diff options
Diffstat (limited to 'src/d3d/shaders')
28 files changed, 4486 insertions, 0 deletions
diff --git a/src/d3d/shaders/default_PS.h b/src/d3d/shaders/default_PS.h new file mode 100644 index 0000000..9f2cb31 --- /dev/null +++ b/src/d3d/shaders/default_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_PS.hlsl b/src/d3d/shaders/default_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/src/d3d/shaders/default_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/src/d3d/shaders/default_VS.hlsl b/src/d3d/shaders/default_VS.hlsl new file mode 100644 index 0000000..d2f5452 --- /dev/null +++ b/src/d3d/shaders/default_VS.hlsl @@ -0,0 +1,51 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/default_all_VS.h b/src/d3d/shaders/default_all_VS.h new file mode 100644 index 0000000..e6afa5d --- /dev/null +++ b/src/d3d/shaders/default_all_VS.h @@ -0,0 +1,491 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// default_all_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r1, r3, c11.x + min r1, r1, c11.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 95 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 158, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 67, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 60, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 56, 1, 0, 0, 0, 0, + 0, 0, 72, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 84, 1, 0, 0, + 0, 0, 0, 0, 100, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 108, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 184, 1, 0, 0, 0, 0, + 0, 0, 200, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 207, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 220, 1, + 0, 0, 0, 0, 0, 0, + 236, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 252, 1, 0, 0, 0, 0, + 0, 0, 12, 2, 0, 0, + 1, 0, 1, 0, 1, 0, + 6, 0, 252, 1, 0, 0, + 0, 0, 0, 0, 27, 2, + 0, 0, 1, 0, 2, 0, + 1, 0, 10, 0, 252, 1, + 0, 0, 0, 0, 0, 0, + 41, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 51, 2, 0, 0, + 2, 0, 4, 0, 4, 0, + 18, 0, 56, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 115, 1, 0, 0, + 124, 1, 0, 0, 140, 1, + 0, 0, 124, 1, 0, 0, + 149, 1, 0, 0, 124, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 160, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 80, + 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0, 228, 128, + 18, 32, 228, 161, 0, 0, + 0, 176, 8, 0, 0, 3, + 2, 0, 8, 128, 4, 0, + 228, 128, 4, 0, 228, 128, + 7, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 8, 0, + 0, 3, 4, 0, 8, 128, + 1, 0, 228, 128, 4, 0, + 228, 129, 8, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 228, 128, 19, 32, 228, 160, + 0, 0, 0, 176, 11, 0, + 0, 3, 4, 0, 2, 128, + 4, 0, 255, 128, 11, 0, + 0, 160, 1, 0, 0, 2, + 4, 0, 4, 128, 11, 0, + 170, 160, 2, 0, 0, 4, + 4, 0, 5, 128, 4, 0, + 228, 128, 18, 32, 255, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 4, 0, 4, 128, + 4, 0, 170, 128, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 170, 128, 4, 0, + 0, 128, 12, 0, 0, 3, + 4, 0, 4, 128, 4, 0, + 0, 128, 11, 0, 0, 160, + 4, 0, 0, 4, 4, 0, + 2, 128, 4, 0, 170, 128, + 4, 0, 85, 129, 4, 0, + 85, 128, 11, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 0, 128, 19, 32, 255, 160, + 0, 0, 0, 176, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 0, 128, 4, 0, + 85, 128, 5, 0, 0, 4, + 4, 0, 7, 128, 4, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 6, 0, + 0, 3, 4, 0, 8, 128, + 17, 32, 255, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 2, 0, 8, 128, 2, 0, + 255, 128, 4, 0, 255, 129, + 11, 0, 170, 160, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 0, 160, 5, 0, 0, 3, + 4, 0, 7, 128, 2, 0, + 255, 128, 4, 0, 228, 128, + 4, 0, 0, 4, 3, 0, + 7, 128, 4, 0, 228, 128, + 13, 0, 170, 160, 3, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 3, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 3, 0, 228, 128, 11, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 11, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_amb_VS.h b/src/d3d/shaders/default_amb_VS.h new file mode 100644 index 0000000..6c22e23 --- /dev/null +++ b/src/d3d/shaders/default_amb_VS.h @@ -0,0 +1,156 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.x + min r0, r0, c4.y + mul oD0, r0, c12 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v1 + +// approximately 16 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 69, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 220, 0, + 0, 0, 0, 2, 254, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 213, 0, 0, 0, 128, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 160, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 172, 0, 0, 0, 0, 0, + 0, 0, 188, 0, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 144, 0, 0, 0, + 0, 0, 0, 0, 196, 0, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 203, 0, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 97, 109, 98, 105, + 101, 110, 116, 76, 105, 103, + 104, 116, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 109, 97, + 116, 67, 111, 108, 0, 115, + 117, 114, 102, 80, 114, 111, + 112, 115, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 2, 0, + 15, 144, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 2, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 2, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 0, 0, 228, 128, + 12, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 