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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/control
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/control')
-rw-r--r--src/control/AutoPilot.cpp134
-rw-r--r--src/control/AutoPilot.h137
-rw-r--r--src/control/Bridge.cpp163
-rw-r--r--src/control/Bridge.h28
-rw-r--r--src/control/CarAI.cpp782
-rw-r--r--src/control/CarAI.h31
-rw-r--r--src/control/CarCtrl.cpp3364
-rw-r--r--src/control/CarCtrl.h174
-rw-r--r--src/control/Curves.cpp45
-rw-r--r--src/control/Curves.h9
-rw-r--r--src/control/Darkel.cpp439
-rw-r--r--src/control/Darkel.h55
-rw-r--r--src/control/GameLogic.cpp622
-rw-r--r--src/control/GameLogic.h51
-rw-r--r--src/control/Garages.cpp2409
-rw-r--r--src/control/Garages.h300
-rw-r--r--src/control/NameGrid.cpp87
-rw-r--r--src/control/NameGrid.h53
-rw-r--r--src/control/OnscreenTimer.cpp159
-rw-r--r--src/control/OnscreenTimer.h57
-rw-r--r--src/control/PathFind.cpp1989
-rw-r--r--src/control/PathFind.h304
-rw-r--r--src/control/Phones.cpp372
-rw-r--r--src/control/Phones.h69
-rw-r--r--src/control/Pickups.cpp1674
-rw-r--r--src/control/Pickups.h170
-rw-r--r--src/control/PowerPoints.cpp22
-rw-r--r--src/control/PowerPoints.h26
-rw-r--r--src/control/Record.cpp107
-rw-r--r--src/control/Record.h104
-rw-r--r--src/control/Remote.cpp58
-rw-r--r--src/control/Remote.h8
-rw-r--r--src/control/Replay.cpp1911
-rw-r--r--src/control/Replay.h417
-rw-r--r--src/control/Restart.cpp249
-rw-r--r--src/control/Restart.h36
-rw-r--r--src/control/RoadBlocks.cpp298
-rw-r--r--src/control/RoadBlocks.h30
-rw-r--r--src/control/SceneEdit.cpp1127
-rw-r--r--src/control/SceneEdit.h96
-rw-r--r--src/control/Script.cpp4864
-rw-r--r--src/control/Script.h601
-rw-r--r--src/control/Script2.cpp1557
-rw-r--r--src/control/Script3.cpp2412
-rw-r--r--src/control/Script4.cpp2348
-rw-r--r--src/control/Script5.cpp2794
-rw-r--r--src/control/Script6.cpp1803
-rw-r--r--src/control/Script7.cpp1404
-rw-r--r--src/control/Script8.cpp615
-rw-r--r--src/control/ScriptCommands.h1504
-rw-r--r--src/control/SetPieces.cpp324
-rw-r--r--src/control/SetPieces.h48
-rw-r--r--src/control/TrafficLights.cpp536
-rw-r--r--src/control/TrafficLights.h32
54 files changed, 39008 insertions, 0 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
new file mode 100644
index 0000000..d3de6ac
--- /dev/null
+++ b/src/control/AutoPilot.cpp
@@ -0,0 +1,134 @@
+#include "common.h"
+
+#include "AutoPilot.h"
+
+#include "CarCtrl.h"
+#include "Curves.h"
+#include "PathFind.h"
+
+void CAutoPilot::ModifySpeed(float speed)
+{
+ m_fMaxTrafficSpeed = Max(0.01f, speed);
+ float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve;
+ CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo];
+ float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirX();
+ float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirY();
+ float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirX();
+ float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirY();
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurrentLink->GetX() + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ currentPathLinkForwardX, currentPathLinkForwardY,
+ nextPathLinkForwardX, nextPathLinkForwardY
+ ) * (1000.0f / m_fMaxTrafficSpeed);
+#ifdef FIX_BUGS
+ /* Casting timer to float is very unwanted, and in this case even causes crashes. */
+ m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
+ (uint32)(positionBetweenNodes * m_nTimeToSpendOnCurrentCurve);
+#else
+ m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nTimeToSpendOnCurrentCurve;
+#endif
+}
+
+void CAutoPilot::RemoveOnePathNode()
+{
+ --m_nPathFindNodesCount;
+ for (int i = 0; i < m_nPathFindNodesCount; i++)
+ m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
+}
+
+#ifdef COMPATIBLE_SAVES
+void CAutoPilot::Save(uint8*& buf)
+{
+ WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
+ WriteSaveBuf<int32>(buf, m_nNextRouteNode);
+ WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
+ WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
+ WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
+ WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
+ WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
+ WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
+ WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
+ WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
+ WriteSaveBuf<int8>(buf, m_nPreviousDirection);
+ WriteSaveBuf<int8>(buf, m_nCurrentDirection);
+ WriteSaveBuf<int8>(buf, m_nNextDirection);
+ WriteSaveBuf<int8>(buf, m_nCurrentLane);
+ WriteSaveBuf<int8>(buf, m_nNextLane);
+ WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
+ WriteSaveBuf<uint8>(buf, m_nCarMission);
+ WriteSaveBuf<uint8>(buf, m_nTempAction);
+ WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
+ WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
+ WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
+ WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
+ uint8 flags = 0;
+ if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
+ if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
+ if (m_bStayInCurrentLevel) flags |= BIT(2);
+ if (m_bStayInFastLane) flags |= BIT(3);
+ if (m_bIgnorePathfinding) flags |= BIT(4);
+ WriteSaveBuf<uint8>(buf, flags);
+ WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
+ WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
+ WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
+ SkipSaveBuf(buf, 32);
+ WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
+ SkipSaveBuf(buf, 6);
+}
+
+void CAutoPilot::Load(uint8*& buf)
+{
+ m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
+ m_nNextRouteNode = ReadSaveBuf<int32>(buf);
+ m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
+ m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
+ m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
+ m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
+ m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
+ m_nPreviousDirection = ReadSaveBuf<int8>(buf);
+ m_nCurrentDirection = ReadSaveBuf<int8>(buf);
+ m_nNextDirection = ReadSaveBuf<int8>(buf);
+ m_nCurrentLane = ReadSaveBuf<int8>(buf);
+ m_nNextLane = ReadSaveBuf<int8>(buf);
+ m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
+ m_nCarMission = ReadSaveBuf<uint8>(buf);
+ m_nTempAction = ReadSaveBuf<uint8>(buf);
+ m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
+ m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
+ m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
+ m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 2);
+ m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
+ uint8 flags = ReadSaveBuf<uint8>(buf);
+ m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
+ m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
+ m_bStayInCurrentLevel = !!(flags & BIT(2));
+ m_bStayInFastLane = !!(flags & BIT(3));
+ m_bIgnorePathfinding = !!(flags & BIT(4));
+ m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 2);
+ m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
+ m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
+ m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 32);
+ m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
+ SkipSaveBuf(buf, 6);
+}
+#endif \ No newline at end of file
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
new file mode 100644
index 0000000..ec3bb8d
--- /dev/null
+++ b/src/control/AutoPilot.h
@@ -0,0 +1,137 @@
+#pragma once
+#include "Timer.h"
+
+class CVehicle;
+struct CPathNode;
+
+enum eCarMission
+{
+ MISSION_NONE,
+ MISSION_CRUISE,
+ MISSION_RAMPLAYER_FARAWAY,
+ MISSION_RAMPLAYER_CLOSE,
+ MISSION_BLOCKPLAYER_FARAWAY,
+ MISSION_BLOCKPLAYER_CLOSE,
+ MISSION_BLOCKPLAYER_HANDBRAKESTOP,
+ MISSION_WAITFORDELETION,
+ MISSION_GOTOCOORDS,
+ MISSION_GOTOCOORDS_STRAIGHT,
+ MISSION_EMERGENCYVEHICLE_STOP,
+ MISSION_STOP_FOREVER,
+ MISSION_GOTOCOORDS_ACCURATE,
+ MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
+ MISSION_GOTOCOORDS_ASTHECROWSWIMS,
+ MISSION_RAMCAR_FARAWAY,
+ MISSION_RAMCAR_CLOSE,
+ MISSION_BLOCKCAR_FARAWAY,
+ MISSION_BLOCKCAR_CLOSE,
+ MISSION_BLOCKCAR_HANDBRAKESTOP,
+ MISSION_HELI_FLYTOCOORS,
+ MISSION_ATTACKPLAYER,
+ MISSION_PLANE_FLYTOCOORS,
+ MISSION_HELI_LAND,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
+ MISSION_BLOCKPLAYER_FORWARDANDBACK
+};
+
+enum eCarTempAction
+{
+ TEMPACT_NONE,
+ TEMPACT_WAIT,
+ TEMPACT_REVERSE,
+ TEMPACT_HANDBRAKETURNLEFT,
+ TEMPACT_HANDBRAKETURNRIGHT,
+ TEMPACT_HANDBRAKESTRAIGHT,
+ TEMPACT_TURNLEFT,
+ TEMPACT_TURNRIGHT,
+ TEMPACT_GOFORWARD,
+ TEMPACT_SWERVELEFT,
+ TEMPACT_SWERVERIGHT
+};
+
+enum eCarDrivingStyle
+{
+ DRIVINGSTYLE_STOP_FOR_CARS,
+ DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
+ DRIVINGSTYLE_AVOID_CARS,
+ DRIVINGSTYLE_PLOUGH_THROUGH,
+ DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
+};
+
+class CAutoPilot {
+public:
+ int32 m_nCurrentRouteNode;
+ int32 m_nNextRouteNode;
+ int32 m_nPrevRouteNode;
+ int32 m_nTimeEnteredCurve;
+ int32 m_nTimeToSpendOnCurrentCurve;
+ uint32 m_nCurrentPathNodeInfo;
+ uint32 m_nNextPathNodeInfo;
+ uint32 m_nPreviousPathNodeInfo;
+ uint32 m_nAntiReverseTimer;
+ uint32 m_nTimeToStartMission;
+ int8 m_nPreviousDirection;
+ int8 m_nCurrentDirection;
+ int8 m_nNextDirection;
+ int8 m_nCurrentLane;
+ int8 m_nNextLane;
+ uint8 m_nDrivingStyle;
+ uint8 m_nCarMission;
+ uint8 m_nTempAction;
+ uint32 m_nTimeTempAction;
+ float m_fMaxTrafficSpeed;
+ uint8 m_nCruiseSpeed;
+ uint8 m_nCruiseSpeedMultiplierType;
+ float m_fCruiseSpeedMultiplier;
+ uint8 m_bSlowedDownBecauseOfCars : 1;
+ uint8 m_bSlowedDownBecauseOfPeds : 1;
+ uint8 m_bStayInCurrentLevel : 1;
+ uint8 m_bStayInFastLane : 1;
+ uint8 m_bIgnorePathfinding : 1;
+ uint8 m_nSwitchDistance;
+ CVector m_vecDestinationCoors;
+ CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
+ int16 m_nPathFindNodesCount;
+ CVehicle *m_pTargetCar;
+
+ CAutoPilot(void) {
+ m_nPrevRouteNode = 0;
+ m_nNextRouteNode = m_nPrevRouteNode;
+ m_nCurrentRouteNode = m_nNextRouteNode;
+ m_nTimeEnteredCurve = 0;
+ m_nTimeToSpendOnCurrentCurve = 1000;
+ m_nPreviousPathNodeInfo = 0;
+ m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
+ m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
+ m_nNextDirection = 1;
+ m_nCurrentDirection = m_nNextDirection;
+ m_nCurrentLane = m_nNextLane = 0;
+ m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ m_nCarMission = MISSION_NONE;
+ m_nTempAction = TEMPACT_NONE;
+ m_nCruiseSpeed = 10;
+ m_fMaxTrafficSpeed = 10.0f;
+ m_bSlowedDownBecauseOfPeds = false;
+ m_bSlowedDownBecauseOfCars = false;
+ m_nPathFindNodesCount = 0;
+ m_pTargetCar = 0;
+ m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ m_nAntiReverseTimer = m_nTimeToStartMission;
+ m_bStayInFastLane = false;
+ m_nCruiseSpeedMultiplierType = 0;
+ m_fCruiseSpeedMultiplier = 1.0f;
+ }
+
+ void ModifySpeed(float);
+ void RemoveOnePathNode();
+#ifdef COMPATIBLE_SAVES
+ void Save(uint8*& buf);
+ void Load(uint8*& buf);
+#endif
+
+ float GetCruiseSpeed(void) { return m_nCruiseSpeed * m_fCruiseSpeedMultiplier; }
+
+};
+
+VALIDATE_SIZE(CAutoPilot, 0x70);
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
new file mode 100644
index 0000000..1e63cf3
--- /dev/null
+++ b/src/control/Bridge.cpp
@@ -0,0 +1,163 @@
+#include "common.h"
+
+#include "Bridge.h"
+#include "Pools.h"
+#include "ModelIndices.h"
+#include "PathFind.h"
+#include "Stats.h"
+
+CEntity *CBridge::pLiftRoad;
+CEntity *CBridge::pLiftPart;
+CEntity *CBridge::pWeight;
+
+int CBridge::State;
+int CBridge::OldState;
+
+float CBridge::DefaultZLiftPart;
+float CBridge::DefaultZLiftRoad;
+float CBridge::DefaultZLiftWeight;
+
+float CBridge::OldLift;
+
+uint32 CBridge::TimeOfBridgeBecomingOperational;
+
+void CBridge::Init()
+{
+#ifdef GTA_BRIDGE
+ FindBridgeEntities();
+ OldLift = -1.0f;
+ if (pLiftPart && pWeight)
+ {
+ DefaultZLiftPart = pLiftPart->GetPosition().z;
+ DefaultZLiftWeight = pWeight->GetPosition().z;
+
+ if (pLiftRoad)
+ DefaultZLiftRoad = pLiftRoad->GetPosition().z;
+
+ ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
+ }
+#endif
+}
+
+void CBridge::Update()
+{
+#ifdef GTA_BRIDGE
+ if (!pLiftPart || !pWeight)
+ return;
+
+ OldState = State;
+
+ float liftHeight;
+
+ // Set bridge height and state
+ if (CStats::CommercialPassed)
+ {
+ if (TimeOfBridgeBecomingOperational == 0)
+ TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds();
+
+ // Time remaining for bridge to become operational
+ // uint16, so after about a minute it overflows to 0 and the cycle repeats
+ uint16 timeElapsed = CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational;
+
+ // Calculate lift part height and bridge state
+ if (timeElapsed < 10000)
+ {
+ State = STATE_LIFT_PART_MOVING_DOWN;
+ liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f;
+ }
+ else if (timeElapsed < 40000)
+ {
+ liftHeight = 0.0f;
+ State = STATE_LIFT_PART_IS_DOWN;
+ }
+ else if (timeElapsed < 50000)
+ {
+ liftHeight = 0.0f;
+ State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
+ }
+ else if (timeElapsed < 60000)
+ {
+ State = STATE_LIFT_PART_MOVING_UP;
+ liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f;
+ }
+ else
+ {
+ liftHeight = 25.0f;
+ State = STATE_LIFT_PART_IS_UP;
+ }
+ }
+ else
+ {
+ liftHeight = 25.0f;
+ TimeOfBridgeBecomingOperational = 0;
+ State = STATE_BRIDGE_LOCKED;
+ }
+
+ // Move bridge part
+ if (liftHeight != OldLift)
+ {
+ pLiftPart->GetMatrix().GetPosition().z = DefaultZLiftPart + liftHeight;
+ pLiftPart->GetMatrix().UpdateRW();
+ pLiftPart->UpdateRwFrame();
+ if (pLiftRoad)
+ {
+ pLiftRoad->GetMatrix().GetPosition().z = DefaultZLiftRoad + liftHeight;
+ pLiftRoad->GetMatrix().UpdateRW();
+ pLiftRoad->UpdateRwFrame();
+ }
+ pWeight->GetMatrix().GetPosition().z = DefaultZLiftWeight - liftHeight;
+ pWeight->GetMatrix().UpdateRW();
+ pWeight->UpdateRwFrame();
+
+ OldLift = liftHeight;
+ }
+
+ if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
+ ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
+ else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
+ ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
+#endif
+}
+
+bool CBridge::ShouldLightsBeFlashing()
+{
+#ifdef GTA_BRIDGE
+ return State != STATE_LIFT_PART_IS_DOWN;
+#else
+ return false;
+#endif
+}
+
+void CBridge::FindBridgeEntities()
+{
+#ifdef GTA_BRIDGE
+ pWeight = nil;
+ pLiftRoad = nil;
+ pLiftPart = nil;
+
+ for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
+ CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
+ if (entry)
+ {
+ if (entry->GetModelIndex() == MI_BRIDGELIFT)
+ pLiftPart = entry;
+ else if (entry->GetModelIndex() == MI_BRIDGEROADSEGMENT)
+ pLiftRoad = entry;
+ else if (entry->GetModelIndex() == MI_BRIDGEWEIGHT)
+ pWeight = entry;
+ }
+ }
+#endif
+}
+
+bool CBridge::ThisIsABridgeObjectMovingUp(int index)
+{
+#ifdef GTA_BRIDGE
+ if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
+ return false;
+
+ return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
+#else
+ return false;
+#endif
+}
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
new file mode 100644
index 0000000..c570262
--- /dev/null
+++ b/src/control/Bridge.h
@@ -0,0 +1,28 @@
+#pragma once
+
+class CEntity;
+
+enum bridgeStates {
+ STATE_BRIDGE_LOCKED,
+ STATE_LIFT_PART_IS_UP,
+ STATE_LIFT_PART_MOVING_DOWN,
+ STATE_LIFT_PART_IS_DOWN,
+ STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
+ STATE_LIFT_PART_MOVING_UP
+};
+
+class CBridge
+{
+public:
+ static CEntity *pLiftRoad, *pLiftPart, *pWeight;
+ static int State, OldState;
+ static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
+ static float OldLift;
+ static uint32 TimeOfBridgeBecomingOperational;
+
+ static void Init();
+ static void Update();
+ static bool ShouldLightsBeFlashing();
+ static void FindBridgeEntities();
+ static bool ThisIsABridgeObjectMovingUp(int);
+};
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
new file mode 100644
index 0000000..8e79fee
--- /dev/null
+++ b/src/control/CarAI.cpp
@@ -0,0 +1,782 @@
+#include "common.h"
+
+#include "CarAI.h"
+
+#include "Accident.h"
+#include "AutoPilot.h"
+#include "CarCtrl.h"
+#include "General.h"
+#include "HandlingMgr.h"
+#include "ModelIndices.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Fire.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Timer.h"
+#include "TrafficLights.h"
+#include "Vehicle.h"
+#include "World.h"
+#include "ZoneCull.h"
+
+#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+
+float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
+{
+ return pVehicle->AutoPilot.m_nSwitchDistance;
+}
+
+float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
+{
+ return FindSwitchDistanceClose(pVehicle) + 5.0f;
+}
+
+float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
+{
+ if (pVehicle->bIsLawEnforcer)
+ return 50.0f;
+ return FindSwitchDistanceFarNormalVehicle(pVehicle);
+}
+
+void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
+{
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+}
+
+void CCarAI::UpdateCarAI(CVehicle* pVehicle)
+{
+ if (pVehicle->bIsLawEnforcer){
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ }
+ switch (pVehicle->GetStatus()){
+ case STATUS_PLAYER:
+ case STATUS_PLAYER_PLAYBACKFROMBUFFER:
+ case STATUS_TRAIN_MOVING:
+ case STATUS_TRAIN_NOT_MOVING:
+ case STATUS_HELI:
+ case STATUS_PLANE:
+ case STATUS_PLAYER_REMOTE:
+ case STATUS_PLAYER_DISABLED:
+ break;
+ case STATUS_SIMPLE:
+ case STATUS_PHYSICS:
+ switch (pVehicle->AutoPilot.m_nCarMission) {
+ case MISSION_RAMPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
+ if (pVehicle->UsesSiren())
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_RAMPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle()) {
+ if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
+ if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
+ if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ else {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
+ }
+ }
+ }
+ }
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ }
+ else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ if (pVehicle->UsesSiren())
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_GOTOCOORDS:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ break;
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
+ if (distance < 3.0f){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+ }
+ else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }
+ break;
+ }
+ case MISSION_EMERGENCYVEHICLE_STOP:
+ if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
+ if (pVehicle->bIsAmbulanceOnDuty){
+ float distance = 30.0f;
+ if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }else{
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsAmbulanceOnDuty){
+ pVehicle->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ }
+ }
+ if (pVehicle->bIsFireTruckOnDuty) {
+ float distance = 30.0f;
+ if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ else {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsFireTruckOnDuty) {
+ pVehicle->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ }
+ }
+ }
+ break;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ break;
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if (distance < 1.0f) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+ }
+ else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
+ }
+ break;
+ }
+ case MISSION_RAMCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_RAMCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+#ifdef FIX_BUGS // btw fixed in SA
+ if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
+#endif
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
+ if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
+ if (pVehicle->UsesSiren())
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
+ !pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_ATTACKPLAYER:
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeedBoat(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ {
+ float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ if (distance < 13.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ break;
+ }
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ {
+ CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
+ float distance = Max(0.001f, diff.Magnitude());
+ if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ }
+ default:
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
+ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
+ ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->AutoPilot.m_nCarMission =
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ break;
+ }
+ break;
+ case STATUS_ABANDONED:
+ case STATUS_WRECKED:
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ break;
+ }
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
+ if (flatSpeed > SQR(0.018f)){
+ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ }
+ if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
+ pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
+ (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
+ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
+ && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
+ pVehicle->VehicleCreatedBy == MISSION_VEHICLE
+ ) {
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
+ else
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
+ pVehicle->PlayCarHorn();
+ }
+ }
+ }
+ }
+ }
+ if ((pVehicle->m_randomSeed & 7) == 0){
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 &&
+ CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 &&
+ pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
+ !CTrafficLights::ShouldCarStopForBridge(pVehicle)){
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
+ }
+ }
+ if (pVehicle->bIsLawEnforcer) {
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ }
+ }
+ if (pVehicle->GetUp().z < -0.7f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
+ if (FindPlayerSpeed().Magnitude() > 0.1f){
+ if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
+ CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
+ CVector2D speed = FindPlayerSpeed();
+ if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
+ }
+ }
+ }
+ }
+ }
+ break;
+ default: break;
+ }
+ }
+ if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
+ if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
+ if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ }
+ }
+ if (pVehicle->m_bSirenOrAlarm){
+ if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
+ pVehicle->m_nCarHornTimer = 45;
+ }
+ float target = 1.0f;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
+ target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
+ float change = CTimer::GetTimeStep() * 0.01f;
+ if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
+ else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
+ else
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
+
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) {
+ if (!FindPlayerVehicle() ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ }
+}
+
+void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+}
+
+float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 20;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f ||
+ Abs(pTarget->y - pVehicle->AutoPilot.m_vecDestinationCoors.y) > 2.0f){
+ pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget;
+ }
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+
+float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ GetCarToGoToCoors(pVehicle, pTarget);
+ pVehicle->bParking = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 10;
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+
+void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
+{
+ if (pVehicle->bOccupantsHaveBeenGenerated)
+ return;
+ pVehicle->bOccupantsHaveBeenGenerated = true;
+ switch (pVehicle->GetModelIndex()){
+ case MI_FBIRANCH:
+ case MI_ENFORCER:
+ pVehicle->SetUpDriver();
+ for (int i = 0; i < 3; i++)
+ pVehicle->SetupPassenger(i);
+ return;
+ case MI_POLICE:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ pVehicle->SetUpDriver();
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
+ pVehicle->SetupPassenger(0);
+ return;
+ case MI_PREDATOR:
+ pVehicle->SetUpDriver();
+ return;
+ case MI_VICECHEE:
+ {
+ pVehicle->SetUpDriver()->bMiamiViceCop = true;
+ pVehicle->SetupPassenger(0)->bMiamiViceCop = true;
+ CPopulation::NumMiamiViceCops += 2;
+ CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
+ CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ default:
+ return;
+ }
+}
+
+void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
+{
+ pVehicle->SetUpDriver();
+ pVehicle->SetupPassenger(1);
+}
+
+void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
+{
+ pVehicle->SetUpDriver();
+ pVehicle->SetupPassenger(0);
+}
+
+void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver){
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
+ if (pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+ }
+ }
+}
+
+void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+ }
+ }
+}
+
+void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
+{
+ pVehicle->AutoPilot.m_pTargetCar = pTarget;
+ pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+}
+
+void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
+{
+ pVehicle->AutoPilot.m_pTargetCar = pTarget;
+ pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+}
+
+uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ case 4:
+ case 5:
+ case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+
+uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: return MISSION_ATTACKPLAYER;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+
+int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
+ case 0: return CGeneral::GetRandomNumberInRange(12, 16);
+ case 1: return 25;
+ case 2: return 34;
+ case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f;
+ case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f;
+ case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f;
+ case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f;
+ default: return 0;
+ }
+}
+
+void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
+{
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
+ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
+ if (FindPlayerVehicle()){
+ if (distanceToPlayer < 10.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 15;
+ else if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 22;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ }else{
+ if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 5;
+ else if (distanceToPlayer < 40.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 13;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ }
+ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
+ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
+ if (FindPlayerVehicle()) {
+ if (distanceToPlayer < 10.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 27;
+ else if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 30;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 34;
+ }
+ else {
+ if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 5;
+ else if (distanceToPlayer < 40.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 18;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 34;
+ }
+ }
+ if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+}
+
+void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
+ case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
+ case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
+ case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
+ case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
+ case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
+ case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
+ case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
+ }
+}
+
+void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
+{
+ float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
+ if (flatSpeed < 0.1f)
+ return;
+ CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
+ float projection = flatSpeed * 45 + 20;
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!vehicle)
+ continue;
+ if (!vehicle->IsCar() && !vehicle->IsBike())
+ continue;
+ if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
+ continue;
+ if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty)
+ continue;
+ if (vehicle == pVehicle)
+ continue;
+ if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ return;
+ if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
+ continue;
+ CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
+ if (distance.Magnitude() >= projection)
+ continue;
+ if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f)
+ continue;
+ float correlation = DotProduct2D(forward, distance) / distance.Magnitude();
+ if (correlation <= 0.0f)
+ continue;
+ if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){
+ if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){
+ vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ?
+ TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT;
+ vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ vehicle->SetStatus(STATUS_PHYSICS);
+ }else{
+ if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){
+ vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ }
+ }
+}
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
new file mode 100644
index 0000000..dcd76d7
--- /dev/null
+++ b/src/control/CarAI.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include "AutoPilot.h"
+
+class CVehicle;
+
+class CCarAI
+{
+public:
+ static float FindSwitchDistanceClose(CVehicle*);
+ static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
+ static float FindSwitchDistanceFar(CVehicle*);
+ static void BackToCruisingIfNoWantedLevel(CVehicle*);
+ static void UpdateCarAI(CVehicle*);
+ static void CarHasReasonToStop(CVehicle*);
+ static float GetCarToGoToCoors(CVehicle*, CVector*);
+ static float GetCarToParkAtCoors(CVehicle*, CVector*);
+ static void AddPoliceCarOccupants(CVehicle*);
+ static void AddAmbulanceOccupants(CVehicle*);
+ static void AddFiretruckOccupants(CVehicle*);
+ static void TellOccupantsToLeaveCar(CVehicle*);
+ static void TellOccupantsToFleeCar(CVehicle*);
+ static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
+ static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
+ static uint8 FindPoliceCarMissionForWantedLevel();
+ static uint8 FindPoliceBoatMissionForWantedLevel();
+ static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
+ static void MellowOutChaseSpeed(CVehicle*);
+ static void MellowOutChaseSpeedBoat(CVehicle*);
+ static void MakeWayForCarWithSiren(CVehicle *veh);
+};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
new file mode 100644
index 0000000..8db6fd9
--- /dev/null
+++ b/src/control/CarCtrl.cpp
@@ -0,0 +1,3364 @@
+#include "common.h"
+
+#include "CarCtrl.h"
+
+#include "Accident.h"
+#include "Automobile.h"
+#include "Bike.h"
+#include "Camera.h"
+#include "CarAI.h"
+#include "CarGen.h"
+#include "Cranes.h"
+#include "Curves.h"
+#include "CutsceneMgr.h"
+#include "Gangs.h"
+#include "Game.h"
+#include "Garages.h"
+#include "General.h"
+#include "IniFile.h"
+#include "ModelIndices.h"
+#include "PathFind.h"
+#include "Ped.h"
+#include "PlayerInfo.h"
+#include "PlayerPed.h"
+#include "Population.h"
+#include "Wanted.h"
+#include "Pools.h"
+#include "Renderer.h"
+#include "RoadBlocks.h"
+#include "Timer.h"
+#include "TrafficLights.h"
+#include "Streaming.h"
+#include "VisibilityPlugins.h"
+#include "Vehicle.h"
+#include "Fire.h"
+#include "WaterLevel.h"
+#include "World.h"
+#include "Zones.h"
+#include "Pickups.h"
+
+#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
+#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
+#define DISTANCE_TO_SCAN_FOR_PED_DANGER (11.0f)
+#define SAFE_DISTANCE_TO_PED (3.0f)
+#define INFINITE_Z (1000000000.0f)
+
+#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f)
+#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f)
+#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING (8.0f)
+#define WIDTH_COEF_TO_WEAVE_SAFELY (1.2f)
+#define OBJECT_WIDTH_TO_WEAVE (0.3f)
+#define PED_WIDTH_TO_WEAVE (0.8f)
+
+#define PATH_DIRECTION_NONE (0)
+#define PATH_DIRECTION_STRAIGHT (1)
+#define PATH_DIRECTION_RIGHT (2)
+#define PATH_DIRECTION_LEFT (4)
+
+#define ATTEMPTS_TO_FIND_NEXT_NODE (15)
+
+#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP (5.0f)
+#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK (10.0f)
+#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING (0.13f)
+#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN (40.0f)
+#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED (0.2f)
+#define MIN_SPEED_TO_START_LIMITING_STEER (0.45f)
+#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW (5.0f)
+#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW (8.0f)
+#define DEFAULT_MAX_STEER_ANGLE (0.5f)
+#define MIN_LOWERING_SPEED_COEFFICIENT (0.4f)
+#define MAX_ANGLE_FOR_SPEED_LIMITING (1.2f)
+#define MIN_ANGLE_FOR_SPEED_LIMITING (0.4f)
+#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES (0.1f)
+#define MIN_ANGLE_TO_APPLY_HANDBRAKE (0.7f)
+#define MIN_SPEED_TO_APPLY_HANDBRAKE (0.3f)
+
+#define PROBABILITY_OF_DEAD_PED_ACCIDENT (0.005f)
+#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
+#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
+
+#define ONSCREEN_DESPAWN_RANGE (120.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
+#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
+#define OFFSCREEN_DESPAWN_RANGE (40.0f)
+#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
+
+bool CCarCtrl::bMadDriversCheat;
+int CCarCtrl::NumLawEnforcerCars;
+int CCarCtrl::NumAmbulancesOnDuty;
+int CCarCtrl::NumFiretrucksOnDuty;
+bool CCarCtrl::bCarsGeneratedAroundCamera;
+float CCarCtrl::CarDensityMultiplier = 1.0f;
+int32 CCarCtrl::NumMissionCars;
+int32 CCarCtrl::NumRandomCars;
+int32 CCarCtrl::NumParkedCars;
+int32 CCarCtrl::NumPermanentCars;
+int8 CCarCtrl::CountDownToCarsAtStart;
+int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
+uint32 CCarCtrl::LastTimeLawEnforcerCreated;
+uint32 CCarCtrl::LastTimeFireTruckCreated;
+uint32 CCarCtrl::LastTimeAmbulanceCreated;
+int32 CCarCtrl::MiamiViceCycle;
+uint32 CCarCtrl::LastTimeMiamiViceGenerated;
+int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
+uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
+
+void
+CCarCtrl::GenerateRandomCars()
+{
+ if (CCutsceneMgr::IsRunning()) {
+ CountDownToCarsAtStart = 2;
+ return;
+ }
+ if (NumRandomCars < 30){
+ if (CountDownToCarsAtStart == 0)
+ GenerateOneRandomCar();
+ else if (--CountDownToCarsAtStart == 0) {
+ for (int i = 0; i < 100; i++)
+ GenerateOneRandomCar();
+ CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
+ }
+ }
+ /* Approximately once per 4 seconds. */
+ if ((CTimer::GetTimeInMilliseconds() & 0xFFFFF000) != (CTimer::GetPreviousTimeInMilliseconds() & 0xFFFFF000))
+ GenerateEmergencyServicesCar();
+}
+
+void
+CCarCtrl::GenerateOneRandomCar()
+{
+ static int32 unk = 0;
+ bool bTopDownCamera = false;
+ CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
+ CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ CVector2D vecPlayerSpeed = FindPlayerSpeed();
+ CZoneInfo zone;
+ CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
+ pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
+ if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
+ return;
+ if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
+ return;
+ CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
+ int carClass;
+ int carModel;
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
+ /* Wouldn't be surprised it was there originally but was optimized out. */
+ carClass = COPS;
+ carModel = ChoosePoliceCarModel();
+ }else{
+ carModel = ChooseModel(&zone, &carClass);
+ if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1))
+ /* All cop spawns with wanted level are handled by condition above. */
+ /* In particular it means that cop cars never spawn if player has wanted level of 1. */
+ return;
+ }
+ float frontX, frontY;
+ float preferredDistance, angleLimit;
+ bool invertAngleLimitTest;
+ CVector spawnPosition;
+ int32 curNodeId, nextNodeId;
+ float positionBetweenNodes;
+ bool testForCollision;
+ CVehicle* pPlayerVehicle = FindPlayerVehicle();
+ CVector2D vecPlayerVehicleSpeed;
+ float fPlayerVehicleSpeed;
+ if (pPlayerVehicle) {
+ vecPlayerVehicleSpeed = FindPlayerVehicle()->GetMoveSpeed();
+ fPlayerVehicleSpeed = vecPlayerVehicleSpeed.Magnitude();
+ }
+ if (TheCamera.GetForward().z < -0.9f){
+ /* Player uses topdown camera. */
+ /* Spawn essentially anywhere. */
+ frontX = frontY = 0.707f; /* 45 degrees */
+ angleLimit = -1.0f;
+ bTopDownCamera = true;
+ invertAngleLimitTest = true;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
+ /* BUG: testForCollision not initialized in original game. */
+ testForCollision = false;
+ }else if (!pPlayerVehicle){
+ /* Player is not in vehicle. */
+ testForCollision = true;
+ frontX = TheCamera.CamFrontXNorm;
+ frontY = TheCamera.CamFrontYNorm;
+ switch (CTimer::GetFrameCounter() & 1) {
+ case 0:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ break;
+ }
+ }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
+ /* Player is moving fast in vehicle */
+ /* Prefer spawning vehicles very far away from him. */
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ case 1:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ break;
+ }
+ }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
+ /* Player is moving moderately fast in vehicle */
+ /* Spawn more vehicles to player's side. */
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ break;
+ }
+ }else{
+ /* Player is in vehicle but moving very slow. */
+ /* Then use camera direction instead of vehicle direction. */
+ testForCollision = true;
+ frontX = TheCamera.CamFrontXNorm;
+ frontY = TheCamera.CamFrontYNorm;
+ switch (CTimer::GetFrameCounter() & 1) {
+ case 0:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ break;
+ }
+ }
+ if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
+ preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
+ &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
+ return;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
+ CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
+ bool bBoatGenerated = false;
+ if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
+ return;
+ if (pCurNode->bWaterPath) {
+ bBoatGenerated = true;
+ if (carClass == COPS) {
+ carModel = MI_PREDATOR;
+ carClass = COPS_BOAT;
+ if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
+ CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
+ return;
+ }
+ }
+ else {
+ int i;
+ carModel = -1;
+ for (i = 10; i > 0 && (carModel == -1 || !CStreaming::HasModelLoaded(carModel)); i--) {
+ carModel = ChooseBoatModel(ChooseBoatRating(&zone));
+ }
+ if (i == 0)
+ return;
+ }
+ if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) {
+ if (BoatWithTallMast(carModel))
+ return;
+ }
+ }
+ int16 colliding;
+ CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
+ if (colliding)
+ /* If something is already present in spawn position, do not create vehicle*/
+ return;
+ if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
+ /* Testing if spawn position can reach target position via valid path. */
+ return;
+ int16 idInNode = 0;
+
+ while (idInNode < pCurNode->numLinks &&
+ ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId)
+ idInNode++;
+ int16 connectionId = ThePaths.m_carPathConnections[idInNode + pCurNode->firstLink];
+ CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId];
+ int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes;
+ CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
+ if (lanesOnCurrentRoad == 0)
+ /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
+ return;
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(carModel))
+ pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
+ else if (CModelInfo::IsBikeModel(carModel))
+ pVehicle = new CBike(carModel, RANDOM_VEHICLE);
+ else
+ pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
+ pVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId;
+ pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId;
+ switch (carClass) {
+ case COPS:
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
+ pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
+ pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }else{
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 16);
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ }
+ if (carModel == MI_FBIRANCH){
+ pVehicle->m_currentColour1 = 0;
+ pVehicle->m_currentColour2 = 0;
+ }
+ pVehicle->bCreatedAsPoliceVehicle = true;
+ break;
+ case COPS_BOAT:
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4, 16);
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel();
+ pVehicle->bCreatedAsPoliceVehicle = true;
+ break;
+ default:
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
+ if (carClass == EXEC)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
+ else if (carClass == POOR)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
+ if (pVehicle->GetColModel()->boundingBox.max.y - pVehicle->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
+ pVehicle->AutoPilot.m_nCruiseSpeed *= 3;
+ pVehicle->AutoPilot.m_nCruiseSpeed /= 4;
+ }
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ break;
+ }
+ if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP)
+ pVehicle->m_bSirenOrAlarm = true;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
+ CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
+ float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
+ float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
+ /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
+ /* Otherwise put it at least in a way that full vehicle length fits between two nodes. */
+ if (distanceBetweenNodes / 2 < carLength)
+ positionBetweenNodes = 0.5f;
+ else
+ positionBetweenNodes = Min(1.0f - carLength / distanceBetweenNodes, Max(carLength / distanceBetweenNodes, positionBetweenNodes));
+ pVehicle->AutoPilot.m_nNextDirection = (curNodeId >= nextNodeId) ? 1 : -1;
+ if (pCurNode->numLinks == 1){
+ /* Do not create vehicle if there is nowhere to go. */
+ delete pVehicle;
+ return;
+ }
+ int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ int16 newLink;
+ while (nextConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
+ newLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
+ nextConnection = ThePaths.m_carPathConnections[newLink + pCurNode->firstLink];
+ }
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = nextConnection;
+ pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(newLink + pCurNode->firstLink) >= curNodeId) ? 1 : -1;
+ CVector2D vecBetweenNodes = pNextNode->GetPosition() - pCurNode->GetPosition();
+ float forwardX, forwardY;
+ float distBetweenNodes = vecBetweenNodes.Magnitude();
+ if (distanceBetweenNodes == 0.0f){
+ forwardX = 1.0f;
+ forwardY = 0.0f;
+ }else{
+ forwardX = vecBetweenNodes.x / distBetweenNodes;
+ forwardY = vecBetweenNodes.y / distBetweenNodes;
+ }
+ /* I think the following might be some form of SetRotateZOnly. */
+ /* Setting up direction between two car nodes. */
+ pVehicle->GetForward() = CVector(forwardX, forwardY, 0.0f);
+ pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
+
+#ifdef FIX_BUGS
+ CCarPathLink* pCurrentLink;
+ CCarPathLink* pNextLink;
+ CVector positionOnCurrentLinkIncludingLane;
+ CVector positionOnNextLinkIncludingLane;
+ float directionCurrentLinkX;
+ float directionCurrentLinkY;
+ float directionNextLinkX;
+ float directionNextLinkY;
+ if (positionBetweenNodes < 0.5f) {
+ pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ positionOnCurrentLinkIncludingLane = CVector(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ positionOnNextLinkIncludingLane = CVector(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
+ (uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+ }
+ else {
+ PickNextNodeRandomly(pVehicle);
+ pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
+ (uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+
+ pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ positionOnCurrentLinkIncludingLane = CVector(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ positionOnNextLinkIncludingLane = CVector(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ }
+#else
+
+ CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
+ (0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+#endif
+
+ CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f);
+ CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f);
+ CVector positionIncludingCurve;
+ CVector directionIncludingCurve;
+ CCurves::CalcCurvePoint(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ &directionCurrentLink,
+ &directionNextLink,
+ GetPositionAlongCurrentCurve(pVehicle),
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve,
+ &positionIncludingCurve,
+ &directionIncludingCurve
+ );
+ CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
+ CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
+ finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
+ (1.0f - positionBetweenNodes) * pCurNode->GetZ();
+ float groundZ = INFINITE_Z;
+ CColPoint colPoint;
+ CEntity* pEntity;
+ if (bBoatGenerated) {
+ if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
+ delete pVehicle;
+ return;
+ }
+ }
+ else {
+ if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
+ groundZ = colPoint.point.z;
+ if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z))
+ groundZ = colPoint.point.z;
+ }
+ }
+ if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
+ /* Failed to find ground or too far from expected position. */
+ delete pVehicle;
+ return;
+ }
+ if (CModelInfo::IsBoatModel(carModel)) {
+ finalPosition.z = groundZ;
+ pVehicle->bExtendedRange = true;
+ }
+ else
+ finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad();
+ pVehicle->SetPosition(finalPosition);
+ pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED);
+ CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed;
+ CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos;
+ switch (carClass) {
+ case COPS:
+ pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS);
+ pVehicle->ChangeLawEnforcerState(1);
+ break;
+ case COPS_BOAT:
+ pVehicle->ChangeLawEnforcerState(1);
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ break;
+ default:
+ bBoatGenerated ? pVehicle->SetStatus(STATUS_PHYSICS) : pVehicle->SetStatus(STATUS_SIMPLE);
+ break;
+ }
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ if (!pVehicle->GetIsOnScreen()){
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > OFFSCREEN_DESPAWN_RANGE * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f)) {
+ /* Too far away cars that are not visible aren't needed. */
+ delete pVehicle;
+ return;
+ }
+ }else{
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
+ (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
+ delete pVehicle;
+ return;
+ }
+ if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
+ delete pVehicle;
+ return;
+ }
+ if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it?
+ delete pVehicle;
+ return;
+ }
+ }
+ CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
+ float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius;
+ if (testForCollision){
+ CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
+ if (colliding){
+ delete pVehicle;
+ return;
+ }
+ }
+ CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
+ if (colliding){
+ delete pVehicle;
+ return;
+ }
+ if (speedDifferenceWithTarget.x * distanceToTarget.x +
+ speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
+ delete pVehicle;
+ return;
+ }
+ pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
+ CWorld::Add(pVehicle);
+ if (carClass == COPS || carClass == COPS_BOAT)
+ CCarAI::AddPoliceCarOccupants(pVehicle);
+ else {
+ pVehicle->SetUpDriver();
+ int32 passengers = 0;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
+ passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
+ if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
+ passengers = 1;
+ for (int i = 0; i < passengers; i++) {
+ CPed* pPassenger = pVehicle->SetupPassenger(i);
+ if (pPassenger) {
+ ++CPopulation::ms_nTotalCarPassengerPeds;
+ pPassenger->bCarPassenger = true;
+ }
+ }
+ }
+ int nMadDrivers;
+ switch (pVehicle->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_BIKE:
+ nMadDrivers = 30;
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ nMadDrivers = 40;
+ break;
+ default:
+ nMadDrivers = 6;
+ break;
+ }
+ if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nCruiseSpeed += 10;
+ }
+ if (carClass == COPS)
+ LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
+ if (pVehicle->GetModelIndex() == MI_CADDY) {
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }
+ if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) {
+ CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE);
+ switch (MiamiViceCycle) {
+ case 0:
+ pVehicleModel->SetVehicleColour(53, 77);
+ break;
+ case 1:
+ pVehicleModel->SetVehicleColour(15, 77);
+ break;
+ case 2:
+ pVehicleModel->SetVehicleColour(41, 77);
+ break;
+ case 3:
+ pVehicleModel->SetVehicleColour(61, 77);
+ break;
+ default:
+ break;
+ }
+ }
+ if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) {
+ if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) {
+ if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) {
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ for (int i = 0; i < pVehicle->m_nNumPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
+ pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH;
+ pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle;
+ pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true;
+ pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident);
+ }
+ }
+ if (pVehicle->pDriver) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
+ pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH;
+ pVehicle->pDriver->m_vehicleInAccident = pVehicle;
+ pVehicle->pDriver->bDeadPedInFrontOfCar = true;
+ pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident);
+ }
+ }
+ }
+ }
+}
+
+bool
+CCarCtrl::BoatWithTallMast(int32 mi)
+{
+ return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
+}
+
+int32
+CCarCtrl::ChooseBoatModel(int32 rating)
+{
+ ++NumRequestsOfCarRating[rating];
+ return ChooseCarModel(rating);
+}
+
+int32
+CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo)
+{
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) {
+ if (rnd < pZoneInfo->boatThreshold[i])
+ return FIRST_BOAT_RATING + i;
+ }
+ return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1;
+}
+
+int32
+CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
+{
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) {
+ if (rnd < pZoneInfo->carThreshold[i])
+ return i;
+ }
+ return FIRST_CAR_RATING + NUM_CAR_CLASSES - 1;
+}
+
+int32
+CCarCtrl::ChooseModel(CZoneInfo* pZone, int* pClass) {
+ int32 model = -1;
+ int32 i;
+ for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) {
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+
+ if (rnd < pZone->copThreshold) {
+ *pClass = COPS;
+ model = ChoosePoliceCarModel();
+ continue;
+ }
+
+ int32 j;
+ for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) {
+ if (rnd < pZone->gangThreshold[j]) {
+ *pClass = j + FIRST_GANG_CAR_RATING;
+ model = ChooseGangCarModel(j);
+ break;
+ }
+ }
+
+ if (j != NUM_GANG_CAR_CLASSES)
+ continue;
+
+ *pClass = ChooseCarRating(pZone);
+ model = ChooseCarModel(*pClass);
+ }
+ if (i == 0)
+ return -1;
+ return model;
+}
+
+int32
+CCarCtrl::ChooseCarModel(int32 vehclass)
+{
+ int32 model = -1;
+ ++NumRequestsOfCarRating[vehclass];
+ if (NumOfLoadedCarsOfRating[vehclass] == 0)
+ return -1;
+ int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]);
+ int32 index = 0;
+ while (rnd > CarFreqArrays[vehclass][index])
+ index++;
+ assert(LoadedCarsArray[vehclass][index]);
+ return LoadedCarsArray[vehclass][index];
+}
+
+void
+CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq)
+{
+ LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi;
+ assert(mi >= 130);
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq;
+ if (NumOfLoadedCarsOfRating[rating])
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1];
+ NumOfLoadedCarsOfRating[rating]++;
+}
+
+void
+CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating)
+{
+ int index = 0;
+ while (LoadedCarsArray[rating][index] != -1) {
+ if (LoadedCarsArray[rating][index] == mi)
+ break;
+ index++;
+ }
+ assert(LoadedCarsArray[rating][index] == mi);
+ int32 freq = CarFreqArrays[rating][index];
+ if (index > 0)
+ freq -= CarFreqArrays[rating][index - 1];
+ while (LoadedCarsArray[rating][index + 1] != -1) {
+ LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1];
+ CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq;
+ index++;
+ }
+ --NumOfLoadedCarsOfRating[rating];
+}
+
+int32
+CCarCtrl::ChooseCarModelToLoad(int rating)
+{
+ return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])];
+}
+
+int32
+CCarCtrl::ChoosePoliceCarModel(void)
+{
+ if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() &&
+#ifdef FIX_BUGS
+ (CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 || LastTimeMiamiViceGenerated == 0) &&
+#else
+ CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 &&
+#endif
+ CStreaming::HasModelLoaded(MI_VICECHEE)) {
+ switch (MiamiViceCycle) {
+ case 0:
+ if (CStreaming::HasModelLoaded(MI_VICE1) && CStreaming::HasModelLoaded(MI_VICE2))
+ return MI_VICECHEE;
+ break;
+ case 1:
+ if (CStreaming::HasModelLoaded(MI_VICE3) && CStreaming::HasModelLoaded(MI_VICE4))
+ return MI_VICECHEE;
+ break;
+ case 2:
+ if (CStreaming::HasModelLoaded(MI_VICE5) && CStreaming::HasModelLoaded(MI_VICE6))
+ return MI_VICECHEE;
+ break;
+ case 3:
+ if (CStreaming::HasModelLoaded(MI_VICE7) && CStreaming::HasModelLoaded(MI_VICE8))
+ return MI_VICECHEE;
+ break;
+ default:
+ break;
+ }
+ }
+ if (FindPlayerPed()->m_pWanted->AreSwatRequired() &&
+ CStreaming::HasModelLoaded(MI_ENFORCER) &&
+ CStreaming::HasModelLoaded(MI_POLICE))
+ return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE;
+ if (FindPlayerPed()->m_pWanted->AreFbiRequired() &&
+ CStreaming::HasModelLoaded(MI_FBIRANCH) &&
+ CStreaming::HasModelLoaded(MI_FBI))
+ return MI_FBIRANCH;
+ if (FindPlayerPed()->m_pWanted->AreArmyRequired() &&
+ CStreaming::HasModelLoaded(MI_RHINO) &&
+ CStreaming::HasModelLoaded(MI_BARRACKS) &&
+ CStreaming::HasModelLoaded(MI_ARMY))
+ return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO;
+ return MI_POLICE;
+}
+
+int32
+CCarCtrl::ChooseGangCarModel(int32 gang)
+{
+ if (CGangs::HaveGangModelsLoaded(gang))
+ return CGangs::GetGangVehicleModel(gang);
+ return -1;
+}
+
+void
+CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
+{
+ assert(TotalNumOfCarsOfRating[vehclass] < MAX_CAR_MODELS_IN_ARRAY);
+ CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id;
+}
+
+void
+CCarCtrl::RemoveDistantCars()
+{
+ for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ PossiblyRemoveVehicle(pVehicle);
+ if (pVehicle->bCreateRoadBlockPeds){
+ if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) {
+ CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType);
+ pVehicle->bCreateRoadBlockPeds = false;
+ }
+ }
+ }
+}
+
+void
+CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
+{
+ if ((CTimer::GetFrameCounter() & 7) != 3)
+ return;
+ if (CPools::GetVehiclePool()->GetNoOfFreeSpaces() >= 8)
+ return;
+ int i = CPools::GetVehiclePool()->GetSize();
+ float md = 10000000.f;
+ CVehicle* pClosestVehicle = nil;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (IsThisVehicleInteresting(pVehicle) || pVehicle->bIsLocked)
+ continue;
+ if (!pVehicle->CanBeDeleted() || CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle))
+ continue;
+ float distance = (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude();
+ if (distance < md) {
+ md = distance;
+ pClosestVehicle = pVehicle;
+ }
+ }
+ if (pClosestVehicle) {
+ CWorld::Remove(pClosestVehicle);
+ delete pClosestVehicle;
+ }
+}
+
+void
+CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
+{
+#ifdef FIX_BUGS
+ if (pVehicle->bIsLocked)
+ return;
+#endif
+ CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ /* BUG: this variable is initialized only in if-block below but can be used outside of it. */
+ if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked &&
+ pVehicle->CanBeDeleted() && !CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)){
+ if (pVehicle->bFadeOut && CVisibilityPlugins::GetClumpAlpha(pVehicle->GetClump()) == 0){
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ return;
+ }
+ float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
+ float threshold = OFFSCREEN_DESPAWN_RANGE;
+ if (pVehicle->GetIsOnScreen() ||
+ TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
+ TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
+ TheCamera.Cams[TheCamera.ActiveCam].LookingBehind ||
+ TheCamera.GetLookDirection() == 0 ||
+ pVehicle->VehicleCreatedBy == PARKED_VEHICLE ||
+ pVehicle->GetModelIndex() == MI_AMBULAN ||
+ pVehicle->GetModelIndex() == MI_FIRETRUCK ||
+ pVehicle->bIsLawEnforcer ||
+ pVehicle->bIsCarParkVehicle ||
+ CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
+ ){
+ threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
+ }
+ if (TheCamera.GetForward().z < -0.9f)
+ threshold = 70.0f;
+ if (pVehicle->bExtendedRange)
+ threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER;
+ if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
+ if (pVehicle->GetIsOnScreen()){
+ pVehicle->bFadeOut = true;
+ }else{
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ return;
+ }
+ }
+ if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS &&
+ (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)) &&
+ CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 &&
+ !pVehicle->GetIsOnScreen() &&
+ (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 22.0f &&
+ !IsThisVehicleInteresting(pVehicle) &&
+ !pVehicle->bIsLocked &&
+ pVehicle->CanBeDeleted() &&
+ !CTrafficLights::ShouldCarStopForLight(pVehicle, true) &&
+ !CTrafficLights::ShouldCarStopForBridge(pVehicle) &&
+ !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ return;
+ }
+ if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
+ return;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
+ !pVehicle->GetIsOnScreen()){
+ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
+ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+}
+
+int32
+CCarCtrl::CountCarsOfType(int32 mi)
+{
+ int32 total = 0;
+ for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetModelIndex() == mi)
+ total++;
+ }
+ return total;
+}
+
+static CVector GetRandomOffsetForVehicle(CVehicle* pVehicle, bool bNext)
+{
+ CVector offset;
+ int32 seed = ((bNext ? pVehicle->AutoPilot.m_nNextPathNodeInfo : pVehicle->AutoPilot.m_nCurrentPathNodeInfo) + pVehicle->m_randomSeed) & 7;
+ offset.x = (seed - 3) * 0.009f;
+ offset.y = ((seed >> 3) - 3) * 0.009f;
+ offset.z = 0.0f;
+ return offset;
+}
+
+void
+CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
+{
+ if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_WAIT){
+ pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pVehicle->AutoPilot.ModifySpeed(0.0f);
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTempAction){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = 0;
+ pVehicle->AutoPilot.m_nTimeToStartMission = 0;
+ }
+ return;
+ }
+ SlowCarOnRailsDownForTrafficAndLights(pVehicle);
+ if (pVehicle->AutoPilot.m_nTimeEnteredCurve + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve <= CTimer::GetTimeInMilliseconds())
+ PickNextNodeAccordingStrategy(pVehicle);
+ if (pVehicle->GetStatus() == STATUS_PHYSICS)
+ return;
+ CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ float currentPathLinkForwardX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float currentPathLinkForwardY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ CVector directionCurrentLink = GetRandomOffsetForVehicle(pVehicle, false);
+ directionCurrentLink += CVector(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
+ directionCurrentLink.Normalise();
+ CVector directionNextLink = GetRandomOffsetForVehicle(pVehicle, true);
+ directionNextLink += CVector(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
+ directionNextLink.Normalise();
+ CVector positionIncludingCurve;
+ CVector directionIncludingCurve;
+ CCurves::CalcCurvePoint(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ &directionCurrentLink,
+ &directionNextLink,
+ GetPositionAlongCurrentCurve(pVehicle),
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve,
+ &positionIncludingCurve,
+ &directionIncludingCurve
+ );
+ positionIncludingCurve.z = 15.0f;
+ DragCarToPoint(pVehicle, &positionIncludingCurve);
+ pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED);
+}
+
+float
+CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle)
+{
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS ||
+ pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH)
+ return pVehicle->AutoPilot.GetCruiseSpeed();
+ float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER;
+ float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
+ float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
+ float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float maxSpeed = pVehicle->AutoPilot.GetCruiseSpeed();
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int y = ystart; y <= yend; y++){
+ for (int x = xstart; x <= xend; x++){
+ CSector* s = CWorld::GetSector(x, y);
+ SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ }
+ }
+ pVehicle->bWarnedPeds = true;
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)
+ return maxSpeed;
+ return (maxSpeed + pVehicle->AutoPilot.GetCruiseSpeed()) / 2;
+}
+
+void
+CCarCtrl::ScanForPedDanger(CVehicle* pVehicle)
+{
+ bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds;
+ float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_PED_DANGER;
+ float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_PED_DANGER;
+ float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_PED_DANGER;
+ float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_PED_DANGER;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+ }
+ pVehicle->bWarnedPeds = true;
+ pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = storedSlowDownFlag;
+}
+
+void
+CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
+{
+ float maxSpeed;
+ if (CTrafficLights::ShouldCarStopForLight(pVehicle, false) || CTrafficLights::ShouldCarStopForBridge(pVehicle)){
+ CCarAI::CarHasReasonToStop(pVehicle);
+ maxSpeed = 0.0f;
+ }else{
+ maxSpeed = FindMaximumSpeedForThisCarInTraffic(pVehicle);
+ }
+ float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed;
+ if (maxSpeed >= curSpeed){
+ if (maxSpeed > curSpeed)
+ pVehicle->AutoPilot.ModifySpeed(Min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep()));
+ }else if (curSpeed != 0.0f) {
+ if (curSpeed < 0.1f)
+ pVehicle->AutoPilot.ModifySpeed(0.0f);
+ else
+ pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.7f * CTimer::GetTimeStep()));
+ }
+}
+
+void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
+{
+ float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y;
+ float frontSafe = frontOffset + SAFE_DISTANCE_TO_PED;
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next){
+ CPed* pPed = (CPed*)pNode->item;
+ if (pPed->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ if (!pPed->bUsesCollision)
+ continue;
+ pPed->m_scanCode = CWorld::GetCurrentScanCode();
+ CVector vecPedPos = pPed->GetPosition();
+ if (vecPedPos.x < x_inf || vecPedPos.x > x_sup)
+ continue;
+ if (vecPedPos.y < y_inf || vecPedPos.y > y_sup)
+ continue;
+ if (ABS(vecPedPos.z - pVehicle->GetPosition().z) >= 4.0f)
+ continue;
+ CVector vecToPed = vecPedPos - pVehicle->GetPosition();
+ float dotDirection = DotProduct(pVehicle->GetForward(), vecToPed);
+ float dotVelocity = DotProduct(pVehicle->GetForward(), pVehicle->GetMoveSpeed());
+ if (dotDirection <= frontOffset) /* If already run him over, don't care */
+ continue;
+ float distanceUntilHit = dotDirection - frontOffset;
+ float movementTowardsPedPerSecond = GAME_SPEED_TO_METERS_PER_SECOND * dotVelocity;
+ if (4 * movementTowardsPedPerSecond <= distanceUntilHit)
+ /* If car isn't projected to hit a ped in 4 seconds, don't care */
+ continue;
+ float sidewaysDistance = ABS(DotProduct(pVehicle->GetRight(), vecToPed));
+ float sideLength = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.x;
+ if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE)
+ sideLength *= 1.6f;
+ if (sideLength + 0.5f < sidewaysDistance)
+ /* If car is far enough taking side into account, don't care */
+ continue;
+ if (pPed->IsPed()){ /* ...how can it not be? */
+ if (pPed->GetPedState() != PED_STEP_AWAY && pPed->GetPedState() != PED_DIVE_AWAY){
+ if (distanceUntilHit < movementTowardsPedPerSecond){
+ /* Very close. Time to evade. */
+ if (pVehicle->GetModelIndex() == MI_RCBANDIT){
+ if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit)
+ pPed->SetEvasiveStep(pVehicle, 0);
+ }else if (dotVelocity > 0.3f) {
+ if (sideLength + 0.1f < sidewaysDistance)
+ pPed->SetEvasiveStep(pVehicle, 0);
+ else
+ pPed->SetEvasiveDive(pVehicle, 0);
+ }else if (dotVelocity > 0.1f) {
+ if (sideLength - 0.5f < sidewaysDistance)
+ pPed->SetEvasiveStep(pVehicle, 0);
+ else
+ pPed->SetEvasiveDive(pVehicle, 0);
+ }
+ }else{
+ /* Relatively safe but annoying. */
+ if (pVehicle->GetStatus() == STATUS_PLAYER &&
+ pPed->GetPedState() != PED_FLEE_ENTITY &&
+ pPed->CharCreatedBy == RANDOM_CHAR){
+ float angleCarToPed = CGeneral::GetRadianAngleBetweenPoints(
+ pVehicle->GetPosition().x, pVehicle->GetPosition().y,
+ pPed->GetPosition().x, pPed->GetPosition().y
+ );
+ angleCarToPed = CGeneral::LimitRadianAngle(angleCarToPed);
+ pPed->m_headingRate = CGeneral::LimitRadianAngle(pPed->m_headingRate);
+ float visibilityAngle = ABS(angleCarToPed - pPed->m_headingRate);
+ if (visibilityAngle > PI)
+ visibilityAngle = TWOPI - visibilityAngle;
+ if (visibilityAngle < HALFPI || pVehicle->m_nCarHornTimer){
+ /* if ped sees the danger or if car horn is on */
+ pPed->SetFlee(pVehicle, 2000);
+ pPed->bUsePedNodeSeek = false;
+ pPed->SetMoveState(PEDMOVE_RUN);
+ }
+ }else{
+ CPlayerPed* pPlayerPed = (CPlayerPed*)pPed;
+ if (pPlayerPed->IsPlayer() && dotDirection < frontSafe &&
+ pPlayerPed->IsPedInControl() &&
+ pPlayerPed->m_fMoveSpeed < 1.0f && !pPlayerPed->bIsLooking &&
+ CTimer::GetTimeInMilliseconds() > pPlayerPed->m_lookTimer) {
+ pPlayerPed->AnnoyPlayerPed(false);
+ pPlayerPed->SetLookFlag(pVehicle, true);
+ pPlayerPed->SetLookTimer(1500);
+ if (pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED ||
+ pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT ||
+ pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 ||
+ pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+ pPlayerPed->bShakeFist = true;
+ }
+ }
+ }
+ }
+ }
+ }
+ /* Ped stuff done. Now vehicle stuff. */
+ if (distanceUntilHit < 10.0f){
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS ||
+ pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_SLOW_DOWN_FOR_CARS){
+ *pSpeed = Min(*pSpeed, ABS(distanceUntilHit - 1.0f) / 10.0f * curSpeed);
+ pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = true;
+ if (distanceUntilHit < 2.0f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ }
+ }
+ }
+}
+
+void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
+{
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next){
+ CVehicle* pTestVehicle = (CVehicle*)pNode->item;
+ if (pVehicle == pTestVehicle)
+ continue;
+ if (pTestVehicle->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ if (!pTestVehicle->bUsesCollision)
+ continue;
+ pTestVehicle->m_scanCode = CWorld::GetCurrentScanCode();
+ CVector boundCenter = pTestVehicle->GetBoundCentre();
+ if (boundCenter.x < x_inf || boundCenter.x > x_sup)
+ continue;
+ if (boundCenter.y < y_inf || boundCenter.y > y_sup)
+ continue;
+ if (Abs(boundCenter.z - pVehicle->GetPosition().z) < 5.0f)
+ SlowCarDownForOtherCar(pTestVehicle, pVehicle, pSpeed, curSpeed);
+ }
+}
+
+void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pSpeed, float curSpeed)
+{
+ CVector forwardA = pVehicle->GetForward();
+ ((CVector2D)forwardA).Normalise();
+ if (DotProduct2D(pOtherEntity->GetPosition() - pVehicle->GetPosition(), forwardA) < 0.0f)
+ return;
+ CVector forwardB = pOtherEntity->GetForward();
+ ((CVector2D)forwardB).Normalise();
+ forwardA.z = forwardB.z = 0.0f;
+ CVehicle* pOtherVehicle = (CVehicle*)pOtherEntity;
+ /* why is the argument CEntity if it's always CVehicle anyway and is casted? */
+ float speedOtherX = GAME_SPEED_TO_CARAI_SPEED * pOtherVehicle->GetMoveSpeed().x;
+ float speedOtherY = GAME_SPEED_TO_CARAI_SPEED * pOtherVehicle->GetMoveSpeed().y;
+ float projectionX = speedOtherX - forwardA.x * curSpeed;
+ float projectionY = speedOtherY - forwardA.y * curSpeed;
+ float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0);
+ float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1);
+ float minProximity = Min(proximityA, proximityB);
+ if (minProximity >= 0.0f && minProximity < 1.5f){
+ minProximity = Max(0.0f, (minProximity - 0.2f) / 1.3f);
+ pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true;
+ *pSpeed = Min(*pSpeed, minProximity * curSpeed);
+ }
+ if (minProximity >= 0.0f && minProximity < 0.5f && pOtherEntity->IsVehicle() &&
+ CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 15000 &&
+ CTimer::GetTimeInMilliseconds() - pOtherVehicle->AutoPilot.m_nTimeToStartMission > 15000){
+ /* If cars are standing for 15 seconds, annoy one of them and make avoid cars. */
+ if (pOtherEntity != FindPlayerVehicle() &&
+ DotProduct2D(pVehicle->GetForward(), pOtherVehicle->GetForward()) < -0.5f &&
+ pVehicle < pOtherVehicle){ /* that comparasion though... */
+ *pSpeed = Max(curSpeed / 5, *pSpeed);
+ if (pVehicle->GetStatus() == STATUS_SIMPLE){
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ SwitchVehicleToRealPhysics(pVehicle);
+ }
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+}
+
+float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id)
+{
+ CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition();
+ float lenB = pVehicleB->GetModelInfo()->GetColModel()->boundingBox.max.y;
+ float widthB = pVehicleB->GetModelInfo()->GetColModel()->boundingBox.max.x;
+ float backLenB = -pVehicleB->GetModelInfo()->GetColModel()->boundingBox.min.y;
+ float lenA = pVehicleA->GetModelInfo()->GetColModel()->boundingBox.max.y;
+ float widthA = pVehicleA->GetModelInfo()->GetColModel()->boundingBox.max.x;
+ float backLenA = -pVehicleA->GetModelInfo()->GetColModel()->boundingBox.min.y;
+ float proximity = 1.0f;
+ float fullWidthB = 2.0f * widthB;
+ float fullLenB = lenB + backLenB;
+ for (int i = 0; i < 4; i++){
+ float testedOffsetX;
+ float testedOffsetY;
+ switch (i) {
+ case 0: /* Front right corner */
+ testedOffsetX = vecBToA.x + widthA * pForwardB->y + lenA * pForwardB->x;
+ testedOffsetY = vecBToA.y + lenA * pForwardB->y - widthA * pForwardB->x;
+ break;
+ case 1: /* Front left corner */
+ testedOffsetX = vecBToA.x + -widthA * pForwardB->x + lenA * pForwardB->x;
+ testedOffsetY = vecBToA.y + lenA * pForwardB->y + widthA * pForwardB->x;
+ break;
+ case 2: /* Rear right corner */
+ testedOffsetX = vecBToA.x + widthA * pForwardB->y - backLenA * pForwardB->x;
+ testedOffsetY = vecBToA.y - backLenA * pForwardB->y - widthA * pForwardB->x;
+ break;
+ case 3: /* Rear left corner */
+ testedOffsetX = vecBToA.x - widthA * pForwardB->y - backLenA * pForwardB->x;
+ testedOffsetY = vecBToA.y - backLenA * pForwardB->y + widthA * pForwardB->x;
+ break;
+ default:
+ break;
+ }
+ /* Testing width collision */
+ float baseWidthProximity = 0.0f;
+ float fullWidthProximity = 1.0f;
+ float widthDistance = testedOffsetX * pForwardA->y - testedOffsetY * pForwardA->x;
+ float widthProjection = projectionX * pForwardA->y - projectionY * pForwardA->x;
+ if (widthDistance > widthB){
+ if (widthProjection < 0.0f){
+ float proximityWidth = -(widthDistance - widthB) / widthProjection;
+ if (proximityWidth < 1.0f){
+ baseWidthProximity = proximityWidth;
+ fullWidthProximity = Min(1.0f, proximityWidth - fullWidthB / widthProjection);
+ }else{
+ baseWidthProximity = 1.0f;
+ }
+ }else{
+ baseWidthProximity = 1.0f;
+ fullWidthProximity = 1.0f;
+ }
+ }else if (widthDistance < -widthB){
+ if (widthProjection > 0.0f) {
+ float proximityWidth = -(widthDistance + widthB) / widthProjection;
+ if (proximityWidth < 1.0f) {
+ baseWidthProximity = proximityWidth;
+ fullWidthProximity = Min(1.0f, proximityWidth + fullWidthB / widthProjection);
+ }
+ else {
+ baseWidthProximity = 1.0f;
+ }
+ }
+ else {
+ baseWidthProximity = 1.0f;
+ fullWidthProximity = 1.0f;
+ }
+ }else if (widthProjection > 0.0f){
+ fullWidthProximity = (widthB - widthDistance) / widthProjection;
+ }else if (widthProjection < 0.0f){
+ fullWidthProximity = -(widthB + widthDistance) / widthProjection;
+ }
+ /* Testing length collision */
+ float baseLengthProximity = 0.0f;
+ float fullLengthProximity = 1.0f;
+ float lenDistance = testedOffsetX * pForwardA->x + testedOffsetY * pForwardA->y;
+ float lenProjection = projectionX * pForwardA->x + projectionY * pForwardA->y;
+ if (lenDistance > lenB) {
+ if (lenProjection < 0.0f) {
+ float proximityLength = -(lenDistance - lenB) / lenProjection;
+ if (proximityLength < 1.0f) {
+ baseLengthProximity = proximityLength;
+ fullLengthProximity = Min(1.0f, proximityLength - fullLenB / lenProjection);
+ }
+ else {
+ baseLengthProximity = 1.0f;
+ }
+ }
+ else {
+ baseLengthProximity = 1.0f;
+ fullLengthProximity = 1.0f;
+ }
+ }
+ else if (lenDistance < -backLenB) {
+ if (lenProjection > 0.0f) {
+ float proximityLength = -(lenDistance + backLenB) / lenProjection;
+ if (proximityLength < 1.0f) {
+ baseLengthProximity = proximityLength;
+ fullLengthProximity = Min(1.0f, proximityLength + fullLenB / lenProjection);
+ }
+ else {
+ baseLengthProximity = 1.0f;
+ }
+ }
+ else {
+ baseLengthProximity = 1.0f;
+ fullLengthProximity = 1.0f;
+ }
+ }
+ else if (lenProjection > 0.0f) {
+ fullLengthProximity = (lenB - lenDistance) / lenProjection;
+ }
+ else if (lenProjection < 0.0f) {
+ fullLengthProximity = -(backLenB + lenDistance) / lenProjection;
+ }
+ float baseProximity = Max(baseWidthProximity, baseLengthProximity);
+ if (baseProximity < fullWidthProximity && baseProximity < fullLengthProximity)
+ proximity = Min(proximity, baseProximity);
+ }
+ return proximity;
+}
+
+float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward)
+{
+ float distanceToTest = Min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() / 0.4f + 1.0f) * 12.0f;
+ float left = pVehicle->GetPosition().x - distanceToTest;
+ float right = pVehicle->GetPosition().x + distanceToTest;
+ float top = pVehicle->GetPosition().y - distanceToTest;
+ float bottom = pVehicle->GetPosition().y + distanceToTest;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float angleToWeaveLeft = angleToTarget;
+ float angleToWeaveRight = angleToTarget;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ float angleToWeaveLeftLastIteration = -9999.9f;
+ float angleToWeaveRightLastIteration = -9999.9f;
+
+ while (angleToWeaveLeft != angleToWeaveLeftLastIteration ||
+ angleToWeaveRight != angleToWeaveRightLastIteration){
+ angleToWeaveLeftLastIteration = angleToWeaveLeft;
+ angleToWeaveRightLastIteration = angleToWeaveRight;
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ WeaveThroughCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, pTarget,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ WeaveThroughCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, pTarget,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ WeaveThroughPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, pTarget,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ WeaveThroughPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, pTarget,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ WeaveThroughObjectsSectorList(s->m_lists[ENTITYLIST_OBJECTS], pVehicle,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ WeaveThroughObjectsSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pVehicle,
+ left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight);
+ }
+ }
+ }
+ float angleDiffFromActualToTarget = LimitRadianAngle(angleForward - angleToTarget);
+ float angleToBisectActualToTarget = LimitRadianAngle(angleToTarget + angleDiffFromActualToTarget / 2);
+ float angleDiffLeft = LimitRadianAngle(angleToWeaveLeft - angleToBisectActualToTarget);
+ angleDiffLeft = ABS(angleDiffLeft);
+ float angleDiffRight = LimitRadianAngle(angleToWeaveRight - angleToBisectActualToTarget);
+ angleDiffRight = ABS(angleDiffRight);
+ if (angleDiffLeft > HALFPI && angleDiffRight > HALFPI)
+ return angleToBisectActualToTarget;
+ if (ABS(angleDiffLeft - angleDiffRight) < 0.08f)
+ return angleToWeaveRight;
+ return angleDiffLeft < angleDiffRight ? angleToWeaveLeft : angleToWeaveRight;
+}
+
+void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPhysical* pTarget, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) {
+ CVehicle* pTestVehicle = (CVehicle*)pNode->item;
+ if (pTestVehicle->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ if (!pTestVehicle->bUsesCollision)
+ continue;
+ if (pTestVehicle == pTarget)
+ continue;
+ pTestVehicle->m_scanCode = CWorld::GetCurrentScanCode();
+ if (pTestVehicle->GetBoundCentre().x < x_inf || pTestVehicle->GetBoundCentre().x > x_sup)
+ continue;
+ if (pTestVehicle->GetBoundCentre().y < y_inf || pTestVehicle->GetBoundCentre().y > y_sup)
+ continue;
+ if (Abs(pTestVehicle->GetPosition().z - pVehicle->GetPosition().z) >= VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
+ continue;
+ if (pTestVehicle != pVehicle)
+ WeaveForOtherCar(pTestVehicle, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
+ }
+}
+
+void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ CVehicle* pOtherCar = (CVehicle*)pOtherEntity;
+ if (pVehicle->bPartOfConvoy && pOtherCar->bPartOfConvoy)
+ return;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle())
+ return;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
+ return;
+ CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
+ float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float distance = vecDiff.Magnitude();
+ if (distance < 1.0f)
+ return;
+ if (DotProduct2D(pVehicle->GetMoveSpeed() - pOtherCar->GetMoveSpeed(), vecDiff) * 110.0f -
+ pOtherCar->GetColModel()->boundingSphere.radius -
+ pVehicle->GetColModel()->boundingSphere.radius < distance)
+ return;
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleDiff = angleBetweenVehicles - forwardAngle;
+ float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
+ float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
+ float lengthToEvade = (2 * (lenProjection + widthProjection) + WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x) / distance;
+ float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveLeft);
+ diffToLeftAngle = ABS(diffToLeftAngle);
+ float angleToWeave = lengthToEvade / 2;
+ if (diffToLeftAngle < angleToWeave){
+ *pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave;
+ while (*pAngleToWeaveLeft < -PI)
+ *pAngleToWeaveLeft += TWOPI;
+ }
+ float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight);
+ diffToRightAngle = ABS(diffToRightAngle);
+ if (diffToRightAngle < angleToWeave){
+ *pAngleToWeaveRight = angleBetweenVehicles + angleToWeave;
+ while (*pAngleToWeaveRight > PI)
+ *pAngleToWeaveRight -= TWOPI;
+ }
+}
+
+void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPhysical* pTarget, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) {
+ CPed* pPed = (CPed*)pNode->item;
+ if (pPed->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ if (!pPed->bUsesCollision)
+ continue;
+ if (pPed == pTarget)
+ continue;
+ pPed->m_scanCode = CWorld::GetCurrentScanCode();
+ if (pPed->GetPosition().x < x_inf || pPed->GetPosition().x > x_sup)
+ continue;
+ if (pPed->GetPosition().y < y_inf || pPed->GetPosition().y > y_sup)
+ continue;
+ if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
+ continue;
+ if (pPed->m_pCurSurface != pVehicle && pPed->m_attachedTo != pVehicle)
+ WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
+ }
+
+}
+void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerPed())
+ return;
+ CPed* pPed = (CPed*)pOtherEntity;
+ CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition();
+ float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float distance = vecDiff.Magnitude();
+ float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance;
+ float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft);
+ diffToLeftAngle = ABS(diffToLeftAngle);
+ float angleToWeave = lengthToEvade / 2;
+ if (diffToLeftAngle < angleToWeave) {
+ *pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave;
+ while (*pAngleToWeaveLeft < -PI)
+ *pAngleToWeaveLeft += TWOPI;
+ }
+ float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight);
+ diffToRightAngle = ABS(diffToRightAngle);
+ if (diffToRightAngle < angleToWeave) {
+ *pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave;
+ while (*pAngleToWeaveRight > PI)
+ *pAngleToWeaveRight -= TWOPI;
+ }
+}
+
+void CCarCtrl::WeaveThroughObjectsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) {
+ CObject* pObject = (CObject*)pNode->item;
+ if (pObject->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ if (!pObject->bUsesCollision)
+ continue;
+ pObject->m_scanCode = CWorld::GetCurrentScanCode();
+ if (pObject->GetPosition().x < x_inf || pObject->GetPosition().x > x_sup)
+ continue;
+ if (pObject->GetPosition().y < y_inf || pObject->GetPosition().y > y_sup)
+ continue;
+ if (Abs(pObject->GetPosition().z - pVehicle->GetPosition().z) >= OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
+ continue;
+ if (pObject->GetUp().z > 0.9f)
+ WeaveForObject(pObject, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
+ }
+}
+
+void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
+{
+ float rightCoef;
+ float forwardCoef;
+ if (pOtherEntity->GetModelIndex() == MI_TRAFFICLIGHTS){
+ rightCoef = 2.957f;
+ forwardCoef = 0.147f;
+ }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS1){
+ rightCoef = 0.744f;
+ forwardCoef = 0.0f;
+ }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS2){
+ rightCoef = 0.043f;
+ forwardCoef = 0.0f;
+ }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS3){
+ rightCoef = 1.143f;
+ forwardCoef = 0.145f;
+ }else if (pOtherEntity->GetModelIndex() == MI_DOUBLESTREETLIGHTS){
+ rightCoef = 0.0f;
+ forwardCoef = -0.048f;
+ }else if (IsTreeModel(pOtherEntity->GetModelIndex())){
+ rightCoef = 0.0f;
+ forwardCoef = 0.0f;
+ }else if (pOtherEntity->GetModelIndex() == MI_STREETLAMP1 || pOtherEntity->GetModelIndex() == MI_STREETLAMP2){
+ rightCoef = 0.0f;
+ forwardCoef = 0.0f;
+ }else
+ return;
+ CObject* pObject = (CObject*)pOtherEntity;
+ CVector2D vecDiff = pObject->GetPosition() +
+ rightCoef * pObject->GetRight() +
+ forwardCoef * pObject->GetForward() -
+ pVehicle->GetPosition();
+ float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float distance = vecDiff.Magnitude();
+ float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance;
+ float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft);
+ diffToLeftAngle = ABS(diffToLeftAngle);
+ float angleToWeave = lengthToEvade / 2;
+ if (diffToLeftAngle < angleToWeave) {
+ *pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave;
+ while (*pAngleToWeaveLeft < -PI)
+ *pAngleToWeaveLeft += TWOPI;
+ }
+ float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight);
+ diffToRightAngle = ABS(diffToRightAngle);
+ if (diffToRightAngle < angleToWeave) {
+ *pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave;
+ while (*pAngleToWeaveRight > PI)
+ *pAngleToWeaveRight -= TWOPI;
+ }
+}
+
+bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType = ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode].speedLimit;
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ PickNextNodeToChaseCar(pVehicle,
+ FindPlayerCoors().x,
+ FindPlayerCoors().y,
+#ifdef FIX_PATHFIND_BUG
+ FindPlayerCoors().z,
+#endif
+ FindPlayerVehicle());
+ return false;
+ case MISSION_GOTOCOORDS:
+ case MISSION_GOTOCOORDS_ACCURATE:
+ return PickNextNodeToFollowPath(pVehicle);
+ case MISSION_RAMCAR_FARAWAY:
+ case MISSION_BLOCKCAR_FARAWAY:
+ PickNextNodeToChaseCar(pVehicle,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
+#ifdef FIX_PATHFIND_BUG
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().z,
+#endif
+ pVehicle->AutoPilot.m_pTargetCar);
+ return false;
+ default:
+ PickNextNodeRandomly(pVehicle);
+ if (ThePaths.GetNode(pVehicle->AutoPilot.m_nNextRouteNode)->bOnlySmallBoats && BoatWithTallMast(pVehicle->GetModelIndex()))
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ return false;
+ }
+}
+
+void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
+{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ uint8 lanesOnCurrentPath;
+ bool isOnOneWayRoad;
+ if (pCurLink->pathNodeIndex == curNode) {
+ lanesOnCurrentPath = pCurLink->numLeftLanes;
+ isOnOneWayRoad = pCurLink->numRightLanes == 0;
+ }
+ else {
+ lanesOnCurrentPath = pCurLink->numRightLanes;
+ isOnOneWayRoad = pCurLink->numLeftLanes == 0;
+ }
+ uint8 allowedDirections = PATH_DIRECTION_NONE;
+ uint8 nextLane = pVehicle->AutoPilot.m_nNextLane;
+ if (nextLane == 0)
+ /* We are always allowed to turn left from leftmost lane */
+ allowedDirections |= PATH_DIRECTION_LEFT;
+ if (nextLane == lanesOnCurrentPath - 1)
+ /* We are always allowed to turn right from rightmost lane */
+ allowedDirections |= PATH_DIRECTION_RIGHT;
+ if (lanesOnCurrentPath < 3 || allowedDirections == PATH_DIRECTION_NONE)
+ /* We are always allowed to go straight on one/two-laned road */
+ /* or if we are in one of middle lanes of the road */
+ allowedDirections |= PATH_DIRECTION_STRAIGHT;
+ int attempt;
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pPrevPathNode = &ThePaths.m_pathNodes[prevNode];
+ CPathNode* pCurPathNode = &ThePaths.m_pathNodes[curNode];
+ int16 nextLink;
+ CCarPathLink* pNextLink;
+ CPathNode* pNextPathNode;
+ bool goingAgainstOneWayRoad;
+ bool nextNodeIsOneWayRoad;
+ uint8 direction;
+ for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){
+ if (attempt != 0){
+ if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode){
+ if (direction & allowedDirections){
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) &&
+ (!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
+ !goingAgainstOneWayRoad && (!isOnOneWayRoad || !nextNodeIsOneWayRoad))
+ break;
+ }
+ }
+ }
+ nextLink = CGeneral::GetRandomNumber() % totalLinks;
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
+ direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode);
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ nextNodeIsOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numLeftLanes == 0 : pNextLink->numRightLanes == 0;
+ }
+ if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
+ /* If we failed 15 times, then remove dead end, one way road and current lane limitations */
+ for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) {
+ if (attempt != 0) {
+ if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
+ !goingAgainstOneWayRoad)
+ break;
+ }
+ }
+ nextLink = CGeneral::GetRandomNumber() % totalLinks;
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ }
+ }
+ if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
+ /* If we failed again, remove no U-turn limitation and remove randomness */
+ for (nextLink = 0; nextLink < totalLinks; nextLink++) {
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ if (!goingAgainstOneWayRoad) {
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
+ (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
+ /* Nice way to exit loop but this will fail because this is used for indexing! */
+ nextLink = 1000;
+ }
+ }
+ if (nextLink < 999)
+ /* If everything else failed, turn vehicle around */
+ pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
+ }
+ pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
+ if (prevNode == pVehicle->AutoPilot.m_nNextRouteNode){
+ /* We can no longer shift vehicle without physics if we have to turn it around. */
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ SwitchVehicleToRealPhysics(pVehicle);
+ }
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink];
+ int8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode){
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }else{
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
+#ifdef FIX_BUGS
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY();
+#endif
+ if (lanesOnNextNode >= 0){
+ if ((CGeneral::GetRandomNumber() & 0x600) == 0){
+ /* 25% chance vehicle will try to switch lane */
+ CVector2D dist = pNextPathNode->GetPosition() - pCurPathNode->GetPosition();
+ if (dist.MagnitudeSqr() >= SQR(14.0f)){
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ }
+ pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane);
+ }else{
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
+#ifdef FIX_BUGS
+ * currentPathLinkForwardY
+#endif
+ ,pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH)
+#ifdef FIX_BUGS
+ * nextPathLinkForwardY
+#endif
+ ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10)
+ /* Oh hey there Obbe */
+ printf("fout\n");
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+}
+
+uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode)
+{
+ CVector2D prevToCur = ThePaths.m_pathNodes[curNode].GetPosition() - ThePaths.m_pathNodes[prevNode].GetPosition();
+ CVector2D curToNext = ThePaths.m_pathNodes[nextNode].GetPosition() - ThePaths.m_pathNodes[curNode].GetPosition();
+ float distPrevToCur = prevToCur.Magnitude();
+ if (distPrevToCur == 0.0f)
+ return PATH_DIRECTION_NONE;
+ /* We are trying to determine angle between prevToCur and curToNext. */
+ /* To find it, we consider a to be an angle between y axis and prevToCur */
+ /* and b to be an angle between x axis and curToNext */
+ /* Then the angle we are looking for is (pi/2 + a + b). */
+ float sin_a = prevToCur.x / distPrevToCur;
+ float cos_a = prevToCur.y / distPrevToCur;
+ float distCurToNext = curToNext.Magnitude();
+ if (distCurToNext == 0.0f)
+ return PATH_DIRECTION_NONE;
+ float sin_b = curToNext.y / distCurToNext;
+ float cos_b = curToNext.x / distCurToNext;
+ /* sin(a) * sin(b) - cos(a) * cos(b) = -cos(a+b) = sin(pi/2+a+b) */
+ float sin_direction = sin_a * sin_b - cos_a * cos_b;
+ if (sin_direction > 0.77f) /* Roughly between -50 and -130 degrees */
+ return PATH_DIRECTION_LEFT;
+ if (sin_direction < -0.77f) /* Roughly between 50 and 130 degrees */
+ return PATH_DIRECTION_RIGHT;
+ return PATH_DIRECTION_STRAIGHT;
+}
+
+#ifdef FIX_PATHFIND_BUG
+void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, float targetZ, CVehicle* pTarget)
+#else
+void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget)
+#endif
+{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
+ CPathNode* pTargetNode[2];
+ int16 numNodes;
+ float distanceToTargetNode;
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
+#ifdef FIX_PATHFIND_BUG
+ CVector(targetX, targetY, targetZ),
+#else
+ CVector(targetX, targetY, 0.0f),
+#endif
+ pTargetNode, &numNodes, 2, pVehicle, &distanceToTargetNode, 999999.9f, -1);
+
+ int newNextNode;
+ int nextLink;
+ if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
+ if (numNodes != 2 || pTargetNode[1] == pCurNode) {
+ float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ nextLink = 0;
+ float lowestAngleChange = 10.0f;
+ int numLinks = pCurNode->numLinks;
+ newNextNode = 0;
+ for (int i = 0; i < numLinks; i++) {
+ int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink);
+ if (conNode == prevNode && i > 1)
+ continue;
+ CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
+ float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
+ angle = LimitRadianAngle(angle - currentAngle);
+ angle = ABS(angle);
+ if (angle < lowestAngleChange) {
+ lowestAngleChange = angle;
+ newNextNode = conNode;
+ nextLink = i;
+ }
+ }
+ }
+ else {
+ nextLink = 0;
+ newNextNode = pTargetNode[1] - ThePaths.m_pathNodes;
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++)
+ ;
+ }
+ }
+ else {
+ nextLink = 0;
+ newNextNode = pTargetNode[0] - ThePaths.m_pathNodes;
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++)
+ ;
+ }
+ CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ pVehicle->AutoPilot.m_nNextRouteNode = newNextNode;
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ int8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY();
+ if (lanesOnNextNode >= 0) {
+ CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition();
+ if (dist.MagnitudeSqr() >= SQR(7.0f)){
+ /* 25% chance vehicle will try to switch lane */
+ /* No lane switching if following car from far away */
+ /* ...although it's always one of those. */
+ if ((CGeneral::GetRandomNumber() & 0x600) == 0 &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_RAMPLAYER_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_RAMCAR_FARAWAY &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKCAR_FARAWAY){
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ }
+ pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane);
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+}
+
+bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
+{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
+ ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
+ pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
+ &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT,
+ pVehicle, nil, 999999.9f, -1);
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2)
+ return true;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ }
+ CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
+ pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
+ pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
+ pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
+ int nextLink = 0;
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
+ ;
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ int8 lanesOnNextNode;
+ if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
+ pVehicle->AutoPilot.m_nNextDirection = 1;
+ lanesOnNextNode = pNextLink->numLeftLanes;
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextDirection = -1;
+ lanesOnNextNode = pNextLink->numRightLanes;
+ }
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY();
+ if (lanesOnNextNode >= 0) {
+ CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition();
+ if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
+ if (CGeneral::GetRandomTrueFalse())
+ pVehicle->AutoPilot.m_nNextLane += 1;
+ else
+ pVehicle->AutoPilot.m_nNextLane -= 1;
+ }
+ pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
+ pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane);
+ }
+ else {
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
+ }
+ if (pVehicle->AutoPilot.m_bStayInFastLane)
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ /* We want to make a path between two links that may not have the same forward directions a curve. */
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
+ &positionOnCurrentLinkIncludingLane,
+ &positionOnNextLinkIncludingLane,
+ directionCurrentLinkX, directionCurrentLinkY,
+ directionNextLinkX, directionNextLinkY
+ ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
+ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
+ return false;
+}
+
+void CCarCtrl::Init(void)
+{
+ NumRandomCars = 0;
+ NumLawEnforcerCars = 0;
+ NumMissionCars = 0;
+ NumParkedCars = 0;
+ NumPermanentCars = 0;
+ NumAmbulancesOnDuty = 0;
+ NumFiretrucksOnDuty = 0;
+ LastTimeFireTruckCreated = 0;
+ LastTimeAmbulanceCreated = 0;
+#ifdef FIX_BUGS
+ LastTimeLawEnforcerCreated = 0;
+ LastTimeMiamiViceGenerated = 0;
+#endif
+ bCarsGeneratedAroundCamera = false;
+ CountDownToCarsAtStart = 2;
+ CarDensityMultiplier = 1.0f;
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
+ apCarsToKeep[i] = nil;
+ for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
+ for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) {
+ LoadedCarsArray[i][j] = -1;
+ }
+ NumOfLoadedCarsOfRating[i] = 0;
+ NumRequestsOfCarRating[i] = 0;
+ TotalNumOfCarsOfRating[i] = 0;
+ }
+}
+
+void CCarCtrl::ReInit(void)
+{
+ NumRandomCars = 0;
+ NumLawEnforcerCars = 0;
+ NumMissionCars = 0;
+ NumParkedCars = 0;
+ NumPermanentCars = 0;
+ NumAmbulancesOnDuty = 0;
+ NumFiretrucksOnDuty = 0;
+#ifdef FIX_BUGS
+ LastTimeFireTruckCreated = 0;
+ LastTimeAmbulanceCreated = 0;
+ LastTimeLawEnforcerCreated = 0;
+ LastTimeMiamiViceGenerated = 0;
+#endif
+ CountDownToCarsAtStart = 2;
+ CarDensityMultiplier = 1.0f;
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
+ apCarsToKeep[i] = nil;
+ for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
+ NumRequestsOfCarRating[i] = 0;
+}
+
+void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
+{
+ CVector2D posBehind = (CVector2D)pVehicle->GetPosition() - 3 * pVehicle->GetForward() / 2;
+ CVector2D posTarget = *pPoint;
+ CVector2D direction = posBehind - posTarget;
+ CVector2D midPos = posTarget + direction * 3 / direction.Magnitude();
+ float actualAheadZ;
+ float actualBehindZ;
+ CColPoint point;
+ CEntity* pRoadObject;
+ if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
+ pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
+ actualAheadZ = point.point.z;
+ }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
+ pVehicle->GetPosition().z - 2.0f, point,
+ pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])){
+ actualAheadZ = point.point.z;
+ pVehicle->m_pCurGroundEntity = pRoadObject;
+ if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
+ pVehicle->m_aCollPolys[0].valid = false;
+ }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 3.0f),
+ pVehicle->GetPosition().z - 3.0f, point,
+ pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])) {
+ actualAheadZ = point.point.z;
+ pVehicle->m_pCurGroundEntity = pRoadObject;
+ if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
+ pVehicle->m_aCollPolys[0].valid = false;
+ }else{
+ actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
+ }
+ pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
+ if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
+ pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
+ actualBehindZ = point.point.z;
+ }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),
+ pVehicle->GetPosition().z - 2.0f, point,
+ pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
+ actualBehindZ = point.point.z;
+ pVehicle->m_pCurGroundEntity = pRoadObject;
+ if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
+ pVehicle->m_aCollPolys[1].valid = false;
+ }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 3.0f),
+ pVehicle->GetPosition().z - 3.0f, point,
+ pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
+ actualBehindZ = point.point.z;
+ pVehicle->m_pCurGroundEntity = pRoadObject;
+ if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
+ pVehicle->m_aCollPolys[1].valid = false;
+ }else{
+ actualBehindZ = pVehicle->m_fMapObjectHeightBehind;
+ }
+ pVehicle->m_fMapObjectHeightBehind = actualBehindZ;
+ float angleZ = Atan2((actualAheadZ - actualBehindZ) / 3, 1.0f);
+ float cosZ = Cos(angleZ);
+ float sinZ = Sin(angleZ);
+ pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3;
+ pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ);
+ pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward());
+ pVehicle->SetPosition((CVector(midPos.x, midPos.y, actualBehindZ) + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2);
+ pVehicle->GetMatrix().GetPosition().z += pVehicle->GetHeightAboveRoad();
+}
+
+float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef)
+{
+ float angle = Abs(LimitRadianAngle(angleChange));
+ float n = angle - minAngle;
+ n = Max(0.0f, n);
+ float d = maxAngle - minAngle;
+ float mult = 1.0f - n / d * (1.0f - coef);
+ if (n > d)
+ return coef;
+ return mult;
+}
+
+void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle)
+{
+ float swerve;
+ float accel;
+ float brake;
+ bool handbrake;
+ switch (pVehicle->AutoPilot.m_nTempAction){
+ case TEMPACT_WAIT:
+ swerve = 0.0f;
+ accel = 0.0f;
+ brake = 0.2f;
+ handbrake = false;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
+ }
+ break;
+ case TEMPACT_REVERSE:
+ SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake);
+ handbrake = false;
+ swerve = -swerve;
+ if (DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) > 0.04f){
+ accel = 0.0f;
+ brake = 0.5f;
+ }else{
+ accel = -0.5f;
+ brake = 0.0f;
+ }
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_HANDBRAKETURNLEFT:
+ swerve = 1.0f;
+ accel = 0.0f;
+ brake = 0.0f;
+ handbrake = true;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_HANDBRAKETURNRIGHT:
+ swerve = -1.0f;
+ accel = 0.0f;
+ brake = 0.0f;
+ handbrake = true;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_HANDBRAKESTRAIGHT:
+ swerve = 0.0f;
+ accel = 0.0f;
+ brake = 0.0f;
+ handbrake = true;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_TURNLEFT:
+ swerve = 1.0f;
+ accel = 1.0f;
+ brake = 0.0f;
+ handbrake = false;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_TURNRIGHT:
+ swerve = -1.0f;
+ accel = 1.0f;
+ brake = 0.0f;
+ handbrake = false;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_GOFORWARD:
+ swerve = 0.0f;
+ accel = 0.5f;
+ brake = 0.0f;
+ handbrake = false;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ case TEMPACT_SWERVELEFT:
+ case TEMPACT_SWERVERIGHT:
+ swerve = (pVehicle->AutoPilot.m_nTempAction == TEMPACT_SWERVERIGHT) ? 0.15f : -0.15f;
+ accel = 0.0f;
+ brake = 0.001f;
+ handbrake = false;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction - 1000)
+ swerve = -swerve;
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ break;
+ default:
+ SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake);
+ break;
+ }
+ pVehicle->m_fSteerAngle = swerve;
+ pVehicle->bIsHandbrakeOn = handbrake;
+ pVehicle->m_fGasPedal = accel;
+ pVehicle->m_fBrakePedal = brake;
+}
+
+void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ switch (pVehicle->AutoPilot.m_nCarMission) {
+ case MISSION_NONE:
+ *pSwerve = 0.0f;
+ *pAccel = 0.0f;
+ *pBrake = 0.5f;
+ *pHandbrake = true;
+ return;
+ case MISSION_CRUISE:
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_GOTOCOORDS:
+ case MISSION_GOTOCOORDS_ACCURATE:
+ case MISSION_RAMCAR_FARAWAY:
+ case MISSION_BLOCKCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ *pSwerve = 0.0f;
+ *pAccel = 1.0f;
+ *pBrake = 0.0f;
+ *pHandbrake = false;
+ }else
+ SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_RAMPLAYER_CLOSE:
+ {
+ CVector2D targetPos = FindPlayerCoors();
+ if (FindPlayerVehicle()){
+ if (pVehicle->m_randomSeed & 1 && DotProduct(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.5f){
+ float targetWidth = FindPlayerVehicle()->GetColModel()->boundingBox.max.x;
+ float ownWidth = pVehicle->GetColModel()->boundingBox.max.x;
+ if (pVehicle->m_randomSeed & 2){
+ targetPos += (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight();
+ }else{
+ targetPos -= (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight();
+ }
+ float targetSpeed = FindPlayerVehicle()->GetMoveSpeed().Magnitude();
+ float distanceToTarget = ((CVector2D)pVehicle->GetPosition() - targetPos).Magnitude();
+ if (12.0f * targetSpeed + 2.0f > distanceToTarget && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ pVehicle->AutoPilot.m_nTempAction = (pVehicle->m_randomSeed & 2) ? TEMPACT_TURNLEFT : TEMPACT_TURNRIGHT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 250;
+ }
+ }else{
+ targetPos += FindPlayerVehicle()->GetRight() / 160 * ((pVehicle->m_randomSeed & 0xFF) - 128);
+ }
+ }
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, FindPlayerVehicle(), targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ }
+ case MISSION_BLOCKPLAYER_CLOSE:
+ SteerAICarWithPhysicsTryingToBlockTarget(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y,
+ FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
+ SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y,
+ FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_WAITFORDELETION:
+ case MISSION_HELI_LAND:
+ return;
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
+ pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_EMERGENCYVEHICLE_STOP:
+ case MISSION_STOP_FOREVER:
+ *pSwerve = 0.0f;
+ *pAccel = 0.0f;
+ *pHandbrake = true;
+ *pBrake = 0.5f;
+ return;
+ case MISSION_GOTOCOORDS_ASTHECROWSWIMS:
+ SteerAIBoatWithPhysicsHeadingForTarget(pVehicle,
+ pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
+ pSwerve, pAccel, pBrake);
+ *pHandbrake = false;
+ return;
+ case MISSION_RAMCAR_CLOSE:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_BLOCKCAR_CLOSE:
+ SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
+ pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_BLOCKCAR_HANDBRAKESTOP:
+ SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
+ pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x,
+ pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_HELI_FLYTOCOORS:
+ SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
+ return;
+ case MISSION_ATTACKPLAYER:
+ SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_PLANE_FLYTOCOORS:
+ SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
+ return;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
+ pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, FindPlayerCoors().x, FindPlayerCoors().y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ default:
+ assert(0);
+ return;
+ }
+}
+
+void CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ *pSwerve = 0.0f;
+ *pHandbrake = false;
+ CVector player = FindPlayerSpeed() + 0.1f * FindPlayerEntity()->GetForward();
+ player.z = 0.0f;
+ CVector right(pVehicle->GetRight().x, pVehicle->GetRight().y, 0.0f);
+ right.Normalise();
+ CVector forward(pVehicle->GetForward().x, pVehicle->GetForward().y, 0.0f);
+ forward.Normalise();
+ float dpPlayerAndRight = DotProduct(player, right);
+ if (dpPlayerAndRight == 0.0f)
+ dpPlayerAndRight = 0.01f;
+ float dpDiffAndRight = -DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), right) / dpPlayerAndRight;
+ if (dpDiffAndRight < 0.0f) {
+ *pAccel = 0.0f;
+ *pBrake = 0.0f;
+ return;
+ }
+ float dpSpeedAndForward = DotProduct(pVehicle->GetMoveSpeed(), forward);
+ float dpPlayerAndForward = DotProduct(player, forward);
+ float dpDiffAndForward = DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), forward);
+ float multiplier = dpPlayerAndForward * dpDiffAndRight + dpDiffAndForward - dpSpeedAndForward * dpDiffAndRight;
+ if (multiplier > 0) {
+ *pAccel = Min(1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
+ else if (dpSpeedAndForward > 0) {
+ *pAccel = 0.0f;
+ *pBrake = Min(1.0f, -0.1f * multiplier);
+ if (*pBrake > 0.95f)
+ *pHandbrake = true;
+ }
+ else {
+ *pAccel = Max(-1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
+}
+
+void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
+{
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
+ steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
+#ifdef FIX_BUGS
+ float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
+ float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
+ float speedDiff = speedTarget - currentSpeed;
+ if (speedDiff <= 0.0f) {
+ speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f;
+ steerAngle *= -1;
+ }
+ else if (speedDiff / currentSpeed > 0.25f) {
+ *pAccel = 1.0f;
+ }
+ else {
+ *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f;
+ }
+ *pBrake = 0.0f;
+ *pSwerve = steerAngle;
+}
+
+void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ float distanceToPlayer = (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ float projection = Min(distanceToPlayer / 20.0f, 2.0f);
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
+ float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
+#ifdef FIX_BUGS
+ float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
+ float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
+ float speedDiff = speedTarget - currentSpeed;
+ if (speedDiff <= 0.0f) {
+ speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f;
+ }
+ else if (speedDiff / currentSpeed > 0.25f) {
+ *pAccel = 1.0f;
+ }
+ else {
+ *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f;
+ }
+ *pBrake = 0.0f;
+ *pSwerve = steerAngle;
+ *pHandbrake = false;
+ if (pVehicle->GetModelIndex() == MI_PREDATOR && distanceToPlayer < 40.0f && steerAngle < 0.15f)
+ pVehicle->FireFixedMachineGuns();
+}
+
+float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
+{
+ return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
+}
+
+void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
+{
+ if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ pHeli->m_aWheelSpeed[1] += 0.001f;
+ if (pHeli->m_aWheelSpeed[1] < 0.15f)
+ return;
+ CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
+ float distanceToTarget = vecToTarget.Magnitude();
+#ifdef FIX_BUGS
+ float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f;
+#else
+ float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
+#endif
+ if (distanceToTarget <= 100.0f)
+ {
+ if (distanceToTarget > 75.0f)
+ speed *= 0.7f;
+ else if (distanceToTarget > 10.0f)
+ speed *= 0.4f;
+ else
+ speed *= 0.2f;
+ }
+ vecToTarget.Normalise();
+ CVector2D vecAdvanceThisFrame(vecToTarget * speed);
+ float resistance = Pow(0.997f, CTimer::GetTimeStep());
+ pHeli->m_vecMoveSpeed.x *= resistance;
+ pHeli->m_vecMoveSpeed.y *= resistance;
+ CVector2D vecSpeedDirection = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
+ float vecSpeedChangeLength = vecSpeedDirection.Magnitude();
+ vecSpeedDirection.Normalise();
+ float changeMultiplier = 0.002f * CTimer::GetTimeStep();
+ if (distanceToTarget < 5.0f)
+ changeMultiplier /= 5.0f;
+ if (vecSpeedChangeLength < changeMultiplier)
+ pHeli->SetMoveSpeed(vecAdvanceThisFrame.x, vecAdvanceThisFrame.y, pHeli->GetMoveSpeed().z);
+ else
+ pHeli->AddToMoveSpeed(vecSpeedDirection * changeMultiplier);
+ pHeli->GetMatrix().Translate(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f);
+ float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
+ if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
+ ZTarget += 2.0f;
+ float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
+ float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
+ float ZSpeedChangeMax = 0.001f * CTimer::GetTimeStep();
+ if (!pHeli->bHeliDestroyed) {
+ if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
+ pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
+ else if (ZSpeedChangeTarget < 0.0f)
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, -ZSpeedChangeMax);
+ else
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
+ }
+ pHeli->GetMatrix().Translate(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z);
+ pHeli->m_vecTurnSpeed.z *= Pow(0.99f, CTimer::GetTimeStep());
+ float ZTurnSpeedTarget;
+ if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
+ ZTurnSpeedTarget = 0.0f;
+ else {
+ float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
+ if (pHeli->m_fHeliOrientation >= 0.0f)
+ fAngleTarget = pHeli->m_fHeliOrientation;
+ fAngleTarget -= pHeli->m_fOrientation;
+ while (fAngleTarget < -PI)
+ fAngleTarget += TWOPI;
+ while (fAngleTarget > PI)
+ fAngleTarget -= TWOPI;
+ if (Abs(fAngleTarget) <= 0.4f)
+ ZTurnSpeedTarget = 0.0f;
+ else if (fAngleTarget < 0.0f)
+ ZTurnSpeedTarget = -0.03f;
+ else
+ ZTurnSpeedTarget = 0.03f;
+ }
+ float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
+ float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep();
+ if (Abs(ZTurnSpeedChangeTarget) < ZTurnSpeedLimit)
+ pHeli->m_vecTurnSpeed.z = ZTurnSpeedTarget;
+ else if (ZTurnSpeedChangeTarget < 0.0f)
+ pHeli->m_vecTurnSpeed.z -= ZTurnSpeedLimit;
+ else
+ pHeli->m_vecTurnSpeed.z += ZTurnSpeedLimit;
+ pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep();
+ CVector up;
+ if (pHeli->bHeliMinimumTilt)
+ up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f);
+ else
+ up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
+ up.Normalise();
+ CVector forward(Cos(pHeli->m_fOrientation), Sin(pHeli->m_fOrientation), 0.0f);
+ CVector right = CrossProduct(up, forward);
+ forward = CrossProduct(up, right);
+ pHeli->GetMatrix().GetRight() = right;
+ pHeli->GetMatrix().GetForward() = forward;
+ pHeli->GetMatrix().GetUp() = up;
+}
+
+void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
+{
+ CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
+ float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
+ fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
+ float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
+ while (angle > TWOPI)
+ angle -= TWOPI;
+ float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
+ float steer = difference > 0.0f ? 0.04f : -0.04f;
+ if (Abs(difference) < 0.2f)
+ steer *= 5.0f * Abs(difference);
+ pPlane->m_fPlaneSteer *= Pow(0.96f, CTimer::GetTimeStep());
+ float steerChange = steer - pPlane->m_fPlaneSteer;
+ float maxChange = 0.003f * CTimer::GetTimeStep();
+ if (Abs(steerChange) < maxChange)
+ pPlane->m_fPlaneSteer = steer;
+ else if (steerChange < 0.0f)
+ pPlane->m_fPlaneSteer -= maxChange;
+ else
+ pPlane->m_fPlaneSteer += maxChange;
+ pPlane->m_fOrientation += pPlane->m_fPlaneSteer * CTimer::GetTimeStep();
+ CVector up(0.0f, 0.0f, 1.0f);
+ up.Normalise();
+ CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
+ forward.Normalise();
+ CVector right = CrossProduct(up, forward);
+ right.z -= 5.0f * pPlane->m_fPlaneSteer;
+ right.Normalise();
+ up = CrossProduct(forward, right);
+ up.Normalise();
+ right = CrossProduct(forward, up);
+ pPlane->GetMatrix().GetRight() = right;
+ pPlane->GetMatrix().GetForward() = forward;
+ pPlane->GetMatrix().GetUp() = up;
+ float newSplit = 1.0f - Pow(0.95f, CTimer::GetTimeStep());
+ float oldSplit = 1.0f - newSplit;
+#ifdef FIX_BUGS
+ pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.GetCruiseSpeed() * 0.01f * forward * newSplit;
+#else
+ pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.m_nCruiseSpeed * 0.01f * forward * newSplit;
+#endif
+ pPlane->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+}
+
+void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection,
+ pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection);
+ float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ CVector2D positionOnCurrentLinkIncludingLane(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ CVector2D positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
+ CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane;
+ float scalarDistanceToNextNode = distanceToNextNode.Magnitude();
+ CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane;
+ float dp = DotProduct2D(distanceBetweenNodes, distanceToNextNode);
+ if (scalarDistanceToNextNode < DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW ||
+ dp > 0.0f && scalarDistanceToNextNode < DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW ||
+ dp / (scalarDistanceToNextNode * distanceBetweenNodes.Magnitude()) > 0.7f ||
+ pVehicle->AutoPilot.m_nNextPathNodeInfo == pVehicle->AutoPilot.m_nCurrentPathNodeInfo){
+ if (PickNextNodeAccordingStrategy(pVehicle)) {
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_GOTOCOORDS:
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ default: break;
+ }
+ }
+ pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ scalarDistanceToNextNode = CVector2D(
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
+ pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+ currentPathLinkForward.x = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ currentPathLinkForward.y = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
+ }
+ positionOnCurrentLinkIncludingLane.x = pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
+ positionOnCurrentLinkIncludingLane.y = pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
+ CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f;
+ if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){
+ projectedPosition.x = positionOnCurrentLinkIncludingLane.x;
+ projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
+ }
+ CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
+ float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
+ float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
+ float maxAngle = FindMaxSteerAngle(pVehicle);
+ steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
+ if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_START_LIMITING_STEER)
+ steerAngle = Min(MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, Max(-MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, steerAngle));
+ float currentForwardSpeed = DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) * GAME_SPEED_TO_CARAI_SPEED;
+ float speedStyleMultiplier;
+ switch (pVehicle->AutoPilot.m_nDrivingStyle) {
+ case DRIVINGSTYLE_STOP_FOR_CARS:
+ case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
+ case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
+ speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
+#ifdef FIX_BUGS
+ if (pVehicle->AutoPilot.GetCruiseSpeed() != 0)
+ speedStyleMultiplier /= pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
+ break;
+ default:
+ speedStyleMultiplier = 1.0f;
+ break;
+ }
+ switch (pVehicle->AutoPilot.m_nDrivingStyle) {
+ case DRIVINGSTYLE_STOP_FOR_CARS:
+ case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
+ if (CTrafficLights::ShouldCarStopForLight(pVehicle, false)){
+ CCarAI::CarHasReasonToStop(pVehicle);
+ speedStyleMultiplier = 0.0f;
+ }
+ break;
+ default:
+ break;
+ }
+ if (CTrafficLights::ShouldCarStopForBridge(pVehicle)){
+ CCarAI::CarHasReasonToStop(pVehicle);
+ speedStyleMultiplier = 0.0f;
+ }
+ CVector2D trajectory(pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ trajectory -= pVehicle->GetPosition();
+ float speedAngleMultiplier = FindSpeedMultiplier(
+ CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
+ MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
+ float tmpWideMultiplier = FindSpeedMultiplier(
+ CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
+ CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
+ MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
+ float speedNodesMultiplier;
+ if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
+ speedNodesMultiplier = 1.0f;
+ else
+ speedNodesMultiplier = 1.0f -
+ (1.0f - scalarDistanceToNextNode / DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN) *
+ (1.0f - tmpWideMultiplier);
+ float speedMultiplier = Min(speedStyleMultiplier, Min(speedAngleMultiplier, speedNodesMultiplier));
+ float speed = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
+ float speedDifference = speed - currentForwardSpeed;
+ if (speed < 0.05f && speedDifference < 0.03f){
+ *pBrake = 1.0f;
+ *pAccel = 0.0f;
+ }else if (speedDifference <= 0.0f){
+ *pBrake = Min(0.5f, -speedDifference * 0.05f);
+ *pAccel = 0.0f;
+ }else if (currentForwardSpeed < 2.0f){
+ *pBrake = 0.0f;
+ *pAccel = Min(1.0f, speedDifference * 0.25f);
+ }else{
+ *pBrake = 0.0f;
+ *pAccel = Min(1.0f, speedDifference * 0.125f);
+ }
+ *pSwerve = steerAngle;
+ *pHandbrake = false;
+}
+
+void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysical* pTarget, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ *pHandbrake = false;
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
+ float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
+ if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_APPLY_HANDBRAKE)
+ if (ABS(steerAngle) > MIN_ANGLE_TO_APPLY_HANDBRAKE)
+ *pHandbrake = true;
+ float maxAngle = FindMaxSteerAngle(pVehicle);
+ steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
+ float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
+ MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
+ float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
+ float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
+ float speedDiff = speedTarget - currentSpeed;
+ if (speedDiff <= 0.0f){
+ *pAccel = 0.0f;
+ *pBrake = Min(0.5f, -speedDiff / 20.0f);
+ }else if (currentSpeed < 25.0f){
+ *pAccel = Min(1.0f, speedDiff * 0.1f);
+ *pBrake = 0.0f;
+ }else{
+ *pAccel = 1.0f;
+ *pBrake = 0.0f;
+ }
+ *pSwerve = steerAngle;
+}
+
+void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ CVector2D targetPos(targetX, targetY);
+ CVector2D offset(targetSpeedX, targetSpeedY);
+ float trajectoryLen = offset.Magnitude();
+ if (trajectoryLen > MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING)
+ offset *= MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING / trajectoryLen;
+ targetPos += offset * GAME_SPEED_TO_CARAI_SPEED;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake);
+ if ((targetPos - pVehicle->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP))
+ pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ?
+ MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP;
+}
+
+void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ *pSwerve = 0.0f;
+ *pAccel = 0.0f;
+ *pBrake = 1.0f;
+ *pHandbrake = true;
+ float distanceToTargetSqr = (CVector2D(targetX, targetY) - pVehicle->GetPosition()).MagnitudeSqr();
+ if (distanceToTargetSqr > SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){
+ pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP) ?
+ MISSION_BLOCKCAR_CLOSE : MISSION_BLOCKPLAYER_CLOSE;
+ return;
+ }
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP){
+ if (((CVector2D)pVehicle->GetMoveSpeed()).MagnitudeSqr() < SQR(0.01f) &&
+ CVector2D(targetSpeedX, targetSpeedY).MagnitudeSqr() < SQR(0.02f) &&
+ pVehicle->bIsLawEnforcer){
+ CCarAI::TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ }else{
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); // very doubtful constant
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (FindPlayerVehicle() == nil || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f &&
+ pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING){
+ if (pVehicle->bIsLawEnforcer && distanceToTargetSqr < SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){
+ CCarAI::TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ }
+ }
+}
+
+void
+CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle) {
+ aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (!apCarsToKeep[i]) {
+ apCarsToKeep[i] = pVehicle;
+ aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+ uint32 oldestCarWeKeepTime = UINT32_MAX;
+ int oldestCarWeKeepIndex = 0;
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) {
+ oldestCarWeKeepTime = aCarsToKeepTime[i];
+ oldestCarWeKeepIndex = i;
+ }
+ }
+ apCarsToKeep[oldestCarWeKeepIndex] = pVehicle;
+ aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds();
+}
+
+bool
+CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle)
+ return true;
+ }
+ return false;
+}
+
+void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle)
+ apCarsToKeep[i] = nil;
+ }
+}
+
+void CCarCtrl::ClearInterestingVehicleList()
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ apCarsToKeep[i] = nil;
+ }
+}
+
+void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
+}
+
+void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
+ int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
+ CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
+ int prevNodeId = -1;
+ float minDistance = 999999.9f;
+ for (int i = 0; i < pNode->numLinks; i++){
+ int candidateId = ThePaths.ConnectedNode(i + pNode->firstLink);
+ CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId];
+ float distance = (pCandidateNode->GetPosition() - pNode->GetPosition()).Magnitude2D();
+ if (distance < minDistance){
+ minDistance = distance;
+ prevNodeId = candidateId;
+ }
+ }
+ if (prevNodeId < 0)
+ return;
+ CVector2D forward = pVehicle->GetForward();
+ CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId];
+ if (forward.x == 0.0f && forward.y == 0.0f)
+ forward.x = 1.0f;
+ if (DotProduct2D(pNode->GetPosition() - pPrevNode->GetPosition(), forward) < 0.0f){
+ int tmp;
+ tmp = prevNodeId;
+ prevNodeId = nodeId;
+ nodeId = tmp;
+ }
+ pVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = prevNodeId;
+ pVehicle->AutoPilot.m_nNextRouteNode = nodeId;
+ pVehicle->AutoPilot.m_nPathFindNodesCount = 0;
+ FindLinksToGoWithTheseNodes(pVehicle);
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+}
+
+bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTarget, bool isProperNow)
+{
+ pVehicle->AutoPilot.m_vecDestinationCoors = vecTarget;
+ ThePaths.DoPathSearch(0, pVehicle->GetPosition(), -1, vecTarget, pVehicle->AutoPilot.m_aPathFindNodesInfo,
+ &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, pVehicle, nil, 999999.9f, -1);
+ ThePaths.RemoveBadStartNode(pVehicle->GetPosition(),
+ pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount);
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
+ pVehicle->AutoPilot.m_nPathFindNodesCount = 0;
+ return true;
+ }
+ pVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ FindLinksToGoWithTheseNodes(pVehicle);
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+ return false;
+}
+
+void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
+{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ int nextLink;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
+ for (nextLink = 0; nextLink < 12; nextLink++)
+ if (ThePaths.ConnectedNode(nextLink + pCurNode->firstLink) == pVehicle->AutoPilot.m_nNextRouteNode)
+ break;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1;
+ int curLink;
+ int curConnection;
+ if (pCurNode->numLinks == 1) {
+ curLink = 0;
+ curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
+ }else{
+ int closestLink = -1;
+ float md = 999999.9f;
+
+ for (curLink = 0; curLink < pCurNode->numLinks; curLink++) {
+ int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink);
+ CPathNode* pNode = &ThePaths.m_pathNodes[node];
+ if (node == pVehicle->AutoPilot.m_nNextRouteNode)
+ continue;
+ CVector vCurPos = pCurNode->GetPosition();
+ CVector vNextPos = pNode->GetPosition();
+ float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition());
+ if (dist < md) {
+ md = dist;
+ closestLink = curLink;
+ }
+ }
+ curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink];
+ }
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
+ pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
+}
+
+void CCarCtrl::GenerateEmergencyServicesCar(void)
+{
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
+ return;
+ if (CGame::IsInInterior())
+ return;
+ if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
+ NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
+ return;
+ if (NumAmbulancesOnDuty == 0){
+ if (gAccidentManager.CountActiveAccidents() < 2){
+ if (CStreaming::HasModelLoaded(MI_AMBULAN))
+ CStreaming::SetModelIsDeletable(MI_MEDIC);
+ }else{
+ float distance = 30.0f;
+ CAccident* pNearestAccident = gAccidentManager.FindNearestAccident(FindPlayerCoors(), &distance);
+ if (pNearestAccident){
+ if (CountCarsOfType(MI_AMBULAN) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeAmbulanceCreated + 30000){
+ CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
+ if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
+ if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
+ LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+ }
+ }
+ if (NumFiretrucksOnDuty == 0){
+ if (gFireManager.GetTotalActiveFires() < 3){
+ if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
+ CStreaming::SetModelIsDeletable(MI_FIREMAN);
+ }else{
+ float distance = 30.0f;
+ CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
+ if (pNearestFire) {
+ if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
+ CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
+ if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
+ if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
+ LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
+#ifdef SECUROM
+ if ((myrand() & 7) == 5){
+ // if pirated game
+ CPickups::Init();
+ }
+#endif
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
+{
+ CVector pPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ bool created = false;
+ int attempts = 0;
+ CVector spawnPos;
+ int curNode, nextNode;
+ float posBetweenNodes;
+ while (!created && attempts < 5){
+ if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
+ REQUEST_ONSCREEN_DISTANCE, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
+ int16 colliding[2];
+ if (!ThePaths.GetNode(curNode)->bWaterPath) {
+ CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false);
+ if (colliding[0] == 0)
+ created = true;
+ }
+ }
+ attempts += 1;
+ }
+ if (attempts >= 5)
+ return false;
+ CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
+ pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
+ pVehicle->SetPosition(spawnPos);
+ pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ CVector2D direction = vecPos - spawnPos;
+ direction.Normalise();
+ pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f);
+ pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].GetZ() + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].GetZ();
+ float groundZ = INFINITE_Z;
+ CColPoint colPoint;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(spawnPos, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
+ groundZ = colPoint.point.z;
+ if (CWorld::ProcessVerticalLine(spawnPos, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ if (ABS(colPoint.point.z - spawnPos.z) < ABS(groundZ - spawnPos.z))
+ groundZ = colPoint.point.z;
+ }
+ if (groundZ == INFINITE_Z) {
+ delete pVehicle;
+ return false;
+ }
+ spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ pVehicle->SetPosition(spawnPos);
+ pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ switch (mi){
+ case MI_FIRETRUCK:
+ pVehicle->bIsFireTruckOnDuty = true;
+ ++NumFiretrucksOnDuty;
+ CCarAI::AddFiretruckOccupants(pVehicle);
+ break;
+ case MI_AMBULAN:
+ pVehicle->bIsAmbulanceOnDuty = true;
+ ++NumAmbulancesOnDuty;
+ CCarAI::AddAmbulanceOccupants(pVehicle);
+ break;
+ }
+ pVehicle->m_bSirenOrAlarm = true;
+ CWorld::Add(pVehicle);
+ printf("CREATED EMERGENCY VEHICLE\n");
+ return true;
+}
+
+void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove)
+{
+ if (remove){
+ switch (pVehicle->VehicleCreatedBy){
+ case RANDOM_VEHICLE:
+ if (pVehicle->bIsLawEnforcer) {
+ if (--NumLawEnforcerCars < 0)
+ NumLawEnforcerCars = 0;
+ }
+ if (--NumRandomCars < 0)
+ NumRandomCars = 0;
+ return;
+ case MISSION_VEHICLE:
+ if (--NumMissionCars < 0)
+ NumMissionCars = 0;
+ return;
+ case PARKED_VEHICLE:
+ if (--NumParkedCars < 0)
+ NumParkedCars = 0;
+ return;
+ case PERMANENT_VEHICLE:
+ if (--NumPermanentCars < 0)
+ NumPermanentCars = 0;
+ return;
+ }
+ }
+ else{
+ switch (pVehicle->VehicleCreatedBy){
+ case RANDOM_VEHICLE:
+ if (pVehicle->bIsLawEnforcer)
+ ++NumLawEnforcerCars;
+ ++NumRandomCars;
+ return;
+ case MISSION_VEHICLE:
+ ++NumMissionCars;
+ return;
+ case PARKED_VEHICLE:
+ ++NumParkedCars;
+ return;
+ case PERMANENT_VEHICLE:
+ ++NumPermanentCars;
+ return;
+ }
+ }
+}
+
+bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
+{
+#ifdef GTA_BRIDGE
+ return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT;
+#else
+ return false;
+#endif
+}
+
+bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
+{
+#ifdef GTA_BRIDGE // actually they forgot that in VC...
+ // bridge moves up and down
+ return x > -342.0f && x < -219.0f &&
+ y > -677.0f && y < -580.0f;
+#else
+ return false;
+#endif
+}
+
+float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
+{
+ switch (type)
+ {
+ case 1: return 1.5f;
+ case 2: return 2.0f;
+ }
+ return 1.0f;
+}
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
new file mode 100644
index 0000000..5efbe27
--- /dev/null
+++ b/src/control/CarCtrl.h
@@ -0,0 +1,174 @@
+#pragma once
+#include "PathFind.h"
+#include "Boat.h"
+#include "Vehicle.h"
+
+#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
+#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND)
+#define GAME_SPEED_TO_CARAI_SPEED 60.0f
+#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
+
+class CZoneInfo;
+class CAutomobile;
+
+enum{
+ MAX_CARS_TO_KEEP = 2,
+ MAX_CAR_MODELS_IN_ARRAY = 25,
+};
+
+#ifdef FIX_BUGS
+#define FIX_PATHFIND_BUG
+#endif
+
+class CCarCtrl
+{
+public:
+ enum eCarClass {
+ NORMAL = 0,
+ POOR,
+ RICH,
+ EXEC,
+ WORKER,
+ BIG,
+ TAXI,
+ MOPED,
+ MOTORBIKE,
+
+ LEISUREBOAT,
+ WORKERBOAT,
+
+ COPS,
+ CUBAN,
+ HAITIAN,
+ STREET,
+ DIAZ,
+ BIKER,
+ SECURITY,
+ PLAYER,
+ GOLFERS,
+ GANG9,
+ COPS_BOAT,
+ FIRST_CAR_RATING = NORMAL,
+ FIRST_BOAT_RATING = LEISUREBOAT,
+ FIRST_GANG_CAR_RATING = CUBAN,
+ NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1,
+ NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1,
+ NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1,
+ TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES
+ };
+
+ static void SwitchVehicleToRealPhysics(CVehicle*);
+ static void AddToCarArray(int32 id, int32 vehclass);
+ static void UpdateCarCount(CVehicle*, bool);
+ static int32 ChooseCarModel(int32 vehclass);
+ static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
+ static void JoinCarWithRoadSystem(CVehicle*);
+ static void UpdateCarOnRails(CVehicle*);
+ static bool MapCouldMoveInThisArea(float x, float y);
+ static void ScanForPedDanger(CVehicle *veh);
+ static void RemoveFromInterestingVehicleList(CVehicle*);
+ static void GenerateRandomCars(void);
+ static void GenerateOneRandomCar(void);
+ static void GenerateEmergencyServicesCar(void);
+ static int32 ChooseModel(CZoneInfo*, int*);
+ static int32 ChoosePoliceCarModel(void);
+ static int32 ChooseGangCarModel(int32 gang);
+ static void RemoveDistantCars(void);
+ static void PossiblyRemoveVehicle(CVehicle*);
+ static bool IsThisVehicleInteresting(CVehicle*);
+ static void RegisterVehicleOfInterest(CVehicle*);
+ static int32 CountCarsOfType(int32 mi);
+ static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
+ static bool PickNextNodeAccordingStrategy(CVehicle*);
+ static void DragCarToPoint(CVehicle*, CVector*);
+ static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
+ static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
+ static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
+ static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float);
+ static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8);
+ static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float);
+ static void WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
+ static void WeaveForOtherCar(CEntity*, CVehicle*, float*, float*);
+ static void WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
+ static void WeaveForPed(CEntity*, CVehicle*, float*, float*);
+ static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*);
+ static void WeaveForObject(CEntity*, CVehicle*, float*, float*);
+#ifdef FIX_PATHFIND_BUG
+ static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*);
+#else
+ static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*);
+#endif
+ static bool PickNextNodeToFollowPath(CVehicle*);
+ static void PickNextNodeRandomly(CVehicle*);
+ static uint8 FindPathDirection(int32, int32, int32);
+ static void Init(void);
+ static void ReInit(void);
+ static float FindSpeedMultiplier(float, float, float, float);
+ static void SteerAICarWithPhysics(CVehicle*);
+ static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
+ static float FindMaxSteerAngle(CVehicle*);
+ static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
+ static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
+ static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
+ static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
+ static bool ThisRoadObjectCouldMove(int16);
+ static void ClearInterestingVehicleList();
+ static void FindLinksToGoWithTheseNodes(CVehicle*);
+ static bool GenerateOneEmergencyServicesCar(uint32, CVector);
+ static float FindSpeedMultiplierWithSpeedFromNodes(int8);
+ static int32 ChooseBoatModel(int32);
+ static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
+ static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
+ static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
+ static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
+ static int32 ChooseCarModelToLoad(int32 rating);
+ static bool BoatWithTallMast(int32 mi);
+ static void RemoveCarsIfThePoolGetsFull(void);
+ static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*);
+ static void SteerAIHeliTowardsTargetCoors(CAutomobile*);
+ static void SteerAIPlaneTowardsTargetCoors(CAutomobile*);
+ static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
+ static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
+
+ static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
+ {
+ uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
+ return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
+ }
+
+ static float LimitRadianAngle(float angle)
+ {
+ while (angle < -PI)
+ angle += TWOPI;
+ while (angle > PI)
+ angle -= TWOPI;
+ return angle;
+ }
+
+ static bool bMadDriversCheat;
+ static int32 NumLawEnforcerCars;
+ static int32 NumAmbulancesOnDuty;
+ static int32 NumFiretrucksOnDuty;
+ static int32 NumRandomCars;
+ static int32 NumMissionCars;
+ static int32 NumParkedCars;
+ static int32 NumPermanentCars;
+ static bool bCarsGeneratedAroundCamera;
+ static float CarDensityMultiplier;
+ static int8 CountDownToCarsAtStart;
+ static int32 MaxNumberOfCarsInUse;
+ static uint32 LastTimeLawEnforcerCreated;
+ static uint32 LastTimeFireTruckCreated;
+ static uint32 LastTimeAmbulanceCreated;
+ static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+
+ static int32 MiamiViceCycle;
+ static uint32 LastTimeMiamiViceGenerated;
+ static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+ static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+ static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+};
+
+extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
new file mode 100644
index 0000000..31a2767
--- /dev/null
+++ b/src/control/Curves.cpp
@@ -0,0 +1,45 @@
+#include "common.h"
+
+#include "Curves.h"
+
+float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
+{
+ CVector2D dir1(dir1X, dir1Y);
+ CVector2D dir2(dir2X, dir2Y);
+ float distance = (*pPoint1 - *pPoint2).Magnitude2D();
+ float dp = DotProduct2D(dir1, dir2);
+ if (dp > 0.9f)
+ return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X));
+ else
+ return ((1.0f - dp) * 0.25f + 1.0f) * distance;
+}
+
+void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
+{
+ float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
+ CVector2D dir1 = *pDir1 * actualFactor;
+ CVector2D dir2 = *pDir2 * actualFactor;
+ float t1 = Abs(DotProduct2D(*pPos1 - *pPos2, *pDir1));
+ float t2 = Abs(DotProduct2D(*pPos2 - *pPos1, *pDir2));
+ float curveCoef;
+ if (t1 > t2) {
+ if (between < (t1 - t2) / (t1 + t2))
+ curveCoef = 0.0f;
+ else
+ curveCoef = 0.5f - 0.5f * Cos(3.1415f * (t1 + t2) / (2 * t2) * (between - (t1 - t2) / (t1 + t2)));
+ }
+ else {
+ if (2 * t1 / (t1 + t2) < between)
+ curveCoef = 1.0f;
+ else
+ curveCoef = 0.5f - 0.5f * Cos(3.1415f * between * (t1 + t2) / (2 * t1));
+ }
+ *pOutPos = CVector(
+ (pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef,
+ (pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef,
+ 0.0f);
+ *pOutDir = CVector(
+ (dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f),
+ (dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f),
+ 0.0f);
+} \ No newline at end of file
diff --git a/src/control/Curves.h b/src/control/Curves.h
new file mode 100644
index 0000000..5d4e05a
--- /dev/null
+++ b/src/control/Curves.h
@@ -0,0 +1,9 @@
+#pragma once
+class CVector;
+
+class CCurves
+{
+public:
+ static float CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float);
+ static void CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*);
+};
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
new file mode 100644
index 0000000..a6aca57
--- /dev/null
+++ b/src/control/Darkel.cpp
@@ -0,0 +1,439 @@
+#include "common.h"
+
+#include "main.h"
+#include "Darkel.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "Population.h"
+#include "Replay.h"
+#include "Weapon.h"
+#include "World.h"
+#include "Stats.h"
+#include "Font.h"
+#include "Text.h"
+#include "Vehicle.h"
+#include "GameLogic.h"
+
+#define FRENZY_ANY_PED -1
+#define FRENZY_ANY_CAR -2
+
+int32 CDarkel::TimeLimit;
+int32 CDarkel::PreviousTime;
+int32 CDarkel::TimeOfFrenzyStart;
+int32 CDarkel::WeaponType;
+int32 CDarkel::AmmoInterruptedWeapon;
+int32 CDarkel::KillsNeeded;
+int32 CDarkel::InterruptedWeaponType;
+int32 CDarkel::InterruptedWeaponSelected;
+
+/*
+ * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
+ * bStandardSoundAndMessages is a completely beta thing,
+ * makes game handle sounds & messages instead of SCM (just like in GTA2)
+ * but it's never been used in the game. Has unused sliding text when frenzy completed etc.
+ */
+bool CDarkel::bStandardSoundAndMessages;
+bool CDarkel::bNeedHeadShot;
+bool CDarkel::bProperKillFrenzy;
+uint16 CDarkel::Status;
+uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
+int32 CDarkel::ModelToKill;
+int32 CDarkel::ModelToKill2;
+int32 CDarkel::ModelToKill3;
+int32 CDarkel::ModelToKill4;
+wchar *CDarkel::pStartMessage;
+
+uint8
+CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
+{
+ if (time >= start && time <= end) {
+ if (time >= start + 500) {
+ if (time <= end - 500)
+ return 255;
+ else
+ return 255 * (end - time) / 500;
+ } else
+ return 255 * (time - start) / 500;
+ } else
+ return 0;
+}
+
+void
+CDarkel::DrawMessages()
+{
+ if (CReplay::IsPlayingBack())
+ return;
+
+ switch (Status) {
+ case KILLFRENZY_ONGOING:
+ {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 30);
+#endif
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
+ if (bStandardSoundAndMessages) {
+ if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
+ CFont::SetFontStyle(FONT_STANDARD);
+ if (pStartMessage) {
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
+ }
+ }
+ } else {
+ if (timePassedSinceStart < 8000) {
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
+ CFont::SetFontStyle(FONT_STANDARD);
+ if (pStartMessage) {
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
+ }
+ }
+ }
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(0.75f, 1.5f);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_HEADING);
+ if (TimeLimit >= 0) {
+ uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
+ sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
+ AsciiToUnicode(gString, gUString);
+ if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
+ CFont::SetColor(CRGBA(0, 207, 133, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
+ }
+ }
+ sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
+ AsciiToUnicode(gString, gUString);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
+ CFont::SetColor(CRGBA(156, 91, 40, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
+ break;
+ }
+ case KILLFRENZY_PASSED:
+ {
+ if (bStandardSoundAndMessages) {
+ uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
+ if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
+ CFont::SetCentreOn();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.5f, 1.5f);
+#endif
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
+ CFont::SetFontStyle(FONT_STANDARD);
+#ifdef FIX_BUGS
+ int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
+#else
+ int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f);
+#endif
+ CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void
+CDarkel::Init()
+{
+ Status = KILLFRENZY_NONE;
+}
+
+uint16
+CDarkel::QueryModelsKilledByPlayer(int32 modelId)
+{
+ return RegisteredKills[modelId];
+}
+
+
+bool
+CDarkel::FrenzyOnGoing()
+{
+ return Status == KILLFRENZY_ONGOING;
+}
+
+
+uint16
+CDarkel::ReadStatus()
+{
+ return Status;
+}
+
+void
+CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+ if (FrenzyOnGoing()) {
+ int32 model = vehicle->GetModelIndex();
+ if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
+ KillsNeeded--;
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
+ }
+ }
+ RegisteredKills[vehicle->GetModelIndex()]++;
+ switch (vehicle->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_CAR:
+ case VEHICLE_APPEARANCE_BIKE:
+ CStats::CarsExploded++;;
+ break;
+ case VEHICLE_APPEARANCE_HELI:
+ case VEHICLE_APPEARANCE_PLANE:
+ CStats::HelisDestroyed++;
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ CStats::BoatsExploded++;
+ break;
+ }
+
+}
+
+void
+CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+ if (FrenzyOnGoing() && (weapon == WeaponType
+ || weapon == WEAPONTYPE_EXPLOSION
+ || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
+ || weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
+ || weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
+ || weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
+ int32 model = victim->GetModelIndex();
+ if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
+ if (!bNeedHeadShot || headshot) {
+ KillsNeeded--;
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
+ }
+ }
+ }
+ CStats::PeopleKilledByPlayer++;
+ RegisteredKills[victim->GetModelIndex()]++;
+ CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
+ if (headshot)
+ CStats::HeadsPopped++;
+ CStats::KillsSinceLastCheckpoint++;
+}
+
+void
+CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+ CStats::PeopleKilledByOthers++;
+}
+
+void
+CDarkel::ResetModelsKilledByPlayer()
+{
+ for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
+ RegisteredKills[i] = 0;
+}
+
+void
+CDarkel::ResetOnPlayerDeath()
+{
+ if (Status != KILLFRENZY_ONGOING)
+ return;
+
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ DealWithWeaponChangeAtEndOfFrenzy();
+}
+
+void
+CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
+{
+ CGameLogic::ClearShortCut();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
+ eWeaponType fixedWeapon;
+ if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
+ fixedWeapon = WEAPONTYPE_UZI;
+ else
+ fixedWeapon = weaponType;
+
+ WeaponType = weaponType;
+ Status = KILLFRENZY_ONGOING;
+ KillsNeeded = kill;
+ ModelToKill = modelId0;
+ ModelToKill2 = modelId2;
+ ModelToKill3 = modelId3;
+ ModelToKill4 = modelId4;
+ pStartMessage = text;
+
+ if (text == TheText.Get("PAGE_00")) {
+ CDarkel::bProperKillFrenzy = true;
+ CDarkel::pStartMessage = nil;
+ } else
+ bProperKillFrenzy = false;
+
+ bStandardSoundAndMessages = standardSound;
+ bNeedHeadShot = needHeadShot;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+ TimeLimit = time;
+ PreviousTime = time / 1000;
+
+ CPlayerPed *player = FindPlayerPed();
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
+#if (defined FIX_BUGS || !defined GTA_PS2)
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
+ InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
+ AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
+ if (InterruptedWeaponType)
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
+#if (!defined FIX_BUGS && defined GTA_PS2)
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
+ player->GiveWeapon(fixedWeapon, 30000);
+ player->SetCurrentWeapon(fixedWeapon);
+ player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
+
+ if (FindPlayerVehicle()) {
+ player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
+ player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
+ player->ClearWeaponTarget();
+ }
+ }
+ if (CDarkel::bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
+}
+
+void
+CDarkel::Update()
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+
+ if (Status != KILLFRENZY_ONGOING)
+ return;
+
+ int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
+ if (FrameTime > 0 || TimeLimit < 0) {
+
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
+
+ int32 PrevTime = FrameTime / 1000;
+
+ if (PrevTime != PreviousTime) {
+ if (PreviousTime < 12)
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
+ PreviousTime = PrevTime;
+ }
+
+ } else {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+ DealWithWeaponChangeAtEndOfFrenzy();
+
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
+ }
+
+ if (KillsNeeded <= 0) {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_PASSED;
+
+ if (bProperKillFrenzy)
+ CStats::AnotherKillFrenzyPassed();
+
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ FindPlayerPed()->m_pWanted->SetWantedLevel(0);
+
+ DealWithWeaponChangeAtEndOfFrenzy();
+
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
+ }
+}
+
+void
+CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
+{
+ eWeaponType fixedWeapon;
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ fixedWeapon = WEAPONTYPE_UZI;
+ else
+ fixedWeapon = (eWeaponType)WeaponType;
+
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
+
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
+ FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
+ FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
+ FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
+ FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
+ FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+ FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
+ CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
+ }
+
+ CPlayerPed* player = FindPlayerPed();
+ if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
+ player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
+ player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
+ }
+
+ if (FindPlayerVehicle()) {
+ player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
+ if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
+ FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
+ else
+ FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
+ player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
+ player->MakeChangesForNewWeapon(player->m_currentWeapon);
+ player->RemoveDrivebyAnims();
+ }
+}
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
new file mode 100644
index 0000000..9195547
--- /dev/null
+++ b/src/control/Darkel.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "ModelIndices.h"
+#include "WeaponType.h"
+
+class CVehicle;
+class CPed;
+
+enum
+{
+ KILLFRENZY_NONE,
+ KILLFRENZY_ONGOING,
+ KILLFRENZY_PASSED,
+ KILLFRENZY_FAILED,
+};
+
+class CDarkel
+{
+private:
+ static int32 TimeLimit;
+ static int32 PreviousTime;
+ static int32 TimeOfFrenzyStart;
+ static int32 WeaponType;
+ static int32 AmmoInterruptedWeapon;
+ static int32 KillsNeeded;
+ static int32 InterruptedWeaponType;
+ static int32 InterruptedWeaponSelected;
+ static bool bStandardSoundAndMessages;
+ static bool bNeedHeadShot;
+ static bool bProperKillFrenzy;
+ static uint16 Status;
+ static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
+ static int32 ModelToKill;
+ static int32 ModelToKill2;
+ static int32 ModelToKill3;
+ static int32 ModelToKill4;
+ static wchar *pStartMessage;
+
+public:
+ static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
+ static void DrawMessages(void);
+ static bool FrenzyOnGoing();
+ static void Init();
+ static uint16 QueryModelsKilledByPlayer(int32 modelId);
+ static uint16 ReadStatus();
+ static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
+ static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
+ static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
+ static void ResetModelsKilledByPlayer();
+ static void ResetOnPlayerDeath();
+ static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
+ static void Update();
+ static void DealWithWeaponChangeAtEndOfFrenzy();
+
+};
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
new file mode 100644
index 0000000..33c40c9
--- /dev/null
+++ b/src/control/GameLogic.cpp
@@ -0,0 +1,622 @@
+#include "common.h"
+
+#include "GameLogic.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "Pickups.h"
+#include "Timer.h"
+#include "Streaming.h"
+#include "CutsceneMgr.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "Restart.h"
+#include "Pad.h"
+#include "References.h"
+#include "Fire.h"
+#include "Script.h"
+#include "Garages.h"
+#include "Population.h"
+#include "General.h"
+#include "DMAudio.h"
+#include "Radar.h"
+#include "Pools.h"
+#include "Hud.h"
+#include "Particle.h"
+#include "ColStore.h"
+#include "Automobile.h"
+#include "MBlur.h"
+#include "screendroplets.h"
+
+uint8 CGameLogic::ActivePlayers;
+uint8 CGameLogic::ShortCutState;
+CAutomobile* CGameLogic::pShortCutTaxi;
+uint32 CGameLogic::NumAfterDeathStartPoints;
+CVector CGameLogic::ShortCutStart;
+float CGameLogic::ShortCutStartOrientation;
+CVector CGameLogic::ShortCutDestination;
+float CGameLogic::ShortCutDestinationOrientation;
+uint32 CGameLogic::ShortCutTimer;
+CVector CGameLogic::AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
+float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
+CVector CGameLogic::ShortCutDropOffForMission;
+float CGameLogic::ShortCutDropOffOrientationForMission;
+bool CGameLogic::MissionDropOffReadyToBeUsed;
+
+#define SHORTCUT_TAXI_COST (9)
+#define TOTAL_BUSTED_AUDIO (28)
+
+void
+CGameLogic::InitAtStartOfGame()
+{
+ ActivePlayers = 1;
+ ShortCutState = SHORTCUT_NONE;
+ pShortCutTaxi = nil;
+ NumAfterDeathStartPoints = 0;
+}
+
+void
+CGameLogic::PassTime(uint32 time)
+{
+ int32 minutes, hours, days;
+
+ minutes = time + CClock::GetMinutes();
+ hours = CClock::GetHours();
+
+ for (; minutes >= 60; minutes -= 60)
+ hours++;
+
+ if (hours > 23) {
+ days = CStats::DaysPassed;
+ for (; hours >= 24; hours -= 24)
+ days++;
+ CStats::DaysPassed = days;
+ }
+
+ CClock::SetGameClock(hours, minutes);
+ CPickups::PassTime(time * 1000);
+}
+
+void
+CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
+{
+ CTimer::Stop();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteRwObjectsAfterDeath(pos);
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory(true);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
+ CStreaming::LoadSceneCollision(pos);
+ CStreaming::LoadScene(pos);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
+ CTimer::Update();
+}
+
+void
+CGameLogic::Update()
+{
+ CVector vecRestartPos;
+ float fRestartFloat;
+
+ if (CCutsceneMgr::IsCutsceneProcessing()) return;
+
+ UpdateShortCut();
+ CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+
+ switch (pPlayerInfo.m_WBState) {
+ case WBSTATE_PLAYING:
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.KillPlayer();
+ }
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.ArrestPlayer();
+ }
+ break;
+ case WBSTATE_WASTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_bGetOutOfHospitalFree) {
+ pPlayerInfo.m_bGetOutOfHospitalFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 100);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->GetStatus() != STATUS_WRECKED)
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ AfterDeathArrestSetUpShortCutTaxi();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextDeath) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else
+ CRestart::bFadeInAfterNextDeath = true;
+ }
+ break;
+ case WBSTATE_BUSTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+
+ if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
+ if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
+ else {
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
+ char name[12];
+ sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
+ DMAudio.ClearMissionAudio(0);
+ DMAudio.PreloadMissionAudio(0, name);
+ pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
+ }
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
+ pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
+ DMAudio.GetMissionAudioLoadingStatus(0) == 1) {
+ DMAudio.PlayLoadedMissionAudio(0);
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
+ }
+
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
+#ifdef FIX_BUGS
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
+#endif
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ int takeMoney;
+
+ switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
+ case 0:
+ case 1:
+ takeMoney = 100;
+ break;
+ case 2:
+ takeMoney = 200;
+ break;
+ case 3:
+ takeMoney = 400;
+ break;
+ case 4:
+ takeMoney = 600;
+ break;
+ case 5:
+ takeMoney = 900;
+ break;
+ case 6:
+ takeMoney = 1500;
+ break;
+ }
+ if (pPlayerInfo.m_bGetOutOfJailFree) {
+ pPlayerInfo.m_bGetOutOfJailFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->GetStatus() != STATUS_WRECKED)
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ }
+ else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ AfterDeathArrestSetUpShortCutTaxi();
+ pPlayerInfo.m_pPed->ClearWeapons();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextArrest) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else
+ CRestart::bFadeInAfterNextArrest = true;
+ }
+ break;
+ case WBSTATE_FAILED_CRITICAL_MISSION:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->GetStatus() != STATUS_WRECKED)
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ }
+ break;
+ case 4:
+ return;
+ }
+}
+
+void
+CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
+{
+ ClearShortCut();
+ CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
+ pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
+ pPlayerPed->m_fArmour = 0.0f;
+ pPlayerPed->bIsVisible = true;
+ pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
+ pPlayerPed->bDoBloodyFootprints = false;
+ pPlayerPed->m_nDrunkenness = 0;
+ pPlayerPed->m_nFadeDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ pPlayerPed->m_nDrunkCountdown = 0;
+ pPlayerPed->ClearAdrenaline();
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ if (pPlayerPed->m_pFire)
+ pPlayerPed->m_pFire->Extinguish();
+ pPlayerPed->bInVehicle = false;
+ pPlayerPed->m_pMyVehicle = nil;
+ pPlayerPed->m_pVehicleAnim = nil;
+ pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->bCancelEnteringCar = false;
+ pPlayerPed->RestartNonPartialAnims();
+ pPlayerInfo->MakePlayerSafe(false);
+ pPlayerPed->bRemoveFromWorld = false;
+ pPlayerPed->ClearWeaponTarget();
+ pPlayerPed->SetInitialState();
+ CCarCtrl::ClearInterestingVehicleList();
+ pPlayerPed->Teleport(pos + CVector(0.0f, 0.0f, 1.0f));
+ pPlayerPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pPlayerPed->m_fRotationCur = DEGTORAD(angle);
+ pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
+ pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ pPlayerPed->RestoreHeadingRate();
+ CGame::currArea = AREA_MAIN_MAP;
+ CStreaming::RemoveBuildingsNotInArea(0);
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ TheCamera.Restore();
+ CReferences::RemoveReferencesToPlayer();
+ CGarages::PlayerArrestedOrDied();
+ CStats::CheckPointReachedUnsuccessfully();
+ CWorld::Remove(pPlayerPed);
+ CWorld::Add(pPlayerPed);
+ CHud::ResetWastedText();
+ CStreaming::StreamZoneModels(pos);
+ clearWaterDrop = true;
+}
+
+void
+CGameLogic::ClearShortCut()
+{
+ if (pShortCutTaxi) {
+ if (pShortCutTaxi->VehicleCreatedBy == MISSION_VEHICLE) {
+ pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
+ --CCarCtrl::NumMissionCars;
+ ++CCarCtrl::NumRandomCars;
+ }
+ CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
+ pShortCutTaxi = nil;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+}
+
+void
+CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos, float fEndAngle)
+{
+ ClearShortCut();
+ ShortCutState = SHORTCUT_INIT;
+ ShortCutStart = vStartPos;
+ ShortCutStartOrientation = fStartAngle;
+ ShortCutDestination = vEndPos;
+ ShortCutDestinationOrientation = fEndAngle;
+ CStreaming::RequestModel(MI_KAUFMAN, 0);
+}
+
+void
+CGameLogic::AbandonShortCutIfTaxiHasBeenMessedWith()
+{
+ if (!pShortCutTaxi)
+ return;
+ if (pShortCutTaxi->pDriver == nil ||
+ pShortCutTaxi->pDriver->DyingOrDead() ||
+ pShortCutTaxi->pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
+ pShortCutTaxi->pDriver->GetPedState() == PED_ON_FIRE ||
+ pShortCutTaxi->pDriver->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
+ pShortCutTaxi->m_fHealth < 250.0f ||
+ pShortCutTaxi->bRenderScorched)
+ ClearShortCut();
+}
+
+void
+CGameLogic::AbandonShortCutIfPlayerMilesAway()
+{
+ if (!pShortCutTaxi)
+ return;
+ if ((FindPlayerCoors() - pShortCutTaxi->GetPosition()).Magnitude() > 120.0f)
+ ClearShortCut();
+}
+
+void
+CGameLogic::UpdateShortCut()
+{
+ switch (ShortCutState) {
+ case SHORTCUT_INIT:
+ if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
+ CStreaming::RequestModel(MI_KAUFMAN, 0);
+ return;
+ }
+ pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
+ if (!pShortCutTaxi)
+ return;
+ pShortCutTaxi->SetPosition(ShortCutStart);
+ pShortCutTaxi->SetHeading(DEGTORAD(ShortCutStartOrientation));
+ pShortCutTaxi->PlaceOnRoadProperly();
+ pShortCutTaxi->SetStatus(STATUS_PHYSICS);
+ pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 0;
+ pShortCutTaxi->SetUpDriver();
+ pShortCutTaxi->VehicleCreatedBy = MISSION_VEHICLE;
+ ++CCarCtrl::NumMissionCars;
+ --CCarCtrl::NumRandomCars;
+ CTheScripts::ClearSpaceForMissionEntity(ShortCutStart, pShortCutTaxi);
+ CWorld::Add(pShortCutTaxi);
+ CRadar::SetEntityBlip(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi), 0, BLIP_DISPLAY_MARKER_ONLY);
+ ShortCutState = SHORTCUT_IDLE;
+ break;
+ case SHORTCUT_IDLE:
+ if (FindPlayerPed()->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && FindPlayerPed()->m_carInObjective == pShortCutTaxi) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+ FindPlayerPed()->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pShortCutTaxi);
+ ShortCutState = SHORTCUT_GETTING_IN;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ AbandonShortCutIfPlayerMilesAway();
+ break;
+ case SHORTCUT_GETTING_IN:
+ if (pShortCutTaxi->pPassengers[0] == FindPlayerPed() ||
+ pShortCutTaxi->pPassengers[1] == FindPlayerPed() ||
+ pShortCutTaxi->pPassengers[2] == FindPlayerPed()) {
+ pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.5f, 0);
+ ShortCutState = SHORTCUT_TRANSITION;
+ ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ case SHORTCUT_TRANSITION:
+ if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
+ CTimer::Suspend();
+ CColStore::RequestCollision(ShortCutDestination);
+ CStreaming::LoadSceneCollision(ShortCutDestination);
+ CStreaming::LoadScene(ShortCutDestination);
+ CTheScripts::ClearSpaceForMissionEntity(ShortCutDestination, pShortCutTaxi);
+ pShortCutTaxi->Teleport(ShortCutDestination);
+ pShortCutTaxi->SetHeading(DEGTORAD(ShortCutDestinationOrientation));
+ pShortCutTaxi->PlaceOnRoadProperly();
+ pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
+ ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 1);
+ ShortCutState = SHORTCUT_ARRIVING;
+ CTimer::Resume();
+ }
+ break;
+ case SHORTCUT_ARRIVING:
+ if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST);
+ FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_CAR, pShortCutTaxi);
+ FindPlayerPed()->m_carInObjective = pShortCutTaxi;
+ ShortCutState = SHORTCUT_GETTING_OUT;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ case SHORTCUT_GETTING_OUT:
+ if (pShortCutTaxi->pPassengers[0] != FindPlayerPed() &&
+ pShortCutTaxi->pPassengers[1] != FindPlayerPed() &&
+ pShortCutTaxi->pPassengers[2] != FindPlayerPed()) {
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+ pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 18;
+ CCarCtrl::JoinCarWithRoadSystem(pShortCutTaxi);
+ pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumMissionCars;
+ CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
+ ShortCutState = SHORTCUT_NONE;
+ pShortCutTaxi = nil;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ }
+}
+
+void
+CGameLogic::AddShortCutPointAfterDeath(CVector point, float angle)
+{
+ if (NumAfterDeathStartPoints >= NUM_SHORTCUT_START_POINTS)
+ return;
+ AfterDeathStartPoints[NumAfterDeathStartPoints] = point;
+ AfterDeathStartPointOrientation[NumAfterDeathStartPoints] = angle;
+ NumAfterDeathStartPoints++;
+}
+
+void
+CGameLogic::AddShortCutDropOffPointForMission(CVector point, float angle)
+{
+ ShortCutDropOffForMission = point;
+ ShortCutDropOffOrientationForMission = angle;
+ MissionDropOffReadyToBeUsed = true;
+}
+
+void
+CGameLogic::RemoveShortCutDropOffPointForMission()
+{
+ MissionDropOffReadyToBeUsed = false;
+}
+
+void
+CGameLogic::AfterDeathArrestSetUpShortCutTaxi()
+{
+ if (!MissionDropOffReadyToBeUsed)
+ return;
+ int nClosestPoint = -1;
+ float fDistanceToPoint = 999999.9f;
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ float dist = (AfterDeathStartPoints[i] - FindPlayerCoors()).Magnitude();
+ if (dist < fDistanceToPoint) {
+ fDistanceToPoint = dist;
+ nClosestPoint = i;
+ }
+ }
+ if (fDistanceToPoint < 100.0f)
+ SetUpShortCut(AfterDeathStartPoints[nClosestPoint],
+ AfterDeathStartPointOrientation[nClosestPoint],
+ ShortCutDropOffForMission,
+ ShortCutDropOffOrientationForMission);
+ MissionDropOffReadyToBeUsed = false;
+}
+
+void
+CGameLogic::Save(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ WriteSaveBuf(buf, NumAfterDeathStartPoints);
+ *size += sizeof(NumAfterDeathStartPoints);
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].x);
+ *size += sizeof(AfterDeathStartPoints[i].x);
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].y);
+ *size += sizeof(AfterDeathStartPoints[i].y);
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].z);
+ *size += sizeof(AfterDeathStartPoints[i].z);
+ WriteSaveBuf(buf, AfterDeathStartPointOrientation[i]);
+ *size += sizeof(AfterDeathStartPointOrientation[i]);
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void
+CGameLogic::Load(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
+ AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
+ AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
+ AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
+ }
+VALIDATESAVEBUF(size)
+}
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
new file mode 100644
index 0000000..9b774cc
--- /dev/null
+++ b/src/control/GameLogic.h
@@ -0,0 +1,51 @@
+#pragma once
+
+class CAutomobile;
+
+class CGameLogic
+{
+public:
+ enum {
+ SHORTCUT_NONE = 0,
+ SHORTCUT_INIT,
+ SHORTCUT_IDLE,
+ SHORTCUT_GETTING_IN,
+ SHORTCUT_TRANSITION,
+ SHORTCUT_ARRIVING,
+ SHORTCUT_GETTING_OUT
+ };
+
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static void ClearShortCut();
+ static void SetUpShortCut(CVector, float, CVector, float);
+ static void AbandonShortCutIfTaxiHasBeenMessedWith();
+ static void AbandonShortCutIfPlayerMilesAway();
+ static void UpdateShortCut();
+ static void AddShortCutPointAfterDeath(CVector, float);
+ static void AddShortCutDropOffPointForMission(CVector, float);
+ static void RemoveShortCutDropOffPointForMission();
+ static void AfterDeathArrestSetUpShortCutTaxi();
+
+ static void Save(uint8*, uint32*);
+ static void Load(uint8*, uint32);
+
+ static uint8 ActivePlayers;
+ static uint8 ShortCutState;
+ static CAutomobile* pShortCutTaxi;
+ static uint32 NumAfterDeathStartPoints;
+ static CVector ShortCutStart;
+ static float ShortCutStartOrientation;
+ static CVector ShortCutDestination;
+ static float ShortCutDestinationOrientation;
+ static uint32 ShortCutTimer;
+ static CVector AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
+ static float AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
+ static CVector ShortCutDropOffForMission;
+ static float ShortCutDropOffOrientationForMission;
+ static bool MissionDropOffReadyToBeUsed;
+}; \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
new file mode 100644
index 0000000..7cf58d0
--- /dev/null
+++ b/src/control/Garages.cpp
@@ -0,0 +1,2409 @@
+#include "common.h"
+
+#include "Garages.h"
+#include "main.h"
+
+#include "Bike.h"
+#include "Boat.h"
+#include "DMAudio.h"
+#include "General.h"
+#include "Font.h"
+#include "HandlingMgr.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "ModelIndices.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PlayerPed.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "Text.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
+#include "World.h"
+#include "VarConsole.h"
+
+#define CRUSHER_GARAGE_X1 (1135.5f)
+#define CRUSHER_GARAGE_Y1 (57.0f)
+#define CRUSHER_GARAGE_Z1 (-1.0f)
+#define CRUSHER_GARAGE_X2 (1149.5f)
+#define CRUSHER_GARAGE_Y2 (63.7f)
+#define CRUSHER_GARAGE_Z2 (3.5f)
+
+#define ROTATED_DOOR_OPEN_SPEED (0.015f)
+#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
+#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
+#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
+#define CRUSHER_CRANE_SPEED (0.005f)
+
+// Prices
+#define BOMB_PRICE (500)
+#define RESPRAY_PRICE (100)
+
+// Distances
+#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
+#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
+#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
+#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
+#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
+#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
+#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
+#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
+
+#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
+
+// Time
+#define TIME_TO_RESPRAY (2000)
+#define TIME_TO_SETUP_BOMB (2000)
+#define TIME_TO_CRUSH_CAR (3000)
+#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)
+
+// Respray stuff
+#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
+#define NUM_PARTICLES_IN_RESPRAY (200)
+#define RESPRAY_CENTERING_COEFFICIENT (0.4f)
+
+// Bomb stuff
+#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
+
+// Collect specific cars stuff
+#define REWARD_FOR_FIRST_POLICE_CAR (5000)
+#define REWARD_FOR_FIRST_BANK_VAN (5000)
+#define MAX_POLICE_CARS_TO_COLLECT (10)
+#define MAX_BANK_VANS_TO_COLLECT (10)
+
+// Collect cars stuff
+#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
+#define IMPORT_REWARD (500)
+#define IMPORT_ALLCARS_REWARD (20500)
+
+// Crusher stuff
+#define CRUSHER_VEHICLE_TEST_SPAN (8)
+#define CRUSHER_MIN_REWARD (25)
+#define CRUSHER_MAX_REWARD (125)
+#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
+
+// Hideout stuff
+#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
+#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
+
+// Camera stuff
+#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
+#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)
+
+const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
+{
+ { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
+ { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
+ { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
+ { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
+};
+
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
+
+int32 CGarages::BankVansCollected;
+bool CGarages::BombsAreFree;
+bool CGarages::RespraysAreFree;
+int32 CGarages::CarsCollected;
+int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
+int32 CGarages::CrushedCarId;
+uint32 CGarages::LastTimeHelpMessage;
+int32 CGarages::MessageNumberInString;
+char CGarages::MessageIDString[MESSAGE_LENGTH];
+int32 CGarages::MessageNumberInString2;
+uint32 CGarages::MessageStartTime;
+uint32 CGarages::MessageEndTime;
+uint32 CGarages::NumGarages;
+bool CGarages::PlayerInGarage;
+int32 CGarages::PoliceCarsCollected;
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
+int32 hGarages = AEHANDLE_NONE;
+CGarage CGarages::aGarages[NUM_GARAGES];
+bool CGarages::bCamShouldBeOutisde;
+
+#ifndef MASTER
+bool bPrintNearestObject;
+#endif
+
+void CGarages::Init(void)
+{
+#ifndef MASTER
+ VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
+#endif
+ CrushedCarId = -1;
+ NumGarages = 0;
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+ PlayerInGarage = false;
+ BombsAreFree = false;
+#ifdef FIX_BUGS
+ RespraysAreFree = false;
+#endif
+ CarsCollected = 0;
+ BankVansCollected = 0;
+ PoliceCarsCollected = 0;
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = 0;
+ LastTimeHelpMessage = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ aCarsInSafeHouses[j][i].Init();
+ }
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, true);
+}
+
+void CGarages::Shutdown(void)
+{
+ NumGarages = 0;
+ if (hGarages < 0)
+ return;
+ DMAudio.DestroyEntity(hGarages);
+ hGarages = AEHANDLE_NONE;
+}
+
+void CGarages::Update(void)
+{
+ static uint32 GarageToBeTidied = 0;
+ if (CReplay::IsPlayingBack())
+ return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
+#endif
+ bCamShouldBeOutisde = false;
+ TheCamera.pToGarageWeAreIn = nil;
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (aGarages[i].IsUsed())
+ aGarages[i].Update();
+ }
+ if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
+ return;
+#ifdef FIX_BUGS
+ if (++GarageToBeTidied >= NumGarages)
+#else
+ if (++GarageToBeTidied >= NUM_GARAGES)
+#endif
+ GarageToBeTidied = 0;
+ if (!aGarages[GarageToBeTidied].IsUsed())
+ return;
+ if (!aGarages[GarageToBeTidied].IsFar())
+ aGarages[GarageToBeTidied].TidyUpGarageClose();
+ else
+ aGarages[GarageToBeTidied].TidyUpGarage();
+}
+
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
+{
+ if (NumGarages >= NUM_GARAGES) {
+ assert(0);
+ return NumGarages++;
+ }
+ CGarage* pGarage = &aGarages[NumGarages];
+ pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
+ pGarage->m_fSupX = Max(Max(X1, X2), X3);
+ pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
+ pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
+ pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_fInfZ = Z1;
+ pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
+ pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
+ pGarage->m_fSupZ = Z2;
+ pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
+ pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
+ pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
+ pGarage->m_vDir1 /= pGarage->m_fDir1Len;
+ pGarage->m_vDir2 /= pGarage->m_fDir2Len;
+ pGarage->m_pDoor1 = nil;
+ pGarage->m_pDoor2 = nil;
+ pGarage->m_fDoor1Z = Z1;
+ pGarage->m_fDoor2Z = Z1;
+ pGarage->m_eGarageType = type;
+ pGarage->m_bRecreateDoorOnNextRefresh = false;
+ pGarage->m_bRotatedDoor = false;
+ pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->RefreshDoorPointers(true);
+ if (pGarage->m_pDoor1) {
+ pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
+ pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
+ pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
+ }
+ if (pGarage->m_pDoor2) {
+ pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
+ pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
+ pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
+ }
+ pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ switch (type) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_fDoorPos = 0.0f;
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
+ break;
+ case GARAGE_CRUSHER:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = HALFPI;
+ break;
+ default:
+ assert(false);
+ }
+ if (type == GARAGE_CRUSHER)
+ pGarage->UpdateCrusherAngle();
+ else
+ pGarage->UpdateDoorsHeight();
+ return NumGarages++;
+}
+
+void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_eGarageType = type;
+ pGarage->m_nTargetModelIndex = mi;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+}
+
+void CGarage::Update()
+{
+ if (m_eGarageType != GARAGE_CRUSHER) {
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ case GS_OPENEDCONTAINSCAR:
+ case GS_CLOSEDCONTAINSCAR:
+ if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ if (pVehicle) {
+ if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
+ if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
+ if (pVehicle->IsWithinArea(
+ m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
+ return;
+ if (m_bRotatedDoor) {
+#ifdef GTA_PS2
+ if (m_eGarageState == GS_OPENING) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else if (m_eGarageState == GS_OPENED) {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#else
+ if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#endif
+ }
+ switch (m_eGarageType) {
+ case GARAGE_RESPRAY:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ else {
+ CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $100 to respray!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ }
+ }
+ else {
+ CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
+ }
+ }
+ if (FindPlayerVehicle()) {
+ if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ }
+ break;
+ case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CStats::CheckPointReachedSuccessfully();
+ }
+ UpdateDoorsHeight();
+#ifdef FIX_BUGS
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+#else
+ if (FindPlayerVehicle())
+#endif
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ m_eGarageState = GS_OPENING;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
+ bool bTakeMoney = false;
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
+ bTakeMoney = true;
+ FindPlayerPed()->m_pWanted->Suspend();
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+#ifdef FIX_BUGS
+ bool bChangedColour = false;
+#else
+ bool bChangedColour;
+#endif
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+ if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
+ bTakeMoney = true;
+ FindPlayerVehicle()->m_fHealth = 1000.0f;
+ if (FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ }
+ else {
+ ((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CBike*)(FindPlayerVehicle()))->Fix();
+ }
+ FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
+ ++CStats::Sprayings;
+ if (FindPlayerVehicle()->GetUp().z < 0.0f) {
+ FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
+ FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
+ }
+ bChangedColour = false;
+#ifdef FIX_BUGS
+ if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#else
+ if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#endif
+ uint8 colour1, colour2;
+ uint16 attempt;
+ FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
+ for (attempt = 0; attempt < 10; attempt++) {
+ if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
+ break;
+ FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
+ }
+ bChangedColour = (attempt < 10);
+ FindPlayerVehicle()->m_currentColour1 = colour1;
+ FindPlayerVehicle()->m_currentColour2 = colour2;
+ if (bChangedColour) {
+ for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
+ CVector pos;
+ pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
+ pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ }
+ }
+ }
+ CenterCarInGarage(FindPlayerVehicle());
+ }
+ if (bTakeMoney) {
+ if (!CGarages::RespraysAreFree) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ }
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else if (bChangedColour) {
+ if (CGeneral::GetRandomTrueFalse())
+ CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
+ else
+ CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
+ }
+ m_bResprayHappened = true;
+ }
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
+ CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
+ if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
+ CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ break;
+ }
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ break;
+ case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+#if (!defined GTA_PS2 || defined FIX_BUGS)
+ FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+#endif
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
+#ifdef DETECT_PAD_INPUT_SWITCH
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#else
+ int16 Mode = CPad::GetPad(0)->Mode;
+#endif
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP2:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
+ break;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ else {
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
+ }
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_MISSION:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0
+#ifndef GTA_PS2
+ && (!m_pTarget || IsEntityTouching3D(m_pTarget))
+#endif
+ ) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ }
+ else {
+ m_eGarageState = GS_FULLYCLOSED;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
+ if (CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
+ Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
+ m_eGarageState = GS_CLOSING;
+ m_pTarget = nil;
+ break;
+ }
+ if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+#ifdef FIX_BUGS
+ if (!m_pTarget->IsCar() ||
+ ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#else
+ if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#endif
+ if (m_pTarget->GetStatus() != STATUS_WRECKED) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_pTarget) {
+ MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() &&
+ CalcSmallestDistToGarageDoorSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
+ if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
+ CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
+ else
+ m_eGarageState = GS_OPENING;
+ }
+ else {
+ if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
+ CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
+ else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
+ CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ }
+ }
+ m_pTarget = nil;
+ break;
+ case GS_OPENING:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FORCARTOCOMEOUTOF:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsGarageEmpty())
+ m_eGarageState = GS_CLOSING;
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_CRUSHER:
+ break;
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
+ !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
+ m_pTarget = nil;
+ }
+ else
+ m_eGarageState = GS_FULLYCLOSED;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_CLOSEDCONTAINSCAR:
+ if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
+ m_eGarageState = GS_OPENING;
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ switch (m_eGarageState) {
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_CLOSING:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ switch (m_eGarageState) {
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ // Close car doors either if player is far, or if he is in vehicle and garage is full,
+ // or if player is very very far so that we can remove whatever is blocking garage door without him noticing
+ if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
+ m_eGarageState = GS_CLOSING;
+ else if (FindPlayerVehicle() &&
+ CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
+ FindMaxNumStoredCarsForGarage()) {
+ m_eGarageState = GS_CLOSING;
+ }
+ else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
+ m_eGarageState = GS_CLOSING;
+ RemoveCarsBlockingDoorNotInside();
+ }
+ break;
+ }
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (!IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENING;
+ else if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ m_eGarageState = GS_FULLYCLOSED;
+ StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
+ distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
+ if (m_pDoor1) {
+ if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
+ CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+ else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+bool CGarage::IsStaticPlayerCarEntirelyInside()
+{
+ if (!FindPlayerVehicle())
+ return false;
+ if (!FindPlayerVehicle()->IsCar() && !FindPlayerVehicle()->IsBike())
+ return false;
+ if (FindPlayerPed()->GetPedState() != PED_DRIVING)
+ return false;
+ if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
+ return false;
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
+ pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
+ return false;
+ if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
+ Abs(pVehicle->GetSpeed().y) > 0.01f ||
+ Abs(pVehicle->GetSpeed().z) > 0.01f)
+ return false;
+ if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f))
+ return false;
+ return IsEntityEntirelyInside3D(pVehicle, 0.0f);
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos)
+{
+ // is it IsPointInsideGarage(pos, 0.0f)?
+ if (pos.z < m_fInfZ)
+ return false;
+ if (pos.z > m_fSupZ)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir1Len < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir2Len < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
+{
+ if (pos.z < m_fInfZ - m_fMargin)
+ return false;
+ if (pos.z > m_fSupZ + m_fMargin)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir1Len + m_fMargin < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir2Len + m_fMargin < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
+{
+ if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
+ pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
+ pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
+{
+ if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
+ pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsGarageEmpty()
+{
+ int16 num;
+ CEntity* pEntities[16];
+ CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
+ if (num <= 0)
+ return true;
+ for (int i = 0; i < 16; i++) {
+ if (IsEntityTouching3D(pEntities[i]))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsPlayerOutsideGarage()
+{
+ if (FindPlayerVehicle())
+ return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f);
+ return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
+}
+
+bool CGarage::IsEntityTouching3D(CEntity* pEntity)
+{
+ float radius = pEntity->GetBoundRadius();
+ if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
+ m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
+ m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
+{
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, fMargin + radius))
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException || pVehicle->GetStatus() == STATUS_WRECKED)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
+bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
+{
+ uint32 i = CPools::GetPedPool()->GetSize();
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed || pPed == pException)
+ continue;
+ if (!IsEntityTouching3D(pPed))
+ continue;
+ CColModel* pColModel = pException->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarage::IsAnyCarBlockingDoor()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
+{
+ int32 total = 0;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (IsPointInsideGarage(pVehicle->GetPosition()))
+ total++;
+ }
+ return total;
+}
+
+void CGarage::RemoveCarsBlockingDoorNotInside()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ if (!IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+#ifndef FIX_BUGS
+ return;
+#endif
+ }
+ }
+ }
+}
+
+void CGarages::PrintMessages()
+{
+ if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
+ CFont::DrawFonts();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetPropOn();
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 50);
+#endif
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ float y_offset = SCREEN_SCALE_Y(140.0f);
+
+ if (MessageNumberInString2 >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else if (MessageNumberInString >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else {
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
+ }
+ }
+}
+
+bool CGarages::IsCarSprayable(CVehicle * pVehicle)
+{
+ switch (pVehicle->GetModelIndex()) {
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_BUS:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ case MI_DODO:
+ case MI_COACH:
+#ifndef GTA_PS2
+ case MI_FBIRANCH:
+#endif
+ return false;
+ default:
+ break;
+ }
+ return true;
+}
+
+void CGarage::UpdateDoorsHeight()
+{
+ RefreshDoorPointers(false);
+ if (m_pDoor1) {
+ m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor1->GetPosition().z;
+ m_pDoor1->SetPosition(pos);
+ BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ }
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ }
+ if (m_pDoor2) {
+ m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor2->GetPosition().z;
+ m_pDoor2->SetPosition(pos);
+ BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ }
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ }
+}
+
+void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
+{
+ float fAngle = -fPosition * HALFPI;
+ CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle));
+ pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
+ pDoor->GetUp() = up;
+}
+
+void CGarage::UpdateCrusherAngle()
+{
+ RefreshDoorPointers(false);
+ m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+}
+
+void CGarage::UpdateCrusherShake(float X, float Y)
+{
+ RefreshDoorPointers(false);
+ m_pDoor1->GetMatrix().GetPosition().x += X;
+ m_pDoor1->GetMatrix().GetPosition().y += Y;
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ m_pDoor1->GetMatrix().GetPosition().x -= X;
+ m_pDoor1->GetMatrix().GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x += X;
+ m_pDoor2->GetMatrix().GetPosition().y += Y;
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ m_pDoor2->GetMatrix().GetPosition().x -= X;
+ m_pDoor2->GetMatrix().GetPosition().y -= Y;
+}
+
+void CGarage::RefreshDoorPointers(bool bCreate)
+{
+ bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (m_pDoor1) {
+ if (m_bDoor1IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (m_pDoor2) {
+ if (m_bDoor2IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (bNeedToFindDoorEntities)
+ FindDoorsEntities();
+}
+
+void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2)
+{
+ if (strcmp(text, MessageIDString) == 0 &&
+ CTimer::GetTimeInMilliseconds() >= MessageStartTime &&
+ CTimer::GetTimeInMilliseconds() <= MessageEndTime) {
+ if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500)
+ return;
+ MessageStartTime = CTimer::GetTimeInMilliseconds() - 500;
+ MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
+ }
+ else {
+ strcpy(MessageIDString, text);
+ MessageStartTime = CTimer::GetTimeInMilliseconds();
+ MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
+ }
+ MessageNumberInString = num1;
+ MessageNumberInString2 = num2;
+}
+
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
+{
+ assert(garage >= 0 && garage < NUM_GARAGES);
+ if (pVehicle) {
+ aGarages[garage].m_pTarget = pVehicle;
+ aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
+ if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
+ }
+ else
+ aGarages[garage].m_pTarget = nil;
+}
+
+bool CGarages::HasCarBeenDroppedOffYet(int16 garage)
+{
+ return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR;
+}
+
+void CGarages::DeActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = true;
+}
+
+void CGarages::ActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = false;
+ if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED)
+ aGarages[garage].m_eGarageState = GS_OPENING;
+}
+
+int32 CGarages::QueryCarsCollected(int16 garage)
+{
+ return 0;
+}
+
+bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
+{
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+}
+
+bool CGarages::IsGarageOpen(int16 garage)
+{
+ return aGarages[garage].IsOpen();
+}
+
+bool CGarages::IsGarageClosed(int16 garage)
+{
+ return aGarages[garage].IsClosed();
+}
+
+bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
+{
+ return aGarages[garage].m_bCollectedCarsState & BIT(id);
+}
+
+bool CGarage::DoesCraigNeedThisCar(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
+ }
+ return false;
+}
+
+bool CGarage::HasCraigCollectedThisCar(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ return CGarages::CarTypesCollected[ct] & BIT(i);
+ }
+ return false;
+}
+
+bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ int index;
+ for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
+ break;
+ }
+ if (index >= TOTAL_COLLECTCARS_CARS)
+ return false;
+ CGarages::CarTypesCollected[ct] |= BIT(index);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
+ CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
+ return false;
+ }
+ }
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
+ CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
+ return true;
+}
+
+void CGarage::OpenThisGarage()
+{
+ if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ m_eGarageState = GS_OPENING;
+}
+
+void CGarage::CloseThisGarage()
+{
+ if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
+ m_eGarageState = GS_CLOSING;
+}
+
+float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
+{
+ float distX, distY;
+ if (X < m_fInfX)
+ distX = m_fInfX - X;
+ else if (X > m_fSupX)
+ distX = X - m_fSupX;
+ else
+ distX = 0.0f;
+ if (Y < m_fInfY)
+ distY = m_fInfY - Y;
+ else if (Y > m_fSupY)
+ distY = Y - m_fSupY;
+ else
+ distY = 0.0f;
+ return SQR(distX) + SQR(distY);
+}
+
+float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y)
+{
+ float dist1 = 10000000.0f;
+ float dist2 = 10000000.0f;
+ if (m_pDoor1)
+ dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y);
+ if (m_pDoor2)
+ dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y);
+ return Min(dist1, dist2);
+}
+
+void CGarage::FindDoorsEntities()
+{
+ m_pDoor1 = nil;
+ m_pDoor2 = nil;
+ int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f));
+ int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
+ }
+ }
+ if (m_pDoor1 && m_pDoor2) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
+ }
+ }
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+}
+
+void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
+{
+ CPtrNode* node;
+ for (node = list.first; node; node = node->next) {
+ CEntity* pEntity = (CEntity*)node->item;
+ if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
+ continue;
+ if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
+ continue;
+ if (!m_pDoor1) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ else {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ }
+ }
+}
+
+bool CGarages::HasResprayHappened(int16 garage)
+{
+ bool result = aGarages[garage].m_bResprayHappened;
+ aGarages[garage].m_bResprayHappened = false;
+ return result;
+}
+
+void CGarages::SetGarageDoorToRotate(int16 garage)
+{
+ if (aGarages[garage].m_bRotatedDoor)
+ return;
+ aGarages[garage].m_bRotatedDoor = true;
+ aGarages[garage].m_fDoorHeight /= 2.0f;
+ aGarages[garage].m_fDoorHeight -= 0.1f;
+ aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
+ aGarages[garage].UpdateDoorsHeight();
+}
+
+void CGarages::SetLeaveCameraForThisGarage(int16 garage)
+{
+ aGarages[garage].m_bCameraFollowsPlayer = true;
+}
+
+bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar)
+{
+ return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f);
+}
+
+bool CGarages::HasCarBeenCrushed(int32 handle)
+{
+ return CrushedCarId == handle;
+}
+
+void CStoredCar::StoreCar(CVehicle* pVehicle)
+{
+ m_nModelIndex = pVehicle->GetModelIndex();
+ m_vecPos = pVehicle->GetPosition();
+ m_vecAngle = pVehicle->GetForward();
+ m_nPrimaryColor = pVehicle->m_currentColour1;
+ m_nSecondaryColor = pVehicle->m_currentColour2;
+ m_nRadioStation = pVehicle->m_nRadioStation;
+ m_nVariationA = pVehicle->m_aExtras[0];
+ m_nVariationB = pVehicle->m_aExtras[1];
+ m_bBulletproof = pVehicle->bBulletProof;
+ m_bFireproof = pVehicle->bFireProof;
+ m_bExplosionproof = pVehicle->bExplosionProof;
+ m_bCollisionproof = pVehicle->bCollisionProof;
+ m_bMeleeproof = pVehicle->bMeleeProof;
+ if (pVehicle->IsCar() || pVehicle->IsBike())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
+}
+
+CVehicle* CStoredCar::RestoreCar()
+{
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return nil;
+#ifdef FIX_BUGS
+ CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex);
+ assert(pModelInfo);
+ if (pModelInfo->m_numComps != 0)
+#endif
+ {
+ CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+ }
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(m_nModelIndex))
+ pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ else if (CModelInfo::IsBikeModel(m_nModelIndex))
+ {
+ CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ pBike->bIsStanding = true;
+ pVehicle = pBike;
+ }
+ else
+ pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+ pVehicle->SetPosition(m_vecPos);
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ pVehicle->GetForward() = m_vecAngle;
+ pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->pDriver = nil;
+ pVehicle->m_currentColour1 = m_nPrimaryColor;
+ pVehicle->m_currentColour2 = m_nSecondaryColor;
+ pVehicle->m_nRadioStation = m_nRadioStation;
+ pVehicle->bFreebies = false;
+ if (pVehicle->IsCar())
+ {
+ ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
+#ifdef FIX_BUGS
+ if (m_nCarBombType != CARBOMB_NONE)
+ ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
+#endif
+ }
+ pVehicle->bHasBeenOwnedByPlayer = true;
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ pVehicle->bBulletProof = m_bBulletproof;
+ pVehicle->bFireProof = m_bFireproof;
+ pVehicle->bExplosionProof = m_bExplosionproof;
+ pVehicle->bCollisionProof = m_bCollisionproof;
+ pVehicle->bMeleeProof = m_bMeleeproof;
+ return pVehicle;
+}
+
+void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+ int i = CPools::GetVehiclePool()->GetSize();
+ int index = 0;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ // why?
+ for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+}
+
+bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar()) {
+ CVehicle* pVehicle = aCars[i].RestoreCar();
+ if (pVehicle) {
+ CWorld::Add(pVehicle);
+ aCars[i].Clear();
+ }
+ }
+ }
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar())
+ return false;
+ }
+ return true;
+}
+
+bool CGarages::IsPointInAGarageCameraZone(CVector point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ break;
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
+ return true;
+ break;
+ default:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
+ return true;
+ break;
+ }
+ }
+ return false;
+}
+
+bool CGarages::CameraShouldBeOutside()
+{
+ return bCamShouldBeOutisde;
+}
+
+void CGarages::GivePlayerDetonator()
+{
+ CPlayerPed* pPed = FindPlayerPed();
+ int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
+ pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ pPed->m_nSelectedWepSlot = slot;
+ if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
+}
+
+float CGarages::FindDoorHeightForMI(int32 mi)
+{
+ return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
+}
+
+void CGarage::TidyUpGarage()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
+ while (i--) {
+#else
+ while (--i) {
+#endif
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ }
+}
+
+void CGarage::TidyUpGarageClose()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
+ while (i--) {
+#else
+ while (--i) {
+#endif
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ continue;
+ bool bRemove = false;
+ if (m_eGarageState != GS_FULLYCLOSED) {
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, radius))
+ bRemove = true;
+ }
+ }
+ else
+ bRemove = true;
+ if (bRemove) {
+ // no MISSION_VEHICLE check???
