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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/animation | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/animation')
23 files changed, 5407 insertions, 0 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp new file mode 100644 index 0000000..935e7fd --- /dev/null +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -0,0 +1,187 @@ +#include "common.h" + +#if defined _WIN32 && !defined __MINGW32__ +#if defined __MWERKS__ +#include <wctype.h> +#else +#include "ctype.h" +#endif +#else +#include <cwctype> +#endif + +#include "General.h" +#include "RwHelper.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" + +CAnimBlendAssocGroup::CAnimBlendAssocGroup(void) +{ + animBlock = nil; + assocList = nil; + numAssociations = 0; + firstAnimId = 0; + groupId = -1; +} + +CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void) +{ + DestroyAssociations(); +} + +void +CAnimBlendAssocGroup::DestroyAssociations(void) +{ + if(assocList){ + delete[] assocList; + assocList = nil; + numAssociations = 0; + } +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(uint32 id) +{ + return &assocList[id - firstAnimId]; +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(const char *name) +{ + int i; + for(i = 0; i < numAssociations; i++) + if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name)) + return &assocList[i]; + debug("\n\nCan't find the fucking animation %s\n\n\n", name); + return nil; +} + + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(uint32 id) +{ + CAnimBlendAssociation *anim = GetAnimation(id); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(const char *name) +{ + CAnimBlendAssociation *anim = GetAnimation(name); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +bool +strcmpIgnoringDigits(const char *s1, const char *s2) +{ + char c1, c2; + + for(;;){ + c1 = *s1; + c2 = *s2; + if(c1) s1++; + if(c2) s2++; + if(c1 == '\0' && c2 == '\0') return true; +#ifndef ASCII_STRCMP + if(iswdigit(c1) && iswdigit(c2)) +#else + if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2)) +#endif + continue; +#ifndef ASCII_STRCMP + c1 = toupper(c1); + c2 = toupper(c2); +#else + c1 = __ascii_toupper(c1); + c2 = __ascii_toupper(c2); +#endif + + if(c1 && c2 && c1 != c2) + return false; + } +} + +CBaseModelInfo* +GetModelFromName(const char *name) +{ + int i; + CBaseModelInfo *mi; + char playername[32]; + + if(strncasecmp(name, "CSplay", 6) == 0 && + strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){ + strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName()); + playername[0] = 'C'; + playername[1] = 'S'; + name = playername; + } + + for(i = 0; i < MODELINFOSIZE; i++){ + mi = CModelInfo::GetModelInfo(i); + if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP && + strcmpIgnoringDigits(mi->GetModelName(), name)) + return mi; + } + return nil; +} + +void +CAnimBlendAssocGroup::CreateAssociations(const char *name) +{ + int i; + CAnimBlock *animBlock; + + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(name); + assocList = new CAnimBlendAssociation[animBlock->numAnims]; + numAssociations = 0; + + for(i = 0; i < animBlock->numAnims; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i); + CBaseModelInfo *model = GetModelFromName(anim->name); + if(model){ + debug("Associated anim %s with model %s\n", anim->name, model->GetModelName()); + RpClump *clump = (RpClump*)model->CreateInstance(); + RpAnimBlendClumpInit(clump); + assocList[i].Init(clump, anim); + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); + RpClumpDestroy(clump); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + }else + debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name); + } + numAssociations = animBlock->numAnims; +} + +// Create associations from hierarchies for a given clump +void +CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) +{ + int i; + + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(blockName); + assocList = new CAnimBlendAssociation[numAssocs]; + + numAssociations = 0; + for(i = 0; i < numAssocs; i++){ + assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock)); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + } + numAssociations = numAssocs; +} diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h new file mode 100644 index 0000000..86f0ca1 --- /dev/null +++ b/src/animation/AnimBlendAssocGroup.h @@ -0,0 +1,24 @@ +#pragma once + +class CAnimBlendAssociation; +struct CAnimBlock; + +class CAnimBlendAssocGroup +{ +public: + CAnimBlock *animBlock; + CAnimBlendAssociation *assocList; + int32 numAssociations; + int32 firstAnimId; + int32 groupId; // id of self in ms_aAnimAssocGroups + + CAnimBlendAssocGroup(void); + ~CAnimBlendAssocGroup(void); + void DestroyAssociations(void); + CAnimBlendAssociation *GetAnimation(uint32 id); + CAnimBlendAssociation *GetAnimation(const char *name); + CAnimBlendAssociation *CopyAnimation(uint32 id); + CAnimBlendAssociation *CopyAnimation(const char *name); + void CreateAssociations(const char *name); + void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); +}; diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp new file mode 100644 index 0000000..bb4e7bf --- /dev/null +++ b/src/animation/AnimBlendAssociation.cpp @@ -0,0 +1,232 @@ +#include "common.h" + +#include "AnimBlendHierarchy.h" +#include "AnimBlendClumpData.h" +#include "RpAnimBlend.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "MemoryMgr.h" + +CAnimBlendAssociation::CAnimBlendAssociation(void) +{ + groupId = -1; + nodes = nil; + blendAmount = 1.0f; + blendDelta = 0.0f; + currentTime = 0.0f; + speed = 1.0f; + timeStep = 0.0f; + animId = -1; + flags = 0; + callbackType = CB_NONE; + link.Init(); +} + +CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation &other) +{ + nodes = nil; + blendAmount = 1.0f; + blendDelta = 0.0f; + currentTime = 0.0f; + speed = 1.0f; + timeStep = 0.0f; + callbackType = CB_NONE; + link.Init(); + Init(other); +} + +CAnimBlendAssociation::~CAnimBlendAssociation(void) +{ + FreeAnimBlendNodeArray(); + link.Remove(); +} + + +void +CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n) +{ + int i; + + nodes = (CAnimBlendNode*)RwMallocAlign(n*sizeof(CAnimBlendNode), 64); + for(i = 0; i < n; i++) + nodes[i].Init(); +} + +void +CAnimBlendAssociation::FreeAnimBlendNodeArray(void) +{ + if(nodes) + RwFreeAlign(nodes); +} + +void +CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier) +{ + int i; + AnimBlendFrameData *frame; + + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + numNodes = clumpData->numFrames; + AllocateAnimBlendNodeArray(numNodes); + for(i = 0; i < numNodes; i++) + nodes[i].association = this; + hierarchy = hier; + + // Init every node from a sequence and a Clump frame + // NB: This is where the order of nodes is defined + for(i = 0; i < hier->numSequences; i++){ + CAnimBlendSequence *seq = &hier->sequences[i]; + if(seq->boneTag == -1) + frame = RpAnimBlendClumpFindFrame(clump, seq->name); + else + frame = RpAnimBlendClumpFindBone(clump, seq->boneTag); + if(frame && seq->numFrames > 0) + nodes[frame - clumpData->frames].sequence = seq; + } +} + +void +CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc) +{ + int i; + + hierarchy = assoc.hierarchy; + numNodes = assoc.numNodes; + flags = assoc.flags; + animId = assoc.animId; + groupId = assoc.groupId; + AllocateAnimBlendNodeArray(numNodes); + for(i = 0; i < numNodes; i++){ + nodes[i] = assoc.nodes[i]; + nodes[i].association = this; + } +} + +void +CAnimBlendAssociation::SetBlend(float amount, float delta) +{ + blendAmount = amount; + blendDelta = delta; +} + +void +CAnimBlendAssociation::SetFinishCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg) +{ + callbackType = CB_FINISH; + callback = cb; + callbackArg = arg; +} + +void +CAnimBlendAssociation::SetDeleteCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg) +{ + callbackType = CB_DELETE; + callback = cb; + callbackArg = arg; +} + +void +CAnimBlendAssociation::SetCurrentTime(float time) +{ + int i; + + for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength) + if (!IsRepeating()) { + currentTime = hierarchy->totalLength; + break; + } + + CAnimManager::UncompressAnimation(hierarchy); +#ifdef ANIM_COMPRESSION + // strangely PC has this but android doesn't + if(hierarchy->keepCompressed){ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].SetupKeyFrameCompressed(); + }else +#endif + { + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].FindKeyFrame(currentTime); + } +} + +void +CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation *other) +{ + SetCurrentTime(other->currentTime/other->hierarchy->totalLength * hierarchy->totalLength); +} + +void +CAnimBlendAssociation::Start(float time) +{ + flags |= ASSOC_RUNNING; + SetCurrentTime(time); +} + +void +CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed) +{ + if(IsRunning()) + timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; +} + +bool +CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) +{ + if(!IsRunning()) + return true; + if(currentTime >= hierarchy->totalLength){ + flags &= ~ASSOC_RUNNING; + return true; + } + + currentTime += timeStep; + + if(currentTime >= hierarchy->totalLength){ + // Ran past end + + if(IsRepeating()) + currentTime -= hierarchy->totalLength; + else{ + currentTime = hierarchy->totalLength; + if(flags & ASSOC_FADEOUTWHENDONE){ + flags |= ASSOC_DELETEFADEDOUT; + blendDelta = -4.0f; + } + if(callbackType == CB_FINISH){ + callbackType = CB_NONE; + callback(this, callbackArg); + } + } + } + return true; +} + +// return whether we still exist after this function +bool +CAnimBlendAssociation::UpdateBlend(float timeDelta) +{ + blendAmount += blendDelta * timeDelta; + + if(blendAmount <= 0.0f && blendDelta < 0.0f){ + // We're faded out and are not fading in + blendAmount = 0.0f; + blendDelta = Max(0.0f, blendDelta); + if(flags & ASSOC_DELETEFADEDOUT){ + if(callbackType == CB_FINISH || callbackType == CB_DELETE) + callback(this, callbackArg); + delete this; + return false; + } + } + + if(blendAmount > 1.0f){ + // Maximally faded in, clamp values + blendAmount = 1.0f; + blendDelta = Min(0.0f, blendDelta); + } + + return true; +} diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h new file mode 100644 index 0000000..dbfcb72 --- /dev/null +++ b/src/animation/AnimBlendAssociation.h @@ -0,0 +1,93 @@ +#pragma once + +#include "AnimBlendList.h" +#include "AnimBlendNode.h" +#include "AnimBlendHierarchy.h" + +enum { + ASSOC_RUNNING = 1, + ASSOC_REPEAT = 2, + ASSOC_DELETEFADEDOUT = 4, + ASSOC_FADEOUTWHENDONE = 8, + ASSOC_PARTIAL = 0x10, + ASSOC_MOVEMENT = 0x20, // ??? + ASSOC_HAS_TRANSLATION = 0x40, + ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction + ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later + ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x1000, // anims that we fall to front + ASSOC_DRIVING = 0x2000, // new in VC +}; + +// Anim hierarchy associated with a clump +// Holds the interpolated state of all nodes. +// Also used as template for other clumps. +class CAnimBlendAssociation +{ +public: + enum { + // callbackType + CB_NONE, + CB_FINISH, + CB_DELETE + }; + + CAnimBlendLink link; + + int16 numNodes; // taken from CAnimBlendClumpData::numFrames + int16 groupId; // ID of CAnimBlendAssocGroup this is in + // NB: Order of these depends on order of nodes in Clump this was built from + CAnimBlendNode *nodes; + CAnimBlendHierarchy *hierarchy; + float blendAmount; + float blendDelta; // how much blendAmount changes over time + float currentTime; + float speed; + float timeStep; + int16 animId; + int16 flags; + int32 callbackType; + void (*callback)(CAnimBlendAssociation*, void*); + void *callbackArg; + + bool IsRunning(void) { return !!(flags & ASSOC_RUNNING); } + bool IsRepeating(void) { return !!(flags & ASSOC_REPEAT); } + bool IsPartial(void) { return !!(flags & ASSOC_PARTIAL); } + bool IsMovement(void) { return !!(flags & ASSOC_MOVEMENT); } + bool HasTranslation(void) { return !!(flags & ASSOC_HAS_TRANSLATION); } + bool HasXTranslation(void) { return !!(flags & ASSOC_HAS_X_TRANSLATION); } + + float GetBlendAmount(float weight) { return IsPartial() ? blendAmount : blendAmount*weight; } + CAnimBlendNode *GetNode(int i) { return &nodes[i]; } + + CAnimBlendAssociation(void); + CAnimBlendAssociation(CAnimBlendAssociation &other); +#ifndef FIX_BUGS + virtual +#endif + ~CAnimBlendAssociation(void); + void AllocateAnimBlendNodeArray(int n); + void FreeAnimBlendNodeArray(void); + void Init(RpClump *clump, CAnimBlendHierarchy *hier); + void Init(CAnimBlendAssociation &assoc); + void SetBlend(float amount, float delta); + void SetFinishCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg); + void SetDeleteCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg); + void SetCurrentTime(float time); + void SyncAnimation(CAnimBlendAssociation *other); + void Start(float time); + void UpdateTimeStep(float timeDelta, float relSpeed); + bool UpdateTime(float timeDelta, float relSpeed); + bool UpdateBlend(float timeDelta); + + void SetRun(void) { flags |= ASSOC_RUNNING; } + + float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + float GetProgress() { return currentTime / hierarchy->totalLength; } + + static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) { + return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link)); + } +}; diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp new file mode 100644 index 0000000..b333a44 --- /dev/null +++ b/src/animation/AnimBlendClumpData.cpp @@ -0,0 +1,36 @@ +#include "common.h" + +#include "AnimBlendClumpData.h" +#include "MemoryMgr.h" + +CAnimBlendClumpData::CAnimBlendClumpData(void) +{ + numFrames = 0; + velocity2d = nil; + frames = nil; + link.Init(); +} + +CAnimBlendClumpData::~CAnimBlendClumpData(void) +{ + link.Remove(); + if(frames) + RwFreeAlign(frames); +} + +void +CAnimBlendClumpData::SetNumberOfFrames(int n) +{ + if(frames) + RwFreeAlign(frames); + numFrames = n; + frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64); +} + +void +CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg) +{ + int i; + for(i = 0; i < numFrames; i++) + cb(&frames[i], arg); +} diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h new file mode 100644 index 0000000..bb711b2 --- /dev/null +++ b/src/animation/AnimBlendClumpData.h @@ -0,0 +1,45 @@ +#pragma once + +#include "AnimBlendList.h" + + +struct AnimBlendFrameData +{ + enum { + IGNORE_ROTATION = 2, + IGNORE_TRANSLATION = 4, + VELOCITY_EXTRACTION = 8, + VELOCITY_EXTRACTION_3D = 0x10, + UPDATE_KEYFRAMES = 0x20, + COMPRESSED = 0x40 + }; + + uint8 flag; + RwV3d resetPos; + union { + RwFrame *frame; + RpHAnimStdInterpFrame *hanimFrame; + }; + int32 nodeID; +}; +VALIDATE_SIZE(AnimBlendFrameData, 0x18); + + +class CAnimBlendClumpData +{ +public: + CAnimBlendLink link; + int32 numFrames; + union { + CVector2D *velocity2d; + CVector *velocity3d; + }; + // order of frames is determined by RW hierarchy + AnimBlendFrameData *frames; + + CAnimBlendClumpData(void); + ~CAnimBlendClumpData(void); + void SetNumberOfFrames(int n); + void SetNumberOfBones(int n) { SetNumberOfFrames(n); } + void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg); +}; diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp new file mode 100644 index 0000000..bfa39ef --- /dev/null +++ b/src/animation/AnimBlendHierarchy.cpp @@ -0,0 +1,129 @@ +#include "common.h" + +#include "AnimBlendSequence.h" +#include "AnimBlendHierarchy.h" +#include "AnimManager.h" + +CAnimBlendHierarchy::CAnimBlendHierarchy(void) +{ + sequences = nil; + numSequences = 0; + compressed = 0; + totalLength = 0.0f; + linkPtr = nil; +} + +void +CAnimBlendHierarchy::Shutdown(void) +{ + CAnimManager::RemoveFromUncompressedCache(this); + RemoveAnimSequences(); + totalLength = 0.0f; + compressed = 0; +} + +void +CAnimBlendHierarchy::SetName(char *name) +{ + strncpy(this->name, name, 24); +} + +void +CAnimBlendHierarchy::CalcTotalTime(void) +{ + int i, j; + + totalLength = 0.0f; + + for(i = 0; i < numSequences; i++){ +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrame(sequences[i].numFrames-1)->deltaTime); + for(j = sequences[i].numFrames-1; j >= 1; j--){ + KeyFrame *kf1 = sequences[i].GetKeyFrame(j); + KeyFrame *kf2 = sequences[i].GetKeyFrame(j-1); + kf1->deltaTime -= kf2->deltaTime; + } + } +} + +void +CAnimBlendHierarchy::CalcTotalTimeCompressed(void) +{ + int i, j; + + totalLength = 0.0f; + + for(i = 0; i < numSequences; i++){ +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime()); + for(j = sequences[i].numFrames-1; j >= 1; j--){ + KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j); + KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1); + kf1->deltaTime -= kf2->deltaTime; + } + } +} + +void +CAnimBlendHierarchy::RemoveQuaternionFlips(void) +{ + int i; + + for(i = 0; i < numSequences; i++) + sequences[i].RemoveQuaternionFlips(); +} + +void +CAnimBlendHierarchy::RemoveAnimSequences(void) +{ + delete[] sequences; + sequences = nil; + numSequences = 0; +} + +void +CAnimBlendHierarchy::Uncompress(void) +{ +#ifdef ANIM_COMPRESSION + int i; + assert(compressed); + for(i = 0; i < numSequences; i++) + sequences[i].Uncompress(); +#endif + compressed = 0; + if(totalLength == 0.0f){ + RemoveQuaternionFlips(); + CalcTotalTime(); + } +} + +void +CAnimBlendHierarchy::RemoveUncompressedData(void) +{ +#ifdef ANIM_COMPRESSION + int i; + assert(!compressed); + for(i = 0; i < numSequences; i++) + sequences[i].RemoveUncompressedData(); +#endif + compressed = 1; +} + +#ifdef USE_CUSTOM_ALLOCATOR +void +CAnimBlendHierarchy::MoveMemory(bool onlyone) +{ + int i; + for(i = 0; i < numSequences; i++) + if(sequences[i].MoveMemory() && onlyone) + return; +} +#endif diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h new file mode 100644 index 0000000..4838c4f --- /dev/null +++ b/src/animation/AnimBlendHierarchy.h @@ -0,0 +1,36 @@ +#pragma once + +#include "templates.h" + +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + +class CAnimBlendSequence; + +// A collection of sequences +class CAnimBlendHierarchy +{ +public: + char name[24]; + CAnimBlendSequence *sequences; + int16 numSequences; + bool compressed; + bool keepCompressed; + float totalLength; + CLink<CAnimBlendHierarchy*> *linkPtr; + + CAnimBlendHierarchy(void); + void Shutdown(void); + void SetName(char *name); + void CalcTotalTime(void); + void CalcTotalTimeCompressed(void); + void RemoveQuaternionFlips(void); + void RemoveAnimSequences(void); + void Uncompress(void); + void RemoveUncompressedData(void); + void MoveMemory(bool onlyone = false); + bool IsCompressed() { return !!compressed; }; +}; + +VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
\ No newline at end of file diff --git a/src/animation/AnimBlendList.h b/src/animation/AnimBlendList.h new file mode 100644 index 0000000..018b598 --- /dev/null +++ b/src/animation/AnimBlendList.h @@ -0,0 +1,28 @@ +#pragma once + +// name made up +class CAnimBlendLink +{ +public: + CAnimBlendLink *next; + CAnimBlendLink *prev; + + void Init(void){ + next = nil; + prev = nil; + } + void Prepend(CAnimBlendLink *link){ + if(next) + next->prev = link; + link->next = next; + link->prev = this; + next = link; + } + void Remove(void){ + if(prev) + prev->next = next; + if(next) + next->prev = prev; + Init(); + } +}; diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp new file mode 100644 index 0000000..6352c11 --- /dev/null +++ b/src/animation/AnimBlendNode.cpp @@ -0,0 +1,314 @@ +#include "common.h" + +#include "AnimBlendAssociation.h" +#include "AnimBlendNode.h" + +void +CAnimBlendNode::Init(void) +{ + frameA = -1; + frameB = -1; + remainingTime = 0.0f; + sequence = nil; + association = nil; +} + +bool +CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight) +{ + bool looped = false; + + trans = CVector(0.0f, 0.0f, 0.0f); + rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f); + + if(association->IsRunning()){ + remainingTime -= association->timeStep; + if(remainingTime <= 0.0f) + looped = NextKeyFrame(); + } + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); + KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); + float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime; + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + trans = kfB->translation + t*(kfA->translation - kfB->translation); + trans *= blend; + } + if(sequence->type & CAnimBlendSequence::KF_ROT){ + rot.Slerp(kfB->rotation, kfA->rotation, theta, invSin, t); + rot *= blend; + } + } + + return looped; +} + +bool +CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight) +{ + bool looped = false; + + trans = CVector(0.0f, 0.0f, 0.0f); + rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f); + + if(association->IsRunning()){ + remainingTime -= association->timeStep; + if(remainingTime <= 0.0f) + looped = NextKeyFrameCompressed(); + } + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA); + KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB); + float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime(); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector transA, transB; + kfA->GetTranslation(&transA); + kfB->GetTranslation(&transB); + trans = transB + t*(transA - transB); + trans *= blend; + } + if(sequence->type & CAnimBlendSequence::KF_ROT){ + CQuaternion rotA, rotB; + kfA->GetRotation(&rotA); + kfB->GetRotation(&rotB); + rot.Slerp(rotB, rotA, theta, invSin, t); + rot *= blend; + } + } + + return looped; +} + +bool +CAnimBlendNode::NextKeyFrame(void) +{ + bool looped; + + if(sequence->numFrames <= 1) + return false; + + looped = false; + frameB = frameA; + + // Advance as long as we have to + while(remainingTime <= 0.0f){ + frameA++; + + if(frameA >= sequence->numFrames){ + // reached end of animation + if(!association->IsRepeating()){ + frameA--; + remainingTime = 0.0f; + return false; + } + looped = true; + frameA = 0; + } + + remainingTime += sequence->GetKeyFrame(frameA)->deltaTime; + } + + frameB = frameA - 1; + if(frameB < 0) + frameB += sequence->numFrames; + + CalcDeltas(); + return looped; +} + +bool +CAnimBlendNode::NextKeyFrameCompressed(void) +{ + bool looped; + + if(sequence->numFrames <= 1) + return false; + + looped = false; + frameB = frameA; + + // Advance as long as we have to + while(remainingTime <= 0.0f){ + frameA++; + + if(frameA >= sequence->numFrames){ + // reached end of animation + if(!association->IsRepeating()){ + frameA--; + remainingTime = 0.0f; + return false; + } + looped = true; + frameA = 0; + } + + remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime(); + } + + frameB = frameA - 1; + if(frameB < 0) + frameB += sequence->numFrames; + + CalcDeltasCompressed(); + return looped; +} + +// Set animation to time t +bool +CAnimBlendNode::FindKeyFrame(float t) +{ + if(sequence->numFrames < 1) + return false; + + frameA = 0; + frameB = frameA; + + if(sequence->numFrames == 1){ + remainingTime = 0.0f; + }else{ + // advance until t is between frameB and frameA + while (t > sequence->GetKeyFrame(++frameA)->deltaTime) { + t -= sequence->GetKeyFrame(frameA)->deltaTime; + if (frameA + 1 >= sequence->numFrames) { + // reached end of animation + if (!association->IsRepeating()) { + CalcDeltas(); + remainingTime = 0.0f; + return false; + } + frameA = 0; + } + frameB = frameA; + } + + remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t; + } + + CalcDeltas(); + return true; +} + +bool +CAnimBlendNode::SetupKeyFrameCompressed(void) +{ + if(sequence->numFrames < 1) + return false; + + frameA = 1; + frameB = 0; + + if(sequence->numFrames == 1){ + frameA = 0; + remainingTime = 0.0f; + }else + remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime(); + + CalcDeltasCompressed(); + return true; +} + +void +CAnimBlendNode::CalcDeltas(void) +{ + if((sequence->type & CAnimBlendSequence::KF_ROT) == 0) + return; + KeyFrame *kfA = sequence->GetKeyFrame(frameA); + KeyFrame *kfB = sequence->GetKeyFrame(frameB); + float cos = DotProduct(kfA->rotation, kfB->rotation); + if(cos > 1.0f) + cos = 1.0f; + theta = Acos(cos); + invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta); +} + +void +CAnimBlendNode::CalcDeltasCompressed(void) +{ + if((sequence->type & CAnimBlendSequence::KF_ROT) == 0) + return; + KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA); + KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB); + CQuaternion rotA, rotB; + kfA->GetRotation(&rotA); + kfB->GetRotation(&rotB); + float cos = DotProduct(rotA, rotB); + if(cos < 0.0f){ + rotB *= -1.0f; + kfB->SetRotation(rotB); + } + cos = DotProduct(rotA, rotB); + if(cos > 1.0f) + cos = 1.0f; + theta = Acos(cos); + invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta); +} + +void +CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); + KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); + float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime; + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + trans = kfB->translation + t*(kfA->translation - kfB->translation); + trans *= blend; + } + } +} + +void +CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA); + KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB); + float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime(); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector transA, transB; + kfA->GetTranslation(&transA); + kfB->GetTranslation(&transB); + trans = transB + t*(transA - transB); + trans *= blend; + } + } +} + +void +CAnimBlendNode::GetEndTranslation(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kf = (KeyFrameTrans*)sequence->GetKeyFrame(sequence->numFrames-1); + if(sequence->type & CAnimBlendSequence::KF_TRANS) + trans = kf->translation * blend; + } +} + +void +CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector pos; + kf->GetTranslation(&pos); + trans = pos * blend; + } + } +} diff --git a/src/animation/AnimBlendNode.h b/src/animation/AnimBlendNode.h new file mode 100644 index 0000000..99a657a --- /dev/null +++ b/src/animation/AnimBlendNode.h @@ -0,0 +1,37 @@ +#pragma once + +#include "AnimBlendSequence.h" + +class CAnimBlendAssociation; + +// The interpolated state between two key frames in a sequence +class CAnimBlendNode +{ +public: + // for slerp + float theta; // angle between quaternions + float invSin; // 1/Sin(theta) + // indices into array in sequence + int32 frameA; // next key frame + int32 frameB; // previous key frame + float remainingTime; // time until frames have to advance + CAnimBlendSequence *sequence; + CAnimBlendAssociation *association; + + void Init(void); + bool Update(CVector &trans, CQuaternion &rot, float weight); + bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight); + bool NextKeyFrame(void); + bool NextKeyFrameCompressed(void); + bool FindKeyFrame(float t); + bool SetupKeyFrameCompressed(void); + void CalcDeltas(void); + void CalcDeltasCompressed(void); + void GetCurrentTranslation(CVector &trans, float weight); + void GetCurrentTranslationCompressed(CVector &trans, float weight); + void GetEndTranslation(CVector &trans, float weight); + void GetEndTranslationCompressed(CVector &trans, float weight); +}; + + +VALIDATE_SIZE(CAnimBlendNode, 0x1C); diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp new file mode 100644 index 0000000..36ac949 --- /dev/null +++ b/src/animation/AnimBlendSequence.cpp @@ -0,0 +1,200 @@ +#include "common.h" + +#include "AnimBlendSequence.h" +#include "MemoryHeap.h" + +CAnimBlendSequence::CAnimBlendSequence(void) +{ + type = 0; + numFrames = 0; + keyFrames = nil; + keyFramesCompressed = nil; + boneTag = -1; +} + +CAnimBlendSequence::~CAnimBlendSequence(void) +{ + if(keyFrames) + RwFree(keyFrames); + if(keyFramesCompressed) + RwFree(keyFramesCompressed); +} + +void +CAnimBlendSequence::SetName(char *name) +{ + strncpy(this->name, name, 24); +} + +void +CAnimBlendSequence::SetNumFrames(int numFrames, bool translation, bool compressed) +{ + if(translation){ + type |= KF_ROT | KF_TRANS; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrameTrans) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrameTrans) * numFrames); + }else{ + type |= KF_ROT; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrame) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrame) * numFrames); + } + this->numFrames = numFrames; +} + +void +CAnimBlendSequence::RemoveQuaternionFlips(void) +{ + int i; + CQuaternion last; + KeyFrame *frame; + + if(numFrames < 2) + return; + + frame = GetKeyFrame(0); + last = frame->rotation; + for(i = 1; i < numFrames; i++){ + frame = GetKeyFrame(i); + if(DotProduct(last, frame->rotation) < 0.0f) + frame->rotation = -frame->rotation; + last = frame->rotation; + } +} + +void +CAnimBlendSequence::Uncompress(void) +{ + int i; + + if(numFrames == 0) + return; + + PUSH_MEMID(MEMID_ANIMATION); + + float rotScale = 1.0f/4096.0f; + float timeScale = 1.0f/60.0f; + float transScale = 1.0f/1024.0f; + if(type & KF_TRANS){ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans)); + KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed; + KeyFrameTrans *kf = (KeyFrameTrans*)newKfs; + for(i = 0; i < numFrames; i++){ + kf->rotation.x = ckf->rot[0]*rotScale; + kf->rotation.y = ckf->rot[1]*rotScale; + kf->rotation.z = ckf->rot[2]*rotScale; + kf->rotation.w = ckf->rot[3]*rotScale; + kf->deltaTime = ckf->deltaTime*timeScale; + kf->translation.x = ckf->trans[0]*transScale; + kf->translation.y = ckf->trans[1]*transScale; + kf->translation.z = ckf->trans[2]*transScale; + kf++; + ckf++; + } + keyFrames = newKfs; + }else{ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame)); + KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed; + KeyFrame *kf = (KeyFrame*)newKfs; + for(i = 0; i < numFrames; i++){ + kf->rotation.x = ckf->rot[0]*rotScale; + kf->rotation.y = ckf->rot[1]*rotScale; + kf->rotation.z = ckf->rot[2]*rotScale; + kf->rotation.w = ckf->rot[3]*rotScale; + kf->deltaTime = ckf->deltaTime*timeScale; + kf++; + ckf++; + } + keyFrames = newKfs; + } + REGISTER_MEMPTR(&keyFrames); + + RwFree(keyFramesCompressed); + keyFramesCompressed = nil; + + POP_MEMID(); +} + +void +CAnimBlendSequence::CompressKeyframes(void) +{ + int i; + + if(numFrames == 0) + return; + + PUSH_MEMID(MEMID_ANIMATION); + + float rotScale = 4096.0f; + float timeScale = 60.0f; + float transScale = 1024.0f; + if(type & KF_TRANS){ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed)); + KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs; + KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames; + for(i = 0; i < numFrames; i++){ + ckf->rot[0] = kf->rotation.x*rotScale; + ckf->rot[1] = kf->rotation.y*rotScale; + ckf->rot[2] = kf->rotation.z*rotScale; + ckf->rot[3] = kf->rotation.w*rotScale; + ckf->deltaTime = kf->deltaTime*timeScale + 0.5f; + ckf->trans[0] = kf->translation.x*transScale; + ckf->trans[1] = kf->translation.y*transScale; + ckf->trans[2] = kf->translation.z*transScale; + kf++; + ckf++; + } + keyFramesCompressed = newKfs; + }else{ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed)); + KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs; + KeyFrame *kf = (KeyFrame*)keyFrames; + for(i = 0; i < numFrames; i++){ + ckf->rot[0] = kf->rotation.x*rotScale; + ckf->rot[1] = kf->rotation.y*rotScale; + ckf->rot[2] = kf->rotation.z*rotScale; + ckf->rot[3] = kf->rotation.w*rotScale; + ckf->deltaTime = kf->deltaTime*timeScale + 0.5f; + kf++; + ckf++; + } + keyFramesCompressed = newKfs; + } + REGISTER_MEMPTR(&keyFramesCompressed); + + POP_MEMID(); +} + +void +CAnimBlendSequence::RemoveUncompressedData(void) +{ + if(numFrames == 0) + return; + CompressKeyframes(); + RwFree(keyFrames); + keyFrames = nil; +} + +#ifdef USE_CUSTOM_ALLOCATOR +bool +CAnimBlendSequence::MoveMemory(void) +{ + if(keyFrames){ + void *newaddr = gMainHeap.MoveMemory(keyFrames); + if(newaddr != keyFrames){ + keyFrames = newaddr; + return true; + } + }else if(keyFramesCompressed){ + void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed); + if(newaddr != keyFramesCompressed){ + keyFramesCompressed = newaddr; + return true; + } + } + return false; +} +#endif diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h new file mode 100644 index 0000000..67118b2 --- /dev/null +++ b/src/animation/AnimBlendSequence.h @@ -0,0 +1,95 @@ +#pragma once + +#include "Quaternion.h" + +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + +// TODO: put them somewhere else? +struct KeyFrame { + CQuaternion rotation; + float deltaTime; // relative to previous key frame +}; + +struct KeyFrameTrans : KeyFrame { + CVector translation; +}; + +struct KeyFrameCompressed { + int16 rot[4]; // 4096 + int16 deltaTime; // 60 + + void GetRotation(CQuaternion *quat){ + float scale = 1.0f/4096.0f; + quat->x = rot[0]*scale; + quat->y = rot[1]*scale; + quat->z = rot[2]*scale; + quat->w = rot[3]*scale; + } + void SetRotation(const CQuaternion &quat){ + rot[0] = quat.x * 4096.0f; + rot[1] = quat.y * 4096.0f; + rot[2] = quat.z * 4096.0f; + rot[3] = quat.w * 4096.0f; + } + float GetDeltaTime(void) { return deltaTime/60.0f; } + void SetTime(float t) { deltaTime = t*60.0f + 0.5f; } +}; + +struct KeyFrameTransCompressed : KeyFrameCompressed { + int16 trans[3]; // 1024 + + void GetTranslation(CVector *vec) { + float scale = 1.0f/1024.0f; + vec->x = trans[0]*scale; + vec->y = trans[1]*scale; + vec->z = trans[2]*scale; + } + void SetTranslation(const CVector &vec){ + trans[0] = vec.x*1024.0f; + trans[1] = vec.y*1024.0f; + trans[2] = vec.z*1024.0f; + } +}; + + +// The sequence of key frames of one animated node +class CAnimBlendSequence +{ +public: + enum { + KF_ROT = 1, + KF_TRANS = 2 + }; + int32 type; + char name[24]; + int32 numFrames; + int16 boneTag; + void *keyFrames; + void *keyFramesCompressed; + + CAnimBlendSequence(void); + virtual ~CAnimBlendSequence(void); + void SetName(char *name); + void SetNumFrames(int numFrames, bool translation, bool compressed); + void RemoveQuaternionFlips(void); + KeyFrame *GetKeyFrame(int n) { + return type & KF_TRANS ? + &((KeyFrameTrans*)keyFrames)[n] : + &((KeyFrame*)keyFrames)[n]; + } + KeyFrameCompressed *GetKeyFrameCompressed(int n) { + return type & KF_TRANS ? + &((KeyFrameTransCompressed*)keyFramesCompressed)[n] : + &((KeyFrameCompressed*)keyFramesCompressed)[n]; + } + bool HasTranslation(void) { return !!(type & KF_TRANS); } + void Uncompress(void); + void CompressKeyframes(void); + void RemoveUncompressedData(void); + bool MoveMemory(void); + + void SetBoneTag(int tag) { boneTag = tag; } +}; +VALIDATE_SIZE(CAnimBlendSequence, 0x30); diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp new file mode 100644 index 0000000..f6ac3eb --- /dev/null +++ b/src/animation/AnimManager.cpp @@ -0,0 +1,1453 @@ +#include "common.h" + +#include "General.h" +#include "RwHelper.h" +#include "ModelInfo.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" +#include "AnimManager.h" +#include "Streaming.h" + +CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS]; +CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS]; +int32 CAnimManager::ms_numAnimBlocks; +int32 CAnimManager::ms_numAnimations; +CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups; +CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache; + +AnimAssocDesc aStdAnimDescs[] = { + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT }, + { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL }, + { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT }, + { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL }, + { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_DROWN, ASSOC_PARTIAL }, + { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +}; +AnimAssocDesc aVanAnimDescs[] = { + { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aCoachAnimDescs[] = { + { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aBikeAnimDescs[] = { + { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT}, + { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, +}; +AnimAssocDesc aMeleeAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, +}; +AnimAssocDesc aSwingAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aWeaponAnimDescs[] = { + { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_FIRE_3RD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aMedicAnimDescs[] = { + { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aSunbatheAnimDescs[] = { + { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, +}; +AnimAssocDesc aPlayerIdleAnimDescs[] = { + { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aRiotAnimDescs[] = { + { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aStripAnimDescs[] = { + { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +#ifdef PC_PLAYER_CONTROLS +AnimAssocDesc aStdAnimDescsSide[] = { + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, +}; +#endif +char const* aStdAnimations[] = { + "walk_civi", + "run_civi", + "sprint_panic", + "idle_stance", + "walk_start", + "run_stop", + "run_stopR", + "idle_hbhb", + "idle_hbhb", + "idle_tired", + "idle_armed", + "idle_chat", + "idle_taxi", + "KO_shot_front", + "KO_shot_front", + "KO_shot_front", + "KO_shot_front", + "KO_shot_face", + "KO_shot_stom", + "KO_shot_arml", + "KO_shot_armR", + "KO_shot_legl", + "KO_shot_legR", + "KD_left", + "KD_right", + "KO_skid_front", + "KO_spin_R", + "KO_skid_back", + "KO_spin_L", + "SHOT_partial", + "SHOT_leftP", + "SHOT_partial", + "SHOT_rightP", + "HIT_front", + "HIT_L", + "HIT_back", + "HIT_R", + "FLOOR_hit", + "HIT_bodyblow", + "HIT_chest", + "HIT_head", + "HIT_walk", + "HIT_wall", + "FLOOR_hit_f", + "HIT_behind", + "FIGHTIDLE", + "FIGHT2IDLE", + "FIGHTsh_F", + "FIGHTbodyblow", + "FIGHThead", + "FIGHTkick", + "FIGHTknee", + "FIGHTLhook", + "FIGHTpunch", + "FIGHTrndhse", + "FIGHTlngkck", + "FIGHTppunch", + "FIGHTjab", + "FIGHTelbowL", + "FIGHTelbowR", + "FIGHTbkickL", + "FIGHTbkickR", + "bomber", + "punchR", + "FIGHTppunch", + "KICK_floor", + "WEAPON_throwu", + "FIGHTsh_back", + "car_jackedRHS", + "car_LjackedRHS", + "car_jackedLHS", + "car_LjackedLHS", + "CAR_Qjack", + "CAR_Qjacked", + "CAR_align_LHS", + "CAR_alignHI_LHS", + "CAR_open_LHS", + "CAR_doorlocked_LHS", + "CAR_pullout_LHS", + "CAR_pulloutL_LHS", + "CAR_getin_LHS", + "CAR_getinL_LHS", + "CAR_closedoor_LHS", + "CAR_closedoorL_LHS", + "CAR_rolldoor", + "CAR_rolldoorLO", + "CAR_jumpin_LHS", + "CAR_getout_LHS", + "CAR_getoutL_LHS", + "CAR_close_LHS", + "CAR_align_RHS", + "CAR_alignHI_RHS", + "CAR_open_RHS", + "CAR_doorlocked_RHS", + "CAR_pullout_RHS", + "CAR_pulloutL_RHS", + "CAR_getin_RHS", + "CAR_getinL_RHS", + "CAR_closedoor_RHS", + "CAR_closedoorL_RHS", + "CAR_shuffle_RHS", + "CAR_Lshuffle_RHS", + "CAR_sit", + "CAR_Lsit", + "CAR_sitp", + "CAR_sitpLO", + "DRIVE_L", + "Drive_R", + "Drive_LO_l", + "Drive_LO_R", + "Driveby_L", + "Driveby_R", + "DrivebyL_L", + "DrivebyL_R", + "CAR_LB", + "DRIVE_BOAT", + "DRIVE_BOAT_L", + "DRIVE_BOAT_R", + "DRIVE_BOAT_back", + "BIKE_pickupR", + "BIKE_pickupL", + "BIKE_pullupR", + "BIKE_pullupL", + "BIKE_elbowR", + "BIKE_elbowL", + "BIKE_fall_off", + "BIKE_fallR", + "CAR_getout_RHS", + "CAR_getoutL_RHS", + "CAR_close_RHS", + "car_hookertalk", + "idle_stance", + "idle_stance", + "CAR_crawloutRHS", + "CAR_crawloutRHS", + "CAR_rollout_LHS", + "CAR_rollout_LHS", + "Getup", + "Getup", + "Getup", + "Getup_front", + "JUMP_launch", + "JUMP_glide", + "JUMP_land", + "FALL_fall", + "FALL_glide", + "FALL_land", + "FALL_collapse", + "FALL_back", + "FALL_front", + "EV_step", + "EV_dive", + "XPRESSscratch", + "roadcross", + "TURN_180", + "ARRESTgun", + "DROWN", + "DUCK_down", + "DUCK_low", + "WEAPON_crouch", + "RBLOCK_Cshoot", + "handsup", + "handsCOWER", + "FUCKU", + "PHONE_in", + "PHONE_out", + "PHONE_talk", + "SEAT_down", + "SEAT_up", + "SEAT_idle", + "SEAT_down", + "ATM", + "abseil", +}; +char const* aVanAnimations[] = { + "VAN_openL", + "VAN_getinL", + "VAN_closeL", + "VAN_getoutL", + "VAN_open", + "VAN_getin", + "VAN_close", + "VAN_getout", +}; +char const* aCoachAnimations[] = { + "COACH_opnL", + "COACH_opnL", + "COACH_inL", + "COACH_inL", + "COACH_outL", +}; +char const* aBikesAnimations[] = { + "BIKEs_Ride", + "BIKEs_Still", + "BIKEs_Left", + "BIKEs_Right", + "BIKEs_Back", + "BIKEs_Fwd", + "BIKEs_pushes", + "BIKEs_jumponR", + "BIKEs_jumponL", + "BIKEs_kick", + "BIKEs_hit", + "BIKEs_getoffRHS", + "BIKEs_getoffLHS", + "BIKEs_getoffBACK", + "BIKEs_drivebyLHS", + "BIKEs_drivebyRHS", + "BIKEs_drivebyFT", + "BIKEs_passenger", +}; +char const* aBikevAnimations[] = { + "BIKEv_Ride", + "BIKEv_Still", + "BIKEv_Left", + "BIKEv_Right", + "BIKEv_Back", + "BIKEv_Fwd", + "BIKEv_pushes", + "BIKEv_jumponR", + "BIKEv_jumponL", + "BIKEv_kick", + "BIKEv_hit", + "BIKEv_getoffRHS", + "BIKEv_getoffLHS", + "BIKEv_getoffBACK", + "BIKEv_drivebyLHS", + "BIKEv_drivebyRHS", + "BIKEv_drivebyFT", + "BIKEv_passenger", +}; +char const* aBikehAnimations[] = { + "BIKEh_Ride", + "BIKEh_Still", + "BIKEh_Left", + "BIKEh_Right", + "BIKEh_Back", + "BIKEh_Fwd", + "BIKEh_pushes", + "BIKEh_jumponR", + "BIKEh_jumponL", + "BIKEh_kick", + "BIKEh_hit", + "BIKEh_getoffRHS", + "BIKEh_getoffLHS", + "BIKEh_getoffBACK", + "BIKEh_drivebyLHS", + "BIKEh_drivebyRHS", + "BIKEh_drivebyFT", + "BIKEh_passenger", +}; +char const* aBikedAnimations[] = { + "BIKEd_Ride", + "BIKEd_Still", + "BIKEd_Left", + "BIKEd_Right", + "BIKEd_Back", + "BIKEd_Fwd", + "BIKEd_pushes", + "BIKEd_jumponR", + "BIKEd_jumponL", + "BIKEd_kick", + "BIKEd_hit", + "BIKEd_getoffRHS", + "BIKEd_getoffLHS", + "BIKEd_getoffBACK", + "BIKEd_drivebyLHS", + "BIKEd_drivebyRHS", + "BIKEd_drivebyFT", + "BIKEd_passenger", +}; +char const* aUnarmedAnimations[] = { + "punchR", + "KICK_floor", + "FIGHTppunch", +}; +char const* aScrewdriverAnimations[] = { + "FIGHTbodyblow", + "FIGHTbodyblow", + "FIGHTppunch", + "FIGHTIDLE", + "FIGHTbodyblow", +}; +char const* aKnifeAnimations[] = { + "WEAPON_knife_1", + "WEAPON_knife_2", + "knife_part", + "WEAPON_knifeidle", + "WEAPON_knife_3", +}; +char const* aBaseballbatAnimations[] = { + "WEAPON_bat_h", + "WEAPON_bat_v", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_golfclub", +}; +char const* aGolfclubAnimations[] = { + "WEAPON_bat_h", + "WEAPON_golfclub", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_bat_v", +}; +char const* aChainsawAnimations[] = { + "WEAPON_csaw", + "WEAPON_csawlo", + "csaw_part", +}; +char const* aPythonAnimations[] = { + "python_fire", + "python_crouchfire", + "python_reload", + "python_crouchreload", +}; +char const* aColtAnimations[] = { + "colt45_fire", + "colt45_crouchfire", + "colt45_reload", + "colt45_crouchreload", + "colt45_cop", +}; +char const* aShotgunAnimations[] = { + "shotgun_fire", + "shotgun_crouchfire", +}; +char const* aBuddyAnimations[] = { + "buddy_fire", + "buddy_crouchfire", +}; +char const* aTecAnimations[] = { + "TEC_fire", + "TEC_crouchfire", + "TEC_reload", + "TEC_crouchreload", +}; +char const* aUziAnimations[] = { + "UZI_fire", + "UZI_crouchfire", + "UZI_reload", + "UZI_crouchreload", +}; +char const* aRifleAnimations[] = { + "RIFLE_fire", + "RIFLE_crouchfire", + "RIFLE_load", + "RIFLE_crouchload", +}; +char const* aM60Animations[] = { + "M60_fire", + "M60_fire", + "M60_reload", +}; +char const* aSniperAnimations[] = { + "WEAPON_sniper", +}; +char const* aThrowAnimations[] = { + "WEAPON_throw", + "WEAPON_throwu", + "WEAPON_start_throw", +}; +char const* aFlamethrowerAnimations[] = { + "FLAME_fire", +}; +char const* aMedicAnimations[] = { + "CPR", +}; +char const* aSunbatheAnimations[] = { + "bather", + "batherdown", + "batherup", + "batherscape", +}; +char const* aPlayerIdleAnimations[] = { + "stretch", + "time", + "shldr", + "strleg", +}; +char const* aRiotAnimations[] = { + "riot_angry", + "riot_angry_b", + "riot_chant", + "riot_punches", + "riot_shout", + "riot_challenge", + "riot_fuku", +}; +char const* aStripAnimations[] = { + "strip_A", + "strip_B", + "strip_C", + "strip_D", + "strip_E", + "strip_F", + "strip_G", +}; +char const* aLanceAnimations[] = { + "lance", +}; +char const* aPlayerAnimations[] = { + "walk_player", + "run_player", + "SPRINT_civi", + "IDLE_STANCE", + "walk_start", +}; +char const* aPlayerWithRocketAnimations[] = { + "walk_rocket", + "run_rocket", + "run_rocket", + "idle_rocket", + "walk_start_rocket", +}; +char const* aPlayer1ArmedAnimations[] = { + "walk_player", + "run_1armed", + "SPRINT_civi", + "IDLE_STANCE", + "walk_start", +}; +char const* aPlayer2ArmedAnimations[] = { + "walk_armed", + "run_armed", + "run_armed", + "idle_armed", + "walk_start_armed", +}; +char const* aPlayerBBBatAnimations[] = { + "walk_player", + "run_player", + "run_player", + "IDLE_STANCE", + "walk_start", +}; +char const* aPlayerChainsawAnimations[] = { + "walk_csaw", + "run_csaw", + "run_csaw", + "IDLE_csaw", + "walk_start_csaw", +}; +char