diff options
Diffstat (limited to 'src/objects/CutsceneObject.cpp')
| -rw-r--r-- | src/objects/CutsceneObject.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp new file mode 100644 index 0000000..7d9fe64 --- /dev/null +++ b/src/objects/CutsceneObject.cpp @@ -0,0 +1,182 @@ +#include "common.h" + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "PointLights.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "Bones.h" +#include "Renderer.h" +#include "ModelIndices.h" +#include "Shadows.h" +#include "Timecycle.h" +#include "CutsceneShadow.h" +#include "CutsceneObject.h" +#include "ModelIndices.h" +#include "RpAnimBlend.h" + + +CCutsceneObject::CCutsceneObject(void) +{ + SetStatus(STATUS_SIMPLE); + bUsesCollision = false; + bStreamingDontDelete = true; + ObjectCreatedBy = CUTSCENE_OBJECT; + m_fMass = 1.0f; + m_fTurnMass = 1.0f; + + m_pAttachTo = nil; + m_pAttachmentObject = nil; + m_pShadow = nil; +} + +CCutsceneObject::~CCutsceneObject(void) +{ + if ( m_pShadow ) + { + delete m_pShadow; + m_pShadow = nil; + } +} + +void +CCutsceneObject::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + RpAnimBlendClumpInit((RpClump*)m_rwObject); + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D; +} + +void +CCutsceneObject::CreateShadow(void) +{ + if ( IsPedModel(GetModelIndex()) ) + { + m_pShadow = new CCutsceneShadow(); + if (!m_pShadow->IsInitialized()) + m_pShadow->Create(m_rwObject, 6, true, 4, true); + } +} + +void +CCutsceneObject::ProcessControl(void) +{ + CPhysical::ProcessControl(); + + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + } + else + { + if(CTimer::GetTimeStep() < 1/100.0f) + m_vecMoveSpeed *= 100.0f; + else + m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); + + ApplyMoveSpeed(); + } +} + +static RpMaterial* +MaterialSetAlpha(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; +} + +void +CCutsceneObject::PreRender(void) +{ + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + { + m_pAttachmentObject->UpdateRpHAnim(); + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + } + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + + if ( RwObjectGetType(m_rwObject) == rpCLUMP && IsClumpSkinned(GetClump()) ) + { + RpAtomic *atomic = GetFirstAtomic(GetClump()); + atomic->boundingSphere.center = (*RPANIMBLENDCLUMPDATA(GetClump()))->frames[0].hanimFrame->t; + } + } + + if ( RwObjectGetType(m_rwObject) == rpCLUMP ) + UpdateRpHAnim(); + + if(IsPedModel(GetModelIndex())) + { + if ( m_pShadow == nil ) + { + CShadows::StoreShadowForPedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + else + { + if ( m_pShadow->IsInitialized() ) + m_pShadow->UpdateForCutscene(); + + CShadows::StoreShadowForCutscenePedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + + // For some reason xbox/android limbs are transparent here... + RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, MaterialSetAlpha, (void*)255); + } +} + +void +CCutsceneObject::Render(void) +{ + SetCullMode(rwCULLMODECULLNONE); + CObject::Render(); + SetCullMode(rwCULLMODECULLBACK); +} + +bool +CCutsceneObject::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + }else{ + CVector coors = GetPosition(); + float lighting = CPointLights::GenerateLightsAffectingObject(&coors); + if(lighting != 1.0f){ + SetAmbientAndDirectionalColours(lighting); + return true; + } + } + + return false; +} + +void +CCutsceneObject::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} |
