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-rw-r--r--tools/camera/CMakeLists.txt19
-rw-r--r--tools/camera/camexamp.cpp395
-rw-r--r--tools/camera/camexamp.h62
-rw-r--r--tools/camera/files/clump.dffbin0 -> 57700 bytes
-rw-r--r--tools/camera/files/clump/shinarm.pngbin0 -> 84781 bytes
-rw-r--r--tools/camera/files/clump/shinbody.pngbin0 -> 101261 bytes
-rw-r--r--tools/camera/files/clump/shinface.pngbin0 -> 81338 bytes
-rw-r--r--tools/camera/files/clump/shinleg.pngbin0 -> 89939 bytes
-rw-r--r--tools/camera/main.cpp508
-rw-r--r--tools/camera/viewer.cpp51
-rw-r--r--tools/camera/viewer.h6
11 files changed, 1041 insertions, 0 deletions
diff --git a/tools/camera/CMakeLists.txt b/tools/camera/CMakeLists.txt
new file mode 100644
index 0000000..6f0dd5f
--- /dev/null
+++ b/tools/camera/CMakeLists.txt
@@ -0,0 +1,19 @@
+add_executable(camera WIN32
+ main.cpp
+ camexamp.cpp
+ viewer.cpp
+)
+
+target_link_libraries(camera
+ PRIVATE
+ librw::skeleton
+ librw::librw
+)
+
+add_custom_command(
+ TARGET camera POST_BUILD
+ COMMAND "${CMAKE_COMMAND}" -E make_directory "$<TARGET_FILE_DIR:camera>/files"
+ COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:camera>/files"
+)
+
+librw_platform_target(camera)
diff --git a/tools/camera/camexamp.cpp b/tools/camera/camexamp.cpp
new file mode 100644
index 0000000..5f072c6
--- /dev/null
+++ b/tools/camera/camexamp.cpp
@@ -0,0 +1,395 @@
+#include <rw.h>
+#include <skeleton.h>
+
+#include "viewer.h"
+#include "camexamp.h"
+
+#define TEXSIZE 256
+
+rw::Camera *MainCamera;
+rw::Camera *SubCamera;
+
+rw::Raster *SubCameraRaster;
+rw::Raster *SubCameraZRaster;
+rw::Raster *SubCameraMainCameraSubRaster;
+rw::Raster *SubCameraMainCameraSubZRaster;
+
+TextureCamera CameraTexture;
+
+rw::int32 CameraSelected = 0;
+rw::int32 ProjectionIndex = 0;
+bool SubCameraMiniView = true;
+
+CameraData SubCameraData;
+
+void
+CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera)
+{
+ data->camera = camera;
+ if(type & FARCLIPPLANE) data->farClipPlane = camera->farPlane;
+ if(type & NEARCLIPPLANE) data->nearClipPlane = camera->nearPlane;
+ if(type & PROJECTION) data->projection = camera->projection;
+ if(type & OFFSET) data->offset = camera->viewOffset;
+ if(type & VIEWWINDOW) data->viewWindow = camera->viewWindow;
+ if(type & MATRIX) data->matrix = &camera->getFrame()->matrix;
+}
+
+void
+CameraSetData(CameraData *data, CameraDataType type)
+{
+ if(type & FARCLIPPLANE) data->camera->setFarPlane(data->farClipPlane);
+ if(type & NEARCLIPPLANE) data->camera->setNearPlane(data->nearClipPlane);
+ if(type & PROJECTION) data->camera->setProjection(data->projection);
+ if(type & OFFSET) data->camera->setViewOffset(&data->offset);
+ if(type & VIEWWINDOW) data->camera->setViewWindow(&data->viewWindow);
+}
+
+void
+ProjectionCallback(void)
+{
+ if(ProjectionIndex == 0)
+ SubCameraData.projection = rw::Camera::PERSPECTIVE;
+ else
+ SubCameraData.projection = rw::Camera::PARALLEL;
+ CameraSetData(&SubCameraData, PROJECTION);
+}
+
+void
+ClipPlaneCallback(void)
+{
+ CameraSetData(&SubCameraData, (CameraDataType)(NEARCLIPPLANE | FARCLIPPLANE));
+}
+
+void
+ChangeViewOffset(float deltaX, float deltaY)
+{
+ SubCameraData.offset.x += deltaX;
