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-rw-r--r--src/core/Pools.cpp640
1 files changed, 640 insertions, 0 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
new file mode 100644
index 0000000..bf35f8e
--- /dev/null
+++ b/src/core/Pools.cpp
@@ -0,0 +1,640 @@
+#include "common.h"
+
+#include "Pools.h"
+
+#include "Bike.h"
+#include "Boat.h"
+#include "CarCtrl.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#include "Population.h"
+#include "ProjectileInfo.h"
+#include "Streaming.h"
+#include "Wanted.h"
+#include "World.h"
+#include "MemoryHeap.h"
+
+CCPtrNodePool *CPools::ms_pPtrNodePool;
+CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
+CPedPool *CPools::ms_pPedPool;
+CVehiclePool *CPools::ms_pVehiclePool;
+CBuildingPool *CPools::ms_pBuildingPool;
+CTreadablePool *CPools::ms_pTreadablePool;
+CObjectPool *CPools::ms_pObjectPool;
+CDummyPool *CPools::ms_pDummyPool;
+CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
+CColModelPool *CPools::ms_pColModelPool;
+
+#if defined GTA_PS2 && !defined MASTER // or USE_CUSTOM_ALLOCATOR
+// not in VC. perhaps ifdef'ed away
+#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
+#else
+#define CHECKMEM(msg)
+#endif
+
+void
+CPools::Initialise(void)
+{
+ PUSH_MEMID(MEMID_POOLS);
+ CHECKMEM("before pools");
+ ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
+ CHECKMEM("after CPtrNodePool");
+ ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
+ CHECKMEM("after CEntryInfoNodePool");
+ ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
+ CHECKMEM("after CPedPool");
+ ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
+ CHECKMEM("after CVehiclePool");
+ ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
+ CHECKMEM("after CBuildingPool");
+ ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
+ CHECKMEM("after CTreadablePool");
+ ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
+ CHECKMEM("after CObjectPool");
+ ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
+ CHECKMEM("after CDummyPool");
+ ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
+ CHECKMEM("after cAudioScriptObjectPool");
+ ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
+ CHECKMEM("after pools");
+ POP_MEMID();
+}
+
+void
+CPools::ShutDown(void)
+{
+ debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
+ debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
+ debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
+ debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
+ debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
+ debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
+ debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
+ debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
+ debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
+ debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces());
+ printf("Shutdown pool started\n");
+
+ delete ms_pPtrNodePool;
+ delete ms_pEntryInfoNodePool;
+ delete ms_pPedPool;
+ delete ms_pVehiclePool;
+ delete ms_pBuildingPool;
+ delete ms_pTreadablePool;
+ delete ms_pObjectPool;
+ delete ms_pDummyPool;
+ delete ms_pAudioScriptObjectPool;
+ delete ms_pColModelPool;
+
+ printf("Shutdown pool done\n");
+}
+
+int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
+CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
+int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); }
+CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
+int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
+CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
+
+void
+CPools::CheckPoolsEmpty()
+{
+ assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
+ assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
+ printf("pools have been cleared\n");
+}
+
+
+void
+CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
+{
+ if (ms_pObjectPool->GetIsFree(slot)) return;
+
+ CObject *object = ms_pObjectPool->GetSlot(slot);
+ if (object->ObjectCreatedBy == TEMP_OBJECT) {
+ CWorld::Remove(object);
+ delete object;
+ } else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
+ // relocate to another slot??
