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-rw-r--r--src/vehicles/Boat.cpp1488
1 files changed, 1488 insertions, 0 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
new file mode 100644
index 0000000..0bc653c
--- /dev/null
+++ b/src/vehicles/Boat.cpp
@@ -0,0 +1,1488 @@
+#include "common.h"
+
+#include "main.h"
+#include "General.h"
+#include "Timecycle.h"
+#include "Weather.h"
+#include "HandlingMgr.h"
+#include "CarAI.h"
+#include "CarCtrl.h"
+#include "RwHelper.h"
+#include "ModelIndices.h"
+#include "VisibilityPlugins.h"
+#include "DMAudio.h"
+#include "Camera.h"
+#include "Darkel.h"
+#include "Explosion.h"
+#include "Particle.h"
+#include "ParticleObject.h"
+#include "WaterLevel.h"
+#include "Floater.h"
+#include "World.h"
+#include "Stats.h"
+#include "Pools.h"
+#include "Pad.h"
+#include "Boat.h"
+#include "AnimBlendAssociation.h"
+#include "RpAnimBlend.h"
+#include "Record.h"
+#include "Shadows.h"
+#include "Wanted.h"
+
+#define INVALID_ORIENTATION (-9999.99f)
+
+float CBoat::MAX_WAKE_LENGTH = 50.0f;
+float CBoat::MIN_WAKE_INTERVAL = 2.0f;
+float CBoat::WAKE_LIFETIME = 150.0f;
+
+float fShapeLength = 0.4f;
+float fShapeTime = 0.05f;
+float fRangeMult = 0.6f;
+float fTimeMult = 1.2f/CBoat::WAKE_LIFETIME;
+
+CBoat *CBoat::apFrameWakeGeneratingBoats[4];
+
+const uint32 CBoat::nSaveStructSize =
+#ifdef COMPATIBLE_SAVES
+ 1216;
+#else
+ sizeof(CBoat);
+#endif
+
+CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
+{
+ CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
+ m_vehType = VEHICLE_TYPE_BOAT;
+ m_fAccelerate = 0.0f;
+ m_fBrake = 0.0f;
+ m_fSteeringLeftRight = 0.0f;
+ m_nPadID = 0;
+ m_fMovingRotation = 0.0f;
+ m_fMovingSpeed = 0.0f;
+ m_skimmerThingTimer = 0.0f;
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
+ SetModelIndex(mi);
+
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)minfo->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)minfo->m_handlingId);
+ pBoatHandling = mod_HandlingManager.GetBoatPointer((tVehicleType)minfo->m_handlingId);
+ minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2);
+
+ m_fMass = pHandling->fMass;
+ m_fTurnMass = pHandling->fTurnMass / 2.0f;
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass;
+ m_fElasticity = 0.1f;
+ m_fBuoyancy = pHandling->fBuoyancy;
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 0.0f;
+
+ m_boat_unused3 = false;
+
+ m_fVolumeUnderWater = 7.0f;
+ m_fPrevVolumeUnderWater = 7.0f;
+ m_vecBuoyancePoint = CVector(0.0f, 0.0f, 0.0f);
+
+ m_nDeltaVolumeUnderWater = 0;
+ bBoatInWater = true;
+ bPropellerInWater = true;
+
+ bIsInWater = true;
+
+ m_phys_unused1 = 0.0f;
+ m_boat_unused2 = 0;
+ m_bIsAnchored = true;
+ m_fOrientation = INVALID_ORIENTATION;
+ bTouchingWater = true;
+ m_fDamage = 0.0f;
+ m_pSetOnFireEntity = nil;
+ m_nNumWakePoints = 0;
+
+ for (int16 i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++)
+ m_afWakePointLifeTime[i] = 0.0f;
+
+ m_nAmmoInClip = 20;
+
+ if(GetModelIndex() == MI_MARQUIS)
+ m_boom.Init(-PI/10.0f, PI/10.0f, 0, 2);
+ else
+ m_boom.Init(-PI/5.0f, PI/5.0f, 0, 2);
+}
+
+void
+CBoat::SetModelIndex(uint32 id)
+{
+ CVehicle::SetModelIndex(id);
+ SetupModelNodes();
+}
+
+void
+CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
+{
+ pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
+}
+
+void
+CBoat::ProcessControl(void)
+{
+ bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
+
+ PruneWakeTrail();
+
+ if(bRenderScorched)
+ m_fBuoyancy *= 0.99f;
+
+#ifdef FIX_BUGS
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
+#else
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
+#endif
+ CVehicle *playerVeh = FindPlayerVehicle();
+ if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
+ (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
+ CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f);
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
+ }
+ }
+
+ int r, g, b;
+ RwRGBA dropColor = { 0, 0, 0, 0 };
+ RwRGBA splashColor, jetColor;
+ r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
+ g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
+ b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
+ r = clamp(r, 0, 255);
+ g = clamp(g, 0, 255);
+ b = clamp(b, 0, 255);
+ splashColor.red = r;
+ splashColor.green = g;
+ splashColor.blue = b;
+ splashColor.alpha = CGeneral::GetRandomNumberInRange(160, 196);
+
+ r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
+ g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
+ b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
+ r = clamp(r, 0, 255);
+ g = clamp(g, 0, 255);
+ b = clamp(b, 0, 255);
+ jetColor.red = r;
+ jetColor.green = g;
+ jetColor.blue = b;
+ jetColor.alpha = CGeneral::GetRandomNumberInRange(196, 228);
+