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+}
+
+void CGarages::PlayerArrestedOrDied()
+{
+ static int GarageToBeTidied = 0; // lol
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (aGarages[i].m_eGarageType != GARAGE_NONE)
+ aGarages[i].PlayerArrestedOrDied();
+ }
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+}
+
+void CGarage::PlayerArrestedOrDied()
+{
+ switch (m_eGarageType) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_CLOSING;
+ break;
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ case GARAGE_CRUSHER:
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_OPENING;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void CGarage::CenterCarInGarage(CVehicle* pVehicle)
+{
+ if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
+ return;
+ if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
+ return;
+ CVector pos = pVehicle->GetPosition();
+ float garageX = GetGarageCenterX();
+ float garageY = GetGarageCenterY();
+ float offsetX = garageX - pos.x;
+ float offsetY = garageY - pos.y;
+ float offsetZ = pos.z - pos.z;
+ float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
+ if (distance < RESPRAY_CENTERING_COEFFICIENT) {
+ pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
+ pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
+ }
+ else {
+ pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ }
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
+ pVehicle->SetPosition(pos);
+}
+
+void CGarages::CloseHideOutGaragesBeforeSave()
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
+ continue;
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
+ aGarages[i].m_eGarageState = GS_FULLYCLOSED;
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
+ }
+ }
+}
+
+int32 CGarages::CountCarsInHideoutGarage(uint8 type)
+{
+ int32 total = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
+ }
+ return total;
+}
+
+bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ if (aGarages[i].IsPointInsideGarage(point))
+ return true;
+ default: break;
+ }
+ }
+ return false;
+}
+
+bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ if (aGarages[i].IsPointInsideGarage(point))
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarages::SetAllDoorsBackToOriginalHeight()
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_pDoor1->IsObject())
+ ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
+ aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor1->UpdateRwFrame();
+ }
+ if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_pDoor2->IsObject())
+ ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
+ aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor2->UpdateRwFrame();
+ }
+ }
+ }
+}
+
+void CGarages::Save(uint8 * buf, uint32 * size)
+{
+//INITSAVEBUF
+ *size = 7876; // for some reason it's not actual size again
+ //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+ CloseHideOutGaragesBeforeSave();
+ WriteSaveBuf(buf, NumGarages);
+ WriteSaveBuf(buf, (uint32)BombsAreFree);
+ WriteSaveBuf(buf, (uint32)RespraysAreFree);
+ WriteSaveBuf(buf, CarsCollected);
+ WriteSaveBuf(buf, BankVansCollected);
+ WriteSaveBuf(buf, PoliceCarsCollected);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ WriteSaveBuf(buf, CarTypesCollected[i]);
+ WriteSaveBuf(buf, LastTimeHelpMessage);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
+ }
+ }
+ for (int i = 0; i < NUM_GARAGES; i++)
+ WriteSaveBuf(buf, aGarages[i]);
+//VALIDATESAVEBUF(*size);
+}
+
+const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
+{
+ m_nModelIndex = other.m_nModelIndex;
+ m_vecPos = other.m_vecPos;
+ m_vecAngle = other.m_vecAngle;
+ m_bBulletproof = other.m_bBulletproof;
+ m_bFireproof = other.m_bFireproof;
+ m_bExplosionproof = other.m_bExplosionproof;
+ m_bCollisionproof = other.m_bCollisionproof;
+ m_bMeleeproof = other.m_bMeleeproof;
+ m_nPrimaryColor = other.m_nPrimaryColor;
+ m_nSecondaryColor = other.m_nSecondaryColor;
+ m_nRadioStation = other.m_nRadioStation;
+ m_nVariationA = other.m_nVariationA;
+ m_nVariationB = other.m_nVariationB;
+ m_nCarBombType = other.m_nCarBombType;
+ return *this;
+}
+
+void CGarages::Load(uint8* buf, uint32 size)
+{
+//INITSAVEBUF
+ assert(size = 7876);
+ //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
+ CloseHideOutGaragesBeforeSave();
+ NumGarages = ReadSaveBuf<uint32>(buf);
+ BombsAreFree = ReadSaveBuf<uint32>(buf);
+ RespraysAreFree = ReadSaveBuf<uint32>(buf);
+ CarsCollected = ReadSaveBuf<int32>(buf);
+ BankVansCollected = ReadSaveBuf<int32>(buf);
+ PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
+ LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ }
+ }
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ aGarages[i].m_pDoor1 = nil;
+ aGarages[i].m_pDoor2 = nil;
+ aGarages[i].m_pTarget = nil;
+ aGarages[i].m_bRecreateDoorOnNextRefresh = true;
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
+ aGarages[i].UpdateCrusherAngle();
+ else
+ aGarages[i].UpdateDoorsHeight();
+ }
+//VALIDATESAVEBUF(size);
+
+ MessageEndTime = 0;
+ bCamShouldBeOutisde = false;
+ MessageStartTime = 0;
+}
+
+bool
+CGarages::IsModelIndexADoor(uint32 id)
+{
+ return id == MI_GARAGEDOOR2 ||
+ id == MI_GARAGEDOOR3 ||
+ id == MI_GARAGEDOOR4 ||
+ id == MI_GARAGEDOOR5 ||
+ id == MI_GARAGEDOOR6 ||
+ id == MI_GARAGEDOOR7 ||
+ id == MI_GARAGEDOOR9 ||
+ id == MI_GARAGEDOOR10 ||
+ id == MI_GARAGEDOOR11 ||
+ id == MI_GARAGEDOOR12 ||
+ id == MI_GARAGEDOOR13 ||
+ id == MI_GARAGEDOOR14 ||
+ id == MI_GARAGEDOOR15 ||
+ id == MI_GARAGEDOOR16 ||
+ id == MI_GARAGEDOOR18 ||
+ id == MI_GARAGEDOOR19 ||
+ id == MI_GARAGEDOOR20 ||
+ id == MI_GARAGEDOOR21 ||
+ id == MI_GARAGEDOOR22 ||
+ id == MI_GARAGEDOOR23 ||
+ id == MI_GARAGEDOOR24 ||
+ id == MI_GARAGEDOOR25 ||
+ id == MI_GARAGEDOOR26;
+}
+
+void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
+{
+ pCar->m_fFireBlowUpTimer = 0.0f;
+ pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
+ pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
+}
+
+bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::Does60SecondsNeedThisCar(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return m_bCollectedCarsState & BIT(i);
+ }
+ return false;
+}
+
+void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ m_bCollectedCarsState |= BIT(i);
+ }
+}
+
+bool CGarage::IsPlayerEntirelyInsideGarage()
+{
+ return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
+}
diff --git a/src/control/Garages.h b/src/control/Garages.h
new file mode 100644
index 0000000..07d5f71
--- /dev/null
+++ b/src/control/Garages.h
@@ -0,0 +1,300 @@
+#pragma once
+#include "audio_enums.h"
+#include "Camera.h"
+#include "config.h"
+#include "Lists.h"
+
+class CVehicle;
+
+enum eGarageState
+{
+ GS_FULLYCLOSED,
+ GS_OPENED,
+ GS_CLOSING,
+ GS_OPENING,
+ GS_OPENEDCONTAINSCAR,
+ GS_CLOSEDCONTAINSCAR,
+ GS_AFTERDROPOFF,
+};
+
+enum eGarageType
+{
+ GARAGE_NONE,
+ GARAGE_MISSION,
+ GARAGE_BOMBSHOP1,
+ GARAGE_BOMBSHOP2,
+ GARAGE_BOMBSHOP3,
+ GARAGE_RESPRAY,
+ GARAGE_COLLECTORSITEMS,
+ GARAGE_COLLECTSPECIFICCARS,
+ GARAGE_COLLECTCARS_1,
+ GARAGE_COLLECTCARS_2,
+ GARAGE_COLLECTCARS_3,
+ GARAGE_FORCARTOCOMEOUTOF,
+ GARAGE_60SECONDS,
+ GARAGE_CRUSHER,
+ GARAGE_MISSION_KEEPCAR,
+ GARAGE_FOR_SCRIPT_TO_OPEN,
+ GARAGE_HIDEOUT_ONE,
+ GARAGE_HIDEOUT_TWO,
+ GARAGE_HIDEOUT_THREE,
+ GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
+ GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
+ GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
+ GARAGE_COLLECTCARS_4,
+ GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR,
+ GARAGE_HIDEOUT_FOUR,
+ GARAGE_HIDEOUT_FIVE,
+ GARAGE_HIDEOUT_SIX,
+ GARAGE_HIDEOUT_SEVEN,
+ GARAGE_HIDEOUT_EIGHT,
+ GARAGE_HIDEOUT_NINE,
+ GARAGE_HIDEOUT_TEN,
+ GARAGE_HIDEOUT_ELEVEN,
+ GARAGE_HIDEOUT_TWELVE
+};
+
+enum
+{
+ TOTAL_COLLECTCARS_GARAGES = 4,
+ TOTAL_HIDEOUT_GARAGES = 12,
+ TOTAL_COLLECTCARS_CARS = 6
+};
+
+class CStoredCar
+{
+ int32 m_nModelIndex;
+ CVector m_vecPos;
+ CVector m_vecAngle;
+ int32 m_bBulletproof : 1;
+ int32 m_bFireproof : 1;
+ int32 m_bExplosionproof : 1;
+ int32 m_bCollisionproof : 1;
+ int32 m_bMeleeproof : 1;
+ int8 m_nPrimaryColor;
+ int8 m_nSecondaryColor;
+ int8 m_nRadioStation;
+ int8 m_nVariationA;
+ int8 m_nVariationB;
+ int8 m_nCarBombType;
+public:
+ void Init() { m_nModelIndex = 0; }
+ void Clear() { m_nModelIndex = 0; }
+ bool HasCar() { return m_nModelIndex != 0; }
+ const CStoredCar &operator=(const CStoredCar& other);
+ void StoreCar(CVehicle*);
+ CVehicle* RestoreCar();
+};
+
+VALIDATE_SIZE(CStoredCar, 0x28);
+
+#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
+
+class CGarage
+{
+public:
+ uint8 m_eGarageType;
+ uint8 m_eGarageState;
+ uint8 m_nMaxStoredCars;
+ bool field_2; // unused
+ bool m_bClosingWithoutTargetCar;
+ bool m_bDeactivated;
+ bool m_bResprayHappened;
+ int m_nTargetModelIndex;
+ CEntity *m_pDoor1;
+ CEntity *m_pDoor2;
+ uint8 m_bDoor1PoolIndex;
+ uint8 m_bDoor2PoolIndex;
+ bool m_bDoor1IsDummy;
+ bool m_bDoor2IsDummy;
+ bool m_bRecreateDoorOnNextRefresh;
+ bool m_bRotatedDoor;
+ bool m_bCameraFollowsPlayer;
+ CVector2D m_vecCorner1;
+ float m_fInfZ;
+ CVector2D m_vDir1;
+ CVector2D m_vDir2;
+ float m_fSupZ;
+ float m_fDir1Len;
+ float m_fDir2Len;
+ float m_fInfX;
+ float m_fSupX;
+ float m_fInfY;
+ float m_fSupY;
+ float m_fDoorPos;
+ float m_fDoorHeight;
+ float m_fDoor1X;
+ float m_fDoor1Y;
+ float m_fDoor2X;
+ float m_fDoor2Y;
+ float m_fDoor1Z;
+ float m_fDoor2Z;
+ uint32 m_nTimeToStartAction;
+ uint8 m_bCollectedCarsState;
+ CVehicle *m_pTarget;
+ CStoredCar m_sStoredCar; // not needed
+
+ void OpenThisGarage();
+ void CloseThisGarage();
+ bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
+ bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
+ bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
+ void Update();
+ float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
+ float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
+ bool IsFar()
+ {
+#ifdef FIX_BUGS
+ return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+ Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#else
+ return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+ Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#endif
+ }
+ void TidyUpGarageClose();
+ void TidyUpGarage();
+ void RefreshDoorPointers(bool);
+ void UpdateCrusherAngle();
+ void UpdateDoorsHeight();
+ bool IsEntityEntirelyInside3D(CEntity*, float);
+ bool IsEntityEntirelyOutside(CEntity*, float);
+ float CalcDistToGarageRectangleSquared(float, float);
+ float CalcSmallestDistToGarageDoorSquared(float, float);
+ bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
+ bool IsStaticPlayerCarEntirelyInside();
+ bool IsPlayerOutsideGarage();
+ bool IsAnyCarBlockingDoor();
+ void CenterCarInGarage(CVehicle*);
+ bool DoesCraigNeedThisCar(int32);
+ bool MarkThisCarAsCollectedForCraig(int32);
+ bool HasCraigCollectedThisCar(int32);
+ bool IsGarageEmpty();
+ void UpdateCrusherShake(float, float);
+ int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
+ void RemoveCarsBlockingDoorNotInside();
+ void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
+ bool RestoreCarsForThisHideout(CStoredCar*);
+ bool IsEntityTouching3D(CEntity*);
+ bool EntityHasASphereWayOutsideGarage(CEntity*, float);
+ bool IsAnyOtherPedTouchingGarage(CPed* pException);
+ void BuildRotatedDoorMatrix(CEntity*, float);
+ void FindDoorsEntities();
+ void FindDoorsEntitiesSectorList(CPtrList&, bool);
+ void PlayerArrestedOrDied();
+ bool Does60SecondsNeedThisCarAtAll(int mi);
+ bool Does60SecondsNeedThisCar(int mi);
+ void MarkThisCarAsCollectedFor60Seconds(int mi);
+ bool IsPlayerEntirelyInsideGarage();
+
+ bool IsPointInsideGarage(CVector);
+ bool IsPointInsideGarage(CVector, float);
+ void ThrowCarsNearDoorOutOfGarage(CVehicle*);
+
+ int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
+
+};
+
+class CGarages
+{
+ enum {
+ MESSAGE_LENGTH = 8,
+ };
+public:
+ static int32 BankVansCollected;
+ static bool BombsAreFree;
+ static bool RespraysAreFree;
+ static int32 CarsCollected;
+ static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
+ static int32 CrushedCarId;
+ static uint32 LastTimeHelpMessage;
+ static int32 MessageNumberInString;
+ static char MessageIDString[MESSAGE_LENGTH];
+ static int32 MessageNumberInString2;
+ static uint32 MessageStartTime;
+ static uint32 MessageEndTime;
+ static uint32 NumGarages;
+ static bool PlayerInGarage;
+ static int32 PoliceCarsCollected;
+ static CGarage aGarages[NUM_GARAGES];
+ static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
+ static bool bCamShouldBeOutisde;
+
+ static void Init(void);
+#ifndef PS2
+ static void Shutdown(void);
+#endif
+ static void Update(void);
+
+ static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId);
+ static void ChangeGarageType(int16, uint8, int32);
+ static void PrintMessages(void);
+ static void TriggerMessage(const char* text, int16, uint16 time, int16);
+ static void SetTargetCarForMissonGarage(int16, CVehicle*);
+ static bool HasCarBeenDroppedOffYet(int16);
+ static void DeActivateGarage(int16);
+ static void ActivateGarage(int16);
+ static int32 QueryCarsCollected(int16);
+ static bool HasImportExportGarageCollectedThisCar(int16, int8);
+ static bool IsGarageOpen(int16);
+ static bool IsGarageClosed(int16);
+ static bool HasThisCarBeenCollected(int16, uint8);
+ static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
+ static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
+ static bool HasResprayHappened(int16);
+ static void SetGarageDoorToRotate(int16);
+ static void SetLeaveCameraForThisGarage(int16);
+ static bool IsThisCarWithinGarageArea(int16, CEntity*);
+ static bool HasCarBeenCrushed(int32);
+ static bool IsPointInAGarageCameraZone(CVector);
+ static bool CameraShouldBeOutside(void);
+ static void GivePlayerDetonator(void);
+ static void PlayerArrestedOrDied(void);
+ static bool IsPointWithinHideOutGarage(Const CVector&);
+ static bool IsPointWithinAnyGarage(Const CVector&);
+ static void SetAllDoorsBackToOriginalHeight(void);
+ static void Save(uint8* buf, uint32* size);
+ static void Load(uint8* buf, uint32 size);
+ static bool IsModelIndexADoor(uint32 id);
+ static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
+ static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void StopCarFromBlowingUp(CAutomobile*);
+ static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
+
+ static bool IsCarSprayable(CVehicle*);
+ static float FindDoorHeightForMI(int32);
+ static void CloseHideOutGaragesBeforeSave(void);
+ static int32 CountCarsInHideoutGarage(uint8);
+ static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
+ static int32 GetCarsCollectedIndexForGarageType(uint8 type)
+ {
+ switch (type) {
+ case GARAGE_COLLECTCARS_1: return 0;
+ case GARAGE_COLLECTCARS_2: return 1;
+ case GARAGE_COLLECTCARS_3: return 2;
+ case GARAGE_COLLECTCARS_4: return 3;
+ default: assert(0);
+ }
+ return 0;
+ }
+ static int32 FindSafeHouseIndexForGarageType(uint8 type)
+ {
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE: return 0;
+ case GARAGE_HIDEOUT_TWO: return 1;
+ case GARAGE_HIDEOUT_THREE: return 2;
+ case GARAGE_HIDEOUT_FOUR: return 3;
+ case GARAGE_HIDEOUT_FIVE: return 4;
+ case GARAGE_HIDEOUT_SIX: return 5;
+ case GARAGE_HIDEOUT_SEVEN: return 6;
+ case GARAGE_HIDEOUT_EIGHT: return 7;
+ case GARAGE_HIDEOUT_NINE: return 8;
+ case GARAGE_HIDEOUT_TEN: return 9;
+ case GARAGE_HIDEOUT_ELEVEN: return 10;
+ case GARAGE_HIDEOUT_TWELVE: return 11;
+ }
+ return -1;
+ }
+ static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
+
+};
diff --git a/src/control/NameGrid.cpp b/src/control/NameGrid.cpp
new file mode 100644
index 0000000..204e8b9
--- /dev/null
+++ b/src/control/NameGrid.cpp
@@ -0,0 +1,87 @@
+#include "common.h"
+#include "NameGrid.h"
+
+// TODO: reverse mobile code
+
+CPlayerName::CPlayerName()
+{
+ // TODO
+}
+
+void
+CPlayerName::DisplayName(int)
+{
+ // TODO
+}
+
+CRow::CRow()
+{
+ // TODO
+}
+
+void
+CRow::SetLetter(int, wchar *)
+{
+ // TODO
+}
+
+CGrid::CGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessAnyLeftJustDown()
+{
+ unk_int2--;
+}
+
+void
+CGrid::ProcessAnyRightJustDown()
+{
+ unk_int2++;
+}
+
+void
+CGrid::ProcessAnyUpJustDown()
+{
+ unk_int1--;
+}
+
+void
+CGrid::ProcessAnyDownJustDown()
+{
+ unk_int1++;
+}
+
+void
+CGrid::AllDoneMakePlayerName()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessDPadCrossJustDown()
+{
+ // TODO
+}
+
+void
+CGrid::DisplayGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessControllerInput()
+{
+ // TODO
+}
+
+void
+CGrid::Process()
+{
+ ProcessControllerInput();
+ DisplayGrid();
+ playerName.DisplayName(2 * playerName.unk_4c);
+} \ No newline at end of file
diff --git a/src/control/NameGrid.h b/src/control/NameGrid.h
new file mode 100644
index 0000000..d52cec7
--- /dev/null
+++ b/src/control/NameGrid.h
@@ -0,0 +1,53 @@
+#pragma once
+
+// TODO: reverse mobile code
+
+class CPlayerName
+{
+ friend class CGrid;
+
+ float x;
+ float y;
+ wchar unk_8[34];
+ int unk_4c;
+public:
+ CPlayerName();
+ void DisplayName(int);
+};
+
+class CRow
+{
+ friend class CGrid;
+
+ int unk_0;
+ int unk_4;
+ wchar unk_8[20];
+ int unk_30;
+public:
+ CRow();
+ void SetLetter(int, wchar *);
+};
+
+class CGrid
+{
+ CRow rows[5];
+ int unk_int1;
+ int unk_int2;
+ int unk_int3;
+ float unk_float1;
+ float unk_float2;
+ CPlayerName playerName;
+ char unk2[4];
+ char unk3[4];
+public:
+ CGrid();
+ void ProcessAnyLeftJustDown();
+ void ProcessAnyRightJustDown();
+ void ProcessAnyUpJustDown();
+ void ProcessAnyDownJustDown();
+ void AllDoneMakePlayerName();
+ void ProcessDPadCrossJustDown();
+ void DisplayGrid();
+ void ProcessControllerInput();
+ void Process();
+}; \ No newline at end of file
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
new file mode 100644
index 0000000..53ed14c
--- /dev/null
+++ b/src/control/OnscreenTimer.cpp
@@ -0,0 +1,159 @@
+#include "common.h"
+
+
+#include "DMAudio.h"
+#include "Hud.h"
+#include "Replay.h"
+#include "Timer.h"
+#include "Script.h"
+#include "OnscreenTimer.h"
+#include "Camera.h"
+
+void COnscreenTimer::Init() {
+ m_bDisabled = false;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_nCounterOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
+ m_sCounters[i].m_aCounterText[j] = 0;
+ }
+
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = false;
+ }
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_nClockOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
+ m_sClocks[i].m_aClockText[j] = 0;
+ }
+
+ m_sClocks[i].m_bClockProcessed = false;
+ m_sClocks[i].m_bClockGoingDown = true;
+ }
+}
+
+void COnscreenTimer::Process() {
+ if(!CReplay::IsPlayingBack() && !m_bDisabled) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].Process();
+ }
+ }
+}
+
+void COnscreenTimer::ProcessForDisplay() {
+ if(CHud::m_Wants_To_Draw_Hud) {
+ m_bProcessed = false;
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_bClockProcessed = false;
+ if (m_sClocks[i].m_nClockOffset != 0) {
+ m_sClocks[i].ProcessForDisplayClock();
+ m_sClocks[i].m_bClockProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_bCounterProcessed = false;
+ if (m_sCounters[i].m_nCounterOffset != 0) {
+ m_sCounters[i].ProcessForDisplayCounter();
+ m_sCounters[i].m_bCounterProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ }
+}
+
+void COnscreenTimer::ClearCounter(uint32 offset) {
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if(offset == m_sCounters[i].m_nCounterOffset) {
+ m_sCounters[i].m_nCounterOffset = 0;
+ m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = 0;
+ }
+ }
+}
+
+void COnscreenTimer::ClearClock(uint32 offset) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(offset == m_sClocks[i].m_nClockOffset) {
+ m_sClocks[i].m_nClockOffset = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
+ m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_bClockGoingDown = true;
+ }
+ }
+}
+
+void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
+
+ if (m_sCounters[pos].m_aCounterText[0] != '\0')
+ return;
+
+ m_sCounters[pos].m_nCounterOffset = offset;
+ if(text) {
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
+ } else {
+ m_sCounters[pos].m_aCounterText[0] = 0;
+ }
+
+ m_sCounters[pos].m_nType = type;
+}
+
+void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
+
+ // dead code in here
+ uint32 i;
+ for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(m_sClocks[i].m_nClockOffset == 0) {
+ break;
+ }
+ return;
+ }
+
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
+ if(text) {
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
+ } else {
+ m_sClocks[i].m_aClockText[0] = 0;
+ }
+}
+
+void COnscreenTimerEntry::Process() {
+ if(m_nClockOffset == 0) {
+ return;
+ }
+
+ int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ int32 oldTime = *timerPtr;
+ if (m_bClockGoingDown) {
+ int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ *timerPtr = newTime;
+ if (newTime < 0) {
+ *timerPtr = 0;
+ m_bClockProcessed = 0;
+ m_nClockOffset = 0;
+ m_aClockText[0] = 0;
+ }
+ else {
+ int32 oldTimeSeconds = oldTime / 1000;
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ }
+ }
+ }
+ else
+ *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
+}
+
+void COnscreenTimerEntry::ProcessForDisplayClock() {
+ uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
+ time / 1000 % 60);
+}
+
+void COnscreenCounterEntry::ProcessForDisplayCounter() {
+ uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
+ sprintf(m_aCounterBuffer, "%d", counter);
+}
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
new file mode 100644
index 0000000..8c049d7
--- /dev/null
+++ b/src/control/OnscreenTimer.h
@@ -0,0 +1,57 @@
+#pragma once
+
+enum
+{
+ COUNTER_DISPLAY_NUMBER,
+ COUNTER_DISPLAY_BAR,
+};
+
+class COnscreenTimerEntry
+{
+public:
+ uint32 m_nClockOffset;
+ char m_aClockText[10];
+ char m_aClockBuffer[40];
+ bool m_bClockProcessed;
+ bool m_bClockGoingDown;
+
+ void Process();
+ void ProcessForDisplayClock();
+};
+
+VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
+
+class COnscreenCounterEntry
+{
+public:
+ uint32 m_nCounterOffset;
+ char m_aCounterText[10];
+ uint16 m_nType;
+ char m_aCounterBuffer[40];
+ bool m_bCounterProcessed;
+
+ void ProcessForDisplayCounter();
+};
+
+VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
+
+class COnscreenTimer
+{
+public:
+ COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
+ COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
+ bool m_bProcessed;
+ bool m_bDisabled;
+
+ void Init();
+ void Process();
+ void ProcessForDisplay();
+
+ void ClearCounter(uint32 offset);
+ void ClearClock(uint32 offset);
+
+ void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos);
+ void AddClock(uint32 offset, char* text, bool bGoingDown);
+};
+
+VALIDATE_SIZE(COnscreenTimer, 0xF4);
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
new file mode 100644
index 0000000..bf72199
--- /dev/null
+++ b/src/control/PathFind.cpp
@@ -0,0 +1,1989 @@
+#include "common.h"
+
+#include "General.h"
+#include "FileMgr.h" // only needed for empty function
+#include "Camera.h"
+#include "Vehicle.h"
+#include "World.h"
+#include "Lines.h" // for debug
+#include "PathFind.h"
+
+bool gbShowPedPaths;
+bool gbShowCarPaths;
+bool gbShowCarPathsLinks;
+
+CPathFind ThePaths;
+
+#define MAX_DIST INT16_MAX-1
+#define MIN_PED_ROUTE_DISTANCE 23.8f
+
+
+#define NUMTEMPNODES 5000
+#define NUMDETACHED_CARS 1024
+#define NUMDETACHED_PEDS 1214
+#define NUMTEMPEXTERNALNODES 4600
+
+CPathInfoForObject *InfoForTileCars;
+CPathInfoForObject *InfoForTilePeds;
+
+CPathInfoForObject *DetachedInfoForTileCars;
+CPathInfoForObject *DetachedInfoForTilePeds;
+CTempNodeExternal *TempExternalNodes;
+int32 NumTempExternalNodes;
+int32 NumDetachedPedNodeGroups;
+int32 NumDetachedCarNodeGroups;
+
+bool
+CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
+{
+ *pointsFound = 0;
+ CVector vecDistance = destination - position;
+ if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
+ return false;
+ CVector vecPos = (position + destination) * 0.5f;
+ CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
+ CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f);
+ const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f;
+ const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f;
+ if (nodeStartX == nodeEndX && nodeStartY == nodeEndY)
+ return false;
+ CPedPathNode pathNodes[40][40];
+ CPedPathNode pathNodesList[416];
+ for (int32 x = 0; x < 40; x++) {
+ for (int32 y = 0; y < 40; y++) {
+ pathNodes[x][y].bBlockade = false;
+ pathNodes[x][y].id = INT16_MAX;
+ pathNodes[x][y].nodeIdX = x;
+ pathNodes[x][y].nodeIdY = y;
+ }
+ }
+ CWorld::AdvanceCurrentScanCode();
+ if (pathType != ROUTE_NO_BLOCKADE) {
+ const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ for (int32 y = nStartY; y <= nEndY; y++) {
+ for (int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos);
+ }
+ }
+ }
+ for (int32 i = 0; i < 416; i++) {
+ pathNodesList[i].prev = nil;
+ pathNodesList[i].next = nil;
+ }
+ CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY];
+ CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY];
+ pEndPathNode->bBlockade = false;
+ pEndPathNode->id = 0;
+ pEndPathNode->prev = nil;
+ pEndPathNode->next = pathNodesList;
+ pathNodesList[0].prev = pEndPathNode;
+ int32 pathNodeIndex = 0;
+ CPedPathNode *pPreviousNode = nil;
+ for (; pathNodeIndex < 414; pathNodeIndex++)
+ {
+ pPreviousNode = pathNodesList[pathNodeIndex].prev;
+ while (pPreviousNode && pPreviousNode != pStartPathNode) {
+ const uint8 nodeIdX = pPreviousNode->nodeIdX;
+ const uint8 nodeIdY = pPreviousNode->nodeIdY;
+ if (nodeIdX > 0) {
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdX < 39) {
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList);
+ pPreviousNode = pPreviousNode->prev;
+ if (!pPreviousNode)
+ break;
+ }
+
+ if (pPreviousNode && pPreviousNode == pStartPathNode)
+ break;
+ }
+ if (pathNodeIndex == 414)
+ return false;
+ CPedPathNode *pPathNode = pStartPathNode;
+ for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) {
+ const uint8 nodeIdX = pPathNode->nodeIdX;
+ const uint8 nodeIdY = pPathNode->nodeIdY;
+ if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY];
+ else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY];
+ else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY - 1];
+ else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY + 1];
+ else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1];
+ else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1];
+ else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1];
+ else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
+ pointPoses[*pointsFound] = vecSectorStartPos;
+ pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
+ pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
+ }
+ return true;
+}
+
+
+void
+CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
+{
+ if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
+ if (pNodeToAdd->id != INT16_MAX)
+ RemoveNodeFromList(pNodeToAdd);
+ AddNodeToList(pNodeToAdd, id, pNodeList);
+ }
+}
+
+void
+CPedPath::RemoveNodeFromList(CPedPathNode *pNode)
+{
+ pNode->next->prev = pNode->prev;
+ if (pNode->prev)
+ pNode->prev->next = pNode->next;
+}
+
+void
+CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList)
+{
+ pNode->prev = pList[index].prev;
+ pNode->next = &pList[index];
+ if (pList[index].prev)
+ pList[index].prev->next = pNode;
+ pList[index].prev = pNode;
+ pNode->id = index;
+}
+
+void
+CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ CPtrNode* listNode = list.first;
+ while (listNode) {
+ CEntity* pEntity = (CEntity*)listNode->item;
+ if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) {
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ AddBlockade(pEntity, pathNodes, pPosition);
+ }
+ listNode = listNode->next;
+ }
+}
+
+void
+CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ const CBox& boundingBox = pEntity->GetColModel()->boundingBox;
+ const float fBoundMaxY = boundingBox.max.y + 0.3f;
+ const float fBoundMinY = boundingBox.min.y - 0.3f;
+ const float fBoundMaxX = boundingBox.max.x + 0.3f;
+ const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fBoundRadius = pEntity->GetBoundRadius();
+ CVector vecBoundCentre;
+ pEntity->GetBoundCentre(vecBoundCentre);
+ if (vecBoundCentre.x + fBoundRadius >= pPosition->x &&
+ vecBoundCentre.y + fBoundRadius >= pPosition->y &&
+ vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
+ vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
+ for (int16 x = 0; x < 40; x++) {
+ const float pointX = x * 0.7f + fDistanceX;
+ for (int16 y = 0; y < 40; y++) {
+ if (!pathNodes[x][y].bBlockade) {
+ const float pointY = y * 0.7f + fDistanceY;
+ CVector2D point(pointX, pointY);
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
+ pathNodes[x][y].bBlockade = true;
+ }
+ }
+ }
+ }
+ }
+}
+
+// Make sure all externals link TO an internal
+void
+CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
+{
+ int e, i;
+ CPathInfoForObject *tile = this;
+
+ for(e = 0; e < 12; e++)
+ if(tile[e].type == NodeTypeExtern && tile[e].next < 0)
+ for(i = 0; i < 12; i++)
+ if(tile[i].type == NodeTypeIntern && tile[i].next == e){
+ tile[e].next = i;
+ tile[i].next = -1;
+ bool tmp = !!tile[e].crossing;
+ tile[e].crossing = tile[i].crossing;
+ tile[i].crossing = tmp;
+ }
+}
+
+void
+CPathFind::Init(void)
+{
+ int i;
+
+ m_numPathNodes = 0;
+ m_numMapObjects = 0;
+ m_numConnections = 0;
+ m_numCarPathLinks = 0;
+ unk = 0;
+ NumTempExternalNodes = 0;
+
+ for(i = 0; i < NUM_PATHNODES; i++)
+ m_pathNodes[i].distance = MAX_DIST;
+}
+
+void
+CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
+{
+ delete[] InfoForTileCars;
+ InfoForTileCars = nil;
+ delete[] InfoForTilePeds;
+ InfoForTilePeds = nil;
+
+ // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE
+ InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+ InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS];
+ memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject));
+ DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
+ memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
+ TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
+ memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
+ NumTempExternalNodes = 0;
+ NumDetachedPedNodeGroups = 0;
+ NumDetachedCarNodeGroups = 0;
+}
+
+void
+CPathFind::RegisterMapObject(CTreadable *mapObject)
+{
+ m_mapObjects[m_numMapObjects++] = mapObject;
+}
+
+void
+CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
+{
+ int i;
+
+ i = id*12 + node;
+ InfoForTilePeds[i].type = type;
+ InfoForTilePeds[i].next = next;
+ InfoForTilePeds[i].x = x/16.0f;
+ InfoForTilePeds[i].y = y/16.0f;
+ InfoForTilePeds[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
+ InfoForTilePeds[i].numLeftLanes = 0;
+ InfoForTilePeds[i].numRightLanes = 0;
+ InfoForTilePeds[i].crossing = crossing;
+ InfoForTilePeds[i].speedLimit = 0;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].onlySmallBoats = false;
+ InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
+}
+
+void
+CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
+{
+ int i;
+
+ i = id*12 + node;
+ InfoForTileCars[i].type = type;
+ InfoForTileCars[i].next = next;
+ InfoForTileCars[i].x = x/16.0f;
+ InfoForTileCars[i].y = y/16.0f;
+ InfoForTileCars[i].z = z/16.0f;
+ InfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
+ InfoForTileCars[i].numLeftLanes = numLeft;
+ InfoForTileCars[i].numRightLanes = numRight;
+ InfoForTileCars[i].crossing = false;
+ InfoForTileCars[i].speedLimit = 0;
+ InfoForTileCars[i].roadBlock = false;
+ InfoForTileCars[i].disabled = false;
+ InfoForTileCars[i].waterPath = false;
+ InfoForTileCars[i].onlySmallBoats = false;
+ InfoForTileCars[i].betweenLevels = false;
+ InfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
+}
+
+void
+CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate)
+{
+ int i;
+
+ if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS)
+ return;
+
+ i = NumDetachedPedNodeGroups*12 + node;
+ DetachedInfoForTilePeds[i].type = type;
+ DetachedInfoForTilePeds[i].next = next;
+ DetachedInfoForTilePeds[i].x = x/16.0f;
+ DetachedInfoForTilePeds[i].y = y/16.0f;
+ DetachedInfoForTilePeds[i].z = z/16.0f;
+ DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f);
+ DetachedInfoForTilePeds[i].numLeftLanes = 0;
+ DetachedInfoForTilePeds[i].numRightLanes = 0;
+ DetachedInfoForTilePeds[i].crossing = crossing;
+ DetachedInfoForTilePeds[i].speedLimit = 0;
+ DetachedInfoForTilePeds[i].roadBlock = false;
+ DetachedInfoForTilePeds[i].disabled = disabled;
+ DetachedInfoForTilePeds[i].waterPath = false;
+ DetachedInfoForTilePeds[i].onlySmallBoats = false;
+ DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
+ DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedPedNodeGroups++;
+ }
+}
+
+void
+CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
+{
+ int i;
+
+ if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS)
+ return;
+
+ i = NumDetachedCarNodeGroups*12 + node;
+ DetachedInfoForTileCars[i].type = type;
+ DetachedInfoForTileCars[i].next = next;
+ DetachedInfoForTileCars[i].x = x/16.0f;
+ DetachedInfoForTileCars[i].y = y/16.0f;
+ DetachedInfoForTileCars[i].z = z/16.0f;
+ DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
+ DetachedInfoForTileCars[i].numLeftLanes = numLeft;
+ DetachedInfoForTileCars[i].numRightLanes = numRight;
+ DetachedInfoForTileCars[i].crossing = false;
+ DetachedInfoForTileCars[i].speedLimit = speedLimit;
+ DetachedInfoForTileCars[i].roadBlock = roadBlock;
+ DetachedInfoForTileCars[i].disabled = disabled;
+ DetachedInfoForTileCars[i].waterPath = waterPath;
+ DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats;
+ DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
+ DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedCarNodeGroups++;
+ }
+}
+
+void
+CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
+{
+ CVector pos;
+ pos.x = x;
+ pos.y = y;
+ pos.z = z;
+ *out = m_mapObjects[id]->GetMatrix() * pos;
+}
+
+bool
+CPathFind::LoadPathFindData(void)
+{
+ CFileMgr::SetDir("");
+ return false;
+}
+
+void
+CPathFind::PreparePathData(void)
+{
+ int i, j;
+ int numExtern, numIntern;
+ CTempNode *tempNodes;
+
+ printf("PreparePathData\n");
+ if(!CPathFind::LoadPathFindData() && // empty
+ InfoForTileCars && InfoForTilePeds &&
+ DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){
+ tempNodes = new CTempNode[NUMTEMPNODES];
+
+ m_numConnections = 0;
+
+ for(i = 0; i < PATHNODESIZE; i++){
+ numExtern = 0;
+ numIntern = 0;
+ for(j = 0; j < 12; j++){
+ if(InfoForTileCars[i*12 + j].type == NodeTypeExtern)
+ numExtern++;
+ if(InfoForTileCars[i*12 + j].type == NodeTypeIntern)
+ numIntern++;
+ }
+ if(numIntern > 1 && numExtern != 2)
+ printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
+ }
+
+ int numExternDetached, numInternDetached;
+ for(i = 0; i < NUMDETACHED_CARS; i++){
+ numExternDetached = 0;
+ numInternDetached = 0;
+ for(j = 0; j < 12; j++){
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern)
+ numExternDetached++;
+ if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern)
+ numInternDetached++;
+ }
+ // no diagnostic here
+ }
+
+ for(i = 0; i < PATHNODESIZE; i++)
+ for(j = 0; j < 12; j++)
+ if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
+ // MIAMI has MI:%d here but no argument for it
+ if(InfoForTileCars[i*12 + j].numLeftLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(InfoForTileCars[i*12 + j].numRightLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
+ printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
+ }
+ for(i = 0; i < NUMDETACHED_CARS; i++)
+ for(j = 0; j < 12; j++)
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern){
+ // MI:%d here but no argument for it
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numRightLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes + DetachedInfoForTileCars[i*12 + j].numRightLanes <= 0)
+ printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
+ }
+
+ m_numPathNodes = 0;
+ PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
+ m_numCarPathNodes = m_numPathNodes;
+ PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
+ m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
+
+ delete[] tempNodes;
+
+ CountFloodFillGroups(PATH_CAR);
+ CountFloodFillGroups(PATH_PED);
+
+ delete[] InfoForTileCars;
+ InfoForTileCars = nil;
+ delete[] InfoForTilePeds;
+ InfoForTilePeds = nil;
+
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
+ }
+ printf("Done with PreparePathData\n");
+}
+
+/* String together connected nodes in a list by a flood fill algorithm */
+void
+CPathFind::CountFloodFillGroups(uint8 type)
+{
+ int start, end;
+ int i, l;
+ uint16 n;
+ CPathNode *node, *prev;
+
+ switch(type){
+ case PATH_CAR:
+ start = 0;
+ end = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ start = m_numCarPathNodes;
+ end = start + m_numPedPathNodes;
+ break;
+ }
+
+ for(i = start; i < end; i++)
+ m_pathNodes[i].group = 0;
+
+ n = 0;
+ for(;;){
+ n++;
+ if(n > 1500){
+ for(i = start; m_pathNodes[i].group && i < end; i++);
+ printf("NumNodes:%d Accounted for:%d\n", end - start, i - start);
+ }
+
+ // Look for unvisited node
+ for(i = start; m_pathNodes[i].group && i < end; i++);
+ if(i == end)
+ break;
+
+ node = &m_pathNodes[i];
+ node->SetNext(nil);
+ node->group = n;
+
+ if(node->numLinks == 0){
+ if(type == PATH_CAR)
+ printf("Single car node: %f %f %f\n",
+ node->GetX(), node->GetY(), node->GetZ());
+ else
+ printf("Single ped node: %f %f %f\n",
+ node->GetX(), node->GetY(), node->GetZ());
+ }
+
+ while(node){
+ prev = node;
+ node = node->GetNext();
+ for(i = 0; i < prev->numLinks; i++){
+ l = ConnectedNode(prev->firstLink + i);
+ if(m_pathNodes[l].group == 0){
+ m_pathNodes[l].group = n;
+ if(m_pathNodes[l].group == 0)
+ m_pathNodes[l].group = INT8_MIN;
+ m_pathNodes[l].SetNext(node);
+ node = &m_pathNodes[l];
+ }
+ }
+ }
+ }
+
+ m_numGroups[type] = n-1;
+ printf("GraphType:%d. FloodFill groups:%d\n", type, n);
+}
+
+int32 TempListLength;
+
+void
+CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
+ float maxdist, CPathInfoForObject *detachednodes, int numDetached)
+{
+ static CVector CoorsXFormed;
+ int i, j, k;
+ int l1, l2;
+ int start;
+ float posx, posy;
+ float dx, dy, mag;
+ float nearestDist;
+ int nearestId;
+ int oldNumPathNodes, oldNumLinks;
+ float dist;
+ int iseg, jseg;
+ int done, cont;
+ int tileStart;
+
+ oldNumPathNodes = m_numPathNodes;
+ oldNumLinks = m_numConnections;
+
+#define OBJECTINDEX(n) (mapObjIndices[(n)])
+ int16 *mapObjIndices = new int16[NUM_PATHNODES];
+ NumTempExternalNodes = 0;
+
+ // Calculate internal nodes, store them and connect them to defining object
+ for(i = 0; i < m_numMapObjects; i++){
+ tileStart = m_numPathNodes;
+ start = 12 * m_mapObjects[i]->GetModelIndex();
+ for(j = 0; j < 12; j++){
+ if(objectpathinfo[start + j].type == NodeTypeIntern){
+ CalcNodeCoors(
+ objectpathinfo[start + j].x,
+ objectpathinfo[start + j].y,
+ objectpathinfo[start + j].z,
+ i,
+ &CoorsXFormed);
+ m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
+ OBJECTINDEX(m_numPathNodes) = i;
+ m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
+ m_numPathNodes++;
+ }
+ else if(objectpathinfo[start + j].type == NodeTypeExtern){
+ CalcNodeCoors(
+ objectpathinfo[start + j].x,
+ objectpathinfo[start + j].y,
+ objectpathinfo[start + j].z,
+ i,
+ &CoorsXFormed);
+ TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed;
+ assert(objectpathinfo[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+ }
+ }
+
+ // Same thing for detached nodes
+ for(i = 0; i < numDetached; i++){
+ tileStart = m_numPathNodes;
+ start = 12*i;
+ for(j = 0; j < 12; j++){
+ if(detachednodes[start + j].type == NodeTypeIntern){
+ CVector pos;
+ pos.x = detachednodes[start + j].x;
+ pos.y = detachednodes[start + j].y;
+ pos.z = detachednodes[start + j].z;
+ m_pathNodes[m_numPathNodes].SetPosition(pos);
+ mapObjIndices[m_numPathNodes] = -(i+1);
+ m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
+ m_numPathNodes++;
+ }else if(detachednodes[start + j].type == NodeTypeExtern){
+ TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x;
+ TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y;
+ TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z;
+ assert(detachednodes[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+ }
+ }
+
+ // Insert external nodes into TempList
+ TempListLength = 0;
+ for(i = 0; i < NumTempExternalNodes; i++){
+ // find closest unconnected node
+ nearestId = -1;
+ nearestDist = maxdist;
+ for(k = 0; k < TempListLength; k++){
+ if(tempnodes[k].linkState != 1)
+ continue;
+ dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x;
+ if(Abs(dx) < nearestDist){
+ dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y;
+ if(Abs(dy) < nearestDist){
+ nearestDist = Max(Abs(dx), Abs(dy));
+ nearestId = k;
+ }
+ }
+ }
+
+ if(nearestId < 0){
+ // None found, add this one to temp list
+ tempnodes[TempListLength].pos = TempExternalNodes[i].pos;
+ // link to connecting internal node
+ tempnodes[TempListLength].link1 = TempExternalNodes[i].next;
+ if(type == PATH_CAR){
+ tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes;
+ tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes;
+ }
+ tempnodes[TempListLength].width = TempExternalNodes[i].width;
+ tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross;
+ tempnodes[TempListLength++].linkState = 1;
+ }else{
+ // Found nearest, connect it to our neighbour
+ tempnodes[nearestId].link2 = TempExternalNodes[i].next;
+ tempnodes[nearestId].linkState = 2;
+
+ // collapse this node with nearest we found
+ dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
+ dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
+ tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f;
+ mag = Sqrt(dx*dx + dy*dy);
+ tempnodes[nearestId].dirX = dx/mag * 100;
+ tempnodes[nearestId].dirY = dy/mag * 100;
+ tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width);
+ if(TempExternalNodes[i].isCross)
+ tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise?
+ // do something when number of lanes doesn't agree
+ if(type == PATH_CAR)
+ if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
+ (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){
+ // why switch left and right here?
+ tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes;
+ tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes;
+ }
+ }
+ }
+
+ // Loop through previously added internal nodes and link them
+ for(i = oldNumPathNodes; i < m_numPathNodes; i++){
+ // Init link
+ m_pathNodes[i].numLinks = 0;
+ m_pathNodes[i].firstLink = m_numConnections;
+
+ // See if node connects to external nodes
+ for(j = 0; j < TempListLength; j++){
+ if(tempnodes[j].linkState != 2)
+ continue;
+
+ // Add link to other side of the external
+ // NB this clears the flags in MIAMI
+ if(tempnodes[j].link1 == i)
+ m_connections[m_numConnections] = tempnodes[j].link2;
+ else if(tempnodes[j].link2 == i)
+ m_connections[m_numConnections] = tempnodes[j].link1;
+ else
+ continue;
+
+ dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
+ m_distances[m_numConnections] = Min(dist, 255);
+ if(tempnodes[j].isCross)
+ m_connections[j] |= 0x8000; // crosses road flag
+
+ if(type == PATH_CAR){
+ // IMPROVE: use a goto here
+ // Find existing car path link
+ for(k = 0; k < m_numCarPathLinks; k++){
+ if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
+ m_carPathLinks[k].dirY == tempnodes[j].dirY &&
+ m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
+ m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
+ m_carPathConnections[m_numConnections] = k;
+ k = m_numCarPathLinks;
+ }
+ }
+ // k is m_numCarPathLinks+1 if we found one
+ if(k == m_numCarPathLinks){
+ m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
+ m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
+ m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
+ m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
+ m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
+ m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
+ assert(m_numCarPathLinks <= NUM_CARPATHLINKS);
+ m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
+ }
+ }
+
+ m_pathNodes[i].numLinks++;
+ m_numConnections++;
+ }
+
+ CPathInfoForObject *tile;
+ if(mapObjIndices[i] < 0){
+ if(type == PATH_CAR)
+ tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])];
+ else
+ tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])];
+ }else{
+ if(type == PATH_CAR)
+ tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ else
+ tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ }
+
+ // Find i inside path segment
+ iseg = 0;
+ for(j = Max(oldNumPathNodes, i-12); j < i; j++)
+ if(OBJECTINDEX(j) == OBJECTINDEX(i))
+ iseg++;
+
+ // Add links to other internal nodes
+ for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
+ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
+ continue;
+ // N.B.: in every path segment, the externals have to be at the end
+ jseg = j-i + iseg;
+
+ if(tile[iseg].next == jseg ||
+ tile[jseg].next == iseg){
+ // Found a link between i and jConnectionSetCrossesRoad
+ // NB this clears the flags in MIAMI
+ m_connections[m_numConnections] = j;
+ dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
+ m_distances[m_numConnections] = Min(dist, 255);
+
+ if(type == PATH_CAR){
+ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
+ posy = (m_pathNodes[i].GetY() + m_pathNodes[j].GetY())*0.5f;
+ dx = m_pathNodes[j].GetX() - m_pathNodes[i].GetX();
+ dy = m_pathNodes[j].GetY() - m_pathNodes[i].GetY();
+ mag = Sqrt(dx*dx + dy*dy);
+ dx /= mag;
+ dy /= mag;
+ uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
+ if(i < j){
+ dx = -dx;
+ dy = -dy;
+ }
+ // IMPROVE: use a goto here
+ // Find existing car path link
+ for(k = 0; k < m_numCarPathLinks; k++){
+ if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
+ m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
+ m_carPathLinks[k].x == (int)(posx*8.0f) &&
+ m_carPathLinks[k].y == (int)(posy*8.0f)){
+ m_carPathConnections[m_numConnections] = k;
+ k = m_numCarPathLinks;
+ }
+ }
+ // k is m_numCarPathLinks+1 if we found one
+ if(k == m_numCarPathLinks){
+ m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
+ m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
+ m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
+ m_carPathLinks[m_numCarPathLinks].width = width;
+ m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
+ m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
+ m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
+ m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
+ assert(m_numCarPathLinks <= NUM_CARPATHLINKS);
+ m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
+ }
+ }else{
+ // Crosses road
+ if(tile[iseg].next == jseg && tile[iseg].crossing ||
+ tile[jseg].next == iseg && tile[jseg].crossing)
+ m_connections[m_numConnections] |= 0x8000; // crosses road flag
+ }
+
+ m_pathNodes[i].numLinks++;
+ m_numConnections++;
+ }
+ }
+ }
+
+ if(type == PATH_CAR){
+ done = 0;
+ // Set number of lanes for all nodes somehow
+ // very strange code
+ for(k = 0; !done && k < 12; k++){
+ done = 1;
+ for(i = 0; i < m_numPathNodes; i++){
+ if(m_pathNodes[i].numLinks != 2)
+ continue;
+ l1 = m_carPathConnections[m_pathNodes[i].firstLink];
+ l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
+
+ int8 l1Left = m_carPathLinks[l1].numLeftLanes;
+ int8 l1Right = m_carPathLinks[l1].numRightLanes;
+ int8 l2Left = m_carPathLinks[l2].numLeftLanes;
+ int8 l2Right = m_carPathLinks[l2].numRightLanes;
+ int8 *l1Leftp, *l1Rightp;
+ int8 *l2Leftp, *l2Rightp;
+ if(m_carPathLinks[l1].pathNodeIndex == i){
+ l1Leftp = &l1Left;
+ l1Rightp = &l1Right;
+ }else{
+ l1Leftp = &l1Right;
+ l1Rightp = &l1Left;
+ }
+ if(m_carPathLinks[l2].pathNodeIndex == i){
+ l2Leftp = &l2Left;
+ l2Rightp = &l2Right;
+ }else{
+ l2Leftp = &l2Right;
+ l2Rightp = &l2Left;
+ }
+ if(*l1Leftp == -1 && *l2Rightp != -1){
+ *l1Leftp = *l2Rightp;
+ done = 0;
+ }
+ if(*l1Rightp == -1 && *l2Leftp != -1){
+ *l1Rightp = *l2Leftp;
+ done = 0;
+ }
+ if(*l2Leftp == -1 && *l1Rightp != -1){
+ *l2Leftp = *l1Rightp;
+ done = 0;
+ }
+ if(*l2Rightp == -1 && *l1Leftp != -1){
+ *l2Rightp = *l1Leftp;
+ done = 0;
+ }
+ if(*l1Leftp == -1 && *l2Rightp == -1)
+ done = 0;
+ if(*l2Leftp == -1 && *l1Rightp == -1)
+ done = 0;
+ m_carPathLinks[l1].numLeftLanes = l1Left;
+ m_carPathLinks[l1].numRightLanes = l1Right;
+ m_carPathLinks[l2].numLeftLanes = l2Left;
+ m_carPathLinks[l2].numRightLanes = l2Right;
+ }
+ }
+
+ // Fall back to default values for number of lanes
+ for(i = 0; i < m_numPathNodes; i++)
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = m_carPathConnections[m_pathNodes[i].firstLink + j];
+ if(m_carPathLinks[k].numLeftLanes == -1)
+ m_carPathLinks[k].numLeftLanes = 0;
+ if(m_carPathLinks[k].numRightLanes == -1)
+ m_carPathLinks[k].numRightLanes = 0;
+ }
+ }
+
+ // Set flags for car nodes
+ if(type == PATH_CAR){
+ do{
+ cont = 0;
+ for(i = 0; i < m_numPathNodes; i++){
+ // See if node is a dead end, if so, we're not done yet
+ if(!m_pathNodes[i].bDeadEnd){
+ k = 0;
+ for(j = 0; j < m_pathNodes[i].numLinks; j++)
+ if(!m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].bDeadEnd)
+ k++;
+ if(k < 2){
+ m_pathNodes[i].bDeadEnd = true;
+ cont = 1;
+ }
+ }
+ }
+ }while(cont);
+ }
+
+ // Remove isolated ped nodes
+ if(type == PATH_PED)
+ for(i = oldNumPathNodes; i < m_numPathNodes; i++){
+ if(m_pathNodes[i].numLinks != 0)
+ continue;
+
+ // Remove node
+ for(j = i; j < m_numPathNodes-1; j++)
+ m_pathNodes[j] = m_pathNodes[j+1];
+
+ // Fix links
+ for(j = oldNumLinks; j < m_numConnections; j++){
+ int node = ConnectedNode(j);
+ if(node >= i)
+ m_connections[j] = node-1;
+ }
+
+ i--;
+ m_numPathNodes--;
+ }
+
+ delete[] mapObjIndices;
+}
+
+float
+CPathFind::CalcRoadDensity(float x, float y)
+{
+ int i, j;
+ float density = 0.0f;
+
+ for(i = 0; i < m_numCarPathNodes; i++){
+ if(Abs(m_pathNodes[i].GetX() - x) < 80.0f &&
+ Abs(m_pathNodes[i].GetY() - y) < 80.0f &&
+ m_pathNodes[i].numLinks > 0){
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ int next = ConnectedNode(m_pathNodes[i].firstLink + j);
+ float dist = (m_pathNodes[i].GetPosition() - m_pathNodes[next].GetPosition()).Magnitude2D();
+ next = m_carPathConnections[m_pathNodes[i].firstLink + j];
+ density += m_carPathLinks[next].numLeftLanes * dist;
+ density += m_carPathLinks[next].numRightLanes * dist;
+ }
+ }
+ }
+ return density/2500.0f;
+}
+
+bool
+CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
+{
+ int i;
+ for(i = 0; i < n1->numLinks; i++)
+ if(&m_pathNodes[ConnectedNode(n1->firstLink + i)] == n2)
+ return ConnectionHasTrafficLight(n1->firstLink + i);
+ return false;
+}
+
+bool
+CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
+{
+ int i;
+ for(i = 0; i < n1->numLinks; i++)
+ if(&m_pathNodes[ConnectedNode(n1->firstLink + i)] == n2)
+ return ConnectionCrossesRoad(n1->firstLink + i);
+ return false;
+}
+
+void
+CPathFind::AddNodeToList(CPathNode *node, int32 listId)
+{
+ int i = listId & 0x1FF;
+ node->SetNext(m_searchNodes[i].GetNext());
+ node->SetPrev(&m_searchNodes[i]);
+ if(m_searchNodes[i].GetNext())
+ m_searchNodes[i].GetNext()->SetPrev(node);
+ m_searchNodes[i].SetNext(node);
+ node->distance = listId;
+}
+
+void
+CPathFind::RemoveNodeFromList(CPathNode *node)
+{
+ node->GetPrev()->SetNext(node->GetNext());
+ if(node->GetNext())
+ node->GetNext()->SetPrev(node->GetPrev());
+}
+
+void
+CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
+{
+ int i;
+ if(*n < 2)
+ return;
+ if(DotProduct2D(nodes[1]->GetPosition() - pos, nodes[0]->GetPosition() - pos) < 0.0f){
+ (*n)--;
+ for(i = 0; i < *n; i++)
+ nodes[i] = nodes[i+1];
+ }
+}
+
+#ifdef GTA_BRIDGE
+void
+CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
+{
+ int i;
+ for(i = 0; i < m_numCarPathLinks; i++){
+ CVector2D pos = m_carPathLinks[i].GetPosition();
+ if(x1 < pos.x && pos.x < x2 &&
+ y1 < pos.y && pos.y < y2)
+ m_carPathLinks[i].bBridgeLights = enable;
+ }
+}
+#endif
+
+void
+CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
+{
+ int i, next;
+
+ m_pathNodes[nodeId].bDisabled = disable;
+ if(m_pathNodes[nodeId].numLinks < 3)
+ for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){
+ next = ConnectedNode(m_pathNodes[nodeId].firstLink + i);
+ if(m_pathNodes[next].bDisabled != disable &&
+ m_pathNodes[next].numLinks < 3)
+ SwitchOffNodeAndNeighbours(next, disable);
+ }
+}
+
+void
+CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
+{
+ int i;
+
+ for(i = 0; i < m_numCarPathNodes; i++){
+ CVector pos = m_pathNodes[i].GetPosition();
+ if(x1 <= pos.x && pos.x <= x2 &&
+ y1 <= pos.y && pos.y <= y2 &&
+ z1 <= pos.z && pos.z <= z2 &&
+ disable != m_pathNodes[i].bDisabled)
+ SwitchOffNodeAndNeighbours(i, disable);
+ }
+}
+
+void
+CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
+{
+ int i;
+
+ for(i = m_numCarPathNodes; i < m_numPathNodes; i++){
+ CVector pos = m_pathNodes[i].GetPosition();
+ if(x1 <= pos.x && pos.x <= x2 &&
+ y1 <= pos.y && pos.y <= y2 &&
+ z1 <= pos.z && pos.z <= z2 &&
+ disable != m_pathNodes[i].bDisabled)
+ SwitchOffNodeAndNeighbours(i, disable);
+ }
+}
+
+void
+CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
+{
+ int i;
+ int firstNode, lastNode;
+
+ // this is NOT PATH_CAR
+ if(type != 0){
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ }else{
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ }
+
+ if(z1 > z2){
+ float tmp = z2;
+ z2 = z1;
+ z1 = tmp;
+ }
+
+ // angle of vector from p2 to p1
+ float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
+ while(angle < 0.0f) angle += TWOPI;
+ while(angle > TWOPI) angle -= TWOPI;
+ // vector from p1 to p2
+ CVector2D v12(x2 - x1, y2 - y1);
+ float len12 = v12.Magnitude();
+ v12 /= len12;
+
+ // vector from p2 to new point p3
+ CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
+ v23 /= v23.Magnitude(); // obivously just 'length' but whatever
+
+ bool disable = mode == SWITCH_OFF;
+ for(i = firstNode; i < lastNode; i++){
+ CVector pos = m_pathNodes[i].GetPosition();
+ if(pos.z < z1 || pos.z > z2)
+ continue;
+ CVector2D d(pos.x - x1, pos.y - y1);
+ float dot = DotProduct2D(d, v12);
+ if(dot < 0.0f || dot > len12)
+ continue;
+ dot = DotProduct2D(d, v23);
+ if(dot < 0.0f || dot > length)
+ continue;
+ if(m_pathNodes[i].bDisabled != disable)
+ SwitchOffNodeAndNeighbours(i, disable);
+ }
+}
+
+void
+CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
+{
+ int i, next;
+
+ m_pathNodes[nodeId].bBetweenLevels = true;
+ if(m_pathNodes[nodeId].numLinks < 3)
+ for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){
+ next = ConnectedNode(m_pathNodes[nodeId].firstLink + i);
+ if(!m_pathNodes[next].bBetweenLevels &&
+ m_pathNodes[next].numLinks < 3)
+ MarkRoadsBetweenLevelsNodeAndNeighbours(next);
+ }
+}
+
+void
+CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
+{
+ int i;
+
+ for(i = 0; i < m_numPathNodes; i++){
+ CVector pos = m_pathNodes[i].GetPosition();
+ if(x1 < pos.x && pos.x < x2 &&
+ y1 < pos.y && pos.y < y2 &&
+ z1 < pos.z && pos.z < z2)
+ MarkRoadsBetweenLevelsNodeAndNeighbours(i);
+ }
+}
+
+void
+CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
+{
+ int i;
+
+ for(i = m_numCarPathNodes; i < m_numPathNodes; i++){
+ CVector pos = m_pathNodes[i].GetPosition();
+ if(x1 < pos.x && pos.x < x2 &&
+ y1 < pos.y && pos.y < y2 &&
+ z1 < pos.z && pos.z < z2)
+ MarkRoadsBetweenLevelsNodeAndNeighbours(i);
+ }
+}
+
+int32
+CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
+{
+ int i;
+ int firstNode, lastNode;
+ float dist;
+ float closestDist = 10000.0f;
+ int closestNode = 0;
+
+ switch(type){
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+
+ for(i = firstNode; i < lastNode; i++){
+ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
+ if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
+ if(ignoreSelected && m_pathNodes[i].bSelected) continue;
+ if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
+ }
+ }
+ return closestDist < distLimit ? closestNode : -1;
+}
+
+int32
+CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
+{
+ int i;
+ int firstNode, lastNode;
+ float dist, dX, dY;
+ NormalizeXY(dirX, dirY);
+ float closestDist = 10000.0f;
+ int closestNode = 0;
+
+ switch(type){
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+
+ for(i = firstNode; i < lastNode; i++){
+ dX = m_pathNodes[i].GetX() - coors.x;
+ dY = m_pathNodes[i].GetY() - coors.y;
+ dist = Abs(dX) + Abs(dY) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ NormalizeXY(dX, dY);
+ dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
+ if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
+ }
+ }
+ }
+ return closestNode;
+}
+
+void
+CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
+{
+ int i, j;
+ int firstNode, lastNode, connectedNode;
+ float dist;
+ float closestDist = 10000.0f;
+ int closestNode = 0, closestConnectedNode = 0;
+
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+
+ for (i = firstNode; i < lastNode; i++) {
+ if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
+ if (dist < closestDist) {
+ for (j = 0; j < m_pathNodes[i].numLinks; j++) {
+ connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
+ if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
+ if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
+ closestDist = dist;
+ closestNode = i;
+ closestConnectedNode = connectedNode;
+ }
+ }
+ }
+ }
+ if (closestDist < maxDist) {
+ *node1 = closestNode;
+ *node2 = closestConnectedNode;
+ CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
+ dir.Normalise();
+ *angle = RADTODEG(Atan2(-dir.x, dir.y));
+ }
+ else {
+ *node1 = -1;
+ *node2 = -1;
+ *angle = 0.0f;
+ }
+}
+
+int32
+CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
+{
+ int i;
+ int firstNode, lastNode;
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+ for (i = firstNode; i < lastNode; i++)
+ m_pathNodes[i].bSelected = false;
+
+ for (; N > 0; N--) {
+ i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+ if (i < 0)
+ return -1;
+ m_pathNodes[i].bSelected = true;
+ }
+ return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+}
+
+CVector
+CPathFind::FindNodeCoorsForScript(int32 id)
+{
+ // the point is to return valid position in case there is a divider in the middle of the road
+ if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
+ return m_pathNodes[id].GetPosition();
+ CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
+ m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
+ dir.Normalise();
+ if (dir.x < 0)
+ dir = -dir;
+ return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
+}
+
+float
+CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
+{
+ if(m_pathNodes[nodeId].numLinks == 0)
+ return 0.0f;
+ CVector dir = m_pathNodes[ConnectedNode(m_pathNodes[nodeId].firstLink)].GetPosition() - m_pathNodes[nodeId].GetPosition();
+ dir.z = 0.0f;
+ dir.Normalise();
+ return RADTODEG(dir.Heading());
+}
+
+float
+CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
+{
+ int i;
+
+ CVector targetDir(x - m_pathNodes[nodeId].GetX(), y - m_pathNodes[nodeId].GetY(), 0.0f);
+ targetDir.Normalise();
+ CVector dir;
+
+ if(m_pathNodes[nodeId].numLinks == 0)
+ return 0.0f;
+
+ int bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink);
+#ifdef FIX_BUGS
+ float bestDot = towards ? -2.0f : 2.0f;
+#else
+ int bestDot = towards ? -2 : 2; // why int?
+#endif
+
+ for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){
+ dir = m_pathNodes[ConnectedNode(m_pathNodes[nodeId].firstLink + i)].GetPosition() - m_pathNodes[nodeId].GetPosition();
+ dir.z = 0.0f;
+ dir.Normalise();
+ float angle = DotProduct2D(dir, targetDir);
+ if(towards){
+ if(angle > bestDot){
+ bestDot = angle;
+ bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink + i);
+ }
+ }else{
+ if(angle < bestDot){
+ bestDot = angle;
+ bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink + i);
+ }
+ }
+ }
+
+ dir = m_pathNodes[bestNode].GetPosition() - m_pathNodes[nodeId].GetPosition();
+ dir.z = 0.0f;
+ dir.Normalise();
+ return RADTODEG(dir.Heading());
+}
+
+bool
+CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
+{
+ int i, j;
+ int node1, node2;
+ float dist1, dist2, d1, d2;
+
+ if(m_numCarPathNodes == 0)
+ return false;
+
+ for(i = 0; i < 500; i++){
+ node1 = (CGeneral::GetRandomNumber()>>3) % m_numCarPathNodes;
+ if(m_pathNodes[node1].bDisabled && !ignoreDisabled)
+ continue;
+ dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
+ if(dist1 < Max(spawnDist + 70.0f, spawnDist * 1.7f)){
+ d1 = m_pathNodes[node1].bWaterPath ? (dist1 - spawnDist * 1.5f) : (dist1 - spawnDist);
+ for(j = 0; j < m_pathNodes[node1].numLinks; j++){
+ node2 = ConnectedNode(m_pathNodes[node1].firstLink + j);
+ if(m_pathNodes[node2].bDisabled && !ignoreDisabled)
+ continue;
+ dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
+ d2 = m_pathNodes[node2].bWaterPath ? (dist2 - spawnDist * 1.5f) : (dist2 - spawnDist);
+ if(d1*d2 < 0.0f){
+ // nodes are on different sides of spawn distance
+ float f2 = Abs(d1)/(Abs(d1) + Abs(d2));
+ float f1 = 1.0f - f2;
+ *pPositionBetweenNodes = f2;
+ CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
+ CVector2D dist2d(pos.x - x, pos.y - y);
+ dist2d.Normalise(); // done manually in the game
+ float dot = DotProduct2D(dist2d, CVector2D(dirX, dirY));
+ if(forward){
+ if(dot > angleLimit){
+ *pNode1 = node1;
+ *pNode2 = node2;
+ *pPosition = pos;
+ return true;
+ }
+ }else{
+ if(dot <= angleLimit){
+ *pNode1 = node1;
+ *pNode2 = node2;
+ *pPosition = pos;
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+bool
+CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
+{
+ int i;
+ int node1, node2;
+ float node1_dist, node2_dist;
+ static int32 node_cnt;
+
+ if(m_numPedPathNodes == 0)
+ return false;
+
+ for(i = 0; i < 230; i++){
+ if (node_cnt++ >= m_numPedPathNodes)
+ node_cnt = 0;
+ node1 = node_cnt + m_numCarPathNodes;
+ node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
+ if(node1_dist < maxDist+30.0f){
+ if(m_pathNodes[node1].numLinks != 0)
+ break;
+ }
+ }
+ if (i >= 230)
+ return false;
+
+ for(i = 0; i < m_pathNodes[node1].numLinks; i++){
+ int link = m_pathNodes[node1].firstLink + i;
+ if(ConnectionCrossesRoad(link))
+ continue;
+ node2 = ConnectedNode(link);
+ if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
+ continue;
+ node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
+ if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
+ break;
+ }
+ if(i >= m_pathNodes[node1].numLinks)
+ return false;
+
+ for(i = 0; i < 5; i++){
+ float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
+ float f1 = 1.0f - f2;
+ *pPositionBetweenNodes = f2;
+ CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
+ if(Distance2D(pos, x, y) < maxDist+20.0f){
+ pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ float dist = Distance2D(pos, x, y);
+
+ bool visible;
+ if(camMatrix)
+ visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
+ else
+ visible = TheCamera.IsSphereVisible(pos, 2.0f);
+ if(!visible){
+ minDist = minDistOffScreen;
+ maxDist = maxDistOffScreen;
+ }
+ if(visible && (minDist < dist && dist < maxDist) ||
+ !visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
+ *pNode1 = node1;
+ *pNode2 = node2;
+ *pPosition = pos;
+
+ bool found;
+ float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
+ if(!found)
+ return false;
+ if(Abs(groundZ - pos.z) > 3.0f)
+ return false;
+ pPosition->z = groundZ;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void
+CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
+{
+ int i;
+ CPathNode *node;
+
+ if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
+ int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
+ node = &m_pathNodes[nodeIdx];
+ }
+
+ CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
+ *nextNode = 0;
+ float bestDot = -999999.0f;
+ for(i = 0; i < node->numLinks; i++){
+ int next = ConnectedNode(node->firstLink+i);
+ if(!node->bDisabled && m_pathNodes[next].bDisabled)
+ continue;
+ CVector pedCoors = coors;
+ pedCoors.z += 1.0f;
+ CVector nodeCoors = m_pathNodes[next].GetPosition();
+ nodeCoors.z += 1.0f;
+ if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
+ continue;
+ CVector2D nodeDir = m_pathNodes[next].GetPosition() - node->GetPosition();
+ nodeDir.Normalise();
+ float dot = DotProduct2D(nodeDir, vCurDir);
+ if(dot >= bestDot){
+ *nextNode = &m_pathNodes[next];
+ bestDot = dot;
+
+ // direction is 0, 2, 4, 6 for north, east, south, west
+ // this could be done simpler...
+ if(nodeDir.x < 0.0f){
+ if(2.0f*Abs(nodeDir.y) < -nodeDir.x)
+ *nextDir = 6; // west
+ else if(-2.0f*nodeDir.x < nodeDir.y)
+ *nextDir = 0; // north
+ else if(2.0f*nodeDir.x > nodeDir.y)
+ *nextDir = 4; // south
+ else if(nodeDir.y > 0.0f)
+ *nextDir = 7; // north west
+ else
+ *nextDir = 5; // south west`
+ }else{
+ if(2.0f*Abs(nodeDir.y) < nodeDir.x)
+ *nextDir = 2; // east
+ else if(2.0f*nodeDir.x < nodeDir.y)
+ *nextDir = 0; // north
+ else if(-2.0f*nodeDir.x > nodeDir.y)
+ *nextDir = 4; // south
+ else if(nodeDir.y > 0.0f)
+ *nextDir = 1; // north east
+ else
+ *nextDir = 3; // south east`
+ }
+ }
+ }
+ if(*nextNode == nil){
+ *nextDir = 0;
+ *nextNode = node;
+ }
+}
+
+static CPathNode *apNodesToBeCleared[6525];
+
+void
+CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
+{
+ int i, j;
+
+ // Find target
+ if(targetNodeId < 0)
+ targetNodeId = FindNodeClosestToCoors(target, type, distLimit);
+ if(targetNodeId < 0) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
+
+ // Find start
+ if(startNodeId < 0)
+ startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
+ if(startNodeId < 0) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
+ if(startNodeId == targetNodeId){
+ *pNumNodes = 0;
+ if(pDist) *pDist = 0.0f;
+ return;
+ }
+ if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
+
+ for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
+ m_searchNodes[i].SetNext(nil);
+ AddNodeToList(&m_pathNodes[targetNodeId], 0);
+ int numNodesToBeCleared = 0;
+ apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[targetNodeId];
+
+ // Dijkstra's algorithm
+ // Find distances
+ int numPathsFound = 0;
+ for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
+ CPathNode *node;
+ for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
+ if(node == &m_pathNodes[startNodeId])
+ numPathsFound = 1;
+
+ for(j = 0; j < node->numLinks; j++){
+ int next = ConnectedNode(node->firstLink + j);
+ int dist = node->distance + m_distances[node->firstLink + j];
+ if(dist < m_pathNodes[next].distance){
+ if(m_pathNodes[next].distance != MAX_DIST)
+ RemoveNodeFromList(&m_pathNodes[next]);
+ if(m_pathNodes[next].distance == MAX_DIST)
+ apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[next];
+ AddNodeToList(&m_pathNodes[next], dist);
+ }
+ }
+
+ RemoveNodeFromList(node);
+ }
+ }
+
+ // Find out whence to start tracing back
+ CPathNode *curNode;
+ curNode = &m_pathNodes[startNodeId];
+ *pNumNodes = 0;
+ if(pDist)
+ *pDist = m_pathNodes[startNodeId].distance;
+
+ nodes[(*pNumNodes)++] = curNode;
+ // Trace back to target and update list of nodes
+ while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
+ for(i = 0; i < curNode->numLinks; i++){
+ int next = ConnectedNode(curNode->firstLink + i);
+ if(curNode->distance - m_distances[curNode->firstLink + i] == m_pathNodes[next].distance){
+ curNode = &m_pathNodes[next];
+ nodes[(*pNumNodes)++] = curNode;
+ i = 29030; // could have used a break...
+ }
+ }
+
+ for(i = 0; i < numNodesToBeCleared; i++)
+ apNodesToBeCleared[i]->distance = MAX_DIST;
+}
+
+static CPathNode *pNodeList[32];
+static int16 DummyResult;
+static int16 DummyResult2;
+
+bool
+CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
+{
+ float dist;
+
+ if(type == PATH_CAR)
+ DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
+ else
+ DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
+#ifdef FIX_BUGS
+ // dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
+ if(type == PATH_CAR)
+ return dist < 150.0f*TheCamera.GenerationDistMultiplier;
+ else
+ return dist < 100.0f*TheCamera.GenerationDistMultiplier;
+#else
+ if(type == PATH_CAR)
+ return dist < 150.0f;
+ else
+ return dist < 100.0f;
+#endif
+}
+
+void
+CPathFind::Save(uint8 *buf, uint32 *size)
+{
+ int i;
+ int n = m_numPathNodes/8 + 1;
+
+ *size = 2*n;
+
+ for(i = 0; i < m_numPathNodes; i++)
+ if(m_pathNodes[i].bDisabled)
+ buf[i/8] |= 1 << i%8;
+ else
+ buf[i/8] &= ~(1 << i%8);
+
+ for(i = 0; i < m_numPathNodes; i++)
+ if(m_pathNodes[i].bBetweenLevels)
+ buf[i/8 + n] |= 1 << i%8;
+ else
+ buf[i/8 + n] &= ~(1 << i%8);
+}
+
+void
+CPathFind::Load(uint8 *buf, uint32 size)
+{
+ int i;
+ int n = m_numPathNodes/8 + 1;
+
+ for(i = 0; i < m_numPathNodes; i++)
+ if(buf[i/8] & (1 << i%8))
+ m_pathNodes[i].bDisabled = true;
+ else
+ m_pathNodes[i].bDisabled = false;
+
+ for(i = 0; i < m_numPathNodes; i++)
+ if(buf[i/8 + n] & (1 << i%8))
+ m_pathNodes[i].bBetweenLevels = true;
+ else
+ m_pathNodes[i].bBetweenLevels = false;
+
+#ifdef SECUROM
+ // if pirated game
+ for(i = 0; i < m_numPathNodes; i++)
+ m_pathNodes[i].bDisabled = true;
+#endif
+}
+
+void
+CPathFind::DisplayPathData(void)
+{
+ // Not the function from mobile but my own!
+
+ int i, j, k;
+ // Draw 50 units around camera
+ CVector pos = TheCamera.GetPosition();
+ const float maxDist = 50.0f;
+
+ // Render car path nodes
+ if(gbShowCarPaths)
+ for(i = 0; i < m_numCarPathNodes; i++){
+ if((m_pathNodes[i].GetPosition() - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].GetPosition();
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = ConnectedNode(m_pathNodes[i].firstLink + j);
+ CVector n2 = m_pathNodes[k].GetPosition();
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ }
+ }
+
+ // Render car path nodes
+ if(gbShowCarPathsLinks)
+ for(i = 0; i < m_numCarPathLinks; i++){
+ CVector2D n1_2d = m_carPathLinks[i].GetPosition();
+ if((n1_2d - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ int ni = m_carPathLinks[i].pathNodeIndex;
+ CVector pn1 = m_pathNodes[ni].GetPosition();
+ pn1.z += 0.3f;
+ CVector n1(n1_2d.x, n1_2d.y, pn1.z);
+ n1.z += 0.3f;
+
+ // Draw car node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z + 0.5f,
+ n1.x+m_carPathLinks[i].GetDirX(), n1.y+m_carPathLinks[i].GetDirY(), n1.z + 0.5f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection to car path node
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ pn1.x, pn1.y, pn1.z,
+ 0xFF0000FF, 0xFFFFFFFF);
+
+ // traffic light type
+ uint32 col = 0xFF;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 1)
+ col += 0xFF000000;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 2)
+ col += 0x00FF0000;
+ if(m_carPathLinks[i].trafficLightType & 0x80)
+ col += 0x0000FF00;
+ CLines::RenderLineWithClipping(n1.x+0.2f, n1.y, n1.z,
+ n1.x+0.2f, n1.y, n1.z + 1.0f,
+ col, col);
+
+ for(j = 0; j < m_pathNodes[ni].numLinks; j++){
+ k = m_carPathConnections[m_pathNodes[ni].firstLink + j];
+ CVector2D n2_2d = m_carPathLinks[k].GetPosition();
+ int nk = m_carPathLinks[k].pathNodeIndex;
+ CVector pn2 = m_pathNodes[nk].GetPosition();
+ pn2.z += 0.3f;
+ CVector n2(n2_2d.x, n2_2d.y, pn2.z);
+ n2.z += 0.3f;
+
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFF00FFFF, 0xFF00FFFF);
+ }
+ }
+
+ // Render ped path nodes
+ if(gbShowPedPaths)
+ for(i = m_numCarPathNodes; i < m_numPathNodes; i++){
+ if((m_pathNodes[i].GetPosition() - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].GetPosition();
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = ConnectedNode(m_pathNodes[i].firstLink + j);
+ CVector n2 = m_pathNodes[k].GetPosition();
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection flags
+ CVector mid = (n1+n2)/2.0f;
+ uint32 col = 0xFF;
+ if(ConnectionCrossesRoad(m_pathNodes[i].firstLink + j))
+ col += 0x00FF0000;
+ if(ConnectionHasTrafficLight(m_pathNodes[i].firstLink + j))
+ col += 0xFF000000;
+ CLines::RenderLineWithClipping(mid.x, mid.y, mid.z,
+ mid.x, mid.y, mid.z + 1.0f,
+ col, col);
+ }
+ }
+}
+
+CVector
+CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
+{
+ CVector pos = nextNode->GetPosition();
+ float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x;
+ float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y;
+ return CVector(newX, newY, pos.z);
+}
+
+void
+CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
+{
+ *x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7));
+ *y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7));
+}
+
+CPathNode*
+CPathFind::GetNode(int16 index)
+{
+ if(index < 0)
+ return nil;
+ if(index < ARRAY_SIZE(ThePaths.m_searchNodes))
+ return &ThePaths.m_searchNodes[index];
+ return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)];
+}
+int16
+CPathFind::GetIndex(CPathNode *node)
+{
+ if(node == nil)
+ return -1;
+ if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)])
+ return node - ThePaths.m_searchNodes;
+ else
+ return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
+}
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
new file mode 100644
index 0000000..9975959
--- /dev/null
+++ b/src/control/PathFind.h
@@ -0,0 +1,304 @@
+#pragma once
+
+#include "Treadable.h"
+
+class CVehicle;
+class CPtrList;
+
+#define LANE_WIDTH 5.0f
+#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f))
+
+enum
+{
+ NodeTypeExtern = 1,
+ NodeTypeIntern = 2,
+};
+
+enum
+{
+ PATH_CAR = 0,
+ PATH_PED = 1,
+};
+
+enum
+{
+ SWITCH_OFF = 0,
+ SWITCH_ON = 1,
+};
+
+enum
+{
+ ROUTE_ADD_BLOCKADE = 0,
+ ROUTE_NO_BLOCKADE = 1
+};
+
+struct CPedPathNode
+{
+ bool bBlockade;
+ uint8 nodeIdX;
+ uint8 nodeIdY;
+ int16 id;
+ CPedPathNode* prev;
+ CPedPathNode* next;
+};
+
+VALIDATE_SIZE(CPedPathNode, 0x10);
+
+class CPedPath {
+public:
+ static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
+ static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
+ static void RemoveNodeFromList(CPedPathNode *pNode);
+ static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
+ static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+ static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+ static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
+ static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
+};
+
+struct CPathNode
+{
+ int16 prevIndex;
+ int16 nextIndex;
+ int16 x;
+ int16 y;
+ int16 z;
+ int16 distance; // in path search
+ int16 firstLink;
+ uint8 width;
+ int8 group;
+
+ uint8 numLinks : 4;
+ uint8 bDeadEnd : 1;
+ uint8 bDisabled : 1;
+ uint8 bBetweenLevels : 1;
+ uint8 bUseInRoadBlock : 1;
+
+ uint8 bWaterPath : 1;
+ uint8 bOnlySmallBoats : 1;
+ uint8 bSelected : 1;
+ uint8 speedLimit : 2;
+ //uint8 flagB20 : 1;
+ //uint8 flagB40 : 1;
+ //uint8 flagB80 : 1;
+
+ uint8 spawnRate : 4;
+ uint8 flagsC : 4;
+
+ CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
+ void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetZ(void) { return z/8.0f; }
+ bool HasDivider(void) { return width != 0; }
+ float GetDividerWidth(void) { return width/(2*8.0f); }
+ float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; }
+ CPathNode *GetPrev(void);
+ CPathNode *GetNext(void);
+ void SetPrev(CPathNode *node);
+ void SetNext(CPathNode *node);
+};
+
+union CConnectionFlags
+{
+ uint8 flags;
+ struct {
+ uint8 bCrossesRoad : 1;
+ uint8 bTrafficLight : 1;
+ };
+};
+
+struct CCarPathLink
+{
+ int16 x;
+ int16 y;
+ int16 pathNodeIndex;
+ int8 dirX;
+ int8 dirY;
+ int8 numLeftLanes : 3;
+ int8 numRightLanes : 3;
+ uint8 trafficLightDirection : 1;
+ uint8 trafficLightType : 2;
+ uint8 bBridgeLights : 1; // at least in LCS...
+ uint8 width;
+
+ CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
+ CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetDirX(void) { return dirX/100.0f; }
+ float GetDirY(void) { return dirY/100.0f; }
+ float GetLaneOffset(void) { return width/(2*8.0f*LANE_WIDTH); }
+
+ float OneWayLaneOffset()
+ {
+ if (numLeftLanes == 0)
+ return 0.5f - 0.5f * numRightLanes;
+ if (numRightLanes == 0)
+ return 0.5f - 0.5f * numLeftLanes;
+ return 0.5f + GetLaneOffset();
+ }
+};
+
+// This is what we're reading from the files, only temporary
+struct CPathInfoForObject
+{
+ float x;
+ float y;
+ float z;
+ int8 type;
+ int8 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 speedLimit;
+ uint8 width;
+
+ uint8 crossing : 1;
+ uint8 onlySmallBoats : 1;
+ uint8 roadBlock : 1;
+ uint8 disabled : 1;
+ uint8 waterPath : 1;
+ uint8 betweenLevels : 1;
+
+ uint8 spawnRate : 4;
+
+ void CheckIntegrity(void);
+ void SwapConnectionsToBeRightWayRound(void);
+};
+extern CPathInfoForObject *InfoForTileCars;
+extern CPathInfoForObject *InfoForTilePeds;
+
+struct CTempNode
+{
+ CVector pos;
+ int8 dirX; // *100
+ int8 dirY;
+ int16 link1;
+ int16 link2;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ uint8 width;
+ bool isCross;
+ int8 linkState;
+};
+
+struct CTempNodeExternal // made up name
+{
+ CVector pos;
+ int16 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ uint8 width;
+ bool isCross;
+};
+
+// from mobile
+template<typename T>
+class CRoute
+{
+ T m_node[8];
+};
+
+
+class CPathFind
+{
+public:
+ CPathNode m_pathNodes[NUM_PATHNODES];
+ CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
+ CTreadable *m_mapObjects[NUM_MAPOBJECTS];
+ uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
+ uint8 m_distances[NUM_PATHCONNECTIONS];
+ int16 m_carPathConnections[NUM_PATHCONNECTIONS];
+
+ int32 m_numPathNodes;
+ int32 m_numCarPathNodes;
+ int32 m_numPedPathNodes;
+ int16 m_numMapObjects;
+ int16 m_numConnections;
+ int32 m_numCarPathLinks;
+ int32 unk;
+ uint8 m_numGroups[2];
+ CPathNode m_searchNodes[512];
+
+ void Init(void);
+ void AllocatePathFindInfoMem(int16 numPathGroups);
+ void RegisterMapObject(CTreadable *mapObject);
+ void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate);
+ void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate);
+ void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate);
+ void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk);
+ void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
+ bool LoadPathFindData(void);
+ void PreparePathData(void);
+ void CountFloodFillGroups(uint8 type);
+ void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
+ float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
+
+ bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
+
+ float CalcRoadDensity(float x, float y);
+ bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2);
+ bool TestCrossesRoad(CPathNode *n1, CPathNode *n2);
+ void AddNodeToList(CPathNode *node, int32 listId);
+ void RemoveNodeFromList(CPathNode *node);
+ void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n);
+ void SetLinksBridgeLights(float, float, float, float, bool);
+ void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable);
+ void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
+ void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
+ void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable);
+ void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
+ void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
+ void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
+ int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
+ void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
+ int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
+ CVector FindNodeCoorsForScript(int32 id);
+ float FindNodeOrientationForCarPlacement(int32 nodeId);
+ float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
+ bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
+ bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
+ void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
+ void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
+ bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
+ void Save(uint8 *buf, uint32 *size);
+ void Load(uint8 *buf, uint32 size);
+
+ static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16);
+ static void TakeWidthIntoAccountForCoors(CPathNode*, CPathNode*, uint16, float*, float*);
+
+ CPathNode *GetNode(int16 index);
+ int16 GetIndex(CPathNode *node);
+
+ uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
+ bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
+ bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
+ void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
+
+ void DisplayPathData(void);
+
+ // Following methods are present on mobile but are unused. TODO: implement them
+ void SavePathFindData(void);
+ void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
+ void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
+ void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
+ void ArrangeOneNodeList(CPathInfoForObject*, int16);
+ void ArrangeNodes(int16);
+ void RegisterMarker(CVector*);
+ void Shutdown(void);
+};
+
+extern CPathFind ThePaths;
+
+inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
+inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
+inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
+inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
+
+extern bool gbShowPedPaths;
+extern bool gbShowCarPaths;
+extern bool gbShowCarPathsLinks;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
new file mode 100644
index 0000000..9b50a7e
--- /dev/null
+++ b/src/control/Phones.cpp
@@ -0,0 +1,372 @@
+#include "common.h"
+
+#include "Phones.h"
+#include "Pools.h"
+#include "ModelIndices.h"
+#include "Ped.h"
+#include "Pad.h"
+#include "Messages.h"
+#include "Camera.h"
+#include "World.h"
+#include "General.h"
+#include "AudioScriptObject.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendAssociation.h"
+#include "soundlist.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
+
+CPhoneInfo gPhoneInfo;
+
+bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
+uint32 CPhoneInfo::PhoneEnableControlsTimer;
+CPhone *CPhoneInfo::pPhoneDisplayingMessages;
+bool CPhoneInfo::bPickingUpPhone;
+CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb)
+
+/*
+ Entering phonebooth cutscene, showing messages and triggering these things
+ by checking coordinates happens in here - blue mission marker is cosmetic.
+
+ Repeated message means after the script set the messages for a particular phone,
+ player can pick the phone again with the same messages appearing,
+ after 60 seconds of last phone pick-up.
+*/
+
+void
+CPhoneInfo::Update(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+ CPlayerPed *player = FindPlayerPed();
+ CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+ if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
+ playerInfo->MakePlayerSafe(false);
+ TheCamera.SetWideScreenOff();
+ pPhoneDisplayingMessages = nil;
+ bDisplayingPhoneMessage = false;
+ CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
+ if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
+ CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
+ endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ endAssoc->SetFinishCallback(PhonePutDownCB, player);
+ } else {
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
+ if (player->m_nPedState == PED_MAKE_CALL)
+ player->SetPedState(PED_IDLE);
+ }
+ }
+ bool notInCar;
+ CVector playerPos;
+ if (FindPlayerVehicle()) {
+ notInCar = false;
+ playerPos = FindPlayerVehicle()->GetPosition();
+ } else {
+ notInCar = true;
+ playerPos = player->GetPosition();
+ }
+ bool phoneRings = false;
+ bool scratchTheCabinet;
+ for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
+ if (m_aPhones[phoneId].m_visibleToCam) {
+ switch (m_aPhones[phoneId].m_nState) {
+ case PHONE_STATE_ONETIME_MESSAGE_SET:
+ case PHONE_STATE_REPEATED_MESSAGE_SET:
+ case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
+ if (bPickingUpPhone) {
+ scratchTheCabinet = false;
+ phoneRings = false;
+ } else {
+ scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
+ phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
+ }
+ if (scratchTheCabinet) {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
+ if (!phoneRings)
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ } else {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
+ }
+ m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
+ m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
+ if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
+ CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
+ if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
+ if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
+ CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
+ float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
+ if (angleToFace > TWOPI)
+ angleToFace = angleToFace - TWOPI;
+ player->m_fRotationCur = angleToFace;
+ player->m_fRotationDest = angleToFace;
+ player->SetHeading(angleToFace);
+ player->SetPedState(PED_MAKE_CALL);
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
+ TheCamera.SetWideScreenOn();
+ playerInfo->MakePlayerSafe(true);
+ CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
+ phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
+ bPickingUpPhone = true;
+ pCallBackPed = player;
+ }
+ }
+ }
+ break;
+ case PHONE_STATE_REPEATED_MESSAGE_STARTED:
+ if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
+ m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
+ break;
+ case PHONE_STATE_9:
+ scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
+ phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
+ if (scratchTheCabinet) {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
+ if (!phoneRings)
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ } else {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
+ }
+ m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
+ m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
+ break;
+ default:
+ break;
+ }
+ if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
+ m_aPhones[phoneId].m_visibleToCam = false;
+ } else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
+ if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
+ m_aPhones[phoneId].m_visibleToCam = true;
+ }
+ }
+}
+
+int
+CPhoneInfo::FindNearestFreePhone(CVector *pos)
+{
+ int nearestPhoneId = -1;
+ float nearestPhoneDist = 60.0f;
+
+ for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
+
+ if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
+ float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
+
+ if (phoneDist < nearestPhoneDist) {
+ nearestPhoneDist = phoneDist;
+ nearestPhoneId = phoneId;
+ }
+ }
+ }
+ return nearestPhoneId;
+}
+
+bool
+CPhoneInfo::PhoneAtThisPosition(CVector pos)
+{
+ for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
+ if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y)
+ return true;
+ }
+ return false;
+}
+
+bool
+CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
+{
+ if (bDisplayingPhoneMessage)
+ return false;
+
+ int state = m_aPhones[phoneId].m_nState;
+
+ return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
+ state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
+ state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
+}
+
+bool
+CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
+{
+ return pPhoneDisplayingMessages == &m_aPhones[phoneId];
+}
+
+void
+CPhoneInfo::Load(uint8 *buf, uint32 size)
+{
+INITSAVEBUF
+ m_nMax = ReadSaveBuf<int32>(buf);
+ m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
+ for (int i = 0; i < NUMPHONES; i++) {
+ m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
+ // It's saved as building pool index in save file, convert it to true entity
+ if (m_aPhones[i].m_pEntity) {
+ m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
+ }
+ }
+VALIDATESAVEBUF(size)
+}
+
+void
+CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
+{
+ // If there is at least one message, it should be msg1.
+ if (msg1) {
+ m_aPhones[phoneId].m_apMessages[0] = msg1;
+ m_aPhones[phoneId].m_apMessages[1] = msg2;
+ m_aPhones[phoneId].m_apMessages[2] = msg3;
+ m_aPhones[phoneId].m_apMessages[3] = msg4;
+ m_aPhones[phoneId].m_apMessages[4] = msg5;
+ m_aPhones[phoneId].m_apMessages[5] = msg6;
+ m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET;
+ } else {
+ m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+ }
+}
+
+void
+CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
+{
+ // If there is at least one message, it should be msg1.
+ if (msg1) {
+ m_aPhones[phoneId].m_apMessages[0] = msg1;
+ m_aPhones[phoneId].m_apMessages[1] = msg2;
+ m_aPhones[phoneId].m_apMessages[2] = msg3;
+ m_aPhones[phoneId].m_apMessages[3] = msg4;
+ m_aPhones[phoneId].m_apMessages[4] = msg5;
+ m_aPhones[phoneId].m_apMessages[5] = msg6;
+ m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET;
+ } else {
+ m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+ }
+}
+
+int
+CPhoneInfo::GrabPhone(float xPos, float yPos)
+{
+ // "Grab" doesn't mean picking up the phone, it means allocating some particular phone to
+ // whoever called the 024A opcode first with the position parameters closest to phone.
+ // Same phone won't be available on next run of this function.
+
+ int nearestPhoneId = -1;
+ CVector pos(xPos, yPos, 0.0f);
+ float nearestPhoneDist = 100.0f;
+
+ for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
+ float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
+ if (phoneDistance < nearestPhoneDist) {
+ nearestPhoneDist = phoneDistance;
+ nearestPhoneId = phoneId;
+ }
+ }
+ m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+
+ CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
+ m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
+ m_aPhones[nearestPhoneId] = oldFirstPhone;
+ m_nScriptPhonesMax++;
+ return m_nScriptPhonesMax - 1;
+}
+
+void
+CPhoneInfo::Initialise(void)
+{
+ CBuildingPool *pool = CPools::GetBuildingPool();
+ pCallBackPed = nil;
+ bDisplayingPhoneMessage = false;
+ bPickingUpPhone = false;
+ pPhoneDisplayingMessages = nil;
+ m_nMax = 0;
+ m_nScriptPhonesMax = 0;
+ for (int i = pool->GetSize() - 1; i >= 0; i--) {
+ CBuilding *building = pool->GetSlot(i);
+ if (building) {
+ if (building->GetModelIndex() == MI_PHONEBOOTH1) {
+ assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
+ CPhone *maxPhone = &m_aPhones[m_nMax];
+ maxPhone->m_nState = PHONE_STATE_FREE;
+ maxPhone->m_vecPos = building->GetPosition();
+ maxPhone->m_pEntity = building;
+ m_nMax++;
+ }
+ }
+ }
+}
+
+void
+CPhoneInfo::Save(uint8 *buf, uint32 *size)
+{
+ *size = sizeof(CPhoneInfo);
+INITSAVEBUF
+ WriteSaveBuf(buf, m_nMax);
+ WriteSaveBuf(buf, m_nScriptPhonesMax);
+ for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
+ CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
+
+ // Convert entity pointer to building pool index while saving
+ if (phone->m_pEntity) {
+ phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void
+CPhoneInfo::Shutdown(void)
+{
+ m_nMax = 0;
+ m_nScriptPhonesMax = 0;
+}
+
+void
+PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ assoc->blendDelta = -1000.0f;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
+ CPed *ped = (CPed*)arg;
+
+ if (assoc->blendAmount > 0.5f)
+ ped->bUpdateAnimHeading = true;
+
+ if (ped->m_nPedState == PED_MAKE_CALL)
+ ped->SetPedState(PED_IDLE);
+}
+
+void
+PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ CPhone *phone = (CPhone*)arg;
+ int messagesDisplayTime = 0;
+
+ for(int i=0; i < 6; i++) {
+ wchar *msg = phone->m_apMessages[i];
+ if (msg) {
+ CMessages::AddMessage(msg, 3000, 0);
+ messagesDisplayTime += 3000;
+ }
+ }
+
+ CPhoneInfo::bPickingUpPhone = false;
+ CPhoneInfo::bDisplayingPhoneMessage = true;
+ CPhoneInfo::pPhoneDisplayingMessages = phone;
+ CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
+
+ if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
+ phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
+ } else {
+ phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
+ phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
+ }
+
+ CPed *ped = CPhoneInfo::pCallBackPed;
+ ped->m_nMoveState = PEDMOVE_STILL;
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
+
+ if (assoc->blendAmount > 0.5f && ped)
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
+
+ CPhoneInfo::pCallBackPed = nil;
+}
diff --git a/src/control/Phones.h b/src/control/Phones.h
new file mode 100644
index 0000000..81b40dc
--- /dev/null
+++ b/src/control/Phones.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include "Physical.h"
+
+class CPed;
+class CAnimBlendAssociation;
+
+enum PhoneState {
+ PHONE_STATE_FREE,
+ PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
+ PHONE_STATE_2,
+ PHONE_STATE_MESSAGE_REMOVED,
+ PHONE_STATE_ONETIME_MESSAGE_SET,
+ PHONE_STATE_REPEATED_MESSAGE_SET,
+ PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
+ PHONE_STATE_ONETIME_MESSAGE_STARTED,
+ PHONE_STATE_REPEATED_MESSAGE_STARTED,
+ PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
+};
+
+class CPhone
+{
+public:
+ CVector m_vecPos;
+ wchar *m_apMessages[6];
+ uint32 m_repeatedMessagePickupStart;
+ CEntity *m_pEntity; // stored as building pool index in save files
+ PhoneState m_nState;
+ bool m_visibleToCam;
+
+ CPhone() { }
+ ~CPhone() { }
+};
+
+VALIDATE_SIZE(CPhone, 0x34);
+
+class CPhoneInfo {
+public:
+ static bool bDisplayingPhoneMessage;
+ static uint32 PhoneEnableControlsTimer;
+ static CPhone *pPhoneDisplayingMessages;
+ static bool bPickingUpPhone;
+ static CPed *pCallBackPed;
+
+ int32 m_nMax;
+ int32 m_nScriptPhonesMax;
+ CPhone m_aPhones[NUMPHONES];
+
+ CPhoneInfo() { }
+ ~CPhoneInfo() { }
+
+ int FindNearestFreePhone(CVector*);
+ bool PhoneAtThisPosition(CVector);
+ bool HasMessageBeenDisplayed(int);
+ bool IsMessageBeingDisplayed(int);
+ void Load(uint8 *buf, uint32 size);
+ void Save(uint8 *buf, uint32 *size);
+ void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
+ void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
+ int GrabPhone(float, float);
+ void Initialise(void);
+ void Shutdown(void);
+ void Update(void);
+};
+
+extern CPhoneInfo gPhoneInfo;
+
+void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
+void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); \ No newline at end of file
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
new file mode 100644
index 0000000..7bc8832
--- /dev/null
+++ b/src/control/Pickups.cpp
@@ -0,0 +1,1674 @@
+#include "common.h"
+
+#include "main.h"
+
+#include "Camera.h"
+#include "Coronas.h"
+#include "Darkel.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Font.h"
+#include "Garages.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Pickups.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Fire.h"
+#include "PointLights.h"
+#include "Pools.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
+#include "Script.h"
+#include "Shadows.h"
+#include "SpecialFX.h"
+#include "Sprite.h"
+#include "Timer.h"
+#include "WaterLevel.h"
+#include "World.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "Streaming.h"
+
+CPickup CPickups::aPickUps[NUMPICKUPS];
+int16 CPickups::NumMessages;
+int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
+int16 CPickups::CollectedPickUpIndex;
+
+int32 CPickups::PlayerOnWeaponPickup;
+int32 CollectPickupBuffer;
+
+// unused
+bool CPickups::bPickUpcamActivated;
+CVehicle *CPickups::pPlayerVehicle;
+CVector CPickups::StaticCamCoors;
+uint32 CPickups::StaticCamStartTime;
+
+tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
+
+uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
+ 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
+
+uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
+ 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
+
+uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
+ 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
+ 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
+
+struct
+{
+ uint8 r,g,b;
+ float unk;
+} aPickupColors[] = {
+ { 128, 128, 128, 1.0f },
+ { 128, 128, 128, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 128, 255, 128, 1.0f },
+ { 100, 100, 255, 1.0f },
+ { 255, 255, 100, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 100, 255, 100, 1.0f },
+ { 255, 255, 255, 1.0f }
+};
+
+
+void
+ModifyStringLabelForControlSetting(char *str)
+{
+ int len = (int)strlen(str);
+ if (len <= 2)
+ return;
+
+ if (str[len - 2] != '_')
+ return;
+
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ case 1:
+ str[len - 1] = 'L';
+ break;
+ case 2:
+ str[len - 1] = 'T';
+ break;
+ case 3:
+ str[len - 1] = 'C';
+ break;
+ default:
+ return;
+ }
+}
+
+void
+CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
+{
+ eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
+
+ if (m_eType == PICKUP_IN_SHOP || !CWeaponInfo::IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
+ return;
+
+ uint32 ammo = m_nQuantity;
+ if (ammo == 0) {
+ if (!m_bWasAmmoCollected)
+ ammo = AmmoForWeapon_OnStreet[weaponType];
+ else
+ goto removeAmmo;
+ }
+ player->GrantAmmo(weaponType, ammo);
+ DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf?
