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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/animation/AnimBlendNode.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/animation/AnimBlendNode.cpp')
-rw-r--r--src/animation/AnimBlendNode.cpp314
1 files changed, 314 insertions, 0 deletions
diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp
new file mode 100644
index 0000000..6352c11
--- /dev/null
+++ b/src/animation/AnimBlendNode.cpp
@@ -0,0 +1,314 @@
+#include "common.h"
+
+#include "AnimBlendAssociation.h"
+#include "AnimBlendNode.h"
+
+void
+CAnimBlendNode::Init(void)
+{
+ frameA = -1;
+ frameB = -1;
+ remainingTime = 0.0f;
+ sequence = nil;
+ association = nil;
+}
+
+bool
+CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight)
+{
+ bool looped = false;
+
+ trans = CVector(0.0f, 0.0f, 0.0f);
+ rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
+
+ if(association->IsRunning()){
+ remainingTime -= association->timeStep;
+ if(remainingTime <= 0.0f)
+ looped = NextKeyFrame();
+ }
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA);
+ KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB);
+ float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime;
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ trans = kfB->translation + t*(kfA->translation - kfB->translation);
+ trans *= blend;
+ }
+ if(sequence->type & CAnimBlendSequence::KF_ROT){
+ rot.Slerp(kfB->rotation, kfA->rotation, theta, invSin, t);
+ rot *= blend;
+ }
+ }
+
+ return looped;
+}
+
+bool
+CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight)
+{
+ bool looped = false;
+
+ trans = CVector(0.0f, 0.0f, 0.0f);
+ rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
+
+ if(association->IsRunning()){
+ remainingTime -= association->timeStep;
+ if(remainingTime <= 0.0f)
+ looped = NextKeyFrameCompressed();
+ }
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
+ float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector transA, transB;
+ kfA->GetTranslation(&transA);
+ kfB->GetTranslation(&transB);
+ trans = transB + t*(transA - transB);
+ trans *= blend;
+ }
+ if(sequence->type & CAnimBlendSequence::KF_ROT){
+ CQuaternion rotA, rotB;
+ kfA->GetRotation(&rotA);
+ kfB->GetRotation(&rotB);
+ rot.Slerp(rotB, rotA, theta, invSin, t);
+ rot *= blend;
+ }
+ }
+
+ return looped;
+}
+
+bool
+CAnimBlendNode::NextKeyFrame(void)
+{
+ bool looped;
+
+ if(sequence->numFrames <= 1)
+ return false;
+
+ looped = false;
+ frameB = frameA;
+
+ // Advance as long as we have to
+ while(remainingTime <= 0.0f){
+ frameA++;
+
+ if(frameA >= sequence->numFrames){
+ // reached end of animation
+ if(!association->IsRepeating()){
+ frameA--;
+ remainingTime = 0.0f;
+ return false;
+ }
+ looped = true;
+ frameA = 0;
+ }
+
+ remainingTime += sequence->GetKeyFrame(frameA)->deltaTime;
+ }
+
+ frameB = frameA - 1;
+ if(frameB < 0)
+ frameB += sequence->numFrames;
+
+ CalcDeltas();
+ return looped;
+}
+
+bool
+CAnimBlendNode::NextKeyFrameCompressed(void)
+{
+ bool looped;
+
+ if(sequence->numFrames <= 1)
+ return false;
+
+ looped = false;
+ frameB = frameA;
+
+ // Advance as long as we have to
+ while(remainingTime <= 0.0f){
+ frameA++;
+
+ if(frameA >= sequence->numFrames){
+ // reached end of animation
+ if(!association->IsRepeating()){
+ frameA--;
+ remainingTime = 0.0f;
+ return false;
+ }
+ looped = true;
+ frameA = 0;
+ }
+
+ remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
+ }
+
+ frameB = frameA - 1;
+ if(frameB < 0)
+ frameB += sequence->numFrames;
+
+ CalcDeltasCompressed();
+ return looped;
+}
+
+// Set animation to time t
+bool
+CAnimBlendNode::FindKeyFrame(float t)
+{
+ if(sequence->numFrames < 1)
+ return false;
+
+ frameA = 0;
+ frameB = frameA;
+
+ if(sequence->numFrames == 1){
+ remainingTime = 0.0f;
+ }else{
+ // advance until t is between frameB and frameA
+ while (t > sequence->GetKeyFrame(++frameA)->deltaTime) {
+ t -= sequence->GetKeyFrame(frameA)->deltaTime;
+ if (frameA + 1 >= sequence->numFrames) {
+ // reached end of animation
+ if (!association->IsRepeating()) {
+ CalcDeltas();
+ remainingTime = 0.0f;
+ return false;
+ }
+ frameA = 0;
+ }
+ frameB = frameA;
+ }
+
+ remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;
+ }
+
+ CalcDeltas();
+ return true;
+}
+
+bool
+CAnimBlendNode::SetupKeyFrameCompressed(void)
+{
+ if(sequence->numFrames < 1)
+ return false;
+
+ frameA = 1;
+ frameB = 0;
+
+ if(sequence->numFrames == 1){
+ frameA = 0;
+ remainingTime = 0.0f;
+ }else
+ remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
+
+ CalcDeltasCompressed();
+ return true;
+}
+
+void
+CAnimBlendNode::CalcDeltas(void)
+{
+ if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
+ return;
+ KeyFrame *kfA = sequence->GetKeyFrame(frameA);
+ KeyFrame *kfB = sequence->GetKeyFrame(frameB);
+ float cos = DotProduct(kfA->rotation, kfB->rotation);
+ if(cos > 1.0f)
+ cos = 1.0f;
+ theta = Acos(cos);
+ invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta);
+}
+
+void
+CAnimBlendNode::CalcDeltasCompressed(void)
+{
+ if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
+ return;
+ KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB);
+ CQuaternion rotA, rotB;
+ kfA->GetRotation(&rotA);
+ kfB->GetRotation(&rotB);
+ float cos = DotProduct(rotA, rotB);
+ if(cos < 0.0f){
+ rotB *= -1.0f;
+ kfB->SetRotation(rotB);
+ }
+ cos = DotProduct(rotA, rotB);
+ if(cos > 1.0f)
+ cos = 1.0f;
+ theta = Acos(cos);
+ invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta);
+}
+
+void
+CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA);
+ KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB);
+ float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime;
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ trans = kfB->translation + t*(kfA->translation - kfB->translation);
+ trans *= blend;
+ }
+ }
+}
+
+void
+CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
+ float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector transA, transB;
+ kfA->GetTranslation(&transA);
+ kfB->GetTranslation(&transB);
+ trans = transB + t*(transA - transB);
+ trans *= blend;
+ }
+ }
+}
+
+void
+CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTrans *kf = (KeyFrameTrans*)sequence->GetKeyFrame(sequence->numFrames-1);
+ if(sequence->type & CAnimBlendSequence::KF_TRANS)
+ trans = kf->translation * blend;
+ }
+}
+
+void
+CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1);
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector pos;
+ kf->GetTranslation(&pos);
+ trans = pos * blend;
+ }
+ }
+}