1, 128, 1, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 4, 0, 85, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 1, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_amb_dir_VS.h b/src/d3d/shaders/default_amb_dir_VS.h new file mode 100644 index 0000000..768042f --- /dev/null +++ b/src/d3d/shaders/default_amb_dir_VS.h @@ -0,0 +1,272 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h +// default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 34 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 134, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 225, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 218, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 252, 0, 0, 0, 0, 0, + 0, 0, 12, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 24, 1, 0, 0, + 0, 0, 0, 0, 40, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 48, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 124, 1, 0, 0, 0, 0, + 0, 0, 140, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 147, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 160, 1, + 0, 0, 0, 0, 0, 0, + 176, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 192, 1, 0, 0, 0, 0, + 0, 0, 208, 1, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 55, 1, 0, 0, + 64, 1, 0, 0, 80, 1, + 0, 0, 64, 1, 0, 0, + 89, 1, 0, 0, 64, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 100, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 171, 171, 81, 0, + 0, 5, 4, 0, 15, 160, + 0, 0, 0, 0, 0, 0, + 64, 64, 0, 0, 128, 63, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 3, 0, 0, 128, + 1, 0, 15, 144, 31, 0, + 0, 2, 5, 0, 0, 128, + 2, 0, 15, 144, 31, 0, + 0, 2, 10, 0, 0, 128, + 3, 0, 15, 144, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 1, 0, + 85, 144, 9, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 8, 0, 228, 160, + 1, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 10, 0, + 228, 160, 1, 0, 170, 144, + 0, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 1, 128, + 13, 0, 0, 160, 4, 0, + 0, 4, 1, 0, 7, 128, + 15, 0, 228, 160, 1, 0, + 0, 128, 3, 0, 228, 144, + 1, 0, 0, 2, 2, 0, + 7, 128, 1, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 4, 0, 0, 160, + 38, 0, 0, 1, 0, 0, + 228, 240, 2, 0, 0, 3, + 3, 0, 1, 128, 1, 0, + 255, 128, 16, 0, 0, 160, + 5, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 3, 0, 0, 128, 8, 0, + 0, 4, 3, 0, 1, 128, + 0, 0, 228, 128, 19, 32, + 228, 161, 0, 0, 0, 176, + 11, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 0, 160, 5, 0, + 0, 4, 3, 0, 7, 128, + 3, 0, 0, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 7, 128, 3, 0, 228, 128, + 13, 0, 170, 160, 2, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 4, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 2, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 2, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 4, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/default_tex_PS.h b/src/d3d/shaders/default_tex_PS.h new file mode 100644 index 0000000..a25f918 --- /dev/null +++ b/src/d3d/shaders/default_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/im2d_PS.h b/src/d3d/shaders/im2d_PS.h new file mode 100644 index 0000000..71f8b28 --- /dev/null +++ b/src/d3d/shaders/im2d_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/im2d_PS.hlsl b/src/d3d/shaders/im2d_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/src/d3d/shaders/im2d_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/src/d3d/shaders/im2d_VS.h b/src/d3d/shaders/im2d_VS.h new file mode 100644 index 0000000..bc36b1f --- /dev/null +++ b/src/d3d/shaders/im2d_VS.h @@ -0,0 +1,107 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +// +// +// Parameters: +// +// float4 fogData; +// float4 xform; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogData c14 1 +// xform c41 1 +// + + vs_2_0 + def c0, 1, 0, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + add r0.x, v0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c0.x + mad r0.xy, v0, c41, c41.zwzw + mov r0.z, v0.z + mul oPos.xyz, r0, v0.w + mov oPos.w, v0.w + mov oT0.xy, v1 + mov oD0, v2 + +// approximately 10 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 40, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 105, 0, + 0, 0, 0, 2, 254, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 98, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 76, 0, + 0, 0, 0, 0, 0, 0, + 92, 0, 0, 0, 2, 0, + 41, 0, 1, 0, 166, 0, + 76, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 120, 102, 111, 114, + 109, 0, 118, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 171, 171, + 81, 0, 0, 5, 0, 0, + 15, 160, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 255, 144, + 14, 0, 85, 161, 5, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 170, 160, 11, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 255, 160, + 10, 0, 0, 3, 0, 0, + 4, 224, 0, 0, 0, 128, + 0, 0, 0, 160, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 144, 41, 0, + 228, 160, 41, 0, 238, 160, + 1, 0, 0, 2, 0, 0, + 4, 128, 0, 0, 170, 144, + 5, 0, 0, 3, 0, 0, + 7, 192, 0, 0, 228, 128, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 8, 192, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 3, 224, + 1, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 15, 208, + 2, 0, 228, 144, 255, 255, + 0, 0 +}; diff --git a/src/d3d/shaders/im2d_VS.hlsl