+removeAmmo:
+ m_nQuantity = 0;
+ m_bWasAmmoCollected = true;
+}
+
+void
+CPickup::Remove()
+{
+ GetRidOfObjects();
+ m_bRemoved = true;
+ m_eType = PICKUP_NONE;
+}
+
+CObject *
+CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
+{
+ CObject *&object = *ppObject;
+ CObject *&extraObject = *ppExtraObject;
+
+ object = extraObject = nil;
+
+ int32 modelId = -1;
+ if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) {
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo());
+ modelId = weaponInfo->m_nModelId;
+ if (modelId == m_eModelIndex)
+ modelId = weaponInfo->m_nModel2Id;
+ }
+
+ if (handle >= 0) {
+ CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
+ if (extraHandle >= 0)
+ CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle);
+ if (object == nil)
+ object = new(handle) CObject(m_eModelIndex, false);
+
+ if (extraHandle >= 0 && modelId != -1 && extraObject == nil)
+ extraObject = new(extraHandle) CObject(modelId, false);
+ } else {
+ object = new CObject(m_eModelIndex, false);
+ if (modelId != -1)
+ extraObject = new CObject(modelId, false);
+ }
+
+ if (object == nil) return nil;
+ object->ObjectCreatedBy = MISSION_OBJECT;
+ object->SetPosition(m_vecPos);
+ object->SetOrientation(0.0f, 0.0f, -HALFPI);
+ object->GetMatrix().UpdateRW();
+ object->UpdateRwFrame();
+
+ object->bAffectedByGravity = false;
+ object->bExplosionProof = true;
+ object->bUsesCollision = false;
+ object->bIsPickup = true;
+ object->bAmmoCollected = m_bWasAmmoCollected;
+ object->bHasPreRenderEffects = true;
+
+ if (extraObject) {
+ extraObject->ObjectCreatedBy = MISSION_OBJECT;
+ extraObject->SetPosition(m_vecPos);
+ extraObject->SetOrientation(0.0f, 0.0f, -HALFPI);
+ extraObject->GetMatrix().UpdateRW();
+ extraObject->UpdateRwFrame();
+
+ extraObject->bAffectedByGravity = false;
+ extraObject->bExplosionProof = true;
+ extraObject->bUsesCollision = false;
+ extraObject->bIsPickup = true;
+ extraObject->bAmmoCollected = true;
+ extraObject->bHasPreRenderEffects = true;
+ extraObject->m_nBonusValue = 0;
+ extraObject->bPickupObjWithMessage = false;
+ extraObject->bOutOfStock = false;
+ }
+
+ object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0;
+
+ switch (m_eType)
+ {
+ case PICKUP_IN_SHOP:
+ object->bPickupObjWithMessage = true;
+ object->bOutOfStock = false;
+ if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE)
+ object->m_nCostValue = 0;
+ else
+ object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)];
+ break;
+ case PICKUP_ON_STREET:
+ case PICKUP_ONCE:
+ case PICKUP_ONCE_TIMEOUT:
+ case PICKUP_COLLECTABLE1:
+ case PICKUP_MONEY:
+ case PICKUP_MINE_INACTIVE:
+ case PICKUP_MINE_ARMED:
+ case PICKUP_NAUTICAL_MINE_INACTIVE:
+ case PICKUP_NAUTICAL_MINE_ARMED:
+ case PICKUP_FLOATINGPACKAGE:
+ case PICKUP_ON_STREET_SLOW:
+ object->bPickupObjWithMessage = false;
+ object->bOutOfStock = false;
+ break;
+ case PICKUP_IN_SHOP_OUT_OF_STOCK:
+ object->bPickupObjWithMessage = false;
+ object->bOutOfStock = true;
+ object->bRenderScorched = true;
+ break;
+ case PICKUP_FLOATINGPACKAGE_FLOATING:
+ default:
+ break;
+ }
+ return object;
+}
+
+bool
+CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
+{
+ assert(m_pObject != nil);
+ bool cannotBePickedUp =
+ (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame))
+ || (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f);
+ return !cannotBePickedUp;
+}
+
+bool
+CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
+{
+ bool result = false;
+ float waterLevel;
+
+ if (m_pObject) {
+ m_pObject->GetMatrix().GetPosition() = m_vecPos;
+ if (m_pExtraObject)
+ m_pExtraObject->GetMatrix().GetPosition() = m_vecPos;
+ }
+ if (m_eType == PICKUP_ASSET_REVENUE) {
+ uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer;
+ m_nTimer = CTimer::GetTimeInMilliseconds();
+
+ if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f)
+ m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f);
+
+ m_fRevenue = Min(m_fRevenue, m_nQuantity);
+
+ m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue;
+ }
+
+ if (m_bRemoved) {
+ if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
+ // respawn pickup if we're far enough
+ float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
+ if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
+ m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
+ if (m_pObject) {
+ CWorld::Add(m_pObject);
+ m_bRemoved = false;
+ }
+ }
+ }
+ return false;
+ }
+
+ if (!m_pObject) {
+ GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
+ if (m_pObject)
+ CWorld::Add(m_pObject);
+ if (m_pExtraObject)
+ CWorld::Add(m_pExtraObject);
+ }
+
+ if (!m_pObject) return false;
+
+ if (!IsMine()) {
+ // let's check if we touched the pickup
+ bool isPickupTouched = false;
+ if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
+ if (vehicle != nil) {
+ if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
+ isPickupTouched = true;
+ }
+ else {
+ if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
+ if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
+ (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
+ isPickupTouched = true;
+ }
+ }
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ isPickupTouched = true;
+ }
+ } else if (vehicle == nil) {
+ if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
+ if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
+ (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
+ isPickupTouched = true;
+ }
+ }
+
+ if (isPickupTouched) {
+ eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
+ isPickupTouched = false;
+ m_bWasControlMessageShown = false;
+ } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) {
+ uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
+ if (plrWeaponSlot != weaponType) {
+ if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
+ if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))) {
+ if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
+ CPickups::PlayerOnWeaponPickup = 6;
+ isPickupTouched = false;
+ }
+ } else {
+ CPickups::PlayerOnWeaponPickup = 6;
+ if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) {
+ if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
+ ExtractAmmoFromPickup(player);
+ FindPlayerPed()->GetWeapon(slot).Reload();
+ }
+ }
+ if (!m_bWasControlMessageShown) {
+ switch (CPad::GetPad(0)->Mode)
+ {
+ case 0:
+ case 1:
+ CHud::SetHelpMessage(TheText.Get("PU_CF1"), false);
+ break;
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("PU_CF3"), false);
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("PU_CF4"), false);
+ break;
+ default:
+ break;
+ }
+ m_bWasControlMessageShown = true;
+ }
+ if (CollectPickupBuffer == 0)
+ isPickupTouched = false;
+ if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500)
+ isPickupTouched = false;
+ }
+ } else
+ isPickupTouched = false;
+ }
+ }
+ } else
+ m_bWasControlMessageShown = false;
+
+ // if we didn't then we've got nothing to do
+ if (isPickupTouched && CanBePickedUp(player, playerId)) {
+ if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE)
+ CPad::GetPad(0)->StartShake(120, 100);
+
+ eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
+ switch (m_eType)
+ {
+ case PICKUP_IN_SHOP:
+ if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType])
+ CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
+ else {
+ CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType];
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ if (!player->DoesPlayerWantNewWeapon(weaponType, false))
+ break;
+ player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]);
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
+ }
+ result = true;
+ Remove();
+ }
+ break;
+ case PICKUP_ON_STREET:
+ case PICKUP_ON_STREET_SLOW:
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ if (!player->DoesPlayerWantNewWeapon(weaponType, false))
+ break;
+ if (weaponType != WEAPONTYPE_UNARMED) {
+ player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true);
+
+ if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
+
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ CPickups::bPickUpcamActivated = true;
+ CPickups::pPlayerVehicle = FindPlayerVehicle();
+ CPickups::StaticCamCoors = m_pObject->GetPosition();
+ CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ if (m_eType == PICKUP_ON_STREET)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ else if (m_eType == PICKUP_ON_STREET_SLOW) {
+ if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
+ else
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
+ }
+
+ result = true;
+ GetRidOfObjects();
+ m_bRemoved = true;
+ break;
+ case PICKUP_ONCE:
+ case PICKUP_ONCE_TIMEOUT:
+ case PICKUP_ONCE_TIMEOUT_SLOW:
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ if (!player->DoesPlayerWantNewWeapon(weaponType, false)) {
+ ExtractAmmoFromPickup(player);
+ break;
+ }
+
+ if (weaponType != WEAPONTYPE_UNARMED) {
+ player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true);
+ if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
+ }
+ if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex())
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
+ }
+ result = true;
+ Remove();
+ break;
+ case PICKUP_COLLECTABLE1:
+ CWorld::Players[playerId].m_nCollectedPackages++;
+ CWorld::Players[playerId].m_nMoney += 100;
+
+ if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
+ printf("All collectables have been picked up\n");
+ CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000;
+ } else
+ CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+
+ result = true;
+ Remove();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
+ break;
+ case PICKUP_MONEY:
+ CWorld::Players[playerId].m_nMoney += m_nQuantity;
+ sprintf(gString, "$%d", m_nQuantity);
+#ifdef MONEY_MESSAGES
+ CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
+#endif
+ result = true;
+ Remove();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
+ player->Say(SOUND_PED_MUGGING);
+ break;
+ case PICKUP_ASSET_REVENUE:
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
+ m_fRevenue = 0.0f;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
+ break;
+ case PICKUP_PROPERTY_LOCKED:
+ if (!m_bWasControlMessageShown) {
+ m_bWasControlMessageShown = true;
+ CHud::SetHelpMessage(TheText.Get(m_sTextKey), false);
+ }
+ break;
+ case PICKUP_PROPERTY_FORSALE:
+ ModifyStringLabelForControlSetting(m_sTextKey);
+ CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
+ 0, 0, 0, 0, 0, gUString);
+ if (!CHud::IsHelpMessageBeingDisplayed())
+ CHud::SetHelpMessage(gUString, false);
+ if (CollectPickupBuffer == 0)
+ break;
+ if (CTheScripts::IsPlayerOnAMission())
+ CHud::SetHelpMessage(TheText.Get("PROP_2"), true);
+ else {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
+ CHud::SetHelpMessage(nil, true);
+ result = true;
+ Remove();
+ break;
+ }
+ CHud::SetHelpMessage(TheText.Get("PROP_1"), true);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ } else {
+ switch (m_eType)
+ {
+ case PICKUP_MINE_INACTIVE:
+ if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ m_eType = PICKUP_MINE_ARMED;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ break;
+ case PICKUP_NAUTICAL_MINE_INACTIVE:
+ {
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+
+ bool touched = false;
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
+ touched = true;
+#ifdef FIX_BUGS
+ break; // added break here
+#endif
+ }
+ }
+
+ if (!touched) {
+ m_eType = PICKUP_NAUTICAL_MINE_ARMED;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ break;
+ }
+ case PICKUP_NAUTICAL_MINE_ARMED:
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ // no break here
+ case PICKUP_MINE_ARMED:
+ {
+ bool explode = false;
+ if (CTimer::GetTimeInMilliseconds() > m_nTimer)
+ explode = true;
+#ifdef FIX_BUGS
+ else// added else here since vehicle lookup is useless
+#endif
+ {
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
+ explode = true;
+#ifdef FIX_BUGS
+ break; // added break here
+#endif
+ }
+ }
+ }
+ if (explode) {
+ CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
+ Remove();
+ }
+ break;
+ }
+ case PICKUP_FLOATINGPACKAGE:
+ m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
+ m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
+ m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
+ break;
+ case PICKUP_FLOATINGPACKAGE_FLOATING:
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
+ m_pObject->GetMatrix().GetPosition().z = waterLevel;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ Remove();
+ result = true;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
+ }
+ break;
+ default: break;
+ }
+ }
+
+ if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
+ Remove();
+
+ return result;
+}
+
+void
+CPickup::ProcessGunShot(CVector *vec1, CVector *vec2)
+{
+ CColLine line(*vec1, *vec2);
+ if (m_pObject) {
+ CColSphere sphere;
+ sphere.radius = 4.0f;
+ sphere.center = m_pObject->GetPosition();
+ if (CCollision::TestLineSphere(line, sphere)) {
+ CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ m_bRemoved = true;
+ m_eType = PICKUP_NONE;
+ }
+ }
+}
+
+void
+CPickup::GetRidOfObjects()
+{
+ if (m_pObject) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ if (m_pExtraObject) {
+ CWorld::Remove(m_pExtraObject);
+ delete m_pExtraObject;
+ m_pExtraObject = nil;
+ }
+}
+
+void
+CPickups::Init(void)
+{
+ NumMessages = 0;
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ aPickUps[i].m_eType = PICKUP_NONE;
+ aPickUps[i].m_nIndex = 1;
+ aPickUps[i].m_pObject = nil;
+ aPickUps[i].m_pExtraObject = nil;
+ }
+
+ for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ aPickUpsCollected[i] = 0;
+
+ CollectedPickUpIndex = 0;
+}
+
+bool
+CPickups::TestForPickupsInBubble(CVector pos, float range)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < range)
+ return true;
+ }
+ return false;
+}
+
+bool
+CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon))
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) {
+ aPickUps[i].m_nQuantity += quantity;
+ return true;
+ }
+ }
+ return false;
+}
+
+bool
+CPickups::IsPickUpPickedUp(int32 pickupId)
+{
+ for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
+ if (pickupId == aPickUpsCollected[i]) {
+ aPickUpsCollected[i] = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+CPickups::PassTime(uint32 time)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) {
+ if (aPickUps[i].m_nTimer <= time)
+ aPickUps[i].m_nTimer = 0;
+ else
+ aPickUps[i].m_nTimer -= time;
+ }
+ }
+}
+
+int32
+CPickups::GetActualPickupIndex(int32 index)
+{
+ if (index == -1) return -1;
+
+ // doesn't look nice
+ if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
+ return (uint16)index;
+}
+
+bool
+CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
+{
+ CPlayerPed *player;
+
+ if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+ else player = CWorld::Players[playerIndex].m_pPed;
+
+ if (modelIndex == MI_PICKUP_ADRENALINE) {
+ player->m_bAdrenalineActive = true;
+ player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
+ player->m_fCurrentStamina = player->m_fMaxStamina;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BODYARMOUR) {
+ player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_INFO) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_HEALTH) {
+ player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BONUS) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BRIBE) {
+ int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0);
+ player->SetWantedLevel(level);
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_KILLFRENZY) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ }
+ return false;
+}
+
+void
+CPickups::RemovePickUp(int32 pickupIndex)
+{
+ int32 index = GetActualPickupIndex(pickupIndex);
+ if (index == -1) return;
+
+ if (aPickUps[index].m_pObject) {
+ CWorld::Remove(aPickUps[index].m_pObject);
+ delete aPickUps[index].m_pObject;
+ aPickUps[index].m_pObject = nil;
+ }
+ if (aPickUps[index].m_pExtraObject) {
+ CWorld::Remove(aPickUps[index].m_pExtraObject);
+ delete aPickUps[index].m_pExtraObject;
+ aPickUps[index].m_pExtraObject = nil;
+ }
+ aPickUps[index].m_eType = PICKUP_NONE;
+ aPickUps[index].m_bRemoved = true;
+}
+
+int32
+CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
+{
+ bool bFreeFound = false;
+ int32 slot = 0;
+
+ if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
+ for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
+ if (aPickUps[slot].m_eType == PICKUP_NONE) {
+ bFreeFound = true;
+ break;
+ }
+ }
+ }
+ if (!bFreeFound) {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_NONE) {
+ bFreeFound = true;
+ break;
+ }
+ }
+ }
+
+ if (!bFreeFound) {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
+ }
+
+ if (slot >= NUMGENERALPICKUPS) {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
+ }
+
+ if (slot >= NUMGENERALPICKUPS) return -1;
+ aPickUps[slot].GetRidOfObjects();
+ }
+ }
+
+ if (slot >= NUMPICKUPS) return -1;
+
+ aPickUps[slot].m_eType = type;
+ aPickUps[slot].m_bRemoved = false;
+ aPickUps[slot].m_nQuantity = quantity;
+ aPickUps[slot].m_nMoneySpeed = rate;
+ aPickUps[slot].m_fRevenue = 0.0f;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
+ aPickUps[slot].m_bWasAmmoCollected = highPriority;
+ aPickUps[slot].m_bWasControlMessageShown = false;
+ if (type == PICKUP_ONCE_TIMEOUT)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
+ else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
+ else if (type == PICKUP_MONEY)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
+ aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ } else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
+ aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ }
+ aPickUps[slot].m_eModelIndex = modelIndex;
+ if (pText)
+ strncpy(aPickUps[slot].m_sTextKey, pText, 8);
+ else
+ aPickUps[slot].m_sTextKey[0] = '\0';
+
+ aPickUps[slot].m_vecPos = pos;
+ aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1);
+ if (aPickUps[slot].m_pObject)
+ CWorld::Add(aPickUps[slot].m_pObject);
+ if (aPickUps[slot].m_pExtraObject)
+ CWorld::Add(aPickUps[slot].m_pExtraObject);
+ return GetNewUniquePickupIndex(slot);
+}
+
+int32
+CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
+{
+ return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
+}
+
+int32
+CPickups::GetNewUniquePickupIndex(int32 slot)
+{
+ if (aPickUps[slot].m_nIndex >= 0xFFFE)
+ aPickUps[slot].m_nIndex = 1;
+ else
+ aPickUps[slot].m_nIndex++;
+ return slot | (aPickUps[slot].m_nIndex << 16);
+}
+
+int32
+CPickups::ModelForWeapon(eWeaponType weaponType)
+{
+ return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
+}
+
+eWeaponType
+CPickups::WeaponForModel(int32 model)
+{
+ if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
+ if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
+ if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
+ if (model == -1) return WEAPONTYPE_UNARMED;
+ return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
+}
+
+void
+CPickups::AddToCollectedPickupsArray(int32 index)
+{
+ aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
+ if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
+ CollectedPickUpIndex = 0;
+}
+
+void
+CPickups::Update()
+{
+#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+#ifdef CAMERA_PICKUP
+ if ( bPickUpcamActivated ) // taken from PS2
+ {
+ float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
+ float mult;
+ if ( dist < 10.0f )
+ mult = 1.0f - (dist / 10.0f );
+ else
+ mult = 0.0f;
+
+ CVector pos = StaticCamCoors;
+ pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
+
+ if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
+ {
+ TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
+ TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+
+ if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
+ || ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
+ {
+ TheCamera.RestoreWithJumpCut();
+ bPickUpcamActivated = false;
+ }
+ }
+#endif
+ if (CPad::GetPad(0)->CollectPickupJustDown())
+ CollectPickupBuffer = 6;
+ else
+ CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
+
+ if (PlayerOnWeaponPickup)
+ PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
+
+#define PICKUPS_FRAME_SPAN (6)
+#ifdef FIX_BUGS
+ for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
+#else // BUG: this code can only reach 318 out of 320 pickups
+ for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
+#endif
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
+ AddToCollectedPickupsArray(i);
+ }
+#undef PICKUPS_FRAME_SPAN
+ for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
+ AddToCollectedPickupsArray(i);
+ }
+}
+
+CPickup*
+CPickups::FindPickUpForThisObject(CEntity *object)
+{
+ for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) {
+ return &aPickUps[i];
+ }
+ }
+ return &aPickUps[0];
+}
+
+void
+CPickups::DoPickUpEffects(CEntity *entity)
+{
+ CPickup *pickup = FindPickUpForThisObject(entity);
+
+ if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
+ entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
+
+ if (!entity->bDoNotRender) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
+ float modifiedSin = 0.3f * (s + 1.0f);
+
+#ifdef FIX_BUGS
+ int16 colorId = 0;
+#else
+ int16 colorId;
+#endif
+ bool doInnerGlow = false;
+ bool doOuterGlow = true;
+
+ if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
+ colorId = WEAPONTYPE_ARMOUR;
+ } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
+ colorId = WEAPONTYPE_HEALTH;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doOuterGlow = false;
+ doInnerGlow = true;
+ } else
+ colorId = WeaponForModel(entity->GetModelIndex());
+
+ const CVector& pos = pickup->m_vecPos;
+ if (doOuterGlow) {
+ bool corona1 = false;
+ bool corona2 = false;
+ int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7;
+
+ if (timerVal < 3)
+ corona1 = false;
+ else if (timerVal == 3)
+ corona1 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona1 = true;
+
+ timerVal = (timerVal - 1) & 7;
+ if (timerVal < 3)
+ corona2 = false;
+ else if (timerVal == 3)
+ corona2 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona2 = true;
+
+ if (((CObject*)entity)->bAmmoCollected) {
+ corona2 = false;
+ corona1 = false;
+ }
+
+ if (corona1) {
+ CCoronas::RegisterCorona((uintptr)entity,
+ aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f,
+ 255, pos, 0.76f, 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ CShadows::StoreStaticShadow((uintptr)entity,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ if (corona2) {
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 1,
+ aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f,
+ 255,
+ pos,
+ 0.6f,
+ 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ if (!corona1)
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ CObject *object = (CObject*)entity;
+ if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) {
+
+ float dist = Distance2D(pos, TheCamera.GetPosition());
+ const float MAXDIST = 14.0f;
+
+ if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
+ RwV3d vecOut;
+ float fDistX, fDistY;
+ if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
+ aMessages[NumMessages].m_pos.x = vecOut.x;
+ aMessages[NumMessages].m_pos.y = vecOut.y;
+ aMessages[NumMessages].m_dist.x = fDistX;
+ aMessages[NumMessages].m_dist.y = fDistY;
+ aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
+ aMessages[NumMessages].m_color.red = aPickupColors[colorId].r;
+ aMessages[NumMessages].m_color.green = aPickupColors[colorId].g;
+ aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b;
+ aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
+ aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
+ aMessages[NumMessages].m_quantity = object->m_nBonusValue;
+ aMessages[NumMessages].money = object->m_nCostValue;
+ NumMessages++;
+ }
+ }
+ }
+
+ uint32 model = entity->GetModelIndex();
+ CColModel *colModel = entity->GetColModel();
+ CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
+ float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z));
+
+ float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f;
+ if (model == MI_MINIGUN || model == MI_MINIGUN2)
+ scale = 1.2f;
+
+ entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
+
+ if (entity->GetModelIndex() == MI_MINIGUN2) {
+ CMatrix matrix1;
+ CMatrix matrix2; // unused
+ entity->SetPosition(pickup->m_vecPos);
+ matrix1.SetRotateX(0.0f);
+ matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f));
+ matrix1.Translate(CVector(0.829f, -0.001f, 0.226f));
+ entity->GetMatrix() *= matrix1;
+ }
+
+ if (doOuterGlow) {
+ CVector scale(0.0f, 0.0f, 0.0f);
+ if (colLength.x == maxDimension)
+ scale.x = colLength.x;
+ else if (colLength.y == maxDimension)
+ scale.y = colLength.y;
+ else
+ scale.z = colLength.z;
+
+ for (int i = 0; i < 4; i++) {
+ CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f));
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 8 + i,
+ aPickupColors[colorId].r * 0.15f,
+ aPickupColors[colorId].g * 0.15f,
+ aPickupColors[colorId].b * 0.15f,
+ 255,
+ pos,
+ 1.0f,
+ 65.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF,
+ CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF,
+ 0.0f,
+ false,
+ -0.5f);
+ }
+ }
+
+ if (doInnerGlow)
+ CCoronas::RegisterCorona(
+#ifdef FIX_BUGS
+ (uintptr)entity + 8 + 4,
+#else
+ (uintptr)entity + 9,
+#endif
+ 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+}
+
+void
+CPickups::DoMineEffects(CEntity *entity)
+{
+ const CVector &pos = entity->GetPosition();
+ float dist = Distance(pos, TheCamera.GetPosition());
+ const float MAXDIST = 20.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
+
+ int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
+ false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
+}
+
+void
+CPickups::DoMoneyEffects(CEntity *entity)
+{
+ const CVector &pos = entity->GetPosition();
+ float dist = Distance(pos, TheCamera.GetPosition());
+ const float MAXDIST = 20.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
+
+ int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
+ 40.0f, false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
+}
+
+void
+CPickups::DoCollectableEffects(CEntity *entity)
+{
+ const CVector &pos = entity->GetPosition();
+ float dist = Distance(pos, TheCamera.GetPosition());
+ const float MAXDIST = 14.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
+
+ int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_HEX, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
+}
+
+void
+CPickups::RenderPickUpText()
+{
+ wchar *strToPrint;
+ for (int32 i = 0; i < NumMessages; i++) {
+
+ if (aMessages[i].money != 0) {
+ sprintf(gString, "$%d", aMessages[i].money);
+ AsciiToUnicode(gString, gUString);
+ strToPrint = gUString;
+ } else {
+ switch (aMessages[i].m_quantity) // could use some enum maybe
+ {
+ case 0:
+ if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) {
+ strToPrint = nil;
+ } else {
+ if (aMessages[i].m_bOutOfStock)
+ strToPrint = TheText.Get("STOCK");
+ else {
+ sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
+ AsciiToUnicode(gString, gUString);
+ strToPrint = gUString;
+ }
+ }
+ break;
+ case 1:
+ strToPrint = TheText.Get("OUTFT1");
+ break;
+ case 2:
+ strToPrint = TheText.Get("OUTFT2");
+ break;
+ case 3:
+ strToPrint = TheText.Get("OUTFT3");
+ break;
+ case 4:
+ strToPrint = TheText.Get("OUTFT4");
+ break;
+ case 5:
+ strToPrint = TheText.Get("OUTFT5");
+ break;
+ case 6:
+ strToPrint = TheText.Get("OUTFT6");
+ break;
+ case 7:
+ strToPrint = TheText.Get("OUTFT7");
+ break;
+ case 8:
+ strToPrint = TheText.Get("OUTFT8");
+ break;
+ case 9:
+ strToPrint = TheText.Get("OUTFT9");
+ break;
+ case 10:
+ strToPrint = TheText.Get("OUTFT10");
+ break;
+ case 11:
+ strToPrint = TheText.Get("OUTFT11");
+ break;
+ case 12:
+ strToPrint = TheText.Get("OUTFT12");
+ break;
+ case 13:
+ strToPrint = TheText.Get("OUTFT13");
+ break;
+ default:
+ break;
+ }
+ }
+ if (strToPrint == nil)
+ continue;
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+
+#ifdef FIX_BUGS
+ const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
+#else
+ float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
+#endif
+
+ float fScaleY = aMessages[i].m_dist.y / 30.0f;
+ if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
+
+ float fScaleX = aMessages[i].m_dist.x / 30.0f;
+ if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+
+ CFont::SetScale(fScaleX, fScaleY); // this shouldn't be scaled
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+
+ CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
+ }
+ NumMessages = 0;
+}
+
+void
+CPickups::CreateSomeMoney(CVector pos, int money)
+{
+ bool found;
+
+ int pickupCount = Min(money / 20 + 1, 7);
+ int moneyPerPickup = money / pickupCount;
+
+ for (int i = 0; i < pickupCount; i++) {
+ // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
+ pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
+ if (found) {
+ CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
+ }
+ }
+}
+
+void
+CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
+{
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (CWeaponInfo::IsWeaponSlotAmmoMergeable(weaponSlot)) {
+ for (int slot = 0; slot < NUMPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
+ if (aPickUps[slot].m_pObject) {
+ if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot &&
+ aPickUps[slot].m_nQuantity == 0) {
+ CWorld::Remove(aPickUps[slot].m_pObject);
+ delete aPickUps[slot].m_pObject;
+ aPickUps[slot].m_bRemoved = true;
+ aPickUps[slot].m_pObject = nil;
+ aPickUps[slot].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
+{
+ for (int i = 0; i < NUMGENERALPICKUPS; i++) {
+ if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED)
+ aPickUps[i].ProcessGunShot(vec1, vec2);
+ }
+}
+
+void
+CPickups::RemoveUnnecessaryPickups(const CVector& center, float radius)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[i].m_eType == PICKUP_MONEY) {
+ if (Distance(center, aPickUps[i].m_vecPos) < radius) {
+ aPickUps[i].GetRidOfObjects();
+ aPickUps[i].m_bRemoved = true;
+ aPickUps[i].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+}
+
+void
+CPickups::Load(uint8 *buf, uint32 size)
+{
+INITSAVEBUF
+
+ for (int32 i = 0; i < NUMPICKUPS; i++) {
+ aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+
+ if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_pObject != nil)
+ aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
+ if (aPickUps[i].m_pExtraObject != nil)
+ aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1);
+ }
+
+ }
+
+ CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf<uint16>(buf);
+ NumMessages = 0;
+
+ for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+
+VALIDATESAVEBUF(size)
+}
+
+void
+CPickups::Save(uint8 *buf, uint32 *size)
+{
+ *size = sizeof(aPickUps);
+ *size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
+
+INITSAVEBUF
+
+ for (int32 i = 0; i < NUMPICKUPS; i++) {
+ CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
+ if (buf_pickup->m_eType != PICKUP_NONE) {
+ if (buf_pickup->m_pObject != nil)
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1);
+ if (buf_pickup->m_pExtraObject != nil)
+ buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1);
+ }
+ }
+
+ WriteSaveBuf(buf, CollectedPickUpIndex);
+ WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
+
+ for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ WriteSaveBuf(buf, aPickUpsCollected[i]);
+
+VALIDATESAVEBUF(*size)
+}
+
+void
+CPacManPickup::Update()
+{
+}
+
+int32 CollectGameState;
+int16 ThingsToCollect;
+
+CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
+CVector CPacManPickups::LastPickUpCoors;
+int32 CPacManPickups::PillsEatenInRace;
+bool CPacManPickups::bPMActive;
+
+void
+CPacManPickups::Init()
+{
+}
+
+void
+CPacManPickups::Update()
+{
+}
+
+void
+CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
+{
+}
+
+// diablo porn mission pickups
+static const CVector aRacePoints1[] = {
+ CVector(913.62219f, -155.13692f, 4.9699469f),
+ CVector(913.92401f, -124.12943f, 4.9692569f),
+ CVector(913.27899f, -93.524231f, 7.4325991f),
+ CVector(912.60852f, -63.15905f, 7.4533591f),
+ CVector(934.22144f, -42.049122f, 7.4511471f),
+ CVector(0.0f, 0.0f, 0.0f),
+};
+
+void
+CPacManPickups::GeneratePMPickUpsForRace(int32 race)
+{
+}
+
+void
+CPacManPickups::GenerateOnePMPickUp(CVector pos)
+{
+}
+
+void
+CPacManPickups::Render()
+{
+}
+
+void
+CPacManPickups::ClearPMPickUps()
+{
+}
+
+void
+CPacManPickups::StartPacManRace(int32 race)
+{
+}
+
+void
+CPacManPickups::StartPacManRecord()
+{
+}
+
+uint32
+CPacManPickups::QueryPowerPillsEatenInRace()
+{
+ return 0;
+}
+
+void
+CPacManPickups::ResetPowerPillsEatenInRace()
+{
+}
+
+void
+CPacManPickups::CleanUpPacManStuff()
+{
+}
+
+void
+CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
+{
+}
+
+uint32
+CPacManPickups::QueryPowerPillsCarriedByPlayer()
+{
+ return 0;
+}
+
+void
+CPacManPickups::ResetPowerPillsCarriedByPlayer()
+{
+}
+
+void
+CPed::CreateDeadPedMoney(void)
+{
+ if (!CGame::nastyGame)
+ return;
+
+ int mi = GetModelIndex();
+
+ if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
+ return;
+
+ int money = m_nPedMoney;
+ if (money < 10)
+ return;
+
+ CVector pickupPos = GetPosition();
+ CPickups::CreateSomeMoney(pickupPos, money);
+ m_nPedMoney = 0;
+}
+
+void
+CPed::CreateDeadPedWeaponPickups(void)
+{
+ CVector pickupPos;
+
+ if (bInVehicle)
+ return;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+
+ eWeaponType weapon = GetWeapon(i).m_eWeaponType;
+ int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
+ if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
+ continue;
+
+ int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
+ CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
+ pickupPos.z += 0.3f;
+ if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
+ CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
+ }
+ }
+ ClearWeapons();
+}
+
+void
+CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
+{
+ bool found = false;
+ CVector pickupPos;
+
+#define NUMBER_OF_ATTEMPTS 32
+ for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
+
+ pickupPos = GetPosition();
+ pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
+ pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
+ pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+
+ if (!found)
+ continue;
+
+ CVector pedPos = GetPosition();
+ pedPos.z += 0.3f;
+
+ CVector pedToPickup = pickupPos - pedPos;
+ float distance = pedToPickup.Magnitude();
+
+ // outer edge of pickup
+ distance = (distance + 0.4f) / distance;
+ CVector pickupPos2 = pedPos;
+ pickupPos2 += distance * pedToPickup;
+
+ if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
+
+ if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
+ true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
+ *x = pickupPos.x;
+ *y = pickupPos.y;
+ *z = pickupPos.z;
+ return;
+ }
+ }
+ }
+ }
+ }
+ *x = GetPosition().x;
+ *y = GetPosition().y;
+ *z = GetPosition().z + 0.4f;
+#undef NUMBER_OF_ATTEMPTS
+} \ No newline at end of file
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
new file mode 100644
index 0000000..0de7f82
--- /dev/null
+++ b/src/control/Pickups.h
@@ -0,0 +1,170 @@
+#pragma once
+#include "Weapon.h"
+
+enum ePickupType
+{
+ PICKUP_NONE = 0,
+ PICKUP_IN_SHOP,
+ PICKUP_ON_STREET,
+ PICKUP_ONCE,
+ PICKUP_ONCE_TIMEOUT,
+ PICKUP_ONCE_TIMEOUT_SLOW,
+ PICKUP_COLLECTABLE1,
+ PICKUP_IN_SHOP_OUT_OF_STOCK,
+ PICKUP_MONEY,
+ PICKUP_MINE_INACTIVE,
+ PICKUP_MINE_ARMED,
+ PICKUP_NAUTICAL_MINE_INACTIVE,
+ PICKUP_NAUTICAL_MINE_ARMED,
+ PICKUP_FLOATINGPACKAGE,
+ PICKUP_FLOATINGPACKAGE_FLOATING,
+ PICKUP_ON_STREET_SLOW,
+ PICKUP_ASSET_REVENUE,
+ PICKUP_PROPERTY_LOCKED,
+ PICKUP_PROPERTY_FORSALE,
+ PICKUP_NUMOFTYPES
+};
+
+class CEntity;
+class CObject;
+class CVehicle;
+class CPlayerPed;
+
+class CPickup
+{
+public:
+ CVector m_vecPos;
+ float m_fRevenue;
+ CObject *m_pObject;
+ CObject *m_pExtraObject;
+ uint32 m_nQuantity;
+ uint32 m_nTimer;
+ uint16 m_nMoneySpeed;
+ int16 m_eModelIndex;
+ uint16 m_nIndex;
+ char m_sTextKey[8];
+ uint8 m_eType;
+ bool m_bRemoved;
+ uint8 m_bWasAmmoCollected:1;
+ uint8 m_bWasControlMessageShown:1;
+
+ CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
+ bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
+ void GetRidOfObjects();
+ void ExtractAmmoFromPickup(CPlayerPed *player);
+ void ProcessGunShot(CVector *vec1, CVector *vec2);
+private:
+ inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
+ inline bool CanBePickedUp(CPlayerPed *player, int playerId);
+ inline void Remove();
+};
+
+VALIDATE_SIZE(CPickup, 0x1C);
+
+struct tPickupMessage
+{
+ CVector2D m_pos;
+ eWeaponType m_weaponType;
+ CVector2D m_dist;
+ CRGBA m_color;
+ uint8 m_bOutOfStock;
+ uint8 m_quantity;
+ uint16 money;
+};
+
+class CPickups
+{
+ static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
+ static int16 CollectedPickUpIndex;
+ static int16 NumMessages;
+ static tPickupMessage aMessages[NUMPICKUPMESSAGES];
+public:
+ static int32 PlayerOnWeaponPickup;
+
+ static void Init();
+ static void Update();
+ static void RenderPickUpText();
+ static void DoCollectableEffects(CEntity *ent);
+ static void DoMoneyEffects(CEntity *ent);
+ static void DoMineEffects(CEntity *ent);
+ static void DoPickUpEffects(CEntity *ent);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
+ static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
+ static void RemovePickUp(int32 pickupIndex);
+ static void AddToCollectedPickupsArray(int32 index);
+ static bool IsPickUpPickedUp(int32 pickupId);
+ static int32 ModelForWeapon(eWeaponType weaponType);
+ static enum eWeaponType WeaponForModel(int32 model);
+ static int32 GetActualPickupIndex(int32 index);
+ static int32 GetNewUniquePickupIndex(int32 slot);
+ static void PassTime(uint32 time);
+ static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static bool TestForPickupsInBubble(CVector pos, float range);
+ static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
+ static void CreateSomeMoney(CVector, int);
+ static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
+ static void RemoveUnnecessaryPickups(const CVector& center, float radius);
+ static void Load(uint8 *buf, uint32 size);
+ static void Save(uint8 *buf, uint32 *size);
+
+ static CPickup aPickUps[NUMPICKUPS];
+
+ // unused
+ static bool bPickUpcamActivated;
+ static CVehicle *pPlayerVehicle;
+ static CVector StaticCamCoors;
+ static uint32 StaticCamStartTime;
+
+ static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
+ static CPickup *FindPickUpForThisObject(CEntity*);
+};
+
+extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
+extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
+
+extern int32 CollectPickupBuffer;
+
+enum ePacmanPickupType
+{
+ PACMAN_NONE,
+ PACMAN_SCRAMBLE,
+ PACMAN_RACE,
+};
+
+class CPacManPickup
+{
+public:
+ CVector m_vecPosn;
+ CObject *m_pObject;
+ uint8 m_eType;
+
+ void Update();
+};
+
+class CPacManPickups
+{
+ friend class CPacManPickup;
+
+ static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
+ static CVector LastPickUpCoors;
+ static int PillsEatenInRace;
+ static bool bPMActive;
+public:
+ static void Init(void);
+ static void Update(void);
+ static void GeneratePMPickUps(CVector, float, int16, uint8);
+ static void GeneratePMPickUpsForRace(int32);
+ static void GenerateOnePMPickUp(CVector);
+ static void Render(void);
+ static void StartPacManRace(int32);
+ static void StartPacManRecord(void);
+ static uint32 QueryPowerPillsEatenInRace(void);
+ static void ResetPowerPillsEatenInRace(void);
+ static void ClearPMPickUps(void);
+ static void CleanUpPacManStuff(void);
+ static void StartPacManScramble(CVector, float, int16);
+ static uint32 QueryPowerPillsCarriedByPlayer(void);
+ static void ResetPowerPillsCarriedByPlayer(void);
+
+};
diff --git a/src/control/PowerPoints.cpp b/src/control/PowerPoints.cpp
new file mode 100644
index 0000000..9a74e8d
--- /dev/null
+++ b/src/control/PowerPoints.cpp
@@ -0,0 +1,22 @@
+#include "common.h"
+#include "PowerPoints.h"
+
+// Some cut beta feature
+
+void CPowerPoint::Update()
+{}
+
+void CPowerPoints::Init()
+{}
+
+void CPowerPoints::Update()
+{}
+
+void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8)
+{}
+
+void CPowerPoints::Save(uint8**, uint32*)
+{}
+
+void CPowerPoints::Load(uint8*, uint32)
+{} \ No newline at end of file
diff --git a/src/control/PowerPoints.h b/src/control/PowerPoints.h
new file mode 100644
index 0000000..ee3750c
--- /dev/null
+++ b/src/control/PowerPoints.h
@@ -0,0 +1,26 @@
+#pragma once
+
+enum
+{
+ POWERPOINT_NONE = 0,
+ POWERPOINT_HEALTH,
+ POWERPOINT_HIDEOUT_INDUSTRIAL,
+ POWERPOINT_HIDEOUT_COMMERCIAL,
+ POWERPOINT_HIDEOUT_SUBURBAN
+};
+
+class CPowerPoint
+{
+public:
+ void Update();
+};
+
+class CPowerPoints
+{
+public:
+ static void Init();
+ static void Update();
+ static void GenerateNewOne(float, float, float, float, float, float, uint8);
+ static void Save(uint8**, uint32*);
+ static void Load(uint8*, uint32);
+}; \ No newline at end of file
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
new file mode 100644
index 0000000..5e6c7cd
--- /dev/null
+++ b/src/control/Record.cpp
@@ -0,0 +1,107 @@
+#include "common.h"
+
+#include "Record.h"
+
+#include "FileMgr.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "VehicleModelInfo.h"
+#include "World.h"
+
+uint16 CRecordDataForGame::RecordingState;
+
+void CRecordDataForGame::Init(void)
+{
+ RecordingState = STATE_NONE;
+}
+
+void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
+{
+}
+
+uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
+{
+ return nil;
+}
+
+uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
+{
+ return nil;
+}
+
+uint16 CRecordDataForGame::CalcGameChecksum(void)
+{
+ return 0;
+}
+
+uint8 CRecordDataForChase::Status;
+
+void CRecordDataForChase::Init(void)
+{
+ Status = STATE_NONE;
+}
+
+void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
+{
+}
+
+void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
+{
+}
+
+void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
+{
+}
+
+void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
+{
+}
+
+void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
+{
+}
+
+void CRecordDataForChase::ProcessControlCars(void)
+{
+}
+
+bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
+{
+ return false;
+}
+
+void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
+{
+}
+
+void RemoveUnusedCollision(void)
+{
+}
+
+void CRecordDataForChase::StartChaseScene(float startTime)
+{
+}
+
+void CRecordDataForChase::CleanUpChaseScene(void)
+{
+}
+
+void CRecordDataForChase::SetUpCarsForChaseScene(void)
+{
+}
+
+void CRecordDataForChase::CleanUpCarsForChaseScene(void)
+{
+}
+
+void CRecordDataForChase::RemoveCarFromChase(int32 i)
+{
+}
+
+CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
+{
+ return nil;
+}
+
diff --git a/src/control/Record.h b/src/control/Record.h
new file mode 100644
index 0000000..6a94c40
--- /dev/null
+++ b/src/control/Record.h
@@ -0,0 +1,104 @@
+#pragma once
+
+class CAutomobile;
+class CVehicle;
+class CControllerState;
+
+class CCarStateEachFrame
+{
+public:
+ int16 velX;
+ int16 velY;
+ int16 velZ;
+ int8 rightX;
+ int8 rightY;
+ int8 rightZ;
+ int8 forwardX;
+ int8 forwardY;
+ int8 forwardZ;
+ int8 wheel;
+ int8 gas;
+ int8 brake;
+ bool handbrake;
+ CVector pos;
+};
+
+extern char gString[256];
+
+class CRecordDataForChase
+{
+ enum {
+ NUM_CHASE_CARS = 20
+ };
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK_INIT = 2,
+ STATE_PLAYBACK = 3,
+ STATE_PLAYBACK_BEFORE_RECORDING = 4
+ };
+ static uint8 Status;
+ static int PositionChanges;
+ static uint8 CurrentCar;
+ static CAutomobile*pChaseCars[NUM_CHASE_CARS];
+ static float AnimTime;
+ static uint32 AnimStartTime;
+ static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS];
+ static float TimeMultiplier;
+ static int FId2;
+public:
+
+ static bool IsRecording(void) { return Status == STATE_RECORD; }
+
+ static void Init(void);
+ static void SaveOrRetrieveDataForThisFrame(void);
+ static void SaveOrRetrieveCarPositions(void);
+ static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
+ static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
+ static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
+ static void ProcessControlCars(void);
+ static bool ShouldThisPadBeLeftAlone(uint8 pad);
+ static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
+ static void StartChaseScene(float);
+ static void CleanUpChaseScene(void);
+ static void SetUpCarsForChaseScene(void);
+ static void CleanUpCarsForChaseScene(void);
+ static void RemoveCarFromChase(int32);
+ static CVehicle* TurnChaseCarIntoScriptCar(int32);
+
+};
+
+struct tGameBuffer
+{
+ float m_fTimeStep;
+ uint32 m_nTimeInMilliseconds;
+ uint8 m_nSizeOfPads[2];
+ uint16 m_nChecksum;
+ uint8 m_ControllerBuffer[116];
+};
+
+class CRecordDataForGame
+{
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK = 2,
+ };
+ static uint16 RecordingState;
+ static uint8* pDataBuffer;
+ static uint8* pDataBufferPointer;
+ static int FId;
+ static tGameBuffer pDataBufferForFrame;
+
+public:
+ static bool IsRecording() { return RecordingState == STATE_RECORD; }
+ static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
+
+ static void SaveOrRetrieveDataForThisFrame(void);
+ static void Init(void);
+
+private:
+ static uint16 CalcGameChecksum(void);
+ static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
+ static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
+};
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
new file mode 100644
index 0000000..047b19f
--- /dev/null
+++ b/src/control/Remote.cpp
@@ -0,0 +1,58 @@
+#include "common.h"
+
+#include "Automobile.h"
+#include "CarCtrl.h"
+#include "Camera.h"
+#include "Remote.h"
+#include "Timer.h"
+#include "World.h"
+#include "PlayerInfo.h"
+#include "Vehicle.h"
+
+void
+CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
+{
+ CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
+ bool found;
+
+ z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
+
+ car->GetMatrix().SetRotateZOnly(rot);
+ car->SetPosition(x, y, z);
+ car->SetStatus(STATUS_PLAYER_REMOTE);
+ car->bIsLocked = true;
+
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
+ car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0;
+ car->bEngineOn = true;
+ CWorld::Add(car);
+ if (FindPlayerVehicle() != nil)
+ FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED);
+
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
+ if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) {
+ TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT);
+ TheCamera.SetZoomValueCamStringScript(0);
+ } else
+ TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
+}
+
+void
+CRemote::TakeRemoteControlledCarFromPlayer(bool blowUp)
+{
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
+ CCarCtrl::NumMissionCars--;
+ CCarCtrl::NumRandomCars++;
+ }
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
+ CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
+ CWorld::Players[CWorld::PlayerInFocus].field_D5 = blowUp;
+ CWorld::Players[CWorld::PlayerInFocus].field_D6 = true;
+}
diff --git a/src/control/Remote.h b/src/control/Remote.h
new file mode 100644
index 0000000..72cabb7
--- /dev/null
+++ b/src/control/Remote.h
@@ -0,0 +1,8 @@
+#pragma once
+
+class CRemote
+{
+public:
+ static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
+ static void TakeRemoteControlledCarFromPlayer(bool blowUp = true);
+};
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
new file mode 100644
index 0000000..cd612d5
--- /dev/null
+++ b/src/control/Replay.cpp
@@ -0,0 +1,1911 @@
+#include "common.h"
+#ifdef GTA_REPLAY
+#include "AnimBlendAssocGroup.h"
+#include "AnimBlendAssociation.h"
+#include "Bike.h"
+#include "Boat.h"
+#include "SpecialFX.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "CopPed.h"
+#include "Wanted.h"
+#include "Clock.h"
+#include "DMAudio.h"
+#include "Draw.h"
+#include "Explosion.h"
+#include "FileMgr.h"
+#include "Fire.h"
+#include "Frontend.h"
+#include "Garages.h"
+#include "Heli.h"
+#include "main.h"
+#include "Matrix.h"
+#include "ModelIndices.h"
+#include "ModelInfo.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PedAttractor.h"
+#include "Phones.h"
+#include "Pickups.h"
+#include "Plane.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#include "Replay.h"
+#include "References.h"
+#include "Pools.h"
+#include "RpAnimBlend.h"
+#include "RwHelper.h"
+#include "CutsceneMgr.h"
+#include "Skidmarks.h"
+#include "Stinger.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Train.h"
+#include "Weather.h"
+#include "Zones.h"
+#include "Font.h"
+#include "Text.h"
+#include "Camera.h"
+#include "Radar.h"
+#include "Fluff.h"
+#include "WaterCreatures.h"
+
+uint8 CReplay::Mode;
+CAddressInReplayBuffer CReplay::Record;
+CAddressInReplayBuffer CReplay::Playback;
+uint8 *CReplay::pBuf0;
+CAutomobile *CReplay::pBuf1;
+uint8 *CReplay::pBuf2;
+CPlayerPed *CReplay::pBuf3;
+uint8 *CReplay::pBuf4;
+CCutsceneObject *CReplay::pBuf5;
+uint8 *CReplay::pBuf6;
+CPtrNode *CReplay::pBuf7;
+uint8 *CReplay::pBuf8;
+CEntryInfoNode *CReplay::pBuf9;
+uint8 *CReplay::pBuf10;
+CDummyPed *CReplay::pBuf11;
+uint8 *CReplay::pRadarBlips;
+uint8 *CReplay::pStoredCam;
+uint8 *CReplay::pWorld1;
+CReference *CReplay::pEmptyReferences;
+CStoredDetailedAnimationState *CReplay::pPedAnims;
+uint8 *CReplay::pPickups;
+uint8 *CReplay::pReferences;
+uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS];
+uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+bool CReplay::bPlayingBackFromFile;
+bool CReplay::bReplayEnabled = true;
+uint32 CReplay::SlowMotion;
+uint32 CReplay::FramesActiveLookAroundCam;
+bool CReplay::bDoLoadSceneWhenDone;
+CPtrNode* CReplay::WorldPtrList;
+CPtrNode* CReplay::BigBuildingPtrList;
+CWanted CReplay::PlayerWanted;
+CPlayerInfo CReplay::PlayerInfo;
+uint32 CReplay::Time1;
+uint32 CReplay::Time2;
+uint32 CReplay::Time3;
+uint32 CReplay::Time4;
+uint32 CReplay::Frame;
+uint8 CReplay::ClockHours;
+uint8 CReplay::ClockMinutes;
+uint16 CReplay::OldWeatherType;
+uint16 CReplay::NewWeatherType;
+float CReplay::WeatherInterpolationValue;
+float CReplay::TimeStepNonClipped;
+float CReplay::TimeStep;
+float CReplay::TimeScale;
+float CReplay::CameraFixedX;
+float CReplay::CameraFixedY;
+float CReplay::CameraFixedZ;
+int32 CReplay::OldRadioStation;
+int8 CReplay::CameraMode;
+bool CReplay::bAllowLookAroundCam;
+float CReplay::LoadSceneX;
+float CReplay::LoadSceneY;
+float CReplay::LoadSceneZ;
+float CReplay::CameraFocusX;
+float CReplay::CameraFocusY;
+float CReplay::CameraFocusZ;
+bool CReplay::bPlayerInRCBuggy;
+float CReplay::fDistanceLookAroundCam;
+float CReplay::fBetaAngleLookAroundCam;
+float CReplay::fAlphaAngleLookAroundCam;
+int CReplay::ms_nNumCivMale_Stored;
+int CReplay::ms_nNumCivFemale_Stored;
+int CReplay::ms_nNumCop_Stored;
+int CReplay::ms_nNumEmergency_Stored;
+int CReplay::ms_nNumGang1_Stored;
+int CReplay::ms_nNumGang2_Stored;
+int CReplay::ms_nNumGang3_Stored;
+int CReplay::ms_nNumGang4_Stored;
+int CReplay::ms_nNumGang5_Stored;
+int CReplay::ms_nNumGang6_Stored;
+int CReplay::ms_nNumGang7_Stored;
+int CReplay::ms_nNumGang8_Stored;
+int CReplay::ms_nNumGang9_Stored;
+int CReplay::ms_nNumDummy_Stored;
+int CReplay::ms_nTotalCarPassengerPeds_Stored;
+int CReplay::ms_nTotalCivPeds_Stored;
+int CReplay::ms_nTotalGangPeds_Stored;
+int CReplay::ms_nTotalPeds_Stored;
+int CReplay::ms_nTotalMissionPeds_Stored;
+uint8* CReplay::pGarages;
+CFire* CReplay::FireArray;
+uint32 CReplay::NumOfFires;
+uint8* CReplay::paProjectileInfo;
+uint8* CReplay::paProjectiles;
+uint8 CReplay::CurrArea;
+#ifdef FIX_BUGS
+int CReplay::nHandleOfPlayerPed[NUMPLAYERS];
+#endif
+
+static void(*CBArray[])(CAnimBlendAssociation*, void*) =
+{
+ nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
+ &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
+ &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
+ &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB,
+#ifdef GTA_TRAIN
+ &CPed::PedSetOutTrainCB,
+#endif
+ &CPed::FinishedAttackCB,
+ &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
+ &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB,
+ &CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB,
+ &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
+};
+
+static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
+{
+ for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
+ if (CBArray[i] == f)
+ return i;
+ }
+
+ return 0;
+}
+
+static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
+{
+ return CBArray[id];
+}
+
+static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
+{
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
+ vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
+ vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
+ vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
+ }
+}
+
+void PrintElementsInPtrList(void)
+{
+ for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
+ /* Most likely debug print was present here */
+ }
+}
+
+void CReplay::Init(void)
+{
+ pBuf0 = nil;
+ pBuf1 = nil;
+ pBuf2 = nil;
+ pBuf3 = nil;
+ pBuf4 = nil;
+ pBuf5 = nil;
+ pBuf6 = nil;
+ pBuf7 = nil;
+ pBuf8 = nil;
+ pBuf9 = nil;
+ pBuf10 = nil;
+ pBuf11 = nil;
+ pRadarBlips = nil;
+ pStoredCam = nil;
+ pWorld1 = nil;
+ pEmptyReferences = nil;
+ pPedAnims = nil;
+ pPickups = nil;
+ pReferences = nil;
+ Mode = MODE_RECORD;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = nil;
+ Playback.m_bSlot = 0;
+ Record.m_nOffset = 0;
+ Record.m_pBase = nil;
+ Record.m_bSlot = 0;
+ for (int i = 0; i < NUM_REPLAYBUFFERS; i++)
+ BufferStatus[i] = REPLAYBUFFER_UNUSED;
+ Record.m_bSlot = 0;
+ Record.m_pBase = Buffers[0];
+ BufferStatus[0] = REPLAYBUFFER_RECORD;
+ Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
+ bPlayingBackFromFile = false;
+ bReplayEnabled = true;
+ SlowMotion = 1;
+ FramesActiveLookAroundCam = 0;
+ bDoLoadSceneWhenDone = false;
+ MarkEverythingAsNew();
+}
+
+void CReplay::DisableReplays(void)
+{
+ bReplayEnabled = false;
+}
+
+void CReplay::EnableReplays(void)
+{
+ bReplayEnabled = true;
+}
+
+void PlayReplayFromHD(void);
+void CReplay::Update(void)
+{
+ if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
+ Init();
+ return;
+ }
+ switch (Mode){
+ case MODE_RECORD:
+ RecordThisFrame();
+ break;
+ case MODE_PLAYBACK:
+ PlaybackThisFrame();
+ break;
+ }
+ if (CDraw::FadeValue || !bReplayEnabled)
+ return;
+ if (Mode == MODE_PLAYBACK){
+ if (CPad::GetPad(0)->GetFJustDown(0))
+ FinishPlayback();
+ }
+ else if (Mode == MODE_RECORD){
+ if (CPad::GetPad(0)->GetFJustDown(0))
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ if (CPad::GetPad(0)->GetFJustDown(1))
+ SaveReplayToHD();
+ if (CPad::GetPad(0)->GetFJustDown(2))
+ PlayReplayFromHD();
+#ifdef USE_BETA_REPLAY_MODE
+ if (CPad::GetPad(0)->GetFJustDown(3))
+ TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4);
+#endif
+ }
+}
+
+void CReplay::RecordThisFrame(void)
+{
+ uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
+ CVehiclePool* vehiclesT = CPools::GetVehiclePool();
+ for (int i = 0; i < vehiclesT->GetSize(); i++) {
+ CVehicle* v = vehiclesT->GetSlot(i);
+ if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) {
+ if (v->IsBike())
+ memory_required += sizeof(tBikeUpdatePacket);
+ else
+ memory_required += sizeof(tVehicleUpdatePacket);
+ }
+ }
+ CPedPool* pedsT = CPools::GetPedPool();
+ for (int i = 0; i < pedsT->GetSize(); i++) {
+ CPed* p = pedsT->GetSlot(i);
+ if (!p || !p->m_rwObject)
+ continue;
+ if (!p->bHasAlreadyBeenRecorded) {
+ memory_required += sizeof(tPedHeaderPacket);
+ }
+ memory_required += sizeof(tPedUpdatePacket);
+ }
+ for (uint8 i = 0; i < NUMBULLETTRACES; i++) {
+ if (!CBulletTraces::aTraces[i].m_bInUse)
+ continue;
+ memory_required += sizeof(tBulletTracePacket);
+ }
+ memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE - 16)
+ GoToNextBlock();
+ tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
+ general->type = REPLAYPACKET_GENERAL;
+ general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
+ general->player_pos = FindPlayerCoors();
+ general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
+ Record.m_nOffset += sizeof(*general);
+ tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
+ clock->type = REPLAYPACKET_CLOCK;
+ clock->hours = CClock::GetHours();
+ clock->minutes = CClock::GetMinutes();
+ Record.m_nOffset += sizeof(*clock);
+ tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
+ weather->type = REPLAYPACKET_WEATHER;
+ weather->old_weather = CWeather::OldWeatherType;
+ weather->new_weather = CWeather::NewWeatherType;
+ weather->interpolation = CWeather::InterpolationValue;
+ Record.m_nOffset += sizeof(*weather);
+ tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
+ timer->type = REPLAYPACKET_TIMER;
+ timer->timer = CTimer::GetTimeInMilliseconds();
+ Record.m_nOffset += sizeof(*timer);
+ CVehiclePool* vehicles = CPools::GetVehiclePool();
+ for (int i = 0; i < vehicles->GetSize(); i++){
+ CVehicle* v = vehicles->GetSlot(i);
+ if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) {
+ if (v->IsBike())
+ StoreBikeUpdate(v, i);
+ else
+ StoreCarUpdate(v, i);
+ }
+ }
+ CPedPool* peds = CPools::GetPedPool();
+ for (int i = 0; i < peds->GetSize(); i++) {
+ CPed* p = peds->GetSlot(i);
+ if (!p || !p->m_rwObject)
+ continue;
+ if (!p->bHasAlreadyBeenRecorded){
+ tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
+ ph->type = REPLAYPACKET_PED_HEADER;
+ ph->index = i;
+ ph->mi = p->GetModelIndex();
+ ph->pedtype = p->m_nPedType;
+ Record.m_nOffset += sizeof(*ph);
+ p->bHasAlreadyBeenRecorded = true;
+ }
+ StorePedUpdate(p, i);
+ }
+ for (uint8 i = 0; i < NUMBULLETTRACES; i++){
+ if (!CBulletTraces::aTraces[i].m_bInUse)
+ continue;
+ tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
+ bt->type = REPLAYPACKET_BULLET_TRACES;
+ bt->index = i;
+ bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
+ bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
+ Record.m_nOffset += sizeof(*bt);
+ }
+ tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
+ misc->type = REPLAYPACKET_MISC;
+ misc->cam_shake_start = TheCamera.m_uiCamShakeStart;
+ misc->cam_shake_strength = TheCamera.m_fCamShakeForce;
+ misc->cur_area = CGame::currArea;
+ misc->video_cam = CSpecialFX::bVideoCam;
+ misc->lift_cam = CSpecialFX::bLiftCam;
+ Record.m_nOffset += sizeof(*misc);
+ tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
+ eof->type = REPLAYPACKET_ENDOFFRAME;
+ Record.m_nOffset += sizeof(*eof);
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+}
+
+void CReplay::GoToNextBlock(void)
+{
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
+ Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
+ Record.m_pBase = Buffers[Record.m_bSlot];
+ Record.m_nOffset = 0;
+ *Record.m_pBase = REPLAYPACKET_END;
+ MarkEverythingAsNew();
+}
+
+void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
+{
+ if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
+ GoToNextBlock();
+ tParticlePacket* pp = (tParticlePacket*)&Record.m_pBase[Record.m_nOffset];
+ pp->type = REPLAYPACKET_PARTICLE;
+ pp->particle_type = type;
+ pp->pos_x = 4.0f * vecPos.x;
+ pp->pos_y = 4.0f * vecPos.y;
+ pp->pos_z = 4.0f * vecPos.z;
+ pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
+ pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
+ pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
+ pp->size = fSize;
+ pp->r = color.red;
+ pp->g = color.green;
+ pp->b = color.blue;
+ pp->a = color.alpha;
+ Record.m_nOffset += sizeof(tParticlePacket);
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+}
+
+void CReplay::StorePedUpdate(CPed *ped, int id)
+{
+ tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ pp->type = REPLAYPACKET_PED_UPDATE;
+ pp->index = id;
+ pp->heading = 128.0f / PI * ped->m_fRotationCur;
+ pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
+ pp->assoc_group_id = ped->m_animGroup;
+ pp->is_visible = ped->bIsVisible;
+ /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
+ if (ped->InVehicle())
+ pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
+ else
+ pp->vehicle_index = 0;
+ pp->weapon_model = ped->m_wepModelID;
+ StorePedAnimation(ped, &pp->anim_state);
+ Record.m_nOffset += sizeof(tPedUpdatePacket);
+}
+
+void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
+{
+ CAnimBlendAssociation* second;
+ float blend_amount;
+ CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
+ if (main){
+ state->animId = main->animId;
+ state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
+ state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
+ state->groupId = main->groupId;
+ }else{
+ state->animId = 3;
+ state->time = 0;
+ state->speed = 85;
+ state->groupId = 0;
+ }
+ if (second) {
+ state->secAnimId = second->animId;
+ state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
+ state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
+ state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
+ state->secGroupId = second->groupId;
+ }else{
+ state->secAnimId = 0;
+ state->secTime = 0;
+ state->secSpeed = 0;
+ state->blendAmount = 0;
+ state->secGroupId = 0;
+ }
+ CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
+ if (partial) {
+ state->partAnimId = partial->animId;
+ state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
+ state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
+ state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
+ state->partGroupId = partial->groupId;
+ }else{
+ state->partAnimId = 0;
+ state->partAnimTime = 0;
+ state->partAnimSpeed = 0;
+ state->partBlendAmount = 0;
+ state->partGroupId = 0;
+ }
+}
+
+void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc){
+ state->aAnimId[i] = assoc->animId;
+ state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aFlags[i] = assoc->flags;
+ state->aGroupId[i] = assoc->groupId;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID[i] = 0;
+ }
+ }else{
+ state->aAnimId[i] = ANIM_STD_NUM;
+ state->aCurTime[i] = 0;
+ state->aSpeed[i] = 85;
+ state->aFunctionCallbackID[i] = 0;
+ state->aFlags[i] = 0;
+ state->aGroupId[i] = 0;
+ }
+ }
+ for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc) {
+ state->aAnimId2[i] = assoc->animId;
+ state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aFlags2[i] = assoc->flags;
+ state->aGroupId2[i] = assoc->groupId;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID2[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID2[i] = 0;
+ }
+ }
+ else {
+ state->aAnimId2[i] = ANIM_STD_NUM;
+ state->aCurTime2[i] = 0;
+ state->aSpeed2[i] = 85;
+ state->aFunctionCallbackID2[i] = 0;
+ state->aFlags2[i] = 0;
+ state->aGroupId2[i] = 0;
+ }
+ }
+}
+
+void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
+{
+ tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!ped){
+ printf("Replay:Ped wasn't there\n");
+ buffer->m_nOffset += sizeof(tPedUpdatePacket);
+ return;
+ }
+ ped->m_fRotationCur = pp->heading * PI / 128.0f;
+ ped->m_fRotationDest = pp->heading * PI / 128.0f;
+ CMatrix ped_matrix;
+ pp->matrix.DecompressIntoFullMatrix(ped_matrix);
+ ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
+ ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
+ if (pp->vehicle_index) {
+ ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
+ ped->bInVehicle = true;
+ }
+ else {
+ ped->m_pMyVehicle = nil;
+ ped->bInVehicle = false;
+ }
+ if (pp->assoc_group_id != ped->m_animGroup) {
+ ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
+ if (ped == FindPlayerPed())
+ ((CPlayerPed*)ped)->ReApplyMoveAnims();
+ }
+ ped->bIsVisible = pp->is_visible;
+ if (FramesActiveLookAroundCam && ped->m_nPedType == PEDTYPE_PLAYER1)
+ ped->bIsVisible = true;
+ RetrievePedAnimation(ped, &pp->anim_state);
+ ped->RemoveWeaponModel(-1);
+ if (pp->weapon_model != (uint16)-1) {
+ if (CStreaming::HasModelLoaded(pp->weapon_model))
+ ped->AddWeaponModel(pp->weapon_model);
+ else
+ CStreaming::RequestModel(pp->weapon_model, 0);
+ }
+ CWorld::Remove(ped);
+ CWorld::Add(ped);
+ buffer->m_nOffset += sizeof(tPedUpdatePacket);
+}
+
+bool HasAnimGroupLoaded(uint8 group)
+{
+ CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
+ return pGroup->animBlock && pGroup->animBlock->isLoaded;
+}
+
+void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
+{
+ CAnimBlendAssociation* anim1;
+ if (state->animId <= ANIM_STD_IDLE)
+ anim1 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f);
+ else if (HasAnimGroupLoaded(state->groupId))
+ anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f);
+ else
+ anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f);
+
+ anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
+ anim1->speed = state->speed * 3.0f / 255.0f;
+ anim1->SetBlend(1.0f, 1.0f);
+ anim1->callbackType = CAnimBlendAssociation::CB_NONE;
+ if (state->blendAmount && state->secAnimId){
+ float time = state->secTime * 4.0f / 255.0f;
+ float speed = state->secSpeed * 3.0f / 255.0f;
+ float blend = state->blendAmount * 2.0f / 255.0f;
+ CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ (state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
+ (AnimationId)state->secAnimId, 100.0f);
+ anim2->SetCurrentTime(time);
+ anim2->speed = speed;
+ anim2->SetBlend(blend, 1.0f);
+ anim2->callbackType = CAnimBlendAssociation::CB_NONE;
+ }
+ RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
+ if (state->partAnimId){
+ float time = state->partAnimTime * 4.0f / 255.0f;
+ float speed = state->partAnimSpeed * 3.0f / 255.0f;
+ float blend = state->partBlendAmount * 2.0f / 255.0f;
+ if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){
+ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f);
+ anim3->SetCurrentTime(time);
+ anim3->speed = speed;
+ anim3->SetBlend(blend, 0.0f);
+ }
+ }
+}
+
+void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ CAnimBlendAssociation* assoc;
+ for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++)
+ assoc->SetBlend(0.0f, -1.0f);
+ for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
+ assoc->SetBlend(0.0f, -1.0f);
+ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
+ if (state->aAnimId[i] == ANIM_STD_NUM)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
+ state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
+ (AnimationId)state->aAnimId[i]);
+ anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
+ anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f);
+ anim->flags = state->aFlags[i];
+ uint8 callback = state->aFunctionCallbackID[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+ for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
+ if (state->aAnimId2[i] == ANIM_STD_NUM)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
+ state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
+ (AnimationId)state->aAnimId2[i]);
+ anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
+ anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f);
+ anim->flags = state->aFlags2[i];
+ uint8 callback = state->aFunctionCallbackID2[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+}
+
+void CReplay::PlaybackThisFrame(void)
+{
+ static int FrameSloMo = 0;
+ CAddressInReplayBuffer buf = Playback;
+ if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ return;
+ }
+ if (FrameSloMo){
+ CAddressInReplayBuffer buf_sm = buf;
+ if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ return;
+ }
+ }
+ FrameSloMo = (FrameSloMo + 1) % SlowMotion;
+ if (FrameSloMo == 0)
+ Playback = buf;
+ ProcessLookAroundCam();
+ DMAudio.SetEffectsFadeVol(0);
+ DMAudio.SetMusicFadeVol(0);
+}
+
+// next two functions are only found in mobile version
+// most likely they were optimized out for being unused
+void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
+{
+ if (Mode != MODE_RECORD)
+ return;
+ TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true);
+ SlowMotion = slomo;
+ bAllowLookAroundCam = false;
+ if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start))
+ Mode = MODE_RECORD;
+}
+
+bool CReplay::FastForwardToTime(uint32 start)
+{
+ uint32 timer = 0;
+ while (start > timer)
+ if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer))
+ return false;
+ return true;
+}
+
+void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
+{
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ vp->type = REPLAYPACKET_VEHICLE;
+ vp->index = id;
+ vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
+ vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
+ vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+ vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
+ vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->mi = vehicle->GetModelIndex();
+ vp->primary_color = vehicle->m_currentColour1;
+ vp->secondary_color = vehicle->m_currentColour2;
+ if (vehicle->GetModelIndex() == MI_RHINO)
+ vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
+ else
+ vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ for (int i = 0; i < 4; i++){
+ vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
+ vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i];
+ }
+ vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
+ vp->door_status = 0;
+ for (int i = 0; i < 6; i++){
+ if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING)
+ vp->door_status |= BIT(i);
+ }
+ }
+ if (vehicle->GetModelIndex() == MI_SKIMMER)
+ vp->skimmer_speed = 50.0f * ((CBoat*)vehicle)->m_fMovingSpeed;
+ vp->render_scorched = vehicle->bRenderScorched;
+ vp->vehicle_type = vehicle->m_vehType;
+ Record.m_nOffset += sizeof(tVehicleUpdatePacket);
+}
+
+void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
+{
+ CBike* bike = (CBike*)vehicle;
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ vp->type = REPLAYPACKET_BIKE;
+ vp->index = id;
+ vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
+ vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
+ vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i];
+ for (int i = 0; i < 4; i++)
+ vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+#else
+ for (int i = 0; i < 4; i++) {
+ vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+ vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+ }
+#endif
+ vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->mi = vehicle->GetModelIndex();
+ vp->primary_color = vehicle->m_currentColour1;
+ vp->secondary_color = vehicle->m_currentColour2;
+ vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
+ vp->lean_angle = 50.0f * bike->m_fLeanLRAngle;
+ vp->wheel_angle = 50.0f * bike->m_fWheelAngle;
+ Record.m_nOffset += sizeof(tBikeUpdatePacket);
+}
+
+void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
+{
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!vehicle){
+ printf("Replay:Car wasn't there");
+ return;
+ }
+ CMatrix vehicle_matrix;
+ vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
+ vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
+ vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
+ vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ vehicle->m_fHealth = 4 * vp->health;
+ vehicle->m_fGasPedal = vp->acceleration / 100.0f;
+ if (vehicle->IsCar())
+ ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
+ vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
+ if (vehicle->GetModelIndex() == MI_RHINO) {
+ ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f;
+ vehicle->m_fSteerAngle = 0.0f;
+ }else{
+ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
+ }
+ if (vehicle->IsCar()) {
+ CAutomobile* car = (CAutomobile*)vehicle;
+ for (int i = 0; i < 4; i++) {
+ car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+ car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f;
+ }
+ car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f;
+ car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f;
+ if (vp->door_angles[0])
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+ if (vp->door_angles[1])
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
+ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ }
+ if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ }
+ if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ }
+ if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ }
+ if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ }
+ if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
+ }
+ }
+ vehicle->bEngineOn = true;
+ if (vehicle->IsCar())
+ ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
+ CWorld::Remove(vehicle);
+ CWorld::Add(vehicle);
+ if (vehicle->IsBoat())
+ ((CBoat*)vehicle)->m_bIsAnchored = false;
+ vehicle->bRenderScorched = vp->render_scorched;
+ if (vehicle->GetModelIndex() == MI_SKIMMER)
+ ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
+}
+
+void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
+{
+ CBike* bike = (CBike*)vehicle;
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!vehicle) {
+ printf("Replay:Car wasn't there");
+ return;
+ }
+ CMatrix vehicle_matrix;
+ vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
+ vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
+ vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
+ vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ vehicle->m_fHealth = 4 * vp->health;
+ vehicle->m_fGasPedal = vp->acceleration / 100.0f;
+ vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
+ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
+ vehicle->bEngineOn = true;
+#ifdef FIX_BUGS
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI);
+ for (int i = 0; i < 4; i++)
+ bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+#else
+ for (int i = 0; i < 4; i++) {
+ bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+ bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+ }
+#endif
+ bike->m_fLeanLRAngle = vp->lean_angle / 50.0f;
+ bike->m_fWheelAngle = vp->wheel_angle / 50.0f;
+ bike->bLeanMatrixClean = false;
+ bike->CalculateLeanMatrix();
+ CWorld::Remove(vehicle);
+ CWorld::Add(vehicle);
+}
+
+bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
+{
+ CBulletTraces::Init();
+ float split = 1.0f - interpolation;
+ int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */
+ int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */
+ for(;;){
+ uint8* ptr = buffer->m_pBase;
+ uint32 offset = buffer->m_nOffset;
+ uint8 type = ptr[offset];
+ if (type == REPLAYPACKET_ENDOFFRAME)
+ break;
+ switch (type) {
+ case REPLAYPACKET_END:
+ {
+ int slot = buffer->m_bSlot;
+ if (BufferStatus[slot] == REPLAYBUFFER_RECORD) {
+ FinishPlayback();
+ return true;
+ }
+ buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS;
+ buffer->m_nOffset = 0;
+ buffer->m_pBase = Buffers[buffer->m_bSlot];
+ ped_min_index = 0;
+ vehicle_min_index = 0;
+ break;
+ }
+ case REPLAYPACKET_VEHICLE:
+ {
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset];
+ for (int i = vehicle_min_index; i < vp->index; i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ vehicle_min_index = vp->index + 1;
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
+ CVehicle* new_v;
+ if (!v) {
+ int mi = vp->mi;
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
+ CStreaming::RequestModel(mi, 0);
+ }
+ else {
+ switch (vp->vehicle_type) {
+ case VEHICLE_TYPE_CAR:
+ new_v = new(vp->index << 8) CAutomobile(mi, 2);
+ break;
+ case VEHICLE_TYPE_BOAT:
+ new_v = new(vp->index << 8) CBoat(mi, 2);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ new_v = new(vp->index << 8) CTrain(mi, 2);
+ break;
+ case VEHICLE_TYPE_HELI:
+ new_v = new(vp->index << 8) CHeli(mi, 2);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ new_v = new(vp->index << 8) CPlane(mi, 2);
+ break;
+ case VEHICLE_TYPE_BIKE: // not possible
+ new_v = new(vp->index << 8) CBike(mi, 2);
+ break;
+ }
+ new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
+ new_v->m_currentColour1 = vp->primary_color;
+ new_v->m_currentColour2 = vp->secondary_color;
+ CWorld::Add(new_v);
+ }
+ }
+ ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
+ buffer->m_nOffset += sizeof(tVehicleUpdatePacket);
+ break;
+ }
+ case REPLAYPACKET_BIKE:
+ {
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&ptr[offset];
+ for (int i = vehicle_min_index; i < vp->index; i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ vehicle_min_index = vp->index + 1;
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
+ CVehicle* new_v;
+ if (!v) {
+ int mi = vp->mi;
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
+ CStreaming::RequestModel(mi, 0);
+ }
+ else {
+ new_v = new(vp->index << 8) CBike(mi, 2);
+ new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
+ new_v->m_currentColour1 = vp->primary_color;
+ new_v->m_currentColour2 = vp->secondary_color;
+ CWorld::Add(new_v);
+ }
+ }
+ ProcessBikeUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
+ buffer->m_nOffset += sizeof(tBikeUpdatePacket);
+ break;
+ }
+ case REPLAYPACKET_PED_HEADER:
+ {
+ tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset];
+ if (!CPools::GetPedPool()->GetSlot(ph->index)) {
+ if (!CStreaming::HasModelLoaded(ph->mi) || (ph->mi >= MI_SPECIAL01 && ph->mi < MI_LAST_PED)) {
+ CStreaming::RequestModel(ph->mi, 0);
+ }
+ else {
+ CPed* new_p;
+ if (ph->pedtype != PEDTYPE_PLAYER1)
+ new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
+ else
+ new_p = new(ph->index << 8) CPlayerPed();
+ new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ new_p->GetMatrix().SetUnity();
+ CWorld::Add(new_p);
+ }
+ }
+ buffer->m_nOffset += sizeof(tPedHeaderPacket);
+ break;
+ }
+ case REPLAYPACKET_PED_UPDATE:
+ {
+ tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset];
+ for (int i = ped_min_index; i < pu->index; i++) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ /* Removing peds not present in this frame. */
+ CWorld::Remove(p);
+ delete p;
+ }
+ ped_min_index = pu->index + 1;
+ ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer);
+ break;
+ }
+ case REPLAYPACKET_GENERAL:
+ {
+ tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
+ TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
+ TheCamera.GetMatrix().GetPosition() *= split;
+ TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
+ CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
+ CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
+ bPlayerInRCBuggy = pg->in_rcvehicle;
+ buffer->m_nOffset += sizeof(tGeneralPacket);
+ break;
+ }
+ case REPLAYPACKET_CLOCK:
+ {
+ tClockPacket* pc = (tClockPacket*)&ptr[offset];
+ CClock::SetGameClock(pc->hours, pc->minutes);
+ buffer->m_nOffset += sizeof(tClockPacket);
+ break;
+ }
+ case REPLAYPACKET_WEATHER:
+ {
+ tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset];
+ CWeather::OldWeatherType = pw->old_weather;
+ CWeather::NewWeatherType = pw->new_weather;
+ CWeather::InterpolationValue = pw->interpolation;
+ buffer->m_nOffset += sizeof(tWeatherPacket);
+ break;
+ }
+ case REPLAYPACKET_ENDOFFRAME:
+ {
+ /* Not supposed to be here. */
+ assert(false);
+ buffer->m_nOffset++;
+ break;
+ }
+ case REPLAYPACKET_TIMER:
+ {
+ tTimerPacket* pt = (tTimerPacket*)&ptr[offset];
+ if (pTimer)
+ *pTimer = pt->timer;
+ CTimer::SetTimeInMilliseconds(pt->timer);
+ buffer->m_nOffset += sizeof(tTimerPacket);
+ break;
+ }
+ case REPLAYPACKET_BULLET_TRACES:
+ {
+ tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
+ CBulletTraces::aTraces[pb->index].m_bInUse = true;
+ CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
+ CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
+ buffer->m_nOffset += sizeof(tBulletTracePacket);
+ break;
+ }
+ case REPLAYPACKET_PARTICLE:
+ {
+ tParticlePacket* pp = (tParticlePacket*)&ptr[offset];
+ CVector pos(pp->pos_x / 4.0f, pp->pos_y / 4.0f, pp->pos_z / 4.0f);
+ CVector dir(pp->dir_x / 120.0f, pp->dir_y / 120.0f, pp->dir_z / 120.0f);
+ RwRGBA color;
+ color.red = pp->r;
+ color.green = pp->g;
+ color.blue = pp->b;
+ color.alpha = pp->a;
+ CParticle::AddParticle((tParticleType)pp->particle_type, pos, dir, nil, pp->size, color);
+ buffer->m_nOffset += sizeof(tParticlePacket);
+ break;
+ }
+ case REPLAYPACKET_MISC:
+ {
+ tMiscPacket* pm = (tMiscPacket*)&ptr[offset];
+ TheCamera.m_uiCamShakeStart = pm->cam_shake_start;
+ TheCamera.m_fCamShakeForce = pm->cam_shake_strength;
+ CSpecialFX::bVideoCam = pm->video_cam;
+ CSpecialFX::bLiftCam = pm->lift_cam;
+ CGame::currArea = pm->cur_area;
+ buffer->m_nOffset += sizeof(tMiscPacket);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ buffer->m_nOffset += 4;
+ for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ /* Removing peds not present in this frame. */
+ CWorld::Remove(p);
+ delete p;
+ }
+ ProcessReplayCamera();
+ return false;
+}
+
+void CReplay::FinishPlayback(void)
+{
+ if (Mode != MODE_PLAYBACK)
+ return;
+ EmptyAllPools();
+ RestoreStuffFromMem();
+ Mode = MODE_RECORD;
+ if (bDoLoadSceneWhenDone){
+ CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
+ CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(v_ls);
+ }
+ bDoLoadSceneWhenDone = false;
+ if (bPlayingBackFromFile){
+ Init();
+ MarkEverythingAsNew();
+ }
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+}
+
+void CReplay::EmptyReplayBuffer(void)
+{
+ if (Mode == MODE_PLAYBACK)
+ return;
+ Record.m_nOffset = 0;
+ for (int i = 0; i < NUM_REPLAYBUFFERS; i++){
+ BufferStatus[i] = REPLAYBUFFER_UNUSED;
+ }
+ Record.m_bSlot = 0;
+ Record.m_pBase = Buffers[0];
+ BufferStatus[0] = REPLAYBUFFER_RECORD;
+ Record.m_pBase[Record.m_nOffset] = 0;
+ MarkEverythingAsNew();
+}
+
+void CReplay::ProcessReplayCamera(void)
+{
+ switch (CameraMode) {
+ case REPLAYCAMMODE_TOPDOWN:
+ {
+ TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
+ TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
+ TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
+ TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ break;
+ }
+ case REPLAYCAMMODE_FIXED:
+ {
+ TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
+ CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
+ forward.Normalise();
+ CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
+ right.Normalise();
+ CVector up = CrossProduct(forward, right);
+ up.Normalise();
+ TheCamera.GetMatrix().GetForward() = forward;
+ TheCamera.GetMatrix().GetUp() = up;
+ TheCamera.GetMatrix().GetRight() = right;
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
+ break;
+ }
+ default:
+ break;
+ }
+ TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
+ TheCamera.CalculateDerivedValues();
+ RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
+}
+
+extern CWeaponEffects gCrossHair;
+
+void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
+{
+ if (Mode != MODE_RECORD)
+ return;
+ CameraFixedX = cam_x;
+ CameraFixedY = cam_y;
+ CameraFixedZ = cam_z;
+ Mode = MODE_PLAYBACK;
+ FramesActiveLookAroundCam = 0;
+ CameraMode = cam_mode;
+ bAllowLookAroundCam = true;
+ bPlayingBackFromFile = false;
+ OldRadioStation = DMAudio.GetRadioInCar();
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.SetEffectsFadeVol(0);
+ DMAudio.SetMusicFadeVol(0);
+ CEscalators::Shutdown();
+ CWaterCreatures::RemoveAll();
+ int current;
+ for (current = 0; current < NUM_REPLAYBUFFERS; current++)
+ if (BufferStatus[current] == REPLAYBUFFER_RECORD)
+ break;
+ int first;
+ for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
+ if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
+ break;
+ Playback.m_bSlot = first;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = Buffers[first];
+ CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
+ StoreStuffInMem();
+ EmptyPedsAndVehiclePools();
+ SlowMotion = 1;
+ CSkidmarks::Clear();
+ StreamAllNecessaryCarsAndPeds();
+ if (load_scene)
+ bDoLoadSceneWhenDone = false;
+ else{
+ bDoLoadSceneWhenDone = true;
+ LoadSceneX = TheCamera.GetPosition().x;
+ LoadSceneY = TheCamera.GetPosition().y;
+ LoadSceneZ = TheCamera.GetPosition().z;
+ CVector ff_coord;
+ FindFirstFocusCoordinate(&ff_coord);
+ CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(ff_coord);
+ }
+ if (cam_mode == REPLAYCAMMODE_ASSTORED)
+ TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC;
+ gCrossHair.m_bActive = false;
+ CExplosion::ClearAllExplosions();
+ CPlaneBanners::Init();
+#ifndef FIX_BUGS // this doesn't do anything useful and accesses destroyed player ped
+ TheCamera.Restore();
+#endif
+ CDraw::SetFOV(70.0f);
+}
+
+void CReplay::StoreStuffInMem(void)
+{
+#ifdef FIX_BUGS
+ for (int i = 0; i < NUMPLAYERS; i++)
+ nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
+#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
+ CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
+ CPools::GetPedPool()->Store(pBuf2, pBuf3);
+ CPools::GetObjectPool()->Store(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
+ CPools::GetDummyPool()->Store(pBuf10, pBuf11);
+ pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
+ memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
+ WorldPtrList = CWorld::GetMovingEntityList().first; // why
+ BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
+ pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
+ memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
+ pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
+ memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
+ pEmptyReferences = CReferences::pEmptyList;
+ pStoredCam = new uint8[sizeof(CCamera)];
+ memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
+ pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS];
+ memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace));
+ PlayerWanted = *FindPlayerPed()->m_pWanted;
+ PlayerInfo = CWorld::Players[0];
+ Time1 = CTimer::GetTimeInMilliseconds();
+ Time2 = CTimer::GetTimeInMillisecondsNonClipped();
+ Time3 = CTimer::GetPreviousTimeInMilliseconds();
+ Time4 = CTimer::GetTimeInMillisecondsPauseMode();
+ Frame = CTimer::GetFrameCounter();
+ ClockHours = CClock::GetHours();
+ ClockMinutes = CClock::GetMinutes();
+ OldWeatherType = CWeather::OldWeatherType;
+ NewWeatherType = CWeather::NewWeatherType;
+ WeatherInterpolationValue = CWeather::InterpolationValue;
+ CurrArea = CGame::currArea;
+ TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
+ TimeStep = CTimer::GetTimeStep();
+ TimeScale = CTimer::GetTimeScale();
+ ms_nNumCivMale_Stored = CPopulation::ms_nNumCivMale;
+ ms_nNumCivFemale_Stored = CPopulation::ms_nNumCivFemale;
+ ms_nNumCop_Stored = CPopulation::ms_nNumCop;
+ ms_nNumEmergency_Stored = CPopulation::ms_nNumEmergency;
+ ms_nNumGang1_Stored = CPopulation::ms_nNumGang1;
+ ms_nNumGang2_Stored = CPopulation::ms_nNumGang2;
+ ms_nNumGang3_Stored = CPopulation::ms_nNumGang3;
+ ms_nNumGang4_Stored = CPopulation::ms_nNumGang4;
+ ms_nNumGang5_Stored = CPopulation::ms_nNumGang5;
+ ms_nNumGang6_Stored = CPopulation::ms_nNumGang6;
+ ms_nNumGang7_Stored = CPopulation::ms_nNumGang7;
+ ms_nNumGang8_Stored = CPopulation::ms_nNumGang8;
+ ms_nNumGang9_Stored = CPopulation::ms_nNumGang9;
+ ms_nNumDummy_Stored = CPopulation::ms_nNumDummy;
+ ms_nTotalCivPeds_Stored = CPopulation::ms_nTotalCivPeds;
+ ms_nTotalGangPeds_Stored = CPopulation::ms_nTotalGangPeds;
+ ms_nTotalPeds_Stored = CPopulation::ms_nTotalPeds;
+ ms_nTotalMissionPeds_Stored = CPopulation::ms_nTotalMissionPeds;
+ int size = CPools::GetPedPool()->GetSize();
+ pPedAnims = new CStoredDetailedAnimationState[size];
+ for (int i = 0; i < size; i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (ped)
+ StoreDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+ pGarages = new uint8[sizeof(CGarages::aGarages)];
+ memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages));
+ FireArray = new CFire[NUM_FIRES];
+ memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires));
+ NumOfFires = gFireManager.m_nTotalFires;
+ paProjectileInfo = new uint8[sizeof(gaProjectileInfo)];
+ memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo));
+ paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)];
+ memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile));
+ CScriptPaths::Save_ForReplay();
+}
+
+void CReplay::RestoreStuffFromMem(void)
+{
+ CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
+ CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
+ CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
+ CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
+ memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
+ delete[] pWorld1;
+ pWorld1 = nil;
+ CWorld::GetMovingEntityList().first = WorldPtrList;
+ CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
+ memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
+ delete[] pPickups;
+ pPickups = nil;
+ memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
+ delete[] pReferences;
+ pReferences = nil;
+ CReferences::pEmptyList = pEmptyReferences;
+ pEmptyReferences = nil;
+ memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
+ delete[] pStoredCam;
+ pStoredCam = nil;
+ memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS);
+ delete[] pRadarBlips;
+ pRadarBlips = nil;
+#ifdef FIX_BUGS
+ for (int i = 0; i < NUMPLAYERS; i++) {
+ CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]);
+ assert(pPlayerPed);
+ CWorld::Players[i].m_pPed = pPlayerPed;
+ pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed);
+ }
+#endif
+ FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);
+ CWorld::Players[0] = PlayerInfo;
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ int mi = ped->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_rwObject = nil;
+ ped->m_modelIndex = -1;
+ ped->SetModelIndex(mi);
+ ped->m_pVehicleAnim = nil;
+ ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
+ DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
+ CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
+ for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
+ int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
+ if (mi1 != -1)
+ CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
+ int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
+ if (mi2 != -1)
+ CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
+ }
+ if (ped->m_wepModelID >= 0) {
+ ped->m_pWeaponModel = nil;
+ if (ped->IsPlayer())
+ ((CPlayerPed*)ped)->m_pMinigunTopAtomic = nil;
+ ped->AddWeaponModel(ped->m_wepModelID);
+ }
+ if (ped->m_nPedType == PEDTYPE_COP)
+ ((CCopPed*)ped)->m_pStinger = new CStinger;
+ }
+ i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!vehicle)
+ continue;
+ int mi = vehicle->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ vehicle->m_rwObject = nil;
+ vehicle->m_modelIndex = -1;
+ vehicle->SetModelIndex(mi);
+ if (vehicle->IsCar()) {
+ CAutomobile* car = (CAutomobile*)vehicle;
+ if (mi == MI_DODO) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
+ CMatrix tmp1;
+ tmp1.Attach(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_RF]), false);
+ CMatrix tmp2(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_LF]), false);
+ tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z);
+ tmp1.UpdateRW();
+ }
+ else if (mi == MI_HUNTER) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
+ else if (vehicle->IsRealHeli()) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
+ }
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ int32 panels = car->Damage.m_panelStatus;
+ car->Damage.m_panelStatus = 0;
+ ApplyPanelDamageToCar(panels, car, true);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
+ }
+ vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
+ DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
+ CCarCtrl::UpdateCarCount(vehicle, false);
+ if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
+ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ vehicle->GetMatrix().Detach();
+ if (vehicle->m_rwObject){
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject);
+ RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
+ RwFrameDestroy(frame);
+ }
+ vehicle->m_rwObject = nil;
+ }
+ }else{
+ vehicle->DeleteRwObject();
+ int model_id = info->m_wheelId;
+ if (model_id != -1){
+ if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
+ vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false);
+ }
+ }
+ }
+ }
+ }
+ PrintElementsInPtrList();
+ i = CPools::GetObjectPool()->GetSize();
+ while (--i >= 0) {
+ CObject* object = CPools::GetObjectPool()->GetSlot(i);
+ if (!object)
+ continue;
+ int mi = object->GetModelIndex();
+ object->m_rwObject = nil;
+ object->m_modelIndex = -1;
+ object->SetModelIndexNoCreate(mi);
+ object->GetMatrix().m_attachment = nil;
+ }
+ i = CPools::GetDummyPool()->GetSize();
+ while (--i >= 0) {
+ CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
+ if (!dummy)
+ continue;
+ int mi = dummy->GetModelIndex();
+ dummy->m_rwObject = nil;
+ dummy->m_modelIndex = -1;
+ dummy->SetModelIndexNoCreate(mi);
+ dummy->GetMatrix().m_attachment = nil;
+ }
+ ++ClockMinutes;
+ CTimer::SetTimeInMilliseconds(Time1);
+ CTimer::SetTimeInMillisecondsNonClipped(Time2);
+ CTimer::SetPreviousTimeInMilliseconds(Time3);
+ CTimer::SetTimeInMillisecondsPauseMode(Time4);
+ CTimer::SetTimeScale(TimeScale);
+ CTimer::SetFrameCounter(Frame);
+ CTimer::SetTimeStep(TimeStep);
+ CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
+ CClock::SetGameClock(ClockHours, ClockMinutes);
+ CWeather::OldWeatherType = OldWeatherType;
+ CWeather::NewWeatherType = NewWeatherType;
+ CWeather::InterpolationValue = WeatherInterpolationValue;
+ CGame::currArea = CurrArea;
+ CPopulation::ms_nNumCivMale = ms_nNumCivMale_Stored;
+ CPopulation::ms_nNumCivFemale = ms_nNumCivFemale_Stored;
+ CPopulation::ms_nNumCop = ms_nNumCop_Stored;
+ CPopulation::ms_nNumEmergency = ms_nNumEmergency_Stored;
+ CPopulation::ms_nNumGang1 = ms_nNumGang1_Stored;
+ CPopulation::ms_nNumGang2 = ms_nNumGang2_Stored;
+ CPopulation::ms_nNumGang3 = ms_nNumGang3_Stored;
+ CPopulation::ms_nNumGang4 = ms_nNumGang4_Stored;
+ CPopulation::ms_nNumGang5 = ms_nNumGang5_Stored;
+ CPopulation::ms_nNumGang6 = ms_nNumGang6_Stored;
+ CPopulation::ms_nNumGang7 = ms_nNumGang7_Stored;
+ CPopulation::ms_nNumGang8 = ms_nNumGang8_Stored;
+ CPopulation::ms_nNumGang9 = ms_nNumGang9_Stored;
+ CPopulation::ms_nNumDummy = ms_nNumDummy_Stored;
+ CPopulation::ms_nTotalCivPeds = ms_nTotalCivPeds_Stored;
+ CPopulation::ms_nTotalGangPeds = ms_nTotalGangPeds_Stored;
+ CPopulation::ms_nTotalPeds = ms_nTotalPeds_Stored;
+ CPopulation::ms_nTotalMissionPeds = ms_nTotalMissionPeds_Stored;
+ for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+ delete[] pPedAnims;
+ pPedAnims = nil;
+ memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages));
+ delete[] pGarages;
+ pGarages = nil;
+ memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires));
+ delete[] FireArray;
+ FireArray = nil;
+ gFireManager.m_nTotalFires = NumOfFires;
+ memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo));
+ delete[] paProjectileInfo;
+ paProjectileInfo = nil;
+ memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile));
+ delete[] paProjectiles;
+ paProjectiles = nil;
+ CScriptPaths::Load_ForReplay();
+ CExplosion::ClearAllExplosions();
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.SetRadioInCar(OldRadioStation);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+}
+
+void CReplay::EmptyPedsAndVehiclePools(void)
+{
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ CWorld::Remove(v);
+ delete v;
+ }
+ i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ CWorld::Remove(p);
+ delete p;
+ }
+}
+
+void CReplay::EmptyAllPools(void)
+{
+ EmptyPedsAndVehiclePools();
+ int i = CPools::GetObjectPool()->GetSize();
+ while (--i >= 0) {
+ CObject* o = CPools::GetObjectPool()->GetSlot(i);
+ if (!o)
+ continue;
+ CWorld::Remove(o);
+ delete o;
+ }
+ i = CPools::GetDummyPool()->GetSize();
+ while (--i >= 0) {
+ CDummy* d = CPools::GetDummyPool()->GetSlot(i);
+ if (!d)
+ continue;
+ CWorld::Remove(d);
+ delete d;
+ }
+}
+
+void CReplay::MarkEverythingAsNew(void)
+{
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ v->bHasAlreadyBeenRecorded = false;
+ }
+ i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ p->bHasAlreadyBeenRecorded = false;
+ }
+}
+
+void CReplay::SaveReplayToHD(void)
+{
+ CFileMgr::SetDirMyDocuments();
+ int fw = CFileMgr::OpenFileForWriting("replay.rep");
+#ifdef FIX_REPLAY_BUGS
+ if (fw == 0) {
+#else
+ if (fw < 0){ // BUG?
