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Diffstat (limited to 'src/gl/rwgl3shader.h')
| -rw-r--r-- | src/gl/rwgl3shader.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/gl/rwgl3shader.h b/src/gl/rwgl3shader.h new file mode 100644 index 0000000..890f12b --- /dev/null +++ b/src/gl/rwgl3shader.h @@ -0,0 +1,69 @@ +#ifdef RW_OPENGL + +namespace rw { +namespace gl3 { + +// TODO: make this dynamic +enum { + MAX_UNIFORMS = 40, + MAX_BLOCKS = 20 +}; + +enum UniformType +{ + UNIFORM_NA, // managed by the user + UNIFORM_VEC4, + UNIFORM_IVEC4, + UNIFORM_MAT4 +}; + +struct Uniform +{ + char *name; + UniformType type; + //bool dirty; + uint32 serialNum; + int32 num; + void *data; +}; + +struct UniformRegistry +{ + int32 numUniforms; + Uniform uniforms[MAX_UNIFORMS]; + + int32 numBlocks; + char *blockNames[MAX_BLOCKS]; +}; + +int32 registerUniform(const char *name, UniformType type = UNIFORM_NA, int32 num = 1); +int32 findUniform(const char *name); +int32 registerBlock(const char *name); +int32 findBlock(const char *name); + +void setUniform(int32 id, void *data); +void flushUniforms(void); + +extern UniformRegistry uniformRegistry; + +struct Shader +{ + GLuint program; + // same number of elements as UniformRegistry::numUniforms + GLint *uniformLocations; + uint32 *serialNums; + int32 numUniforms; // just to be sure! + + static Shader *create(const char **vsrc, const char **fsrc); +// static Shader *fromFiles(const char *vs, const char *fs); +// static Shader *fromStrings(const char *vsrc, const char *fsrc); + void use(void); + void destroy(void); +}; + +extern Shader *currentShader; + +} +} + +#endif |