b/src/d3d/shaders/im2d_VS.hlsl new file mode 100644 index 0000000..20cf3ce --- /dev/null +++ b/src/d3d/shaders/im2d_VS.hlsl @@ -0,0 +1,30 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; + float4 Color : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +float4 xform : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = input.Position; + output.Position.xy = output.Position.xy * xform.xy + xform.zw; + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + output.Position.xyz *= output.Position.w; + output.Color = input.Color; + output.TexCoord0.xy = input.TexCoord; + + return output; +} diff --git a/src/d3d/shaders/im2d_tex_PS.h b/src/d3d/shaders/im2d_tex_PS.h new file mode 100644 index 0000000..a91888b --- /dev/null +++ b/src/d3d/shaders/im2d_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/lighting.h b/src/d3d/shaders/lighting.h new file mode 100644 index 0000000..4b08196 --- /dev/null +++ b/src/d3d/shaders/lighting.h @@ -0,0 +1,44 @@ +struct Light +{ + float4 color; // and radius + float4 position; // and -cos(angle) + float4 direction; // and falloff clamp +}; + +float3 DoDirLight(Light L, float3 N) +{ + float l = max(0.0, dot(N, -L.direction.xyz)); + return l*L.color.xyz; +} + +float3 DoDirLightSpec(Light L, float3 N, float3 V, float power) +{ + return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz; +} + +float3 DoPointLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + float l = max(0.0, dot(N, -normalize(dir))); + return l*L.color.xyz*atten; +} + +float3 DoSpotLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, L.direction.xyz); // cos to point + float ccos = -L.position.w; // cos of cone + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0) // outside of cone + l = 0; + l *= max(falloff, L.direction.w); // falloff clamp + return l*L.color.xyz*atten; +} diff --git a/src/d3d/shaders/make_default.cmd b/src/d3d/shaders/make_default.cmd new file mode 100644 index 0000000..bc44429 --- /dev/null +++ b/src/d3d/shaders/make_default.cmd @@ -0,0 +1,11 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh default_all_VS.h default_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl diff --git a/src/d3d/shaders/make_matfx.cmd b/src/d3d/shaders/make_matfx.cmd new file mode 100644 index 0000000..d0bc4fa --- /dev/null +++ b/src/d3d/shaders/make_matfx.cmd @@ -0,0 +1,7 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh matfx_env_all_VS.h matfx_env_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl diff --git a/src/d3d/shaders/make_skin.cmd b/src/d3d/shaders/make_skin.cmd new file mode 100644 index 0000000..b7822ca --- /dev/null +++ b/src/d3d/shaders/make_skin.cmd @@ -0,0 +1,4 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h skin_VS.hlsl diff --git a/src/d3d/shaders/matfx_env_PS.h b/src/d3d/shaders/matfx_env_PS.h new file mode 100644 index 0000000..e39a1f5 --- /dev/null +++ b/src/d3d/shaders/matfx_env_PS.h @@ -0,0 +1,124 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s1 + texld r0, t1, s1 + mul r1.xyz, v1, c1.x + mul r0.xyz, r0, r1 + mul r0.xyz, r0, t0.z + max r0.w, v0.w, c1.y + mul r0.xyz, r0.w, r0 + add r1.xyz, v0, -c0 + mad r1.xyz, t0.z, r1, c0 + mad r0.xyz, r1, v0.w, r0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 11 instruction slots used (1 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 53, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 156, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 149, 0, 0, 0, 88, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 6, 0, 96, 0, + 0, 0, 0, 0, 0, 0, + 112, 0, 0, 0, 2, 0, + 0, 0, 1, 0, 2, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 2, 0, 1, 0, 1, 0, + 6, 0, 124, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 84, 101, 120, 0, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 67, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 120, 112, 97, + 114, 97, 109, 115, 0, 112, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 171, 171, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 7, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 7, 144, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 228, 176, 1, 8, + 228, 160, 5, 0, 0, 3, + 1, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 1, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 11, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 144, 1, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 255, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 7, 128, + 0, 0, 228, 144, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 1, 0, 228, 128, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_PS.hlsl b/src/d3d/shaders/matfx_env_PS.hlsl new file mode 100644 index 0000000..eb5187d --- /dev/null +++ b/src/d3d/shaders/matfx_env_PS.hlsl @@ -0,0 +1,42 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + +sampler2D diffTex : register(s0); +sampler2D envTex : register(s1); + +float4 fogColor : register(c0); + +float4 fxparams : register(c1); + +#define shininess (fxparams.x) +#define disableFBA (fxparams.y) + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +#ifdef TEX + pass1 *= tex2D(diffTex, input.TexCoord0.xy); +#endif + + float4 pass2 = input.EnvColor*shininess*tex2D(envTex, input.TexCoord1.xy); + + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); + pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z); + + // We simulate drawing this in two