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-rw-r--r--src/objects/Object.cpp836
1 files changed, 836 insertions, 0 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
new file mode 100644
index 0000000..0605f54
--- /dev/null
+++ b/src/objects/Object.cpp
@@ -0,0 +1,836 @@
+#include "common.h"
+
+#include "main.h"
+#include "Lights.h"
+#include "Pools.h"
+#include "Radar.h"
+#include "Object.h"
+#include "DummyObject.h"
+#include "Particle.h"
+#include "General.h"
+#include "ObjectData.h"
+#include "World.h"
+#include "Floater.h"
+#include "soundlist.h"
+#include "WaterLevel.h"
+#include "Timecycle.h"
+#include "Stats.h"
+#include "SpecialFX.h"
+
+#define BEACHBALL_MAX_SCORE 250
+// the proportion of the ball speed compared to the player speed when it hits the player
+#define BEACHBALL_SPEED_PROPORTION 0.4f
+
+int16 CObject::nNoTempObjects;
+//int16 CObject::nBodyCastHealth = 1000;
+float CObject::fDistToNearestTree;
+
+void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
+void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
+void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
+void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
+
+CObject::CObject(void)
+{
+ m_type = ENTITY_TYPE_OBJECT;
+ m_fUprootLimit = 0.0f;
+ m_nCollisionDamageEffect = 0;
+ m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
+ m_bCameraToAvoidThisObject = false;
+ ObjectCreatedBy = UNKNOWN_OBJECT;
+ m_nEndOfLifeTime = 0;
+ // m_nRefModelIndex = -1; // duplicate
+ // bUseVehicleColours = false; // duplicate
+ m_colour2 = 0;
+ m_colour1 = m_colour2;
+ m_nBonusValue = 0;
+ m_nCostValue = 0;
+ bIsPickup = false;
+ bPickupObjWithMessage = false;
+ bOutOfStock = false;
+ bGlassCracked = false;
+ bGlassBroken = false;
+ bHasBeenDamaged = false;
+ m_nRefModelIndex = -1;
+ bUseVehicleColours = false;
+ // bIsStreetLight = false; // duplicate
+ m_pCurSurface = nil;
+ m_pCollidingEntity = nil;
+ m_nBeachballBounces = 0;
+ bIsStreetLight = false;
+ m_area = AREA_EVERYWHERE;
+}
+
+CObject::CObject(int32 mi, bool createRW)
+{
+ if (createRW)
+ SetModelIndex(mi);
+ else
+ SetModelIndexNoCreate(mi);
+ Init();
+}
+
+CObject::CObject(CDummyObject *dummy)
+{
+ SetModelIndexNoCreate(dummy->GetModelIndex());
+
+ if (dummy->m_rwObject)
+ AttachToRwObject(dummy->m_rwObject);
+ else
+ GetMatrix() = dummy->GetMatrix();
+
+ m_objectMatrix = dummy->GetMatrix();
+ dummy->DetachFromRwObject();
+ Init();
+ m_level = dummy->m_level;
+ m_area = dummy->m_area;
+}
+
+CObject::~CObject(void)
+{
+ CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
+
+ if (m_nRefModelIndex != -1)
+ CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
+
+ if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
+ nNoTempObjects--;
+}
+
+void
+CObject::ProcessControl(void)
+{
+ CVector point, impulse;
+ if (m_nCollisionDamageEffect)
+ ObjectDamage(m_fDamageImpulse);
+ CPhysical::ProcessControl();
+ if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
+ bIsInWater = true;
+ SetIsStatic(false);
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+ float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fTimeStep;
+ m_vecTurnSpeed *= fTimeStep;
+ }
+ int16 mi = GetModelIndex();
+ if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
+ && (CGeneral::GetRandomNumber() & 0x1F) == 10) {
+ bExplosionProof = true;
+ bIsVisible = false;
+ bUsesCollision = false;
+ bAffectedByGravity = false;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ if (mi == MI_RCBOMB) {
+ float fTurnForce = -(m_fTurnMass / 20.0f);
+ CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
+ float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
+ float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fScalarTimed;
+ }
+ if (mi == MI_BEACHBALL) {
+ float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
+ float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
+ m_vecMoveSpeed.x *= fTimeStep;
+ m_vecMoveSpeed.y *= fTimeStep;
+ m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
+ if (!FindPlayerVehicle()) {
+ CVector distance;
+ distance.x = FindPlayerCoors().x - GetPosition().x;
+ distance.y = FindPlayerCoors().y - GetPosition().y;
+ distance.z = FindPlayerCoors().z - GetPosition().z;
+ if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
+ CVector playerSpeed = FindPlayerSpeed();
+ if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ playerSpeed.z = 0.3f;
+ m_vecMoveSpeed = CVector(
+ playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
+ playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
+ 0.3f * BEACHBALL_SPEED_PROPORTION
+ );
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed += CVector(
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ 0.0f);
+ if (m_nBeachballBounces > 0) {
+ m_nBeachballBounces++;
+ }
+ if (m_nBeachballBounces > 0) {
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
+ m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_nBeachballBounces++;
+ m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (bIsBIGBuilding) {
+ bIsInSafePosition = true;
+ }
+}
+
+void
+CObject::Teleport(CVector vecPos)
+{
+ CWorld::Remove(this);
+ m_matrix.GetPosition() = vecPos;
+ m_matrix.UpdateRW();
+ UpdateRwFrame();
+ CWorld::Add(this);
+}
+
+void
+CObject::Render(void)
+{
+ if (bDoNotRender)
+ return;
+
+ if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
+ assert(mi->GetModelType() == MITYPE_VEHICLE);
+ mi->SetVehicleColour(m_colour1, m_colour2);
+ }
+
+ float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
+ float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
+ float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
+
+ red = clamp(red, 0.0f, 255.0f);
+ green = clamp(green, 0.0f, 255.0f);
+ blue = clamp(blue, 0.0f, 255.0f);
+
+ int alpha = CGeneral::GetRandomNumberInRange(196, 225);
+
+ RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
+
+ if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
+ float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
+ if (moveSpeedMagnitude > 0.0f) {
+ float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
+
+ CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
+
+ float fWaterLevel;
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.75f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ float scaleMin = GetColModel()->boundingBox.min.y;
+
+ dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+ }
+ }
+
+ if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
+ float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
+ if (moveSpeedMagnitude > 0.0f) {
+ float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
+
+ CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
+
+ float fWaterLevel;
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.75f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ float scaleMin = GetColModel()->boundingBox.min.y;
+
+ dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
+ dir.z += 0.05f * moveSpeedMagnitude;
+
+ pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+
+ pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
+
+ CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
+ pos.z = fWaterLevel + 0.55f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
+ }
+ }
+
+ CEntity::Render();
+}
+
+bool
+CObject::SetupLighting(void)
+{
+ if (bRenderScorched) {
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ return true;
+ } else if (bIsPickup) {
+ SetFullAmbient();
+ return true;
+ } else if (bIsWeapon) {
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+ return true;
+ }
+ return false;
+}
+
+void
+CObject::RemoveLighting(bool reset)
+{
+ if (reset) {
+ SetAmbientColours();
+ DeActivateDirectional();
+ }
+}
+
+void
+CObject::ObjectDamage(float amount)
+{
+ if (!m_nCollisionDamageEffect || !bUsesCollision)
+ return;
+ static int8 nFrameGen = 0;
+ bool bBodyCastDamageEffect = false;
+#if 0
+ if (GetModelIndex() == MI_BODYCAST) {
+ if (amount > 50.0f)
+ nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
+ if (nBodyCastHealth < 0)
+ nBodyCastHealth = 0;
+ if (nBodyCastHealth < 200)
+ bBodyCastDamageEffect = true;
+ amount = 0.0f;
+ }
+#endif
+ if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
+ const CVector &vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_CHANGE_MODEL:
+ bRenderDamaged = true;
+ return;
+ case DAMAGE_EFFECT_SPLIT_MODEL:
+ return;
+ case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
+ {
+ static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
+ if (bRenderDamaged) {
+ break;
+ }
+ bRenderDamaged = true;
+ CVector min = 0.85f * GetColModel()->boundingBox.min;
+ CVector max = 0.85f * GetColModel()->boundingBox.max;
+ min.z = max.z;
+ min = GetMatrix() * min;
+ max = GetMatrix() * max;
+ CVector temp = (max - min) * 0.02f;
+ for (int32 i = 0; i < 50; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ CVector pos = min + temp * (float)i;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
