diff options
Diffstat (limited to 'src/control/Pickups.cpp')
| -rw-r--r-- | src/control/Pickups.cpp | 1674 |
1 files changed, 1674 insertions, 0 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp new file mode 100644 index 0000000..7bc8832 --- /dev/null +++ b/src/control/Pickups.cpp @@ -0,0 +1,1674 @@ +#include "common.h" + +#include "main.h" + +#include "Camera.h" +#include "Coronas.h" +#include "Darkel.h" +#include "Entity.h" +#include "Explosion.h" +#include "Font.h" +#include "Garages.h" +#include "General.h" +#include "ModelIndices.h" +#include "Object.h" +#include "Pad.h" +#include "Pickups.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Fire.h" +#include "PointLights.h" +#include "Pools.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif +#include "Script.h" +#include "Shadows.h" +#include "SpecialFX.h" +#include "Sprite.h" +#include "Timer.h" +#include "WaterLevel.h" +#include "World.h" +#include "Hud.h" +#include "Messages.h" +#include "Streaming.h" + +CPickup CPickups::aPickUps[NUMPICKUPS]; +int16 CPickups::NumMessages; +int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; +int16 CPickups::CollectedPickUpIndex; + +int32 CPickups::PlayerOnWeaponPickup; +int32 CollectPickupBuffer; + +// unused +bool CPickups::bPickUpcamActivated; +CVehicle *CPickups::pPlayerVehicle; +CVector CPickups::StaticCamCoors; +uint32 CPickups::StaticCamStartTime; + +tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; + +uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24, + 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 }; + +uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12, + 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 }; + +uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000, + 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400, + 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 }; + +struct +{ + uint8 r,g,b; + float unk; +} aPickupColors[] = { + { 128, 128, 128, 1.0f }, + { 128, 128, 128, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 149, 194, 24, 1.0f }, + { 149, 194, 24, 1.0f }, + { 45, 155, 90, 1.0f }, + { 45, 155, 90, 1.0f }, + { 45, 155, 90, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 254, 137, 0, 1.0f }, + { 254, 137, 0, 1.0f }, + { 249, 131, 215, 1.0f }, + { 249, 131, 215, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 69, 69, 69, 1.0f }, + { 69, 69, 69, 1.0f }, + { 69, 69, 69, 1.0f }, + { 255, 100, 100, 1.0f }, + { 128, 255, 128, 1.0f }, + { 100, 100, 255, 1.0f }, + { 255, 255, 100, 1.0f }, + { 255, 100, 100, 1.0f }, + { 100, 255, 100, 1.0f }, + { 255, 255, 255, 1.0f } +}; + + +void +ModifyStringLabelForControlSetting(char *str) +{ + int len = (int)strlen(str); + if (len <= 2) + return; + + if (str[len - 2] != '_') + return; + + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + str[len - 1] = 'L'; + break; + case 2: + str[len - 1] = 'T'; + break; + case 3: + str[len - 1] = 'C'; + break; + default: + return; + } +} + +void +CPickup::ExtractAmmoFromPickup(CPlayerPed *player) +{ + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + + if (m_eType == PICKUP_IN_SHOP || !CWeaponInfo::IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot)) + return; + + uint32 ammo = m_nQuantity; + if (ammo == 0) { + if (!m_bWasAmmoCollected) + ammo = AmmoForWeapon_OnStreet[weaponType]; + else + goto removeAmmo; + } + player->GrantAmmo(weaponType, ammo); + DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf? +removeAmmo: + m_nQuantity = 0; + m_bWasAmmoCollected = true; +} + +void +CPickup::Remove() +{ + GetRidOfObjects(); + m_bRemoved = true; + m_eType = PICKUP_NONE; +} + +CObject * +CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle) +{ + CObject *&object = *ppObject; + CObject *&extraObject = *ppExtraObject; + + object = extraObject = nil; + + int32 modelId = -1; + if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo()); + modelId = weaponInfo->m_nModelId; + if (modelId == m_eModelIndex) + modelId = weaponInfo->m_nModel2Id; + } + + if (handle >= 0) { + CPools::MakeSureSlotInObjectPoolIsEmpty(handle); + if (extraHandle >= 0) + CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle); + if (object == nil) + object = new(handle) CObject(m_eModelIndex, false); + + if (extraHandle >= 0 && modelId != -1 && extraObject == nil) + extraObject = new(extraHandle) CObject(modelId, false); + } else { + object = new CObject(m_eModelIndex, false); + if (modelId != -1) + extraObject = new CObject(modelId, false); + } + + if (object == nil) return nil; + object->ObjectCreatedBy = MISSION_OBJECT; + object->SetPosition(m_vecPos); + object->SetOrientation(0.0f, 0.0f, -HALFPI); + object->GetMatrix().UpdateRW(); + object->UpdateRwFrame(); + + object->bAffectedByGravity = false; + object->bExplosionProof = true; + object->bUsesCollision = false; + object->bIsPickup = true; + object->bAmmoCollected = m_bWasAmmoCollected; + object->bHasPreRenderEffects = true; + + if (extraObject) { + extraObject->ObjectCreatedBy = MISSION_OBJECT; + extraObject->SetPosition(m_vecPos); + extraObject->SetOrientation(0.0f, 0.0f, -HALFPI); + extraObject->GetMatrix().UpdateRW(); + extraObject->UpdateRwFrame(); + + extraObject->bAffectedByGravity = false; + extraObject->bExplosionProof = true; + extraObject->bUsesCollision = false; + extraObject->bIsPickup = true; + extraObject->bAmmoCollected = true; + extraObject->bHasPreRenderEffects = true; + extraObject->m_nBonusValue = 0; + extraObject->bPickupObjWithMessage = false; + extraObject->bOutOfStock = false; + } + + object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0; + + switch (m_eType) + { + case PICKUP_IN_SHOP: + object->bPickupObjWithMessage = true; + object->bOutOfStock = false; + if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE) + object->m_nCostValue = 0; + else + object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)]; + break; + case PICKUP_ON_STREET: + case PICKUP_ONCE: + case PICKUP_ONCE_TIMEOUT: + case PICKUP_COLLECTABLE1: + case PICKUP_MONEY: + case PICKUP_MINE_INACTIVE: + case PICKUP_MINE_ARMED: + case PICKUP_NAUTICAL_MINE_INACTIVE: + case PICKUP_NAUTICAL_MINE_ARMED: + case PICKUP_FLOATINGPACKAGE: + case PICKUP_ON_STREET_SLOW: + object->bPickupObjWithMessage = false; + object->bOutOfStock = false; + break; + case PICKUP_IN_SHOP_OUT_OF_STOCK: + object->bPickupObjWithMessage = false; + object->bOutOfStock = true; + object->bRenderScorched = true; + break; + case PICKUP_FLOATINGPACKAGE_FLOATING: + default: + break; + } + return object; +} + +bool +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) +{ + assert(m_pObject != nil); + bool cannotBePickedUp = + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f) + || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0) + || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)) + || (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f); + return !cannotBePickedUp; +} + +bool +CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) +{ + bool result = false; + float waterLevel; + + if (m_pObject) { + m_pObject->GetMatrix().GetPosition() = m_vecPos; + if (m_pExtraObject) + m_pExtraObject->GetMatrix().GetPosition() = m_vecPos; + } + if (m_eType == PICKUP_ASSET_REVENUE) { + uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer; + m_nTimer = CTimer::GetTimeInMilliseconds(); + + if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f) + m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f); + + m_fRevenue = Min(m_fRevenue, m_nQuantity); + + m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue; + } + + if (m_bRemoved) { + if (CTimer::GetTimeInMilliseconds() > m_nTimer) { + // respawn pickup if we're far enough + float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y); + if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) { + m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1); + if (m_pObject) { + CWorld::Add(m_pObject); + m_bRemoved = false; + } + } + } + return false; + } + + if (!m_pObject) { + GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1); + if (m_pObject) + CWorld::Add(m_pObject); + if (m_pExtraObject) + CWorld::Add(m_pExtraObject); + } + + if (!m_pObject) return false; + + if (!IsMine()) { + // let's check if we touched the pickup + bool isPickupTouched = false; + if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) { + if (vehicle != nil) { + if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) + isPickupTouched = true; + } + else { + if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) { + if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) + + (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f) + isPickupTouched = true; + } + } + } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) { + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + isPickupTouched = true; + } + } else if (vehicle == nil) { + if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) { + if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) + + (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f) + isPickupTouched = true; + } + } + + if (isPickupTouched) { + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) { + isPickupTouched = false; + m_bWasControlMessageShown = false; + } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) { + uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType; + if (plrWeaponSlot != weaponType) { + if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) { + if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))) { + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) { + CPickups::PlayerOnWeaponPickup = 6; + isPickupTouched = false; + } + } else { + CPickups::PlayerOnWeaponPickup = 6; + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) { + if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) { + ExtractAmmoFromPickup(player); + FindPlayerPed()->GetWeapon(slot).Reload(); + } + } + if (!m_bWasControlMessageShown) { + switch (CPad::GetPad(0)->Mode) + { + case 0: + case 1: + CHud::SetHelpMessage(TheText.Get("PU_CF1"), false); + break; + case 2: + CHud::SetHelpMessage(TheText.Get("PU_CF3"), false); + break; + case 3: + CHud::SetHelpMessage(TheText.Get("PU_CF4"), false); + break; + default: + break; + } + m_bWasControlMessageShown = true; + } + if (CollectPickupBuffer == 0) + isPickupTouched = false; + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) + isPickupTouched = false; + } + } else + isPickupTouched = false; + } + } + } else + m_bWasControlMessageShown = false; + + // if we didn't then we've got nothing to do + if (isPickupTouched && CanBePickedUp(player, playerId)) { + if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE) + CPad::GetPad(0)->StartShake(120, 100); + + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + switch (m_eType) + { + case PICKUP_IN_SHOP: + if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType]) + CGarages::TriggerMessage("PU_MONY", -1, 6000, -1); + else { + CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType]; + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]); + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE); + } + result = true; + Remove(); + } + break; + case PICKUP_ON_STREET: + case PICKUP_ON_STREET_SLOW: + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true); + + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); + + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + CPickups::bPickUpcamActivated = true; + CPickups::pPlayerVehicle = FindPlayerVehicle(); + CPickups::StaticCamCoors = m_pObject->GetPosition(); + CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds(); + } + } + if (m_eType == PICKUP_ON_STREET) + m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; + else if (m_eType == PICKUP_ON_STREET_SLOW) { + if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex()) + m_nTimer = CTimer::GetTimeInMilliseconds() + 300000; + else + m_nTimer = CTimer::GetTimeInMilliseconds() + 720000; + } + + result = true; + GetRidOfObjects(); + m_bRemoved = true; + break; + case PICKUP_ONCE: + case PICKUP_ONCE_TIMEOUT: + case PICKUP_ONCE_TIMEOUT_SLOW: + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) { + ExtractAmmoFromPickup(player); + break; + } + + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true); + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); + } + if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex()) + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + } + result = true; + Remove(); + break; + case PICKUP_COLLECTABLE1: + CWorld::Players[playerId].m_nCollectedPackages++; + CWorld::Players[playerId].m_nMoney += 100; + + if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { + printf("All collectables have been picked up\n"); + CGarages::TriggerMessage("CO_ALL", -1, 5000, -1); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000; + } else + CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + + result = true; + Remove(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0); + break; + case PICKUP_MONEY: + CWorld::Players[playerId].m_nMoney += m_nQuantity; + sprintf(gString, "$%d", m_nQuantity); +#ifdef MONEY_MESSAGES + CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f); +#endif + result = true; + Remove(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + player->Say(SOUND_PED_MUGGING); + break; + case PICKUP_ASSET_REVENUE: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue; + m_fRevenue = 0.0f; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + break; + case PICKUP_PROPERTY_LOCKED: + if (!m_bWasControlMessageShown) { + m_bWasControlMessageShown = true; + CHud::SetHelpMessage(TheText.Get(m_sTextKey), false); + } + break; + case PICKUP_PROPERTY_FORSALE: + ModifyStringLabelForControlSetting(m_sTextKey); + CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity, + 0, 0, 0, 0, 0, gUString); + if (!CHud::IsHelpMessageBeingDisplayed()) + CHud::SetHelpMessage(gUString, false); + if (CollectPickupBuffer == 0) + break; + if (CTheScripts::IsPlayerOnAMission()) + CHud::SetHelpMessage(TheText.Get("PROP_2"), true); + else { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity; + CHud::SetHelpMessage(nil, true); + result = true; + Remove(); + break; + } + CHud::SetHelpMessage(TheText.Get("PROP_1"), true); + } + break; + default: + break; + } + } + } else { + switch (m_eType) + { + case PICKUP_MINE_INACTIVE: + if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + m_eType = PICKUP_MINE_ARMED; + m_nTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + case PICKUP_NAUTICAL_MINE_INACTIVE: + { + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + + bool