+#endif
+ printf("Couldn't open replay.rep for writing");
+ CFileMgr::SetDir("");
+ return;
+ }
+ CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
+ int current;
+ for (current = 0; current < NUM_REPLAYBUFFERS; current++)
+ if (BufferStatus[current] == REPLAYBUFFER_RECORD)
+ break;
+ int first;
+ for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
+ if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
+ break;
+ for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){
+ CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i]));
+ if (BufferStatus[i] == REPLAYBUFFER_RECORD)
+ break;
+ }
+ CFileMgr::CloseFile(fw);
+ CFileMgr::SetDir("");
+}
+
+void CReplay::PlayReplayFromHD(void)
+{
+ CFileMgr::SetDirMyDocuments();
+ int fr = CFileMgr::OpenFile("replay.rep", "rb");
+ if (fr == 0) {
+ printf("Couldn't open replay.rep for reading");
+#ifdef FIX_REPLAY_BUGS
+ CFileMgr::SetDir("");
+#endif
+ return;
+ }
+ CFileMgr::Read(fr, gString, 8);
+ if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
+ CFileMgr::CloseFile(fr);
+ printf("Wrong file type for replay");
+ CFileMgr::SetDir("");
+ return;
+ }
+ int slot;
+ for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
+ BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
+ BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
+ while (slot < NUM_REPLAYBUFFERS)
+ BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
+ CFileMgr::CloseFile(fr);
+ CFileMgr::SetDir("");
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ bPlayingBackFromFile = true;
+ bAllowLookAroundCam = true;
+ StreamAllNecessaryCarsAndPeds();
+}
+
+void CReplay::StreamAllNecessaryCarsAndPeds(void)
+{
+ for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
+ if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
+ continue;
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ switch (Buffers[slot][offset]) {
+ case REPLAYPACKET_VEHICLE:
+ CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ case REPLAYPACKET_BIKE:
+ CStreaming::RequestModel(((tBikeUpdatePacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ case REPLAYPACKET_PED_HEADER:
+ CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void CReplay::FindFirstFocusCoordinate(CVector *coord)
+{
+ *coord = CVector(0.0f, 0.0f, 0.0f);
+ for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
+ if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
+ continue;
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
+ *coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
+ return;
+ }
+ }
+ }
+}
+
+bool CReplay::ShouldStandardCameraBeProcessed(void)
+{
+ if (Mode != MODE_PLAYBACK)
+ return true;
+ if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
+ return false;
+ return FindPlayerVehicle() != nil;
+}
+
+void CReplay::ProcessLookAroundCam(void)
+{
+ if (!bAllowLookAroundCam)
+ return;
+ float x_moved = CPad::NewMouseControllerState.x / 200.0f;
+ float y_moved = CPad::NewMouseControllerState.y / 200.0f;
+ if (x_moved > 0.01f || y_moved > 0.01f) {
+ if (FramesActiveLookAroundCam == 0)
+ fDistanceLookAroundCam = 9.0f;
+ FramesActiveLookAroundCam = 60;
+ }
+ if (bPlayerInRCBuggy)
+ FramesActiveLookAroundCam = 0;
+ if (!FramesActiveLookAroundCam)
+ return;
+ --FramesActiveLookAroundCam;
+ fBetaAngleLookAroundCam += x_moved;
+ if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
+ fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
+ else
+ fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
+ CVector camera_pt(
+ fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
+ fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
+ fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam)
+ );
+ CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
+ camera_pt += focus;
+ CColPoint cp;
+ CEntity* pe = nil;
+ if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
+ camera_pt = cp.point;
+ CVector direction = focus - cp.point;
+ direction.Normalise();
+ camera_pt += direction / 4.0f;
+ }
+ CVector forward = focus - camera_pt;
+ forward.Normalise();
+ CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
+ right.Normalise();
+ CVector up = CrossProduct(forward, right);
+ up.Normalise();
+ TheCamera.GetForward() = forward;
+ TheCamera.GetUp() = up;
+ TheCamera.GetRight() = right;
+ TheCamera.SetPosition(camera_pt);
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ TheCamera.CalculateDerivedValues();
+ RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
+}
+
+size_t CReplay::FindSizeOfPacket(uint8 type)
+{
+ switch (type) {
+ case REPLAYPACKET_END: return 4;
+ case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
+ case REPLAYPACKET_BIKE: return sizeof(tBikeUpdatePacket);
+ case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
+ case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
+ case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
+ case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
+ case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
+ case REPLAYPACKET_ENDOFFRAME: return 4;
+ case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
+ case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
+ case REPLAYPACKET_PARTICLE: return sizeof(tParticlePacket);
+ case REPLAYPACKET_MISC: return sizeof(tMiscPacket);
+ default: assert(false); break;
+ }
+ return 0;
+}
+
+void CReplay::Display()
+{
+ static int TimeCount = 0;
+ if (Mode == MODE_RECORD)
+ return;
+ TimeCount = (TimeCount + 1) % UINT16_MAX;
+ if ((TimeCount & 0x20) == 0)
+ return;
+
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH-20);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_STANDARD);
+ if (Mode == MODE_PLAYBACK)
+ CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
+}
+#endif
diff --git a/src/control/Replay.h b/src/control/Replay.h
new file mode 100644
index 0000000..5dd8b65
--- /dev/null
+++ b/src/control/Replay.h
@@ -0,0 +1,417 @@
+#pragma once
+
+#include "Pools.h"
+#include "World.h"
+#include "WeaponEffects.h"
+#include "ParticleType.h"
+
+#ifdef FIX_BUGS
+#ifndef DONT_FIX_REPLAY_BUGS
+#define FIX_REPLAY_BUGS
+#endif
+#endif
+
+class CVehicle;
+struct CReference;
+
+struct CAddressInReplayBuffer
+{
+ uint32 m_nOffset;
+ uint8 *m_pBase;
+ uint8 m_bSlot;
+};
+
+struct CStoredAnimationState
+{
+ uint8 animId;
+ uint8 time;
+ uint8 speed;
+ uint8 groupId;
+ uint8 secAnimId;
+ uint8 secTime;
+ uint8 secSpeed;
+ uint8 secGroupId;
+ uint8 blendAmount;
+ uint8 partAnimId;
+ uint8 partAnimTime;
+ uint8 partAnimSpeed;
+ uint8 partBlendAmount;
+ uint8 partGroupId;
+};
+
+enum {
+ NUM_MAIN_ANIMS_IN_REPLAY = 3,
+ NUM_PARTIAL_ANIMS_IN_REPLAY = 6
+};
+
+struct CStoredDetailedAnimationState
+{
+ uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
+ int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+};
+
+#ifdef GTA_REPLAY
+#define REPLAY_STUB
+#else
+#define REPLAY_STUB {}
+#endif
+
+class CReplay
+{
+ enum {
+ MODE_RECORD = 0,
+ MODE_PLAYBACK = 1
+ };
+
+ enum {
+ REPLAYCAMMODE_ASSTORED = 0,
+ REPLAYCAMMODE_TOPDOWN,
+ REPLAYCAMMODE_FIXED
+ };
+
+ enum {
+ REPLAYPACKET_END = 0,
+ REPLAYPACKET_VEHICLE,
+ REPLAYPACKET_BIKE,
+ REPLAYPACKET_PED_HEADER,
+ REPLAYPACKET_PED_UPDATE,
+ REPLAYPACKET_GENERAL,
+ REPLAYPACKET_CLOCK,
+ REPLAYPACKET_WEATHER,
+ REPLAYPACKET_ENDOFFRAME,
+ REPLAYPACKET_TIMER,
+ REPLAYPACKET_BULLET_TRACES,
+ REPLAYPACKET_PARTICLE,
+ REPLAYPACKET_MISC
+ };
+
+ enum {
+ REPLAYBUFFER_UNUSED = 0,
+ REPLAYBUFFER_PLAYBACK = 1,
+ REPLAYBUFFER_RECORD = 2
+ };
+
+ enum {
+ NUM_REPLAYBUFFERS = 8,
+ REPLAYBUFFERSIZE = 100000
+ };
+
+
+ struct tGeneralPacket
+ {
+ uint8 type;
+ bool in_rcvehicle;
+ CMatrix camera_pos;
+ CVector player_pos;
+ };
+
+ VALIDATE_SIZE(tGeneralPacket, 88);
+
+ struct tClockPacket
+ {
+ uint8 type;
+ uint8 hours;
+ uint8 minutes;
+ private:
+ uint8 __align;
+ };
+ VALIDATE_SIZE(tClockPacket, 4);
+
+ struct tWeatherPacket
+ {
+ uint8 type;
+ uint8 old_weather;
+ uint8 new_weather;
+ float interpolation;
+ };
+ VALIDATE_SIZE(tWeatherPacket, 8);
+
+ struct tTimerPacket
+ {
+ uint8 type;
+ uint32 timer;
+ };
+ VALIDATE_SIZE(tTimerPacket, 8);
+
+ struct tPedHeaderPacket
+ {
+ uint8 type;
+ uint8 index;
+ uint16 mi;
+ uint8 pedtype;
+ private:
+ uint8 __align[3];
+ };
+ VALIDATE_SIZE(tPedHeaderPacket, 8);
+
+ struct tBulletTracePacket
+ {
+ uint8 type;
+ uint8 frames;
+ uint8 lifetime;
+ uint8 index;
+ CVector inf;
+ CVector sup;
+ };
+ VALIDATE_SIZE(tBulletTracePacket, 28);
+
+ struct tEndOfFramePacket
+ {
+ uint8 type;
+ private:
+ uint8 __align[3];
+ };
+ VALIDATE_SIZE(tEndOfFramePacket, 4);
+
+ struct tPedUpdatePacket
+ {
+ uint8 type;
+ uint8 index;
+ int8 heading;
+ int8 vehicle_index;
+ CStoredAnimationState anim_state;
+ CCompressedMatrixNotAligned matrix;
+ uint16 weapon_model;
+ int8 assoc_group_id;
+ bool is_visible;
+ };
+ VALIDATE_SIZE(tPedUpdatePacket, 40);
+
+ struct tVehicleUpdatePacket
+ {
+ uint8 type;
+ uint8 index;
+ uint8 health;
+ uint8 acceleration;
+ CCompressedMatrixNotAligned matrix;
+ int8 door_angles[2];
+ uint16 mi;
+ uint32 panels;
+ int8 velocityX;
+ int8 velocityY;
+ int8 velocityZ;
+ union {
+ int8 car_gun;
+ int8 wheel_state;
+ };
+ uint8 wheel_susp_dist[4];
+ uint8 wheel_rotation[4];
+ uint8 door_status;
+ uint8 primary_color;
+ uint8 secondary_color;
+ bool render_scorched;
+ int8 skimmer_speed;
+ int8 vehicle_type;
+
+ };
+ VALIDATE_SIZE(tVehicleUpdatePacket, 52);
+
+ struct tBikeUpdatePacket
+ {
+ uint8 type;
+ uint8 index;
+ uint8 health;
+ uint8 acceleration;
+ CCompressedMatrixNotAligned matrix;
+ int8 door_angles[2];
+ uint16 mi;
+ int8 velocityX;
+ int8 velocityY;
+ int8 velocityZ;
+ int8 wheel_state;
+ uint8 wheel_susp_dist[4];
+ uint8 wheel_rotation[4];
+ uint8 primary_color;
+ uint8 secondary_color;
+ int8 lean_angle;
+ int8 wheel_angle;
+
+ };
+ VALIDATE_SIZE(tBikeUpdatePacket, 44);
+
+ struct tParticlePacket
+ {
+ uint8 type;
+ uint8 particle_type;
+ int8 dir_x;
+ int8 dir_y;
+ int8 dir_z;
+ uint8 r;
+ uint8 g;
+ uint8 b;
+ uint8 a;
+ int16 pos_x;
+ int16 pos_y;
+ int16 pos_z;
+ float size;
+ };
+ VALIDATE_SIZE(tParticlePacket, 20);
+
+ struct tMiscPacket
+ {
+ uint8 type;
+ uint32 cam_shake_start;
+ float cam_shake_strength;
+ uint8 cur_area;
+ uint8 video_cam : 1;
+ uint8 lift_cam : 1;
+ };
+
+ VALIDATE_SIZE(tMiscPacket, 16);
+
+private:
+ static uint8 Mode;
+ static CAddressInReplayBuffer Record;
+ static CAddressInReplayBuffer Playback;
+ static uint8* pBuf0;
+ static CAutomobile* pBuf1;
+ static uint8* pBuf2;
+ static CPlayerPed* pBuf3;
+ static uint8* pBuf4;
+ static CCutsceneObject* pBuf5;
+ static uint8* pBuf6;
+ static CPtrNode* pBuf7;
+ static uint8* pBuf8;
+ static CEntryInfoNode* pBuf9;
+ static uint8* pBuf10;
+ static CDummyPed* pBuf11;
+ static uint8* pRadarBlips;
+ static uint8* pStoredCam;
+ static uint8* pWorld1;
+ static CReference* pEmptyReferences;
+ static CStoredDetailedAnimationState* pPedAnims;
+ static uint8* pPickups;
+ static uint8* pReferences;
+ static uint8 BufferStatus[NUM_REPLAYBUFFERS];
+ static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+ static bool bPlayingBackFromFile;
+ static bool bReplayEnabled;
+ static uint32 SlowMotion;
+ static uint32 FramesActiveLookAroundCam;
+ static bool bDoLoadSceneWhenDone;
+ static CPtrNode* WorldPtrList;
+ static CPtrNode* BigBuildingPtrList;
+ static CWanted PlayerWanted;
+ static CPlayerInfo PlayerInfo;
+ static uint32 Time1;
+ static uint32 Time2;
+ static uint32 Time3;
+ static uint32 Time4;
+ static uint32 Frame;
+ static uint8 ClockHours;
+ static uint8 ClockMinutes;
+ static uint16 OldWeatherType;
+ static uint16 NewWeatherType;
+ static float WeatherInterpolationValue;
+ static float TimeStepNonClipped;
+ static float TimeStep;
+ static float TimeScale;
+ static float CameraFixedX;
+ static float CameraFixedY;
+ static float CameraFixedZ;
+ static int32 OldRadioStation;
+ static int8 CameraMode;
+ static bool bAllowLookAroundCam;
+ static float LoadSceneX;
+ static float LoadSceneY;
+ static float LoadSceneZ;
+ static float CameraFocusX;
+ static float CameraFocusY;
+ static float CameraFocusZ;
+ static bool bPlayerInRCBuggy;
+ static float fDistanceLookAroundCam;
+ static float fAlphaAngleLookAroundCam;
+ static float fBetaAngleLookAroundCam;
+ static int ms_nNumCivMale_Stored;
+ static int ms_nNumCivFemale_Stored;
+ static int ms_nNumCop_Stored;
+ static int ms_nNumEmergency_Stored;
+ static int ms_nNumGang1_Stored;
+ static int ms_nNumGang2_Stored;
+ static int ms_nNumGang3_Stored;
+ static int ms_nNumGang4_Stored;
+ static int ms_nNumGang5_Stored;
+ static int ms_nNumGang6_Stored;
+ static int ms_nNumGang7_Stored;
+ static int ms_nNumGang8_Stored;
+ static int ms_nNumGang9_Stored;
+ static int ms_nNumDummy_Stored;
+ static int ms_nTotalCarPassengerPeds_Stored;
+ static int ms_nTotalCivPeds_Stored;
+ static int ms_nTotalGangPeds_Stored;
+ static int ms_nTotalPeds_Stored;
+ static int ms_nTotalMissionPeds_Stored;
+ static uint8* pGarages;
+ static CFire* FireArray;
+ static uint32 NumOfFires;
+ static uint8* paProjectileInfo;
+ static uint8* paProjectiles;
+ static uint8 CurrArea;
+#ifdef FIX_BUGS
+ static int nHandleOfPlayerPed[NUMPLAYERS];
+#endif
+
+public:
+ static void Init(void) REPLAY_STUB;
+ static void DisableReplays(void) REPLAY_STUB;
+ static void EnableReplays(void) REPLAY_STUB;
+ static void Update(void) REPLAY_STUB;
+ static void FinishPlayback(void) REPLAY_STUB;
+ static void EmptyReplayBuffer(void) REPLAY_STUB;
+ static void Display(void) REPLAY_STUB;
+ static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
+ static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
+ static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color) REPLAY_STUB;
+
+#ifndef GTA_REPLAY
+ static bool ShouldStandardCameraBeProcessed(void) { return true; }
+ static bool IsPlayingBack() { return false; }
+ static bool IsPlayingBackFromFile() { return false; }
+#else
+ static bool ShouldStandardCameraBeProcessed(void);
+ static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
+ static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
+private:
+ static void RecordThisFrame(void);
+ static void StorePedUpdate(CPed *ped, int id);
+ static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
+ static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
+ static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
+ static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
+ static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
+ static void PlaybackThisFrame(void);
+ static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
+ static bool FastForwardToTime(uint32);
+ static void StoreCarUpdate(CVehicle *vehicle, int id);
+ static void StoreBikeUpdate(CVehicle* vehicle, int id);
+ static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
+ static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer);
+ static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
+ static void ProcessReplayCamera(void);
+ static void StoreStuffInMem(void);
+ static void RestoreStuffFromMem(void);
+ static void EmptyPedsAndVehiclePools(void);
+ static void EmptyAllPools(void);
+ static void MarkEverythingAsNew(void);
+ static void SaveReplayToHD(void);
+ static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
+ static void FindFirstFocusCoordinate(CVector *coord);
+ static void ProcessLookAroundCam(void);
+ static size_t FindSizeOfPacket(uint8);
+ static void GoToNextBlock(void);
+#endif
+};
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
new file mode 100644
index 0000000..e1950a2
--- /dev/null
+++ b/src/control/Restart.cpp
@@ -0,0 +1,249 @@
+#include "common.h"
+
+#include "Restart.h"
+#include "Zones.h"
+#include "PathFind.h"
+
+uint8 CRestart::OverrideHospitalLevel;
+uint8 CRestart::OverridePoliceStationLevel;
+bool CRestart::bFadeInAfterNextArrest;
+bool CRestart::bFadeInAfterNextDeath;
+
+bool CRestart::bOverrideRestart;
+CVector CRestart::OverridePosition;
+float CRestart::OverrideHeading;
+
+CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS];
+float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS];
+uint16 CRestart::NumberOfHospitalRestarts;
+
+CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS];
+float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS];
+uint16 CRestart::NumberOfPoliceRestarts;
+
+void
+CRestart::Initialise()
+{
+ OverridePoliceStationLevel = LEVEL_GENERIC;
+ OverrideHospitalLevel = LEVEL_GENERIC;
+ bFadeInAfterNextArrest = true;
+ bFadeInAfterNextDeath = true;
+ OverrideHeading = 0.0f;
+ OverridePosition = CVector(0.0f, 0.0f, 0.0f);
+ bOverrideRestart = false;
+ NumberOfPoliceRestarts = 0;
+ NumberOfHospitalRestarts = 0;
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ HospitalRestartHeadings[i] = 0.0f;
+ PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
+ PoliceRestartHeadings[i] = 0.0f;
+ }
+}
+
+void
+CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
+{
+ HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
+ HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
+}
+
+void
+CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
+{
+ PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
+ PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
+}
+
+void
+CRestart::OverrideNextRestart(const CVector &pos, float heading)
+{
+ bOverrideRestart = true;
+ OverridePosition = pos;
+ OverrideHeading = heading;
+}
+
+void
+CRestart::CancelOverrideRestart()
+{
+ bOverrideRestart = false;
+}
+
+void
+CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
+ float fMinDist = SQR(4000.0f);
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfHospitalRestarts; i++) {
+ float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
+ *outHeading = 0.0f;
+ printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
+ } else {
+ *outPos = HospitalRestartPoints[closestPoint];
+ *outHeading = HospitalRestartHeadings[closestPoint];
+ }
+}
+
+void
+CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
+{
+ if (bOverrideRestart) {
+ *outPos = OverridePosition;
+ *outHeading = OverrideHeading;
+ CancelOverrideRestart();
+ return;
+ }
+
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
+ float fMinDist = SQR(4000.0f);
+ int closestPoint = NUM_RESTART_POINTS;
+
+ // find closest point on this level
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we didn't find anything, find closest point on any level
+ if (closestPoint == NUM_RESTART_POINTS) {
+ for (int i = 0; i < NumberOfPoliceRestarts; i++) {
+ float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
+ if (fMinDist >= dist) {
+ fMinDist = dist;
+ closestPoint = i;
+ }
+ }
+ }
+
+ // if we still didn't find anything, find closest path node
+ if (closestPoint == NUM_RESTART_POINTS) {
+ printf("Couldn't find a police restart zone near the player\n");
+ *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
+ *outHeading = 0.0f;
+ } else {
+ *outPos = PoliceRestartPoints[closestPoint];
+ *outHeading = PoliceRestartHeadings[closestPoint];
+ }
+}
+
+void
+CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
+{
+ Initialise();
+
+INITSAVEBUF
+ CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ }
+
+ NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
+ NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
+ bOverrideRestart = ReadSaveBuf<bool>(buf);
+
+ // skip something unused
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+
+ OverridePosition = ReadSaveBuf<CVector>(buf);
+ OverrideHeading = ReadSaveBuf<float>(buf);
+ bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
+ bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
+ OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
+ OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+VALIDATESAVEBUF(size);
+}
+
+void
+CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
+{
+ *size = SAVE_HEADER_SIZE
+ + sizeof(HospitalRestartPoints)
+ + sizeof(HospitalRestartHeadings)
+ + sizeof(PoliceRestartPoints)
+ + sizeof(PoliceRestartHeadings)
+ + sizeof(NumberOfHospitalRestarts)
+ + sizeof(NumberOfPoliceRestarts)
+ + sizeof(bOverrideRestart)
+ + sizeof(uint8)
+ + sizeof(uint16)
+ + sizeof(OverridePosition)
+ + sizeof(OverrideHeading)
+ + sizeof(bFadeInAfterNextDeath)
+ + sizeof(bFadeInAfterNextArrest)
+ + sizeof(OverrideHospitalLevel)
+ + sizeof(OverridePoliceStationLevel); // == 292
+
+INITSAVEBUF
+ WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, HospitalRestartPoints[i]);
+ WriteSaveBuf(buf, HospitalRestartHeadings[i]);
+ }
+
+ for (int i = 0; i < NUM_RESTART_POINTS; i++) {
+ WriteSaveBuf(buf, PoliceRestartPoints[i]);
+ WriteSaveBuf(buf, PoliceRestartHeadings[i]);
+ }
+
+ WriteSaveBuf(buf, NumberOfHospitalRestarts);
+ WriteSaveBuf(buf, NumberOfPoliceRestarts);
+ WriteSaveBuf(buf, bOverrideRestart);
+
+ WriteSaveBuf(buf, (uint8)0);
+ WriteSaveBuf(buf, (uint16)0);
+
+ WriteSaveBuf(buf, OverridePosition);
+ WriteSaveBuf(buf, OverrideHeading);
+ WriteSaveBuf(buf, bFadeInAfterNextDeath);
+ WriteSaveBuf(buf, bFadeInAfterNextArrest);
+ WriteSaveBuf(buf, OverrideHospitalLevel);
+ WriteSaveBuf(buf, OverridePoliceStationLevel);
+VALIDATESAVEBUF(*size);
+}
diff --git a/src/control/Restart.h b/src/control/Restart.h
new file mode 100644
index 0000000..5d84c72
--- /dev/null
+++ b/src/control/Restart.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#define NUM_RESTART_POINTS 8
+
+class CRestart
+{
+public:
+ static void AddPoliceRestartPoint(const CVector&, float);
+ static void AddHospitalRestartPoint(const CVector&, float);
+ static void OverrideNextRestart(const CVector&, float);
+
+ static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
+ static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
+ static void Initialise();
+ static void CancelOverrideRestart();
+
+ static void LoadAllRestartPoints(uint8 *buf, uint32 size);
+ static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
+
+ static uint8 OverrideHospitalLevel;
+ static uint8 OverridePoliceStationLevel;
+ static bool bFadeInAfterNextArrest;
+ static bool bFadeInAfterNextDeath;
+
+ static bool bOverrideRestart;
+ static CVector OverridePosition;
+ static float OverrideHeading;
+
+ static CVector HospitalRestartPoints[NUM_RESTART_POINTS];
+ static float HospitalRestartHeadings[NUM_RESTART_POINTS];
+ static uint16 NumberOfHospitalRestarts;
+
+ static CVector PoliceRestartPoints[NUM_RESTART_POINTS];
+ static float PoliceRestartHeadings[NUM_RESTART_POINTS];
+ static uint16 NumberOfPoliceRestarts;
+};
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
new file mode 100644
index 0000000..4f714e8
--- /dev/null
+++ b/src/control/RoadBlocks.cpp
@@ -0,0 +1,298 @@
+#include "common.h"
+
+#include "RoadBlocks.h"
+#include "PathFind.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "World.h"
+#include "PedPlacement.h"
+#include "Automobile.h"
+#include "CopPed.h"
+#include "VisibilityPlugins.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "General.h"
+#include "Object.h"
+
+#define ROADBLOCKDIST (90.0f)
+#define ROADBLOCK_OBJECT_WIDTH (4.0f)
+
+int16 CRoadBlocks::NumRoadBlocks;
+int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
+bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
+CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
+
+#ifdef SECUROM
+uint8 roadBlocksPirateCheck = 0;
+#endif
+
+void
+CRoadBlocks::Init(void)
+{
+ int i;
+ NumRoadBlocks = 0;
+ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
+ if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
+ if (NumRoadBlocks < NUMROADBLOCKS) {
+ InOrOut[NumRoadBlocks] = true;
+ RoadBlockNodes[NumRoadBlocks] = i;
+ NumRoadBlocks++;
+ } else {
+#ifndef MASTER
+ printf("Not enough room for the potential roadblocks\n");
+#endif
+ // FIX: Don't iterate loop after NUMROADBLOCKS
+ return;
+ }
+ }
+ }
+
+ ClearScriptRoadBlocks();
+}
+
+void
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
+{
+ static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
+ CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
+ CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
+ if (!pEntityToAttack)
+ pEntityToAttack = (CEntity*)FindPlayerPed();
+ CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
+ float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
+ for (int32 i = 0; i < 2; i++) {
+ const int32 roadBlockIndex = i + 2 * roadBlockType;
+ CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ int32 modelInfoId = MI_COP;
+ eCopType copType = COP_STREET;
+ switch (pVehicle->GetModelIndex())
+ {
+ case MI_FBIRANCH:
+ modelInfoId = MI_FBI;
+ copType = COP_FBI;
+ break;
+ case MI_ENFORCER:
+ modelInfoId = MI_SWAT;
+ copType = COP_SWAT;
+ break;
+ case MI_BARRACKS:
+ modelInfoId = MI_ARMY;
+ copType = COP_ARMY;
+ break;
+ }
+ if (!CStreaming::HasModelLoaded(modelInfoId))
+ copType = COP_STREET;
+ CCopPed* pCopPed = new CCopPed(copType);
+ if (copType == COP_STREET)
+ pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ CPedPlacement::FindZCoorForPed(&posForZ);
+ pCopPed->SetPosition(posForZ);
+ pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
+ pCopPed->m_bIsDisabledCop = true;
+ pCopPed->SetIdle();
+ pCopPed->bKindaStayInSamePlace = true;
+ pCopPed->bNotAllowedToDuck = false;
+ pCopPed->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ pCopPed->m_nRoadblockVeh = pVehicle;
+ pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh);
+ pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true;
+ if (pEntityToAttack) {
+ pCopPed->SetWeaponLockOnTarget(pEntityToAttack);
+ pCopPed->SetAttack(pEntityToAttack);
+ }
+ pCopPed->m_pMyVehicle = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
+ pCopPed->bCullExtraFarAway = true;
+ CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
+ CWorld::Add(pCopPed);
+ }
+}
+
+void
+CRoadBlocks::GenerateRoadBlocks(void)
+{
+ CMatrix tmp1, tmp2;
+ static int16 unk;
+#ifdef SQUEEZE_PERFORMANCE
+ if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0)
+ return;
+#endif
+ uint32 frame = CTimer::GetFrameCounter() & 0xF;
+ int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
+ const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
+ for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
+ int16 node = RoadBlockNodes[nRoadblockNode];
+ CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[node].GetPosition();
+ if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
+ vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
+ vecDistance.Magnitude() < ROADBLOCKDIST) {
+ if (!InOrOut[nRoadblockNode]) {
+ InOrOut[nRoadblockNode] = true;
+ if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
+ CCarPathLink* pLink1 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink]];
+ CCarPathLink* pLink2 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink + 1]];
+ int lanes = Min(pLink1->numRightLanes + pLink1->numLeftLanes, pLink2->numLeftLanes + pLink2->numRightLanes);
+ float length = LANE_WIDTH * (lanes + 1);
+ CVector forward(pLink2->GetY() - pLink1->GetY(), -(pLink2->GetX() - pLink1->GetX()), 0.0f);
+ forward.Normalise();
+ if (ThePaths.m_pathNodes[node].HasDivider()) {
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward,
+ ThePaths.m_pathNodes[node].GetPosition() + ThePaths.m_pathNodes[node].GetDividerWidth() * forward);
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() - ThePaths.m_pathNodes[node].GetDividerWidth() * forward,
+ ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward);
+ }
+ else {
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f) * forward,
+ ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f) * forward);
+ }
+ }
+ }
+ }
+ else {
+ InOrOut[nRoadblockNode] = false;
+ }
+ }
+ int i = CTimer::GetFrameCounter() & 0xF;
+ if (!aScriptRoadBlocks[i].m_bInUse)
+ return;
+ if ((aScriptRoadBlocks[i].GetPosition() - FindPlayerCoors()).Magnitude() < 100.0f) {
+ CreateRoadBlockBetween2Points(aScriptRoadBlocks[i].m_vInf, aScriptRoadBlocks[i].m_vSup);
+ aScriptRoadBlocks[i].m_bInUse = false;
+ }
+}
+
+void
+CRoadBlocks::ClearScriptRoadBlocks(void)
+{
+ for (int i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++)
+ aScriptRoadBlocks[i].m_bInUse = false;
+}
+
+void
+CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
+{
+ int32 i;
+ for (i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) {
+ if (!aScriptRoadBlocks[i].m_bInUse)
+ break;
+ }
+ if (i == NUM_SCRIPT_ROADBLOCKS)
+ return;
+ aScriptRoadBlocks[i].m_bInUse = true;
+ aScriptRoadBlocks[i].m_vInf = vInf;
+ aScriptRoadBlocks[i].m_vSup = vSup;
+}
+
+void
+CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
+{
+#ifdef SECUROM
+ if (roadBlocksPirateCheck == 0)
+ // if not pirated game
+ // roadBlocksPirateCheck = 1;
+ // else
+ roadBlocksPirateCheck = 2;
+#endif
+ CMatrix tmp;
+ CVector forward = (point2 - point1);
+ float distBetween = forward.Magnitude();
+ CVector pos = (point1 + point2) / 2;
+ CVector right(forward.y, -forward.x, 0.0f);
+ forward.Normalise();
+ right.Normalise();
+ if (DotProduct(FindPlayerCoors() - pos, right) < 0.0f) {
+ right *= -1.0f;
+ }
+ int32 vehicleId = MI_POLICE;
+ if (FindPlayerPed()->m_pWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (FindPlayerPed()->m_pWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (FindPlayerPed()->m_pWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
+ for (int16 i = 0; i < numRoadblockVehicles; i++) {
+ float offset = fModelRadius * (i - numRoadblockVehicles / 2);
+ tmp.SetTranslate(0.0f, 0.0f, 0.0f);
+ tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
+ tmp.GetForward() = forward;
+ tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
+ if (CGeneral::GetRandomNumber() & 1)
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
+ tmp.SetTranslateOnly(offset * forward + pos);
+ tmp.GetPosition().z += 0.6f;
+ float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ tmp.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = tmp;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->SetIsStatic(false);
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren() && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->GetUp().z > 0.94f) {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = DotProduct(pVehicle->GetRight(), pVehicle->GetPosition() - FindPlayerCoors()) >= 0.0f;
+ pVehicle->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 7000;
+ }
+ else {
+ delete pVehicle;
+ }
+ }
+ }
+ int numBarriers = distBetween / ROADBLOCK_OBJECT_WIDTH;
+ CStreaming::RequestModel(MI_ROADWORKBARRIER1, STREAMFLAGS_DONT_REMOVE);
+ if (!CStreaming::HasModelLoaded(MI_ROADWORKBARRIER1))
+ return;
+ for (int i = 0; i < numBarriers; i++) {
+ float offset = ROADBLOCK_OBJECT_WIDTH * (i - numBarriers / 2);
+ tmp.SetTranslate(0.0f, 0.0f, 0.0f);
+ tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
+ tmp.GetForward() = forward;
+ tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
+ tmp.SetTranslateOnly(5.0f * right + offset * forward + pos);
+ tmp.GetPosition().x += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
+ tmp.GetPosition().y += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
+ bool found;
+ tmp.GetPosition().z = CWorld::FindGroundZFor3DCoord(tmp.GetPosition().x, tmp.GetPosition().y, tmp.GetPosition().z + 2.0f, &found);
+ if (!found)
+ continue;
+ int16 colliding = 0;
+ CBaseModelInfo* pMI = CModelInfo::GetModelInfo(MI_ROADWORKBARRIER1);
+ tmp.GetPosition().z -= pMI->GetColModel()->boundingBox.min.z;
+ CWorld::FindObjectsKindaColliding(tmp.GetPosition(), pMI->GetColModel()->boundingSphere.radius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (colliding == 0) {
+ CObject* pObject = new CObject(MI_ROADWORKBARRIER1, true);
+ pObject->GetMatrix() = tmp;
+ pObject->ObjectCreatedBy = TEMP_OBJECT;
+ pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 600000;
+ CWorld::Add(pObject);
+ }
+ }
+}
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
new file mode 100644
index 0000000..ef61495
--- /dev/null
+++ b/src/control/RoadBlocks.h
@@ -0,0 +1,30 @@
+#pragma once
+#include "common.h"
+
+class CVehicle;
+
+class CScriptRoadblock
+{
+public:
+ CVector m_vInf;
+ CVector m_vSup;
+ bool m_bInUse;
+ CVector GetPosition() { return (m_vInf + m_vSup) / 2; }
+};
+
+class CRoadBlocks
+{
+public:
+ static int16 NumRoadBlocks;
+ static int16 RoadBlockNodes[NUMROADBLOCKS];
+ static bool InOrOut[NUMROADBLOCKS];
+ static CScriptRoadblock aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
+
+ static void Init(void);
+ static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType);
+ static void GenerateRoadBlocks(void);
+
+ static void CreateRoadBlockBetween2Points(CVector, CVector);
+ static void RegisterScriptRoadBlock(CVector, CVector);
+ static void ClearScriptRoadBlocks();
+};
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
new file mode 100644
index 0000000..74d8132
--- /dev/null
+++ b/src/control/SceneEdit.cpp
@@ -0,0 +1,1127 @@
+#include "common.h"
+
+#include "SceneEdit.h"
+#ifdef GTA_SCENE_EDIT
+#include "Automobile.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "FileMgr.h"
+#include "Font.h"
+#include "ModelIndices.h"
+#include "ModelInfo.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Population.h"
+#include "Text.h"
+#include "Timecycle.h"
+#include "Streaming.h"
+#include "Vehicle.h"
+#include "WeaponInfo.h"
+#include "World.h"
+
+bool CSceneEdit::m_bEditOn;
+int32 CSceneEdit::m_bCameraFollowActor;
+bool CSceneEdit::m_bRecording;
+CVector CSceneEdit::m_vecCurrentPosition;
+CVector CSceneEdit::m_vecCamHeading;
+CVector CSceneEdit::m_vecGotoPosition;
+int32 CSceneEdit::m_nVehicle;
+int32 CSceneEdit::m_nVehicle2;
+int32 CSceneEdit::m_nActor;
+int32 CSceneEdit::m_nActor2;
+int32 CSceneEdit::m_nVehiclemodelId;
+int32 CSceneEdit::m_nPedmodelId;
+int16 CSceneEdit::m_nCurrentMovieCommand;
+int16 CSceneEdit::m_nNumActors;
+int16 CSceneEdit::m_nNumMovieCommands;
+int16 CSceneEdit::m_nCurrentCommand;
+int16 CSceneEdit::m_nCurrentVehicle;
+int16 CSceneEdit::m_nCurrentActor;
+int16 CSceneEdit::m_nWeaponType;
+bool CSceneEdit::m_bCommandActive;
+bool CSceneEdit::m_bActorSelected;
+bool CSceneEdit::m_bActor2Selected;
+bool CSceneEdit::m_bVehicleSelected;
+int16 CSceneEdit::m_nNumVehicles;
+CPed* CSceneEdit::pActors[NUM_ACTORS_IN_MOVIE];
+CVehicle* CSceneEdit::pVehicles[NUM_VEHICLES_IN_MOVIE];
+bool CSceneEdit::m_bDrawGotoArrow;
+CMovieCommand CSceneEdit::Movie[NUM_COMMANDS_IN_MOVIE];
+
+#define SHADOW_OFFSET (2.0f)
+#define ACTION_MESSAGE_X_RIGHT (60.0f)
+#define ACTION_MESSAGE_Y (8.0f)
+#define SELECTED_MESSAGE_X_RIGHT (60.0f)
+#define SELECTED_MESSAGE_Y (248.0f)
+#define COMMAND_NAME_X_RIGHT (60.0f)
+#define COMMAND_NAME_Y (38.0f)
+#define COMMAND_NAME_HEIGHT (16.0f)
+
+#define NUM_COMMANDS_TO_DRAW (9)
+
+static const char* pCommandStrings[] = {
+ "do-nothing", "New Actor", "Move Actor", "Select Actor", "Delete Actor",
+ "New Vehicle", "Move Vehicle", "Select Vehicle", "Delete Vehicle", "Give Weapon",
+ "Goto", "Goto (wait)", "Get In Car", "Get Out Car", "Kill",
+ "Flee", "Wait", "Position Camera", "Set Camera Target", "Select Camera Mode",
+ "Save Movie", "Load Movie", "Play Movie", "END"
+};
+
+#ifdef CHECK_STRUCT_SIZES
+static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
+#endif
+
+static int32 NextValidModelId(int32 mi, int32 step)
+{
+ int32 result = -1;
+ int32 i = mi;
+ while (result == -1) {
+ i += step;
+ if (i < 0 || i > MODELINFOSIZE) {
+ step = -step;
+ continue;
+ }
+ CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(i);
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
+ if (!pInfo)
+ continue;
+ if (pInfo->GetModelType() == MITYPE_PED
+#ifdef FIX_BUGS
+ && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
+#endif
+ || pInfo->GetModelType() == MITYPE_VEHICLE &&
+#ifdef FIX_BUGS
+ (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
+#else // && and || priority failure it seems, also crashes on special models
+ pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)
+#endif
+ result = i;
+ }
+ return result;
+}
+
+void CSceneEdit::LoadMovie(void)
+{
+ ReInitialise();
+ CFileMgr::SetDir("DATA");
+ int fid = CFileMgr::OpenFile("movie.dat", "r");
+#ifdef FIX_BUGS
+ if (fid >= 0)
+#endif
+ {
+ CFileMgr::Read(fid, (char*)&Movie, sizeof(Movie));
+ CFileMgr::Read(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
+ CFileMgr::CloseFile(fid);
+ }
+ CFileMgr::SetDir("");
+ m_bCommandActive = false;
+}
+
+void CSceneEdit::SaveMovie(void)
+{
+ CFileMgr::SetDir("DATA");
+ int fid = CFileMgr::OpenFileForWriting("movie.dat");
+ if (fid >= 0) {
+ CFileMgr::Write(fid, (char*)&Movie, sizeof(Movie));
+ CFileMgr::Write(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
+ CFileMgr::CloseFile(fid);
+ }
+ CFileMgr::SetDir("");
+ m_bCommandActive = false;
+}
+
+void CSceneEdit::Initialise(void)
+{
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_nNumVehicles = 0;
+ m_nNumActors = 0;
+ m_nNumMovieCommands = 0;
+ m_bCommandActive = false;
+ m_bRecording = true;
+ m_bEditOn = false;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++)
+ pActors[i] = nil;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++)
+ pVehicles[i] = nil;
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_bCameraFollowActor = false;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::InitPlayback(void)
+{
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_bCommandActive = false;
+ m_nNumActors = 0;
+ m_nNumVehicles = 0;
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i]) {
+ CPopulation::RemovePed(pActors[i]);
+ pActors[i] = nil;
+ }
+ }
+ m_nCurrentActor = 0;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i]) {
+ CWorld::Remove(pVehicles[i]);
+ delete pVehicles[i];
+ pVehicles[i] = nil;
+ }
+ }
+ m_nCurrentVehicle = 0;
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::ReInitialise(void)
+{
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ m_bEditOn = true;
+ m_bRecording = true;
+ m_bCommandActive = false;
+#ifdef FIX_BUGS
+ m_bCameraFollowActor = false;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; // not enough...
+#endif
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ m_nNumMovieCommands = 0;
+ m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
+ m_nNumActors = 0;
+ m_nNumVehicles = 0;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i]) {
+ CPopulation::RemovePed(pActors[i]);
+ pActors[i] = nil;
+ }
+ }
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i]) {
+ CWorld::Remove(pVehicles[i]);
+ delete pVehicles[i];
+ pVehicles[i] = nil;
+ }
+ }
+ for (int i = 0; i < NUM_COMMANDS_IN_MOVIE; i++) {
+ Movie[i].m_nCommandId = MOVIE_DO_NOTHING;
+ Movie[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ Movie[i].m_vecCamera = CVector(0.0f, 0.0f, 0.0f);
+ Movie[i].m_nActorId = -1;
+ Movie[i].m_nActor2Id = -1;
+ Movie[i].m_nVehicleId = -1;
+ Movie[i].m_nModelIndex = 0;
+ }
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::Update(void)
+{
+ if (!m_bEditOn)
+ return;
+ if (m_bRecording)
+ ProcessCommand();
+ else {
+ if (m_bCameraFollowActor && m_nActor != -1) {
+ if (pActors[m_nActor]->bInVehicle)
+ TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
+ else
+ TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ PlayBack();
+ }
+}
+
+void CSceneEdit::Draw(void)
+{
+ char str[200];
+ wchar wstr[200];
+ if (TheCamera.m_WideScreenOn)
+ return;
+#ifndef FIX_BUGS
+ CFont::SetPropOff();
+#endif
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetCentreOn();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+#ifdef FIX_BUGS
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetPropOn();
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetDropShadowPosition(1);
+#else
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+#endif
+ sprintf(str, "Action");
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
+#endif
+ sprintf(str, "Selected");
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
+#endif
+ CFont::SetCentreOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
+#else
+ CFont::SetScale(0.7f, 0.7f);
+#endif
+#ifdef FIX_BUGS
+ CFont::SetFontStyle(FONT_STANDARD);
+#else
+ CFont::SetFontStyle(FONT_HEADING);
+#endif
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
+ int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
+ if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
+ nCommandDrawn -= (MOVIE_TOTAL_COMMANDS - 1);
+ if (nCommandDrawn <= MOVIE_DO_NOTHING)
+ nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
+ sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
+ if (nCommandDrawn == m_nCurrentCommand)
+ CFont::SetColor(CRGBA(156, 91, 40, 255));
+ else
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
+ }
+}
+
+void CSceneEdit::ProcessCommand(void)
+{
+ if (!m_bCommandActive) {
+ ClearForNewCommand();
+ if (CPad::GetPad(1)->GetDPadUpJustDown()) {
+ if (--m_nCurrentCommand == MOVIE_DO_NOTHING)
+ m_nCurrentCommand = MOVIE_END;
+ }
+ if (CPad::GetPad(1)->GetDPadDownJustDown()) {
+ if (++m_nCurrentCommand == MOVIE_TOTAL_COMMANDS)
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ }
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ if (m_nCurrentCommand != MOVIE_DO_NOTHING)
+ m_bCommandActive = true;
+ }
+ return;
+ }
+ switch (m_nCurrentCommand) {
+ case MOVIE_DO_NOTHING:
+ m_bCommandActive = false;
+ break;
+ case MOVIE_NEW_ACTOR:
+ if (m_nActor == -1) {
+ if (m_nNumActors == NUM_ACTORS_IN_MOVIE)
+ break;
+ if (!CStreaming::HasModelLoaded(m_nPedmodelId)) {
+ CStreaming::RequestModel(m_nPedmodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->SetPosition(m_vecCurrentPosition);
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pPed);
+ pPed->bUsesCollision = false;
+ pPed->bAffectedByGravity = false;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] == nil) {
+ m_nActor = i;
+ pActors[i] = pPed;
+ break;
+ }
+ }
+ }
+ else {
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
+ pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f);
+ int32 mi = m_nPedmodelId;
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
+ mi = NextValidModelId(m_nPedmodelId, -1);
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown())
+ mi = NextValidModelId(m_nPedmodelId, 1);
+ if (mi == m_nPedmodelId) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ pActors[m_nActor]->bUsesCollision = true;
+ pActors[m_nActor]->bAffectedByGravity = true;
+ ++m_nNumActors;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_ACTOR;
+ Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition;
+ Movie[m_nNumMovieCommands].m_nModelIndex = m_nPedmodelId;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ CWorld::Remove(pActors[m_nActor]);
+ delete pActors[m_nActor];
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_nPedmodelId = mi;
+ if (pActors[m_nActor]) {
+ CWorld::Remove(pActors[m_nActor]);
+ delete pActors[m_nActor];
+ }
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ }
+ }
+ break;
+ case MOVIE_MOVE_ACTOR:
+ SelectActor();
+ if (m_bCommandActive)
+ break;
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+#ifndef FIX_BUGS // why? it crashes, also makes no sense
+ pActors[m_nActor] = nil;
+#endif
+ SelectActor();
+ }
+ break;
+ case MOVIE_SELECT_ACTOR:
+ SelectActor();
+ break;
+ case MOVIE_DELETE_ACTOR:
+ SelectActor();
+ if (m_bActorSelected) {
+ CPopulation::RemovePed(pActors[m_nActor]);
+ m_nCurrentActor = 0;
+ --m_nNumActors;
+#ifdef FIX_BUGS
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+#else
+ m_nActor = -1;
+ pActors[m_nActor] = nil;
+#endif
+ SelectActor();
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_NEW_VEHICLE:
+ if (m_nVehicle == -1) {
+ if (m_nNumVehicles == NUM_VEHICLES_IN_MOVIE)
+ break;
+ if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) {
+ CStreaming::RequestModel(m_nVehiclemodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->SetPosition(m_vecCurrentPosition);
+ pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pVehicle);
+ pVehicle->bUsesCollision = false;
+ pVehicle->bAffectedByGravity = false;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i] == nil) {
+ m_nVehicle = i;
+ pVehicles[i] = pVehicle;
+ break;
+ }
+ }
+ }
+ else {
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
+ pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f);
+ int32 mi = m_nVehiclemodelId;
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
+ mi = NextValidModelId(m_nVehiclemodelId, -1);
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown())
+ mi = NextValidModelId(m_nVehiclemodelId, 1);
+ if (mi == m_nVehiclemodelId) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ pVehicles[m_nVehicle]->bUsesCollision = true;
+ pVehicles[m_nVehicle]->bAffectedByGravity = true;
+ ++m_nNumVehicles;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_VEHICLE;
+ Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition;
+ Movie[m_nNumMovieCommands].m_nModelIndex = m_nVehiclemodelId;
+ Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_nVehiclemodelId = mi;
+ if (pVehicles[m_nVehicle]) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ }
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ }
+ }
+ break;
+ case MOVIE_MOVE_VEHICLE:
+ SelectVehicle();
+ if (m_bCommandActive)
+ break;
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+#ifndef FIX_BUGS // again, why? works wrong
+ pVehicles[m_nVehicle] = nil;
+#endif
+ m_nVehicle = -1;
+ }
+ break;
+ case MOVIE_SELECT_VEHICLE:
+ SelectVehicle();
+ break;
+ case MOVIE_DELETE_VEHICLE:
+ SelectVehicle();
+ if (m_bVehicleSelected) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ m_nCurrentVehicle = 0;
+ --m_nNumVehicles;
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ SelectVehicle();
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_GIVE_WEAPON:
+ if (m_bActorSelected) {
+ if (SelectWeapon()) {
+ m_bCommandActive = false;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GIVE_WEAPON;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nModelIndex = m_nWeaponType;
+ }
+ }
+ else {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ break;
+ case MOVIE_GOTO:
+ case MOVIE_GOTO_WAIT:
+ if (!m_bActorSelected) {
+ m_bDrawGotoArrow = true;
+ SelectActor();
+ if (m_nActor == -1)
+ m_bCommandActive = true;
+ }
+ else {
+ m_vecGotoPosition = m_vecCurrentPosition;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ if (pActors[m_nActor]->bInVehicle) {
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false))
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS);
+ pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ else {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition);
+ TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ m_bDrawGotoArrow = false;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GOTO;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_vecPosition = m_vecGotoPosition;
+ }
+ if (!m_bDrawGotoArrow) {
+ if (pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE ||
+ !pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_objective == OBJECTIVE_NONE) {
+ if (pActors[m_nActor]) // if there is something that requires this check the least, it's this one
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].Source;
+ m_bCommandActive = false;
+ TheCamera.Cams[TheCamera.ActiveCam].Mode = CCam::MODE_FIGHT_CAM_RUNABOUT;
+ m_vecCurrentPosition = pActors[m_nActor]->GetPosition();
+ pActors[m_nActor]->SetObjective(OBJECTIVE_NONE);
+ if (pActors[m_nActor]->bInVehicle)
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ }
+ break;
+ case MOVIE_GET_IN_CAR:
+ if (m_bActorSelected)
+ SelectVehicle();
+ else {
+ SelectActor();
+ if (m_nActor != -1)
+ m_bCommandActive = true;
+ }
+ if (m_bVehicleSelected) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_IN_CAR;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_GET_OUT_CAR:
+ SelectActor();
+ if (m_bActorSelected) {
+ if (pActors[m_nActor]->bInVehicle) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ }
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_KILL:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else if (!m_bActor2Selected) {
+ SelectActor2();
+ if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_KILL;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2;
+ m_bCommandActive = false;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ pActors[m_nActor2] = nil;
+ m_nActor2 = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_FLEE:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else if (!m_bActor2Selected) {
+ SelectActor2();
+ if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_FLEE;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2;
+ m_bCommandActive = false;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ pActors[m_nActor2] = nil;
+ m_nActor2 = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_WAIT:
+ SelectActor();
+ if (m_bActorSelected) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_POSITION_CAMERA:
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_POSITION_CAMERA;
+ Movie[m_nNumMovieCommands].m_vecPosition = TheCamera.Cams[TheCamera.ActiveCam].Source;
+ Movie[m_nNumMovieCommands++].m_vecCamera = m_vecCamHeading;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_SET_CAMERA_TARGET:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else {
+ TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[m_nActor];
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_SET_CAMERA_TARGET;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ m_bCommandActive = false;
+ }
+ }
+ break;
+ case MOVIE_SELECT_CAMERA_MODE:
+ m_bCommandActive = false;
+ break;
+ case MOVIE_SAVE_MOVIE:
+ SaveMovie();
+ break;
+ case MOVIE_LOAD_MOVIE:
+ LoadMovie();
+ break;
+ case MOVIE_PLAY_MOVIE:
+ InitPlayback();
+ LoadMovie();
+ m_bRecording = false;
+ break;
+ case MOVIE_END:
+ m_bRecording = false;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+void CSceneEdit::PlayBack(void)
+{
+ m_nCurrentCommand = Movie[m_nCurrentMovieCommand].m_nCommandId;
+ if (m_nCurrentMovieCommand >= m_nNumMovieCommands) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_nCurrentCommand = MOVIE_DO_NOTHING;
+ m_bRecording = true;
+ ReInitialise();
+ }
+ return;
+ }
+ switch (m_nCurrentCommand) {
+ case MOVIE_DO_NOTHING:
+ case MOVIE_MOVE_ACTOR:
+ case MOVIE_SELECT_ACTOR:
+ case MOVIE_DELETE_ACTOR:
+ case MOVIE_MOVE_VEHICLE:
+ case MOVIE_SELECT_VEHICLE:
+ case MOVIE_DELETE_VEHICLE:
+ break;
+ case MOVIE_NEW_ACTOR:
+ {
+ m_nPedmodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (!CStreaming::HasModelLoaded(m_nPedmodelId)) {
+ CStreaming::RequestModel(m_nPedmodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ CWorld::Add(pPed);
+ pPed->SetPosition(m_vecCurrentPosition);
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] == nil) {
+ m_nActor = i;
+ pActors[i] = pPed;
+ break;
+ }
+ }
+ m_nNumActors++;
+ m_nCurrentMovieCommand++;
+ break;
+ }
+ case MOVIE_NEW_VEHICLE:
+ {
+ m_nVehiclemodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) {
+ CStreaming::RequestModel(m_nVehiclemodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->SetPosition(m_vecCurrentPosition);
+ pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pVehicle);
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i] == nil) {
+ m_nVehicle = i;
+ pVehicles[i] = pVehicle;
+ break;
+ }
+ }
+ m_nNumVehicles++;
+ m_nCurrentMovieCommand++;
+ break;
+ }
+ case MOVIE_GIVE_WEAPON:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nWeaponType = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ m_nCurrentMovieCommand++;
+ break;
+ case MOVIE_GOTO:
+ case MOVIE_GOTO_WAIT:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_vecGotoPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (pActors[m_nActor]->bInVehicle) {
+ if (pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS &&
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT) {
+ if ((pActors[m_nActor]->m_pMyVehicle->GetPosition() - m_vecGotoPosition).Magnitude() < 5.0f) {
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false))
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS);
+ pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (m_nCurrentCommand != MOVIE_GOTO_WAIT)
+ ++m_nCurrentMovieCommand;
+ }
+ else
+ ++m_nCurrentMovieCommand;
+ }
+ }
+ else {
+ if (pActors[m_nActor]->m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition);
+ ++m_nCurrentMovieCommand;
+ }
+ }
+ break;
+ case MOVIE_GET_IN_CAR:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ if (!pActors[m_nActor]->bInVehicle){
+ m_nVehicle = Movie[m_nCurrentMovieCommand].m_nVehicleId;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]);
+ }
+ else
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_GET_OUT_CAR:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ if (pActors[m_nActor]->bInVehicle)
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
+ else
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_KILL:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]);
+ if (pActors[m_nActor2]->GetPedState() == PED_DEAD)
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_FLEE:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]);
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_WAIT:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_POSITION_CAMERA:
+ TheCamera.Cams[TheCamera.ActiveCam].Source = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ m_vecCamHeading = Movie[m_nCurrentMovieCommand].m_vecCamera;
+ TheCamera.Cams[TheCamera.ActiveCam].Front = m_vecCamHeading;
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_SET_CAMERA_TARGET:
+ m_bCameraFollowActor = true;
+ TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId];
+ TheCamera.pTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId];
+ TheCamera.m_bLookingAtPlayer = false;
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_SELECT_CAMERA_MODE:
+ m_bCommandActive = false; // this is wrong
+ break;
+ }
+}
+
+void CSceneEdit::ClearForNewCommand(void)
+{
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_bActorSelected = false;
+ m_bActor2Selected = false;
+ m_bVehicleSelected = false;
+ m_bDrawGotoArrow = false;
+}
+void CSceneEdit::SelectActor(void)
+{
+ m_bActorSelected = false;
+ if (m_nActor != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (--m_nActor < 0)
+ m_nActor = NUM_ACTORS_IN_MOVIE - 1;
+ pPed = pActors[m_nActor];
+ } while (pPed == nil);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (++m_nActor == NUM_ACTORS_IN_MOVIE)
+ m_nActor = 0;
+ pPed = pActors[m_nActor];
+ } while (pPed == nil);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ m_vecCurrentPosition = pActors[m_nActor]->GetPosition();
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bActorSelected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor = -1;
+ }
+ }
+ else if (m_nNumActors != 0) {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] != nil) {
+ m_nActor = i;
+ break;
+ }
+ }
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor]->GetPosition() - m_vecCamHeading;
+ if (m_nNumActors == 1) {
+ m_bActorSelected = true;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_bCommandActive = false;
+ }
+}
+
+void CSceneEdit::SelectActor2(void)
+{
+ m_bActor2Selected = false;
+ if (m_nNumActors <= 1) {
+ m_bCommandActive = false;
+ return;
+ }
+ if (m_nActor2 != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (--m_nActor2 < 0)
+ m_nActor2 = NUM_ACTORS_IN_MOVIE - 1;
+ pPed = pActors[m_nActor2];
+ } while (pPed == nil || pPed == pActors[m_nActor]);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (++m_nActor2 == NUM_ACTORS_IN_MOVIE)
+ m_nActor2 = 0;
+ pPed = pActors[m_nActor2];
+ } while (pPed == nil || pPed == pActors[m_nActor]);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ m_vecCurrentPosition = pActors[m_nActor2]->GetPosition();
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bActor2Selected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor2 = -1;
+ }
+ }
+ else {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] != nil && pActors[m_nActor] != pActors[i] ) {
+ m_nActor2 = i;
+ break;
+ }
+ }
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor2]->GetPosition() - m_vecCamHeading;
+ }
+}
+
+void CSceneEdit::SelectVehicle(void)
+{
+ m_bVehicleSelected = false;
+ if (m_nVehicle != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CVehicle* pVehicle;
+ do {
+ if (--m_nVehicle < 0)
+ m_nVehicle = NUM_VEHICLES_IN_MOVIE - 1;
+ pVehicle = pVehicles[m_nVehicle];
+ } while (pVehicle == nil);
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CVehicle* pVehicle;
+ do {
+ if (++m_nVehicle == NUM_VEHICLES_IN_MOVIE)
+ m_nVehicle = 0;
+ pVehicle = pVehicles[m_nVehicle];
+ } while (pVehicle == nil);
+ }
+ m_vecCurrentPosition = pVehicles[m_nVehicle]->GetPosition();
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pVehicles[m_nVehicle]->GetPosition() - m_vecCamHeading;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bVehicleSelected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nVehicle = -1;
+ }
+ }
+ else if (m_nNumVehicles != 0) {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pVehicles[i] != nil) {
+ m_nVehicle = i;
+ break;
+ }
+ }
+ }
+}
+
+bool CSceneEdit::SelectWeapon(void)
+{
+ if (m_nWeaponType == WEAPONTYPE_UNARMED) {
+ m_nWeaponType = WEAPONTYPE_COLT45;
+ return false;
+ }
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
+ m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
+ pActors[m_nActor]->ClearWeapons();
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
+ if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
+ m_nWeaponType = WEAPONTYPE_MINIGUN;
+ pActors[m_nActor]->ClearWeapons();
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ }
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+ return true;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor]->ClearWeapons();
+ m_nWeaponType = WEAPONTYPE_UNARMED;
+ m_bCommandActive = false;
+ return false;
+ }
+ return false;
+}
+#endif
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
new file mode 100644
index 0000000..7c8fb98
--- /dev/null
+++ b/src/control/SceneEdit.h
@@ -0,0 +1,96 @@
+#pragma once
+#ifdef GTA_SCENE_EDIT
+class CPed;
+class CVehicle;
+
+struct CMovieCommand
+{
+ int32 m_nCommandId;
+ CVector m_vecPosition;
+ CVector m_vecCamera;
+ int16 m_nActorId;
+ int16 m_nActor2Id;
+ int16 m_nVehicleId;
+ int16 m_nModelIndex;
+};
+
+class CSceneEdit
+{
+public:
+ enum {
+ MOVIE_DO_NOTHING = 0,
+ MOVIE_NEW_ACTOR,
+ MOVIE_MOVE_ACTOR,
+ MOVIE_SELECT_ACTOR,
+ MOVIE_DELETE_ACTOR,
+ MOVIE_NEW_VEHICLE,
+ MOVIE_MOVE_VEHICLE,
+ MOVIE_SELECT_VEHICLE,
+ MOVIE_DELETE_VEHICLE,
+ MOVIE_GIVE_WEAPON,
+ MOVIE_GOTO,
+ MOVIE_GOTO_WAIT,
+ MOVIE_GET_IN_CAR,
+ MOVIE_GET_OUT_CAR,
+ MOVIE_KILL,
+ MOVIE_FLEE,
+ MOVIE_WAIT,
+ MOVIE_POSITION_CAMERA,
+ MOVIE_SET_CAMERA_TARGET,
+ MOVIE_SELECT_CAMERA_MODE,
+ MOVIE_SAVE_MOVIE,
+ MOVIE_LOAD_MOVIE,
+ MOVIE_PLAY_MOVIE,
+ MOVIE_END,
+ MOVIE_TOTAL_COMMANDS
+ };
+ enum {
+ NUM_ACTORS_IN_MOVIE = 5,
+ NUM_VEHICLES_IN_MOVIE = 5,
+ NUM_COMMANDS_IN_MOVIE = 20
+ };
+ static int32 m_bCameraFollowActor;
+ static CVector m_vecCurrentPosition;
+ static CVector m_vecCamHeading;
+ static CVector m_vecGotoPosition;
+ static int32 m_nVehicle;
+ static int32 m_nVehicle2;
+ static int32 m_nActor;
+ static int32 m_nActor2;
+ static int32 m_nVehiclemodelId;
+ static int32 m_nPedmodelId;
+ static int16 m_nCurrentMovieCommand;
+ static int16 m_nCurrentCommand;
+ static int16 m_nCurrentVehicle;
+ static int16 m_nCurrentActor;
+ static bool m_bEditOn;
+ static bool m_bRecording;
+ static bool m_bCommandActive;
+ static bool m_bActorSelected;
+ static bool m_bActor2Selected;
+ static bool m_bVehicleSelected;
+ static int16 m_nNumActors;
+ static int16 m_nNumVehicles;
+ static int16 m_nNumMovieCommands;
+ static int16 m_nWeaponType;
+ static CPed* pActors[NUM_ACTORS_IN_MOVIE];
+ static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
+ static bool m_bDrawGotoArrow;
+ static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
+
+ static void LoadMovie(void);
+ static void SaveMovie(void);
+ static void Initialise(void);
+ static void InitPlayback(void);
+ static void ReInitialise(void);
+ static void Update(void);
+ static void Draw(void);
+ static void ProcessCommand(void);
+ static void PlayBack(void);
+ static void ClearForNewCommand(void);
+ static void SelectActor(void);
+ static void SelectActor2(void);
+ static void SelectVehicle(void);
+ static bool SelectWeapon(void);
+};
+#endif
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
new file mode 100644
index 0000000..cb20891
--- /dev/null
+++ b/src/control/Script.cpp
@@ -0,0 +1,4864 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "AnimBlendAssociation.h"
+#include "AudioManager.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "Clock.h"
+#include "CopPed.h"
+#include "Debug.h"
+#include "DMAudio.h"
+#include "EmergencyPed.h"
+#include "FileMgr.h"
+#include "Frontend.h"
+#include "General.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#include "HandlingMgr.h"
+#include "Heli.h"
+#include "Hud.h"
+#include "Lines.h"
+#include "Messages.h"
+#include "Pad.h"
+#include "Pickups.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Remote.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "User.h"
+#include "Wanted.h"
+#include "Weather.h"
+#include "Zones.h"
+#include "main.h"
+#include "Ropes.h"
+#include "ColStore.h"
+#include "Fluff.h"
+#include "GameLogic.h"
+#include "MBlur.h"
+#include "PedRoutes.h"
+#include "RoadBlocks.h"
+#include "SpecialFX.h"
+#include "Timecycle.h"
+#include "TxdStore.h"
+#include "Bike.h"
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#include <stdarg.h>
+#endif
+
+uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
+CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
+intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
+intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
+CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
+script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
+int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
+tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
+CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
+CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
+bool CTheScripts::DbgFlag;
+uint32 CTheScripts::OnAMissionFlag;
+int32 CTheScripts::StoreVehicleIndex;
+bool CTheScripts::StoreVehicleWasRandom;
+CRunningScript *CTheScripts::pIdleScripts;
+CRunningScript *CTheScripts::pActiveScripts;
+int32 CTheScripts::NextFreeCollectiveIndex;
+int32 CTheScripts::LastRandomPedId;
+uint16 CTheScripts::NumberOfUsedObjects;
+bool CTheScripts::bAlreadyRunningAMissionScript;
+bool CTheScripts::bUsingAMultiScriptFile;
+uint16 CTheScripts::NumberOfMissionScripts;
+uint32 CTheScripts::LargestMissionScriptSize;
+uint32 CTheScripts::MainScriptSize;
+uint8 CTheScripts::FailCurrentMission;
+uint16 CTheScripts::NumScriptDebugLines;
+uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
+uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
+uint8 CTheScripts::UseTextCommands;
+CMissionCleanup CTheScripts::MissionCleanUp;
+CUpsideDownCarCheck CTheScripts::UpsideDownCars;
+CStuckCarCheck CTheScripts::StuckCars;
+uint16 CTheScripts::CommandsExecuted;
+uint16 CTheScripts::ScriptsUpdated;
+int32 ScriptParams[32];
+uint8 CTheScripts::RiotIntensity;
+uint32 CTheScripts::LastMissionPassedTime;
+uint16 CTheScripts::NumberOfExclusiveMissionScripts;
+bool CTheScripts::bPlayerHasMetDebbieHarry;
+bool CTheScripts::bPlayerIsInTheStatium;
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
+int16 CTheScripts::CardStackPosition;
+#endif
+
+#ifdef MISSION_REPLAY
+
+static const char* nonMissionScripts[] = {
+ "copcar",
+ "ambulan",
+ "taxi",
+ "firetru",
+ "rampage",
+ "t4x4_1",
+ "t4x4_2",
+ "t4x4_3",
+ "rc1",
+ "rc2",
+ "rc3",
+ "rc4",
+ "hj",
+ "usj",
+ "mayhem"
+};
+
+int AllowMissionReplay;
+uint32 NextMissionDelay;
+uint32 MissionStartTime;
+uint32 WaitForMissionActivate;
+uint32 WaitForSave;
+float oldTargetX;
+float oldTargetY;
+int missionRetryScriptIndex;
+bool doingMissionRetry;
+bool gbTryingPorn4Again;
+int IsInAmmunation;
+int MissionSkipLevel;
+
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+
+#define REGISTER_COMMAND(command, in, out, cond, ovrd, visual) { command, #command, in, out, cond, ovrd, visual }
+#define INPUT_ARGUMENTS(...) { __VA_ARGS__ ARGTYPE_NONE }
+#define OUTPUT_ARGUMENTS(...) { __VA_ARGS__ ARGTYPE_NONE }
+const tScriptCommandData commands[] = {
+ REGISTER_COMMAND(COMMAND_NOP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GOTO, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SHAKE_CAM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_ADD_VAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_VAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="),
+ REGISTER_COMMAND(COMMAND_GOTO_IF_TRUE, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GOTO_IF_FALSE, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TERMINATE_THIS_SCRIPT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_NEW_SCRIPT, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GOSUB, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RETURN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LINE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_INT_VAR_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_INT_LVAR_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_INT_VAR_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_INT_LVAR_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="),
+ REGISTER_COMMAND(COMMAND_SUB_INT_VAR_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_INT_LVAR_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_INT_VAR_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_INT_LVAR_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DELETE_CHAR, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_WANDER_DIR, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_WANDER_RANGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_FOLLOW_PATH, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_SET_IDLE, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DELETE_CAR, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAR_GOTO_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAR_WANDER_RANDOMLY, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAR_SET_IDLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_3, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_4, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_5, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_6, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SPECIAL_7, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_PRINTS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_TIME_OF_DAY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TIME_OF_DAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_MINUTES_TO_TIME_OF_DAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_POINT_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEBUG_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEBUG_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RETURN_TRUE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RETURN_FALSE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_VAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_VAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LVAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LVAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LBRACKET, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RBRACKET, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REPEAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENDREPEAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IFNOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ELSE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENDIF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WHILENOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENDWHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ANDOR, INPUT_ARGUMENTS(ARGTYPE_ANDOR,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LAUNCH_MISSION, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MISSION_HAS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CAR_CHAR_IS_IN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CAR_PLAYER_IS_IN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_BUTTON_PRESSED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PAD_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DELETE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_SCORE_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL_NO_DROP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_WANTED_LEVEL_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_DEATHARREST_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_DEATHARREST_BEEN_EXECUTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_THREAT_SEARCH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_THREAT_REACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ORDER_DRIVER_OUT_OF_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ORDER_CHAR_TO_DRIVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PATROL_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_GANGZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_PRESSING_HORN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_SPOTTED_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ORDER_CHAR_TO_BACKDOOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_CHAR_TO_GANG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_OBJECTIVE_PASSED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_DRIVE_AGGRESSION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_MAX_DRIVESPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CHAR_INSIDE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_CHAR_DO_NOTHING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_INVINCIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_INVINCIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_GRAPHIC_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_GRAPHIC_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PLAYER_BEEN_ARRESTED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_CHAR_DRIVING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_KILL_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OCCUPATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_CAR_LOCK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SHAKE_CAM_WITH_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_REMAP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_JUST_SUNK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_NO_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DEAD_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DEAD_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_TRAILER_ATTACHED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_ON_TRAILER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_PARK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PARK_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_KILL_ALL_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_BULLETPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_FLAMEPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_ROCKETPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CARBOMB_ACTIVE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_CAR_ALARM, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PUT_CAR_ON_TRAILER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_CRUSHED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_GANG_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ZONE_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_GANG_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_DENSITY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PED_DENSITY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESTORE_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SHAKE_PAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ZONE_PED_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TIME_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AIR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FIXED_CAMERA_POSITION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CAR_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CHAR_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_OBJECT_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_BLIP_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DIM_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_COORD_OLD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_BLIP_SCALE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FADING_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_FADE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_FADING_STATUS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_HOSPITAL_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_POLICE_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OVERRIDE_NEXT_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_SHADOW, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_CAMERA_SPLINE, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MOVE_CAMERA_ALONG_SPLINE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DECLARE_MISSION_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_BLIP_DISPLAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ONE_OFF_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_CONTINUOUS_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_SOUND, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STUCK_ON_ROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_UPSIDEDOWN_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_SPOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_CONTROL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FORCE_WEATHER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FORCE_WEATHER_NOW, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RELEASE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CURRENT_CAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_GAME_TIMER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_PLAYER_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DONT_REMOVE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DONT_REMOVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DONT_REMOVE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CHAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_DESTROY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_ATTACK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_AS_LEADER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_AS_LEADER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LEAVE_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ROUTE_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_ROADS_ON, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_ROADS_OFF, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_DENSITY_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_HEAVY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_THREAT_SEARCH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ACTIVATE_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEACTIVATE_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_MAX_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_VAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_VAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AIR_PROPER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_UPSIDEDOWN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CANCEL_OVERRIDE_RESTART, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_POLICE_IGNORE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_KILL_FRENZY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_READ_KILL_FRENZY_STATUS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SQRT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT_IN_RANGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCK_CAR_DOORS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_EXPLODE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_EXPLOSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_UPRIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_PLAYER_TO_FACE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PICKUP_BEEN_COLLECTED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TAXI_LIGHTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GARAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GARAGE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FREE_BOMBS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_POWERPOINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALL_TAXI_LIGHTS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_ARMED_WITH_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_ON, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_OFF, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_CHAR_LOOKING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_PLAYER_LOOKING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_HELICOPTER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_GANG_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_PLAYER_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_PED_MODELS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_RUN_TO_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_RUN_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_SPECIAL_CHARACTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_SPECIAL_CHARACTER_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_FLASH_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FLASH_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FLASH_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_REMOTE_MODE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ARM_CAR_WITH_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_PERSONALITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CUTSCENE_OFFSET, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ANIM_GROUP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ANIM_GROUP_FOR_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REQUEST_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_MODEL_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GRAB_PHONE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_REPEATED_PHONE_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PHONE_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PHONE_DISPLAYED_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_PHONE_OFF, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_CORONA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_LIGHT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESTORE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CLOCK, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESTORE_CLOCK, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESTART_CRITICAL_MISSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_SPOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_WAIT_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_DESTROY_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_DESTROY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_ATTACK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_RUN_TO_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_RUN_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PEDS_IN_AREA_TO_COLL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_COLL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_IN_CARS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_PEDS_IN_COLL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_HEED_THREATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_HEED_THREATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CONTROLLER_MODE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAN_RESPRAY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_UNLOAD_SPECIAL_CHARACTER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ACTIVATE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_TAXI_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_OBJECT_NO_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_MESSAGE_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PARTICLE_EFFECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_WIDESCREEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_PROOFS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_PROOFS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEACTIVATE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_SWAT_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FBI_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ARMY_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_CHAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAR_GOTO_COORDINATES_ACCURATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_PACMAN_RACE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_PACMAN_RECORD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_PACMAN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_PACMAN_SCRAMBLE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GOSUB_FILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_GROUND_Z_FOR_3D_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_SCRIPT_FIRE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_SCRIPT_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COMEDY_CONTROLS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_BOAT_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_BOAT_STOP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_SHOOTING_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_SHOOTING_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_POWER_PILL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_BOAT_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_MONEY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ACCURACY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_CUTSCENE, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CUTSCENE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CUTSCENE_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CUTSCENE_TIME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CUTSCENE_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESTORE_CAMERA_JUMPCUT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_COLLECTABLE1, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLLECTABLE1_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PROJECTILE_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DESTROY_PROJECTILES_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DROP_MINE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DROP_NAUTICAL_MINE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_SPECIAL_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CUTSCENE_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CUTSCENE_HEAD_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SIN, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_COS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_FORWARD_X, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_FORWARD_Y, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_GARAGE_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ACTIVATE_CRUSHER_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAYER_MADE_PROGRESS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PROGRESS_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_JUMP_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_JUMP_HEIGHT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_JUMP_FLIPS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_JUMP_SPINS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_JUMP_STUNT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_UNIQUE_JUMP_FOUND, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_UNIQUE_JUMPS_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MONEY_MADE_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MISSION_GIVEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MISSION_PASSED, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_RUNNING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_ALL_SCRIPT_FIRES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_FIRST_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_SECOND_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CHARS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_PLAYERS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_EXPLODE_CHAR_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_EXPLODE_PLAYER_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ANCHOR_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ZONE_GROUP, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CAR_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CHAR_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_RESPRAY_HAPPENED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAMERA_ZOOM, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PICKUP_WITH_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_RAM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_BLOCK_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_CATCH_TRAIN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_CATCH_TRAIN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_NEVER_GETS_TIRED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_FAST_RELOAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_BLEEDING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_FUNNY_SUSPENSION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_BIG_WHEELS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FREE_RESPRAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_AREA_OCCUPIED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_DRUG_RUN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_PLAYER_FROM_FIRES, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_TEXT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_JUSTIFY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_CENTRE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_WRAPX, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_CENTRE_SIZE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_PROPORTIONAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_FONT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_INDUSTRIAL_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_COMMERCIAL_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SUBURBAN_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ROTATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SLIDE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_CHAR_ELEGANTLY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_STAY_IN_SAME_PLACE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_NASTY_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_UNDRESS_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRESS_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CHASE_SCENE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_CHASE_SCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_DRUG_DROP_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_FIND_DROP_OFF_PLANE_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_FLOATING_PACKAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_OBJECT_TARGETTABLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ARMOUR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ARMOUR_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OPEN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLOSE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WARP_CHAR_FROM_CAR_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_SPOTTED_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_HAIL_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_OBJECT_BEEN_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_KILL_FRENZY_HEADSHOT, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ACTIVATE_MILITARY_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WARP_PLAYER_INTO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WARP_CHAR_INTO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_CAR_RADIO, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_AUDIO_STREAM, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_WAIT_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAMERA_BEHIND_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_MOTION_BLUR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_2_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_2_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_3_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_3_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_4_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_4_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_SNIPER_BULLET_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_PLAYER_DETONATOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_ICECREAM_JINGLE_ON, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_5_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_5_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_6_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_6_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_ALL_MODELS_NOW, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_SPRITE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_RECT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_SPRITE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_TEXTURE_DICTIONARY, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_TEXTURE_DICTIONARY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_DYNAMIC, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ANIM_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAY_MISSION_PASSED_TUNE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_CAR_SIREN, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_ON_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_OFF_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_ROADS_ON_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_ROADS_OFF_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_WATERTIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MOVING_PARTICLE_EFFECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_CAR_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CRANE_LIFTING_CAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_SPHERE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_STATUS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_MALE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SCRIPT_NAME, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FIND_DRUG_PLANE_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_INT_TO_DEBUG_FILE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_FLOAT_TO_DEBUG_FILE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POLICE_RADIO_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_STRONG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_RUBBISH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_STREAMING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_GARAGE_OPEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_GARAGE_CLOSED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CATALINA_HELI_TAKE_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWAP_NEAREST_BUILDING_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_WORLD_PROCESSING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_ALL_PLAYER_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GRAB_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_AREA_OF_CARS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ROTATING_GARAGE_DOOR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPHERE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_SPHERE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CATALINA_HELI_FLY_AWAY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_EVERYONE_IGNORE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PHONE_DISPLAYING_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_COLLISION_IN_MEMORY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_WANTED_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_VISIBLY_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOES_OBJECT_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_SCENE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_STUCK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAY_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_FINISHED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_THIS_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_THIS_BIG_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_MISSION_AUDIO_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ACTIVATE_SAVE_MENU, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_SAVE_GAME_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_PICKUP_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PED_DENSITY_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FORCE_RANDOM_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_COLLECTABLE1S_COLLECTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TEXT_RIGHT_JUSTIFY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_HELP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FLASH_HUD_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FLASH_RADAR_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CONTROL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GENERATE_CARS_AROUND_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_SMALL_PRINTS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAN_PLAYER_START_MISSION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_USE_TEXT_COMMANDS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_PLAYER_UNSAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_BODY_CAST_HEALTH, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHARS_CHATTING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_PLAYER_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_DRUNK_INPUT_DELAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_MONEY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_INCREASE_CHAR_MONEY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_LIFE_SAVED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_CRIMINAL_CAUGHT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_AMBULANCE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_TURN_PHONE_ON, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_LONGEST_DODO_FLIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_BLOW_UP_RC_BUGGY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_CAR_FROM_CHASE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_FRENCH_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_GERMAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_PED_MODEL_PREFERENCE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_USE_PEDNODE_SEEK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_VEHICLE_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GET_OUT_OF_JAIL_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FREE_HEALTH_CARE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DOOR_CLOSED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_DRAW_LAST, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_AMMO_IN_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_AMMO_IN_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_KILL_FRENZY_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_SAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_NEAR_CLIP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_RADIO_CHANNEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OVERRIDE_HOSPITAL_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OVERRIDE_POLICE_STATION_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FORCE_RAIN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOES_GARAGE_CONTAIN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_TRACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ARE_MEASUREMENTS_IN_METRES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CONVERT_METRES_TO_FEET, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_ROADS_BETWEEN_LEVELS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_AREA_OF_CHARS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CONVERT_METRES_TO_FEET_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FASTEST_TIME, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_HIGHEST_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_PASSENGER_SEAT_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ARE_CREDITS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_SINGLE_PARTICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHASE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_BOAT_FOAM_ANIMATION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_UPDATE_BOAT_FOAM_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_MUSIC_DOES_FADE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_INTRO_IS_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_HOOKER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAY_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STOP_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_SITTING_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_SCRIPT_FIRE_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_LIFTING_A_PHONE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_SITTING_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_SITTING_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_COLLISION_WITH_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_SPLASH_SCREEN, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FAIL_CURRENT_MISSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_OBJECT_OF_TYPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_INTERPOLATION_PARAMETERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_POINT_AT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_CHAR_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DETACH_CHAR_FROM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_CHANGE_LANE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_COP_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_COP_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DRIVER_OF_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_FOLLOWERS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_TEMP_ACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_STOP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CEASE_ATTACK_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_REMOTE_CONTROLLED_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PC_VERSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REPLAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_REPLAY_PLAYING, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MODEL_AVAILABLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SHUT_CHAR_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_RANDOM_ROUTE_SEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_FIRST_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NEXT_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_ALL_CHAR_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PLAYER_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_FACING_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TANK_DETONATE_CARS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_POSITION_OF_ANALOGUE_STICKS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_ON_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_TYRE_BURST, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_FOOT_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_FOOT_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_INITIALISE_OBJECT_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_OBJECT_ON_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_PATH_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_PATH_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_OBJECT_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HELI_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DEAD_CHAR_PICKUP_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PROTECTION_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_HELI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_HELI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_PLANE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_PLANE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " ="),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >"),
+ REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, 0, " >="),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_WEAPON_IN_SLOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_STRAIGHT_ROAD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_FORWARD_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_AREA_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CUTSCENE_ANIM_TO_LOOP, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CAR_AS_CONVOY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_HAVOC_CAUSED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_SCRIPT_ROADBLOCK, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PICKUP_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_SECURITY_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_FLYING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_FLYING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_SONY_CD_BEEN_READ, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_SONY_CDS_READ, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_CLOTHES, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_HELI_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_HELI_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLANE_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NTH_CLOSEST_CAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NTH_CLOSEST_CHAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DRAW_WEAPONSHOP_CORONA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_CHAR_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_DROWNS_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_RECORDS_COLLISIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_RC_BUGGY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_HELI_STABILISER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POP_CAR_BOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SHUT_PLAYER_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_MOOD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REQUEST_COLLISION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCATE_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CROUCH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ZONE_CIVILIAN_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REQUEST_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_ANIMATION_LOADED, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_CHAR_TO_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_AS_PLAYER_FRIEND, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SET_PIECE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_EXTRA_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_EXTRA_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLOSE_CAR_BOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_WHEELIE_STATS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISARM_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_BURST_CAR_TYRE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_WEARING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_SWAT_ROPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_NEAREST_TYRE_TO_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_MODEL_COMPONENTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_LIFT_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLOSE_ALL_CAR_DOORS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_POP_CAR_BOOT_USING_PHYSICS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_MAX_WANTED_LEVEL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_WANDER_PATH_CLEAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MISSION_AUDIO_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_LOCKED_PROPERTY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_FORSALE_PROPERTY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_CAR_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RADIO_CHANNEL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DROWNING_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_DROWNING_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISABLE_CUTSCENE_SHADOWS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MISSION_AUDIO_LOADING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_PROPERTY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ANSWERING_MOBILE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_DRUNKENNESS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_DRUNKENNESS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_DRUG_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_DRUG_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_LOAN_SHARK_VISITS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_STORES_KNOCKED_OFF, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MOVIE_STUNTS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_NUMBER_OF_ASSASSINATIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PIZZAS_DELIVERED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_GARBAGE_PICKUPS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ICE_CREAMS_SOLD, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TOP_SHOOTING_RANGE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHOOTING_RANGE_RANK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_GAMBLING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_WON_ON_GAMBLING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_LARGEST_GAMBLING_WIN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_WAIT_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAN_BURST_CAR_TYRES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_AUTO_AIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FIRE_HUNTER_GUN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PROPERTY_AS_OWNED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BLOOD_RING_KILLS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_FOLLOW_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_MISSION_TEXT, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TONIGHTS_EVENT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_OBJECT_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_RIOT_INTENSITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_WEAPON_FROM_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_UP_TAXI_SHORTCUT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_TAXI_SHORTCUT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_WATER_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_CLOTHES_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_BLIP_THRESHOLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_PLAYER_FIRE_PROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_INCREASE_PLAYER_MAX_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_INCREASE_PLAYER_MAX_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MAKE_HELI_COME_CRASHING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_EXPLOSION_NO_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_AREA_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WAS_VEHICLE_EVER_POLICE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_NEVER_TARGETTED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_UNCOMPRESSED_ANIM, INPUT_ARGUMENTS(ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WAS_CUTSCENE_SKIPPED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOES_CHAR_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOES_VEHICLE_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_STUCK, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALL_TAXIS_HAVE_NITRO, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_VIGILANTE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_ALL_CHAR_ANIMS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WANTED_STARS_ARE_FLASHING, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALLOW_HURRICANES, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAY_ANNOUNCEMENT, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_IS_IN_STADIUM, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_RADAR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BEST_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_INFO_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_BIG_GUN_FLASH, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PROGRESS_PERCENTAGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_SHORTCUT_PICKUP_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_VEHICLE_TO_FADE_IN, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_ODDJOB_MISSION_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_DUCKING, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+#elif (!defined GTA_PS2)
+ REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
+};
+#undef REGISTER_COMMAND
+#undef INPUT_ARGUMENTS
+#undef OUTPUT_ARGUMENTS
+
+static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled");
+
+#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
+static FILE* dbg_log;
+#endif
+
+static void PrintToLog(const char* format, ...)
+{
+ va_list va;
+ va_start(va, format);
+ char tmp[1024];
+#ifdef _WIN32
+ vsprintf_s(tmp, 1024, format, va);
+#else
+ vsprintf(tmp, format, va);
+#endif
+ va_end(va);
+
+#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
+ if (dbg_log)
+ fwrite(tmp, 1, strlen(tmp), dbg_log);
+#endif
+}
+
+#endif
+
+void FlushLog()
+{
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
+ if (dbg_log)
+ fflush(dbg_log);
+#endif
+#endif
+}
+
+const uint32 CRunningScript::nSaveStructSize =
+#ifdef COMPATIBLE_SAVES
+ 136;
+#else
+ sizeof(CRunningScript);
+#endif
+
+CMissionCleanup::CMissionCleanup()
+{
+ Init();
+}
+
+void CMissionCleanup::Init()
+{
+ m_nCount = 0;
+ for (int i = 0; i < MAX_CLEANUP; i++){
+ m_sEntities[i].type = CLEANUP_UNUSED;
+ m_sEntities[i].id = 0;
+ }
+}
+
+cleanup_entity_struct* CMissionCleanup::FindFree()
+{
+ for (int i = 0; i < MAX_CLEANUP; i++){
+ if (m_sEntities[i].type == CLEANUP_UNUSED)
+ return &m_sEntities[i];
+ }
+ script_assert(0);
+ return nil;
+}
+
+void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
+{
+ cleanup_entity_struct* pNew = FindFree();
+ if (!pNew)
+ return;
+ pNew->id = id;
+ pNew->type = type;
+ m_nCount++;
+}
+
+void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
+{
+ for (int i = 0; i < MAX_CLEANUP; i++){
+ if (m_sEntities[i].type == type && m_sEntities[i].id == id){
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle) {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->GetIsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ if (pPed->bIsStaticWaitingForCollision) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->GetIsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (pObject) {
+ if (pObject->bIsStaticWaitingForCollision) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->GetIsStatic())
+ pObject->AddToMovingList();
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ m_sEntities[i].id = 0;
+ m_sEntities[i].type = CLEANUP_UNUSED;
+ m_nCount--;
+ }
+ }
+}
+
+void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
+{
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle) {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->GetIsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ }
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ if (pPed->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pPed->GetPosition())) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->GetIsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ }
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (pObject) {
+ if (pObject->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pObject->GetPosition())) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->GetIsStatic())
+ pObject->AddToMovingList();
+ }
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+void CMissionCleanup::Process()
+{
+ CPopulation::m_AllRandomPedsThisType = -1;
+ CPopulation::PedDensityMultiplier = 1.0f;
+ CCarCtrl::CarDensityMultiplier = 1.0f;
+ CPed::nThreatReactionRangeMultiplier = 1;
+ CPed::nEnterCarRangeMultiplier = 1;
+ FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
+ CRoadBlocks::ClearScriptRoadBlocks();
+ CRouteNode::Initialise();
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ TheCamera.Restore();
+ TheCamera.SetWideScreenOff();
+ CSpecialFX::bLiftCam = false;
+ CSpecialFX::bVideoCam = false;
+ CTimeCycle::StopExtraColour(0);
+ for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
+ DMAudio.ClearMissionAudio(i);
+ CWeather::ReleaseWeather();
+ for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
+ CStreaming::SetMissionDoesntRequireSpecialChar(i);
+ for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
+ CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
+ CStreaming::ms_disableStreaming = false;
+ CHud::m_ItemToFlash = -1;
+ CHud::SetHelpMessage(nil, false);
+ CUserDisplay::OnscnTimer.m_bDisabled = false;
+ CTheScripts::RemoveScriptTextureDictionary();
+ CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
+ CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CWorld::Players[0].MakePlayerSafe(false);
+ CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1;
+ CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
+ CPad::GetPad(0)->SetDrunkInputDelay(0);
+ CWorld::Players[0].m_bDriveByAllowed = true;
+ DMAudio.ShutUpPlayerTalking(0);
+ CVehicle::bDisableRemoteDetonation = false;
+ CVehicle::bDisableRemoteDetonationOnContact = false;
+ CGameLogic::ClearShortCut();
+ CTheScripts::RiotIntensity = 0;
+ CTheScripts::StoreVehicleIndex = -1;
+ CTheScripts::StoreVehicleWasRandom = true;
+ CTheScripts::UpsideDownCars.Init();
+ CTheScripts::StuckCars.Init();
+ for (int i = 0; i < MAX_CLEANUP; i++){
+ if (m_sEntities[i].type == CLEANUP_UNUSED)
+ continue;
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (v)
+ CTheScripts::CleanUpThisVehicle(v);
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (p)
+ CTheScripts::CleanUpThisPed(p);
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (o)
+ CTheScripts::CleanUpThisObject(o);
+ break;
+ }
+ default:
+ break;
+ }
+ RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type);
+ }
+#ifdef SECUROM
+ if ((myrand() & 3) == 2){
+ // if pirated game
+ CWeather::ForceHurricaneWeather();
+ }
+#endif
+}
+
+/* NB: CUpsideDownCarCheck is not used by actual script at all
+ * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
+ * just like death or arrest. */
+
+void CUpsideDownCarCheck::Init()
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ m_sCars[i].m_nVehicleIndex = -1;
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }
+}
+
+bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
+{
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
+ return IsCarUpsideDown(pVehicle);
+}
+
+bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
+{
+ assert(pVehicle);
+ return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
+ pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
+ pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
+}
+
+void CUpsideDownCarCheck::UpdateTimers()
+{
+ uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
+ if (v){
+ if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
+ m_sCars[i].m_nUpsideDownTimer += timeStep;
+ else
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }else{
+ m_sCars[i].m_nVehicleIndex = -1;
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }
+ }
+}
+
+bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
+ return true;
+ }
+ return false;
+}
+
+void CUpsideDownCarCheck::AddCarToCheck(int32 id)
+{
+ uint16 index = 0;
+ while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
+ index++;
+#ifdef FIX_BUGS
+ if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
+ return;
+#endif
+ m_sCars[index].m_nVehicleIndex = id;
+ m_sCars[index].m_nUpsideDownTimer = 0;
+}
+
+void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id){
+ m_sCars[i].m_nVehicleIndex = -1;
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }
+ }
+}
+
+bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id)
+ return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
+ }
+ return false;
+}
+
+void stuck_car_data::Reset()
+{
+ m_nVehicleIndex = -1;
+ m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
+ m_nLastCheck = -1;
+ m_fRadius = 0.0f;
+ m_nStuckTime = 0;
+ m_bStuck = false;
+}
+
+void CStuckCarCheck::Init()
+{
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
+ m_sCars[i].Reset();
+ }
+}
+
+void CStuckCarCheck::Process()
+{
+ uint32 timer = CTimer::GetTimeInMilliseconds();
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex < 0)
+ continue;
+ if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
+ continue;
+ CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
+ if (!pv){
+ m_sCars[i].Reset();
+ continue;
+ }
+ float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
+ m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
+ m_sCars[i].m_vecPos = pv->GetPosition();
+ m_sCars[i].m_nLastCheck = timer;
+ }
+}
+
+void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
+{
+ CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
+ if (!pv)
+ return;
+ int index = 0;
+ while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
+ index++;
+#ifdef FIX_BUGS
+ if (index >= MAX_STUCK_CAR_CHECKS)
+ return;
+#endif
+ m_sCars[index].m_nVehicleIndex = id;
+ m_sCars[index].m_vecPos = pv->GetPosition();
+ m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
+ m_sCars[index].m_fRadius = radius;
+ m_sCars[index].m_nStuckTime = time;
+ m_sCars[index].m_bStuck = false;
+}
+
+void CStuckCarCheck::RemoveCarFromCheck(int32 id)
+{
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id){
+ m_sCars[i].Reset();
+ }
+ }
+}
+
+bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
+{
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id)
+ return m_sCars[i].m_bStuck;
+ }
+ return false;
+}
+
+void CRunningScript::CollectParameters(uint32* pIp, int16 total)
+{
+ for (int16 i = 0; i < total; i++){
+ uint16 varIndex;
+ switch (CTheScripts::Read1ByteFromScript(pIp))
+ {
+ case ARGUMENT_INT32:
+ case ARGUMENT_FLOAT:
+ ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
+ break;
+ case ARGUMENT_GLOBALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(pIp);
+ script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
+ ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
+ break;
+ case ARGUMENT_LOCALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(pIp);
+ script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
+ ScriptParams[i] = m_anLocalVariables[varIndex];
+ break;
+ case ARGUMENT_INT8:
+ ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
+ break;
+ case ARGUMENT_INT16:
+ ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
+ break;
+ default:
+ script_assert(0);
+ break;
+ }
+ }
+}
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+int CRunningScript::CollectParameterForDebug(char* buf, bool& var)
+{
+ uint16 varIndex;
+ char tmpstr[24];
+ var = false;
+ switch (CTheScripts::Read1ByteFromScript(&m_nIp))
+ {
+ case ARGUMENT_INT32:
+ case ARGUMENT_FLOAT:
+ return CTheScripts::Read4BytesFromScript(&m_nIp);
+ case ARGUMENT_GLOBALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
+ script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
+ var = true;
+ sprintf(tmpstr, " $%d", varIndex / 4);
+ strcat(buf, tmpstr);
+ return *((int32*)&CTheScripts::ScriptSpace[varIndex]);
+ case ARGUMENT_LOCALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
+ script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
+ var = true;
+ sprintf(tmpstr, " %d@", varIndex);
+ strcat(buf, tmpstr);
+ return m_anLocalVariables[varIndex];
+ case ARGUMENT_INT8:
+ return CTheScripts::Read1ByteFromScript(&m_nIp);
+ case ARGUMENT_INT16:
+ return CTheScripts::Read2BytesFromScript(&m_nIp);
+ default:
+ PrintToLog("%s - script assertion failed in CollectParameterForDebug", buf);
+ script_assert(0);
+ break;
+ }
+ return 0;
+}
+
+void CRunningScript::GetStoredParameterForDebug(char* buf)
+{
+ uint16 varIndex;
+ char tmpstr[24];
+ switch (CTheScripts::Read1ByteFromScript(&m_nIp)) {
+ case ARGUMENT_GLOBALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
+ sprintf(tmpstr, " $%d", varIndex / 4);
+ strcat(buf, tmpstr);
+ break;
+ case ARGUMENT_LOCALVAR:
+ varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
+ sprintf(tmpstr, " %d@", varIndex);
+ strcat(buf, tmpstr);
+ break;
+ default:
+ PrintToLog("%s - script_assertion failed in GetStoredParameterForDebug", buf);
+ script_assert(0);
+ }
+}
+#endif
+
+int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
+{
+ uint32* pIp = &ip;
+ switch (CTheScripts::Read1ByteFromScript(pIp))
+ {
+ case ARGUMENT_INT32:
+ return CTheScripts::Read4BytesFromScript(pIp);
+ case ARGUMENT_GLOBALVAR:
+ return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
+ case ARGUMENT_LOCALVAR:
+ return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
+ case ARGUMENT_INT8:
+ return CTheScripts::Read1ByteFromScript(pIp);
+ case ARGUMENT_INT16:
+ return CTheScripts::Read2BytesFromScript(pIp);
+ case ARGUMENT_FLOAT:
+ return CTheScripts::Read4BytesFromScript(pIp);
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+void CRunningScript::StoreParameters(uint32* pIp, int16 number)
+{
+ for (int16 i = 0; i < number; i++){
+ switch (CTheScripts::Read1ByteFromScript(pIp)) {
+ case ARGUMENT_GLOBALVAR:
+ *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
+ break;
+ case ARGUMENT_LOCALVAR:
+ m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
+ break;
+ default:
+ script_assert(0);
+ }
+ }
+}
+
+int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
+{
+ switch (CTheScripts::Read1ByteFromScript(pIp))
+ {
+ case ARGUMENT_GLOBALVAR:
+ script_assert(type == VAR_GLOBAL);
+ return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
+ case ARGUMENT_LOCALVAR:
+ script_assert(type == VAR_LOCAL);
+ return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
+ default:
+ script_assert(0);
+ }
+ return nil;
+}
+
+void CRunningScript::Init()
+{
+ strcpy(m_abScriptName, "noname");
+ next = prev = nil;
+ SetIP(0);
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = 0;
+ m_nStackPointer = 0;
+ m_nWakeTime = 0;
+ m_bIsActive = false;
+ m_bCondResult = false;
+ m_bIsMissionScript = false;
+ m_bSkipWakeTime = false;
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = 0;
+ m_nAndOrState = 0;
+ m_bNotFlag = false;
+ m_bDeatharrestEnabled = true;
+ m_bDeatharrestExecuted = false;
+ m_bMissionFlag = false;
+}
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+int scriptToLoad = 0;
+const char *scriptfile = "main.scm";
+
+#ifdef _WIN32
+#include <Windows.h>
+#endif
+int open_script()
+{
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
+#ifdef _WIN32
+ if (GetAsyncKeyState('G') & 0x8000)
+ scriptToLoad = 0;
+ if (GetAsyncKeyState('R') & 0x8000)
+ scriptToLoad = 1;
+ if (GetAsyncKeyState('D') & 0x8000)
+ scriptToLoad = 2;
+#endif
+ switch (scriptToLoad) {
+ case 0: scriptfile = "main.scm"; break;
+ case 1: scriptfile = "freeroam_miami.scm"; break;
+ case 2: scriptfile = "main_d.scm"; break;
+ }
+ return CFileMgr::OpenFile(scriptfile, "rb");
+}
+#endif
+
+void CTheScripts::Init()
+{
+ for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
+ ScriptSpace[i] = 0;
+ pActiveScripts = pIdleScripts = nil;
+ for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
+ ScriptsArray[i].Init();
+ ScriptsArray[i].AddScriptToList(&pIdleScripts);
+ }
+ MissionCleanUp.Init();
+ UpsideDownCars.Init();
+ StuckCars.Init();
+ CFileMgr::SetDir("data");
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ int mainf = open_script();
+#else
+ int mainf = CFileMgr::OpenFile("main.scm", "rb");
+#endif
+ CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
+ CFileMgr::CloseFile(mainf);
+ CFileMgr::SetDir("");
+ StoreVehicleIndex = -1;
+ StoreVehicleWasRandom = true;
+ OnAMissionFlag = 0;
+ LastMissionPassedTime = (uint32)-1;
+ LastRandomPedId = -1;
+ for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
+ memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
+ UsedObjectArray[i].index = 0;
+ }
+ NumberOfUsedObjects = 0;
+ ReadObjectNamesFromScript();
+ UpdateObjectIndices();
+ bAlreadyRunningAMissionScript = false;
+ bUsingAMultiScriptFile = true;
+ for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
+ MultiScriptArray[i] = 0;
+ NumberOfExclusiveMissionScripts = 0;
+ NumberOfMissionScripts = 0;
+ LargestMissionScriptSize = 0;
+ MainScriptSize = 0;
+ ReadMultiScriptFileOffsetsFromScript();
+ FailCurrentMission = 0;
+ DbgFlag = false;
+ NumScriptDebugLines = 0;
+ RiotIntensity = 0;
+ bPlayerHasMetDebbieHarry = false;
+ bPlayerIsInTheStatium = false;
+ for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
+ ScriptSphereArray[i].m_bInUse = false;
+ ScriptSphereArray[i].m_Index = 1;
+ ScriptSphereArray[i].m_Id = 0;
+ ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
+ ScriptSphereArray[i].m_fRadius = 0.0f;
+ }
+ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
+ IntroTextLines[i].Reset();
+ }
+ NumberOfIntroTextLinesThisFrame = 0;
+ UseTextCommands = 0;
+ for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
+ IntroRectangles[i].m_bIsUsed = false;
+ IntroRectangles[i].m_bBeforeFade = false;
+ IntroRectangles[i].m_nTextureId = -1;
+ IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
+ IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
+ }
+ NumberOfIntroRectanglesThisFrame = 0;
+ RemoveScriptTextureDictionary();
+ for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nNewModel = -1;
+ BuildingSwapArray[i].m_nOldModel = -1;
+ }
+ for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
+ InvisibilitySettingArray[i] = nil;
+
+#if defined USE_ADVANCED_SCRIPT_DEBUG_OUTPUT && SCRIPT_LOG_FILE_LEVEL == 2
+ CFileMgr::SetDirMyDocuments();
+ if (dbg_log)
+ fclose(dbg_log);
+ dbg_log = fopen("SCRDBG.LOG", "w");
+ static const char* init_msg = "Starting debug script log\n\n";
+ PrintToLog(init_msg);
+ CFileMgr::SetDir("");
+#endif
+}
+
+void CTheScripts::RemoveScriptTextureDictionary()
+{
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
+ CTheScripts::ScriptSprites[i].Delete();
+ int slot = CTxdStore::FindTxdSlot("script");
+ if (slot != -1)
+ CTxdStore::RemoveTxd(slot);
+}
+
+void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
+{
+ if (prev)
+ prev->next = next;
+ else
+ *ppScript = next;
+ if (next)
+ next->prev = prev;
+}
+
+void CRunningScript::AddScriptToList(CRunningScript** ppScript)
+{
+ next = *ppScript;
+ prev = nil;
+ if (*ppScript)
+ (*ppScript)->prev = this;
+ *ppScript = this;
+}
+
+CRunningScript* CTheScripts::StartNewScript(uint32 ip)
+{
+ CRunningScript* pNew = pIdleScripts;
+ script_assert(pNew);
+ pNew->RemoveScriptFromList(&pIdleScripts);
+ pNew->Init();
+ pNew->SetIP(ip);
+ pNew->AddScriptToList(&pActiveScripts);
+ pNew->m_bIsActive = true;
+ return pNew;
+}
+
+void CTheScripts::Process()
+{
+ if (CReplay::IsPlayingBack())
+ return;
+ CommandsExecuted = 0;
+ ScriptsUpdated = 0;
+ float timeStep = CTimer::GetTimeStepInMilliseconds();
+ UpsideDownCars.UpdateTimers();
+ StuckCars.Process();
+ MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects();
+ DrawScriptSpheres();
+ if (FailCurrentMission)
+ --FailCurrentMission;
+ if (UseTextCommands){
+ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
+ IntroTextLines[i].Reset();
+ NumberOfIntroTextLinesThisFrame = 0;
+ for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
+ IntroRectangles[i].m_bIsUsed = false;
+ IntroRectangles[i].m_bBeforeFade = false;
+ }
+ NumberOfIntroRectanglesThisFrame = 0;
+ if (UseTextCommands == 1)
+ UseTextCommands = 0;
+ }
+
+#ifdef MISSION_REPLAY
+ static uint32 TimeToWaitTill;
+ switch (AllowMissionReplay) {
+ case 2:
+ AllowMissionReplay = 3;
+ TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
+ break;
+ case 3:
+ if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
+ AllowMissionReplay = 4;
+ break;
+ case 4:
+ AllowMissionReplay = 5;
+ RetryMission(0, 0);
+ break;
+ case 6:
+ AllowMissionReplay = 7;
+ TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
+ break;
+ case 7:
+ if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
+ AllowMissionReplay = 0;
+ return;
+ }
+ break;
+ }
+ if (WaitForMissionActivate) {
+ if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
+ return;
+ WaitForMissionActivate = 0;
+ WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
+ WaitForSave = 0;
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#if SCRIPT_LOG_FILE_LEVEL == 1
+ CFileMgr::SetDirMyDocuments();
+ dbg_log = fopen("SCRDBG.LOG", "w");
+ static const char* init_msg = "Starting debug script log\n\n";
+ PrintToLog(init_msg);
+ CFileMgr::SetDir("");
+#endif
+ PrintToLog("------------------------\n");
+ PrintToLog("CTheScripts::Process started, CTimer::GetTimeInMilliseconds == %u\n", CTimer::GetTimeInMilliseconds());
+#endif
+
+ CRunningScript* script = pActiveScripts;
+ while (script != nil){
+ CRunningScript* next = script->GetNext();
+ ++ScriptsUpdated;
+ script->UpdateTimers(timeStep);
+ script->Process();
+ script = next;
+ if (script && !script->m_bIsActive)
+ script = nil;
+ }
+ DbgFlag = false;
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ PrintToLog("Script processing done, ScriptsUpdated: %d, CommandsExecuted: %d\n", ScriptsUpdated, CommandsExecuted);
+#if SCRIPT_LOG_FILE_LEVEL == 1
+ fclose(dbg_log);
+ dbg_log = nil;
+#endif
+#endif
+}
+
+CRunningScript* CTheScripts::StartTestScript()
+{
+ return StartNewScript(0);
+}
+
+bool CTheScripts::IsPlayerOnAMission()
+{
+ return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
+}
+
+void CRunningScript::Process()
+{
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ PrintToLog("\n\nProcessing script %s (id %d)\n\n", m_abScriptName, this - CTheScripts::ScriptsArray);
+#endif
+ if (m_bIsMissionScript)
+ DoDeatharrestCheck();
+ if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
+ SetIP(m_anStack[--m_nStackPointer]);
+ if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
+ while (!ProcessOneCommand())
+ ;
+ return;
+ }
+ if (!m_bSkipWakeTime)
+ return;
+ if (!CPad::GetPad(0)->GetCrossJustDown())
+ return;
+ m_nWakeTime = 0;
+ for (int i = 0; i < NUMBIGMESSAGES; i++){
+ if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
+ CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
+ }
+ if (CMessages::BriefMessages[0].m_pText != nil)
+ CMessages::BriefMessages[0].m_nStartTime = 0;
+}
+
+int8 CRunningScript::ProcessOneCommand()
+{
+ int8 retval = -1;
+ ++CTheScripts::CommandsExecuted;
+ int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
+ m_bNotFlag = (command & 0x8000);
+ command &= 0x7FFF;
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ char commandInfo[1024];
+ uint32 ip = m_nIp;
+ if (command < ARRAY_SIZE(commands)) {
+ script_assert(commands[command].id == command);
+ m_nIp -= 2;
+ sprintf(commandInfo, m_nIp >= SIZE_MAIN_SCRIPT ? "M<%5d> " : "<%6d> ", m_nIp >= SIZE_MAIN_SCRIPT ? m_nIp - SIZE_MAIN_SCRIPT : m_nIp);
+ m_nIp += 2;
+ if (m_bNotFlag)
+ strcat(commandInfo, "NOT ");
+ if (commands[command].position == -1)
+ strcat(commandInfo, commands[command].name + sizeof("COMMAND_") - 1);
+ for (int i = 0; commands[command].input[i] != ARGTYPE_NONE; i++) {
+ char tmp[32];
+ bool var = false;
+ int value;
+ switch (commands[command].input[i]) {
+ case ARGTYPE_INT:
+ case ARGTYPE_PED_HANDLE:
+ case ARGTYPE_VEHICLE_HANDLE:
+ case ARGTYPE_OBJECT_HANDLE: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%d)" : " %d", value); break;
+ case ARGTYPE_FLOAT: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%.3f)" : " %.3f", *(float*)&value); break;
+ case ARGTYPE_STRING: sprintf(tmp, " '%s'", (const char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; break;
+ case ARGTYPE_LABEL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s(%d))" : " %s(%d)", value >= 0 ? "G" : "L", abs(value)); break;
+ case ARGTYPE_BOOL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s)" : " %s", value ? "TRUE" : "FALSE"); break;
+ case ARGTYPE_ANDOR: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, " %d %ss", (value + 1) % 10, value / 10 == 0 ? "AND" : "OR"); break;
+ default: script_assert(0);
+ }
+ strcat(commandInfo, tmp);
+ if (commands[command].position == i)
+ strcat(commandInfo, commands[command].name_override);
+ }
+ uint32 t = m_nIp;
+ m_nIp = ip;
+ ip = t;
+ }
+#endif
+ if (command < 100)
+ retval = ProcessCommands0To99(command);
+ else if (command < 200)
+ retval = ProcessCommands100To199(command);
+ else if (command < 300)
+ retval = ProcessCommands200To299(command);
+ else if (command < 400)
+ retval = ProcessCommands300To399(command);
+ else if (command < 500)
+ retval = ProcessCommands400To499(command);
+ else if (command < 600)
+ retval = ProcessCommands500To599(command);
+ else if (command < 700)
+ retval = ProcessCommands600To699(command);
+ else if (command < 800)
+ retval = ProcessCommands700To799(command);
+ else if (command < 900)
+ retval = ProcessCommands800To899(command);
+ else if (command < 1000)
+ retval = ProcessCommands900To999(command);
+ else if (command < 1100)
+ retval = ProcessCommands1000To1099(command);
+ else if (command < 1200)
+ retval = ProcessCommands1100To1199(command);
+ else if (command < 1300)
+ retval = ProcessCommands1200To1299(command);
+ else if (command < 1400)
+ retval = ProcessCommands1300To1399(command);
+ else if (command < 1500)
+ retval = ProcessCommands1400To1499(command);
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ if (command < ARRAY_SIZE(commands)) {
+ if (commands[command].cond || commands[command].output[0] != ARGTYPE_NONE) {
+ strcat(commandInfo, " ->");
+ if (commands[command].cond)
+ strcat(commandInfo, m_bCondResult ? " TRUE" : " FALSE");
+ uint32 t = m_nIp;
+ m_nIp = ip;
+ ip = t;
+ for (int i = 0; commands[command].output[i] != ARGTYPE_NONE; i++) {
+ char tmp[32];
+ switch (commands[command].output[i]) {
+ case ARGTYPE_INT:
+ case ARGTYPE_PED_HANDLE:
+ case ARGTYPE_VEHICLE_HANDLE:
+ case ARGTYPE_OBJECT_HANDLE: GetStoredParameterForDebug(commandInfo); sprintf(tmp, " (%d)", ScriptParams[i]); strcat(commandInfo, tmp); break;
+ case ARGTYPE_FLOAT: GetStoredParameterForDebug(commandInfo); sprintf(tmp, " (%8.3f)", *(float*)&ScriptParams[i]); strcat(commandInfo, tmp); break;
+ default: script_assert(0 && "Script only returns INTs and FLOATs");
+ }
+ }
+ m_nIp = ip;
+ }
+ PrintToLog("%s\n", commandInfo);
+ if (m_bMissionFlag) {
+ for (int i = 0; commandInfo[i]; i++) {
+ if (commandInfo[i] == '_')
+ commandInfo[i] = ' ';
+ }
+ CDebug::DebugAddText(commandInfo);
+ }
+ }
+#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
+ if (m_bMissionFlag) {
+ char tmp[128];
+ sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult);
+ CDebug::DebugAddText(tmp);
+ }
+#endif
+ return retval;
+}
+
+int8 CRunningScript::ProcessCommands0To99(int32 command)
+{
+ float *fScriptVar1;
+ int *nScriptVar1;
+ switch (command) {
+ case COMMAND_NOP:
+ return 0;
+ case COMMAND_WAIT:
+ CollectParameters(&m_nIp, 1);
+ m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
+ m_bSkipWakeTime = false;
+ return 1;
+ case COMMAND_GOTO:
+ CollectParameters(&m_nIp, 1);
+ SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ /* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
+ /* simply because it never makes sense to jump to start of the script */
+ /* but jumping to start of a custom mission is an issue for simple mission-like scripts */
+ /* However, it's not an issue for actual mission scripts, because they follow a structure */
+ /* and never start with a loop. */
+ return 0;
+ case COMMAND_SHAKE_CAM:
+ CollectParameters(&m_nIp, 1);
+ CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
+ return 0;
+ case COMMAND_SET_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_VAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr = *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_LVAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr = *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_VAL_TO_INT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr += ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_VAL_TO_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_VAL_TO_INT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr += ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_VAL_FROM_INT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr -= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_VAL_FROM_INT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr -= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_MULT_INT_VAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr *= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_MULT_FLOAT_VAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr *= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_MULT_INT_LVAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr *= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr *= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_DIV_INT_VAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr /= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_DIV_FLOAT_VAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr /= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_DIV_INT_LVAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr /= ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr /= *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*ptr1 > *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*ptr1 > *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 > *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 > *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*ptr1 >= *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*ptr1 >= *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 >= *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 >= *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
+ return 0;
+ }
+ case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr == ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr == ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*ptr1 == *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 == *ptr2);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*ptr1 == *ptr2);
+ return 0;
+ }
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
+ case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
+ return 0;
+ }
+ case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
+ return 0;
+ }
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ /*
+ case COMMAND_GOTO_IF_TRUE:
+ CollectParameters(&m_nIp, 1);
+ if (m_bCondResult)
+ SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ return 0;
+ */
+ case COMMAND_GOTO_IF_FALSE:
+ CollectParameters(&m_nIp, 1);
+ if (!m_bCondResult)
+ SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ /* Check COMMAND_GOTO note. */
+ return 0;
+ case COMMAND_TERMINATE_THIS_SCRIPT:
+ if (m_bMissionFlag)
+ CTheScripts::bAlreadyRunningAMissionScript = false;
+ RemoveScriptFromList(&CTheScripts::pActiveScripts);
+ AddScriptToList(&CTheScripts::pIdleScripts);
+ m_bIsActive = false;
+#ifdef MISSION_REPLAY
+ if (m_bMissionFlag) {
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+#if 0 // makeing autosave is pointless and is a bit buggy
+ if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
+ SaveGameForPause(1);
+#endif
+ oldTargetX = oldTargetY = 0.0f;
+ if (AllowMissionReplay == 1)
+ AllowMissionReplay = 2;
+ // I am fairly sure they forgot to set return value here
+ }
+#endif
+ return 1;
+ case COMMAND_START_NEW_SCRIPT:
+ {
+ CollectParameters(&m_nIp, 1);
+ script_assert(ScriptParams[0] >= 0);
+ CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
+ pNew->m_bIsActive = true;
+ int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
+ float tmp;
+ for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
+ switch (type) {
+ case ARGUMENT_INT32:
+ pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
+ break;
+ case ARGUMENT_GLOBALVAR:
+ pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
+ break;
+ case ARGUMENT_LOCALVAR:
+ pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
+ break;
+ case ARGUMENT_INT8:
+ pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
+ break;
+ case ARGUMENT_INT16:
+ pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
+ break;
+ case ARGUMENT_FLOAT:
+ tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
+ pNew->m_anLocalVariables[i] = *(int32*)&tmp;
+ break;
+ default:
+ break;
+ }
+ }
+ return 0;
+ }
+ case COMMAND_GOSUB:
+ CollectParameters(&m_nIp, 1);
+ script_assert(m_nStackPointer < MAX_STACK_DEPTH);
+ m_anStack[m_nStackPointer++] = m_nIp;
+ SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ return 0;
+ case COMMAND_RETURN:
+ script_assert(m_nStackPointer > 0); /* No more SSU */
+ SetIP(m_anStack[--m_nStackPointer]);
+ return 0;
+ case COMMAND_LINE:
+ CollectParameters(&m_nIp, 6);
+ /* Something must have been here */
+ return 0;
+ case COMMAND_CREATE_PLAYER:
+ {
+ CollectParameters(&m_nIp, 4);
+ int32 index = ScriptParams[0];
+ script_assert(index < NUMPLAYERS);
+ printf("&&&&&&&&&&&&&Creating player: %d\n", index);
+ if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
+ CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ CPlayerPed::SetupPlayerPed(index);
+ CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
+ CPlayerPed::DeactivatePlayerPed(index);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
+ CWorld::Players[index].m_pPed->SetPosition(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
+ CPlayerPed::ReactivatePlayerPed(index);
+ ScriptParams[0] = index;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_PLAYER_COORDINATES:
+ {
+ CVector pos;
+ CollectParameters(&m_nIp, 1);
+ if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
+ pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
+ else
+ pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ int index = ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPlayerPed* ped = CWorld::Players[index].m_pPed;
+ if (ped->bInVehicle) {
+ pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
+ return 0;
+ }
+ pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
+ CVector vOldPos = ped->GetPosition();
+ ped->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (ped) { // great time to check
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pTestedPed = ped->m_nearPeds[i];
+ if (!pTestedPed || !IsPedPointerValid(pTestedPed))
+ continue;
+ if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
+ CVector vFollowerPos = pTestedPed->GetFormationPosition();
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ else if (pTestedPed->m_leader == ped) {
+ CVector vFollowerPos;
+ if (pTestedPed->m_pedFormation)
+ vFollowerPos = pTestedPed->GetFormationPosition();
+ else
+ vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ }
+ }
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ if (!ped->bInVehicle)
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
+ else
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float z1 = *(float*)&ScriptParams[3];
+ float x2 = *(float*)&ScriptParams[4];
+ float y2 = *(float*)&ScriptParams[5];
+ float z2 = *(float*)&ScriptParams[6];
+ if (ped->bInVehicle)
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ else
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ case COMMAND_ADD_INT_VAR_TO_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ default:
+ script_assert(0);
+ break;
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands100To199(int32 command)
+{
+ float *fScriptVar1;
+ int *nScriptVar1;
+ switch (command) {
+ case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_VAR_BY_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_INT_VAR_BY_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
+ nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+#ifdef FIX_BUGS
+ case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
+#else
+ case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
+#endif
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+#ifdef FIX_BUGS
+ case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
+#else
+ case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
+#endif
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
+ case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
+#else
+ case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
+#endif
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+#ifdef FIX_BUGS
+ case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
+#else
+ case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
+#endif
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
+ fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ case COMMAND_SET_VAR_INT_TO_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_INT_TO_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ return 0;
+ }
+ case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ return 0;
+ }
+ case COMMAND_ABS_VAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_LVAR_INT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_VAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_ABS_LVAR_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ *ptr = ABS(*ptr);
+ return 0;
+ }
+ case COMMAND_GENERATE_RANDOM_FLOAT:
+ {
+ float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
+#ifdef FIX_BUGS
+ *ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
+#else
+ *ptr = CGeneral::GetRandomNumber() / 65536.0f;
+ /* Between 0 and 0.5 on PC (oh well...), never used in original script. */
+#endif
+
+ return 0;
+ }
+ case COMMAND_GENERATE_RANDOM_INT:
+ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
+ return 0;
+ case COMMAND_CREATE_CHAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ switch (ScriptParams[1]) {
+ case MI_COP:
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ScriptParams[1] = COP_STREET;
+ break;
+ case MI_SWAT:
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ScriptParams[1] = COP_SWAT;
+ break;
+ case MI_FBI:
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ScriptParams[1] = COP_FBI;
+ break;
+ case MI_ARMY:
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ScriptParams[1] = COP_ARMY;
+ break;
+ case MI_MEDIC:
+ if (ScriptParams[0] == PEDTYPE_EMERGENCY)
+ ScriptParams[1] = PEDTYPE_EMERGENCY;
+ break;
+ case MI_FIREMAN:
+ if (ScriptParams[0] == PEDTYPE_FIREMAN)
+ ScriptParams[1] = PEDTYPE_FIREMAN;
+ break;
+ default:
+ break;
+ }
+ CPed* ped;
+ if (ScriptParams[0] == PEDTYPE_COP)
+ ped = new CCopPed((eCopType)ScriptParams[1]);
+ else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
+ ped = new CEmergencyPed(ScriptParams[1]);
+ else
+ ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
+ ped->CharCreatedBy = MISSION_CHAR;
+ ped->bRespondsToThreats = false;
+ ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
+ CVector pos = *(CVector*)&ScriptParams[2];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += 1.0f;
+ ped->SetPosition(pos);
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->bIsStaticWaitingForCollision = true;
+ CWorld::Add(ped);
+ ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_DELETE_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CTheScripts::RemoveThisPed(ped);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_CHAR_WANDER_DIR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ ped->ClearAll();
+ int8 path = ScriptParams[1];
+ if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
+ // Max number GetRandomNumberInRange returns is max-1
+#ifdef FIX_BUGS
+ path = CGeneral::GetRandomNumberInRange(0, 8);
+#else
+ path = CGeneral::GetRandomNumberInRange(0, 7);
+#endif
+
+ ped->SetWanderPath(path);
+ return 0;
+ }
+ //case COMMAND_CHAR_WANDER_RANGE:
+ case COMMAND_CHAR_FOLLOW_PATH:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
+ return 0;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[4];
+ eMoveState state;
+ switch (ScriptParams[5]) {
+ case 0: state = PEDMOVE_WALK; break;
+ case 1: state = PEDMOVE_RUN; break;
+ default: assert(0);
+ }
+ ped->ClearAll();
+ ped->m_pathNodeTimer = 0;
+ ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
+ return 0;
+ }
+ case COMMAND_CHAR_SET_IDLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ ped->bScriptObjectiveCompleted = false;
+ ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ CVehicle* vehicle;
+ CVector pos;
+ /* Seems a bit clumsy but I'll leave original flow */
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ if (vehicle)
+ pos = vehicle->GetPosition();
+ else
+ pos = ped->GetPosition();
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ // removed dumb stuff again
+ if (!vehicle) {
+ pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
+ ped->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pNearPed = ped->m_nearPeds[i];
+ if (pNearPed->m_leader == ped) {
+ pNearPed->Teleport(pos);
+ pNearPed->PositionAnyPedOutOfCollision();
+ }
+ }
+ }
+ else {
+ pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ vehicle->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_IS_CHAR_STILL_ALIVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
+ return 0;
+ }
+ */
+ case COMMAND_IS_CHAR_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ if (vehicle)
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
+ else
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ CVehicle* vehicle;
+ if (ped->bInVehicle)
+ vehicle = ped->m_pMyVehicle;
+ else
+ vehicle = nil;
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float z1 = *(float*)&ScriptParams[3];
+ float x2 = *(float*)&ScriptParams[4];
+ float y2 = *(float*)&ScriptParams[5];
+ float z2 = *(float*)&ScriptParams[6];
+ if (vehicle)
+ UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ else
+ UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ case COMMAND_CREATE_CAR:
+ {
+ CollectParameters(&m_nIp, 4);
+ int32 handle;
+ if (CModelInfo::IsBoatModel(ScriptParams[0])) {
+ CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
+ boat->SetPosition(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, boat);
+ boat->SetStatus(STATUS_ABANDONED);
+ boat->bIsLocked = true;
+ boat->AutoPilot.m_nCarMission = MISSION_NONE;
+ boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
+ if (m_bIsMissionScript)
+ boat->bIsStaticWaitingForCollision = true;
+ CWorld::Add(boat);
+ handle = CPools::GetVehiclePool()->GetIndex(boat);
+ }
+ else {
+ CVehicle* car;
+
+ if (!CModelInfo::IsBikeModel(ScriptParams[0]))
+ car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ else {
+ car = new CBike(ScriptParams[0], MISSION_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ car->SetPosition(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ car->SetStatus(STATUS_ABANDONED);
+ car->bIsLocked = true;
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
+ car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
+ car->bEngineOn = false;
+ car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
+ car->bHasBeenOwnedByPlayer = true;
+ if (m_bIsMissionScript)
+ car->bIsStaticWaitingForCollision = true;
+ CWorld::Add(car);
+ handle = CPools::GetVehiclePool()->GetIndex(car);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_DELETE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (car) {
+ CWorld::Remove(car);
+ CWorld::RemoveReferencesToDeletedObject(car);
+ delete car;
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_CAR_GOTO_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
+ car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ car->SetStatus(STATUS_PHYSICS);
+ car->bEngineOn = true;
+ car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
+ car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ case COMMAND_CAR_WANDER_RANDOMLY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ car->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ car->bEngineOn = true;
+ car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
+ car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ case COMMAND_CAR_SET_IDLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ return 0;
+ }
+ case COMMAND_GET_CAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ *(CVector*)&ScriptParams[0] = car->GetPosition();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_CAR_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ car->SetIsStatic(false);
+ /* Again weird usage of virtual functions. */
+ if (car->IsBoat()) {
+ car->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ }
+ else {
+ car->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ /* May the following be inlined CCarCtrl function? */
+ switch (car->AutoPilot.m_nCarMission) {
+ case MISSION_CRUISE:
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ break;
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
+ break;
+ case MISSION_GOTOCOORDS:
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
+ break;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
+ break;
+ case MISSION_RAMCAR_FARAWAY:
+ case MISSION_RAMCAR_CLOSE:
+ case MISSION_BLOCKCAR_FARAWAY:
+ case MISSION_BLOCKCAR_CLOSE:
+ case MISSION_BLOCKCAR_HANDBRAKESTOP:
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
+ break;
+ default:
+ break;
+ }
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_IS_CAR_STILL_ALIVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
+ return 0;
+ }
+ */
+ case COMMAND_SET_CAR_CRUISE_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
+ car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
+ if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
+ car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
+ car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
+#else
+ car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
+#endif
+ return 0;
+ }
+ case COMMAND_SET_CAR_DRIVING_STYLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CAR_MISSION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(car);
+ car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
+ car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ car->bEngineOn = true;
+ return 0;
+ }
+ case COMMAND_IS_CAR_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(vehicle);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CAR_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(vehicle);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float z1 = *(float*)&ScriptParams[3];
+ float x2 = *(float*)&ScriptParams[4];
+ float y2 = *(float*)&ScriptParams[5];
+ float z2 = *(float*)&ScriptParams[6];
+ UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ case COMMAND_SPECIAL_0:
+ case COMMAND_SPECIAL_1:
+ case COMMAND_SPECIAL_2:
+ case COMMAND_SPECIAL_3:
+ case COMMAND_SPECIAL_4:
+ case COMMAND_SPECIAL_5:
+ case COMMAND_SPECIAL_6:
+ case COMMAND_SPECIAL_7:
+ script_assert(0);
+ return 0;
+ case COMMAND_PRINT_BIG:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+#ifdef MISSION_REPLAY
+ if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
+ AllowMissionReplay = 1;
+#endif
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
+ return 0;
+ }
+ case COMMAND_PRINT:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_PRINT_NOW:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_SOON:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
+ return 0;
+ }
+ */
+ case COMMAND_CLEAR_PRINTS:
+ CMessages::ClearMessages();
+ return 0;
+ case COMMAND_GET_TIME_OF_DAY:
+ ScriptParams[0] = CClock::GetHours();
+ ScriptParams[1] = CClock::GetMinutes();
+ StoreParameters(&m_nIp, 2);
+ return 0;
+ case COMMAND_SET_TIME_OF_DAY:
+ CollectParameters(&m_nIp, 2);
+ CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
+ CollectParameters(&m_nIp, 2);
+ ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_IS_POINT_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= -100)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
+ return 0;
+ }
+ case COMMAND_DEBUG_ON:
+ CTheScripts::DbgFlag = true;
+ return 0;
+ case COMMAND_DEBUG_OFF:
+ CTheScripts::DbgFlag = false;
+ return 0;
+ /*
+ case COMMAND_RETURN_TRUE:
+ UpdateCompareFlag(true);
+ return 0;
+ case COMMAND_RETURN_FALSE:
+ UpdateCompareFlag(false);
+ return 0;
+ */
+ //case COMMAND_VAR_INT:
+ default:
+ script_assert(0);
+ break;
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands200To299(int32 command)
+{
+ switch (command) {
+ /* Special commands.
