diff options
Diffstat (limited to 'src/rwobjects.h')
| -rw-r--r-- | src/rwobjects.h | 906 |
1 files changed, 906 insertions, 0 deletions
diff --git a/src/rwobjects.h b/src/rwobjects.h new file mode 100644 index 0000000..da95a5c --- /dev/null +++ b/src/rwobjects.h @@ -0,0 +1,906 @@ +#include <stddef.h> + +namespace rw { + +struct Object +{ + uint8 type; + uint8 subType; + uint8 flags; + uint8 privateFlags; + void *parent; + + void init(uint8 type, uint8 subType){ + this->type = type; + this->subType = subType; + this->flags = 0; + this->privateFlags = 0; + this->parent = nil; + } + void copy(Object *o){ + this->type = o->type; + this->subType = o->subType; + this->flags = o->flags; + this->privateFlags = o->privateFlags; + this->parent = nil; + } +}; + +struct Frame +{ + PLUGINBASE + typedef Frame *(*Callback)(Frame *f, void *data); + enum { ID = 0 }; + enum { // private flags + // The hierarchy has unsynched frames + HIERARCHYSYNCLTM = 0x01, // LTM not synched + HIERARCHYSYNCOBJ = 0x02, // attached objects not synched + HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ, + // This frame is not synched + SUBTREESYNCLTM = 0x04, + SUBTREESYNCOBJ = 0x08, + SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ, + SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM, + SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ + // STATIC = 0x10 + }; + + Object object; + LLLink inDirtyList; + LinkList objectList; + Matrix matrix; + Matrix ltm; + + Frame *child; + Frame *next; + Frame *root; + + static int32 numAllocated; + + static Frame *create(void); + Frame *cloneHierarchy(void); + void destroy(void); + void destroyHierarchy(void); + Frame *addChild(Frame *f, bool32 append = 0); + Frame *removeChild(void); + Frame *forAllChildren(Callback cb, void *data); + Frame *getParent(void) const { + return (Frame*)this->object.parent; } + int32 count(void); + bool32 dirty(void) const { + return !!(this->root->object.privateFlags & HIERARCHYSYNC); } + Matrix *getLTM(void); + void rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); + void rotate(const Quat *q, CombineOp op = rw::COMBINEPOSTCONCAT); + void translate(const V3d *trans, CombineOp op = rw::COMBINEPOSTCONCAT); + void scale(const V3d *scale, CombineOp op = rw::COMBINEPOSTCONCAT); + void transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT); + void updateObjects(void); + + + void syncHierarchyLTM(void); + void setHierarchyRoot(Frame *root); + Frame *cloneAndLink(void); + void purgeClone(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif + static void syncDirty(void); +}; + +struct FrameList_ +{ + int32 numFrames; + Frame **frames; + + FrameList_ *streamRead(Stream *stream); + void streamWrite(Stream *stream); + static uint32 streamGetSize(Frame *f); +}; +Frame **makeFrameList(Frame *frame, Frame **flist); + +struct ObjectWithFrame +{ + typedef void (*Sync)(ObjectWithFrame*); + + Object object; + LLLink inFrame; + Sync syncCB; + + void setFrame(Frame *f){ + if(this->object.parent) + this->inFrame.remove(); + this->object.parent = f; + if(f){ + f->objectList.add(&this->inFrame); + f->updateObjects(); + } + } + void sync(void){ this->syncCB(this); } + static ObjectWithFrame *fromFrame(LLLink *lnk){ + return LLLinkGetData(lnk, ObjectWithFrame, inFrame); + } +}; + +struct Image +{ + int32 flags; + int32 width, height; + int32 depth; + int32 bpp; // bytes per pixel + int32 stride; + uint8 *pixels; + uint8 *palette; + + static int32 numAllocated; + + static Image *create(int32 width, int32 height, int32 depth); + void destroy(void); + void allocate(void); + void free(void); + void setPixels(uint8 *pixels); + void setPixelsDXT(int32 type, uint8 *pixels); + void setPalette(uint8 *palette); + void compressPalette(void); // turn 8 bit into 4 bit if possible + bool32 hasAlpha(void); + void convertTo32(void); + void palettize(int32 depth); + void unpalettize(bool forceAlpha = false); + void makeMask(void); + void applyMask(Image *mask); + void removeMask(void); + Image *extractMask(void); + + static void setSearchPath(const char*); + static void printSearchPath(void); + static char *getFilename(const char*); + static Image *read(const char *imageName); + static Image *readMasked(const char *imageName, const char *maskName); + + + typedef Image *(*fileRead)(const char *afilename); + typedef void (*fileWrite)(Image *image, const char *filename); + static bool32 registerFileFormat(const char *ext, fileRead read, fileWrite write); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +Image *readTGA(const char *filename); +void writeTGA(Image *image, const char *filename); +Image *readBMP(const char *filename); +void writeBMP(Image *image, const char *filename); +Image *readPNG(const char *filename); +void writePNG(Image *image, const char *filename); + +enum { QUANTDEPTH = 8 }; + +struct ColorQuant +{ + struct Node { + uint32 r, g, b, a; + int32 numPixels; + Node *parent; + Node *children[16]; + LLLink link; + + void destroy(void); + void addColor(RGBA color); + bool isLeaf(void) { for(int32 i = 0; i < 16; i++) if(this->children[i]) return false; return true; } + }; + + Node *root; + LinkList leaves; + + void init(void); + void destroy(void); + Node *createNode(int32 level); + Node *getNode(Node *root, uint32 addr, int32 level); + Node *findNode(Node *root, uint32 addr, int32 level); + void reduceNode(Node *node); + void addColor(RGBA color); + uint8 findColor(RGBA color); + void addImage(Image *img); + void makePalette(int32 numColors, RGBA *colors); + void matchImage(uint8 *dstPixels, uint32 dstStride, Image *src); +}; + +// used to emulate d3d and xbox textures +struct RasterLevels +{ + int32 numlevels; + uint32 format; + struct Level { + int32 width, height, size; + uint8 *data; + } levels[1]; // 0 is illegal :/ +}; + +struct Raster +{ + enum { FLIPWAITVSYNCH = 1 }; + + PLUGINBASE + int32 platform; + + // TODO: use bytes + int32 type; + int32 flags; + int32 privateFlags; + int32 format; + int32 width, height, depth; + int32 stride; + uint8 *pixels; + uint8 *palette; + // remember for locked rasters + uint8 *originalPixels; + int32 originalWidth; + int32 originalHeight; + int32 originalStride; + // subraster + Raster *parent; + int32 offsetX, offsetY; + + static int32 numAllocated; + + static Raster *create(int32 width, int32 height, int32 depth, + int32 format, int32 platform = 0); + void subRaster(Raster *parent, Rect *r); + void destroy(void); + static bool32 imageFindRasterFormat(Image *image, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0); + Raster *setFromImage(Image *image, int32 platform = 0); + static Raster *createFromImage(Image *image, int32 platform = 0); + Image *toImage(void); + uint8 *lock(int32 level, int32 lockMode); + void unlock(int32 level); + uint8 *lockPalette(int32 lockMode); + void unlockPalette(void); + int32 getNumLevels(void); + static int32 calculateNumLevels(int32 width, int32 height); + static bool formatHasAlpha(int32 format); + + void show(uint32 flags); + + static Raster *pushContext(Raster *raster); + static Raster *popContext(void); + static Raster *getCurrentContext(void); + bool32 renderFast(int32 x, int32 y); + + static Raster *convertTexToCurrentPlatform(Raster *ras); +#ifndef RWPUBLIC + static void registerModule(void); +#endif + + enum Format { + DEFAULT = 0, + C1555 = 0x0100, + C565 = 0x0200, + C4444 = 0x0300, + LUM8 = 0x0400, + C8888 = 0x0500, + C888 = 