From 847962910f0bff071f3bf07c9abb87764fb6cac3 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:40:03 +0000 Subject: Import aap/librw @ master Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master). --- src/gl/shaders/matfx_env.vert | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/gl/shaders/matfx_env.vert (limited to 'src/gl/shaders/matfx_env.vert') diff --git a/src/gl/shaders/matfx_env.vert b/src/gl/shaders/matfx_env.vert new file mode 100644 index 0000000..580a49f --- /dev/null +++ b/src/gl/shaders/matfx_env.vert @@ -0,0 +1,31 @@ +uniform mat4 u_texMatrix; +uniform vec4 u_colorClamp; +uniform vec4 u_envColor; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec4 v_envColor; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_envColor = max(v_color, u_colorClamp) * u_envColor; + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} -- cgit v1.2.3