+ case COMMAND_VAR_FLOAT:
+ case COMMAND_LVAR_INT:
+ case COMMAND_LVAR_FLOAT:
+ case COMMAND_LBRACKET:
+ case COMMAND_RBRACKET:
+ case COMMAND_REPEAT:
+ case COMMAND_ENDREPEAT:
+ case COMMAND_IF:
+ case COMMAND_IFNOT:
+ case COMMAND_ELSE:
+ case COMMAND_ENDIF:
+ case COMMAND_WHILE:
+ case COMMAND_WHILENOT:
+ case COMMAND_ENDWHILE:
+ */
+ case COMMAND_ANDOR:
+ CollectParameters(&m_nIp, 1);
+ m_nAndOrState = ScriptParams[0];
+ if (m_nAndOrState == ANDOR_NONE){
+ m_bCondResult = false; // pointless
+ }else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
+ m_bCondResult = true;
+ m_nAndOrState++;
+ }else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
+ m_bCondResult = false;
+ m_nAndOrState++;
+ }else{
+ script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
+ }
+ return 0;
+ case COMMAND_LAUNCH_MISSION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
+ pNew->m_bIsMissionScript = true;
+ return 0;
+ }
+ case COMMAND_MISSION_HAS_FINISHED:
+ {
+ if (!m_bIsMissionScript)
+ return 0;
+ CTheScripts::MissionCleanUp.Process();
+ return 0;
+ }
+ case COMMAND_STORE_CAR_CHAR_IS_IN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(ped);
+ CVehicle* pCurrent = nil;
+ if (ped->bInVehicle) {
+ pCurrent = ped->m_pMyVehicle;
+ }
+ script_assert(pCurrent); // GetIndex(0) doesn't look good
+ int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
+ if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
+ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
+ if (pOld){
+ CCarCtrl::RemoveFromInterestingVehicleList(pOld);
+ if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
+ pOld->VehicleCreatedBy = RANDOM_VEHICLE;
+ pOld->bIsLocked = false;
+ CCarCtrl::NumRandomCars++;
+ CCarCtrl::NumMissionCars--;
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ }
+ }
+
+ CTheScripts::StoreVehicleIndex = handle;
+ switch (pCurrent->VehicleCreatedBy){
+ case RANDOM_VEHICLE:
+ pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
+ CCarCtrl::NumMissionCars++;
+ CCarCtrl::NumRandomCars--;
+ CTheScripts::StoreVehicleWasRandom = true;
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ break;
+ case PARKED_VEHICLE:
+ pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
+ CCarCtrl::NumMissionCars++;
+ CCarCtrl::NumParkedCars--;
+ CTheScripts::StoreVehicleWasRandom = true;
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ break;
+ case MISSION_VEHICLE:
+ case PERMANENT_VEHICLE:
+ CTheScripts::StoreVehicleWasRandom = false;
+ break;
+ default:
+ break;
+ }
+ }
+ ScriptParams[0] = CTheScripts::StoreVehicleIndex;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_STORE_CAR_PLAYER_IS_IN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(ped);
+ if (!ped->bInVehicle)
+ return 0; // No value written to output variable
+ CVehicle* pCurrent = ped->m_pMyVehicle;
+ script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
+ int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
+ if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
+ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
+ if (pOld){
+ CCarCtrl::RemoveFromInterestingVehicleList(pOld);
+ if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
+ pOld->VehicleCreatedBy = RANDOM_VEHICLE;
+ pOld->bIsLocked = false;
+ CCarCtrl::NumRandomCars++;
+ CCarCtrl::NumMissionCars--;
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ }
+ }
+
+ CTheScripts::StoreVehicleIndex = handle;
+ switch (pCurrent->VehicleCreatedBy) {
+ case RANDOM_VEHICLE:
+ pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
+ CCarCtrl::NumMissionCars++;
+ CCarCtrl::NumRandomCars--;
+ CTheScripts::StoreVehicleWasRandom = true;
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ break;
+ case PARKED_VEHICLE:
+ pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
+ CCarCtrl::NumMissionCars++;
+ CCarCtrl::NumParkedCars--;
+ CTheScripts::StoreVehicleWasRandom = true;
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ break;
+ case MISSION_VEHICLE:
+ case PERMANENT_VEHICLE:
+ CTheScripts::StoreVehicleWasRandom = false;
+ break;
+ default:
+ break;
+ }
+ }
+ ScriptParams[0] = CTheScripts::StoreVehicleIndex;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
+ UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
+ UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
+ return 0;
+ }
+ case COMMAND_IS_BUTTON_PRESSED:
+ {
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_GET_PAD_STATE:
+ {
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
+ LocatePlayerCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
+ LocatePlayerCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
+ LocateCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
+ LocateCharCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
+ LocatePlayerCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
+ LocatePlayerCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
+ LocateCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
+ LocateCharCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_CREATE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 4);
+ int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
+ CObject* pObj = new CObject(mi, false);
+ pObj->ObjectCreatedBy = MISSION_OBJECT;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
+ pObj->SetPosition(pos);
+ pObj->SetOrientation(0.0f, 0.0f, 0.0f);
+ pObj->GetMatrix().UpdateRW();
+ pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
+ CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
+ CWorld::Add(pObj);
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ return 0;
+ }
+ case COMMAND_DELETE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ if (pObj){
+ CWorld::Remove(pObj);
+ CWorld::RemoveReferencesToDeletedObject(pObj);
+ delete pObj;
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ return 0;
+ }
+ case COMMAND_ADD_SCORE:
+ CollectParameters(&m_nIp, 2);
+ CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
+ if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
+ CWorld::Players[ScriptParams[0]].m_nMoney = 0;
+ return 0;
+ case COMMAND_IS_SCORE_GREATER:
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
+ return 0;
+ case COMMAND_STORE_SCORE:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
+ return 0;
+ }
+ case COMMAND_ALTER_WANTED_LEVEL:
+ CollectParameters(&m_nIp, 2);
+ CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
+ return 0;
+ case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
+ CollectParameters(&m_nIp, 2);
+ CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
+ return 0;
+ case COMMAND_IS_WANTED_LEVEL_GREATER:
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
+ return 0;
+ case COMMAND_CLEAR_WANTED_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
+ return 0;
+ case COMMAND_SET_DEATHARREST_STATE:
+ CollectParameters(&m_nIp, 1);
+ m_bDeatharrestEnabled = (ScriptParams[0] == 1);
+ return 0;
+ case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
+ UpdateCompareFlag(m_bDeatharrestExecuted);
+ return 0;
+ /*
+ case COMMAND_ADD_AMMO_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 3);
+ CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ */
+ case COMMAND_ADD_AMMO_TO_CHAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ //case COMMAND_ADD_AMMO_TO_CAR:
+ //case COMMAND_IS_PLAYER_STILL_ALIVE:
+ case COMMAND_IS_PLAYER_DEAD:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
+ return 0;
+ case COMMAND_IS_CHAR_DEAD:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(!pPed || pPed->DyingOrDead());
+ return 0;
+ }
+ case COMMAND_IS_CAR_DEAD:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_THREAT_SEARCH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_fearFlags |= ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_THREAT_REACTION:
+ case COMMAND_SET_CHAR_OBJ_NO_OBJ:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->ClearObjective();
+ return 0;
+ }
+ //case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
+ //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
+ //case COMMAND_ADD_PATROL_POINT:
+ //case COMMAND_IS_PLAYER_IN_GANGZONE:
+ case COMMAND_IS_PLAYER_IN_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
+ if (zoneToCheck != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
+ CVector pos = pPlayer->GetPos();
+ CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_PRESSING_HORN:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
+ CPad::GetPad(ScriptParams[0])->GetHorn());
+ return 0;
+ case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
+ return 0;
+ }
+ //case COMMAND_ORDER_CHAR_TO_BACKDOOR:
+ //case COMMAND_ADD_CHAR_TO_GANG:
+ case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
+ return 0;
+ }
+ /* Not implemented.
+ case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
+ case COMMAND_SET_CHAR_MAX_DRIVESPEED:
+ */
+ case COMMAND_CREATE_CHAR_INSIDE_CAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ switch (ScriptParams[2]) {
+ case MI_COP:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_STREET;
+ break;
+ case MI_SWAT:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_SWAT;
+ break;
+ case MI_FBI:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_FBI;
+ break;
+ case MI_ARMY:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_ARMY;
+ break;
+ case MI_MEDIC:
+ if (ScriptParams[1] == PEDTYPE_EMERGENCY)
+ ScriptParams[2] = PEDTYPE_EMERGENCY;
+ break;
+ case MI_FIREMAN:
+ if (ScriptParams[1] == PEDTYPE_FIREMAN)
+ ScriptParams[2] = PEDTYPE_FIREMAN;
+ break;
+ default:
+ break;
+ }
+ CPed* pPed;
+ if (ScriptParams[1] == PEDTYPE_COP)
+ pPed = new CCopPed((eCopType)ScriptParams[2]);
+ else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
+ pPed = new CEmergencyPed(ScriptParams[2]);
+ else
+ pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ pPed->SetPedState(PED_DRIVING);
+ CPopulation::ms_nTotalMissionPeds++;
+ script_assert(!pVehicle->pDriver);
+ pVehicle->pDriver = pPed;
+ pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pPed->bInVehicle = true;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ if (!pVehicle->IsBoat())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->bEngineOn = true;
+ pPed->bUsesCollision = false;
+ pPed->AddInCarAnims(pVehicle, true);
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ CWorld::Add(pPed);
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ if (pPlayer->m_pPed->bInVehicle){
+ script_assert(pPlayer->m_pPed->m_pMyVehicle);
+ if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
+ pPlayer->m_pPed->bRenderPedInCar = true;
+ if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
+ pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
+ pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
+ pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ }else{
+ pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
+ }
+ }
+ pPlayer->m_pPed->RemoveInCarAnims();
+ pPlayer->m_pPed->bInVehicle = false;
+ pPlayer->m_pPed->m_pMyVehicle = nil;
+ pPlayer->m_pPed->SetPedState(PED_IDLE);
+ pPlayer->m_pPed->bUsesCollision = true;
+ pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
+ if (pPlayer->m_pPed->m_pVehicleAnim)
+ pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
+ pPlayer->m_pPed->m_pVehicleAnim = nil;
+ pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
+ CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
+ pPlayer->m_pPed->RestartNonPartialAnims();
+ AudioManager.PlayerJustLeftCar();
+ pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
+ pPlayer->m_pPed->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
+ return 0;
+ }
+ //case COMMAND_MAKE_CHAR_DO_NOTHING:
+ default:
+ script_assert(0);
+ break;
+ }
+ return -1;
+}
+
+#ifdef MISSION_REPLAY
+
+bool CRunningScript::CanAllowMissionReplay()
+{
+ if (AllowMissionReplay)
+ return false;
+ if (CStats::LastMissionPassedName[0] == '\0')
+ return false;
+ for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
+ if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
+ return false;
+ }
+ return true;
+}
+
+uint32 AddExtraDeathDelay()
+{
+ if (missionRetryScriptIndex == 63)
+ return 7000;
+ if (missionRetryScriptIndex == 64)
+ return 4000;
+ return 1000;
+}
+
+void RetryMission(int type, int unk)
+{
+ if (type == 0) {
+ doingMissionRetry = true;
+ FrontEndMenuManager.m_nCurrScreen = 57; // MENUPAGE_MISSION_RETRY
+ FrontEndMenuManager.RequestFrontEndStartUp();
+ }
+ else if (type == 2) {
+ doingMissionRetry = false;
+ AllowMissionReplay = 6;
+ CTheScripts::MissionCleanUp.Process();
+ }
+}
+
+#endif
+
+#ifdef MISSION_SWITCHER
+void
+CTheScripts::SwitchToMission(int32 mission)
+{
+ for (CRunningScript* pScript = CTheScripts::pActiveScripts; pScript != nil; pScript = pScript->GetNext()) {
+ if (!pScript->m_bIsMissionScript || !pScript->m_bDeatharrestEnabled) {
+ continue;
+ }
+ while (pScript->m_nStackPointer > 0)
+ --pScript->m_nStackPointer;
+
+ pScript->m_nIp = pScript->m_anStack[pScript->m_nStackPointer];
+ *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
+ pScript->m_nWakeTime = 0;
+ pScript->m_bDeatharrestExecuted = true;
+
+ while (!pScript->ProcessOneCommand());
+
+ CMessages::ClearMessages();
+ }
+
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2)
+ return;
+
+#ifdef MISSION_REPLAY
+ missionRetryScriptIndex = mission;
+ if (missionRetryScriptIndex == 19)
+ CStats::LastMissionPassedName[0] = '\0';
+#endif
+ CTimer::Suspend();
+ int offset = CTheScripts::MultiScriptArray[mission];
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ CFileMgr::ChangeDir("\\data\\");
+ int handle = CFileMgr::OpenFile(scriptfile, "rb");
+ CFileMgr::ChangeDir("\\");
+#else
+ CFileMgr::ChangeDir("\\");
+ int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
+#endif
+ CFileMgr::Seek(handle, offset, 0);
+ CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
+ CFileMgr::CloseFile(handle);
+ CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
+ CTimer::Resume();
+ pMissionScript->m_bIsMissionScript = true;
+ pMissionScript->m_bMissionFlag = true;
+ CTheScripts::bAlreadyRunningAMissionScript = true;
+ CGameLogic::ClearShortCut();
+}
+#endif
diff --git a/src/control/Script.h b/src/control/Script.h
new file mode 100644
index 0000000..80c0536
--- /dev/null
+++ b/src/control/Script.h
@@ -0,0 +1,601 @@
+#pragma once
+#include "Font.h"
+#include "PedType.h"
+#include "Text.h"
+#include "Sprite2d.h"
+
+class CEntity;
+class CBuilding;
+class CPhysical;
+class CVehicle;
+class CPed;
+class CObject;
+class CPlayerInfo;
+
+class CRunningScript;
+
+extern int32 ScriptParams[32];
+
+void FlushLog();
+#define script_assert(_Expression) FlushLog(); assert(_Expression);
+
+#define PICKUP_PLACEMENT_OFFSET (0.5f)
+#define PED_FIND_Z_OFFSET (5.0f)
+#define COP_PED_FIND_Z_OFFSET (10.0f)
+
+#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
+#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
+#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
+#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
+
+#define SPHERE_MARKER_R (252)
+#define SPHERE_MARKER_G (138)
+#define SPHERE_MARKER_B (242)
+#define SPHERE_MARKER_A (228)
+#define SPHERE_MARKER_PULSE_PERIOD 2048
+#define SPHERE_MARKER_PULSE_FRACTION 0.1f
+
+#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
+#define MILES_IN_METER (0.000621371192f)
+#define METERS_IN_FOOT (0.3048f)
+#define FEET_IN_METER (3.28084f)
+#else
+#define MILES_IN_METER (1 / 1670.f)
+#define METERS_IN_FOOT (0.3f)
+#define FEET_IN_METER (3.33f)
+#endif
+
+#define KEY_LENGTH_IN_SCRIPT (8)
+
+//#define GTA_SCRIPT_COLLECTIVE
+
+struct intro_script_rectangle
+{
+ bool m_bIsUsed;
+ bool m_bBeforeFade;
+ int16 m_nTextureId;
+ CRect m_sRect;
+ CRGBA m_sColor;
+
+ intro_script_rectangle() { }
+ ~intro_script_rectangle() { }
+};
+
+VALIDATE_SIZE(intro_script_rectangle, 0x18);
+
+enum {
+ SCRIPT_TEXT_MAX_LENGTH = 100
+};
+
+struct intro_text_line
+{
+ float m_fScaleX;
+ float m_fScaleY;
+ CRGBA m_sColor;
+ bool m_bJustify;
+ bool m_bCentered;
+ bool m_bBackground;
+ bool m_bBackgroundOnly;
+ float m_fWrapX;
+ float m_fCenterSize;
+ CRGBA m_sBackgroundColor;
+ bool m_bTextProportional;
+ bool m_bTextBeforeFade;
+ bool m_bRightJustify;
+ int32 m_nFont;
+ float m_fAtX;
+ float m_fAtY;
+ wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
+
+ intro_text_line() { }
+ ~intro_text_line() { }
+
+ void Reset()
+ {
+ m_fScaleX = 0.48f;
+ m_fScaleY = 1.12f;
+ m_sColor = CRGBA(225, 225, 225, 255);
+ m_bJustify = false;
+ m_bRightJustify = false;
+ m_bCentered = false;
+ m_bBackground = false;
+ m_bBackgroundOnly = false;
+ m_fWrapX = 182.0f;
+ m_fCenterSize = DEFAULT_SCREEN_WIDTH;
+ m_sBackgroundColor = CRGBA(128, 128, 128, 128);
+ m_bTextProportional = true;
+ m_bTextBeforeFade = false;
+ m_nFont = FONT_STANDARD;
+ m_fAtX = 0.0f;
+ m_fAtY = 0.0f;
+ memset(&m_Text, 0, sizeof(m_Text));
+ }
+};
+
+VALIDATE_SIZE(intro_text_line, 0x414);
+
+struct script_sphere_struct
+{
+ bool m_bInUse;
+ uint16 m_Index;
+ uint32 m_Id;
+ CVector m_vecCenter;
+ float m_fRadius;
+
+ script_sphere_struct() { }
+};
+
+struct CStoredLine
+{
+ CVector vecInf;
+ CVector vecSup;
+ uint32 color1;
+ uint32 color2;
+};
+
+enum {
+ CLEANUP_UNUSED = 0,
+ CLEANUP_CAR,
+ CLEANUP_CHAR,
+ CLEANUP_OBJECT
+};
+
+struct cleanup_entity_struct
+{
+ uint8 type;
+ int32 id;
+};
+
+enum {
+ MAX_CLEANUP = 50,
+ MAX_UPSIDEDOWN_CAR_CHECKS = 6,
+ MAX_STUCK_CAR_CHECKS = 16
+};
+
+class CMissionCleanup
+{
+public:
+ cleanup_entity_struct m_sEntities[MAX_CLEANUP];
+ uint8 m_nCount;
+
+ CMissionCleanup();
+
+ void Init();
+ cleanup_entity_struct* FindFree();
+ void AddEntityToList(int32, uint8);
+ void RemoveEntityFromList(int32, uint8);
+ void Process();
+ void CheckIfCollisionHasLoadedForMissionObjects();
+};
+
+struct upsidedown_car_data
+{
+ int32 m_nVehicleIndex;
+ uint32 m_nUpsideDownTimer;
+};
+
+class CUpsideDownCarCheck
+{
+ upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
+
+public:
+ void Init();
+ bool IsCarUpsideDown(int32);
+ bool IsCarUpsideDown(CVehicle*);
+ void UpdateTimers();
+ bool AreAnyCarsUpsideDown();
+ void AddCarToCheck(int32);
+ void RemoveCarFromCheck(int32);
+ bool HasCarBeenUpsideDownForAWhile(int32);
+};
+
+struct stuck_car_data
+{
+ int32 m_nVehicleIndex;
+ CVector m_vecPos;
+ int32 m_nLastCheck;
+ float m_fRadius;
+ uint32 m_nStuckTime;
+ bool m_bStuck;
+
+ stuck_car_data() { }
+ void Reset();
+};
+
+class CStuckCarCheck
+{
+ stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
+
+public:
+ void Init();
+ void Process();
+ void AddCarToCheck(int32, float, uint32);
+ void RemoveCarFromCheck(int32);
+ bool HasCarBeenStuckForAWhile(int32);
+};
+
+enum {
+ ARGUMENT_END = 0,
+ ARGUMENT_INT32,
+ ARGUMENT_GLOBALVAR,
+ ARGUMENT_LOCALVAR,
+ ARGUMENT_INT8,
+ ARGUMENT_INT16,
+ ARGUMENT_FLOAT
+};
+
+struct tCollectiveData
+{
+ int32 colIndex;
+ int32 pedIndex;
+};
+
+enum {
+ USED_OBJECT_NAME_LENGTH = 24
+};
+
+struct tUsedObject
+{
+ char name[USED_OBJECT_NAME_LENGTH];
+ int32 index;
+};
+
+struct tBuildingSwap
+{
+ CBuilding* m_pBuilding;
+ int32 m_nNewModel;
+ int32 m_nOldModel;
+};
+
+
+enum {
+ MAX_STACK_DEPTH = 6,
+ NUM_LOCAL_VARS = 16,
+ NUM_TIMERS = 2
+};
+
+class CRunningScript
+{
+ enum {
+ ANDOR_NONE = 0,
+ ANDS_1 = 1,
+ ANDS_2,
+ ANDS_3,
+ ANDS_4,
+ ANDS_5,
+ ANDS_6,
+ ANDS_7,
+ ANDS_8,
+ ORS_1 = 21,
+ ORS_2,
+ ORS_3,
+ ORS_4,
+ ORS_5,
+ ORS_6,
+ ORS_7,
+ ORS_8
+ };
+
+public:
+ CRunningScript* next;
+ CRunningScript* prev;
+ char m_abScriptName[8];
+ uint32 m_nIp;
+ uint32 m_anStack[MAX_STACK_DEPTH];
+ uint16 m_nStackPointer;
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bIsActive;
+ bool m_bCondResult;
+ bool m_bIsMissionScript;
+ bool m_bSkipWakeTime;
+ uint32 m_nWakeTime;
+ uint16 m_nAndOrState;
+ bool m_bNotFlag;
+ bool m_bDeatharrestEnabled;
+ bool m_bDeatharrestExecuted;
+ bool m_bMissionFlag;
+
+public:
+ void SetIP(uint32 ip) { m_nIp = ip; }
+ CRunningScript* GetNext() const { return next; }
+
+ void Save(uint8*& buf);
+ void Load(uint8*& buf);
+
+ void UpdateTimers(float timeStep) {
+ m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
+ m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ }
+
+ void Init();
+ void Process();
+
+ void RemoveScriptFromList(CRunningScript**);
+ void AddScriptToList(CRunningScript**);
+
+ static const uint32 nSaveStructSize;
+
+ void CollectParameters(uint32*, int16);
+ int32 CollectNextParameterWithoutIncreasingPC(uint32);
+ int32* GetPointerToScriptVariable(uint32*, int16);
+ void StoreParameters(uint32*, int16);
+
+ int8 ProcessOneCommand();
+ void DoDeatharrestCheck();
+ void UpdateCompareFlag(bool);
+ int16 GetPadState(uint16, uint16);
+
+ int8 ProcessCommands0To99(int32);
+ int8 ProcessCommands100To199(int32);
+ int8 ProcessCommands200To299(int32);
+ int8 ProcessCommands300To399(int32);
+ int8 ProcessCommands400To499(int32);
+ int8 ProcessCommands500To599(int32);
+ int8 ProcessCommands600To699(int32);
+ int8 ProcessCommands700To799(int32);
+ int8 ProcessCommands800To899(int32);
+ int8 ProcessCommands900To999(int32);
+ int8 ProcessCommands1000To1099(int32);
+ int8 ProcessCommands1100To1199(int32);
+ int8 ProcessCommands1200To1299(int32);
+ int8 ProcessCommands1300To1399(int32);
+ int8 ProcessCommands1400To1499(int32);
+
+ void LocatePlayerCommand(int32, uint32*);
+ void LocatePlayerCharCommand(int32, uint32*);
+ void LocatePlayerCarCommand(int32, uint32*);
+ void LocateCharCommand(int32, uint32*);
+ void LocateCharCharCommand(int32, uint32*);
+ void LocateCharCarCommand(int32, uint32*);
+ void LocateCharObjectCommand(int32, uint32*);
+ void LocateCarCommand(int32, uint32*);
+ void LocateSniperBulletCommand(int32, uint32*);
+ void PlayerInAreaCheckCommand(int32, uint32*);
+ void PlayerInAngledAreaCheckCommand(int32, uint32*);
+ void CharInAreaCheckCommand(int32, uint32*);
+ void CarInAreaCheckCommand(int32, uint32*);
+ void LocateObjectCommand(int32, uint32*);
+ void ObjectInAreaCheckCommand(int32, uint32*);
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+ void LocateCollectiveCommand(int32, uint32*);
+ void LocateCollectiveCharCommand(int32, uint32*);
+ void LocateCollectiveCarCommand(int32, uint32*);
+ void LocateCollectivePlayerCommand(int32, uint32*);
+ void CollectiveInAreaCheckCommand(int32, uint32*);
+#endif
+
+#ifdef MISSION_REPLAY
+ bool CanAllowMissionReplay();
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ int CollectParameterForDebug(char* buf, bool& var);
+ void GetStoredParameterForDebug(char* buf);
+#endif
+
+ float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
+
+ bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
+ bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
+
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+};
+
+
+enum {
+ VAR_LOCAL = 1,
+ VAR_GLOBAL = 2,
+};
+
+enum {
+#ifdef PS2
+ SIZE_MAIN_SCRIPT = 205512,
+#else
+ SIZE_MAIN_SCRIPT = 225512,
+#endif
+ SIZE_MISSION_SCRIPT = 35000,
+ SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
+};
+
+enum {
+ MAX_NUM_SCRIPTS = 128,
+ MAX_NUM_INTRO_TEXT_LINES = 48,
+ MAX_NUM_INTRO_RECTANGLES = 16,
+ MAX_NUM_SCRIPT_SRPITES = 16,
+ MAX_NUM_SCRIPT_SPHERES = 16,
+ MAX_NUM_USED_OBJECTS = 220,
+ MAX_NUM_MISSION_SCRIPTS = 120,
+ MAX_NUM_BUILDING_SWAPS = 25,
+ MAX_NUM_INVISIBILITY_SETTINGS = 20,
+ MAX_NUM_STORED_LINES = 1024
+};
+
+class CTheScripts
+{
+public:
+ static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
+ static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
+ static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
+ static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
+ static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
+ static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+ static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
+ static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
+ static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
+ static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
+ static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
+ static bool DbgFlag;
+ static uint32 OnAMissionFlag;
+ static CMissionCleanup MissionCleanUp;
+ static CStuckCarCheck StuckCars;
+ static CUpsideDownCarCheck UpsideDownCars;
+ static int32 StoreVehicleIndex;
+ static bool StoreVehicleWasRandom;
+ static CRunningScript *pIdleScripts;
+ static CRunningScript *pActiveScripts;
+ static int32 NextFreeCollectiveIndex;
+ static int32 LastRandomPedId;
+ static uint16 NumberOfUsedObjects;
+ static bool bAlreadyRunningAMissionScript;
+ static bool bUsingAMultiScriptFile;
+ static uint16 NumberOfMissionScripts;
+ static uint32 LargestMissionScriptSize;
+ static uint32 MainScriptSize;
+ static uint8 FailCurrentMission;
+ static uint16 NumScriptDebugLines;
+ static uint16 NumberOfIntroRectanglesThisFrame;
+ static uint16 NumberOfIntroTextLinesThisFrame;
+ static uint8 UseTextCommands;
+ static uint16 CommandsExecuted;
+ static uint16 ScriptsUpdated;
+ static uint32 LastMissionPassedTime;
+ static uint16 NumberOfExclusiveMissionScripts;
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#define CARDS_IN_SUIT (13)
+#define NUM_SUITS (4)
+#define MAX_DECKS (6)
+#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
+#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
+ static int16 CardStack[CARDS_IN_STACK];
+ static int16 CardStackPosition;
+#endif
+ static bool bPlayerIsInTheStatium;
+ static uint8 RiotIntensity;
+ static bool bPlayerHasMetDebbieHarry;
+
+ static void Init();
+ static void Process();
+
+ static CRunningScript* StartTestScript();
+ static bool IsPlayerOnAMission();
+ static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
+
+ static void UndoBuildingSwaps();
+ static void UndoEntityInvisibilitySettings();
+
+ static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
+ static void RenderTheScriptDebugLines();
+
+ static void SaveAllScripts(uint8*, uint32*);
+ static void LoadAllScripts(uint8*, uint32);
+
+ static bool IsDebugOn() { return DbgFlag; };
+ static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
+
+ static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
+
+ static int32 Read4BytesFromScript(uint32* pIp) {
+ int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
+ *pIp += 4;
+ return retval;
+ }
+ static int16 Read2BytesFromScript(uint32* pIp) {
+ int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
+ *pIp += 2;
+ return retval;
+ }
+ static int8 Read1ByteFromScript(uint32* pIp) {
+ int8 retval = ScriptSpace[*pIp];
+ *pIp += 1;
+ return retval;
+ }
+ static float ReadFloatFromScript(uint32* pIp) {
+ return Read2BytesFromScript(pIp) / 16.0f;
+ }
+ static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
+ strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
+ }
+ static wchar* GetTextByKeyFromScript(uint32* pIp) {
+ wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
+ *pIp += KEY_LENGTH_IN_SCRIPT;
+ return text;
+ }
+ static int32 GetSizeOfVariableSpace()
+ {
+ uint32 tmp = 3;
+ return Read4BytesFromScript(&tmp);
+ }
+
+ static CRunningScript* StartNewScript(uint32);
+
+ static void CleanUpThisVehicle(CVehicle*);
+ static void CleanUpThisPed(CPed*);
+ static void CleanUpThisObject(CObject*);
+
+ static bool IsPedStopped(CPed*);
+ static bool IsPlayerStopped(CPlayerInfo*);
+ static bool IsVehicleStopped(CVehicle*);
+
+ static void PrintListSizes();
+ static void ReadObjectNamesFromScript();
+ static void UpdateObjectIndices();
+ static void ReadMultiScriptFileOffsetsFromScript();
+ static void DrawScriptSpheres();
+ static void HighlightImportantArea(uint32, float, float, float, float, float);
+ static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
+ static void DrawDebugSquare(float, float, float, float);
+ static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
+ static void DrawDebugCube(float, float, float, float, float, float);
+ static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
+
+ static void AddToInvisibilitySwapArray(CEntity*, bool);
+ static void AddToBuildingSwapArray(CBuilding*, int32, int32);
+
+ static int32 GetActualScriptSphereIndex(int32 index);
+ static int32 AddScriptSphere(int32 id, CVector pos, float radius);
+ static int32 GetNewUniqueScriptSphereIndex(int32 index);
+ static void RemoveScriptSphere(int32 index);
+ static void RemoveScriptTextureDictionary();
+public:
+ static void RemoveThisPed(CPed* pPed);
+
+ static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
+#ifdef MISSION_SWITCHER
+ static void SwitchToMission(int32 mission);
+#endif
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+ static void AdvanceCollectiveIndex()
+ {
+ if (NextFreeCollectiveIndex == INT32_MAX)
+ NextFreeCollectiveIndex = 0;
+ else
+ NextFreeCollectiveIndex++;
+ }
+
+ static int AddPedsInVehicleToCollective(int);
+ static int AddPedsInAreaToCollective(float, float, float, float);
+ static int FindFreeSlotInCollectiveArray();
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective);
+#endif
+
+};
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern int scriptToLoad;
+#endif
+#ifdef MISSION_REPLAY
+static_assert(false, "Mission replay is not supported");
+extern int AllowMissionReplay;
+extern uint32 WaitForMissionActivate;
+extern uint32 WaitForSave;
+extern uint32 MissionStartTime;
+extern int missionRetryScriptIndex;
+extern bool doingMissionRetry;
+extern bool gbTryingPorn4Again;
+extern int IsInAmmunation;
+extern int MissionSkipLevel;
+
+uint32 AddExtraDeathDelay();
+void RetryMission(int, int);
+#endif
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern int scriptToLoad;
+#endif
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
new file mode 100644
index 0000000..656973c
--- /dev/null
+++ b/src/control/Script2.cpp
@@ -0,0 +1,1557 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CarGen.h"
+#include "CivilianPed.h"
+#include "CopPed.h"
+#include "Cranes.h"
+#include "DMAudio.h"
+#include "EmergencyPed.h"
+#include "Garages.h"
+#include "General.h"
+#include "Messages.h"
+#include "Pad.h"
+#include "PedRoutes.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Radar.h"
+#include "Restart.h"
+#include "Shadows.h"
+#include "User.h"
+#include "Wanted.h"
+#include "WaterLevel.h"
+#include "Weather.h"
+#include "World.h"
+#include "Zones.h"
+
+int8 CRunningScript::ProcessCommands300To399(int32 command)
+{
+ switch (command) {
+ //case COMMAND_SET_CHAR_INVINCIBLE:
+ //case COMMAND_SET_PLAYER_INVINCIBLE:
+ //case COMMAND_SET_CHAR_GRAPHIC_TYPE:
+ //case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
+ /*
+ case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
+ return 0;
+ */
+ //case COMMAND_STOP_CHAR_DRIVING:
+ //case COMMAND_KILL_CHAR:
+ //case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
+ //case COMMAND_SET_CHAR_OCCUPATION:
+ /*
+ case COMMAND_CHANGE_CAR_LOCK:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SHAKE_CAM_WITH_POINT:
+ CollectParameters(&m_nIp, 4);
+ TheCamera.CamShake(ScriptParams[0] / 1000.0f,
+ *(float*)&ScriptParams[1],
+ *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3]);
+ return 0;
+ */
+ case COMMAND_IS_CAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
+ return 0;
+ }
+ //case COMMAND_IS_CAR_REMAP:
+ //case COMMAND_HAS_CAR_JUST_SUNK:
+ //case COMMAND_SET_CAR_NO_COLLIDE:
+ /*
+ case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
+ pVehicle->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
+ {
+ CollectParameters(&m_nIp, 8);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float z1 = *(float*)&ScriptParams[3];
+ float x2 = *(float*)&ScriptParams[4];
+ float y2 = *(float*)&ScriptParams[5];
+ float z2 = *(float*)&ScriptParams[6];
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
+ pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ return 0;
+ }
+ */
+ //case COMMAND_IS_TRAILER_ATTACHED:
+ //case COMMAND_IS_CAR_ON_TRAILER:
+ //case COMMAND_HAS_CAR_GOT_WEAPON:
+ //case COMMAND_PARK:
+ //case COMMAND_HAS_PARK_FINISHED:
+ //case COMMAND_KILL_ALL_PASSENGERS:
+ //case COMMAND_SET_CAR_BULLETPROOF:
+ //case COMMAND_SET_CAR_FLAMEPROOF:
+ //case COMMAND_SET_CAR_ROCKETPROOF:
+ //case COMMAND_IS_CARBOMB_ACTIVE:
+ //case COMMAND_GIVE_CAR_ALARM:
+ //case COMMAND_PUT_CAR_ON_TRAILER:
+ /*
+ case COMMAND_IS_CAR_CRUSHED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
+ return 0;
+ */
+ //case COMMAND_CREATE_GANG_CAR:
+ case COMMAND_CREATE_CAR_GENERATOR:
+ {
+ CollectParameters(&m_nIp, 12);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z > MAP_Z_LOW_LIMIT)
+ pos.z += 0.015f;
+ ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
+ pos.x, pos.y, pos.z, *(float*)&ScriptParams[3],
+ ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
+ ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SWITCH_CAR_GENERATOR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
+ if (ScriptParams[1] == 0){
+ pCarGen->SwitchOff();
+ }else if (ScriptParams[1] <= 100){
+ pCarGen->SwitchOn();
+ pCarGen->SetUsesRemaining(ScriptParams[1]);
+ }else{
+ pCarGen->SwitchOn();
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_ADD_PAGER_MESSAGE:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ */
+ case COMMAND_DISPLAY_ONSCREEN_TIMER:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
+ return 0;
+ }
+ case COMMAND_CLEAR_ONSCREEN_TIMER:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
+ return 0;
+ }
+ case COMMAND_DISPLAY_ONSCREEN_COUNTER:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
+ return 0;
+ }
+ case COMMAND_CLEAR_ONSCREEN_COUNTER:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+ m_nIp++;
+ CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
+ return 0;
+ }
+ case COMMAND_SET_ZONE_CAR_INFO:
+ {
+ char label[12];
+ int16 gangDensities[NUM_GANGS] = { 0 };
+ int i;
+
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 12);
+ for (i = 0; i < NUM_GANGS; i++)
+ gangDensities[i] = ScriptParams[i + 2];
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ for (int i = 0; i < NUM_GANGS; i++) {
+ if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1)
+ debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label);
+ }
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_IN_GANG_ZONE:
+ case COMMAND_IS_CHAR_IN_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
+ if (zone != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
+ return 0;
+ }
+ //case COMMAND_SET_CAR_DENSITY:
+ //case COMMAND_SET_PED_DENSITY:
+ case COMMAND_POINT_CAMERA_AT_PLAYER:
+ {
+ CollectParameters(&m_nIp, 3);
+ // ScriptParams[0] is unused.
+ TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ return 0;
+ }
+ case COMMAND_POINT_CAMERA_AT_CAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle)
+ TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ return 0;
+ }
+ case COMMAND_POINT_CAMERA_AT_CHAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed)
+ TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ return 0;
+ }
+ case COMMAND_RESTORE_CAMERA:
+ TheCamera.Restore();
+ return 0;
+ /*
+ case COMMAND_SHAKE_PAD:
+ CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
+ return 0;
+ */
+ case COMMAND_SET_ZONE_PED_INFO:
+ {
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 12);
+ int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
+ ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
+ case COMMAND_SET_TIME_SCALE:
+ CollectParameters(&m_nIp, 1);
+ CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
+ return 0;
+ /*
+ case COMMAND_IS_CAR_IN_AIR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle && pVehicle->IsCar());
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ UpdateCompareFlag(pCar->GetAllWheelsOffGround());
+ return 0;
+ }
+ */
+ case COMMAND_SET_FIXED_CAMERA_POSITION:
+ {
+ CollectParameters(&m_nIp, 6);
+ TheCamera.SetCamPositionForFixedMode(
+ CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
+ CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
+ return 0;
+ }
+ case COMMAND_POINT_CAMERA_AT_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_CAR_OLD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_REMOVE_BLIP:
+ CollectParameters(&m_nIp, 1);
+ CRadar::ClearBlip(ScriptParams[0]);
+ return 0;
+ case COMMAND_CHANGE_BLIP_COLOUR:
+ CollectParameters(&m_nIp, 2);
+ CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_DIM_BLIP:
+ CollectParameters(&m_nIp, 2);
+ CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_ADD_BLIP_FOR_COORD_OLD:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CHANGE_BLIP_SCALE:
+ CollectParameters(&m_nIp, 2);
+ CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_SET_FADING_COLOUR:
+ CollectParameters(&m_nIp, 3);
+ TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
+ case COMMAND_DO_FADE:
+ CollectParameters(&m_nIp, 2);
+ TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
+ return 0;
+ case COMMAND_GET_FADING_STATUS:
+ UpdateCompareFlag(TheCamera.GetFading());
+ return 0;
+ case COMMAND_ADD_HOSPITAL_RESTART:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ float angle = *(float*)&ScriptParams[3];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRestart::AddHospitalRestartPoint(pos, angle);
+ return 0;
+ }
+ case COMMAND_ADD_POLICE_RESTART:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ float angle = *(float*)&ScriptParams[3];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRestart::AddPoliceRestartPoint(pos, angle);
+ return 0;
+ }
+ case COMMAND_OVERRIDE_NEXT_RESTART:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ float angle = *(float*)&ScriptParams[3];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRestart::OverrideNextRestart(pos, angle);
+ return 0;
+ }
+ /*
+ case COMMAND_DRAW_SHADOW:
+ {
+ CollectParameters(&m_nIp, 10);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ float angle = *(float*)&ScriptParams[4];
+ float length = *(float*)&ScriptParams[5];
+ float x, y;
+ if (angle != 0.0f){
+ y = cos(angle) * length;
+ x = sin(angle) * length;
+ }else{
+ y = length;
+ x = 0.0f;
+ }
+ float frontX = -x;
+ float frontY = y;
+ float sideX = y;
+ float sideY = x;
+ CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
+ ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
+ return 0;
+ }
+ */
+ case COMMAND_GET_PLAYER_HEADING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_HEADING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ if (pPed->bInVehicle)
+ return 0;
+ pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
+ pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ return 0;
+ }
+ case COMMAND_GET_CHAR_HEADING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_HEADING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (pPed->bInVehicle)
+ return 0;
+ pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
+ pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ return 0;
+ }
+ case COMMAND_GET_CAR_HEADING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ float angle = pVehicle->GetForward().Heading();
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CAR_HEADING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_HEADING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ float angle = pObject->GetForward().Heading();
+ angle = RADTODEG(angle);
+ if (angle < 0.0f)
+ angle += 360.0f;
+ if (angle > 360.0f)
+ angle -= 360.0f;
+ *(float*)&ScriptParams[0] = angle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_HEADING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CWorld::Remove(pObject);
+ pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ pObject->GetMatrix().UpdateRW();
+ pObject->UpdateRwFrame();
+ CWorld::Add(pObject);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ script_assert(pObject);
+ CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
+ UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
+ return 0;
+ }
+ case COMMAND_IS_CHAR_TOUCHING_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ script_assert(pObject);
+ CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
+ UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
+ return 0;
+ }
+ */
+ case COMMAND_SET_PLAYER_AMMO:
+ {
+ CollectParameters(&m_nIp, 3);
+ CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_AMMO:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ */
+ //case COMMAND_SET_CAR_AMMO:
+ //case COMMAND_LOAD_CAMERA_SPLINE:
+ //case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
+ //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
+ case COMMAND_DECLARE_MISSION_FLAG:
+ CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
+ return 0;
+ case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
+ return 0;
+ //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
+ case COMMAND_IS_PLAYER_HEALTH_GREATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_HEALTH_GREATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_CAR_HEALTH_GREATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_OBJECT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_BLIP_FOR_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CHANGE_BLIP_DISPLAY:
+ CollectParameters(&m_nIp, 2);
+ CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
+ return 0;
+ case COMMAND_ADD_ONE_OFF_SOUND:
+ {
+ CollectParameters(&m_nIp, 4);
+ switch (ScriptParams[3]) {
+ case SCRIPT_SOUND_PART_MISSION_COMPLETE:
+ DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
+ return 0;
+ case SCRIPT_SOUND_RACE_START_3:
+ DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
+ return 0;
+ case SCRIPT_SOUND_RACE_START_2:
+ DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
+ return 0;
+ case SCRIPT_SOUND_RACE_START_1:
+ DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
+ return 0;
+ case SCRIPT_SOUND_RACE_START_GO:
+ DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
+ return 0;
+ case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON:
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0);
+ return 0;
+ case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED:
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0);
+ return 0;
+ case SCRIPT_SOUND_IMRAN_ARM_BOMB:
+ DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
+ return 0;
+ default:
+ break;
+ }
+ if (!DMAudio.IsAudioInitialised())
+ return 0;
+ cAudioScriptObject* obj = new cAudioScriptObject();
+ obj->Posn = *(CVector*)&ScriptParams[0];
+ obj->AudioId = ScriptParams[3];
+ obj->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(obj);
+ return 0;
+ }
+ case COMMAND_ADD_CONTINUOUS_SOUND:
+ {
+ CollectParameters(&m_nIp, 4);
+ if (DMAudio.IsAudioInitialised()) {
+ cAudioScriptObject* obj = new cAudioScriptObject();
+ obj->Posn = *(CVector*)&ScriptParams[0];
+ obj->AudioId = ScriptParams[3];
+ obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
+ ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ }
+ else
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_REMOVE_SOUND:
+ {
+ CollectParameters(&m_nIp, 1);
+ cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
+ if (!obj){
+ debug("REMOVE_SOUND - Sound doesn't exist\n");
+ return 0;
+ }
+ DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
+ delete obj;
+ return 0;
+ }
+ case COMMAND_IS_CAR_STUCK_ON_ROOF:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands400To499(int32 command)
+{
+ switch (command) {
+ case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float infX = *(float*)&ScriptParams[1];
+ float infY = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ if (infX > supX){
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
+ return 0;
+ }
+ */
+ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
+ PlayerInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
+ CharInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
+ CarInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_CAR_2D:
+ case COMMAND_LOCATE_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CAR_3D:
+ LocateCarCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_GIVE_WEAPON_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_GIVE_WEAPON_TO_CHAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
+ return 0;
+ }
+ //case COMMAND_GIVE_WEAPON_TO_CAR:
+ case COMMAND_SET_PLAYER_CONTROL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ if (ScriptParams[1]){
+ pPlayer->MakePlayerSafe(false);
+ if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron
+ pPlayer->m_pPed->ClearFollowPath();
+ }else{
+ pPlayer->MakePlayerSafe(true);
+ }
+ return 0;
+ }
+ case COMMAND_FORCE_WEATHER:
+ CollectParameters(&m_nIp, 1);
+ CWeather::ForceWeather(ScriptParams[0]);
+ return 0;
+ case COMMAND_FORCE_WEATHER_NOW:
+ CollectParameters(&m_nIp, 1);
+ CWeather::ForceWeatherNow(ScriptParams[0]);
+ return 0;
+ case COMMAND_RELEASE_WEATHER:
+ CWeather::ReleaseWeather();
+ return 0;
+ case COMMAND_SET_CURRENT_PLAYER_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){
+ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
+ pPed->m_nSelectedWepSlot = i;
+ }
+ return 0;
+ }
+ case COMMAND_SET_CURRENT_CHAR_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
+ pPed->SetCurrentWeapon(i);
+ }
+ return 0;
+ }
+ //case COMMAND_SET_CURRENT_CAR_WEAPON:
+ case COMMAND_GET_OBJECT_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ *(CVector*)&ScriptParams[0] = pObject->GetPosition();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_COORDINATES:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pObject->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
+ return 0;
+ }
+ case COMMAND_GET_GAME_TIMER:
+ ScriptParams[0] = CTimer::GetTimeInMilliseconds();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_TURN_CHAR_TO_FACE_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle;
+ CVector pos;
+ if (pPed->bInVehicle)
+ pVehicle = pPed->m_pMyVehicle;
+ else
+ pVehicle = nil;
+ if (pVehicle)
+ pos = pVehicle->GetPosition();
+ else
+ pos = pPed->GetPosition();
+ float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
+ heading += HALFPI;
+ if (heading > TWOPI)
+ heading -= TWOPI;
+ if (!pVehicle){
+ pPed->m_fRotationCur = heading;
+ pPed->m_fRotationDest = heading;
+ pPed->SetHeading(heading);
+ }
+ return 0;
+ }
+ case COMMAND_TURN_PLAYER_TO_FACE_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CVehicle* pVehicle;
+ CVector pos;
+ if (pPed->bInVehicle)
+ pVehicle = pPed->m_pMyVehicle;
+ else
+ pVehicle = nil;
+ if (pVehicle)
+ pos = pVehicle->GetPosition();
+ else
+ pos = pPed->GetPosition();
+ float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
+ heading += HALFPI;
+ if (heading > TWOPI)
+ heading -= TWOPI;
+ if (!pVehicle) {
+ pPed->m_fRotationCur = heading;
+ pPed->m_fRotationDest = heading;
+ pPed->SetHeading(heading);
+ }
+ return 0;
+ }
+ case COMMAND_STORE_WANTED_LEVEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CAR_STOPPED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
+ return 0;
+ }
+ case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CTheScripts::CleanUpThisPed(pPed);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CTheScripts::CleanUpThisVehicle(pVehicle);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CTheScripts::CleanUpThisObject(pObject);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ return 0;
+ }
+ case COMMAND_DONT_REMOVE_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_DONT_REMOVE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_DONT_REMOVE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ return 0;
+ }
+ case COMMAND_CREATE_CHAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ switch (ScriptParams[2]) {
+ case MI_COP:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_STREET;
+ break;
+ case MI_SWAT:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_SWAT;
+ break;
+ case MI_FBI:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_FBI;
+ break;
+ case MI_ARMY:
+ if (ScriptParams[1] == PEDTYPE_COP)
+ ScriptParams[2] = COP_ARMY;
+ break;
+ case MI_MEDIC:
+ if (ScriptParams[1] == PEDTYPE_EMERGENCY)
+ ScriptParams[2] = PEDTYPE_EMERGENCY;
+ break;
+ case MI_FIREMAN:
+ if (ScriptParams[1] == PEDTYPE_FIREMAN)
+ ScriptParams[2] = PEDTYPE_FIREMAN;
+ break;
+ default:
+ break;
+ }
+ CPed* pPed;
+ if (ScriptParams[1] == PEDTYPE_COP)
+ pPed = new CCopPed((eCopType)ScriptParams[2]);
+ else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
+ pPed = new CEmergencyPed(ScriptParams[2]);
+ else
+ pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CPopulation::ms_nTotalMissionPeds++;
+ CWorld::Add(pPed);
+ if (ScriptParams[3] >= 0)
+ pVehicle->AddPassenger(pPed, ScriptParams[3]);
+ else
+ pVehicle->AddPassenger(pPed);
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pPed->bInVehicle = true;
+ pPed->SetPedState(PED_DRIVING);
+ pPed->bUsesCollision = false;
+ pPed->AddInCarAnims(pVehicle, false);
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pObject);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float infX = *(float*)&ScriptParams[1];
+ float infY = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
+ return 0;
+ }
+ */
+ //case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
+ //case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
+ case COMMAND_SET_CHAR_AS_LEADER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_AS_LEADER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
+ return 0;
+ }
+ case COMMAND_LEAVE_GROUP:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->ClearLeader();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_ADD_ROUTE_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_NUMBER_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_NUMBER:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_NUMBER_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
+ return 0;
+ }
+ //case COMMAND_PRINT_WITH_NUMBER_SOON:
+ case COMMAND_SWITCH_ROADS_ON:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX){
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY){
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ){
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
+ return 0;
+ }
+ case COMMAND_SWITCH_ROADS_OFF:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
+ return 0;
+ }
+ case COMMAND_GET_NUMBER_OF_PASSENGERS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = pVehicle->m_nNumPassengers;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = pVehicle->m_nNumMaxPassengers;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_CAR_HEAVY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (ScriptParams[1] != 0) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass;
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass;
+ }
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_fearFlags = 0;
+ return 0;
+ }
+ /*
+ case COMMAND_ACTIVATE_CRANE:
+ {
+ CollectParameters(&m_nIp, 10);
+ float infX = *(float*)&ScriptParams[2];
+ float infY = *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[4];
+ supX = *(float*)&ScriptParams[2];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[5];
+ supY = *(float*)&ScriptParams[3];
+ }
+ CCranes::ActivateCrane(infX, supX, infY, supY,
+ *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
+ DEGTORAD(*(float*)&ScriptParams[9]), false, false,
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_DEACTIVATE_CRANE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ return 0;
+ }
+ */
+ case COMMAND_SET_MAX_WANTED_LEVEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ CWanted::SetMaximumWantedLevel(ScriptParams[0]);
+ return 0;
+ }
+ //case COMMAND_SAVE_VAR_INT:
+ //case COMMAND_SAVE_VAR_FLOAT:
+ case COMMAND_IS_CAR_IN_AIR_PROPER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
new file mode 100644
index 0000000..acd3988
--- /dev/null
+++ b/src/control/Script3.cpp
@@ -0,0 +1,2412 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "Boat.h"
+#include "CarCtrl.h"
+#include "Clock.h"
+#include "Coronas.h"
+#include "Cranes.h"
+#include "CutsceneMgr.h"
+#include "Darkel.h"
+#include "Explosion.h"
+#include "Fire.h"
+#include "General.h"
+#include "Garages.h"
+#include "Heli.h"
+#include "Messages.h"
+#include "Pad.h"
+#include "ParticleObject.h"
+#include "Phones.h"
+#include "Pickups.h"
+#include "PointLights.h"
+#include "Population.h"
+#include "Pools.h"
+#include "ProjectileInfo.h"
+#include "Radar.h"
+#include "Restart.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "User.h"
+#include "WaterLevel.h"
+#include "Weather.h"
+#include "Zones.h"
+#include "GameLogic.h"
+#include "Bike.h"
+#include "Wanted.h"
+
+int8 CRunningScript::ProcessCommands500To599(int32 command)
+{
+ switch (command) {
+ case COMMAND_IS_CAR_UPSIDEDOWN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
+ return 0;
+ }
+ case COMMAND_GET_PLAYER_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CANCEL_OVERRIDE_RESTART:
+ CRestart::CancelOverrideRestart();
+ return 0;
+ case COMMAND_SET_POLICE_IGNORE_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->m_pWanted->m_bIgnoredByCops = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ }
+ else {
+ pPed->m_pWanted->m_bIgnoredByCops = false;
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
+ ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ return 0;
+ }
+ */
+ case COMMAND_START_KILL_FRENZY:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
+ ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
+ ScriptParams[6], ScriptParams[7] != 0, false);
+ return 0;
+ }
+ case COMMAND_READ_KILL_FRENZY_STATUS:
+ {
+ ScriptParams[0] = CDarkel::ReadStatus();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SQRT:
+ {
+ CollectParameters(&m_nIp, 1);
+ *(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
+ LocatePlayerCarCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
+ LocateCharCarCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
+ CollectParameters(&m_nIp, 2);
+ *(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
+ CollectParameters(&m_nIp, 2);
+ ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_LOCK_CAR_DOORS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_EXPLODE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->BlowUpCar(nil);
+ return 0;
+ }
+ case COMMAND_ADD_EXPLOSION:
+ CollectParameters(&m_nIp, 4);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
+ return 0;
+
+ case COMMAND_IS_CAR_UPRIGHT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
+ return 0;
+ }
+ case COMMAND_TURN_CHAR_TO_FACE_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
+ CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
+ CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
+ float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
+ if (angle > TWOPI)
+ angle -= TWOPI;
+ if (!pVehicle) {
+ pSourcePed->m_fRotationCur = angle;
+ pSourcePed->m_fRotationDest = angle;
+ pSourcePed->SetHeading(angle);
+ }
+ return 0;
+ }
+ case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
+ CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
+ CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
+ float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
+ if (angle > TWOPI)
+ angle -= TWOPI;
+ if (!pVehicle) {
+ pSourcePed->m_fRotationCur = angle;
+ pSourcePed->m_fRotationDest = angle;
+ pSourcePed->SetHeading(angle);
+ }
+ return 0;
+ }
+ case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
+ CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
+ CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
+ float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
+ if (angle > TWOPI)
+ angle -= TWOPI;
+ if (!pVehicle) {
+ pSourcePed->m_fRotationCur = angle;
+ pSourcePed->m_fRotationDest = angle;
+ pSourcePed->SetHeading(angle);
+ }
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector target;
+ target.x = *(float*)&ScriptParams[1];
+ target.y = *(float*)&ScriptParams[2];
+ target.z = CWorld::FindGroundZForCoord(target.x, target.y);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
+ case COMMAND_CREATE_PICKUP:
+ {
+ CollectParameters(&m_nIp, 5);
+ int16 model = ScriptParams[0];
+ if (model < 0)
+ model = CTheScripts::UsedObjectArray[-model].index;
+ CVector pos = *(CVector*)&ScriptParams[2];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
+ return 0;
+ case COMMAND_REMOVE_PICKUP:
+ CollectParameters(&m_nIp, 1);
+ CPickups::RemovePickUp(ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_TAXI_LIGHTS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ ((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_PRINT_BIG_Q:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
+ ScriptParams[0], -1, -1, -1, -1, -1);
+ return 0;
+ }
+ */
+ case COMMAND_SET_GARAGE:
+ {
+ CollectParameters(&m_nIp, 9);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float X2 = *(float*)&ScriptParams[3];
+ float Y2 = *(float*)&ScriptParams[4];
+ float supX = *(float*)&ScriptParams[5];
+ float supY = *(float*)&ScriptParams[6];
+ float supZ = *(float*)&ScriptParams[7];
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 10);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float X2 = *(float*)&ScriptParams[3];
+ float Y2 = *(float*)&ScriptParams[4];
+ float supX = *(float*)&ScriptParams[5];
+ float supY = *(float*)&ScriptParams[6];
+ float supZ = *(float*)&ScriptParams[7];
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pTarget;
+ if (ScriptParams[1] >= 0) {
+ pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ }
+ else {
+ pTarget = nil;
+ }
+ CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
+ return 0;
+ }
+ case COMMAND_IS_CAR_IN_MISSION_GARAGE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
+ return 0;
+/*
+ case COMMAND_SET_FREE_BOMBS:
+ CollectParameters(&m_nIp, 1);
+ CGarages::SetFreeBombs(ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_SET_POWERPOINT:
+ {
+ CollectParameters(&m_nIp, 7);
+ float f1 = *(float*)&ScriptParams[0];
+ float f2 = *(float*)&ScriptParams[1];
+ float f3 = *(float*)&ScriptParams[2];
+ float f4 = *(float*)&ScriptParams[3];
+ float f5 = *(float*)&ScriptParams[4];
+ float f6 = *(float*)&ScriptParams[5];
+ float temp;
+
+ if (f1 > f4) {
+ temp = f1;
+ f1 = f4;
+ f4 = temp;
+ }
+
+ if (f2 > f5) {
+ temp = f2;
+ f2 = f5;
+ f5 = temp;
+ }
+
+ if (f3 > f6) {
+ temp = f3;
+ f3 = f6;
+ f6 = temp;
+ }
+
+ CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);
+
+ return 0;
+ }
+ case COMMAND_SET_ALL_TAXI_LIGHTS:
+ CollectParameters(&m_nIp, 1);
+ CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pCar);
+ script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
+ UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
+ return 0;
+ }
+ */
+ case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
+ CollectParameters(&m_nIp, 2);
+ CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
+ return 0;
+ case COMMAND_SET_PLAYER_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->m_fHealth = ScriptParams[1];
+ }
+ else if (pPed->bInVehicle) {
+ pPed->SetDead();
+ if (!pPed->IsPlayer())
+ pPed->FlagToDestroyWhenNextProcessed();
+ }
+ else {
+ pPed->SetDie();
+ }
+ return 0;
+ }
+ case COMMAND_SET_CAR_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->m_fHealth = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_PLAYER_HEALTH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ ScriptParams[0] = pPed->m_fHealth;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_HEALTH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ ScriptParams[0] = pPed->m_fHealth;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_CAR_HEALTH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = pVehicle->m_fHealth;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_CAR_ARMED_WITH_BOMB:
+ {
+ CollectParameters(&m_nIp, 2);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pCar);
+ script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
+ UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]);
+ return 0;
+ }
+ */
+ case COMMAND_CHANGE_CAR_COLOUR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
+ debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
+ pVehicle->m_currentColour1 = ScriptParams[1];
+ pVehicle->m_currentColour2 = ScriptParams[2];
+ return 0;
+ }
+ case COMMAND_SWITCH_PED_ROADS_ON:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
+ return 0;
+ }
+ case COMMAND_SWITCH_PED_ROADS_OFF:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
+ return 0;
+ }
+ case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pSourcePed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTargetPed);
+ pSourcePed->SetLookFlag(pTargetPed, true);
+ pSourcePed->SetLookTimer(60000);
+ return 0;
+ }
+ case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pSourcePed);
+ CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ script_assert(pTargetPed);
+ pSourcePed->SetLookFlag(pTargetPed, true);
+ pSourcePed->SetLookTimer(60000);
+ return 0;
+ }
+ case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pSourcePed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTargetPed);
+ pSourcePed->SetLookFlag(pTargetPed, true);
+ pSourcePed->SetLookTimer(60000);
+ return 0;
+ }
+ case COMMAND_STOP_CHAR_LOOKING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pSourcePed);
+ pSourcePed->ClearLookFlag();
+ pSourcePed->bKeepTryingToLook = false;
+ if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
+ pSourcePed->RestorePreviousState();
+ return 0;
+ }
+ case COMMAND_STOP_PLAYER_LOOKING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pSourcePed);
+ pSourcePed->ClearLookFlag();
+ pSourcePed->bKeepTryingToLook = false;
+ if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
+ pSourcePed->RestorePreviousState();
+ return 0;
+ }
+ /*
+ case COMMAND_SWITCH_HELICOPTER:
+ CollectParameters(&m_nIp, 1);
+ CHeli::ActivateHeli(ScriptParams[0] != 0);
+ return 0;
+ */
+ //case COMMAND_SET_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_PLAYER_ATTITUDE:
+ case COMMAND_SET_GANG_PED_MODELS:
+ CollectParameters(&m_nIp, 3);
+ CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
+ case COMMAND_SET_GANG_CAR_MODEL:
+ CollectParameters(&m_nIp, 2);
+ CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_SET_GANG_WEAPONS:
+ CollectParameters(&m_nIp, 3);
+ CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
+ return 0;
+ /*
+ case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float infX = *(float*)&ScriptParams[1];
+ float infY = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos;
+ pos.x = *(float*)&ScriptParams[1];
+ pos.y = *(float*)&ScriptParams[2];
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ bool isTouching = false;
+ if (pPed->bInVehicle)
+ isTouching = false;
+ else if (pPed->GetHasCollidedWith(pObject))
+ isTouching = true;
+ UpdateCompareFlag(isTouching);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ bool isTouching = false;
+ if (pPed->InVehicle())
+ isTouching = false;
+ else if (pPed->GetHasCollidedWith(pObject))
+ isTouching = true;
+ UpdateCompareFlag(isTouching);
+ return 0;
+ }
+ */
+ case COMMAND_LOAD_SPECIAL_CHARACTER:
+ {
+ CollectParameters(&m_nIp, 1);
+ char name[16];
+ strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ name[i] = tolower(name[i]);
+ CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ return 0;
+ }
+ case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
+ return 0;
+ }
+ /*
+ case COMMAND_FLASH_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bHasBlip = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_FLASH_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bHasBlip = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_FLASH_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->bHasBlip = (ScriptParams[1] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
+ return 0;
+ /*
+ case COMMAND_ARM_CAR_WITH_BOMB:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ ((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
+ ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_PERSONALITY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->SetPedStats((ePedStats)ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_SET_CUTSCENE_OFFSET:
+ CollectParameters(&m_nIp, 3);
+ CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
+ return 0;
+ }
+ /*
+ case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
+ return 0;
+ }
+ */
+ case COMMAND_REQUEST_MODEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ int model = ScriptParams[0];
+ if (model < 0)
+ model = CTheScripts::UsedObjectArray[-model].index;
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
+ return 0;
+ }
+ case COMMAND_HAS_MODEL_LOADED:
+ {
+ CollectParameters(&m_nIp, 1);
+ int model = ScriptParams[0];
+ if (model < 0)
+ model = CTheScripts::UsedObjectArray[-model].index;
+ UpdateCompareFlag(CStreaming::HasModelLoaded(model));
+ return 0;
+ }
+ case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
+ {
+ CollectParameters(&m_nIp, 1);
+ int model = ScriptParams[0];
+ if (model < 0)
+ model = CTheScripts::UsedObjectArray[-model].index;
+ CStreaming::SetMissionDoesntRequireModel(model);
+ return 0;
+ }
+ case COMMAND_GRAB_PHONE:
+ {
+ CollectParameters(&m_nIp, 2);
+ ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_REPEATED_PHONE_MESSAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_PHONE_MESSAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
+ return 0;
+ }
+ */
+ case COMMAND_TURN_PHONE_OFF:
+ {
+ CollectParameters(&m_nIp, 1);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_DRAW_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
+ 255, pos, *(float*)&ScriptParams[3], 450.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
+ return 0;
+ }
+ case COMMAND_DRAW_LIGHT:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ CVector unused(0.0f, 0.0f, 0.0f);
+ CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
+ ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
+ return 0;
+ }
+ //case COMMAND_STORE_WEATHER:
+ //case COMMAND_RESTORE_WEATHER:
+ case COMMAND_STORE_CLOCK:
+ CClock::StoreClock();
+ return 0;
+ case COMMAND_RESTORE_CLOCK:
+ CClock::RestoreClock();
+ return 0;
+ /*
+ case COMMAND_RESTART_CRITICAL_MISSION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
+ if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
+ printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
+ CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
+ return 0;
+ }
+ */
+ case COMMAND_IS_PLAYER_PLAYING:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
+ return 0;
+ }
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_NO_OBJ:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
+ return 0;
+#endif
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands600To699(int32 command)
+{
+ switch (command){
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
+ return 0;
+ case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ return 0;
+ case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_GUARD_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
+ return 0;
+ case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
+ return 0;
+ case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
+ case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
+ */
+ case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
+ case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
+ case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
+ */
+ case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
+ CollectParameters(&m_nIp, 3);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ return 0;
+ case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
+ return 0;
+ }
+ //case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
+ case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
+ return 0;
+ }
+ case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
+ return 0;
+ }
+ case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
+ {
+ CollectParameters(&m_nIp, 3);
+ float X = *(float*)&ScriptParams[0];
+ float Y = *(float*)&ScriptParams[1];
+ float Z = CWorld::FindGroundZForCoord(X, Y);
+ float radius = *(float*)&ScriptParams[2];
+ ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_CLEAR_COLL:
+ CollectParameters(&m_nIp, 1);
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ }
+ return 0;
+ case COMMAND_IS_COLL_IN_CARS:
+ {
+ CollectParameters(&m_nIp, 1);
+ bool result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ result = false;
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ LocateCollectiveCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ LocateCollectiveCharCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ LocateCollectiveCarCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ LocateCollectivePlayerCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ CollectiveInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
+ {
+ CollectParameters(&m_nIp, 1);
+ int total = 0;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ total++;
+ }
+ }
+ ScriptParams[0] = total;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
+ case COMMAND_SET_CHAR_HEED_THREATS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bRespondsToThreats = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_HEED_THREATS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->bRespondsToThreats = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_GET_CONTROLLER_MODE:
+#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
+ ScriptParams[0] = 0;
+#else
+ ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_CAN_RESPRAY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ //assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ // they DO call this for bikes, we don't really want to destroy the structure...
+#ifdef FIX_BUGS
+ if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
+#endif
+ ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
+
+ return 0;
+ }
+ /*
+ case COMMAND_IS_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->IsTaxi());
+ return 0;
+ }
+ */
+ case COMMAND_UNLOAD_SPECIAL_CHARACTER:
+ CollectParameters(&m_nIp, 1);
+ CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
+ return 0;
+ case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
+ CDarkel::ResetModelsKilledByPlayer();
+ return 0;
+ case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ /*
+ case COMMAND_ACTIVATE_GARAGE:
+ CollectParameters(&m_nIp, 1);
+ CGarages::ActivateGarage(ScriptParams[0]);
+ return 0;
+ case COMMAND_SWITCH_TAXI_TIMER:
+ {
+ CollectParameters(&m_nIp, 1);
+ if (ScriptParams[0] != 0){
+ CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
+ CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
+ }else{
+ CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
+ }
+ return 0;
+ }
+ */
+ case COMMAND_CREATE_OBJECT_NO_OFFSET:
+ {
+ CollectParameters(&m_nIp, 4);
+ int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
+ CObject* pObj = new CObject(mi, false);
+; pObj->ObjectCreatedBy = MISSION_OBJECT;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pObj->SetPosition(pos);
+ pObj->SetOrientation(0.0f, 0.0f, 0.0f);
+ pObj->GetMatrix().UpdateRW();
+ pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
+ CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
+ CWorld::Add(pObj);
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float infX = *(float*)&ScriptParams[1];
+ float infY = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
+ return 0;
+ }
+ */
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
+ return 0;
+ }
+#endif
+ case COMMAND_IS_PLAYER_STOPPED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
+ return 0;
+
+ }
+ /*
+ case COMMAND_IS_CHAR_STOPPED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
+ return 0;
+ }
+ case COMMAND_MESSAGE_WAIT:
+ CollectParameters(&m_nIp, 2);
+ m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
+ if (ScriptParams[1] != 0)
+ m_bSkipWakeTime = true;
+ return 1;
+ case COMMAND_ADD_PARTICLE_EFFECT:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_SWITCH_WIDESCREEN:
+ CollectParameters(&m_nIp, 1);
+ if (ScriptParams[0] != 0)
+ TheCamera.SetWideScreenOn();
+ else
+ TheCamera.SetWideScreenOff();
+ return 0;
+ /*
+ case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[1]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[1]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[1]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_PROOFS:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bBulletProof = (ScriptParams[1] != 0);
+ pPed->bFireProof = (ScriptParams[2] != 0);
+ pPed->bExplosionProof = (ScriptParams[3] != 0);
+ pPed->bCollisionProof = (ScriptParams[4] != 0);
+ pPed->bMeleeProof = (ScriptParams[5] != 0);
+ return 0;
+ }
+ case COMMAND_SET_CAR_PROOFS:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bBulletProof = (ScriptParams[1] != 0);
+ pVehicle->bFireProof = (ScriptParams[2] != 0);
+ pVehicle->bExplosionProof = (ScriptParams[3] != 0);
+ pVehicle->bCollisionProof = (ScriptParams[4] != 0);
+ pVehicle->bMeleeProof = (ScriptParams[5] != 0);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
+ PlayerInAngledAreaCheckCommand(command, &m_nIp);
+ return 0;
+ /*
+ case COMMAND_DEACTIVATE_GARAGE:
+ CollectParameters(&m_nIp, 1);
+ CGarages::DeActivateGarage(ScriptParams[0]);
+ return 0;
+ case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
+ return 0;
+ */
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands700To799(int32 command)
+{
+ switch (command){
+ /*
+ case COMMAND_SET_SWAT_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_SET_FBI_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_SET_ARMY_REQUIRED:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
+ return 0;
+ */
+ case COMMAND_IS_CAR_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_CHAR_NODE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_CAR_NODE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ else
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed);
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ /*
+ case COMMAND_START_PACMAN_RACE:
+ CollectParameters(&m_nIp, 1);
+ CPacManPickups::StartPacManRace(ScriptParams[0]);
+ return 0;
+ case COMMAND_START_PACMAN_RECORD:
+ CPacManPickups::StartPacManRecord();
+ return 0;
+ case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
+ ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_CLEAR_PACMAN:
+ CPacManPickups::CleanUpPacManStuff();
+ return 0;
+ case COMMAND_START_PACMAN_SCRAMBLE:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
+ case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
+ ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
+ CPacManPickups::ResetPowerPillsCarriedByPlayer();
+ return 0;
+ */
+ case COMMAND_IS_CAR_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
+ return 0;
+ }
+ case COMMAND_IS_CHAR_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_ON_SCREEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
+ return 0;
+ }
+ /*
+ case COMMAND_GOSUB_FILE:
+ {
+ CollectParameters(&m_nIp, 2);
+ script_assert(m_nStackPointer < MAX_STACK_DEPTH);
+ m_anStack[m_nStackPointer++] = m_nIp;
+ SetIP(ScriptParams[0]);
+ // ScriptParams[1] == filename
+ return 0;
+ }
+ */
+ case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ bool success;
+ *(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_START_SCRIPT_FIRE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
+ return 0;
+ case COMMAND_REMOVE_SCRIPT_FIRE:
+ CollectParameters(&m_nIp, 1);
+ gFireManager.RemoveScriptFire(ScriptParams[0]);
+ return 0;
+ /*
+ case COMMAND_SET_COMEDY_CONTROLS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bComedyControls = (ScriptParams[1] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_BOAT_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
+ pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
+ pBoat->AutoPilot.m_vecDestinationCoors = pos;
+ pBoat->SetStatus(STATUS_PHYSICS);
+ pBoat->bEngineOn = true;
+ pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed);
+ pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ return 0;
+ }
+ case COMMAND_BOAT_STOP:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
+ pBoat->SetStatus(STATUS_PHYSICS);
+ pBoat->bEngineOn = false;
+ pBoat->AutoPilot.m_nCruiseSpeed = 0;
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ float x1 = *(float*)&ScriptParams[1];
+ float y1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ return 0;
+ }
+ case COMMAND_IS_CURRENT_PLAYER_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
+ return 0;
+ }
+ case COMMAND_IS_CURRENT_CHAR_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
+ return 0;
+ }
+ /*
+ case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
+ CPacManPickups::ResetPowerPillsEatenInRace();
+ return 0;
+ case COMMAND_ADD_POWER_PILL:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CPacManPickups::GenerateOnePMPickUp(pos);
+ return 0;
+ }
+ */
+ case COMMAND_SET_BOAT_CRUISE_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ CBoat* pBoat = (CBoat*)pVehicle;
+ pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
+ return 0;
+ }
+ /*
+ case COMMAND_GET_RANDOM_CHAR_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 4);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1 = *(float*)&ScriptParams[0];
+ float y1 = *(float*)&ScriptParams[1];
+ float x2 = *(float*)&ScriptParams[2];
+ float y2 = *(float*)&ScriptParams[3];
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1){
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl())
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
+// continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
+ {
+ char zone[KEY_LENGTH_IN_SCRIPT];
+ strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
+ if (nZone != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CZone* pZone = CTheZones::GetNavigationZone(nZone);
+ CollectParameters(&m_nIp, 3);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl())
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2]))
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
+ continue;
+ if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ bool found;
+ CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (found)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_SHOOTING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bIsShooting);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_SHOOTING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bIsShooting);
+ return 0;
+ }
+ case COMMAND_CREATE_MONEY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ACCURACY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_wepAccuracy = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_CAR_SPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ *(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_LOAD_CUTSCENE:
+ {
+ char name[KEY_LENGTH_IN_SCRIPT];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CCutsceneMgr::LoadCutsceneData(name);
+ return 0;
+ }
+ case COMMAND_CREATE_CUTSCENE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CUTSCENE_ANIM:
+ {
+ CollectParameters(&m_nIp, 1);
+ char name[KEY_LENGTH_IN_SCRIPT];
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CCutsceneMgr::SetCutsceneAnim(name, pObject);
+ return 0;
+ }
+ case COMMAND_START_CUTSCENE:
+ CCutsceneMgr::ms_cutsceneLoadStatus = 1;
+ return 0;
+ case COMMAND_GET_CUTSCENE_TIME:
+ ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_HAS_CUTSCENE_FINISHED:
+ UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
+ return 0;
+ case COMMAND_CLEAR_CUTSCENE:
+ CCutsceneMgr::DeleteCutsceneData();
+ return 0;
+ case COMMAND_RESTORE_CAMERA_JUMPCUT:
+ TheCamera.RestoreWithJumpCut();
+ return 0;
+ case COMMAND_CREATE_COLLECTABLE1:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
+ return 0;
+ }
+ case COMMAND_SET_COLLECTABLE1_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
+ return 0;
+ /*
+ case COMMAND_IS_PROJECTILE_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
+ case COMMAND_DESTROY_PROJECTILES_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
+ if (CTheScripts::DbgFlag)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
+ case COMMAND_DROP_MINE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
+ return 0;
+ }
+ case COMMAND_DROP_NAUTICAL_MINE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
+ return 0;
+ }
+ */
+ case COMMAND_IS_CHAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
+ return 0;
+ }
+ case COMMAND_LOAD_SPECIAL_MODEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ char name[KEY_LENGTH_IN_SCRIPT];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ name[i] = tolower(name[i]);
+ CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ return 0;
+ }
+ //case COMMAND_CREATE_CUTSCENE_HEAD:
+ //case COMMAND_SET_CUTSCENE_HEAD_ANIM:
+ case COMMAND_SIN:
+ CollectParameters(&m_nIp, 1);
+ *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_COS:
+ CollectParameters(&m_nIp, 1);
+ *(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_GET_CAR_FORWARD_X:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
+ *(float*)&ScriptParams[0] = forwardX;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_CAR_FORWARD_Y:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
+ *(float*)&ScriptParams[0] = forwardY;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CHANGE_GARAGE_TYPE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
+ return 0;
+ /*
+ case COMMAND_ACTIVATE_CRUSHER_CRANE:
+ {
+ CollectParameters(&m_nIp, 10);
+ float infX = *(float*)&ScriptParams[2];
+ float infY = *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[4];
+ supX = *(float*)&ScriptParams[2];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[5];
+ supY = *(float*)&ScriptParams[3];
+ }
+ CCranes::ActivateCrane(infX, supX, infY, supY,
+ *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
+ DEGTORAD(*(float*)&ScriptParams[9]), true, false,
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_2_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
+ */
+ case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
+ */
+ case COMMAND_PRINT_WITH_3_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
+ */
+ case COMMAND_PRINT_WITH_4_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_5_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
+ */
+ case COMMAND_PRINT_WITH_6_NUMBERS:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed);
+ pPed->SetFormation((eFormation)ScriptParams[2]);
+ return 0;
+ }
+ */
+ case COMMAND_PLAYER_MADE_PROGRESS:
+ CollectParameters(&m_nIp, 1);
+ CStats::ProgressMade += ScriptParams[0];
+ return 0;
+ case COMMAND_SET_PROGRESS_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CStats::TotalProgressInGame = ScriptParams[0];
+ if (CGame::germanGame)
+ CStats::TotalProgressInGame -= 2;
+ return 0;
+ case COMMAND_REGISTER_JUMP_DISTANCE:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_JUMP_HEIGHT:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_JUMP_FLIPS:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_JUMP_SPINS:
+ CollectParameters(&m_nIp, 1);
+ CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_JUMP_STUNT:
+ CollectParameters(&m_nIp, 1);
+ CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
+ ++CStats::NumberOfUniqueJumpsFound;
+ return 0;
+ case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
+ CollectParameters(&m_nIp, 1);
+ CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
+ return 0;
+ case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
+ ++CStats::PassengersDroppedOffWithTaxi;
+ return 0;
+ case COMMAND_REGISTER_MONEY_MADE_TAXI:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneyMadeWithTaxi += ScriptParams[0];
+ return 0;
+ case COMMAND_REGISTER_MISSION_GIVEN:
+ ++CStats::MissionsGiven;
+ return 0;
+ case COMMAND_REGISTER_MISSION_PASSED:
+ {
+ char name[KEY_LENGTH_IN_SCRIPT];
+ strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
+ ++CStats::MissionsPassed;
+ CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_RUNNING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bIsRunning = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
+ gFireManager.RemoveAllScriptFires();
+ return 0;
+ /*
+ case COMMAND_IS_FIRST_CAR_COLOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_SECOND_CAR_COLOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
+ return 0;
+ }
+ */
+ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ bool result = false;
+ if (!pPed)
+ printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pPed->m_lastWepDam;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ bool result = false;
+ if (!pVehicle)
+ printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_CHARS_GROUP:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pPed);
+ script_assert(pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
new file mode 100644
index 0000000..878278c
--- /dev/null
+++ b/src/control/Script4.cpp
@@ -0,0 +1,2348 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "AnimBlendAssociation.h"
+#include "BulletInfo.h"
+#include "CarAI.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "Cranes.h"
+#include "DMAudio.h"
+#include "Darkel.h"
+#include "Explosion.h"
+#include "Fire.h"
+#include "Frontend.h"
+#include "Garages.h"
+#include "General.h"
+#include "Heli.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "ParticleObject.h"
+#include "PedRoutes.h"
+#include "Phones.h"
+#include "Pickups.h"
+#include "Plane.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Radar.h"
+#include "Record.h"
+#include "RpAnimBlend.h"
+#include "Rubbish.h"
+#include "SpecialFX.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "TxdStore.h"
+#include "User.h"
+#include "WaterLevel.h"
+#include "World.h"
+#include "Zones.h"
+#include "Bike.h"
+#include "Wanted.h"
+
+#ifdef FIX_BUGS
+static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy)
+{
+ if (posTarget == CVector(-559.476f, 784.807f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
+ return true; // G-Spotlight bottom elevator, east side
+ if (posTarget == CVector(-559.476f, 779.64f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
+ return true; // G-Spotlight bottom elevator, west side
+ if (posTarget == CVector(-553.563f, 790.595f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
+ return true; // G-Spotlight top elevator, east side
+ if (posTarget == CVector(-553.563f, 785.427f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
+ return true; // G-Spotlight top elevator, west side
+ if (posTarget == CVector(-866.689f, -572.095f, 15.573f) && slideBy == CVector(0.0f, 0.0f, 4.5f))
+ return true; // Cherry Popper garage door
+ return false;
+}
+#endif
+
+int8 CRunningScript::ProcessCommands800To899(int32 command)
+{
+ CMatrix tmp_matrix;
+ switch (command) {
+ case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
+ script_assert(pPed);
+ script_assert(pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
+ return 0;
+ }
+ case COMMAND_EXPLODE_CHAR_HEAD:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
+ return 0;
+ }
+ case COMMAND_EXPLODE_PLAYER_HEAD:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
+ return 0;
+ }
+ case COMMAND_ANCHOR_BOAT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
+ pBoat->m_bIsAnchored = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_ZONE_GROUP:
+ {
+ char zone[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 2);
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
+ if (zone_id < 0) {
+ printf("Couldn't find zone - %s\n", zone);
+ return 0;
+ }
+ while (zone_id >= 0) {
+ CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
+ zone_id = CTheZones::FindNextZoneByLabelAndReturnIndex(zone, ZONE_INFO);
+ }
+ return 0;
+ }
+ case COMMAND_START_CAR_FIRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_START_CHAR_FIRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (!pVehicle->bUsesCollision)
+ continue;
+ if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
+ ++CCarCtrl::NumMissionCars;
+ --CCarCtrl::NumRandomCars;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
+ {
+ char zone[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
+ if (zone_id != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CZone* pZone = CTheZones::GetNavigationZone(zone_id);
+ CollectParameters(&m_nIp, 1);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
+ ++CCarCtrl::NumMissionCars;
+ --CCarCtrl::NumRandomCars;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_HAS_RESPRAY_HAPPENED:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0]));
+ return 0;
+ }
+ case COMMAND_SET_CAMERA_ZOOM:
+ {
+ CollectParameters(&m_nIp, 1);
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
+ TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]);
+ else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
+ TheCamera.SetZoomValueCamStringScript(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_CREATE_PICKUP_WITH_AMMO:
+ {
+ CollectParameters(&m_nIp, 6);
+ int16 model = ScriptParams[0];
+ if (model < 0)
+ model = CTheScripts::UsedObjectArray[-model].index;
+ CVector pos = *(CVector*)&ScriptParams[3];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CAR_RAM_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CAR_BLOCK_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
+ return 0;
+ }
+ */
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN);
+ return 0;
+#endif
+ case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_FAST_RELOAD:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ pPlayer->m_bFastReload = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_BLEEDING:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bPedIsBleeding = (ScriptParams[1] != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CAR_FUNNY_SUSPENSION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ // no action
+ return 0;
+ }
+ case COMMAND_SET_CAR_BIG_WHEELS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bBigWheels = (ScriptParams[1] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_SET_FREE_RESPRAYS:
+ CollectParameters(&m_nIp, 1);
+ CGarages::SetFreeResprays(ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_SET_PLAYER_VISIBLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->bIsVisible = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_VISIBLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bIsVisible = (ScriptParams[1] != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CAR_VISIBLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bIsVisible = (ScriptParams[1] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_IS_AREA_OCCUPIED:
+ {
+ CollectParameters(&m_nIp, 11);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ int16 total;
+ CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
+ !!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]);
+ UpdateCompareFlag(total > 0);
+ return 0;
+ }
+ /*
+ case COMMAND_START_DRUG_RUN:
+ CPlane::CreateIncomingCesna();
+ return 0;
+ case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED:
+ UpdateCompareFlag(CPlane::HasCesnaLanded());
+ return 0;
+ case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN:
+ UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed());
+ return 0;
+ case COMMAND_SAVE_PLAYER_FROM_FIRES:
+ CollectParameters(&m_nIp, 1);
+ gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
+ return 0;
+ */
+ case COMMAND_DISPLAY_TEXT:
+ {
+ CollectParameters(&m_nIp, 2);
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ uint16 len = CMessages::GetWideStringLength(text);
+ for (uint16 i = 0; i < len; i++)
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
+ for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++)
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0;
+ ++CTheScripts::NumberOfIntroTextLinesThisFrame;
+ return 0;
+ }
+ case COMMAND_SET_TEXT_SCALE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_TEXT_COLOUR:
+ {
+ CollectParameters(&m_nIp, 4);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
+ CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_SET_TEXT_JUSTIFY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0);
+ return 0;
+ }
+ case COMMAND_SET_TEXT_CENTRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0);
+ return 0;
+ }
+ case COMMAND_SET_TEXT_WRAPX:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
+ return 0;
+ }
+ /*
+ case COMMAND_SET_TEXT_CENTRE_SIZE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
+ return 0;
+ }
+ */
+ case COMMAND_SET_TEXT_BACKGROUND:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
+ {
+ CollectParameters(&m_nIp, 4);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
+ CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
+ return 0;
+ }
+ */
+ case COMMAND_SET_TEXT_PROPORTIONAL:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_TEXT_FONT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_INDUSTRIAL_PASSED:
+ CStats::IndustrialPassed = true;
+ DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
+ return 0;
+ case COMMAND_COMMERCIAL_PASSED:
+ CStats::CommercialPassed = true;
+ DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
+ return 0;
+ case COMMAND_SUBURBAN_PASSED:
+ CStats::SuburbanPassed = true;
+ return 0;
+ */
+ case COMMAND_ROTATE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ float heading = LimitAngleOnCircle(
+ RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
+ float headingTarget = *(float*)&ScriptParams[1];
+#ifdef FIX_BUGS
+ float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
+#else
+ float rotateBy = *(float*)&ScriptParams[2];
+#endif
+ if (headingTarget == heading) { // using direct comparasion here is fine
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ float angleClockwise = LimitAngleOnCircle(headingTarget - heading);
+ float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget);
+ float newHeading;
+ if (angleClockwise < angleCounterclockwise)
+ newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget;
+ else
+ newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
+ bool obstacleInPath = false;
+ if (ScriptParams[3]) {
+ CVector pos = pObject->GetPosition();
+ tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
+ tmp_matrix.GetPosition() += pos;
+ CColModel* pColModel = pObject->GetColModel();
+ CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
+ CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
+ CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
+ CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
+ int16 collisions;
+ CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
+ Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
+ Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
+ Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
+ Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
+ &collisions, 2, nil, false, true, true, false, false);
+ if (collisions > 0)
+ obstacleInPath = true;
+ }
+ if (obstacleInPath) {
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ pObject->SetHeading(DEGTORAD(newHeading));
+ pObject->GetMatrix().UpdateRW();
+ pObject->UpdateRwFrame();
+ UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine
+ return 0;
+ }
+ case COMMAND_SLIDE_OBJECT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVector pos = pObject->GetPosition();
+ CVector posTarget = *(CVector*)&ScriptParams[1];
+ CVector slideBy = *(CVector*)&ScriptParams[4];
+#ifdef FIX_BUGS
+ // the check is a hack for original script, where some objects are moved
+ // via SLIDE_OBJECT instead of SET_OBJECT_POSITION
+ // assuming the slide will take exactly one frame, which is true
+ // only without accounting time step (which is a bug)
+ if (!IsSlideObjectUsedWrongByScript(posTarget, slideBy))
+ slideBy *= CTimer::GetTimeStepFix();
+#endif
+ if (posTarget == pos) { // using direct comparasion here is fine
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ CVector posDiff = pos - posTarget;
+ CVector newPosition;
+ if (posDiff.x < 0)
+ newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x;
+ else
+ newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x;
+ if (posDiff.y < 0)
+ newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y;
+ else
+ newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y;
+ if (posDiff.z < 0)
+ newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z;
+ else
+ newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
+ bool obstacleInPath = false;
+ if (ScriptParams[7]) {
+ tmp_matrix = pObject->GetMatrix();
+ tmp_matrix.GetPosition() = newPosition;
+ CColModel* pColModel = pObject->GetColModel();
+ CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
+ CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
+ CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
+ CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
+ int16 collisions;
+ CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition,
+ Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
+ Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
+ Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
+ Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
+ &collisions, 2, nil, false, true, true, false, false);
+ if (collisions > 0)
+ obstacleInPath = true;
+ }
+ if (obstacleInPath) {
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ pObject->Teleport(newPosition);
+ UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine
+ return 0;
+ }
+ case COMMAND_REMOVE_CHAR_ELEGANTLY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ CTheScripts::RemoveThisPed(pPed);
+ else{
+ pPed->CharCreatedBy = RANDOM_CHAR;
+ pPed->bRespondsToThreats = true;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->ClearLeader();
+ --CPopulation::ms_nTotalMissionPeds;
+ pPed->bFadeOut = true;
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ }
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_NASTY_GAME:
+ UpdateCompareFlag(CGame::nastyGame);
+ return 0;
+ */
+ case COMMAND_UNDRESS_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ char name[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ name[i] = tolower(name[i]);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ pPed->Undress(name);
+ return 0;
+ }
+ case COMMAND_DRESS_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->Dress();
+ return 0;
+ }
+ /*
+ case COMMAND_START_CHASE_SCENE:
+ CollectParameters(&m_nIp, 1);
+ CTimer::Suspend();
+ CStreaming::DeleteAllRwObjects();
+ CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]);
+ CTimer::Resume();
+ return 0;
+ case COMMAND_STOP_CHASE_SCENE:
+ CRecordDataForChase::CleanUpChaseScene();
+ return 0;
+ case COMMAND_IS_EXPLOSION_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 7);
+ float infX = *(float*)&ScriptParams[1];
+ float infY = *(float*)&ScriptParams[2];
+ float infZ = *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[5];
+ float supZ = *(float*)&ScriptParams[6];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[4];
+ supX = *(float*)&ScriptParams[1];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[5];
+ supY = *(float*)&ScriptParams[2];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
+ infX, supX, infY, supY, infZ, supZ));
+ return 0;
+ }
+ case COMMAND_IS_EXPLOSION_IN_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ char zone[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
+ if (zone_id != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CZone* pZone = CTheZones::GetNavigationZone(zone_id);
+ UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
+ pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
+ return 0;
+ }
+ case COMMAND_START_DRUG_DROP_OFF:
+ CPlane::CreateDropOffCesna();
+ return 0;
+ case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN:
+ UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown());
+ return 0;
+ case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
+ {
+ CVector pos = CPlane::FindDropOffCesnaCoordinates();
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_CREATE_FLOATING_PACKAGE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ CVector offset = *(CVector*)&ScriptParams[2];
+ CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
+ return 0;
+ }
+ case COMMAND_MAKE_OBJECT_TARGETTABLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+ script_assert(pPlayerPed);
+ pPlayerPed->MakeObjectTargettable(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_ADD_ARMOUR_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPlayerPed);
+ pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
+ return 0;
+ }
+ case COMMAND_ADD_ARMOUR_TO_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ return 0;
+ }
+ case COMMAND_OPEN_GARAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CGarages::OpenGarage(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_CLOSE_GARAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CGarages::CloseGarage(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ if (pPed->bInVehicle){
+ if (pPed->m_pMyVehicle->bIsBus)
+ pPed->bRenderPedInCar = true;
+ if (pPed->m_pMyVehicle->pDriver == pPed){
+ pPed->m_pMyVehicle->RemoveDriver();
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ pPed->m_pMyVehicle->bEngineOn = false;
+ pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
+ pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ }else{
+ pPed->m_pMyVehicle->RemovePassenger(pPed);
+ }
+ if (pPed->m_vehDoor) {
+ if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
+ uint8 flags = 0;
+ if (pPed->m_pMyVehicle->IsBike()) {
+ if (pPed->m_vehDoor == CAR_DOOR_LF ||
+ pPed->m_vehDoor == CAR_DOOR_RF ||
+ pPed->m_vehDoor == CAR_WINDSCREEN)
+ flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ else if (pPed->m_vehDoor == CAR_DOOR_LR ||
+ pPed->m_vehDoor == CAR_DOOR_RR)
+ flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ }
+ else {
+ switch (pPed->m_vehDoor) {
+ case CAR_DOOR_LF:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ break;
+ case CAR_DOOR_LR:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ break;
+ case CAR_DOOR_RF:
+ flags = CAR_DOOR_FLAG_RF;
+ break;
+ case CAR_DOOR_RR:
+ flags = CAR_DOOR_FLAG_RR;
+ break;
+ }
+ }
+ pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
+ }
+ }
+ }
+ pPed->RemoveInCarAnims();
+ pPed->bInVehicle = false;
+ pPed->m_pMyVehicle = nil;
+ pPed->SetPedState(PED_IDLE);
+ pPed->m_nLastPedState = PED_NONE;
+ pPed->bUsesCollision = true;
+ pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pPed->ReplaceWeaponWhenExitingVehicle();
+ if (pPed->m_pVehicleAnim)
+ pPed->m_pVehicleAnim->blendDelta = -1000.0f;
+ pPed->m_pVehicleAnim = nil;
+ pPed->RestartNonPartialAnims();
+ pPed->SetMoveState(PEDMOVE_NONE);
+ CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
+ pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
+ pPed->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
+ return 0;
+ }
+ case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float range = *(float*)&ScriptParams[3];
+ int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
+ int16 total;
+ CEntity* apEntities[16];
+ CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
+ CEntity* pClosestEntity = nil;
+ float min_dist = 2.0f * range;
+ for (int i = 0; i < total; i++) {
+ float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
+ if (dist < min_dist) {
+ min_dist = dist;
+ pClosestEntity = apEntities[i];
+ }
+ }
+ if (pClosestEntity) {
+ pClosestEntity->bIsVisible = (ScriptParams[5] != 0);
+ CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0);
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_HAS_CHAR_SPOTTED_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
+ return 0;
+ }
+ case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
+ return 0;
+ }
+ /*
+ case COMMAND_START_KILL_FRENZY_HEADSHOT:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
+ ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
+ ScriptParams[6], ScriptParams[7] != 0, true);
+ return 0;
+ }
+ case COMMAND_ACTIVATE_MILITARY_CRANE:
+ {
+ CollectParameters(&m_nIp, 10);
+ float infX = *(float*)&ScriptParams[2];
+ float infY = *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[4];
+ supX = *(float*)&ScriptParams[2];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[5];
+ supY = *(float*)&ScriptParams[3];
+ }
+ CCranes::ActivateCrane(infX, supX, infY, supY,
+ *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
+ DEGTORAD(*(float*)&ScriptParams[9]), false, true,
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ return 0;
+ }
+ */
+ case COMMAND_WARP_PLAYER_INTO_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ pPed->WarpPedIntoCar(pVehicle);
+ return 0;
+ }
+ case COMMAND_WARP_CHAR_INTO_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ pPed->WarpPedIntoCar(pVehicle);
+ return 0;
+ }
+ //case COMMAND_SWITCH_CAR_RADIO:
+ //case COMMAND_SET_AUDIO_STREAM:
+ case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ return 0;
+ }
+ /*
+ case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 5);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 6);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 7);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 8);
+ CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_WAIT_STATE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil);
+ return 0;
+ }
+ case COMMAND_SET_CAMERA_BEHIND_PLAYER:
+ TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
+ return 0;
+ /*
+ case COMMAND_SET_MOTION_BLUR:
+ CollectParameters(&m_nIp, 1);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
+ return 0;
+ case COMMAND_PRINT_STRING_IN_STRING:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
+ return 0;
+ }
+ */
+ case COMMAND_CREATE_RANDOM_CHAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CZoneInfo zoneinfo;
+ CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
+ int mi;
+ ePedType pedtype = PEDTYPE_COP;
+ int attempt = 0;
+ while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
+ mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
+ if (CModelInfo::GetModelInfo(mi)->GetRwObject())
+ pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
+ attempt++;
+ }
+ if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) {
+ mi = MI_MALE01;
+ pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
+ }
+ CPed* ped = new CCivilianPed(pedtype, mi);
+ ped->CharCreatedBy = MISSION_CHAR;
+ ped->bRespondsToThreats = false;
+ ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += 1.0f;
+ ped->SetPosition(pos);
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->bIsStaticWaitingForCollision = true;
+ CWorld::Add(ped);
+ ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_2_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_3_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil);
+ return 0;
+ }
+ case COMMAND_SET_4_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
+ return 0;
+ }
+ */
+ case COMMAND_IS_SNIPER_BULLET_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
+ return 0;
+ }
+ /*
+ case COMMAND_GIVE_PLAYER_DETONATOR:
+ CGarages::GivePlayerDetonator();
+ return 0;
+ */
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR);
+ return 0;
+#endif
+ case COMMAND_SET_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->bUsesCollision = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_IS_ICECREAM_JINGLE_ON:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ // Adding this check to correspond to command name.