+ CGeneral::GetRandomNumber(); // unused
+
+ UpdateClumpAlpha();
+ ProcessCarAlarm();
+
+ switch(GetStatus()){
+ case STATUS_PLAYER:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ ProcessControlInputs(0);
+ if(GetModelIndex() == MI_PREDATOR)
+ DoFixedMachineGuns();
+
+ if (!CRecordDataForChase::IsRecording())
+ DoDriveByShootings();
+ break;
+ case STATUS_SIMPLE:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ CCarAI::UpdateCarAI(this);
+ CPhysical::ProcessControl();
+ bBoatInWater = true;
+ bPropellerInWater = true;
+ bIsInWater = true;
+ return;
+ case STATUS_PHYSICS:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ CCarAI::UpdateCarAI(this);
+ CCarCtrl::SteerAICarWithPhysics(this);
+ break;
+ case STATUS_ABANDONED:
+ case STATUS_WRECKED:
+ bBoatInWater = true;
+ bPropellerInWater = true;
+ bIsInWater = true;
+ m_fSteerAngle = 0.0;
+ bIsHandbrakeOn = false;
+ m_fBrakePedal = 0.5f;
+ m_fGasPedal = 0.0f;
+ if((GetPosition() - FindPlayerCentreOfWorld_NoSniperShift()).Magnitude() > 150.0f){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ return;
+ }
+ break;
+ default: break;
+ }
+
+ float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
+#ifdef FIX_BUGS
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ collisionDamage *= 0.5f;
+ if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && !bCollisionProof) {
+#else
+ if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED){
+#endif
+ float prevHealth = m_fHealth;
+ if(prevHealth >= 250.0f){
+#ifndef FIX_BUGS
+ // if collisionDamage < 50 we actually increase health here...
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ collisionDamage *= 0.5f;
+#endif
+ if(this == FindPlayerVehicle()){
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/6.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/2.0f;
+ }else{
+ if(collisionDamage > 60.0f && pDriver)
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/12.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/4.0f;
+ }
+
+ if(m_fHealth <= 0.0f && prevHealth > 0.0f){
+ m_fHealth = 1.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ }
+ }
+ }
+
+ // Damage particles
+ if(m_fHealth <= 460.0f && GetStatus() != STATUS_WRECKED &&
+ Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f &&
+ Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){
+ float speedSq = m_vecMoveSpeed.MagnitudeSqr();
+ CVector smokeDir = 0.8f*m_vecMoveSpeed;
+ CVector smokePos;
+ switch(GetModelIndex()){
+ case MI_SPEEDER:
+ smokePos = CVector(0.4f, -2.4f, 0.8f);
+ smokeDir += 0.05f*GetRight();
+ smokeDir.z += 0.2f*m_vecMoveSpeed.z;
+ break;
+ case MI_REEFER:
+ smokePos = CVector(2.0f, -1.0f, 0.5f);
+ smokeDir += 0.07f*GetRight();
+ break;
+ case MI_PREDATOR:
+ default:
+ smokePos = CVector(-1.5f, -0.5f, 1.2f);
+ smokeDir += -0.08f*GetRight();
+ break;
+ }
+
+ smokePos = GetMatrix() * smokePos;
+
+ // On fire
+ if(m_fHealth < 250.0f){
+ CParticle::AddParticle(PARTICLE_CARFLAME, smokePos,
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)),
+ nil, 0.9f);
+ CVector smokePos2 = smokePos;
+ smokePos2.x += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f);
+ smokePos2.y += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f);
+ smokePos2.z += CGeneral::GetRandomNumberInRange(2.25f/4.0f, 2.25f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, smokePos2, CVector(0.0f, 0.0f, 0.0f));
+
+ m_fDamage += CTimer::GetTimeStepInMilliseconds();
+ if(m_fDamage > 5000.0f)
+ BlowUpCar(m_pSetOnFireEntity);
+ }
+
+ if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir);
+ if(speedSq < 0.25f && m_fHealth <= 390.0f)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir);
+ }
+
+ bool bSeparateTurnForce = bHasHitWall;
+ CPhysical::ProcessControl();
+
+ CVector buoyanceImpulse(0.0f, 0.0f, 0.0f);
+ CVector buoyancePoint(0.0f, 0.0f, 0.0f);
+ if(mod_Buoyancy.ProcessBuoyancyBoat(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse, bSeparateTurnForce)){
+ // Process boat in water
+ if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
+ bBoatInWater = true;
+ bIsInWater = true;
+ if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
+ bIsDrowning = true;
+ if (pDriver){
+ pDriver->bTouchingWater = true;
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ }
+ else
+ bIsDrowning = false;
+ }else{
+ bBoatInWater = false;
+ bIsInWater = false;
+ bIsDrowning = false;
+ }
+
+ m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
+ m_vecBuoyancePoint = buoyancePoint;
+ if(GetModelIndex() == MI_SKIMMER && GetUp().z < -0.5f && Abs(m_vecMoveSpeed.x) < 0.2f && Abs(m_vecMoveSpeed.y) < 0.2f)
+ ApplyMoveForce(0.03f*buoyanceImpulse);
+ else
+ ApplyMoveForce(buoyanceImpulse);
+ if(bSeparateTurnForce)
+ ApplyTurnForce(0.4f*buoyanceImpulse, buoyancePoint);
+
+ // TODO: what is this?