0x0600, + D16 = 0x0700, + D24 = 0x0800, + D32 = 0x0900, + C555 = 0x0A00, + AUTOMIPMAP = 0x1000, + PAL8 = 0x2000, + PAL4 = 0x4000, + MIPMAP = 0x8000 + }; + enum Type { + NORMAL = 0x00, + ZBUFFER = 0x01, + CAMERA = 0x02, + TEXTURE = 0x04, + CAMERATEXTURE = 0x05, + DONTALLOCATE = 0x80 + }; + enum LockMode { + LOCKWRITE = 1, + LOCKREAD = 2, + LOCKNOFETCH = 4, // don't fetch pixel data + LOCKRAW = 8, + }; + + enum + { + // from RW + PRIVATELOCK_READ = 0x02, + PRIVATELOCK_WRITE = 0x04, + PRIVATELOCK_READ_PALETTE = 0x08, + PRIVATELOCK_WRITE_PALETTE = 0x10, + }; +}; + +void conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_RGB888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGR888_from_RGB888(uint8 *out, uint8 *in); +void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in); +void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in); +void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in); +inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; } +// some swaps are the same, so these are just more descriptive names +inline void conv_RGBA8888_from_BGRA8888(uint8 *out, uint8 *in) { conv_BGRA8888_from_RGBA8888(out, in); } +inline void conv_RGB888_from_BGR888(uint8 *out, uint8 *in) { conv_BGR888_from_RGB888(out, in); } +inline void conv_ARGB1555_from_ABGR1555(uint8 *out, uint8 *in) { conv_ABGR1555_from_ARGB1555(out, in); } + +void expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); + +void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height); + + +#define IGNORERASTERIMP 0 + +struct TexDictionary; + +struct Texture +{ + enum FilterMode { + NEAREST = 1, + LINEAR, + MIPNEAREST, // one mipmap + MIPLINEAR, + LINEARMIPNEAREST, // mipmap interpolated + LINEARMIPLINEAR + }; + enum Addressing { + WRAP = 1, + MIRROR, + CLAMP, + BORDER + }; + + PLUGINBASE + Raster *raster; + TexDictionary *dict; + LLLink inDict; + char name[32]; + char mask[32]; + uint32 filterAddressing; // VVVVUUUU FFFFFFFF + int32 refCount; + + LLLink inGlobalList; // actually not in RW + + static int32 numAllocated; + + static Texture *create(Raster *raster); + void addRef(void) { this->refCount++; } + void destroy(void); + static Texture *fromDict(LLLink *lnk){ + return LLLinkGetData(lnk, Texture, inDict); } + FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); } + void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; } + Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); } + Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); } + void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; } + void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; } + static Texture *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + static Texture *read(const char *name, const char *mask); + static Texture *streamReadNative(Stream *stream); + void streamWriteNative(Stream *stream); + uint32 streamGetSizeNative(void); + + static Texture *(*findCB)(const char *name); + static Texture *(*readCB)(const char *name, const char *mask); + static void setLoadTextures(bool32); // default: true + static void setCreateDummies(bool32); // default: false + static void setMipmapping(bool32); // default: false + static void setAutoMipmapping(bool32); // default: false + static bool32 getMipmapping(void); + static bool32 getAutoMipmapping(void); + + void setMaxAnisotropy(int32 maxaniso); // only if plugin is attached + int32 getMaxAnisotropy(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +extern int32 anisotOffset; +#define GETANISOTROPYEXT(texture) PLUGINOFFSET(int32, texture, rw::anisotOffset) +void registerAnisotropyPlugin(void); +int32 getMaxSupportedMaxAnisotropy(void); + +struct SurfaceProperties +{ + float32 ambient; + float32 specular; + float32 