const* aShuffleAnimations[] = { + "WALK_shuffle", + "RUN_civi", + "SPRINT_civi", + "IDLE_STANCE", +}; +char const* aOldAnimations[] = { + "walk_old", + "run_civi", + "sprint_civi", + "idle_stance", +}; +char const* aGang1Animations[] = { + "walk_gang1", + "run_gang1", + "sprint_civi", + "idle_stance", +}; +char const* aGang2Animations[] = { + "walk_gang2", + "run_gang1", + "sprint_civi", + "idle_stance", +}; +char const* aFatAnimations[] = { + "walk_fat", + "run_civi", + "woman_runpanic", + "idle_stance", +}; +char const* aOldFatAnimations[] = { + "walk_fatold", + "run_fatold", + "woman_runpanic", + "idle_stance", +}; +char const* aJoggerAnimations[] = { + "JOG_maleA", + "run_civi", + "sprint_civi", + "idle_stance", +}; +char const* aStdWomanAnimations[] = { + "woman_walknorm", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aWomanShopAnimations[] = { + "woman_walkshop", + "woman_run", + "woman_run", + "woman_idlestance", +}; +char const* aBusyWomanAnimations[] = { + "woman_walkbusy", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aSexyWomanAnimations[] = { + "woman_walksexy", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aFatWomanAnimations[] = { + "walk_fat", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aOldWomanAnimations[] = { + "woman_walkold", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aJoggerWomanAnimations[] = { + "JOG_maleB", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aPanicChunkyAnimations[] = { + "run_fatold", + "woman_runpanic", + "woman_runpanic", + "idle_stance", +}; +char const* aSkateAnimations[] = { + "skate_run", + "skate_sprint", + "skate_sprint", + "skate_idle", +}; +#ifdef PC_PLAYER_CONTROLS +char const* aPlayerStrafeBackAnimations[] = { + "walk_back", + "run_back", + "run_back", + "IDLE_STANCE", + "walk_start_back", +}; +char const* aPlayerStrafeLeftAnimations[] = { + "walk_left", + "run_left", + "run_left", + "IDLE_STANCE", + "walk_start_left", +}; +char const* aPlayerStrafeRightAnimations[] = { + "walk_right", + "run_right", + "run_right", + "IDLE_STANCE", + "walk_start_right", +}; +char const* aRocketStrafeBackAnimations[] = { + "walk_rocket_back", + "run_rocket_back", + "run_rocket_back", + "idle_rocket", + "walkst_rocket_back", +}; +char const* aRocketStrafeLeftAnimations[] = { + "walk_rocket_left", + "run_rocket_left", + "run_rocket_left", + "idle_rocket", + "walkst_rocket_left", +}; +char const* aRocketStrafeRightAnimations[] = { + "walk_rocket_right", + "run_rocket_right", + "run_rocket_right", + "idle_rocket", + "walkst_rocket_right", +}; +char const* aChainsawStrafeBackAnimations[] = { + "walk_csaw_back", + "run_csaw_back", + "run_csaw_back", + "idle_csaw", + "walkst_csaw_back", +}; +char const* aChainsawStrafeLeftAnimations[] = { + "walk_csaw_left", + "run_csaw_left", + "run_csaw_left", + "idle_csaw", + "walkst_csaw_left", +}; +char const* aChainsawStrafeRightAnimations[] = { + "walk_csaw_right", + "run_csaw_right", + "run_csaw_right", + "idle_csaw", + "walkst_csaw_right", +}; +#endif + +#define awc(a) ARRAY_SIZE(a), a +const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { + { "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs }, + { "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs }, + { "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs }, + { "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs }, + { "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs }, + { "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs }, + { "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs }, + { "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs }, + { "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs }, + { "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs }, + { "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs }, + { "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs }, + { "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs }, + { "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs }, + { "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs }, + { "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs }, + { "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs }, + { "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs }, + { "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs }, + { "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs }, + { "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs }, + { "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs }, + { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs }, + { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs }, + { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs }, + { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here! + { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs }, + { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs }, + { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs }, + { "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs }, + { "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs }, + { "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs }, + { "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs }, + { "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs }, + { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs }, + { "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs }, + { "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs }, + { "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs }, + { "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs }, + { "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs }, + { "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs }, + { "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs }, + { "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs }, + { "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs }, + { "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs }, + { "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs }, + { "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs }, + { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, + { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, + { "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs }, + { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, + { "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs }, +#ifdef PC_PLAYER_CONTROLS + { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, + { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, + { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide }, + { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, + { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, + { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, + { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs }, + { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide }, + { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide }, +#endif +}; +#undef awc + +void +CAnimManager::Initialise(void) +{ + ms_numAnimations = 0; + ms_numAnimBlocks = 0; + ms_animCache.Init(25); +} + +void +CAnimManager::Shutdown(void) +{ + int i; + + for(i = 0; i < NUMANIMBLOCKS; i++) + CStreaming::RemoveAnim(i); + + for(i = 0; i < ms_numAnimations; i++) + ms_aAnimations[i].Shutdown(); + + ms_animCache.Shutdown(); + + delete[] ms_aAnimAssocGroups; +} + +void +CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier) +{ + if(hier->keepCompressed){ + if(hier->totalLength == 0.0f) + hier->CalcTotalTimeCompressed(); + }else{ + if(!hier->compressed){ + if(hier->linkPtr){ + hier->linkPtr->Remove(); + ms_animCache.head.Insert(hier->linkPtr); + } + }else{ + CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier); + if(link == nil){ + CAnimBlendHierarchy *lastHier = ms_animCache.tail.prev->item; + lastHier->RemoveUncompressedData(); + ms_animCache.Remove(ms_animCache.tail.prev); + lastHier->linkPtr = nil; + link = ms_animCache.Insert(hier); + } + hier->linkPtr = link; + hier->Uncompress(); + } + } +} + +void +CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy *hier) +{ + if(hier->linkPtr){ + ms_animCache.Remove(hier->linkPtr); + hier->linkPtr = nil; + } +} + +CAnimBlock* +CAnimManager::GetAnimationBlock(const char *name) +{ + int i; + + for(i = 0; i < ms_numAnimBlocks; i++) + if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0) + return &ms_aAnimBlocks[i]; + return nil; +} + +int32 +CAnimManager::GetAnimationBlockIndex(const char *name) +{ + int i; + + for(i = 0; i < ms_numAnimBlocks; i++) + if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0) + return i; + return -1; +} + +int32 +CAnimManager::RegisterAnimBlock(const char *name) +{ + CAnimBlock *animBlock = GetAnimationBlock(name); + if(animBlock == nil){ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, name, MAX_ANIMBLOCK_NAME); + animBlock->numAnims = 0; + assert(animBlock->refCount == 0); + } + return animBlock - ms_aAnimBlocks; +} + +int32 +CAnimManager::GetNumRefsToAnimBlock(int32 block) +{ + return ms_aAnimBlocks[block].refCount; +} + +void +CAnimManager::AddAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount++; +} + +void +CAnimManager::RemoveAnimBlockRefWithoutDelete(int32 block) +{ + ms_aAnimBlocks[block].refCount--; +} + +void +CAnimManager::RemoveAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount--; + if(ms_aAnimBlocks[block].refCount == 0) + CStreaming::RemoveAnim(block); +} + +void +CAnimManager::RemoveAnimBlock(int32 block) +{ + int i; + CAnimBlock *animblock; + + animblock = &ms_aAnimBlocks[block]; + debug("Removing ANIMS %s\n", animblock->name); + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) + if(ms_aAnimAssocGroups[i].animBlock == animblock) + ms_aAnimAssocGroups[i].DestroyAssociations(); + for(i = 0; i < animblock->numAnims; i++) + ms_aAnimations[animblock->firstIndex + i].Shutdown(); + animblock->isLoaded = false; + animblock->refCount = 0; +} + +CAnimBlendHierarchy* +CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) +{ + int i; + CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex]; + + for(i = 0; i < animBlock->numAnims; i++){ + if(strcasecmp(hier->name, name) == 0) + return hier; + hier++; + } + return nil; +} + +const char* +CAnimManager::GetAnimGroupName(AssocGroupId groupId) +{ + return ms_aAnimAssocDefinitions[groupId].name; +} + +CAnimBlendAssociation* +CAnimManager::CreateAnimAssociation(AssocGroupId groupId, AnimationId animId) +{ + return ms_aAnimAssocGroups[groupId].CopyAnimation(animId); +} + +CAnimBlendAssociation* +CAnimManager::GetAnimAssociation(AssocGroupId groupId, AnimationId animId) +{ + return ms_aAnimAssocGroups[groupId].GetAnimation(animId); +} + +CAnimBlendAssociation* +CAnimManager::GetAnimAssociation(AssocGroupId groupId, const char *name) +{ + return ms_aAnimAssocGroups[groupId].GetAnimation(name); +} + +CAnimBlendAssociation* +CAnimManager::AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId) +{ + CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId); + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if(anim->IsMovement()){ + CAnimBlendAssociation *syncanim = nil; + CAnimBlendLink *link; + for(link = clumpData->link.next; link; link = link->next){ + syncanim = CAnimBlendAssociation::FromLink(link); + if(syncanim->IsMovement()) + break; + } + if(link){ + anim->SyncAnimation(syncanim); + anim->flags |= ASSOC_RUNNING; + }else + anim->Start(0.0f); + }else + anim->Start(0.0f); + + clumpData->link.Prepend(&anim->link); + return anim; +} + +CAnimBlendAssociation* +CAnimManager::AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId) +{ + CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId); + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if (anim->IsMovement() && syncanim){ + anim->SyncAnimation(syncanim); + anim->flags |= ASSOC_RUNNING; + }else + anim->Start(0.0f); + + clumpData->link.Prepend(&anim->link); + return anim; +} + +CAnimBlendAssociation* +CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta) +{ + int removePrevAnim = 0; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + CAnimBlendAssociation *anim = GetAnimAssociation(groupId, animId); + bool isMovement = anim->IsMovement(); + bool isPartial = anim->IsPartial(); + CAnimBlendLink *link; + CAnimBlendAssociation *found = nil, *movementAnim = nil; + for(link = clumpData->link.next; link; link = link->next){ + anim = CAnimBlendAssociation::FromLink(link); + if(isMovement && anim->IsMovement()) + movementAnim = anim; + if(anim->animId == animId) + found = anim; + else{ + if(isPartial == anim->IsPartial()){ + if(anim->blendAmount > 0.0f){ + float blendDelta = -delta*anim->blendAmount; + if(blendDelta < anim->blendDelta || !isPartial) + anim->blendDelta = blendDelta; + }else{ + anim->blendDelta = -1.0f; + } + anim->flags |= ASSOC_DELETEFADEDOUT; + removePrevAnim = 1; + } + } + } + if(found){ + found->blendDelta = (1.0f - found->blendAmount)*delta; + if(!found->IsRunning() && found->currentTime == found->hierarchy->totalLength) + found->Start(0.0f); + }else{ + found = AddAnimationAndSync(clump, movementAnim, groupId, animId); + if(!removePrevAnim && !isPartial){ + found->blendAmount = 1.0f; + return found; + } + found->blendAmount = 0.0f; + found->blendDelta = delta; + } + UncompressAnimation(found->hierarchy); + return found; +} + +void +CAnimManager::LoadAnimFiles(void) +{ + LoadAnimFile("ANIM\\PED.IFP"); + ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; + CreateAnimAssocGroups(); +} + +void +CAnimManager::CreateAnimAssocGroups(void) +{ + int i, j; + + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){ + CAnimBlock *block = GetAnimationBlock(ms_aAnimAssocDefinitions[i].blockName); + if(block == nil || !block->isLoaded || ms_aAnimAssocGroups[i].assocList) + continue; + + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex); + RpClump *clump = (RpClump*)mi->CreateInstance(); + RpAnimBlendClumpInit(clump); + CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i]; + const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i]; + group->groupId = i; + group->firstAnimId = def->animDescs[0].animId; + group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); + for(j = 0; j < group->numAssociations; j++) + // GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC + group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags; + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); + RpClumpDestroy(clump); + } +} + +void +CAnimManager::LoadAnimFile(const char *filename) +{ + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + assert(stream); + LoadAnimFile(stream, true); + RwStreamClose(stream, nil); +} + +void +CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32]) +{ + #define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3) + struct IfpHeader { + char ident[4]; + uint32 size; + }; + IfpHeader anpk, info, name, dgan, cpan, anim; + char buf[256]; + int j, k, l; + float *fbuf = (float*)buf; + + // block