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-rw-r--r--src/skel/glfw/glfw.cpp2528
1 files changed, 2528 insertions, 0 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
new file mode 100644
index 0000000..f5195b8
--- /dev/null
+++ b/src/skel/glfw/glfw.cpp
@@ -0,0 +1,2528 @@
+#if defined RW_GL3 && !defined LIBRW_SDL2
+
+#ifdef _WIN32
+#include <shlobj.h>
+#include <basetsd.h>
+#include <mmsystem.h>
+#include <regstr.h>
+#include <shellapi.h>
+#include <windowsx.h>
+
+DWORD _dwOperatingSystemVersion;
+#include "resource.h"
+#else
+long _dwOperatingSystemVersion;
+#ifndef __APPLE__
+#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
+#include <errno.h>
+#include <locale.h>
+#include <signal.h>
+#include <stddef.h>
+#endif
+
+#include "common.h"
+#if (defined(_MSC_VER))
+#include <tchar.h>
+#endif /* (defined(_MSC_VER)) */
+#include <stdio.h>
+#include "rwcore.h"
+#include "skeleton.h"
+#include "platform.h"
+#include "crossplatform.h"
+
+#include "main.h"
+#include "FileMgr.h"
+#include "Text.h"
+#include "Pad.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "ControllerConfig.h"
+#include "Frontend.h"
+#include "Game.h"
+#include "PCSave.h"
+#include "MemoryCard.h"
+#include "Sprite2d.h"
+#include "AnimViewer.h"
+#include "Font.h"
+#include "MemoryMgr.h"
+
+// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
+#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
+#define GET_KEYBOARD_INPUT_FROM_X11
+#endif
+
+#ifdef GET_KEYBOARD_INPUT_FROM_X11
+#include <X11/Xlib.h>
+#include <X11/XKBlib.h>
+#define GLFW_EXPOSE_NATIVE_X11
+#include <GLFW/glfw3native.h>
+#endif
+
+#ifdef _WIN32
+#define GLFW_EXPOSE_NATIVE_WIN32
+#include <GLFW/glfw3native.h>
+#endif
+
+#define MAX_SUBSYSTEMS (16)
+
+rw::EngineOpenParams openParams;
+
+static RwBool ForegroundApp = TRUE;
+static RwBool WindowIconified = FALSE;
+static RwBool WindowFocused = TRUE;
+
+static RwBool RwInitialised = FALSE;
+
+static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
+static RwInt32 GnumSubSystems = 0;
+static RwInt32 GcurSel = 0, GcurSelVM = 0;
+
+static RwBool useDefault;
+
+// What is that for anyway?
+#ifndef IMPROVED_VIDEOMODE
+static RwBool defaultFullscreenRes = TRUE;
+#else
+static RwBool defaultFullscreenRes = FALSE;
+static RwInt32 bestWndMode = -1;
+#endif
+
+static psGlobalType PsGlobal;
+
+
+#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
+
+size_t _dwMemAvailPhys;
+RwUInt32 gGameState;
+
+#ifdef DETECT_JOYSTICK_MENU
+char gSelectedJoystickName[128] = "";
+#endif
+
+/*
+ *****************************************************************************
+ */
+void _psCreateFolder(const char *path)
+{
+#ifdef _WIN32
+ HANDLE hfle = CreateFile(path, GENERIC_READ,
+ FILE_SHARE_READ,
+ nil,
+ OPEN_EXISTING,
+ FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
+ nil);
+
+ if ( hfle == INVALID_HANDLE_VALUE )
+ CreateDirectory(path, nil);
+ else
+ CloseHandle(hfle);
+#else
+ struct stat info;
+ char fullpath[PATH_MAX];
+ realpath(path, fullpath);
+
+ if (lstat(fullpath, &info) != 0) {
+ if (errno == ENOENT || (errno != EACCES && !S_ISDIR(info.st_mode))) {
+ mkdir(fullpath, 0755);
+ }
+ }
+#endif
+}
+
+/*
+ *****************************************************************************
+ */
+const char *_psGetUserFilesFolder()
+{
+#if defined USE_MY_DOCUMENTS && defined _WIN32
+ HKEY hKey = NULL;
+
+ static CHAR szUserFiles[256];
+
+ if ( RegOpenKeyEx(HKEY_CURRENT_USER,
+ REGSTR_PATH_SPECIAL_FOLDERS,
+ REG_OPTION_RESERVED,
+ KEY_READ,
+ &hKey) == ERROR_SUCCESS )
+ {
+ DWORD KeyType;
+ DWORD KeycbData = sizeof(szUserFiles);
+ if ( RegQueryValueEx(hKey,
+ "Personal",
+ NULL,
+ &KeyType,
+ (LPBYTE)szUserFiles,
+ &KeycbData) == ERROR_SUCCESS )
+ {
+ RegCloseKey(hKey);
+ strcat(szUserFiles, "\\GTA Vice City User Files");
+ _psCreateFolder(szUserFiles);
+ return szUserFiles;
+ }
+
+ RegCloseKey(hKey);
+ }
+
+ strcpy(szUserFiles, "data");
+ return szUserFiles;
+#else
+ static char szUserFiles[256];
+ strcpy(szUserFiles, "userfiles");
+ _psCreateFolder(szUserFiles);
+ return szUserFiles;
+#endif
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psCameraBeginUpdate(RwCamera *camera)
+{
+ if ( !RwCameraBeginUpdate(Scene.camera) )
+ {
+ ForegroundApp = FALSE;
+ RsEventHandler(rsACTIVATE, (void *)FALSE);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+void
+psCameraShowRaster(RwCamera *camera)
+{
+#ifdef LEGACY_MENU_OPTIONS
+ if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive)
+#else
+ if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive)
+#endif
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
+ else
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
+
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+RwImage *
+psGrabScreen(RwCamera *pCamera)
+{
+#ifndef LIBRW
+ RwRaster *pRaster = RwCameraGetRaster(pCamera);
+ if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
+ RwImageAllocatePixels(pImage);
+ RwImageSetFromRaster(pImage, pRaster);
+ return pImage;
+ }
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ image->removeMask();
+ if(image)
+ return image;
+#endif
+ return nil;
+}
+
+/*
+ *****************************************************************************
+ */
+#ifdef _WIN32
+#pragma comment( lib, "Winmm.lib" ) // Needed for time
+RwUInt32
+psTimer(void)
+{
+ RwUInt32 time;
+
+ TIMECAPS TimeCaps;
+
+ timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
+
+ timeBeginPeriod(TimeCaps.wPeriodMin);
+
+ time = (RwUInt32) timeGetTime();
+
+ timeEndPeriod(TimeCaps.wPeriodMin);
+
+ return time;
+}
+#else
+double
+psTimer(void)
+{
+ struct timespec start;
+#if defined(CLOCK_MONOTONIC_RAW)
+ clock_gettime(CLOCK_MONOTONIC_RAW, &start);
+#elif defined(CLOCK_MONOTONIC_FAST)
+ clock_gettime(CLOCK_MONOTONIC_FAST, &start);
+#else
+ clock_gettime(CLOCK_MONOTONIC, &start);
+#endif
+ return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0;
+}
+#endif
+
+
+/*
+ *****************************************************************************
+ */
+void
+psMouseSetPos(RwV2d *pos)
+{
+ glfwSetCursorPos(PSGLOBAL(window), pos->x, pos->y);
+
+ PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
+
+ PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
+
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+RwMemoryFunctions*
+psGetMemoryFunctions(void)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
+ return nil;
+#endif
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInstallFileSystem(void)
+{
+ return (TRUE);
+}
+
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psNativeTextureSupport(void)
+{
+ return true;
+}
+
+/*
+ *****************************************************************************
+ */
+#ifdef UNDER_CE
+#define CMDSTR LPWSTR
+#else
+#define CMDSTR LPSTR
+#endif
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInitialize(void)
+{
+ PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
+
+ RsGlobal.ps = &PsGlobal;
+
+ PsGlobal.fullScreen = FALSE;
+ PsGlobal.cursorIsInWindow = FALSE;
+ WindowFocused = TRUE;
+ WindowIconified = FALSE;
+
+ PsGlobal.joy1id = -1;
+ PsGlobal.joy2id = -1;
+
+ CFileMgr::Initialise();
+
+#ifdef PS2_MENU
+ CPad::Initialise();
+ CPad::GetPad(0)->Mode = 0;
+
+ CGame::frenchGame = false;
+ CGame::germanGame = false;
+ CGame::nastyGame = true;
+ CMenuManager::m_PrefsAllowNastyGame = true;
+
+#ifndef _WIN32
+ // Mandatory for Linux(Unix? Posix?) to set lang. to environment lang.
