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path: root/src/d3d/shaders/default_tex_PS.h
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Diffstat (limited to 'src/d3d/shaders/default_tex_PS.h')
-rw-r--r--src/d3d/shaders/default_tex_PS.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/d3d/shaders/default_tex_PS.h b/src/d3d/shaders/default_tex_PS.h
new file mode 100644
index 0000000..a25f918
--- /dev/null
+++ b/src/d3d/shaders/default_tex_PS.h
@@ -0,0 +1,89 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+// fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
+//
+//
+// Parameters:
+//
+// float4 fogColor;
+// sampler2D tex0;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------ ----- ----
+// fogColor c0 1
+// tex0 s0 1
+//
+
+ ps_2_0
+ dcl t0.xyz
+ dcl v0
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0.xyz, v0, r0, -c0
+ mul r1.w, r0.w, v0.w
+ mad r1.xyz, t0.z, r0, c0
+ mov oC0, r1
+
+// approximately 5 instruction slots used (1 texture, 4 arithmetic)
+#endif
+
+const BYTE g_ps20_main[] =
+{
+ 0, 2, 255, 255, 254, 255,
+ 45, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 127, 0,
+ 0, 0, 0, 2, 255, 255,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 120, 0, 0, 0, 68, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 2, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 96, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 2, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 102, 111, 103, 67,
+ 111, 108, 111, 114, 0, 171,
+ 171, 171, 1, 0, 3, 0,
+ 1, 0, 4, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 116, 101, 120, 48, 0, 171,
+ 171, 171, 4, 0, 12, 0,
+ 1, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 112, 115, 95, 50, 95, 48,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 57, 46, 50, 57, 46, 57,
+ 53, 50, 46, 51, 49, 49,
+ 49, 0, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 7, 176, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 15, 144, 31, 0, 0, 2,
+ 0, 0, 0, 144, 0, 8,
+ 15, 160, 66, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160,
+ 4, 0, 0, 4, 0, 0,
+ 7, 128, 0, 0, 228, 144,
+ 0, 0, 228, 128, 0, 0,
+ 228, 161, 5, 0, 0, 3,
+ 1, 0, 8, 128, 0, 0,
+ 255, 128, 0, 0, 255, 144,
+ 4, 0, 0, 4, 1, 0,
+ 7, 128, 0, 0, 170, 176,
+ 0, 0, 228, 128, 0, 0,
+ 228, 160, 1, 0, 0, 2,
+ 0, 8, 15, 128, 1, 0,
+ 228, 128, 255, 255, 0, 0
+};