 13 | 24 | 25 | 28 | 29 | + * +----+----+----+----+----+----+----+----+ + * | 10 | 11 | 14 | 15 | 26 | 27 | 30 | 31 | + * +----+----+----+----+----+----+----+----+ + * + * PSMCT16, PSMT4 + * +----+----+----+----+ + * | 0 | 2 | 8 | 10 | + * +----+----+----+----+ + * | 1 | 3 | 9 | 11 | + * +----+----+----+----+ + * | 4 | 6 | 12 | 14 | + * +----+----+----+----+ + * | 5 | 7 | 13 | 15 | + * +----+----+----+----+ + * | 16 | 18 | 24 | 26 | + * +----+----+----+----+ + * | 17 | 19 | 25 | 27 | + * +----+----+----+----+ + * | 20 | 22 | 28 | 30 | + * +----+----+----+----+ + * | 21 | 23 | 29 | 31 | + * +----+----+----+----+ + * + * PSMCT16S + * +----+----+----+----+ + * | 0 | 2 | 16 | 18 | + * +----+----+----+----+ + * | 1 | 3 | 17 | 19 | + * +----+----+----+----+ + * | 8 | 10 | 24 | 26 | + * +----+----+----+----+ + * | 9 | 11 | 25 | 27 | + * +----+----+----+----+ + * | 4 | 6 | 20 | 22 | + * +----+----+----+----+ + * | 5 | 7 | 21 | 23 | + * +----+----+----+----+ + * | 12 | 14 | 28 | 30 | + * +----+----+----+----+ + * | 13 | 15 | 29 | 31 | + * +----+----+----+----+ + * + */ + +static uint8 blockmap_PSMCT32[32] = { + 0, 1, 4, 5, 16, 17, 20, 21, + 2, 3, 6, 7, 18, 19, 22, 23, + 8, 9, 12, 13, 24, 25, 28, 29, + 10, 11, 14, 15, 26, 27, 30, 31, +}; +static uint8 blockmap_PSMCT16[32] = { + 0, 2, 8, 10, + 1, 3, 9, 11, + 4, 6, 12, 14, + 5, 7, 13, 15, + 16, 18, 24, 26, + 17, 19, 25, 27, + 20, 22, 28, 30, + 21, 23, 29, 31, +}; +static uint8 blockmap_PSMCT16S[32] = { + 0, 2, 16, 18, + 1, 3, 17, 19, + 8, 10, 24, 26, + 9, 11, 25, 27, + 4, 6, 20, 22, + 5, 7, 21, 23, + 12, 14, 28, 30, + 13, 15, 29, 31, +}; +static uint8 blockmap_PSMZ32[32] = { + 24, 25, 28, 29, 8, 9, 12, 13, + 26, 27, 30, 31, 10, 11, 14, 15, + 16, 17, 20, 21, 0, 1, 4, 5, + 18, 19, 22, 23, 2, 3, 6, 7, +}; +static uint8 blockmap_PSMZ16[32] = { + 24, 26, 16, 18, + 25, 27, 17, 19, + 28, 30, 20, 22, + 29, 31, 21, 23, + 8, 10, 0, 2, + 9, 11, 1, 3, + 12, 14, 4, 6, + 13, 15, 5, 7, +}; +static uint8 blockmap_PSMZ16S[32] = { + 24, 26, 8, 10, + 25, 27, 9, 11, + 16, 18, 0, 2, + 17, 19, 1, 3, + 28, 30, 12, 14, + 29, 31, 13, 15, + 20, 22, 4, 6, + 21, 23, 5, 7, +}; + +static uint8 blockmaprev_PSMCT32[32] = { + 0, 1, 8, 9, 2, 3, 10, 11, + 16, 17, 24, 25, 18, 19, 26, 27, + 4, 5, 12, 13, 6, 7, 14, 15, + 20, 21, 28, 29, 22, 23, 30, 31, +}; +static uint8 blockmaprev_PSMCT16[32] = { + 0, 4, 1, 5, + 8, 12, 9, 13, + 2, 6, 3, 7, + 10, 14, 11, 15, + 16, 20, 17, 21, + 24, 28, 25, 29, + 18, 22, 19, 23, + 26, 30, 27, 31, +}; + +/* Suffixes used: + * _Px - pixels + * _W - width units (pixels/64) + * _B - blocks + * _P - pages + */ + +/* Layout mipmaps and palette in GS memory */ +static void +calcOffsets(int32 width_Px, int32 height_Px, int32 psm, uint64 *bufferBase_B, uint64 *bufferWidth_W, uint32 *trxpos, uint32 *totalSize, uint32 *paletteBase) +{ + uint32 pageWidth_Px, pageHeight_Px; + uint32 blockWidth_Px, blockHeight_Px; + uint32 mindim_Px; + int32 nlevels; + int32 n; + uint32 mipw_Px, miph_Px; + uint32 lastmipw_Px, lastmiph_Px; + uint32 bufferHeight_P[8]; + uint32 bufferPage_B[8]; // address of page in which the level is allocated + uint32 xoff_Px, yoff_Px; // x/y offset the last level starts at + // Whenever we allocate horizontally inside a page, + // keep track of the region below it on this stack. + uint32 sp; + uint32 xoffstack_Px[8]; // actually unused... + uint32 widthstack_Px[8]; + uint32 heightstack_Px[8]; + uint32 basestack_B[8]; + uint32 flag; + + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + case PSMZ32: + case PSMZ24: + pageWidth_Px = 64; + pageHeight_Px = 32; + blockWidth_Px = 8; + blockHeight_Px = 8; + break; + case PSMT8: + pageWidth_Px = 128; + pageHeight_Px = 64; + blockWidth_Px = 16; + blockHeight_Px = 16; + break; + case PSMT4: + pageWidth_Px = 128; + pageHeight_Px = 128; + blockWidth_Px = 32; + blockHeight_Px = 16; + break; + case PSMCT16: + case PSMCT16S: + case PSMZ16: + case PSMZ16S: + default: + pageWidth_Px = 64; + pageHeight_Px = 64; + blockWidth_Px = 16; + blockHeight_Px = 8; + break; + } + + mindim_Px = min(width_Px, height_Px); + for(nlevels = 1; mindim_Px > 8; nlevels++){ + if(nlevels >= maxMipLevels) + break; + mindim_Px /= 2; + } + +#define PAGEWIDTH_B (pageWidth_Px/blockWidth_Px) // number of horizontal blocks per page +#define NBLKX(dim) (NSIZE((dim), blockWidth_Px)) +#define NBLKY(dim) (NSIZE((dim), blockHeight_Px)) +#define NPGX(dim) (NSIZE((dim), pageWidth_Px)) +#define NPGY(dim) (NSIZE((dim), pageHeight_Px)) +#define REALWIDTH(w) (max((w), blockWidth_Px)) +#define REALHEIGHT(w) (max((w), blockHeight_Px)) + + bufferBase_B[0] = 0; + bufferWidth_W[0] = NPGX(width_Px)*pageWidth_Px/64; + bufferHeight_P[0] = NPGY(height_Px); + bufferPage_B[0] = 0; + lastmipw_Px = width_Px; + lastmiph_Px = height_Px; + sp = 0; + xoff_Px = 0; + yoff_Px = 0; + flag = 0; + // Calculate info for all mipmap levels. + // mipwidth/height are actually the dimensions of level n-1! + // This code was reversed from RW and is rather complicated... + // partially because it's not clear what the assumptions are, + // can width/height be non-powers of 2? + for(n = 1; n < nlevels; n++){ + mipw_Px = lastmipw_Px/2; + miph_Px = lastmiph_Px/2; + if(lastmipw_Px >= pageWidth_Px){ + if(lastmiph_Px >= pageHeight_Px){ + // CASE 0 + // We allocate full pages + // This is the only place bufferWidth can change. Similarly bufferBase_2, which is related + bufferBase_B[n] = bufferBase_B[n-1] + (lastmipw_Px/blockWidth_Px)*(lastmiph_Px/blockHeight_Px); + bufferPage_B[n] = bufferBase_B[n]; + bufferWidth_W[n] = NPGX(mipw_Px)*pageWidth_Px/64; + bufferHeight_P[n] = NPGY(miph_Px); + xoff_Px = 0; + yoff_Px = 0; + }else{ + // CASE 1 + // Allocate vertically in the current page + bufferPage_B[n] = bufferPage_B[n-1]; + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + // How do we know pageHeight - yoff - REALHEIGHT(lastmiph) >= miph? + // And how is this condition ever false? + // Assuming lastmipw >= pageWidth for any number of levels, lastmiph must be pageHeight/2 + // or lower to reach this code. No dimension is lower than 8. Then consequent mipmaps + // will have heights halved but even with PSMT4 we will only (vertically) fill the + // page with the last mipmap and not go beyond... + if(REALHEIGHT(lastmiph_Px) + yoff_Px < pageHeight_Px){ + // CASE 2 + yoff_Px += REALHEIGHT(lastmiph_Px); + bufferBase_B[n] = bufferBase_B[n-1] + + PAGEWIDTH_B * NBLKY(lastmiph_Px) * + bufferWidth_W[n]*64/pageWidth_Px; // number of horizontal pages for level + }else{ + // CASE 3 + // Can this happen? + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + } + } + }else if(lastmiph_Px >= pageHeight_Px){ + // CASE 4 + // Allocate horizontally + bufferPage_B[n] = bufferPage_B[n-1]; + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + if(REALWIDTH(lastmipw_Px) + xoff_Px < pageWidth_Px){ + // CASE 5 + xoffstack_Px[sp] = xoff_Px; // unused... + heightstack_Px[sp] = REALHEIGHT(lastmiph_Px); + widthstack_Px[sp] = REALWIDTH(lastmipw_Px); + basestack_B[sp] = bufferBase_B[n-1] + NBLKY(lastmiph_Px) * PAGEWIDTH_B; + sp++; + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + }else if(sp){ + // CASE 7 + bufferBase_B[n] = basestack_B[sp-1]; + if(REALWIDTH(mipw_Px) < widthstack_Px[sp-1]){ + // CASE 9 + basestack_B[sp-1] += NBLKX(mipw_Px); + widthstack_Px[sp-1] -= REALWIDTH(mipw_Px); + }else if(REALHEIGHT(miph_Px) < heightstack_Px[sp-1]){ + // CASE 8 + basestack_B[sp-1] += NBLKY(miph_Px) * PAGEWIDTH_B; + heightstack_Px[sp-1] -= REALHEIGHT(miph_Px); + }else{ + // CASE 10 + sp--; + } + flag = 1; + }else{ + // CASE 6 + yoff_Px += REALHEIGHT(lastmiph_Px); + bufferBase_B[n] = bufferBase_B[n-1] + PAGEWIDTH_B*NBLKY(lastmiph_Px); + } + }else{ + // CASE 11 + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferPage_B[n] = bufferPage_B[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + if(REALWIDTH(lastmipw_Px) + xoff_Px < bufferWidth_W[n-1]*64){ + // CASE 12 + xoffstack_Px[sp] = xoff_Px; // unused... + widthstack_Px[sp] = REALWIDTH(lastmipw_Px); + heightstack_Px[sp] = REALHEIGHT(lastmiph_Px); + basestack_B[sp] = bufferBase_B[n-1] + PAGEWIDTH_B * NBLKY(lastmiph_Px); + sp++; + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + }else if(REALHEIGHT(lastmiph_Px) + yoff_Px < pageHeight_Px*bufferHeight_P[n] && flag == 0){ + // CASE 13 + bufferBase_B[n] = bufferBase_B[n-1] + PAGEWIDTH_B * NBLKY(lastmiph_Px); + yoff_Px += blockHeight_Px ? lastmiph_Px : 0; // how exactly can blockHeight be 0?? This looks wrong... + flag = n; + }else{ + // CASE 14 + bufferBase_B[n] = basestack_B[sp-1]; + if(REALWIDTH(mipw_Px) < widthstack_Px[sp-1]){ + // CASE 15 + basestack_B[sp-1] += NBLKX(mipw_Px); + widthstack_Px[sp-1] -= REALWIDTH(mipw_Px); + }else if(REALHEIGHT(miph_Px) < heightstack_Px[sp-1]){ + // CASE 16 + basestack_B[sp-1] += PAGEWIDTH_B * NBLKY(miph_Px); + heightstack_Px[sp-1] -= REALHEIGHT(miph_Px); + }else{ + // CASE 17 + sp--; + } + } + } + lastmipw_Px = mipw_Px; + lastmiph_Px = miph_Px; + } + + // Calculate position of palette. + uint32 paletteBase_B = 0; + uint64 bufwidth_Px = bufferWidth_W[nlevels-1]*64; + uint64 bufheight_Px = bufferHeight_P[nlevels-1]*pageHeight_Px; + // != means > really + if(bufwidth_Px != lastmipw_Px || bufheight_Px != lastmiph_Px){ + if(psm == PSMT8){ + // 2x2 blocks at the end of the page (even for PSMCT16S) + paletteBase_B = bufferPage_B[nlevels-1] + + ((bufwidth_Px/pageWidth_Px)*bufferHeight_P[nlevels-1] << 5) // total number of blocks + - (bufheight_Px/pageWidth_Px) * PAGEWIDTH_B // one block up + - 2; // two blocks left + }else if(psm == PSMT4){ + // One block at the end of the page + paletteBase_B = bufferPage_B[nlevels-1] + + ((bufwidth_Px/pageWidth_Px) * bufferHeight_P[nlevels-1] << 5) + - 1; + } + }else{ + if(psm == PSMT8 || psm == PSMT4){ + paletteBase_B = bufferPage_B[nlevels-1] + + (bufwidth_Px/blockWidth_Px) * (bufheight_Px/blockHeight_Px); + } + } + + uint32 bufwidth_W = bufferWidth_W[0]; + uint32 bufpage_B = bufferPage_B[0]; + uint32 pixeloff; + for(n = 0; n < nlevels; n++){ + // Calculate TRXPOS register (DSAX and DSAY, shifted up later) + // Start of buffer on current page (x in pixels, y in blocks) + pixeloff = (bufferBase_B[n] - bufpage_B) * blockWidth_Px; + // y coordinate of first pixel + yoff_Px = (pixeloff / (bufwidth_W*64)) * blockHeight_Px; + // x coordinate of first pixel + xoff_Px = pixeloff % (bufwidth_W*64); + if(bufferWidth_W[n] == bufwidth_W && + // Not quite sure what's the meaning of this. + // DSAY is 11 bits, but so is DSAX and it is not checked? + yoff_Px < 0x800){ + trxpos[n] = yoff_Px<<16 | xoff_Px; + }else{ + bufwidth_W = bufferWidth_W[n]; + bufpage_B = bufferPage_B[n]; + trxpos[n] = 0; + } + + // If using more than one page we have to swizzle rows inside page rows + if(bufwidth_W*64 / pageWidth_Px > 1){ + uint32 bufpagestride_B = bufwidth_W*64 * 32 / pageWidth_Px; // one row of pages + uint32 bufwidth_B = bufwidth_W*64 / blockWidth_Px; // one row of blocks + // To illustrate assume: + // - 8x4 block pages + // - texture is 4 pages wide + // Then the lower bits of an input block address look like: RRRPPCC + // where the C bits are the block's column inside a page + // the P bits are the block's page horizontally + // the R bits are the block's row in a row of pages + // We want to swap P and R: PPRRRCC + bufferBase_B[n] = + (bufferBase_B[n] & ~((uint64)bufpagestride_B - PAGEWIDTH_B)) // mask out R and P + | ((bufferBase_B[n] & (bufwidth_B - PAGEWIDTH_B)) * (bufpagestride_B/bufwidth_B)) // extract P and shift left + | ((bufferBase_B[n] & (bufpagestride_B - bufwidth_B)) / (bufwidth_B/PAGEWIDTH_B)); // extract R and shift right + } + + // Always have to swizzle blocks inside pages. We use a lookup, RW does bit operations + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + // ABCDE -> CADBE + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT32[bufferBase_B[n]&0x1F]; + break; + case PSMT4: + case PSMCT16: + // ABCDE -> ADBEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT16[bufferBase_B[n]&0x1F]; + break; + case PSMCT16S: + // ABCDE -> DBAEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT16S[bufferBase_B[n]&0x1F]; + break; + case PSMZ32: + case PSMZ24: + // ABCDE -> ~C~ADBE + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ32[bufferBase_B[n]&0x1F]; + break; + case PSMZ16: + // ABCDE -> ~A~DBEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ16[bufferBase_B[n]&0x1F]; + break; + case PSMZ16S: + // ABCDE -> ~D~BAEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ16S[bufferBase_B[n]&0x1F]; + break; + default: break; + } + } + + // Same dance as above, with the palette + if(bufwidth_W*64 / pageWidth_Px > 1){ + uint32 bufpagestride_B = bufwidth_W*64 * 32 / pageWidth_Px; // one row of pages + uint32 bufwidth_B = bufwidth_W*64 / blockWidth_Px; // one row of blocks + paletteBase_B = + (paletteBase_B & ~(bufpagestride_B - PAGEWIDTH_B)) // mask out R and P + | ((paletteBase_B & (bufwidth_B - PAGEWIDTH_B)) * (bufpagestride_B/bufwidth_B)) // extract P and shift left + | ((paletteBase_B & (bufpagestride_B - bufwidth_B)) / (bufwidth_B/PAGEWIDTH_B)); // extract R and shift right + } + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT32[paletteBase_B&0x1F]; + break; + case PSMT4: + case PSMCT16: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT16[paletteBase_B&0x1F]; + break; + case PSMCT16S: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT16S[paletteBase_B&0x1F]; + break; + case PSMZ32: + case PSMZ24: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ32[paletteBase_B&0x1F]; + break; + case PSMZ16: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ16[paletteBase_B&0x1F]; + break; + case PSMZ16S: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ16S[paletteBase_B&0x1F]; + break; + default: break; + } + *paletteBase = paletteBase_B; + *totalSize = bufferPage_B[nlevels-1] + // start of last buffer` + bufferWidth_W[nlevels-1]*64/blockWidth_Px * // number of horizontal blocks in last level + pageHeight_Px*bufferHeight_P[nlevels-1]/blockHeight_Px; // number of vertical blocks in last level + *totalSize *= 64; // to words + +#undef BLKSTRIDE +#undef NBLKX +#undef NBLKY +#undef NPGX +#undef NPGY +#undef REALWIDTH +#undef REALHEIGHT +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + // We use a map for fast lookup, even for impossible depths + static int32 pageWidths[32] = { + 128, 128, 128, 128, + 128, 128, 128, 128, + 64, 64, 64, 64, 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + }; + static int32 pageHeights[32] = { + 128, 128, 128, 128, + 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + 32, 32, 32, 32, 32, 32, 32, 32, + 32, 32, 32, 32, 32, 32, 32, 32, + }; + enum { + TCC_RGBA = 1 << 2, + CLD_1 = 1 << 29, + + WD2BLK = 64, // words per block + WD2PG = 2048, // words per page + }; + int32 pixelformat, palformat; + // TEX0 fields (not all) + int64 tbw = 0; // texture buffer width, texels/64 + int64 psm = 0; // pixel storage mode + int64 tw = 0; // texture width exponent, width = 2^tw + int64 th = 0; // texture height exponent, height = 2^th + int64 tcc = 0; // texture color component, 0 = rgb, 1 = rgba + int64 cpsm = 0; // CLUT pixel storage mode + int64 cld = 0; // CLUT buffer load control + + uint64 bufferWidth[7]; // in number of pixels / 64 + uint64 bufferBase[7]; // block address + uint32 trxpos_hi[8]; + int32 width, height, depth; + int32 pageWidth, pageHeight; + int32 paletteWidth, paletteHeight, paletteDepth; + int32 palettePagewidth, palettePageheight; + + + Ps2Raster *ras = GETPS2RASTEREXT(raster); + pixelformat = raster->format & 0xF00; + palformat = raster->format & 0x6000; + width = raster->width; + height = raster->height; + depth = raster->depth; + // RW's code does not seem to quite work with 24 bit rasters + // so make sure we're not generating them for safety + assert(depth != 24); + + ras->flags = 0; + ras->data = nil; + ras->dataSize = 0; + + // RW doesn't seem to check this, hm... + if(raster->flags & Raster::DONTALLOCATE) + return raster; + + //printf("%x %x %x %x\n", raster->format, raster->flags, raster->type, noNewStyleRasters); + pageWidth = pageWidths[depth-1]; + pageHeight = pageHeights[depth-1]; + + int32 s; + tw = 0; + for(s = 1; s < width; s *= 2) + tw++; + th = 0; + for(s = 1; s < height; s *= 2) + th++; + ras->kl = defaultMipMapKL; + // unk2[0] = 1 + //printf("%d %d %d %d\n", raster->width, logw, raster->height, logh); + + // round up to page width, set TBW, TW, TH + tbw = max(width,pageWidth)/64; + + // set PSM, TCC, CLD, CPSM and figure out palette format + if(palformat){ + if(palformat == Raster::PAL8){ + psm = PSMT8; + paletteWidth = 16; + paletteHeight = 16; + }else if(palformat == Raster::PAL4){ + psm = PSMT4; + paletteWidth = 8; + paletteHeight = 2; + }else{ + // can't happen, sanity check in getRasterFormat + return nil;; + } + tcc = 1; // RGBA + cld = 1; + if(pixelformat == Raster::C1555){ + paletteDepth = 2; + cpsm = PSMCT16S; + palettePagewidth = 64; + palettePageheight = 64; + }else if(pixelformat == Raster::C8888){ + paletteDepth = 4; + cpsm = PSMCT32; + palettePagewidth = 64; + palettePageheight = 32; + }else + // can't happen, sanity check in getRasterFormat + return nil;; + }else{ + paletteWidth = 0; + paletteHeight = 0; + paletteDepth = 0; + palettePagewidth = 0; + palettePageheight = 0; + if(pixelformat == Raster::C8888){ + psm = PSMCT32; + tcc = 1; // RGBA + }else if(pixelformat == Raster::C888){ + psm = PSMCT24; + tcc = 0; // RGB + }else if(pixelformat == Raster::C1555){ + psm = PSMCT16S; + tcc = 1; // RGBA + }else + // can't happen, sanity check in getRasterFormat + return nil;; + } + + for(int i = 0; i < 7; i++){ + bufferWidth[i] = 1; + bufferBase[i] = 0; + } + + int32 mipw, miph; + int32 w, h; + int32 n; + int32 nPagW, nPagH; + raster->stride = width*depth/8; + + if(raster->format & Raster::MIPMAP){ + // NOTE: much of this code seems to be totally useless. + // calcOffsets overwrites what we calculate here. I wonder + // why this code even is in RW. Maybe it's older code that used + // the GS' automatic base pointer calculation? + + // see the left columns in the maps above + static uint32 blockOffset32_24_8[8] = { 0, 2, 2, 8, 8, 10, 10, 32 }; + static uint32 blockOffset16_4[8] = { 0, 1, 4, 5, 16, 17, 20, 21 }; + static uint32 blockOffset16S[8] = { 0, 1, 8, 9, 4, 5, 12, 13 }; + uint64 lastBufferWidth; + mipw = width; + miph = height; + lastBufferWidth = max(pageWidth, width)/64; + ras->pixelSize = 0; + int32 lastaddress = 0; // word address + int32 nextaddress = 0; // word address + int32 stride; // in bytes + for(n = 0; mipw != 0 && miph != 0 && n < maxMipLevels; n++){ + if(width >= 8 && height >= 8 && (mipw < 8 || miph < 8)) + break; + ras->pixelSize += ALIGN64(mipw*miph*depth/8); + bufferWidth[n] = max(pageWidth, mipw)/64; + stride = bufferWidth[n]*64*depth/8; + + // If buffer width changes, align next address to page + if(bufferWidth[n] != lastBufferWidth){ + nPagW = ((width >> (n-1)) + pageWidth-1)/pageWidth; + nPagH = ((height >> (n-1)) + pageHeight-1)/pageHeight; + nextaddress = (lastaddress + nPagW*nPagH*WD2PG) & ~(WD2PG-1); + } + lastBufferWidth = bufferWidth[n]; + nextaddress = ALIGN64(nextaddress); // this should already be the case... + uint32 b = nextaddress>>(11-3) & 7; // upper three bits of block-in-page address + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + b = blockOffset32_24_8[b]; + break; + case PSMCT16: + case PSMT4: + b = blockOffset16_4[b]; + break; + case PSMCT16S: + b = blockOffset16S[b]; + break; + default: + // can't happen + break; + } + // shift to page address, then to block address and add offset inside page + bufferBase[n] = b + (nextaddress>>11 << 5); + + lastaddress = nextaddress; + nextaddress = ALIGN64(miph*stride/4 + lastaddress); + + mipw /= 2; + miph /= 2; + } + + // Do the real work here + uint32 paletteBase; + uint32 totalSize; + calcOffsets(width, height, psm, bufferBase, bufferWidth, trxpos_hi, &totalSize, &paletteBase); + + ras->paletteSize = paletteWidth*paletteHeight*paletteDepth; + ras->miptbp1 = + bufferWidth[1]<<14 | (bufferBase[1] & 0x3FFF)<<0 + | bufferWidth[2]<<34 | (bufferBase[2] & 0x3FFF)<<20 + | bufferWidth[3]<<54 | (bufferBase[3] & 0x3FFF)<<40; + ras->miptbp2 = + bufferWidth[4]<<14 | (bufferBase[4] & 0x3FFF)<<0 + | bufferWidth[5]<<34 | (bufferBase[5] & 0x3FFF)<<20 + | bufferWidth[6]<<54 | (bufferBase[6] & 0x3FFF)<<40; + ras->tex1low = (n-1)<<2; + ras->totalSize = totalSize; + if(ras->paletteSize){ + ras->paletteBase = paletteBase; + if(ras->paletteBase*64 == ras->totalSize) + ras->totalSize += WD2PG; + }else + ras->paletteBase = 0; + }else{ + // No mipmaps + + ras->pixelSize = ALIGN16(raster->stride*raster->height); + ras->paletteSize = paletteWidth*paletteHeight*paletteDepth; + ras->miptbp1 = 1ULL<<54 | 1ULL<<34 | 1ULL<<14; + ras->miptbp2 = 1ULL<<54 | 1ULL<<34 | 1ULL<<14; + ras->tex1low = 0; // one mipmap level + + // find out number of pages needed + nPagW = (width + pageWidth-1)/pageWidth; + nPagH = (height + pageHeight-1)/pageHeight; + + // calculate buffer width in units of pixels/64 + bufferBase[0] = 0; + trxpos_hi[0] = 0; + bufferWidth[0] = nPagW*pageWidth / 64; + + // calculate whole buffer size in words + ras->totalSize = nPagW*nPagH*WD2PG; + + // calculate palette offset on GS in units of words/64 + if(ras->paletteSize){ + // Maximum palette size is 256 words. + // If there is still room, use it! + // If dimensions don't fill a page, we have at least + // half a page left, enough for any palette +//TODO: this was not always done it seems but even gta3's 3.1 seems to?? + if(pageWidth*nPagW > width || + pageHeight*nPagH > height){ + ras->paletteBase = (ras->totalSize - 256) / WD2BLK; + }else{ + // Otherwise allocate more space... + ras->paletteBase = ras->totalSize / WD2BLK; + // ...using the same calculation as above. + // WHY? we never need more than one page! + nPagW = (paletteWidth + palettePagewidth-1)/palettePagewidth; + nPagH = (paletteHeight + palettePageheight-1)/palettePageheight; + ras->totalSize += nPagW*nPagH*WD2PG; + } + }else + ras->paletteBase = 0; + } + ras->tex0 = tbw << 14 | + psm << 20 | + tw << 26 | + th << 30 | + tcc << 34 | + cpsm << 51 | + 0ULL << 55 | // csm0 + 0ULL << 56 | // entry offset + cld << 61; + + + + // allocate data and fill with GIF packets + ras->pixelSize = ALIGN16(ras->pixelSize); + int32 numLevels = MAXLEVEL(ras)+1; + // No GIF packet because we either don't want it (pre 0x310 rasters) + // or the data wouldn't fit into a DMA packet + if(noNewStyleRasters || + (raster->width*raster->height*raster->depth/8/0x10) >= 0x7FFF){ + ras->dataSize = ras->paletteSize+ras->pixelSize; + uint8 *data = (uint8*)mallocalign(ras->dataSize, 0x40); + assert(data); + ras->data = data; + raster->pixels = data; + if(ras->paletteSize) + raster->palette = data + ras->pixelSize; + if(raster->depth == 8) + ras->flags |= Ps2Raster::SWIZZLED8; + }else{ + ras->flags |= Ps2Raster::NEWSTYLE; + uint64 paltrxpos = 0; + uint32 dsax = trxpos_hi[numLevels-1] & 0x7FF; + uint32 dsay = trxpos_hi[numLevels-1]>>16 & 0x7FF; + // Set swizzle flags and calculate TRXPOS for palette + if(psm == PSMT8){ + ras->flags |= Ps2Raster::SWIZZLED8; + if(cpsm == PSMCT32 && bufferWidth[numLevels-1] == 2){ // one page + // unswizzle the starting block of the last buffer and palette + uint32 bufbase_B = (bufferBase[numLevels-1]&~0x1F) | (uint64)blockmaprev_PSMCT32[bufferBase[numLevels-1]&0x1F]; + uint32 palbase_B = (ras->paletteBase&~0x1F) | (uint64)blockmaprev_PSMCT32[ras->paletteBase&0x1F]; + // find start of page of last level (16,16 are PSMT8 block dimensions) + uint32 page_B = bufbase_B - 8*(dsay/16) - dsax/16; + // find palette DSAX/Y (in PSMCT32!) + dsay = (palbase_B - page_B)/8 * 8; // block/blocksPerPageX * blockHeight + dsax = (palbase_B - page_B)*8 % 64; // block*blockWidth % pageWidth + if(dsay < 0x800) + paltrxpos = dsay<<16 | dsax; + } + } + if(psm == PSMT4){ + // swizzle flag depends on version :/ + // but which version? .... + if(rw::version > 0x31000){ + ras->flags |= Ps2Raster::SWIZZLED4; + // Where can this come from? if anything we're using PSMCT16S + // Looks like they wanted to swizzle palettes too... + if(cpsm == PSMCT16){ + // unswizzle the starting block of the last buffer and palette + uint32 bufbase_B = (bufferBase[numLevels-1]&~0x1F) | (uint64)blockmaprev_PSMCT16[bufferBase[numLevels-1]&0x1F]; + uint32 palbase_B = (ras->paletteBase&~0x1F) | (uint64)blockmaprev_PSMCT16[ras->paletteBase&0x1F]; + // find start of page of last level (32,16 are PSMT4 block dimensions) + uint32 page_B = bufbase_B - 4*(dsay/32) - dsax/16; + // find palette DSAX/Y (in PSMCT16!) + dsay = (palbase_B - page_B)/4 * 8; // block/blocksPerPageX * blockHeight + dsax = (palbase_B - page_B)*16 % 128; // block*blockWidth % pageWidth + if(dsay < 0x800) + paltrxpos = dsay<<16 | dsax; + } + } + } + ras->pixelSize = 0x50*numLevels; // GIF packets + int32 minW, minH; + transferMinSize(psm, ras->flags, &minW, &minH); + w = raster->width; + h = raster->height; + n = numLevels; + while(n--){ + mipw = max(w, minW); + miph = max(h, minH); + ras->pixelSize += ALIGN16(mipw*miph*raster->depth/8); + w /= 2; + h /= 2; + } + if(ras->paletteSize){ + if(rw::version > 0x31000 && paletteHeight == 2) + paletteHeight = 3; + ras->paletteSize = 0x50 + + paletteDepth*paletteWidth*paletteHeight; + } + // One transfer per buffer width, 4 qwords: + // DMAcnt(2) [NOP, DIRECT] + // GIF tag A+D + // BITBLTBUF + // DMAref(pixel data) [NOP, DIRECT] + uint32 extrasize = 0x10; // PixelPtr + int32 numTransfers = 0; + for(n = 0; n < numLevels; n++) + if(trxpos_hi[n] == 0){ + extrasize += 0x40; + numTransfers++; + } + if(ras->paletteSize){ + extrasize += 0x40; + numTransfers++; + } + // What happens here? + if(ras->paletteSize && paltrxpos == 0) + ras->dataSize = ALIGN(ras->pixelSize,128) + ALIGN(ras->paletteSize,64) + extrasize + 0x70; + else + ras->dataSize = ALIGN(ras->paletteSize+ras->pixelSize,64) + extrasize + 0x70; + uint8 *data = (uint8*)mallocalign(ras->dataSize, 0x40); + uint32 *xferchain = (uint32*)(data + 0x10); + assert(data); + ras->data = data; + Ps2Raster::PixelPtr *pp = (Ps2Raster::PixelPtr*)data; + pp->numTransfers = numTransfers; + pp->numTotalTransfers = numTransfers; + pp->pixels = (uint8*)ALIGN((uintptr)data + extrasize, 128); + raster->pixels = (uint8*)pp; + if(ras->paletteSize) + raster->palette = pp->pixels + ALIGN(ras->pixelSize, 128) + 0x50; + uint32 *p = (uint32*)pp->pixels; + w = raster->width; + h = raster->height; + for(n = 0; n < numLevels; n++){ + mipw = max(w, minW); + miph = max(h, minH); + + // GIF tag + *p++ = 3; // NLOOP = 3 + *p++ = 0x10000000; // NREG = 1 + *p++ = 0xE; // A+D + *p++ = 0; + + // TRXPOS + if((ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8) || + (ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4)){ + *p++ = 0; // SSAX/Y is always 0 + *p++ = (trxpos_hi[n] & ~0x10001)/2; // divide both DSAX/Y by 2 + }else{ + *p++ = 0; + *p++ = trxpos_hi[n]; + } + *p++ = 0x51; + *p++ = 0; + + // TRXREG + if((ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8) || + (ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4)){ + *p++ = mipw/2; + *p++ = miph/2; + }else{ + *p++ = mipw; + *p++ = miph; + } + *p++ = 0x52; + *p++ = 0; + + // TRXDIR + *p++ = 0; // host -> local + *p++ = 0; + *p++ = 0x53; + *p++ = 0; + + // GIF tag + uint32 sz = ALIGN16(mipw*miph*raster->depth/8)/16; + *p++ = sz & 0x7FFF; + *p++ = 0x08000000; // IMAGE + *p++ = 0; + *p++ = 0; + + if(trxpos_hi[n] == 0){ + // Add a transfer, see above for layout + + *xferchain++ = 0x10000002; // DMAcnt, 2 qwords + *xferchain++ = 0; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000002; // VIF DIRECT 2 qwords + + // GIF tag + *xferchain++ = 1; // NLOOP = 1 + *xferchain++ = 0x10000000; // NREG = 1 + *xferchain++ = 0xE; // A+D + *xferchain++ = 0; + + // BITBLTBUF + if(ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8){ + // PSMT8 is swizzled to PSMCT32 and dimensions are halved + *xferchain++ = PSMCT32<<24 | bufferWidth[n]/2<<16; // src buffer + *xferchain++ = PSMCT32<<24 | bufferWidth[n]/2<<16 | bufferBase[n]; // dst buffer + }else if(ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4){ + // PSMT4 is swizzled to PSMCT16 and dimensions are halved + *xferchain++ = PSMCT16<<24 | bufferWidth[n]/2<<16; // src buffer + *xferchain++ = PSMCT16<<24 | bufferWidth[n]/2<<16 | bufferBase[n]; // dst buffer + }else{ + *xferchain++ = psm<<24 | bufferWidth[n]<<16; // src buffer + *xferchain++ = psm<<24 | bufferWidth[n]<<16 | bufferBase[n]; // dst buffer + } + *xferchain++ = 0x50; + *xferchain++ = 0; + + *xferchain++ = 0x30000000 | sz+5; // DMAref + // this obviously only works with 32 bit pointers, but it's only needed on the PS2 anyway + *xferchain++ = (uint32)(uintptr)p - 0x50; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000000 | sz+5; // VIF DIRECT + }else{ + // Add to existing transfer + xferchain[-4] = 0x30000000 | (xferchain[-4]&0xFFFF) + sz+5; // last DMAref + xferchain[-1] = 0x50000000 | (xferchain[-1]&0xFFFF) + sz+5; // last DIRECT + } + + p += sz*4; + w /= 2; + h /= 2; + } + + if(ras->paletteSize){ + // huh? + if(paltrxpos) + raster->palette = (uint8*)p + 0x50; + p = (uint32*)(raster->palette - 0x50); + // GIF tag + *p++ = 3; // NLOOP = 3 + *p++ = 0x10000000; // NREG = 1 + *p++ = 0xE; // A+D + *p++ = 0; + + // TRXPOS + *(uint64*)p = (uint64)paltrxpos<<32; + p += 2; + *p++ = 0x51; + *p++ = 0; + + // TRXREG + *p++ = paletteWidth; + *p++ = paletteHeight; + *p++ = 0x52; + *p++ = 0; + + // TRXDIR + *p++ = 0; // host -> local + *p++ = 0; + *p++ = 0x53; + *p++ = 0; + + // GIF tag + uint32 sz = ALIGN16(ras->paletteSize - 0x50)/16; + *p++ = sz & 0x7FFF; + *p++ = 0x08000000; // IMAGE + *p++ = 0; + *p++ = 0; + + // Transfer + *xferchain++ = 0x10000002; // DMAcnt, 2 qwords + *xferchain++ = 0; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000002; // VIF DIRECT 2 qwords + + // GIF tag + *xferchain++ = 1; // NLOOP = 1 + *xferchain++ = 0x10000000; // NREG = 1 + *xferchain++ = 0xE; // A+D + *xferchain++ = 0; + + // BITBLTBUF + if(paltrxpos == 0){ + *xferchain++ = cpsm<<24 | 1<<16; // src buffer + *xferchain++ = cpsm<<24 | 1<<16 | ras->paletteBase; // dst buffer + *xferchain++ = 0x50; + *xferchain++ = 0; + }else{ + // copy last pixel bitbltbuf...if uploading palette separately it's still the same buffer + xferchain[0] = xferchain[-16]; + xferchain[1] = xferchain[-15]; + xferchain[2] = xferchain[-14]; + xferchain[3] = xferchain[-13]; + xferchain += 4; + // Add to last transfer + xferchain[-16] = 0x30000000 | (xferchain[-16]&0xFFFF) + sz+5; // last DMAref + xferchain[-13] = 0x50000000 | (xferchain[-13]&0xFFFF) + sz+5; // last DIRECT + pp->numTransfers--; + } + + *xferchain++ = 0x30000000 | sz+5; // DMAref + // this obviously only works with 32 bit pointers, but it's only needed on the PS2 anyway + *xferchain++ = (uint32)(uintptr)p - 0x50; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000000 | sz+5; // VIF DIRECT + } + } + raster->originalPixels = raster->pixels; + raster->originalStride = raster->stride; + if(ras->flags & Ps2Raster::NEWSTYLE) + raster->pixels = ((Ps2Raster::PixelPtr*)raster->pixels)->pixels + 0x50; + return raster; +} + +Raster* +rasterCreate(Raster *raster) +{ + if(!getRasterFormat(raster)) + return nil; + + // init raster + raster->pixels = nil; + raster->palette = nil; + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalPixels = raster->pixels; + if(raster->width == 0 || raster->height == 0){ + raster->flags = Raster::DONTALLOCATE; + raster->stride = 0; + raster->originalStride = 0; + return raster; + } + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + return rasterCreateTexture(raster); + case Raster::ZBUFFER: + // TODO. only RW_PS2 + // get info from video mode + raster->flags = Raster::DONTALLOCATE; + return raster; + case Raster::CAMERA: + // TODO. only RW_PS2 + // get info from video mode + raster->flags = Raster::DONTALLOCATE; + return raster; + case Raster::CAMERATEXTURE: + // TODO. only RW_PS2 + // check width/height and fall through to texture + return nil; + } + return nil; +} + +static uint32 +swizzle(uint32 x, uint32 y, uint32 logw) +{ +#define X(n) ((x>>(n))&1) +#define Y(n) ((y>>(n))&1) + + uint32 nx, ny, n; + x ^= (Y(1)^Y(2))<<2; + nx = (x&7) | ((x>>1)&~7); + ny = (y&1) | ((y>>1)&~1); + n = Y(1) | X(3)<<1; + return n | nx<<2 | ny<<(logw-1+2); +} + +void +unswizzleRaster(Raster *raster) +{ + uint8 tmpbuf[1024*4]; // 1024x4px, maximum possible width + uint32 mask; + int32 x, y, w, h; + int32 i; + int32 logw; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + uint8 *px; + + if((raster->format & (Raster::PAL4|Raster::PAL8)) == 0) + return; + + int minw, minh; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + w = max(raster->width, minw); + h = max(raster->height, minh); + px = raster->pixels; + logw = 0; + for(i = 1; i < w; i *= 2) logw++; + mask = (1<<(logw+2))-1; + + if(raster->format & Raster::PAL4 && natras->flags & Ps2Raster::SWIZZLED4){ + for(y = 0; y < h; y += 4){ + memcpy(tmpbuf, &px[y<<(logw-1)], 2*w); + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<<logw)+x; + uint32 s = swizzle(x, y+i, logw)&mask; + uint8 c = s & 1 ? tmpbuf[s>>1] >> 4 : tmpbuf[s>>1] & 0xF; + px[a>>1] = a & 1 ? (px[a>>1]&0xF) | c<<4 : (px[a>>1]&0xF0) | c; + } + } + }else if(raster->format & Raster::PAL8 && natras->flags & Ps2Raster::SWIZZLED8){ + for(y = 0; y < h; y += 4){ + memcpy(tmpbuf, &px[y<<logw], 4*w); + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<<logw)+x; + uint32 s = swizzle(x, y+i, logw)&mask; + px[a] = tmpbuf[s]; + } + } + } +} + +void +swizzleRaster(Raster *raster) +{ + uint8 tmpbuf[1024*4]; // 1024x4px, maximum possible width + uint32 mask; + int32 x, y, w, h; + int32 i; + int32 logw; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + uint8 *px; + + if((raster->format & (Raster::PAL4|Raster::PAL8)) == 0) + return; + + int minw, minh; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + w = max(raster->width, minw); + h = max(raster->height, minh); + px = raster->pixels; + logw = 0; + for(i = 1; i < raster->width; i *= 2) logw++; + mask = (1<<(logw+2))-1; + + if(raster->format & Raster::PAL4 && natras->flags & Ps2Raster::SWIZZLED4){ + for(y = 0; y < h; y += 4){ + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<<logw)+x; + uint32 s = swizzle(x, y+i, logw)&mask; + uint8 c = a & 1 ? px[a>>1] >> 4 : px[a>>1] & 0xF; + tmpbuf[s>>1] = s & 1 ? (tmpbuf[s>>1]&0xF) | c<<4 : (tmpbuf[s>>1]&0xF0) | c; + } + memcpy(&px[y<<(logw-1)], tmpbuf, 2*w); + } + }else if(raster->format & Raster::PAL8 && natras->flags & Ps2Raster::SWIZZLED8){ + for(y = 0; y < h; y += 4){ + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<<logw)+x; + uint32 s = swizzle(x, y+i, logw)&mask; + tmpbuf[s] = px[a]; + } + memcpy(&px[y<<logw], tmpbuf, 4*w); + } + } +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + Ps2Raster *natras = GETPS2RASTEREXT(raster); + assert(raster->depth != 24); + + if(level > 0){ + int32 minw, minh; + int32 mipw, miph; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + while(level--){ + mipw = max(raster->width, minw); + miph = max(raster->height, minh); + raster->pixels += ALIGN16(mipw*miph*raster->depth/8) + 0x50; + raster->width /= 2; + raster->height /= 2; + } + } + + if((lockMode & Raster::LOCKNOFETCH) == 0) + unswizzleRaster(raster); + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ + Ps2Raster *natras = GETPS2RASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)) + swizzleRaster(raster); + + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->pixels = raster->originalPixels; + raster->stride = raster->originalStride; + if(natras->flags & Ps2Raster::NEWSTYLE) + raster->pixels = ((Ps2Raster::PixelPtr*)raster->pixels)->pixels + 0x50; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); + // TODO: generate mipmaps +} + +static void +convertCSM1_16(uint32 *pal) +{ + int i, j; + uint32 tmp; + for(i = 0; i < 256; i++) + // palette index bits 0x08 and 0x10 are flipped + if((i & 0x18) == 0x10){ + j = i ^ 0x18; + tmp = pal[i]; + pal[i] = pal[j]; + pal[j] = tmp; + } +} + +static void +convertCSM1_32(uint32 *pal) +{ + int i, j; + uint32 tmp; + for(i = 0; i < 256; i++) + // palette index bits 0x08 and 0x10 are flipped + if((i & 0x18) == 0x10){ + j = i ^ 0x18; + tmp = pal[i]; + pal[i] = pal[j]; + pal[j] = tmp; + } +} + +static void +convertPalette(Raster *raster) +{ + if(raster->format & Raster::PAL8){ + if((raster->format & 0xF00) == Raster::C8888) + convertCSM1_32((uint32*)raster->palette); + else if((raster->format & 0xF00) == Raster::C8888) + convertCSM1_16((uint32*)raster->palette); + } +} + +// NB: RW doesn't convert the palette when locking/unlocking +uint8* +rasterLockPalette(Raster *raster, int32 lockMode) +{ + if((raster->format & (Raster::PAL4 | Raster::PAL8)) == 0) + return nil; + if((lockMode & Raster::LOCKNOFETCH) == 0) + convertPalette(raster); + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ_PALETTE; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE_PALETTE; + return raster->palette; +} + +void +rasterUnlockPalette(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)) + convertPalette(raster); + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ_PALETTE|Raster::PRIVATELOCK_WRITE_PALETTE); +} + +// Almost the same as d3d9 and gl3 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + + for(width = 1; width < img->width; width <<= 1); + for(height = 1; height < img->height; height <<= 1); + + depth = img->depth; + + switch(depth){ + case 32: + case 24: + // C888 24 bit is unsafe + format = Raster::C8888; + depth = 32; + break; + case 16: + format = Raster::C1555; + break; + case 8: + format = Raster::PAL8 | Raster::C8888; + break; + case 4: + format = Raster::PAL4 | Raster::C8888; + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + Ps2Raster *natras = GETPS2RASTEREXT(raster); + + int32 pallength = 0; + switch(image->depth){ + case 24: + case 32: + if(raster->format != Raster::C8888 && + raster->format != Raster::C888) // unsafe already + goto err; + break; + case 16: + if(raster->format != Raster::C1555) goto err; + break; + case 8: + if(raster->format != (Raster::PAL8 | Raster::C8888)) goto err; + pallength = 256; + break; + case 4: + if(raster->format != (Raster::PAL4 | Raster::C8888)) goto err; + pallength = 16; + break; + default: + err: + RWERROR((ERR_INVRASTER)); + return 0; + } + + // unsafe + if((raster->format&0xF00) == Raster::C888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + + uint8 *in, *out; + if(image->depth <= 8){ + in = image->palette; + out = raster->lockPalette(Raster::LOCKWRITE|Raster::LOCKNOFETCH); + memcpy(out, in, 4*pallength); + for(int32 i = 0; i < pallength; i++){ + out[3] = out[3]*128/255; + out += 4; + } + raster->unlockPalette(); + } + + int minw, minh; + int tw; + transferMinSize(image->depth == 4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + tw = max(image->width, minw); + uint8 *src = image->pixels; + out = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + if(image->depth == 4){ + compressPal4(out, tw/2, src, image->stride, image->width, image->height); + }else if(image->depth == 8){ + copyPal8(out, tw, src, image->stride, image->width, image->height); + }else{ + for(int32 y = 0; y < image->height; y++){ + in = src; + for(int32 x = 0; x < image->width; x++){ + switch(image->depth){ + case 16: + conv_ARGB1555_from_ABGR1555(out, in); + out += 2; + break; + case 24: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 0x80; + out += 4; + break; + case 32: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]*128/255; + out += 4; + break; + } + in += image->bpp; + } + src += image->stride; + } + } + raster->unlock(0); + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + Image *image; + int depth; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + + int32 rasterFormat = raster->format & 0xF00; + switch(rasterFormat){ + case Raster::C1555: + depth = 16; + break; + case Raster::C8888: + depth = 32; + break; + case Raster::C888: + depth = 24; + break; + case Raster::C555: + depth = 16; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + assert(0 && "unsupported ps2 raster format"); + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + out = image->palette; + in = raster->lockPalette(Raster::LOCKREAD); + if(rasterFormat == Raster::C8888){ + memcpy(out, in, pallength*4); + for(int32 i = 0; i < pallength; i++){ + out[3] = out[3]*255/128; + out += 4; + } + }else + memcpy(out, in, pallength*2); + raster->unlockPalette(); + } + + int minw, minh; + int tw; + transferMinSize(depth == 4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + tw = max(raster->width, minw); + uint8 *dst = image->pixels; + in = raster->lock(0, Raster::LOCKREAD); + if(depth == 4){ + expandPal4(dst, image->stride, in, tw/2, raster->width, raster->height); + }else if(depth == 8){ + copyPal8(dst, image->stride, in, tw, raster->width, raster->height); + }else{ + for(int32 y = 0; y < image->height; y++){ + out = dst; + for(int32 x = 0; x < image->width; x++){ + switch(raster->format & 0xF00){ + case Raster::C8888: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]*255/128; + in += 4; + break; + case Raster::C888: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + in += 4; + break; + case Raster::C1555: + conv_ARGB1555_from_ABGR1555(out, in); + in += 2; + break; + case Raster::C555: + conv_ARGB1555_from_ABGR1555(out, in); + out[1] |= 0x80; + in += 2; + break; + default: + assert(0 && "unknown ps2 raster format"); + break; + } + out += image->bpp; + } + dst += image->stride; + } + } + raster->unlock(0); + + return image; +} + +int32 +rasterNumLevels(Raster *raster) +{ + Ps2Raster *ras = GETPS2RASTEREXT(raster); + if(raster->pixels == nil) return 0; + if(raster->format & Raster::MIPMAP) + return MAXLEVEL(ras)+1; + return 1; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + Ps2Raster *raster = GETPS2RASTEREXT(object); + raster->tex0 = 0; + raster->paletteBase = 0; + raster->kl = defaultMipMapKL; + raster->tex1low = 0; + raster->unk2 = 0; + raster->miptbp1 = 0; + raster->miptbp2 = 0; + raster->pixelSize = 0; + raster->paletteSize = 0; + raster->totalSize = 0; + raster->flags = 0; + + raster->dataSize = 0; + raster->data = nil; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Ps2Raster *raster = GETPS2RASTEREXT(object); + freealign(raster->data); + return object; +} + +static void* +copyNativeRaster(void *dst, void *src, int32 offset, int32) +{ + Ps2Raster *dstraster = GETPS2RASTEREXT(dst); + Ps2Raster *srcraster = GETPS2RASTEREXT(src); + *dstraster = *srcraster; + return dst; +} + +static Stream* +readMipmap(Stream *stream, int32, void *object, int32 offset, int32) +{ + uint16 val = stream->readI32(); + Texture *tex = (Texture*)object; + if(tex->raster == nil) + return stream; + Ps2Raster *raster = GETPS2RASTEREXT(tex->raster); + raster->kl = val; + return stream; +} + +static Stream* +writeMipmap(Stream *stream, int32, void *object, int32 offset, int32) +{ + Texture *tex = (Texture*)object; + if(tex->raster){ + stream->writeI32(defaultMipMapKL); + return stream; + } + Ps2Raster *raster = GETPS2RASTEREXT(tex->raster); + stream->writeI32(raster->kl); + return stream; +} + +static int32 +getSizeMipmap(void*, int32, int32) +{ + return rw::platform == PLATFORM_PS2 ? 4 : 0; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(Ps2Raster), + ID_RASTERPS2, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); + + Texture::registerPlugin(0, ID_SKYMIPMAP, nil, nil, nil); + Texture::registerPluginStream(ID_SKYMIPMAP, readMipmap, writeMipmap, getSizeMipmap); +} + +void +printTEX0(uint64 tex0) +{ + printf("%016lX ", tex0); + uint32 tbp0 = tex0 & 0x3FFF; tex0 >>= 14; + uint32 tbw = tex0 & 0x3F; tex0 >>= 6; + uint32 psm = tex0 & 0x3F; tex0 >>= 6; + uint32 tw = tex0 & 0xF; tex0 >>= 4; + uint32 th = tex0 & 0xF; tex0 >>= 4; + uint32 tcc = tex0 & 0x1; tex0 >>= 1; + uint32 tfx = tex0 & 0x3; tex0 >>= 2; + uint32 cbp = tex0 & 0x3FFF; tex0 >>= 14; + uint32 cpsm = tex0 & 0xF; tex0 >>= 4; + uint32 csm = tex0 & 0x1; tex0 >>= 1; + uint32 csa = tex0 & 0x1F; tex0 >>= 5; + uint32 cld = tex0 & 0x7; + printf("TBP0:%4X TBW:%2X PSM:%2X TW:%X TH:%X TCC:%X TFX:%X CBP:%4X CPSM:%X CSM:%X CSA:%2X CLD:%X\n", + tbp0, tbw, psm, tw, th, tcc, tfx, cbp, cpsm, csm, csa, cld); +} + +void +printTEX1(uint64 tex1) +{ + printf("%016lX ", tex1); + uint32 lcm = tex1 & 0x1; tex1 >>= 2; + uint32 mxl = tex1 & 0x7; tex1 >>= 3; + uint32 mmag = tex1 & 0x1; tex1 >>= 1; + uint32 mmin = tex1 & 0x7; tex1 >>= 3; + uint32 mtba = tex1 & 0x1; tex1 >>= 10; + uint32 l = tex1 & 0x3; tex1 >>= 13; + uint32 k = tex1 & 0xFFF; + printf("LCM:%X MXL:%X MMAG:%X MMIN:%X MTBA:%X L:%X K:%X\n", + lcm, mxl, mmag, mmin, mtba, l, k); +} + +void +calcTEX1(Raster *raster, uint64 *tex1, int32 filter) +{ + enum { + NEAREST = 0, + LINEAR, + NEAREST_MIPMAP_NEAREST, + NEAREST_MIPMAP_LINEAR, + LINEAR_MIPMAP_NEAREST, + LINEAR_MIPMAP_LINEAR, + }; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + uint64 t1 = natras->tex1low; + uint64 k = natras->kl & 0xFFF; + uint64 l = (natras->kl >> 12) & 0x3; + t1 |= k << 32; + t1 |= l << 19; + switch(filter){ + case Texture::NEAREST: + t1 |= (NEAREST << 5) | + (NEAREST << 6); + break; + case Texture::LINEAR: + t1 |= (LINEAR << 5) | + (LINEAR << 6); + break; + case Texture::MIPNEAREST: + t1 |= (NEAREST << 5) | + (NEAREST_MIPMAP_NEAREST << 6); + break; + case Texture::MIPLINEAR: + t1 |= (LINEAR << 5) | + (LINEAR_MIPMAP_NEAREST << 6); + break; + case Texture::LINEARMIPNEAREST: + t1 |= (NEAREST << 5) | + (NEAREST_MIPMAP_LINEAR << 6); + break; + case Texture::LINEARMIPLINEAR: + t1 |= (LINEAR << 5) | + (LINEAR_MIPMAP_LINEAR << 6); + break; + } + *tex1 = t1; +} + +struct StreamRasterExt +{ + int32 width; + int32 height; + int32 depth; + uint16 rasterFormat; + int16 version; + uint64 tex0; + uint32 paletteOffset; + uint32 tex1low; + uint64 miptbp1; + uint64 miptbp2; + uint32 pixelSize; + uint32 paletteSize; + uint32 totalSize; + uint32 mipmapVal; +}; + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 length, oldversion, version; + uint32 fourcc; + Raster *raster; + Ps2Raster *natras; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + fourcc = stream->readU32(); + if(fourcc != FOURCC_PS2){ + RWERROR((ERR_PLATFORM, fourcc)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + goto fail; + } + stream->read8(tex->name, length); + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + goto fail; + } + stream->read8(tex->mask, length); + + // Raster + StreamRasterExt streamExt; + oldversion = rw::version; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + ASSERTLITTLE; + stream->read8(&streamExt, 0x40); +/* +printf("%X %X %X %X %X %016llX %X %X %016llX %016llX %X %X %X %X\n", +streamExt.width, +streamExt.height, +streamExt.depth, +streamExt.rasterFormat, +streamExt.version, +streamExt.tex0, +streamExt.paletteOffset, +streamExt.tex1low, +streamExt.miptbp1, +streamExt.miptbp2, +streamExt.pixelSize, +streamExt.paletteSize, +streamExt.totalSize, +streamExt.mipmapVal); +*/ + noNewStyleRasters = streamExt.version < 2; + rw::version = version; + raster = Raster::create(streamExt.width, streamExt.height, + streamExt.depth, streamExt.rasterFormat, + PLATFORM_PS2); + noNewStyleRasters = 0; + rw::version = oldversion; + tex->raster = raster; + natras = GETPS2RASTEREXT(raster); +//printf("%X %X\n", natras->paletteBase, natras->tex1low); +// printf("%08X%08X %08X%08X %08X%08X\n", +// (uint32)natras->tex0, (uint32)(natras->tex0>>32), +// (uint32)natras->miptbp1, (uint32)(natras->miptbp1>>32), +// (uint32)natras->miptbp2, (uint32)(natras->miptbp2>>32)); +// printTEX0(natras->tex0); + uint64 tex1; + calcTEX1(raster, &tex1, tex->filterAddressing & 0xF); +// printTEX1(tex1); + + // TODO: GTA SA LD_OTB.txd loses here + assert(natras->pixelSize >= streamExt.pixelSize); + assert(natras->paletteSize >= streamExt.paletteSize); + +//if(natras->tex0 != streamExt.tex0){ +//printf("TEX0: %016llX\n %016llX\n", natras->tex0, streamExt.tex0); +//printTEX0(natras->tex0); +//printTEX0(streamExt.tex0); +//fflush(stdout); +//} +//if(natras->tex1low != streamExt.tex1low) +//printf("TEX1: %08X\n %08X\n", natras->tex1low, streamExt.tex1low); +//if(natras->miptbp1 != streamExt.miptbp1) +//printf("MIP1: %016llX\n %016llX\n", natras->miptbp1, streamExt.miptbp1); +//if(natras->miptbp2 != streamExt.miptbp2) +//printf("MIP2: %016llX\n %016llX\n", natras->miptbp2, streamExt.miptbp2); +//if(natras->paletteBase != streamExt.paletteOffset) +//printf("PAL: %08X\n %08X\n", natras->paletteBase, streamExt.paletteOffset); +//if(natras->pixelSize != streamExt.pixelSize) +//printf("PXS: %08X\n %08X\n", natras->pixelSize, streamExt.pixelSize); +//if(natras->paletteSize != streamExt.paletteSize) +//printf("PLS: %08X\n %08X\n", natras->paletteSize, streamExt.paletteSize); +//if(natras->totalSize != streamExt.totalSize) +//printf("TSZ: %08X\n %08X\n", natras->totalSize, streamExt.totalSize); + + // junk addresses, no need to store them + streamExt.tex0 &= ~0x3FFFULL; + streamExt.tex0 &= ~(0x3FFFULL << 37); + + assert(natras->tex0 == streamExt.tex0); + natras->tex0 = streamExt.tex0; + assert(natras->paletteBase == streamExt.paletteOffset); + natras->paletteBase = streamExt.paletteOffset; + assert(natras->tex1low == streamExt.tex1low); + natras->tex1low = streamExt.tex1low; + assert(natras->miptbp1 == streamExt.miptbp1); + natras->miptbp1 = streamExt.miptbp1; + assert(natras->miptbp2 == streamExt.miptbp2); + natras->miptbp2 = streamExt.miptbp2; + assert(natras->pixelSize == streamExt.pixelSize); + natras->pixelSize = streamExt.pixelSize; + assert(natras->paletteSize == streamExt.paletteSize); + natras->paletteSize = streamExt.paletteSize; + assert(natras->totalSize == streamExt.totalSize); + natras->totalSize = streamExt.totalSize; + natras->kl = streamExt.mipmapVal; +//printf("%X %X\n", natras->paletteBase, natras->tex1low); +// printf("%08X%08X %08X%08X %08X%08X\n", +// (uint32)natras->tex0, (uint32)(natras->tex0>>32), +// (uint32)natras->miptbp1, (uint32)(natras->miptbp1>>32), +// (uint32)natras->miptbp2, (uint32)(natras->miptbp2>>32)); +// printTEX0(natras->tex0); + calcTEX1(raster, &tex1, tex->filterAddressing & 0xF); +// printTEX1(tex1); + + // this is weird stuff + if(streamExt.version < 2){ + if(streamExt.version == 1){ + // Version 1 has swizzled 8 bit textures + if(!(natras->flags & Ps2Raster::NEWSTYLE)) + natras->flags |= Ps2Raster::SWIZZLED8; + else + assert(0 && "can't happen"); + }else{ + // Version 0 has no swizzling at all + if(!(natras->flags & Ps2Raster::NEWSTYLE)) + natras->flags &= ~Ps2Raster::SWIZZLED8; + else + assert(0 && "can't happen"); + } + } + + if(!findChunk(stream, ID_STRUCT, &length, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + if(streamExt.version < 2){ + stream->read8(raster->pixels, length); + }else{ + stream->read8(((Ps2Raster::PixelPtr*)raster->originalPixels)->pixels, natras->pixelSize); + stream->read8(raster->palette-0x50, natras->paletteSize); + } +//printf("\n"); + return tex; + +fail: + tex->destroy(); + return nil; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + Raster *raster = tex->raster; + Ps2Raster *ras = GETPS2RASTEREXT(raster); + writeChunkHeader(stream, ID_STRUCT, 8); + stream->writeU32(FOURCC_PS2); + stream->writeU32(tex->filterAddressing); + int32 len = strlen(tex->name)+4 & ~3; + writeChunkHeader(stream, ID_STRING, len); + stream->write8(tex->name, len); + len = strlen(tex->mask)+4 & ~3; + writeChunkHeader(stream, ID_STRING, len); + stream->write8(tex->mask, len); + + int32 sz = ras->pixelSize + ras->paletteSize; + writeChunkHeader(stream, ID_STRUCT, 12 + 64 + 12 + sz); + writeChunkHeader(stream, ID_STRUCT, 64); + StreamRasterExt streamExt; + streamExt.width = raster->width; + streamExt.height = raster->height; + streamExt.depth = raster->depth; + streamExt.rasterFormat = raster->format | raster->type; + streamExt.version = 0; + if(ras->flags == Ps2Raster::SWIZZLED8 && raster->depth == 8) + streamExt.version = 1; + if(ras->flags & Ps2Raster::NEWSTYLE) + streamExt.version = 2; + streamExt.tex0 = ras->tex0; + streamExt.paletteOffset = ras->paletteBase; + streamExt.tex1low = ras->tex1low; + streamExt.miptbp1 = ras->miptbp1; + streamExt.miptbp2 = ras->miptbp2; + streamExt.pixelSize = ras->pixelSize; + streamExt.paletteSize = ras->paletteSize; + streamExt.totalSize = ras->totalSize; + streamExt.mipmapVal = ras->kl; + ASSERTLITTLE; + stream->write8(&streamExt, 64); + + writeChunkHeader(stream, ID_STRUCT, sz); + if(streamExt.version < 2){ + stream->write8(raster->pixels, sz); + }else{ + stream->write8(((Ps2Raster::PixelPtr*)raster->originalPixels)->pixels, ras->pixelSize); + stream->write8(raster->palette-0x50, ras->paletteSize); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 8; + size += 12 + strlen(tex->name)+4 & ~3; + size += 12 + strlen(tex->mask)+4 & ~3; + size += 12; + size += 12 + 64; + Ps2Raster *ras = GETPS2RASTEREXT(tex->raster); + size += 12 + ras->pixelSize + ras->paletteSize; + return size; +} + +} +} diff --git a/src/ps2/ps2skin.cpp b/src/ps2/ps2skin.cpp new file mode 100644 index 0000000..d4c9d79 --- /dev/null +++ b/src/ps2/ps2skin.cpp @@ -0,0 +1,334 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { +namespace ps2 { + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_PS2] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->groupPipeline->destroy(); + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->groupPipeline = nil; + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->destroy(); + skinGlobals.pipelines[PLATFORM_PS2] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + pipe->attribs[AT_NORMAL+1] = &attribWeights; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights-0x100, 5, 3, 2); + pipe->setTriBufferSizes(5, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = skinPreCB; + pipe->postUninstCB = skinPostCB; + + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_SKIN; + opipe->pluginData = 1; + opipe->groupPipeline = pipe; + return opipe; +} + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_PS2){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + stream->read8(header, 4); + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + // numUsedBones and numWeights appear in/after 34003 + // but not in/before 33002 (probably rw::version >= 0x34000) + bool oldFormat = header[1] == 0; + + // Use numBones for numUsedBones to allocate data + if(oldFormat) + skin->init(header[0], header[0], 0); + else + skin->init(header[0], header[1], 0); + skin->numWeights = header[2]; + + if(!oldFormat) + stream->read8(skin->usedBones, skin->numUsedBones); + if(skin->numBones) + stream->read32(skin->inverseMatrices, skin->numBones*64); + + // dummy data in case we need to write data in the new format + if(oldFormat){ + skin->numWeights = 4; + for(int32 i = 0; i < skin->numUsedBones; i++) + skin->usedBones[i] = i; + } + + if(!oldFormat){ + // TODO: what is this? + stream->seek(4*4); + + readSkinSplitData(stream, skin); + } + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + uint8 header[4]; + + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_PS2); + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + // not sure which version introduced the new format + bool oldFormat = version < 0x34000; + header[0] = skin->numBones; + if(oldFormat){ + header[1] = 0; + header[2] = 0; + }else{ + header[1] = skin->numUsedBones; + header[2] = skin->numWeights; + } + header[3] = 0; + stream->write8(header, 4); + + if(!oldFormat) + stream->write8(skin->usedBones, skin->numUsedBones); + stream->write32(skin->inverseMatrices, skin->numBones*64); + if(!oldFormat){ + uint32 buffer[4] = { 0, 0, 0, 0, }; + stream->write32(buffer, 4*4); + + writeSkinSplitData(stream, skin); + } + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + int32 size = 12 + 4 + 4 + skin->numBones*64; + // not sure which version introduced the new format + if(version >= 0x34000) + size += skin->numUsedBones + 16 + skinSplitDataSize(skin); + return size; +} + +void +instanceSkinData(Geometry*, Mesh *m, Skin *skin, uint32 *data) +{ + uint16 j; + float32 *weights = (float32*)data; + uint32 *indices = data; + for(uint32 i = 0; i < m->numIndices; i++){ + j = m->indices[i]; + for(int32 k = 0; k < 4; k++){ + *weights++ = skin->weights[j*4+k]; + *indices &= ~0x3FF; + *indices++ |= skin->indices[j*4+k] && skin->weights[j*4+k] ? + (skin->indices[j*4+k]+1) << 2 : 0; + } + } +} + +void +skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data) +{ + Skin *skin = Skin::get(g); + if(skin == nil) + return; + instanceSkinData(g, m, skin, (uint32*)data[4]); +} + +// TODO: call base function perhaps? +int32 +findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v) +{ + Skin *skin = Skin::get(g); + float32 *wghts = nil; + uint8 *inds = nil; + if(skin){ + wghts = skin->weights; + inds = skin->indices; + } + + V3d *verts = g->morphTargets[0].vertices; + TexCoords *tex = g->texCoords[0]; + TexCoords *tex1 = g->texCoords[1]; + V3d *norms = g->morphTargets[0].normals; + RGBA *cols = g->colors; + + for(int32 i = 0; i < g->numVertices; i++){ + uint32 flag = flags ? flags[i] : ~0; + if(mask & flag & 0x1 && !equal(*verts, v->p)) + goto cont; + if(mask & flag & 0x10 && !equal(*norms, v->n)) + goto cont; + if(mask & flag & 0x100 && !equal(*cols, v->c)) + goto cont; + if(mask & flag & 0x1000 && !equal(*tex, v->t)) + goto cont; + if(mask & flag & 0x2000 && !equal(*tex1, v->t1)) + goto cont; + if(mask & flag & 0x10000 && + !