touched = false; + for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { + touched = true; +#ifdef FIX_BUGS + break; // added break here +#endif + } + } + + if (!touched) { + m_eType = PICKUP_NAUTICAL_MINE_ARMED; + m_nTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + } + case PICKUP_NAUTICAL_MINE_ARMED: + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + // no break here + case PICKUP_MINE_ARMED: + { + bool explode = false; + if (CTimer::GetTimeInMilliseconds() > m_nTimer) + explode = true; +#ifdef FIX_BUGS + else// added else here since vehicle lookup is useless +#endif + { + for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { + explode = true; +#ifdef FIX_BUGS + break; // added break here +#endif + } + } + } + if (explode) { + CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0); + Remove(); + } + break; + } + case PICKUP_FLOATINGPACKAGE: + m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep(); + m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep(); + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z) + m_eType = PICKUP_FLOATINGPACKAGE_FLOATING; + break; + case PICKUP_FLOATINGPACKAGE_FLOATING: + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + Remove(); + result = true; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0); + } + break; + default: break; + } + } + + if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) + Remove(); + + return result; +} + +void +CPickup::ProcessGunShot(CVector *vec1, CVector *vec2) +{ + CColLine line(*vec1, *vec2); + if (m_pObject) { + CColSphere sphere; + sphere.radius = 4.0f; + sphere.center = m_pObject->GetPosition(); + if (CCollision::TestLineSphere(line, sphere)) { + CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0); + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + m_bRemoved = true; + m_eType = PICKUP_NONE; + } + } +} + +void +CPickup::GetRidOfObjects() +{ + if (m_pObject) { + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + } + if (m_pExtraObject) { + CWorld::Remove(m_pExtraObject); + delete m_pExtraObject; + m_pExtraObject = nil; + } +} + +void +CPickups::Init(void) +{ + NumMessages = 0; + for (int i = 0; i < NUMPICKUPS; i++) { + aPickUps[i].m_eType = PICKUP_NONE; + aPickUps[i].m_nIndex = 1; + aPickUps[i].m_pObject = nil; + aPickUps[i].m_pExtraObject = nil; + } + + for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) + aPickUpsCollected[i] = 0; + + CollectedPickUpIndex = 0; +} + +bool +CPickups::TestForPickupsInBubble(CVector pos, float range) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if ((aPickUps[i].m_vecPos - pos).Magnitude() < range) + return true; + } + return false; +} + +bool +CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon)) + if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) { + aPickUps[i].m_nQuantity += quantity; + return true; + } + } + return false; +} + +bool +CPickups::IsPickUpPickedUp(int32 pickupId) +{ + for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) { + if (pickupId == aPickUpsCollected[i]) { + aPickUpsCollected[i] = 0; + return true; + } + } + return false; +} + +void +CPickups::PassTime(uint32 time) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) { + if (aPickUps[i].m_nTimer <= time) + aPickUps[i].m_nTimer = 0; + else + aPickUps[i].m_nTimer -= time; + } + } +} + +int32 +CPickups::GetActualPickupIndex(int32 index) +{ + if (index == -1) return -1; + + // doesn't look nice + if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1; + return (uint16)index; +} + +bool +CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) +{ + CPlayerPed *player; + + if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + else player = CWorld::Players[playerIndex].m_pPed; + + if (modelIndex == MI_PICKUP_ADRENALINE) { + player->m_bAdrenalineActive = true; + player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000; + player->m_fCurrentStamina = player->m_fMaxStamina; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); + return true; + } else if (modelIndex == MI_PICKUP_BODYARMOUR) { + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); + return true; + } else if (modelIndex == MI_PICKUP_INFO) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_HEALTH) { + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); + return true; + } else if (modelIndex == MI_PICKUP_BONUS) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_BRIBE) { + int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0); + player->SetWantedLevel(level); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_KILLFRENZY) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } + return false; +} + +void +CPickups::RemovePickUp(int32 pickupIndex) +{ + int32 index = GetActualPickupIndex(pickupIndex); + if (index == -1) return; + + if (aPickUps[index].m_pObject) { + CWorld::Remove(aPickUps[index].m_pObject); + delete