+ if(GetModelIndex() == MI_SKIMMER)
+ if(m_skimmerThingTimer != 0.0f ||
+ GetForward().z < -0.5f && GetUp().z > -0.5f && m_vecMoveSpeed.z < -0.15f &&
+ buoyanceImpulse.z > 0.01f*m_fMass * GRAVITY*CTimer::GetTimeStep() &&
+ buoyanceImpulse.z < 0.4f*m_fMass * GRAVITY*CTimer::GetTimeStep()){
+ float turnImpulse = -0.00017f*GetForward().z*buoyanceImpulse.z * m_fMass*CTimer::GetTimeStep();
+ ApplyTurnForce(turnImpulse*GetForward(), GetUp());
+ bBoatInWater = false;
+ //BUG? aren't we forgetting the timestep here?
+ float moveImpulse = -0.5f*DotProduct(m_vecMoveSpeed, GetForward()) * m_fMass;
+ ApplyMoveForce(moveImpulse*GetForward());
+ if(m_skimmerThingTimer == 0.0f)
+ m_skimmerThingTimer = CTimer::GetTimeInMilliseconds() + 300.0f;
+ else if(m_skimmerThingTimer < CTimer::GetTimeInMilliseconds())
+ m_skimmerThingTimer = 0.0f;
+ }
+
+ if(!onLand && bBoatInWater && GetUp().z > 0.0f){
+ float impulse = m_vecMoveSpeed.MagnitudeSqr()*pBoatHandling->fAqPlaneForce*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f;
+ if(GetModelIndex() == MI_SKIMMER)
+ impulse *= 1.0f + m_fGasPedal;
+ else if(m_fGasPedal > 0.05f)
+ impulse *= m_fGasPedal;
+ else
+ impulse = 0.0f;
+ impulse = Min(impulse, GRAVITY*pBoatHandling->fAqPlaneLimit*m_fMass*CTimer::GetTimeStep());
+ ApplyMoveForce(impulse*GetUp());
+ ApplyTurnForce(impulse*GetUp(), buoyancePoint - pBoatHandling->fAqPlaneOffset*GetForward());
+ }
+
+ // Handle boat moving forward
+ float fwdSpeed = 1.0f;
+ if(Abs(m_fGasPedal) > 0.05f || (fwdSpeed = m_vecMoveSpeed.Magnitude2D()) > 0.01f){
+ if(bBoatInWater && fwdSpeed > 0.05f)
+ AddWakePoint(GetPosition());
+
+ float steerFactor = 1.0f;
+ if(GetStatus() == STATUS_PLAYER){
+ float steerLoss = DotProduct(m_vecMoveSpeed, GetForward())*pHandling->fTractionBias;
+ if(CPad::GetPad(0)->GetHandBrake())
+ steerLoss *= 0.5f;
+ steerFactor -= steerLoss;
+ steerFactor = clamp(steerFactor, 0.0f, 1.0f);
+ }
+
+ CVector boundMin = GetColModel()->boundingBox.min;
+ CVector propeller(0.0f, boundMin.y*pBoatHandling->fThrustY, boundMin.z*pBoatHandling->fThrustZ);
+ propeller = Multiply3x3(GetMatrix(), propeller);
+ CVector propellerWorld = GetPosition() + propeller;
+
+ float steerSin = Sin(-m_fSteerAngle * steerFactor);
+ float steerCos = Cos(-m_fSteerAngle * steerFactor);
+ float waterLevel;
+ CWaterLevel::GetWaterLevel(propellerWorld, &waterLevel, true);
+ if(propellerWorld.z-0.5f < waterLevel){
+ float propellerDepth = waterLevel - (propellerWorld.z - 0.5f);
+ if(propellerDepth > 1.0f)
+ propellerDepth = 1.0f;
+ else
+ propellerDepth = SQR(propellerDepth);
+ bPropellerInWater = true;
+
+ bool bSlowAhead = false;
+ if(Abs(m_fGasPedal) > 0.01f && GetModelIndex() != MI_SKIMMER){
+ if(Abs(m_fGasPedal) < 0.05f)
+ bSlowAhead = true;
+
+ CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle)));
+ CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir;
+ if(force.z > 0.2f)
+ force.z = SQR(1.2f - force.z) + 0.2f;
+ if(onLand){
+ if(m_fGasPedal < 0.0f){
+ force.x *= 5.0f;
+ force.y *= 5.0f;
+ }
+ if(force.z < 0.0f)
+ force.z = 0.0f;
+ ApplyMoveForce(force * CTimer::GetTimeStep());
+ }else{
+ ApplyMoveForce(force * CTimer::GetTimeStep());
+ ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pBoatHandling->fThrustAppZ*GetUp());
+ float rightForce = -DotProduct(GetRight(), force)*pHandling->fTractionMultiplier;
+ ApplyTurnForce(rightForce*GetRight() * CTimer::GetTimeStep(), GetUp());
+ }
+
+ // Spray some particles
+ CVector jetDir = -0.04f * force;
+ if(m_fGasPedal > 0.0f){
+ if(GetStatus() == STATUS_PLAYER){
+ CVector sternPos = GetColModel()->boundingBox.min;
+ sternPos.x = 0.0f;
+ sternPos.z = 0.0f;
+ sternPos = Multiply3x3(GetMatrix(), sternPos);
+
+ CVector wakePos = GetPosition() + sternPos;
+ // no actual particles for player...
