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-rw-r--r--src/modelinfo/BaseModelInfo.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
new file mode 100644
index 0000000..2d1dc8a
--- /dev/null
+++ b/src/modelinfo/BaseModelInfo.h
@@ -0,0 +1,74 @@
+#pragma once
+
+struct CColModel;
+
+#define MAX_MODEL_NAME (21)
+
+enum ModelInfoType
+{
+ MITYPE_NA,
+ MITYPE_SIMPLE,
+ MITYPE_MLO, // unused but still in enum
+ MITYPE_TIME,
+ MITYPE_WEAPON,
+ MITYPE_CLUMP,
+ MITYPE_VEHICLE,
+ MITYPE_PED,
+ MITYPE_XTRACOMPS, // unused but still in enum
+ MITYPE_HAND // xbox and mobile
+};
+
+class C2dEffect;
+
+class CBaseModelInfo
+{
+protected:
+ char m_name[MAX_MODEL_NAME];
+ uint8 m_type;
+ uint8 m_num2dEffects;
+ bool m_bOwnsColModel;
+ CColModel *m_colModel;
+ int16 m_2dEffectsID;
+ int16 m_objectId;
+ uint16 m_refCount;
+ int16 m_txdSlot;
+
+public:
+ CBaseModelInfo(ModelInfoType type);
+ virtual ~CBaseModelInfo() {}
+ virtual void Shutdown(void);
+ virtual void DeleteRwObject(void) = 0;
+ virtual RwObject *CreateInstance(void) = 0;
+ virtual RwObject *CreateInstance(RwMatrix *) = 0;
+ virtual RwObject *GetRwObject(void) = 0;
+ virtual void SetAnimFile(const char *file) {}
+ virtual void ConvertAnimFileIndex(void) {}
+ virtual int GetAnimFileIndex(void) { return -1; }
+
+ // one day it becomes virtual
+ uint8 GetModelType() const { return m_type; }
+ bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
+ bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
+ bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
+ char *GetModelName(void) { return m_name; }
+ void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
+ void SetColModel(CColModel *col, bool owns = false){
+ m_colModel = col; m_bOwnsColModel = owns; }
+ CColModel *GetColModel(void) { return m_colModel; }
+ bool DoesOwnColModel(void) { return m_bOwnsColModel; }
+ void DeleteCollisionModel(void);
+ void ClearTexDictionary(void) { m_txdSlot = -1; }
+ int16 GetObjectID(void) { return m_objectId; }
+ void SetObjectID(int16 id) { m_objectId = id; }
+ int16 GetTxdSlot(void) { return m_txdSlot; }
+ void AddRef(void);
+ void RemoveRef(void);
+ void SetTexDictionary(const char *name);
+ void AddTexDictionaryRef(void);
+ void RemoveTexDictionaryRef(void);
+ void Init2dEffects(void);
+ void Add2dEffect(C2dEffect *fx);
+ C2dEffect *Get2dEffect(int n);
+ uint8 GetNum2dEffects() const { return m_num2dEffects; }
+ uint16 GetNumRefs() const { return m_refCount; }
+};