aPickUps[index].m_pObject; + aPickUps[index].m_pObject = nil; + } + if (aPickUps[index].m_pExtraObject) { + CWorld::Remove(aPickUps[index].m_pExtraObject); + delete aPickUps[index].m_pExtraObject; + aPickUps[index].m_pExtraObject = nil; + } + aPickUps[index].m_eType = PICKUP_NONE; + aPickUps[index].m_bRemoved = true; +} + +int32 +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText) +{ + bool bFreeFound = false; + int32 slot = 0; + + if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) { + for (slot = NUMPICKUPS-1; slot >= 0; slot--) { + if (aPickUps[slot].m_eType == PICKUP_NONE) { + bFreeFound = true; + break; + } + } + } + if (!bFreeFound) { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_NONE) { + bFreeFound = true; + break; + } + } + } + + if (!bFreeFound) { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_MONEY) break; + } + + if (slot >= NUMGENERALPICKUPS) { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break; + } + + if (slot >= NUMGENERALPICKUPS) return -1; + aPickUps[slot].GetRidOfObjects(); + } + } + + if (slot >= NUMPICKUPS) return -1; + + aPickUps[slot].m_eType = type; + aPickUps[slot].m_bRemoved = false; + aPickUps[slot].m_nQuantity = quantity; + aPickUps[slot].m_nMoneySpeed = rate; + aPickUps[slot].m_fRevenue = 0.0f; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds(); + aPickUps[slot].m_bWasAmmoCollected = highPriority; + aPickUps[slot].m_bWasControlMessageShown = false; + if (type == PICKUP_ONCE_TIMEOUT) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; + else if (type == PICKUP_ONCE_TIMEOUT_SLOW) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000; + else if (type == PICKUP_MONEY) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; + else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) { + aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; + } else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) { + aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; + } + aPickUps[slot].m_eModelIndex = modelIndex; + if (pText) + strncpy(aPickUps[slot].m_sTextKey, pText, 8); + else + aPickUps[slot].m_sTextKey[0] = '\0'; + + aPickUps[slot].m_vecPos = pos; + aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1); + if (aPickUps[slot].m_pObject) + CWorld::Add(aPickUps[slot].m_pObject); + if (aPickUps[slot].m_pExtraObject) + CWorld::Add(aPickUps[slot].m_pExtraObject); + return GetNewUniquePickupIndex(slot); +} + +int32 +CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity) +{ + return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity); +} + +int32 +CPickups::GetNewUniquePickupIndex(int32 slot) +{ + if (aPickUps[slot].m_nIndex >= 0xFFFE) + aPickUps[slot].m_nIndex = 1; + else + aPickUps[slot].m_nIndex++; + return slot | (aPickUps[slot].m_nIndex << 16); +} + +int32 +CPickups::ModelForWeapon(eWeaponType weaponType) +{ + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; +} + +eWeaponType +CPickups::WeaponForModel(int32 model) +{ + if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; + if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; + if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; + if (model == -1) return WEAPONTYPE_UNARMED; + return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); +} + +void +CPickups::AddToCollectedPickupsArray(int32 index) +{ + aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16); + if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS) + CollectedPickUpIndex = 0; +} + +void +CPickups::Update() +{ +#ifdef FIX_BUGS // RIP speedrunning (solution from SA) + if (CReplay::IsPlayingBack()) + return; +#endif +#ifdef CAMERA_PICKUP + if ( bPickUpcamActivated ) // taken from PS2 + { + float dist = Distance2D(StaticCamCoors, FindPlayerCoors()); + float mult; + if ( dist < 10.0f ) + mult = 1.0f - (dist / 10.0f ); + else + mult = 0.0f; + + CVector pos = StaticCamCoors; + pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult; + + if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 ) + { + TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f)); + TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT); + } + + if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f + || ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) ) + { + TheCamera.RestoreWithJumpCut(); + bPickUpcamActivated = false; + } + } +#endif + if (CPad::GetPad(0)->CollectPickupJustDown()) + CollectPickupBuffer = 6; + else + CollectPickupBuffer = Max(0, CollectPickupBuffer - 1); + + if (PlayerOnWeaponPickup) + PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1); + +#define PICKUPS_FRAME_SPAN (6) +#ifdef FIX_BUGS + for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { +#else // BUG: this code can only reach 318 out of 320 pickups + for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { +#endif + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) + AddToCollectedPickupsArray(i); + } +#undef