diff options
Diffstat (limited to 'src/control/CarCtrl.h')
| -rw-r--r-- | src/control/CarCtrl.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h new file mode 100644 index 0000000..5efbe27 --- /dev/null +++ b/src/control/CarCtrl.h @@ -0,0 +1,174 @@ +#pragma once +#include "PathFind.h" +#include "Boat.h" +#include "Vehicle.h" + +#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f +#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND) +#define GAME_SPEED_TO_CARAI_SPEED 60.0f +#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 + +class CZoneInfo; +class CAutomobile; + +enum{ + MAX_CARS_TO_KEEP = 2, + MAX_CAR_MODELS_IN_ARRAY = 25, +}; + +#ifdef FIX_BUGS +#define FIX_PATHFIND_BUG +#endif + +class CCarCtrl +{ +public: + enum eCarClass { + NORMAL = 0, + POOR, + RICH, + EXEC, + WORKER, + BIG, + TAXI, + MOPED, + MOTORBIKE, + + LEISUREBOAT, + WORKERBOAT, + + COPS, + CUBAN, + HAITIAN, + STREET, + DIAZ, + BIKER, + SECURITY, + PLAYER, + GOLFERS, + GANG9, + COPS_BOAT, + FIRST_CAR_RATING = NORMAL, + FIRST_BOAT_RATING = LEISUREBOAT, + FIRST_GANG_CAR_RATING = CUBAN, + NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1, + NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1, + NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1, + TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES + }; + + static void SwitchVehicleToRealPhysics(CVehicle*); + static void AddToCarArray(int32 id, int32 vehclass); + static void UpdateCarCount(CVehicle*, bool); + static int32 ChooseCarModel(int32 vehclass); + static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool); + static void JoinCarWithRoadSystem(CVehicle*); + static void UpdateCarOnRails(CVehicle*); + static bool MapCouldMoveInThisArea(float x, float y); + static void ScanForPedDanger(CVehicle *veh); + static void RemoveFromInterestingVehicleList(CVehicle*); + static void GenerateRandomCars(void); + static void GenerateOneRandomCar(void); + static void GenerateEmergencyServicesCar(void); + static int32 ChooseModel(CZoneInfo*, int*); + static int32 ChoosePoliceCarModel(void); + static int32 ChooseGangCarModel(int32 gang); + static void RemoveDistantCars(void); + static void PossiblyRemoveVehicle(CVehicle*); + static bool IsThisVehicleInteresting(CVehicle*); + static void RegisterVehicleOfInterest(CVehicle*); + static int32 CountCarsOfType(int32 mi); + static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*); + static bool PickNextNodeAccordingStrategy(CVehicle*); + static void DragCarToPoint(CVehicle*, CVector*); + static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); + static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float); + static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8); + static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float); + static void WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*); + static void WeaveForOtherCar(CEntity*, CVehicle*, float*, float*); + static void WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*); + static void WeaveForPed(CEntity*, CVehicle*, float*, float*); + static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*); + static void WeaveForObject(CEntity*, CVehicle*, float*, float*); +#ifdef FIX_PATHFIND_BUG + static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*); +#else + static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*); +#endif + static bool PickNextNodeToFollowPath(CVehicle*); + static void PickNextNodeRandomly(CVehicle*); + static uint8 FindPathDirection(int32, int32, int32); + static void Init(void); + static void ReInit(void); + static float FindSpeedMultiplier(float, float, float, float); + static void SteerAICarWithPhysics(CVehicle*); + static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); + static float FindMaxSteerAngle(CVehicle*); + static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static bool ThisRoadObjectCouldMove(int16); + static void ClearInterestingVehicleList(); + static void FindLinksToGoWithTheseNodes(CVehicle*); + static bool GenerateOneEmergencyServicesCar(uint32, CVector); + static float FindSpeedMultiplierWithSpeedFromNodes(int8); + static int32 ChooseBoatModel(int32); + static int32 ChooseBoatRating(CZoneInfo* pZoneInfo); + static int32 ChooseCarRating(CZoneInfo* pZoneInfo); + static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq); + static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating); + static int32 ChooseCarModelToLoad(int32 rating); + static bool BoatWithTallMast(int32 mi); + static void RemoveCarsIfThePoolGetsFull(void); + static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*); + static void SteerAIHeliTowardsTargetCoors(CAutomobile*); + static void SteerAIPlaneTowardsTargetCoors(CAutomobile*); + static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*); + + static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) + { + uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve; + return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + } + + static float LimitRadianAngle(float angle) + { + while (angle < -PI) + angle += TWOPI; + while (angle > PI) + angle -= TWOPI; + return angle; + } + + static bool bMadDriversCheat; + static int32 NumLawEnforcerCars; + static int32 NumAmbulancesOnDuty; + static int32 NumFiretrucksOnDuty; + static int32 NumRandomCars; + static int32 NumMissionCars; + static int32 NumParkedCars; + static int32 NumPermanentCars; + static bool bCarsGeneratedAroundCamera; + static float CarDensityMultiplier; + static int8 CountDownToCarsAtStart; + static int32 MaxNumberOfCarsInUse; + static uint32 LastTimeLawEnforcerCreated; + static uint32 LastTimeFireTruckCreated; + static uint32 LastTimeAmbulanceCreated; + static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + + static int32 MiamiViceCycle; + static uint32 LastTimeMiamiViceGenerated; + static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; + static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +}; + +extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
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