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Diffstat (limited to 'src/core/PlayerInfo.h')
| -rw-r--r-- | src/core/PlayerInfo.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h new file mode 100644 index 0000000..a24185f --- /dev/null +++ b/src/core/PlayerInfo.h @@ -0,0 +1,124 @@ +#pragma once + +#include "ColModel.h" + +enum eWastedBustedState +{ + WBSTATE_PLAYING, + WBSTATE_WASTED, + WBSTATE_BUSTED, + WBSTATE_FAILED_CRITICAL_MISSION, +}; + +enum eBustedAudioState +{ + BUSTEDAUDIO_NONE, + BUSTEDAUDIO_LOADING, + BUSTEDAUDIO_DONE +}; + +class CEntity; +class CPed; +class CVehicle; +class CPlayerPed; +class CCivilianPed; + +class CPlayerInfo +{ +public: + CPlayerPed *m_pPed; + CVehicle *m_pRemoteVehicle; + CColModel m_ColModel; + CVehicle *m_pVehicleEx; // vehicle using the col model above + char m_aPlayerName[70]; + int32 m_nMoney; + int32 m_nVisibleMoney; + int32 m_nCollectedPackages; + int32 m_nTotalPackages; + uint32 m_nLastBumpPlayerCarTimer; + uint32 m_nUnusedTaxiTimer; + bool m_bUnusedTaxiThing; + uint32 m_nNextSexFrequencyUpdateTime; + uint32 m_nNextSexMoneyUpdateTime; + int32 m_nSexFrequency; + CCivilianPed *m_pHooker; + int8 m_WBState; // eWastedBustedState + uint32 m_nWBTime; + bool m_bInRemoteMode; + bool field_D5; + bool field_D6; + uint32 m_nTimeLostRemoteCar; + uint32 m_nTimeLastHealthLoss; + uint32 m_nTimeLastArmourLoss; + uint32 m_nTimeTankShotGun; + int32 m_nUpsideDownCounter; + int32 field_EC; + int32 m_nTimeCarSpentOnTwoWheels; + int32 m_nDistanceCarTravelledOnTwoWheels; + int32 m_nTimeNotFullyOnGround; + int32 m_nTimeSpentOnWheelie; + float m_nDistanceTravelledOnWheelie; + int32 m_nTimeSpentOnStoppie; + float m_nDistanceTravelledOnStoppie; + int32 m_nCancelWheelStuntTimer; + int32 m_nLastTimeCarSpentOnTwoWheels; + int32 m_nLastDistanceCarTravelledOnTwoWheels; + int32 m_nLastTimeSpentOnWheelie; + int32 m_nLastDistanceTravelledOnWheelie; + int32 m_nLastTimeSpentOnStoppie; + int32 m_nLastDistanceTravelledOnStoppie; + int16 m_nTrafficMultiplier; + int16 field_12A; + float m_fRoadDensity; + uint32 m_nPreviousTimeRewardedForExplosion; + uint32 m_nExplosionsSinceLastReward; + uint32 m_nHavocLevel; + float m_fMediaAttention; + bool m_bInfiniteSprint; + bool m_bFastReload; + bool m_bFireproof; + uint8 m_nMaxHealth; + uint8 m_nMaxArmour; + bool m_bGetOutOfJailFree; + bool m_bGetOutOfHospitalFree; + bool m_bDriveByAllowed; + uint8 m_nBustedAudioStatus; + int16 m_nCurrentBustedAudio; +#ifdef GTA_PC + char m_aSkinName[32]; + RwTexture *m_pSkinTexture; +#endif + + void MakePlayerSafe(bool); + const CVector &GetPos(); + void Process(void); + void KillPlayer(void); + void ArrestPlayer(void); + bool IsPlayerInRemoteMode(void); + void PlayerFailedCriticalMission(void); + void Clear(void); + void BlowUpRCBuggy(bool); + void CancelPlayerEnteringCars(CVehicle*); + bool IsRestartingAfterDeath(void); + bool IsRestartingAfterArrest(void); + void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**); + void LoadPlayerInfo(uint8 *buf, uint32 size); + void SavePlayerInfo(uint8 *buf, uint32* size); + void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); + +#ifdef GTA_PC + void LoadPlayerSkin(); + void SetPlayerSkin(const char *skin); + void DeletePlayerSkin(); +#endif +}; + +CPlayerPed *FindPlayerPed(void); +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); +const CVector &FindPlayerSpeed(void); +const CVector &FindPlayerCentreOfWorld(int32 player); +const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); +float FindPlayerHeading(void);
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