From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/math/VuVector.h | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/math/VuVector.h (limited to 'src/math/VuVector.h') diff --git a/src/math/VuVector.h b/src/math/VuVector.h new file mode 100644 index 0000000..30d62cf --- /dev/null +++ b/src/math/VuVector.h @@ -0,0 +1,30 @@ +#pragma once + +class TYPEALIGN(16) CVuVector : public CVector +{ +public: + float w; + CVuVector(void) {} + CVuVector(float x, float y, float z) : CVector(x, y, z) {} + CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {} + CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {} + CVuVector(const RwV3d &v) : CVector(v) {} +/* + void Normalise(void) { + float sq = MagnitudeSqr(); + // TODO: VU0 code + if(sq > 0.0f){ + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + z *= invsqrt; + }else + x = 1.0f; + } +*/ +}; + +void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in); +void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in); +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride); +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in); -- cgit v1.2.3