+ setlocale(LC_ALL, "");
+
+ char *systemLang, *keyboardLang;
+
+ systemLang = setlocale (LC_ALL, NULL);
+ keyboardLang = setlocale (LC_CTYPE, NULL);
+
+ short lang;
+ lang = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH :
+ !strncmp(systemLang, "de_",3) ? LANG_GERMAN :
+ !strncmp(systemLang, "en_",3) ? LANG_ENGLISH :
+ !strncmp(systemLang, "it_",3) ? LANG_ITALIAN :
+ !strncmp(systemLang, "es_",3) ? LANG_SPANISH :
+ LANG_OTHER;
+#else
+ WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
+#endif
+
+ if ( lang == LANG_ITALIAN )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
+ else if ( lang == LANG_SPANISH )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
+ else if ( lang == LANG_GERMAN )
+ {
+ CGame::germanGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
+ }
+ else if ( lang == LANG_FRENCH )
+ {
+ CGame::frenchGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
+ }
+ else
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
+
+ FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
+
+ TheMemoryCard.Init();
+#else
+ C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
+
+ InitialiseLanguage();
+
+#endif
+
+ gGameState = GS_START_UP;
+ TRACE("gGameState = GS_START_UP");
+#ifdef _WIN32
+ OSVERSIONINFO verInfo;
+ verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+
+ GetVersionEx(&verInfo);
+
+ _dwOperatingSystemVersion = OS_WIN95;
+
+ if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ if ( verInfo.dwMajorVersion == 4 )
+ {
+ debug("Operating System is WinNT\n");
+ _dwOperatingSystemVersion = OS_WINNT;
+ }
+ else if ( verInfo.dwMajorVersion == 5 )
+ {
+ debug("Operating System is Win2000\n");
+ _dwOperatingSystemVersion = OS_WIN2000;
+ }
+ else if ( verInfo.dwMajorVersion > 5 )
+ {
+ debug("Operating System is WinXP or greater\n");
+ _dwOperatingSystemVersion = OS_WINXP;
+ }
+ }
+ else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
+ {
+ debug("Operating System is Win98\n");
+ _dwOperatingSystemVersion = OS_WIN98;
+ }
+ else
+ {
+ debug("Operating System is Win95\n");
+ _dwOperatingSystemVersion = OS_WIN95;
+ }
+ }
+#else
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
+#endif
+
+
+#ifndef PS2_MENU
+ FrontEndMenuManager.LoadSettings();
+#endif
+
+
+#ifdef _WIN32
+ MEMORYSTATUS memstats;
+ GlobalMemoryStatus(&memstats);
+
+ _dwMemAvailPhys = memstats.dwAvailPhys;
+
+ debug("Physical memory size %u\n", memstats.dwTotalPhys);
+ debug("Available physical memory %u\n", memstats.dwAvailPhys);
+#elif defined (__APPLE__)
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
+#else
+#ifndef __APPLE__
+ struct sysinfo systemInfo;
+ sysinfo(&systemInfo);
+ _dwMemAvailPhys = systemInfo.freeram;
+ debug("Physical memory size %u\n", systemInfo.totalram);
+ debug("Available physical memory %u\n", systemInfo.freeram);
+#else
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
+#endif
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
+#endif
+
+ TheText.Unload();
+
+ return TRUE;
+}
+
+
+/*
+ *****************************************************************************
+ */
+void
+psTerminate(void)
+{
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+static RwChar **_VMList;
+
+RwInt32 _psGetNumVideModes()
+{
+ return RwEngineGetNumVideoModes();
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psFreeVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ numModes = _psGetNumVideModes();
+
+ if ( _VMList == nil )
+ return TRUE;
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwFree(_VMList[i]);
+ }
+
+ RwFree(_VMList);
+
+ _VMList = nil;
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+RwChar **_psGetVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ if ( _VMList != nil )
+ {
+ return _VMList;
+ }
+
+ numModes = RwEngineGetNumVideoModes();
+
+ _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwVideoMode vm;
+
+ RwEngineGetVideoModeInfo(&vm, i);
+
+ if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
+ {
+ _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
+ rwsprintf(_VMList[i],"%d X %d X %d", vm.width, vm.height, vm.depth);
+ }
+ else
+ _VMList[i] = nil;
+ }
+
+ return _VMList;
+}
+
+/*
+ *****************************************************************************
+ */
+void _psSelectScreenVM(RwInt32 videoMode)
+{
+ RwTexDictionarySetCurrent( nil );
+
+ FrontEndMenuManager.UnloadTextures();
+
+ if (!_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode))
+ {
+ RsGlobal.quit = TRUE;
+
+ printf("ERROR: Failed to select new screen resolution\n");
+ }
+ else
+ FrontEndMenuManager.LoadAllTextures();
+}
+
+/*
+ *****************************************************************************
+ */
+
+RwBool IsForegroundApp()
+{
+ return !!ForegroundApp;
+}
+/*
+UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
+{
+ LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
+
+ ASSERT(d3d != nil);
+
+ UINT refreshRate = INT_MAX;
+ D3DFORMAT format;
+
+ if ( depth == 32 )
+ format = D3DFMT_X8R8G8B8;
+ else if ( depth == 24 )
+ format = D3DFMT_R8G8B8;
+ else
+ format = D3DFMT_R5G6B5;
+
+ UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
+
+ for ( UINT i = 0; i < modeCount; i++ )
+ {
+ D3DDISPLAYMODE mode;
+
+ d3d->EnumAdapterModes(GcurSel, i, &mode);
+
+ if ( mode.Width == width && mode.Height == height && mode.Format == format )
+ {
+ if ( mode.RefreshRate == 0 )
+ return 0;
+
+ if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
+ refreshRate = mode.RefreshRate;
+ }
+ }
+
+#ifdef FIX_BUGS
+ d3d->Release();
+#endif
+
+ if ( refreshRate == -1 )
+ return -1;
+
+ return refreshRate;
+}
+*/
+/*
+ *****************************************************************************
+ */
+RwBool
+psSelectDevice()
+{
+ RwVideoMode vm;
+ RwInt32 subSysNum;
+ RwInt32 AutoRenderer = 0;
+
+
+ RwBool modeFound = FALSE;
+
+ if ( !useDefault )
+ {
+ GnumSubSystems = RwEngineGetNumSubSystems();
+ if ( !GnumSubSystems )
+ {
+ return FALSE;
+ }
+
+ /* Just to be sure ... */
+ GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
+
+ /* Get the names of all the sub systems */
+ for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
+ {
+ RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
+ }
+
+ /* Get the default selection */
+ GcurSel = RwEngineGetCurrentSubSystem();
+#ifdef IMPROVED_VIDEOMODE
+ if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
+ GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
+#endif
+ }
+
+ /* Set the driver to use the correct sub system */
+ if (!RwEngineSetSubSystem(GcurSel))
+ {
+ return FALSE;
+ }
+
+#ifdef IMPROVED_VIDEOMODE
+ FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
+#endif
+
+#ifndef IMPROVED_VIDEOMODE
+ if ( !useDefault )
+ {
+ if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
+ {
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+ GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
+ }
+ else
+ {
