summaryrefslogtreecommitdiff
path: root/tools/lights
diff options
context:
space:
mode:
authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /tools/lights
downloadlibrw-847962910f0bff071f3bf07c9abb87764fb6cac3.tar.gz
librw-847962910f0bff071f3bf07c9abb87764fb6cac3.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'tools/lights')
-rw-r--r--tools/lights/CMakeLists.txt18
-rw-r--r--tools/lights/checker.dffbin0 -> 14348 bytes
-rw-r--r--tools/lights/lights.cpp463
-rw-r--r--tools/lights/lights.h37
-rw-r--r--tools/lights/main.cpp396
-rw-r--r--tools/lights/main.h7
6 files changed, 921 insertions, 0 deletions
diff --git a/tools/lights/CMakeLists.txt b/tools/lights/CMakeLists.txt
new file mode 100644
index 0000000..c51a2e3
--- /dev/null
+++ b/tools/lights/CMakeLists.txt
@@ -0,0 +1,18 @@
+add_executable(lights WIN32
+ main.cpp
+ lights.cpp
+)
+
+target_link_libraries(lights
+ PRIVATE
+ librw::skeleton
+ librw::librw
+)
+
+add_custom_command(
+ TARGET lights POST_BUILD
+ COMMAND "${CMAKE_COMMAND}" -E make_directory "$<TARGET_FILE_DIR:lights>/files"
+ COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/checker.dff" "$<TARGET_FILE_DIR:lights>"
+)
+
+librw_platform_target(lights)
diff --git a/tools/lights/checker.dff b/tools/lights/checker.dff
new file mode 100644
index 0000000..f955e8c
--- /dev/null
+++ b/tools/lights/checker.dff
Binary files differ
diff --git a/tools/lights/lights.cpp b/tools/lights/lights.cpp
new file mode 100644
index 0000000..345df9f
--- /dev/null
+++ b/tools/lights/lights.cpp
@@ -0,0 +1,463 @@
+#include <rw.h>
+#include <skeleton.h>
+
+#include "main.h"
+
+rw::Light *BaseAmbientLight;
+bool BaseAmbientLightOn;
+
+rw::Light *CurrentLight;
+rw::Light *AmbientLight;
+rw::Light *PointLight;
+rw::Light *DirectLight;
+rw::Light *SpotLight;
+rw::Light *SpotSoftLight;
+
+float LightRadius = 100.0f;
+float LightConeAngle = 45.0f;
+rw::RGBAf LightColor = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+rw::RGBA LightSolidColor = { 255, 255, 0, 255 };
+bool LightOn = true;
+bool LightDrawOn = true;
+rw::V3d LightPos = {0.0f, 0.0f, 75.0f};
+rw::int32 LightTypeIndex = 1;
+
+rw::BBox RoomBBox;
+
+rw::Light*
+CreateBaseAmbientLight(void)
+{
+ rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
+ assert(light);
+ light->setColor(0.5f, 0.5f, 0.5f);
+ return light;
+}
+
+rw::Light*
+CreateAmbientLight(void)
+{
+ return rw::Light::create(rw::Light::AMBIENT);
+}
+
+rw::Light*
+CreateDirectLight(void)
+{
+ rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL);
+ assert(light);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE);
+ rw::V3d pos = LightPos;
+ frame->translate(&pos, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ return light;
+}
+
+rw::Light*
+CreatePointLight(void)
+{
+ rw::Light *light = rw::Light::create(rw::Light::POINT);
+ assert(light);
+ light->radius = LightRadius;
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ rw::V3d pos = LightPos;
+ frame->translate(&pos, rw::COMBINEREPLACE);
+ light->setFrame(frame);
+ return light;
+}
+
+rw::Light*
+CreateSpotLight(void)
+{
+ rw::Light *light = rw::Light::create(rw::Light::SPOT);
+ assert(light);
+ light->radius = LightRadius;