+ SubCameraData.offset.y += deltaY;
+ if(SubCameraData.offset.x > 5.0f)
+ SubCameraData.offset.x = 5.0f;
+ if(SubCameraData.offset.x < -5.0f)
+ SubCameraData.offset.x = -5.0f;
+ if(SubCameraData.offset.y > 5.0f)
+ SubCameraData.offset.y = 5.0f;
+ if(SubCameraData.offset.y < -5.0f)
+ SubCameraData.offset.y = -5.0f;
+ CameraSetData(&SubCameraData, OFFSET);
+}
+
+void
+ChangeViewWindow(float deltaX, float deltaY)
+{
+ SubCameraData.viewWindow.x += deltaX;
+ SubCameraData.viewWindow.y += deltaY;
+ if(SubCameraData.viewWindow.x > 5.0f)
+ SubCameraData.viewWindow.x = 5.0f;
+ if(SubCameraData.viewWindow.x < 0.01f)
+ SubCameraData.viewWindow.x = 0.01f;
+ if(SubCameraData.viewWindow.y > 5.0f)
+ SubCameraData.viewWindow.y = 5.0f;
+ if(SubCameraData.viewWindow.y < 0.01f)
+ SubCameraData.viewWindow.y = 0.01f;
+ CameraSetData(&SubCameraData, VIEWWINDOW);
+}
+
+void
+CamerasCreate(rw::World *world)
+{
+ rw::V3d offset = { 3.0f, 0.0f, 8.0f };
+ float rotate = -90.0f;
+
+ SubCamera = ViewerCreate(world);
+ ViewerMove(SubCamera, &offset);
+ ViewerRotate(SubCamera, rotate, 0.0f);
+
+ MainCamera = ViewerCreate(world);
+
+ CameraQueryData(&SubCameraData, ALL, SubCamera);
+
+ SubCameraData.nearClipPlane = 0.3f;
+ CameraSetData(&SubCameraData, NEARCLIPPLANE);
+
+ SubCameraData.farClipPlane = 5.0f;
+ CameraSetData(&SubCameraData, FARCLIPPLANE);
+
+ CameraTexture.camera = SubCamera;
+ CameraTextureInit(&CameraTexture);
+
+ SubCameraData.cameraTexture = &CameraTexture;
+
+
+ SubCameraMainCameraSubRaster = rw::Raster::create(0, 0, 0, rw::Raster::CAMERA);
+ SubCameraMainCameraSubZRaster = rw::Raster::create(0, 0, 0, rw::Raster::ZBUFFER);
+}
+
+void
+CamerasDestroy(rw::World *world)
+{
+ SubCameraMiniViewSelect(false);
+
+ if(MainCamera){
+ ViewerDestroy(MainCamera, world);
+ MainCamera = nil;
+ }
+
+ if(SubCamera){
+ ViewerDestroy(SubCamera, world);
+ SubCamera = nil;
+ }
+
+ CameraTextureTerm(&CameraTexture);
+
+ if(SubCameraMainCameraSubRaster){
+ SubCameraMainCameraSubRaster->destroy();
+ SubCameraMainCameraSubRaster = nil;
+ }
+
+ if(SubCameraMainCameraSubZRaster){
+ SubCameraMainCameraSubZRaster->destroy();
+ SubCameraMainCameraSubZRaster = nil;
+ }
+}
+
+void
+UpdateSubRaster(rw::Camera *camera, rw::Rect *rect)
+{
+ rw::Rect subRect;
+
+ subRect.x = rect->w * 0.75f;
+ subRect.y = 0;
+
+ subRect.w = rect->w * 0.25f;
+ subRect.h = rect->h * 0.25f;
+
+ SubCameraMainCameraSubRaster->subRaster(camera->frameBuffer, &subRect);
+ SubCameraMainCameraSubZRaster->subRaster(camera->zBuffer, &subRect);
+}
+
+void
+CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio)
+{
+ static bool RasterInit;
+
+ if(MainCamera == nil)
+ return;
+
+ sk::CameraSize(MainCamera, rect, viewWindow, aspectRatio);
+
+ UpdateSubRaster(MainCamera, rect);
+
+ if(RasterInit)
+ SubCameraMiniViewSelect(false);
+
+ sk::CameraSize(SubCamera, rect, viewWindow, aspectRatio);
+
+ SubCameraRaster = SubCamera->frameBuffer;
+ SubCameraZRaster = SubCamera->zBuffer;
+
+ RasterInit = true;
+ SubCameraMiniViewSelect(CameraSelected == 0);
+
+ CameraQueryData(&SubCameraData, VIEWWINDOW, SubCamera);
+}
+
+void
+RenderSubCamera(rw::RGBA *backgroundColor, rw::int32 clearMode, rw::World *world)
+{
+ SubCamera->clear(backgroundColor, clearMode);
