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-rw-r--r--src/control/OnscreenTimer.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
new file mode 100644
index 0000000..53ed14c
--- /dev/null
+++ b/src/control/OnscreenTimer.cpp
@@ -0,0 +1,159 @@
+#include "common.h"
+
+
+#include "DMAudio.h"
+#include "Hud.h"
+#include "Replay.h"
+#include "Timer.h"
+#include "Script.h"
+#include "OnscreenTimer.h"
+#include "Camera.h"
+
+void COnscreenTimer::Init() {
+ m_bDisabled = false;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_nCounterOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
+ m_sCounters[i].m_aCounterText[j] = 0;
+ }
+
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = false;
+ }
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_nClockOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
+ m_sClocks[i].m_aClockText[j] = 0;
+ }
+
+ m_sClocks[i].m_bClockProcessed = false;
+ m_sClocks[i].m_bClockGoingDown = true;
+ }
+}
+
+void COnscreenTimer::Process() {
+ if(!CReplay::IsPlayingBack() && !m_bDisabled) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].Process();
+ }
+ }
+}
+
+void COnscreenTimer::ProcessForDisplay() {
+ if(CHud::m_Wants_To_Draw_Hud) {
+ m_bProcessed = false;
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_bClockProcessed = false;
+ if (m_sClocks[i].m_nClockOffset != 0) {
+ m_sClocks[i].ProcessForDisplayClock();
+ m_sClocks[i].m_bClockProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_bCounterProcessed = false;
+ if (m_sCounters[i].m_nCounterOffset != 0) {
+ m_sCounters[i].ProcessForDisplayCounter();
+ m_sCounters[i].m_bCounterProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ }
+}
+
+void COnscreenTimer::ClearCounter(uint32 offset) {
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if(offset == m_sCounters[i].m_nCounterOffset) {
+ m_sCounters[i].m_nCounterOffset = 0;
+ m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = 0;
+ }
+ }
+}
+
+void COnscreenTimer::ClearClock(uint32 offset) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(offset == m_sClocks[i].m_nClockOffset) {
+ m_sClocks[i].m_nClockOffset = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
+ m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_bClockGoingDown = true;
+ }
+ }
+}
+
+void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
+
+ if (m_sCounters[pos].m_aCounterText[0] != '\0')
+ return;
+
+ m_sCounters[pos].m_nCounterOffset = offset;
+ if(text) {
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
+ } else {
+ m_sCounters[pos].m_aCounterText[0] = 0;
+ }
+
+ m_sCounters[pos].m_nType = type;
+}
+
+void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
+
+ // dead code in here
+ uint32 i;
+ for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(m_sClocks[i].m_nClockOffset == 0) {
+ break;
+ }
+ return;
+ }
+
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
+ if(text) {
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
+ } else {
+ m_sClocks[i].m_aClockText[0] = 0;
+ }
+}
+
+void COnscreenTimerEntry::Process() {
+ if(m_nClockOffset == 0) {
+ return;
+ }
+
+ int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ int32 oldTime = *timerPtr;
+ if (m_bClockGoingDown) {
+ int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ *timerPtr = newTime;
+ if (newTime < 0) {
+ *timerPtr = 0;
+ m_bClockProcessed = 0;
+ m_nClockOffset = 0;
+ m_aClockText[0] = 0;
+ }
+ else {
+ int32 oldTimeSeconds = oldTime / 1000;
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ }
+ }
+ }
+ else
+ *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
+}
+
+void COnscreenTimerEntry::ProcessForDisplayClock() {
+ uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
+ time / 1000 % 60);
+}
+
+void COnscreenCounterEntry::ProcessForDisplayCounter() {
+ uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
+ sprintf(m_aCounterBuffer, "%d", counter);
+}