+ }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ jetDir.z = 0.015f;
+ jetDir.x *= 3.5f;
+ jetDir.y *= 3.5f;
+ propellerWorld.z += 0.5f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.25f, jetColor,
+ CGeneral::GetRandomNumberInRange(0, 5),
+ CGeneral::GetRandomNumberInRange(0, 90), 1, 500);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.75f * jetDir, nil, 0.5f, splashColor,
+ CGeneral::GetRandomNumberInRange(0, 30),
+ CGeneral::GetRandomNumberInRange(0, 45), 3, 500);
+ }
+ }
+ }else
+ bSlowAhead = true;
+
+ if(!onLand && bSlowAhead){
+ float force = pHandling->fTractionLoss*DotProduct(m_vecMoveSpeed, GetForward());
+ force = Min(force, 0.01f*m_fTurnMass);
+ if(m_fGasPedal > 0.01f){
+ if(GetStatus() == STATUS_PLAYER)
+ force *= (0.55f - Abs(m_fGasPedal)) * 1.3f;
+ else
+ force *= (0.55f - Abs(m_fGasPedal)) * 2.5f;
+ }
+ if(m_fGasPedal < 0.0f && force > 0.0f || m_fGasPedal > 0.0f && force < 0.0f)
+ force *= -1.0f;
+ CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f));
+ ApplyMoveForce(propellerForce * CTimer::GetTimeStep());
+ ApplyTurnForce(propellerForce * CTimer::GetTimeStep(), propeller);
+ float rightForce = -steerSin * force * 0.75f/steerFactor * Max(CTimer::GetTimeStep(), 0.01f);
+ ApplyTurnForce(GetRight() * rightForce, GetUp());
+ }
+ }else
+ bPropellerInWater = false;
+
+ if(pHandling->fSuspensionBias != 0.0f){
+ CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ float rightSpeed = DotProduct(m_vecMoveSpeed, right);
+ float impulse = 0.1f*pHandling->fSuspensionBias * m_fMass * m_fVolumeUnderWater * rightSpeed * CTimer::GetTimeStep();
+ ApplyMoveForce(right - impulse * 0.3f * CVector(-right.y, right.x, 0.0f));
+ }
+
+ if(GetStatus() == STATUS_PLAYER && CPad::GetPad(0)->GetHandBrake()){
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(fwdSpeed > 0.0f){
+ float impulse = -0.1f*pHandling->fSuspensionLowerLimit * m_fMass * m_fVolumeUnderWater * fwdSpeed * CTimer::GetTimeStep();
+ ApplyMoveForce(impulse * GetForward());
+ }
+ }
+ }
+
+ // Slow down or push down boat as it approaches the world limits
+ m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-100.0f))*0.01f); // east
+ m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+100.0f))*0.01f); // west
+ m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north
+ m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south
+
+ if(!onLand && bBoatInWater && !bSeparateTurnForce)
+ ApplyWaterResistance();
+
+ if((GetModelIndex() != MI_SKIMMER || m_skimmerThingTimer == 0.0f) && !bSeparateTurnForce){
+ // No idea what exactly is going on here besides drag in YZ
+ float fx = Pow(pBoatHandling->vecTurnRes.x, CTimer::GetTimeStep());
+ float fy = Pow(pBoatHandling->vecTurnRes.y, CTimer::GetTimeStep());
+ float fz = Pow(pBoatHandling->vecTurnRes.z, CTimer::GetTimeStep());
+ m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space
+ // TODO: figure this out
+ float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx;
+ m_vecTurnSpeed.y *= fy;
+ m_vecTurnSpeed.z *= fz;
+ float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ ApplyTurnForce(forceUp*GetUp(), com + GetForward());
+ }
+
+ m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000;
+
+ // Falling into water
+ if(!onLand && bBoatInWater && GetUp().z > 0.0f){
+ float splashVol = m_nDeltaVolumeUnderWater*pBoatHandling->fWaveAudioMult;
+ if(splashVol > 200.0f)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, splashVol);
+
+ if(m_nDeltaVolumeUnderWater > 200){
+ float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.001f;
+ if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration)
+ speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z;
+ if(speedUp < 0.0f) speedUp = 0.0f;
+ float speedFwd = DotProduct(m_vecMoveSpeed, GetForward());
+ speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias;
+ CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp);
+ CVector splashImpulse = speed * m_fMass;
+ ApplyMoveForce(splashImpulse);
+ ApplyTurnForce(splashImpulse, buoyancePoint);
+ }
+ }
+
+ // Splashes
+ float speed = m_vecMoveSpeed.Magnitude();
+ if(speed > 0.05f && GetUp().x > 0.0f && !TheCamera.GetLookingForwardFirstPerson() && IsVisible() &&
+ (AutoPilot.m_nCarMission != MISSION_CRUISE || (CTimer::GetFrameCounter()&2) == 0)){
+ CVector splashPos, splashDir;
+ float splashSize, front, waterLevel;
+
+ switch(GetModelIndex()){
+ case MI_RIO:
+ splashSize = speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.35f*speed*GetRight();
+ splashPos = GetPosition() + 1.85f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_SQUALO:
+ splashSize = speed;
+ front = 0.75f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.125f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir += 0.25f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_REEFER:
+ splashSize = speed;
+ front = 0.75f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir += 0.5f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 1.3f*GetRight() + front*GetForward();
+ break;
+ case MI_COASTG:
+ splashSize = 0.25f*speed;
+ front = 0.8f * GetColModel()->boundingBox.max.y;