+ // All original game scripts always assume that the vehicle is actually Mr. Whoopee,
+ // but maybe there are mods that use it as "is alarm activated"?
+ script_assert(pVehicle->GetModelIndex() == MI_MRWHOOP);
+ UpdateCompareFlag(pVehicle->m_bSirenOrAlarm);
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands900To999(int32 command)
+{
+ char str[52];
+ char onscreen_str[KEY_LENGTH_IN_SCRIPT];
+ switch (command) {
+ case COMMAND_PRINT_STRING_IN_STRING_NOW:
+ {
+ wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr);
+ return 0;
+ }
+ //case COMMAND_PRINT_STRING_IN_STRING_SOON:
+ /*
+ case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil);
+ return 0;
+ }
+ case COMMAND_SET_5_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil);
+ return 0;
+ }
+ case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6);
+ return 0;
+ }
+ case COMMAND_SET_6_PHONE_MESSAGES:
+ {
+ CollectParameters(&m_nIp, 1);
+ wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
+ return 0;
+ }
+ */
+ case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3];
+ float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3];
+ float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4];
+ float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4];
+ float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5];
+ float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ if (infZ > supZ) {
+ float tmp = infZ;
+ infZ = supZ;
+ supZ = tmp;
+ }
+ int16 total;
+ CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true);
+ UpdateCompareFlag(total > 0);
+ return 0;
+ }
+ case COMMAND_LOAD_ALL_MODELS_NOW:
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
+ CTimer::Stop();
+#endif
+ CStreaming::LoadAllRequestedModels(false);
+#ifdef FIX_BUGS
+ CTimer::Resume();
+#else
+ CTimer::Update();
+#endif
+ return 0;
+ case COMMAND_ADD_TO_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->AddToMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
+ return 0;
+ }
+ case COMMAND_DRAW_SPRITE:
+ {
+ CollectParameters(&m_nIp, 9);
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
+ *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]);
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]);
+ CTheScripts::NumberOfIntroRectanglesThisFrame++;
+ return 0;
+ }
+ case COMMAND_DRAW_RECT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
+ *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]);
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]);
+ CTheScripts::NumberOfIntroRectanglesThisFrame++;
+ return 0;
+ }
+ case COMMAND_LOAD_SPRITE:
+ {
+ CollectParameters(&m_nIp, 1);
+ strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ str[i] = tolower(str[i]);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ int slot = CTxdStore::FindTxdSlot("script");
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(slot);
+ CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str);
+ CTxdStore::PopCurrentTxd();
+ return 0;
+ }
+ case COMMAND_LOAD_TEXTURE_DICTIONARY:
+ {
+ strcpy(str, "models\\");
+ strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ strcat(str, ".txd");
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ int slot = CTxdStore::FindTxdSlot("script");
+ if (slot == -1)
+ slot = CTxdStore::AddTxdSlot("script");
+ CTxdStore::LoadTxd(slot, str);
+ CTxdStore::AddRef(slot);
+ return 0;
+ }
+ case COMMAND_REMOVE_TEXTURE_DICTIONARY:
+ {
+ CTheScripts::RemoveScriptTextureDictionary();
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_DYNAMIC:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ if (ScriptParams[1]) {
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ }
+ else {
+ if (!pObject->bIsStatic) {
+ pObject->SetIsStatic(true);
+ pObject->RemoveFromMovingList();
+ }
+ }
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_ANIM_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
+ if (pAssoc)
+ pAssoc->speed = *(float*)&ScriptParams[1];
+ return 0;
+ }
+ */
+ case COMMAND_PLAY_MISSION_PASSED_TUNE:
+ {
+ CollectParameters(&m_nIp, 1);
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
+ return 0;
+ }
+ case COMMAND_CLEAR_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
+ case COMMAND_FREEZE_ONSCREEN_TIMER:
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0;
+ return 0;
+ case COMMAND_SWITCH_CAR_SIREN:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
+ return 0;
+ }
+ /*
+ case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
+ {
+ CollectParameters(&m_nIp, 7);
+ ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1);
+ return 0;
+ }
+ case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
+ CollectParameters(&m_nIp, 7);
+ ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0);
+ return 0;
+ case COMMAND_SWITCH_ROADS_ON_ANGLED:
+ CollectParameters(&m_nIp, 7);
+ ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1);
+ return 0;
+ case COMMAND_SWITCH_ROADS_OFF_ANGLED:
+ CollectParameters(&m_nIp, 7);
+ ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
+ return 0;
+ */
+ case COMMAND_SET_CAR_WATERTIGHT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ pBike->bWaterTight = ScriptParams[1] != 0;
+ }
+ else if (pVehicle->IsCar()) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bWaterTight = ScriptParams[1] != 0;
+ }
+ return 0;
+ }
+ case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
+ {
+ CollectParameters(&m_nIp, 12);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float size = Max(0.0f, *(float*)&ScriptParams[7]);
+ eParticleObjectType type = (eParticleObjectType)ScriptParams[0];
+ RwRGBA color;
+ if (type == POBJECT_SMOKE_TRAIL){
+ color.alpha = -1;
+ color.red = ScriptParams[8];
+ color.green = ScriptParams[9];
+ color.blue = ScriptParams[10];
+ }else{
+ color.alpha = color.red = color.blue = color.green = 0;
+ }
+ CVector target = *(CVector*)&ScriptParams[4];
+ CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bDontDragMeOutCar = ScriptParams[1] != 0;
+ return 0;
+ }
+ case COMMAND_TURN_CAR_TO_FACE_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ const CVector& pos = pVehicle->GetPosition();
+ float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI;
+ if (heading > TWOPI)
+ heading -= TWOPI;
+ pVehicle->SetHeading(heading);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_CRANE_LIFTING_CAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]);
+ UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
+ return 0;
+ }
+ */
+ case COMMAND_DRAW_SPHERE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3],
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
+ SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
+ return 0;
+ }
+ case COMMAND_SET_CAR_STATUS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->SetStatus(ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_MALE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
+ return 0;
+ }
+ case COMMAND_SCRIPT_NAME:
+ {
+ strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ str[i] = tolower(str[i]);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
+ return 0;
+ }
+ /*
+ case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 3);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_FIND_DRUG_PLANE_COORDINATES:
+ *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ */
+ case COMMAND_SAVE_INT_TO_DEBUG_FILE:
+ // TODO: implement something here
+ CollectParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE:
+ CollectParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE:
+ return 0;
+ case COMMAND_POLICE_RADIO_MESSAGE:
+ CollectParameters(&m_nIp, 3);
+ DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]);
+ return 0;
+ case COMMAND_SET_CAR_STRONG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bTakeLessDamage = ScriptParams[1] != 0;
+ return 0;
+ }
+ case COMMAND_REMOVE_ROUTE:
+ CollectParameters(&m_nIp, 1);
+ CRouteNode::RemoveRoute(ScriptParams[0]);
+ return 0;
+ case COMMAND_SWITCH_RUBBISH:
+ CollectParameters(&m_nIp, 1);
+ CRubbish::SetVisibility(ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 6);
+ float x1 = *(float*)&ScriptParams[0];
+ float y1 = *(float*)&ScriptParams[1];
+ float z1 = *(float*)&ScriptParams[2];
+ float x2 = *(float*)&ScriptParams[3];
+ float y2 = *(float*)&ScriptParams[4];
+ float z2 = *(float*)&ScriptParams[5];
+ CParticleObject* tmp = CParticleObject::pCloseListHead;
+ while (tmp) {
+ CParticleObject* next = tmp->m_pNext;
+ if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
+ tmp->RemoveObject();
+ tmp = next;
+ }
+ tmp = CParticleObject::pFarListHead;
+ while (tmp) {
+ CParticleObject* next = tmp->m_pNext;
+ if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
+ tmp->RemoveObject();
+ tmp = next;
+ }
+ return 0;
+ }
+ case COMMAND_SWITCH_STREAMING:
+ CollectParameters(&m_nIp, 1);
+ CStreaming::ms_disableStreaming = ScriptParams[0] == 0;
+ return 0;
+ case COMMAND_IS_GARAGE_OPEN:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0]));
+ return 0;
+ case COMMAND_IS_GARAGE_CLOSED:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
+ return 0;
+ /*
+ case COMMAND_START_CATALINA_HELI:
+ CHeli::StartCatalinaFlyBy();
+ return 0;
+ case COMMAND_CATALINA_HELI_TAKE_OFF:
+ CHeli::CatalinaTakeOff();
+ return 0;
+ case COMMAND_REMOVE_CATALINA_HELI:
+ CHeli::RemoveCatalinaHeli();
+ return 0;
+ case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
+ UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
+ return 0;
+ */
+ case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[3];
+ int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index;
+ int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index;
+ int16 total;
+ CEntity* apEntities[16];
+ CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
+ CEntity* pClosestEntity = nil;
+ float min_dist = 2.0f * radius;
+ for (int i = 0; i < total; i++) {
+ float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
+ if (dist < min_dist) {
+ min_dist = dist;
+ pClosestEntity = apEntities[i];
+ }
+ }
+ if (!pClosestEntity) {
+ printf("Failed to find building\n");
+ return 0;
+ }
+ CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
+ pReplacedBuilding->ReplaceWithNewModel(mi2);
+ CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
+ return 0;
+ }
+ case COMMAND_SWITCH_WORLD_PROCESSING:
+ CollectParameters(&m_nIp, 1);
+ CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0;
+ return 0;
+ case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->ClearWeapons();
+ return 0;
+ }
+ /*
+ case COMMAND_GRAB_CATALINA_HELI:
+ {
+ CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
+ ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_CLEAR_AREA_OF_CARS:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
+ case COMMAND_SET_ROTATING_GARAGE_DOOR:
+ CollectParameters(&m_nIp, 1);
+ CGarages::SetGarageDoorToRotate(ScriptParams[0]);
+ return 0;
+ case COMMAND_ADD_SPHERE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[3];
+ CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_REMOVE_SPHERE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::RemoveScriptSphere(ScriptParams[0]);
+ return 0;
+ /*
+ case COMMAND_CATALINA_HELI_FLY_AWAY:
+ CHeli::MakeCatalinaHeliFlyAway();
+ return 0;
+ */
+ case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ }
+ else {
+ pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ }
+ return 0;
+ }
+ case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
+ return 0;
+ */
+ case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
+ strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0);
+ return 0;
+ }
+ case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
+ strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0);
+ return 0;
+ }
+ case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
+ {
+ CollectParameters(&m_nIp, 4);
+ if (CCarCtrl::NumRandomCars >= 30)
+ return 0;
+ int attempts;
+ int model = -1;
+ int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
+ for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
+ if (model != -1)
+ break;
+ model = CStreaming::ms_vehiclesLoaded[index];
+ if (model == -1)
+ continue;
+ if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
+ switch (model) {
+ case MI_LANDSTAL:
+ case MI_LINERUN:
+ case MI_RIO:
+ case MI_FIRETRUCK:
+ case MI_TRASH:
+ case MI_STRETCH:
+ case MI_VOODOO:
+ case MI_MULE:
+ case MI_AMBULAN:
+ case MI_FBICAR:
+ case MI_MRWHOOP:
+ case MI_BFINJECT:
+ case MI_HUNTER:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_SECURICA:
+ case MI_PREDATOR:
+ case MI_BUS:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ case MI_CUBAN:
+ case MI_CHOPPER:
+ case MI_ANGEL:
+ case MI_COACH:
+ case MI_RCBANDIT:
+ case MI_ROMERO:
+ case MI_PACKER:
+ case MI_SENTXS:
+ case MI_SQUALO:
+ case MI_SEASPAR:
+ case MI_PIZZABOY:
+ case MI_GANGBUR:
+ case MI_AIRTRAIN:
+ case MI_DEADDODO:
+ case MI_SPEEDER:
+ case MI_REEFER:
+ case MI_TROPIC:
+ case MI_FLATBED:
+ case MI_YANKEE:
+ case MI_CADDY:
+ case MI_ZEBRA:
+ case MI_TOPFUN:
+ case MI_SKIMMER:
+ case MI_RCBARON:
+ case MI_RCRAIDER:
+ case MI_SPARROW:
+ case MI_PATRIOT:
+ case MI_LOVEFIST:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_HERMES:
+ case MI_SABRETUR:
+ case MI_PHEONIX:
+ case MI_WALTON:
+ case MI_COMET:
+ case MI_DELUXO:
+ case MI_BURRITO:
+ case MI_SPAND:
+ case MI_MARQUIS:
+ case MI_BAGGAGE:
+ case MI_KAUFMAN:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ case MI_RANCHER:
+ case MI_FBIRANCH:
+ case MI_JETMAX:
+ case MI_HOTRING:
+ case MI_SANDKING:
+ case MI_BLISTAC:
+ case MI_POLMAV:
+ case MI_BOXVILLE:
+ case MI_BENSON:
+ case MI_MESA:
+ case MI_RCGOBLIN:
+ case MI_HOTRINA:
+ case MI_HOTRINB:
+ case MI_BLOODRA:
+ case MI_BLOODRB:
+ case MI_VICECHEE:
+ model = -1;
+ break;
+ case MI_IDAHO:
+ case MI_STINGER:
+ case MI_PEREN:
+ case MI_SENTINEL:
+ case MI_MANANA:
+ case MI_INFERNUS:
+ case MI_PONY:
+ case MI_CHEETAH:
+ case MI_MOONBEAM:
+ case MI_ESPERANT:
+ case MI_TAXI:
+ case MI_WASHING:
+ case MI_BOBCAT:
+ case MI_BANSHEE:
+ case MI_CABBIE:
+ case MI_STALLION:
+ case MI_RUMPO:
+ case MI_ADMIRAL:
+ case MI_PCJ600:
+ case MI_FAGGIO:
+ case MI_FREEWAY:
+ case MI_GLENDALE:
+ case MI_OCEANIC:
+ case MI_SANCHEZ:
+ case MI_SABRE:
+ case MI_REGINA:
+ case MI_VIRGO:
+ case MI_GREENWOO:
+ break;
+ default:
+ printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
+ model = -1;
+ break;
+ }
+ }
+ else
+ model = -1;
+ if (++index >= 50)
+ index = 0;
+ }
+ if (model == -1)
+ return 0;
+ CVehicle* car;
+ if (CModelInfo::IsBikeModel(model)) {
+ car = new CBike(model, RANDOM_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
+ else
+ car = new CAutomobile(model, RANDOM_VEHICLE);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ car->SetPosition(pos);
+ car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
+ CTheScripts::ClearSpaceForMissionEntity(pos, car);
+ car->SetStatus(STATUS_ABANDONED);
+ car->bIsLocked = false;
+ car->bIsCarParkVehicle = true;
+ CCarCtrl::JoinCarWithRoadSystem(car);
+ car->AutoPilot.m_nCarMission = MISSION_NONE;
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
+ car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
+ car->bEngineOn = false;
+ car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
+ CWorld::Add(car);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_COLLISION_IN_MEMORY:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
+ return 0;
+ */
+ case COMMAND_SET_WANTED_MULTIPLIER:
+ CollectParameters(&m_nIp, 1);
+ FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
+ return 0;
+ case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ return 0;
+ /*
+ case COMMAND_IS_CAR_VISIBLY_DAMAGED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsDamaged);
+ return 0;
+ }
+ */
+ case COMMAND_DOES_OBJECT_EXIST:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
+ return 0;
+ case COMMAND_LOAD_SCENE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
+ CTimer::Stop();
+#endif
+ CStreaming::LoadScene(pos);
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
+ CTimer::Update();
+#endif
+ return 0;
+ }
+ case COMMAND_ADD_STUCK_CAR_CHECK:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_REMOVE_STUCK_CAR_CHECK:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_CAR_STUCK:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
+ return 0;
+ case COMMAND_LOAD_MISSION_AUDIO:
+ {
+ CollectParameters(&m_nIp, 1);
+ strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ str[i] = tolower(str[i]);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str);
+ return 0;
+ }
+ case COMMAND_HAS_MISSION_AUDIO_LOADED:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(ScriptParams[0] - 1) == 1);
+ return 0;
+ }
+ case COMMAND_PLAY_MISSION_AUDIO:
+ CollectParameters(&m_nIp, 1);
+ DMAudio.PlayLoadedMissionAudio(ScriptParams[0] - 1);
+ return 0;
+ case COMMAND_HAS_MISSION_AUDIO_FINISHED:
+ {
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(ScriptParams[0] - 1));
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
+ *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
+ case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
+ {
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1));
+ return 0;
+ }
+ case COMMAND_CLEAR_THIS_PRINT:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CMessages::ClearThisPrint(text);
+ return 0;
+ }
+ case COMMAND_CLEAR_THIS_BIG_PRINT:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CMessages::ClearThisBigPrint(text);
+ return 0;
+ }
+ case COMMAND_SET_MISSION_AUDIO_POSITION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ DMAudio.SetMissionAudioLocation(ScriptParams[0] - 1, pos.x, pos.y, pos.z);
+ return 0;
+ }
+ case COMMAND_ACTIVATE_SAVE_MENU:
+ {
+ CStats::SafeHouseVisits++;
+ FrontEndMenuManager.m_bActivateSaveMenu = true;
+ FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ return 0;
+ }
+ case COMMAND_HAS_SAVE_GAME_FINISHED:
+ UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
+ return 0;
+ case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
+ CollectParameters(&m_nIp, 1);
+ CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
+ return 0;
+ /*
+ case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_ADD_BLIP_FOR_PICKUP:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
+ CRadar::ChangeBlipScale(handle, 3);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(handle, ScriptParams[1]);
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_SET_PED_DENSITY_MULTIPLIER:
+ CollectParameters(&m_nIp, 1);
+ CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
+ return 0;
+ case COMMAND_FORCE_RANDOM_PED_TYPE:
+ CollectParameters(&m_nIp, 1);
+ CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
+ return 0;
+ /*
+ case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
+ return 0;
+ */
+ case COMMAND_GET_COLLECTABLE1S_COLLECTED:
+ ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
+ return 0;
+ }
+ case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
+ return 0;
+ case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0;
+ return 0;
+ case COMMAND_PRINT_HELP:
+ {
+ if (CCamera::m_bUseMouse3rdPerson && (
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D") == 0)) {
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ return 0;
+ }
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false);
+ return 0;
+ }
+ case COMMAND_CLEAR_HELP:
+ CHud::SetHelpMessage(nil, false);
+ return 0;
+ case COMMAND_FLASH_HUD_OBJECT:
+ CollectParameters(&m_nIp, 1);
+ CHud::m_ItemToFlash = ScriptParams[0];
+ return 0;
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
+{
+ if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
+ ScriptSphereArray[index].m_Index = 1;
+ else
+ ScriptSphereArray[index].m_Index++;
+ return (uint16)index | ScriptSphereArray[index].m_Index << 16;
+}
+
+int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
+{
+ if (index == -1)
+ return -1;
+ uint16 check = (uint32)index >> 16;
+ uint16 array_idx = index & (0xFFFF);
+ script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
+ if (check != ScriptSphereArray[array_idx].m_Index)
+ return -1;
+ return array_idx;
+}
+
+void CTheScripts::DrawScriptSpheres()
+{
+ for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (ScriptSphereArray[i].m_bInUse)
+ C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
+ }
+}
+
+int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
+{
+ int16 i = 0;
+ for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (!ScriptSphereArray[i].m_bInUse)
+ break;
+ }
+#ifdef FIX_BUGS
+ if (i == MAX_NUM_SCRIPT_SPHERES)
+ return -1;
+#endif
+ ScriptSphereArray[i].m_bInUse = true;
+ ScriptSphereArray[i].m_Id = id;
+ ScriptSphereArray[i].m_vecCenter = pos;
+ ScriptSphereArray[i].m_fRadius = radius;
+ return GetNewUniqueScriptSphereIndex(i);
+}
+
+void CTheScripts::RemoveScriptSphere(int32 index)
+{
+ index = GetActualScriptSphereIndex(index);
+ if (index == -1)
+ return;
+ ScriptSphereArray[index].m_bInUse = false;
+ ScriptSphereArray[index].m_Id = 0;
+}
+
+void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == pBuilding)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (BuildingSwapArray[i].m_nOldModel == new_model) {
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ else {
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ }
+ }
+ else {
+ i = 0;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ BuildingSwapArray[i].m_pBuilding = pBuilding;
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ BuildingSwapArray[i].m_nOldModel = old_model;
+ }
+ }
+}
+
+void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == pEntity)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (remove)
+ InvisibilitySettingArray[i] = nil;
+ }
+ else if (!remove) {
+ i = 0;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found)
+ InvisibilitySettingArray[i] = pEntity;
+ }
+}
+
+void CTheScripts::UndoBuildingSwaps()
+{
+ for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ if (BuildingSwapArray[i].m_pBuilding) {
+ BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ }
+}
+
+void CTheScripts::UndoEntityInvisibilitySettings()
+{
+ for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ if (InvisibilitySettingArray[i]) {
+ InvisibilitySettingArray[i]->bIsVisible = true;
+ InvisibilitySettingArray[i] = nil;
+ }
+ }
+}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
new file mode 100644
index 0000000..1371f2e
--- /dev/null
+++ b/src/control/Script5.cpp
@@ -0,0 +1,2794 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "CarCtrl.h"
+#include "BulletInfo.h"
+#include "General.h"
+#include "Lines.h"
+#include "Messages.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "Population.h"
+#include "RpAnimBlend.h"
+#include "Shadows.h"
+#include "SpecialFX.h"
+#include "World.h"
+#include "main.h"
+
+void CRunningScript::UpdateCompareFlag(bool flag)
+{
+ if (m_bNotFlag)
+ flag = !flag;
+ if (m_nAndOrState == ANDOR_NONE) {
+ m_bCondResult = flag;
+ return;
+ }
+ if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
+ m_bCondResult &= flag;
+ if (m_nAndOrState == ANDS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
+ m_bCondResult |= flag;
+ if (m_nAndOrState == ORS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ else {
+ return;
+ }
+ m_nAndOrState--;
+}
+
+void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
+ if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ } else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (!decided) {
+ CVector pos = pPlayerInfo->GetPos();
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ } else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
+ result = !pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
+ result = pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector pos = pPlayerInfo->GetPos();
+ if (pTarget->bInVehicle) {
+ X = pTarget->m_pMyVehicle->GetPosition().x;
+ Y = pTarget->m_pMyVehicle->GetPosition().y;
+ Z = pTarget->m_pMyVehicle->GetPosition().z;
+ } else {
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ }
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
+ result = !pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
+ result = pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+#ifdef FIX_BUGS
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+#else
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
+#endif
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector pos = pPlayerInfo->GetPos();
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
+ result = !pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
+ case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
+ result = pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (!decided) {
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_CHAR_IN_CAR_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ if (pTarget->bInVehicle) {
+ X = pTarget->m_pMyVehicle->GetPosition().x;
+ Y = pTarget->m_pMyVehicle->GetPosition().y;
+ Z = pTarget->m_pMyVehicle->GetPosition().z;
+ }
+ else {
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ }
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+#ifdef FIX_BUGS
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+#else
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
+#endif
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_CAR_3D:
+ case COMMAND_LOCATE_STOPPED_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVector pos = pVehicle->GetPosition();
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_CAR_3D:
+ if (!CTheScripts::IsVehicleStopped(pVehicle)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (!decided) {
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = in_area;
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_OBJECT_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVector pos = pObject->GetPosition();
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = in_area;
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_SNIPER_BULLET_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 7 : 5);
+ X = *(float*)&ScriptParams[0];
+ Y = *(float*)&ScriptParams[1];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[2];
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ dZ = *(float*)&ScriptParams[5];
+ debug = ScriptParams[6];
+ }
+ else {
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ debug = ScriptParams[4];
+ }
+ result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_PLAYER_IN_AREA_3D:
+ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ switch (command) {
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ if (!decided) {
+ CVector pos = pPlayerInfo->GetPos();
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_PLAYER_IN_AREA_2D:
+ case COMMAND_IS_PLAYER_IN_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
+ result = true;
+ break;
+ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
+ result = !pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
+ result = pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
+void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ, side2length;
+ switch (command) {
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 9 : 7);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ switch (command) {
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ side2length = *(float*)&ScriptParams[7];
+ debug = ScriptParams[8];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ side2length = *(float*)&ScriptParams[5];
+ debug = ScriptParams[6];
+ }
+ float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
+ while (initAngle < 0.0f)
+ initAngle += TWOPI;
+ while (initAngle > TWOPI)
+ initAngle -= TWOPI;
+ // it looks like the idea is to use a rectangle using the diagonal of the rectangle as
+ // the side of new rectangle, with "length" being the length of second side
+ float rotatedSupX = supX + side2length * sin(initAngle);
+ float rotatedSupY = supY - side2length * cos(initAngle);
+ float rotatedInfX = infX + side2length * sin(initAngle);
+ float rotatedInfY = infY - side2length * cos(initAngle);
+ float side1X = supX - infX;
+ float side1Y = supY - infY;
+ float side1Length = CVector2D(side1X, side1Y).Magnitude();
+ float side2X = rotatedInfX - infX;
+ float side2Y = rotatedInfY - infY;
+ float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
+ if (!decided) {
+ CVector pos = pPlayerInfo->GetPos();
+ result = false;
+ float X = pos.x - infX;
+ float Y = pos.y - infY;
+ float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
+ bool in_area = false;
+ if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
+ float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
+ if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
+ in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
+ }
+ }
+
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
+ result = true;
+ break;
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
+ result = !pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
+ case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
+ result = pPlayerInfo->m_pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
+ rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
+ rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
+ else
+ CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
+ rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
+ }
+}
+
+void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_CHAR_IN_AREA_3D:
+ case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ if (!decided) {
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_CHAR_IN_AREA_2D:
+ case COMMAND_IS_CHAR_IN_AREA_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
+ result = true;
+ break;
+ case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
+void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_CAR_IN_AREA_3D:
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVector pos = pVehicle->GetPosition();
+ switch (command) {
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
+ if (!CTheScripts::IsVehicleStopped(pVehicle)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ if (!decided) {
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_CAR_IN_AREA_2D:
+ case COMMAND_IS_CAR_IN_AREA_3D:
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
+ result = true;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
+void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVector pos = pObject->GetPosition();
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_2D:
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ result = true;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
+void CRunningScript::DoDeatharrestCheck()
+{
+ if (!m_bDeatharrestEnabled)
+ return;
+ if (!CTheScripts::IsPlayerOnAMission())
+ return;
+ CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
+ if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
+ return;
+#ifdef MISSION_REPLAY
+ if (AllowMissionReplay != 0)
+ return;
+ if (CanAllowMissionReplay())
+ AllowMissionReplay = 1;
+#endif
+ script_assert(m_nStackPointer > 0);
+ while (m_nStackPointer > 1)
+ --m_nStackPointer;
+ m_nIp = m_anStack[--m_nStackPointer];
+ CMessages::ClearSmallMessagesOnly();
+ *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
+ m_bDeatharrestExecuted = true;
+ m_nWakeTime = 0;
+}
+
+int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
+{
+ CPad* pPad = CPad::GetPad(pad);
+ switch (button) {
+ case 0: return pPad->NewState.LeftStickX;
+ case 1: return pPad->NewState.LeftStickY;
+ case 2: return pPad->NewState.RightStickX;
+ case 3: return pPad->NewState.RightStickY;
+ case 4: return pPad->NewState.LeftShoulder1;
+ case 5: return pPad->NewState.LeftShoulder2;
+ case 6: return pPad->NewState.RightShoulder1;
+ case 7: return pPad->NewState.RightShoulder2;
+ case 8: return pPad->NewState.DPadUp;
+ case 9: return pPad->NewState.DPadDown;
+ case 10: return pPad->NewState.DPadLeft;
+ case 11: return pPad->NewState.DPadRight;
+ case 12: return pPad->NewState.Start;
+ case 13: return pPad->NewState.Select;
+ case 14: return pPad->NewState.Square;
+ case 15: return pPad->NewState.Triangle;
+ case 16: return pPad->NewState.Cross;
+ case 17: return pPad->NewState.Circle;
+ case 18: return pPad->NewState.LeftShock;
+ case 19: return pPad->NewState.RightShock;
+ default: break;
+ }
+ return 0;
+}
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ if (pTarget->bInVehicle) {
+ X = pTarget->m_pMyVehicle->GetPosition().x;
+ Y = pTarget->m_pMyVehicle->GetPosition().y;
+ Z = pTarget->m_pMyVehicle->GetPosition().z;
+ }
+ else {
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ }
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVector pos = CWorld::Players[ScriptParams[1]].GetPos();
+ X = pos.x;
+ Y = pos.y;
+ Z = pos.z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ result = true;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+#endif
+
+bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
+{
+ if (actual == -1)
+ return false;
+
+ if (type == WEAPONTYPE_ANYMELEE) {
+ if (actual <= WEAPONTYPE_CHAINSAW)
+ return true;
+ if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
+ return false;
+ return false;
+ }
+
+ if (type != WEAPONTYPE_ANYWEAPON)
+ return false;
+
+ switch (actual) {
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_TEARGAS:
+ case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_DETONATOR:
+ case WEAPONTYPE_HELICANNON:
+ case WEAPONTYPE_CAMERA:
+ case WEAPONTYPE_EXPLOSION:
+ case WEAPONTYPE_UZI_DRIVEBY:
+ return true;
+ case WEAPONTYPE_HEALTH:
+ case WEAPONTYPE_ARMOUR:
+ case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_RUNOVERBYCAR:
+ case WEAPONTYPE_DROWNING:
+ case WEAPONTYPE_FALL:
+ case WEAPONTYPE_UNIDENTIFIED:
+ return false;
+ }
+
+ return false;
+}
+
+void CTheScripts::PrintListSizes()
+{
+ int active = 0;
+ int idle = 0;
+
+ for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
+ active++;
+ for (CRunningScript* pScript = pIdleScripts; pScript; pScript = pScript->GetNext())
+ idle++;
+
+ debug("active: %d, idle: %d", active, idle);
+}
+
+uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
+
+void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
+{
+ CColPoint tmpCP;
+ CEntity* tmpEP;
+ CVector p1, p2, p3, p4;
+ p1 = CVector(infX, infY, -1000.0f);
+ CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p1.z = 2.0f + tmpCP.point.z;
+ p2 = CVector(supX, supY, -1000.0f);
+ CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p2.z = 2.0f + tmpCP.point.z;
+ p3 = CVector(infX, supY, -1000.0f);
+ CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p3.z = 2.0f + tmpCP.point.z;
+ p4 = CVector(supX, infY, -1000.0f);
+ CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p4.z = 2.0f + tmpCP.point.z;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
+}
+
+void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
+{
+ CColPoint tmpCP;
+ CEntity* tmpEP;
+ CVector p1, p2, p3, p4;
+ p1 = CVector(infX, infY, -1000.0f);
+ CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p1.z = 2.0f + tmpCP.point.z;
+ p2 = CVector(supX, supY, -1000.0f);
+ CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p2.z = 2.0f + tmpCP.point.z;
+ p3 = CVector(rotSupX, rotSupY, -1000.0f);
+ CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p3.z = 2.0f + tmpCP.point.z;
+ p4 = CVector(rotInfX, rotInfY, -1000.0f);
+ CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
+ p4.z = 2.0f + tmpCP.point.z;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
+}
+
+void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
+{
+ CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
+}
+
+void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
+{
+ CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
+ CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
+}
+
+void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
+{
+ if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
+ return;
+ aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
+ aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
+ aStoredLines[NumScriptDebugLines].color1 = col;
+ aStoredLines[NumScriptDebugLines++].color2 = col2;
+}
+
+void CTheScripts::RenderTheScriptDebugLines()
+{
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
+ for (int i = 0; i < NumScriptDebugLines; i++) {
+ CLines::RenderLineWithClipping(
+ aStoredLines[i].vecInf.x,
+ aStoredLines[i].vecInf.y,
+ aStoredLines[i].vecInf.z,
+ aStoredLines[i].vecSup.x,
+ aStoredLines[i].vecSup.y,
+ aStoredLines[i].vecSup.z,
+ aStoredLines[i].color1,
+ aStoredLines[i].color2);
+ }
+ NumScriptDebugLines = 0;
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
+}
+
+#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
+ 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
+
+void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ uint32 varSpace = GetSizeOfVariableSpace();
+ uint32 runningScripts = 0;
+ for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
+ runningScripts++;
+ *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
+ WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
+ WriteSaveBuf(buf, varSpace);
+ for (uint32 i = 0; i < varSpace; i++)
+ WriteSaveBuf(buf, ScriptSpace[i]);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
+#endif
+ uint32 script_data_size = SCRIPT_DATA_SIZE;
+ WriteSaveBuf(buf, script_data_size);
+ WriteSaveBuf(buf, OnAMissionFlag);
+ WriteSaveBuf(buf, LastMissionPassedTime);
+ for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
+ uint32 type, handle;
+ if (!pBuilding) {
+ type = 0;
+ handle = 0;
+ } else if (pBuilding->GetIsATreadable()) {
+ type = 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1;
+ } else {
+ type = 2;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1;
+ }
+ WriteSaveBuf(buf, type);
+ WriteSaveBuf(buf, handle);
+ WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
+ WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
+ }
+ for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ CEntity* pEntity = InvisibilitySettingArray[i];
+ uint32 type, handle;
+ if (!pEntity) {
+ type = 0;
+ handle = 0;
+ } else {
+ switch (pEntity->GetType()) {
+ case ENTITY_TYPE_BUILDING:
+ if (((CBuilding*)pEntity)->GetIsATreadable()) {
+ type = 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1;
+ } else {
+ type = 2;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1;
+ }
+ break;
+ case ENTITY_TYPE_OBJECT:
+ type = 3;
+ handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1;
+ break;
+ case ENTITY_TYPE_DUMMY:
+ type = 4;
+ handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1;
+ default: break;
+ }
+ }
+ WriteSaveBuf(buf, type);
+ WriteSaveBuf(buf, handle);
+ }
+ WriteSaveBuf(buf, bUsingAMultiScriptFile);
+ WriteSaveBuf(buf, bPlayerHasMetDebbieHarry);
+ WriteSaveBuf(buf, (uint16)0);
+ WriteSaveBuf(buf, MainScriptSize);
+ WriteSaveBuf(buf, LargestMissionScriptSize);
+ WriteSaveBuf(buf, NumberOfMissionScripts);
+ WriteSaveBuf(buf, NumberOfExclusiveMissionScripts);
+ WriteSaveBuf(buf, runningScripts);
+ for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
+ pScript->Save(buf);
+VALIDATESAVEBUF(*size)
+}
+
+void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
+{
+ Init();
+INITSAVEBUF
+ CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
+ uint32 varSpace = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < varSpace; i++)
+ ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
+ script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
+ OnAMissionFlag = ReadSaveBuf<uint32>(buf);
+ LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
+ switch (type) {
+ case 0:
+ BuildingSwapArray[i].m_pBuilding = nil;
+ break;
+ case 1:
+ BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
+ break;
+ case 2:
+ BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
+ break;
+ default:
+ script_assert(false);
+ }
+ BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
+ BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
+ if (BuildingSwapArray[i].m_pBuilding)
+ BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
+ }
+ for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
+ switch (type) {
+ case 0:
+ InvisibilitySettingArray[i] = nil;
+ break;
+ case 1:
+ InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
+ break;
+ case 2:
+ InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
+ break;
+ case 3:
+ InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
+ break;
+ case 4:
+ InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
+ break;
+ default:
+ script_assert(false);
+ }
+ if (InvisibilitySettingArray[i])
+ InvisibilitySettingArray[i]->bIsVisible = false;
+ }
+ script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
+ bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+ script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
+ script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
+ script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
+ script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
+ uint32 runningScripts = ReadSaveBuf<uint32>(buf);
+ for (uint32 i = 0; i < runningScripts; i++)
+ StartNewScript(0)->Load(buf);
+VALIDATESAVEBUF(size)
+}
+
+#undef SCRIPT_DATA_SIZE
+
+void CRunningScript::Save(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ WriteSaveBuf<char>(buf, m_abScriptName[i]);
+ WriteSaveBuf<uint32>(buf, m_nIp);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ WriteSaveBuf<uint32>(buf, m_anStack[i]);
+ WriteSaveBuf<uint16>(buf, m_nStackPointer);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
+ WriteSaveBuf<bool>(buf, m_bIsActive);
+ WriteSaveBuf<bool>(buf, m_bCondResult);
+ WriteSaveBuf<bool>(buf, m_bIsMissionScript);
+ WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
+ WriteSaveBuf<uint32>(buf, m_nWakeTime);
+ WriteSaveBuf<uint16>(buf, m_nAndOrState);
+ WriteSaveBuf<bool>(buf, m_bNotFlag);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
+ WriteSaveBuf<bool>(buf, m_bMissionFlag);
+ SkipSaveBuf(buf, 2);
+#else
+ WriteSaveBuf(buf, *this);
+#endif
+}
+
+void CRunningScript::Load(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bIsActive = ReadSaveBuf<bool>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 2);
+#else
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = ReadSaveBuf<CRunningScript>(buf);
+ next = n;
+ prev = p;
+#endif
+}
+
+void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
+{
+ static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
+ int16 entities = 0;
+ CEntity* aEntities[16];
+ CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
+ if (entities <= 0)
+ return;
+ for (uint16 i = 0; i < entities; i++) {
+ if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
+ aEntities[i] = nil;
+ }
+ for (uint16 i = 0; i < entities; i++) {
+ if (aEntities[i] == pEntity || !aEntities[i])
+ continue;
+ CEntity* pFound = aEntities[i];
+ int cols;
+ if (pEntity->GetColModel()->numLines <= 0)
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
+ else {
+ float lines[4];
+ lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
+ CColPoint tmp[4];
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
+ }
+ if (cols <= 0)
+ continue;
+ switch (pFound->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ {
+ printf("Will try to delete a vehicle where a mission entity should be\n");
+ CVehicle* pVehicle = (CVehicle*)pFound;
+ if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
+ break;
+ if (pVehicle->pDriver) {
+ CPopulation::RemovePed(pVehicle->pDriver);
+ pVehicle->pDriver = nil;
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ CPopulation::RemovePed(pVehicle->pPassengers[i]);
+ pVehicle->pPassengers[i] = 0;
+ pVehicle->m_nNumPassengers--;
+ }
+ }
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ break;
+ }
+ case ENTITY_TYPE_PED:
+ {
+ CPed* pPed = (CPed*)pFound;
+ if (pPed->IsPlayer() || !pPed->CanBeDeleted())
+ break;
+ CPopulation::RemovePed(pPed);
+ printf("Deleted a ped where a mission entity should be\n");
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
+{
+ float infX, infY, supX, supY;
+ if (x1 < x2) {
+ infX = x1;
+ supX = x2;
+ } else {
+ infX = x2;
+ supX = x1;
+ }
+ if (y1 < y2) {
+ infY = y1;
+ supY = y2;
+ }
+ else {
+ infY = y2;
+ supY = y1;
+ }
+ CVector center;
+ center.x = (infX + supX) / 2;
+ center.y = (infY + supY) / 2;
+ center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
+ CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
+}
+
+void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
+{
+ float infX, infY, supX, supY, X, Y;
+ X = (x1 + x2) / 2;
+ Y = (y1 + y2) / 2;
+ supX = infX = X;
+ supY = infY = Y;
+ X = (x2 + x3) / 2;
+ Y = (y2 + y3) / 2;
+ infX = Min(infX, X);
+ supX = Max(supX, X);
+ infY = Min(infY, Y);
+ supY = Max(supY, Y);
+ X = (x3 + x4) / 2;
+ Y = (y3 + y4) / 2;
+ infX = Min(infX, X);
+ supX = Max(supX, X);
+ infY = Min(infY, Y);
+ supY = Max(supY, Y);
+ X = (x4 + x1) / 2;
+ Y = (y4 + y1) / 2;
+ infX = Min(infX, X);
+ supX = Max(supX, X);
+ infY = Min(infY, Y);
+ supY = Max(supY, Y);
+ CVector center;
+ center.x = (infX + supX) / 2;
+ center.y = (infY + supY) / 2;
+ center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
+ CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
+}
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+int CTheScripts::AddPedsInVehicleToCollective(int index)
+{
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index);
+ script_assert(pVehicle);
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius)
+{
+ int16 numFound;
+ CEntity* pEntities[64];
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false);
+ for (int16 i = 0; i < numFound; i++) {
+ if (pEntities[i]->GetType() == ENTITY_TYPE_PED) {
+ CPed* pPed = (CPed*)pEntities[i];
+ if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed);
+ }
+ }
+ }
+ else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) {
+ CVehicle* pVehicle = (CVehicle*)pEntities[i];
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::FindFreeSlotInCollectiveArray()
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == -1)
+ return i;
+ }
+ return -1;
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective);
+ }
+ }
+ }
+}
+#endif //GTA_SCRIPT_COLLECTIVE
+
+bool CTheScripts::IsPedStopped(CPed* pPed)
+{
+ if (pPed->InVehicle())
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
+ !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
+}
+
+bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
+{
+ CPed* pPed = pPlayer->m_pPed;
+ if (pPed->InVehicle())
+ return IsVehicleStopped(pPed->m_pMyVehicle);
+ if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
+ return false;
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
+ !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
+}
+
+bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
+{
+ return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
+}
+
+void CTheScripts::RemoveThisPed(CPed* pPed)
+{
+ if (pPed) {
+ bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
+ if (pPed->InVehicle() && pPed->m_pMyVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ pPed->m_pMyVehicle->RemoveDriver();
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
+ pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
+ }
+ else {
+ pPed->m_pMyVehicle->RemovePassenger(pPed);
+ }
+ }
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ delete pPed;
+ if (bWasMissionPed)
+ --CPopulation::ms_nTotalMissionPeds;
+ }
+}
+
+void CTheScripts::CleanUpThisPed(CPed* pPed)
+{
+ if (!pPed)
+ return;
+ if (pPed->CharCreatedBy != MISSION_CHAR)
+ return;
+ pPed->CharCreatedBy = RANDOM_CHAR;
+ if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
+ pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ if (pPed->InVehicle()) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
+ pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ }
+ }
+ else {
+ if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
+ pPed->bWanderPathAfterExitingCar = true;
+ }
+ }
+ }
+ bool flees = false;
+ PedState state;
+ eMoveState ms;
+ if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
+ ms = pPed->m_nMoveState;
+ state = pPed->m_nPedState;
+ flees = true;
+ }
+ pPed->ClearObjective();
+ pPed->bRespondsToThreats = true;
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->bKindaStayInSamePlace = false;
+ pPed->ClearLeader();
+ if (pPed->IsPedInControl())
+ pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ if (flees) {
+ pPed->SetPedState(state);
+ pPed->SetMoveState(ms);
+ }
+ --CPopulation::ms_nTotalMissionPeds;
+}
+
+void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
+{
+ if (!pVehicle)
+ return;
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
+ return;
+ pVehicle->bIsLocked = false;
+ CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
+ pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumMissionCars;
+}
+
+void CTheScripts::CleanUpThisObject(CObject* pObject)
+{
+ if (!pObject)
+ return;
+ if (pObject->ObjectCreatedBy != MISSION_OBJECT)
+ return;
+ pObject->ObjectCreatedBy = TEMP_OBJECT;
+ pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000000;
+ pObject->m_nRefModelIndex = -1;
+ pObject->bUseVehicleColours = false;
+ ++CObject::nNoTempObjects;
+}
+
+void CTheScripts::ReadObjectNamesFromScript()
+{
+ int32 varSpace = GetSizeOfVariableSpace();
+ uint32 ip = varSpace + 8;
+ NumberOfUsedObjects = Read2BytesFromScript(&ip);
+ ip += 2;
+ for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
+ for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
+ UsedObjectArray[i].name[j] = ScriptSpace[ip++];
+ UsedObjectArray[i].index = 0;
+ }
+}
+
+void CTheScripts::UpdateObjectIndices()
+{
+ char name[USED_OBJECT_NAME_LENGTH];
+ char error[112];
+ for (int i = 1; i < NumberOfUsedObjects; i++) {
+ bool found = false;
+ for (int j = 0; j < MODELINFOSIZE && !found; j++) {
+ CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
+ if (!pModel)
+ continue;
+ strcpy(name, pModel->GetModelName());
+#ifdef FIX_BUGS
+ for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
+#else
+ for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
+#endif
+ name[k] = toupper(name[k]);
+ if (strcmp(name, UsedObjectArray[i].name) == 0) {
+ found = true;
+ UsedObjectArray[i].index = j;
+ }
+ }
+ if (!found) {
+ sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
+ debug("%s\n", error);
+ }
+ }
+}
+
+void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
+{
+ int32 varSpace = GetSizeOfVariableSpace();
+ uint32 ip = varSpace + 3;
+ int32 objectSize = Read4BytesFromScript(&ip);
+ ip = objectSize + 8;
+ MainScriptSize = Read4BytesFromScript(&ip);
+ LargestMissionScriptSize = Read4BytesFromScript(&ip);
+ NumberOfMissionScripts = Read2BytesFromScript(&ip);
+ NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip);
+ for (int i = 0; i < NumberOfMissionScripts; i++) {
+ MultiScriptArray[i] = Read4BytesFromScript(&ip);
+ }
+}
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
new file mode 100644
index 0000000..4d7121f
--- /dev/null
+++ b/src/control/Script6.cpp
@@ -0,0 +1,1803 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "Bike.h"
+#include "CarCtrl.h"
+#include "Cranes.h"
+#include "Credits.h"
+#include "CutsceneMgr.h"
+#include "DMAudio.h"
+#include "FileMgr.h"
+#include "Fire.h"
+#include "Frontend.h"
+#include "Garages.h"
+#include "General.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#include "Messages.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "Phones.h"
+#include "Population.h"
+#include "Pools.h"
+#include "Record.h"
+#include "Remote.h"
+#include "Restart.h"
+#include "SpecialFX.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "Weather.h"
+#include "Zones.h"
+#include "main.h"
+#include "GameLogic.h"
+#include "Sprite.h"
+#include "CarAI.h"
+#include "Pickups.h"
+#include "Fluff.h"
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern const char* scriptfile;
+#endif
+
+bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami)
+{
+ switch (mi)
+ {
+ case MI_COP: if (cop) return true; break;
+ case MI_SWAT: if (swat) return true; break;
+ case MI_FBI: if (fbi) return true; break;
+ case MI_ARMY: if (army) return true; break;
+ default: if (mi >= MI_VICE1 && mi <= MI_VICE8 && miami) return true; break;
+ }
+ return false;
+}
+
+bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal)
+{
+ switch (pedtype) {
+ case PEDTYPE_CIVMALE:
+ case PEDTYPE_CIVFEMALE:
+ return civ;
+ case PEDTYPE_GANG1:
+ case PEDTYPE_GANG2:
+ case PEDTYPE_GANG3:
+ case PEDTYPE_GANG4:
+ case PEDTYPE_GANG5:
+ case PEDTYPE_GANG6:
+ case PEDTYPE_GANG7:
+ case PEDTYPE_GANG8:
+ case PEDTYPE_GANG9:
+ return gang;
+ case PEDTYPE_CRIMINAL:
+ case PEDTYPE_PROSTITUTE:
+ return criminal;
+ default:
+ return false;
+ }
+}
+
+int8 CRunningScript::ProcessCommands1000To1099(int32 command)
+{
+ switch (command) {
+ //case COMMAND_FLASH_RADAR_BLIP:
+ /*
+ case COMMAND_IS_CHAR_IN_CONTROL:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed->IsPedInControl());
+ return 0;
+ }
+ */
+ case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
+ CollectParameters(&m_nIp, 1);
+ CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
+ return 0;
+ case COMMAND_CLEAR_SMALL_PRINTS:
+ CMessages::ClearSmallMessagesOnly();
+ return 0;
+ /*
+ case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
+ UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
+ return 0;
+ */
+ case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_CAN_PLAYER_START_MISSION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPlayerPed);
+ UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
+ return 0;
+ }
+ case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
+ {
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ AllowMissionReplay = 0;
+ SaveGameForPause(3);
+#endif
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ pPlayerInfo->MakePlayerSafe(true);
+ CCutsceneMgr::StartCutsceneProcessing();
+ return 0;
+ }
+ case COMMAND_USE_TEXT_COMMANDS:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
+ return 0;
+ case COMMAND_SET_THREAT_FOR_PED_TYPE:
+ CollectParameters(&m_nIp, 2);
+ CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
+ CollectParameters(&m_nIp, 2);
+ CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_GET_CAR_COLOURS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = pVehicle->m_currentColour1;
+ ScriptParams[1] = pVehicle->m_currentColour2;
+ StoreParameters(&m_nIp, 2);
+ return 0;
+ }
+ case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
+ CollectParameters(&m_nIp, 1);
+ CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
+ if (!ScriptParams[0])
+ CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
+ return 0;
+ case COMMAND_SET_CAR_CAN_BE_DAMAGED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
+ if (!ScriptParams[1])
+ pVehicle->ExtinguishCarFire();
+ return 0;
+ }
+ //case COMMAND_MAKE_PLAYER_UNSAFE:
+ /*
+ case COMMAND_LOAD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTimer::Stop();
+ CGame::currLevel = (eLevelName)ScriptParams[0];
+ ISLAND_LOADING_IS(LOW)
+ {
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ }
+ CCollision::SortOutCollisionAfterLoad();
+ ISLAND_LOADING_ISNT(HIGH)
+ {
+ CStreaming::RequestIslands(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ }
+ CTimer::Update();
+ return 0;
+ }
+ case COMMAND_GET_BODY_CAST_HEALTH:
+ // ScriptParams[0] = CObject::nBodyCastHealth;
+ // StoreParameters(&m_nIp, 1);
+ return 0;
+ */
+ case COMMAND_SET_CHARS_CHATTING:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pPed1 && pPed2);
+ pPed1->SetChat(pPed2, ScriptParams[2]);
+ pPed2->SetChat(pPed1, ScriptParams[2]);
+ return 0;
+ }
+ //case COMMAND_MAKE_PLAYER_SAFE:
+ /*
+ case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (ScriptParams[1])
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ else
+ pVehicle->m_nZoneLevel = LEVEL_GENERIC;
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1])
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ else
+ pPed->m_nZoneLevel = LEVEL_GENERIC;
+ return 0;
+ }
+ */
+ case COMMAND_SET_DRUNK_INPUT_DELAY:
+ {
+ CollectParameters(&m_nIp, 2);
+ assert(ScriptParams[1] < CPad::DRUNK_STEERING_BUFFER_SIZE);
+ CPad::GetPad(ScriptParams[0])->SetDrunkInputDelay(ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_MONEY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_nPedMoney = ScriptParams[1];
+ pPed->bMoneyHasBeenGivenByScript = true;
+ return 0;
+ }
+ //case COMMAND_INCREASE_CHAR_MONEY:
+ case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_REGISTER_LIFE_SAVED:
+ CStats::AnotherLifeSavedWithAmbulance();
+ return 0;
+ case COMMAND_REGISTER_CRIMINAL_CAUGHT:
+ CStats::AnotherCriminalCaught();
+ return 0;
+ case COMMAND_REGISTER_AMBULANCE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
+ return 0;
+ case COMMAND_REGISTER_FIRE_EXTINGUISHED:
+ CStats::AnotherFireExtinguished();
+ return 0;
+ case COMMAND_TURN_PHONE_ON:
+ CollectParameters(&m_nIp, 1);
+ gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
+ return 0;
+ /*
+ case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
+ CollectParameters(&m_nIp, 1);
+ CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
+ return 0;
+ */
+ case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
+ CollectParameters(&m_nIp, 1);
+ CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
+ return 0;
+ case COMMAND_BLOW_UP_RC_BUGGY:
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true);
+ return 0;
+ /*
+ case COMMAND_REMOVE_CAR_FROM_CHASE:
+ CollectParameters(&m_nIp, 1);
+ CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
+ return 0;
+ */
+ case COMMAND_IS_FRENCH_GAME:
+ UpdateCompareFlag(CGame::frenchGame);
+ return 0;
+ case COMMAND_IS_GERMAN_GAME:
+ UpdateCompareFlag(CGame::germanGame);
+ return 0;
+ case COMMAND_CLEAR_MISSION_AUDIO:
+ CollectParameters(&m_nIp, 1);
+ DMAudio.ClearMissionAudio(ScriptParams[0] - 1);
+ return 0;
+ /*
+ case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
+ CollectParameters(&m_nIp, 1);
+ CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
+ return 0;
+ case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
+ CollectParameters(&m_nIp, 1);
+ CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
+ return 0;
+ case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
+ CollectParameters(&m_nIp, 2);
+ CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ */
+ case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1])
+ pPed->m_pNextPathNode = nil;
+ pPed->bUsePedNodeSeek = !!ScriptParams[1];
+ return 0;
+ }
+ /*
+ case COMMAND_SWITCH_VEHICLE_WEAPONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bGunSwitchedOff = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
+ CollectParameters(&m_nIp, 2);
+ CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
+ return 0;
+ */
+ case COMMAND_SET_FREE_HEALTH_CARE:
+ CollectParameters(&m_nIp, 2);
+ CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
+ return 0;
+ /*
+ case COMMAND_IS_CAR_DOOR_CLOSED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
+ return 0;
+ }
+ */
+ case COMMAND_LOAD_AND_LAUNCH_MISSION:
+ return 0;
+ case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
+ {
+ CollectParameters(&m_nIp, 1);
+
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
+ return 0;
+#ifdef MISSION_REPLAY
+ missionRetryScriptIndex = ScriptParams[0];
+ if (missionRetryScriptIndex == 19)
+ CStats::LastMissionPassedName[0] = '\0';
+#endif
+ CTimer::Suspend();
+ int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ CFileMgr::ChangeDir("\\data\\");
+ int handle = CFileMgr::OpenFile(scriptfile, "rb");
+ CFileMgr::ChangeDir("\\");
+#else
+ CFileMgr::ChangeDir("\\");
+ int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
+#endif
+ CFileMgr::Seek(handle, offset, 0);
+ CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
+ CFileMgr::CloseFile(handle);
+ CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
+ CTimer::Resume();
+ pMissionScript->m_bIsMissionScript = true;
+ pMissionScript->m_bMissionFlag = true;
+ CTheScripts::bAlreadyRunningAMissionScript = true;
+ CGameLogic::ClearShortCut();
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_DRAW_LAST:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->bDrawLast = !!ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ ScriptParams[0] = 0;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1])
+ ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal;
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
+ if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
+ ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
+ else
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_REGISTER_KILL_FRENZY_PASSED:
+ CStats::AnotherKillFrenzyPassed();
+ return 0;
+ case COMMAND_SET_CHAR_SAY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ switch (ScriptParams[1]) {
+ case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
+ pPed->Say(SOUND_PED_FLEE_RUN);
+ break;
+ case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
+ pPed->Say(SOUND_PED_FLEE_RUN);
+ break;
+ case SCRIPT_SOUND_SWAT_PED_SHOUT:
+ pPed->Say(SOUND_PED_PURSUIT_SWAT);
+ break;
+ case SCRIPT_SOUND_AMMUNATION_CHAT_1:
+ pPed->Say(SOUND_AMMUNATION_WELCOME_1);
+ break;
+ case SCRIPT_SOUND_AMMUNATION_CHAT_2:
+ pPed->Say(SOUND_AMMUNATION_WELCOME_2);
+ break;
+ case SCRIPT_SOUND_AMMUNATION_CHAT_3:
+ pPed->Say(SOUND_AMMUNATION_WELCOME_3);
+ break;
+ default:
+ break;
+ }
+ return 0;
+ }
+ */
+ case COMMAND_SET_NEAR_CLIP:
+ CollectParameters(&m_nIp, 1);
+ TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_RADIO_CHANNEL:
+ CollectParameters(&m_nIp, 2);
+ DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ /*
+ case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CRestart::OverrideHospitalLevel = ScriptParams[0];
+ return 0;
+ case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CRestart::OverridePoliceStationLevel = ScriptParams[0];
+ return 0;
+ case COMMAND_FORCE_RAIN:
+ CollectParameters(&m_nIp, 1);
+ CWeather::bScriptsForceRain = !!ScriptParams[0];
+ return 0;
+ case COMMAND_DOES_GARAGE_CONTAIN_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
+ return 0;
+ }
+ */
+ case COMMAND_SET_CAR_TRACTION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ float fTraction = *(float*)&ScriptParams[1];
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
+ if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
+ ((CAutomobile*)pVehicle)->m_fTraction = fTraction;
+ else
+ ((CBike*)pVehicle)->m_fTraction = fTraction;
+ return 0;
+ }
+ case COMMAND_ARE_MEASUREMENTS_IN_METRES:
+#ifdef USE_MEASUREMENTS_IN_METERS
+ UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
+ return 0;
+ case COMMAND_CONVERT_METRES_TO_FEET:
+ {
+ CollectParameters(&m_nIp, 1);
+ float fMeterValue = *(float*)&ScriptParams[0];
+ float fFeetValue = fMeterValue / METERS_IN_FOOT;
+ *(float*)&ScriptParams[0] = fFeetValue;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
+ return 0;
+ }
+ case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pPed);
+ // not implemented
+ return 0;
+ }
+ case COMMAND_IS_THREAT_FOR_PED_TYPE:
+ CollectParameters(&m_nIp, 2);
+ UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
+ return 0;
+ */
+ case COMMAND_CLEAR_AREA_OF_CHARS:
+ {
+ CollectParameters(&m_nIp, 6);
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float infZ = *(float*)&ScriptParams[2];
+ float supX = *(float*)&ScriptParams[3];
+ float supY = *(float*)&ScriptParams[4];
+ float supZ = *(float*)&ScriptParams[5];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[0];
+ }
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[1];
+ }
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[2];
+ }
+ CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
+ return 0;
+ }
+ case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
+ CollectParameters(&m_nIp, 1);
+ CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]);
+ return 0;
+ case COMMAND_CONVERT_METRES_TO_FEET_INT:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] *= FEET_IN_METER;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_REGISTER_FASTEST_TIME:
+ CollectParameters(&m_nIp, 2);
+ CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_REGISTER_HIGHEST_SCORE:
+ CollectParameters(&m_nIp, 2);
+ CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
+ case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
+ return 0;
+ }
+ /*
+ case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
+ CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bChrisCriminal = !!ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_START_CREDITS:
+ CCredits::Start();
+ return 0;
+ case COMMAND_STOP_CREDITS:
+ CCredits::Stop();
+ return 0;
+ case COMMAND_ARE_CREDITS_FINISHED:
+ UpdateCompareFlag(CCredits::AreCreditsDone());
+ return 0;
+ case COMMAND_CREATE_SINGLE_PARTICLE:
+ CollectParameters(&m_nIp, 8);
+ CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
+ *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
+ return 0;
+ /*
+ case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1])
+ pPed->m_nZoneLevel = LEVEL_IGNORE;
+ else
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ return 0;
+ }
+ case COMMAND_GET_CHASE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
+ return 0;
+ }
+ case COMMAND_START_BOAT_FOAM_ANIMATION:
+ CSpecialParticleStuff::StartBoatFoamAnimation();
+ return 0;
+ case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
+ return 0;
+ }
+ */
+ case COMMAND_SET_MUSIC_DOES_FADE:
+ CollectParameters(&m_nIp, 1);
+ TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
+ return 0;
+ /*
+ case COMMAND_SET_INTRO_IS_PLAYING:
+ CollectParameters(&m_nIp, 1);
+ if (ScriptParams[0]) {
+ CGame::playingIntro = true;
+ CStreaming::RemoveCurrentZonesModels();
+ } else {
+ CGame::playingIntro = false;
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ int mi;
+ CModelInfo::GetModelInfo("bridgefukb", &mi);
+ CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ return 0;
+ */
+ case COMMAND_SET_PLAYER_HOOKER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ if (ScriptParams[1] < 0) {
+ pPlayerInfo->m_pHooker = nil;
+ pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
+ pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
+ } else {
+ CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pHooker);
+ pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
+ pPlayerInfo->m_nSexFrequency = 1000;
+ pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
+ pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ return 0;
+ }
+ case COMMAND_PLAY_END_OF_GAME_TUNE:
+ DMAudio.PlayPreloadedCutSceneMusic();
+ return 0;
+ case COMMAND_STOP_END_OF_GAME_TUNE:
+ DMAudio.StopCutSceneMusic();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ return 0;
+ case COMMAND_GET_CAR_MODEL:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ ScriptParams[0] = pVehicle->GetModelIndex();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_SITTING_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR);
+ return 0;
+ }
+ /*
+ case COMMAND_SET_SCRIPT_FIRE_AUDIO:
+ CollectParameters(&m_nIp, 2);
+ gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
+ return 0;
+ */
+ case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
+ UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
+ return 0;
+ case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bNoCriticalHits = (ScriptParams[1] == 0);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
+ return 0;
+ }
+ */
+ case COMMAND_IS_CHAR_SITTING_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
+ pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
+ pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands1100To1199(int32 command)
+{
+ char tmp[48];
+ switch (command) {
+ /*
+ case COMMAND_LOAD_COLLISION_WITH_SCREEN:
+ CollectParameters(&m_nIp, 1);
+ CTimer::Stop();
+ CGame::currLevel = (eLevelName)ScriptParams[0];
+ if (CGame::currLevel != CCollision::ms_collisionInMemory) {
+ ISLAND_LOADING_IS(LOW)
+ {
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+ }
+ CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
+
+ ISLAND_LOADING_IS(LOW)
+ {
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ }
+ CCollision::SortOutCollisionAfterLoad();
+
+ ISLAND_LOADING_ISNT(HIGH)
+ CStreaming::RequestIslands(CGame::currLevel);
+
+ ISLAND_LOADING_IS(LOW)
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+
+ ISLAND_LOADING_ISNT(HIGH)
+ CStreaming::LoadAllRequestedModels(true);
+
+ ISLAND_LOADING_IS(LOW)
+ DMAudio.SetEffectsFadeVol(127);
+ }
+ CTimer::Update();
+ return 0;
+ */
+ case COMMAND_LOAD_SPLASH_SCREEN:
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ tmp[i] = tolower(tmp[i]);
+ m_nIp += 8;
+ LoadSplash(tmp);
+ return 0;
+ /*
+ case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (ScriptParams[1])
+ pVehicle->m_nZoneLevel = LEVEL_IGNORE;
+ else
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ return 0;
+ }
+ case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bMoreResistantToDamage = ScriptParams[1];
+ return 0;
+ }
+ */
+ case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
+ return 0;
+ }
+ case COMMAND_LOAD_END_OF_GAME_TUNE:
+ DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
+ printf("Start preload end of game audio\n");
+ DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE);
+ printf("End preload end of game audio\n");
+ return 0;
+ /*
+ case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
+ return 0;
+ */
+ case COMMAND_SET_OBJECT_ROTATION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CWorld::Remove(pObject);
+ pObject->SetOrientation(
+ DEGTORAD(*(float*)&ScriptParams[1]),
+ DEGTORAD(*(float*)&ScriptParams[2]),
+ DEGTORAD(*(float*)&ScriptParams[3]));
+ pObject->GetMatrix().UpdateRW();
+ pObject->UpdateRwFrame();
+ CWorld::Add(pObject);
+ return 0;
+ }
+ case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
+ *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ /*
+ case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
+ *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CEntity* pTarget = pPed->m_pPointGunAt;
+ UpdateCompareFlag(pTarget && pTarget->IsPed());
+ return 0;
+ }
+ */
+ case COMMAND_IS_PLAYER_TARGETTING_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTestedPed);
+ CEntity* pTarget = pPed->m_pPointGunAt;
+ bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
+ // PC shit
+ static int nCounter = 0;
+ nCounter = Max(0, nCounter - 1);
+ if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
+ if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
+ CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
+ CVector vScreenPos;
+ float w, h;
+ if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) {
+ CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
+ float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
+ if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
+ CColPoint point;
+ CEntity* entity;
+ if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
+ vTestedPos, point, entity, true, true, true, true, true, false) ||
+ entity == pTestedPed) {
+ nCounter += 2;
+ if (nCounter > 20) {
+ bTargetting = true;
+ nCounter = 20;
+ }
+ }
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(bTargetting);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ script_assert(pTestedObject);
+ CEntity* pTarget = pPed->m_pPointGunAt;
+ UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
+ return 0;
+ }
+ */
+ case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
+ {
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ tmp[i] = tolower(tmp[i]);
+ m_nIp += 8;
+ CRunningScript* pScript = CTheScripts::pActiveScripts;
+ while (pScript) {
+ CRunningScript* pNext = pScript->next;
+ if (strcmp(pScript->m_abScriptName, tmp) == 0) {
+ pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts);
+ pScript->AddScriptToList(&CTheScripts::pIdleScripts);
+ }
+ pScript = pNext;
+ }
+ return 0;
+ }
+ case COMMAND_DISPLAY_TEXT_WITH_NUMBER:
+ {
+ CollectParameters(&m_nIp, 2);
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ CollectParameters(&m_nIp, 1);
+ CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
+ return 0;
+ }
+ case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS:
+ {
+ CollectParameters(&m_nIp, 2);
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ CollectParameters(&m_nIp, 2);
+ CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
+ return 0;
+ }
+ case COMMAND_FAIL_CURRENT_MISSION:
+ CTheScripts::FailCurrentMission = 2;
+ return 0;
+ case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
+ {
+ return 0;
+/*
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float range = *(float*)&ScriptParams[3];
+ int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
+ int16 total;
+ CEntity* apEntities[16];
+ CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
+ CEntity* pClosestEntity = nil;
+ float min_dist = 2.0f * range;
+ for (int i = 0; i < total; i++) {
+ float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
+ if (dist < min_dist) {
+ min_dist = dist;
+ pClosestEntity = apEntities[i];
+ }
+ }
+ if (pClosestEntity && pClosestEntity->IsDummy()) {
+ CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity);
+ CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
+ pClosestEntity = nil;
+ float min_dist = 2.0f * range;
+ for (int i = 0; i < total; i++) {
+ float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
+ if (dist < min_dist) {
+ min_dist = dist;
+ pClosestEntity = apEntities[i];
+ }
+ }
+ if (pClosestEntity->IsDummy())
+ pClosestEntity = nil;
+ }
+ if (pClosestEntity) {
+ script_assert(pClosestEntity->IsObject());
+ CObject* pObject = (CObject*)pClosestEntity;
+ pObject->ObjectCreatedBy = MISSION_OBJECT;
+ ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
+ } else {
+ ScriptParams[0] = -1;
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+*/
+ }
+ /*
+ case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
+ {
+ CollectParameters(&m_nIp, 5);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ CVector offset = *(CVector*)&ScriptParams[2];
+ CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
+ return 0;
+ }
+ */
+ case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CCarAI::TellOccupantsToLeaveCar(pVehicle);
+ return 0;
+ }
+ case COMMAND_SET_INTERPOLATION_PARAMETERS:
+ CollectParameters(&m_nIp, 2);
+ TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
+ return 0;
+ /*
+ case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float destX = *(float*)&ScriptParams[3];
+ float destY = *(float*)&ScriptParams[4];
+ int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
+ CPathNode* pNode = &ThePaths.m_pathNodes[nid];
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
+ *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float destX = *(float*)&ScriptParams[3];
+ float destY = *(float*)&ScriptParams[4];
+ int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
+ CPathNode* pNode = &ThePaths.m_pathNodes[nid];
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
+ *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
+ */
+ case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
+ *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ case COMMAND_ATTACH_CHAR_TO_CAR:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(*(float*)&ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ return 0;
+ }
+ case COMMAND_DETACH_CHAR_FROM_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed && pPed->m_attachedTo)
+ pPed->DettachPedFromEntity();
+ return 0;
+ }
+ case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed)
+ pPed->m_lastWepDam = -1;
+ else
+ debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
+ return 0;
+ }
+ case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle)
+ pVehicle->m_nLastWeaponDamage = -1;
+ else
+ debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_COP_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 9);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1 = *(float*)&ScriptParams[0];
+ float y1 = *(float*)&ScriptParams[1];
+ float x2 = *(float*)&ScriptParams[2];
+ float y2 = *(float*)&ScriptParams[3];
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->m_nPedType != PEDTYPE_COP)
+ continue;
+ if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL)
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ /*
+ case COMMAND_GET_RANDOM_COP_IN_ZONE:
+ {
+ char zone[KEY_LENGTH_IN_SCRIPT];
+ strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
+ if (nZone != -1)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CZone* pZone = CTheZones::GetNavigationZone(nZone);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->m_nPedType != PEDTYPE_COP)
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
+ continue;
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ */
+ case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
+ return 0;
+ }
+ case COMMAND_GET_DRIVER_OF_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver)
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
+ else
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_NUMBER_OF_FOLLOWERS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pLeader);
+ int total = 0;
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (pPed->m_leader == pLeader)
+ total++;
+ }
+ ScriptParams[0] = total;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
+ return 0;
+ }
+ case COMMAND_GET_CURRENT_PLAYER_WEAPON:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_CURRENT_CHAR_WEAPON:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
+ case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
+ case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
+ case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
+ LocateCharObjectCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_SET_CAR_TEMP_ACTION:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
+ return 0;
+ }
+ /*
+ case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CAR_HANDBRAKE_STOP:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
+ return 0;
+ }
+ */
+ case COMMAND_IS_CHAR_ON_ANY_BIKE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
+ return 0;
+ }
+ /*
+ case COMMAND_LOCATE_SNIPER_BULLET_2D:
+ case COMMAND_LOCATE_SNIPER_BULLET_3D:
+ LocateSniperBulletCommand(command, &m_nIp);
+ return 0;
+ */
+ case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_IS_PLAYER_ON_ANY_BIKE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
+ return 0;
+ }
+ /*
+ case COMMAND_IS_CHAR_LYING_DOWN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bFallenDown);
+ return 0;
+ }
+ */
+ case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ int pedtype = ScriptParams[1];
+ bool can = false;
+ for (int i = 0; i < pPed->m_numNearPeds; i++) {
+ CPed* pTestPed = pPed->m_nearPeds[i];
+ if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed))
+ can = true;
+ }
+ UpdateCompareFlag(can);
+ return 0;
+ }
+ case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
+ CollectParameters(&m_nIp, 1);
+ CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
+ return 0;
+ case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
+ CollectParameters(&m_nIp, 1);
+ CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
+ return 0;
+ case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->m_ceaseAttackTimer = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_REMOTE_CONTROLLED_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
+ if (pVehicle)
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ else
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_PC_VERSION:
+ UpdateCompareFlag(true);
+ return 0;
+ //case COMMAND_REPLAY:
+ //case COMMAND_IS_REPLAY_PLAYING:
+ case COMMAND_IS_MODEL_AVAILABLE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
+ return 0;
+ case COMMAND_SHUT_CHAR_UP:
+ CollectParameters(&m_nIp, 2);
+ DMAudio.SetPedTalkingStatus(CPools::GetPedPool()->GetAt(ScriptParams[0]), ScriptParams[1] == 0);
+ return 0;
+ case COMMAND_SET_ENABLE_RC_DETONATE:
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonation = !ScriptParams[0];
+ return 0;
+ case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->m_nRouteSeed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_IS_ANY_PICKUP_AT_COORDS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
+ return 0;
+ }
+ case COMMAND_GET_FIRST_PICKUP_COORDS:
+ case COMMAND_GET_NEXT_PICKUP_COORDS:
+ case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->ClearWeapons();
+ return 0;
+ }
+ case COMMAND_HAS_PLAYER_GOT_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ bool bFound = false;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
+ bFound = true;
+ break;
+ }
+ }
+ UpdateCompareFlag(bFound);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_GOT_WEAPON:
+ //case COMMAND_IS_PLAYER_FACING_CHAR:
+ case COMMAND_SET_TANK_DETONATE_CARS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPad* pPad = CPad::GetPad(ScriptParams[0]);
+ ScriptParams[0] = pPad->NewState.LeftStickX;
+ ScriptParams[1] = pPad->NewState.LeftStickY;
+ ScriptParams[2] = pPad->NewState.RightStickX;
+ ScriptParams[3] = pPad->NewState.RightStickY;
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
+ case COMMAND_IS_CAR_ON_FIRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ bool bOnFire = false;
+ if (pVehicle->m_pCarFire)
+ bOnFire = true;
+ if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
+ bOnFire = true;
+ if (pVehicle->m_fHealth < 250.0f)
+ bOnFire = true;
+ UpdateCompareFlag(bOnFire);
+ return 0;
+ }
+ case COMMAND_IS_CAR_TYRE_BURST:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ bool bIsBurst = false;
+ CBike* pBike = (CBike*)pVehicle;
+ if (pVehicle->IsBike()) {
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 2; i++) {
+ if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST;
+ }
+ }
+ else {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 4; i++) {
+ if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else
+ bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
+ }
+ UpdateCompareFlag(bIsBurst);
+ return 0;
+ }
+ //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
+ //case COMMAND_SET_CAR_WAIT:
+ //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
+ //case COMMAND_IS_PLAYER_FOOT_DOWN:
+ //case COMMAND_IS_CHAR_FOOT_DOWN:
+ case COMMAND_INITIALISE_OBJECT_PATH: {
+ CollectParameters(&m_nIp, 2);
+ int32 counter = 0;
+ while (counter < 3 && CScriptPaths::aArray[counter].m_state != SCRIPT_PATH_DISABLED) {
+ counter++;
+ }
+ CScriptPaths::aArray[counter].InitialiseOne(ScriptParams[0], *(float*)&ScriptParams[1]);
+ ScriptParams[0] = counter;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_START_OBJECT_ON_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject *pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObj);
+ CScriptPaths::aArray[ScriptParams[1]].SetObjectToControl(pObj);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_PATH_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CScriptPaths::aArray[ScriptParams[0]].m_fSpeed = *(float*)&ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_PATH_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CScriptPaths::aArray[ScriptParams[0]].m_fPosition = *(float*)&ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
+ case COMMAND_CLEAR_OBJECT_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CScriptPaths::aArray[ScriptParams[0]].Clear();
+ return 0;
+ }
+ case COMMAND_HELI_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr == ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr == ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVector pos;
+ pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_CREATE_PROTECTION_PICKUP:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsInWater);
+ return 0;
+ }
+ case COMMAND_SET_VAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
new file mode 100644
index 0000000..71099cc
--- /dev/null
+++ b/src/control/Script7.cpp
@@ -0,0 +1,1404 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "CarCtrl.h"
+#include "ColStore.h"
+#include "Coronas.h"
+#include "CutsceneMgr.h"
+#include "DMAudio.h"
+#include "Explosion.h"
+#include "GameLogic.h"
+#include "General.h"
+#include "Glass.h"
+#include "Fluff.h"
+#include "Hud.h"
+#include "MBlur.h"
+#include "Pad.h"
+#include "Pickups.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Radar.h"
+#include "RoadBlocks.h"
+#include "Ropes.h"
+#include "SetPieces.h"
+#include "SpecialFX.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "Timecycle.h"
+#include "User.h"
+#include "World.h"
+#include "Zones.h"
+
+int8 CRunningScript::ProcessCommands1200To1299(int32 command)
+{
+ switch (command) {
+ case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType;
+ ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal;
+ ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
+ {
+ CollectParameters(&m_nIp, 5);
+ int node1, node2;
+ float angle;
+ ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
+ *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
+ if (node1 == -1) {
+ for (int i = 0; i < 7; i++)
+ ScriptParams[i] = 0;
+ }
+ else {
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
+ *(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
+ *(float*)&ScriptParams[6] = angle;
+ }
+ StoreParameters(&m_nIp, 7);
+ return 0;
+ }
+ case COMMAND_SET_CAR_FORWARD_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
+ pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
+ if (pVehicle->IsRealHeli() && pVehicle->IsCar())
+ ((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f;
+ return 0;
+ }
+ case COMMAND_SET_AREA_VISIBLE:
+ CollectParameters(&m_nIp, 1);
+ CGame::currArea = ScriptParams[0];
+ CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CCutsceneMgr::SetCutsceneAnimToLoop(key);
+ return 0;
+ }
+ case COMMAND_MARK_CAR_AS_CONVOY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bPartOfConvoy = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0;
+ return 0;
+ }
+ case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CREATE_SCRIPT_ROADBLOCK:
+ {
+ CollectParameters(&m_nIp, 6);
+ CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
+ {
+ CRoadBlocks::ClearScriptRoadBlocks();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
+ return 0;
+ }
+ //case COMMAND_IS_PICKUP_IN_ZONE:
+ case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ bool result = false;
+ if (pPed->bHasBeenPhotographed) {
+ result = true;
+ pPed->bHasBeenPhotographed = false;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed);
+ return 0;
+ }
+ case COMMAND_SWITCH_SECURITY_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ CSpecialFX::bVideoCam = ScriptParams[0] != 0;
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
+ case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
+ return 0;
+ }
+ //case COMMAND_HAS_SONY_CD_BEEN_READ:
+ //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
+ case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneySpentOnFashion(ScriptParams[0]);
+ return 0;
+
+ case COMMAND_SET_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
+ while (fAngle < 0.0f)
+ fAngle += TWOPI;
+ while (fAngle > TWOPI)
+ fAngle -= TWOPI;
+ pHeli->SetHeliOrientation(fAngle);
+ return 0;
+ }
+ case COMMAND_CLEAR_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ pHeli->ClearHeliOrientation();
+ return 0;
+ }
+ case COMMAND_PLANE_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane());
+ pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
+ case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
+ case COMMAND_DRAW_WEAPONSHOP_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3],
+ 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f);
+ return 0;
+ }
+ case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0);
+ return 0;
+ }
+ case COMMAND_FREEZE_CHAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CHAR_DROWNS_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bDrownsInWater = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->bUseCollisionRecords = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
+ return 0;
+ }
+ case COMMAND_REMOVE_RC_BUGGY:
+ {
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
+ return 0;
+ }
+ //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
+ case COMMAND_GET_CHAR_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ ScriptParams[0] = pPed->m_fArmour;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_ARMOUR:
+ case COMMAND_SET_HELI_STABILISER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bHeliMinimumTilt = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_POP_CAR_BOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pCar&& pCar->IsCar());
+ pCar->PopBoot();
+ return 0;
+ }
+ case COMMAND_SHUT_PLAYER_UP:
+ {
+ CollectParameters(&m_nIp, 2);
+ DMAudio.ShutUpPlayerTalking(!!ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_MOOD:
+ {
+ CollectParameters(&m_nIp, 3);
+ DMAudio.SetPlayersMood(ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_REQUEST_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVector2D pos;
+ pos.x = *(float*)&ScriptParams[0];
+ pos.y = *(float*)&ScriptParams[1];
+ CColStore::RequestCollision(pos);
+ return 0;
+ }
+ case COMMAND_LOCATE_OBJECT_2D:
+ case COMMAND_LOCATE_OBJECT_3D:
+ LocateObjectCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_IS_OBJECT_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ UpdateCompareFlag(pObject->bIsInWater);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
+ case COMMAND_IS_OBJECT_IN_AREA_2D:
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ ObjectInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_SET_CHAR_CROUCH:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bCrouchWhenShooting = true;
+ pPed->SetDuck(ScriptParams[2], true);
+ }
+ else {
+ pPed->ClearDuck(true);
+ pPed->bCrouchWhenShooting = false;
+ }
+ return 0;
+ }
+ case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
+ {
+ char label[12];
+ int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
+ int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
+ int i;
+
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 12);
+ for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++)
+ carDensities[i] = ScriptParams[i + 1];
+ for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
+ boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES];
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
+ case COMMAND_REQUEST_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED);
+ return 0;
+ }
+ case COMMAND_HAS_ANIMATION_LOADED:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded);
+ return 0;
+ }
+ case COMMAND_REMOVE_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
+ return 0;
+ }
+ case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ pPed->PedShuffle();
+ return 0;
+ }
+ case COMMAND_ATTACH_CHAR_TO_OBJECT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bIsPlayerFriend = ScriptParams[2];
+ return 0;
+ }
+ //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
+ case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
+ {
+ char onscreen_str[12];
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
+ strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1);
+ return 0;
+ }
+ case COMMAND_ADD_SET_PIECE:
+ {
+ CollectParameters(&m_nIp, 13);
+ CSetPieces::AddOne(ScriptParams[0],
+ *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3],
+ *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7],
+ *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]);
+ return 0;
+ }
+ case COMMAND_SET_EXTRA_COLOURS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
+ return 0;
+ }
+ case COMMAND_CLEAR_EXTRA_COLOURS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTimeCycle::StopExtraColour(ScriptParams[0]);
+ return 0;
+ }
+ //case COMMAND_CLOSE_CAR_BOOT:
+ case COMMAND_GET_WHEELIE_STATS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels;
+ *(float*)&ScriptParams[1] = pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
+ ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie;
+ *(float*)&ScriptParams[3] = pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
+ ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie;
+ *(float*)&ScriptParams[5] = pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
+ StoreParameters(&m_nIp, 6);
+ pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
+ pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnWheelie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnStoppie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f;
+ return 0;
+ }
+ //case COMMAND_DISARM_CHAR:
+ case COMMAND_BURST_CAR_TYRE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->IsBike()) {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ else if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ else {
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ return 0;
+ }
+ case COMMAND_IS_CHAR_OBJ_NO_OBJ:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_WEARING:
+ {
+ CollectParameters(&m_nIp, 1);
+ char key[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ key[i] = tolower(key[i]);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bDriveByAllowed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVector pos;
+ pos.x = *(float*)&ScriptParams[1];
+ pos.y = *(float*)&ScriptParams[2];
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_SPRINT_TO_AREA, pos);
+ return 0;
+ }
+ case COMMAND_CREATE_SWAT_ROPE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CRopes::CreateRopeWithSwatComingDown(*(CVector*)&ScriptParams[0]);
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
+ //case COMMAND_GET_NEAREST_TYRE_TO_POINT:
+ case COMMAND_SET_CAR_MODEL_COMPONENTS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_SWITCH_LIFT_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ CSpecialFX::bLiftCam = ScriptParams[0] != 0;
+ return 0;
+ }
+ case COMMAND_CLOSE_ALL_CAR_DOORS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pCar&& pCar->IsCar());
+ pCar->CloseAllDoors();
+ return 0;
+ }
+ case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
+ {
+ CollectParameters(&m_nIp, 4);
+ *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
+ {
+ CollectParameters(&m_nIp, 6);
+ *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pCar && pCar->IsCar());
+ pCar->PopBootUsingPhysics();
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
+ case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
+ return 0;
+ }
+ case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ return 0;
+ }
+ //case COMMAND_GET_MAX_WANTED_LEVEL:
+ case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_WITH_NUMBER:
+ case COMMAND_PRINT_HELP_FOREVER:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false, true);
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands1300To1399(int32 command)
+{
+ switch (command) {
+ case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pTarget);
+ uint8 flag = 1 << (uint8)ScriptParams[1];
+ if (ScriptParams[2])
+ pTarget->m_gangFlags |= flag;
+ else
+ pTarget->m_gangFlags &= ~flag;
+
+ return 0;
+ }
+ case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
+ return 0;
+ //case COMMAND_IS_MISSION_AUDIO_PLAYING:
+ case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, key);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_FREEZE_CAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bIsFrozen = ScriptParams[1];
+ pVehicle->bInfiniteMass = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ bool result = false;
+ if (pPed) {
+ if (pPed->m_lastDamEntity) {
+ if (pPed->m_lastDamEntity == pTestedPed)
+ result = true;
+ if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle)
+ result = true;
+ }
+ }else
+ debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_GET_RADIO_CHANNEL:
+ //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
+ //case COMMAND_IS_CAR_DROWNING_IN_WATER:
+ case COMMAND_IS_CHAR_DROWNING_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsDrowning);
+ return 0;
+ }
+ case COMMAND_DISABLE_CUTSCENE_SHADOWS:
+ {
+ CCutsceneMgr::DisableCutsceneShadows();
+ return 0;
+ }
+ case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
+ {
+ CollectParameters(&m_nIp, 3);
+
+ bool shattered = false;
+ if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
+ shattered = true;
+
+ UpdateCompareFlag(shattered);
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
+ {
+ CollectParameters(&m_nIp, 3);
+ CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetObjectPool()->GetAt(ScriptParams[1]), ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject *obj1 = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject *obj2 = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+
+ CCutsceneMgr::AttachObjectToFrame(obj1, obj2, key);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bStayInCarOnJack = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_IS_MISSION_AUDIO_LOADING:
+ case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneySpentOnWeapons(ScriptParams[0]);
+ return 0;
+ case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneySpentOnProperty(ScriptParams[0]);
+ return 0;
+ //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
+ case COMMAND_SET_CHAR_ANSWERING_MOBILE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (ScriptParams[1])
+ pPed->SetAnswerMobile();
+ else
+ pPed->ClearAnswerMobile();
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_DRUNKENNESS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_pPed->m_nDrunkenness = ScriptParams[1];
+ pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0;
+ if (pPlayerInfo->m_pPed->m_nDrunkenness == 0)
+ CMBlur::ClearDrunkBlur();
+ return 0;
+ }
+ //case COMMAND_GET_PLAYER_DRUNKENNESS:
+ //case COMMAND_SET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_GET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_ADD_LOAN_SHARK_VISITS:
+ case COMMAND_ADD_STORES_KNOCKED_OFF:
+ CollectParameters(&m_nIp, 1);
+ CStats::NumOfStoresKnockedOff(ScriptParams[0]);
+ return 0;
+ //case COMMAND_ADD_MOVIE_STUNTS:
+ case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
+ CollectParameters(&m_nIp, 1);
+ CStats::NumOfAssassinations(ScriptParams[0]);
+ return 0;
+ case COMMAND_ADD_PIZZAS_DELIVERED:
+ CollectParameters(&m_nIp, 1);
+ CStats::NumOfPizzasDelivered(ScriptParams[0]);
+ return 0;
+ //case COMMAND_ADD_GARBAGE_PICKUPS:
+ case COMMAND_ADD_ICE_CREAMS_SOLD:
+ CollectParameters(&m_nIp, 1);
+ CStats::NumOfIceCreamSold(ScriptParams[0]);
+ return 0;
+ //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
+ //case COMMAND_ADD_SHOOTING_RANGE_RANK:
+ //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
+ //case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
+ //case COMMAND_SET_LARGEST_GAMBLING_WIN:
+ case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bDontFight = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_WAIT_STATE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->ClearWaitState();
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 5);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CAN_BURST_CAR_TYRES:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ pVehicle->bTyresDontBurst = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_AUTO_AIM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ pPed->bDoomAim = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_FIRE_HUNTER_GUN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
+ CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
+ CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
+ gun.FireInstantHit(pVehicle, &worldGunPos);
+ gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
+ pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
+ return 0;
+ }
+ case COMMAND_SET_PROPERTY_AS_OWNED:
+ CollectParameters(&m_nIp, 1);
+ CStats::AddPropertyAsOwned(ScriptParams[0]);
+ return 0;
+ case COMMAND_ADD_BLOOD_RING_KILLS:
+ CollectParameters(&m_nIp, 1);
+ CStats::AddNumBloodRingKills(ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
+ CollectParameters(&m_nIp, 1);
+ CStats::LongestTimeInBloodRing(ScriptParams[0]);
+ return 0;
+ case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
+ {
+ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPhysical* pTestedEntity = pPed;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ pTestedEntity = pPed->m_pMyVehicle;
+ UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle));
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
+ case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1];
+ CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1];
+ int i = CPools::GetPedPool()->GetSize();
+ bool result = false;
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex())
+ continue;
+ if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
+ result = true;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (pPed->GetPedState() == PED_FOLLOW_PATH) {
+ pPed->RestorePreviousState();
+ pPed->ClearFollowPath();
+ }
+ return 0;
+ }
+ case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bCanBeShotInVehicle = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetVehiclePool()->GetAt(ScriptParams[1]));
+ return 0;
+ }
+ case COMMAND_LOAD_MISSION_TEXT:
+ {
+ char key[8];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ TheText.LoadMissionText(key);
+ return 0;
+ }
+ case COMMAND_SET_TONIGHTS_EVENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CScrollBar::TonightsEvent = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed)
+ pPed->m_lastDamEntity = nil;
+ else
+ debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
+ return 0;
+ }
+ //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
+ case COMMAND_FREEZE_OBJECT_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->bIsFrozen = ScriptParams[1];
+ pObject->bInfiniteMass = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_RIOT_INTENSITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::RiotIntensity = ScriptParams[0];
+ return 0;
+ }
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
+ //case COMMAND_REMOVE_WEAPON_FROM_CHAR:
+ case COMMAND_SET_UP_TAXI_SHORTCUT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CGameLogic::SetUpShortCut(
+ *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
+ *(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
+ return 0;
+ }
+ case COMMAND_CLEAR_TAXI_SHORTCUT:
+ CGameLogic::ClearShortCut();
+ return 0;
+ //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
+ //case COMMAND_GET_CLOSEST_WATER_NODE:
+ case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
+ CollectParameters(&m_nIp, 1);
+ CStats::PamphletMissionPassed = ScriptParams[0];
+ return 0;
+ case COMMAND_CREATE_CLOTHES_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_CHANGE_BLIP_THRESHOLD:
+ case COMMAND_MAKE_PLAYER_FIRE_PROOF:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bFireproof = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxHealth += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
+ return 0;
+ }
+ case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxArmour += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
+ return 0;
+ }
+ case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ pPed->SetPedState(PED_DRIVING);
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pVehicle->pDriver = pPed;
+ pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
+ pPed->bInVehicle = true;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->bEngineOn = true;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CPopulation::ms_nTotalMissionPeds++;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (ScriptParams[1] >= 0)
+ pVehicle->AddPassenger(pPed, ScriptParams[1]);
+ else
+ pVehicle->AddPassenger(pPed);
+
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pPed->bInVehicle = true;
+ pPed->SetPedState(PED_DRIVING);
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ if (pPed->bInVehicle) {
+ if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
+ if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
+ pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
+ }
+ else {
+ pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
+ if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
+ pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
+ }
+ }
+ return 0;
+ }
+ case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ pHeli->bHeliDestroyed = true;
+ return 0;
+ }
+ case COMMAND_ADD_EXPLOSION_NO_SOUND:
+ {
+ CollectParameters(&m_nIp, 4);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_AREA_VISIBLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ script_assert(pObject);
+ pObject->m_area = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_WAS_VEHICLE_EVER_POLICE:
+ case COMMAND_SET_CHAR_NEVER_TARGETTED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bNeverEverTargetThisPed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_LOAD_UNCOMPRESSED_ANIM:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CCutsceneMgr::LoadAnimationUncompressed(key);
+ return 0;
+ }
+ case COMMAND_WAS_CUTSCENE_SKIPPED:
+ {
+ UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
+ return 0;
+ }
+ case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bCrouchWhenScared = true;
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
+ pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
+ pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
+ return 0;
+ }
+ case COMMAND_DOES_CHAR_EXIST:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0);
+ return 0;
+ //case COMMAND_DOES_VEHICLE_EXIST:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
+ case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_STUCK:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
+ return 0;
+ }
+ case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bAllTaxisHaveNitro = ScriptParams[0] != 0;
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bKindaStayInSamePlace = true;
+ pPed->bStopAndShoot = true;
+ }
+ else {
+ pPed->bKindaStayInSamePlace = false;
+ pPed->bStopAndShoot = false;
+ }
+ pPed->m_nLastPedState = PED_NONE;
+ return 0;
+ }
+ case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bIsFrozen = true;
+ pVehicle->bInfiniteMass = true;
+ if (m_bIsMissionScript) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bIsFrozen = false;
+ pVehicle->bInfiniteMass = false;
+ }
+ return 0;
+ }
+ //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
new file mode 100644
index 0000000..56d7ed9
--- /dev/null
+++ b/src/control/Script8.cpp
@@ -0,0 +1,615 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "DMAudio.h"
+#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
+#include "Frontend.h"
+#endif
+#include "GameLogic.h"
+#include "Garages.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#include "General.h"
+#include "maths.h"
+#endif
+#include "Hud.h"
+#include "Pad.h"
+#include "PedAttractor.h"
+#include "Population.h"
+#include "Pools.h"
+#include "RpAnimBlend.h"
+#include "Stats.h"
+#include "VisibilityPlugins.h"
+#include "Wanted.h"
+#include "WaterLevel.h"
+#include "World.h"
+#include "Zones.h"
+
+int8 CRunningScript::ProcessCommands1400To1499(int32 command)
+{
+ switch (command) {
+ case COMMAND_REGISTER_VIGILANTE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
+ return 0;
+ case COMMAND_CLEAR_ALL_CHAR_ANIMS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (!pPed->bInVehicle) {
+ pPed->m_pVehicleAnim = nil;
+ pPed->RestartNonPartialAnims();
+ RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
+ pPed->SetPedState(PED_IDLE);
+ pPed->SetMoveState(PEDMOVE_STILL);
+ pPed->m_nLastPedState = PED_NONE;
+ pPed->ClearAimFlag();
+ pPed->ClearLookFlag();
+ pPed->bIsPointingGunAt = false;
+ if (pPed->IsPlayer())
+ ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
+ else
+ pPed->m_nStoredMoveState = PEDMOVE_STILL;
+ CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE);
+ pPed->bIsPedDieAnimPlaying = false;
+ }
+ return 0;
+ }
+ case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_WANTED_STARS_ARE_FLASHING:
+ {
+ CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
+ UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0);
+ return 0;
+ }
+ case COMMAND_SET_ALLOW_HURRICANES:
+ CollectParameters(&m_nIp, 1);
+ CStats::NoMoreHurricanes = ScriptParams[0];
+ return 0;
+ case COMMAND_PLAY_ANNOUNCEMENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_IS_IN_STADIUM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected;
+ pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pVehicle);
+ ScriptParams[0] = 0;
+ if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
+ C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
+ if (pEffect) {
+ CVector pos;
+ CPedAttractorManager::ComputeEffectPos(pEffect, pVehicle->GetMatrix(), pos);
+ if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) {
+ if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
+ if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
+ ScriptParams[0] = 1;
+ }
+ }
+ }
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_DISPLAY_RADAR:
+ CollectParameters(&m_nIp, 1);
+ CHud::m_HideRadar = ScriptParams[0] == 0;
+ return 0;
+ case COMMAND_REGISTER_BEST_POSITION:
+ CollectParameters(&m_nIp, 2);
+ CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_IS_PLAYER_IN_INFO_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ char key[KEY_LENGTH_IN_SCRIPT];
+ memset(key, 0, KEY_LENGTH_IN_SCRIPT);
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CVector pos = pPlayerInfo->GetPos();
+ CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos);
+ UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (pPed->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
+ return 0;
+ }
+ case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
+ UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
+ return 0;
+ case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
+ return 0;
+ }
+ case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bDontLoadCollision = true;
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->GetIsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ return 0;
+ }
+ case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pPed);
+ pPed->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pPed);
+ }
+ }
+ else {
+ pPed->bDontLoadCollision = true;
+ if (pPed->bIsStaticWaitingForCollision) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->GetIsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ return 0;
+ }
+ //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
+ case COMMAND_ADD_BIG_GUN_FLASH:
+ {
+ CollectParameters(&m_nIp, 6);
+ CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bBoughtIceCream);
+ return 0;
+ }
+ case COMMAND_GET_PROGRESS_PERCENTAGE:
+ *(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_SHORTCUT_PICKUP_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 7);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1 = *(float*)&ScriptParams[0];
+ float y1 = *(float*)&ScriptParams[1];
+ float x2 = *(float*)&ScriptParams[2];
+ float y2 = *(float*)&ScriptParams[3];
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
+ continue;
+ if (pPed->CharCreatedBy != RANDOM_CHAR)
+ continue;
+ if (!pPed->IsPedInControl())
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (pPed->bHasAlreadyUsedAttractor)
+ continue;
+ if (pPed->m_attractor)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6]))
+ continue;
+ if (pPed->bIsLeader || pPed->m_leader)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ ScriptParams[0] = ped_handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
+ case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 4);
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->IsWithinArea(infX, infY, supX, supY))
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ }
+ return 0;
+ }
+ case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
+ CollectParameters(&m_nIp, 2);
+ CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
+ return 0;
+ case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bHeldHostageInCar = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_VEHICLE_TO_FADE_IN:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
+ ++CStats::MissionsPassed;
+ CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
+ return 0;
+ case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_DUCKING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
+ return 0;
+ }
+ case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
+ {
+ CollectParameters(&m_nIp, 3);
+ CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ bool found = false;
+ float waterLevel = -1000.0f;
+ CVector pos = pHeli->GetPosition();
+ float radius = *(float*)&ScriptParams[1];
+ float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ waterLevel = 0.0f;
+ if (waterLevel > ground)
+ ground = waterLevel;
+ if (ScriptParams[2] > 8)
+ ScriptParams[2] = 8;
+ CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_REGISTER_FIRE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ CStats::RegisterLevelFireMission(ScriptParams[0]);
+ return 0;
+ case COMMAND_IS_AUSTRALIAN_GAME:
+ UpdateCompareFlag(false); // should we make some check?
