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| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/gl/shaders/matfx_env.vert | |
| download | librw-847962910f0bff071f3bf07c9abb87764fb6cac3.tar.gz librw-847962910f0bff071f3bf07c9abb87764fb6cac3.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/gl/shaders/matfx_env.vert')
| -rw-r--r-- | src/gl/shaders/matfx_env.vert | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/gl/shaders/matfx_env.vert b/src/gl/shaders/matfx_env.vert new file mode 100644 index 0000000..580a49f --- /dev/null +++ b/src/gl/shaders/matfx_env.vert @@ -0,0 +1,31 @@ +uniform mat4 u_texMatrix; +uniform vec4 u_colorClamp; +uniform vec4 u_envColor; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec4 v_envColor; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_envColor = max(v_color, u_colorClamp) * u_envColor; + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} |