+ CObject *newObject = new CObject(object->GetModelIndex(), false);
+ CWorld::Remove(object);
+#if 0 // todo better
+ *newObject = *object;
+#else
+ memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
+#endif
+ CWorld::Add(newObject);
+ object->m_rwObject = nil;
+ delete object;
+ newObject->m_pFirstReference = nil;
+ }
+}
+
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+
+void CPools::LoadVehiclePool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nNumCars = ReadSaveBuf<int>(buf);
+ int nNumBoats = ReadSaveBuf<int>(buf);
+ int nNumBikes = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ int32 slot = ReadSaveBuf<int32>(buf);
+ CVehicle* pVehicle;
+#ifdef COMPATIBLE_SAVES
+ if (type == VEHICLE_TYPE_BOAT)
+ pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
+ else if (type == VEHICLE_TYPE_CAR)
+ pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+ else if (type == VEHICLE_TYPE_BIKE)
+ pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
+ else
+ assert(0);
+ --CCarCtrl::NumRandomCars;
+ pVehicle->Load(buf);
+ CWorld::Add(pVehicle);
+#else
+ char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
+ if (type == VEHICLE_TYPE_BOAT) {
+ memcpy(vbuf, buf, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
+ pVehicle = pBoat;
+ --CCarCtrl::NumRandomCars;
+ }
+ else if (type == VEHICLE_TYPE_CAR) {
+ memcpy(vbuf, buf, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ CStreaming::RequestModel(model, 0); // is it needed?
+ CStreaming::LoadAllRequestedModels(false);
+ CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+ pVehicle = pAutomobile;
+ CCarCtrl::NumRandomCars--; // why?
+ pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
+ pAutomobile->SetupDamageAfterLoad();
+ }
+ else if (type == VEHICLE_TYPE_BIKE) {
+#ifdef FIX_BUGS
+ memcpy(vbuf, buf, sizeof(CBike));
+#else
+ memcpy(vbuf, buf, sizeof(CAutomobile));
+#endif
+ SkipSaveBuf(buf, sizeof(CBike));
+ CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
+ pVehicle = pBike;
+ --CCarCtrl::NumRandomCars;
+ }
+ else
+ assert(0);
+ CVehicle* pBufferVehicle = (CVehicle*)vbuf;
+ pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
+ pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
+ pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
+ pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
+ pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
+ pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
+ pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
+ pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
+ pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
+ pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
+ pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
+ pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
+ pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
+ pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
+ pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
+ pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
+ pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
+ pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
+ pVehicle->bFreebies = pBufferVehicle->bFreebies;
+ pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
+ pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
+ pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#ifdef FIX_BUGS //must be copypaste
+ pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
+#else
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#endif
+ pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
+ pVehicle->SetStatus(pBufferVehicle->GetStatus());
+ pVehicle->SetType(pBufferVehicle->GetType());
+ (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
+ (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
+ pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
+ CCarCtrl::UpdateCarCount(pVehicle, false);
+ CWorld::Add(pVehicle);
+ delete[] vbuf;
+#endif
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SaveVehiclePool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumCars = 0;
+ int nNumBoats = 0;
+ int nNumBikes = 0;
+ int nPoolSize = GetVehiclePool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[j])
+ bHasPassenger = true;
+ }
+#ifdef MISSION_REPLAY
+ bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
+#ifdef FIX_BUGS
+ if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
+#else
+ if (!pVehicle->pDriver && !bHasPassenger) {
+#endif
+ if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
+ ++nNumCars;
+ if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
+ ++nNumBoats;
+ if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
+ ++nNumBoats;
+#else
+ if (!pVehicle->pDriver && !bHasPassenger) {
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumCars;
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumBoats;
+ if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumBoats;
+#endif
+ }
+ }
+ *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
+ nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
+ nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