+ SubCamera->beginUpdate();
+ world->render();
+ SubCamera->endUpdate();
+}
+
+void
+RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world)
+{
+ rw::Raster *saveRaster, *saveZRaster;
+
+ saveRaster = CameraTexture.camera->frameBuffer;
+ saveZRaster = CameraTexture.camera->zBuffer;
+ CameraTexture.camera->frameBuffer = CameraTexture.raster;
+ CameraTexture.camera->zBuffer = CameraTexture.zRaster;
+
+ CameraTexture.camera->clear(foregroundColor, clearMode);
+ CameraTexture.camera->beginUpdate();
+ world->render();
+ CameraTexture.camera->endUpdate();
+
+
+ CameraTexture.camera->frameBuffer = saveRaster;
+ CameraTexture.camera->zBuffer = saveZRaster;
+}
+
+void
+SubCameraMiniViewSelect(bool select)
+{
+ if(select){
+ SubCamera->frameBuffer = SubCameraMainCameraSubRaster;
+ SubCamera->zBuffer = SubCameraMainCameraSubZRaster;
+ }else{
+ SubCamera->frameBuffer = SubCameraRaster;
+ SubCamera->zBuffer = SubCameraZRaster;
+ }
+}
+
+
+
+void
+CameraTextureInit(TextureCamera *ct)
+{
+ ct->raster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::CAMERATEXTURE);
+ assert(ct->raster);
+ ct->zRaster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::ZBUFFER);
+ assert(ct->zRaster);
+
+ ct->texture = rw::Texture::create(ct->raster);
+ ct->texture->setFilter(rw::Texture::FilterMode::LINEAR);
+}
+
+void
+CameraTextureTerm(TextureCamera *ct)
+{
+ if(ct->raster){
+ ct->raster->destroy();
+ ct->raster = nil;
+ }
+
+ if(ct->zRaster){
+ ct->zRaster->destroy();
+ ct->zRaster = nil;
+ }
+
+ if(ct->texture){
+ ct->texture->raster = nil;
+ ct->texture->destroy();
+ ct->texture = nil;
+ }
+}
+
+
+
+void
+DrawCameraFrustum(CameraData *c)
+{
+ rw::RGBA yellow = { 255, 255, 0, 64 };
+ rw::RGBA red = { 255, 0, 0, 255 };
+ rw::RWDEVICE::Im3DVertex frustum[13];
+ // lines
+ rw::uint16 indicesL[] = {
+ 1, 2, 2, 3, 3, 4, 4, 1,
+ 5, 6, 6, 7, 7, 8, 8, 5,
+ 9, 10, 10, 11, 11, 12, 12, 9,
+ 5, 9, 6, 10, 7, 11, 8, 12,
+ 0, 0
+ };
+ // triangles
+ rw::uint16 indicesT[] = {
+ 5, 6, 10,
+ 10, 9, 5,
+ 6, 7, 11,
+ 11, 10, 6,
+ 7, 8, 12,
+ 12, 11, 7,
+ 8, 5, 9,
+ 9, 12, 8,
+
+ 7, 6, 5,
+ 5, 8, 7,
+ 9, 10, 11,
+ 11, 12, 9
+ };
+ float signs[4][2] = {
+ { 1, 1 },
+ { -1, 1 },
+ { -1, -1 },
+ { 1, -1 }
+ };
+
+ float depth[3];
+ depth[0] = 1.0f; // view window
+ depth[1] = c->nearClipPlane;
+ depth[2] = c->farClipPlane;
+
+ int k = 0;
+ frustum[k].setX(c->offset.x);
+ frustum[k].setY(c->offset.y);
+ frustum[k].setZ(0.0f);
+ k++;
+
+ for(int i = 0; i < 3; i++) // depths
+ for(int j = 0; j < 4; j++){ // planes
+ if(c->projection == rw::Camera::PERSPECTIVE){
+ frustum[k].setX(-c->offset.x + depth[i]*(signs[j][0]*c->viewWindow.x + c->offset.x));
+ frustum[k].setY(c->offset.y + depth[i]*(signs[j][1]*c->viewWindow.y - c->offset.y));
+ frustum[k].setZ(depth[i]);
+ }else{
+ frustum[k].setX(-c->offset.x + signs[j][0]*c->viewWindow.x + depth[i]*c->offset.x);
+ frustum[k].setY(c->offset.y + signs[j][1]*c->viewWindow.y - depth[i]*c->offset.y);
+ frustum[k].setZ(depth[i]);
+ }
+ k++;
+ }
+
+ for(int i = 0; i < 5; i++)
+ frustum[i].setColor(red.red, red.green, red.blue, red.alpha);
+ for(int i = 5; i < 13; i++)
+ frustum[i].setColor(yellow.red, yellow.green, yellow.blue, 255);
+