+ RwRGBA color = debrisColor;
+ color.red *= fColorFactor;
+ color.green *= fColorFactor;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
+ break;
+ }
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ return;
+ }
+ // fall through
+ }
+ case DAMAGE_EFFECT_SMASH_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA randomColor = color;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ randomColor.red *= fRandom;
+ randomColor.green *= fRandom;
+ randomColor.blue *= fRandom;
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
+ randomColor.red = 0xff;
+ randomColor.green = 0xfc;
+ break;
+ }
+ }
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ static const RwRGBA color = { 128, 128, 128, 255 };
+ CVector position = GetPosition();
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
+ RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
+ case DAMAGE_EFFECT_BURST_BEACHBALL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
+ } else {
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
+ }
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
+ possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
+ );
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ if (!(i % 7)) {
+ static CRGBA secondParticleColors[4] = {
+ CRGBA(0xA0, 0x60, 0x60, 0xFF),
+ CRGBA(0x60, 0xA0, 0x60, 0xFF),
+ CRGBA(0x60, 0x60, 0xA0, 0xFF),
+ CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
+ };
+ vecDir *= 0.5f;
+ CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
+ int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_VEGPALM:
+ {
+ static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
+ static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ float fRadius = GetColModel()->boundingSphere.radius;
+ for (int32 i = 0; i < 32; i++) {
+ CVector particleDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
+ );
+ CVector particlePos = vecPos;
+ particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
+ ++nFrameGen;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nCurFrame = nFrameGen & 0x3;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
+ if ((i % 7) == 0) {
+ static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
+ CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ possibleColor1 = CRGBA(0, 0, 0, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
+ possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
+ possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ }
+ break;
+ }
+ default:
+ DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
+ return;
+ }
+ }
+}
+
+void
+CObject::RefModelInfo(int32 modelId)
+{
+ m_nRefModelIndex = modelId;
+ CModelInfo::GetModelInfo(modelId)->AddRef();
+}
+
+void
+CObject::Init(void)
+{
+ m_type = ENTITY_TYPE_OBJECT;
+ CObjectData::SetObjectData(GetModelIndex(), *this);
+ m_nEndOfLifeTime = 0;
+ ObjectCreatedBy = GAME_OBJECT;
+ SetIsStatic(true);
+ bIsPickup = false;
+ bPickupObjWithMessage = false;
+ bOutOfStock = false;
+ bGlassCracked = false;
+ bGlassBroken = false;
+ bHasBeenDamaged = false;
+ bUseVehicleColours = false;
+ m_nRefModelIndex = -1;
+ m_colour1 = 0;
+ m_colour2 = 0;
+ m_nBonusValue = 0;
+ bIsWeapon = false;
+ m_nCostValue = 0;
+ m_pCollidingEntity = nil;
+ CColPoint point;
+ CEntity *outEntity = nil;
+ const CVector &vecPos = m_matrix.GetPosition();
+ if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
+ m_pCurSurface = outEntity;
+ else
+ m_pCurSurface = nil;
+
+ if (GetModelIndex() == MI_BUOY)
+ bTouchingWater = true;
+
+ if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
+ bIsWeapon = true;
+ bIsStreetLight = IsLightObject(GetModelIndex());
+
+ m_area = AREA_EVERYWHERE;
+}
+
+bool
+CObject::CanBeDeleted(void)
+{
+ switch (ObjectCreatedBy) {
+ case GAME_OBJECT:
+ return true;
+ case MISSION_OBJECT:
+ return false;
+ case TEMP_OBJECT:
+ return true;
+ case CUTSCENE_OBJECT:
+ return false;
+ case CONTROLLED_SUB_OBJECT:
+ return false;
+ default:
+ return true;
+ }
+}
+
+void
+CObject::DeleteAllMissionObjects()
+{
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjects()
+{
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
+{
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+bool
+IsObjectPointerValid(CObject *pObject)
+{
+ if (!pObject)
+ return false;
+ int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
+#else
+ if (index < 0 || index > CPools::GetObjectPool()->GetSize())
+#endif
+ return false;
+ return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first;
+}