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ // get the native video mode
+ HDC hDevice = GetDC(NULL);
+ int w = GetDeviceCaps(hDevice, HORZRES);
+ int h = GetDeviceCaps(hDevice, VERTRES);
+ int d = GetDeviceCaps(hDevice, BITSPIXEL);
+#else
+ const int w = 640;
+ const int h = 480;
+ const int d = 16;
+#endif
+ while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
+ {
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+ if ( defaultFullscreenRes && vm.width != w
+ || vm.height != h
+ || vm.depth != d
+ || !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
+ ++GcurSelVM;
+ else
+ modeFound = TRUE;
+ }
+
+ if ( !modeFound )
+ {
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ GcurSelVM = 1;
+#else
+ printf("WARNING: Cannot find 640x480 video mode, selecting device cancelled\n");
+ return FALSE;
+#endif
+ }
+ }
+ }
+#else
+ if ( !useDefault )
+ {
+ if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
+ FrontEndMenuManager.m_nPrefsHeight == 0 ||
+ FrontEndMenuManager.m_nPrefsDepth == 0){
+ // Defaults if nothing specified
+ const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
+ FrontEndMenuManager.m_nPrefsWidth = mode->width;
+ FrontEndMenuManager.m_nPrefsHeight = mode->height;
+ FrontEndMenuManager.m_nPrefsDepth = 32;
+ FrontEndMenuManager.m_nPrefsWindowed = 0;
+ }
+
+ // Find the videomode that best fits what we got from the settings file
+ RwInt32 bestFsMode = -1;
+ RwInt32 bestWidth = -1;
+ RwInt32 bestHeight = -1;
+ RwInt32 bestDepth = -1;
+ for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)){
+ bestWndMode = GcurSelVM;
+ } else {
+ // try the largest one that isn't larger than what we wanted
+ if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
+ vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
+ vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
+ bestWidth = vm.width;
+ bestHeight = vm.height;
+ bestDepth = vm.depth;
+ bestFsMode = GcurSelVM;
+ }
+ }
+ }
+
+ if(bestFsMode < 0){
+ printf("WARNING: Cannot find desired video mode, selecting device cancelled\n");
+ return FALSE;
+ }
+ GcurSelVM = bestFsMode;
+
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+
+ FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
+ }
+#endif
+
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+#ifdef IMPROVED_VIDEOMODE
+ if (FrontEndMenuManager.m_nPrefsWindowed)
+ GcurSelVM = bestWndMode;
+
+ // Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
+ FrontEndMenuManager.m_nPrefsWidth = vm.width;
+ FrontEndMenuManager.m_nPrefsHeight = vm.height;
+ FrontEndMenuManager.m_nPrefsDepth = vm.depth;
+#endif
+
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_nCurrOption = 0;
+#endif
+
+ /* Set up the video mode and set the apps window
+ * dimensions to match */
+ if (!RwEngineSetVideoMode(GcurSelVM))
+ {
+ return FALSE;
+ }
+ /*
+ TODO
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ debug("%dx%dx%d", vm.width, vm.height, vm.depth);
+
+ UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
+
+ if ( refresh != (UINT)-1 )
+ {
+ debug("refresh %d", refresh);
+ RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
+ }
+ }
+ */
+#ifndef IMPROVED_VIDEOMODE
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ RsGlobal.maximumWidth = vm.width;
+ RsGlobal.maximumHeight = vm.height;
+ RsGlobal.width = vm.width;
+ RsGlobal.height = vm.height;
+
+ PSGLOBAL(fullScreen) = TRUE;
+ }
+#else
+ RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth;
+ RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight;
+ RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth;
+ RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight;
+
+ PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
+#endif
+
+#ifdef MULTISAMPLING
+ RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
+#endif
+ return TRUE;
+}
+
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
+void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
+#endif
+void resizeCB(GLFWwindow* window, int width, int height);
+void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
+void cursorCB(GLFWwindow* window, double xpos, double ypos);
+void cursorEnterCB(GLFWwindow* window, int entered);
+void windowFocusCB(GLFWwindow* window, int focused);
+void windowIconifyCB(GLFWwindow* window, int iconified);
+void joysChangeCB(int jid, int event);
+
+bool IsThisJoystickBlacklisted(int i)
+{
+#ifndef DETECT_JOYSTICK_MENU
+ return false;
+#else
+ if (glfwJoystickIsGamepad(i))
+ return false;
+
+ const char* joyname = glfwGetJoystickName(i);
+
+ if (gSelectedJoystickName[0] != '\0' &&
+ strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
+ return false;
+
+ return true;
+#endif
+}
+
+void _InputInitialiseJoys()
+{
+ PSGLOBAL(joy1id) = -1;
+ PSGLOBAL(joy2id) = -1;
+
+ // Load our gamepad mappings.
+#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
+ FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
+ if (f) {
+ fseek(f, 0, SEEK_END);
+ size_t fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *db = (char*)malloc(fsize + 1);
+ if (fread(db, 1, fsize, f) == fsize) {
+ db[fsize] = '\0';
+
+ if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
+ Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
+ } else
+ Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
+
+ free(db);
+ fclose(f);
+ } else
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+
+#undef SDL_GAMEPAD_DB_PATH
+
+ // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
+ char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
+ if (EnvControlConfig != nil) {
+ glfwUpdateGamepadMappings(EnvControlConfig);
+ }
+
+ for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
+ if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
+ if (PSGLOBAL(joy1id) == -1)
+ PSGLOBAL(joy1id) = i;
+ else if (PSGLOBAL(joy2id) == -1)
+ PSGLOBAL(joy2id) = i;
+ else
+ break;
+ }
+ }
+
+ if (PSGLOBAL(joy1id) != -1) {
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+#ifdef DETECT_JOYSTICK_MENU
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
+#endif
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+ }
+}
+
+int lastCursorMode = GLFW_CURSOR_HIDDEN;
+long _InputInitialiseMouse(bool exclusive)
+{
+ // Disabled = keep cursor centered and hide
+ lastCursorMode = exclusive ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_HIDDEN;
+ glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, lastCursorMode);
+ return 0;
+}
+
+void _InputShutdownMouse()
+{
+ // Not needed
+}
+
+// Not "needs exclusive" on GLFW, but more like "needs to change mode"
+bool _InputMouseNeedsExclusive()
+{
+ // That was the cause of infamous mouse bug on Win.
+
+ RwVideoMode vm;
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ // If windowed, free the cursor on menu(where this func. is called and DISABLED-HIDDEN transition is done accordingly)
+ // If it's fullscreen, be sure that it didn't stuck on HIDDEN.
