diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/neoVehicle_PS.hlsl | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/neoVehicle_PS.hlsl')
| -rw-r--r-- | src/extras/shaders/neoVehicle_PS.hlsl | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl new file mode 100644 index 0000000..fa030dd --- /dev/null +++ b/src/extras/shaders/neoVehicle_PS.hlsl @@ -0,0 +1,34 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 ReflColor : COLOR1; +}; + +sampler2D tex0 : register(s0); +sampler2D tex1 : register(s1); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +//#ifdef TEX + pass1 *= tex2D(tex0, input.TexCoord0.xy); +//#endif + float3 envmap = tex2D(tex1, input.TexCoord1).rgb; + pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a); +// pass1.rgb = envmap; +// pass1.rgb *= input.ReflColor.a; + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); +// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z; + + float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z; + + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2; + color.a = pass1.a; + + return color; +} |