passes. + // First pass with standard blending, second with addition + // We premultiply alpha so render state should be one. + // For FB alpha rendering assume that diffuse alpha (pass1.a) was + // written to framebuffer, so just multiply pass2 by it as well then. + float fba = max(pass1.a, disableFBA); + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba; + color.a = pass1.a; + + return color; +} diff --git a/src/d3d/shaders/matfx_env_VS.hlsl b/src/d3d/shaders/matfx_env_VS.hlsl new file mode 100644 index 0000000..31b674c --- /dev/null +++ b/src/d3d/shaders/matfx_env_VS.hlsl @@ -0,0 +1,59 @@ +#include "standardConstants.h" + +float4x4 texMat : register(c41); +float4 colorClamp : register(c45); +float4 envColor : register(c46); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 V = mul(worldMat, input.Position).xyz; + float3 N = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], V, N)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], V, N)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.EnvColor = max(output.Color, colorClamp) * envColor; + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/matfx_env_all_VS.h b/src/d3d/shaders/matfx_env_all_VS.h new file mode 100644 index 0000000..65e1c15 --- /dev/null +++ b/src/d3d/shaders/matfx_env_all_VS.h @@ -0,0 +1,535 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// matfx_env_all_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 texMat; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r2, r3, c11.x + min r2, r2, c11.z + mul oD0, r2, c12 + mul r0.xy, r1.y, c42 + mad r0.xy, c41, r1.x, r0 + mad r0.xy, c43, r1.z, r0 + add oT1.xy, r0, c44 + max r1, r2, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 101 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 180, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 154, 2, + 0, 0, 0, 2, 254, 255, + 15, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 147, 2, 0, 0, 72, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 104, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 88, 1, 0, 0, 0, 0, + 0, 0, 115, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 128, 1, 0, 0, + 0, 0, 0, 0, 144, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 153, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 164, 1, 0, 0, 0, 0, + 0, 0, 180, 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6, 0, 0, 3, + 4, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 8, 128, 2, 0, 255, 128, + 4, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 4, 0, + 0, 4, 3, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 3, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 3, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 2, 0, 15, 128, 3, 0, + 228, 128, 11, 0, 0, 160, + 10, 0, 0, 3, 2, 0, + 15, 128, 2, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 2, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 3, 128, 1, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 1, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 1, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_amb_VS.h b/src/d3d/shaders/matfx_env_amb_VS.h new file mode 100644 index 0000000..0367d5e --- /dev/null +++ b/src/d3d/shaders/matfx_env_amb_VS.h @@ -0,0 +1,225 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// float4 fogData; +// float4 matCol; +// float3x3 normalMat; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mul r0.yw, r0.y, c42.xxzy + mad r0.xy, c41, r0.x, r0.ywzw + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v3 + mov r0.w, v3.w + max r0, r0, c4.x + min r0, r0, c4.y + max r1, r0, c45 + mul oD0, r0, c12 + mul oD1, r1, c46 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v2 + +// approximately 25 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 103, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 100, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 93, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 251, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 24, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 33, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 41, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 48, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 60, 1, + 0, 0, 0, 0, 0, 0, + 76, 1, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 86, 1, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 111, 103, 68, 97, + 116, 97, 0, 109, 97, 116, + 67, 111, 108, 0, 110, 111, + 114, 109, 97, 108, 77, 97, + 116, 0, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 116, 101, 120, 77, 97, 116, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 3, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 3, 0, 15, 144, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 10, 128, 0, 0, + 85, 128, 42, 0, 96, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 0, 0, + 237, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 3, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 11, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 228, 128, + 45, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 1, 0, 15, 208, 1, 0, + 228, 128, 46, 0, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 85, 144, + 1, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 228, 160, 0, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 2, 0, 228, 160, + 0, 0, 170, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 3, 0, + 228, 160, 