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Diffstat (limited to 'src/core/Stats.h')
| -rw-r--r-- | src/core/Stats.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/core/Stats.h b/src/core/Stats.h new file mode 100644 index 0000000..243ff0e --- /dev/null +++ b/src/core/Stats.h @@ -0,0 +1,152 @@ +#pragma once + +#include "PedType.h" +#include "audio_enums.h" + +class CStats +{ +public: + enum { + TOTAL_FASTEST_TIMES = 23, + TOTAL_HIGHEST_SCORES = 5, + TOTAL_BEST_POSITIONS = 1, + TOTAL_PROPERTIES = 15 + }; + static int32 SeagullsKilled; + static int32 DaysPassed; + static int32 HeadsPopped; + static int32 CommercialPassed; + static int32 IndustrialPassed; + static int32 SuburbanPassed; + static int32 NumberKillFrenziesPassed; + static int32 PeopleKilledByOthers; + static int32 HelisDestroyed; + static int32 PedsKilledOfThisType[NUM_PEDTYPES]; + static int32 TimesDied; + static int32 TimesArrested; + static int32 KillsSinceLastCheckpoint; + static float DistanceTravelledByCar; + static float DistanceTravelledByHelicoptor; + static float DistanceTravelledByBike; + static float DistanceTravelledByBoat; + static float DistanceTravelledByPlane; + static float DistanceTravelledByGolfCart; + static float DistanceTravelledOnFoot; + static int32 FlightTime; + static int32 TimesDrowned; + static int32 PhotosTaken; + static float LoanSharks; + static float StoresKnockedOff; + static float MovieStunts; + static float Assassinations; + static float PizzasDelivered; + static float GarbagePickups; + static float IceCreamSold; + static float TopShootingRangeScore; + static float ShootingRank; + static int32 CarsExploded; + static int32 BoatsExploded; + static int32 WantedStarsAttained; + static int32 WantedStarsEvaded; + static int32 PeopleKilledByPlayer; + static float ProgressMade; + static float TotalProgressInGame; + static float MaximumJumpDistance; + static float MaximumJumpHeight; + static int32 MaximumJumpFlips; + static int32 MaximumJumpSpins; + static int32 BestStuntJump; + static int32 NumberOfUniqueJumpsFound; + static int32 TotalNumberOfUniqueJumps; + static int32 PassengersDroppedOffWithTaxi; + static int32 MoneyMadeWithTaxi; + static int32 MissionsGiven; + static int32 MissionsPassed; + static char LastMissionPassedName[8]; + static int32 TotalLegitimateKills; + static int32 LivesSavedWithAmbulance; + static int32 CriminalsCaught; + static int32 HighestLevelAmbulanceMission; + static int32 HighestLevelVigilanteMission; + static int32 HighestLevelFireMission; + static int32 FiresExtinguished; + static int32 TotalNumberKillFrenzies; + static int32 TotalNumberMissions; + static int32 RoundsFiredByPlayer; + static int32 KgsOfExplosivesUsed; + static int32 BulletsThatHit; + static int32 BestTimeBombDefusal; + static int32 FastestTimes[TOTAL_FASTEST_TIMES]; + static int32 HighestScores[TOTAL_HIGHEST_SCORES]; + static int32 BestPositions[TOTAL_BEST_POSITIONS]; + static bool PropertyOwned[TOTAL_PROPERTIES]; + static int32 NumPropertyOwned; + static int32 PropertyDestroyed; + static float HighestChaseValue; + static int32 CheatedCount; + static int32 ShowChaseStatOnScreen; + static int32 PamphletMissionPassed; + static bool abSonyCDs[1]; + static int32 BloodRingKills; + static int32 BloodRingTime; + static float FavoriteRadioStationList[NUM_RADIOS]; + static int32 Sprayings; + static float AutoPaintingBudget; + static int32 NoMoreHurricanes; + static float FashionBudget; + static float PropertyBudget; + static float WeaponBudget; + static int32 SafeHouseVisits; + static int32 TyresPopped; + + static int32 LongestWheelie; + static int32 LongestStoppie; + static int32 Longest2Wheel; + static float LongestWheelieDist; + static float LongestStoppieDist; + static float Longest2WheelDist; + +public: + static void Init(void); + static void RegisterFastestTime(int32, int32); + static void RegisterHighestScore(int32, int32); + static void RegisterBestPosition(int32, int32); + static void AnotherLifeSavedWithAmbulance(); + static void AnotherCriminalCaught(); + static void RegisterLevelAmbulanceMission(int32); + static void RegisterLevelVigilanteMission(int32); + static void RegisterLevelFireMission(int32); + static void AnotherFireExtinguished(); + static wchar *FindCriminalRatingString(); + static wchar *FindChaseString(float fMediaLevel); + static void AnotherKillFrenzyPassed(); + static void SetTotalNumberKillFrenzies(int32); + static void SetTotalNumberMissions(int32); + static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; + static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; + static int32 FindCriminalRatingNumber(); + static void SaveStats(uint8 *buf, uint32 *size); + static void LoadStats(uint8 *buf, uint32 size); + static float GetPercentageProgress(); + + static void MoneySpentOnWeapons(int32); + static void MoneySpentOnProperty(int32); + static void MoneySpentOnAutoPainting(int32); + static void MoneySpentOnFashion(int32); + + static void NumOfVisitsFromLoanSharks(int32); + static void NumOfStoresKnockedOff(int32); + static void NumOfMovieStunts(int32); + static void NumOfAssassinations(int32); + static void NumOfPizzasDelivered(int32); + static void NumOfGarbagePickups(int32); + static void NumOfIceCreamSold(int32); + static void AddNumBloodRingKills(int32); + + static void LongestTimeInBloodRing(int32); + static void AddPropertyAsOwned(int32); + static void PopulateFavoriteRadioStationList(); + static float GetFavoriteRadioStationList(int32); + static void BuildStatLine(Const char *, void *, int, void *, int); + static int ConstructStatLine(int); +}; |
