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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/objects/CutsceneObject.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/objects/CutsceneObject.cpp')
-rw-r--r--src/objects/CutsceneObject.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
new file mode 100644
index 0000000..7d9fe64
--- /dev/null
+++ b/src/objects/CutsceneObject.cpp
@@ -0,0 +1,182 @@
+#include "common.h"
+
+#include "main.h"
+#include "RwHelper.h"
+#include "Lights.h"
+#include "PointLights.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendClumpData.h"
+#include "Bones.h"
+#include "Renderer.h"
+#include "ModelIndices.h"
+#include "Shadows.h"
+#include "Timecycle.h"
+#include "CutsceneShadow.h"
+#include "CutsceneObject.h"
+#include "ModelIndices.h"
+#include "RpAnimBlend.h"
+
+
+CCutsceneObject::CCutsceneObject(void)
+{
+ SetStatus(STATUS_SIMPLE);
+ bUsesCollision = false;
+ bStreamingDontDelete = true;
+ ObjectCreatedBy = CUTSCENE_OBJECT;
+ m_fMass = 1.0f;
+ m_fTurnMass = 1.0f;
+
+ m_pAttachTo = nil;
+ m_pAttachmentObject = nil;
+ m_pShadow = nil;
+}
+
+CCutsceneObject::~CCutsceneObject(void)
+{
+ if ( m_pShadow )
+ {
+ delete m_pShadow;
+ m_pShadow = nil;
+ }
+}
+
+void
+CCutsceneObject::SetModelIndex(uint32 id)
+{
+ CEntity::SetModelIndex(id);
+ assert(RwObjectGetType(m_rwObject) == rpCLUMP);
+ RpAnimBlendClumpInit((RpClump*)m_rwObject);
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
+}
+
+void
+CCutsceneObject::CreateShadow(void)
+{
+ if ( IsPedModel(GetModelIndex()) )
+ {
+ m_pShadow = new CCutsceneShadow();
+ if (!m_pShadow->IsInitialized())
+ m_pShadow->Create(m_rwObject, 6, true, 4, true);
+ }
+}
+
+void
+CCutsceneObject::ProcessControl(void)
+{
+ CPhysical::ProcessControl();
+
+ if ( m_pAttachTo )
+ {
+ if ( m_pAttachmentObject )
+ GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo);
+ else
+ GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo));
+ }
+ else
+ {
+ if(CTimer::GetTimeStep() < 1/100.0f)
+ m_vecMoveSpeed *= 100.0f;
+ else
+ m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
+
+ ApplyMoveSpeed();
+ }
+}
+
+static RpMaterial*
+MaterialSetAlpha(RpMaterial *material, void *data)
+{
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
+ return material;
+}
+
+void
+CCutsceneObject::PreRender(void)
+{
+ if ( m_pAttachTo )
+ {
+ if ( m_pAttachmentObject )
+ {
+ m_pAttachmentObject->UpdateRpHAnim();
+ GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo);
+ }
+ else
+ GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo));
+
+ if ( RwObjectGetType(m_rwObject) == rpCLUMP && IsClumpSkinned(GetClump()) )
+ {
+ RpAtomic *atomic = GetFirstAtomic(GetClump());
+ atomic->boundingSphere.center = (*RPANIMBLENDCLUMPDATA(GetClump()))->frames[0].hanimFrame->t;
+ }
+ }
+
+ if ( RwObjectGetType(m_rwObject) == rpCLUMP )
+ UpdateRpHAnim();
+
+ if(IsPedModel(GetModelIndex()))
+ {
+ if ( m_pShadow == nil )
+ {
+ CShadows::StoreShadowForPedObject(this,
+ CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+ }
+ else
+ {
+ if ( m_pShadow->IsInitialized() )
+ m_pShadow->UpdateForCutscene();
+
+ CShadows::StoreShadowForCutscenePedObject(this,
+ CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+ }
+
+ // For some reason xbox/android limbs are transparent here...
+ RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump()));
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, MaterialSetAlpha, (void*)255);
+ }
+}
+
+void
+CCutsceneObject::Render(void)
+{
+ SetCullMode(rwCULLMODECULLNONE);
+ CObject::Render();
+ SetCullMode(rwCULLMODECULLBACK);
+}
+
+bool
+CCutsceneObject::SetupLighting(void)
+{
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+
+ if(bRenderScorched){
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ }else{
+ CVector coors = GetPosition();
+ float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
+ if(lighting != 1.0f){
+ SetAmbientAndDirectionalColours(lighting);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+CCutsceneObject::RemoveLighting(bool reset)
+{
+ CRenderer::RemoveVehiclePedLights(this, reset);
+}