diffuse; +}; + +struct Material +{ + PLUGINBASE + Texture *texture; + RGBA color; + SurfaceProperties surfaceProps; + Pipeline *pipeline; + int32 refCount; + + static int32 numAllocated; + + static Material *create(void); + void addRef(void) { this->refCount++; } + Material *clone(void); + void destroy(void); + void setTexture(Texture *tex); + static Material *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +void registerMaterialRightsPlugin(void); + +struct Mesh +{ + uint16 *indices; + uint32 numIndices; + Material *material; +}; + +struct MeshHeader +{ + enum { + TRISTRIP = 1 + }; + uint32 flags; + uint16 numMeshes; + uint16 serialNum; + uint32 totalIndices; + uint32 pad; // needed for alignment of Meshes + // after this the meshes + + Mesh *getMeshes(void) { return (Mesh*)(this+1); } + void setupIndices(void); + uint32 guessNumTriangles(void); +}; + +struct Geometry; + +struct MorphTarget +{ + Geometry *parent; + Sphere boundingSphere; + V3d *vertices; + V3d *normals; + + Sphere calculateBoundingSphere(void) const; +}; + +struct InstanceDataHeader +{ + uint32 platform; +}; + +struct Triangle +{ + uint16 v[3]; + uint16 matId; +}; + +struct MaterialList +{ + Material **materials; + int32 numMaterials; + int32 space; + + void init(void); + void deinit(void); + int32 appendMaterial(Material *mat); + int32 findIndex(Material *mat); + static MaterialList *streamRead(Stream *stream, MaterialList *matlist); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +struct Geometry +{ + PLUGINBASE + enum { ID = 8 }; + Object object; + uint32 flags; + uint16 lockedSinceInst; + int32 numTriangles; + int32 numVertices; + int32 numMorphTargets; + int32 numTexCoordSets; + + Triangle *triangles; + RGBA *colors; + TexCoords *texCoords[8]; + + MorphTarget *morphTargets; + MaterialList matList; + + MeshHeader *meshHeader; + InstanceDataHeader *instData; + + int32 refCount; + + static int32 numAllocated; + + static Geometry *create(int32 numVerts, int32 numTris, uint32 flags); + void addRef(void) { this->refCount++; } + void destroy(void); + void lock(int32 lockFlags); + void unlock(void); + void addMorphTargets(int32 n); + void calculateBoundingSphere(void); + bool32 hasColoredMaterial(void); + void allocateData(void); + MeshHeader *allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices); + void generateTriangles(int8 *adc = nil); + void buildMeshes(void); + void buildTristrips(void); // private, used by buildMeshes + void correctTristripWinding(void); + void removeUnusedMaterials(void); + static Geometry *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Flags + { + TRISTRIP = 0x01, + POSITIONS = 0x02, + TEXTURED = 0x04, + PRELIT = 0x08, + NORMALS = 0x10, + LIGHT = 0x20, + MODULATE = 0x40, + TEXTURED2 = 0x80, + // When this flag is set the geometry has + // native geometry. When streamed out this geometry + // is written out instead of the platform independent data. + // When streamed in with this flag, the geometry is mostly empty. + NATIVE = 0x01000000, + // Just for documentation: RW sets this flag + // to prevent rendering when executing a pipeline, + // so only instancing will occur. + // librw's pipelines are different so it's unused here. + NATIVEINSTANCE = 0x02000000 + }; + + enum LockFlags + { + LOCKPOLYGONS = 0x0001, + LOCKVERTICES = 0x0002, + LOCKNORMALS = 0x0004, + LOCKPRELIGHT = 0x0008, + + LOCKTEXCOORDS = 0x0010, + LOCKTEXCOORDS1 = 0x0010, + LOCKTEXCOORDS2 = 0x0020, + LOCKTEXCOORDS3 = 0x0040, + LOCKTEXCOORDS4 = 0x0080, + LOCKTEXCOORDS5 = 0x0100, + LOCKTEXCOORDS6 = 0x0200, + LOCKTEXCOORDS7 = 0x0400, + LOCKTEXCOORDS8 = 0x0800, + LOCKTEXCOORDSALL = 0x0ff0, + + LOCKALL = 0x0fff + }; +}; + +void registerMeshPlugin(void); +void