+ splashDir = 0.165f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.15f*speed*GetRight();
+ splashPos = GetPosition() + 0.65f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_DINGHY:
+ splashSize = 0.25f*speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = 0.35f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.25f*speed*GetRight();
+ splashPos = GetPosition() + 0.6f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ default:
+ splashSize = speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.35f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward();
+ break;
+ }
+ if(splashSize > 0.75f) splashSize = 0.75f;
+ if(AutoPilot.m_nCarMission == MISSION_CRUISE)
+ splashDir *= 1.5f;
+ static float lifeMult = 1000.0f;
+ static float lifeBase = 300.0f;
+ splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
+ CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
+ if(splashPos.z-waterLevel < 3.0f &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ splashPos.z = waterLevel + 0.1f;
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ 1, lifeBase + splashDir.z*lifeMult);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f),
+ 0, lifeBase + splashDir.z*lifeMult);
+ }
+
+ switch(GetModelIndex()){
+ case MI_RIO:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.35f*speed*GetRight();
+ splashPos = GetPosition() - 1.85f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_SQUALO:
+ splashDir = -0.125f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir -= 0.25f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_REEFER:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir -= 0.5f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 1.3f*GetRight() + front*GetForward();
+ break;
+ case MI_COASTG:
+ splashDir = 0.165f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.15f*speed*GetRight();
+ splashPos = GetPosition() - 0.65f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_DINGHY:
+ splashDir = 0.35f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.25f*speed*GetRight();
+ splashPos = GetPosition() - 0.6f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ default:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.35f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward();
+ break;
+ }
+ if(AutoPilot.m_nCarMission == MISSION_CRUISE)
+ splashDir *= 1.5f;
+ splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
+ CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
+ if(splashPos.z-waterLevel < 3.0f &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ splashPos.z = waterLevel + 0.1f;
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ 1, lifeBase + splashDir.z*lifeMult);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f),
+ 0, lifeBase + splashDir.z*lifeMult);
+ }
+ }
+
+ // Spray waterdrops on screen
+ if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
+ m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
+ CVector dropPos;
+ CVector dropDir(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(1.0f, 0.75f), 0.0f);
+
+ int frm = CGeneral::GetRandomNumber() & 1;
+ if(TheCamera.m_CameraAverageSpeed < 0.35f){
+ dropPos.x = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_WIDTH-50);
+ dropPos.y = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_HEIGHT-50);
+ }else{
+ dropPos.x = CGeneral::GetRandomNumberInRange(200, (int)SCREEN_WIDTH-200);
+ dropPos.y = CGeneral::GetRandomNumberInRange(150, (int)SCREEN_HEIGHT-150);
+ }
+ dropPos.z = 1.0f;
+
+ if(TheCamera.m_CameraAverageSpeed > 0.35f){
+ if((int)SCREEN_WIDTH / 2 < dropPos.x)
+ dropPos.x += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ else
+ dropPos.x -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+
+ if((int)SCREEN_HEIGHT / 2 < dropPos.y)
+ dropPos.y += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ else
+ dropPos.y -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ }
+
+ if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
+ numWaterDropOnScreen++;
+ }
+
+ if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
+ CVector splashDir(0.0f, 0.0f, 0.25f*speed);
+ CVector splashPos = GetPosition();
+ float level;
+ CWaterLevel::GetWaterLevel(splashPos, &level, true);
+ splashPos.z = level;
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, splashPos, splashDir, 0.0f, 65, splashColor, true);
+ }
+
+ m_fPrevVolumeUnderWater = m_fVolumeUnderWater;
+ }else{
+ bBoatInWater = false;
+ bIsInWater = false;
+#ifdef FIX_BUGS
+ bIsDrowning = false;
+#endif
+ }
+
+ if(m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f){
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_fMovingSpeed < 0.22f)
+ m_fMovingSpeed += 0.001f*CTimer::GetTimeStep();
+ FlyingControl(FLIGHT_MODEL_SEAPLANE);
+ }else{
+ if(m_fMovingSpeed > 0.0005f*CTimer::GetTimeStep())
+ m_fMovingSpeed -= 0.0005f*CTimer::GetTimeStep();
+ else
+ m_fMovingSpeed = 0.0f;
+ }
+ }else if(bCheat8)
+ FlyingControl(FLIGHT_MODEL_PLANE);
+
+ if(m_bIsAnchored){
+ m_vecMoveSpeed.x = 0.0f;
+ m_vecMoveSpeed.y = 0.0f;
+
+ if(m_fOrientation == INVALID_ORIENTATION){
+ m_fOrientation = GetForward().Heading();
+ }else{
+ // is this some inlined CPlaceable method?
