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-rw-r--r--src/control/Replay.cpp1911
1 files changed, 1911 insertions, 0 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
new file mode 100644
index 0000000..cd612d5
--- /dev/null
+++ b/src/control/Replay.cpp
@@ -0,0 +1,1911 @@
+#include "common.h"
+#ifdef GTA_REPLAY
+#include "AnimBlendAssocGroup.h"
+#include "AnimBlendAssociation.h"
+#include "Bike.h"
+#include "Boat.h"
+#include "SpecialFX.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "CopPed.h"
+#include "Wanted.h"
+#include "Clock.h"
+#include "DMAudio.h"
+#include "Draw.h"
+#include "Explosion.h"
+#include "FileMgr.h"
+#include "Fire.h"
+#include "Frontend.h"
+#include "Garages.h"
+#include "Heli.h"
+#include "main.h"
+#include "Matrix.h"
+#include "ModelIndices.h"
+#include "ModelInfo.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PedAttractor.h"
+#include "Phones.h"
+#include "Pickups.h"
+#include "Plane.h"
+#include "Pools.h"
+#include "Population.h"
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#include "Replay.h"
+#include "References.h"
+#include "Pools.h"
+#include "RpAnimBlend.h"
+#include "RwHelper.h"
+#include "CutsceneMgr.h"
+#include "Skidmarks.h"
+#include "Stinger.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Train.h"
+#include "Weather.h"
+#include "Zones.h"
+#include "Font.h"
+#include "Text.h"
+#include "Camera.h"
+#include "Radar.h"
+#include "Fluff.h"
+#include "WaterCreatures.h"
+
+uint8 CReplay::Mode;
+CAddressInReplayBuffer CReplay::Record;
+CAddressInReplayBuffer CReplay::Playback;
+uint8 *CReplay::pBuf0;
+CAutomobile *CReplay::pBuf1;
+uint8 *CReplay::pBuf2;
+CPlayerPed *CReplay::pBuf3;
+uint8 *CReplay::pBuf4;
+CCutsceneObject *CReplay::pBuf5;
+uint8 *CReplay::pBuf6;
+CPtrNode *CReplay::pBuf7;
+uint8 *CReplay::pBuf8;
+CEntryInfoNode *CReplay::pBuf9;
+uint8 *CReplay::pBuf10;
+CDummyPed *CReplay::pBuf11;
+uint8 *CReplay::pRadarBlips;
+uint8 *CReplay::pStoredCam;
+uint8 *CReplay::pWorld1;
+CReference *CReplay::pEmptyReferences;
+CStoredDetailedAnimationState *CReplay::pPedAnims;
+uint8 *CReplay::pPickups;
+uint8 *CReplay::pReferences;
+uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS];
+uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
+bool CReplay::bPlayingBackFromFile;
+bool CReplay::bReplayEnabled = true;
+uint32 CReplay::SlowMotion;
+uint32 CReplay::FramesActiveLookAroundCam;
+bool CReplay::bDoLoadSceneWhenDone;
+CPtrNode* CReplay::WorldPtrList;
+CPtrNode* CReplay::BigBuildingPtrList;
+CWanted CReplay::PlayerWanted;
+CPlayerInfo CReplay::PlayerInfo;
+uint32 CReplay::Time1;
+uint32 CReplay::Time2;
+uint32 CReplay::Time3;
+uint32 CReplay::Time4;
+uint32 CReplay::Frame;
+uint8 CReplay::ClockHours;
+uint8 CReplay::ClockMinutes;
+uint16 CReplay::OldWeatherType;
+uint16 CReplay::NewWeatherType;
+float CReplay::WeatherInterpolationValue;
+float CReplay::TimeStepNonClipped;
+float CReplay::TimeStep;
+float CReplay::TimeScale;
+float CReplay::CameraFixedX;
+float CReplay::CameraFixedY;
+float CReplay::CameraFixedZ;
+int32 CReplay::OldRadioStation;
+int8 CReplay::CameraMode;
+bool CReplay::bAllowLookAroundCam;
+float CReplay::LoadSceneX;
+float CReplay::LoadSceneY;
+float CReplay::LoadSceneZ;
+float CReplay::CameraFocusX;
+float CReplay::CameraFocusY;
+float CReplay::CameraFocusZ;
+bool CReplay::bPlayerInRCBuggy;
+float CReplay::fDistanceLookAroundCam;
+float CReplay::fBetaAngleLookAroundCam;
+float CReplay::fAlphaAngleLookAroundCam;
+int CReplay::ms_nNumCivMale_Stored;
+int CReplay::ms_nNumCivFemale_Stored;
+int CReplay::ms_nNumCop_Stored;
+int CReplay::ms_nNumEmergency_Stored;
+int CReplay::ms_nNumGang1_Stored;
+int CReplay::ms_nNumGang2_Stored;
+int CReplay::ms_nNumGang3_Stored;
+int CReplay::ms_nNumGang4_Stored;
+int CReplay::ms_nNumGang5_Stored;
+int CReplay::ms_nNumGang6_Stored;
+int CReplay::ms_nNumGang7_Stored;
+int CReplay::ms_nNumGang8_Stored;
+int CReplay::ms_nNumGang9_Stored;
+int CReplay::ms_nNumDummy_Stored;
+int CReplay::ms_nTotalCarPassengerPeds_Stored;
+int CReplay::ms_nTotalCivPeds_Stored;
+int CReplay::ms_nTotalGangPeds_Stored;
+int CReplay::ms_nTotalPeds_Stored;
+int CReplay::ms_nTotalMissionPeds_Stored;
+uint8* CReplay::pGarages;
+CFire* CReplay::FireArray;
+uint32 CReplay::NumOfFires;
+uint8* CReplay::paProjectileInfo;
+uint8* CReplay::paProjectiles;
+uint8 CReplay::CurrArea;
+#ifdef FIX_BUGS
+int CReplay::nHandleOfPlayerPed[NUMPLAYERS];
+#endif
+
+static void(*CBArray[])(CAnimBlendAssociation*, void*) =
+{
+ nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
+ &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
+ &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
+ &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB,
+#ifdef GTA_TRAIN
+ &CPed::PedSetOutTrainCB,
+#endif
+ &CPed::FinishedAttackCB,
+ &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
+ &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB,
+ &CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB,
+ &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
+};
+
+static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
+{
+ for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
+ if (CBArray[i] == f)
+ return i;
+ }
+
+ return 0;
+}
+
+static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
+{
+ return CBArray[id];
+}
+
+static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
+{
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
+ vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
+ vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
+ }
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
+ vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
+ }
+}
+
+void PrintElementsInPtrList(void)
+{
+ for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
+ /* Most likely debug print was present here */
+ }
+}
+
+void CReplay::Init(void)
+{
+ pBuf0 = nil;
+ pBuf1 = nil;
+ pBuf2 = nil;
+ pBuf3 = nil;
+ pBuf4 = nil;
+ pBuf5 = nil;
+ pBuf6 = nil;
+ pBuf7 = nil;
+ pBuf8 = nil;
+ pBuf9 = nil;
+ pBuf10 = nil;
+ pBuf11 = nil;
+ pRadarBlips = nil;
+ pStoredCam = nil;
+ pWorld1 = nil;
+ pEmptyReferences = nil;
+ pPedAnims = nil;
+ pPickups = nil;
+ pReferences = nil;
+ Mode = MODE_RECORD;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = nil;
+ Playback.m_bSlot = 0;
+ Record.m_nOffset = 0;
+ Record.m_pBase = nil;
+ Record.m_bSlot = 0;
+ for (int i = 0; i < NUM_REPLAYBUFFERS; i++)
+ BufferStatus[i] = REPLAYBUFFER_UNUSED;
+ Record.m_bSlot = 0;
+ Record.m_pBase = Buffers[0];
+ BufferStatus[0] = REPLAYBUFFER_RECORD;
+ Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
+ bPlayingBackFromFile = false;
+ bReplayEnabled = true;
+ SlowMotion = 1;
+ FramesActiveLookAroundCam = 0;
+ bDoLoadSceneWhenDone = false;
+ MarkEverythingAsNew();
+}
+
+void CReplay::DisableReplays(void)
+{
+ bReplayEnabled = false;
+}
+
+void CReplay::EnableReplays(void)
+{
+ bReplayEnabled = true;
+}
+
+void PlayReplayFromHD(void);
+void CReplay::Update(void)
+{
+ if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
+ Init();
+ return;