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
+
+ rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indicesL, 34);
+ rw::im3d::End();
+
+ for(int i = 5; i < 13; i++)
+ frustum[i].setColor(yellow.red, yellow.green, yellow.blue, yellow.alpha);
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+
+ rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesT, 36);
+ rw::im3d::End();
+}
+
+void
+DrawCameraViewplaneTexture(CameraData *c)
+{
+ rw::RGBA white = { 255, 255, 255, 255 };
+ rw::RWDEVICE::Im3DVertex frustum[4];
+ rw::uint16 indicesV[] = {
+ 2, 1, 0,
+ 0, 3, 2,
+ 0, 1, 2,
+ 2, 3, 0
+ };
+ float uvValues[4][2] = {
+ { 0.0f, 0.0f },
+ { 1.0f, 0.0f },
+ { 1.0f, 1.0f },
+ { 0.0f, 1.0f }
+ };
+ float signs[4][2] = {
+ { 1, 1 },
+ { -1, 1 },
+ { -1, -1 },
+ { 1, -1 }
+ };
+
+ for(int j = 0; j < 4; j++){
+ frustum[j].setX(signs[j][0]*c->viewWindow.x);
+ frustum[j].setY(signs[j][1]*c->viewWindow.y);
+ frustum[j].setZ(1.0f);
+ }
+ for(int i = 0; i < 4; i++){
+ frustum[i].setColor(white.red, white.green, white.blue, white.alpha);
+ frustum[i].setU(uvValues[i][0]);
+ frustum[i].setV(uvValues[i][1]);
+ }
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, c->cameraTexture->texture->raster);
+
+ rw::im3d::Transform(frustum, 4, c->camera->getFrame()->getLTM(), rw::im3d::VERTEXUV);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesV, 12);
+ rw::im3d::End();
+}
diff --git a/tools/camera/camexamp.h b/tools/camera/camexamp.h
new file mode 100644
index 0000000..7df301f
--- /dev/null
+++ b/tools/camera/camexamp.h
@@ -0,0 +1,62 @@
+struct TextureCamera
+{
+ rw::Raster *raster;
+ rw::Raster *zRaster;
+ rw::Camera *camera;
+ rw::Texture *texture;
+};
+
+struct CameraData
+{
+ float farClipPlane;
+ float nearClipPlane;
+ rw::uint32 projection;
+ rw::V2d offset;
+ rw::V2d viewWindow;
+ rw::Camera *camera;
+ TextureCamera *cameraTexture;
+ rw::Matrix *matrix;
+};
+
+enum CameraDataType
+{
+ NONE = 0x00,
+ FARCLIPPLANE = 0x01,
+ NEARCLIPPLANE = 0x02,
+ PROJECTION = 0x04,
+ OFFSET = 0x08,
+ VIEWWINDOW = 0x10,
+ MATRIX = 0x20,
+ ALL = 0xFF
+};
+
+extern rw::Camera *MainCamera;
+extern rw::Camera *SubCamera;
+
+extern rw::int32 CameraSelected;
+extern rw::int32 ProjectionIndex;
+
+extern CameraData SubCameraData;
+
+void CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera);
+void CameraSetData(CameraData *data, CameraDataType type);
+
+void ChangeViewOffset(float deltaX, float deltaY);
+void ChangeViewWindow(float deltaX, float deltaY);
+void ProjectionCallback(void);
+void ClipPlaneCallback(void);
+
+void CamerasCreate(rw::World *world);
+void CamerasDestroy(rw::World *world);
+void CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio);
+void RenderSubCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
+void RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
+void SubCameraMiniViewSelect(bool select);
+
+void CameraTextureInit(TextureCamera *ct);
+void CameraTextureTerm(TextureCamera *ct);
+void DrawCameraFrustum(CameraData *c);
+void DrawCameraViewplaneTexture(CameraData *c);
+
+void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY);
+void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY);
diff --git a/tools/camera/files/clump.dff b/tools/camera/files/clump.dff