+ CVector pos = GetPosition();
+ GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
+ GetMatrix().SetTranslateOnly(pos);
+ }
+ }
+
+ ProcessDelayedExplosion();
+}
+
+void
+CBoat::ProcessControlInputs(uint8 pad)
+{
+ m_nPadID = pad;
+ if(m_nPadID > 3)
+ m_nPadID = 3;
+
+ m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
+ m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
+
+ if(m_fBrake < 0.05f){
+ m_fBrake = 0.0f;
+ m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
+ m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
+ }else
+ m_fAccelerate = -m_fBrake*0.3f;
+
+ m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
+ m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
+
+ float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
+ m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
+ m_fGasPedal = m_fAccelerate;
+}
+
+float fSeaPlaneWaterResistance = 30.0f;
+
+void
+CBoat::ApplyWaterResistance(void)
+{
+ // TODO: figure out how this works
+ float resistance = 0.001f * pHandling->fSuspensionForceLevel * SQR(m_fVolumeUnderWater) * m_fMass;
+ if(GetModelIndex() == MI_SKIMMER)
+ resistance *= fSeaPlaneWaterResistance;
+ float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward());
+ float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f;
+ magic = Abs(magic);
+ float fx = Pow(pBoatHandling->vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep());
+ float fy = Pow(pBoatHandling->vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep());
+ float fz = Pow(pBoatHandling->vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep());
+
+ m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space
+ m_vecMoveSpeed.x *= fx;
+ m_vecMoveSpeed.y *= fy;
+ m_vecMoveSpeed.z *= fz;
+ float force = (fy - 1.0f) * m_vecMoveSpeed.y * m_fMass;
+ m_vecMoveSpeed = Multiply3x3(GetMatrix(), m_vecMoveSpeed); // back to world
+
+ ApplyTurnForce(force*GetForward(), -GetUp());
+
+ if(m_vecMoveSpeed.z > 0.0f)
+ m_vecMoveSpeed.z *= fz;
+ else
+ m_vecMoveSpeed.z *= (1.0f - fz)*0.5f + fz;
+}
+
+RwObject*
+GetBoatAtomicObjectCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
+ if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
+ *(RpAtomic**)data = atomic;
+ return object;
+
+
+}
+
+void
+CBoat::BlowUpCar(CEntity *culprit)
+{
+ RpAtomic *atomic;
+ RwFrame *frame;
+ RwMatrix *matrix;
+ CObject *obj;
+
+ if(!bCanBeDamaged)
+ return;
+
+ // explosion pushes vehicle up
+ m_vecMoveSpeed.z += 0.13f;
+ SetStatus(STATUS_WRECKED);
+ bRenderScorched = true;
+
+ m_fHealth = 0.0;
+ m_nBombTimer = 0;
+ TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
+
+ KillPedsInVehicle();
+
+ bEngineOn = false;
+ bLightsOn = false;
+ ChangeLawEnforcerState(false);
+
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_BOAT, GetPosition(), 0);
+ CDarkel::RegisterCarBlownUpByPlayer(this);
+ if(m_aBoatNodes[BOAT_MOVING] == nil)
+ return;
+
+ // much like CAutomobile::SpawnFlyingComponent from here on
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic == nil)
+ return;
+
+ obj = new CObject();
+ if(obj == nil)
+ return;
+
+ obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
+
+ // object needs base model
+ obj->RefModelInfo(GetModelIndex());
+
+ // create new atomic
+ matrix = RwFrameGetLTM(m_aBoatNodes[BOAT_MOVING]);
+ frame = RwFrameCreate();
+ atomic = RpAtomicClone(atomic);
+ *RwFrameGetMatrix(frame) = *matrix;
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ obj->AttachToRwObject((RwObject*)atomic);
+ obj->bDontStream = true;
+
+ // init object
+ obj->m_fMass = 10.0f;
+ obj->m_fTurnMass = 25.0f;
+ obj->m_fAirResistance = 0.99f;
+ obj->m_fElasticity = 0.1f;
+ obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
+ obj->ObjectCreatedBy = TEMP_OBJECT;
+ obj->SetIsStatic(false);
+ obj->bIsPickup = false;
+
+ // life time
+ CObject::nNoTempObjects++;
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+
+ obj->m_vecMoveSpeed = m_vecMoveSpeed;
+ if(GetUp().z > 0.0f)
+ obj->m_vecMoveSpeed.z = 0.3f;
+ else
+ obj->m_vecMoveSpeed.z = 0.0f;
+
+ obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
+ obj->m_vecTurnSpeed.x = 0.5f;
+
+ // push component away from boat
+ CVector dist = obj->GetPosition() - GetPosition();
+ dist.Normalise();
+ if(GetUp().z > 0.0f)
+ dist += GetUp();
+ obj->GetMatrix().GetPosition() += dist;
+
+ CWorld::Add(obj);
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ RpAtomicSetFlags(atomic, 0);
+}
+
+void
+CBoat::PreRender(void)
+{
+ CMatrix matrix;
+ CVector pos;
+ RpAtomic *atomic;
+
+ if(GetModelIndex() == MI_SKIMMER){
+ m_fMovingRotation += m_fMovingSpeed*CTimer::GetTimeStep();
+ if(m_fMovingRotation > TWOPI) m_fMovingRotation -= TWOPI;
+ int alpha = (1.0f - Min(2.0f*m_fMovingSpeed*8.0f/PI, 1.0f))*255.0f;
+ if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
+ if(m_aBoatNodes[BOAT_RUDDER]){
+ float sine = Sin(m_fSteerAngle);
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER]));
+ pos = matrix.GetPosition();
+ matrix.SetRotate(0.0f, 0.0f, -m_fSteerAngle);
+ matrix.Rotate(0.0f, DEGTORAD(22.0f)*sine, 0.0f);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_FLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_FLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ // FIX: Planes can also be controlled with GetCarGunUpDown
+#ifdef FIX_BUGS
+ static float steeringUpDown = 0.0f;
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f);
+#ifdef FREE_CAM
+ else
+ steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
+#else
+ float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
+ if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(steeringUpDown);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(steeringUpDown);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ }
+ if(m_aBoatNodes[BOAT_MOVING]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, alpha);
+ }
+ if(m_aBoatNodes[BOAT_WINDSCREEN]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_WINDSCREEN]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(-m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_WINDSCREEN], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, Max(150-alpha, 0));
+ }
+ CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_SEAPLANE);
+ }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO ||
+ GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){
+ if(m_aBoatNodes[BOAT_RUDDER]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ }
+
+ if(GetModelIndex() == MI_RIO || GetModelIndex() == MI_MARQUIS){
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ m_boom.Process(this);
+ axes[m_boom.m_nAxis] = m_boom.m_fAngle;
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotate(axes[0], axes[1], axes[2]);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+
+ if(GetModelIndex() == MI_RIO){
+ // That little wind propeller
+ if(m_aBoatNodes[BOAT_FLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT]));
+ pos = matrix.GetPosition();
+
+ float flapHeading = matrix.GetForward().Heading();
+ float boatHeading = GetForward().Heading();
+ float rot = -DEGTORAD(45.0f) - (flapHeading + boatHeading);
+ // eh what?