(wghts[0] == v->w[0] && wghts[1] == v->w[1] && + wghts[2] == v->w[2] && wghts[3] == v->w[3] && + inds[0] == v->i[0] && inds[1] == v->i[1] && + inds[2] == v->i[2] && inds[3] == v->i[3])) + goto cont; + return i; + cont: + verts++; + tex++; + tex1++; + norms++; + cols++; + wghts += 4; + inds += 4; + } + return -1; +} + +void +insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v) +{ + Skin *skin = Skin::get(geo); + insertVertex(geo, i, mask, v); + if(mask & 0x10000){ + memcpy(&skin->weights[i*4], v->w, 16); + memcpy(&skin->indices[i*4], v->i, 4); + } +} + +/* +void +skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *verts = (float32*)data[AT_XYZ]; + float32 *texcoords = (float32*)data[AT_UV]; + uint8 *colors = (uint8*)data[AT_RGBA]; + int8 *norms = (int8*)data[AT_NORMAL]; + uint32 *wghts = (uint32*)data[AT_NORMAL+1]; + uint32 mask = 0x1; // vertices + if(geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(geo->flags & Geometry::PRELIT) + mask |= 0x100; + if(geo->numTexCoordSets > 0) + mask |= 0x1000; + mask |= 0x10000; + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, verts, 12); + if(mask & 0x10){ + v.n[0] = norms[0]/127.0f; + v.n[1] = norms[1]/127.0f; + v.n[2] = norms[2]/127.0f; + } + if(mask & 0x100) + memcpy(&v.c, colors, 4); + if(mask & 0x1000) + memcpy(&v.t, texcoords, 8); + for(int j = 0; j < 4; j++){ + ((uint32*)v.w)[j] = wghts[j] & ~0x3FF; + v.i[j] = (wghts[j] & 0x3FF) >> 2; + if(v.i[j]) v.i[j]--; + if(v.w[j] == 0.0f) v.i[j] = 0; + } + int32 idx = findVertexSkin(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + flags[idx] = mask; + insertVertexSkin(geo, idx, mask, &v); + verts += 3; + texcoords += 2; + colors += 4; + norms += 3; + wghts += 4; + } +} +*/ + +void +skinPreCB(MatPipeline*, Geometry *geo) +{ + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + // meshHeader->totalIndices is highest possible number of vertices again + skin->init(skin->numBones, skin->numBones, geo->meshHeader->totalIndices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); +} + +void +skinPostCB(MatPipeline*, Geometry *geo) +{ + Skin *skin = Skin::get(geo); + if(skin){ + skin->findNumWeights(geo->numVertices); + skin->findUsedBones(geo->numVertices); + } +} + +} +} diff --git a/src/ps2/rwps2.h b/src/ps2/rwps2.h new file mode 100644 index 0000000..d2945e9 --- /dev/null +++ b/src/ps2/rwps2.h @@ -0,0 +1,281 @@ +namespace rw { + +#ifdef RW_PS2 +struct EngineOpenParams +{ +}; +#endif + +namespace ps2 { + +void registerPlatformPlugins(void); + +extern Device renderdevice; + +struct Im2DVertex +{ + float32 x, y, z, w; + float32 u, v, q, PAD; + uint32 r, g, b, a; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + void setCameraZ(float32 z) { this->w = z; } + void setRecipCameraZ(float32 recipz) { this->q = recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u, float recipz) { this->u = u; } + void setV(float32 v, float recipz) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return this->q; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +struct Im3DVertex +{ + V3d position; + uint8 r, g, b, a; + float32 u, v; + + void setX(float32 x) { this->position.x = x; } + void setY(float32 y) { this->position.y = y; } + void setZ(float32 z) { this->position.z = z; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u) { this->u = u; } + void setV(float32 v) { this->v = v; } + + float getX(void) { return this->position.x; } + float getY(void) { return this->position.y; } + float getZ(void) { return this->position.z; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + + +struct InstanceData +{ + uint32 dataSize; + uint8 *dataRaw; + uint8 *data; + Material *material; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 numMeshes; + InstanceData *instanceMeshes; +}; + +enum { + VU_Lights = 0x3d0 +}; + +enum PS2Attribs { + AT_V2_32 = 0x64000000, + AT_V2_16 = 0x65000000, + AT_V2_8 = 0x66000000, + AT_V3_32 = 0x68000000, + AT_V3_16 = 0x69000000, + AT_V3_8 = 0x6A000000, + AT_V4_32 = 0x6C000000, + AT_V4_16 = 0x6D000000, + AT_V4_8 = 0x6E000000, + AT_UNSGN = 0x00004000, + + AT_RW = 0x6 +}; + +// Not really types as in RW but offsets +enum PS2AttibTypes { + AT_XYZ = 0, + AT_UV = 1, + AT_RGBA = 2, + AT_NORMAL = 3 +}; + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +void printDMA(InstanceData *inst); +void printDMAVIF(InstanceData *inst); +void sizedebug(InstanceData *inst); + +void fixDmaOffsets(InstanceData *inst); // only RW_PS2 +int32 unfixDmaOffsets(InstanceData *inst); + +struct PipeAttribute +{ + const char *name; + uint32 attrib; +}; + +extern bool adcHack; // use MASK write to initialize ADC field in vertex cluster +extern PipeAttribute attribXYZ; +extern PipeAttribute attribXYZW; +extern PipeAttribute attribUV; +extern PipeAttribute attribUV2; +extern PipeAttribute attribRGBA; +extern PipeAttribute attribNormal; +extern PipeAttribute attribWeights; + +class MatPipeline : public rw::Pipeline +{ +public: + uint32 vifOffset; + uint32 inputStride; + // number of vertices for tri strips and lists + uint32 triStripCount, triListCount; + PipeAttribute *attribs[10]; + void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**); + void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**); + void (*preUninstCB)(MatPipeline*, Geometry*); + void (*postUninstCB)(MatPipeline*, Geometry*); + // RW has more: + // instanceTestCB() + // resEntryAllocCB() + // bridgeCB() + // postMeshCB() + // vu1code + // primtype + + static uint32 getVertCount(uint32 top, uint32 inAttribs, + uint32 outAttribs, uint32 outBufs) { + return (top-outBufs)/(inAttribs*2+outAttribs*outBufs); + } + + void init(void); + static MatPipeline *create(void); + void destroy(void); + void dump(void); + void setTriBufferSizes(uint32 inputStride, uint32 bufferSize); + void instance(Geometry *g, InstanceData *inst, Mesh *m); + uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]); +}; + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + MatPipeline *groupPipeline; + // RW has more: + // setupCB() + // finalizeCB() + // lightOffset + // lightSize +}; + +struct Vertex { + V3d p; + TexCoords t; + TexCoords t1; + RGBA c; + V3d n; + // skin + float32 w[4]; + uint8 i[4]; +}; + +void insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v); + +extern ObjPipeline *defaultObjPipe; +extern MatPipeline *defaultMatPipe; + +void genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); +void genericPreCB(MatPipeline *pipe, Geometry *geo); // skin and ADC +//void defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); +void skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data); +//void skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); + +ObjPipeline *makeDefaultPipeline(void); +void dumpPipeline(rw::Pipeline *pipe); + +// ADC plugin + +// Each element in adcBits corresponds to an index in Mesh->indices, +// this assumes the Mesh indices are ADC formatted. +// ADCData->numBits != Mesh->numIndices. ADCData->numBits is probably +// equal to Mesh->numIndices before the Mesh gets ADC formatted. +// +// Can't convert between ADC-formatted and non-ADC-formatted yet :( + +struct ADCData +{ + bool32 adcFormatted; + int8 *adcBits; + int32 numBits; +}; +extern int32 adcOffset; +void registerADCPlugin(void); + +int8 *getADCbits(Geometry *geo); +int8 *getADCbitsForMesh(Geometry *geo, Mesh *mesh); +void convertADC(Geometry *g); +void unconvertADC(Geometry *geo); +void allocateADC(Geometry *geo); + +// PDS plugin + +Pipeline *getPDSPipe(uint32 data); +void registerPDSPipe(Pipeline *pipe); +void registerPDSPlugin(int32 n); +void registerPluginPDSPipes(void); + +// Native Texture and Raster + +struct Ps2Raster +{ + enum Flags { + NEWSTYLE = 0x1, // has GIF tags and transfer DMA chain + SWIZZLED8 = 0x2, + SWIZZLED4 = 0x4 + }; + struct PixelPtr { + // RW has pixels as second element but we don't want this struct + // to be longer than 16 bytes + uint8 *pixels; + // palette can be allocated in last level, in that case numTransfers is + // one less than numTotalTransfers. + int32 numTransfers; + int32 numTotalTransfers; + }; + + uint64 tex0; + uint32 paletteBase; // block address from beginning of GS data (words/64) + uint16 kl; + uint8 tex1low; // MXL and LCM of TEX1 + uint8 unk2; + uint64 miptbp1; + uint64 miptbp2; + uint32 pixelSize; // in bytes + uint32 paletteSize; // in bytes + uint32 totalSize; // total size of texture on GS in words + int8 flags; + + uint8 *data; //tmp + uint32 dataSize; +}; + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETPS2RASTEREXT(raster) PLUGINOFFSET(rw::ps2::Ps2Raster, raster, rw::ps2::nativeRasterOffset) + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/src/ps2/rwps2impl.h b/src/ps2/rwps2impl.h new file mode 100644 index 0000000..f455bd2 --- /dev/null +++ b/src/ps2/rwps2impl.h @@ -0,0 +1,16 @@ +namespace rw { +namespace ps2 { + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster*, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32 level); +uint8 *rasterLockPalette(Raster*, int32 lockMode); +void rasterUnlockPalette(Raster*); +int32 rasterNumLevels(Raster*); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/src/ps2/rwps2plg.h b/src/ps2/rwps2plg.h new file mode 100644 index 0000000..8776a51 --- /dev/null +++ b/src/ps2/rwps2plg.h @@ -0,0 +1,27 @@ +namespace rw { +namespace ps2 { + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Skin plugin + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v); +int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v); + +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data); + +void skinPreCB(MatPipeline*, Geometry*); +void skinPostCB(MatPipeline*, Geometry*); + +} +} diff --git a/src/raster.cpp b/src/raster.cpp new file mode 100644 index 0000000..c7ebffe --- /dev/null +++ b/src/raster.cpp @@ -0,0 +1,559 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +//#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +//#include "d3d/rwd3d8.h" +//#include "d3d/rwd3d9.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 0 + +namespace rw { + +int32 Raster::numAllocated; + +struct RasterGlobals +{ + int32 sp; + Raster *stack[32]; +}; +int32 rasterModuleOffset; + +#define RASTERGLOBAL(v) (PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset)->v) + +static void* +rasterOpen(void *object, int32 offset, int32 size) +{ + int i; + rasterModuleOffset = offset; + RASTERGLOBAL(sp) = -1; + for(i = 0; i < (int)nelem(RASTERGLOBAL(stack)); i++) + RASTERGLOBAL(stack)[i] = nil; + return object; +} + +static void* +rasterClose(void *object, int32 offset, int32 size) +{ + return object; +} + +void +Raster::registerModule(void) +{ + Engine::registerPlugin(sizeof(RasterGlobals), ID_RASTERMODULE, rasterOpen, rasterClose); +} + +Raster* +Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platform) +{ + // TODO: pass arguments through to the driver and create the raster there + Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO + assert(raster != nil); + numAllocated++; + raster->parent = raster; + raster->offsetX = 0; + raster->offsetY = 0; + raster->platform = platform ? platform : rw::platform; + raster->type = format & 0x7; + raster->flags = format & 0xF8; + raster->privateFlags = 0; + raster->format = format & 0xFF00; + raster->width = width; + raster->height = height; + raster->depth = depth; + raster->stride = 0; + raster->pixels = raster->palette = nil; + s_plglist.construct(raster); + +// printf("%d %d %d %d\n", raster->type, raster->width, raster->height, raster->depth); + return engine->driver[raster->platform]->rasterCreate(raster); +} + +void +Raster::subRaster(Raster *parent, Rect *r) +{ + if((this->flags & DONTALLOCATE) == 0) + return; + this->width = r->w; + this->height = r->h; + this->offsetX = parent->offsetX + r->x; + this->offsetY = parent->offsetY + r->y; + this->parent = parent->parent; +} + +void +Raster::destroy(void) +{ + s_plglist.destruct(this); + rwFree(this); + numAllocated--; +} + +uint8* +Raster::lock(int32 level, int32 lockMode) +{ + return engine->driver[this->platform]->rasterLock(this, level, lockMode); +} + +void +Raster::unlock(int32 level) +{ + engine->driver[this->platform]->rasterUnlock(this, level); +} + +uint8* +Raster::lockPalette(int32 lockMode) +{ + return engine->driver[this->platform]->rasterLockPalette(this, lockMode); +} + +void +Raster::unlockPalette(void) +{ + engine->driver[this->platform]->rasterUnlockPalette(this); +} + +int32 +Raster::getNumLevels(void) +{ + return engine->driver[this->platform]->rasterNumLevels(this); +} + +int32 +Raster::calculateNumLevels(int32 width, int32 height) +{ + int32 size = width >= height ? width : height; + int32 n; + for(n = 0; size != 0; n++) + size /= 2; + return n; +} + +bool +Raster::formatHasAlpha(int32 format) +{ + return (format & 0xF00) == Raster::C8888 || + (format & 0xF00) == Raster::C1555 || + (format & 0xF00) == Raster::C4444; +} + +bool32 +Raster::imageFindRasterFormat(Image *image, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, + int32 platform) +{ + return engine->driver[platform ? platform : rw::platform]->imageFindRasterFormat( + image, type, pWidth, pHeight, pDepth, pFormat); +} + +Raster* +Raster::setFromImage(Image *image, int32 platform) +{ + if(engine->driver[platform ? platform : rw::platform]->rasterFromImage(this, image)) + return this; + return nil; +} + +Raster* +Raster::createFromImage(Image *image, int32 platform) +{ + Raster *raster; + int32 width, height, depth, format; + if(!imageFindRasterFormat(image, TEXTURE, &width, &height, &depth, &format, platform)) + return nil; + raster = Raster::create(width, height, depth, format, platform); + if(raster == nil) + return nil; + return raster->setFromImage(image, platform); +} + +Image* +Raster::toImage(void) +{ + return engine->driver[this->platform]->rasterToImage(this); +} + +void +Raster::show(uint32 flags) +{ + engine->device.showRaster(this, flags); +} + +Raster* +Raster::pushContext(Raster *raster) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp >= (int32)nelem(g->stack)-1) + return nil; + return g->stack[++g->sp] = raster; +} + +Raster* +Raster::popContext(void) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp < 0) + return nil; + return g->stack[g->sp--]; +} + +Raster* +Raster::getCurrentContext(void) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp < 0 || g->sp >= (int32)nelem(g->stack)) + return nil; + return g->stack[g->sp]; +} + +bool32 +Raster::renderFast(int32 x, int32 y) +{ + return engine->device.rasterRenderFast(this,x, y); +} + +void +conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +void +conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; + out[3] = in[3]; +} + +void +conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 0xFF; +} + +void +conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; + out[3] = 0xFF; +} + +void +conv_RGB888_from_RGB888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +void +conv_BGR888_from_RGB888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; +} + +void +conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; +} + +void +conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1] | 0x80; +} + +void +conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = (in[1]>>7) & 1; + r = (in[1]>>2) & 0x1F; + g = (in[1]&3)<<3 | ((in[0]>>5)&7); + b = in[0] & 0x1F; + out[0] = a | b<<1 | g<<6; + out[1] = g>>2 | r<<3; +} + +void +conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = in[0] & 1; + b = (in[0]>>1) & 0x1F; + g = (in[1]&7)<<2 | ((in[0]>>6)&3); + r = (in[1]>>3) & 0x1F; + out[0] = b | g<<5; + out[1] = g>>3 | r<<2 | a<<7; +} + +void +conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = (in[1]>>7) & 1; + r = (in[1]>>2) & 0x1F; + g = (in[1]&3)<<3 | ((in[0]>>5)&7); + b = in[0] & 0x1F; + out[0] = r*0xFF/0x1f; + out[1] = g*0xFF/0x1f; + out[2] = b*0xFF/0x1f; + out[3] = a*0xFF; +} + +void +conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, b; + r = (in[1]>>2) & 0x1F; + b = in[0] & 0x1F; + out[1] = (in[1]&0x83) | b<<2; + out[0] = (in[0]&0xE0) | r; +} + +void +expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++){ + dst[y*dststride + x*2 + 0] = src[y*srcstride + x] & 0xF; + dst[y*dststride + x*2 + 1] = src[y*srcstride + x] >> 4; + } +} +void +compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++) + dst[y*dststride + x] = src[y*srcstride + x*2 + 0] | src[y*srcstride + x*2 + 1] << 4; +} + +void +expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++){ + dst[y*dststride + x*2 + 1] = src[y*srcstride + x] & 0xF; + dst[y*dststride + x*2 + 0] = src[y*srcstride + x] >> 4; + } +} +void +compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++) + dst[y*dststride + x] = src[y*srcstride + x*2 + 1] | src[y*srcstride + x*2 + 0] << 4; +} + +void +copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w; x++) + dst[y*dststride + x] = src[y*srcstride + x]; +} + + + +// Platform conversion + +static rw::Raster* +xbox_to_d3d(rw::Raster *ras) +{ + using namespace rw; + + int dxt = 0; + xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras); + if(xboxras->customFormat){ + switch(xboxras->format){ + case xbox::D3DFMT_DXT1: dxt = 1; break; + case xbox::D3DFMT_DXT3: dxt = 3; break; + case xbox::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + d3d::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + // uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + d3d::setTexels(newras, srcpx, i); + // flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + // newras->unlock(i); + } + + return newras; +} + +static rw::Raster* +d3d_to_gl3(rw::Raster *ras) +{ +#ifdef RW_GL3 + using namespace rw; + + if(!gl3::gl3Caps.dxtSupported) + return nil; + + int dxt = 0; + d3d::D3dRaster *d3dras = GETD3DRASTEREXT(ras); + if(d3dras->customFormat){ + switch(d3dras->format){ + case d3d::D3DFMT_DXT1: dxt = 1; break; + case d3d::D3DFMT_DXT3: dxt = 3; break; + case d3d::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + gl3::allocateDXT(newras, dxt, numLevels, d3dras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + newras->unlock(i); + } + + return newras; +#else + return nil; +#endif +} + +static rw::Raster* +xbox_to_gl3(rw::Raster *ras) +{ +#ifdef RW_GL3 + using namespace rw; + + int dxt = 0; + xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras); + if(xboxras->customFormat){ + switch(xboxras->format){ + case xbox::D3DFMT_DXT1: dxt = 1; break; + case xbox::D3DFMT_DXT3: dxt = 3; break; + case xbox::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + gl3::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + newras->unlock(i); + } + + return newras; +#else + return nil; +#endif +} + +rw::Raster* +Raster::convertTexToCurrentPlatform(rw::Raster *ras) +{ + using namespace rw; + + if(ras->platform == rw::platform) + return ras; + // compatible platforms + if((ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9) || + (ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)) + return ras; + + // special cased conversion for DXT + if((ras->platform == PLATFORM_D3D8 || ras->platform == PLATFORM_D3D9) && rw::platform == PLATFORM_GL3){ + Raster *newras = d3d_to_gl3(ras); + if(newras){ + ras->destroy(); + return newras; + } + }else if(ras->platform == PLATFORM_XBOX && (rw::platform == PLATFORM_D3D9 || rw::platform == PLATFORM_D3D8)){ + Raster *newras = xbox_to_d3d(ras); + if(newras){ + ras->destroy(); + return newras; + } + }else if(ras->platform == PLATFORM_XBOX && rw::platform == PLATFORM_GL3){ + Raster *newras = xbox_to_gl3(ras); + if(newras){ + ras->destroy(); + return newras; + } + } + + // fall back to going through Image directly + int32 width, height, depth, format; + Image *img = ras->toImage(); + // TODO: maybe don't *always* do this? + img->unpalettize(); + Raster::imageFindRasterFormat(img, Raster::TEXTURE, &width, &height, &depth, &format); + format |= ras->format & (Raster::MIPMAP | Raster::AUTOMIPMAP); + Raster *newras = Raster::create(width, height, depth, format); + newras->setFromImage(img); + img->destroy(); + int numLevels = ras->getNumLevels(); + for(int i = 1; i < numLevels; i++){ + ras->lock(i, Raster::LOCKREAD); + img = ras->toImage(); + // TODO: maybe don't *always* do this? + img->unpalettize(); + newras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + newras->setFromImage(img); + newras->unlock(i); + ras->unlock(i); + } + ras->destroy(); + ras = newras; + return ras; +} + + +} diff --git a/src/render.cpp b/src/render.cpp new file mode 100644 index 0000000..6822c24 --- /dev/null +++ b/src/render.cpp @@ -0,0 +1,96 @@ +#include <stdio.h> + +#include "rwbase.h" +#include "rwplg.h" +#include "rwengine.h" +#include "rwrender.h" + +namespace rw { + +void SetRenderState(int32 state, uint32 value){ + engine->device.setRenderState(state, (void*)(uintptr)value); } + +void SetRenderStatePtr(int32 state, void *value){ + engine->device.setRenderState(state, value); } + +uint32 GetRenderState(int32 state){ + return (uint32)(uintptr)engine->device.getRenderState(state); } + +void *GetRenderStatePtr(int32 state){ + return engine->device.getRenderState(state); } + +// Im2D + +namespace im2d { + +float32 GetNearZ(void) { return engine->device.zNear; } +float32 GetFarZ(void) { return engine->device.zFar; } +void +RenderLine(void *verts, int32 numVerts, int32 vert1, int32 vert2) +{ + engine->device.im2DRenderLine(verts, numVerts, vert1, vert2); +} +void +RenderTriangle(void *verts, int32 numVerts, int32 vert1, int32 vert2, int32 vert3) +{ + engine->device.im2DRenderTriangle(verts, numVerts, vert1, vert2, vert3); +} +void +RenderIndexedPrimitive(PrimitiveType type, void *verts, int32 numVerts, void *indices, int32 numIndices) +{ + engine->device.im2DRenderIndexedPrimitive(type, verts, numVerts, indices, numIndices); +} +void +RenderPrimitive(PrimitiveType type, void *verts, int32 numVerts) +{ + engine->device.im2DRenderPrimitive(type, verts, numVerts); +} + +} + +// Im3D + +namespace im3d { + +void +Transform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + engine->device.im3DTransform(vertices, numVertices, world, flags); +} +void +RenderLine(int32 vert1, int32 vert2) +{ + int16 indices[2]; + indices[0] = vert1; + indices[1] = vert2; + RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indices, 2); +} +void +RenderTriangle(int32 vert1, int32 vert2, int32 vert3) +{ + int16 indices[3]; + indices[0] = vert1; + indices[1] = vert2; + indices[2] = vert3; + RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, 3); +} +void +RenderPrimitive(PrimitiveType primType) +{ + engine->device.im3DRenderPrimitive(primType); +} +void +RenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + engine->device.im3DRenderIndexedPrimitive(primType, indices, numIndices); +} +void +End(void) +{ + engine->device.im3DEnd(); +} + +} + +} + diff --git a/src/rwanim.h b/src/rwanim.h new file mode 100644 index 0000000..e6dd1d5 --- /dev/null +++ b/src/rwanim.h @@ -0,0 +1,195 @@ +#include <stddef.h> + +namespace rw { + +struct Animation; + +// These sizes of these are sadly not platform independent +// because pointer sizes can vary. + +struct KeyFrameHeader +{ + KeyFrameHeader *prev; + float32 time; + + KeyFrameHeader *next(int32 sz){ + return (KeyFrameHeader*)((uint8*)this + sz); } +}; + +struct InterpFrameHeader +{ + KeyFrameHeader *keyFrame1; + KeyFrameHeader *keyFrame2; +}; + +struct AnimInterpolatorInfo +{ + typedef void (*ApplyCB)(void *result, void *frame); + typedef void (*BlendCB)(void *out, void *in1, void *in2, float32 a); + typedef void (*InterpCB)(void *out, void *in1, void *in2, float32 t, + void *custom); + typedef void (*AddCB)(void *out, void *in1, void *in2); + typedef void (*MulRecipCB)(void *frame, void *start); + + int32 id; + int32 interpKeyFrameSize; + int32 animKeyFrameSize; + int32 customDataSize; + + ApplyCB applyCB; + BlendCB blendCB; + InterpCB interpCB; + AddCB addCB; + MulRecipCB mulRecipCB; + void (*streamRead)(Stream *stream, Animation *anim); + void (*streamWrite)(Stream *stream, Animation *anim); + uint32 (*streamGetSize)(Animation *anim); + + static void registerInterp(AnimInterpolatorInfo *interpInfo); + static void unregisterInterp(AnimInterpolatorInfo *interpInfo); + static AnimInterpolatorInfo *find(int32 id); +}; + +struct Animation +{ + AnimInterpolatorInfo *interpInfo; + int32 numFrames; + int32 flags; + float32 duration; + void *keyframes; + void *customData; + + static Animation *create(AnimInterpolatorInfo*, int32 numFrames, + int32 flags, float duration); + void destroy(void); + int32 getNumNodes(void); + KeyFrameHeader *getAnimFrame(int32 n){ + return (KeyFrameHeader*)((uint8*)this->keyframes + + n*this->interpInfo->animKeyFrameSize); + } + static Animation *streamRead(Stream *stream); + static Animation *streamReadLegacy(Stream *stream); + bool streamWrite(Stream *stream); + bool streamWriteLegacy(Stream *stream); + uint32 streamGetSize(void); +}; + +struct AnimInterpolator +{ + Animation *currentAnim; + float32 currentTime; + void *nextFrame; + int32 maxInterpKeyFrameSize; + int32 currentInterpKeyFrameSize; + int32 currentAnimKeyFrameSize; + int32 numNodes; + // TODO some callbacks, parent/sub + // cached from the InterpolatorInfo + AnimInterpolatorInfo::ApplyCB applyCB; + AnimInterpolatorInfo::BlendCB blendCB; + AnimInterpolatorInfo::InterpCB interpCB; + AnimInterpolatorInfo::AddCB addCB; + // after this interpolated frames + + static AnimInterpolator *create(int32 numNodes, int32 maxKeyFrameSize); + void destroy(void); + bool32 setCurrentAnim(Animation *anim); + void addTime(float32 t); + void *getFrames(void){ return this+1;} + InterpFrameHeader *getInterpFrame(int32 n){ + return (InterpFrameHeader*)((uint8*)getFrames() + + n*currentInterpKeyFrameSize); + } + KeyFrameHeader *getAnimFrame(int32 n){ + return (KeyFrameHeader*)((uint8*)currentAnim->keyframes + + n*currentAnimKeyFrameSize); + } +}; + +// +// UV anim +// + +struct UVAnimParamData +{ + float32 theta; // rotation + float32 s0; // scale x + float32 s1; // scale y + float32 skew; // skew + float32 x; // x pos + float32 y; // y pos +}; + +struct UVAnimKeyFrame +{ + UVAnimKeyFrame *prev; + float32 time; + float32 uv[6]; +}; + +struct UVAnimInterpFrame +{ + UVAnimKeyFrame *keyFrame1; + UVAnimKeyFrame *keyFrame2; + float32 uv[6]; +}; + +struct UVAnimDictionary; + +// RW does it differently...maybe we should implement RtDict +// and make it more general? + +struct UVAnimCustomData +{ + char name[32]; + int32 nodeToUVChannel[8]; + int32 refCount; + + void destroy(Animation *anim); + static UVAnimCustomData *get(Animation *anim){ + return (UVAnimCustomData*)anim->customData; } +}; + +// This should be more general probably +struct UVAnimDictEntry +{ + Animation *anim; + LLLink inDict; + static UVAnimDictEntry *fromDict(LLLink *lnk){ + return LLLinkGetData(lnk, UVAnimDictEntry, inDict); } +}; + +// This too +struct UVAnimDictionary +{ + LinkList animations; + + static UVAnimDictionary *create(void); + void destroy(void); + int32 count(void) { return this->animations.count(); } + void add(Animation *anim); + Animation *find(const char *name); + + static UVAnimDictionary *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +extern UVAnimDictionary *currentUVAnimDictionary; + +// Material plugin +struct UVAnim +{ + Matrix *uv[2]; + AnimInterpolator *interp[8]; + + static bool32 exists(Material *mat); + static void addTime(Material *mat, float32 t); + static void applyUpdate(Material *mat); +}; + +extern int32 