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Diffstat (limited to 'src/weapons/WeaponType.h')
| -rw-r--r-- | src/weapons/WeaponType.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h new file mode 100644 index 0000000..1220196 --- /dev/null +++ b/src/weapons/WeaponType.h @@ -0,0 +1,86 @@ +#pragma once + +enum eWeaponType +{ + WEAPONTYPE_UNARMED, + WEAPONTYPE_BRASSKNUCKLE, + WEAPONTYPE_SCREWDRIVER, + WEAPONTYPE_GOLFCLUB, + WEAPONTYPE_NIGHTSTICK, + WEAPONTYPE_KNIFE, + WEAPONTYPE_BASEBALLBAT, + WEAPONTYPE_HAMMER, + WEAPONTYPE_CLEAVER, + WEAPONTYPE_MACHETE, + WEAPONTYPE_KATANA, + WEAPONTYPE_CHAINSAW, + WEAPONTYPE_GRENADE, + WEAPONTYPE_DETONATOR_GRENADE, + WEAPONTYPE_TEARGAS, + WEAPONTYPE_MOLOTOV, + WEAPONTYPE_ROCKET, + WEAPONTYPE_COLT45, + WEAPONTYPE_PYTHON, + WEAPONTYPE_SHOTGUN, + WEAPONTYPE_SPAS12_SHOTGUN, + WEAPONTYPE_STUBBY_SHOTGUN, + WEAPONTYPE_TEC9, + WEAPONTYPE_UZI, + WEAPONTYPE_SILENCED_INGRAM, + WEAPONTYPE_MP5, + WEAPONTYPE_M4, + WEAPONTYPE_RUGER, + WEAPONTYPE_SNIPERRIFLE, + WEAPONTYPE_LASERSCOPE, + WEAPONTYPE_ROCKETLAUNCHER, + WEAPONTYPE_FLAMETHROWER, + WEAPONTYPE_M60, + WEAPONTYPE_MINIGUN, + WEAPONTYPE_DETONATOR, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_CAMERA, + WEAPONTYPE_TOTALWEAPONS = 37, + WEAPONTYPE_HEALTH = 37, + WEAPONTYPE_ARMOUR, + WEAPONTYPE_RAMMEDBYCAR, + WEAPONTYPE_RUNOVERBYCAR, + WEAPONTYPE_EXPLOSION, + WEAPONTYPE_UZI_DRIVEBY, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, + WEAPONTYPE_UNIDENTIFIED, + WEAPONTYPE_ANYMELEE, + WEAPONTYPE_ANYWEAPON +}; + +enum { + WEAPONSLOT_UNARMED = 0, + WEAPONSLOT_MELEE, + WEAPONSLOT_PROJECTILE, + WEAPONSLOT_HANDGUN, + WEAPONSLOT_SHOTGUN, + WEAPONSLOT_SUBMACHINEGUN, + WEAPONSLOT_RIFLE, + WEAPONSLOT_HEAVY, + WEAPONSLOT_SNIPER, + WEAPONSLOT_OTHER, + TOTAL_WEAPON_SLOTS +}; + +enum eWeaponFire { + WEAPON_FIRE_MELEE, + WEAPON_FIRE_INSTANT_HIT, + WEAPON_FIRE_PROJECTILE, + WEAPON_FIRE_AREA_EFFECT, + WEAPON_FIRE_CAMERA +}; + +// Taken from MTA SA, seems it's unchanged +enum eWeaponState +{ + WEAPONSTATE_READY, + WEAPONSTATE_FIRING, + WEAPONSTATE_RELOADING, + WEAPONSTATE_OUT_OF_AMMO, + WEAPONSTATE_MELEE_MADECONTACT +};
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