new file mode 100644
index 0000000..960354f
--- /dev/null
+++ b/tools/camera/files/clump.dff
Binary files differ
diff --git a/tools/camera/files/clump/shinarm.png b/tools/camera/files/clump/shinarm.png
new file mode 100644
index 0000000..1dbc402
--- /dev/null
+++ b/tools/camera/files/clump/shinarm.png
Binary files differ
diff --git a/tools/camera/files/clump/shinbody.png b/tools/camera/files/clump/shinbody.png
new file mode 100644
index 0000000..645b198
--- /dev/null
+++ b/tools/camera/files/clump/shinbody.png
Binary files differ
diff --git a/tools/camera/files/clump/shinface.png b/tools/camera/files/clump/shinface.png
new file mode 100644
index 0000000..014ca32
--- /dev/null
+++ b/tools/camera/files/clump/shinface.png
Binary files differ
diff --git a/tools/camera/files/clump/shinleg.png b/tools/camera/files/clump/shinleg.png
new file mode 100644
index 0000000..e56c1c3
--- /dev/null
+++ b/tools/camera/files/clump/shinleg.png
Binary files differ
diff --git a/tools/camera/main.cpp b/tools/camera/main.cpp
new file mode 100644
index 0000000..b50b40e
--- /dev/null
+++ b/tools/camera/main.cpp
@@ -0,0 +1,508 @@
+#include <rw.h>
+#include <skeleton.h>
+#include <assert.h>
+
+#include "viewer.h"
+#include "camexamp.h"
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+rw::EngineOpenParams engineOpenParams;
+float FOV = 70.0f;
+
+rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
+rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
+rw::RGBA BackgroundColorSub = { 74, 74, 74, 0 };
+
+rw::World *World;
+rw::Charset *Charset;
+
+rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
+rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
+rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
+
+float TimeDelta;
+
+rw::Clump *Clump;
+
+rw::World*
+CreateWorld(void)
+{
+ rw::BBox bb;
+
+ bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
+ bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
+
+ return rw::World::create(&bb);
+}
+
+void
+LightsCreate(rw::World *world)
+{
+ rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
+ assert(light);
+ World->addLight(light);
+
+ light = rw::Light::create(rw::Light::DIRECTIONAL);
+ assert(light);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
+ frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ World->addLight(light);
+}
+
+rw::Clump*
+ClumpCreate(rw::World *world)
+{
+ rw::Clump *clump;
+ rw::StreamFile in;
+
+ rw::Image::setSearchPath("files/clump/");
+ const char *filename = "files/clump.dff";
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return nil;
+ }
+ if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
+ return nil;
+ clump = rw::Clump::streamRead(&in);
+ in.close();
+ if(clump == nil)
+ return nil;
+
+ rw::Frame *frame = clump->getFrame();
+ rw::V3d pos = { 0.0f, 0.0f, 8.0f };
+ frame->translate(&pos, rw::COMBINEREPLACE);
+ World->addClump(clump);
+ return clump;
+}
+
+void
+ClumpRotate(rw::Clump *clump, rw::Camera *camera, float xAngle, float yAngle)
+{
+ rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
+ rw::Frame *clumpFrame = clump->getFrame();
+ rw::V3d pos = clumpFrame->matrix.pos;
+
+ pos = rw::scale(pos, -1.0f);