name + RwStreamRead(stream, &anpk, sizeof(IfpHeader)); + ROUNDSIZE(anpk.size); + RwStreamRead(stream, &info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + CAnimBlock *animBlock = GetAnimationBlock(buf+4); + if(animBlock){ + if(animBlock->numAnims == 0){ + animBlock->numAnims = *(int*)buf; + animBlock->firstIndex = ms_numAnimations; + } + }else{ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, buf+4, MAX_ANIMBLOCK_NAME); + animBlock->numAnims = *(int*)buf; + animBlock->firstIndex = ms_numAnimations; + } + + debug("Loading ANIMS %s\n", animBlock->name); + animBlock->isLoaded = true; + + int animIndex = animBlock->firstIndex; + for(j = 0; j < animBlock->numAnims; j++){ + assert(animIndex < ARRAY_SIZE(ms_aAnimations)); + CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++]; + + // animation name + RwStreamRead(stream, &name, sizeof(IfpHeader)); + ROUNDSIZE(name.size); + RwStreamRead(stream, buf, name.size); + hier->SetName(buf); + +#ifdef ANIM_COMPRESSION + bool compressHier = compress; +#else + bool compressHier = false; +#endif + if (uncompressedAnims) { + for (int i = 0; uncompressedAnims[i][0]; i++) { + if (!CGeneral::faststricmp(uncompressedAnims[i], hier->name)){ + debug("Loading %s uncompressed\n", hier->name); + compressHier = false; + } + } + } + + hier->compressed = compressHier; + hier->keepCompressed = false; + + // DG info has number of nodes/sequences + RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + RwStreamRead(stream, (char*)&info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + hier->numSequences = *(int*)buf; + hier->sequences = new CAnimBlendSequence[hier->numSequences]; + + CAnimBlendSequence *seq = hier->sequences; + for(k = 0; k < hier->numSequences; k++, seq++){ + // Each node has a name and key frames + RwStreamRead(stream, &cpan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + RwStreamRead(stream, &anim, sizeof(IfpHeader)); + ROUNDSIZE(anim.size); + RwStreamRead(stream, buf, anim.size); + int numFrames = *(int*)(buf+28); + seq->SetName(buf); + if(anim.size == 44) + seq->SetBoneTag(*(int*)(buf+40)); + if(numFrames == 0) + continue; + + bool hasScale = false; + bool hasTranslation = false; + RwStreamRead(stream, &info, sizeof(info)); + if(strncmp(info.ident, "KRTS", 4) == 0){ + hasScale = true; + seq->SetNumFrames(numFrames, true, compressHier); + }else if(strncmp(info.ident, "KRT0", 4) == 0){ + hasTranslation = true; + seq->SetNumFrames(numFrames, true, compressHier); + }else if(strncmp(info.ident, "KR00", 4) == 0){ + seq->SetNumFrames(numFrames, false, compressHier); + } + if(strstr(seq->name, "L Toe")) + debug("anim %s has toe keyframes\n", hier->name); // BUG: seq->name + + for(l = 0; l < numFrames; l++){ + if(hasScale){ + RwStreamRead(stream, buf, 0x2C); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + if(compressHier){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTranslation(trans); + // scaling ignored + kf->SetTime(fbuf[10]); // absolute time here + }else{ + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; + // scaling ignored + kf->deltaTime = fbuf[10]; // absolute time here + } + }else if(hasTranslation){ + RwStreamRead(stream, buf, 0x20); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + if(compressHier){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTranslation(trans); + kf->SetTime(fbuf[7]); // absolute time here + }else{ + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; + kf->deltaTime = fbuf[7]; // absolute time here + } + }else{ + RwStreamRead(stream, buf, 0x14); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + + if(compressHier){ + KeyFrameCompressed *kf = (KeyFrameCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTime(fbuf[4]); // absolute time here + }else{ + KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->deltaTime = fbuf[4]; // absolute time here + } + } + } + } + + if(!compressHier){ + hier->RemoveQuaternionFlips(); + hier->CalcTotalTime(); + } + } + if(animIndex > ms_numAnimations) + ms_numAnimations = animIndex; +} + +void +CAnimManager::RemoveLastAnimFile(void) +{ + int i; + ms_numAnimBlocks--; + ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex; + for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++) + ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].Shutdown(); + ms_aAnimBlocks[ms_numAnimBlocks].isLoaded = false; +} diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h new file mode 100644 index 0000000..213326b --- /dev/null +++ b/src/animation/AnimManager.h @@ -0,0 +1,145 @@ +#pragma once + +#include "AnimBlendHierarchy.h" +#include "AnimationId.h" + +enum AssocGroupId +{ + ASSOCGRP_STD, + ASSOCGRP_VAN, + ASSOCGRP_COACH, + ASSOCGRP_BIKE_STANDARD, + ASSOCGRP_BIKE_VESPA, + ASSOCGRP_BIKE_HARLEY, + ASSOCGRP_BIKE_DIRT, + ASSOCGRP_UNARMED, + ASSOCGRP_SCREWDRIVER, + ASSOCGRP_KNIFE, + ASSOCGRP_BASEBALLBAT, + ASSOCGRP_GOLFCLUB, + ASSOCGRP_CHAINSAW, + ASSOCGRP_PYTHON, + ASSOCGRP_COLT, + ASSOCGRP_SHOTGUN, + ASSOCGRP_BUDDY, + ASSOCGRP_TEC, + ASSOCGRP_UZI, + ASSOCGRP_RIFLE, + ASSOCGRP_M60, + ASSOCGRP_SNIPER, + ASSOCGRP_THROW, + ASSOCGRP_FLAMETHROWER, + ASSOCGRP_MEDIC, + ASSOCGRP_SUNBATHE, + ASSOCGRP_PLAYER_IDLE, + ASSOCGRP_RIOT, + ASSOCGRP_STRIP, + ASSOCGRP_LANCE, + ASSOCGRP_PLAYER, + ASSOCGRP_PLAYERROCKET, + ASSOCGRP_PLAYER1ARMED, + ASSOCGRP_PLAYER2ARMED, + ASSOCGRP_PLAYERBBBAT, + ASSOCGRP_PLAYERCHAINSAW, + ASSOCGRP_SHUFFLE, + ASSOCGRP_OLD, + ASSOCGRP_GANG1, + ASSOCGRP_GANG2, + ASSOCGRP_FAT, + ASSOCGRP_OLDFAT, + ASSOCGRP_JOGGER, + ASSOCGRP_WOMAN, + ASSOCGRP_WOMANSHOP, + ASSOCGRP_BUSYWOMAN, + ASSOCGRP_SEXYWOMAN, + ASSOCGRP_FATWOMAN, + ASSOCGRP_OLDWOMAN, + ASSOCGRP_JOGWOMAN, + ASSOCGRP_PANICCHUNKY, + ASSOCGRP_SKATE, +#ifdef PC_PLAYER_CONTROLS + ASSOCGRP_PLAYERBACK, + ASSOCGRP_PLAYERLEFT, + ASSOCGRP_PLAYERRIGHT, + ASSOCGRP_ROCKETBACK, + ASSOCGRP_ROCKETLEFT, + ASSOCGRP_ROCKETRIGHT, + ASSOCGRP_CHAINSAWBACK, + ASSOCGRP_CHAINSAWLEFT, + ASSOCGRP_CHAINSAWRIGHT, +#endif + + NUM_ANIM_ASSOC_GROUPS +}; + +class CAnimBlendAssociation; +class CAnimBlendAssocGroup; + +#define MAX_ANIMBLOCK_NAME 20 + +// A block of hierarchies +struct CAnimBlock +{ + char name[MAX_ANIMBLOCK_NAME]; + bool isLoaded; + int16 refCount; + int32 firstIndex; // first animtion in ms_aAnimations + int32 numAnims; +}; + +struct AnimAssocDesc +{ + int32 animId; + int32 flags; +}; + +struct AnimAssocDefinition +{ + char const *name; + char const *blockName; + int32 modelIndex; + int32 numAnims; + char const **animNames; + AnimAssocDesc *animDescs; +}; + +class CAnimManager +{ + static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; + static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS]; + static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS]; + static int32 ms_numAnimBlocks; + static int32 ms_numAnimations; + static CAnimBlendAssocGroup *ms_aAnimAssocGroups; + static CLinkList<CAnimBlendHierarchy*> ms_animCache; +public: + + static void Initialise(void); + static void Shutdown(void); + static void UncompressAnimation(CAnimBlendHierarchy *anim); + static void RemoveFromUncompressedCache(CAnimBlendHierarchy *hier); + static CAnimBlock *GetAnimationBlock(int32 block) { return &ms_aAnimBlocks[block]; } + static CAnimBlock *GetAnimationBlock(const char *name); + static int32 GetAnimationBlockIndex(const char *name); + static int32 RegisterAnimBlock(const char *name); + static int32 GetNumRefsToAnimBlock(int32 block); + static void AddAnimBlockRef(int32 block); + static void RemoveAnimBlockRefWithoutDelete(int32 block); + static void RemoveAnimBlockRef(int32 block); + static void RemoveAnimBlock(int32 block); + static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock); + static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; } + static const char *GetAnimGroupName(AssocGroupId groupId); + static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name); + static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta); + static void LoadAnimFiles(void); + static void LoadAnimFile(const char *filename); + static void LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32] = nil); + static void CreateAnimAssocGroups(void); + static void RemoveLastAnimFile(void); + static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; } +}; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h new file mode 100644 index 0000000..0b5d8d8 --- /dev/null +++ b/src/animation/AnimationId.h @@ -0,0 +1,287 @@ +#pragma once + +enum AnimationId +{ + ANIM_STD_WALK, + ANIM_STD_RUN, + ANIM_STD_RUNFAST, + ANIM_STD_IDLE, + ANIM_STD_STARTWALK, + ANIM_STD_RUNSTOP1, + ANIM_STD_RUNSTOP2, + ANIM_STD_IDLE_CAM, + ANIM_STD_IDLE_HBHB, + ANIM_STD_IDLE_TIRED, + ANIM_STD_IDLE_BIGGUN, + ANIM_STD_CHAT, + ANIM_STD_HAILTAXI, + ANIM_STD_KO_FRONT, + ANIM_STD_KO_LEFT, + ANIM_STD_KO_BACK, + ANIM_STD_KO_RIGHT, + ANIM_STD_KO_SHOT_FACE, + ANIM_STD_KO_SHOT_STOMACH, + ANIM_STD_KO_SHOT_ARM_L, + ANIM_STD_KO_SHOT_ARM_R, + ANIM_STD_KO_SHOT_LEG_L, + ANIM_STD_KO_SHOT_LEG_R, + ANIM_STD_SPINFORWARD_LEFT, + ANIM_STD_SPINFORWARD_RIGHT, + ANIM_STD_HIGHIMPACT_FRONT, + ANIM_STD_HIGHIMPACT_LEFT, + ANIM_STD_HIGHIMPACT_BACK, + ANIM_STD_HIGHIMPACT_RIGHT, + ANIM_STD_HITBYGUN_FRONT, + ANIM_STD_HITBYGUN_LEFT, + ANIM_STD_HITBYGUN_BACK, + ANIM_STD_HITBYGUN_RIGHT, + ANIM_STD_HIT_FRONT, + ANIM_STD_HIT_LEFT, + ANIM_STD_HIT_BACK, + ANIM_STD_HIT_RIGHT, + ANIM_STD_HIT_FLOOR, + + /* names made up */ + ANIM_STD_HIT_BODYBLOW, + ANIM_STD_HIT_CHEST, + ANIM_STD_HIT_HEAD, + ANIM_STD_HIT_WALK, + /**/ + + ANIM_STD_HIT_WALL, + ANIM_STD_HIT_FLOOR_FRONT, + ANIM_STD_HIT_BEHIND, + ANIM_STD_FIGHT_IDLE, + ANIM_STD_FIGHT_2IDLE, + ANIM_STD_FIGHT_SHUFFLE_F, + + /* names made up */ + ANIM_STD_FIGHT_BODYBLOW, + ANIM_STD_FIGHT_HEAD, + ANIM_STD_FIGHT_KICK, + ANIM_STD_FIGHT_KNEE, + ANIM_STD_FIGHT_LHOOK, + ANIM_STD_FIGHT_PUNCH, + ANIM_STD_FIGHT_ROUNDHOUSE, + ANIM_STD_FIGHT_LONGKICK, + /**/ + + ANIM_STD_PARTIAL_PUNCH, + + /* names made up */ + ANIM_STD_FIGHT_JAB, + ANIM_STD_FIGHT_ELBOW_L, + ANIM_STD_FIGHT_ELBOW_R, + ANIM_STD_FIGHT_BKICK_L, + ANIM_STD_FIGHT_BKICK_R, + /**/ + + ANIM_STD_DETONATE, + ANIM_STD_PUNCH, + ANIM_STD_PARTIALPUNCH, + ANIM_STD_KICKGROUND, + + ANIM_STD_THROW_UNDER, + ANIM_STD_FIGHT_SHUFFLE_B, + + ANIM_STD_JACKEDCAR_RHS, + ANIM_STD_JACKEDCAR_LO_RHS, + ANIM_STD_JACKEDCAR_LHS, + ANIM_STD_JACKEDCAR_LO_LHS, + ANIM_STD_QUICKJACK, + ANIM_STD_QUICKJACKED, + ANIM_STD_CAR_ALIGN_DOOR_LHS, + ANIM_STD_CAR_ALIGNHI_DOOR_LHS, + ANIM_STD_CAR_OPEN_DOOR_LHS, + ANIM_STD_CARDOOR_LOCKED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, + ANIM_STD_CAR_GET_IN_LHS, + ANIM_STD_CAR_GET_IN_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_CAR_JUMP_IN_LO_LHS, + ANIM_STD_GETOUT_LHS, + ANIM_STD_GETOUT_LO_LHS, + ANIM_STD_CAR_CLOSE_LHS, + ANIM_STD_CAR_ALIGN_DOOR_RHS, + ANIM_STD_CAR_ALIGNHI_DOOR_RHS, + ANIM_STD_CAR_OPEN_DOOR_RHS, + ANIM_STD_CARDOOR_LOCKED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, + ANIM_STD_CAR_GET_IN_RHS, + ANIM_STD_CAR_GET_IN_LO_RHS, + ANIM_STD_CAR_CLOSE_DOOR_RHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, + ANIM_STD_CAR_SHUFFLE_RHS, + ANIM_STD_CAR_SHUFFLE_LO_RHS, + ANIM_STD_CAR_SIT, + ANIM_STD_CAR_SIT_LO, + ANIM_STD_CAR_SIT_P, + ANIM_STD_CAR_SIT_P_LO, + ANIM_STD_CAR_DRIVE_LEFT, + ANIM_STD_CAR_DRIVE_RIGHT, + ANIM_STD_CAR_DRIVE_LEFT_LO, + ANIM_STD_CAR_DRIVE_RIGHT_LO, + ANIM_STD_CAR_DRIVEBY_LEFT, + ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_DRIVEBY_LEFT_LO, + ANIM_STD_CAR_DRIVEBY_RIGHT_LO, + ANIM_STD_CAR_LOOKBEHIND, + ANIM_STD_BOAT_DRIVE, + ANIM_STD_BOAT_DRIVE_LEFT, + ANIM_STD_BOAT_DRIVE_RIGHT, + ANIM_STD_BOAT_LOOKBEHIND, + + ANIM_STD_BIKE_PICKUP_LHS, + ANIM_STD_BIKE_PICKUP_RHS, + ANIM_STD_BIKE_PULLUP_LHS, + ANIM_STD_BIKE_PULLUP_RHS, + ANIM_STD_BIKE_ELBOW_LHS, + ANIM_STD_BIKE_ELBOW_RHS, + ANIM_STD_BIKE_FALLOFF, + ANIM_STD_BIKE_FALLBACK, + + ANIM_STD_GETOUT_RHS, + ANIM_STD_GETOUT_LO_RHS, + ANIM_STD_CAR_CLOSE_RHS, + ANIM_STD_CAR_HOOKERTALK, + + ANIM_STD_TRAIN_GETIN, + ANIM_STD_TRAIN_GETOUT, + + ANIM_STD_CRAWLOUT_LHS, + ANIM_STD_CRAWLOUT_RHS, + ANIM_STD_ROLLOUT_LHS, + ANIM_STD_ROLLOUT_RHS, + + ANIM_STD_GET_UP, + ANIM_STD_GET_UP_LEFT, + ANIM_STD_GET_UP_RIGHT, + ANIM_STD_GET_UP_FRONT, + ANIM_STD_JUMP_LAUNCH, + ANIM_STD_JUMP_GLIDE, + ANIM_STD_JUMP_LAND, + ANIM_STD_FALL, + ANIM_STD_FALL_GLIDE, + ANIM_STD_FALL_LAND, + ANIM_STD_FALL_COLLAPSE, + ANIM_STD_FALL_ONBACK, + ANIM_STD_FALL_ONFRONT, + + ANIM_STD_EVADE_STEP, + ANIM_STD_EVADE_DIVE, + ANIM_STD_XPRESS_SCRATCH, + ANIM_STD_ROADCROSS, + ANIM_STD_TURN180, + ANIM_STD_ARREST, + ANIM_STD_DROWN, + ANIM_STD_DUCK_DOWN, + ANIM_STD_DUCK_LOW, + + ANIM_STD_DUCK_WEAPON, + + ANIM_STD_RBLOCK_SHOOT, + ANIM_STD_HANDSUP, + ANIM_STD_HANDSCOWER, + ANIM_STD_PARTIAL_FUCKU, + ANIM_STD_PHONE_IN, + ANIM_STD_PHONE_OUT, + ANIM_STD_PHONE_TALK, + + ANIM_STD_SEAT_DOWN, + ANIM_STD_SEAT_UP, + ANIM_STD_SEAT_IDLE, + ANIM_STD_SEAT_RVRS, + ANIM_STD_ATM, + ANIM_STD_ABSEIL, + + ANIM_STD_NUM, + + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, + + ANIM_BIKE_RIDE, + ANIM_BIKE_READY, + ANIM_BIKE_LEFT, + ANIM_BIKE_RIGHT, + ANIM_BIKE_LEANB, + ANIM_BIKE_LEANF, + ANIM_BIKE_WALKBACK, + ANIM_BIKE_JUMPON_LHS, + ANIM_BIKE_JUMPON_RHS, + ANIM_BIKE_KICK, + ANIM_BIKE_HIT, + ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_RHS, + ANIM_BIKE_GETOFF_BACK, + ANIM_BIKE_DRIVEBY_LHS, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_FORWARD, + ANIM_BIKE_RIDE_P, + + ANIM_ATTACK_1, + ANIM_ATTACK_2, + ANIM_ATTACK_EXTRA1, + ANIM_ATTACK_EXTRA2, + ANIM_ATTACK_3, + + // our synonyms... because originals are hard to understand + ANIM_WEAPON_FIRE = ANIM_ATTACK_1, + ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_RELOAD, + ANIM_WEAPON_CROUCHRELOAD, + ANIM_WEAPON_FIRE_3RD, + ANIM_THROWABLE_THROW = ANIM_ATTACK_1, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_MELEE_ATTACK = ANIM_ATTACK_1, + ANIM_MELEE_ATTACK_2ND, + ANIM_MELEE_ATTACK_START, + ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, + + ANIM_SUNBATHE_IDLE, + ANIM_SUNBATHE_DOWN, + ANIM_SUNBATHE_UP, + ANIM_SUNBATHE_ESCAPE, + + ANIM_MEDIC_CPR, + + ANIM_PLAYER_IDLE1, + ANIM_PLAYER_IDLE2, + ANIM_PLAYER_IDLE3, + ANIM_PLAYER_IDLE4, + + ANIM_RIOT_ANGRY, + ANIM_RIOT_ANGRY_B, + ANIM_RIOT_CHANT, + ANIM_RIOT_PUNCHES, + ANIM_RIOT_SHOUT, + ANIM_RIOT_CHALLENGE, + ANIM_RIOT_FUCKYOU, + + ANIM_STRIP_A, + ANIM_STRIP_B, + ANIM_STRIP_C, + ANIM_STRIP_D, + ANIM_STRIP_E, + ANIM_STRIP_F, + ANIM_STRIP_G, +};