+ }
+ switch (Mode){
+ case MODE_RECORD:
+ RecordThisFrame();
+ break;
+ case MODE_PLAYBACK:
+ PlaybackThisFrame();
+ break;
+ }
+ if (CDraw::FadeValue || !bReplayEnabled)
+ return;
+ if (Mode == MODE_PLAYBACK){
+ if (CPad::GetPad(0)->GetFJustDown(0))
+ FinishPlayback();
+ }
+ else if (Mode == MODE_RECORD){
+ if (CPad::GetPad(0)->GetFJustDown(0))
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ if (CPad::GetPad(0)->GetFJustDown(1))
+ SaveReplayToHD();
+ if (CPad::GetPad(0)->GetFJustDown(2))
+ PlayReplayFromHD();
+#ifdef USE_BETA_REPLAY_MODE
+ if (CPad::GetPad(0)->GetFJustDown(3))
+ TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4);
+#endif
+ }
+}
+
+void CReplay::RecordThisFrame(void)
+{
+ uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
+ CVehiclePool* vehiclesT = CPools::GetVehiclePool();
+ for (int i = 0; i < vehiclesT->GetSize(); i++) {
+ CVehicle* v = vehiclesT->GetSlot(i);
+ if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) {
+ if (v->IsBike())
+ memory_required += sizeof(tBikeUpdatePacket);
+ else
+ memory_required += sizeof(tVehicleUpdatePacket);
+ }
+ }
+ CPedPool* pedsT = CPools::GetPedPool();
+ for (int i = 0; i < pedsT->GetSize(); i++) {
+ CPed* p = pedsT->GetSlot(i);
+ if (!p || !p->m_rwObject)
+ continue;
+ if (!p->bHasAlreadyBeenRecorded) {
+ memory_required += sizeof(tPedHeaderPacket);
+ }
+ memory_required += sizeof(tPedUpdatePacket);
+ }
+ for (uint8 i = 0; i < NUMBULLETTRACES; i++) {
+ if (!CBulletTraces::aTraces[i].m_bInUse)
+ continue;
+ memory_required += sizeof(tBulletTracePacket);
+ }
+ memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE - 16)
+ GoToNextBlock();
+ tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
+ general->type = REPLAYPACKET_GENERAL;
+ general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
+ general->player_pos = FindPlayerCoors();
+ general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
+ Record.m_nOffset += sizeof(*general);
+ tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
+ clock->type = REPLAYPACKET_CLOCK;
+ clock->hours = CClock::GetHours();
+ clock->minutes = CClock::GetMinutes();
+ Record.m_nOffset += sizeof(*clock);
+ tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
+ weather->type = REPLAYPACKET_WEATHER;
+ weather->old_weather = CWeather::OldWeatherType;
+ weather->new_weather = CWeather::NewWeatherType;
+ weather->interpolation = CWeather::InterpolationValue;
+ Record.m_nOffset += sizeof(*weather);
+ tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
+ timer->type = REPLAYPACKET_TIMER;
+ timer->timer = CTimer::GetTimeInMilliseconds();
+ Record.m_nOffset += sizeof(*timer);
+ CVehiclePool* vehicles = CPools::GetVehiclePool();
+ for (int i = 0; i < vehicles->GetSize(); i++){
+ CVehicle* v = vehicles->GetSlot(i);
+ if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) {
+ if (v->IsBike())
+ StoreBikeUpdate(v, i);
+ else
+ StoreCarUpdate(v, i);
+ }
+ }
+ CPedPool* peds = CPools::GetPedPool();
+ for (int i = 0; i < peds->GetSize(); i++) {
+ CPed* p = peds->GetSlot(i);
+ if (!p || !p->m_rwObject)
+ continue;
+ if (!p->bHasAlreadyBeenRecorded){
+ tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
+ ph->type = REPLAYPACKET_PED_HEADER;
+ ph->index = i;
+ ph->mi = p->GetModelIndex();
+ ph->pedtype = p->m_nPedType;
+ Record.m_nOffset += sizeof(*ph);
+ p->bHasAlreadyBeenRecorded = true;
+ }
+ StorePedUpdate(p, i);
+ }
+ for (uint8 i = 0; i < NUMBULLETTRACES; i++){
+ if (!CBulletTraces::aTraces[i].m_bInUse)
+ continue;
+ tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
+ bt->type = REPLAYPACKET_BULLET_TRACES;
+ bt->index = i;
+ bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
+ bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
+ Record.m_nOffset += sizeof(*bt);
+ }
+ tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
+ misc->type = REPLAYPACKET_MISC;
+ misc->cam_shake_start = TheCamera.m_uiCamShakeStart;
+ misc->cam_shake_strength = TheCamera.m_fCamShakeForce;
+ misc->cur_area = CGame::currArea;
+ misc->video_cam = CSpecialFX::bVideoCam;
+ misc->lift_cam = CSpecialFX::bLiftCam;
+ Record.m_nOffset += sizeof(*misc);
+ tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
+ eof->type = REPLAYPACKET_ENDOFFRAME;
+ Record.m_nOffset += sizeof(*eof);
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+}
+
+void CReplay::GoToNextBlock(void)
+{
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
+ Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
+ Record.m_pBase = Buffers[Record.m_bSlot];
+ Record.m_nOffset = 0;
+ *Record.m_pBase = REPLAYPACKET_END;
+ MarkEverythingAsNew();
+}
+
+void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
+{
+ if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
+ GoToNextBlock();
+ tParticlePacket* pp = (tParticlePacket*)&Record.m_pBase[Record.m_nOffset];
+ pp->type = REPLAYPACKET_PARTICLE;
+ pp->particle_type = type;
+ pp->pos_x = 4.0f * vecPos.x;
+ pp->pos_y = 4.0f * vecPos.y;
+ pp->pos_z = 4.0f * vecPos.z;
+ pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
+ pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
+ pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
+ pp->size = fSize;
+ pp->r = color.red;
+ pp->g = color.green;
+ pp->b = color.blue;
+ pp->a = color.alpha;
+ Record.m_nOffset += sizeof(tParticlePacket);
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+}
+
+void CReplay::StorePedUpdate(CPed *ped, int id)
+{
+ tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ pp->type = REPLAYPACKET_PED_UPDATE;
+ pp->index = id;
+ pp->heading = 128.0f / PI * ped->m_fRotationCur;
+ pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
+ pp->assoc_group_id = ped->m_animGroup;
+ pp->is_visible = ped->bIsVisible;
+ /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
+ if (ped->InVehicle())
+ pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
+ else
+ pp->vehicle_index = 0;
+ pp->weapon_model = ped->m_wepModelID;
+ StorePedAnimation(ped, &pp->anim_state);
+ Record.m_nOffset += sizeof(tPedUpdatePacket);
+}
+
+void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
+{
+ CAnimBlendAssociation* second;
+ float blend_amount;
+ CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
+ if (main){
+ state->animId = main->animId;
+ state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
+ state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
+ state->groupId = main->groupId;
+ }else{
+ state->animId = 3;
+ state->time = 0;
+ state->speed = 85;
+ state->groupId = 0;
+ }
+ if (second) {
+ state->secAnimId = second->animId;
+ state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
+ state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
+ state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
+ state->secGroupId = second->groupId;
+ }else{
+ state->secAnimId = 0;
+ state->secTime = 0;
+ state->secSpeed = 0;
+ state->blendAmount = 0;
+ state->secGroupId = 0;
+ }
+ CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
+ if (partial) {
+ state->partAnimId = partial->animId;