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ clumpFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
+ clumpFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
+
+ pos = rw::scale(pos, -1.0f);
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+}
+
+void
+ClumpTranslate(rw::Clump *clump, rw::Camera *camera, float xDelta, float yDelta)
+{
+ rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
+ rw::Frame *clumpFrame = clump->getFrame();
+
+ rw::V3d deltaX = rw::scale(cameraMatrix->right, xDelta);
+ rw::V3d deltaZ = rw::scale(cameraMatrix->at, yDelta);
+ rw::V3d delta = rw::add(deltaX, deltaZ);
+
+ clumpFrame->translate(&delta, rw::COMBINEPOSTCONCAT);
+}
+
+void
+ClumpSetPosition(rw::Clump *clump, rw::V3d *position)
+{
+ clump->getFrame()->translate(position, rw::COMBINEREPLACE);
+}
+
+void
+Initialize(void)
+{
+ sk::globals.windowtitle = "Camera example";
+ sk::globals.width = 1280;
+ sk::globals.height = 800;
+ sk::globals.quit = 0;
+}
+
+bool
+Initialize3D(void)
+{
+ if(!sk::InitRW())
+ return false;
+
+ Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
+
+ World = CreateWorld();
+
+ CamerasCreate(World);
+ LightsCreate(World);
+
+ Clump = ClumpCreate(World);
+
+ rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
+ rw::SetRenderState(rw::ZTESTENABLE, 1);
+ rw::SetRenderState(rw::ZWRITEENABLE, 1);
+
+ ImGui_ImplRW_Init();
+ ImGui::StyleColorsClassic();
+
+ rw::Rect r;
+ r.x = 0;
+ r.y = 0;
+ r.w = sk::globals.width;
+ r.h = sk::globals.height;
+ CameraSizeUpdate(&r, 0.5f, 4.0f/3.0f);
+
+ return true;
+}
+
+void
+DestroyLight(rw::Light *light, rw::World *world)
+{
+ world->removeLight(light);
+ rw::Frame *frame = light->getFrame();
+ if(frame){
+ light->setFrame(nil);
+ frame->destroy();
+ }
+ light->destroy();
+}
+
+void
+Terminate3D(void)
+{
+ if(Clump){
+ World->removeClump(Clump);
+ Clump->destroy();
+ Clump = nil;
+ }
+
+ FORLIST(lnk, World->globalLights){
+ rw::Light *light = rw::Light::fromWorld(lnk);
+ DestroyLight(light, World);
+ }
+ FORLIST(lnk, World->localLights){
+ rw::Light *light = rw::Light::fromWorld(lnk);
+ DestroyLight(light, World);
+ }
+
+ CamerasDestroy(World);
+
+ if(World){
+ World->destroy();
+ World = nil;
+ }
+
+ if(Charset){
+ Charset->destroy();
+ Charset = nil;
+ }
+
+ sk::TerminateRW();
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+DisplayOnScreenInfo(void)
+{
+ char str[256];
+ sprintf(str, "View window (%.2f, %.2f)", SubCameraData.viewWindow.x, SubCameraData.viewWindow.y);
+ Charset->print(str, 100, 100, 0);
+ sprintf(str, "View offset (%.2f, %.2f)", SubCameraData.offset.x, SubCameraData.offset.y);
+ Charset->print(str, 100, 120, 0);
+}
+
+void
+ResetCameraAndClump(void)
+{
+ SubCameraData.nearClipPlane = 0.3f;
+ SubCameraData.farClipPlane = 5.0f;
+ SubCameraData.projection = rw::Camera::PERSPECTIVE;
+ SubCameraData.offset.x = 0.0f;
+ SubCameraData.offset.y = 0.0f;
+ SubCameraData.viewWindow.x = 0.5f;
+ SubCameraData.viewWindow.y = 0.38f;
+ CameraSetData(&SubCameraData, ALL);
+ ProjectionIndex = 0;
+
+ rw::V3d position = { 3.0f, 0.0f, 8.0f };
+ rw::V3d point = { 0.0f, 0.0f, 8.0f };
+ ViewerSetPosition(SubCameraData.camera, &position);
+ ViewerRotate(SubCamera, -90.0f, 0.0f);
+
+ ClumpSetPosition(Clump, &point);
