diff options
Diffstat (limited to 'src/core/Fire.cpp')
| -rw-r--r-- | src/core/Fire.cpp | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp new file mode 100644 index 0000000..8a6db0d --- /dev/null +++ b/src/core/Fire.cpp @@ -0,0 +1,500 @@ +#include "common.h" + +#include "Vector.h" +#include "PlayerPed.h" +#include "Entity.h" +#include "PointLights.h" +#include "Particle.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Shadows.h" +#include "Automobile.h" +#include "World.h" +#include "General.h" +#include "EventList.h" +#include "DamageManager.h" +#include "Ped.h" +#include "Fire.h" +#include "GameLogic.h" +#include "CarAI.h" + +CFireManager gFireManager; + +CFire::CFire() +{ + m_bIsOngoing = false; + m_bIsScriptFire = false; + m_bPropagationFlag = true; + m_bAudioSet = true; + m_vecPos = CVector(0.0f, 0.0f, 0.0f); + m_nExtinguishTime = 0; + m_nStartTime = 0; + m_pEntity = nil; + m_pSource = nil; + m_fStrength = 0.8f; + m_fWaterExtinguishCountdown = 1.0f; + m_bExtinguishedWithWater = false; +} + +CFire::~CFire() {} + +void +CFire::ProcessFire(void) +{ + float fDamagePlayer; + float fDamagePeds; + float fDamageVehicle; + int16 nRandNumber; + float fGreen; + float fRed; + CVector lightpos; + CVector firePos; + CPed *ped = (CPed *)m_pEntity; + CVehicle *veh = (CVehicle*)m_pEntity; + + m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown); + + if (m_pEntity) { + m_vecPos = m_pEntity->GetPosition(); + + if (((CPed *)m_pEntity)->IsPed()) { + if (ped->m_pFire != this) { + Extinguish(); + return; + } +#if defined GTAVC_JP_PATCH && !defined FIX_BUGS + if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) { + Extinguish(); + return; + } +#endif + if (ped->m_nMoveState != PEDMOVE_RUN) + m_vecPos.z -= 1.0f; + if (ped->bInVehicle && ped->m_pMyVehicle) { + if (ped->m_pMyVehicle->IsCar()) + ped->m_pMyVehicle->m_fHealth = 75.0f; + } else if (m_pEntity == (CPed *)FindPlayerPed()) { + fDamagePlayer = 1.2f * CTimer::GetTimeStep(); + + ((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePlayer, PEDPIECE_TORSO, 0); + } else { + fDamagePeds = 1.2f * CTimer::GetTimeStep(); + + if (((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePeds, PEDPIECE_TORSO, 0)) { + m_pEntity->bRenderScorched = true; + } + } + } else if (m_pEntity->IsVehicle()) { + if (veh->m_pCarFire != this) { + Extinguish(); + return; + } +#ifdef FIX_BUGS + if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) { + Extinguish(); + return; + } +#endif + if (!m_bIsScriptFire) { + fDamageVehicle = 1.2f * CTimer::GetTimeStep(); + veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); + } + } + } + if (!FindPlayerVehicle() && +#ifdef FIX_BUGS + FindPlayerPed() && +#endif + !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { + FindPlayerPed()->DoStuffToGoOnFire(); + gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); + } + if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) { + m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80)); + firePos = m_vecPos; + + if (veh && veh->IsVehicle() && veh->IsCar()) { + CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex())); + CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS]; + ModelInfo = m_pEntity->GetMatrix() * ModelInfo; + + firePos.x = ModelInfo.x; + firePos.y = ModelInfo.y; + firePos.z = ModelInfo.z + 0.15f; + } + + CParticle::AddParticle(PARTICLE_CARFLAME, firePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), + 0, m_fStrength, 0, 0, 0, 0); + + CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */ + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, + CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + } + if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) { + if (CTimer::GetTimeInMilliseconds() > m_nStartTime) + m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + + nRandNumber = CGeneral::GetRandomNumber() & 127; + lightpos.x = m_vecPos.x; + lightpos.y = m_vecPos.y; + lightpos.z = m_vecPos.z + 5.0f; + + if (!m_pEntity) { + CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, + nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); + } + fGreen = nRandNumber / 128.f; + fRed = nRandNumber / 128.f; + + CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0.0f, 0, 0); + } else { + Extinguish(); + } +} + +void +CFire::ReportThisFire(void) +{ + gFireManager.m_nTotalFires++; + CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000); +} + +void +CFire::Extinguish(void) +{ + if (m_bIsOngoing) { + if (!m_bIsScriptFire) + gFireManager.m_nTotalFires--; + + m_nExtinguishTime = 0; + m_bIsOngoing = false; + m_bExtinguishedWithWater = false; + + if (m_pEntity) { + if (m_pEntity->IsPed()) { + CPed *ped = (CPed*)m_pEntity; + if (ped->CanSetPedState()) { + if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) { + if (ped->IsPlayer()) { + ped->SetIdle(); + } else { + ped->m_nLastPedState = PED_NONE; + ped->SetWanderPath(0); + ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0); + } + } + } + ped->m_pFire = nil; + } else if (m_pEntity->IsVehicle()) { + ((CVehicle *)m_pEntity)->m_pCarFire = nil; + } + m_pEntity = nil; + } + } +} + +void +CFireManager::StartFire(CVector pos, float size, uint8 propagation) +{ + CFire *fire = GetNextFreeFire(); + + if (fire) { + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = nil; + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->ReportThisFire(); + fire->m_fStrength = size; + fire->m_bExtinguishedWithWater = false; + } +} + +CFire * +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation) +{ + CPed *ped = (CPed *)entityOnFire; + CVehicle *veh = (CVehicle *)entityOnFire; + + if (entityOnFire->IsPed()) { + if (ped->m_pFire) + return nil; + if (!ped->IsPedInControl()) + return nil; + } else if (entityOnFire->IsVehicle()) { + if (veh->m_pCarFire) + return nil; + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) + return nil; + } + CFire *fire = GetNextFreeFire(); + + if (fire) { + if (entityOnFire->IsPed()) { + ped->m_pFire = fire; + if (ped != FindPlayerPed()) { + if (fleeFrom) { + ped->SetFlee(fleeFrom, 10000); + } else { + CVector2D pos = entityOnFire->GetPosition(); + ped->SetFlee(pos, 10000); + ped->m_fleeFrom = nil; + } + ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000; + ped->bDrawLast = false; + ped->SetMoveState(PEDMOVE_SPRINT); + ped->SetMoveAnim(); + ped->SetPedState(PED_ON_FIRE); + } + if (fleeFrom) { + if (ped->m_nPedType == PEDTYPE_COP) { + CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } else { + CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } else { + if (entityOnFire->IsVehicle()) { + veh->m_pCarFire = fire; + if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex())) + CCarAI::TellOccupantsToFleeCar(veh); + + if (fleeFrom) { + CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } + + fire->m_bIsOngoing = true; + fire->m_bExtinguishedWithWater = false; + fire->m_bIsScriptFire = false; + fire->m_vecPos = entityOnFire->GetPosition(); + + if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333; + } else if (entityOnFire->IsVehicle()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000); + } else { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000); + } + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = entityOnFire; + + entityOnFire->RegisterReference(&fire->m_pEntity); + fire->m_pSource = fleeFrom; + + if (fleeFrom) + fleeFrom->RegisterReference(&fire->m_pSource); + fire->ReportThisFire(); + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + } + return fire; +} + +void +CFireManager::Update(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) + m_aFires[i].ProcessFire(); + } +} + +CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) +{ + int fireId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_FIRES; j++) { + if (!m_aFires[j].m_bIsOngoing) + continue; + if (m_aFires[j].m_bIsScriptFire) + continue; + float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); + if (distance < minDistance) { + minDistance = distance; + fireId = j; + } + } + *pDistance = minDistance; + if (fireId != -1) + return &m_aFires[fireId]; + + return nil; +} + +CFire * +CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange) +{ + int furthestFire = -1; + float lastFireDist = 0.0f; + float fireDist; + + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) { + fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D(); + if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) { + lastFireDist = fireDist; + furthestFire = i; + } + } + } + if (furthestFire == -1) + return nil; + else + return &m_aFires[furthestFire]; +} + +CFire * +CFireManager::GetNextFreeFire(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) + return &m_aFires[i]; + } + return nil; +} + +uint32 +CFireManager::GetTotalActiveFires(void) const +{ + return m_nTotalFires; +} + +void +CFireManager::ExtinguishPoint(CVector point, float range) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) { + if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) + m_aFires[i].Extinguish(); + } + } +} + +bool +CFireManager::ExtinguishPointWithWater(CVector point, float range) +{ + int i; + for (i = 0; i < NUM_FIRES;) { + if (m_aFires[i].m_bIsOngoing && (point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) { + break; + } + if (++i >= NUM_FIRES) + return false; + } + + CFire *fireToExtinguish = &m_aFires[i]; + fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep(); + CVector steamPos = fireToExtinguish->m_vecPos + + CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f, + (CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f, + CGeneral::GetRandomNumber() / 200.f); + + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f); + fireToExtinguish->m_bExtinguishedWithWater = true; + if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f ) + fireToExtinguish->Extinguish(); + + return true; +} + +int32 +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation) +{ + CFire *fire; + CPed *ped = (CPed *)target; + CVehicle *veh = (CVehicle *)target; + + if (target) { + if (target->IsPed()) { + if (ped->m_pFire) + ped->m_pFire->Extinguish(); + } else if (target->IsVehicle()) { + if (veh->m_pCarFire) + veh->m_pCarFire->Extinguish(); + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { + ((CAutomobile *)veh)->Damage.SetEngineStatus(215); + } + } + } + + fire = GetNextFreeFire(); + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = true; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = target; + fire->m_bExtinguishedWithWater = false; + + if (target) + target->RegisterReference(&fire->m_pEntity); + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + fire->m_fWaterExtinguishCountdown = 1.0f; + + if (target) { + if (target->IsPed()) { + ped->m_pFire = fire; + if (target != (CVehicle *)FindPlayerPed()) { + CVector2D pos = target->GetPosition(); + ped->SetFlee(pos, 10000); + ped->SetMoveAnim(); + ped->SetPedState(PED_ON_FIRE); + } + } else if (target->IsVehicle()) { + veh->m_pCarFire = fire; + } + } + return fire - m_aFires; +} + +bool +CFireManager::IsScriptFireExtinguish(int16 index) +{ + return !m_aFires[index].m_bIsOngoing; +} + +void +CFireManager::RemoveAllScriptFires(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsScriptFire) { + RemoveScriptFire(i); + } + } +} + +void +CFireManager::RemoveScriptFire(int16 index) +{ + m_aFires[index].Extinguish(); + m_aFires[index].m_bIsScriptFire = false; +} + +void +CFireManager::SetScriptFireAudio(int16 index, bool state) +{ + m_aFires[index].m_bAudioSet = state; +} |