+ rot = CGeneral::LimitRadianAngle(rot);
+ if(rot > HALFPI) rot = PI;
+ else if(rot < -HALFPI) rot = -PI;
+ rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
+ m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
+ m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);
+
+ matrix.SetRotateZ(flapHeading + m_fMovingSpeed*CTimer::GetTimeStep());
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_MOVING]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ CVector wind = CVector(0.707f, 0.707f, 0.0f) * (CWeather::Wind + 0.15f)*0.4f;
+ m_fMovingRotation += (m_vecMoveSpeed + wind).Magnitude()*CTimer::GetTimeStep();
+ }
+ }else if(GetModelIndex() == MI_PREDATOR || GetModelIndex() == MI_REEFER){
+ if (m_aBoatNodes[BOAT_MOVING] != nil) {
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+
+ CVector pos = matrix.GetPosition();
+ matrix.SetRotateZ(m_fMovingRotation);
+ matrix.Translate(pos);
+
+ matrix.UpdateRW();
+ if (CVehicle::bWheelsOnlyCheat) {
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING]));
+ }
+ }
+ m_fMovingRotation += 0.02f * CTimer::GetTimeStep();
+ }
+}
+
+RwIm3DVertex KeepWaterOutVertices[4];
+RwImVertexIndex KeepWaterOutIndices[6];
+
+void
+CBoat::Render()
+{
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
+ m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
+ if (!CVehicle::bWheelsOnlyCheat)
+ CEntity::Render();
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+ RenderWaterOutPolys(); // not separate function in VC
+}
+
+void
+CBoat::RenderWaterOutPolys(void)
+{
+ if(GetModelIndex() == MI_SKIMMER)
+ return;
+ KeepWaterOutIndices[0] = 0;
+ KeepWaterOutIndices[1] = 2;
+ KeepWaterOutIndices[2] = 1;
+ KeepWaterOutIndices[3] = 1;
+ KeepWaterOutIndices[4] = 2;
+ KeepWaterOutIndices[5] = 3;
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255);
+ switch (GetModelIndex()) {
+ case MI_RIO:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.3f, -1.016f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.3f, -1.016f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.3f, -2.832f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f);
+ break;
+ case MI_SQUALO:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f);
+ break;
+ case MI_SPEEDER:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f);
+ break;
+ case MI_REEFER:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f);
+ break;
+ case MI_PREDATOR:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f);
+ break;
+ case MI_TROPIC:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.886f, -2.347f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.886f, -2.347f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.886f, -4.67f, 0.842f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.886f, -4.67f, 0.842f);
+ break;
+ case MI_COASTG:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.663f, 3.565f, 0.382f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.663f, 3.565f, 0.382f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.087f, 0.83f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.087f, 0.83f, 0.381f);
+ break;
+ case MI_DINGHY:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.797f, 1.641f, 0.573f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.797f, 1.641f, 0.573f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -0.865f, -1.444f, 0.509f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 0.865f, -1.444f, 0.509f);
+ break;
+ case MI_MARQUIS:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.246f, -1.373f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.246f, -1.373f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.023f, -5.322f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.023f, -5.322f, 0.787f);
+ break;
+ default:
+ return;
+ }
+ KeepWaterOutVertices[0].u = 0.0f;
+ KeepWaterOutVertices[0].v = 0.0f;
+ KeepWaterOutVertices[1].u = 1.0f;
+ KeepWaterOutVertices[1].v = 0.0f;
+ KeepWaterOutVertices[2].u = 0.0f;
+ KeepWaterOutVertices[2].v = 1.0f;
+ KeepWaterOutVertices[3].u = 1.0f;
+ KeepWaterOutVertices[3].v = 1.0f;
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+}
+ if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
+ RwIm3DEnd();
+ }
+ bool drawAnotherRect = false;
+ if(GetModelIndex() == MI_COASTG){
+ drawAnotherRect = true;
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.087f, 0.831f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.087f, 0.831f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.097f, -2.977f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.097f, -2.977f, 0.381f);
+ }
+ if(drawAnotherRect){
+ KeepWaterOutVertices[0].u = 0.0f;
+ KeepWaterOutVertices[0].v = 0.0f;
+ KeepWaterOutVertices[1].u = 1.0f;
+ KeepWaterOutVertices[1].v = 0.0f;
+ KeepWaterOutVertices[2].u = 0.0f;
+ KeepWaterOutVertices[2].v = 1.0f;
+ KeepWaterOutVertices[3].u = 1.0f;
+ KeepWaterOutVertices[3].v = 1.0f;
+ if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
+ RwIm3DEnd();
+ }
+ }
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+}
+}
+
+void
+CBoat::Teleport(CVector v)
+{
+ CWorld::Remove(this);
+ SetPosition(v);
+ SetOrientation(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CWorld::Add(this);
+}
+
+// unused
+bool
+CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
+{
+ uint8 numVerts = 0;
+
+ if ( apFrameWakeGeneratingBoats[0] == NULL )
+ return false;
+
+ for ( int32 i = 0; i < 4; i++ )
+ {
+ CBoat *pBoat = apFrameWakeGeneratingBoats[i];
+ if ( !pBoat )
+ break;
+
+ for ( int j = 0; j < pBoat->m_nNumWakePoints; j++ )
+ {
+ float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize;
+
+ if ( Abs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist
+ && Abs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist )
+ {
+ apBoats[numVerts] = pBoat;
+ numVerts = 1; // += ?
