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-rw-r--r--src/core/FileLoader.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
new file mode 100644
index 0000000..077e7bd
--- /dev/null
+++ b/src/core/FileLoader.h
@@ -0,0 +1,48 @@
+#pragma once
+
+class CFileLoader
+{
+ static char ms_line[256];
+public:
+ static void LoadLevel(const char *filename);
+ static char *LoadLine(int fd);
+ static RwTexDictionary *LoadTexDictionary(const char *filename);
+ static void LoadCollisionFile(const char *filename, uint8 colSlot);
+ static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
+ static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
+ static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
+ static void LoadModelFile(const char *filename);
+ static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
+ static void LoadClumpFile(const char *filename);
+ static bool LoadClumpFile(RwStream *stream, uint32 id);
+ static bool StartLoadClumpFile(RwStream *stream, uint32 id);
+ static bool FinishLoadClumpFile(RwStream *stream, uint32 id);
+ static bool LoadAtomicFile(RwStream *stream, uint32 id);
+ static RpAtomic *SetRelatedModelInfoCB(RpAtomic *atomic, void *data);
+ static RpClump *LoadAtomicFile2Return(const char *filename);
+ static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
+
+ static void LoadObjectTypes(const char *filename);
+ static int LoadObject(const char *line);
+ static int LoadTimeObject(const char *line);
+ static int LoadWeaponObject(const char *line);
+ static void LoadClumpObject(const char *line);
+ static void LoadVehicleObject(const char *line);
+ static void LoadPedObject(const char *line);
+ static int LoadPathHeader(const char *line, int &type);
+ static void LoadPedPathNode(const char *line, int id, int node);
+ static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
+ static void Load2dEffect(const char *line);
+
+ static void LoadScene(const char *filename);
+ static void LoadObjectInstance(const char *line);
+ static void LoadZone(const char *line);
+ static void LoadCullZone(const char *line);
+ static void LoadPickup(const char *line);
+ static void LoadOcclusionVolume(const char *line);
+
+ static void ReloadPaths(const char *filename);
+ static void ReloadObjectTypes(const char *filename);
+ static void ReloadObject(const char *line);
+ static void ReLoadScene(const char *filename); // unused mobile function
+};