+ return !(vm.flags & rwVIDEOMODEEXCLUSIVE) || lastCursorMode == GLFW_CURSOR_HIDDEN;
+}
+
+void psPostRWinit(void)
+{
+ RwVideoMode vm;
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
+ glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
+#endif
+ glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
+ glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
+ glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
+ glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
+ glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
+ glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
+ glfwSetJoystickCallback(joysChangeCB);
+
+ _InputInitialiseJoys();
+ _InputInitialiseMouse(false);
+
+ if(!(vm.flags & rwVIDEOMODEEXCLUSIVE))
+ glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight);
+
+ // Make sure all keys are released
+ CPad::GetPad(0)->Clear(true);
+ CPad::GetPad(1)->Clear(true);
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
+{
+ RwInitialised = FALSE;
+
+ RsEventHandler(rsRWTERMINATE, nil);
+
+ GcurSel = subSystem;
+ GcurSelVM = videoMode;
+
+ useDefault = TRUE;
+
+ if ( RsEventHandler(rsRWINITIALIZE, &openParams) == rsEVENTERROR )
+ return FALSE;
+
+ RwInitialised = TRUE;
+ useDefault = FALSE;
+
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+
+ psPostRWinit();
+
+ return TRUE;
+}
+
+
+/*
+ *****************************************************************************
+ */
+static RwChar **
+CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
+{
+ RwInt32 numArgs = 0;
+ RwBool inArg, inString;
+ RwInt32 i, len;
+ RwChar *res, *str, **aptr;
+
+ len = strlen(cmdLine);
+
+ /*
+ * Count the number of arguments...
+ */
+ inString = FALSE;
+ inArg = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ inArg = FALSE;
+
+ numArgs++;
+ }
+ }
+ else if( !inArg )
+ {
+ inArg = TRUE;
+ }
+ }
+
+ /*
+ * Allocate memory for result...
+ */
+ res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
+ str = res + sizeof(RwChar *) * numArgs;
+ aptr = (RwChar **)res;
+
+ strcpy(str, cmdLine);
+
+ /*
+ * Walk through cmdLine again this time setting pointer to each arg...
+ */
+ inArg = FALSE;
+ inString = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ if( str[i-1] == '"' )
+ {
+ str[i-1] = '\0';
+ }
+ else
+ {
+ str[i] = '\0';
+ }
+
+ inArg = FALSE;
+ }
+ }
+ else if( !inArg && cmdLine[i] != '"' )
+ {
+ inArg = TRUE;
+
+ *aptr++ = &str[i];
+ }
+ }
+
+ *argCount = numArgs;
+
+ return (RwChar **)res;
+}
+
+/*
+ *****************************************************************************
+ */
+void InitialiseLanguage()
+{
+#ifndef _WIN32
+ // Mandatory for Linux(Unix? Posix?) to set lang. to environment lang.
+ setlocale(LC_ALL, "");
+
+ char *systemLang, *keyboardLang;
+
+ systemLang = setlocale (LC_ALL, NULL);
+ keyboardLang = setlocale (LC_CTYPE, NULL);
+
+ short primUserLCID, primSystemLCID;
+ primUserLCID = primSystemLCID = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH :
+ !strncmp(systemLang, "de_",3) ? LANG_GERMAN :
+ !strncmp(systemLang, "en_",3) ? LANG_ENGLISH :
+ !strncmp(systemLang, "it_",3) ? LANG_ITALIAN :
+ !strncmp(systemLang, "es_",3) ? LANG_SPANISH :
+ LANG_OTHER;
+
+ short primLayout = !strncmp(keyboardLang, "fr_",3) ? LANG_FRENCH : (!strncmp(keyboardLang, "de_",3) ? LANG_GERMAN : LANG_ENGLISH);
+
+ short subUserLCID, subSystemLCID;
+ subUserLCID = subSystemLCID = !strncmp(systemLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER;
+ short subLayout = !strncmp(keyboardLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER;
+
+#else
+ WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
+ WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
+ WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
+
+ WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
+ WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
+ WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
+#endif
+ if ( primUserLCID == LANG_GERMAN
+ || primSystemLCID == LANG_GERMAN
+ || primLayout == LANG_GERMAN )
+ {
+ CGame::nastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ CGame::germanGame = true;
+ }
+
+ if ( primUserLCID == LANG_FRENCH
+ || primSystemLCID == LANG_FRENCH
+ || primLayout == LANG_FRENCH )
+ {
+ CGame::nastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ CGame::frenchGame = true;
+ }
+
+ if ( subUserLCID == SUBLANG_ENGLISH_AUS
+ || subSystemLCID == SUBLANG_ENGLISH_AUS
+ || subLayout == SUBLANG_ENGLISH_AUS )
+ CGame::noProstitutes = true;
+
+#ifdef NASTY_GAME
+ CGame::nastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
+ CGame::noProstitutes = false;
+#endif
+
+ int32 lang;
+
+ switch ( primSystemLCID )
+ {
+ case LANG_GERMAN:
+ {
+ lang = LANG_GERMAN;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ lang = LANG_FRENCH;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ lang = LANG_SPANISH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ lang = LANG_ITALIAN;
+ break;
+ }
+ default:
+ {
+ lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
+ break;
+ }
+ }
+
+ FrontEndMenuManager.OS_Language = primUserLCID;
+
+ switch ( lang )
+ {
+ case LANG_GERMAN:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
+ break;
+ }
+ default:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
+ break;
+ }
+ }
+
+#ifndef _WIN32
+ // TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems??
+ setlocale(LC_CTYPE, "C");
+ setlocale(LC_COLLATE, "C");
+ setlocale(LC_NUMERIC, "C");
+#endif
+
+ TheText.Unload();
+ TheText.Load();
+}
+
+/*
+ *****************************************************************************
+ */
+
+void HandleExit()
+{
+#ifdef _WIN32
+ MSG message;
+ while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
+ {
+ if( message.message == WM_QUIT )
+ {
+ RsGlobal.quit = TRUE;
+ }
+ else
+ {
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ }
+#else
+ // We now handle terminate message always, why handle on some cases?
+ return;
+#endif
+}
+
+#ifndef _WIN32
+void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
+ RsGlobal.quit = TRUE;
+}
+
+#ifdef FLUSHABLE_STREAMING
+void dummyHandler(int sig){
+ // Don't kill the app pls
+}
+#endif
+#endif
+
+void resizeCB(GLFWwindow* window, int width, int height) {
+ /*
+ * Handle event to ensure window contents are displayed during re-size
+ * as this can be disabled by the user, then if there is not enough
+ * memory things don't work.