+ break;
+ }
+ }
+ }
+
+ return numVerts != 0;
+}
+
+// unused
+float
+CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
+{
+ for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ )
+ {
+ float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength;
+
+ CVector2D vecDist = pBoat->m_avec2dWakePoints[i] - CVector2D(vecVertex);
+
+ float fDist = vecDist.MagnitudeSqr();
+
+ if ( fDist < SQR(fMaxDist) )
+ return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
+ }
+
+ return 0.0f;
+}
+
+void
+CBoat::SetupModelNodes()
+{
+ int i;
+ for(i = 0; i < ARRAY_SIZE(m_aBoatNodes); i++)
+ m_aBoatNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes);
+}
+
+void
+CBoat::FillBoatList()
+{
+ int16 frameId = 0;
+
+ apFrameWakeGeneratingBoats[0] = nil;
+ apFrameWakeGeneratingBoats[1] = nil;
+ apFrameWakeGeneratingBoats[2] = nil;
+ apFrameWakeGeneratingBoats[3] = nil;
+ CVector2D camPos = TheCamera.GetPosition();
+ CVector2D camFwd = TheCamera.GetForward();
+ float camDist = camFwd.Magnitude();
+ if(camDist > 0.0f)
+ camFwd /= camDist;
+ for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
+ CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i));
+ if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) {
+ if (boat->m_nNumWakePoints != 0) {
+ CVector2D camToBoat = CVector2D(boat->GetPosition()) - camPos;
+ float distToCam = DotProduct2D(camFwd, camToBoat);
+ if(distToCam > 100.0f || distToCam < -15.0f)
+ continue;
+ float distSq = camToBoat.MagnitudeSqr();
+ if(distSq > SQR(70.0f))
+ continue;
+ if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) {
+ float nearest = 999999.88f;
+ int16 frameId2 = -1;
+ for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) {
+ float tmpDistSq = (CVector2D(apFrameWakeGeneratingBoats[j]->GetPosition()) - camPos).MagnitudeSqr();
+ if (tmpDistSq < nearest) {
+ nearest = tmpDistSq;
+ frameId2 = j;
+ }
+ }
+
+ if (frameId2 != -1 &&
+ (distSq < nearest || boat->GetStatus() == STATUS_PLAYER))
+ apFrameWakeGeneratingBoats[frameId2] = boat;
+ } else {
+ apFrameWakeGeneratingBoats[frameId++] = boat;
+ }
+ }
+ }
+ }
+}
+
+void
+CBoat::PruneWakeTrail(void)
+{
+ int i;
+
+ for(i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++){
+ if(m_afWakePointLifeTime[i] <= 0.0f)
+ break;
+ if(m_afWakePointLifeTime[i] <= CTimer::GetTimeStep()){
+ m_afWakePointLifeTime[i] = 0.0f;
+ break;
+ }
+ m_afWakePointLifeTime[i] -= CTimer::GetTimeStep();
+ }
+ m_nNumWakePoints = i;
+}
+
+void
+CBoat::AddWakePoint(CVector point)
+{
+ int i;
+ if(m_afWakePointLifeTime[0] > 0.0f){
+ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) {
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_nNumWakePoints >= 31)
+ m_nNumWakePoints = 31;
+ }else if(VehicleCreatedBy == MISSION_VEHICLE){
+ if(m_nNumWakePoints >= 20)
+ m_nNumWakePoints = 20;
+ }else{
+ if(m_nNumWakePoints >= 15)
+ m_nNumWakePoints = 15;
+ }
+ for(i = m_nNumWakePoints; i != 0; i--){
+ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1];
+ m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1];
+ }
+ m_avec2dWakePoints[0] = point;
+ m_afWakePointLifeTime[0] = 150.0f;
+ if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime))
+ m_nNumWakePoints++;
+ }
+ }else{
+ m_avec2dWakePoints[0] = point;
+ m_afWakePointLifeTime[0] = 150.0f;
+ m_nNumWakePoints = 1;
+ }
+}
+
+void
+CBoat::DoDriveByShootings(void)
+{
+ CAnimBlendAssociation *anim = nil;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
+ CWeapon *weapon = pDriver->GetWeapon();
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
+ return;
+
+ weapon->Update(pDriver->m_audioEntityId, nil);
+
+ bool lookingLeft = false;
+ bool lookingRight = false;
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.m_bObbeCinematicCarCamOn){
+ if(CPad::GetPad(0)->GetLookLeft())
+ lookingLeft = true;
+ if(CPad::GetPad(0)->GetLookRight())
+ lookingRight = true;
+ }else{
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
+ lookingLeft = true;
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ lookingRight = true;
+ }
+
+ if(lookingLeft || lookingRight){
+ if(lookingLeft){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
+ }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
+ }
+
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft, true);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
+ }
+ }else{
+ weapon->Reload();
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ }
+}
+
+#ifdef COMPATIBLE_SAVES
+void
+CBoat::Save(uint8*& buf)
+{
+ CVehicle::Save(buf);
+ SkipSaveBuf(buf, 1216 - 672);
+}
+
+void
+CBoat::Load(uint8*& buf)
+{
+ CVehicle::Load(buf);
+ SkipSaveBuf(buf, 1216 - 672);
+}
+#endif