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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/neoVehicle_PS.hlsl
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/neoVehicle_PS.hlsl')
-rw-r--r--src/extras/shaders/neoVehicle_PS.hlsl34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl
new file mode 100644
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+++ b/src/extras/shaders/neoVehicle_PS.hlsl
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+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+ float4 ReflColor : COLOR1;
+};
+
+sampler2D tex0 : register(s0);
+sampler2D tex1 : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color;
+//#ifdef TEX
+ pass1 *= tex2D(tex0, input.TexCoord0.xy);
+//#endif
+ float3 envmap = tex2D(tex1, input.TexCoord1).rgb;
+ pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a);
+// pass1.rgb = envmap;
+// pass1.rgb *= input.ReflColor.a;
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z;
+
+ float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z;
+
+ float4 color;
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+ return color;
+}