+ */
+ /* redraw window */
+
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+
+ if (RwInitialised && height > 0 && width > 0) {
+ RwRect r;
+
+ // TODO fix artifacts of resizing with mouse
+ RsGlobal.maximumHeight = height;
+ RsGlobal.maximumWidth = width;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = width;
+ r.h = height;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+ }
+// glfwSetWindowPos(window, 0, 0);
+}
+
+void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
+ PSGLOBAL(mouseWheel) = yoffset;
+}
+
+bool lshiftStatus = false;
+bool rshiftStatus = false;
+
+#ifndef GET_KEYBOARD_INPUT_FROM_X11
+int keymap[GLFW_KEY_LAST + 1];
+
+static void
+initkeymap(void)
+{
+ int i;
+ for (i = 0; i < GLFW_KEY_LAST + 1; i++)
+ keymap[i] = rsNULL;
+
+ keymap[GLFW_KEY_SPACE] = ' ';
+ keymap[GLFW_KEY_APOSTROPHE] = '\'';
+ keymap[GLFW_KEY_COMMA] = ',';
+ keymap[GLFW_KEY_MINUS] = '-';
+ keymap[GLFW_KEY_PERIOD] = '.';
+ keymap[GLFW_KEY_SLASH] = '/';
+ keymap[GLFW_KEY_0] = '0';
+ keymap[GLFW_KEY_1] = '1';
+ keymap[GLFW_KEY_2] = '2';
+ keymap[GLFW_KEY_3] = '3';
+ keymap[GLFW_KEY_4] = '4';
+ keymap[GLFW_KEY_5] = '5';
+ keymap[GLFW_KEY_6] = '6';
+ keymap[GLFW_KEY_7] = '7';
+ keymap[GLFW_KEY_8] = '8';
+ keymap[GLFW_KEY_9] = '9';
+ keymap[GLFW_KEY_SEMICOLON] = ';';
+ keymap[GLFW_KEY_EQUAL] = '=';
+ keymap[GLFW_KEY_A] = 'A';
+ keymap[GLFW_KEY_B] = 'B';
+ keymap[GLFW_KEY_C] = 'C';
+ keymap[GLFW_KEY_D] = 'D';
+ keymap[GLFW_KEY_E] = 'E';
+ keymap[GLFW_KEY_F] = 'F';
+ keymap[GLFW_KEY_G] = 'G';
+ keymap[GLFW_KEY_H] = 'H';
+ keymap[GLFW_KEY_I] = 'I';
+ keymap[GLFW_KEY_J] = 'J';
+ keymap[GLFW_KEY_K] = 'K';
+ keymap[GLFW_KEY_L] = 'L';
+ keymap[GLFW_KEY_M] = 'M';
+ keymap[GLFW_KEY_N] = 'N';
+ keymap[GLFW_KEY_O] = 'O';
+ keymap[GLFW_KEY_P] = 'P';
+ keymap[GLFW_KEY_Q] = 'Q';
+ keymap[GLFW_KEY_R] = 'R';
+ keymap[GLFW_KEY_S] = 'S';
+ keymap[GLFW_KEY_T] = 'T';
+ keymap[GLFW_KEY_U] = 'U';
+ keymap[GLFW_KEY_V] = 'V';
+ keymap[GLFW_KEY_W] = 'W';
+ keymap[GLFW_KEY_X] = 'X';
+ keymap[GLFW_KEY_Y] = 'Y';
+ keymap[GLFW_KEY_Z] = 'Z';
+ keymap[GLFW_KEY_LEFT_BRACKET] = '[';
+ keymap[GLFW_KEY_BACKSLASH] = '\\';
+ keymap[GLFW_KEY_RIGHT_BRACKET] = ']';
+ keymap[GLFW_KEY_GRAVE_ACCENT] = '`';
+ keymap[GLFW_KEY_ESCAPE] = rsESC;
+ keymap[GLFW_KEY_ENTER] = rsENTER;
+ keymap[GLFW_KEY_TAB] = rsTAB;
+ keymap[GLFW_KEY_BACKSPACE] = rsBACKSP;
+ keymap[GLFW_KEY_INSERT] = rsINS;
+ keymap[GLFW_KEY_DELETE] = rsDEL;
+ keymap[GLFW_KEY_RIGHT] = rsRIGHT;
+ keymap[GLFW_KEY_LEFT] = rsLEFT;
+ keymap[GLFW_KEY_DOWN] = rsDOWN;
+ keymap[GLFW_KEY_UP] = rsUP;
+ keymap[GLFW_KEY_PAGE_UP] = rsPGUP;
+ keymap[GLFW_KEY_PAGE_DOWN] = rsPGDN;
+ keymap[GLFW_KEY_HOME] = rsHOME;
+ keymap[GLFW_KEY_END] = rsEND;
+ keymap[GLFW_KEY_CAPS_LOCK] = rsCAPSLK;
+ keymap[GLFW_KEY_SCROLL_LOCK] = rsSCROLL;
+ keymap[GLFW_KEY_NUM_LOCK] = rsNUMLOCK;
+ keymap[GLFW_KEY_PRINT_SCREEN] = rsNULL;
+ keymap[GLFW_KEY_PAUSE] = rsPAUSE;
+
+ keymap[GLFW_KEY_F1] = rsF1;
+ keymap[GLFW_KEY_F2] = rsF2;
+ keymap[GLFW_KEY_F3] = rsF3;
+ keymap[GLFW_KEY_F4] = rsF4;
+ keymap[GLFW_KEY_F5] = rsF5;
+ keymap[GLFW_KEY_F6] = rsF6;
+ keymap[GLFW_KEY_F7] = rsF7;
+ keymap[GLFW_KEY_F8] = rsF8;
+ keymap[GLFW_KEY_F9] = rsF9;
+ keymap[GLFW_KEY_F10] = rsF10;
+ keymap[GLFW_KEY_F11] = rsF11;
+ keymap[GLFW_KEY_F12] = rsF12;
+ keymap[GLFW_KEY_F13] = rsNULL;
+ keymap[GLFW_KEY_F14] = rsNULL;
+ keymap[GLFW_KEY_F15] = rsNULL;
+ keymap[GLFW_KEY_F16] = rsNULL;
+ keymap[GLFW_KEY_F17] = rsNULL;
+ keymap[GLFW_KEY_F18] = rsNULL;
+ keymap[GLFW_KEY_F19] = rsNULL;
+ keymap[GLFW_KEY_F20] = rsNULL;
+ keymap[GLFW_KEY_F21] = rsNULL;
+ keymap[GLFW_KEY_F22] = rsNULL;
+ keymap[GLFW_KEY_F23] = rsNULL;
+ keymap[GLFW_KEY_F24] = rsNULL;
+ keymap[GLFW_KEY_F25] = rsNULL;
+ keymap[GLFW_KEY_KP_0] = rsPADINS;
+ keymap[GLFW_KEY_KP_1] = rsPADEND;
+ keymap[GLFW_KEY_KP_2] = rsPADDOWN;
+ keymap[GLFW_KEY_KP_3] = rsPADPGDN;
+ keymap[GLFW_KEY_KP_4] = rsPADLEFT;
+ keymap[GLFW_KEY_KP_5] = rsPAD5;
+ keymap[GLFW_KEY_KP_6] = rsPADRIGHT;
+ keymap[GLFW_KEY_KP_7] = rsPADHOME;
+ keymap[GLFW_KEY_KP_8] = rsPADUP;
+ keymap[GLFW_KEY_KP_9] = rsPADPGUP;
+ keymap[GLFW_KEY_KP_DECIMAL] = rsPADDEL;
+ keymap[GLFW_KEY_KP_DIVIDE] = rsDIVIDE;
+ keymap[GLFW_KEY_KP_MULTIPLY] = rsTIMES;
+ keymap[GLFW_KEY_KP_SUBTRACT] = rsMINUS;
+ keymap[GLFW_KEY_KP_ADD] = rsPLUS;
+ keymap[GLFW_KEY_KP_ENTER] = rsPADENTER;
+ keymap[GLFW_KEY_KP_EQUAL] = rsNULL;
+ keymap[GLFW_KEY_LEFT_SHIFT] = rsLSHIFT;
+ keymap[GLFW_KEY_LEFT_CONTROL] = rsLCTRL;
+ keymap[GLFW_KEY_LEFT_ALT] = rsLALT;
+ keymap[GLFW_KEY_LEFT_SUPER] = rsLWIN;
+ keymap[GLFW_KEY_RIGHT_SHIFT] = rsRSHIFT;
+ keymap[GLFW_KEY_RIGHT_CONTROL] = rsRCTRL;
+ keymap[GLFW_KEY_RIGHT_ALT] = rsRALT;
+ keymap[GLFW_KEY_RIGHT_SUPER] = rsRWIN;
+ keymap[GLFW_KEY_MENU] = rsNULL;
+}
+
+void
+keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) {
+ RsKeyCodes ks = (RsKeyCodes)keymap[key];
+
+ if (key == GLFW_KEY_LEFT_SHIFT)
+ lshiftStatus = action != GLFW_RELEASE;
+
+ if (key == GLFW_KEY_RIGHT_SHIFT)
+ rshiftStatus = action != GLFW_RELEASE;
+
+ if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks);
+ else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks);
+ }
+}
+
+#else
+
+uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff
+bool keyStates[512];
+uint32 keyCodeToKeymapIndex[256]; // cache for physical keys
+
+#define KEY_MAP_OFFSET (0xff00 - 256)
+static void
+initkeymap(void)
+{
+ Display *display = glfwGetX11Display();
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(keymap); i++)
+ keymap[i] = rsNULL;
+
+ // You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen)
+ // Right hand side of assigments should always be uppercase counterpart of character
+ keymap[XK_space] = ' ';
+ keymap[XK_apostrophe] = '\'';
+ keymap[XK_ampersand] = '&';
+ keymap[XK_percent] = '%';
+ keymap[XK_dollar] = '$';
+ keymap[XK_comma] = ',';
+ keymap[XK_minus] = '-';
+ keymap[XK_period] = '.';
+ keymap[XK_slash] = '/';
+ keymap[XK_question] = '?';
+ keymap[XK_exclam] = '!';
+ keymap[XK_quotedbl] = '"';
+ keymap[XK_colon] = ':';
+ keymap[XK_semicolon] = ';';
+ keymap[XK_equal] = '=';
+ keymap[XK_bracketleft] = '[';
+ keymap[XK_backslash] = '\\';
+ keymap[XK_bracketright] = ']';
+ keymap[XK_grave] = '`';
+ keymap[XK_0] = '0';
+ keymap[XK_1] = '1';
+ keymap[XK_2] = '2';
+ keymap[XK_3] = '3';
+ keymap[XK_4] = '4';
+ keymap[XK_5] = '5';
+ keymap[XK_6] = '6';
+ keymap[XK_7] = '7';
+ keymap[XK_8] = '8';
+ keymap[XK_9] = '9';
+ keymap[XK_a] = 'A';
+ keymap[XK_b] = 'B';
+ keymap[XK_c] = 'C';
+ keymap[XK_d] = 'D';
+ keymap[XK_e] = 'E';
+ keymap[XK_f] = 'F';
+ keymap[XK_g] = 'G';
+ keymap[XK_h] = 'H';
+ keymap[XK_i] = 'I';
+ keymap[XK_I] = 'I'; // Turkish I problem
+ keymap[XK_j] = 'J';
+ keymap[XK_k] = 'K';
+ keymap[XK_l] = 'L';
+ keymap[XK_m] = 'M';
+ keymap[XK_n] = 'N';
+ keymap[XK_o] = 'O';
+ keymap[XK_p] = 'P';
+ keymap[XK_q] = 'Q';
+ keymap[XK_r] = 'R';
+ keymap[XK_s] = 'S';
+ keymap[XK_t] = 'T';
+ keymap[XK_u] = 'U';
+ keymap[XK_v] = 'V';
+ keymap[XK_w] = 'W';
+ keymap[XK_x] = 'X';
+ keymap[XK_y] = 'Y';
+ keymap[XK_z] = 'Z';
+
+ // Some of regional but ASCII characters that GTA supports
+ keymap[XK_agrave] = 0x00c0;
+ keymap[XK_aacute] = 0x00c1;
+ keymap[XK_acircumflex] = 0x00c2;
+ keymap[XK_adiaeresis] = 0x00c4;
+
+ keymap[XK_ae] = 0x00c6;
+
+ keymap[XK_egrave] = 0x00c8;
+ keymap[XK_eacute] = 0x00c9;
+ keymap[XK_ecircumflex] = 0x00ca;
+ keymap[XK_ediaeresis] = 0x00cb;
+
+ keymap[XK_igrave] = 0x00cc;
+ keymap[XK_iacute] = 0x00cd;
+ keymap[XK_icircumflex] = 0x00ce;
+ keymap[XK_idiaeresis] = 0x00cf;
+
+ keymap[XK_ccedilla] = 0x00c7;
+ keymap[XK_odiaeresis] = 0x00d6;
+ keymap[XK_udiaeresis] = 0x00dc;
+
+ // These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed
+ keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC;
+ keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER;
+ keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB;
+ keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP;
+ keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS;
+ keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL;
+ keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT;
+ keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT;
+ keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN;
+ keymap[XK_Up - KEY_MAP_OFFSET] = rsUP;
+ keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP;
+ keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN;
+ keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME;
+ keymap[XK_End - KEY_MAP_OFFSET] = rsEND;
+ keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK;
+ keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL;
+ keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK;
+ keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE;
+
+ keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1;
+ keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2;
+ keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3;
+ keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4;
+ keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5;
+ keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6;
+ keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7;
+ keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8;
+ keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9;
+ keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10;
+ keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11;
+ keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12;
+ keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL;
+
+ keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS;
+ keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND;
+ keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN;
+ keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN;
+ keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT;
+ keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5;
+ keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT;
+ keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME;
+ keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP;
+ keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP;
+ keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS;
+ keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND;
+ keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN;
+ keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN;
+ keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT;
+ keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5;
+ keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT;
+ keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME;
+ keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP;
+ keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP;
+
+ keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL;
+ keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE;
+ keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES;
+ keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS;
+ keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS;
+ keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER;
+ keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL;
+ keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT;
+ keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL;
+ keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT;
+ keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN;
+ keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT;
+ keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL;
+ keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT;
+ keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN;
+ keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL;
+
+ // Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame
+ // KeyCode is always in [0,255], and represents a physical key
+
+ int min_keycode, max_keycode, keysyms_per_keycode;
+ KeySym *keymap, *origkeymap;
+
+ char *keyboardLang = setlocale (LC_CTYPE, NULL);
+ setlocale(LC_CTYPE, "");
+
+ XDisplayKeycodes(display, &min_keycode, &max_keycode);
+ origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode);
+ keymap = origkeymap;
+ for (int i = min_keycode; i <= max_keycode; i++) {
+ int j, lastKeysym;
+
+ lastKeysym = keysyms_per_keycode - 1;
+ while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol))
+ lastKeysym--;
+
+ for (j = 0; j <= lastKeysym; j++) {
+ KeySym ks = keymap[j];
+
+ if (ks == NoSymbol)
+ continue;
+
+ if (ks < 256) {
+ keyCodeToKeymapIndex[i] = ks;
+ break;
+ } else if (ks >= 0xff00 && ks < 0xffff) {
+ keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET;
+ break;
+ }
+ }
+ keymap += keysyms_per_keycode;
+ }
+ XFree(origkeymap);
+
+ setlocale(LC_CTYPE, keyboardLang);
+}
+#undef KEY_MAP_OFFSET
+
+void checkKeyPresses()
+{
+ Display *display = glfwGetX11Display();
+ char keys[32];
+ XQueryKeymap(display, keys);
+ for (int i = 0; i < sizeof(keys); i++) {
+ for (int j = 0; j < 8; j++) {
+ KeyCode keycode = 8 * i + j;
+ uint32 keymapIndex = keyCodeToKeymapIndex[keycode];
+ if (keymapIndex != 0) {
+ int rsCode = keymap[keymapIndex];
+ if (rsCode == rsNULL)
+ continue;
+
+ bool pressed = WindowFocused && !!(keys[i] & (1 << j));
+
+ // idk why R* does that
+ if (rsCode == rsLSHIFT)
+ lshiftStatus = pressed;
+ else if (rsCode == rsRSHIFT)
+ rshiftStatus = pressed;
+
+ if (keyStates[keymapIndex] != pressed) {
+ if (pressed) {
+ RsKeyboardEventHandler(rsKEYDOWN, &rsCode);
+ } else {
+ RsKeyboardEventHandler(rsKEYUP, &rsCode);
+ }
+ }
+
+ keyStates[keymapIndex] = pressed;
+ }
+ }
+ }
+
+}
+#endif
+
+// R* calls that in ControllerConfig, idk why
+void
+_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
+ RsKeyboardEventHandler(lshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsLSHIFT));
+ RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
+}
+
+// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
+void
+cursorCB(GLFWwindow* window, double xpos, double ypos) {
+ if (!FrontEndMenuManager.m_bMenuActive)
+ return;
+
+ int winw, winh;
+ glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
+ FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
+ FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
+}
+
+void
+cursorEnterCB(GLFWwindow* window, int entered) {
+ PSGLOBAL(cursorIsInWindow) = !!entered;
+}
+
+void
+windowFocusCB(GLFWwindow* window, int focused) {
+ WindowFocused = !!focused;
+}
+
+void
+windowIconifyCB(GLFWwindow* window, int iconified) {
+ WindowIconified = !!iconified;
+}
+
+/*
+ *****************************************************************************
+ */
+#ifdef _WIN32
+int PASCAL
+WinMain(HINSTANCE instance,
+ HINSTANCE prevInstance __RWUNUSED__,
+ CMDSTR cmdLine,
+ int cmdShow)
+{
+
+ RwInt32 argc;
+ RwChar** argv;
+ SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
+
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
+#endif
+
+#else
+int
+main(int argc, char *argv[])
+{
+#endif
+ RwV2d pos;
+ RwInt32 i;
+
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
+#ifndef _WIN32
+ struct sigaction act;
+ act.sa_sigaction = terminateHandler;
+ act.sa_flags = SA_SIGINFO;
+ sigaction(SIGTERM, &act, NULL);
+#ifdef FLUSHABLE_STREAMING
+ struct sigaction sa;
+ sigemptyset(&sa.sa_mask);
+ sa.sa_handler = dummyHandler;
+ sa.sa_flags = 0;
+ sigaction(SIGUSR1, &sa, NULL);
+#endif
+#endif
+
+ /*
+ * Initialize the platform independent data.