+ light->setAngle(LightConeAngle/180.0f*M_PI);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE);
+ rw::V3d pos = LightPos;
+ frame->translate(&pos, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ return light;
+}
+
+rw::Light*
+CreateSpotSoftLight(void)
+{
+ rw::Light *light = rw::Light::create(rw::Light::SOFTSPOT);
+ assert(light);
+ light->radius = LightRadius;
+ light->setAngle(LightConeAngle/180.0f*M_PI);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE);
+ rw::V3d pos = LightPos;
+ frame->translate(&pos, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ return light;
+}
+
+void
+DestroyLight(rw::Light **light)
+{
+ if(*light == nil)
+ return;
+ rw::World *world = (*light)->world;
+ if(world)
+ world->removeLight(*light);
+ rw::Frame *frame = (*light)->getFrame();
+ if(frame){
+ (*light)->setFrame(nil);
+ frame->destroy();
+ }
+
+ (*light)->destroy();
+ *light = nil;
+}
+
+void
+LightsDestroy(void)
+{
+ DestroyLight(&SpotSoftLight);
+ DestroyLight(&SpotLight);
+ DestroyLight(&PointLight);
+ DestroyLight(&DirectLight);
+ DestroyLight(&AmbientLight);
+ DestroyLight(&BaseAmbientLight);
+}
+
+void
+LightsUpdate(void)
+{
+ static rw::int32 oldLightTypeIndex = -1;
+
+ // Switch to a different light
+ if((LightOn && oldLightTypeIndex != LightTypeIndex) || CurrentLight == nil){
+ oldLightTypeIndex = LightTypeIndex;
+
+ // remove first
+ if(CurrentLight)
+ CurrentLight->world->removeLight(CurrentLight);
+
+ switch(LightTypeIndex){
+ case 0: CurrentLight = AmbientLight; break;
+ case 1: CurrentLight = PointLight; break;
+ case 2: CurrentLight = DirectLight; break;
+ case 3: CurrentLight = SpotLight; break;
+ case 4: CurrentLight = SpotSoftLight; break;
+ }
+ World->addLight(CurrentLight);
+ }
+
+ if(CurrentLight){
+ CurrentLight->setColor(LightColor.red, LightColor.green, LightColor.blue);
+ CurrentLight->radius = LightRadius;
+ CurrentLight->setAngle(LightConeAngle / 180.0f * M_PI);
+ }
+
+ // Remove light from world if not used
+ if(!LightOn && CurrentLight){
+ CurrentLight->world->removeLight(CurrentLight);
+ CurrentLight = nil;
+ }
+}
+
+#define POINT_LIGHT_RADIUS_FACTOR 0.05f
+
+void
+DrawPointLight(void)
+{
+ enum { NUMVERTS = 50 };
+ rw::RWDEVICE::Im3DVertex shape[NUMVERTS];
+ rw::int32 i;
+ rw::V3d point;
+
+ rw::V3d *pos = &CurrentLight->getFrame()->getLTM()->pos;
+ for(i = 0; i < NUMVERTS; i++){
+ point.x = pos->x +
+ cosf(i/(NUMVERTS/2.0f) * M_PI) * LightRadius * POINT_LIGHT_RADIUS_FACTOR;
+ point.y = pos->y +
+ sinf(i/(NUMVERTS/2.0f) * M_PI) * LightRadius * POINT_LIGHT_RADIUS_FACTOR;
+ point.z = pos->z;
+
+ shape[i].setColor(LightSolidColor.red, LightSolidColor.green,
+ LightSolidColor.blue, LightSolidColor.alpha);
+ shape[i].setX(point.x);
+ shape[i].setY(point.y);
+ shape[i].setZ(point.z);
+ }
+
+ rw::im3d::Transform(shape, NUMVERTS, nil, rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderPrimitive(rw::PRIMTYPEPOLYLINE);
+ rw::im3d::RenderLine(NUMVERTS-1, 0);
+ rw::im3d::End();
+}
+
+void
+DrawCone(float coneAngle, float coneSize, float coneRatio)
+{
+ enum { NUMVERTS = 10 };
+ rw::RWDEVICE::Im3DVertex shape[NUMVERTS+1];
+ rw::int16 indices[NUMVERTS*3];
+ rw::int32 i;
+
