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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/neoGloss.vert
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/neoGloss.vert')
-rw-r--r--src/extras/shaders/neoGloss.vert25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert
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+++ b/src/extras/shaders/neoGloss.vert
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+uniform vec3 u_eye;
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec3 v_normal;
+VSOUT vec3 v_light;
+VSOUT vec2 v_tex0;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+ vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);
+ v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress
+ v_light = 0.5*(1.0 + Light); //
+
+ v_fog = DoFog(gl_Position.w);
+}