+ state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
+ state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
+ state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
+ state->partGroupId = partial->groupId;
+ }else{
+ state->partAnimId = 0;
+ state->partAnimTime = 0;
+ state->partAnimSpeed = 0;
+ state->partBlendAmount = 0;
+ state->partGroupId = 0;
+ }
+}
+
+void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc){
+ state->aAnimId[i] = assoc->animId;
+ state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aFlags[i] = assoc->flags;
+ state->aGroupId[i] = assoc->groupId;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID[i] = 0;
+ }
+ }else{
+ state->aAnimId[i] = ANIM_STD_NUM;
+ state->aCurTime[i] = 0;
+ state->aSpeed[i] = 85;
+ state->aFunctionCallbackID[i] = 0;
+ state->aFlags[i] = 0;
+ state->aGroupId[i] = 0;
+ }
+ }
+ for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc) {
+ state->aAnimId2[i] = assoc->animId;
+ state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aFlags2[i] = assoc->flags;
+ state->aGroupId2[i] = assoc->groupId;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID2[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID2[i] = 0;
+ }
+ }
+ else {
+ state->aAnimId2[i] = ANIM_STD_NUM;
+ state->aCurTime2[i] = 0;
+ state->aSpeed2[i] = 85;
+ state->aFunctionCallbackID2[i] = 0;
+ state->aFlags2[i] = 0;
+ state->aGroupId2[i] = 0;
+ }
+ }
+}
+
+void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
+{
+ tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!ped){
+ printf("Replay:Ped wasn't there\n");
+ buffer->m_nOffset += sizeof(tPedUpdatePacket);
+ return;
+ }
+ ped->m_fRotationCur = pp->heading * PI / 128.0f;
+ ped->m_fRotationDest = pp->heading * PI / 128.0f;
+ CMatrix ped_matrix;
+ pp->matrix.DecompressIntoFullMatrix(ped_matrix);
+ ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
+ ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
+ if (pp->vehicle_index) {
+ ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
+ ped->bInVehicle = true;
+ }
+ else {
+ ped->m_pMyVehicle = nil;
+ ped->bInVehicle = false;
+ }
+ if (pp->assoc_group_id != ped->m_animGroup) {
+ ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
+ if (ped == FindPlayerPed())
+ ((CPlayerPed*)ped)->ReApplyMoveAnims();
+ }
+ ped->bIsVisible = pp->is_visible;
+ if (FramesActiveLookAroundCam && ped->m_nPedType == PEDTYPE_PLAYER1)
+ ped->bIsVisible = true;
+ RetrievePedAnimation(ped, &pp->anim_state);
+ ped->RemoveWeaponModel(-1);
+ if (pp->weapon_model != (uint16)-1) {
+ if (CStreaming::HasModelLoaded(pp->weapon_model))
+ ped->AddWeaponModel(pp->weapon_model);
+ else
+ CStreaming::RequestModel(pp->weapon_model, 0);
+ }
+ CWorld::Remove(ped);
+ CWorld::Add(ped);
+ buffer->m_nOffset += sizeof(tPedUpdatePacket);
+}
+
+bool HasAnimGroupLoaded(uint8 group)
+{
+ CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
+ return pGroup->animBlock && pGroup->animBlock->isLoaded;
+}
+
+void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
+{
+ CAnimBlendAssociation* anim1;
+ if (state->animId <= ANIM_STD_IDLE)
+ anim1 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f);
+ else if (HasAnimGroupLoaded(state->groupId))
+ anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f);
+ else
+ anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f);
+
+ anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
+ anim1->speed = state->speed * 3.0f / 255.0f;
+ anim1->SetBlend(1.0f, 1.0f);
+ anim1->callbackType = CAnimBlendAssociation::CB_NONE;
+ if (state->blendAmount && state->secAnimId){
+ float time = state->secTime * 4.0f / 255.0f;
+ float speed = state->secSpeed * 3.0f / 255.0f;
+ float blend = state->blendAmount * 2.0f / 255.0f;
+ CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ (state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
+ (AnimationId)state->secAnimId, 100.0f);
+ anim2->SetCurrentTime(time);
+ anim2->speed = speed;
+ anim2->SetBlend(blend, 1.0f);
+ anim2->callbackType = CAnimBlendAssociation::CB_NONE;
+ }
+ RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
+ if (state->partAnimId){
+ float time = state->partAnimTime * 4.0f / 255.0f;
+ float speed = state->partAnimSpeed * 3.0f / 255.0f;
+ float blend = state->partBlendAmount * 2.0f / 255.0f;
+ if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){
+ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f);
+ anim3->SetCurrentTime(time);
+ anim3->speed = speed;
+ anim3->SetBlend(blend, 0.0f);
+ }
+ }
+}
+
+void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ CAnimBlendAssociation* assoc;
+ for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++)
+ assoc->SetBlend(0.0f, -1.0f);
+ for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
+ assoc->SetBlend(0.0f, -1.0f);
+ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
+ if (state->aAnimId[i] == ANIM_STD_NUM)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
+ state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
+ (AnimationId)state->aAnimId[i]);
+ anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
+ anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f);
+ anim->flags = state->aFlags[i];
+ uint8 callback = state->aFunctionCallbackID[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+ for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
+ if (state->aAnimId2[i] == ANIM_STD_NUM)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
+ state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
+ (AnimationId)state->aAnimId2[i]);
+ anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
+ anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f);
+ anim->flags = state->aFlags2[i];
+ uint8 callback = state->aFunctionCallbackID2[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+}
+
+void CReplay::PlaybackThisFrame(void)
+{
+ static int FrameSloMo = 0;
+ CAddressInReplayBuffer buf = Playback;
+ if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ return;
+ }
+ if (FrameSloMo){
+ CAddressInReplayBuffer buf_sm = buf;
+ if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ return;
+ }
+ }
+ FrameSloMo = (FrameSloMo + 1) % SlowMotion;
+ if (FrameSloMo == 0)
+ Playback = buf;
+ ProcessLookAroundCam();
+ DMAudio.SetEffectsFadeVol(0);
+ DMAudio.SetMusicFadeVol(0);
+}
+
+// next two functions are only found in mobile version
+// most likely they were optimized out for being unused
+void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
+{
+ if (Mode != MODE_RECORD)
+ return;
+ TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true);
+ SlowMotion = slomo;
+ bAllowLookAroundCam = false;
+ if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start))
+ Mode = MODE_RECORD;
+}
+
+bool CReplay::FastForwardToTime(uint32 start)
+{
+ uint32 timer = 0;
+ while (start > timer)
+ if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer))
+ return false;
+ return true;
+}
+
+void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
+{
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ vp->type = REPLAYPACKET_VEHICLE;
+ vp->index = id;
+ vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
+ vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
+ vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+ vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
+ vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->mi = vehicle->GetModelIndex();
+ vp->primary_color = vehicle->m_currentColour1;
+ vp->secondary_color = vehicle->m_currentColour2;
+ if (vehicle->GetModelIndex() == MI_RHINO)
+ vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
+ else
+ vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ for (int i = 0; i < 4; i++){
+ vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
+ vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i];
+ }
+ vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
+ vp->door_status = 0;
+ for (int i = 0; i < 6; i++){
+ if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING)
+ vp->door_status |= BIT(i);
+ }
+ }
+ if (vehicle->GetModelIndex() == MI_SKIMMER)
+ vp->skimmer_speed = 50.0f * ((CBoat*)vehicle)->m_fMovingSpeed;
+ vp->render_scorched = vehicle->bRenderScorched;
+ vp->vehicle_type = vehicle->m_vehType;
+ Record.m_nOffset += sizeof(tVehicleUpdatePacket);
+}
+
+void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
+{
+ CBike* bike = (CBike*)vehicle;
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ vp->type = REPLAYPACKET_BIKE;
+ vp->index = id;
+ vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
+ vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
+ vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i];
+ for (int i = 0; i < 4; i++)
+ vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+#else
+ for (int i = 0; i < 4; i++) {
+ vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+ vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+ }
+#endif
+ vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->mi = vehicle->GetModelIndex();
+ vp->primary_color = vehicle->m_currentColour1;
+ vp->secondary_color = vehicle->m_currentColour2;
+ vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
+ vp->lean_angle = 50.0f * bike->m_fLeanLRAngle;
+ vp->wheel_angle = 50.0f * bike->m_fWheelAngle;
+ Record.m_nOffset += sizeof(tBikeUpdatePacket);
+}
+
+void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
+{
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!vehicle){
+ printf("Replay:Car wasn't there");
+ return;
+ }
+ CMatrix vehicle_matrix;
+ vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
+ vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
+ vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
+ vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ vehicle->m_fHealth = 4 * vp->health;
+ vehicle->m_fGasPedal = vp->acceleration / 100.0f;
+ if (vehicle->IsCar())
+ ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
+ vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
+ if (vehicle->GetModelIndex() == MI_RHINO) {
+ ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f;
+ vehicle->m_fSteerAngle = 0.0f;
+ }else{
+ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
+ }
+ if (vehicle->IsCar()) {
+ CAutomobile* car = (CAutomobile*)vehicle;
+ for (int i = 0; i < 4; i++) {
+ car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+ car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f;
+ }
+ car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f;
+ car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f;
+ if (vp->door_angles[0])
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+ if (vp->door_angles[1])
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
+ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ }
+ if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ }
+ if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ }
+ if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ }
+ if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ }
+ if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) {
+ car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
+ }
+ }
+ vehicle->bEngineOn = true;
+ if (vehicle->IsCar())
+ ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
+ CWorld::Remove(vehicle);
+ CWorld::Add(vehicle);
+ if (vehicle->IsBoat())
+ ((CBoat*)vehicle)->m_bIsAnchored = false;
+ vehicle->bRenderScorched = vp->render_scorched;
+ if (vehicle->GetModelIndex() == MI_SKIMMER)
+ ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
+}
+
+void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
+{
+ CBike* bike = (CBike*)vehicle;
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (!vehicle) {
+ printf("Replay:Car wasn't there");
+ return;
+ }
+ CMatrix vehicle_matrix;
+ vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
+ vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
+ vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
+ vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ vehicle->m_fHealth = 4 * vp->health;
+ vehicle->m_fGasPedal = vp->acceleration / 100.0f;
+ vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
+ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
+ vehicle->bEngineOn = true;
+#ifdef FIX_BUGS
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI);
+ for (int i = 0; i < 4; i++)
+ bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+#else
+ for (int i = 0; i < 4; i++) {
+ bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+ bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+ }
+#endif
+ bike->m_fLeanLRAngle = vp->lean_angle / 50.0f;
+ bike->m_fWheelAngle = vp->wheel_angle / 50.0f;
+ bike->bLeanMatrixClean = false;
+ bike->CalculateLeanMatrix();
+ CWorld::Remove(vehicle);
+ CWorld::Add(vehicle);
+}
+
+bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
+{
+ CBulletTraces::Init();
+ float split = 1.0f - interpolation;
+ int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */
+ int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */
+ for(;;){
+ uint8* ptr = buffer->m_pBase;
+ uint32 offset = buffer->m_nOffset;
+ uint8 type = ptr[offset];
+ if (type == REPLAYPACKET_ENDOFFRAME)
+ break;
+ switch (type) {
+ case REPLAYPACKET_END:
+ {
+ int slot = buffer->m_bSlot;
+ if (BufferStatus[slot] == REPLAYBUFFER_RECORD) {
+ FinishPlayback();
+ return true;
+ }
+ buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS;
+ buffer->m_nOffset = 0;
+ buffer->m_pBase = Buffers[buffer->m_bSlot];
+ ped_min_index = 0;
+ vehicle_min_index = 0;
+ break;
+ }
+ case REPLAYPACKET_VEHICLE:
+ {
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset];
+ for (int i = vehicle_min_index; i < vp->index; i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ vehicle_min_index = vp->index + 1;
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
+ CVehicle* new_v;
+ if (!v) {
+ int mi = vp->mi;
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
+ CStreaming::RequestModel(mi, 0);
+ }
+ else {
+ switch (vp->vehicle_type) {
+ case VEHICLE_TYPE_CAR:
+ new_v = new(vp->index << 8) CAutomobile(mi, 2);
+ break;
+ case VEHICLE_TYPE_BOAT:
+ new_v = new(vp->index << 8) CBoat(mi, 2);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ new_v = new(vp->index << 8) CTrain(mi, 2);
+ break;
+ case VEHICLE_TYPE_HELI:
+ new_v = new(vp->index << 8) CHeli(mi, 2);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ new_v = new(vp->index << 8) CPlane(mi, 2);
+ break;
+ case VEHICLE_TYPE_BIKE: // not possible
+ new_v = new(vp->index << 8) CBike(mi, 2);
+ break;
+ }
+ new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
+ new_v->m_currentColour1 = vp->primary_color;
+ new_v->m_currentColour2 = vp->secondary_color;
+ CWorld::Add(new_v);
+ }
+ }
+ ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
+ buffer->m_nOffset += sizeof(tVehicleUpdatePacket);
+ break;
+ }
+ case REPLAYPACKET_BIKE:
+ {
+ tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&ptr[offset];
+ for (int i = vehicle_min_index; i < vp->index; i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ vehicle_min_index = vp->index + 1;
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
+ CVehicle* new_v;
+ if (!v) {
+ int mi = vp->mi;
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
+ CStreaming::RequestModel(mi, 0);
+ }
+ else {
+ new_v = new(vp->index << 8) CBike(mi, 2);
+ new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
+ new_v->m_currentColour1 = vp->primary_color;
+ new_v->m_currentColour2 = vp->secondary_color;
+ CWorld::Add(new_v);
+ }
+ }
+ ProcessBikeUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
+ buffer->m_nOffset += sizeof(tBikeUpdatePacket);
+ break;
+ }
+ case REPLAYPACKET_PED_HEADER:
+ {
+ tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset];
+ if (!CPools::GetPedPool()->GetSlot(ph->index)) {
+ if (!CStreaming::HasModelLoaded(ph->mi) || (ph->mi >= MI_SPECIAL01 && ph->mi < MI_LAST_PED)) {
+ CStreaming::RequestModel(ph->mi, 0);
+ }
+ else {
+ CPed* new_p;
+ if (ph->pedtype != PEDTYPE_PLAYER1)
+ new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
+ else
+ new_p = new(ph->index << 8) CPlayerPed();
+ new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
+ new_p->GetMatrix().SetUnity();
+ CWorld::Add(new_p);
+ }
+ }
+ buffer->m_nOffset += sizeof(tPedHeaderPacket);
+ break;
+ }
+ case REPLAYPACKET_PED_UPDATE:
+ {
+ tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset];
+ for (int i = ped_min_index; i < pu->index; i++) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ /* Removing peds not present in this frame. */
+ CWorld::Remove(p);
+ delete p;
+ }
+ ped_min_index = pu->index + 1;
+ ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer);
+ break;
+ }
+ case REPLAYPACKET_GENERAL:
+ {
+ tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
+ TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
+ TheCamera.GetMatrix().GetPosition() *= split;
+ TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
+ CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
+ CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
+ bPlayerInRCBuggy = pg->in_rcvehicle;
+ buffer->m_nOffset += sizeof(tGeneralPacket);
+ break;
+ }
+ case REPLAYPACKET_CLOCK:
+ {
+ tClockPacket* pc = (tClockPacket*)&ptr[offset];
+ CClock::SetGameClock(pc->hours, pc->minutes);
+ buffer->m_nOffset += sizeof(tClockPacket);
+ break;
+ }
+ case REPLAYPACKET_WEATHER:
+ {
+ tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset];
+ CWeather::OldWeatherType = pw->old_weather;
+ CWeather::NewWeatherType = pw->new_weather;
+ CWeather::InterpolationValue = pw->interpolation;
+ buffer->m_nOffset += sizeof(tWeatherPacket);
+ break;
+ }
+ case REPLAYPACKET_ENDOFFRAME:
+ {
+ /* Not supposed to be here. */
+ assert(false);
+ buffer->m_nOffset++;
+ break;
+ }
+ case REPLAYPACKET_TIMER:
+ {
+ tTimerPacket* pt = (tTimerPacket*)&ptr[offset];
+ if (pTimer)
+ *pTimer = pt->timer;
+ CTimer::SetTimeInMilliseconds(pt->timer);
+ buffer->m_nOffset += sizeof(tTimerPacket);
+ break;
+ }
+ case REPLAYPACKET_BULLET_TRACES:
+ {
+ tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
+ CBulletTraces::aTraces[pb->index].m_bInUse = true;
+ CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
+ CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
+ buffer->m_nOffset += sizeof(tBulletTracePacket);
+ break;
+ }
+ case REPLAYPACKET_PARTICLE:
+ {
+ tParticlePacket* pp = (tParticlePacket*)&ptr[offset];
+ CVector pos(pp->pos_x / 4.0f, pp->pos_y / 4.0f, pp->pos_z / 4.0f);
+ CVector dir(pp->dir_x / 120.0f, pp->dir_y / 120.0f, pp->dir_z / 120.0f);
+ RwRGBA color;
+ color.red = pp->r;
+ color.green = pp->g;
+ color.blue = pp->b;
+ color.alpha = pp->a;
+ CParticle::AddParticle((tParticleType)pp->particle_type, pos, dir, nil, pp->size, color);
+ buffer->m_nOffset += sizeof(tParticlePacket);
+ break;
+ }
+ case REPLAYPACKET_MISC:
+ {
+ tMiscPacket* pm = (tMiscPacket*)&ptr[offset];
+ TheCamera.m_uiCamShakeStart = pm->cam_shake_start;
+ TheCamera.m_fCamShakeForce = pm->cam_shake_strength;
+ CSpecialFX::bVideoCam = pm->video_cam;
+ CSpecialFX::bLiftCam = pm->lift_cam;
+ CGame::currArea = pm->cur_area;
+ buffer->m_nOffset += sizeof(tMiscPacket);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ buffer->m_nOffset += 4;
+ for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ /* Removing vehicles not present in this frame. */
+ CWorld::Remove(v);
+ delete v;
+ }
+ for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ /* Removing peds not present in this frame. */
+ CWorld::Remove(p);
+ delete p;
+ }
+ ProcessReplayCamera();
+ return false;
+}
+
+void CReplay::FinishPlayback(void)
+{
+ if (Mode != MODE_PLAYBACK)
+ return;
+ EmptyAllPools();
+ RestoreStuffFromMem();
+ Mode = MODE_RECORD;
+ if (bDoLoadSceneWhenDone){
+ CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
+ CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(v_ls);
+ }
+ bDoLoadSceneWhenDone = false;
+ if (bPlayingBackFromFile){
+ Init();
+ MarkEverythingAsNew();
+ }
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+}
+
+void CReplay::EmptyReplayBuffer(void)
+{
+ if (Mode == MODE_PLAYBACK)
+ return;
+ Record.m_nOffset = 0;
+ for (int i = 0; i < NUM_REPLAYBUFFERS; i++){
+ BufferStatus[i] = REPLAYBUFFER_UNUSED;
+ }
+ Record.m_bSlot = 0;
+ Record.m_pBase = Buffers[0];
+ BufferStatus[0] = REPLAYBUFFER_RECORD;
+ Record.m_pBase[Record.m_nOffset] = 0;
+ MarkEverythingAsNew();
+}
+
+void CReplay::ProcessReplayCamera(void)
+{
+ switch (CameraMode) {
+ case REPLAYCAMMODE_TOPDOWN:
+ {
+ TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
+ TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
+ TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
+ TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ break;
+ }
+ case REPLAYCAMMODE_FIXED:
+ {
+ TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
+ CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
+ forward.Normalise();
+ CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
+ right.Normalise();
+ CVector up = CrossProduct(forward, right);
+ up.Normalise();
+ TheCamera.GetMatrix().GetForward() = forward;
+ TheCamera.GetMatrix().GetUp() = up;
+ TheCamera.GetMatrix().GetRight() = right;
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