PICKUPS_FRAME_SPAN + for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) + AddToCollectedPickupsArray(i); + } +} + +CPickup* +CPickups::FindPickUpForThisObject(CEntity *object) +{ + for (uint32 i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) { + return &aPickUps[i]; + } + } + return &aPickUps[0]; +} + +void +CPickups::DoPickUpEffects(CEntity *entity) +{ + CPickup *pickup = FindPickUpForThisObject(entity); + + if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) + entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; + + if (!entity->bDoNotRender) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); + float modifiedSin = 0.3f * (s + 1.0f); + +#ifdef FIX_BUGS + int16 colorId = 0; +#else + int16 colorId; +#endif + bool doInnerGlow = false; + bool doOuterGlow = true; + + if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) { + colorId = WEAPONTYPE_ARMOUR; + } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) { + colorId = WEAPONTYPE_HEALTH; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doOuterGlow = false; + doInnerGlow = true; + } else + colorId = WeaponForModel(entity->GetModelIndex()); + + const CVector& pos = pickup->m_vecPos; + if (doOuterGlow) { + bool corona1 = false; + bool corona2 = false; + int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7; + + if (timerVal < 3) + corona1 = false; + else if (timerVal == 3) + corona1 = (CGeneral::GetRandomNumber() & 3) != 0; + else + corona1 = true; + + timerVal = (timerVal - 1) & 7; + if (timerVal < 3) + corona2 = false; + else if (timerVal == 3) + corona2 = (CGeneral::GetRandomNumber() & 3) != 0; + else + corona2 = true; + + if (((CObject*)entity)->bAmmoCollected) { + corona2 = false; + corona1 = false; + } + + if (corona1) { + CCoronas::RegisterCorona((uintptr)entity, + aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f, + 255, pos, 0.76f, 65.0f, + CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, + 0.0f, false, -0.4f); + CShadows::StoreStaticShadow((uintptr)entity, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f, + 4.0f, 1.0f, 40.0f, false, 0.0f); + float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true); + } else + CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + if (corona2) { + CCoronas::RegisterCorona( + (uintptr)entity + 1, + aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f, + 255, + pos, + 0.6f, + 65.0f, + CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, + 0.0f, false, -0.4f); + if (!corona1) + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f, + 4.0f, 1.0f, 40.0f, false, 0.0f); + } else + CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + CObject *object = (CObject*)entity; + if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) { + + float dist = Distance2D(pos, TheCamera.GetPosition()); + const float MAXDIST = 14.0f; + + if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) { + RwV3d vecOut; + float fDistX, fDistY; + if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) { + aMessages[NumMessages].m_pos.x = vecOut.x; + aMessages[NumMessages].m_pos.y = vecOut.y; + aMessages[NumMessages].m_dist.x = fDistX; + aMessages[NumMessages].m_dist.y = fDistY; + aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex()); + aMessages[NumMessages].m_color.red = aPickupColors[colorId].r; + aMessages[NumMessages].m_color.green = aPickupColors[colorId].g; + aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b; + aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; + aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; + aMessages[NumMessages].m_quantity = object->m_nBonusValue; + aMessages[NumMessages].money = object->m_nCostValue; + NumMessages++; + } + } + } + + uint32 model = entity->GetModelIndex(); + CColModel *colModel = entity->GetColModel(); + CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min; + float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z)); + + float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f; + if (model == MI_MINIGUN || model == MI_MINIGUN2) + scale = 1.2f; + + entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale); + + if (entity->GetModelIndex() == MI_MINIGUN2) { + CMatrix matrix1; + CMatrix matrix2; // unused + entity->SetPosition(pickup->m_vecPos); + matrix1.SetRotateX(0.0f); + matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f)); + matrix1.Translate(CVector(0.829f, -0.001f, 0.226f)); + entity->GetMatrix() *= matrix1; + } + + if (doOuterGlow) { + CVector scale(0.0f, 0.0f, 0.0f); + if (colLength.x == maxDimension) + scale.x = colLength.x; + else if (colLength.y == maxDimension) + scale.y = colLength.y; + else + scale.z = colLength.z; + + for (int i = 0; i < 4; i++) { + CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f)); + CCoronas::RegisterCorona( + (uintptr)entity + 8 + i, + aPickupColors[colorId].r * 0.15f, + aPickupColors[colorId].g * 0.15f, + aPickupColors[colorId].b * 0.15f, + 255, + pos, + 1.0f, + 65.