+ WriteSaveBuf(buf, nNumCars);
+ WriteSaveBuf(buf, nNumBoats);
+ WriteSaveBuf(buf, nNumBikes);
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[j])
+ bHasPassenger = true;
+ }
+#ifdef MISSION_REPLAY
+ bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
+#endif
+#if defined FIX_BUGS && defined MISSION_REPLAY
+ if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
+#else
+ if (!pVehicle->pDriver && !bHasPassenger) {
+#endif
+#ifdef COMPATIBLE_SAVES
+#ifdef MISSION_REPLAY
+ if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
+ if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
+ WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
+ WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
+ WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
+ pVehicle->Save(buf);
+ }
+#else
+#ifdef MISSION_REPLAY
+ if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ }
+#ifdef MISSION_REPLAY
+ if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ }
+#ifdef MISSION_REPLAY
+ if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
+ if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CBike));
+ SkipSaveBuf(buf, sizeof(CBike));
+ }
+#endif
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::SaveObjectPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ int nObjects = 0;
+ int nPoolSize = GetObjectPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT)
+ ++nObjects;
+ }
+ *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
+ sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) +
+ + sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) +
+ sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
+ CopyToBuf(buf, nObjects);
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ bool bIsPickup = pObject->bIsPickup;
+ bool bPickupObjWithMessage = pObject->bPickupObjWithMessage;
+ bool bOutOfStock = pObject->bOutOfStock;
+ bool bGlassCracked = pObject->bGlassCracked;
+ bool bGlassBroken = pObject->bGlassBroken;
+ bool bHasBeenDamaged = pObject->bHasBeenDamaged;
+ bool bUseVehicleColours = pObject->bUseVehicleColours;
+ CCompressedMatrix tmp;
+ CopyToBuf(buf, pObject->m_modelIndex);
+ int32 ref = GetObjectRef(pObject);
+ CopyToBuf(buf, ref);
+ tmp.CompressFromFullMatrix(pObject->GetMatrix());
+ CopyToBuf(buf, tmp);
+ CopyToBuf(buf, pObject->m_fUprootLimit);
+ tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
+ CopyToBuf(buf, tmp);
+ CopyToBuf(buf, pObject->ObjectCreatedBy);
+ CopyToBuf(buf, bIsPickup);
+ CopyToBuf(buf, bPickupObjWithMessage);
+ CopyToBuf(buf, bOutOfStock);
+ CopyToBuf(buf, bGlassCracked);
+ CopyToBuf(buf, bGlassBroken);
+ CopyToBuf(buf, bHasBeenDamaged);
+ CopyToBuf(buf, bUseVehicleColours);
+ CopyToBuf(buf, pObject->m_nCostValue);
+ CopyToBuf(buf, pObject->m_nBonusValue);
+ SkipSaveBuf(buf, 1);
+ CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
+ CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
+ CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+ CopyToBuf(buf, pObject->m_nEndOfLifeTime);
+#ifdef COMPATIBLE_SAVES
+ pObject->SaveEntityFlags(buf);
+#else
+ CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+ CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+#endif
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::LoadObjectPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nObjects;
+ CopyFromBuf(buf, nObjects);
+ for (int i = 0; i < nObjects; i++) {
+ int16 mi;
+ CopyFromBuf(buf, mi);
+ int ref;
+ CopyFromBuf(buf, ref);
+ char* obuf = new char[sizeof(CObject)];
+ CObject* pBufferObject = (CObject*)obuf;
+ CCompressedMatrix tmp;
+ CopyFromBuf(buf, tmp);
+ tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
+ CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
+ CopyFromBuf(buf, tmp);
+ tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
+ CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
+ int8 bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bIsPickup = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bPickupObjWithMessage = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bOutOfStock = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bGlassCracked = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bGlassBroken = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bHasBeenDamaged = bitFlag;
+ CopyFromBuf(buf, bitFlag);
+ pBufferObject->bUseVehicleColours = bitFlag;
+ CopyFromBuf(buf, pBufferObject->m_nCostValue);
+ CopyFromBuf(buf, pBufferObject->m_nBonusValue);
+ SkipSaveBuf(buf, 1);
+ CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
+ CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
+ CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
+ CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
+#ifndef COMPATIBLE_SAVES
+ CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
+ CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
+#endif
+ if (GetObjectPool()->GetSlot(ref >> 8))
+ CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
+ CObject* pObject = new(ref) CObject(mi, false);
+ pObject->GetMatrix() = pBufferObject->GetMatrix();