+ break;
+ }
+ default:
+ break;
+ }
+ TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
+ TheCamera.CalculateDerivedValues();
+ RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
+}
+
+extern CWeaponEffects gCrossHair;
+
+void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
+{
+ if (Mode != MODE_RECORD)
+ return;
+ CameraFixedX = cam_x;
+ CameraFixedY = cam_y;
+ CameraFixedZ = cam_z;
+ Mode = MODE_PLAYBACK;
+ FramesActiveLookAroundCam = 0;
+ CameraMode = cam_mode;
+ bAllowLookAroundCam = true;
+ bPlayingBackFromFile = false;
+ OldRadioStation = DMAudio.GetRadioInCar();
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.SetEffectsFadeVol(0);
+ DMAudio.SetMusicFadeVol(0);
+ CEscalators::Shutdown();
+ CWaterCreatures::RemoveAll();
+ int current;
+ for (current = 0; current < NUM_REPLAYBUFFERS; current++)
+ if (BufferStatus[current] == REPLAYBUFFER_RECORD)
+ break;
+ int first;
+ for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
+ if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
+ break;
+ Playback.m_bSlot = first;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = Buffers[first];
+ CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
+ StoreStuffInMem();
+ EmptyPedsAndVehiclePools();
+ SlowMotion = 1;
+ CSkidmarks::Clear();
+ StreamAllNecessaryCarsAndPeds();
+ if (load_scene)
+ bDoLoadSceneWhenDone = false;
+ else{
+ bDoLoadSceneWhenDone = true;
+ LoadSceneX = TheCamera.GetPosition().x;
+ LoadSceneY = TheCamera.GetPosition().y;
+ LoadSceneZ = TheCamera.GetPosition().z;
+ CVector ff_coord;
+ FindFirstFocusCoordinate(&ff_coord);
+ CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(ff_coord);
+ }
+ if (cam_mode == REPLAYCAMMODE_ASSTORED)
+ TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC;
+ gCrossHair.m_bActive = false;
+ CExplosion::ClearAllExplosions();
+ CPlaneBanners::Init();
+#ifndef FIX_BUGS // this doesn't do anything useful and accesses destroyed player ped
+ TheCamera.Restore();
+#endif
+ CDraw::SetFOV(70.0f);
+}
+
+void CReplay::StoreStuffInMem(void)
+{
+#ifdef FIX_BUGS
+ for (int i = 0; i < NUMPLAYERS; i++)
+ nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
+#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
+ CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
+ CPools::GetPedPool()->Store(pBuf2, pBuf3);
+ CPools::GetObjectPool()->Store(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
+ CPools::GetDummyPool()->Store(pBuf10, pBuf11);
+ pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
+ memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
+ WorldPtrList = CWorld::GetMovingEntityList().first; // why
+ BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
+ pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
+ memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
+ pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
+ memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
+ pEmptyReferences = CReferences::pEmptyList;
+ pStoredCam = new uint8[sizeof(CCamera)];
+ memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
+ pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS];
+ memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace));
+ PlayerWanted = *FindPlayerPed()->m_pWanted;
+ PlayerInfo = CWorld::Players[0];
+ Time1 = CTimer::GetTimeInMilliseconds();
+ Time2 = CTimer::GetTimeInMillisecondsNonClipped();
+ Time3 = CTimer::GetPreviousTimeInMilliseconds();
+ Time4 = CTimer::GetTimeInMillisecondsPauseMode();
+ Frame = CTimer::GetFrameCounter();
+ ClockHours = CClock::GetHours();
+ ClockMinutes = CClock::GetMinutes();
+ OldWeatherType = CWeather::OldWeatherType;
+ NewWeatherType = CWeather::NewWeatherType;
+ WeatherInterpolationValue = CWeather::InterpolationValue;
+ CurrArea = CGame::currArea;
+ TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
+ TimeStep = CTimer::GetTimeStep();
+ TimeScale = CTimer::GetTimeScale();
+ ms_nNumCivMale_Stored = CPopulation::ms_nNumCivMale;
+ ms_nNumCivFemale_Stored = CPopulation::ms_nNumCivFemale;
+ ms_nNumCop_Stored = CPopulation::ms_nNumCop;
+ ms_nNumEmergency_Stored = CPopulation::ms_nNumEmergency;
+ ms_nNumGang1_Stored = CPopulation::ms_nNumGang1;
+ ms_nNumGang2_Stored = CPopulation::ms_nNumGang2;
+ ms_nNumGang3_Stored = CPopulation::ms_nNumGang3;
+ ms_nNumGang4_Stored = CPopulation::ms_nNumGang4;
+ ms_nNumGang5_Stored = CPopulation::ms_nNumGang5;
+ ms_nNumGang6_Stored = CPopulation::ms_nNumGang6;
+ ms_nNumGang7_Stored = CPopulation::ms_nNumGang7;
+ ms_nNumGang8_Stored = CPopulation::ms_nNumGang8;
+ ms_nNumGang9_Stored = CPopulation::ms_nNumGang9;
+ ms_nNumDummy_Stored = CPopulation::ms_nNumDummy;
+ ms_nTotalCivPeds_Stored = CPopulation::ms_nTotalCivPeds;
+ ms_nTotalGangPeds_Stored = CPopulation::ms_nTotalGangPeds;
+ ms_nTotalPeds_Stored = CPopulation::ms_nTotalPeds;
+ ms_nTotalMissionPeds_Stored = CPopulation::ms_nTotalMissionPeds;
+ int size = CPools::GetPedPool()->GetSize();
+ pPedAnims = new CStoredDetailedAnimationState[size];
+ for (int i = 0; i < size; i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (ped)
+ StoreDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+ pGarages = new uint8[sizeof(CGarages::aGarages)];
+ memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages));
+ FireArray = new CFire[NUM_FIRES];
+ memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires));
+ NumOfFires = gFireManager.m_nTotalFires;
+ paProjectileInfo = new uint8[sizeof(gaProjectileInfo)];
+ memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo));
+ paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)];
+ memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile));
+ CScriptPaths::Save_ForReplay();
+}
+
+void CReplay::RestoreStuffFromMem(void)
+{
+ CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
+ CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
+ CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
+ CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
+ memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
+ delete[] pWorld1;
+ pWorld1 = nil;
+ CWorld::GetMovingEntityList().first = WorldPtrList;
+ CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
+ memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
+ delete[] pPickups;
+ pPickups = nil;
+ memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
+ delete[] pReferences;
+ pReferences = nil;
+ CReferences::pEmptyList = pEmptyReferences;
+ pEmptyReferences = nil;
+ memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
+ delete[] pStoredCam;
+ pStoredCam = nil;
+ memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS);
+ delete[] pRadarBlips;
+ pRadarBlips = nil;
+#ifdef FIX_BUGS
+ for (int i = 0; i < NUMPLAYERS; i++) {
+ CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]);
+ assert(pPlayerPed);
+ CWorld::Players[i].m_pPed = pPlayerPed;
+ pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed);
+ }
+#endif
+ FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);
+ CWorld::Players[0] = PlayerInfo;