0, 0, 255, 144, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 85, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_amb_dir_VS.h b/src/d3d/shaders/matfx_env_amb_dir_VS.h new file mode 100644 index 0000000..b93e572 --- /dev/null +++ b/src/d3d/shaders/matfx_env_amb_dir_VS.h @@ -0,0 +1,316 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h +// matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + mul r2.xy, r0.y, c42 + mad r0.xy, c41, r0.x, r2 + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + max r1, r1, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 40 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 156, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 56, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 49, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 55, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 84, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 93, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 104, 1, 0, 0, 0, 0, + 0, 0, 120, 1, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 128, 1, + 0, 0, 2, 0, 17, 0, + 24, 0, 70, 0, 204, 1, + 0, 0, 0, 0, 0, 0, + 220, 1, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 227, 1, 0, 0, + 2, 0, 8, 0, 3, 0, + 34, 0, 240, 1, 0, 0, + 0, 0, 0, 0, 0, 2, + 0, 0, 1, 0, 0, 0, + 1, 0, 2, 0, 16, 2, + 0, 0, 0, 0, 0, 0, + 32, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 42, 2, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 105, 114, 115, 116, + 76, 105, 103, 104, 116, 0, + 1, 0, 2, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 68, 97, 116, 97, 0, + 108, 105, 103, 104, 116, 115, + 0, 99, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 111, 115, 105, + 116, 105, 111, 110, 0, 100, + 105, 114, 101, 99, 116, 105, + 111, 110, 0, 171, 135, 1, + 0, 0, 144, 1, 0, 0, + 160, 1, 0, 0, 144, 1, + 0, 0, 169, 1, 0, 0, + 144, 1, 0, 0, 5, 0, + 0, 0, 1, 0, 12, 0, + 8, 0, 3, 0, 180, 1, + 0, 0, 109, 97, 116, 67, + 111, 108, 0, 110, 111, 114, + 109, 97, 108, 77, 97, 116, + 0, 171, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 68, + 105, 114, 76, 105, 103, 104, + 116, 115, 0, 171, 171, 171, + 0, 0, 2, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 117, + 114, 102, 80, 114, 111, 112, + 115, 0, 116, 101, 120, 77, + 97, 116, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 64, 64, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 85, 144, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 3, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 1, 128, 13, 0, + 0, 160, 4, 0, 0, 4, + 1, 0, 7, 128, 15, 0, + 228, 160, 1, 0, 0, 128, + 3, 0, 228, 144, 1, 0, + 0, 2, 2, 0, 7, 128, + 1, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 4, 0, 0, 160, 38, 0, + 0, 1, 0, 0, 228, 240, + 2, 0, 0, 3, 3, 0, + 1, 128, 1, 0, 255, 128, + 16, 0, 0, 160, 5, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 85, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 3, 0, + 0, 128, 8, 0, 0, 4, + 3, 0, 1, 128, 0, 0, + 228, 128, 19, 32, 228, 161, + 0, 0, 0, 176, 11, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 0, 160, 5, 0, 0, 4, + 3, 0, 7, 128, 3, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 2, 0, 7, 128, + 3, 0, 228, 128, 13, 0, + 170, 160, 2, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 4, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 2, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 4, 0, 0, 160, + 10, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 1, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 2, 0, 3, 128, 0, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 2, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/matfx_env_tex_PS.h b/src/d3d/shaders/matfx_env_tex_PS.h new file mode 100644 index 0000000..e2e7429 --- /dev/null +++ b/src/d3d/shaders/matfx_env_tex_PS.h @@ -0,0 +1,141 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D diffTex; +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// diffTex s0 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s0 + dcl_2d s1 + texld r0, t1, s1 + texld r1, t0, s0 + mul r2.xyz, v1, c1.x + mul r0.xyz, r0, r2 + mul r0.xyz, r0, t0.z + mul r2.w, r1.w, v0.w + mad r1.xyz, v0, r1, -c0 + mad r1.xyz, t0.z, r1, c0 + max r0.w, r2.w, c1.y + mul r0.xyz, r0.w, r0 + mad r2.xyz, r1, r2.w, r0 + mov oC0, r2 + +// approximately 12 instruction slots used (2 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 64, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 200, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 193, 0, 0, 0, 108, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 2, 0, 116, 0, + 0, 0, 0, 0, 0, 0, + 132, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 6, 0, + 140, 0, 0, 0, 0, 0, + 0, 0, 156, 0, 0, 0, + 2, 0, 0, 0, 1, 0, + 2, 0, 168, 0, 0, 0, + 0, 0, 0, 0, 184, 0, + 0, 0, 2, 0, 1, 0, + 1, 0, 6, 0, 168, 0, + 0, 0, 0, 0, 0, 0, + 100, 105, 102, 102, 84, 101, + 120, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 101, 110, 118, 84, 101, 120, + 0, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 120, + 112, 97, 114, 97, 109, 115, + 0, 112, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 3, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 7, 144, + 31, 0, 0, 2, 0, 0, + 0, 144, 0, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 1, 8, 15, 160, + 66, 0, 0, 3, 0, 0, + 15, 128, 1, 0, 228, 176, + 1, 8, 228, 160, 66, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 5, 0, 0, 3, + 2, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 2, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 228, 144, + 1, 0, 228, 128, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 11, 0, + 0, 3, 0, 0, 8, 128, + 2, 0, 255, 128, 1, 0, + 85, 160, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 255, 128, 0, 0, 228, 128, + 4, 0, 0, 4, 2, 0, + 7, 128, 1, 0, 228, 128, + 2, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 2, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_VS.hlsl b/src/d3d/shaders/skin_VS.hlsl new file mode 100644 index 0000000..bede50f --- /dev/null +++ b/src/d3d/shaders/skin_VS.hlsl @@ -0,0 +1,63 @@ +#include "standardConstants.h" + +float4x3 boneMatrices[64] : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + + output.Position = mul(combinedMat, float4(SkinVertex, 1.0)); + float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz; + float3 Normal = mul(normalMat, SkinNormal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/d3d/shaders/skin_all_VS.h b/src/d3d/shaders/skin_all_VS.h new file mode 100644 index 0000000..67f89f3 --- /dev/null +++ b/src/d3d/shaders/skin_all_VS.h @@ -0,0 +1,664 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// skin_all_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c11, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c11.x + mova a0.x, r0.x + dp3 r1.z, v1, c43[a0.x] + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mova a0.x, r0.y + dp3 r3.z, v1, c43[a0.x] + dp4 r4.x, v0, c41[a0.x] + dp4 r4.y, v0, c42[a0.x] + dp4 r4.z, v0, c43[a0.x] + mul r4.xyz, r4, v4.y + mad r2.xyz, r2, v4.x, r4 + dp3 r3.x, v1, c41[a0.x] + dp3 r3.y, v1, c42[a0.x] + mul r3.xyz, r3, v4.y + mad r1.xyz, r1, v4.x, r3 + mova a0.x, r0.z + dp3 r0.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.z, r2 + dp3 r0.x, v1, c41[a0.x] + dp3 r0.y, v1, c42[a0.x] + mad r0.xyz, r0, v4.z, r1 + mova a0.x, r0.w + dp3 r1.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.w, r2 + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mad r0.xyz, r1, v4.w, r0 + mul r1.xyz, r2.y, c5 + mad r1.xyz, c4, r2.x, r1 + mad r1.xyz, c6, r2.z, r1 + add r1.xyz, r1, c7 + mul r3.xyz, r0.y, c9 + mad r0.xyw, c8.xyzz, r0.x, r3.xyzz + mad r0.xyz, c10, r0.z, r0.xyww + mov r3.x, c13.x + mad r3.xyz, c15, r3.x, v3 + mov r4.xyz, r3 + mov r0.w, c11.y + rep i0 + add r1.w, r0.w, c16.x + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + dp3 r1.w, r0, -c19[a0.x] + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, c17[a0.x] + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r3.xyz, r4 + mov r0.w, c11.y + rep i1 + add r1.w, r0.w, c16.y + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + max r2.w, r2.w, c11.y + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r3.xyz, r5, c13.z, r3 + add r0.w, r0.w, c11.z + endrep + mov r4.xyz, r3 + mov r0.w, c11.y + rep i2 + add r1.w, r0.w, c16.z + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + dp3 r3.w, r5, c19[a0.x] + max r2.w, r2.w, c11.y + add r3.w, r3.w, c18[a0.x].w + mov r5.z, c11.z + add r5.x, r5.z, c18[a0.x].w + rcp r5.x, r5.x + mul r3.w, r3.w, r5.x + slt r5.x, r3.w, c11.y + mad r2.w, r5.x, -r2.w, r2.w + max r3.w, r3.w, c19[a0.x].w + mul r2.w, r2.w, r3.w + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r4.w, v3.w + max r0, r4, c11.y + min r0, r0, c11.z + mul oD0, r0, c12 + mul r0, r2.y, c1 + mad r0, c0, r2.x, r0 + mad r0, c2, r2.z, r0 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 133 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 171, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 119, 2, + 0, 0, 0, 2, 254, 255, + 13, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 112, 2, 0, 0, 32, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 64, 1, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 80, 1, 0, 0, 0, 0, + 0, 0, 96, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 108, 1, 0, 0, + 0, 0, 0, 0, 124, 1, + 0, 0, 2, 0, 16, 0, + 1, 0, 66, 0, 136, 1, + 0, 0, 0, 0, 0, 0, + 152, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 48, 1, 0, 0, 0, 0, + 0, 0, 160, 1, 0, 0, + 2, 0, 17, 0, 24, 0, + 70, 0, 236, 1, 0, 0, + 0, 0, 0, 0, 252, 1, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 3, 2, 0, 0, 2, 0, + 8, 0, 3, 0, 34, 0, + 16, 2, 0, 0, 0, 0, + 0, 0, 32, 2, 0, 0, + 1, 0, 0, 0, 1, 0, + 2, 0, 48, 2, 0, 0, + 0, 0, 0, 0, 64, 2, + 0, 0, 1, 0, 1, 0, + 1, 0, 6, 0, 48, 2, + 0, 0, 0, 0, 0, 0, + 79, 2, 0, 0, 1, 0, + 2, 0, 1, 0, 10, 0, + 48, 2, 0, 0, 0, 0, + 0, 0, 93, 2, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 48, 1, 0, 0, + 0, 0, 0, 0, 103, 2, + 0, 0, 2, 0, 4, 0, + 4, 0, 18, 0, 108, 1, + 0, 0, 0, 0, 0, 0, + 97, 109, 98, 105, 101, 110, + 116, 76, 105, 103, 104, 116, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 98, 111, 110, 101, + 77, 97, 116, 114, 105, 99, + 101, 115, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 3, 0, 64, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 105, 114, 115, + 116, 76, 105, 103, 104, 116, + 0, 171, 1, 0, 2, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 108, 105, 103, 104, + 116, 115, 0, 99, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 111, + 115, 105, 116, 105, 111, 110, + 0, 100, 105, 114, 101, 99, + 116, 105, 111, 110, 0, 171, + 167, 1, 0, 0, 176, 1, + 0, 0, 192, 1, 0, 0, + 176, 1, 0, 0, 201, 1, + 0, 0, 176, 1, 0, 0, + 5, 0, 0, 0, 1, 0, + 12, 0, 8, 0, 3, 