+#ifdef COMPATIBLE_SAVES
+ pObject->LoadEntityFlags(buf);
+#endif
+ pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
+ pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
+ pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
+ pObject->bIsPickup = pBufferObject->bIsPickup;
+ pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage;
+ pObject->bOutOfStock = pBufferObject->bOutOfStock;
+ pObject->bGlassCracked = pBufferObject->bGlassCracked;
+ pObject->bGlassBroken = pBufferObject->bGlassBroken;
+ pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
+ pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
+ pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
+ pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
+ pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
+ pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
+#ifndef COMPATIBLE_SAVES
+ (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
+ (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
+#endif
+ pObject->bHasCollided = false;
+ pObject->m_nCostValue = pBufferObject->m_nCostValue;
+ pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
+ CWorld::Add(pObject);
+ delete[] obuf;
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SavePedPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumPeds = 0;
+ int nPoolSize = GetPedPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+#ifdef MISSION_REPLAY
+ if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
+#else
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
+#endif
+ nNumPeds++;
+ }
+ *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
+ sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
+ CopyToBuf(buf, nNumPeds);
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+#ifdef MISSION_REPLAY
+ if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+#else
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+#endif
+ CopyToBuf(buf, pPed->m_nPedType);
+ CopyToBuf(buf, pPed->m_modelIndex);
+ int32 ref = GetPedRef(pPed);
+ CopyToBuf(buf, ref);
+#ifdef COMPATIBLE_SAVES
+ pPed->Save(buf);
+#else
+ memcpy(buf, pPed, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+#endif
+ CopyToBuf(buf, CWanted::MaximumWantedLevel);
+ CopyToBuf(buf, CWanted::nMaximumWantedLevel);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+ }
+VALIDATESAVEBUF(*size);
+#undef CopyToBuf
+}
+
+void CPools::LoadPedPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nPeds;
+ CopyFromBuf(buf, nPeds);
+ for (int i = 0; i < nPeds; i++) {
+ uint32 pedtype;
+ int16 model;
+ int ref;
+
+ CopyFromBuf(buf, pedtype);
+ CopyFromBuf(buf, model);
+ CopyFromBuf(buf, ref);
+#ifdef COMPATIBLE_SAVES
+ CPed* pPed;
+
+ char name[MAX_MODEL_NAME];
+ // Unfortunate hack: player model is stored after ped structure.
+ // It could be avoided by just using "player" because in practice it is always true.
+ memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
+ CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+
+ if (pedtype == PEDTYPE_PLAYER1)
+ pPed = new(ref) CPlayerPed();
+ else
+ assert(0);
+
+ pPed->Load(buf);
+ if (pedtype == PEDTYPE_PLAYER1) {
+ CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+ CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+
+ if (pedtype == PEDTYPE_PLAYER1) {
+ pPed->m_wepAccuracy = 100;
+ CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+ }
+ CWorld::Add(pPed);
+#else
+ char* pbuf = new char[sizeof(CPlayerPed)];
+ CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
+ CPed* pPed;
+ char name[MAX_MODEL_NAME];
+ // the code implies that there was idea to load non-player ped
+ if (pedtype == PEDTYPE_PLAYER1) { // always true
+ memcpy(pbuf, buf, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+ CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+ CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
+ CopyFromBuf(buf, name);
+ }
+ CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (pedtype == PEDTYPE_PLAYER1) {
+ CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
+ for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
+ pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
+ pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
+ pPed = pPlayerPed;
+ }
+ pPed->SetPosition(pBufferPlayer->GetPosition());
+ pPed->m_fHealth = pBufferPlayer->m_fHealth;
+ pPed->m_fArmour = pBufferPlayer->m_fArmour;
+ pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
+ pPed->m_currentWeapon = 0;
+ pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pBufferPlayer->HasWeaponSlot(i)) {
+ int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId;
+ if (modelId != -1) {
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY);
+ int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id;
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal, false);
+ }
+ }
+
+ if (pedtype == PEDTYPE_PLAYER1) {
+ pPed->m_wepAccuracy = 100;
+ CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+ }
+ CWorld::Add(pPed);
+ delete[] pbuf;
+#endif
+ }
+VALIDATESAVEBUF(size)
+}
+
+#undef CopyFromBuf
+#undef CopyToBuf \ No newline at end of file