\ No newline at end of file diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp new file mode 100644 index 0000000..87f3b6e --- /dev/null +++ b/src/animation/Bones.cpp @@ -0,0 +1,59 @@ +#include "common.h" +#include "PedModelInfo.h" +#include "Bones.h" + +int +ConvertPedNode2BoneTag(int node) +{ + switch(node){ + case PED_MID: return BONE_spine1; + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_l_upperarm; + case PED_UPPERARMR: return BONE_r_upperarm; + case PED_HANDL: return BONE_l_hand; + case PED_HANDR: return BONE_r_hand; + case PED_UPPERLEGL: return BONE_l_thigh; + case PED_UPPERLEGR: return BONE_r_thigh; + case PED_FOOTL: return BONE_l_foot; + case PED_FOOTR: return BONE_r_foot; + case PED_LOWERLEGR: return BONE_r_calf; + case PED_LOWERLEGL: return BONE_l_calf; + case PED_FOREARML: return BONE_l_forearm; + case PED_FOREARMR: return BONE_r_forearm; + case PED_CLAVICLEL: return BONE_l_clavicle; + case PED_CLAVICLER: return BONE_r_clavicle; + case PED_NECK: return BONE_neck; + } + assert(0 && "this node has no bone"); + return -1; +} + +const char* +ConvertBoneTag2BoneName(int tag) +{ + switch(tag){ + case BONE_root: return "Root"; + case BONE_pelvis: return "Pelvis"; + case BONE_spine: return "Spine"; + case BONE_spine1: return "Spine1"; + case BONE_neck: return "Neck"; + case BONE_head: return "Head"; + case BONE_r_clavicle: return "Bip01 R Clavicle"; + case BONE_r_upperarm: return "R UpperArm"; + case BONE_r_forearm: return "R Forearm"; + case BONE_r_hand: return "R Hand"; + case BONE_r_finger: return "R Fingers"; + case BONE_l_clavicle: return "Bip01 L Clavicle"; + case BONE_l_upperarm: return "L UpperArm"; + case BONE_l_forearm: return "L Forearm"; + case BONE_l_hand: return "L Hand"; + case BONE_l_finger: return "L Fingers"; + case BONE_l_thigh: return "L Thigh"; + case BONE_l_calf: return "L Calf"; + case BONE_l_foot: return "L Foot"; + case BONE_r_thigh: return "R Thigh"; + case BONE_r_calf: return "R Calf"; + case BONE_r_foot: return "R Foot"; + } + return nil; +} diff --git a/src/animation/Bones.h b/src/animation/Bones.h new file mode 100644 index 0000000..e133fd7 --- /dev/null +++ b/src/animation/Bones.h @@ -0,0 +1,30 @@ +#pragma once + +enum BoneTag +{ + BONE_root = 0, + BONE_pelvis = 1, + BONE_spine = 2, + BONE_spine1 = 3, + BONE_neck = 4, + BONE_head = 5, + BONE_l_clavicle = 31, + BONE_l_upperarm = 32, + BONE_l_forearm = 33, + BONE_l_hand = 34, + BONE_l_finger = 35, + BONE_r_clavicle = 21, + BONE_r_upperarm = 22, + BONE_r_forearm = 23, + BONE_r_hand = 24, + BONE_r_finger = 25, + BONE_l_thigh = 41, + BONE_l_calf = 42, + BONE_l_foot = 43, + BONE_r_thigh = 51, + BONE_r_calf = 52, + BONE_r_foot = 53, +}; + +int ConvertPedNode2BoneTag(int node); +const char *ConvertBoneTag2BoneName(int tag); diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp new file mode 100644 index 0000000..633618b --- /dev/null +++ b/src/animation/CutsceneMgr.cpp @@ -0,0 +1,683 @@ +#include "common.h" + +#include "General.h" +#include "CutsceneMgr.h" +#include "Directory.h" +#include "Camera.h" +#include "Streaming.h" +#include "FileMgr.h" +#include "main.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" +#include "AnimBlendClumpData.h" +#include "Pad.h" +#include "DMAudio.h" +#include "World.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "RpAnimBlend.h" +#include "ModelIndices.h" +#include "TempColModels.h" +#include "ColStore.h" +#include "Radar.h" +#include "Pools.h" + +const struct { + const char *szTrackName; + int iTrackId; +} musicNameIdAssoc[] = { + { "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 }, + { "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 }, + { "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 }, + { "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A }, + { "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B }, + { "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A }, + { "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B }, + { "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 }, + { "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 }, + { "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 }, + { "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 }, + { "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 }, + { "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 }, + { "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 }, + { "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 }, + { "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 }, + { "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A }, + { "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B }, + { "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 }, + { "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 }, + { "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A }, + { "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B }, + { "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 }, + { "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A }, + { "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 }, + { "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B }, + { "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 }, + { "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 }, + { "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A }, + { "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A }, + { "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A }, + { "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B }, + { "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 }, + { "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 }, + { "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 }, + { "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 }, + { "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 }, + { "FIN", STREAMED_SOUND_CUTSCENE_FIN }, + { "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 }, + { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE }, + { "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 }, + { "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 }, + { "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 }, + { "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 }, + { "INT_A", STREAMED_SOUND_CUTSCENE_INT_A }, + { "INT_B", STREAMED_SOUND_CUTSCENE_INT_B }, + { "INT_D", STREAMED_SOUND_CUTSCENE_INT_D }, + { "INT_M", STREAMED_SOUND_CUTSCENE_INT_M }, + { "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A }, + { "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B }, + { "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A }, + { "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B }, + { "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C }, + { "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 }, + { "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 }, + { "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 }, + { "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 }, + { "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 }, + { "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 }, + { "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 }, + { "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 }, + { "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A }, + { "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 }, + { "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 }, + { "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A }, + { "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA }, + { "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 }, + { "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 }, + { "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 }, + { "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 }, + { "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT }, + { "FIST", STREAMED_SOUND_CUTSCENE_FIST }, + { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, + { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, + { NULL, 0 } +}; + +int +FindCutsceneAudioTrackId(const char *szCutsceneName) +{ + for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { + if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) + return musicNameIdAssoc[i].iTrackId; + } + return -1; +} + +bool CCutsceneMgr::ms_running; +bool CCutsceneMgr::ms_cutsceneProcessing; +CDirectory *CCutsceneMgr::ms_pCutsceneDir; +CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS]; +int32 CCutsceneMgr::ms_numCutsceneObjs; +bool CCutsceneMgr::ms_loaded; +bool CCutsceneMgr::ms_animLoaded; +bool CCutsceneMgr::ms_useLodMultiplier; +char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE]; +CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations; +CVector CCutsceneMgr::ms_cutsceneOffset; +float CCutsceneMgr::ms_cutsceneTimer; +bool CCutsceneMgr::ms_wasCutsceneSkipped; +uint32 CCutsceneMgr::ms_cutsceneLoadStatus; +bool CCutsceneMgr::ms_useCutsceneShadows = true; + +bool bCamLoaded; +bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P +int32 NumberOfSavedWeapons; +eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS]; +int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS]; +char uncompressedAnims[8][32]; +uint32 numUncompressedAnims; + + +RpAtomic * +CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) +{ + float radius = RpAtomicGetBoundingSphere(atomic)->radius; + RwV3d center = RpAtomicGetBoundingSphere(atomic)->center; + + for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); + + float size = RwV3dLength(¢er) + radius; + if (size > *(float *)data) + *(float *)data = size; + return atomic; +} + +void +CCutsceneMgr::Initialise(void) +{ + ms_numCutsceneObjs = 0; + ms_loaded = false; + ms_wasCutsceneSkipped = false; + ms_running = false; + ms_useLodMultiplier = false; + ms_animLoaded = false; + ms_cutsceneProcessing = false; + + ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; +} + +void +CCutsceneMgr::Shutdown(void) +{ + delete ms_pCutsceneDir; +} + +void +CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) +{ + int file; + uint32 size; + uint32 offset; + CPlayerPed *pPlayerPed; + + ms_cutsceneProcessing = true; + ms_wasCutsceneSkipped = false; + CTimer::Suspend(); + if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) + CStreaming::RemoveCurrentZonesModels(); + + ms_pCutsceneDir->numEntries = 0; + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(true); + + strcpy(ms_cutsceneName, szCutsceneName); + + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); + + // Load animations + sprintf(gString, "%s.IFP", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::MakeSpaceFor(size << 11); + CStreaming::ImGonnaUseStreamingMemory(); + RwStreamSkip(stream, offset << 11); + CAnimManager::LoadAnimFile(stream, true, uncompressedAnims); + ms_cutsceneAssociations.CreateAssociations(szCutsceneName); + CStreaming::IHaveUsedStreamingMemory(); + ms_animLoaded = true; + } else { + ms_animLoaded = false; + } + RwStreamClose(stream, nil); + + // Load camera data + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + sprintf(gString, "%s.DAT", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::Seek(file, offset << 11, SEEK_SET); + TheCamera.LoadPathSplines(file); + CStreaming::IHaveUsedStreamingMemory(); + bCamLoaded = true; + } else { + bCamLoaded = false; + } + + CFileMgr::CloseFile(file); + + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) { + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); + int trackId = FindCutsceneAudioTrackId(szCutsceneName); + if (trackId != -1) { + printf("Start preload audio %s\n", szCutsceneName); + DMAudio.PreloadCutSceneMusic(trackId); + printf("End preload audio %s\n", szCutsceneName); + } + } + + ms_cutsceneTimer = 0.0f; + ms_loaded = true; + ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); + + pPlayerPed = FindPlayerPed(); + pPlayerPed->m_pWanted->ClearQdCrimes(); + pPlayerPed->bIsVisible = false; + pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); + + CTimer::Resume(); +} + +void +CCutsceneMgr::FinishCutscene() +{ + ms_wasCutsceneSkipped = true; + if (bCamLoaded) { + CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; + TheCamera.FinishCutscene(); + } + + FindPlayerPed()->bIsVisible = true; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); +} + +void +CCutsceneMgr::SetupCutsceneToStart(void) +{ + if (bCamLoaded) { + TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); + TheCamera.TakeControlWithSpline(JUMP_CUT); + TheCamera.SetWideScreenOn(); + } + + ms_cutsceneOffset.z++; + + for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) { + assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); + if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { + assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) { + pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION); + } else { + if (pAnimBlendAssoc->hierarchy->IsCompressed()){ + KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0)); + CVector trans; + keyFrames->GetTranslation(&trans); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans); + }else{ + KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0)); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation); + } + } + pAnimBlendAssoc->SetRun(); + } else { + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset); + } + CWorld::Add(ms_pCutsceneObjects[i]); + if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) { + ms_pCutsceneObjects[i]->UpdateRpHAnim(); + } + } + + CTimer::Update(); + CTimer::Update(); + ms_running = true; + ms_cutsceneTimer = 0.0f; +} + +void +CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) +{ + CAnimBlendAssociation *pNewAnim; + CAnimBlendClumpData *pAnimBlendClumpData; + + assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); + debug("Give cutscene anim %s\n", animName); + RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); + + pNewAnim = ms_cutsceneAssociations.GetAnimation(animName); + if (!pNewAnim) { + debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName); + return; + } + + if (pNewAnim->hierarchy->IsCompressed()) + pNewAnim->hierarchy->keepCompressed = true; + + CStreaming::ImGonnaUseStreamingMemory(); + pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + CStreaming::IHaveUsedStreamingMemory(); + + pNewAnim->SetCurrentTime(0.0f); + pNewAnim->flags |= ASSOC_HAS_TRANSLATION; + pNewAnim->flags &= ~ASSOC_RUNNING; + + pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); + pAnimBlendClumpData->link.Prepend(&pNewAnim->link); + + if (pNewAnim->hierarchy->keepCompressed) + pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED; +} + +void +CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName) +{ + ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT; +} + +CCutsceneHead * +CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) +{ + return nil; +} + +void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId) +{ + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + float radius = 0.0f; + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } +} + +CCutsceneObject * +CCutsceneMgr::CreateCutsceneObject(int modelId) +{ + CBaseModelInfo *pModelInfo; + CColModel *pColModel; + CCutsceneObject *pCutsceneObject; + + CStreaming::ImGonnaUseStreamingMemory(); + debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName()); + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + pModelInfo->SetColModel(pColModel); + UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId); + } else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) { + CColModel *colModel = new CColModel(); + colModel->boundingSphere.radius = 2.0f; + colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f); + pModelInfo->SetColModel(colModel, true); + } + pColModel = pModelInfo->GetColModel(); + float radius = 2.0f; + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } + + pCutsceneObject = new CCutsceneObject(); + pCutsceneObject->SetModelIndex(modelId); + if (ms_useCutsceneShadows) + pCutsceneObject->CreateShadow(); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + CStreaming::IHaveUsedStreamingMemory(); + return pCutsceneObject; +} + +void +CCutsceneMgr::DeleteCutsceneData(void) +{ + if (!ms_loaded) return; + CTimer::Suspend(); + + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + ms_useCutsceneShadows = true; + + for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { + CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); + ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); + delete ms_pCutsceneObjects[ms_numCutsceneObjs]; + ms_pCutsceneObjects[ms_numCutsceneObjs] = nil; + } + ms_numCutsceneObjs = 0; + + for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) { + CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i); + CColModel *colModel = minfo->GetColModel(); + if (colModel != &CTempColModels::ms_colModelPed1) { + delete colModel; + minfo->SetColModel(&CTempColModels::ms_colModelPed1); + } + } + + if (ms_animLoaded) + CAnimManager::RemoveLastAnimFile(); + + ms_animLoaded = false; + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; + + if (bCamLoaded) { + TheCamera.RestoreWithJumpCut(); + TheCamera.SetWideScreenOff(); + TheCamera.DeleteCutSceneCamDataMemory(); + } + ms_running = false; + ms_loaded = false; + + FindPlayerPed()->bIsVisible = true; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE); + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); + + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) { + DMAudio.StopCutSceneMusic(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + } + + CStreaming::ms_disableStreaming = false; + CWorld::bProcessCutsceneOnly = false; + + if(bCamLoaded) + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2); + + CPad::GetPad(0)->Clear(false); + if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) { + CStreaming::LoadInitialPeds(); + CStreaming::LoadInitialWeapons(); + CStreaming::LoadInitialVehicles(); + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false; + + CPlayerPed *pPlayerPed = FindPlayerPed(); + for (int i = 0; i < NumberOfSavedWeapons; i++) { + int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId; + uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags; + CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) { + CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0); + CStreaming::LoadAllRequestedModels(false); + } + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(weaponModelId); + pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true); + } + NumberOfSavedWeapons = 0; + } + + CTimer::Resume(); +} + +void +CCutsceneMgr::Update(void) +{ + enum { + CUTSCENE_LOADING_0 = 0, + CUTSCENE_LOADING_AUDIO, + CUTSCENE_LOADING_2, + CUTSCENE_LOADING_3, + CUTSCENE_LOADING_4 + }; + + switch (ms_cutsceneLoadStatus) { + case CUTSCENE_LOADING_AUDIO: + SetupCutsceneToStart(); + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) + DMAudio.PlayPreloadedCutSceneMusic(); + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_2: + case CUTSCENE_LOADING_3: + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_4: + ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; + break; + default: + break; + } + + if (!ms_running) return; + + ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); + + for (int i = 0; i < ms_numCutsceneObjs; i++) { + int modelId = ms_pCutsceneObjects[i]->GetModelIndex(); + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); + + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); + } + + if (bCamLoaded) + if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { + if (CPad::GetPad(0)->GetCrossJustDown() + || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) + || CPad::GetPad(0)->GetLeftMouseJustDown() + || CPad::GetPad(0)->GetEnterJustDown() + || CPad::GetPad(0)->GetCharJustDown(' ')) + FinishCutscene(); + } +} + +bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; } + +void +CCutsceneMgr::LoadAnimationUncompressed(char const* name) +{ + strcpy(uncompressedAnims[numUncompressedAnims], name); + + // Because that's how CAnimManager knows the end of array + ++numUncompressedAnims; + assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims)); + uncompressedAnims[numUncompressedAnims][0] = '\0'; +} + +void +CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump()); + + debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); +} + +void +CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame; + debug("Attach %s to component %s of %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), + frame, + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); + if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) { + RpClump *clump = (RpClump*)pObject->m_rwObject; + if (IsClumpSkinned(clump)) + RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f; + } +} + +void +CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone) +{ + RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump()); + RwInt32 id = RpHAnimIDGetIndex(hanim, bone); + RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim); + ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo; + ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id]; + debug("Attach %s to %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); +} + +void +CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver() +{ + CStreaming::ms_disableStreaming = true; + CColStore::RemoveAllCollision(); + CWorld::bProcessCutsceneOnly = true; + ms_cutsceneProcessing = true; + + for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed) { + if (!pPed->IsPlayer() && pPed->CanBeDeleted()) { + CWorld::Remove(pPed); + delete pPed; + } + } + } + + for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle) { + if (pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true; + CStreaming::RemoveCurrentZonesModels(); + CStreaming::SetModelIsDeletable(MI_MALE01); + CStreaming::SetModelTxdIsDeletable(MI_MALE01); + CStreaming::SetModelIsDeletable(MI_TAXI_D); + CStreaming::SetModelTxdIsDeletable(MI_TAXI_D); + CStreaming::SetModelIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelIsDeletable(MI_MISSILE); + CStreaming::SetModelTxdIsDeletable(MI_MISSILE); + CStreaming::SetModelIsDeletable(MI_POLICE); + CStreaming::SetModelTxdIsDeletable(MI_POLICE); + + while (CStreaming::RemoveLoadedVehicle()) ; + + CRadar::RemoveRadarSections(); + + for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) { + CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i); + if (pDummy) + pDummy->DeleteRwObject(); + } + + for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) { + CObject* pObject = CPools::GetObjectPool()->GetSlot(i); + if (pObject) + pObject->DeleteRwObject(); + } + + for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { + CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i); + if (pBuilding && pBuilding->m_rwObject != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) { + if (pBuilding->bIsBIGBuilding) + CStreaming::RequestModel(pBuilding->GetModelIndex(), 0); + if (!pBuilding->bImBeingRendered) + pBuilding->DeleteRwObject(); + } + } + + CPlayerPed *pPlayerPed = FindPlayerPed(); + pPlayerPed->RemoveWeaponAnims(0, -1000.0f); + NumberOfSavedWeapons = 0; + + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) { + SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType; + SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal; + NumberOfSavedWeapons++; + } + } + + pPlayerPed->ClearWeapons(); + CGame::DrasticTidyUpMemory(true); +}
\ No newline at end of file diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h new file mode 100644 index 0000000..51ef6c0 --- /dev/null +++ b/src/animation/CutsceneMgr.h @@ -0,0 +1,61 @@ +#pragma once +#include "CutsceneObject.h" + +#define CUTSCENENAMESIZE 8 + +class CDirectory; +class CAnimBlendAssocGroup; +class CCutsceneHead; + +class CCutsceneMgr +{ + static bool ms_running; + static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS]; + + static int32 ms_numCutsceneObjs; + static bool ms_loaded; + static bool ms_animLoaded; + static bool ms_useLodMultiplier; + + static char ms_cutsceneName[CUTSCENENAMESIZE]; + static CAnimBlendAssocGroup ms_cutsceneAssociations; + static CVector ms_cutsceneOffset; + static float ms_cutsceneTimer; + static bool ms_wasCutsceneSkipped; + static bool ms_cutsceneProcessing; + static bool ms_useCutsceneShadows; +public: + static CDirectory *ms_pCutsceneDir; + static uint32 ms_cutsceneLoadStatus; + + static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } + static bool IsRunning(void) { return ms_running; } + static bool HasLoaded(void) { return ms_loaded; } + static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } + static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; } + static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } + static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } + static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } + static char *GetCutsceneName(void) { return ms_cutsceneName; } + static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; } + static bool HasCutsceneFinished(void); + + static void Initialise(void); + static void Shutdown(void); + static void LoadCutsceneData(const char *szCutsceneName); + static void FinishCutscene(void); + static void SetupCutsceneToStart(void); + static void SetCutsceneAnim(const char *animName, CObject *pObject); + static void SetCutsceneAnimToLoop(const char *animName); + static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); + static CCutsceneObject *CreateCutsceneObject(int modelId); + static void DeleteCutsceneData(void); + static void LoadAnimationUncompressed(char const*); + static void Update(void); + + static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo); + static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame); + static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame); + static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver(); + static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; } +}; diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp new file mode 100644 index 0000000..d3094bb --- /dev/null +++ b/src/animation/FrameUpdate.cpp @@ -0,0 +1,668 @@ +#include "common.h" + +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" + +CAnimBlendClumpData *gpAnimBlendClump; + +// PS2 names without "NonSkinned" +void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); + +void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); + +void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg); + +void +FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) + FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); + else + FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg); + return; + } + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->Update(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()) + pos += vec; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + mat->pos.x = pos.x; + mat->pos.y = pos.y; + mat->pos.z = pos.z; + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + mat->pos.z += frame->resetPos.z; + } + RwMatrixUpdate(mat); +} + +void +FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + float transx = 0.0f, transy = 0.0f; + float curx = 0.0f, cury = 0.0f; + float endx = 0.0f, endy = 0.0f; + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cury += vec.y; + if((*node)->association->HasXTranslation()) + curx += vec.x; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + transy += vec.y; + if((*node)->association->HasXTranslation()) + transx += vec.x; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + endy += vec.y; + if((*node)->association->HasXTranslation()) + endx += vec.x; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; + if(looped){ + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; + } + mat->pos.x = pos.x - transx; + mat->pos.y = pos.y - transy; + mat->pos.z = pos.z; + if(mat->pos.z >= -0.8f) { + if(mat->pos.z < -0.4f) + mat->pos.z += (2.5f * mat->pos.z + 2.0f) * frame->resetPos.z; + else + mat->pos.z += frame->resetPos.z; + } + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + } + RwMatrixUpdate(mat); +} + +// original code uses do loops? +void +FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + mat->pos.x = (pos - trans).x + frame->resetPos.x; + mat->pos.y = (pos - trans).y + frame->resetPos.y; + mat->pos.z = (pos - trans).z + frame->resetPos.z; + } + RwMatrixUpdate(mat); +} + +void +FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + float transBlendAmount = 0.0f; + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) + FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); + else + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); + return; + } + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->Update(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()){ + pos += vec; + transBlendAmount += (*node)->association->blendAmount; + } + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + xform->t.x = transBlendAmount*pos.x; + xform->t.y = transBlendAmount*pos.y; + xform->t.z = transBlendAmount*pos.z; + xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x; + xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y; + xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z; + } +} + +void +FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + float transx = 0.0f, transy = 0.0f; + float curx = 0.0f, cury = 0.0f; + float endx = 0.0f, endy = 0.0f; + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cury += vec.y; + if((*node)->association->HasXTranslation()) + curx += vec.x; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + transy += vec.y; + if((*node)->association->HasXTranslation()) + transx += vec.x; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + endy += vec.y; + if((*node)->association->HasXTranslation()) + endx += vec.x; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; + if(looped){ + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; + } + xform->t.x = pos.x - transx; + xform->t.y = pos.y - transy; + xform->t.z = pos.z; + if(xform->t.z >= -0.8f) { + if(xform->t.z < -0.4f) + xform->t.z += (2.5f * xform->t.z + 2.0f) * frame->resetPos.z; + else + xform->t.z += frame->resetPos.z; + } + xform->t.x += frame->resetPos.x; + xform->t.y += frame->resetPos.y; + } +} + +void +FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + xform->t.x = (pos - trans).x + frame->resetPos.x; + xform->t.y = (pos - trans).y + frame->resetPos.y; + xform->t.z = (pos - trans).z + frame->resetPos.z; + } +} + +void +FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg) +{ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d) + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); +} + + +void +FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + mat->pos.x = (pos - trans).x + frame->resetPos.x; + mat->pos.y = (pos - trans).y + frame->resetPos.y; + mat->pos.z = (pos - trans).z + frame->resetPos.z; + } + RwMatrixUpdate(mat); + }else{ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()) + pos += vec; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + mat->pos.x = pos.x; + mat->pos.y = pos.y; + mat->pos.z = pos.z; + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + mat->pos.z += frame->resetPos.z; + } + RwMatrixUpdate(mat); + } +} + +void +FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + xform->t.x = (pos - trans).x + frame->resetPos.x; + xform->t.y = (pos - trans).y + frame->resetPos.y; + xform->t.z = (pos - trans).z + frame->resetPos.z; + } + }else{ + float transBlendAmount = 0.0f; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()){ + pos += vec; + transBlendAmount += (*node)->association->blendAmount; + } + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + xform->t.x = transBlendAmount*pos.x; + xform->t.y = transBlendAmount*pos.y; + xform->t.z = transBlendAmount*pos.z; + xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x; + xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y; + xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z; + } + } +} diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp new file mode 100644 index 0000000..9a11d8b --- /dev/null +++ b/src/animation/RpAnimBlend.cpp @@ -0,0 +1,517 @@ +#include "common.h" + +#include "RwHelper.h" +#include "General.h" +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "Bones.