registerNativeDataPlugin(void); + +struct Clump; +struct World; + +struct Atomic +{ + PLUGINBASE + typedef void (*RenderCB)(Atomic *atomic); + enum { ID = 1 }; + enum { + // flags + COLLISIONTEST = 0x01, // unused here + RENDER = 0x04, + // private flags + WORLDBOUNDDIRTY = 0x01, + // for setGeometry + SAMEBOUNDINGSPHERE = 0x01 + }; + + ObjectWithFrame object; + Geometry *geometry; + Sphere boundingSphere; + Sphere worldBoundingSphere; + Clump *clump; + LLLink inClump; + ObjPipeline *pipeline; + RenderCB renderCB; + + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Atomic *create(void); + Atomic *clone(void); + void destroy(void); + void setFrame(Frame *f) { + this->object.setFrame(f); + this->object.object.privateFlags |= WORLDBOUNDDIRTY; + } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Atomic *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Atomic, inClump); } + void setGeometry(Geometry *geo, uint32 flags); + Sphere *getWorldBoundingSphere(void); + ObjPipeline *getPipeline(void); + void instance(void); + void uninstance(void); + void render(void) { this->renderCB(this); } + void setRenderCB(RenderCB renderCB){ + this->renderCB = renderCB; + if(this->renderCB == nil) + this->renderCB = defaultRenderCB; + }; + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) const { return this->object.object.flags; } + static Atomic *streamReadClump(Stream *stream, + FrameList_ *frameList, Geometry **geometryList); + bool streamWriteClump(Stream *stream, FrameList_ *frmlst); + uint32 streamGetSize(void); + + static void defaultRenderCB(Atomic *atomic); +}; + +void registerAtomicRightsPlugin(void); + +struct Light +{ + PLUGINBASE + enum { ID = 3 }; + ObjectWithFrame object; + float32 radius; + RGBAf color; + float32 minusCosAngle; + LLLink inWorld; + + // clump extension + Clump *clump; + LLLink inClump; + + // world extension + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Light *create(int32 type); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Light *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inClump); } + static Light *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inWorld); } + void setAngle(float32 angle); + float32 getAngle(void); + void setColor(float32 r, float32 g, float32 b); + int32 getType(void){ return this->object.object.subType; } + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) { return this->object.object.flags; } + static Light *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Type { + DIRECTIONAL = 1, + AMBIENT, + POINT = 0x80, // positioned + SPOT, + SOFTSPOT + }; + enum Flags { + LIGHTATOMICS = 1, + LIGHTWORLD = 2 + }; +}; + +struct FrustumPlane +{ + Plane plane; + /* Used for BBox tests: + * 0 = inf is closer to normal direction + * 1 = sup is closer to normal direction */ + uint8 closestX; + uint8 closestY; + uint8 closestZ; +}; + +struct Camera +{ + PLUGINBASE + enum { ID = 4 }; + enum { PERSPECTIVE = 1, PARALLEL }; + enum { CLEARIMAGE = 0x1, CLEARZ = 0x2, CLEARSTENCIL = 0x4 }; + // return value of frustumTestSphere + enum { SPHEREOUTSIDE, SPHEREBOUNDARY, SPHEREINSIDE }; + + ObjectWithFrame object; + void (*beginUpdateCB)(Camera*); + void (*endUpdateCB)(Camera*); + V2d viewWindow; + V2d viewOffset; + float32 nearPlane, farPlane; + float32 fogPlane; + int32 projection; + + Matrix viewMatrix; + float32 zScale, zShift; + + FrustumPlane frustumPlanes[6]; + V3d frustumCorners[8]; + BBox frustumBoundBox; + + Raster *frameBuffer; + Raster *zBuffer; + + // Device dependent view and projection matrices + // optional + RawMatrix devView; + RawMatrix devProj; + + // clump link handled by plugin in RW + Clump *clump; + LLLink inClump; + + // world extension + /* RW: frustum sectors, space, position */ + World *world; + ObjectWithFrame::Sync originalSync; + void (*originalBeginUpdate)(Camera*); + void (*originalEndUpdate)(Camera*); + + static int32 numAllocated; + + static Camera *create(void); + Camera *clone(void); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void)const { return (Frame*)this->object.object.parent; } + static Camera *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Camera, inClump); } + void beginUpdate(void) { this->beginUpdateCB(this); } + void endUpdate(void) { this->endUpdateCB(this); } + void clear(RGBA *col, uint32 mode); + void showRaster(uint32 flags); + void setNearPlane(float32); + void setFarPlane(float32); + void setViewWindow(const V2d *window); + void setViewOffset(const V2d *offset); + void setProjection(int32 proj); + int32 frustumTestSphere(const Sphere *s) const; + static Camera *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + // fov in degrees + void setFOV(float32 fov, float32 ratio); +}; + +struct Clump +{ + PLUGINBASE + enum { ID = 2 }; + Object object; + LinkList atomics; + LinkList lights; + LinkList cameras; + + World *world; + LLLink inWorld; + + static int32 numAllocated; + + static Clump *create(void); + Clump *clone(void); + void destroy(void); + static Clump *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Clump, inWorld); } + int32 countAtomics(void) { return this->atomics.count(); } + void addAtomic(Atomic *a); + void removeAtomic(Atomic *a); + int32 countLights(void) { return this->lights.count(); } + void addLight(Light *l); + void removeLight(Light *l); + int32 countCameras(void) { return this->cameras.count(); } + void addCamera(Camera *c); + void removeCamera(Camera *c); + void setFrame(Frame *f){ + this->object.parent = f; } + Frame *getFrame(void) const { + return (Frame*)this->object.parent; } + static Clump *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + void render(void); +}; + +// used by enumerateLights for lighting callback +struct WorldLights +{ + int32 numAmbients; + RGBAf ambient; // all ambients added + int32 numDirectionals; + Light **directionals; // only directionals + int32 numLocals; + Light **locals; // points, (soft)spots +}; + +// A bit of a stub right now +struct World +{ + PLUGINBASE + enum { ID = 7 }; + Object object; + LinkList localLights; // these have positions (type >= 0x80) + LinkList globalLights; // these do not (type < 0x80) + LinkList clumps; + + static int32 numAllocated; + + static World *create(BBox *bbox = nil); // TODO: should probably make this non-optional + void destroy(void); + void addLight(Light *light); + void removeLight(Light *light); + void addCamera(Camera *cam); + void removeCamera(Camera *cam); + void addAtomic(Atomic *atomic); + void removeAtomic(Atomic *atomic); + void addClump(Clump *clump); + void removeClump(Clump *clump); + void render(void); + void enumerateLights(Atomic *atomic, WorldLights *lightData); + void enumerateLights(WorldLights *lightData); +}; + +struct TexDictionary +{ + PLUGINBASE + enum { ID = 6 }; + Object object; + LinkList textures; + LLLink inGlobalList; + + static int32 numAllocated; + + static TexDictionary *create(void); + static TexDictionary *fromLink(LLLink *lnk){ + return LLLinkGetData(lnk, TexDictionary, inGlobalList); } + void destroy(void); + int32 count(void) { return this->textures.count(); } + void add(Texture *t); + void addFront(Texture *t); + void remove(Texture *t); + Texture *find(const char *name); + static TexDictionary *streamRead(Stream *stream); + void streamWrite(Stream *stream); + uint32 streamGetSize(void); + + static void setCurrent(TexDictionary *txd); + static TexDictionary *getCurrent(void); +}; + +} |