uvAnimOffset; + +void registerUVAnimPlugin(void); + +} diff --git a/src/rwbase.h b/src/rwbase.h new file mode 100644 index 0000000..6bc8a54 --- /dev/null +++ b/src/rwbase.h @@ -0,0 +1,716 @@ +#ifndef RW_PS2 +#include <stdint.h> +#endif +#include <math.h> +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +// TODO: clean up the opengl defines +// and figure out what we even want here... +#ifdef RW_GL3 +#define RW_OPENGL +#define RWDEVICE gl3 +// doesn't help +//#define RW_GL_USE_VAOS +#endif + +#ifdef RW_GLES2 +#define RW_GLES +#endif +#ifdef RW_GLES3 +#define RW_GLES +#endif + +#ifdef RW_D3D9 +#define RWDEVICE d3d +#define RWHALFPIXEL +#endif + +#ifdef RW_D3D8 +#define RWDEVICE d3d +#endif + +#ifdef RW_PS2 +#define RWHALFPIXEL +#define RWDEVICE ps2 +#endif + +#ifdef RW_WDGL +#define RW_OPENGL +#endif + +namespace rw { + +#ifdef RW_PS2 + typedef char int8; + typedef short int16; + typedef int int32; + typedef long long int64; + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef unsigned long long uint64; + typedef unsigned int uintptr; +#else + /* get rid of the stupid _t */ + typedef int8_t int8; + typedef int16_t int16; + typedef int32_t int32; + typedef int64_t int64; + typedef uint8_t uint8; + typedef uint16_t uint16; + typedef uint32_t uint32; + typedef uint64_t uint64; + typedef uintptr_t uintptr; +#endif + +typedef float float32; +typedef int32 bool32; +typedef uint8 byte; +typedef uint32 uint; + +#ifndef nil +#define nil NULL +#endif + +#ifndef nelem +#define nelem(A) (sizeof(A) / sizeof A[0]) +#endif + +#ifdef __GNUC__ +#define RWALIGN(n) __attribute__ ((aligned (n))) +#else +#ifdef _MSC_VER +#define RWALIGN(n) __declspec(align(n)) +#else +#define RWALIGN(n) // unknown compiler...ignore +#endif +#endif + +// Lists + +struct LLLink +{ + LLLink *next; + LLLink *prev; + void init(void){ + this->next = nil; + this->prev = nil; + } + void remove(void){ + this->prev->next = this->next; + this->next->prev = this->prev; + } +}; + +#define LLLinkGetData(linkvar,type,entry) \ + ((type*)(((rw::uint8*)(linkvar))-offsetof(type,entry))) + +// Have to be careful since the link might be deleted. +#define FORLIST(_link, _list) \ + for(rw::LLLink *_next = nil, *_link = (_list).link.next; \ + _next = (_link)->next, (_link) != (_list).end(); \ + (_link) = _next) + +struct LinkList +{ + LLLink link; + void init(void){ + this->link.next = &this->link; + this->link.prev = &this->link; + } + bool32 isEmpty(void){ + return this->link.next == &this->link; + } + void add(LLLink *link){ + link->next = this->link.next; + link->prev = &this->link; + this->link.next->prev = link; + this->link.next = link; + } + void append(LLLink *link){ + link->next = &this->link; + link->prev = this->link.prev; + this->link.prev->next = link; + this->link.prev = link; + } + LLLink *end(void){ + return &this->link; + } + int32 count(void){ + int32 n = 0; + FORLIST(lnk, (*this)) + n++; + return n; + } +}; + +// Mathematical types + +struct RGBA +{ + uint8 red; + uint8 green; + uint8 blue; + uint8 alpha; +}; +inline RGBA makeRGBA(uint8 r, uint8 g, uint8 b, uint8 a) { RGBA c; c.red = r; c.green = g; c.blue = b; c.alpha = a; return c; } +inline bool32 equal(const RGBA &c1, const RGBA &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; } +#define RWRGBAINT(r, g, b, a) ((uint32)((((a)&0xff)<<24)|(((b)&0xff)<<16)|(((g)&0xff)<<8)|((r)&0xff))) + +struct RGBAf +{ + float32 red; + float32 green; + float32 blue; + float32 alpha; +}; +inline RGBAf makeRGBAf(float32 r, float32 g, float32 b, float32 a) { RGBAf c; c.red = r; c.green = g; c.blue = b; c.alpha = a; return c; } +inline bool32 equal(const RGBAf &c1, const RGBAf &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; } +inline RGBAf add(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red+b.red, a.green+b.green, a.blue+b.blue, a.alpha+b.alpha); } +inline RGBAf modulate(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red*b.red, a.green*b.green, a.blue*b.blue, a.alpha*b.alpha); } +inline RGBAf scale(const RGBAf &a, float32 f) { return makeRGBAf(a.red*f, a.green*f, a.blue*f, a.alpha*f); } +inline void clamp(RGBAf *a) { + if(a->red > 1.0f) a->red = 1.0f; + if(a->red < 0.0f) a->red = 0.0f; + if(a->green > 1.0f) a->green = 1.0f; + if(a->green < 0.0f) a->green = 0.0f; + if(a->blue > 1.0f) a->blue = 1.0f; + if(a->blue < 0.0f) a->blue = 0.0f; + if(a->alpha > 1.0f) a->alpha = 1.0f; + if(a->alpha < 0.0f) a->alpha = 0.0f; +} + +inline void convColor(RGBA *i, const RGBAf *f){ + int32 c; + c = (int32)(f->red*255.0f + 0.5f); + i->red = (uint8)c; + c = (int32)(f->green*255.0f + 0.5f); + i->green = (uint8)c; + c = (int32)(f->blue*255.0f + 0.5f); + i->blue = (uint8)c; + c = (int32)(f->alpha*255.0f + 0.5f); + i->alpha = (uint8)c; +} + +inline void convColor(RGBAf *f, const RGBA *i){ + f->red = i->red/255.0f; + f->green = i->green/255.0f; + f->blue = i->blue/255.0f; + f->alpha = i->alpha/255.0f; +} + +struct TexCoords +{ + float32 u, v; +}; +inline bool32 equal(const TexCoords &t1, const TexCoords &t2) { return t1.u == t2.u && t1.v == t2.v; } + +struct V2d; +struct V3d; +struct Quat; +struct Matrix; + +struct V2d +{ + float32 x, y; + void set(float32 x, float32 y){ + this->x = x; this->y = y; } +}; + +inline V2d makeV2d(float32 x, float32 y) { V2d v; v.x = x; v.y = y; return v; } +inline bool32 equal(const V2d &v1, const V2d &v2) { return v1.x == v2.x && v1.y == v2.y; } +inline V2d neg(const V2d &a) { return makeV2d(-a.x, -a.y); } +inline V2d add(const V2d &a, const V2d &b) { return makeV2d(a.x+b.x, a.y+b.y); } +inline V2d sub(const V2d &a, const V2d &b) { return makeV2d(a.x-b.x, a.y-b.y); } +inline V2d scale(const V2d &a, float32 r) { return makeV2d(a.x*r, a.y*r); } +inline float32 length(const V2d &v) { return sqrtf(v.x*v.x + v.y*v.y); } +inline V2d normalize(const V2d &v) { return scale(v, 1.0f/length(v)); } + +struct V3d +{ + float32 x, y, z; + void set(float32 x, float32 y, float32 z){ + this->x = x; this->y = y; this->z = z; } + static void transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m); + static void transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m); +}; + +inline V3d makeV3d(float32 x, float32 y, float32 z) { V3d v; v.x = x; v.y = y; v.z = z; return v; } +inline bool32 equal(const V3d &v1, const V3d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z; } +inline V3d neg(const V3d &a) { return makeV3d(-a.x, -a.y, -a.z); } +inline V3d add(const V3d &a, const V3d &b) { return makeV3d(a.x+b.x, a.y+b.y, a.z+b.z); } +inline V3d sub(const V3d &a, const V3d &b) { return makeV3d(a.x-b.x, a.y-b.y, a.z-b.z); } +inline V3d scale(const V3d &a, float32 r) { return makeV3d(a.x*r, a.y*r, a.z*r); } +inline float32 length(const V3d &v) { return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); } +inline V3d normalize(const V3d &v) { return scale(v, 1.0f/length(v)); } +inline V3d setlength(const V3d &v, float32 l) { return scale(v, l/length(v)); } +V3d cross(const V3d &a, const V3d &b); +inline float32 dot(const V3d &a, const V3d &b) { return a.x*b.x + a.y*b.y + a.z*b.z; } +inline V3d lerp(const V3d &a, const V3d &b, float32 r){ + return makeV3d(a.x + r*(b.x - a.x), + a.y + r*(b.y - a.y), + a.z + r*(b.z - a.z)); +}; + +struct V4d +{ + float32 x, y, z, w; +}; +inline bool32 equal(const V4d &v1, const V4d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w; } + +enum CombineOp +{ + COMBINEREPLACE, + COMBINEPRECONCAT, + COMBINEPOSTCONCAT +}; + + +Quat makeQuat(float32 w, float32 x, float32 y, float32 z); +Quat makeQuat(float32 w, const V3d &vec); + +struct Quat +{ + // order is important for streaming and RW compatibility + float32 x, y, z, w; + + static Quat rotation(float32 angle, const V3d &axis){ + return makeQuat(cosf(angle/2.0f), scale(normalize(axis), sinf(angle/2.0f))); } + void set(float32 w, float32 x, float32 y, float32 z){ + this->w = w; this->x = x; this->y = y; this->z = z; } + V3d vec(void){ return makeV3d(x, y, z); } + + Quat *rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); +}; + +inline Quat makeQuat(float32 w, float32 x, float32 y, float32 z) { Quat q; q.x = x; q.y = y; q.z = z; q.w = w; return q; } +inline Quat makeQuat(float32 w, const V3d &vec) { return makeQuat(w, vec.x, vec.y, vec.z); } +inline Quat add(const Quat &q, const Quat &p) { return makeQuat(q.w+p.w, q.x+p.x, q.y+p.y, q.z+p.z); } +inline Quat sub(const Quat &q, const Quat &p) { return makeQuat(q.w-p.w, q.x-p.x, q.y-p.y, q.z-p.z); } +inline Quat negate(const Quat &q) { return makeQuat(-q.w, -q.x, -q.y, -q.z); } +inline float32 dot(const Quat &q, const Quat &p) { return q.w*p.w + q.x*p.x + q.y*p.y + q.z*p.z; } +inline Quat scale(const Quat &q, float32 r) { return makeQuat(q.w*r, q.x*r, q.y*r, q.z*r); } +inline float32 length(const Quat &q) { return sqrtf(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z); } +inline Quat normalize(const Quat &q) { return scale(q, 1.0f/length(q)); } +inline Quat conj(const Quat &q) { return makeQuat(q.w, -q.x, -q.y, -q.z); } +Quat mult(const Quat &q, const Quat &p); +inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.0f, v)), conj(q)).vec(); } +Quat lerp(const Quat &q, const Quat &p, float32 r); +Quat slerp(const Quat &q, const Quat &p, float32 a); + +struct RawMatrix +{ + V3d right; + float32 rightw; + V3d up; + float32 upw; + V3d at; + float32 atw; + V3d pos; + float32 posw; + + // NB: this is dst = src2*src1, i.e. src1 is applied first, then src2 + static void mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2); + static void transpose(RawMatrix *dst, RawMatrix *src); + static void setIdentity(RawMatrix *dst); +}; + +struct Matrix +{ + enum Type { + TYPENORMAL = 1, + TYPEORTHOGONAL = 2, + TYPEORTHONORMAL = 3, + TYPEMASK = 3 + }; + enum Flags { + IDENTITY = 0x20000 + }; + struct Tolerance { + float32 normal; + float32 orthogonal; + float32 identity; + }; + + V3d right; + uint32 flags; + V3d up; + uint32 pad1; + V3d at; + uint32 pad2; + V3d pos; + uint32 pad3; + + static Matrix *create(void); + void destroy(void); + void setIdentity(void); + void optimize(Tolerance *tolerance = nil); + void update(void) { flags &= ~(int(IDENTITY) | int(TYPEMASK)); } + static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2); + static Matrix *invert(Matrix *dst, const Matrix *src); + static Matrix *transpose(Matrix *dst, const Matrix *src); + Matrix *rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *rotate(const Quat &q, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *translate(const V3d *translation, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *scale(const V3d *scl, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT); + Quat getRotation(void); + void lookAt(const V3d &dir, const V3d &up); + + // helper functions. consider private + static void mult_(Matrix *dst, const Matrix *src1, const Matrix *src2); + static void invertOrthonormal(Matrix *dst, const Matrix *src); + static Matrix *invertGeneral(Matrix *dst, const Matrix *src); + static void makeRotation(Matrix *dst, const V3d *axis, float32 angle); + static void makeRotation(Matrix *dst, const Quat &q); +private: + float32 normalError(void); + float32 orthogonalError(void); + float32 identityError(void); +}; + +inline void convMatrix(Matrix *dst, RawMatrix *src){ + *dst = *(Matrix*)src; + dst->optimize(); +} + +inline void convMatrix(RawMatrix *dst, Matrix *src){ + *dst = *(RawMatrix*)src; + dst->rightw = 0.0; + dst->upw = 0.0; + dst->atw = 0.0; + dst->posw = 1.0; +} + +struct Line +{ + V3d start; + V3d end; +}; + +struct Rect +{ + int32 x, y; + int32 w, h; +}; + +struct Sphere +{ + V3d center; + float32 radius; +}; + +struct Plane +{ + V3d normal; + float32 distance; +}; + +struct BBox +{ + V3d sup; + V3d inf; + + void initialize(V3d *point); + void addPoint(V3d *point); + void calculate(V3d *points, int32 n); + bool containsPoint(V3d *point); +}; + +enum PrimitiveType +{ + PRIMTYPENONE = 0, + PRIMTYPELINELIST, + PRIMTYPEPOLYLINE, + PRIMTYPETRILIST, + PRIMTYPETRISTRIP, + PRIMTYPETRIFAN, + PRIMTYPEPOINTLIST +}; + +/* + * Memory + */ + +void memNative32_func(void *data, uint32 size); +void memNative16_func(void *data, uint32 size); +void memLittle32_func(void *data, uint32 size); +void memLittle16_func(void *data, uint32 size); + +#ifdef BIGENDIAN +inline void memNative32(void *data, uint32 size) { memNative32_func(data, size); } +inline void memNative16(void *data, uint32 size) { memNative16_func(data, size); } +inline void memLittle32(void *data, uint32 size) { memLittle32_func(data, size); } +inline void memLittle16(void *data, uint32 size) { memLittle16_func(data, size); } +#define ASSERTLITTLE assert(0 && "unsafe code on big-endian") +#else +inline void memNative32(void *data, uint32 size) { } +inline void memNative16(void *data, uint32 size) { } +inline void memLittle32(void *data, uint32 size) { } +inline void memLittle16(void *data, uint32 size) { } +#define ASSERTLITTLE +#endif + +/* + * Streams + */ + +void makePath(char *filename); + +class Stream +{ +public: + virtual ~Stream(void) { close(); } + virtual void close(void) {} + virtual uint32 write8(const void *data, uint32 length) = 0; + virtual uint32 read8(void *data, uint32 length) = 0; + virtual void seek(int32 offset, int32 whence = 1) = 0; + virtual uint32 tell(void) = 0; + virtual bool eof(void) = 0; + uint32 write32(const void *data, uint32 length); + uint32 write16(const void *data, uint32 length); + uint32 read32(void *data, uint32 length); + uint32 read16(void *data, uint32 length); + int32 writeI8(int8 val); + int32 writeU8(uint8 val); + int32 writeI16(int16 val); + int32 writeU16(uint16 val); + int32 writeI32(int32 val); + int32 writeU32(uint32 val); + int32 writeF32(float32 val); + int8 readI8(void); + uint8 readU8(void); + int16 readI16(void); + uint16 readU16(void); + int32 readI32(void); + uint32 readU32(void); + float32 readF32(void); +}; + +class StreamMemory : public Stream +{ +public: + uint8 *data; + uint32 length; + uint32 capacity; + uint32 position; + + void close(void); + uint32 write8(const void *data, uint32 length); + uint32 read8(void *data, uint32 length); + void seek(int32 offset, int32 whence = 1); + uint32 tell(void); + bool eof(void); + StreamMemory *open(uint8 *data, uint32 length, uint32 capacity = 0); + uint32 getLength(void); + + enum { + S_EOF = 0xFFFFFFFF + }; +}; + +class StreamFile : public Stream +{ +public: + void *file; + StreamFile(void) { file = nil; } + void close(void); + uint32 write8(const void *data, uint32 length); + uint32 read8(void *data, uint32 length); + void seek(int32 offset, int32 whence = 1); + uint32 tell(void); + bool eof(void); + StreamFile *open(const char *path, const char *mode); +}; + +enum Platform +{ + PLATFORM_NULL = 0, + // D3D7 + PLATFORM_GL = 2, + // MAC + PLATFORM_PS2 = 4, + PLATFORM_XBOX = 5, + // GAMECUBE + // SOFTRAS + PLATFORM_D3D8 = 8, + PLATFORM_D3D9 = 9, + // PSP + + // non-stock-RW platforms + + PLATFORM_WDGL = 11, // WarDrum OpenGL + PLATFORM_GL3 = 12, // my GL3 implementation + + NUM_PLATFORMS, + + FOURCC_PS2 = 0x00325350 // 'PS2\0' +}; + +#define MAKEPLUGINID(v, id) (((v & 0xFFFFFF) << 8) | (id & 0xFF)) +#define MAKEPIPEID(v, id) (((v & 0xFFFF) << 16) | (id & 0xFFFF)) + +enum VendorID +{ + VEND_CORE = 0, + VEND_CRITERIONTK = 1, + VEND_CRITERIONINT = 4, + VEND_CRITERIONWORLD = 5, + // Used for rasters (platform-specific) + VEND_RASTER = 10, + // Used for driver/device allocation tags + VEND_DRIVER = 11 +}; + +// TODO: modules (VEND_CRITERIONINT) + +enum PluginID +{ + // Core + ID_NAOBJECT = MAKEPLUGINID(VEND_CORE, 0x00), + ID_STRUCT = MAKEPLUGINID(VEND_CORE, 0x01), + ID_STRING = MAKEPLUGINID(VEND_CORE, 0x02), + ID_EXTENSION = MAKEPLUGINID(VEND_CORE, 0x03), + ID_CAMERA = MAKEPLUGINID(VEND_CORE, 0x05), + ID_TEXTURE = MAKEPLUGINID(VEND_CORE, 0x06), + ID_MATERIAL = MAKEPLUGINID(VEND_CORE, 0x07), + ID_MATLIST = MAKEPLUGINID(VEND_CORE, 0x08), + ID_WORLD = MAKEPLUGINID(VEND_CORE, 0x0B), + ID_MATRIX = MAKEPLUGINID(VEND_CORE, 0x0D), + ID_FRAMELIST = MAKEPLUGINID(VEND_CORE, 0x0E), + ID_GEOMETRY = MAKEPLUGINID(VEND_CORE, 0x0F), + ID_CLUMP = MAKEPLUGINID(VEND_CORE, 0x10), + ID_LIGHT = MAKEPLUGINID(VEND_CORE, 0x12), + ID_ATOMIC = MAKEPLUGINID(VEND_CORE, 0x14), + ID_TEXTURENATIVE = MAKEPLUGINID(VEND_CORE, 0x15), + ID_TEXDICTIONARY = MAKEPLUGINID(VEND_CORE, 0x16), + ID_IMAGE = MAKEPLUGINID(VEND_CORE, 0x18), + ID_GEOMETRYLIST = MAKEPLUGINID(VEND_CORE, 0x1A), + ID_ANIMANIMATION = MAKEPLUGINID(VEND_CORE, 0x1B), + ID_RIGHTTORENDER = MAKEPLUGINID(VEND_CORE, 0x1F), + ID_UVANIMDICT = MAKEPLUGINID(VEND_CORE, 0x2B), + + // Toolkit + ID_SKYMIPMAP = MAKEPLUGINID(VEND_CRITERIONTK, 0x10), + ID_SKIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x16), + ID_HANIM = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E), + ID_USERDATA = MAKEPLUGINID(VEND_CRITERIONTK, 0x1F), + ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20), + ID_ANISOT = MAKEPLUGINID(VEND_CRITERIONTK, 0x27), + ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31), + ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34), + ID_UVANIMATION = MAKEPLUGINID(VEND_CRITERIONTK, 0x35), + + // World + ID_MESH = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x0E), + ID_NATIVEDATA = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x10), + ID_VERTEXFMT = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x11), + + // custom native raster + ID_RASTERGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL), + ID_RASTERPS2 = MAKEPLUGINID(VEND_RASTER, PLATFORM_PS2), + ID_RASTERXBOX = MAKEPLUGINID(VEND_RASTER, PLATFORM_XBOX), + ID_RASTERD3D8 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D8), + ID_RASTERD3D9 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D9), + ID_RASTERWDGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_WDGL), + ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3), + + // anything driver/device related (only as allocation tag) + ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0) +}; + +enum CoreModuleID +{ + ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00), + // vector + // matrix + ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03), + // stream + // camera + ID_IMAGEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x06), + ID_RASTERMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x07), + ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08) + // pip + // immediate + // resources + // device + // color + // unused + // error + // metrics + // driver + // chunk group +}; + +#define ECODE(c, s) c + +enum Errors +{ + ERR_NONE = 0x80000000, +#include "base.err" +}; + +#undef ECODE + +extern int32 version; +extern int32 build; +extern int32 platform; +extern bool32 streamAppendFrames; +extern char *debugFile; + +int strcmp_ci(const char *s1, const char *s2); +int strncmp_ci(const char *s1, const char *s2, int n); + +// 0x04000000 3.1 +// 0x08000000 3.2 +// 0x0C000000 3.3 +// 0x10000000 3.4 +// 0x14000000 3.5 +// 0x18000000 3.6 +// 0x1C000000 3.7 + +inline uint32 +libraryIDPack(int version, int build) +{ + if(version <= 0x31000) + return version>>8; + return ((version-0x30000) & 0x3FF00) << 14 | (version&0x3F) << 16 | + (build & 0xFFFF); +} + +inline int +libraryIDUnpackVersion(uint32 libid) +{ + if(libid & 0xFFFF0000) + return ((libid>>14 & 0x3FF00) + 0x30000) | + (libid>>16 & 0x3F); + else + return libid<<8; +} + +inline int +libraryIDUnpackBuild(uint32 libid) +{ + if(libid & 0xFFFF0000) + return libid & 0xFFFF; + else + return 0; +} + +struct ChunkHeaderInfo +{ + uint32 type; + uint32 length; + uint32 version, build; +}; + +// TODO?: make these methods of ChunkHeaderInfo? +bool writeChunkHeader(Stream *s, int32 type, int32 size); +bool readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header); +bool findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version); + +int32 findPointer(void *p, void **list, int32 num); +uint8 *getFileContents(const char *name, uint32 *len); +} diff --git a/src/rwcharset.h b/src/rwcharset.h new file mode 100644 index 0000000..3988654 --- /dev/null +++ b/src/rwcharset.h @@ -0,0 +1,25 @@ +namespace rw { + +struct Charset +{ + struct Desc { + int32 count; // num of chars + int32 tileWidth, tileHeight; // chars in raster + int32 width, height; // of char + int32 width_internal, height_internal; // + border + } desc; + Raster *raster; + + static bool32 open(void); + static void close(void); + static Charset *create(const RGBA *foreground, const RGBA *background); + void destroy(void); + Charset *setColors(const RGBA *foreground, const RGBA *background); + void print(const char *str, int32 x, int32 y, bool32 hideSpaces); + void printBuffered(const char *str, int32 x, int32 y, bool32 hideSpaces); + static void flushBuffer(void); +private: + void printChar(int32 c, int32 x, int32 y); +}; + +} diff --git a/src/rwengine.h b/src/rwengine.h new file mode 100644 index 0000000..995f3ce --- /dev/null +++ b/src/rwengine.h @@ -0,0 +1,275 @@ +namespace rw { + +// uhhhm..... why are these not actual functions? +enum DeviceReq +{ + // Device initialization before Engine/Driver plugins are opened + DEVICEINIT, + // Device de-initialization after Engine/Driver plugins are closed + DEVICETERM, + + // Device/Context creation + DEVICEOPEN, + // Device/Context shutdown + DEVICECLOSE, + + // Device initialization after Engine/Driver plugins are opened + DEVICEFINALIZE, + // TODO? counterpart to FINALIZE? + + // Video adapters + DEVICEGETNUMSUBSYSTEMS, + DEVICEGETCURRENTSUBSYSTEM, + DEVICESETSUBSYSTEM, + DEVICEGETSUBSSYSTEMINFO, + + // Video modes + DEVICEGETNUMVIDEOMODES, + DEVICEGETCURRENTVIDEOMODE, + DEVICESETVIDEOMODE, + DEVICEGETVIDEOMODEINFO, + + // Multisampling + DEVICEGETMAXMULTISAMPLINGLEVELS, + DEVICEGETMULTISAMPLINGLEVELS, + DEVICESETMULTISAMPLINGLEVELS, + +}; + +typedef int DeviceSystem(DeviceReq req, void *arg, int32 n); + +struct Camera; +struct Image; +struct Texture; +struct Raster; +class ObjPipeline; + +// This is for the render device, we only have one +struct Device +{ + float32 zNear, zFar; + void (*beginUpdate)(Camera*); + void (*endUpdate)(Camera*); + void (*clearCamera)(Camera*, RGBA *col, uint32 mode); + void (*showRaster)(Raster *raster, uint32 flags); + bool32 (*rasterRenderFast)(Raster *raster, int32 x, int32 y); + void (*setRenderState)(int32 state, void *value); + void *(*getRenderState)(int32 state); + + void (*im2DRenderLine)(void *vertices, int32 numVertices, int32 vert1, int32 vert2); + void (*im2DRenderTriangle)(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3); + void (*im2DRenderPrimitive)(PrimitiveType primType, void *vertices, int32 numVertices); + void (*im2DRenderIndexedPrimitive)(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); + + void (*im3DTransform)(void *vertices, int32 numVertices, Matrix *world, uint32 flags); + void (*im3DRenderPrimitive)(PrimitiveType primType); + void (*im3DRenderIndexedPrimitive)(PrimitiveType primType, void *indices, int32 numIndices); + void (*im3DEnd)(void); + + DeviceSystem *system; +}; + +// This is for platform-dependent but portable things +// so the engine has one for every platform +struct Driver +{ + ObjPipeline *defaultPipeline; + int32 rasterNativeOffset; + + Raster* (*rasterCreate)(Raster*); + uint8 *(*rasterLock)(Raster*, int32 level, int32 lockMode); + void (*rasterUnlock)(Raster*, int32 level); + uint8 *(*rasterLockPalette)(Raster*, int32 lockMode); + void (*rasterUnlockPalette)(Raster*); + int32 (*rasterNumLevels)(Raster*); + bool32 (*imageFindRasterFormat)(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); + bool32 (*rasterFromImage)(Raster*, Image*); + Image *(*rasterToImage)(Raster*); + + static PluginList s_plglist[NUM_PLATFORMS]; + static int32 registerPlugin(int32 platform, int32 size, uint32 id, + Constructor ctor, Destructor dtor){ + return s_plglist[platform].registerPlugin(size, id, + ctor, dtor, nil); + } +}; + +struct EngineOpenParams; + +enum MemHint +{ + MEMDUR_NA = 0, + // used inside function + MEMDUR_FUNCTION = 0x10000, + // used for one frame + MEMDUR_FRAME = 0x20000, + // used for longer time + MEMDUR_EVENT = 0x30000, + // used while the engine is running + MEMDUR_GLOBAL = 0x40000 +}; + +struct MemoryFunctions +{ + void *(*rwmalloc)(size_t sz, uint32 hint); + void *(*rwrealloc)(void *p, size_t sz, uint32 hint); + void (*rwfree)(void *p); + // These are temporary until we have better error handling + // TODO: Maybe don't put them here since they shouldn't really be switched out + void *(*rwmustmalloc)(size_t sz, uint32 hint); + void *(*rwmustrealloc)(void *p, size_t sz, uint32 hint); +}; + +struct FileFunctions +{ + void *(*rwfopen)(const char *path, const char *mode); + int (*rwfclose)(void *fp); + int (*rwfseek)(void *fp, long offset, int whence); + long (*rwftell)(void *fp); + size_t (*rwfread)(void *ptr, size_t size, size_t nmemb, void *fp); + size_t (*rwfwrite)(const void *ptr, size_t size, size_t nmemb, void *fp); + int (*rwfeof)(void *fp); +}; + +struct SubSystemInfo +{ + char name[80]; +}; + +enum VideoModeFlags +{ + VIDEOMODEEXCLUSIVE = 1 +}; + +struct VideoMode +{ + int32 width; + int32 height; + int32 depth; + uint32 flags; +}; + +struct Camera; +struct World; + +// This is for platform independent things +// TODO: move more stuff into this +struct Engine +{ + enum State { + Dead = 0, + Initialized, + Opened, + Started + }; + Camera *currentCamera; + World *currentWorld; + LinkList frameDirtyList; + FileFunctions filefuncs; + + // Dynamically allocated because of plugins + Driver *driver[NUM_PLATFORMS]; + Device device; + ObjPipeline *dummyDefaultPipeline; + + // These must always be available + static MemoryFunctions memfuncs; + static State state; + + static bool32 init(MemoryFunctions *memfuncs = nil); + static bool32 open(EngineOpenParams*); + static bool32 start(void); + static void term(void); + static void close(void); + static void stop(void); + + static int32 getNumSubSystems(void); + static int32 getCurrentSubSystem(void); + static bool32 setSubSystem(int32 subsys); + static SubSystemInfo *getSubSystemInfo(SubSystemInfo *info, int32 subsys); + + static int32 getNumVideoModes(void); + static int32 getCurrentVideoMode(void); + static bool32 setVideoMode(int32 mode); + static VideoMode *getVideoModeInfo(VideoMode *info, int32 mode); + + static uint32 getMaxMultiSamplingLevels(void); + static uint32 getMultiSamplingLevels(void); + static bool32 setMultiSamplingLevels(uint32 levels); + + static PluginList s_plglist; + static int32 registerPlugin(int32 size, uint32 id, + Constructor ctor, Destructor dtor){ + return s_plglist.registerPlugin(size, id, ctor, dtor, nil); + } +}; + +extern Engine *engine; + +#define RWTOSTR_(X) #X +#define RWTOSTR(X) RWTOSTR_(X) +#define RWHERE "file: " __FILE__ " line: " RWTOSTR(__LINE__) + +extern const char *allocLocation; + +inline void *malloc_LOC(size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmalloc(sz,hint); } +inline void *realloc_LOC(void *p, size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwrealloc(p,sz,hint); } +inline void *mustmalloc_LOC(size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmustmalloc(sz,hint); } +inline void *mustrealloc_LOC(void *p, size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmustrealloc(p,sz,hint); } + +char *strdup_LOC(const char *s, uint32 hint, const char *here); + +#define rwMalloc(s, h) rw::malloc_LOC(s,h,RWHERE) +#define rwMallocT(t, s, h) (t*)rw::malloc_LOC((s)*sizeof(t),h,RWHERE) +#define rwRealloc(p, s, h) rw::realloc_LOC(p,s,h,RWHERE) +#define rwReallocT(t, p, s, h) (t*)rw::realloc_LOC(p,(s)*sizeof(t),h,RWHERE) +#define rwFree(p) rw::Engine::memfuncs.rwfree(p) +#define rwNew(s, h) rw::mustmalloc_LOC(s,h,RWHERE) +#define rwNewT(t, s, h) (t*)rw::mustmalloc_LOC((s)*sizeof(t),h,RWHERE) +#define rwResize(p, s, h) rw::mustrealloc_LOC(p,s,h,RWHERE) +#define rwResizeT(t, p, s, h) (t*)rw::mustrealloc_LOC(p,(s)*sizeof(t),h,RWHERE) +#define rwStrdup(s, h) rw::strdup_LOC(s,h,RWHERE) + +extern MemoryFunctions defaultMemfuncs; +extern MemoryFunctions managedMemfuncs; +void printleaks(void); // when using managed mem funcs + +namespace null { + void beginUpdate(Camera*); + void endUpdate(Camera*); + void clearCamera(Camera*, RGBA *col, uint32 mode); + void showRaster(Raster*, uint32 flags); + + void setRenderState(int32 state, void *value); + void *getRenderState(int32 state); + + bool32 rasterRenderFast(Raster *raster, int32 x, int32 y); + + Raster *rasterCreate(Raster*); + uint8 *rasterLock(Raster*, int32 level, int32 lockMode); + void rasterUnlock(Raster*, int32 level); + uint8 *rasterLockPalette(Raster*, int32 lockMode); + void rasterUnlockPalette(Raster*); + int32 rasterNumLevels(Raster*); + bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); + bool32 rasterFromImage(Raster*, Image*); + Image *rasterToImage(Raster*); + + void im2DRenderLine(void*, int32, int32, int32); + void im2DRenderTriangle(void*, int32, int32, int32, int32); + void im2DRenderPrimitive(PrimitiveType, void*, int32); + void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32); + + void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); + void im3DRenderPrimitive(PrimitiveType primType); + void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); + void im3DEnd(void); + + int deviceSystem(DeviceReq req, void *arg0, int32 n); + + extern Device renderdevice; +} + +} diff --git a/src/rwerror.h b/src/rwerror.h new file mode 100644 index 0000000..2575626 --- /dev/null +++ b/src/rwerror.h @@ -0,0 +1,25 @@ +namespace rw { + +struct Error +{ + uint32 plugin; + uint32 code; +}; + +void setError(Error *e); +Error *getError(Error *e); + +#define _ERRORCODE(code, ...) code +char *dbgsprint(uint32 code, ...); + +/* ecode is supposed to be in format "(errorcode, printf-arguments..)" */ +#define RWERROR(ecode) do{ \ + rw::Error _e; \ + _e.plugin = PLUGIN_ID; \ + _e.code = _ERRORCODE ecode; \ + fprintf(stderr, "%s:%d: ", __FILE__, __LINE__); \ + fprintf(stderr, "%s\n", rw::dbgsprint ecode); \ + rw::setError(&_e); \ +}while(0) + +} diff --git a/src/rwobjects.h b/src/rwobjects.h new file mode 100644 index 0000000..da95a5c --- /dev/null +++ b/src/rwobjects.h @@ -0,0 +1,906 @@ +#include <stddef.h> + +namespace rw { + +struct Object +{ + uint8 type; + uint8 subType; + uint8 flags; + uint8 privateFlags; + void *parent; + + void init(uint8 type, uint8 subType){ + this->type = type; + this->subType = subType; + this->flags = 0; + this->privateFlags = 0; + this->parent = nil; + } + void copy(Object *o){ + this->type = o->type; + this->subType = o->subType; + this->flags = o->flags; + this->privateFlags = o->privateFlags; + this->parent = nil; + } +}; + +struct Frame +{ + PLUGINBASE + typedef Frame *(*Callback)(Frame *f, void *data); + enum { ID = 0 }; + enum { // private flags + // The hierarchy has unsynched frames + HIERARCHYSYNCLTM = 0x01, // LTM not synched + HIERARCHYSYNCOBJ = 0x02, // attached objects not synched + HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ, + // This frame is not synched + SUBTREESYNCLTM = 0x04, + SUBTREESYNCOBJ = 0x08, + SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ, + SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM, + SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ + // STATIC = 0x10 + }; + + Object object; + LLLink inDirtyList; + LinkList objectList; + Matrix matrix; + Matrix ltm; + + Frame *child; + Frame *next; + Frame *root; + + static int32 numAllocated; + + static Frame *create(void); + Frame *cloneHierarchy(void); + void destroy(void); + void destroyHierarchy(void); + Frame *addChild(Frame *f, bool32 append = 0); + Frame *removeChild(void); + Frame *forAllChildren(Callback cb, void *data); + Frame *getParent(void) const { + return (Frame*)this->object.parent; } + int32 count(void); + bool32 dirty(void) const { + return !!