+ rw::Matrix *matrix = CurrentLight->getFrame()->getLTM();
+ rw::V3d *pos = &matrix->pos;
+
+ // cone
+ for(i = 1; i < NUMVERTS+1; i++){
+ float cosValue = cosf(i/(NUMVERTS/2.0f) * M_PI) *
+ sinf(coneAngle/180.0f*M_PI);
+ float sinValue = sinf(i/(NUMVERTS/2.0f) * M_PI) *
+ sinf(coneAngle/180.0f*M_PI);
+
+ float coneAngleD = cosf(coneAngle/180.0f*M_PI);
+
+ rw::V3d up = rw::scale(matrix->up, sinValue*coneSize);
+ rw::V3d right = rw::scale(matrix->right, cosValue*coneSize);
+ rw::V3d at = rw::scale(matrix->at, coneAngleD*coneSize*coneRatio);
+
+ shape[i].setX(pos->x + at.x + up.x + right.x);
+ shape[i].setY(pos->y + at.y + up.y + right.y);
+ shape[i].setZ(pos->z + at.z + up.z + right.z);
+ }
+
+ for(i = 0; i < NUMVERTS; i++){
+ indices[i*3 + 0] = 0;
+ indices[i*3 + 1] = i+2;
+ indices[i*3 + 2] = i+1;
+ }
+ indices[NUMVERTS*3-2] = 1;
+
+ for(i = 0; i < NUMVERTS+1; i++)
+ shape[i].setColor(LightSolidColor.red, LightSolidColor.green,
+ LightSolidColor.blue, 128);
+
+ shape[0].setX(pos->x);
+ shape[0].setY(pos->y);
+ shape[0].setZ(pos->z);
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
+ rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
+
+ rw::im3d::Transform(shape, NUMVERTS+1, nil, 0);
+ rw::im3d::RenderPrimitive(rw::PRIMTYPETRIFAN);
+ rw::im3d::RenderTriangle(0, NUMVERTS, 1);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3);
+ rw::im3d::End();
+
+
+ for(i = 0; i < NUMVERTS+1; i++)
+ shape[i].setColor(LightSolidColor.red, LightSolidColor.green,
+ LightSolidColor.blue, 255);
+
+ float coneAngleD = cosf(coneAngle/180.0f*M_PI);
+ rw::V3d at = rw::scale(matrix->at, coneAngleD*coneSize*coneRatio);
+ shape[0].setX(pos->x + at.x);
+ shape[0].setY(pos->y + at.y);
+ shape[0].setZ(pos->z + at.z);
+
+ rw::im3d::Transform(shape, NUMVERTS+1, nil, rw::im3d::ALLOPAQUE);
+ if(coneRatio > 0.0f){
+ rw::im3d::RenderPrimitive(rw::PRIMTYPETRIFAN);
+ rw::im3d::RenderTriangle(0, NUMVERTS, 1);
+ }else
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRIFAN, indices, NUMVERTS*3);
+ rw::im3d::End();
+
+
+ // lines
+ at = rw::scale(matrix->at, -0.05f);
+ shape[0].setX(pos->x + at.x);
+ shape[0].setY(pos->y + at.y);
+ shape[0].setZ(pos->z + at.z);
+ rw::im3d::Transform(shape, NUMVERTS+1, nil, rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, indices, NUMVERTS*3);
+ rw::im3d::End();
+}
+
+void
+DrawDirectLight(void)
+{
+ enum { NUMVERTS = 20 };
+ const float DIAMETER = 1.5f;
+ const float CONE_ANGLE = 45.0f;
+ const float CONE_SIZE = 3.0f;
+ const float LENGTH = 5.0f;
+ rw::RWDEVICE::Im3DVertex shape[NUMVERTS*2+1];
+ rw::int16 indices[NUMVERTS*3];
+ rw::int32 i;
+
+ rw::Matrix *matrix = CurrentLight->getFrame()->getLTM();
+ rw::V3d *pos = &matrix->pos;
+
+ // cylinder
+ for(i = 0; i < NUMVERTS*2; i += 2){
+ float cosValue = cosf(i/(NUMVERTS/2.0f) * M_PI);
+ float sinValue = sinf(i/(NUMVERTS/2.0f) * M_PI);
+
+ rw::V3d up = rw::scale(matrix->up, sinValue*DIAMETER);
+ rw::V3d right = rw::scale(matrix->right, cosValue*DIAMETER);
+ rw::V3d at = rw::scale(matrix->at, -(CONE_SIZE + 1.0f));
+
+ shape[i].setX(pos->x + at.x + up.x + right.x);
+ shape[i].setY(pos->y + at.y + up.y + right.y);
+ shape[i].setZ(pos->z + at.z + up.z + right.z);