0, + 212, 1, 0, 0, 109, 97, + 116, 67, 111, 108, 0, 110, + 111, 114, 109, 97, 108, 77, + 97, 116, 0, 171, 171, 171, + 3, 0, 3, 0, 3, 0, + 3, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 110, 117, + 109, 68, 105, 114, 76, 105, + 103, 104, 116, 115, 0, 171, + 171, 171, 0, 0, 2, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 80, 111, 105, + 110, 116, 76, 105, 103, 104, + 116, 115, 0, 110, 117, 109, + 83, 112, 111, 116, 76, 105, + 103, 104, 116, 115, 0, 115, + 117, 114, 102, 80, 114, 111, + 112, 115, 0, 119, 111, 114, + 108, 100, 77, 97, 116, 0, + 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 81, 0, 0, 5, + 11, 0, 15, 160, 0, 0, + 64, 64, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 31, 0, 0, 2, + 1, 0, 0, 128, 4, 0, + 15, 144, 31, 0, 0, 2, + 2, 0, 0, 128, 5, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 5, 0, + 228, 144, 11, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 0, 128, + 8, 0, 0, 4, 1, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 2, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 2, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 2, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 8, 0, 0, 4, + 1, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 8, 0, + 0, 4, 1, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 85, 128, + 8, 0, 0, 4, 3, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 4, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 4, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 4, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 4, 0, 7, 128, 4, 0, + 228, 128, 4, 0, 85, 144, + 4, 0, 0, 4, 2, 0, + 7, 128, 2, 0, 228, 128, + 4, 0, 0, 144, 4, 0, + 228, 128, 8, 0, 0, 4, + 3, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 8, 0, + 0, 4, 3, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 5, 0, 0, 3, 3, 0, + 7, 128, 3, 0, 228, 128, + 4, 0, 85, 144, 4, 0, + 0, 4, 1, 0, 7, 128, + 1, 0, 228, 128, 4, 0, + 0, 144, 3, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 170, 128, + 8, 0, 0, 4, 0, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 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129, 2, 0, 255, 128, + 11, 0, 0, 4, 3, 0, + 8, 128, 3, 0, 255, 128, + 19, 32, 255, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 3, 0, 255, 128, + 5, 0, 0, 4, 5, 0, + 7, 128, 2, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 6, 0, 0, 3, + 2, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 1, 0, + 8, 128, 1, 0, 255, 128, + 2, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 85, 160, + 5, 0, 0, 3, 5, 0, + 7, 128, 1, 0, 255, 128, + 5, 0, 228, 128, 4, 0, + 0, 4, 4, 0, 7, 128, + 5, 0, 228, 128, 13, 0, + 170, 160, 4, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 8, 128, 0, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 4, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 128, 11, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 2, 0, + 85, 128, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 2, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 2, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 3, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 5, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 11, 0, 170, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 2, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_amb_VS.h b/src/d3d/shaders/skin_amb_VS.h new file mode 100644 index 0000000..e0a5548 --- /dev/null +++ b/src/d3d/shaders/skin_amb_VS.h @@ -0,0 +1,253 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + dcl_blendweight v3 + dcl_blendindices v4 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.y + min r0, r0, c4.z + mul oD0, r0, c12 + mul r0, v4, c4.x + mova a0.x, r0.y + dp4 r1.x, v0, c41[a0.x] + dp4 r1.y, v0, c42[a0.x] + dp4 r1.z, v0, c43[a0.x] + mul r1.xyz, r1, v3.y + mova a0.x, r0.x + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + mad r1.xyz, r2, v3.x, r1 + mova a0.xy, r0.zwzw + dp4 r0.x, v0, c41[a0.x] + dp4 r0.y, v0, c42[a0.x] + dp4 r0.z, v0, c43[a0.x] + mad r0.xyz, r0, v3.z, r1 + dp4 r1.x, v0, c41[a0.y] + dp4 r1.y, v0, c42[a0.y] + dp4 r1.z, v0, c43[a0.y] + mad r0.xyz, r1, v3.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v1 + +// approximately 36 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 82, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 16, 1, + 0, 0, 0, 2, 254, 255, + 6, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 9, 1, 0, 0, 148, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 180, 0, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 196, 0, 0, 0, 0, 0, + 0, 0, 212, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 240, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 248, 0, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 255, 0, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 164, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 98, 111, 110, 101, 77, 97, + 116, 114, 105, 99, 101, 115, + 0, 171, 171, 171, 3, 0, + 3, 0, 4, 0, 3, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 99, 111, 109, 98, + 105, 110, 101, 100, 77, 97, + 116, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 109, 97, 116, 67, + 111, 108, 0, 115, 117, 114, + 102, 80, 114, 111, 112, 115, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 64, 64, + 0, 0, 0, 0, 0, 0, + 128, 63, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 1, 0, + 0, 128, 3, 0, 15, 