diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/control/Record.cpp | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/control/Record.cpp')
| -rw-r--r-- | src/control/Record.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp new file mode 100644 index 0000000..5e6c7cd --- /dev/null +++ b/src/control/Record.cpp @@ -0,0 +1,107 @@ +#include "common.h" + +#include "Record.h" + +#include "FileMgr.h" +#include "Pad.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "VehicleModelInfo.h" +#include "World.h" + +uint16 CRecordDataForGame::RecordingState; + +void CRecordDataForGame::Init(void) +{ + RecordingState = STATE_NONE; +} + +void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) +{ +} + +uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) +{ + return nil; +} + +uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) +{ + return nil; +} + +uint16 CRecordDataForGame::CalcGameChecksum(void) +{ + return 0; +} + +uint8 CRecordDataForChase::Status; + +void CRecordDataForChase::Init(void) +{ + Status = STATE_NONE; +} + +void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) +{ +} + +void CRecordDataForChase::SaveOrRetrieveCarPositions(void) +{ +} + +void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) +{ +} + +void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) +{ +} + +void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) +{ +} + +void CRecordDataForChase::ProcessControlCars(void) +{ +} + +bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) +{ + return false; +} + +void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) +{ +} + +void RemoveUnusedCollision(void) +{ +} + +void CRecordDataForChase::StartChaseScene(float startTime) +{ +} + +void CRecordDataForChase::CleanUpChaseScene(void) +{ +} + +void CRecordDataForChase::SetUpCarsForChaseScene(void) +{ +} + +void CRecordDataForChase::CleanUpCarsForChaseScene(void) +{ +} + +void CRecordDataForChase::RemoveCarFromChase(int32 i) +{ +} + +CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) +{ + return nil; +} + |