+ * This will in turn initialize the platform specific data...
+ */
+ if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
+ {
+ return FALSE;
+ }
+
+#ifdef _WIN32
+ /*
+ * Get proper command line params, cmdLine passed to us does not
+ * work properly under all circumstances...
+ */
+ cmdLine = GetCommandLine();
+
+ /*
+ * Parse command line into standard (argv, argc) parameters...
+ */
+ argv = CommandLineToArgv(cmdLine, &argc);
+
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time BEFORE RenderWare initialization...
+ */
+#endif
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Parameters to be used in RwEngineOpen / rsRWINITIALISE event
+ */
+
+ openParams.width = RsGlobal.maximumWidth;
+ openParams.height = RsGlobal.maximumHeight;
+ openParams.windowtitle = RsGlobal.appName;
+ openParams.window = &PSGLOBAL(window);
+
+ ControlsManager.MakeControllerActionsBlank();
+ ControlsManager.InitDefaultControlConfiguration();
+
+ /*
+ * Initialize the 3D (RenderWare) components of the app...
+ */
+ if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, &openParams) )
+ {
+ RsEventHandler(rsTERMINATE, nil);
+
+ return 0;
+ }
+
+#ifdef _WIN32
+ HWND wnd = glfwGetWin32Window(PSGLOBAL(window));
+
+ HICON icon = LoadIcon(instance, MAKEINTRESOURCE(IDI_MAIN_ICON));
+
+ SendMessage(wnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
+ SendMessage(wnd, WM_SETICON, ICON_SMALL, (LPARAM)icon);
+#endif
+
+ psPostRWinit();
+
+ ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
+
+// glfwSetWindowPos(PSGLOBAL(window), 0, 0);
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time AFTER RenderWare initialization...
+ */
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Force a camera resize event...
+ */
+ {
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+ }
+#ifdef _WIN32
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE);
+
+
+ STICKYKEYS SavedStickyKeys;
+ SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
+
+ SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+
+ STICKYKEYS NewStickyKeys;
+ NewStickyKeys.cbSize = sizeof(STICKYKEYS);
+ NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
+#endif
+
+ {
+ CFileMgr::SetDirMyDocuments();
+
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
+ int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
+
+ if ( gta3set )
+ {
+ ControlsManager.LoadSettings(gta3set);
+ CFileMgr::CloseFile(gta3set);
+ }
+
+ CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
+ }
+
+#ifdef _WIN32
+ SetErrorMode(SEM_FAILCRITICALERRORS);
+#endif
+
+#ifdef PS2_MENU
+ int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
+ && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ {
+ LoadingScreen(nil, nil, "loadsc0");
+
+ TheText.Unload();
+ TheText.Load();
+
+ CFont::Initialise();
+
+ FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }
+#endif
+
+ initkeymap();
+
+ while ( TRUE )
+ {
+ RwInitialised = TRUE;
+
+ /*
+ * Set the initial mouse position...
+ */
+ pos.x = RsGlobal.maximumWidth * 0.5f;
+ pos.y = RsGlobal.maximumHeight * 0.5f;
+
+ RsMouseSetPos(&pos);
+
+ /*
+ * Enter the message processing loop...
+ */
+
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
+ CAnimViewer::Initialise();
+ CTimer::Update();
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ }
+#endif
+
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ TheMemoryCard.m_bWantToLoad = false;
+
+ CTimer::Update();
+
+ while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) && !glfwWindowShouldClose(PSGLOBAL(window)) )
+#else
+ while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart && !glfwWindowShouldClose(PSGLOBAL(window)))
+#endif
+ {
+ glfwPollEvents();
+#ifdef GET_KEYBOARD_INPUT_FROM_X11
+ checkKeyPresses();
+#endif
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ } else
+#endif
+ if ( ForegroundApp )
+ {
+ switch ( gGameState )
+ {
+ case GS_START_UP:
+ {
+#ifdef NO_MOVIES
+ gGameState = GS_INIT_ONCE;
+#else
+ gGameState = GS_INIT_LOGO_MPEG;
+#endif
+ TRACE("gGameState = GS_INIT_ONCE");
+ break;
+ }
+
+ case GS_INIT_LOGO_MPEG:
+ {
+ //if (!startupDeactivate)
+ // PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
+ gGameState = GS_LOGO_MPEG;
+ TRACE("gGameState = GS_LOGO_MPEG;");
+ break;
+ }
+
+ case GS_LOGO_MPEG:
+ {
+// CPad::UpdatePads();
+
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_INTRO_MPEG:
+ {
+//#ifndef NO_MOVIES
+// CloseClip();
+// CoUninitialize();
+//#endif
+//
+// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
+// else
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
+
+ gGameState = GS_INTRO_MPEG;
+ TRACE("gGameState = GS_INTRO_MPEG;");
+ break;
+ }
+
+ case GS_INTRO_MPEG:
+ {
+// CPad::UpdatePads();
+//
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_ONCE:
+ {
+ //CoUninitialize();
+
+#ifdef PS2_MENU
+ extern char version_name[64];
+ if ( CGame::frenchGame || CGame::germanGame )
+ LoadingScreen(NULL, version_name, "loadsc24");
+ else
+ LoadingScreen(NULL, version_name, "loadsc0");
+
+ printf("Into TheGame!!!\n");
+#else
+ LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+#endif
+ if ( !CGame::InitialiseOnceAfterRW() )
+ RsGlobal.quit = TRUE;
+
+#ifdef PS2_MENU
+ gGameState = GS_INIT_PLAYING_GAME;
+#else
+ gGameState = GS_INIT_FRONTEND;
+ TRACE("gGameState = GS_INIT_FRONTEND;");
+#endif
+ break;
+ }
+#ifndef PS2_MENU
+ case GS_INIT_FRONTEND:
+ {
+ LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+
+ FrontEndMenuManager.m_bGameNotLoaded = true;
+
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+
+ if ( defaultFullscreenRes )
+ {
+ defaultFullscreenRes = FALSE;
+ FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ }
+
+ gGameState = GS_FRONTEND;
+ TRACE("gGameState = GS_FRONTEND;");
+ break;
+ }
+
+ case GS_FRONTEND:
+ {
+ if(!WindowIconified)
+ RsEventHandler(rsFRONTENDIDLE, nil);
+
+#ifdef PS2_MENU
+ if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
+#else
+ if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
+#endif
+ {
+ gGameState = GS_INIT_PLAYING_GAME;
+ TRACE("gGameState = GS_INIT_PLAYING_GAME;");
+ }
+
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad )
+#else
+ if ( FrontEndMenuManager.m_bWantToLoad )
+#endif
+ {
+ InitialiseGame();
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+ gGameState = GS_PLAYING_GAME;
+ TRACE("gGameState = GS_PLAYING_GAME;");
+ }
+ break;
+ }
+#endif
+
+ case GS_INIT_PLAYING_GAME:
+ {
+#ifdef PS2_MENU
+ CGame::Initialise("DATA\\GTA3.DAT");
+
+ //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
+
+ if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
+ && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
+ && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
+ && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
+ {
+ strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
+ TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
+
+ if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
+ {
+ CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ TheText.Unload();
+ TheText.Load();
+ }
+
+ CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
+ }
+#else
+ InitialiseGame();
+
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ gGameState = GS_PLAYING_GAME;
+ TRACE("gGameState = GS_PLAYING_GAME;");
+ break;
+ }
+
+ case GS_PLAYING_GAME:
+ {
+ float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+ if ( RwInitialised )
+ {
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ if ( RwCameraBeginUpdate(Scene.camera) )
+ {
+ RwCameraEndUpdate(Scene.camera);
+ ForegroundApp = TRUE;
+ RsEventHandler(rsACTIVATE, (void *)TRUE);
+ }
+
+ }
+ }
+
+
+ /*
+ * About to shut down - block resize events again...