+
+
+ at = rw::scale(matrix->at, -(LENGTH + CONE_SIZE));
+
+ shape[i+1].setX(pos->x + at.x + up.x + right.x);
+ shape[i+1].setY(pos->y + at.y + up.y + right.y);
+ shape[i+1].setZ(pos->z + at.z + up.z + right.z);
+ }
+
+ for(i = 0; i < NUMVERTS*2+1; i++)
+ shape[i].setColor(LightSolidColor.red, LightSolidColor.green,
+ LightSolidColor.blue, 128);
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
+ rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
+
+ rw::im3d::Transform(shape, NUMVERTS*2, nil, 0);
+ rw::im3d::RenderPrimitive(rw::PRIMTYPETRISTRIP);
+ rw::im3d::RenderTriangle(2*NUMVERTS-2, 2*NUMVERTS-1, 0);
+ rw::im3d::RenderTriangle(2*NUMVERTS-1, 1, 0);
+ rw::im3d::End();
+
+
+ // bottom cap
+ for(i = 0; i < NUMVERTS*2+1; i++)
+ shape[i].setColor(LightSolidColor.red, LightSolidColor.green,
+ LightSolidColor.blue, 255);
+
+ rw::V3d at = rw::scale(matrix->at, -(LENGTH + CONE_SIZE));
+ shape[NUMVERTS*2].setX(pos->x + at.x);
+ shape[NUMVERTS*2].setY(pos->y + at.y);
+ shape[NUMVERTS*2].setZ(pos->z + at.z);
+
+ for(i = 0; i < NUMVERTS; i++){
+ indices[i*3+0] = NUMVERTS*2;
+ indices[i*3+1] = (i+1)*2 + 1;
+ indices[i*3+2] = i*2 + 1;
+ }
+ indices[NUMVERTS*3-2] = 1;
+
+ rw::im3d::Transform(shape, NUMVERTS*2+1, nil, rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3);
+ rw::im3d::End();
+
+
+ // top cap
+ at = rw::scale(matrix->at, -(CONE_SIZE + 1.0f));
+ shape[NUMVERTS*2].setX(pos->x + at.x);
+ shape[NUMVERTS*2].setY(pos->y + at.y);
+ shape[NUMVERTS*2].setZ(pos->z + at.z);
+
+ for(i = 0; i < NUMVERTS; i++){
+ indices[i*3+0] = NUMVERTS*2;
+ indices[i*3+1] = i*2;
+ indices[i*3+2] = (i+1)*2;
+ }
+
+ rw::im3d::Transform(shape, NUMVERTS*2+1, nil, rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3);
+ rw::im3d::End();
+
+
+ // cone
+ DrawCone(CONE_ANGLE, CONE_SIZE, -2.0f);
+}
+
+void
+DrawCurrentLight(void)
+{
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
+ rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
+ rw::SetRenderState(rw::ZTESTENABLE, 1);
+
+ switch(LightTypeIndex){
+ case 1: DrawPointLight(); break;
+ case 2: DrawDirectLight(); break;
+ case 3:
+ case 4: DrawCone(LightConeAngle, LightRadius*POINT_LIGHT_RADIUS_FACTOR, 1.0f); break;
+ }
+}
+
+
+
+void
+LightRotate(float xAngle, float yAngle)
+{
+ if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == PointLight)
+ return;
+
+ rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
+ rw::Frame *lightFrame = CurrentLight->getFrame();
+ rw::V3d pos = lightFrame->matrix.pos;
+
+ pos = rw::scale(pos, -1.0f);
+ lightFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ lightFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
+ lightFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
+
+ pos = rw::scale(pos, -1.0f);
+ lightFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+}
+
+void
+ClampPosition(rw::V3d *pos, rw::V3d *delta, rw::BBox *bbox)
+{
+ if(pos->x + delta->x < bbox->inf.x)
+ delta->x = bbox->inf.x - pos->x;
+ else if(pos->x + delta->x > bbox->sup.x)
+ delta->x = bbox->sup.x - pos->x;
+
+ if(pos->y + delta->y < bbox->inf.y)
+ delta->y = bbox->inf.y - pos->y;
+ else if(pos->y + delta->y > bbox->sup.y)
+ delta->y = bbox->sup.y - pos->y;