(this->root->object.privateFlags & HIERARCHYSYNC); } + Matrix *getLTM(void); + void rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); + void rotate(const Quat *q, CombineOp op = rw::COMBINEPOSTCONCAT); + void translate(const V3d *trans, CombineOp op = rw::COMBINEPOSTCONCAT); + void scale(const V3d *scale, CombineOp op = rw::COMBINEPOSTCONCAT); + void transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT); + void updateObjects(void); + + + void syncHierarchyLTM(void); + void setHierarchyRoot(Frame *root); + Frame *cloneAndLink(void); + void purgeClone(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif + static void syncDirty(void); +}; + +struct FrameList_ +{ + int32 numFrames; + Frame **frames; + + FrameList_ *streamRead(Stream *stream); + void streamWrite(Stream *stream); + static uint32 streamGetSize(Frame *f); +}; +Frame **makeFrameList(Frame *frame, Frame **flist); + +struct ObjectWithFrame +{ + typedef void (*Sync)(ObjectWithFrame*); + + Object object; + LLLink inFrame; + Sync syncCB; + + void setFrame(Frame *f){ + if(this->object.parent) + this->inFrame.remove(); + this->object.parent = f; + if(f){ + f->objectList.add(&this->inFrame); + f->updateObjects(); + } + } + void sync(void){ this->syncCB(this); } + static ObjectWithFrame *fromFrame(LLLink *lnk){ + return LLLinkGetData(lnk, ObjectWithFrame, inFrame); + } +}; + +struct Image +{ + int32 flags; + int32 width, height; + int32 depth; + int32 bpp; // bytes per pixel + int32 stride; + uint8 *pixels; + uint8 *palette; + + static int32 numAllocated; + + static Image *create(int32 width, int32 height, int32 depth); + void destroy(void); + void allocate(void); + void free(void); + void setPixels(uint8 *pixels); + void setPixelsDXT(int32 type, uint8 *pixels); + void setPalette(uint8 *palette); + void compressPalette(void); // turn 8 bit into 4 bit if possible + bool32 hasAlpha(void); + void convertTo32(void); + void palettize(int32 depth); + void unpalettize(bool forceAlpha = false); + void makeMask(void); + void applyMask(Image *mask); + void removeMask(void); + Image *extractMask(void); + + static void setSearchPath(const char*); + static void printSearchPath(void); + static char *getFilename(const char*); + static Image *read(const char *imageName); + static Image *readMasked(const char *imageName, const char *maskName); + + + typedef Image *(*fileRead)(const char *afilename); + typedef void (*fileWrite)(Image *image, const char *filename); + static bool32 registerFileFormat(const char *ext, fileRead read, fileWrite write); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +Image *readTGA(const char *filename); +void writeTGA(Image *image, const char *filename); +Image *readBMP(const char *filename); +void writeBMP(Image *image, const char *filename); +Image *readPNG(const char *filename); +void writePNG(Image *image, const char *filename); + +enum { QUANTDEPTH = 8 }; + +struct ColorQuant +{ + struct Node { + uint32 r, g, b, a; + int32 numPixels; + Node *parent; + Node *children[16]; + LLLink link; + + void destroy(void); + void addColor(RGBA color); + bool isLeaf(void) { for(int32 i = 0; i < 16; i++) if(this->children[i]) return false; return true; } + }; + + Node *root; + LinkList leaves; + + void init(void); + void destroy(void); + Node *createNode(int32 level); + Node *getNode(Node *root, uint32 addr, int32 level); + Node *findNode(Node *root, uint32 addr, int32 level); + void reduceNode(Node *node); + void addColor(RGBA color); + uint8 findColor(RGBA color); + void addImage(Image *img); + void makePalette(int32 numColors, RGBA *colors); + void matchImage(uint8 *dstPixels, uint32 dstStride, Image *src); +}; + +// used to emulate d3d and xbox textures +struct RasterLevels +{ + int32 numlevels; + uint32 format; + struct Level { + int32 width, height, size; + uint8 *data; + } levels[1]; // 0 is illegal :/ +}; + +struct Raster +{ + enum { FLIPWAITVSYNCH = 1 }; + + PLUGINBASE + int32 platform; + + // TODO: use bytes + int32 type; + int32 flags; + int32 privateFlags; + int32 format; + int32 width, height, depth; + int32 stride; + uint8 *pixels; + uint8 *palette; + // remember for locked rasters + uint8 *originalPixels; + int32 originalWidth; + int32 originalHeight; + int32 originalStride; + // subraster + Raster *parent; + int32 offsetX, offsetY; + + static int32 numAllocated; + + static Raster *create(int32 width, int32 height, int32 depth, + int32 format, int32 platform = 0); + void subRaster(Raster *parent, Rect *r); + void destroy(void); + static bool32 imageFindRasterFormat(Image *image, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0); + Raster *setFromImage(Image *image, int32 platform = 0); + static Raster *createFromImage(Image *image, int32 platform = 0); + Image *toImage(void); + uint8 *lock(int32 level, int32 lockMode); + void unlock(int32 level); + uint8 *lockPalette(int32 lockMode); + void unlockPalette(void); + int32 getNumLevels(void); + static int32 calculateNumLevels(int32 width, int32 height); + static bool formatHasAlpha(int32 format); + + void show(uint32 flags); + + static Raster *pushContext(Raster *raster); + static Raster *popContext(void); + static Raster *getCurrentContext(void); + bool32 renderFast(int32 x, int32 y); + + static Raster *convertTexToCurrentPlatform(Raster *ras); +#ifndef RWPUBLIC + static void registerModule(void); +#endif + + enum Format { + DEFAULT = 0, + C1555 = 0x0100, + C565 = 0x0200, + C4444 = 0x0300, + LUM8 = 0x0400, + C8888 = 0x0500, + C888 = 0x0600, + D16 = 0x0700, + D24 = 0x0800, + D32 = 0x0900, + C555 = 0x0A00, + AUTOMIPMAP = 0x1000, + PAL8 = 0x2000, + PAL4 = 0x4000, + MIPMAP = 0x8000 + }; + enum Type { + NORMAL = 0x00, + ZBUFFER = 0x01, + CAMERA = 0x02, + TEXTURE = 0x04, + CAMERATEXTURE = 0x05, + DONTALLOCATE = 0x80 + }; + enum LockMode { + LOCKWRITE = 1, + LOCKREAD = 2, + LOCKNOFETCH = 4, // don't fetch pixel data + LOCKRAW = 8, + }; + + enum + { + // from RW + PRIVATELOCK_READ = 0x02, + PRIVATELOCK_WRITE = 0x04, + PRIVATELOCK_READ_PALETTE = 0x08, + PRIVATELOCK_WRITE_PALETTE = 0x10, + }; +}; + +void conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_RGB888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGR888_from_RGB888(uint8 *out, uint8 *in); +void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in); +void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in); +void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in); +inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; } +// some swaps are the same, so these are just more descriptive names +inline void conv_RGBA8888_from_BGRA8888(uint8 *out, uint8 *in) { conv_BGRA8888_from_RGBA8888(out, in); } +inline void conv_RGB888_from_BGR888(uint8 *out, uint8 *in) { conv_BGR888_from_RGB888(out, in); } +inline void conv_ARGB1555_from_ABGR1555(uint8 *out, uint8 *in) { conv_ABGR1555_from_ARGB1555(out, in); } + +void expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); + +void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height); + + +#define IGNORERASTERIMP 0 + +struct TexDictionary; + +struct Texture +{ + enum FilterMode { + NEAREST = 1, + LINEAR, + MIPNEAREST, // one mipmap + MIPLINEAR, + LINEARMIPNEAREST, // mipmap interpolated + LINEARMIPLINEAR + }; + enum Addressing { + WRAP = 1, + MIRROR, + CLAMP, + BORDER + }; + + PLUGINBASE + Raster *raster; + TexDictionary *dict; + LLLink inDict; + char name[32]; + char mask[32]; + uint32 filterAddressing; // VVVVUUUU FFFFFFFF + int32 refCount; + + LLLink inGlobalList; // actually not in RW + + static int32 numAllocated; + + static Texture *create(Raster *raster); + void addRef(void) { this->refCount++; } + void destroy(void); + static Texture *fromDict(LLLink *lnk){ + return LLLinkGetData(lnk, Texture, inDict); } + FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); } + void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; } + Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); } + Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); } + void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; } + void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; } + static Texture *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + static Texture *read(const char *name, const char *mask); + static Texture *streamReadNative(Stream *stream); + void streamWriteNative(Stream *stream); + uint32 streamGetSizeNative(void); + + static Texture *(*findCB)(const char *name); + static Texture *(*readCB)(const char *name, const char *mask); + static void setLoadTextures(bool32); // default: true + static void setCreateDummies(bool32); // default: false + static void setMipmapping(bool32); // default: false + static void setAutoMipmapping(bool32); // default: false + static bool32 getMipmapping(void); + static bool32 getAutoMipmapping(void); + + void setMaxAnisotropy(int32 maxaniso); // only if plugin is attached + int32 getMaxAnisotropy(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +extern int32 anisotOffset; +#define GETANISOTROPYEXT(texture) PLUGINOFFSET(int32, texture, rw::anisotOffset) +void registerAnisotropyPlugin(void); +int32 getMaxSupportedMaxAnisotropy(void); + +struct SurfaceProperties +{ + float32 ambient; + float32 specular; + float32 diffuse; +}; + +struct Material +{ + PLUGINBASE + Texture *texture; + RGBA color; + SurfaceProperties surfaceProps; + Pipeline *pipeline; + int32 refCount; + + static int32 numAllocated; + + static Material *create(void); + void addRef(void) { this->refCount++; } + Material *clone(void); + void destroy(void); + void setTexture(Texture *tex); + static Material *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +void registerMaterialRightsPlugin(void); + +struct Mesh +{ + uint16 *indices; + uint32 numIndices; + Material *material; +}; + +struct MeshHeader +{ + enum { + TRISTRIP = 1 + }; + uint32 flags; + uint16 numMeshes; + uint16 serialNum; + uint32 totalIndices; + uint32 pad; // needed for alignment of Meshes + // after this the meshes + + Mesh *getMeshes(void) { return (Mesh*)(this+1); } + void setupIndices(void); + uint32 guessNumTriangles(void); +}; + +struct Geometry; + +struct MorphTarget +{ + Geometry *parent; + Sphere boundingSphere; + V3d *vertices; + V3d *normals; + + Sphere calculateBoundingSphere(void) const; +}; + +struct InstanceDataHeader +{ + uint32 platform; +}; + +struct Triangle +{ + uint16 v[3]; + uint16 matId; +}; + +struct MaterialList +{ + Material **materials; + int32 numMaterials; + int32 space; + + void init(void); + void deinit(void); + int32 appendMaterial(Material *mat); + int32 findIndex(Material *mat); + static MaterialList *streamRead(Stream *stream, MaterialList *matlist); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +struct Geometry +{ + PLUGINBASE + enum { ID = 8 }; + Object object; + uint32 flags; + uint16 lockedSinceInst; + int32 numTriangles; + int32 numVertices; + int32 numMorphTargets; + int32 numTexCoordSets; + + Triangle *triangles; + RGBA *colors; + TexCoords *texCoords[8]; + + MorphTarget *morphTargets; + MaterialList matList; + + MeshHeader *meshHeader; + InstanceDataHeader *instData; + + int32 refCount; + + static int32 numAllocated; + + static Geometry *create(int32 numVerts, int32 numTris, uint32 flags); + void addRef(void) { this->refCount++; } + void destroy(void); + void lock(int32 lockFlags); + void unlock(void); + void addMorphTargets(int32 n); + void calculateBoundingSphere(void); + bool32 hasColoredMaterial(void); + void allocateData(void); + MeshHeader *allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices); + void generateTriangles(int8 *adc = nil); + void buildMeshes(void); + void buildTristrips(void); // private, used by buildMeshes + void correctTristripWinding(void); + void removeUnusedMaterials(void); + static Geometry *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Flags + { + TRISTRIP = 0x01, + POSITIONS = 0x02, + TEXTURED = 0x04, + PRELIT = 0x08, + NORMALS = 0x10, + LIGHT = 0x20, + MODULATE = 0x40, + TEXTURED2 = 0x80, + // When this flag is set the geometry has + // native geometry. When streamed out this geometry + // is written out instead of the platform independent data. + // When streamed in with this flag, the geometry is mostly empty. + NATIVE = 0x01000000, + // Just for documentation: RW sets this flag + // to prevent rendering when executing a pipeline, + // so only instancing will occur. + // librw's pipelines are different so it's unused here. + NATIVEINSTANCE = 0x02000000 + }; + + enum LockFlags + { + LOCKPOLYGONS = 0x0001, + LOCKVERTICES = 0x0002, + LOCKNORMALS = 0x0004, + LOCKPRELIGHT = 0x0008, + + LOCKTEXCOORDS = 0x0010, + LOCKTEXCOORDS1 = 0x0010, + LOCKTEXCOORDS2 = 0x0020, + LOCKTEXCOORDS3 = 0x0040, + LOCKTEXCOORDS4 = 0x0080, + LOCKTEXCOORDS5 = 0x0100, + LOCKTEXCOORDS6 = 0x0200, + LOCKTEXCOORDS7 = 0x0400, + LOCKTEXCOORDS8 = 0x0800, + LOCKTEXCOORDSALL = 0x0ff0, + + LOCKALL = 0x0fff + }; +}; + +void registerMeshPlugin(void); +void registerNativeDataPlugin(void); + +struct Clump; +struct World; + +struct Atomic +{ + PLUGINBASE + typedef void (*RenderCB)(Atomic *atomic); + enum { ID = 1 }; + enum { + // flags + COLLISIONTEST = 0x01, // unused here + RENDER = 0x04, + // private flags + WORLDBOUNDDIRTY = 0x01, + // for setGeometry + SAMEBOUNDINGSPHERE = 0x01 + }; + + ObjectWithFrame object; + Geometry *geometry; + Sphere boundingSphere; + Sphere worldBoundingSphere; + Clump *clump; + LLLink inClump; + ObjPipeline *pipeline; + RenderCB renderCB; + + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Atomic *create(void); + Atomic *clone(void); + void destroy(void); + void setFrame(Frame *f) { + this->object.setFrame(f); + this->object.object.privateFlags |= WORLDBOUNDDIRTY; + } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Atomic *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Atomic, inClump); } + void setGeometry(Geometry *geo, uint32 flags); + Sphere *getWorldBoundingSphere(void); + ObjPipeline *getPipeline(void); + void instance(void); + void uninstance(void); + void render(void) { this->renderCB(this); } + void setRenderCB(RenderCB renderCB){ + this->renderCB = renderCB; + if(this->renderCB == nil) + this->renderCB = defaultRenderCB; + }; + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) const { return this->object.object.flags; } + static Atomic *streamReadClump(Stream *stream, + FrameList_ *frameList, Geometry **geometryList); + bool streamWriteClump(Stream *stream, FrameList_ *frmlst); + uint32 streamGetSize(void); + + static void defaultRenderCB(Atomic *atomic); +}; + +void registerAtomicRightsPlugin(void); + +struct Light +{ + PLUGINBASE + enum { ID = 3 }; + ObjectWithFrame object; + float32 radius; + RGBAf color; + float32 minusCosAngle; + LLLink inWorld; + + // clump extension + Clump *clump; + LLLink inClump; + + // world extension + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Light *create(int32 type); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Light *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inClump); } + static Light *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inWorld); } + void setAngle(float32 angle); + float32 getAngle(void); + void setColor(float32 r, float32 g, float32 b); + int32 getType(void){ return this->object.object.subType; } + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) { return this->object.object.flags; } + static Light *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Type { + DIRECTIONAL = 1, + AMBIENT, + POINT = 0x80, // positioned + SPOT, + SOFTSPOT + }; + enum Flags { + LIGHTATOMICS = 1, + LIGHTWORLD = 2 + }; +}; + +struct FrustumPlane +{ + Plane plane; + /* Used for BBox tests: + * 0 = inf is closer to normal direction + * 1 = sup is closer to normal direction */ + uint8 closestX; + uint8 closestY; + uint8 closestZ; +}; + +struct Camera +{ + PLUGINBASE + enum { ID = 4 }; + enum { PERSPECTIVE = 1, PARALLEL }; + enum { CLEARIMAGE = 0x1, CLEARZ = 0x2, CLEARSTENCIL = 0x4 }; + // return value of frustumTestSphere + enum { SPHEREOUTSIDE, SPHEREBOUNDARY, SPHEREINSIDE }; + + ObjectWithFrame object; + void (*beginUpdateCB)(Camera*); + void (*endUpdateCB)(Camera*); + V2d viewWindow; + V2d viewOffset; + float32 nearPlane, farPlane; + float32 fogPlane; + int32 projection; + + Matrix viewMatrix; + float32 zScale, zShift; + + FrustumPlane frustumPlanes[6]; + V3d frustumCorners[8]; + BBox frustumBoundBox; + + Raster *frameBuffer; + Raster *zBuffer; + + // Device dependent view and projection matrices + // optional + RawMatrix devView; + RawMatrix devProj; + + // clump link handled by plugin in RW + Clump *clump; + LLLink inClump; + + // world extension + /* RW: frustum sectors, space, position */ + World *world; + ObjectWithFrame::Sync originalSync; + void (*originalBeginUpdate)(Camera*); + void (*originalEndUpdate)(Camera*); + + static int32 numAllocated; + + static Camera *create(void); + Camera *clone(void); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void)const { return (Frame*)this->object.object.parent; } + static Camera *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Camera, inClump); } + void beginUpdate(void) { this->beginUpdateCB(this); } + void endUpdate(void) { this->endUpdateCB(this); } + void clear(RGBA *col, uint32 mode); + void showRaster(uint32 flags); + void setNearPlane(float32); + void setFarPlane(float32); + void setViewWindow(const V2d *window); + void setViewOffset(const V2d *offset); + void setProjection(int32 proj); + int32 frustumTestSphere(const Sphere *s) const; + static Camera *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + // fov in degrees + void setFOV(float32 fov, float32 ratio); +}; + +struct Clump +{ + PLUGINBASE + enum { ID = 2 }; + Object object; + LinkList atomics; + LinkList lights; + LinkList cameras; + + World *world; + LLLink inWorld; + + static int32 numAllocated; + + static Clump *create(void); + Clump *clone(void); + void destroy(void); + static Clump *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Clump, inWorld); } + int32 countAtomics(void) { return this->atomics.count(); } + void addAtomic(Atomic *a); + void removeAtomic(Atomic *a); + int32 countLights(void) { return this->lights.count(); } + void addLight(Light *l); + void removeLight(Light *l); + int32 countCameras(void) { return this->cameras.count(); } + void addCamera(Camera *c); + void removeCamera(Camera *c); + void setFrame(Frame *f){ + this->object.parent = f; } + Frame *getFrame(void) const { + return (Frame*)this->object.parent; } + static Clump *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + void render(void); +}; + +// used by enumerateLights for lighting callback +struct WorldLights +{ + int32 numAmbients; + RGBAf ambient; // all ambients added + int32 numDirectionals; + Light **directionals; // only directionals + int32 numLocals; + Light **locals; // points, (soft)spots +}; + +// A bit of a stub right now +struct World +{ + PLUGINBASE + enum { ID = 7 }; + Object object; + LinkList localLights; // these have positions (type >= 0x80) + LinkList globalLights; // these do not (type < 0x80) + LinkList clumps; + + static int32 numAllocated; + + static World *create(BBox *bbox = nil); // TODO: should probably make this non-optional + void destroy(void); + void addLight(Light *light); + void removeLight(Light *light); + void addCamera(Camera *cam); + void removeCamera(Camera *cam); + void addAtomic(Atomic *atomic); + void removeAtomic(Atomic *atomic); + void addClump(Clump *clump); + void removeClump(Clump *clump); + void render(void); + void enumerateLights(Atomic *atomic, WorldLights *lightData); + void enumerateLights(WorldLights *lightData); +}; + +struct TexDictionary +{ + PLUGINBASE + enum { ID = 6 }; + Object object; + LinkList textures; + LLLink inGlobalList; + + static int32 numAllocated; + + static TexDictionary *create(void); + static TexDictionary *fromLink(LLLink *lnk){ + return LLLinkGetData(lnk, TexDictionary, inGlobalList); } + void destroy(void); + int32 count(void) { return this->textures.count(); } + void add(Texture *t); + void addFront(Texture *t); + void remove(Texture *t); + Texture *find(const char *name); + static TexDictionary *streamRead(Stream *stream); + void streamWrite(Stream *stream); + uint32 streamGetSize(void); + + static void setCurrent(TexDictionary *txd); + static TexDictionary *getCurrent(void); +}; + +} diff --git a/src/rwpipeline.h b/src/rwpipeline.h new file mode 100644 index 0000000..9a0410a --- /dev/null +++ b/src/rwpipeline.h @@ -0,0 +1,65 @@ +namespace rw { + +struct Atomic; + +class Pipeline +{ +public: + uint32 pluginID; + uint32 pluginData; + int32 platform; + + void init(uint32 platform) { + this->pluginID = 0; + this->pluginData = 0; + this->platform = platform; + } +}; + +class ObjPipeline : public Pipeline +{ +public: + void init(uint32 platform); + static ObjPipeline *create(void); // always PLATFORM_NULL + void destroy(void); + + // not the most beautiful way of doing things but still + // better than virtual methods (i hope?). + struct { + void (*instance)(ObjPipeline *pipe, Atomic *atomic); + void (*uninstance)(ObjPipeline *pipe, Atomic *atomic); + void (*render)(ObjPipeline *pipe, Atomic *atomic); + } impl; + // just for convenience + void instance(Atomic *atomic) { this->impl.instance(this, atomic); } + void uninstance(Atomic *atomic) { this->impl.uninstance(this, atomic); } + void render(Atomic *atomic) { this->impl.render(this, atomic); } +}; + +void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices); + +// everything xbox, d3d8 and d3d9 may want to use +enum { + VERT_BYTE2 = 1, + VERT_BYTE3, + VERT_SHORT2, + VERT_SHORT3, + VERT_NORMSHORT2, + VERT_NORMSHORT3, + VERT_FLOAT2, + VERT_FLOAT3, + VERT_FLOAT4, + VERT_ARGB, + VERT_RGBA, + VERT_COMPNORM +}; + +void instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride); +void instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride); +void uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride); +void instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride); +void uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride); +bool32 instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride); +void uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride); + +} diff --git a/src/rwplg.h b/src/rwplg.h new file mode 100644 index 0000000..ad2116a --- /dev/null +++ b/src/rwplg.h @@ -0,0 +1,85 @@ +namespace rw { + +#define PLUGINOFFSET(type, base, offset) \ + ((type*)((char*)(base) + (offset))) + +typedef void *(*Constructor)(void *object, int32 offset, int32 size); +typedef void *(*Destructor)(void *object, int32 offset, int32 size); +typedef void *(*CopyConstructor)(void *dst, void *src, int32 offset, int32 size); +typedef Stream *(*StreamRead)(Stream *stream, int32 length, void *object, int32 offset, int32 size); +typedef Stream *(*StreamWrite)(Stream *stream, int32 length, void *object, int32 offset, int32 size); +typedef int32 (*StreamGetSize)(void *object, int32 offset, int32 size); +typedef void (*RightsCallback)(void *object, int32 offset, int32 size, uint32 data); +typedef void (*AlwaysCallback)(void *object, int32 offset, int32 size); + +struct PluginList +{ + int32 size; + int32 defaultSize; + LinkList plugins; + + PluginList(void) {} + PluginList(int32 defSize) + : size(defSize), defaultSize(defSize) + { plugins.init(); } + + static void open(void); + static void close(void); + + void construct(void *); + void destruct(void *); + void copy(void *dst, void *src); + bool streamRead(Stream *stream, void *); + void streamWrite(Stream *stream, void *); + int streamGetSize(void *); + void streamSkip(Stream *stream); + void assertRights(void *, uint32 pluginID, uint32 data); + + int32 registerPlugin(int32 size, uint32 id, + Constructor, Destructor, CopyConstructor); + int32 registerStream(uint32 id, StreamRead, StreamWrite, StreamGetSize); + int32 setStreamRightsCallback(uint32 id, RightsCallback cb); + int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb); + int32 getPluginOffset(uint32 id); +}; + +struct Plugin +{ + int32 offset; + int32 size; + uint32 id; + Constructor constructor; + Destructor destructor; + CopyConstructor copy; + StreamRead read; + StreamWrite write; + StreamGetSize getSize; + RightsCallback rightsCallback; + AlwaysCallback alwaysCallback; + PluginList *parentList; + LLLink inParentList; + LLLink inGlobalList; +}; + +#define PLUGINBASE \ + static PluginList s_plglist; \ + static int32 registerPlugin(int32 size, uint32 id, Constructor ctor, \ + Destructor dtor, CopyConstructor copy){ \ + return s_plglist.registerPlugin(size, id, ctor, dtor, copy); \ + } \ + static int32 registerPluginStream(uint32 id, StreamRead read, \ + StreamWrite write, StreamGetSize getSize){ \ + return s_plglist.registerStream(id, read, write, getSize); \ + } \ + static int32 