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, + 0.0f, + false, + -0.5f); + } + } + + if (doInnerGlow) + CCoronas::RegisterCorona( +#ifdef FIX_BUGS + (uintptr)entity + 8 + 4, +#else + (uintptr)entity + 9, +#endif + 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +} + +void +CPickups::DoMineEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 20.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200)); + + int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f, + false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400)); +} + +void +CPickups::DoMoneyEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 20.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400)); + + int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f, + 40.0f, false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800)); +} + +void +CPickups::DoCollectableEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 14.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); + + int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f, + 1.0f, 40.0f, false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_HEX, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000)); +} + +void +CPickups::RenderPickUpText() +{ + wchar *strToPrint; + for (int32 i = 0; i < NumMessages; i++) { + + if (aMessages[i].money != 0) { + sprintf(gString, "$%d", aMessages[i].money); + AsciiToUnicode(gString, gUString); + strToPrint = gUString; + } else { + switch (aMessages[i].m_quantity) // could use some enum maybe + { + case 0: + if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) { + strToPrint = nil; + } else { + if (aMessages[i].m_bOutOfStock) + strToPrint = TheText.Get("STOCK"); + else { + sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]); + AsciiToUnicode(gString, gUString); + strToPrint = gUString; + } + } + break; + case 1: + strToPrint = TheText.Get("OUTFT1"); + break; + case 2: + strToPrint = TheText.Get("OUTFT2"); + break; + case 3: + strToPrint = TheText.Get("OUTFT3"); + break; + case 4: + strToPrint = TheText.Get("OUTFT4"); + break; + case 5: + strToPrint = TheText.Get("OUTFT5"); + break; + case 6: + strToPrint = TheText.Get("OUTFT6"); + break; + case 7: + strToPrint = TheText.Get("OUTFT7"); + break; + case 8: + strToPrint = TheText.Get("OUTFT8"); + break; + case 9: + strToPrint = TheText.Get("OUTFT9"); + break; + case 10: + strToPrint = TheText.Get("OUTFT10"); + break; + case 11: + strToPrint = TheText.Get("OUTFT11"); + break; + case 12: + strToPrint = TheText.Get("OUTFT12"); + break; + case 13: + strToPrint = TheText.Get("OUTFT13"); + break; + default: + break; + } + } + if (strToPrint == nil) + continue; + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + +#ifdef FIX_BUGS + const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH; +#else + float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH; +#endif + + float fScaleY = aMessages[i].m_dist.y / 30.0f; + if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; + + float fScaleX = aMessages[i].m_dist.x / 30.0f; + if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; + + CFont::SetScale(fScaleX, fScaleY); // this shouldn't be scaled + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + + CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_STANDARD); + CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint); + } + NumMessages = 0; +} + +void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void +CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType) +{ + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(weaponSlot)) { + for (int slot = 0; slot < NUMPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) { + if (aPickUps[slot].m_pObject) { + if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot && + aPickUps[slot].m_nQuantity == 0) { + CWorld::Remove(aPickUps[slot].m_pObject); + delete aPickUps[slot].m_pObject; + aPickUps[slot].m_bRemoved = true; + aPickUps[slot].m_pObject = nil; + aPickUps[slot].m_eType = PICKUP_NONE; + } + } + } + } + } +} + +void +CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2) +{ + for (int i = 0; i < NUMGENERALPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED) + aPickUps[i].ProcessGunShot(vec1, vec2); + } +} + +void +CPickups::RemoveUnnecessaryPickups(const CVector& center, float radius) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[i].m_eType == PICKUP_MONEY) { + if (Distance(center, aPickUps[i].m_vecPos) < radius) { + aPickUps[i].GetRidOfObjects(); + aPickUps[i].m_bRemoved = true; + aPickUps[i].m_eType = PICKUP_NONE; + } + } + } +} + +void +CPickups::Load(uint8 *buf, uint32 size) +{ +INITSAVEBUF + + for (int32 i = 0; i < NUMPICKUPS; i++) { + aPickUps[i] = ReadSaveBuf<CPickup>(buf); + + if (aPickUps[i].m_eType != PICKUP_NONE) { + if (aPickUps[i].m_pObject != nil) + aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1); + if (aPickUps[i].m_pExtraObject != nil) + aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1); + } + + } + + CollectedPickUpIndex = ReadSaveBuf<uint16>(buf); + ReadSaveBuf<uint16>(buf); + NumMessages = 0; + + for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) + aPickUpsCollected[i] = ReadSaveBuf<int32>(buf); + +VALIDATESAVEBUF(size) +} + +void +CPickups::Save(uint8 *buf, uint32 *size) +{ + *size = sizeof(aPickUps); + *size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected); + +INITSAVEBUF + + for (int32 i = 0; i < NUMPICKUPS; i++) { + CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]); + if (buf_pickup->m_eType != PICKUP_NONE) { + if (buf_pickup->m_pObject != nil) + buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1); + if (buf_pickup->m_pExtraObject != nil) + buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1); + } + } + + WriteSaveBuf(buf, CollectedPickUpIndex); + WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages + + for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) + WriteSaveBuf(buf, aPickUpsCollected[i]); + +VALIDATESAVEBUF(*size) +} + +void +CPacManPickup::Update() +{ +} + +int32 CollectGameState; +int16 ThingsToCollect; + +CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS]; +CVector CPacManPickups::LastPickUpCoors; +int32 CPacManPickups::PillsEatenInRace; +bool CPacManPickups::bPMActive; + +void +CPacManPickups::Init() +{ +} + +void +CPacManPickups::Update() +{ +} + +void +CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) +{ +} + +// diablo porn mission pickups +static const CVector aRacePoints1[] = { + CVector(913.62219f, -155.13692f, 4.9699469f), + CVector(913.92401f, -124.12943f, 4.9692569f), + CVector(913.27899f, -93.524231f, 7.4325991f), + CVector(912.60852f, -63.15905f, 7.4533591f), + CVector(934.22144f, -42.049122f, 7.4511471f), + CVector(0.0f, 0.0f, 0.0f), +}; + +void +CPacManPickups::GeneratePMPickUpsForRace(int32 race) +{ +} + +void +CPacManPickups::GenerateOnePMPickUp(CVector pos) +{ +} + +void +CPacManPickups::Render() +{ +} + +void +CPacManPickups::ClearPMPickUps() +{ +} + +void +CPacManPickups::StartPacManRace(int32 race) +{ +} + +void +CPacManPickups::StartPacManRecord() +{ +} + +uint32 +CPacManPickups::QueryPowerPillsEatenInRace() +{ + return 0; +} + +void +CPacManPickups::ResetPowerPillsEatenInRace() +{ +} + +void +CPacManPickups::CleanUpPacManStuff() +{ +} + +void +CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count) +{ +} + +uint32 +CPacManPickups::QueryPowerPillsCarriedByPlayer() +{ + return 0; +} + +void +CPacManPickups::ResetPowerPillsCarriedByPlayer() +{ +} + +void +CPed::CreateDeadPedMoney(void) +{ + if (!CGame::nastyGame) + return; + + int mi = GetModelIndex(); + + if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle) + return; + + int money = m_nPedMoney; + if (money < 10) + return; + + CVector pickupPos = GetPosition(); + CPickups::CreateSomeMoney(pickupPos, money); + m_nPedMoney = 0; +} + +void +CPed::CreateDeadPedWeaponPickups(void) +{ + CVector pickupPos; + + if (bInVehicle) + return; + + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + + eWeaponType weapon = GetWeapon(i).m_eWeaponType; + int weaponAmmo = GetWeapon(i).m_nAmmoTotal; + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee())) + continue; + + int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2); + CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z); + pickupPos.z += 0.3f; + if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) { + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity)); + } + } + ClearWeapons(); +} + +void +CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z) +{ + bool found = false; + CVector pickupPos; + +#define NUMBER_OF_ATTEMPTS 32 + for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) { + + pickupPos = GetPosition(); + pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x; + pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y; + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + + if (!found) + continue; + + CVector pedPos = GetPosition(); + pedPos.z += 0.3f; + + CVector pedToPickup = pickupPos - pedPos; + float distance = pedToPickup.Magnitude(); + + // outer edge of pickup + distance = (distance + 0.4f) / distance; + CVector pickupPos2 = pedPos; + pickupPos2 += distance * pedToPickup; + + if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) { + + if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, + true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) { + *x = pickupPos.x; + *y = pickupPos.y; + *z = pickupPos.z; + return; + } + } + } + } + } + *x = GetPosition().x; + *y = GetPosition().y; + *z = GetPosition().z + 0.4f; +#undef NUMBER_OF_ATTEMPTS +}
\ No newline at end of file |