+
+ if(pos->z + delta->z < bbox->inf.z)
+ delta->z = bbox->inf.z - pos->z;
+ else if(pos->z + delta->z > bbox->sup.z)
+ delta->z = bbox->sup.z - pos->z;
+}
+
+void
+LightTranslateXY(float xDelta, float yDelta)
+{
+ if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == DirectLight)
+ return;
+
+ rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
+ rw::Frame *lightFrame = CurrentLight->getFrame();
+ rw::V3d right = rw::scale(cameraMatrix->right, xDelta);
+ rw::V3d up = rw::scale(cameraMatrix->up, yDelta);
+ rw::V3d delta = rw::add(right, up);
+
+ ClampPosition(&lightFrame->matrix.pos, &delta, &RoomBBox);
+
+ lightFrame->translate(&delta, rw::COMBINEPOSTCONCAT);
+}
+
+void
+LightTranslateZ(float zDelta)
+{
+ if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == DirectLight)
+ return;
+
+ rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
+ rw::Frame *lightFrame = CurrentLight->getFrame();
+ rw::V3d delta = rw::scale(cameraMatrix->at, zDelta);
+
+ ClampPosition(&lightFrame->matrix.pos, &delta, &RoomBBox);
+
+ lightFrame->translate(&delta, rw::COMBINEPOSTCONCAT);
+}
diff --git a/tools/lights/lights.h b/tools/lights/lights.h
new file mode 100644
index 0000000..5400a61
--- /dev/null
+++ b/tools/lights/lights.h
@@ -0,0 +1,37 @@
+
+
+extern rw::Light *BaseAmbientLight;
+extern bool BaseAmbientLightOn;
+
+extern rw::Light *CurrentLight;
+extern rw::Light *AmbientLight;
+extern rw::Light *PointLight;
+extern rw::Light *DirectLight;
+extern rw::Light *SpotLight;
+extern rw::Light *SpotSoftLight;
+
+extern float LightRadius;
+extern float LightConeAngle;
+extern rw::RGBAf LightColor;
+
+extern bool LightOn;
+extern bool LightDrawOn;
+extern rw::V3d LightPos;
+extern rw::int32 LightTypeIndex;
+
+extern rw::BBox RoomBBox;
+
+rw::Light *CreateBaseAmbientLight(void);
+rw::Light *CreateAmbientLight(void);
+rw::Light *CreateDirectLight(void);
+rw::Light *CreatePointLight(void);
+rw::Light *CreateSpotLight(void);
+rw::Light *CreateSpotSoftLight(void);
+
+void LightsDestroy(void);
+void LightsUpdate(void);
+void DrawCurrentLight(void);
+
+void LightRotate(float xAngle, float yAngle);
+void LightTranslateXY(float xDelta, float yDelta);
+void LightTranslateZ(float zDelta);
diff --git a/tools/lights/main.cpp b/tools/lights/main.cpp
new file mode 100644
index 0000000..3589d05
--- /dev/null
+++ b/tools/lights/main.cpp
@@ -0,0 +1,396 @@
+#include <rw.h>
+#include <skeleton.h>
+#include <assert.h>
+
+#include "main.h"
+#include "lights.h"
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+rw::EngineOpenParams engineOpenParams;
+float FOV = 70.0f;
+
+rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
+rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
+
+rw::World *World;
+rw::Camera *Camera;
+
+rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
+rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
+rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
+
+rw::World*
+CreateWorld(void)
+{
+ rw::BBox bb;
+
+ bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
+ bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
+
+ return rw::World::create(&bb);
+}
+
+rw::Camera*
+CreateCamera(rw::World *world)