+ */
+ RwInitialised = FALSE;
+
+ FrontEndMenuManager.UnloadTextures();
+#ifdef PS2_MENU
+ if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
+ break;
+#else
+ if ( !FrontEndMenuManager.m_bWantToRestart )
+ break;
+#endif
+
+ CPad::ResetCheats();
+ CPad::StopPadsShaking();
+
+ DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
+
+#ifdef PS2_MENU
+ CGame::ShutDownForRestart();
+#endif
+
+ CTimer::Stop();
+
+#ifdef PS2_MENU
+ if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ FrontEndMenuManager.m_bWantToRestart = true;
+ TheMemoryCard.m_bWantToLoad = true;
+ }
+
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ FrontEndMenuManager.m_bWantToRestart = false;
+
+ continue;
+ }
+
+ CGame::ShutDown();
+ CTimer::Stop();
+
+ break;
+#else
+ if ( FrontEndMenuManager.m_bWantToLoad )
+ {
+ CGame::ShutDownForRestart();
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+ FrontEndMenuManager.m_bWantToLoad = false;
+ }
+ else
+ {
+#ifndef MASTER
+ if ( gbModelViewer )
+ CAnimViewer::Shutdown();
+ else
+#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ CTimer::Stop();
+
+ if ( FrontEndMenuManager.m_bFirstTime == true )
+ {
+ gGameState = GS_INIT_FRONTEND;
+ TRACE("gGameState = GS_INIT_FRONTEND;");
+ }
+ else
+ {
+ gGameState = GS_INIT_PLAYING_GAME;
+ TRACE("gGameState = GS_INIT_PLAYING_GAME;");
+ }
+ }
+
+ FrontEndMenuManager.m_bFirstTime = false;
+ FrontEndMenuManager.m_bWantToRestart = false;
+#endif
+ }
+
+#ifndef MASTER
+ if ( gbModelViewer )
+ CAnimViewer::Shutdown();
+ else
+#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ DMAudio.Terminate();
+
+ _psFreeVideoModeList();
+
+
+ /*
+ * Tidy up the 3D (RenderWare) components of the application...
+ */
+ RsEventHandler(rsRWTERMINATE, nil);
+
+ /*
+ * Free the platform dependent data...
+ */
+ RsEventHandler(rsTERMINATE, nil);
+
+#ifdef _WIN32
+ /*
+ * Free the argv strings...
+ */
+ free(argv);
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE);
+ SetErrorMode(0);
+#endif
+
+ return 0;
+}
+
+/*
+ *****************************************************************************
+ */
+
+RwV2d leftStickPos;
+RwV2d rightStickPos;
+
+void CapturePad(RwInt32 padID)
+{
+ int8 glfwPad = -1;
+
+ if( padID == 0 )
+ glfwPad = PSGLOBAL(joy1id);
+ else if( padID == 1)
+ glfwPad = PSGLOBAL(joy2id);
+ else
+ assert("invalid padID");
+
+ if ( glfwPad == -1 )
+ return;
+
+ int numButtons, numAxes;
+ const uint8 *buttons = glfwGetJoystickButtons(glfwPad, &numButtons);
+ const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
+ GLFWgamepadstate gamepadState;
+
+ if (ControlsManager.m_bFirstCapture == false) {
+ memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
+ } else {
+ // In case connected gamepad doesn't have L-R trigger axes.
+ ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
+ }
+
+ ControlsManager.m_NewState.buttons = (uint8*)buttons;
+ ControlsManager.m_NewState.numButtons = numButtons;
+ ControlsManager.m_NewState.id = glfwPad;
+ ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
+ if (ControlsManager.m_NewState.isGamepad) {
+ memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
+ float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
+
+ // glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
+ // otherwise if this axis is present, -1 = released, 1 = pressed
+ if (lt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
+
+ if (rt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
+ }
+ // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
+
+ if (ControlsManager.m_bFirstCapture == true) {
+ memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
+
+ ControlsManager.m_bFirstCapture = false;
+ }
+
+ RsPadButtonStatus bs;
+ bs.padID = padID;
+
+ RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
+
+ // Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
+ // And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
+ if ( glfwPad != -1 ) {
+ leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
+ leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
+
+ rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
+ rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
+ }
+
+ {
+ if (CPad::m_bMapPadOneToPadTwo)
+ bs.padID = 1;
+
+ RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
+ RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs);
+ }
+
+ {
+ if (CPad::m_bMapPadOneToPadTwo)
+ bs.padID = 1;
+
+ CPad *pad = CPad::GetPad(bs.padID);
+
+ if ( Abs(leftStickPos.x) > 0.3f )
+ pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
+
+ if ( Abs(leftStickPos.y) > 0.3f )
+ pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
+
+ if ( Abs(rightStickPos.x) > 0.3f )
+ pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
+
+ if ( Abs(rightStickPos.y) > 0.3f )
+ pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
+ }
+
+ return;
+}
+
+void joysChangeCB(int jid, int event)
+{
+ if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
+ if (PSGLOBAL(joy1id) == -1) {
+ PSGLOBAL(joy1id) = jid;
+#ifdef DETECT_JOYSTICK_MENU
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
+#endif
+ // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
+#ifdef LOAD_INI_SETTINGS
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+#endif
+ } else if (PSGLOBAL(joy2id) == -1)
+ PSGLOBAL(joy2id) = jid;
+
+ } else if (event == GLFW_DISCONNECTED) {
+ if (PSGLOBAL(joy1id) == jid) {
+ PSGLOBAL(joy1id) = -1;
+ } else if (PSGLOBAL(joy2id) == jid)
+ PSGLOBAL(joy2id) = -1;
+ }
+}
+
+#if (defined(_MSC_VER))
+int strcasecmp(const char* str1, const char* str2)
+{
+ return _strcmpi(str1, str2);
+}
+int strncasecmp(const char *str1, const char *str2, size_t len)
+{
+ return _strnicmp(str1, str2, len);
+}
+#endif
+#endif