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ int mi = ped->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_rwObject = nil;
+ ped->m_modelIndex = -1;
+ ped->SetModelIndex(mi);
+ ped->m_pVehicleAnim = nil;
+ ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
+ DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
+ CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
+ for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
+ int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
+ if (mi1 != -1)
+ CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
+ int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
+ if (mi2 != -1)
+ CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
+ }
+ if (ped->m_wepModelID >= 0) {
+ ped->m_pWeaponModel = nil;
+ if (ped->IsPlayer())
+ ((CPlayerPed*)ped)->m_pMinigunTopAtomic = nil;
+ ped->AddWeaponModel(ped->m_wepModelID);
+ }
+ if (ped->m_nPedType == PEDTYPE_COP)
+ ((CCopPed*)ped)->m_pStinger = new CStinger;
+ }
+ i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!vehicle)
+ continue;
+ int mi = vehicle->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ vehicle->m_rwObject = nil;
+ vehicle->m_modelIndex = -1;
+ vehicle->SetModelIndex(mi);
+ if (vehicle->IsCar()) {
+ CAutomobile* car = (CAutomobile*)vehicle;
+ if (mi == MI_DODO) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
+ CMatrix tmp1;
+ tmp1.Attach(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_RF]), false);
+ CMatrix tmp2(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_LF]), false);
+ tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z);
+ tmp1.UpdateRW();
+ }
+ else if (mi == MI_HUNTER) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
+ else if (vehicle->IsRealHeli()) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
+ }
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ int32 panels = car->Damage.m_panelStatus;
+ car->Damage.m_panelStatus = 0;
+ ApplyPanelDamageToCar(panels, car, true);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
+ }
+ vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
+ DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
+ CCarCtrl::UpdateCarCount(vehicle, false);
+ if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
+ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ vehicle->GetMatrix().Detach();
+ if (vehicle->m_rwObject){
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject);
+ RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
+ RwFrameDestroy(frame);
+ }
+ vehicle->m_rwObject = nil;
+ }
+ }else{
+ vehicle->DeleteRwObject();
+ int model_id = info->m_wheelId;
+ if (model_id != -1){
+ if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
+ vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false);
+ }
+ }
+ }
+ }
+ }
+ PrintElementsInPtrList();
+ i = CPools::GetObjectPool()->GetSize();
+ while (--i >= 0) {
+ CObject* object = CPools::GetObjectPool()->GetSlot(i);
+ if (!object)
+ continue;
+ int mi = object->GetModelIndex();
+ object->m_rwObject = nil;
+ object->m_modelIndex = -1;
+ object->SetModelIndexNoCreate(mi);
+ object->GetMatrix().m_attachment = nil;
+ }
+ i = CPools::GetDummyPool()->GetSize();
+ while (--i >= 0) {
+ CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
+ if (!dummy)
+ continue;
+ int mi = dummy->GetModelIndex();
+ dummy->m_rwObject = nil;
+ dummy->m_modelIndex = -1;
+ dummy->SetModelIndexNoCreate(mi);
+ dummy->GetMatrix().m_attachment = nil;
+ }
+ ++ClockMinutes;
+ CTimer::SetTimeInMilliseconds(Time1);
+ CTimer::SetTimeInMillisecondsNonClipped(Time2);
+ CTimer::SetPreviousTimeInMilliseconds(Time3);
+ CTimer::SetTimeInMillisecondsPauseMode(Time4);
+ CTimer::SetTimeScale(TimeScale);
+ CTimer::SetFrameCounter(Frame);
+ CTimer::SetTimeStep(TimeStep);
+ CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
+ CClock::SetGameClock(ClockHours, ClockMinutes);
+ CWeather::OldWeatherType = OldWeatherType;
+ CWeather::NewWeatherType = NewWeatherType;
+ CWeather::InterpolationValue = WeatherInterpolationValue;
+ CGame::currArea = CurrArea;
+ CPopulation::ms_nNumCivMale = ms_nNumCivMale_Stored;
+ CPopulation::ms_nNumCivFemale = ms_nNumCivFemale_Stored;
+ CPopulation::ms_nNumCop = ms_nNumCop_Stored;
+ CPopulation::ms_nNumEmergency = ms_nNumEmergency_Stored;
+ CPopulation::ms_nNumGang1 = ms_nNumGang1_Stored;
+ CPopulation::ms_nNumGang2 = ms_nNumGang2_Stored;
+ CPopulation::ms_nNumGang3 = ms_nNumGang3_Stored;
+ CPopulation::ms_nNumGang4 = ms_nNumGang4_Stored;
+ CPopulation::ms_nNumGang5 = ms_nNumGang5_Stored;
+ CPopulation::ms_nNumGang6 = ms_nNumGang6_Stored;
+ CPopulation::ms_nNumGang7 = ms_nNumGang7_Stored;
+ CPopulation::ms_nNumGang8 = ms_nNumGang8_Stored;
+ CPopulation::ms_nNumGang9 = ms_nNumGang9_Stored;
+ CPopulation::ms_nNumDummy = ms_nNumDummy_Stored;
+ CPopulation::ms_nTotalCivPeds = ms_nTotalCivPeds_Stored;
+ CPopulation::ms_nTotalGangPeds = ms_nTotalGangPeds_Stored;
+ CPopulation::ms_nTotalPeds = ms_nTotalPeds_Stored;
+ CPopulation::ms_nTotalMissionPeds = ms_nTotalMissionPeds_Stored;
+ for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+ delete[] pPedAnims;
+ pPedAnims = nil;
+ memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages));
+ delete[] pGarages;
+ pGarages = nil;
+ memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires));
+ delete[] FireArray;
+ FireArray = nil;
+ gFireManager.m_nTotalFires = NumOfFires;
+ memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo));
+ delete[] paProjectileInfo;
+ paProjectileInfo = nil;
+ memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile));
+ delete[] paProjectiles;
+ paProjectiles = nil;
+ CScriptPaths::Load_ForReplay();
+ CExplosion::ClearAllExplosions();
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.SetRadioInCar(OldRadioStation);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+}
+
+void CReplay::EmptyPedsAndVehiclePools(void)
+{
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ CWorld::Remove(v);
+ delete v;
+ }
+ i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ CWorld::Remove(p);
+ delete p;
+ }
+}
+
+void CReplay::EmptyAllPools(void)
+{
+ EmptyPedsAndVehiclePools();
+ int i = CPools::GetObjectPool()->GetSize();
+ while (--i >= 0) {
+ CObject* o = CPools::GetObjectPool()->GetSlot(i);
+ if (!o)
+ continue;
+ CWorld::Remove(o);
+ delete o;
+ }
+ i = CPools::GetDummyPool()->GetSize();
+ while (--i >= 0) {
+ CDummy* d = CPools::GetDummyPool()->GetSlot(i);
+ if (!d)
+ continue;
+ CWorld::Remove(d);
+ delete d;
+ }
+}
+
+void CReplay::MarkEverythingAsNew(void)
+{
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (--i >= 0) {
+ CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
+ if (!v)
+ continue;
+ v->bHasAlreadyBeenRecorded = false;
+ }
+ i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* p = CPools::GetPedPool()->GetSlot(i);
+ if (!p)
+ continue;
+ p->bHasAlreadyBeenRecorded = false;
+ }
+}
+
+void CReplay::SaveReplayToHD(void)
+{
+ CFileMgr::SetDirMyDocuments();
+ int fw = CFileMgr::OpenFileForWriting("replay.rep");
+#ifdef FIX_REPLAY_BUGS
+ if (fw == 0) {
+#else
+ if (fw < 0){ // BUG?