+{
+ rw::Camera *camera;
+ camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
+ assert(camera);
+ camera->setNearPlane(0.1f);
+ camera->setFarPlane(300.0f);
+ camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
+ world->addCamera(camera);
+ return camera;
+}
+
+bool
+CreateTestScene(rw::World *world)
+{
+ rw::Clump *clump;
+ rw::StreamFile in;
+ const char *filename = "checker.dff";
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return false;
+ }
+ if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
+ return false;
+ clump = rw::Clump::streamRead(&in);
+ in.close();
+ if(clump == nil)
+ return false;
+
+ rw::Clump *clone;
+ rw::Frame *clumpFrame;
+ rw::V3d pos;
+ float zOffset = 75.0f;
+
+ // Bottom panel
+ clumpFrame = clump->getFrame();
+ clumpFrame->rotate(&Xaxis, 90.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = -25.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // only need to add once
+ world->addClump(clump);
+
+ // Top panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = 25.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Left panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+ clumpFrame->rotate(&Yaxis, 90.0f, rw::COMBINEPOSTCONCAT);
+
+ pos.x = 25.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Right panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+ clumpFrame->rotate(&Yaxis, -90.0f, rw::COMBINEPOSTCONCAT);
+
+ pos.x = -25.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Back panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset + 25.0f;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // BBox
+ pos.x = 25.0f;
+ pos.y = 25.0f;
+ pos.z = zOffset - 25.0f;
+ RoomBBox.initialize(&pos);
+ pos.x = -25.0f;
+ pos.y = -25.0f;
+ pos.z = zOffset + 25.0f;
+ RoomBBox.addPoint(&pos);
+
+ return 1;
+}
+
+void
+Initialize(void)
+{
+ sk::globals.windowtitle = "Lights example";
+ sk::globals.width = 1280;
+ sk::globals.height = 800;
+ sk::globals.quit = 0;
+}
+
+bool
+Initialize3D(void)
+{
+ if(!sk::InitRW())
+ return false;
+
+ World = CreateWorld();
+
+ BaseAmbientLight = CreateBaseAmbientLight();
+ AmbientLight = CreateAmbientLight();
+ DirectLight = CreateDirectLight();
+ PointLight = CreatePointLight();
+ SpotLight = CreateSpotLight();
+ SpotSoftLight = CreateSpotSoftLight();
+
+ Camera = CreateCamera(World);
+
+ CreateTestScene(World);
+
+ ImGui_ImplRW_Init();
+ ImGui::StyleColorsClassic();
+
+ return true;
+}
+
+void
+Terminate3D(void)
+{
+ FORLIST(lnk, World->clumps){
+ rw::Clump *clump = rw::Clump::fromWorld(lnk);
+ World->removeClump(clump);
+ clump->destroy();
+ }
+
+ if(Camera){
+ World->removeCamera(Camera);
+ sk::CameraDestroy(Camera);
+ Camera = nil;
+ }
+
+ LightsDestroy();
+
+ if(World){
+ World->destroy();
+ World = nil;
+ }
+
+ sk::TerminateRW();
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+Gui(void)
+{
+// ImGui::ShowDemoWindow(nil);
+
+ static bool showLightWindow = true;
+ ImGui::Begin("Lights", &showLightWindow);
+
+ ImGui::Checkbox("Light", &LightOn);
+ ImGui::Checkbox("Draw Light", &LightDrawOn);
+ if(ImGui::Checkbox("Base Ambient", &BaseAmbientLightOn)){
+ if(BaseAmbientLightOn){
+ if(BaseAmbientLight->world == nil)
