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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl
//
//
// Parameters:
//
// float4 fogColor;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// fogColor c0 1
//
ps_2_0
dcl t0.xyz
dcl v0
add r0.xyz, v0, -c0
mad r0.xyz, t0.z, r0, c0
mov r0.w, v0.w
mov oC0, r0
// approximately 4 instruction slots used
#endif
const BYTE g_ps20_main[] =
{
0, 2, 255, 255, 254, 255,
34, 0, 67, 84, 65, 66,
28, 0, 0, 0, 83, 0,
0, 0, 0, 2, 255, 255,
1, 0, 0, 0, 28, 0,
0, 0, 0, 1, 0, 0,
76, 0, 0, 0, 48, 0,
0, 0, 2, 0, 0, 0,
1, 0, 2, 0, 60, 0,
0, 0, 0, 0, 0, 0,
102, 111, 103, 67, 111, 108,
111, 114, 0, 171, 171, 171,
1, 0, 3, 0, 1, 0,
4, 0, 1, 0, 0, 0,
0, 0, 0, 0, 112, 115,
95, 50, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 57, 46,
50, 57, 46, 57, 53, 50,
46, 51, 49, 49, 49, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 7, 176,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 144,
2, 0, 0, 3, 0, 0,
7, 128, 0, 0, 228, 144,
0, 0, 228, 161, 4, 0,
0, 4, 0, 0, 7, 128,
0, 0, 170, 176, 0, 0,
228, 128, 0, 0, 228, 160,
1, 0, 0, 2, 0, 0,
8, 128, 0, 0, 255, 144,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0
};
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