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#include <rw.h>
#include <skeleton.h>
rw::Camera*
ViewerCreate(rw::World *world)
{
rw::Camera *camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
assert(camera);
camera->setNearPlane(0.1f);
camera->setFarPlane(500.0f);
world->addCamera(camera);
return camera;
}
void
ViewerDestroy(rw::Camera *camera, rw::World *world)
{
if(camera && world){
world->removeCamera(camera);
sk::CameraDestroy(camera);
}
}
void
ViewerMove(rw::Camera *camera, rw::V3d *offset)
{
sk::CameraMove(camera, offset);
}
void
ViewerRotate(rw::Camera *camera, float deltaX, float deltaY)
{
sk::CameraTilt(camera, nil, deltaY);
sk::CameraPan(camera, nil, deltaX);
}
void
ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY)
{
rw::V3d offset;
offset.x = deltaX;
offset.y = deltaY;
offset.z = 0.0f;
sk::CameraMove(camera, &offset);
}
void
ViewerSetPosition(rw::Camera *camera, rw::V3d *position)
{
camera->getFrame()->translate(position, rw::COMBINEREPLACE);
}
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