+}
+
+void
+Gui(void)
+{
+ static bool showCameraWindow = true;
+ ImGui::Begin("Camera", &showCameraWindow);
+
+ ImGui::RadioButton("Main camera", &CameraSelected, 0);
+ ImGui::RadioButton("Sub camera", &CameraSelected, 1);
+
+ if(ImGui::RadioButton("Perspective", &ProjectionIndex, 0))
+ ProjectionCallback();
+ if(ImGui::RadioButton("Parallel", &ProjectionIndex, 1))
+ ProjectionCallback();
+
+ if(ImGui::SliderFloat("Near clip-plane", &SubCameraData.nearClipPlane, 0.1f, SubCameraData.farClipPlane-0.1f))
+ ClipPlaneCallback();
+ if(ImGui::SliderFloat("Far clip-plane", &SubCameraData.farClipPlane, SubCameraData.nearClipPlane+0.1f, 20.0f))
+ ClipPlaneCallback();
+
+ if(ImGui::Button("Reset"))
+ ResetCameraAndClump();
+
+ ImGui::End();
+}
+
+void
+MainCameraRender(rw::Camera *camera)
+{
+ RenderTextureCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
+
+ camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+
+ camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(TimeDelta);
+
+ World->render();
+
+ DrawCameraViewplaneTexture(&SubCameraData);
+ DrawCameraFrustum(&SubCameraData);
+
+ DisplayOnScreenInfo();
+
+ Gui();
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ camera->endUpdate();
+
+
+ RenderSubCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
+}
+
+void
+SubCameraRender(rw::Camera *camera)
+{
+ camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+
+ camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(TimeDelta);
+
+ World->render();
+
+ DisplayOnScreenInfo();
+
+ Gui();
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ camera->endUpdate();
+}
+
+void
+Render(void)
+{
+ rw::Camera *camera;
+
+ SubCameraMiniViewSelect(CameraSelected == 0);
+
+ switch(CameraSelected){
+ default:
+ case 0:
+ camera = MainCamera;
+ MainCameraRender(camera);
+ break;
+ case 1:
+ camera = SubCamera;
+ SubCameraRender(camera);
+ break;
+ }
+ camera->showRaster(0);
+}
+
+void
+Idle(float timeDelta)
+{
+ TimeDelta = timeDelta;
+ Render();
+}
+
+int MouseX, MouseY;
+int MouseDeltaX, MouseDeltaY;
+int MouseButtons;
+
+bool RotateClump;
+bool TranslateClump;
+bool RotateCamera;
+bool TranslateCamera;
+bool ViewXWindow;
+bool ViewYWindow;
+bool ViewXOffset;
+bool ViewYOffset;
+
+bool Ctrl, Alt, Shift;
+
+void
+KeyUp(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ Ctrl = false;
+ break;
+ case sk::KEY_LALT:
+ case sk::KEY_RALT:
+ Alt = false;
+ break;
+ case sk::KEY_LSHIFT:
+ case sk::KEY_RSHIFT:
+ Shift = false;
+ break;
+ }
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ Ctrl = true;
+ break;
+ case sk::KEY_LALT:
+ case sk::KEY_RALT:
+ Alt = true;
+ break;
+ case sk::KEY_LSHIFT:
+ case sk::KEY_RSHIFT:
+ Shift = true;
+ break;
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseBtn(sk::MouseState *mouse)
+{
+ MouseButtons = mouse->buttons;
+ RotateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&1);
+ TranslateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&4);
+ RotateCamera = Ctrl && !!(MouseButtons&1);
+ TranslateCamera = Ctrl && !!(MouseButtons&4);
+ ViewXWindow = Shift && !!(MouseButtons&1);
+ ViewYWindow = Shift && !!(MouseButtons&4);
+ ViewXOffset = Alt && !!(MouseButtons&1);
+ ViewYOffset = Alt && !!(MouseButtons&4);