+ World->addLight(BaseAmbientLight);
+ }else{
+ if(BaseAmbientLight->world)
+ World->removeLight(BaseAmbientLight);
+ }
+ }
+
+ ImGui::RadioButton("Ambient Light", &LightTypeIndex, 0);
+ ImGui::RadioButton("Point Light", &LightTypeIndex, 1);
+ ImGui::RadioButton("Directional Light", &LightTypeIndex, 2);
+ ImGui::RadioButton("Spot Light", &LightTypeIndex, 3);
+ ImGui::RadioButton("Soft Spot Light", &LightTypeIndex, 4);
+
+ ImGui::ColorEdit3("Color", (float*)&LightColor);
+ float radAngle = LightConeAngle/180.0f*M_PI;
+ ImGui::SliderAngle("Cone angle", &radAngle, 0.0f, 180.0f);
+ LightConeAngle = radAngle/M_PI*180.0f;
+ ImGui::SliderFloat("Radius", &LightRadius, 0.1f, 500.0f);
+
+ ImGui::End();
+}
+
+void
+Render(float timeDelta)
+{
+ Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+ Camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(timeDelta);
+
+ World->render();
+
+ if(LightDrawOn && CurrentLight)
+ DrawCurrentLight();
+
+ Gui();
+
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ Camera->endUpdate();
+ Camera->showRaster(0);
+}
+
+void
+Idle(float timeDelta)
+{
+ LightsUpdate();
+
+ Render(timeDelta);
+}
+
+int MouseX, MouseY;
+int MouseDeltaX, MouseDeltaY;
+int MouseButtons;
+
+int CtrlDown;
+
+bool RotateLight;
+bool TranslateLightXY;
+bool TranslateLightZ;
+
+void
+KeyUp(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ CtrlDown = 0;
+ break;
+ }
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ CtrlDown = 1;
+ break;
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseBtn(sk::MouseState *mouse)
+{
+ MouseButtons = mouse->buttons;
+ RotateLight = !CtrlDown && !!(MouseButtons&1);
+ TranslateLightXY = CtrlDown && !!(MouseButtons&1);
+ TranslateLightZ = CtrlDown && !!(MouseButtons&4);
+}
+
+void
+MouseMove(sk::MouseState *mouse)
+{
+ MouseDeltaX = mouse->posx - MouseX;
+ MouseDeltaY = mouse->posy - MouseY;
+ MouseX = mouse->posx;
+ MouseY = mouse->posy;
+
+ if(RotateLight)
+ LightRotate(-MouseDeltaX, MouseDeltaY);
+ if(TranslateLightXY)
+ LightTranslateXY(-MouseDeltaX*0.1f, -MouseDeltaY*0.1f);
+ if(TranslateLightZ)
+ LightTranslateZ(-MouseDeltaY*0.1f);
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ ImGuiEventHandler(e, param);
+ ImGuiIO &io = ImGui::GetIO();
+
+ switch(e){
+ case INITIALIZE:
+ Initialize();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
+ case RWTERMINATE:
+ Terminate3D();
+ return EVENTPROCESSED;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ if(!io.WantCaptureMouse){
+ ms = (MouseState*)param;
+ MouseBtn(ms);
+ }else
+ MouseButtons = 0;
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ MouseMove((MouseState*)param);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+ if(::Camera){
+ sk::CameraSize(::Camera, r);
+ ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
+ }
+ break;
+ case IDLE:
+ Idle(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}
diff --git a/tools/lights/main.h b/tools/lights/main.h
new file mode 100644
index 0000000..6358f2d
--- /dev/null
+++ b/tools/lights/main.h
@@ -0,0 +1,7 @@
+
+extern rw::World *World;
+extern rw::Camera *Camera;
+
+extern rw::V3d Xaxis;
+extern rw::V3d Yaxis;
+extern rw::V3d Zaxis;