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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/math/VuVector.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/math/VuVector.h')
-rw-r--r--src/math/VuVector.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
new file mode 100644
index 0000000..30d62cf
--- /dev/null
+++ b/src/math/VuVector.h
@@ -0,0 +1,30 @@
+#pragma once
+
+class TYPEALIGN(16) CVuVector : public CVector
+{
+public:
+ float w;
+ CVuVector(void) {}
+ CVuVector(float x, float y, float z) : CVector(x, y, z) {}
+ CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
+ CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
+ CVuVector(const RwV3d &v) : CVector(v) {}
+/*
+ void Normalise(void) {
+ float sq = MagnitudeSqr();
+ // TODO: VU0 code
+ if(sq > 0.0f){
+ float invsqrt = RecipSqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ z *= invsqrt;
+ }else
+ x = 1.0f;
+ }
+*/
+};
+
+void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in);
+void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in);
+void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride);
+void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in);