+}
+
+void
+MouseMove(sk::MouseState *mouse)
+{
+ MouseDeltaX = mouse->posx - MouseX;
+ MouseDeltaY = mouse->posy - MouseY;
+ MouseX = mouse->posx;
+ MouseY = mouse->posy;
+
+ if(RotateClump)
+ ClumpRotate(Clump, MainCamera, MouseDeltaX, -MouseDeltaY);
+ if(TranslateClump)
+ ClumpTranslate(Clump, MainCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.1f);
+ if(RotateCamera)
+ ViewerRotate(SubCamera, -MouseDeltaX*0.1f, MouseDeltaY*0.1f);
+ if(TranslateCamera)
+ ViewerTranslate(SubCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.01f);
+ if(ViewXWindow)
+ ChangeViewWindow(-MouseDeltaY*0.01f, 0.0f);
+ if(ViewYWindow)
+ ChangeViewWindow(0.0f, -MouseDeltaY*0.01f);
+ if(ViewXOffset)
+ ChangeViewOffset(-MouseDeltaY*0.01f, 0.0f);
+ if(ViewYOffset)
+ ChangeViewOffset(0.0f, -MouseDeltaY*0.01f);
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ ImGuiEventHandler(e, param);
+ ImGuiIO &io = ImGui::GetIO();
+
+ switch(e){
+ case INITIALIZE:
+ Initialize();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
+ case RWTERMINATE:
+ Terminate3D();
+ return EVENTPROCESSED;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ if(!io.WantCaptureMouse){
+ ms = (MouseState*)param;
+ MouseBtn(ms);
+ }else
+ MouseButtons = 0;
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ MouseMove((MouseState*)param);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+
+ CameraSizeUpdate(r, 0.5f, 4.0f/3.0f);
+ break;
+ case IDLE:
+ Idle(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}
diff --git a/tools/camera/viewer.cpp b/tools/camera/viewer.cpp
new file mode 100644
index 0000000..b9732d3
--- /dev/null
+++ b/tools/camera/viewer.cpp
@@ -0,0 +1,51 @@
+#include <rw.h>
+#include <skeleton.h>
+
+rw::Camera*
+ViewerCreate(rw::World *world)
+{
+ rw::Camera *camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
+ assert(camera);
+ camera->setNearPlane(0.1f);
+ camera->setFarPlane(500.0f);
+ world->addCamera(camera);
+ return camera;
+}
+
+void
+ViewerDestroy(rw::Camera *camera, rw::World *world)
+{
+ if(camera && world){
+ world->removeCamera(camera);
+ sk::CameraDestroy(camera);
+ }
+}
+
+void
+ViewerMove(rw::Camera *camera, rw::V3d *offset)
+{
+ sk::CameraMove(camera, offset);
+}
+
+void
+ViewerRotate(rw::Camera *camera, float deltaX, float deltaY)
+{
+ sk::CameraTilt(camera, nil, deltaY);
+ sk::CameraPan(camera, nil, deltaX);
+}
+
+void
+ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY)
+{
+ rw::V3d offset;
+ offset.x = deltaX;
+ offset.y = deltaY;
+ offset.z = 0.0f;
+ sk::CameraMove(camera, &offset);
+}
+
+void
+ViewerSetPosition(rw::Camera *camera, rw::V3d *position)
+{
+ camera->getFrame()->translate(position, rw::COMBINEREPLACE);
+}
diff --git a/tools/camera/viewer.h b/tools/camera/viewer.h
new file mode 100644
index 0000000..acd5d79
--- /dev/null
+++ b/tools/camera/viewer.h
@@ -0,0 +1,6 @@
+rw::Camera *ViewerCreate(rw::World *world);
+void ViewerDestroy(rw::Camera *camera, rw::World *world);
+void ViewerMove(rw::Camera *camera, rw::V3d *offset);
+void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY);
+void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY);
+void ViewerSetPosition(rw::Camera *camera, rw::V3d *position);