+ return 0;
+ case COMMAND_DISARM_CAR_BOMB:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->m_bombType != CARBOMB_NONE) {
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->m_pBombRigger = nil;
+ }
+ return 0;
+ }
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ case COMMAND_IS_JAPANESE_GAME:
+#ifdef MORE_LANGUAGES
+ UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
+#elif (defined GTAVC_JP_PATCH)
+ UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
+ return 0;
+#elif (!defined GTA_PS2)
+ case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
+ return 0;
+ }
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_SHUFFLE_CARD_DECKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
+ for (int i = 0; i < CARDS_IN_STACK; i++)
+ CTheScripts::CardStack[i] = 0;
+ int16 seq[CARDS_IN_STACK];
+ for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
+ seq[i] = i;
+ int cards_left = CARDS_IN_DECK * ScriptParams[0];
+ for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
+ for (int deck = 0; deck < ScriptParams[0]; deck++) {
+ int index = CGeneral::GetRandomNumberInRange(0, cards_left);
+ CTheScripts::CardStack[seq[index]] = k;
+ for (int l = index; l < cards_left; l++) {
+ if (l + 1 < CARDS_IN_STACK)
+ seq[l] = seq[l + 1];
+ else
+ seq[l] = 0;
+ }
+ --cards_left;
+ }
+ }
+ CTheScripts::CardStackPosition = 0;
+ return 0;
+ }
+ case COMMAND_FETCH_NEXT_CARD:
+ {
+ if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
+ CTheScripts::CardStackPosition = 0;
+ ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
+ if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
+ CTheScripts::CardStackPosition = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_IS_DEBUG_CAMERA_ON:
+ UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
+ return 0;
+ case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_STATIC:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pObject->GetIsStatic());
+ return 0;
+ }
+ case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector2D v1 = *(CVector2D*)&ScriptParams[0];
+ CVector2D v2 = *(CVector2D*)&ScriptParams[2];
+ float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
+#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
+ *(float*)&ScriptParams[0] = RADTODEG(Acos(c));
+#else
+ *(float*)&ScriptParams[0] = Acos(c);
+#endif
+ return 0;
+ }
+ case COMMAND_DO_2D_RECTANGLES_COLLIDE:
+ {
+ CollectParameters(&m_nIp, 8);
+ float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
+ float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
+ float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
+ float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
+ float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
+ float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
+ float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
+ float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
+ bool collide = true;
+ if (infY2 > supY1)
+ collide = false;
+ if (infY1 > supY2)
+ collide = false;
+ if (infX2 > supX1)
+ collide = false;
+ if (infX1 > supX2)
+ collide = false;
+ UpdateCompareFlag(collide);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (!pObject->bIsStatic) {
+ CVector vecCurrSpeed = pObject->GetSpeed();
+ vecCurrSpeed.Normalise();
+ if (vecCurrSpeed.z != 1.0) { // NB: not float!
+ CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
+ vx.Normalise();
+ CVector vz = CrossProduct(vx, vecCurrSpeed);
+ vz.Normalise();
+ CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetMoveSpeed(vecNewSpeed);
+ }
+ }
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_SPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
+#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_IS_MISSION_SKIP:
+#ifdef MISSION_REPLAY
+ ScriptParams[0] = MissionSkipLevel;
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_IN_AMMUNATION:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ IsInAmmunation = ScriptParams[0];
+#endif
+ return 0;
+ case COMMAND_DO_SAVE_GAME:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ SaveGameForPause(ScriptParams[0]);
+#endif
+ return 0;
+ case COMMAND_IS_RETRY:
+#ifdef MISSION_REPLAY
+ if (strcmp(m_abScriptName, "porno4") != 0)
+ ScriptParams[0] = AllowMissionReplay;
+#ifdef FIX_BUGS
+ else
+ ScriptParams[0] = gbTryingPorn4Again;
+#else
+ else if (gbTryingPorn4Again)
+ ScriptParams[0] = 1;
+#endif
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_DUMMY:
+ return 0;
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ // it is unknown what these commands do but they don't take parameters
+ case COMMAND_MARK_CUTSCENE_START:
+ return 0;
+ case COMMAND_MARK_CUTSCENE_END:
+ return 0;
+ case COMMAND_CUTSCENE_SCROLL:
+ return 0;
+#endif
+ default:
+ script_assert(0);
+ }
+ return -1;
+}
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
new file mode 100644
index 0000000..9863e85
--- /dev/null
+++ b/src/control/ScriptCommands.h
@@ -0,0 +1,1504 @@
+#pragma once
+
+enum {
+ COMMAND_NOP = 0,
+ COMMAND_WAIT,
+ COMMAND_GOTO,
+ COMMAND_SHAKE_CAM,
+ COMMAND_SET_VAR_INT,
+ COMMAND_SET_VAR_FLOAT,
+ COMMAND_SET_LVAR_INT,
+ COMMAND_SET_LVAR_FLOAT,
+ COMMAND_ADD_VAL_TO_INT_VAR,
+ COMMAND_ADD_VAL_TO_FLOAT_VAR,
+ COMMAND_ADD_VAL_TO_INT_LVAR,
+ COMMAND_ADD_VAL_TO_FLOAT_LVAR,
+ COMMAND_SUB_VAL_FROM_INT_VAR,
+ COMMAND_SUB_VAL_FROM_FLOAT_VAR,
+ COMMAND_SUB_VAL_FROM_INT_LVAR,
+ COMMAND_SUB_VAL_FROM_FLOAT_LVAR,
+ COMMAND_MULT_INT_VAR_BY_VAL,
+ COMMAND_MULT_FLOAT_VAR_BY_VAL,
+ COMMAND_MULT_INT_LVAR_BY_VAL,
+ COMMAND_MULT_FLOAT_LVAR_BY_VAL,
+ COMMAND_DIV_INT_VAR_BY_VAL,
+ COMMAND_DIV_FLOAT_VAR_BY_VAL,
+ COMMAND_DIV_INT_LVAR_BY_VAL,
+ COMMAND_DIV_FLOAT_LVAR_BY_VAL,
+ COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER,
+ COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER,
+ COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR,
+ COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR,
+ COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR,
+ COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER,
+ COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER,
+ COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR,
+ COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR,
+ COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR,
+ COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER,
+ COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER,
+ COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER,
+ COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER,
+ COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR,
+ COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR,
+ COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR,
+ COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER,
+ COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER,
+ COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER,
+ COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER,
+ COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR,
+ COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR,
+ COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER,
+ COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER,
+ COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR,
+ COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER,
+ COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER,
+ COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR,
+ COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR,
+ COMMAND_GOTO_IF_TRUE,
+ COMMAND_GOTO_IF_FALSE,
+ COMMAND_TERMINATE_THIS_SCRIPT,
+ COMMAND_START_NEW_SCRIPT,
+ COMMAND_GOSUB,
+ COMMAND_RETURN,
+ COMMAND_LINE,
+ COMMAND_CREATE_PLAYER,
+ COMMAND_GET_PLAYER_COORDINATES,
+ COMMAND_SET_PLAYER_COORDINATES,
+ COMMAND_IS_PLAYER_IN_AREA_2D,
+ COMMAND_IS_PLAYER_IN_AREA_3D,
+ COMMAND_ADD_INT_VAR_TO_INT_VAR,
+ COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR,
+ COMMAND_ADD_INT_LVAR_TO_INT_LVAR,
+ COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR,
+ COMMAND_ADD_INT_VAR_TO_INT_LVAR,
+ COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR,
+ COMMAND_ADD_INT_LVAR_TO_INT_VAR,
+ COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR,
+ COMMAND_SUB_INT_VAR_FROM_INT_VAR,
+ COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR,
+ COMMAND_SUB_INT_LVAR_FROM_INT_LVAR,
+ COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR,
+ COMMAND_SUB_INT_VAR_FROM_INT_LVAR,
+ COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR,
+ COMMAND_SUB_INT_LVAR_FROM_INT_VAR,
+ COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR,
+ COMMAND_MULT_INT_VAR_BY_INT_VAR,
+ COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR,
+ COMMAND_MULT_INT_LVAR_BY_INT_LVAR,
+ COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR,
+ COMMAND_MULT_INT_VAR_BY_INT_LVAR,
+ COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR,
+ COMMAND_MULT_INT_LVAR_BY_INT_VAR,
+ COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR,
+ COMMAND_DIV_INT_VAR_BY_INT_VAR,
+ COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR,
+ COMMAND_DIV_INT_LVAR_BY_INT_LVAR,
+ COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR,
+ COMMAND_DIV_INT_VAR_BY_INT_LVAR,
+ COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR,
+ COMMAND_DIV_INT_LVAR_BY_INT_VAR,
+ COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR,
+ COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR,
+ COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR,
+ COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR,
+ COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR,
+ COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR,
+ COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR,
+ COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR,
+ COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR,
+ COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR,
+ COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR,
+ COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR,
+ COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR,
+ COMMAND_SET_VAR_INT_TO_VAR_INT,
+ COMMAND_SET_LVAR_INT_TO_LVAR_INT,
+ COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT,
+ COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT,
+ COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT,
+ COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT,
+ COMMAND_SET_VAR_INT_TO_LVAR_INT,
+ COMMAND_SET_LVAR_INT_TO_VAR_INT,
+ COMMAND_CSET_VAR_INT_TO_VAR_FLOAT,
+ COMMAND_CSET_VAR_FLOAT_TO_VAR_INT,
+ COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT,
+ COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT,
+ COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT,
+ COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT,
+ COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT,
+ COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT,
+ COMMAND_ABS_VAR_INT,
+ COMMAND_ABS_LVAR_INT,
+ COMMAND_ABS_VAR_FLOAT,
+ COMMAND_ABS_LVAR_FLOAT,
+ COMMAND_GENERATE_RANDOM_FLOAT,
+ COMMAND_GENERATE_RANDOM_INT,
+ COMMAND_CREATE_CHAR,
+ COMMAND_DELETE_CHAR,
+ COMMAND_CHAR_WANDER_DIR,
+ COMMAND_CHAR_WANDER_RANGE,
+ COMMAND_CHAR_FOLLOW_PATH,
+ COMMAND_CHAR_SET_IDLE,
+ COMMAND_GET_CHAR_COORDINATES,
+ COMMAND_SET_CHAR_COORDINATES,
+ COMMAND_IS_CHAR_STILL_ALIVE,
+ COMMAND_IS_CHAR_IN_AREA_2D,
+ COMMAND_IS_CHAR_IN_AREA_3D,
+ COMMAND_CREATE_CAR,
+ COMMAND_DELETE_CAR,
+ COMMAND_CAR_GOTO_COORDINATES,
+ COMMAND_CAR_WANDER_RANDOMLY,
+ COMMAND_CAR_SET_IDLE,
+ COMMAND_GET_CAR_COORDINATES,
+ COMMAND_SET_CAR_COORDINATES,
+ COMMAND_IS_CAR_STILL_ALIVE,
+ COMMAND_SET_CAR_CRUISE_SPEED,
+ COMMAND_SET_CAR_DRIVING_STYLE,
+ COMMAND_SET_CAR_MISSION,
+ COMMAND_IS_CAR_IN_AREA_2D,
+ COMMAND_IS_CAR_IN_AREA_3D,
+ COMMAND_SPECIAL_0,
+ COMMAND_SPECIAL_1,
+ COMMAND_SPECIAL_2,
+ COMMAND_SPECIAL_3,
+ COMMAND_SPECIAL_4,
+ COMMAND_SPECIAL_5,
+ COMMAND_SPECIAL_6,
+ COMMAND_SPECIAL_7,
+ COMMAND_PRINT_BIG,
+ COMMAND_PRINT,
+ COMMAND_PRINT_NOW,
+ COMMAND_PRINT_SOON,
+ COMMAND_CLEAR_PRINTS,
+ COMMAND_GET_TIME_OF_DAY,
+ COMMAND_SET_TIME_OF_DAY,
+ COMMAND_GET_MINUTES_TO_TIME_OF_DAY,
+ COMMAND_IS_POINT_ON_SCREEN,
+ COMMAND_DEBUG_ON,
+ COMMAND_DEBUG_OFF,
+ COMMAND_RETURN_TRUE,
+ COMMAND_RETURN_FALSE,
+ COMMAND_VAR_INT,
+ COMMAND_VAR_FLOAT,
+ COMMAND_LVAR_INT,
+ COMMAND_LVAR_FLOAT,
+ COMMAND_LBRACKET,
+ COMMAND_RBRACKET,
+ COMMAND_REPEAT,
+ COMMAND_ENDREPEAT,
+ COMMAND_IF,
+ COMMAND_IFNOT,
+ COMMAND_ELSE,
+ COMMAND_ENDIF,
+ COMMAND_WHILE,
+ COMMAND_WHILENOT,
+ COMMAND_ENDWHILE,
+ COMMAND_ANDOR,
+ COMMAND_LAUNCH_MISSION,
+ COMMAND_MISSION_HAS_FINISHED,
+ COMMAND_STORE_CAR_CHAR_IS_IN,
+ COMMAND_STORE_CAR_PLAYER_IS_IN,
+ COMMAND_IS_CHAR_IN_CAR,
+ COMMAND_IS_PLAYER_IN_CAR,
+ COMMAND_IS_CHAR_IN_MODEL,
+ COMMAND_IS_PLAYER_IN_MODEL,
+ COMMAND_IS_CHAR_IN_ANY_CAR,
+ COMMAND_IS_PLAYER_IN_ANY_CAR,
+ COMMAND_IS_BUTTON_PRESSED,
+ COMMAND_GET_PAD_STATE,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_2D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_2D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_2D,
+ COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D,
+ COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D,
+ COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_2D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_2D,
+ COMMAND_LOCATE_CHAR_IN_CAR_2D,
+ COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D,
+ COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D,
+ COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D,
+ COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_3D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_3D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_3D,
+ COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D,
+ COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D,
+ COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_3D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_3D,
+ COMMAND_LOCATE_CHAR_IN_CAR_3D,
+ COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D,
+ COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D,
+ COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D,
+ COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D,
+ COMMAND_CREATE_OBJECT,
+ COMMAND_DELETE_OBJECT,
+ COMMAND_ADD_SCORE,
+ COMMAND_IS_SCORE_GREATER,
+ COMMAND_STORE_SCORE,
+ COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER,
+ COMMAND_ALTER_WANTED_LEVEL,
+ COMMAND_ALTER_WANTED_LEVEL_NO_DROP,
+ COMMAND_IS_WANTED_LEVEL_GREATER,
+ COMMAND_CLEAR_WANTED_LEVEL,
+ COMMAND_SET_DEATHARREST_STATE,
+ COMMAND_HAS_DEATHARREST_BEEN_EXECUTED,
+ COMMAND_ADD_AMMO_TO_PLAYER,
+ COMMAND_ADD_AMMO_TO_CHAR,
+ COMMAND_ADD_AMMO_TO_CAR,
+ COMMAND_IS_PLAYER_STILL_ALIVE,
+ COMMAND_IS_PLAYER_DEAD,
+ COMMAND_IS_CHAR_DEAD,
+ COMMAND_IS_CAR_DEAD,
+ COMMAND_SET_CHAR_THREAT_SEARCH,
+ COMMAND_SET_CHAR_THREAT_REACTION,
+ COMMAND_SET_CHAR_OBJ_NO_OBJ,
+ COMMAND_ORDER_DRIVER_OUT_OF_CAR,
+ COMMAND_ORDER_CHAR_TO_DRIVE_CAR,
+ COMMAND_ADD_PATROL_POINT,
+ COMMAND_IS_PLAYER_IN_GANGZONE,
+ COMMAND_IS_PLAYER_IN_ZONE,
+ COMMAND_IS_PLAYER_PRESSING_HORN,
+ COMMAND_HAS_CHAR_SPOTTED_PLAYER,
+ COMMAND_ORDER_CHAR_TO_BACKDOOR,
+ COMMAND_ADD_CHAR_TO_GANG,
+ COMMAND_IS_CHAR_OBJECTIVE_PASSED,
+ COMMAND_SET_CHAR_DRIVE_AGGRESSION,
+ COMMAND_SET_CHAR_MAX_DRIVESPEED,
+ COMMAND_CREATE_CHAR_INSIDE_CAR,
+ COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD,
+ COMMAND_MAKE_CHAR_DO_NOTHING,
+ COMMAND_SET_CHAR_INVINCIBLE,
+ COMMAND_SET_PLAYER_INVINCIBLE,
+ COMMAND_SET_CHAR_GRAPHIC_TYPE,
+ COMMAND_SET_PLAYER_GRAPHIC_TYPE,
+ COMMAND_HAS_PLAYER_BEEN_ARRESTED,
+ COMMAND_STOP_CHAR_DRIVING,
+ COMMAND_KILL_CHAR,
+ COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR,
+ COMMAND_SET_CHAR_OCCUPATION,
+ COMMAND_CHANGE_CAR_LOCK,
+ COMMAND_SHAKE_CAM_WITH_POINT,
+ COMMAND_IS_CAR_MODEL,
+ COMMAND_IS_CAR_REMAP,
+ COMMAND_HAS_CAR_JUST_SUNK,
+ COMMAND_SET_CAR_NO_COLLIDE,
+ COMMAND_IS_CAR_DEAD_IN_AREA_2D,
+ COMMAND_IS_CAR_DEAD_IN_AREA_3D,
+ COMMAND_IS_TRAILER_ATTACHED,
+ COMMAND_IS_CAR_ON_TRAILER,
+ COMMAND_HAS_CAR_GOT_WEAPON,
+ COMMAND_PARK,
+ COMMAND_HAS_PARK_FINISHED,
+ COMMAND_KILL_ALL_PASSENGERS,
+ COMMAND_SET_CAR_BULLETPROOF,
+ COMMAND_SET_CAR_FLAMEPROOF,
+ COMMAND_SET_CAR_ROCKETPROOF,
+ COMMAND_IS_CARBOMB_ACTIVE,
+ COMMAND_GIVE_CAR_ALARM,
+ COMMAND_PUT_CAR_ON_TRAILER,
+ COMMAND_IS_CAR_CRUSHED,
+ COMMAND_CREATE_GANG_CAR,
+ COMMAND_CREATE_CAR_GENERATOR,
+ COMMAND_SWITCH_CAR_GENERATOR,
+ COMMAND_ADD_PAGER_MESSAGE,
+ COMMAND_DISPLAY_ONSCREEN_TIMER,
+ COMMAND_CLEAR_ONSCREEN_TIMER,
+ COMMAND_DISPLAY_ONSCREEN_COUNTER,
+ COMMAND_CLEAR_ONSCREEN_COUNTER,
+ COMMAND_SET_ZONE_CAR_INFO,
+ COMMAND_IS_CHAR_IN_GANG_ZONE,
+ COMMAND_IS_CHAR_IN_ZONE,
+ COMMAND_SET_CAR_DENSITY,
+ COMMAND_SET_PED_DENSITY,
+ COMMAND_POINT_CAMERA_AT_PLAYER,
+ COMMAND_POINT_CAMERA_AT_CAR,
+ COMMAND_POINT_CAMERA_AT_CHAR,
+ COMMAND_RESTORE_CAMERA,
+ COMMAND_SHAKE_PAD,
+ COMMAND_SET_ZONE_PED_INFO,
+ COMMAND_SET_TIME_SCALE,
+ COMMAND_IS_CAR_IN_AIR,
+ COMMAND_SET_FIXED_CAMERA_POSITION,
+ COMMAND_POINT_CAMERA_AT_POINT,
+ COMMAND_ADD_BLIP_FOR_CAR_OLD,
+ COMMAND_ADD_BLIP_FOR_CHAR_OLD,
+ COMMAND_ADD_BLIP_FOR_OBJECT_OLD,
+ COMMAND_REMOVE_BLIP,
+ COMMAND_CHANGE_BLIP_COLOUR,
+ COMMAND_DIM_BLIP,
+ COMMAND_ADD_BLIP_FOR_COORD_OLD,
+ COMMAND_CHANGE_BLIP_SCALE,
+ COMMAND_SET_FADING_COLOUR,
+ COMMAND_DO_FADE,
+ COMMAND_GET_FADING_STATUS,
+ COMMAND_ADD_HOSPITAL_RESTART,
+ COMMAND_ADD_POLICE_RESTART,
+ COMMAND_OVERRIDE_NEXT_RESTART,
+ COMMAND_DRAW_SHADOW,
+ COMMAND_GET_PLAYER_HEADING,
+ COMMAND_SET_PLAYER_HEADING,
+ COMMAND_GET_CHAR_HEADING,
+ COMMAND_SET_CHAR_HEADING,
+ COMMAND_GET_CAR_HEADING,
+ COMMAND_SET_CAR_HEADING,
+ COMMAND_GET_OBJECT_HEADING,
+ COMMAND_SET_OBJECT_HEADING,
+ COMMAND_IS_PLAYER_TOUCHING_OBJECT,
+ COMMAND_IS_CHAR_TOUCHING_OBJECT,
+ COMMAND_SET_PLAYER_AMMO,
+ COMMAND_SET_CHAR_AMMO,
+ COMMAND_SET_CAR_AMMO,
+ COMMAND_LOAD_CAMERA_SPLINE,
+ COMMAND_MOVE_CAMERA_ALONG_SPLINE,
+ COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE,
+ COMMAND_DECLARE_MISSION_FLAG,
+ COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT,
+ COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT,
+ COMMAND_IS_PLAYER_HEALTH_GREATER,
+ COMMAND_IS_CHAR_HEALTH_GREATER,
+ COMMAND_IS_CAR_HEALTH_GREATER,
+ COMMAND_ADD_BLIP_FOR_CAR,
+ COMMAND_ADD_BLIP_FOR_CHAR,
+ COMMAND_ADD_BLIP_FOR_OBJECT,
+ COMMAND_ADD_BLIP_FOR_CONTACT_POINT,
+ COMMAND_ADD_BLIP_FOR_COORD,
+ COMMAND_CHANGE_BLIP_DISPLAY,
+ COMMAND_ADD_ONE_OFF_SOUND,
+ COMMAND_ADD_CONTINUOUS_SOUND,
+ COMMAND_REMOVE_SOUND,
+ COMMAND_IS_CAR_STUCK_ON_ROOF,
+ COMMAND_ADD_UPSIDEDOWN_CAR_CHECK,
+ COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK,
+ COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_CHAR_OBJ_GUARD_SPOT,
+ COMMAND_SET_CHAR_OBJ_GUARD_AREA,
+ COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR,
+ COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D,
+ COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D,
+ COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D,
+ COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_2D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D,
+ COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D,
+ COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_3D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D,
+ COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D,
+ COMMAND_IS_CAR_STOPPED_IN_AREA_2D,
+ COMMAND_IS_CAR_STOPPED_IN_AREA_3D,
+ COMMAND_LOCATE_CAR_2D,
+ COMMAND_LOCATE_STOPPED_CAR_2D,
+ COMMAND_LOCATE_CAR_3D,
+ COMMAND_LOCATE_STOPPED_CAR_3D,
+ COMMAND_GIVE_WEAPON_TO_PLAYER,
+ COMMAND_GIVE_WEAPON_TO_CHAR,
+ COMMAND_GIVE_WEAPON_TO_CAR,
+ COMMAND_SET_PLAYER_CONTROL,
+ COMMAND_FORCE_WEATHER,
+ COMMAND_FORCE_WEATHER_NOW,
+ COMMAND_RELEASE_WEATHER,
+ COMMAND_SET_CURRENT_PLAYER_WEAPON,
+ COMMAND_SET_CURRENT_CHAR_WEAPON,
+ COMMAND_SET_CURRENT_CAR_WEAPON,
+ COMMAND_GET_OBJECT_COORDINATES,
+ COMMAND_SET_OBJECT_COORDINATES,
+ COMMAND_GET_GAME_TIMER,
+ COMMAND_TURN_CHAR_TO_FACE_COORD,
+ COMMAND_TURN_PLAYER_TO_FACE_COORD,
+ COMMAND_STORE_WANTED_LEVEL,
+ COMMAND_IS_CAR_STOPPED,
+ COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED,
+ COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED,
+ COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED,
+ COMMAND_DONT_REMOVE_CHAR,
+ COMMAND_DONT_REMOVE_CAR,
+ COMMAND_DONT_REMOVE_OBJECT,
+ COMMAND_CREATE_CHAR_AS_PASSENGER,
+ COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS,
+ COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS,
+ COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS,
+ COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS,
+ COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_LEAVE_CAR,
+ COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER,
+ COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER,
+ COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR,
+ COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE,
+ COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT,
+ COMMAND_SET_CHAR_OBJ_DESTROY_CAR,
+ COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR,
+ COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET,
+ COMMAND_SET_CHAR_OBJ_GUARD_ATTACK,
+ COMMAND_SET_CHAR_AS_LEADER,
+ COMMAND_SET_PLAYER_AS_LEADER,
+ COMMAND_LEAVE_GROUP,
+ COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE,
+ COMMAND_ADD_ROUTE_POINT,
+ COMMAND_PRINT_WITH_NUMBER_BIG,
+ COMMAND_PRINT_WITH_NUMBER,
+ COMMAND_PRINT_WITH_NUMBER_NOW,
+ COMMAND_PRINT_WITH_NUMBER_SOON,
+ COMMAND_SWITCH_ROADS_ON,
+ COMMAND_SWITCH_ROADS_OFF,
+ COMMAND_GET_NUMBER_OF_PASSENGERS,
+ COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS,
+ COMMAND_SET_CAR_DENSITY_MULTIPLIER,
+ COMMAND_SET_CAR_HEAVY,
+ COMMAND_CLEAR_CHAR_THREAT_SEARCH,
+ COMMAND_ACTIVATE_CRANE,
+ COMMAND_DEACTIVATE_CRANE,
+ COMMAND_SET_MAX_WANTED_LEVEL,
+ COMMAND_SAVE_VAR_INT,
+ COMMAND_SAVE_VAR_FLOAT,
+ COMMAND_IS_CAR_IN_AIR_PROPER,
+ COMMAND_IS_CAR_UPSIDEDOWN,
+ COMMAND_GET_PLAYER_CHAR,
+ COMMAND_CANCEL_OVERRIDE_RESTART,
+ COMMAND_SET_POLICE_IGNORE_PLAYER,
+ COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER,
+ COMMAND_START_KILL_FRENZY,
+ COMMAND_READ_KILL_FRENZY_STATUS,
+ COMMAND_SQRT,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D,
+ COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D,
+ COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D,
+ COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D,
+ COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D,
+ COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D,
+ COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE,
+ COMMAND_GENERATE_RANDOM_INT_IN_RANGE,
+ COMMAND_LOCK_CAR_DOORS,
+ COMMAND_EXPLODE_CAR,
+ COMMAND_ADD_EXPLOSION,
+ COMMAND_IS_CAR_UPRIGHT,
+ COMMAND_TURN_CHAR_TO_FACE_CHAR,
+ COMMAND_TURN_CHAR_TO_FACE_PLAYER,
+ COMMAND_TURN_PLAYER_TO_FACE_CHAR,
+ COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT,
+ COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR,
+ COMMAND_CREATE_PICKUP,
+ COMMAND_HAS_PICKUP_BEEN_COLLECTED,
+ COMMAND_REMOVE_PICKUP,
+ COMMAND_SET_TAXI_LIGHTS,
+ COMMAND_PRINT_BIG_Q,
+ COMMAND_PRINT_WITH_NUMBER_BIG_Q,
+ COMMAND_SET_GARAGE,
+ COMMAND_SET_GARAGE_WITH_CAR_MODEL,
+ COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE,
+ COMMAND_IS_CAR_IN_MISSION_GARAGE,
+ COMMAND_SET_FREE_BOMBS,
+ COMMAND_SET_POWERPOINT,
+ COMMAND_SET_ALL_TAXI_LIGHTS,
+ COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB,
+ COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR,
+ COMMAND_SET_PLAYER_HEALTH,
+ COMMAND_SET_CHAR_HEALTH,
+ COMMAND_SET_CAR_HEALTH,
+ COMMAND_GET_PLAYER_HEALTH,
+ COMMAND_GET_CHAR_HEALTH,
+ COMMAND_GET_CAR_HEALTH,
+ COMMAND_IS_CAR_ARMED_WITH_BOMB,
+ COMMAND_CHANGE_CAR_COLOUR,
+ COMMAND_SWITCH_PED_ROADS_ON,
+ COMMAND_SWITCH_PED_ROADS_OFF,
+ COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS,
+ COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS,
+ COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS,
+ COMMAND_STOP_CHAR_LOOKING,
+ COMMAND_STOP_PLAYER_LOOKING,
+ COMMAND_SWITCH_HELICOPTER,
+ COMMAND_SET_GANG_ATTITUDE,
+ COMMAND_SET_GANG_GANG_ATTITUDE,
+ COMMAND_SET_GANG_PLAYER_ATTITUDE,
+ COMMAND_SET_GANG_PED_MODELS,
+ COMMAND_SET_GANG_CAR_MODEL,
+ COMMAND_SET_GANG_WEAPONS,
+ COMMAND_SET_CHAR_OBJ_RUN_TO_AREA,
+ COMMAND_SET_CHAR_OBJ_RUN_TO_COORD,
+ COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT,
+ COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT,
+ COMMAND_LOAD_SPECIAL_CHARACTER,
+ COMMAND_HAS_SPECIAL_CHARACTER_LOADED,
+ COMMAND_FLASH_CAR,
+ COMMAND_FLASH_CHAR,
+ COMMAND_FLASH_OBJECT,
+ COMMAND_IS_PLAYER_IN_REMOTE_MODE,
+ COMMAND_ARM_CAR_WITH_BOMB,
+ COMMAND_SET_CHAR_PERSONALITY,
+ COMMAND_SET_CUTSCENE_OFFSET,
+ COMMAND_SET_ANIM_GROUP_FOR_CHAR,
+ COMMAND_SET_ANIM_GROUP_FOR_PLAYER,
+ COMMAND_REQUEST_MODEL,
+ COMMAND_HAS_MODEL_LOADED,
+ COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED,
+ COMMAND_GRAB_PHONE,
+ COMMAND_SET_REPEATED_PHONE_MESSAGE,
+ COMMAND_SET_PHONE_MESSAGE,
+ COMMAND_HAS_PHONE_DISPLAYED_MESSAGE,
+ COMMAND_TURN_PHONE_OFF,
+ COMMAND_DRAW_CORONA,
+ COMMAND_DRAW_LIGHT,
+ COMMAND_STORE_WEATHER,
+ COMMAND_RESTORE_WEATHER,
+ COMMAND_STORE_CLOCK,
+ COMMAND_RESTORE_CLOCK,
+ COMMAND_RESTART_CRITICAL_MISSION,
+ COMMAND_IS_PLAYER_PLAYING,
+ COMMAND_SET_COLL_OBJ_NO_OBJ,
+ COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_COLL_OBJ_GUARD_SPOT,
+ COMMAND_SET_COLL_OBJ_GUARD_AREA,
+ COMMAND_SET_COLL_OBJ_WAIT_IN_CAR,
+ COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS,
+ COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS,
+ COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE,
+ COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS,
+ COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS,
+ COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_LEAVE_CAR,
+ COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER,
+ COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER,
+ COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR,
+ COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE,
+ COMMAND_SET_COLL_OBJ_DESTROY_OBJECT,
+ COMMAND_SET_COLL_OBJ_DESTROY_CAR,
+ COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR,
+ COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET,
+ COMMAND_SET_COLL_OBJ_GUARD_ATTACK,
+ COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE,
+ COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT,
+ COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR,
+ COMMAND_SET_COLL_OBJ_RUN_TO_AREA,
+ COMMAND_SET_COLL_OBJ_RUN_TO_COORD,
+ COMMAND_ADD_PEDS_IN_AREA_TO_COLL,
+ COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL,
+ COMMAND_CLEAR_COLL,
+ COMMAND_IS_COLL_IN_CARS,
+ COMMAND_LOCATE_COLL_ANY_MEANS_2D,
+ COMMAND_LOCATE_COLL_ON_FOOT_2D,
+ COMMAND_LOCATE_COLL_IN_CAR_2D,
+ COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D,
+ COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D,
+ COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D,
+ COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D,
+ COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D,
+ COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D,
+ COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D,
+ COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D,
+ COMMAND_LOCATE_COLL_IN_CAR_CAR_2D,
+ COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D,
+ COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D,
+ COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D,
+ COMMAND_IS_COLL_IN_AREA_2D,
+ COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_COLL_IN_AREA_IN_CAR_2D,
+ COMMAND_IS_COLL_STOPPED_IN_AREA_2D,
+ COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D,
+ COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D,
+ COMMAND_GET_NUMBER_OF_PEDS_IN_COLL,
+ COMMAND_SET_CHAR_HEED_THREATS,
+ COMMAND_SET_PLAYER_HEED_THREATS,
+ COMMAND_GET_CONTROLLER_MODE,
+ COMMAND_SET_CAN_RESPRAY_CAR,
+ COMMAND_IS_TAXI,
+ COMMAND_UNLOAD_SPECIAL_CHARACTER,
+ COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER,
+ COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER,
+ COMMAND_ACTIVATE_GARAGE,
+ COMMAND_SWITCH_TAXI_TIMER,
+ COMMAND_CREATE_OBJECT_NO_OFFSET,
+ COMMAND_IS_BOAT,
+ COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS,
+ COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS,
+ COMMAND_IS_PLAYER_STOPPED,
+ COMMAND_IS_CHAR_STOPPED,
+ COMMAND_MESSAGE_WAIT,
+ COMMAND_ADD_PARTICLE_EFFECT,
+ COMMAND_SWITCH_WIDESCREEN,
+ COMMAND_ADD_SPRITE_BLIP_FOR_CAR,
+ COMMAND_ADD_SPRITE_BLIP_FOR_CHAR,
+ COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT,
+ COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT,
+ COMMAND_ADD_SPRITE_BLIP_FOR_COORD,
+ COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER,
+ COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER,
+ COMMAND_SET_CHAR_PROOFS,
+ COMMAND_SET_CAR_PROOFS,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D,
+ COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D,
+ COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D,
+ COMMAND_DEACTIVATE_GARAGE,
+ COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE,
+ COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE,
+ COMMAND_SET_SWAT_REQUIRED,
+ COMMAND_SET_FBI_REQUIRED,
+ COMMAND_SET_ARMY_REQUIRED,
+ COMMAND_IS_CAR_IN_WATER,
+ COMMAND_GET_CLOSEST_CHAR_NODE,
+ COMMAND_GET_CLOSEST_CAR_NODE,
+ COMMAND_CAR_GOTO_COORDINATES_ACCURATE,
+ COMMAND_START_PACMAN_RACE,
+ COMMAND_START_PACMAN_RECORD,
+ COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN,
+ COMMAND_CLEAR_PACMAN,
+ COMMAND_START_PACMAN_SCRAMBLE,
+ COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED,
+ COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED,
+ COMMAND_IS_CAR_ON_SCREEN,
+ COMMAND_IS_CHAR_ON_SCREEN,
+ COMMAND_IS_OBJECT_ON_SCREEN,
+ COMMAND_GOSUB_FILE,
+ COMMAND_GET_GROUND_Z_FOR_3D_COORD,
+ COMMAND_START_SCRIPT_FIRE,
+ COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED,
+ COMMAND_REMOVE_SCRIPT_FIRE,
+ COMMAND_SET_COMEDY_CONTROLS,
+ COMMAND_BOAT_GOTO_COORDS,
+ COMMAND_BOAT_STOP,
+ COMMAND_IS_PLAYER_SHOOTING_IN_AREA,
+ COMMAND_IS_CHAR_SHOOTING_IN_AREA,
+ COMMAND_IS_CURRENT_PLAYER_WEAPON,
+ COMMAND_IS_CURRENT_CHAR_WEAPON,
+ COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN,
+ COMMAND_ADD_POWER_PILL,
+ COMMAND_SET_BOAT_CRUISE_SPEED,
+ COMMAND_GET_RANDOM_CHAR_IN_AREA,
+ COMMAND_GET_RANDOM_CHAR_IN_ZONE,
+ COMMAND_IS_PLAYER_IN_TAXI,
+ COMMAND_IS_PLAYER_SHOOTING,
+ COMMAND_IS_CHAR_SHOOTING,
+ COMMAND_CREATE_MONEY_PICKUP,
+ COMMAND_SET_CHAR_ACCURACY,
+ COMMAND_GET_CAR_SPEED,
+ COMMAND_LOAD_CUTSCENE,
+ COMMAND_CREATE_CUTSCENE_OBJECT,
+ COMMAND_SET_CUTSCENE_ANIM,
+ COMMAND_START_CUTSCENE,
+ COMMAND_GET_CUTSCENE_TIME,
+ COMMAND_HAS_CUTSCENE_FINISHED,
+ COMMAND_CLEAR_CUTSCENE,
+ COMMAND_RESTORE_CAMERA_JUMPCUT,
+ COMMAND_CREATE_COLLECTABLE1,
+ COMMAND_SET_COLLECTABLE1_TOTAL,
+ COMMAND_IS_PROJECTILE_IN_AREA,
+ COMMAND_DESTROY_PROJECTILES_IN_AREA,
+ COMMAND_DROP_MINE,
+ COMMAND_DROP_NAUTICAL_MINE,
+ COMMAND_IS_CHAR_MODEL,
+ COMMAND_LOAD_SPECIAL_MODEL,
+ COMMAND_CREATE_CUTSCENE_HEAD,
+ COMMAND_SET_CUTSCENE_HEAD_ANIM,
+ COMMAND_SIN,
+ COMMAND_COS,
+ COMMAND_GET_CAR_FORWARD_X,
+ COMMAND_GET_CAR_FORWARD_Y,
+ COMMAND_CHANGE_GARAGE_TYPE,
+ COMMAND_ACTIVATE_CRUSHER_CRANE,
+ COMMAND_PRINT_WITH_2_NUMBERS,
+ COMMAND_PRINT_WITH_2_NUMBERS_NOW,
+ COMMAND_PRINT_WITH_2_NUMBERS_SOON,
+ COMMAND_PRINT_WITH_3_NUMBERS,
+ COMMAND_PRINT_WITH_3_NUMBERS_NOW,
+ COMMAND_PRINT_WITH_3_NUMBERS_SOON,
+ COMMAND_PRINT_WITH_4_NUMBERS,
+ COMMAND_PRINT_WITH_4_NUMBERS_NOW,
+ COMMAND_PRINT_WITH_4_NUMBERS_SOON,
+ COMMAND_PRINT_WITH_5_NUMBERS,
+ COMMAND_PRINT_WITH_5_NUMBERS_NOW,
+ COMMAND_PRINT_WITH_5_NUMBERS_SOON,
+ COMMAND_PRINT_WITH_6_NUMBERS,
+ COMMAND_PRINT_WITH_6_NUMBERS_NOW,
+ COMMAND_PRINT_WITH_6_NUMBERS_SOON,
+ COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION,
+ COMMAND_PLAYER_MADE_PROGRESS,
+ COMMAND_SET_PROGRESS_TOTAL,
+ COMMAND_REGISTER_JUMP_DISTANCE,
+ COMMAND_REGISTER_JUMP_HEIGHT,
+ COMMAND_REGISTER_JUMP_FLIPS,
+ COMMAND_REGISTER_JUMP_SPINS,
+ COMMAND_REGISTER_JUMP_STUNT,
+ COMMAND_REGISTER_UNIQUE_JUMP_FOUND,
+ COMMAND_SET_UNIQUE_JUMPS_TOTAL,
+ COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI,
+ COMMAND_REGISTER_MONEY_MADE_TAXI,
+ COMMAND_REGISTER_MISSION_GIVEN,
+ COMMAND_REGISTER_MISSION_PASSED,
+ COMMAND_SET_CHAR_RUNNING,
+ COMMAND_REMOVE_ALL_SCRIPT_FIRES,
+ COMMAND_IS_FIRST_CAR_COLOUR,
+ COMMAND_IS_SECOND_CAR_COLOUR,
+ COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON,
+ COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON,
+ COMMAND_IS_CHAR_IN_CHARS_GROUP,
+ COMMAND_IS_CHAR_IN_PLAYERS_GROUP,
+ COMMAND_EXPLODE_CHAR_HEAD,
+ COMMAND_EXPLODE_PLAYER_HEAD,
+ COMMAND_ANCHOR_BOAT,
+ COMMAND_SET_ZONE_GROUP,
+ COMMAND_START_CAR_FIRE,
+ COMMAND_START_CHAR_FIRE,
+ COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA,
+ COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE,
+ COMMAND_HAS_RESPRAY_HAPPENED,
+ COMMAND_SET_CAMERA_ZOOM,
+ COMMAND_CREATE_PICKUP_WITH_AMMO,
+ COMMAND_SET_CAR_RAM_CAR,
+ COMMAND_SET_CAR_BLOCK_CAR,
+ COMMAND_SET_CHAR_OBJ_CATCH_TRAIN,
+ COMMAND_SET_COLL_OBJ_CATCH_TRAIN,
+ COMMAND_SET_PLAYER_NEVER_GETS_TIRED,
+ COMMAND_SET_PLAYER_FAST_RELOAD,
+ COMMAND_SET_CHAR_BLEEDING,
+ COMMAND_SET_CAR_FUNNY_SUSPENSION,
+ COMMAND_SET_CAR_BIG_WHEELS,
+ COMMAND_SET_FREE_RESPRAYS,
+ COMMAND_SET_PLAYER_VISIBLE,
+ COMMAND_SET_CHAR_VISIBLE,
+ COMMAND_SET_CAR_VISIBLE,
+ COMMAND_IS_AREA_OCCUPIED,
+ COMMAND_START_DRUG_RUN,
+ COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED,
+ COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN,
+ COMMAND_SAVE_PLAYER_FROM_FIRES,
+ COMMAND_DISPLAY_TEXT,
+ COMMAND_SET_TEXT_SCALE,
+ COMMAND_SET_TEXT_COLOUR,
+ COMMAND_SET_TEXT_JUSTIFY,
+ COMMAND_SET_TEXT_CENTRE,
+ COMMAND_SET_TEXT_WRAPX,
+ COMMAND_SET_TEXT_CENTRE_SIZE,
+ COMMAND_SET_TEXT_BACKGROUND,
+ COMMAND_SET_TEXT_BACKGROUND_COLOUR,
+ COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT,
+ COMMAND_SET_TEXT_PROPORTIONAL,
+ COMMAND_SET_TEXT_FONT,
+ COMMAND_INDUSTRIAL_PASSED,
+ COMMAND_COMMERCIAL_PASSED,
+ COMMAND_SUBURBAN_PASSED,
+ COMMAND_ROTATE_OBJECT,
+ COMMAND_SLIDE_OBJECT,
+ COMMAND_REMOVE_CHAR_ELEGANTLY,
+ COMMAND_SET_CHAR_STAY_IN_SAME_PLACE,
+ COMMAND_IS_NASTY_GAME,
+ COMMAND_UNDRESS_CHAR,
+ COMMAND_DRESS_CHAR,
+ COMMAND_START_CHASE_SCENE,
+ COMMAND_STOP_CHASE_SCENE,
+ COMMAND_IS_EXPLOSION_IN_AREA,
+ COMMAND_IS_EXPLOSION_IN_ZONE,
+ COMMAND_START_DRUG_DROP_OFF,
+ COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN,
+ COMMAND_FIND_DROP_OFF_PLANE_COORDINATES,
+ COMMAND_CREATE_FLOATING_PACKAGE,
+ COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR,
+ COMMAND_MAKE_OBJECT_TARGETTABLE,
+ COMMAND_ADD_ARMOUR_TO_PLAYER,
+ COMMAND_ADD_ARMOUR_TO_CHAR,
+ COMMAND_OPEN_GARAGE,
+ COMMAND_CLOSE_GARAGE,
+ COMMAND_WARP_CHAR_FROM_CAR_TO_COORD,
+ COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE,
+ COMMAND_HAS_CHAR_SPOTTED_CHAR,
+ COMMAND_SET_CHAR_OBJ_HAIL_TAXI,
+ COMMAND_HAS_OBJECT_BEEN_DAMAGED,
+ COMMAND_START_KILL_FRENZY_HEADSHOT,
+ COMMAND_ACTIVATE_MILITARY_CRANE,
+ COMMAND_WARP_PLAYER_INTO_CAR,
+ COMMAND_WARP_CHAR_INTO_CAR,
+ COMMAND_SWITCH_CAR_RADIO,
+ COMMAND_SET_AUDIO_STREAM,
+ COMMAND_PRINT_WITH_2_NUMBERS_BIG,
+ COMMAND_PRINT_WITH_3_NUMBERS_BIG,
+ COMMAND_PRINT_WITH_4_NUMBERS_BIG,
+ COMMAND_PRINT_WITH_5_NUMBERS_BIG,
+ COMMAND_PRINT_WITH_6_NUMBERS_BIG,
+ COMMAND_SET_CHAR_WAIT_STATE,
+ COMMAND_SET_CAMERA_BEHIND_PLAYER,
+ COMMAND_SET_MOTION_BLUR,
+ COMMAND_PRINT_STRING_IN_STRING,
+ COMMAND_CREATE_RANDOM_CHAR,
+ COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR,
+ COMMAND_SET_2_REPEATED_PHONE_MESSAGES,
+ COMMAND_SET_2_PHONE_MESSAGES,
+ COMMAND_SET_3_REPEATED_PHONE_MESSAGES,
+ COMMAND_SET_3_PHONE_MESSAGES,
+ COMMAND_SET_4_REPEATED_PHONE_MESSAGES,
+ COMMAND_SET_4_PHONE_MESSAGES,
+ COMMAND_IS_SNIPER_BULLET_IN_AREA,
+ COMMAND_GIVE_PLAYER_DETONATOR,
+ COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR,
+ COMMAND_SET_OBJECT_VELOCITY,
+ COMMAND_SET_OBJECT_COLLISION,
+ COMMAND_IS_ICECREAM_JINGLE_ON,
+ COMMAND_PRINT_STRING_IN_STRING_NOW,
+ COMMAND_PRINT_STRING_IN_STRING_SOON,
+ COMMAND_SET_5_REPEATED_PHONE_MESSAGES,
+ COMMAND_SET_5_PHONE_MESSAGES,
+ COMMAND_SET_6_REPEATED_PHONE_MESSAGES,
+ COMMAND_SET_6_PHONE_MESSAGES,
+ COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY,
+ COMMAND_LOAD_ALL_MODELS_NOW,
+ COMMAND_ADD_TO_OBJECT_VELOCITY,
+ COMMAND_DRAW_SPRITE,
+ COMMAND_DRAW_RECT,
+ COMMAND_LOAD_SPRITE,
+ COMMAND_LOAD_TEXTURE_DICTIONARY,
+ COMMAND_REMOVE_TEXTURE_DICTIONARY,
+ COMMAND_SET_OBJECT_DYNAMIC,
+ COMMAND_SET_CHAR_ANIM_SPEED,
+ COMMAND_PLAY_MISSION_PASSED_TUNE,
+ COMMAND_CLEAR_AREA,
+ COMMAND_FREEZE_ONSCREEN_TIMER,
+ COMMAND_SWITCH_CAR_SIREN,
+ COMMAND_SWITCH_PED_ROADS_ON_ANGLED,
+ COMMAND_SWITCH_PED_ROADS_OFF_ANGLED,
+ COMMAND_SWITCH_ROADS_ON_ANGLED,
+ COMMAND_SWITCH_ROADS_OFF_ANGLED,
+ COMMAND_SET_CAR_WATERTIGHT,
+ COMMAND_ADD_MOVING_PARTICLE_EFFECT,
+ COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT,
+ COMMAND_TURN_CAR_TO_FACE_COORD,
+ COMMAND_IS_CRANE_LIFTING_CAR,
+ COMMAND_DRAW_SPHERE,
+ COMMAND_SET_CAR_STATUS,
+ COMMAND_IS_CHAR_MALE,
+ COMMAND_SCRIPT_NAME,
+ COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL,
+ COMMAND_FIND_DRUG_PLANE_COORDINATES,
+ COMMAND_SAVE_INT_TO_DEBUG_FILE,
+ COMMAND_SAVE_FLOAT_TO_DEBUG_FILE,
+ COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE,
+ COMMAND_POLICE_RADIO_MESSAGE,
+ COMMAND_SET_CAR_STRONG,
+ COMMAND_REMOVE_ROUTE,
+ COMMAND_SWITCH_RUBBISH,
+ COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA,
+ COMMAND_SWITCH_STREAMING,
+ COMMAND_IS_GARAGE_OPEN,
+ COMMAND_IS_GARAGE_CLOSED,
+ COMMAND_START_CATALINA_HELI,
+ COMMAND_CATALINA_HELI_TAKE_OFF,
+ COMMAND_REMOVE_CATALINA_HELI,
+ COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN,
+ COMMAND_SWAP_NEAREST_BUILDING_MODEL,
+ COMMAND_SWITCH_WORLD_PROCESSING,
+ COMMAND_REMOVE_ALL_PLAYER_WEAPONS,
+ COMMAND_GRAB_CATALINA_HELI,
+ COMMAND_CLEAR_AREA_OF_CARS,
+ COMMAND_SET_ROTATING_GARAGE_DOOR,
+ COMMAND_ADD_SPHERE,
+ COMMAND_REMOVE_SPHERE,
+ COMMAND_CATALINA_HELI_FLY_AWAY,
+ COMMAND_SET_EVERYONE_IGNORE_PLAYER,
+ COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE,
+ COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE,
+ COMMAND_IS_PHONE_DISPLAYING_MESSAGE,
+ COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING,
+ COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING,
+ COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK,
+ COMMAND_IS_COLLISION_IN_MEMORY,
+ COMMAND_SET_WANTED_MULTIPLIER,
+ COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER,
+ COMMAND_IS_CAR_VISIBLY_DAMAGED,
+ COMMAND_DOES_OBJECT_EXIST,
+ COMMAND_LOAD_SCENE,
+ COMMAND_ADD_STUCK_CAR_CHECK,
+ COMMAND_REMOVE_STUCK_CAR_CHECK,
+ COMMAND_IS_CAR_STUCK,
+ COMMAND_LOAD_MISSION_AUDIO,
+ COMMAND_HAS_MISSION_AUDIO_LOADED,
+ COMMAND_PLAY_MISSION_AUDIO,
+ COMMAND_HAS_MISSION_AUDIO_FINISHED,
+ COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING,
+ COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED,
+ COMMAND_CLEAR_THIS_PRINT,
+ COMMAND_CLEAR_THIS_BIG_PRINT,
+ COMMAND_SET_MISSION_AUDIO_POSITION,
+ COMMAND_ACTIVATE_SAVE_MENU,
+ COMMAND_HAS_SAVE_GAME_FINISHED,
+ COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE,
+ COMMAND_ADD_BLIP_FOR_PICKUP_OLD,
+ COMMAND_ADD_BLIP_FOR_PICKUP,
+ COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP,
+ COMMAND_SET_PED_DENSITY_MULTIPLIER,
+ COMMAND_FORCE_RANDOM_PED_TYPE,
+ COMMAND_SET_TEXT_DRAW_BEFORE_FADE,
+ COMMAND_GET_COLLECTABLE1S_COLLECTED,
+ COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR,
+ COMMAND_SET_SPRITES_DRAW_BEFORE_FADE,
+ COMMAND_SET_TEXT_RIGHT_JUSTIFY,
+ COMMAND_PRINT_HELP,
+ COMMAND_CLEAR_HELP,
+ COMMAND_FLASH_HUD_OBJECT,
+ COMMAND_FLASH_RADAR_BLIP,
+ COMMAND_IS_CHAR_IN_CONTROL,
+ COMMAND_SET_GENERATE_CARS_AROUND_CAMERA,
+ COMMAND_CLEAR_SMALL_PRINTS,
+ COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS,
+ COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED,
+ COMMAND_CAN_PLAYER_START_MISSION,
+ COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE,
+ COMMAND_USE_TEXT_COMMANDS,
+ COMMAND_SET_THREAT_FOR_PED_TYPE,
+ COMMAND_CLEAR_THREAT_FOR_PED_TYPE,
+ COMMAND_GET_CAR_COLOURS,
+ COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED,
+ COMMAND_SET_CAR_CAN_BE_DAMAGED,
+ COMMAND_MAKE_PLAYER_UNSAFE,
+ COMMAND_LOAD_COLLISION,
+ COMMAND_GET_BODY_CAST_HEALTH,
+ COMMAND_SET_CHARS_CHATTING,
+ COMMAND_MAKE_PLAYER_SAFE,
+ COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL,
+ COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL,
+ COMMAND_SET_DRUNK_INPUT_DELAY,
+ COMMAND_SET_CHAR_MONEY,
+ COMMAND_INCREASE_CHAR_MONEY,
+ COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS,
+ COMMAND_REGISTER_LIFE_SAVED,
+ COMMAND_REGISTER_CRIMINAL_CAUGHT,
+ COMMAND_REGISTER_AMBULANCE_LEVEL,
+ COMMAND_REGISTER_FIRE_EXTINGUISHED,
+ COMMAND_TURN_PHONE_ON,
+ COMMAND_REGISTER_LONGEST_DODO_FLIGHT,
+ COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS,
+ COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES,
+ COMMAND_BLOW_UP_RC_BUGGY,
+ COMMAND_REMOVE_CAR_FROM_CHASE,
+ COMMAND_IS_FRENCH_GAME,
+ COMMAND_IS_GERMAN_GAME,
+ COMMAND_CLEAR_MISSION_AUDIO,
+ COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST,
+ COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH,
+ COMMAND_SET_GANG_PED_MODEL_PREFERENCE,
+ COMMAND_SET_CHAR_USE_PEDNODE_SEEK,
+ COMMAND_SWITCH_VEHICLE_WEAPONS,
+ COMMAND_SET_GET_OUT_OF_JAIL_FREE,
+ COMMAND_SET_FREE_HEALTH_CARE,
+ COMMAND_IS_CAR_DOOR_CLOSED,
+ COMMAND_LOAD_AND_LAUNCH_MISSION,
+ COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL,
+ COMMAND_SET_OBJECT_DRAW_LAST,
+ COMMAND_GET_AMMO_IN_PLAYER_WEAPON,
+ COMMAND_GET_AMMO_IN_CHAR_WEAPON,
+ COMMAND_REGISTER_KILL_FRENZY_PASSED,
+ COMMAND_SET_CHAR_SAY,
+ COMMAND_SET_NEAR_CLIP,
+ COMMAND_SET_RADIO_CHANNEL,
+ COMMAND_OVERRIDE_HOSPITAL_LEVEL,
+ COMMAND_OVERRIDE_POLICE_STATION_LEVEL,
+ COMMAND_FORCE_RAIN,
+ COMMAND_DOES_GARAGE_CONTAIN_CAR,
+ COMMAND_SET_CAR_TRACTION,
+ COMMAND_ARE_MEASUREMENTS_IN_METRES,
+ COMMAND_CONVERT_METRES_TO_FEET,
+ COMMAND_MARK_ROADS_BETWEEN_LEVELS,
+ COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS,
+ COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS,
+ COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS,
+ COMMAND_IS_THREAT_FOR_PED_TYPE,
+ COMMAND_CLEAR_AREA_OF_CHARS,
+ COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS,
+ COMMAND_CONVERT_METRES_TO_FEET_INT,
+ COMMAND_REGISTER_FASTEST_TIME,
+ COMMAND_REGISTER_HIGHEST_SCORE,
+ COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER,
+ COMMAND_IS_CAR_PASSENGER_SEAT_FREE,
+ COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT,
+ COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL,
+ COMMAND_START_CREDITS,
+ COMMAND_STOP_CREDITS,
+ COMMAND_ARE_CREDITS_FINISHED,
+ COMMAND_CREATE_SINGLE_PARTICLE,
+ COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS,
+ COMMAND_GET_CHASE_CAR,
+ COMMAND_START_BOAT_FOAM_ANIMATION,
+ COMMAND_UPDATE_BOAT_FOAM_ANIMATION,
+ COMMAND_SET_MUSIC_DOES_FADE,
+ COMMAND_SET_INTRO_IS_PLAYING,
+ COMMAND_SET_PLAYER_HOOKER,
+ COMMAND_PLAY_END_OF_GAME_TUNE,
+ COMMAND_STOP_END_OF_GAME_TUNE,
+ COMMAND_GET_CAR_MODEL,
+ COMMAND_IS_PLAYER_SITTING_IN_CAR,
+ COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR,
+ COMMAND_SET_SCRIPT_FIRE_AUDIO,
+ COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED,
+ COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS,
+ COMMAND_IS_PLAYER_LIFTING_A_PHONE,
+ COMMAND_IS_CHAR_SITTING_IN_CAR,
+ COMMAND_IS_CHAR_SITTING_IN_ANY_CAR,
+ COMMAND_IS_PLAYER_ON_FOOT,
+ COMMAND_IS_CHAR_ON_FOOT,
+ COMMAND_LOAD_COLLISION_WITH_SCREEN,
+ COMMAND_LOAD_SPLASH_SCREEN,
+ COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS,
+ COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER,
+ COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
+ COMMAND_LOAD_END_OF_GAME_TUNE,
+ COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
+ COMMAND_SET_OBJECT_ROTATION,
+ COMMAND_GET_DEBUG_CAMERA_COORDINATES,
+ COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
+ COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR,
+ COMMAND_IS_PLAYER_TARGETTING_CHAR,
+ COMMAND_IS_PLAYER_TARGETTING_OBJECT,
+ COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME,
+ COMMAND_DISPLAY_TEXT_WITH_NUMBER,
+ COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS,
+ COMMAND_FAIL_CURRENT_MISSION,
+ COMMAND_GET_CLOSEST_OBJECT_OF_TYPE,
+ COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT,
+ COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR,
+ COMMAND_SET_INTERPOLATION_PARAMETERS,
+ COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT,
+ COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT,
+ COMMAND_GET_DEBUG_CAMERA_POINT_AT,
+ COMMAND_ATTACH_CHAR_TO_CAR,
+ COMMAND_DETACH_CHAR_FROM_CAR,
+ COMMAND_SET_CAR_CHANGE_LANE,
+ COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE,
+ COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE,
+ COMMAND_GET_RANDOM_COP_IN_AREA,
+ COMMAND_GET_RANDOM_COP_IN_ZONE,
+ COMMAND_SET_CHAR_OBJ_FLEE_CAR,
+ COMMAND_GET_DRIVER_OF_CAR,
+ COMMAND_GET_NUMBER_OF_FOLLOWERS,
+ COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER,
+ COMMAND_GET_CURRENT_PLAYER_WEAPON,
+ COMMAND_GET_CURRENT_CHAR_WEAPON,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D,
+ COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D,
+ COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D,
+ COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D,
+ COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D,
+ COMMAND_SET_CAR_TEMP_ACTION,
+ COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT,
+ COMMAND_SET_CAR_HANDBRAKE_STOP,
+ COMMAND_IS_CHAR_ON_ANY_BIKE,
+ COMMAND_LOCATE_SNIPER_BULLET_2D,
+ COMMAND_LOCATE_SNIPER_BULLET_3D,
+ COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL,
+ COMMAND_IS_PLAYER_ON_ANY_BIKE,
+ COMMAND_IS_CHAR_LYING_DOWN,
+ COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
+ COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
+ COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
+ COMMAND_SET_CHAR_CEASE_ATTACK_TIMER,
+ COMMAND_GET_REMOTE_CONTROLLED_CAR,
+ COMMAND_IS_PC_VERSION,
+ COMMAND_REPLAY,
+ COMMAND_IS_REPLAY_PLAYING,
+ COMMAND_IS_MODEL_AVAILABLE,
+ COMMAND_SHUT_CHAR_UP,
+ COMMAND_SET_ENABLE_RC_DETONATE,
+ COMMAND_SET_CAR_RANDOM_ROUTE_SEED,
+ COMMAND_IS_ANY_PICKUP_AT_COORDS,
+ COMMAND_GET_FIRST_PICKUP_COORDS,
+ COMMAND_GET_NEXT_PICKUP_COORDS,
+ COMMAND_REMOVE_ALL_CHAR_WEAPONS,
+ COMMAND_HAS_PLAYER_GOT_WEAPON,
+ COMMAND_HAS_CHAR_GOT_WEAPON,
+ COMMAND_IS_PLAYER_FACING_CHAR,
+ COMMAND_SET_TANK_DETONATE_CARS,
+ COMMAND_GET_POSITION_OF_ANALOGUE_STICKS,
+ COMMAND_IS_CAR_ON_FIRE,
+ COMMAND_IS_CAR_TYRE_BURST,
+ COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD,
+ COMMAND_SET_CAR_WAIT,
+ COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE,
+ COMMAND_IS_PLAYER_FOOT_DOWN,
+ COMMAND_IS_CHAR_FOOT_DOWN,
+ COMMAND_INITIALISE_OBJECT_PATH,
+ COMMAND_START_OBJECT_ON_PATH,
+ COMMAND_SET_OBJECT_PATH_SPEED,
+ COMMAND_SET_OBJECT_PATH_POSITION,
+ COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH,
+ COMMAND_CLEAR_OBJECT_PATH,
+ COMMAND_HELI_GOTO_COORDS,
+ COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT,
+ COMMAND_GET_DEAD_CHAR_PICKUP_COORDS,
+ COMMAND_CREATE_PROTECTION_PICKUP,
+ COMMAND_IS_CHAR_IN_ANY_BOAT,
+ COMMAND_IS_PLAYER_IN_ANY_BOAT,
+ COMMAND_IS_CHAR_IN_ANY_HELI,
+ COMMAND_IS_PLAYER_IN_ANY_HELI,
+ COMMAND_IS_CHAR_IN_ANY_PLANE,
+ COMMAND_IS_PLAYER_IN_ANY_PLANE,
+ COMMAND_IS_CHAR_IN_WATER,
+ COMMAND_SET_VAR_INT_TO_CONSTANT,
+ COMMAND_SET_LVAR_INT_TO_CONSTANT,
+ COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT,
+ COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT,
+ COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR,
+ COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR,
+ COMMAND_GET_CHAR_WEAPON_IN_SLOT,
+ COMMAND_GET_CLOSEST_STRAIGHT_ROAD,
+ COMMAND_SET_CAR_FORWARD_SPEED,
+ COMMAND_SET_AREA_VISIBLE,
+ COMMAND_SET_CUTSCENE_ANIM_TO_LOOP,
+ COMMAND_MARK_CAR_AS_CONVOY_CAR,
+ COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER,
+ COMMAND_GET_HAVOC_CAUSED_BY_PLAYER,
+ COMMAND_CREATE_SCRIPT_ROADBLOCK,
+ COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS,
+ COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR,
+ COMMAND_IS_PICKUP_IN_ZONE,
+ COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS,
+ COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED,
+ COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR,
+ COMMAND_SWITCH_SECURITY_CAMERA,
+ COMMAND_IS_CHAR_IN_FLYING_VEHICLE,
+ COMMAND_IS_PLAYER_IN_FLYING_VEHICLE,
+ COMMAND_HAS_SONY_CD_BEEN_READ,
+ COMMAND_GET_NUMBER_OF_SONY_CDS_READ,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD,
+ COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD,
+ COMMAND_ADD_MONEY_SPENT_ON_CLOTHES,
+ COMMAND_SET_HELI_ORIENTATION,
+ COMMAND_CLEAR_HELI_ORIENTATION,
+ COMMAND_PLANE_GOTO_COORDS,
+ COMMAND_GET_NTH_CLOSEST_CAR_NODE,
+ COMMAND_GET_NTH_CLOSEST_CHAR_NODE,
+ COMMAND_DRAW_WEAPONSHOP_CORONA,
+ COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT,
+ COMMAND_FREEZE_CHAR_POSITION,
+ COMMAND_SET_CHAR_DROWNS_IN_WATER,
+ COMMAND_SET_OBJECT_RECORDS_COLLISIONS,
+ COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING,
+ COMMAND_REMOVE_RC_BUGGY,
+ COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN,
+ COMMAND_GET_CHAR_ARMOUR,
+ COMMAND_SET_CHAR_ARMOUR,
+ COMMAND_SET_HELI_STABILISER,
+ COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE,
+ COMMAND_POP_CAR_BOOT,
+ COMMAND_SHUT_PLAYER_UP,
+ COMMAND_SET_PLAYER_MOOD,
+ COMMAND_REQUEST_COLLISION,
+ COMMAND_LOCATE_OBJECT_2D,
+ COMMAND_LOCATE_OBJECT_3D,
+ COMMAND_IS_OBJECT_IN_WATER,
+ COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR,
+ COMMAND_IS_OBJECT_IN_AREA_2D,
+ COMMAND_IS_OBJECT_IN_AREA_3D,
+ COMMAND_SET_CHAR_CROUCH,
+ COMMAND_SET_ZONE_CIVILIAN_CAR_INFO,
+ COMMAND_REQUEST_ANIMATION,
+ COMMAND_HAS_ANIMATION_LOADED,
+ COMMAND_REMOVE_ANIMATION,
+ COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT,
+ COMMAND_ATTACH_CHAR_TO_OBJECT,
+ COMMAND_SET_CHAR_AS_PLAYER_FRIEND,
+ COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER,
+ COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING,
+ COMMAND_ADD_SET_PIECE,
+ COMMAND_SET_EXTRA_COLOURS,
+ COMMAND_CLEAR_EXTRA_COLOURS,
+ COMMAND_CLOSE_CAR_BOOT,
+ COMMAND_GET_WHEELIE_STATS,
+ COMMAND_DISARM_CHAR,
+ COMMAND_BURST_CAR_TYRE,
+ COMMAND_IS_CHAR_OBJ_NO_OBJ,
+ COMMAND_IS_PLAYER_WEARING,
+ COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY,
+ COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD,
+ COMMAND_CREATE_SWAT_ROPE,
+ COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA,
+ COMMAND_GET_NEAREST_TYRE_TO_POINT,
+ COMMAND_SET_CAR_MODEL_COMPONENTS,
+ COMMAND_SWITCH_LIFT_CAMERA,
+ COMMAND_CLOSE_ALL_CAR_DOORS,
+ COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D,
+ COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D,
+ COMMAND_POP_CAR_BOOT_USING_PHYSICS,
+ COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA,
+ COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE,
+ COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR,
+ COMMAND_GET_MAX_WANTED_LEVEL,
+ COMMAND_IS_CHAR_WANDER_PATH_CLEAR,
+ COMMAND_PRINT_HELP_WITH_NUMBER,
+ COMMAND_PRINT_HELP_FOREVER,
+ COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER,
+ COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG,
+ COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE,
+ COMMAND_IS_MISSION_AUDIO_PLAYING,
+ COMMAND_CREATE_LOCKED_PROPERTY_PICKUP,
+ COMMAND_CREATE_FORSALE_PROPERTY_PICKUP,
+ COMMAND_FREEZE_CAR_POSITION,
+ COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR,
+ COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR,
+ COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR,
+ COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR,
+ COMMAND_GET_RADIO_CHANNEL,
+ COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS,
+ COMMAND_IS_CAR_DROWNING_IN_WATER,
+ COMMAND_IS_CHAR_DROWNING_IN_WATER,
+ COMMAND_DISABLE_CUTSCENE_SHADOWS,
+ COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT,
+ COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED,
+ COMMAND_IS_MISSION_AUDIO_LOADING,
+ COMMAND_ADD_MONEY_SPENT_ON_WEAPONS,
+ COMMAND_ADD_MONEY_SPENT_ON_PROPERTY,
+ COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING,
+ COMMAND_SET_CHAR_ANSWERING_MOBILE,
+ COMMAND_SET_PLAYER_DRUNKENNESS,
+ COMMAND_GET_PLAYER_DRUNKENNESS,
+ COMMAND_SET_PLAYER_DRUG_LEVEL,
+ COMMAND_GET_PLAYER_DRUG_LEVEL,
+ COMMAND_ADD_LOAN_SHARK_VISITS,
+ COMMAND_ADD_STORES_KNOCKED_OFF,
+ COMMAND_ADD_MOVIE_STUNTS,
+ COMMAND_ADD_NUMBER_OF_ASSASSINATIONS,
+ COMMAND_ADD_PIZZAS_DELIVERED,
+ COMMAND_ADD_GARBAGE_PICKUPS,
+ COMMAND_ADD_ICE_CREAMS_SOLD,
+ COMMAND_SET_TOP_SHOOTING_RANGE_SCORE,
+ COMMAND_ADD_SHOOTING_RANGE_RANK,
+ COMMAND_ADD_MONEY_SPENT_ON_GAMBLING,
+ COMMAND_ADD_MONEY_WON_ON_GAMBLING,
+ COMMAND_SET_LARGEST_GAMBLING_WIN,
+ COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT,
+ COMMAND_CLEAR_CHAR_WAIT_STATE,
+ COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE,
+ COMMAND_SET_CAN_BURST_CAR_TYRES,
+ COMMAND_SET_PLAYER_AUTO_AIM,
+ COMMAND_FIRE_HUNTER_GUN,
+ COMMAND_SET_PROPERTY_AS_OWNED,
+ COMMAND_ADD_BLOOD_RING_KILLS,
+ COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING,
+ COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE,
+ COMMAND_IS_PLAYER_TOUCHING_VEHICLE,
+ COMMAND_IS_CHAR_TOUCHING_VEHICLE,
+ COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER,
+ COMMAND_CLEAR_CHAR_FOLLOW_PATH,
+ COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE,
+ COMMAND_LOAD_MISSION_TEXT,
+ COMMAND_SET_TONIGHTS_EVENT,
+ COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY,
+ COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY,
+ COMMAND_FREEZE_OBJECT_POSITION,
+ COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY,
+ COMMAND_SET_RIOT_INTENSITY,
+ COMMAND_IS_CAR_IN_ANGLED_AREA_2D,
+ COMMAND_IS_CAR_IN_ANGLED_AREA_3D,
+ COMMAND_REMOVE_WEAPON_FROM_CHAR,
+ COMMAND_SET_UP_TAXI_SHORTCUT,
+ COMMAND_CLEAR_TAXI_SHORTCUT,
+ COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT,
+ COMMAND_GET_CLOSEST_WATER_NODE,
+ COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH,
+ COMMAND_CREATE_CLOTHES_PICKUP,
+ COMMAND_CHANGE_BLIP_THRESHOLD,
+ COMMAND_MAKE_PLAYER_FIRE_PROOF,
+ COMMAND_INCREASE_PLAYER_MAX_HEALTH,
+ COMMAND_INCREASE_PLAYER_MAX_ARMOUR,
+ COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER,
+ COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER,
+ COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS,
+ COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON,
+ COMMAND_MAKE_HELI_COME_CRASHING_DOWN,
+ COMMAND_ADD_EXPLOSION_NO_SOUND,
+ COMMAND_SET_OBJECT_AREA_VISIBLE,
+ COMMAND_WAS_VEHICLE_EVER_POLICE,
+ COMMAND_SET_CHAR_NEVER_TARGETTED,
+ COMMAND_LOAD_UNCOMPRESSED_ANIM,
+ COMMAND_WAS_CUTSCENE_SKIPPED,
+ COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED,
+ COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE,
+ COMMAND_DOES_CHAR_EXIST,
+ COMMAND_DOES_VEHICLE_EXIST,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT,
+ COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT,
+ COMMAND_IS_CHAR_STUCK,
+ COMMAND_SET_ALL_TAXIS_HAVE_NITRO,
+ COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY,
+ COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION,
+ COMMAND_REGISTER_VIGILANTE_LEVEL,
+ COMMAND_CLEAR_ALL_CHAR_ANIMS,
+ COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE,
+ COMMAND_WANTED_STARS_ARE_FLASHING,
+ COMMAND_SET_ALLOW_HURRICANES,
+ COMMAND_PLAY_ANNOUNCEMENT,
+ COMMAND_SET_PLAYER_IS_IN_STADIUM,
+ COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER,
+ COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM,
+ COMMAND_DISPLAY_RADAR,
+ COMMAND_REGISTER_BEST_POSITION,
+ COMMAND_IS_PLAYER_IN_INFO_ZONE,
+ COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE,
+ COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED,
+ COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR,
+ COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG,
+ COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG,
+ COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG,
+ COMMAND_ADD_BIG_GUN_FLASH,
+ COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM,
+ COMMAND_GET_PROGRESS_PERCENTAGE,
+ COMMAND_SET_SHORTCUT_PICKUP_POINT,
+ COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION,
+ COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA,
+ COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE,
+ COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA,
+ COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS,
+ COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR,
+ COMMAND_SET_VEHICLE_TO_FADE_IN,
+ COMMAND_REGISTER_ODDJOB_MISSION_PASSED,
+ COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI,
+ COMMAND_IS_CHAR_DUCKING,
+ COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI,
+ COMMAND_REGISTER_FIRE_LEVEL,
+ COMMAND_IS_AUSTRALIAN_GAME,
+ COMMAND_DISARM_CAR_BOMB,
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ COMMAND_IS_JAPANESE_GAME,
+#elif (!defined GTA_PS2)
+ COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_SHUFFLE_CARD_DECKS,
+ COMMAND_FETCH_NEXT_CARD,
+ COMMAND_GET_OBJECT_VELOCITY,
+ COMMAND_IS_DEBUG_CAMERA_ON,
+ COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
+ COMMAND_SET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_IS_OBJECT_STATIC,
+ COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
+ COMMAND_DO_2D_RECTANGLES_COLLIDE,
+ COMMAND_GET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
+ COMMAND_GET_OBJECT_SPEED,
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_IS_MISSION_SKIP,
+ COMMAND_SET_IN_AMMUNATION,
+ COMMAND_DO_SAVE_GAME,
+ COMMAND_IS_RETRY,
+ COMMAND_DUMMY,
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#endif
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ LAST_SCRIPT_COMMAND
+#endif
+};
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+
+enum eScriptArgument
+{
+ ARGTYPE_NONE = 0,
+ ARGTYPE_INT,
+ ARGTYPE_FLOAT,
+ ARGTYPE_STRING,
+ ARGTYPE_LABEL,
+ ARGTYPE_BOOL,
+ ARGTYPE_PED_HANDLE,
+ ARGTYPE_VEHICLE_HANDLE,
+ ARGTYPE_OBJECT_HANDLE,
+ ARGTYPE_ANDOR
+};
+
+struct tScriptCommandData
+{
+ int id;
+ const char name[64];
+ eScriptArgument input[18];
+ eScriptArgument output[18];
+ bool cond;
+ int position;
+ const char name_override[8];
+};
+#endif \ No newline at end of file
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
new file mode 100644
index 0000000..0409a8b
--- /dev/null
+++ b/src/control/SetPieces.cpp
@@ -0,0 +1,324 @@
+#include "common.h"
+
+#include "SetPieces.h"
+#include "Automobile.h"
+#include "CarAI.h"
+#include "CopPed.h"
+#include "GenericGameStorage.h"
+#include "PlayerPed.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
+#include "World.h"
+#include "VarConsole.h"
+
+#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
+
+bool CSetPieces::bDebug;
+uint32 CSetPieces::NumSetPieces;
+CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
+
+void CSetPieces::Init(void)
+{
+ bDebug = false;
+ NumSetPieces = 0;
+#ifndef MASTER
+ VarConsole.Add("Show set pieces", &bDebug, true);
+#endif
+}
+
+void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
+{
+ if (NumSetPieces >= NUM_SETPIECES)
+ return;
+ aSetPieces[NumSetPieces].m_nType = type;
+ aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerSup.y = Max(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vSpawn1 = vSpawn1;
+ aSetPieces[NumSetPieces].m_vSpawn2 = vSpawn2;
+ aSetPieces[NumSetPieces].m_vTarget1 = vTarget1;
+ aSetPieces[NumSetPieces].m_vTarget2 = vTarget2;
+ ++NumSetPieces;
+}
+
+void CSetPieces::Update(void)
+{
+ int nFirst = NumSetPieces * (CTimer::GetFrameCounter() % 8) / 8;
+ int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
+ for (int i = nFirst; i < nLast; i++)
+ aSetPieces[i].Update();
+#ifndef MASTER
+ // TODO: debug code from mobile
+#endif // !MASTER
+}
+
+void CSetPieces::Save(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ WriteSaveBuf(buf, NumSetPieces);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ WriteSaveBuf(buf, aSetPieces[i]);
+ *size = sizeof(NumSetPieces) + NUM_SETPIECES * sizeof(CSetPiece);
+VALIDATESAVEBUF(*size)
+}
+
+void CSetPieces::Load(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ NumSetPieces = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
+VALIDATESAVEBUF(size)
+}
+
+void CSetPiece::Update(void)
+{
+ if (m_nLastTimeCreated != 0 && CTimer::GetTimeInMilliseconds() <= m_nLastTimeCreated + TIME_BETWEEN_SETPIECE_SPAWNS)
+ return;
+ CVector pos = FindPlayerCoors();
+ if (pos.x < m_vTriggerInf.x || pos.x > m_vTriggerSup.x ||
+ pos.y < m_vTriggerInf.y || pos.y > m_vTriggerSup.y)
+ return;
+ switch (m_nType) {
+ case SETPIECE_TWOCOPCARSINALLEY:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.x = m_vTarget1.x;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.y = m_vTarget1.y;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.x = m_vTarget2.x;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.y = m_vTarget2.y;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+ case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATECOPPERONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATETWOCOPPERSONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ CCopPed* pCop2 = TryToGenerateCopPed(m_vSpawn2);
+ if (!pCop2) {
+ CWorld::Remove(pCop);
+ delete pCop;
+ return;
+ }
+ z = CWorld::FindGroundZForCoord(m_vTarget2.x, m_vTarget2.y);
+ pCop2->bScriptObjectiveCompleted = false;
+ pCop2->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget2.x, m_vTarget2.y, z));
+ pCop2->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+}
+
+CVehicle* CSetPiece::TryToGenerateCopCar(CVector2D vSpawn, CVector2D vTarget)
+{
+ CVehicle* pVehicle = new CAutomobile(MI_POLICE, RANDOM_VEHICLE);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + pVehicle->GetHeightAboveRoad();
+ CVector vDirection(vTarget.x - vSpawn.x, vTarget.y - vSpawn.y, 0.0f);
+ vDirection.Normalise();
+ pVehicle->GetForward() = CVector(vDirection.x, vDirection.y, 0.0f);
+ pVehicle->GetRight() = CVector(vDirection.y, -vDirection.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pVehicle->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pVehicle;
+ return nil;
+ }
+ pVehicle->ChangeLawEnforcerState(true);
+ CWorld::Add(pVehicle);
+ return pVehicle;
+}
+
+CCopPed* CSetPiece::TryToGenerateCopPed(CVector2D vSpawn)
+{
+ CCopPed* pCop = new CCopPed(COP_STREET);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + 0.9f;
+ pCop->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pCop->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pCop;
+ return nil;
+ }
+ CWorld::Add(pCop);
+ return pCop;
+} \ No newline at end of file
diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h
new file mode 100644
index 0000000..5c228d4
--- /dev/null
+++ b/src/control/SetPieces.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "config.h"
+
+class CVehicle;
+class CCopPed;
+
+enum eSetPieceType
+{
+ SETPIECE_NONE = 0,
+ SETPIECE_TWOCOPCARSINALLEY,
+ SETPIECE_CARBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_CARRAMMINGPLAYERFROMSIDE,
+ SETPIECE_CREATECOPPERONFOOT,
+ SETPIECE_CREATETWOCOPPERSONFOOT,
+ SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE
+};
+
+class CSetPiece
+{
+public:
+ uint8 m_nType;
+ uint32 m_nLastTimeCreated;
+ CVector2D m_vTriggerInf;
+ CVector2D m_vTriggerSup;
+ CVector2D m_vSpawn1;
+ CVector2D m_vSpawn2;
+ CVector2D m_vTarget1;
+ CVector2D m_vTarget2;
+
+ CVehicle* TryToGenerateCopCar(CVector2D, CVector2D);
+ CCopPed* TryToGenerateCopPed(CVector2D);
+ void Update(void);
+};
+
+class CSetPieces
+{
+ static bool bDebug;
+ static uint32 NumSetPieces;
+ static CSetPiece aSetPieces[NUM_SETPIECES];
+public:
+ static void Init(void);
+ static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D);
+ static void Save(uint8*, uint32*);
+ static void Load(uint8*, uint32);
+ static void Update(void);
+};
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
new file mode 100644
index 0000000..df0761a
--- /dev/null
+++ b/src/control/TrafficLights.cpp
@@ -0,0 +1,536 @@
+#include "common.h"
+
+#include "Camera.h"
+#include "Clock.h"
+#include "Coronas.h"
+#include "General.h"
+#include "PathFind.h"
+#include "PointLights.h"
+#include "Shadows.h"
+#include "SpecialFX.h"
+#include "Timecycle.h"
+#include "Timer.h"
+#include "TrafficLights.h"
+#include "Vehicle.h"
+#include "Weather.h"
+#include "World.h"
+
+bool CTrafficLights::bGreenLightsCheat;
+
+void
+CTrafficLights::DisplayActualLight(CEntity *ent)
+{
+ if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
+ return;
+
+ int phase;
+ if(FindTrafficLightType(ent) == 1)
+ phase = LightForCars1_Visual();
+ else
+ phase = LightForCars2_Visual();
+
+ int i, m = ent->GetModelIndex();
+ if (MI_TRAFFICLIGHTS == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for (i = 1; i < 6; i++) {
+ assert(mi->Get2dEffect(i));
+ yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
+ id = -1;
+ break;
+ }
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id + 3,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ }
+ else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for (i = 1; i < 6; i++) {
+ assert(mi->Get2dEffect(i));
+ yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1;
+ uint8 r, g;
+ int id;
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = -1;
+ break;
+ }
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+ else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ if (MI_TRAFFICLIGHTS_MIAMI == m) {
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = -1;
+ break;
+ }
+ }
+ else {
+ switch (phase) {
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
+ id = 2;
+ break;
+ default:
+ r = 0;
+ g = 0;
+ pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
+ pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
+ id = -1;
+ break;
+ }
+ }
+
+ CVector pos = (pos1 + pos2) / 2;
+ if (id >= 0) {
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ }
+
+ if (CWeather::TrafficLightBrightness > 0.5f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
+
+ if (CWeather::TrafficLightBrightness > 0.05f)
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if (id >= 0) {
+ if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ g * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
+ 255,
+ pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+ }
+}
+
+bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
+{
+ return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
+ ((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
+ ((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
+ ((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
+}
+
+void
+CTrafficLights::ScanForLightsOnMap(void)
+{
+ int x, y;
+ int i, j, k, l;
+ CPtrNode *node;
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++){
+ CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
+ for(node = list.first; node; node = node->next){
+ CEntity *light = (CEntity*)node->item;
+ if (!IsTrafficLight(light->GetModelIndex()))
+ continue;
+
+ CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
+ CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
+
+ // Check cars
+ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
+ if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
+ continue;
+ for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
+ int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
+ if (i < con) {
+ CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
+ CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
+ if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
+ DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
+ //debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
+ int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
+ ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
+ if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
+ con = i;
+ if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
+ ThePaths.m_carPathLinks[link].trafficLightDirection = true;
+ }
+ }
+ }
+ }
+
+ // Check peds
+ for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
+ float dist1, dist2;
+ dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y);
+ if(dist1 < 50.0f){
+ for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
+ j = ThePaths.m_pathNodes[i].firstLink + l;
+ if(ThePaths.ConnectionCrossesRoad(j)){
+ k = ThePaths.ConnectedNode(j);
+ dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
+ if(dist1 < 15.0f || dist2 < 15.0f)
+ ThePaths.ConnectionSetTrafficLight(j);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool
+CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
+{
+ int node, type;
+ bool direction;
+
+ node = vehicle->AutoPilot.m_nNextPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
+
+ if(type){
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
+ if(alwaysStop ||
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
+ ThePaths.m_carPathLinks[node].GetDirection());
+ if(vehicle->AutoPilot.m_nNextDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
+ if(type){
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
+ if(alwaysStop ||
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
+ ThePaths.m_carPathLinks[node].GetDirection());
+ if(vehicle->AutoPilot.m_nCurrentDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ if(vehicle->GetStatus() == STATUS_PHYSICS){
+ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
+ if(type){
+ if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
+ (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
+ if(alwaysStop ||
+ type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
+ ThePaths.m_carPathLinks[node].GetDirection());
+ if(vehicle->AutoPilot.m_nPreviousDirection == -1){
+ if(dist > 0.0f && dist < 6.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -6.0f)
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool
+CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
+{
+#ifdef GTA_BRIDGE
+ return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
+ !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+#else
+ return false;
+#endif
+}
+
+int
+CTrafficLights::FindTrafficLightType(CEntity *light)
+{
+ float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
+ if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
+ (orientation > 240.0f && orientation < 240.0f + 90.0f))
+ return 1;
+ return 2;
+}
+
+uint8
+CTrafficLights::LightForPeds(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 12000)
+ return PED_LIGHTS_DONT_WALK;
+ else if(period < 16384 - 1000)
+ return PED_LIGHTS_WALK;
+ else
+ return PED_LIGHTS_WALK_BLINK;
+}
+
+uint8
+CTrafficLights::LightForCars1(void)
+{
+ if (CWeather::Wind > 1.1f)
+ return CAR_LIGHTS_GREEN;
+
+ if (bGreenLightsCheat)
+ return CAR_LIGHTS_GREEN;
+
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 5000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 5000 + 1000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+uint8
+CTrafficLights::LightForCars2(void)
+{
+ if (CWeather::Wind > 1.1f)
+ return CAR_LIGHTS_GREEN;
+
+ if (bGreenLightsCheat)
+ return CAR_LIGHTS_GREEN;
+
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 6000)
+ return CAR_LIGHTS_RED;
+ else if(period < 12000 - 1000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 12000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+uint8
+CTrafficLights::LightForCars1_Visual(void)
+{
+ if (CWeather::Wind <= 1.1f)
+ return LightForCars1();
+ return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
+}
+
+uint8
+CTrafficLights::LightForCars2_Visual(void)
+{
+ if (CWeather::Wind <= 1.1f)
+ return LightForCars2();
+ return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
+}
diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h
new file mode 100644
index 0000000..8dba45e
--- /dev/null
+++ b/src/control/TrafficLights.h
@@ -0,0 +1,32 @@
+#pragma once
+
+class CEntity;
+class CVehicle;
+
+enum {
+ PED_LIGHTS_WALK,
+ PED_LIGHTS_WALK_BLINK,
+ PED_LIGHTS_DONT_WALK,
+
+ CAR_LIGHTS_GREEN = 0,
+ CAR_LIGHTS_YELLOW,
+ CAR_LIGHTS_RED,
+ CAR_LIGHTS_NONE
+};
+
+class CTrafficLights
+{
+public:
+ static bool bGreenLightsCheat;
+
+ static void DisplayActualLight(CEntity *ent);
+ static void ScanForLightsOnMap(void);
+ static int FindTrafficLightType(CEntity *light);
+ static uint8 LightForPeds(void);
+ static uint8 LightForCars1(void);
+ static uint8 LightForCars2(void);
+ static uint8 LightForCars1_Visual(void);
+ static uint8 LightForCars2_Visual(void);
+ static bool ShouldCarStopForLight(CVehicle*, bool);
+ static bool ShouldCarStopForBridge(CVehicle*);
+};