144, + 31, 0, 0, 2, 2, 0, + 0, 128, 4, 0, 15, 144, + 1, 0, 0, 2, 0, 0, + 7, 128, 15, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 13, 0, 0, 160, 2, 0, + 228, 144, 1, 0, 0, 2, + 0, 0, 8, 128, 2, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 144, 4, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 85, 128, + 9, 0, 0, 4, 1, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 1, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 1, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 5, 0, 0, 3, 1, 0, + 7, 128, 1, 0, 228, 128, + 3, 0, 85, 144, 46, 0, + 0, 2, 0, 0, 1, 176, + 0, 0, 0, 128, 9, 0, + 0, 4, 2, 0, 1, 128, + 0, 0, 228, 144, 41, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 2, 0, + 2, 128, 0, 0, 228, 144, + 42, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 2, 0, 4, 128, 0, 0, + 228, 144, 43, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 1, 0, 7, 128, + 2, 0, 228, 128, 3, 0, + 0, 144, 1, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 3, 176, 0, 0, 238, 128, + 9, 0, 0, 4, 0, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 0, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 0, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 3, 0, 170, 144, 1, 0, + 228, 128, 9, 0, 0, 4, + 1, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 85, 176, 9, 0, + 0, 4, 1, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 85, 176, + 9, 0, 0, 4, 1, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 85, 176, 4, 0, 0, 4, + 0, 0, 7, 128, 1, 0, + 228, 128, 3, 0, 255, 144, + 0, 0, 228, 128, 5, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 85, 128, 1, 0, + 228, 160, 4, 0, 0, 4, + 1, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 128, + 1, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 128, 1, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 1, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/skin_amb_dir_VS.h b/src/d3d/shaders/skin_amb_dir_VS.h new file mode 100644 index 0000000..7949749 --- /dev/null +++ b/src/d3d/shaders/skin_amb_dir_VS.h @@ -0,0 +1,503 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c4.x + mova a0.w, r0.x + dp3 r1.z, v1, c43[a0.w] + mova a0.w, r0.x + dp3 r1.x, v1, c41[a0.w] + mova a0.w, r0.x + dp3 r1.y, v1, c42[a0.w] + mova a0.w, r0.y + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.y + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.y + dp3 r2.y, v1, c42[a0.w] + mul r2.xyz, r2, v4.y + mad r1.xyz, r1, v4.x, r2 + mova a0.w, r0.z + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.z + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.z + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.w + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.w + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.w, r1 + mul r2.xyz, r1.y, c9 + mad r1.xyw, c8.xyzz, r1.x, r2.xyzz + mad r1.xyz, c10, r1.z, r1.xyww + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c4.y + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c4.x + mova a0.w, r2.w + dp3 r4.x, r1, -c19[a0.w] + max r4.x, r4.x, c4.y + mova a0.w, r2.w + mul r4.xyz, r4.x, c17[a0.w] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c4.z + endrep + mov r3.w, v3.w + max r1, r3, c4.y + min r1, r1, c4.z + mul oD0, r1, c12 + mova a0.w, r0.y + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.y + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.y + dp4 r1.z, v0, c43[a0.w] + mul r1.xyz, r1, v4.y + mova a0.w, r0.x + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.x + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.x + dp4 r2.z, v0, c43[a0.w] + mad r1.xyz, r2, v4.x, r1 + mova a0.w, r0.z + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.z + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.z + dp4 r2.z, v0, c43[a0.w] + mad r0.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.w + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.w + dp4 r1.z, v0, c43[a0.w] + mad r0.xyz, r1, v4.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 92 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 147, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 21, 2, + 0, 0, 0, 2, 254, 255, + 10, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 14, 2, 0, 0, 228, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 4, 1, 0, 0, 2, 0, + 41, 0, 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128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/src/d3d/shaders/standardConstants.h b/src/d3d/shaders/standardConstants.h new file mode 100644 index 0000000..088df7d --- /dev/null +++ b/src/d3d/shaders/standardConstants.h @@ -0,0 +1,28 @@ +float4x4 combinedMat : register(c0); +float4x4 worldMat : register(c4); +float3x3 normalMat : register(c8); +float4 matCol : register(c12); +float4 surfProps : register(c13); +float4 fogData : register(c14); +float4 ambientLight : register(c15); + +#define surfAmbient (surfProps.x) +#define surfSpecular (surfProps.y) +#define surfDiffuse (surfProps.z) + +#define fogStart (fogData.x) +#define fogEnd (fogData.y) +#define fogRange (fogData.z) +#define fogDisable (fogData.w) + +#include "lighting.h" + +int numDirLights : register(i0); +int numPointLights : register(i1); +int numSpotLights : register(i2); +int4 firstLight : register(c16); +Light lights[8] : register(c17); + +#define firstDirLight (firstLight.x) +#define firstPointLight (firstLight.y) +#define firstSpotLight (firstLight.z) |