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendHierarchy.h" +#include "AnimBlendAssociation.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "PedModelInfo.h" + +RwInt32 ClumpOffset; + +enum +{ + ID_RPANIMBLEND = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFD), +}; + +void* +AnimBlendClumpCreate(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + *RWPLUGINOFFSET(CAnimBlendClumpData*, object, offsetInObject) = nil; + return object; +} + +void* +AnimBlendClumpDestroy(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + CAnimBlendClumpData *data; + data = *RPANIMBLENDCLUMPDATA(object); + if(data){ + RpAnimBlendClumpRemoveAllAssociations((RpClump*)object); + delete data; + *RPANIMBLENDCLUMPDATA(object) = nil; + } + return object; +} + +void *AnimBlendClumpCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject) { return nil; } + +bool +RpAnimBlendPluginAttach(void) +{ + ClumpOffset = RpClumpRegisterPlugin(sizeof(CAnimBlendClumpData*), ID_RPANIMBLEND, + AnimBlendClumpCreate, AnimBlendClumpDestroy, AnimBlendClumpCopy); + return ClumpOffset >= 0; +} + +CAnimBlendAssociation* +RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc) +{ + if(assoc->link.next) + return CAnimBlendAssociation::FromLink(assoc->link.next); + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask) +{ + CAnimBlendLink *link; + for(link = assoc->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->flags & mask) + return assoc; + } + return nil; +} + +void +RpAnimBlendAllocateData(RpClump *clump) +{ + *RPANIMBLENDCLUMPDATA(clump) = new CAnimBlendClumpData; +} + + +void +RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(mask == 0 || (assoc->flags & mask)) + assoc->blendDelta = delta; + } +} + +void +RpAnimBlendClumpRemoveAllAssociations(RpClump *clump) +{ + RpAnimBlendClumpRemoveAssociations(clump, 0); +} + +void +RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + CAnimBlendLink *next; + for(CAnimBlendLink *link = clumpData->link.next; link; link = next){ + next = link->next; + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(mask == 0 || (assoc->flags & mask)) + if(assoc) + delete assoc; + } +} + +RwFrame* +FrameForAllChildrenCountCallBack(RwFrame *frame, void *data) +{ + int *numFrames = (int*)data; + (*numFrames)++; + RwFrameForAllChildren(frame, FrameForAllChildrenCountCallBack, data); + return frame; +} + +RwFrame* +FrameForAllChildrenFillFrameArrayCallBack(RwFrame *frame, void *data) +{ + AnimBlendFrameData **frames = (AnimBlendFrameData**)data; + (*frames)->frame = frame; + (*frames)++; + RwFrameForAllChildren(frame, FrameForAllChildrenFillFrameArrayCallBack, frames); + return frame; +} + +// FrameInitCallBack on PS2 +void +FrameInitCBnonskin(AnimBlendFrameData *frameData, void*) +{ + frameData->flag = 0; + frameData->resetPos = *RwMatrixGetPos(RwFrameGetMatrix(frameData->frame)); +} + +void +FrameInitCBskin(AnimBlendFrameData *frameData, void*) +{ + frameData->flag = 0; +} + +void +RpAnimBlendClumpInitSkinned(RpClump *clump) +{ + int i; + RwV3d boneTab[64]; + CAnimBlendClumpData *clumpData; + RpAtomic *atomic; + RpSkin *skin; + RpHAnimHierarchy *hier; + int numBones; + + RpAnimBlendAllocateData(clump); + clumpData = *RPANIMBLENDCLUMPDATA(clump); + atomic = GetFirstAtomic(clump); + assert(atomic); + skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); + assert(skin); + numBones = RpSkinGetNumBones(skin); + clumpData->SetNumberOfBones(numBones); + hier = GetAnimHierarchyFromSkinClump(clump); + assert(hier); + memset(boneTab, 0, sizeof(boneTab)); + SkinGetBonePositionsToTable(clump, boneTab); + + AnimBlendFrameData *frames = clumpData->frames; + for(i = 0; i < numBones; i++){ + frames[i].nodeID = HIERNODEID(hier, i); + frames[i].resetPos = boneTab[i]; +#ifdef LIBRW + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); +#else + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); +#endif + } + clumpData->ForAllFrames(FrameInitCBskin, nil); + clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; +} + +void +RpAnimBlendClumpInitNotSkinned(RpClump *clump) +{ + int numFrames = 0; + CAnimBlendClumpData *clumpData; + RwFrame *root; + AnimBlendFrameData *frames; + + RpAnimBlendAllocateData(clump); + clumpData = *RPANIMBLENDCLUMPDATA(clump); + root = RpClumpGetFrame(clump); + RwFrameForAllChildren(root, FrameForAllChildrenCountCallBack, &numFrames); + clumpData->SetNumberOfFrames(numFrames); + frames = clumpData->frames; + RwFrameForAllChildren(root, FrameForAllChildrenFillFrameArrayCallBack, &frames); + clumpData->ForAllFrames(FrameInitCBnonskin, nil); + clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; +} + +void +RpAnimBlendClumpInit(RpClump *clump) +{ + if(IsClumpSkinned(clump)) + RpAnimBlendClumpInitSkinned(clump); + else + RpAnimBlendClumpInitNotSkinned(clump); +} + +bool +RpAnimBlendClumpIsInitialized(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + return clumpData && clumpData->numFrames != 0; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->animId == id) + return assoc; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + CAnimBlendAssociation *mainAssoc = nil; + CAnimBlendAssociation *secondAssoc = nil; + float mainBlend = 0.0f; + float secondBlend = 0.0f; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(assoc->IsPartial()) + continue; + + if(assoc->blendAmount > mainBlend){ + secondBlend = mainBlend; + mainBlend = assoc->blendAmount; + + secondAssoc = mainAssoc; + mainAssoc = assoc; + }else if(assoc->blendAmount > secondBlend){ + secondBlend = assoc->blendAmount; + secondAssoc = assoc; + } + } + if(assocRet) *assocRet = secondAssoc; + if(blendRet) *blendRet = secondBlend; + return mainAssoc; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + CAnimBlendAssociation *mainAssoc = nil; + float mainBlend = 0.0f; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(!assoc->IsPartial()) + continue; + + if(assoc->blendAmount > mainBlend){ + mainBlend = assoc->blendAmount; + mainAssoc = assoc; + } + } + return mainAssoc; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + i = 0; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(assoc->IsPartial()) + continue; + + if(i == n) + return assoc; + i++; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + i = 0; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(!assoc->IsPartial()) + continue; + + if(i == n) + return assoc; + i++; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->flags & mask) + return assoc; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetFirstAssociation(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if(!RpAnimBlendClumpIsInitialized(clump)) + return nil; + if(clumpData->link.next) + return CAnimBlendAssociation::FromLink(clumpData->link.next); + return nil; +} + +// FillFrameArrayCallBack on PS2 +void +FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg) +{ + AnimBlendFrameData **frames = (AnimBlendFrameData**)arg; + frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame; +} + +void +RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + for(i = PED_MID; i < PED_NODE_MAX; i++) + frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))]; +} + +void +RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames) +{ + if(IsClumpSkinned(clump)) + RpAnimBlendClumpFillFrameArraySkin(clump, frames); + else + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames); +} + +AnimBlendFrameData *pFrameDataFound; + +void +FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) +{ + char *nodename = GetFrameNodeName(frame->frame); + if(!CGeneral::faststricmp(nodename, (char*)arg)) + pFrameDataFound = frame; +} + +void +FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) +{ + const char *name = ConvertBoneTag2BoneName(frame->nodeID); + if(name && CGeneral::faststricmp(name, (char*)arg) == 0) + pFrameDataFound = frame; +} + +void +FrameFindByBoneCB(AnimBlendFrameData *frame, void *arg) +{ + if(frame->nodeID == (int32)(uintptr)arg) + pFrameDataFound = frame; +} + +AnimBlendFrameData* +RpAnimBlendClumpFindFrame(RpClump *clump, const char *name) +{ + pFrameDataFound = nil; + if(IsClumpSkinned(clump)) + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name); + else + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name); + return pFrameDataFound; +} + +AnimBlendFrameData* +RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag) +{ + pFrameDataFound = nil; + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByBoneCB, (void*)boneTag); + return pFrameDataFound; +} + +void +RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes) +{ + CAnimBlendNode **node; + int i; + + for(node = updateData->nodes; *node; node++){ + CAnimBlendAssociation *a = (*node)->association; + for(i = 0; i < numNodes; i++) + if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 || + gpAnimBlendClump->velocity2d == nil){ + if((*node)[i].sequence) + (*node)[i].FindKeyFrame(a->currentTime - a->timeStep); + } + } +} + +// TODO: +// CAnimBlendClumpData::LoadFramesIntoSPR +// CAnimBlendClumpData::ForAllFramesInSPR +void +RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender) +{ + int i; + CAnimBlendAssociation *assoc; + AnimBlendFrameUpdateData updateData; + float totalLength = 0.0f; + float totalBlend = 0.0f; + CAnimBlendLink *link, *next; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + gpAnimBlendClump = clumpData; + + if(clumpData->link.next == nil) + return; + + // Update blend and get node array + i = 0; + updateData.foobar = 0; + for(link = clumpData->link.next; link; link = next){ + next = link->next; + assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->UpdateBlend(timeDelta)){ + if(assoc->hierarchy->sequences){ + CAnimManager::UncompressAnimation(assoc->hierarchy); + if(i < 11) + updateData.nodes[i++] = assoc->GetNode(0); + if(assoc->flags & ASSOC_MOVEMENT){ + totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; + totalBlend += assoc->blendAmount; + }else + updateData.foobar = 1; + }else + debug("anim %s is not loaded\n", assoc->hierarchy->name); + } + } + + for(link = clumpData->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); + } + + updateData.nodes[i] = nil; + +#ifdef ANIM_COMPRESSION + if(clumpData->frames[0].flag & AnimBlendFrameData::COMPRESSED){ + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinnedCompressed, &updateData); + else + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinnedCompressed, &updateData); + }else +#endif + if(doRender){ + if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES) + RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames); + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); + else + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES; + }else{ + clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData); + clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES; + } + + for(link = clumpData->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); + } + RwFrameUpdateObjects(RpClumpGetFrame(clump)); +} diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h new file mode 100644 index 0000000..6e9e0f0 --- /dev/null +++ b/src/animation/RpAnimBlend.h @@ -0,0 +1,48 @@ +#pragma once + +class CAnimBlendNode; +class CAnimBlendAssociation; +class CAnimBlendClumpData; +struct AnimBlendFrameData; + +struct AnimBlendFrameUpdateData +{ + int foobar; // TODO: figure out what this actually means + CAnimBlendNode *nodes[16]; +}; + +extern RwInt32 ClumpOffset; +#define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset)) + +bool RpAnimBlendPluginAttach(void); +CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc); +CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask); +void RpAnimBlendAllocateData(RpClump *clump); + +void RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta); +void RpAnimBlendClumpRemoveAllAssociations(RpClump *clump); +void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask); +void RpAnimBlendClumpInit(RpClump *clump); +bool RpAnimBlendClumpIsInitialized(RpClump *clump); +void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames); +AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name); +AnimBlendFrameData *RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag); +void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg); +CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id); +CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet); +CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump); +CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n); +CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n); +CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask); +CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump); +void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes); +void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true); + + +extern CAnimBlendClumpData *gpAnimBlendClump; +void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg); + +void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg); |