+#endif
+ printf("Couldn't open replay.rep for writing");
+ CFileMgr::SetDir("");
+ return;
+ }
+ CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
+ int current;
+ for (current = 0; current < NUM_REPLAYBUFFERS; current++)
+ if (BufferStatus[current] == REPLAYBUFFER_RECORD)
+ break;
+ int first;
+ for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
+ if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
+ break;
+ for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){
+ CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i]));
+ if (BufferStatus[i] == REPLAYBUFFER_RECORD)
+ break;
+ }
+ CFileMgr::CloseFile(fw);
+ CFileMgr::SetDir("");
+}
+
+void CReplay::PlayReplayFromHD(void)
+{
+ CFileMgr::SetDirMyDocuments();
+ int fr = CFileMgr::OpenFile("replay.rep", "rb");
+ if (fr == 0) {
+ printf("Couldn't open replay.rep for reading");
+#ifdef FIX_REPLAY_BUGS
+ CFileMgr::SetDir("");
+#endif
+ return;
+ }
+ CFileMgr::Read(fr, gString, 8);
+ if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
+ CFileMgr::CloseFile(fr);
+ printf("Wrong file type for replay");
+ CFileMgr::SetDir("");
+ return;
+ }
+ int slot;
+ for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
+ BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
+ BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
+ while (slot < NUM_REPLAYBUFFERS)
+ BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
+ CFileMgr::CloseFile(fr);
+ CFileMgr::SetDir("");
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ bPlayingBackFromFile = true;
+ bAllowLookAroundCam = true;
+ StreamAllNecessaryCarsAndPeds();
+}
+
+void CReplay::StreamAllNecessaryCarsAndPeds(void)
+{
+ for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
+ if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
+ continue;
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ switch (Buffers[slot][offset]) {
+ case REPLAYPACKET_VEHICLE:
+ CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ case REPLAYPACKET_BIKE:
+ CStreaming::RequestModel(((tBikeUpdatePacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ case REPLAYPACKET_PED_HEADER:
+ CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void CReplay::FindFirstFocusCoordinate(CVector *coord)
+{
+ *coord = CVector(0.0f, 0.0f, 0.0f);
+ for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
+ if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
+ continue;
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
+ *coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
+ return;
+ }
+ }
+ }
+}
+
+bool CReplay::ShouldStandardCameraBeProcessed(void)
+{
+ if (Mode != MODE_PLAYBACK)
+ return true;
+ if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
+ return false;
+ return FindPlayerVehicle() != nil;
+}
+
+void CReplay::ProcessLookAroundCam(void)
+{
+ if (!bAllowLookAroundCam)
+ return;
+ float x_moved = CPad::NewMouseControllerState.x / 200.0f;
+ float y_moved = CPad::NewMouseControllerState.y / 200.0f;
+ if (x_moved > 0.01f || y_moved > 0.01f) {
+ if (FramesActiveLookAroundCam == 0)
+ fDistanceLookAroundCam = 9.0f;
+ FramesActiveLookAroundCam = 60;
+ }
+ if (bPlayerInRCBuggy)
+ FramesActiveLookAroundCam = 0;
+ if (!FramesActiveLookAroundCam)
+ return;
+ --FramesActiveLookAroundCam;
+ fBetaAngleLookAroundCam += x_moved;
+ if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
+ fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
+ else
+ fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
+ CVector camera_pt(
+ fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
+ fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
+ fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam)
+ );
+ CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
+ camera_pt += focus;
+ CColPoint cp;
+ CEntity* pe = nil;
+ if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
+ camera_pt = cp.point;
+ CVector direction = focus - cp.point;
+ direction.Normalise();
+ camera_pt += direction / 4.0f;
+ }
+ CVector forward = focus - camera_pt;
+ forward.Normalise();
+ CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
+ right.Normalise();
+ CVector up = CrossProduct(forward, right);
+ up.Normalise();
+ TheCamera.GetForward() = forward;
+ TheCamera.GetUp() = up;
+ TheCamera.GetRight() = right;
+ TheCamera.SetPosition(camera_pt);
+ RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
+ TheCamera.CalculateDerivedValues();
+ RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
+}
+
+size_t CReplay::FindSizeOfPacket(uint8 type)
+{
+ switch (type) {
+ case REPLAYPACKET_END: return 4;
+ case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
+ case REPLAYPACKET_BIKE: return sizeof(tBikeUpdatePacket);
+ case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
+ case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
+ case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
+ case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
+ case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
+ case REPLAYPACKET_ENDOFFRAME: return 4;
+ case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
+ case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
+ case REPLAYPACKET_PARTICLE: return sizeof(tParticlePacket);
+ case REPLAYPACKET_MISC: return sizeof(tMiscPacket);
+ default: assert(false); break;
+ }
+ return 0;
+}
+
+void CReplay::Display()
+{
+ static int TimeCount = 0;
+ if (Mode == MODE_RECORD)
+ return;
+ TimeCount = (TimeCount + 1) % UINT16_MAX;
+ if ((TimeCount & 0x20) == 0)
+ return;
+
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH-20);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_STANDARD);
+ if (Mode == MODE_PLAYBACK)
+ CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
+}
+#endif