diff options
Diffstat (limited to 'tools/lights/main.cpp')
| -rw-r--r-- | tools/lights/main.cpp | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/tools/lights/main.cpp b/tools/lights/main.cpp new file mode 100644 index 0000000..3589d05 --- /dev/null +++ b/tools/lights/main.cpp @@ -0,0 +1,396 @@ +#include <rw.h> +#include <skeleton.h> +#include <assert.h> + +#include "main.h" +#include "lights.h" + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +rw::EngineOpenParams engineOpenParams; +float FOV = 70.0f; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; + +rw::World *World; +rw::Camera *Camera; + +rw::V3d Xaxis = { 1.0f, 0.0, 0.0f }; +rw::V3d Yaxis = { 0.0f, 1.0, 0.0f }; +rw::V3d Zaxis = { 0.0f, 0.0, 1.0f }; + +rw::World* +CreateWorld(void) +{ + rw::BBox bb; + + bb.inf.x = bb.inf.y = bb.inf.z = -100.0f; + bb.sup.x = bb.sup.y = bb.sup.z = 100.0f; + + return rw::World::create(&bb); +} + +rw::Camera* +CreateCamera(rw::World *world) +{ + rw::Camera *camera; + camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(camera); + camera->setNearPlane(0.1f); + camera->setFarPlane(300.0f); + camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height); + world->addCamera(camera); + return camera; +} + +bool +CreateTestScene(rw::World *world) +{ + rw::Clump *clump; + rw::StreamFile in; + const char *filename = "checker.dff"; + if(in.open(filename, "rb") == NULL){ + printf("couldn't open file\n"); + return false; + } + if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL)) + return false; + clump = rw::Clump::streamRead(&in); + in.close(); + if(clump == nil) + return false; + + rw::Clump *clone; + rw::Frame *clumpFrame; + rw::V3d pos; + float zOffset = 75.0f; + + // Bottom panel + clumpFrame = clump->getFrame(); + clumpFrame->rotate(&Xaxis, 90.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = -25.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // only need to add once + world->addClump(clump); + + // Top panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = 25.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Left panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + clumpFrame->rotate(&Yaxis, 90.0f, rw::COMBINEPOSTCONCAT); + + pos.x = 25.0f; + pos.y = 0.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Right panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + clumpFrame->rotate(&Yaxis, -90.0f, rw::COMBINEPOSTCONCAT); + + pos.x = -25.0f; + pos.y = 0.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Back panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = zOffset + 25.0f; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // BBox + pos.x = 25.0f; + pos.y = 25.0f; + pos.z = zOffset - 25.0f; + RoomBBox.initialize(&pos); + pos.x = -25.0f; + pos.y = -25.0f; + pos.z = zOffset + 25.0f; + RoomBBox.addPoint(&pos); + + return 1; +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Lights example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + World = CreateWorld(); + + BaseAmbientLight = CreateBaseAmbientLight(); + AmbientLight = CreateAmbientLight(); + DirectLight = CreateDirectLight(); + PointLight = CreatePointLight(); + SpotLight = CreateSpotLight(); + SpotSoftLight = CreateSpotSoftLight(); + + Camera = CreateCamera(World); + + CreateTestScene(World); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + return true; +} + +void +Terminate3D(void) +{ + FORLIST(lnk, World->clumps){ + rw::Clump *clump = rw::Clump::fromWorld(lnk); + World->removeClump(clump); + clump->destroy(); + } + + if(Camera){ + World->removeCamera(Camera); + sk::CameraDestroy(Camera); + Camera = nil; + } + + LightsDestroy(); + + if(World){ + World->destroy(); + World = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +Gui(void) +{ +// ImGui::ShowDemoWindow(nil); + + static bool showLightWindow = true; + ImGui::Begin("Lights", &showLightWindow); + + ImGui::Checkbox("Light", &LightOn); + ImGui::Checkbox("Draw Light", &LightDrawOn); + if(ImGui::Checkbox("Base Ambient", &BaseAmbientLightOn)){ + if(BaseAmbientLightOn){ + if(BaseAmbientLight->world == nil) + World->addLight(BaseAmbientLight); + }else{ + if(BaseAmbientLight->world) + World->removeLight(BaseAmbientLight); + } + } + + ImGui::RadioButton("Ambient Light", &LightTypeIndex, 0); + ImGui::RadioButton("Point Light", &LightTypeIndex, 1); + ImGui::RadioButton("Directional Light", &LightTypeIndex, 2); + ImGui::RadioButton("Spot Light", &LightTypeIndex, 3); + ImGui::RadioButton("Soft Spot Light", &LightTypeIndex, 4); + + ImGui::ColorEdit3("Color", (float*)&LightColor); + float radAngle = LightConeAngle/180.0f*M_PI; + ImGui::SliderAngle("Cone angle", &radAngle, 0.0f, 180.0f); + LightConeAngle = radAngle/M_PI*180.0f; + ImGui::SliderFloat("Radius", &LightRadius, 0.1f, 500.0f); + + ImGui::End(); +} + +void +Render(float timeDelta) +{ + Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + Camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(timeDelta); + + World->render(); + + if(LightDrawOn && CurrentLight) + DrawCurrentLight(); + + Gui(); + + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + Camera->endUpdate(); + Camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + LightsUpdate(); + + Render(timeDelta); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +int CtrlDown; + +bool RotateLight; +bool TranslateLightXY; +bool TranslateLightZ; + +void +KeyUp(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + CtrlDown = 0; + break; + } +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + CtrlDown = 1; + break; + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; + RotateLight = !CtrlDown && !!(MouseButtons&1); + TranslateLightXY = CtrlDown && !!(MouseButtons&1); + TranslateLightZ = CtrlDown && !!(MouseButtons&4); +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; + + if(RotateLight) + LightRotate(-MouseDeltaX, MouseDeltaY); + if(TranslateLightXY) + LightTranslateXY(-MouseDeltaX*0.1f, -MouseDeltaY*0.1f); + if(TranslateLightZ) + LightTranslateZ(-MouseDeltaY*0.1f); +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(::Camera){ + sk::CameraSize(::Camera, r); + ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height); + } + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} |
