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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/gl/shaders/matfx_env.vert
downloadlibrw-master.tar.gz
librw-master.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/gl/shaders/matfx_env.vert')
-rw-r--r--src/gl/shaders/matfx_env.vert31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/gl/shaders/matfx_env.vert b/src/gl/shaders/matfx_env.vert
new file mode 100644
index 0000000..580a49f
--- /dev/null
+++ b/src/gl/shaders/matfx_env.vert
@@ -0,0 +1,31 @@
+uniform mat4 u_texMatrix;
+uniform vec4 u_colorClamp;
+uniform vec4 u_envColor;
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec4 v_envColor;
+VSOUT vec2 v_tex0;
+VSOUT vec2 v_tex1;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+ v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_envColor = max(v_color, u_colorClamp) * u_envColor;
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}