setStreamRightsCallback(uint32 id, RightsCallback cb){ \ + return s_plglist.setStreamRightsCallback(id, cb); \ + } \ + static int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb){ \ + return s_plglist.setStreamAlwaysCallback(id, cb); \ + } \ + static int32 getPluginOffset(uint32 id){ \ + return s_plglist.getPluginOffset(id); \ + } + + +} diff --git a/src/rwplugins.h b/src/rwplugins.h new file mode 100644 index 0000000..51696b6 --- /dev/null +++ b/src/rwplugins.h @@ -0,0 +1,252 @@ +namespace rw { + +/* + * HAnim + */ + +struct HAnimKeyFrame +{ + HAnimKeyFrame *prev; + float32 time; + Quat q; + V3d t; +}; + +struct HAnimInterpFrame +{ + HAnimKeyFrame *keyFrame1; + HAnimKeyFrame *keyFrame2; + Quat q; + V3d t; +}; + +struct HAnimNodeInfo +{ + int32 id; + int32 index; + int32 flags; + Frame *frame; +}; + +struct HAnimHierarchy +{ + int32 flags; + int32 numNodes; + Matrix *matrices; + void *matricesUnaligned; + HAnimNodeInfo *nodeInfo; + Frame *parentFrame; + HAnimHierarchy *parentHierarchy; // mostly unused + AnimInterpolator *interpolator; + + static HAnimHierarchy *create(int32 numNodes, int32 *nodeFlags, + int32 *nodeIDs, int32 flags, int32 maxKeySize); + void destroy(void); + void attachByIndex(int32 id); + void attach(void); + int32 getIndex(int32 id); + int32 getIndex(Frame *f); + void updateMatrices(void); + + static HAnimHierarchy *get(Frame *f); + static HAnimHierarchy *get(Clump *c){ + return find(c->getFrame()); } + static HAnimHierarchy *find(Frame *f); + + enum Flags { + SUBHIERARCHY = 0x1, + NOMATRICES = 0x2, + + UPDATEMODELLINGMATRICES = 0x1000, + UPDATELTMS = 0x2000, + LOCALSPACEMATRICES = 0x4000 + }; + enum NodeFlag { + POP = 1, + PUSH + }; +}; + +struct HAnimData +{ + int32 id; + HAnimHierarchy *hierarchy; + + static HAnimData *get(Frame *f); +}; + +extern int32 hAnimOffset; +extern bool32 hAnimDoStream; +void registerHAnimPlugin(void); + + +/* + * MatFX + */ + +struct MatFX +{ + enum { + NOTHING = 0, + BUMPMAP, + ENVMAP, + BUMPENVMAP, // BUMP | ENV + DUAL, + UVTRANSFORM, + DUALUVTRANSFORM + }; + struct Bump { + Frame *frame; + Texture *bumpedTex; + Texture *tex; + float coefficient; + }; + struct Env { + Frame *frame; + Texture *tex; + float coefficient; + int32 fbAlpha; + }; + struct Dual { + Texture *tex; + int32 srcBlend; + int32 dstBlend; + }; + struct UVtransform { + Matrix *baseTransform; + Matrix *dualTransform; + }; + struct { + uint32 type; + union { + Bump bump; + Env env; + Dual dual; + UVtransform uvtransform; + }; + } fx[2]; + uint32 type; + + static void setEffects(Material *m, uint32 flags); + static uint32 getEffects(const Material *m); + static MatFX *get(const Material *m); + int32 getEffectIndex(uint32 type); + // Bump + void setBumpTexture(Texture *t); + void setBumpCoefficient(float32 coef); + Texture *getBumpTexture(void); + float32 getBumpCoefficient(void); + // Env + void setEnvTexture(Texture *t); + void setEnvFrame(Frame *f); + void setEnvCoefficient(float32 coef); + void setEnvFBAlpha(bool32 useFBAlpha); + Texture *getEnvTexture(void); + Frame *getEnvFrame(void); + float32 getEnvCoefficient(void); + bool32 getEnvFBAlpha(void); + // Dual + void setDualTexture(Texture *t); + void setDualSrcBlend(int32 blend); + void setDualDestBlend(int32 blend); + Texture *getDualTexture(void); + int32 getDualSrcBlend(void); + int32 getDualDestBlend(void); + // UV transform + void setUVTransformMatrices(Matrix *base, Matrix *dual); + void getUVTransformMatrices(Matrix **base, Matrix **dual); + + static void enableEffects(Atomic *atomic); + static void disableEffects(Atomic *atomic); + static bool32 getEffects(Atomic *atomic); + + static bool32 envMapFlipU; // PS2 does this for some reason + static bool32 envMapApplyLight; // modulate env map by lighting + static bool32 envMapUseMatColor; // modulate env map by material color + static RGBA envMapColor; // if !envMapUseMatColor, use this +}; + +struct MatFXGlobals +{ + int32 atomicOffset; + int32 materialOffset; + ObjPipeline *pipelines[NUM_PLATFORMS]; + ObjPipeline *dummypipe; +}; +extern MatFXGlobals matFXGlobals; +void registerMatFXPlugin(void); + + +/* + * Skin + */ + +struct SkinGlobals +{ + int32 geoOffset; + int32 atomicOffset; + ObjPipeline *pipelines[NUM_PLATFORMS]; + ObjPipeline *dummypipe; +}; +extern SkinGlobals skinGlobals; + +struct Skin +{ + int32 numBones; + int32 numUsedBones; + int32 numWeights; + uint8 *usedBones; + float *inverseMatrices; + uint8 *indices; + float *weights; + + // split skin + + // points into rle for each mesh + struct RLEcount { + uint8 start; + uint8 size; + }; + // run length encoded used bones + struct RLE { + uint8 startbone; // into remapIndices + uint8 n; + }; + int32 boneLimit; + int32 numMeshes; + int32 rleSize; + int8 *remapIndices; + RLEcount *rleCount; + RLE *rle; + + uint8 *data; // only used by delete + void *platformData; // a place to store platform specific stuff + bool32 legacyType; // old skin attached to atomic, needed for always CB + + void init(int32 numBones, int32 numUsedBones, int32 numVertices); + void findNumWeights(int32 numVertices); + void findUsedBones(int32 numVertices); + + static void setPipeline(Atomic *a, int32 type); + static Skin *get(const Geometry *geo){ + return *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset); + } + static void set(Geometry *geo, Skin *skin){ + *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset) = skin; + } + static void setHierarchy(Atomic *atomic, HAnimHierarchy *hier){ + *PLUGINOFFSET(HAnimHierarchy*, atomic, + skinGlobals.atomicOffset) = hier; + } + static HAnimHierarchy *getHierarchy(const Atomic *atomic){ + return *PLUGINOFFSET(HAnimHierarchy*, atomic, + skinGlobals.atomicOffset); + } +}; + +Stream *readSkinSplitData(Stream *stream, Skin *skin); +Stream *writeSkinSplitData(Stream *stream, Skin *skin); +int32 skinSplitDataSize(Skin *skin); +void registerSkinPlugin(void); + +} diff --git a/src/rwrender.h b/src/rwrender.h new file mode 100644 index 0000000..49fe0c4 --- /dev/null +++ b/src/rwrender.h @@ -0,0 +1,140 @@ +namespace rw { + +// Render states + +enum RenderState +{ + TEXTURERASTER, + TEXTUREADDRESS, + TEXTUREADDRESSU, + TEXTUREADDRESSV, + TEXTUREFILTER, + VERTEXALPHA, + SRCBLEND, + DESTBLEND, + ZTESTENABLE, + ZWRITEENABLE, + FOGENABLE, + FOGCOLOR, + CULLMODE, + // TODO: + // fog type, density ? + // ? shademode + + STENCILENABLE, + STENCILFAIL, + STENCILZFAIL, + STENCILPASS, + STENCILFUNCTION, + STENCILFUNCTIONREF, + STENCILFUNCTIONMASK, + STENCILFUNCTIONWRITEMASK, + + // platform specific or opaque? + ALPHATESTFUNC, + ALPHATESTREF, + + // emulation of PS2 GS alpha test + // in the mode where it still writes color but nor depth + GSALPHATEST, + GSALPHATESTREF +}; + +enum AlphaTestFunc +{ + ALPHAALWAYS, + ALPHAGREATEREQUAL, + ALPHALESS +}; + +enum StencilOp +{ + STENCILKEEP = 1, + STENCILZERO, + STENCILREPLACE, + STENCILINCSAT, + STENCILDECSAT, + STENCILINVERT, + STENCILINC, + STENCILDEC +}; + +enum StencilFunc +{ + STENCILNEVER = 1, + STENCILLESS, + STENCILEQUAL, + STENCILLESSEQUAL, + STENCILGREATER, + STENCILNOTEQUAL, + STENCILGREATEREQUAL, + STENCILALWAYS +}; + +enum CullMode +{ + CULLNONE = 1, + CULLBACK, + CULLFRONT +}; + +enum BlendFunction +{ + BLENDZERO = 1, + BLENDONE, + BLENDSRCCOLOR, + BLENDINVSRCCOLOR, + BLENDSRCALPHA, + BLENDINVSRCALPHA, + BLENDDESTALPHA, + BLENDINVDESTALPHA, + BLENDDESTCOLOR, + BLENDINVDESTCOLOR, + BLENDSRCALPHASAT + // TODO: add more perhaps +}; + +void SetRenderState(int32 state, uint32 value); +void SetRenderStatePtr(int32 state, void *value); +uint32 GetRenderState(int32 state); +void *GetRenderStatePtr(int32 state); + +// Im2D + +namespace im2d { + +float32 GetNearZ(void); +float32 GetFarZ(void); +void RenderLine(void *verts, int32 numVerts, int32 vert1, int32 vert2); +void RenderTriangle(void *verts, int32 numVerts, int32 vert1, int32 vert2, int32 vert3); +void RenderIndexedPrimitive(PrimitiveType, void *verts, int32 numVerts, void *indices, int32 numIndices); +void RenderPrimitive(PrimitiveType type, void *verts, int32 numVerts); + +} + +// Im3D + +namespace im3d { + +enum TransformFlags +{ + VERTEXUV = 1, // has tex Coords + ALLOPAQUE = 2, // no vertex alpha + NOCLIP = 4, // don't frustum clip + VERTEXXYZ = 8, // has position + VERTEXRGBA = 16, // has color + LIGHTING = 32, // do lighting, assumes normals (librw extension) + EVERYTHING = VERTEXUV|VERTEXXYZ|VERTEXRGBA +}; + +void Transform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void RenderLine(int32 vert1, int32 vert2); +void RenderTriangle(int32 vert1, int32 vert2, int32 vert3); +void RenderPrimitive(PrimitiveType primType); +void RenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void End(void); + +} + +} + diff --git a/src/rwuserdata.h b/src/rwuserdata.h new file mode 100644 index 0000000..00d7355 --- /dev/null +++ b/src/rwuserdata.h @@ -0,0 +1,94 @@ +namespace rw { + +enum UserDataType +{ + USERDATANA = 0, + USERDATAINT = 1, + USERDATAFLOAT = 2, + USERDATASTRING = 3 +}; + +struct UserDataArray +{ + char *name; + uint32 datatype; + int32 numElements; + void *data; + + int32 getInt(int32 n) { return ((int32*)this->data)[n]; } + float32 getFloat(int32 n) { return ((float32*)this->data)[n]; } + char *getString(int32 n) { return ((char**)this->data)[n]; } + void setInt(int32 n, int32 i) { ((int32*)this->data)[n] = i; } + void setFloat(int32 n, float32 f) { ((float32*)this->data)[n] = f; } + void setString(int32 n, const char *s); + + static int32 geometryAdd(Geometry *g, const char *name, int32 datatype, int32 numElements); + static void geometryRemove(Geometry *g, int32 n); + static int32 geometryGetCount(Geometry *g); + static UserDataArray *geometryGet(Geometry *g, int32 n); + static int32 geometryFindIndex(Geometry *g, const char *name); + + static int32 frameAdd(Frame *f, const char *name, int32 datatype, int32 numElements); + static void frameRemove(Frame *f, int32 n); + static int32 frameGetCount(Frame *f); + static UserDataArray *frameGet(Frame *f, int32 n); + static int32 frameFindIndex(Frame *f, const char *name); + + static int32 cameraAdd(Camera *c, const char *name, int32 datatype, int32 numElements); + static void cameraRemove(Camera *c, int32 n); + static int32 cameraGetCount(Camera *c); + static UserDataArray *cameraGet(Camera *c, int32 n); + static int32 cameraFindIndex(Camera *c, const char *name); + + static int32 lightAdd(Light *l, const char *name, int32 datatype, int32 numElements); + static void lightRemove(Light *l, int32 n); + static int32 lightGetCount(Light *l); + static UserDataArray *lightGet(Light *l, int32 n); + static int32 lightFindIndex(Light *l, const char *name); + + static int32 materialAdd(Material *m, const char *name, int32 datatype, int32 numElements); + static void materialRemove(Material *m, int32 n); + static int32 materialGetCount(Material *m); + static UserDataArray *materialGet(Material *m, int32 n); + static int32 materialFindIndex(Material *m, const char *name); + + static int32 textureAdd(Texture *t, const char *name, int32 datatype, int32 numElements); + static void textureRemove(Texture *t, int32 n); + static int32 textureGetCount(Texture *t); + static UserDataArray *textureGet(Texture *t, int32 n); + static int32 textureFindIndex(Texture *t, const char *name); +}; + +struct UserDataExtension +{ + int32 numArrays; + UserDataArray *arrays; + + int32 add(const char *name, int32 datatype, int32 numElements); + void remove(int32 n); + int32 getCount(void) { return numArrays; } + UserDataArray *get(int32 n) { return n >= numArrays ? nil : &arrays[n]; } + int32 findIndex(const char *name); + + static UserDataExtension *get(Geometry *geo); + static UserDataExtension *get(Frame *frame); + static UserDataExtension *get(Camera *cam); + static UserDataExtension *get(Light *light); + static UserDataExtension *get(Material *mat); + static UserDataExtension *get(Texture *tex); +}; + +struct UserDataGlobals +{ + int32 geometryOffset; + int32 frameOffset; + int32 cameraOffset; + int32 lightOffset; + int32 materialOffset; + int32 textureOffset; +}; +extern UserDataGlobals userDataGlobals; + +void registerUserDataPlugin(void); + +} diff --git a/src/skin.cpp b/src/skin.cpp new file mode 100644 index 0000000..abaa548 --- /dev/null +++ b/src/skin.cpp @@ -0,0 +1,486 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwanim.h" +#include "rwengine.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" +#include "gl/rwgl3plg.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { + +SkinGlobals skinGlobals = { 0, 0, { nil }, nil }; + +static void* +createSkin(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(Skin*, object, offset) = nil; + return object; +} + +static void* +destroySkin(void *object, int32 offset, int32) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin){ + rwFree(skin->data); + rwFree(skin->remapIndices); +// delete[] skin->platformData; + } + rwFree(skin); + return object; +} + +static void* +copySkin(void *dst, void *src, int32 offset, int32) +{ + Skin *srcskin = *PLUGINOFFSET(Skin*, src, offset); + if(srcskin == nil) + return dst; + Geometry *geometry = (Geometry*)src; + assert(geometry->instData == nil); + assert(((Geometry*)src)->numVertices == ((Geometry*)dst)->numVertices); + Skin *dstskin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, dst, offset) = dstskin; + dstskin->numBones = srcskin->numBones; + dstskin->numUsedBones = srcskin->numUsedBones; + dstskin->numWeights = srcskin->numWeights; + + assert(0 && "can't copy skin yet"); + dstskin->init(srcskin->numBones, srcskin->numUsedBones, + geometry->numVertices); + memcpy(dstskin->usedBones, srcskin->usedBones, srcskin->numUsedBones); + memcpy(dstskin->inverseMatrices, srcskin->inverseMatrices, + srcskin->numBones*64); + memcpy(dstskin->indices, srcskin->indices, geometry->numVertices*4); + memcpy(dstskin->weights, srcskin->weights, geometry->numVertices*16); + return dst; +} + +Stream* +readSkinSplitData(Stream *stream, Skin *skin) +{ + uint32 sz; + int8 *data; + + skin->boneLimit = stream->readI32(); + skin->numMeshes = stream->readI32(); + skin->rleSize = stream->readI32(); + if(skin->numMeshes){ + sz = skin->numBones + 2*(skin->numMeshes+skin->rleSize); + data = (int8*)rwMalloc(sz, MEMDUR_EVENT | ID_SKIN); + stream->read8(data, sz); + skin->remapIndices = data; + skin->rleCount = (Skin::RLEcount*)(data + skin->numBones); + skin->rle = (Skin::RLE*)(data + skin->numBones + 2*skin->numMeshes); + } + return stream; +} + +Stream* +writeSkinSplitData(Stream *stream, Skin *skin) +{ + stream->writeI32(skin->boneLimit); + stream->writeI32(skin->numMeshes); + stream->writeI32(skin->rleSize); + if(skin->numMeshes) + stream->write8(skin->remapIndices, + skin->numBones + 2*(skin->numMeshes+skin->rleSize)); + return stream; +} + +int32 +skinSplitDataSize(Skin *skin) +{ + if(skin->numMeshes == 0) + return 12; + return 12 + skin->numBones + 2*(skin->numMeshes+skin->rleSize); +} + +static Stream* +readSkin(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + // TODO: function pointers + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::readNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::readNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::readNativeSkin(stream, len, object, offset); + else{ + assert(0 && "unsupported native skin platform"); + return nil; + } + } + + stream->read8(header, 4); // numBones, numUsedBones, + // numWeights, unused + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + // numUsedBones and numWeights appear in/after 34003 + // but not in/before 33002 (probably rw::version >= 0x34000) + bool oldFormat = header[1] == 0; + + // Use numBones for numUsedBones to allocate data, + // find out the correct value later + if(oldFormat) + skin->init(header[0], header[0], geometry->numVertices); + else + skin->init(header[0], header[1], geometry->numVertices); + skin->numWeights = header[2]; + + if(!oldFormat) + stream->read8(skin->usedBones, skin->numUsedBones); + if(skin->indices) + stream->read8(skin->indices, geometry->numVertices*4); + if(skin->weights) + stream->read32(skin->weights, geometry->numVertices*16); + for(int32 i = 0; i < skin->numBones; i++){ + if(oldFormat) + stream->seek(4); // skip 0xdeaddead + stream->read32(&skin->inverseMatrices[i*16], 64); + } + + if(oldFormat){ + skin->findNumWeights(geometry->numVertices); + skin->findUsedBones(geometry->numVertices); + } + + if(!oldFormat) + readSkinSplitData(stream, skin); + + return stream; +} + +static Stream* +writeSkin(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::writeNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::writeNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::writeNativeSkin(stream, len, object, offset); + else{ + assert(0 && "unsupported native skin platform"); + return nil; + } + } + + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + // not sure which version introduced the new format + bool oldFormat = version < 0x34000; + header[0] = skin->numBones; + if(oldFormat){ + header[1] = 0; + header[2] = 0; + }else{ + header[1] = skin->numUsedBones; + header[2] = skin->numWeights; + } + header[3] = 0; + stream->write8(header, 4); + if(!oldFormat) + stream->write8(skin->usedBones, skin->numUsedBones); + stream->write8(skin->indices, geometry->numVertices*4); + stream->write32(skin->weights, geometry->numVertices*16); + for(int32 i = 0; i < skin->numBones; i++){ + if(oldFormat) + stream->writeU32(0xdeaddead); + stream->write32(&skin->inverseMatrices[i*16], 64); + } + + if(!oldFormat) + writeSkinSplitData(stream, skin); + return stream; +} + +static int32 +getSizeSkin(void *object, int32 offset, int32) +{ + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_D3D8) + return -1; + if(geometry->instData->platform == PLATFORM_D3D9) + return -1; + assert(0 && "unsupported native skin platform"); + } + + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + + int32 size = 4 + geometry->numVertices*(16+4) + + skin->numBones*64; + // not sure which version introduced the new format + if(version < 0x34000) + size += skin->numBones*4; + else + size += skin->numUsedBones + skinSplitDataSize(skin); + return size; +} + +static Stream* +readSkinLegacy(Stream *stream, int32 len, void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + Geometry *geometry = atomic->geometry; + + int32 numBones = stream->readI32(); + int32 numVertices = stream->readI32(); + assert(numVertices == geometry->numVertices); + + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, skinGlobals.geoOffset) = skin; + skin->init(numBones, numBones, numVertices); + skin->legacyType = 1; + skin->numWeights = 4; + + stream->read8(skin->indices, numVertices*4); + stream->read32(skin->weights, numVertices*16); + + HAnimHierarchy *hier = HAnimHierarchy::create(numBones, nil, nil, 0, 36); + + for(int i = 0; i < numBones; i++){ + hier->nodeInfo[i].id = stream->readI32(); + hier->nodeInfo[i].index = stream->readI32(); + hier->nodeInfo[i].flags = stream->readI32() & 3; +// printf("%d %d %d %d\n", i, hier->nodeInfo[i].id, hier->nodeInfo[i].index, hier->nodeInfo[i].flags); + stream->read32(&skin->inverseMatrices[i*16], 64); + + Matrix mat; + Matrix::invert(&mat, (Matrix*)&skin->inverseMatrices[i*16]); +// printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n" +// " %08x == flags\n", +// mat.right.x, mat.up.x, mat.at.x, mat.pos.x, +// mat.right.y, mat.up.y, mat.at.y, mat.pos.y, +// mat.right.z, mat.up.z, mat.at.z, mat.pos.z, +// 0.0f, 0.0f, 0.0f, 1.0f, +// mat.flags); + } + Frame *frame = atomic->getFrame()->child; + assert(frame->next == nil); // in old files atomic is above hierarchy it seems + assert(frame->count() == numBones); // assuming one frame per node this should also be true + HAnimData::get(frame)->hierarchy = hier; + hier->parentFrame = frame; + + return stream; +} + +static void +skinRights(void *object, int32, int32, uint32) +{ + Skin::setPipeline((Atomic*)object, 1); +} + +static void +skinAlways(void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + Geometry *geo = atomic->geometry; + if(geo == nil) return; + Skin *skin = Skin::get(geo); + if(skin == nil) return; + Skin::setPipeline((Atomic*)object, 1); +} + +static void* +createSkinAtm(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(void*, object, offset) = nil; + return object; +} + +static void* +destroySkinAtm(void *object, int32 offset, int32) +{ + return object; +} + +static void* +copySkinAtm(void *dst, void *src, int32 offset, int32) +{ + *PLUGINOFFSET(void*, dst, offset) = *PLUGINOFFSET(void*, src, offset); + return dst; +} + +static void* +skinOpen(void *o, int32, int32) +{ + // init dummy pipelines + skinGlobals.dummypipe = ObjPipeline::create(); + skinGlobals.dummypipe->pluginID = ID_SKIN; + skinGlobals.dummypipe->pluginData = 1; + for(uint i = 0; i < nelem(skinGlobals.pipelines); i++) + skinGlobals.pipelines[i] = skinGlobals.dummypipe; + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + for(uint i = 0; i < nelem(skinGlobals.pipelines); i++) + if(skinGlobals.pipelines[i] == skinGlobals.dummypipe) + matFXGlobals.pipelines[i] = nil; + skinGlobals.dummypipe->destroy(); + skinGlobals.dummypipe = nil; + return o; +} + +void +registerSkinPlugin(void) +{ + Driver::registerPlugin(PLATFORM_NULL, 0, ID_SKIN, + skinOpen, skinClose); + ps2::initSkin(); + xbox::initSkin(); + d3d8::initSkin(); + d3d9::initSkin(); + wdgl::initSkin(); + gl3::initSkin(); + + int32 o; + o = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN, + createSkin, destroySkin, copySkin); + Geometry::registerPluginStream(ID_SKIN, + readSkin, writeSkin, getSizeSkin); + skinGlobals.geoOffset = o; + o = Atomic::registerPlugin(sizeof(HAnimHierarchy*),ID_SKIN, + createSkinAtm, destroySkinAtm, copySkinAtm); + skinGlobals.atomicOffset = o; + Atomic::registerPluginStream(ID_SKIN, readSkinLegacy, nil, nil); + Atomic::setStreamRightsCallback(ID_SKIN, skinRights); + Atomic::setStreamAlwaysCallback(ID_SKIN, skinAlways); +} + +void +Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices) +{ + this->numBones = numBones; + this->numUsedBones = numUsedBones; + uint32 size = this->numUsedBones + + this->numBones*64 + + numVertices*(16+4) + 0xF; + this->data = rwNewT(uint8, size, MEMDUR_EVENT | ID_SKIN); + uint8 *p = this->data; + + this->usedBones = nil; + if(this->numUsedBones){ + this->usedBones = p; + p += this->numUsedBones; + } + + p = (uint8*)(((uintptr)p + 0xF) & ~0xF); + this->inverseMatrices = nil; + if(this->numBones){ + this->inverseMatrices = (float*)p; + p += 64*this->numBones; + } + + this->indices = nil; + if(numVertices){ + this->indices = p; + p += 4*numVertices; + } + + this->weights = nil; + if(numVertices) + this->weights = (float*)p; + + this->boneLimit = 0; + this->numMeshes = 0; + this->rleSize = 0; + this->remapIndices = nil; + this->rleCount = nil; + this->rle = nil; + + this->platformData = nil; + this->legacyType = 0; +} + + + +//static_assert(sizeof(Skin::RLEcount) == 2, "RLEcount size"); +//static_assert(sizeof(Skin::RLE) == 2, "RLE size"); + +void +Skin::findNumWeights(int32 numVertices) +{ + this->numWeights = 1; + float *w = this->weights; + while(numVertices--){ + while(w[this->numWeights] != 0.0f){ + this->numWeights++; + if(this->numWeights == 4) + return; + } + w += 4; + } +} + +void +Skin::findUsedBones(int32 numVertices) +{ + uint8 usedTab[256]; + uint8 *indices = this->indices; + float *weights = this->weights; + memset(usedTab, 0, 256); + while(numVertices--){ + for(int32 i = 0; i < this->numWeights; i++){ + if(weights[i] == 0.0f) + continue; // TODO: this could probably be optimized + if(usedTab[indices[i]] == 0) + usedTab[indices[i]]++; + } + indices += 4; + weights += 4; + } + this->numUsedBones = 0; + for(int32 i = 0; i < 256; i++) + if(usedTab[i]) + this->usedBones[this->numUsedBones++] = i; +} + +void +Skin::setPipeline(Atomic *a, int32 type) +{ + (void)type; + a->pipeline = skinGlobals.pipelines[rw::platform]; +} + +} diff --git a/src/texture.cpp b/src/texture.cpp new file mode 100644 index 0000000..961649e --- /dev/null +++ b/src/texture.cpp @@ -0,0 +1,596 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "d3d/rwd3dimpl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 0 + +namespace rw { + +int32 Texture::numAllocated; +int32 TexDictionary::numAllocated; + +PluginList TexDictionary::s_plglist(sizeof(TexDictionary)); +PluginList Texture::s_plglist(sizeof(Texture)); +PluginList Raster::s_plglist(sizeof(Raster)); + +struct TextureGlobals +{ + TexDictionary *initialTexDict; + TexDictionary *currentTexDict; + // load textures from files + bool32 loadTextures; + // create dummy textures to store just names + bool32 makeDummies; + bool32 mipmapping; + bool32 autoMipmapping; + LinkList texDicts; + + LinkList textures; +}; +int32 textureModuleOffset; + +#define TEXTUREGLOBAL(v) (PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->v) + +static void* +textureOpen(void *object, int32 offset, int32 size) +{ + TexDictionary *texdict; + textureModuleOffset = offset; + TEXTUREGLOBAL(texDicts).init(); + TEXTUREGLOBAL(textures).init(); + texdict = TexDictionary::create(); + TEXTUREGLOBAL(initialTexDict) = texdict; + TexDictionary::setCurrent(texdict); + TEXTUREGLOBAL(loadTextures) = 1; + TEXTUREGLOBAL(makeDummies) = 0; + TEXTUREGLOBAL(mipmapping) = 0; + TEXTUREGLOBAL(autoMipmapping) = 0; + return object; +} +static void* +textureClose(void *object, int32 offset, int32 size) +{ + FORLIST(lnk, TEXTUREGLOBAL(texDicts)) + TexDictionary::fromLink(lnk)->destroy(); + TEXTUREGLOBAL(initialTexDict) = nil; + TEXTUREGLOBAL(currentTexDict) = nil; + + FORLIST(lnk, TEXTUREGLOBAL(textures)){ + Texture *tex = LLLinkGetData(lnk, Texture, inGlobalList); +// printf("Tex still allocated: %d %s %s\n", tex->refCount, tex->name, tex->mask); + assert(tex->dict == nil); + tex->destroy(); + } + return object; +} + +void +Texture::registerModule(void) +{ + Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose); +} + +void +Texture::setLoadTextures(bool32 b) +{ + TEXTUREGLOBAL(loadTextures) = b; +} + +void +Texture::setCreateDummies(bool32 b) +{ + TEXTUREGLOBAL(makeDummies) = b; +} + +void Texture::setMipmapping(bool32 b) { TEXTUREGLOBAL(mipmapping) = b; } +void Texture::setAutoMipmapping(bool32 b) { TEXTUREGLOBAL(autoMipmapping) = b; } +bool32 Texture::getMipmapping(void) { return TEXTUREGLOBAL(mipmapping); } +bool32 Texture::getAutoMipmapping(void) { return TEXTUREGLOBAL(autoMipmapping); } + +// +// TexDictionary +// + +TexDictionary* +TexDictionary::create(void) +{ + TexDictionary *dict = (TexDictionary*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXDICTIONARY); + if(dict == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + dict->object.init(TexDictionary::ID, 0); + dict->textures.init(); + TEXTUREGLOBAL(texDicts).add(&dict->inGlobalList); + s_plglist.construct(dict); + return dict; +} + +void +TexDictionary::destroy(void) +{ + if(TEXTUREGLOBAL(currentTexDict) == this) + TEXTUREGLOBAL(currentTexDict) = nil; + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + this->remove(tex); + tex->destroy(); + } + s_plglist.destruct(this); + this->inGlobalList.remove(); + rwFree(this); + numAllocated--; +} + +void +TexDictionary::add(Texture *t) +{ + if(t->dict) + t->inDict.remove(); + t->dict = this; + this->textures.append(&t->inDict); +} + +void +TexDictionary::remove(Texture *t) +{ + assert(t->dict == this); + t->inDict.remove(); + t->dict = nil; +} + +void +TexDictionary::addFront(Texture *t) +{ + if(t->dict) + t->inDict.remove(); + t->dict = this; + this->textures.add(&t->inDict); +} + +Texture* +TexDictionary::find(const char *name) +{ + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + if(strncmp_ci(tex->name, name, 32) == 0) + return tex; + } + return nil; +} + +TexDictionary* +TexDictionary::streamRead(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + int32 numTex = stream->readI16(); + stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9, + // 3 = gcn, 4 = null, 5 = opengl, + // 6 = ps2, 7 = softras, 8 = xbox, 9 = psp) + TexDictionary *txd = TexDictionary::create(); + if(txd == nil) + return nil; + Texture *tex; + for(int32 i = 0; i < numTex; i++){ + if(!findChunk(stream, ID_TEXTURENATIVE, nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURENATIVE")); + goto fail; + } + tex = Texture::streamReadNative(stream); + if(tex == nil) + goto fail; + Texture::s_plglist.streamRead(stream, tex); + txd->add(tex); + } + if(s_plglist.streamRead(stream, txd)) + return txd; +fail: + txd->destroy(); + return nil; +} + +void +TexDictionary::streamWrite(Stream *stream) +{ + writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, 4); + int32 numTex = this->count(); + stream->writeI16(numTex); + stream->writeI16(0); + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + uint32 sz = tex->streamGetSizeNative(); + sz += 12 + Texture::s_plglist.streamGetSize(tex); + writeChunkHeader(stream, ID_TEXTURENATIVE, sz); + tex->streamWriteNative(stream); + Texture::s_plglist.streamWrite(stream, tex); + } + s_plglist.streamWrite(stream, this); +} + +uint32 +TexDictionary::streamGetSize(void) +{ + uint32 size = 12 + 4; + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + size += 12 + tex->streamGetSizeNative(); + size += 12 + Texture::s_plglist.streamGetSize(tex); + } + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +TexDictionary::setCurrent(TexDictionary *txd) +{ + PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict = txd; +} + +TexDictionary* +TexDictionary::getCurrent(void) +{ + return PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict; +} + +// +// Texture +// + +static Texture *defaultFindCB(const char *name); +static Texture *defaultReadCB(const char *name, const char *mask); + +Texture *(*Texture::findCB)(const char *name) = defaultFindCB; +Texture *(*Texture::readCB)(const char *name, const char *mask) = defaultReadCB; + +Texture* +Texture::create(Raster *raster) +{ + Texture *tex = (Texture*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXTURE); + if(tex == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + tex->dict = nil; + tex->inDict.init(); + memset(tex->name, 0, 32); + memset(tex->mask, 0, 32); + tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST; + tex->raster = raster; + tex->refCount = 1; + TEXTUREGLOBAL(textures).add(&tex->inGlobalList); + s_plglist.construct(tex); + return tex; +} + +void +Texture::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + if(this->dict) + this->inDict.remove(); + if(this->raster) + this->raster->destroy(); + this->inGlobalList.remove(); + rwFree(this); + numAllocated--; + } +} + +static Texture* +defaultFindCB(const char *name) +{ + if(TEXTUREGLOBAL(currentTexDict)) + return TEXTUREGLOBAL(currentTexDict)->find(name); + // TODO: RW searches *all* TXDs otherwise + return nil; +} + + +static Texture* +defaultReadCB(const char *name, const char *mask) +{ + Texture *tex; + Image *img; + + img = Image::readMasked(name, mask); + if(img){ + tex = Texture::create(Raster::createFromImage(img)); + strncpy(tex->name, name, 32); + if(mask) + strncpy(tex->mask, mask, 32); + img->destroy(); + return tex; + }else + return nil; +} + +Texture* +Texture::read(const char *name, const char *mask) +{ + (void)mask; + Raster *raster = nil; + Texture *tex; + + if(tex = Texture::findCB(name), tex){ + tex->addRef(); + return tex; + } + if(TEXTUREGLOBAL(loadTextures)){ + tex = Texture::readCB(name, mask); + if(tex == nil) + goto dummytex; + }else dummytex: if(TEXTUREGLOBAL(makeDummies)){ +//printf("missing texture %s %s\n", name ? name : "", mask ? mask : ""); + tex = Texture::create(nil); + if(tex == nil) + return nil; + strncpy(tex->name, name, 32); + if(mask) + strncpy(tex->mask, mask, 32); + raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE); + tex->raster = raster; + } + if(tex && TEXTUREGLOBAL(currentTexDict)){ + if(tex->dict) + tex->inDict.remove(); + TEXTUREGLOBAL(currentTexDict)->add(tex); + } + return tex; +} + +Texture* +Texture::streamRead(Stream *stream) +{ + uint32 length; + char name[128], mask[128]; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + uint32 filterAddressing = stream->readU32(); + // if V addressing is 0, copy U + if((filterAddressing & 0xF000) == 0) + filterAddressing |= (filterAddressing&0xF00) << 4; + + // if using mipmap filter mode, set automipmapping, + // if 0x10000 is set, set mipmapping + + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + return nil; + } + stream->read8(name, length); + + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + return nil; + } + stream->read8(mask, length); + + bool32 mipState = getMipmapping(); + bool32 autoMipState = getAutoMipmapping(); + int32 filter = filterAddressing&0xFF; + if(filter == MIPNEAREST || filter == MIPLINEAR || + filter == LINEARMIPNEAREST || filter == LINEARMIPLINEAR){ + setMipmapping(1); + setAutoMipmapping((filterAddressing&0x10000) == 0); + }else{ + setMipmapping(0); + setAutoMipmapping(0); + } + + Texture *tex = Texture::read(name, mask); + + setMipmapping(mipState); + setAutoMipmapping(autoMipState); + + if(tex == nil){ + s_plglist.streamSkip(stream); + return nil; + } + if(tex->refCount == 1) + tex->filterAddressing = filterAddressing&0xFFFF; + + if(s_plglist.streamRead(stream, tex)) + return tex; + + tex->destroy(); + return nil; +} + +bool +Texture::streamWrite(Stream *stream) +{ + int size; + char buf[36]; + writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, 4); + uint32 filterAddressing = this->filterAddressing; + if(this->raster && (raster->format & Raster::AUTOMIPMAP) == 0) + filterAddressing |= 0x10000; + stream->writeU32(filterAddressing); + + memset(buf, 0, 36); + strncpy(buf, this->name, 32); + size = strlen(buf)+4 & ~3; + writeChunkHeader(stream, ID_STRING, size); + stream->write8(buf, size); + + memset(buf, 0, 36); + strncpy(buf, this->mask, 32); + size = strlen(buf)+4 & ~3; + writeChunkHeader(stream, ID_STRING, size); + stream->write8(buf, size); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Texture::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + 4; + size += 12 + 12; + size += strlen(this->name)+4 & ~3; + size += strlen(this->mask)+4 & ~3; + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +Texture* +Texture::streamReadNative(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + uint32 platform = stream->readU32(); + stream->seek(-16); + if(platform == FOURCC_PS2) + return ps2::readNativeTexture(stream); + if(platform == PLATFORM_D3D8) + return d3d8::readNativeTexture(stream); + if(platform == PLATFORM_D3D9) + return d3d9::readNativeTexture(stream); + if(platform == PLATFORM_XBOX) + return xbox::readNativeTexture(stream); + if(platform == PLATFORM_GL3) + return gl3::readNativeTexture(stream); + assert(0 && "unsupported platform"); + return nil; +} + +void +Texture::streamWriteNative(Stream *stream) +{ + if(this->raster->platform == PLATFORM_PS2) + ps2::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_D3D8) + d3d8::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_D3D9) + d3d9::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_XBOX) + xbox::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_GL3) + gl3::writeNativeTexture(this, stream); + else + assert(0 && "unsupported platform"); +} + +uint32 +Texture::streamGetSizeNative(void) +{ + if(this->raster->platform == PLATFORM_PS2) + return ps2::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_D3D8) + return d3d8::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_D3D9) + return d3d9::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_XBOX) + return xbox::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_GL3) + return gl3::getSizeNativeTexture(this); + assert(0 && "unsupported platform"); + return 0; +} + + + +int32 anisotOffset; + +static void* +createAnisot(void *object, int32 offset, int32) +{ + *GETANISOTROPYEXT(object) = 1; + return object; +} + +static void* +copyAnisot(void *dst, void *src, int32 offset, int32) +{ + *GETANISOTROPYEXT(dst) = *GETANISOTROPYEXT(src); + return dst; +} + +static Stream* +readAnisot(Stream *stream, int32, void *object, int32 offset, int32) +{ + *GETANISOTROPYEXT(object) = stream->readI32(); + return stream; +} + +static Stream* +writeAnisot(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*GETANISOTROPYEXT(object)); + return stream; +} + +static int32 +getSizeAnisot(void *object, int32 offset, int32) +{ + if(*GETANISOTROPYEXT(object) == 1) + return 0; + return sizeof(int32); +} + +void +registerAnisotropyPlugin(void) +{ + anisotOffset = Texture::registerPlugin(sizeof(int32), ID_ANISOT, createAnisot, nil, copyAnisot); + Texture::registerPluginStream(ID_ANISOT, readAnisot, writeAnisot, getSizeAnisot); +} + +void +Texture::setMaxAnisotropy(int32 maxaniso) +{ + if(anisotOffset > 0) + *GETANISOTROPYEXT(this) = maxaniso; +} + +int32 +Texture::getMaxAnisotropy(void) +{ + if(anisotOffset > 0) + return *GETANISOTROPYEXT(this); + return 1; +} + +int32 +getMaxSupportedMaxAnisotropy(void) +{ +#ifdef RW_D3D9 + return d3d::d3d9Globals.caps.MaxAnisotropy; +#endif +#ifdef RW_GL3 + return (int32)gl3::gl3Caps.maxAnisotropy; +#endif + return 1; +} + +} diff --git a/src/tga.cpp b/src/tga.cpp new file mode 100644 index 0000000..cbe845f --- /dev/null +++ b/src/tga.cpp @@ -0,0 +1,222 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +// NB: this has padding and cannot be streamed directly! +struct TGAHeader +{ + int8 IDlen; + int8 colorMapType; + int8 imageType; + int16 colorMapOrigin; + int16 colorMapLength; + int8 colorMapDepth; + int16 xOrigin, yOrigin; + int16 width, height; + uint8 depth; + uint8 descriptor; + + void read(Stream *stream); + void write(Stream *stream); +}; + +void +TGAHeader::read(Stream *stream) +{ + IDlen = stream->readI8(); + colorMapType = stream->readI8(); + imageType = stream->readI8(); + colorMapOrigin = stream->readI16(); + colorMapLength = stream->readI16(); + colorMapDepth = stream->readI8(); + xOrigin = stream->readI16(); + yOrigin = stream->readI16(); + width = stream->readI16(); + height = stream->readI16(); + depth = stream->readU8(); + descriptor = stream->readU8(); +} + +void +TGAHeader::write(Stream *stream) +{ + stream->writeI8(IDlen); + stream->writeI8(colorMapType); + stream->writeI8(imageType); + stream->writeI16(colorMapOrigin); + stream->writeI16(colorMapLength); + stream->writeI8(colorMapDepth); + stream->writeI16(xOrigin); + stream->writeI16(yOrigin); + stream->writeI16(width); + stream->writeI16(height); + stream->writeU8(depth); + stream->writeU8(descriptor); +} + +Image* +readTGA(const char *filename) +{ + TGAHeader header; + Image *image; + int depth = 0, palDepth = 0; + uint32 length; + uint8 *data = getFileContents(filename, &length); + assert(data != nil); + StreamMemory file; + file.open(data, length); + header.read(&file); + + assert(header.imageType == 1 || header.imageType == 2); + file.seek(header.IDlen); + if(header.colorMapType){ + assert(header.colorMapOrigin == 0); + depth = (header.colorMapLength <= 16) ? 4 : 8; + palDepth = header.colorMapDepth; + assert(palDepth == 24 || palDepth == 32); + }else{ + depth = header.depth; + assert(depth == 16 || depth == 24 || depth == 32); + } + + image = Image::create(header.width, header.height, depth); + image->allocate(); + uint8 *palette = header.colorMapType ? image->palette : nil; + uint8 (*color)[4] = nil; + if(palette){ + int maxlen = depth == 4 ? 16 : 256; + color = (uint8(*)[4])palette; + int i; + for(i = 0; i < header.colorMapLength; i++){ + color[i][2] = file.readU8(); + color[i][1] = file.readU8(); + color[i][0] = file.readU8(); + color[i][3] = 0xFF; + if(palDepth == 32) + color[i][3] = file.readU8(); + } + for(; i < maxlen; i++){ + color[i][0] = color[i][1] = color[i][2] = 0; + color[i][3] = 0xFF; + } + } + + uint8 *pixels = image->pixels; + if(!(header.descriptor & 0x20)) + pixels += (image->height-1)*image->stride; + for(int y = 0; y < image->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + case 8: + line[0] = file.readU8(); + break; + case 16: + line[0] = file.readU8(); + line[1] = file.readU8(); + break; + case 24: + line[2] = file.readU8(); + line[1] = file.readU8(); + line[0] = file.readU8(); + break; + case 32: + line[2] = file.readU8(); + line[1] = file.readU8(); + line[0] = file.readU8(); + line[3] = file.readU8(); + break; + } + line += image->bpp; + } + pixels += (header.descriptor&0x20) ? + image->stride : -image->stride; + } + + file.close(); + rwFree(data); + return image; +} + +void +writeTGA(Image *image, const char *filename) +{ + TGAHeader header; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + header.IDlen = 0; + header.imageType = image->palette != nil ? 1 : 2; + header.colorMapType = image->palette != nil; + header.colorMapOrigin = 0; + header.colorMapLength = image->depth == 4 ? 16 : + image->depth == 8 ? 256 : 0; + header.colorMapDepth = image->palette ? 32 : 0; + header.xOrigin = 0; + header.yOrigin = 0; + header.width = image->width; + header.height = image->height; + header.depth = image->depth == 4 ? 8 : image->depth; + header.descriptor = 0x20 | (image->depth == 32 ? 8 : 0); + header.write(&file); + + uint8 *palette = header.colorMapType ? image->palette : nil; + uint8 (*color)[4] = (uint8(*)[4])palette;; + if(palette) + for(int i = 0; i < header.colorMapLength; i++){ + file.writeU8(color[i][2]); + file.writeU8(color[i][1]); + file.writeU8(color[i][0]); + file.writeU8(color[i][3]); + } + + uint8 *line = image->pixels; + uint8 *p; + for(int y = 0; y < image->height; y++){ + p = line; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + case 8: + file.writeU8(p[0]); + break; + case 16: + file.writeU8(p[0]); + file.writeU8(p[1]); + break; + case 24: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + break; + case 32: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + file.writeU8(p[3]); + break; + } + p += image->bpp; + } + line += image->stride; + } + file.close(); +} + +} diff --git a/src/tristrip.cpp b/src/tristrip.cpp new file mode 100644 index 0000000..bd9123f --- /dev/null +++ b/src/tristrip.cpp @@ -0,0 +1,682 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <math.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 2 + +namespace rw { + +struct GraphEdge +{ + int32 node; /* index of the connected node */ + uint32 isConnected : 1; /* is connected to other node */ + uint32 otherEdge : 2; /* edge number on connected node */ + uint32 isStrip : 1; /* is strip edge */ +}; + +struct StripNode +{ + uint16 v[3]; /* vertex indices */ + uint8 parent : 2; /* tunnel parent node (edge index) */ + uint8 visited : 1; /* visited in breadth first search */ + uint8 stripVisited : 1; /* strip starting at this node was visited during search */ + uint8 isEnd : 1; /* is in end list */ + GraphEdge e[3]; + int32 stripId; /* index of start node */ + LLLink inlist; +}; + +struct StripMesh +{ + int32 numNodes; + StripNode *nodes; + LinkList loneNodes; /* nodes not connected to any others */ + LinkList endNodes; /* strip start/end nodes */ +}; + +//#define trace(...) printf(__VA_ARGS__) +#define trace(...) + +static void +printNode(StripMesh *sm, StripNode *n) +{ + trace("%3ld: %3d %3d.%d %3d.%d %3d.%d || %3d %3d %3d\n", + n - sm->nodes, + n->stripId, + n->e[0].node, + n->e[0].isStrip, + n->e[1].node, + n->e[1].isStrip, + n->e[2].node, + n->e[2].isStrip, + n->v[0], + n->v[1], + n->v[2]); +} + +static void +printLone(StripMesh *sm) +{ + FORLIST(lnk, sm->loneNodes) + printNode(sm, LLLinkGetData(lnk, StripNode, inlist)); +} + +static void +printEnds(StripMesh *sm) +{ + FORLIST(lnk, sm->endNodes) + printNode(sm, LLLinkGetData(lnk, StripNode, inlist)); +} + +static void +printSmesh(StripMesh *sm) +{ + for(int32 i = 0; i < sm->numNodes; i++) + printNode(sm, &sm->nodes[i]); +} + +static void +collectFaces(Geometry *geo, StripMesh *sm, uint16 m) +{ + StripNode *n; + Triangle *t; + sm->numNodes = 0; + for(int32 i = 0; i < geo->numTriangles; i++){ + t = &geo->triangles[i]; + if(t->matId == m){ + n = &sm->nodes[sm->numNodes++]; + n->v[0] = t->v[0]; + n->v[1] = t->v[1]; + n->v[2] = t->v[2]; + assert(t->v[0] < geo->numVertices); + assert(t->v[1] < geo->numVertices); + assert(t->v[2] < geo->numVertices); + n->e[0].node = 0; + n->e[1].node = 0; + n->e[2].node = 0; + n->e[0].isConnected = 0; + n->e[1].isConnected = 0; + n->e[2].isConnected = 0; + n->e[0].isStrip = 0; + n->e[1].isStrip = 0; + n->e[2].isStrip = 0; + n->parent = 0; + n->visited = 0; + n->stripVisited = 0; + n->isEnd = 0; + n->stripId = -1; + n->inlist.init(); + } + } +} + +/* Find Triangle that has edge e that is not connected yet. */ +static GraphEdge +findEdge(StripMesh *sm, int32 e[2]) +{ + StripNode *n; + GraphEdge ge = { 0, 0, 0, 0 }; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + for(int32 j = 0; j < 3; j++){ + if(n->e[j].isConnected) + continue; + if(e[0] == n->v[j] && + e[1] == n->v[(j+1) % 3]){ + ge.node = i; + // signal success + ge.isConnected = 1; + ge.otherEdge = j; + return ge; + } + } + } + return ge; +} + +/* Connect nodes sharing an edge, preserving winding */ +static void +connectNodesPreserve(StripMesh *sm) +{ + StripNode *n, *nn; + int32 e[2]; + GraphEdge ge; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + for(int32 j = 0; j < 3; j++){ + if(n->e[j].isConnected) + continue; + + /* flip edge and search for node */ + e[1] = n->v[j]; + e[0] = n->v[(j+1) % 3]; + ge = findEdge(sm, e); + if(ge.isConnected){ + /* found node, now connect */ + n->e[j].node = ge.node; + n->e[j].isConnected = 1; + n->e[j].otherEdge = ge.otherEdge; + n->e[j].isStrip = 0; + nn = &sm->nodes[ge.node]; + nn->e[ge.otherEdge].node = i; + nn->e[ge.otherEdge].isConnected = 1; + nn->e[ge.otherEdge].otherEdge = j; + nn->e[ge.otherEdge].isStrip = 0; + } + } + } +} + +static int32 +numConnections(StripNode *n) +{ + return n->e[0].isConnected + + n->e[1].isConnected + + n->e[2].isConnected; +} + +static int32 +numStripEdges(StripNode *n) +{ + return n->e[0].isStrip + + n->e[1].isStrip + + n->e[2].isStrip; +} + +#define IsEnd(n) (numConnections(n) > 0 && numStripEdges(n) < 2) + +/* Complement the strip-ness of an edge */ +static void +complementEdge(StripMesh *sm, GraphEdge *e) +{ + e->isStrip = !e->isStrip; + e = &sm->nodes[e->node].e[e->otherEdge]; + e->isStrip = !e->isStrip; +} + +/* While possible extend a strip from a starting node until + * we find a node already in a strip. N.B. this function + * makes no attempts to connect to an already existing strip. + * It also doesn't try to alternate between left and right. */ +static void +extendStrip(StripMesh *sm, StripNode *start) +{ + StripNode *n, *nn; + n = start; + if(numConnections(n) == 0){ + sm->loneNodes.append(&n->inlist); + return; + } + sm->endNodes.append(&n->inlist); + n->isEnd = 1; +loop: + /* Find the next node to connect to on any of the three edges */ + for(int32 i = 0; i < 3; i++){ + if(!n->e[i].isConnected) + continue; + nn = &sm->nodes[n->e[i].node]; + if(nn->stripId >= 0) + continue; + + /* found one */ + nn->stripId = n->stripId; + /* We know it's not a strip edge yet, + * so complementing it will make it one. */ + complementEdge(sm, &n->e[i]); + n = nn; + goto loop; + } + if(n != start){ + sm->endNodes.append(&n->inlist); + n->isEnd = 1; + } +} + +static void +buildStrips(StripMesh *sm) +{ + StripNode *n; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + if(n->stripId >= 0) + continue; + n->stripId = i; + extendStrip(sm, n); + } +} + +static StripNode* +findTunnel(StripMesh *sm, StripNode *n) +{ + LinkList searchNodes; + StripNode *nn; + int edgetype; + int isEnd; + + searchNodes.init(); + edgetype = 0; + for(;;){ + for(int32 i = 0; i < 3; i++){ + /* Find a node connected by the right edgetype */ + if(!n->e[i].isConnected || + n->e[i].isStrip != edgetype) + continue; + nn = &sm->nodes[n->e[i].node]; + + /* If the node has been visited already, + * there's a shorter path. */ + if(nn->visited) + continue; + + /* Don't allow non-strip edge between nodes of the same + * strip to prevent loops. + * Actually these edges are allowed under certain + * circumstances, but they require complex checks. */ + if(edgetype == 0 && + n->stripId == nn->stripId) + continue; + + isEnd = IsEnd(nn); + + /* Can't add end nodes to two lists, so skip. */ + if(isEnd && edgetype == 1) + continue; + + nn->parent = n->e[i].otherEdge; + nn->visited = 1; + sm->nodes[nn->stripId].stripVisited = 1; + + /* Search complete. */ + if(isEnd && edgetype == 0) + return nn; + + /* Found a valid node. */ + searchNodes.append(&nn->inlist); + } + if(searchNodes.isEmpty()) + return nil; + n = LLLinkGetData(searchNodes.link.next, StripNode, inlist); + n->inlist.remove(); + edgetype = !edgetype; + } +} + +static void +resetGraph(StripMesh *sm) +{ + StripNode *n; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + n->visited = 0; + n->stripVisited = 0; + } +} + +static StripNode* +walkStrip(StripMesh *sm, StripNode *start) +{ + StripNode *n, *nn; + int32 last; + +//trace("stripend: "); +//printNode(sm, start); + + n = start; + last = -1; + for(;;n = nn){ + n->visited = 0; + n->stripVisited = 0; + if(n->isEnd) + n->inlist.remove(); + n->isEnd = 0; + + if(IsEnd(n) && n != start) + return n; + + /* find next node */ + nn = nil; + for(int32 i = 0; i < 3; i++){ + if(!n->e[i].isStrip || i == last) + continue; + nn = &sm->nodes[n->e[i].node]; + last = n->e[i].otherEdge; + nn->stripId = n->stripId; + break; + } +//trace(" next: "); +//printNode(sm, nn); + if(nn == nil) + return nil; + } +} + +static void +applyTunnel(StripMesh *sm, StripNode *end, StripNode *start) +{ + LinkList tmplist; + StripNode *n, *nn; + + for(n = end; n != start; n = &sm->nodes[n->e[n->parent].node]){ +//trace(" "); +//printNode(sm, n); + complementEdge(sm, &n->e[n->parent]); + } +//trace(" "); +//printNode(sm, start); + +//printSmesh(sm); +//trace("-------\n"); + tmplist.init(); + while(!sm->endNodes.isEmpty()){ + n = LLLinkGetData(sm->endNodes.link.next, StripNode, inlist); + /* take out of end list */ + n->inlist.remove(); + n->isEnd = 0; + /* no longer an end node */ + if(!IsEnd(n)) + continue; + // TODO: only walk strip if it was touched + /* set new id, walk strip and find other end */ + n->stripId = n - sm->nodes; + nn = walkStrip(sm, n); + tmplist.append(&n->inlist); + n->isEnd = 1; + if(nn && n != nn){ + tmplist.append(&nn->inlist); + nn->isEnd = 1; + } + } + /* Move new end nodes to the real list. */ + sm->endNodes = tmplist; + sm->endNodes.link.next->prev = &sm->endNodes.link; + sm->endNodes.link.prev->next = &sm->endNodes.link; +} + +static void +tunnel(StripMesh *sm) +{ + StripNode *n, *nn; + +again: + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); +// trace("searching %p %d\n", n, numStripEdges(n)); + nn = findTunnel(sm, n); +// trace(" %p %p\n", n, nn); + + if(nn){ + applyTunnel(sm, nn, n); + resetGraph(sm); + /* applyTunnel changes sm->endNodes, so we have to + * jump out of the loop. */ + goto again; + } + resetGraph(sm); + } + trace("tunneling done!\n"); +} + +/* Get next edge in strip. + * Last is the edge index whence we came lest we go back. */ +static int +getNextEdge(StripNode *n, int32 last) +{ + int32 i; + for(i = 0; i < 3; i++) + if(n->e[i].isStrip && i != last) + return i; + return -1; +} + +#define NEXT(x) (((x)+1) % 3) +#define PREV(x) (((x)+2) % 3) +#define RIGHT(x) NEXT(x) +#define LEFT(x) PREV(x) + +/* Generate mesh indices for all strips in a StripMesh */ +static void +makeMesh(StripMesh *sm, Mesh *m) +{ + int32 i, j; + int32 rightturn, lastrightturn; + int32 seam; + int32 even; + StripNode *n; + + /* three indices + two for stitch per triangle must be enough */ + m->indices = rwNewT(uint16, sm->numNodes*5, MEMDUR_FUNCTION | ID_GEOMETRY); + memset(m->indices, 0xFF, sm->numNodes*5*sizeof(uint16)); + + even = 1; + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + /* only interested in start nodes, not the ends */ + if(n->stripId != (n - sm->nodes)) + continue; + + /* i is the edge we enter this triangle from. + * j is the edge we exit. */ + j = getNextEdge(n, -1); + /* starting triangle must have connection */ + if(j < 0) + continue; + /* Space to stitch together strips */ + seam = m->numIndices; + if(seam) + m->numIndices += 2; + /* Start ccw for even tris */ + if(even){ + /* Start with a right turn */ + i = LEFT(j); + m->indices[m->numIndices++] = n->v[i]; + m->indices[m->numIndices++] = n->v[NEXT(i)]; + }else{ + /* Start with a left turn */ + i = RIGHT(j); + m->indices[m->numIndices++] = n->v[NEXT(i)]; + m->indices[m->numIndices++] = n->v[i]; + } +trace("\nstart %d %d\n", numStripEdges(n), m->numIndices-2); + lastrightturn = -1; + + while(j >= 0){ + rightturn = RIGHT(i) == j; + if(rightturn == lastrightturn){ + // insert a swap if we're not alternating + m->indices[m->numIndices] = m->indices[m->numIndices-2]; +trace("SWAP\n"); + m->numIndices++; + even = !even; + } +trace("%d:%d%c %d %d %d\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]); + lastrightturn = rightturn; + if(rightturn) + m->indices[m->numIndices++] = n->v[NEXT(j)]; + else + m->indices[m->numIndices++] = n->v[j]; + even = !even; + + /* go to next triangle */ + i = n->e[j].otherEdge; + n = &sm->nodes[n->e[j].node]; + j = getNextEdge(n, i); + } + + /* finish strip */ +trace("%d:%d%c %d %d %d\nend\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]); + m->indices[m->numIndices++] = n->v[LEFT(i)]; + even = !even; + if(seam){ + m->indices[seam] = m->indices[seam-1]; + m->indices[seam+1] = m->indices[seam+2]; +trace("STITCH %d: %d %d\n", seam, m->indices[seam], m->indices[seam+1]); + } + } + + /* Add all unconnected and lonely triangles */ + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + if(numStripEdges(n) != 0) + continue; + if(m->numIndices != 0){ + m->indices[m->numIndices] = m->indices[m->numIndices-1]; + m->numIndices++; + m->indices[m->numIndices++] = n->v[!even]; + } + m->indices[m->numIndices++] = n->v[!even]; + m->indices[m->numIndices++] = n->v[even]; + m->indices[m->numIndices++] = n->v[2]; + even = !even; + } + FORLIST(lnk, sm->loneNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + if(m->numIndices != 0){ + m->indices[m->numIndices] = m->indices[m->numIndices-1]; + m->numIndices++; + m->indices[m->numIndices++] = n->v[!even]; + } + m->indices[m->numIndices++] = n->v[!even]; + m->indices[m->numIndices++] = n->v[even]; + m->indices[m->numIndices++] = n->v[2]; + even = !even; + } +} + +static void verifyMesh(Geometry *geo); + +/* + * For each material: + * 1. build dual graph (collectFaces, connectNodes) + * 2. make some simple strip (buildStrips) + * 3. apply tunnel operator (tunnel) + */ +void +Geometry::buildTristrips(void) +{ + int32 i; + uint16 *indices; + MeshHeader *header; + Mesh *ms, *md; + StripMesh smesh; + +// trace("%ld\n", sizeof(StripNode)); + + this->allocateMeshes(matList.numMaterials, 0, 1); + + smesh.nodes = rwNewT(StripNode, this->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY); + ms = this->meshHeader->getMeshes(); + for(int32 i = 0; i < this->matList.numMaterials; i++){ + smesh.loneNodes.init(); + smesh.endNodes.init(); + collectFaces(this, &smesh, i); + connectNodesPreserve(&smesh); + buildStrips(&smesh); +printSmesh(&smesh); +//trace("-------\n"); +//printLone(&smesh); +//trace("-------\n"); +//printEnds(&smesh); +//trace("-------\n"); + // TODO: make this work +// tunnel(&smesh); +//trace("-------\n"); +//printEnds(&smesh); + + ms[i].material = this->matList.materials[i]; + makeMesh(&smesh, &ms[i]); + this->meshHeader->totalIndices += ms[i].numIndices; + } + rwFree(smesh.nodes); + + /* Now re-allocate and copy data */ + header = this->meshHeader; + this->meshHeader = nil; + this->allocateMeshes(header->numMeshes, header->totalIndices, 0); + this->meshHeader->flags = MeshHeader::TRISTRIP; + md = this->meshHeader->getMeshes(); + indices = md->indices; + for(i = 0; i < header->numMeshes; i++){ + md[i].material = ms[i].material; + md[i].numIndices = ms[i].numIndices; + md[i].indices = indices; + indices += md[i].numIndices; + memcpy(md[i].indices, ms[i].indices, md[i].numIndices*sizeof(uint16)); + rwFree(ms[i].indices); + } + rwFree(header); + + verifyMesh(this); +} + +/* Check that tristripped mesh and geometry triangles are actually the same. */ +static void +verifyMesh(Geometry *geo) +{ + int32 i, k; + uint32 j; + int32 x; + int32 a, b, c, m; + Mesh *mesh; + Triangle *t; + uint8 *seen; + + seen = rwNewT(uint8, geo->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY); + memset(seen, 0, geo->numTriangles); + + mesh = geo->meshHeader->getMeshes(); + for(i = 0; i < geo->meshHeader->numMeshes; i++){ + m = geo->matList.findIndex(mesh->material); + x = 0; + for(j = 0; j < mesh->numIndices-2; j++){ + a = mesh->indices[j+x]; + x = !x; + b = mesh->indices[j+x]; + c = mesh->indices[j+2]; + if(a >= geo->numVertices || + b >= geo->numVertices || + c >= geo->numVertices){ + fprintf(stderr, "triangle %d %d %d out of range (%d)\n", a, b, c, geo->numVertices); + goto loss; + } + if(a == b || a == c || b == c) + continue; +trace("%d %d %d\n", a, b, c); + + /* now that we have a triangle, try to find it */ + for(k = 0; k < geo->numTriangles; k++){ + t = &geo->triangles[k]; + if(seen[k] || t->matId != m) continue; + if((t->v[0] == a && t->v[1] == b && t->v[2] == c) || + (t->v[1] == a && t->v[2] == b && t->v[0] == c) || + (t->v[2] == a && t->v[0] == b && t->v[1] == c)){ + seen[k] = 1; + goto found; + } + } + goto loss; + found: ; + } + mesh++; + } + + /* Also check that all triangles are in the mesh */ + for(i = 0; i < geo->numTriangles; i++) + if(!seen[i]){ + loss: + fprintf(stderr, "TRISTRIP verify failed\n"); + exit(1); + } + + rwFree(seen); +} + +} diff --git a/src/userdata.cpp b/src/userdata.cpp new file mode 100644 index 0000000..e17a3d5 --- /dev/null +++ b/src/userdata.cpp @@ -0,0 +1,364 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwuserdata.h" + +#define PLUGIN_ID ID_USERDATA + +namespace rw { + +UserDataGlobals userDataGlobals; + +#define udMalloc(sz) rwMalloc(sz, MEMDUR_EVENT | ID_USERDATA) + +void +UserDataArray::setString(int32 n, const char *s) +{ + int32 len; + char **sp = &((char**)this->data)[n]; + rwFree(*sp); + len = (int32)strlen(s)+1; + *sp = (char*)udMalloc(len); + if(*sp) + strncpy(*sp, s, len); +} + +static void* +createUserData(void *object, int32 offset, int32) +{ + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + ext->numArrays = 0; + ext->arrays = nil; + return object; +} + +static void* +destroyUserData(void *object, int32 offset, int32) +{ + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + rwFree(a->name); + switch(a->datatype){ + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++) + rwFree(strar[j]); + /* fallthrough */ + case USERDATAINT: + case USERDATAFLOAT: + rwFree(a->data); + break; + } + a++; + } + rwFree(ext->arrays); + ext->numArrays = 0; + ext->arrays = nil; + return object; +} + +static void* +copyUserData(void *dst, void *src, int32 offset, int32) +{ + int32 i, j; + char **srcstrar, **dststrar; + UserDataArray *srca, *dsta; + UserDataExtension *srcext = PLUGINOFFSET(UserDataExtension, src, offset); + UserDataExtension *dstext = PLUGINOFFSET(UserDataExtension, dst, offset); + dstext->numArrays = srcext->numArrays; + dstext->arrays = (UserDataArray*)udMalloc(dstext->numArrays*sizeof(UserDataArray)); + srca = srcext->arrays; + dsta = srcext->arrays; + for(i = 0; i < srcext->numArrays; i++){ + int32 len = (int32)strlen(srca->name)+1; + dsta->name = (char*)udMalloc(len); + strncpy(dsta->name, srca->name, len); + dsta->datatype = srca->datatype; + dsta->numElements = srca->numElements; + switch(srca->datatype){ + case USERDATAINT: + dsta->data = (int32*)udMalloc(sizeof(int32)*dsta->numElements); + memcpy(dsta->data, srca->data, sizeof(int32)*dsta->numElements); + break; + case USERDATAFLOAT: + dsta->data = (float32*)udMalloc(sizeof(float32)*dsta->numElements); + memcpy(dsta->data, srca->data, sizeof(float32)*dsta->numElements); + break; + case USERDATASTRING: + dststrar = (char**)udMalloc(sizeof(char*)*dsta->numElements); + dsta->data = dststrar; + srcstrar = (char**)srca->data; + for(j = 0; j < dsta->numElements; j++){ + len = (int32)strlen(srcstrar[j])+1; + dststrar[j] = (char*)udMalloc(len); + strncpy(dststrar[j], srcstrar[j], len); + } + break; + } + srca++; + dsta++; + } + return dst; +} + +static Stream* +readUserData(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + ext->numArrays = stream->readI32(); + ext->arrays = (UserDataArray*)udMalloc(ext->numArrays*sizeof(UserDataArray)); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + int32 len = stream->readI32(); + a->name = (char*)udMalloc(len); + stream->read8(a->name, len); + a->datatype = stream->readU32(); + a->numElements = stream->readI32(); + switch(a->datatype){ + case USERDATAINT: + a->data = (int32*)udMalloc(sizeof(int32)*a->numElements); + stream->read32(a->data, sizeof(int32)*a->numElements); + break; + case USERDATAFLOAT: + a->data = (float32*)udMalloc(sizeof(float32)*a->numElements); + stream->read32(a->data, sizeof(float32)*a->numElements); + break; + case USERDATASTRING: + strar = (char**)udMalloc(sizeof(char*)*a->numElements); + a->data = strar; + for(j = 0; j < a->numElements; j++){ + len = stream->readI32(); + strar[j] = (char*)udMalloc(len); + stream->read8(strar[j], len); + } + break; + } + a++; + } + return stream; +} + +static Stream* +writeUserData(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 len; + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + stream->writeI32(ext->numArrays); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + len = (int32)strlen(a->name)+1; + stream->writeI32(len); + stream->write8(a->name, len); + stream->writeU32(a->datatype); + stream->writeI32(a->numElements); + switch(a->datatype){ + case USERDATAINT: + stream->write32(a->data, sizeof(int32)*a->numElements); + break; + case USERDATAFLOAT: + stream->write32(a->data, sizeof(float32)*a->numElements); + break; + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++){ + len = (int32)strlen(strar[j])+1; + stream->writeI32(len); + stream->write8(strar[j], len); + } + break; + } + a++; + } + return stream; +} + +static int32 +getSizeUserData(void *object, int32 offset, int32) +{ + int32 len; + int32 i, j; + char **strar; + int32 size; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + if(ext->numArrays == 0) + return 0; + size = 4; // numArrays + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + len = (int32)strlen(a->name)+1; + size += 4 + len + 4 + 4; // name len, name, type, numElements + switch(a->datatype){ + case USERDATAINT: + size += sizeof(int32)*a->numElements; + break; + case USERDATAFLOAT: + size += sizeof(float32)*a->numElements; + break; + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++){ + len = (int32)strlen(strar[j])+1; + size += 4 + len; // len and string + } + break; + } + a++; + } + return size; +} + +int32 +UserDataExtension::add(const char *name, int32 datatype, int32 numElements) +{ + int32 i; + int32 len; + int32 typesz; + UserDataArray *a; + // try to find empty slot + for(i = 0; i < this->numArrays; i++) + if(this->arrays[i].datatype == USERDATANA) + goto alloc; + // have to realloc + a = (UserDataArray*)udMalloc((this->numArrays+1)*sizeof(UserDataArray)); + if(a == nil) + return -1; + memcpy(a, this->arrays, this->numArrays*sizeof(UserDataArray)); + rwFree(this->arrays); + this->arrays = a; + i = this->numArrays++; +alloc: + a = &this->arrays[i]; + len = (int32)strlen(name)+1; + a->name = (char*)udMalloc(len+1); + assert(a->name); + strncpy(a->name, name, len); + a->datatype = datatype; + a->numElements = numElements; + typesz = datatype == USERDATAINT ? sizeof(int32) : + datatype == USERDATAFLOAT ? sizeof(float32) : + datatype == USERDATASTRING ? sizeof(char*) : 0; + a->data = udMalloc(typesz*numElements); + assert(a->data); + memset(a->data, 0, typesz*numElements); + return i; +} + +void +UserDataExtension::remove(int32 n) +{ + int32 i; + UserDataArray *a = &this->arrays[n]; + if(a->name){ + rwFree(a->name); + a->name = nil; + } + if(a->datatype == USERDATASTRING) + for(i = 0; i < a->numElements; i++) + rwFree(((char**)a->data)[i]); + if(a->data){ + rwFree(a->data); + a->data = nil; + } + a->datatype = USERDATANA; + a->numElements = 0; +} + +int32 +UserDataExtension::findIndex(const char *name) { + for(int32 i = 0; i < this->numArrays; i++) + if(strcmp(this->arrays[i].name, name) == 0) + return i; + return -1; +} + +#define ACCESSOR(TYPE, NAME) \ +int32 \ +UserDataArray::NAME##Add(TYPE *t, const char *name, int32 datatype, int32 numElements) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->add(name, datatype, numElements); \ +} \ +void \ +UserDataArray::NAME##Remove(TYPE *t, int32 n) \ +{ \ + PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->remove(n); \ +} \ +int32 \ +UserDataArray::NAME##GetCount(TYPE *t) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->getCount(); \ +} \ +UserDataArray* \ +UserDataArray::NAME##Get(TYPE *t, int32 n) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->get(n); \ +} \ +int32 \ +UserDataArray::NAME##FindIndex(TYPE *t, const char *name) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->findIndex(name); \ +} + +ACCESSOR(Geometry, geometry) +ACCESSOR(Frame, frame) +ACCESSOR(Camera, camera) +ACCESSOR(Light, light) +ACCESSOR(Material, material) +ACCESSOR(Texture, texture) + +UserDataExtension *UserDataExtension::get(Geometry *geo) { return PLUGINOFFSET(UserDataExtension, geo, userDataGlobals.geometryOffset); } +UserDataExtension *UserDataExtension::get(Frame *frame) { return PLUGINOFFSET(UserDataExtension, frame, userDataGlobals.frameOffset); } +UserDataExtension *UserDataExtension::get(Camera *cam) { return PLUGINOFFSET(UserDataExtension, cam, userDataGlobals.cameraOffset); } +UserDataExtension *UserDataExtension::get(Light *light) { return PLUGINOFFSET(UserDataExtension, light, userDataGlobals.lightOffset); } +UserDataExtension *UserDataExtension::get(Material *mat) { return PLUGINOFFSET(UserDataExtension, mat, userDataGlobals.materialOffset); } +UserDataExtension *UserDataExtension::get(Texture *tex) { return PLUGINOFFSET(UserDataExtension, tex, userDataGlobals.textureOffset); } + +void +registerUserDataPlugin(void) +{ + // TODO: World Sector + + userDataGlobals.geometryOffset = Geometry::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Geometry::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.frameOffset = Frame::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Frame::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.cameraOffset = Camera::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Camera::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.lightOffset = Light::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Light::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.materialOffset = Material::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Material::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.textureOffset = Texture::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Texture::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); +} + +} diff --git a/src/uvanim.cpp b/src/uvanim.cpp new file mode 100644 index 0000000..f197b28 --- /dev/null +++ b/src/uvanim.cpp @@ -0,0 +1,502 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" + +#define PLUGIN_ID ID_UVANIMATION + +namespace rw { + +// +// UVAnim +// + +void +UVAnimCustomData::destroy(Animation *anim) +{ + this->refCount--; + if(this->refCount <= 0) + anim->destroy(); +} + +UVAnimDictionary *currentUVAnimDictionary; + +UVAnimDictionary* +UVAnimDictionary::create(void) +{ + UVAnimDictionary *dict = (UVAnimDictionary*)rwMalloc(sizeof(UVAnimDictionary), MEMDUR_EVENT | ID_UVANIMATION); + if(dict == nil){ + RWERROR((ERR_ALLOC, sizeof(UVAnimDictionary))); + return nil; + } + dict->animations.init(); + return dict; +} + +void +UVAnimDictionary::destroy(void) +{ + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + UVAnimCustomData *cust = UVAnimCustomData::get(de->anim); + cust->destroy(de->anim); + rwFree(de); + } + rwFree(this); +} + +void +UVAnimDictionary::add(Animation *anim) +{ + UVAnimDictEntry *de = rwNewT(UVAnimDictEntry, 1, MEMDUR_EVENT | ID_UVANIMDICT); + de->anim = anim; + this->animations.append(&de->inDict); +} + +UVAnimDictionary* +UVAnimDictionary::streamRead(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + UVAnimDictionary *dict = UVAnimDictionary::create(); + if(dict == nil) + return nil; + int32 numAnims = stream->readI32(); + Animation *anim; + for(int32 i = 0; i < numAnims; i++){ + if(!findChunk(stream, ID_ANIMANIMATION, nil, nil)){ + RWERROR((ERR_CHUNK, "ANIMANIMATION")); + goto fail; + } + anim = Animation::streamRead(stream); + if(anim == nil) + goto fail; + dict->add(anim); + } + return dict; +fail: + dict->destroy(); + return nil; +} + +bool +UVAnimDictionary::streamWrite(Stream *stream) +{ + uint32 size = this->streamGetSize(); + writeChunkHeader(stream, ID_UVANIMDICT, size); + writeChunkHeader(stream, ID_STRUCT, 4); + int32 numAnims = this->count(); + stream->writeI32(numAnims); + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + de->anim->streamWrite(stream); + } + return true; +} + +uint32 +UVAnimDictionary::streamGetSize(void) +{ + uint32 size = 12 + 4; + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + size += 12 + de->anim->streamGetSize(); + } + return size; +} + +Animation* +UVAnimDictionary::find(const char *name) +{ + FORLIST(lnk, this->animations){ + Animation *anim = UVAnimDictEntry::fromDict(lnk)->anim; + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + if(strncmp_ci(custom->name, name, 32) == 0) + return anim; + } + return nil; +} + +static void +uvAnimStreamRead(Stream *stream, Animation *anim) +{ + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + stream->readI32(); + stream->read8(custom->name, 32); + stream->read32(custom->nodeToUVChannel, 8*4); + custom->refCount = 1; + + for(int32 i = 0; i < anim->numFrames; i++){ + frames[i].time = stream->readF32(); + stream->read32(frames[i].uv, 6*4); + int32 prev = stream->readI32(); + frames[i].prev = &frames[prev]; + } +} + +static void +uvAnimStreamWrite(Stream *stream, Animation *anim) +{ + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + stream->writeI32(0); + stream->write8(custom->name, 32); + stream->write32(custom->nodeToUVChannel, 8*4); + + for(int32 i = 0; i < anim->numFrames; i++){ + stream->writeF32(frames[i].time); + stream->write32(frames[i].uv, 6*4); + stream->writeI32(frames[i].prev - frames); + } +} + +static uint32 +uvAnimStreamGetSize(Animation *anim) +{ + return 4 + 32 + 8*4 + anim->numFrames*(4 + 6*4 + 4); +} + +static void +uvAnimLinearApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame; + m->right.x = f->uv[0]; + m->right.y = f->uv[1]; + m->right.z = 0.0f; + m->up.x = f->uv[2]; + m->up.y = f->uv[3]; + m->up.z = 0.0f; + m->at.x = 0.0f; + m->at.y = 0.0f; + m->at.z = 0.0f; + m->pos.x = f->uv[4]; + m->pos.y = f->uv[5]; + m->pos.z = 0.0f; + m->update(); +} + +static void +uvAnimLinearInterpCB(void *out, void *in1, void *in2, float32 t, void *custom) +{ + UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out; + UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1; + UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2; + float32 f = (t - kf1->time) / (kf2->time - kf1->time); + intf->uv[0] = (kf2->uv[0] - kf1->uv[0])*f + kf1->uv[0]; + intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1]; + intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2]; + intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3]; + intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4]; + intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5]; +} + +static void +uvAnimParamApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame; + UVAnimParamData *p = (UVAnimParamData*)f->uv; + + m->right.x = p->s0; + m->right.y = p->skew; + m->right.z = 0.0f; + m->up.x = 0.0f; + m->up.y = p->s1; + m->up.z = 0.0f; + m->at.x = 0.0f; + m->at.y = 0.0f; + m->at.z = 0.0f; + m->pos.x = p->x; + m->pos.y = p->y; + m->pos.z = 0.0f; + m->update(); + static V3d xlat1 = { -0.5f, -0.5f, 0.0f }; + static V3d xlat2 = { 0.5f, 0.5f, 0.0f }; + static V3d axis = { 0.0f, 0.0f, 1.0f }; + m->translate(&xlat1, COMBINEPOSTCONCAT); + m->rotate(&axis, p->theta*180.0f/(float)M_PI, COMBINEPOSTCONCAT); + m->translate(&xlat2, COMBINEPOSTCONCAT); +} + +static void +uvAnimParamInterpCB(void *out, void *in1, void *in2, float32 t, void *custom) +{ + UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out; + UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1; + UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2; + float32 f = (t - kf1->time) / (kf2->time - kf1->time); + + float32 a = kf2->uv[0] - kf1->uv[0]; + while(a < (float)M_PI) a += 2 * (float)M_PI; + while(a > (float)M_PI) a -= 2 * (float)M_PI; + intf->uv[0] = a*f + kf1->uv[0]; + intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1]; + intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2]; + intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3]; + intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4]; + intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5]; +} + + +static void +registerUVAnimInterpolator(void) +{ + // TODO: implement this fully + + // Linear + AnimInterpolatorInfo *info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_UVANIMATION); + info->id = 0x1C0; + info->interpKeyFrameSize = sizeof(UVAnimInterpFrame); + info->animKeyFrameSize = sizeof(UVAnimKeyFrame); + info->customDataSize = sizeof(UVAnimCustomData); + info->applyCB = uvAnimLinearApplyCB; + info->blendCB = nil; + info->interpCB = uvAnimLinearInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = uvAnimStreamRead; + info->streamWrite = uvAnimStreamWrite; + info->streamGetSize = uvAnimStreamGetSize; + AnimInterpolatorInfo::registerInterp(info); + + // Param + info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_UVANIMATION); + info->id = 0x1C1; + info->interpKeyFrameSize = sizeof(UVAnimInterpFrame); + info->animKeyFrameSize = sizeof(UVAnimKeyFrame); + info->customDataSize = sizeof(UVAnimCustomData); + info->applyCB = uvAnimParamApplyCB; + info->blendCB = nil; + info->interpCB = uvAnimParamInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = uvAnimStreamRead; + info->streamWrite = uvAnimStreamWrite; + info->streamGetSize = uvAnimStreamGetSize; + AnimInterpolatorInfo::registerInterp(info); +} + +int32 uvAnimOffset; + +static void* +createUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim; + uvanim = PLUGINOFFSET(UVAnim, object, offset); + memset(uvanim, 0, sizeof(*uvanim)); + return object; +} + +static void* +destroyUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim; + uvanim = PLUGINOFFSET(UVAnim, object, offset); + for(int32 i = 0; i < 8; i++){ + AnimInterpolator *ip = uvanim->interp[i]; + if(ip){ + UVAnimCustomData *custom = + UVAnimCustomData::get(ip->currentAnim); + custom->destroy(ip->currentAnim); + rwFree(ip); + } + } + return object; +} + +static void* +copyUVAnim(void *dst, void *src, int32 offset, int32) +{ + UVAnim *srcuvanim, *dstuvanim; + dstuvanim = PLUGINOFFSET(UVAnim, dst, offset); + srcuvanim = PLUGINOFFSET(UVAnim, src, offset); + for(int32 i = 0; i < 8; i++){ + AnimInterpolator *srcip = srcuvanim->interp[i]; + AnimInterpolator *dstip; + if(srcip){ + Animation *anim = srcip->currentAnim; + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + dstip = AnimInterpolator::create(anim->getNumNodes(), + anim->interpInfo->interpKeyFrameSize); + dstip->setCurrentAnim(anim); + custom->refCount++; + dstuvanim->interp[i] = dstip; + } + } + return dst; +} + +Animation* +makeDummyAnimation(const char *name) +{ + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(0x1C0); + Animation *anim = Animation::create(interpInfo, 2, 0, 1.0f); + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + strncpy(custom->name, name, 32); + memset(custom->nodeToUVChannel, 0, sizeof(custom->nodeToUVChannel)); + custom->refCount = 1; + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + frames[0].time = 0.0; + frames[0].prev = nil; + frames[1].time = 1.0; + frames[1].prev = &frames[0]; + return anim; +} + +static Stream* +readUVAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + char name[32]; + uint32 mask = stream->readI32(); + uint32 bit = 1; + for(int32 i = 0; i < 8; i++){ + if(mask & bit){ + stream->read8(name, 32); + Animation *anim = nil; + if(currentUVAnimDictionary) + anim = currentUVAnimDictionary->find(name); + if(anim == nil){ + anim = makeDummyAnimation(name); + if(currentUVAnimDictionary) + currentUVAnimDictionary->add(anim); + } + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + AnimInterpolator *interp; + interp = AnimInterpolator::create(anim->getNumNodes(), + anim->interpInfo->interpKeyFrameSize); + interp->setCurrentAnim(anim); + custom->refCount++; + uvanim->interp[i] = interp; + } + bit <<= 1; + } + // TEMP + if(uvanim->uv[0] == nil) + uvanim->uv[0] = Matrix::create(); + if(uvanim->uv[1] == nil) + uvanim->uv[1] = Matrix::create(); + return stream; +} + +static Stream* +writeUVAnim(Stream *stream, int32 size, void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + writeChunkHeader(stream, ID_STRUCT, size-12); + uint32 mask = 0; + uint32 bit = 1; + for(int32 i = 0; i < 8; i++){ + if(uvanim->interp[i]) + mask |= bit; + bit <<= 1; + } + stream->writeI32(mask); + for(int32 i = 0; i < 8; i++){ + if(uvanim->interp[i]){ + UVAnimCustomData *custom = + UVAnimCustomData::get(uvanim->interp[i]->currentAnim); + stream->write8(custom->name, 32); + } + } + return stream; +} + +static int32 +getSizeUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + int32 size = 0; + for(int32 i = 0; i < 8; i++) + if(uvanim->interp[i]) + size += 32; + return size ? size + 12 + 4 : 0; +} + +static void* +uvanimOpen(void *object, int32 offset, int32 size) +{ + registerUVAnimInterpolator(); + return object; +} +static void *uvanimClose(void *object, int32 offset, int32 size) { return object; } + +void +registerUVAnimPlugin(void) +{ + Engine::registerPlugin(0, ID_UVANIMATION, uvanimOpen, uvanimClose); + uvAnimOffset = Material::registerPlugin(sizeof(UVAnim), ID_UVANIMATION, + createUVAnim, destroyUVAnim, copyUVAnim); + Material::registerPluginStream(ID_UVANIMATION, + readUVAnim, writeUVAnim, getSizeUVAnim); +} + +bool32 +UVAnim::exists(Material *mat) +{ + int32 i; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 8; i++) + if(uvanim->interp[i]) + return 1; + return 0; +} + +void +UVAnim::addTime(Material *mat, float32 t) +{ + int32 i; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 8; i++) + if(uvanim->interp[i]) + uvanim->interp[i]->addTime(t); +} + +void +UVAnim::applyUpdate(Material *mat) +{ + int32 i, j; + int32 uv; + Matrix m; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 2; i++) + if(uvanim->uv[i]) + uvanim->uv[i]->setIdentity(); + m.setIdentity(); + + for(i = 0; i < 8; i++){ + AnimInterpolator *ip = uvanim->interp[i]; + if(ip == nil) + continue; + UVAnimCustomData *custom = UVAnimCustomData::get(ip->currentAnim); + for(j = 0; j < ip->numNodes; j++){ + InterpFrameHeader *f = ip->getInterpFrame(j); + uv = custom->nodeToUVChannel[j]; + if(uv < 2 && uvanim->uv[uv]){ + ip->applyCB(&m, f); + uvanim->uv[uv]->transform(&m, COMBINEPRECONCAT); + } + } + } + MatFX *mfx = MatFX::get(mat); + if(mfx) mfx->setUVTransformMatrices(uvanim->uv[0], uvanim->uv[1]); +} + +} diff --git a/src/vgafont.inc b/src/vgafont.inc new file mode 100644 index 0000000..110d824 --- /dev/null +++ b/src/vgafont.inc @@ -0,0 +1,256 @@ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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ID_WORLD + +namespace rw { + +int32 World::numAllocated = 0; + +PluginList World::s_plglist(sizeof(World)); + +World* +World::create(BBox *bbox) +{ + World *world = (World*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_WORLD); + if(world == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + world->object.init(World::ID, 0); + world->localLights.init(); + world->globalLights.init(); + world->clumps.init(); + s_plglist.construct(world); + return world; +} + +void +World::destroy(void) +{ + s_plglist.destruct(this); + rwFree(this); + numAllocated--; +} + +void +World::addLight(Light *light) +{ + assert(light->world == nil); + light->world = this; + if(light->getType() < Light::POINT){ + this->globalLights.append(&light->inWorld); + }else{ + this->localLights.append(&light->inWorld); + if(light->getFrame()) + light->getFrame()->updateObjects(); + } +} + +void +World::removeLight(Light *light) +{ + assert(light->world == this); + light->inWorld.remove(); + light->world = nil; +} + +void +World::addCamera(Camera *cam) +{ + assert(cam->world == nil); + cam->world = this; + if(cam->getFrame()) + cam->getFrame()->updateObjects(); +} + +void +World::removeCamera(Camera *cam) +{ + assert(cam->world == this); + cam->world = nil; +} + +void +World::addAtomic(Atomic *atomic) +{ + assert(atomic->world == nil); + atomic->world = this; + if(atomic->getFrame()) + atomic->getFrame()->updateObjects(); +} + +void +World::removeAtomic(Atomic *atomic) +{ + assert(atomic->world == this); + atomic->world = nil; +} + +void +World::addClump(Clump *clump) +{ + assert(clump->world == nil); + clump->world = this; + this->clumps.add(&clump->inWorld); + FORLIST(lnk, clump->atomics) + this->addAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->addLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->addCamera(Camera::fromClump(lnk)); + + if(clump->getFrame()){ + clump->getFrame()->matrix.optimize(); + clump->getFrame()->updateObjects(); + } +} + +void +World::removeClump(Clump *clump) +{ + assert(clump->world == this); + clump->inWorld.remove(); + FORLIST(lnk, clump->atomics) + this->removeAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->removeLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->removeCamera(Camera::fromClump(lnk)); + clump->world = nil; +} + +void +World::render(void) +{ + // this is very wrong, we really want world sectors + FORLIST(lnk, this->clumps) + Clump::fromWorld(lnk)->render(); +} + +// Find lights that illuminate an atomic +void +World::enumerateLights(Atomic *atomic, WorldLights *lightData) +{ + int32 maxDirectionals, maxLocals; + + maxDirectionals = lightData->numDirectionals; + maxLocals = lightData->numLocals; + + lightData->numDirectionals = 0; + lightData->numLocals = 0; + lightData->numAmbients = 0; + lightData->ambient.red = 0.0f; + lightData->ambient.green = 0.0f; + lightData->ambient.blue = 0.0f; + lightData->ambient.alpha = 1.0f; + + bool32 normals = atomic->geometry->flags & Geometry::NORMALS; + + FORLIST(lnk, this->globalLights){ + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + if(l->getType() == Light::AMBIENT){ + lightData->ambient.red += l->color.red; + lightData->ambient.green += l->color.green; + lightData->ambient.blue += l->color.blue; + lightData->numAmbients++; + }else if(normals && l->getType() == Light::DIRECTIONAL){ + if(lightData->numDirectionals < maxDirectionals) + lightData->directionals[lightData->numDirectionals++] = l; + } + } + + if(atomic->world != this) + return; + + if(!normals) + return; + + // TODO: for this we would use an atomic's world sectors, but we don't have those yet + FORLIST(lnk, this->localLights){ + if(lightData->numLocals >= maxLocals) + return; + + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + + // check if spheres are intersecting + Sphere *atomsphere = atomic->getWorldBoundingSphere(); + V3d dist = sub(l->getFrame()->getLTM()->pos, atomsphere->center); + if(length(dist) < atomsphere->radius + l->radius) + lightData->locals[lightData->numLocals++] = l; + } +} + +// Find all lights, for im3d lighting extension +// missing flags and bounding spheres so more primitive than above +void +World::enumerateLights(WorldLights *lightData) +{ + int32 maxDirectionals, maxLocals; + + maxDirectionals = lightData->numDirectionals; + maxLocals = lightData->numLocals; + + lightData->numDirectionals = 0; + lightData->numLocals = 0; + lightData->numAmbients = 0; + lightData->ambient.red = 0.0f; + lightData->ambient.green = 0.0f; + lightData->ambient.blue = 0.0f; + lightData->ambient.alpha = 1.0f; + + FORLIST(lnk, this->globalLights){ + Light *l = Light::fromWorld(lnk); + if(l->getType() == Light::AMBIENT){ + lightData->ambient.red += l->color.red; + lightData->ambient.green += l->color.green; + lightData->ambient.blue += l->color.blue; + lightData->numAmbients++; + }else if(l->getType() == Light::DIRECTIONAL){ + if(lightData->numDirectionals < maxDirectionals) + lightData->directionals[lightData->numDirectionals++] = l; + } + } + + FORLIST(lnk, this->localLights){ + if(lightData->numLocals >= maxLocals) + return; + + Light *l = Light::fromWorld(lnk); + lightData->locals[lightData->numLocals++] = l; + } +} + +} |
