diff options
Diffstat (limited to 'src/core/ControllerConfig.cpp')
| -rw-r--r-- | src/core/ControllerConfig.cpp | 2904 |
1 files changed, 2904 insertions, 0 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp new file mode 100644 index 0000000..72d3113 --- /dev/null +++ b/src/core/ControllerConfig.cpp @@ -0,0 +1,2904 @@ +#define WITHDINPUT +#include "common.h" +#include "platform.h" +#include "crossplatform.h" +#include "ControllerConfig.h" +#include "Pad.h" +#include "FileMgr.h" +#include "Text.h" +#include "Font.h" +#include "Messages.h" +#include "Frontend.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Vehicle.h" +#include "World.h" +#include "ModelIndices.h" +#include "Camera.h" +#include "GenericGameStorage.h" + +CControllerConfigManager ControlsManager; + +CControllerConfigManager::CControllerConfigManager() +{ + m_bFirstCapture = false; + m_bMouseAssociated = false; + + MakeControllerActionsBlank(); + InitDefaultControlConfiguration(); + InitialiseControllerActionNameArray(); +} + +void CControllerConfigManager::MakeControllerActionsBlank() +{ +#ifdef LOAD_INI_SETTINGS + ms_padButtonsInited = 0; +#endif + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { + ClearSettingsAssociatedWithAction((e_ControllerAction)j, (eControllerType)i); + } + } +} + +#ifdef RW_GL3 +int MapIdToButtonId(int mapId) { + switch (mapId) { + case GLFW_GAMEPAD_BUTTON_A: // Cross + return 2; + case GLFW_GAMEPAD_BUTTON_B: // Circle + return 1; + case GLFW_GAMEPAD_BUTTON_X: // Square + return 3; + case GLFW_GAMEPAD_BUTTON_Y: // Triangle + return 4; + case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: + return 7; + case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: + return 8; + case GLFW_GAMEPAD_BUTTON_BACK: + return 9; + case GLFW_GAMEPAD_BUTTON_START: + return 12; + case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: + return 10; + case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: + return 11; + case GLFW_GAMEPAD_BUTTON_DPAD_UP: + return 13; + case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: + return 14; + case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: + return 15; + case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: + return 16; + // GLFW sends those as axes, so I added them here manually. + case 15: // Left trigger + return 5; + case 16: // Right trigger + return 6; + default: + return 0; + } +} +#endif + +int32 CControllerConfigManager::GetJoyButtonJustDown() +{ +#ifdef __DINPUT_INCLUDED__ +#ifdef FIX_BUGS + for (int32 i = 0; i < MAX_BUTTONS; i++) +#else + for (int32 i = 0; i < JOY_BUTTONS; i++) +#endif + { + if (m_NewState.rgbButtons[i] & 0x80 && !(m_OldState.rgbButtons[i] & 0x80)) + return i + 1; + } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (m_NewState.mappedButtons[i] && !(m_OldState.mappedButtons[i])) + return MapIdToButtonId(i); + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + if (m_NewState.buttons[i] && !(m_OldState.buttons[i])) + return i + 1; + } + } +#endif + return 0; +} + +void CControllerConfigManager::SaveSettings(int32 file) +{ + if (file) + { + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { + CFileMgr::Write(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); + } + } + } +} + +void CControllerConfigManager::LoadSettings(int32 file) +{ + bool bValid = true; + int nVersion = 0; +#ifdef BIND_VEHICLE_FIREWEAPON + bool skipVehicleFireWeapon = false; +#endif + + if (file) + { + char buff[29]; + CFileMgr::Read(file, buff, sizeof(buff)); + + if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) + bValid = false; + else { + CFileMgr::Seek(file, 0, 0); + CFileMgr::Read(file, (char*)&nVersion, sizeof(nVersion)); + } + } + + if (bValid && nVersion >= 3) + { + ControlsManager.MakeControllerActionsBlank(); +#ifdef BIND_VEHICLE_FIREWEAPON + skipVehicleFireWeapon = nVersion < 4; + // Set the default settings of VEHICLE_FIREWEAPON + if (skipVehicleFireWeapon) { + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); + if (m_bMouseAssociated) + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); + } +#endif + + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { +#ifdef BIND_VEHICLE_FIREWEAPON + // Skip file read + if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON) + continue; +#endif + CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); + } + } + } +} + +void CControllerConfigManager::InitDefaultControlConfiguration() +{ + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, rsPADEND, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, 'Q', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, rsPADDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, 'E', OPTIONAL_EXTRA); + + if ( _dwOperatingSystemVersion == OS_WIN98 ) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + else + { + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsLSHIFT, OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD); + } + + SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, rsENTER, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, 'F', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, rsUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, 'W', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, rsINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, 'R', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, rsDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsPLUS, KEYBOARD); + SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_LEFT, rsLEFT, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_LEFT, 'A', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_RIGHT, rsRIGHT, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_RIGHT, 'D', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_FORWARD, rsUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_FORWARD, 'W', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (NETWORK_TALK, 'T', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_DUCK, 'C', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#endif + SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + + SetControllerKeyAssociatedWithAction (PED_LOCK_TARGET, rsDEL, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_ANSWER_PHONE, rsTAB, KEYBOARD); + + if ( _dwOperatingSystemVersion == OS_WIN98 ) + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + else + { + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsLSHIFT, OPTIONAL_EXTRA); +#ifndef FIX_BUGS + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD +#else + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); +#endif + } + + SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_RIGHT, ']', OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + + SetControllerKeyAssociatedWithAction (PED_CENTER_CAMERA_BEHIND_PLAYER, '#', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, rsPGUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, 'Z', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, rsPGDN, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, 'X', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_LEFT, rsPADLEFT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_RIGHT, rsPADRIGHT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_UP, rsPADUP, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_DOWN, rsPAD5, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETLEFT, rsPADLEFT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETRIGHT, rsPAD5, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETUP, rsPADPGUP, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD); + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'V', OPTIONAL_EXTRA); + + for (int32 i = 0; i < MAX_SIMS; i++) + { + m_aSimCheckers[i][KEYBOARD] = false; + m_aSimCheckers[i][OPTIONAL_EXTRA] = false; + m_aSimCheckers[i][MOUSE] = false; + m_aSimCheckers[i][JOYSTICK] = false; + } +} + +void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons) +{ + if (availableButtons.LMB) + { + m_bMouseAssociated = true; + SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1); +#ifdef BIND_VEHICLE_FIREWEAPON + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); +#endif + } + + if (availableButtons.RMB) + { + SetMouseButtonAssociatedWithAction(PED_LOCK_TARGET, 3); + + SetMouseButtonAssociatedWithAction(VEHICLE_HANDBRAKE, 3); + } + + if (availableButtons.MMB) + { + SetMouseButtonAssociatedWithAction(VEHICLE_LOOKBEHIND, 2); + + SetMouseButtonAssociatedWithAction(PED_LOOKBEHIND, 2); + } + + if (availableButtons.WHEELUP || availableButtons.WHEELDN) + { + SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 4); + + SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5); + + SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5); + } +} + +#ifdef LOAD_INI_SETTINGS +uint32 CControllerConfigManager::ms_padButtonsInited = 0; +#endif + +void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) +{ +#ifdef XINPUT + // No manual bindings for you, honey. + return; +#endif + + m_bFirstCapture = true; + + uint32 btn = buttons; + if (buttons > 16) + btn = 16; + +#ifdef LOAD_INI_SETTINGS + uint32 buttonMin = ms_padButtonsInited; + if (buttonMin >= btn) + return; + + ms_padButtonsInited = btn; + + #define IF_BTN_IN_RANGE(n) \ + case n: \ + if (n <= buttonMin) \ + return; +#else + #define IF_BTN_IN_RANGE(n) \ + case n: +#endif + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (btn) + { + IF_BTN_IN_RANGE(16) + SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK); + IF_BTN_IN_RANGE(15) + SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK); + IF_BTN_IN_RANGE(14) + SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK); + IF_BTN_IN_RANGE(13) + SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK); + IF_BTN_IN_RANGE(12) + IF_BTN_IN_RANGE(11) + SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK); + SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); + IF_BTN_IN_RANGE(10) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); + IF_BTN_IN_RANGE(9) + SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); + IF_BTN_IN_RANGE(8) + SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); + IF_BTN_IN_RANGE(7) + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); + IF_BTN_IN_RANGE(6) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK); + IF_BTN_IN_RANGE(5) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK); + /*******************************************************************************************/ + IF_BTN_IN_RANGE(4) + SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK); + IF_BTN_IN_RANGE(3) + SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK); + IF_BTN_IN_RANGE(2) + SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK); +#endif + IF_BTN_IN_RANGE(1) + SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK); + /*******************************************************************************************/ + } + } + else + { + switch (btn) + { + IF_BTN_IN_RANGE(16) + SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK); + IF_BTN_IN_RANGE(15) + SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK); + IF_BTN_IN_RANGE(14) + SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK); + IF_BTN_IN_RANGE(13) + SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK); + IF_BTN_IN_RANGE(12) + IF_BTN_IN_RANGE(11) + SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK); + SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); + IF_BTN_IN_RANGE(10) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); + IF_BTN_IN_RANGE(9) + SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); + IF_BTN_IN_RANGE(8) + SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); + IF_BTN_IN_RANGE(7) + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); + IF_BTN_IN_RANGE(6) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK); + IF_BTN_IN_RANGE(5) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK); + /*******************************************************************************************/ + IF_BTN_IN_RANGE(4) + SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK); + IF_BTN_IN_RANGE(3) + SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK); + IF_BTN_IN_RANGE(2) + SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK); + IF_BTN_IN_RANGE(1) + SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK); +#endif + /*******************************************************************************************/ + } + } +} + +void CControllerConfigManager::InitialiseControllerActionNameArray() +{ + wchar buf[ACTIONNAME_LENGTH + 2]; + +#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH); + + SETACTIONNAME(PED_LOOKBEHIND); + SETACTIONNAME(PED_CYCLE_WEAPON_LEFT); + SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); + SETACTIONNAME(PED_JUMPING); + SETACTIONNAME(PED_SPRINT); + SETACTIONNAME(PED_CYCLE_TARGET_LEFT); + SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); // duplicate + SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); + SETACTIONNAME(VEHICLE_LOOKBEHIND); + SETACTIONNAME(PED_DUCK); + SETACTIONNAME(PED_ANSWER_PHONE); + SETACTIONNAME(VEHICLE_LOOKLEFT); + SETACTIONNAME(VEHICLE_LOOKRIGHT); + SETACTIONNAME(VEHICLE_HORN); + SETACTIONNAME(VEHICLE_HANDBRAKE); + SETACTIONNAME(VEHICLE_ACCELERATE); + SETACTIONNAME(VEHICLE_BRAKE); + SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION); + SETACTIONNAME(TOGGLE_SUBMISSIONS); + SETACTIONNAME(PED_SNIPER_ZOOM_IN); + SETACTIONNAME(PED_SNIPER_ZOOM_OUT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_UP); + SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN); + SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE); + SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); + SETACTIONNAME(PED_FIREWEAPON); +#ifdef BIND_VEHICLE_FIREWEAPON + SETACTIONNAME(VEHICLE_FIREWEAPON); +#endif + SETACTIONNAME(VEHICLE_ENTER_EXIT); + SETACTIONNAME(GO_LEFT); + SETACTIONNAME(GO_RIGHT); + SETACTIONNAME(GO_FORWARD); + SETACTIONNAME(GO_BACK); + SETACTIONNAME(VEHICLE_TURRETLEFT); + SETACTIONNAME(VEHICLE_TURRETRIGHT); + SETACTIONNAME(VEHICLE_TURRETUP); + SETACTIONNAME(VEHICLE_TURRETDOWN); + SETACTIONNAME(NETWORK_TALK); + SETACTIONNAME(TOGGLE_DPAD); + SETACTIONNAME(SWITCH_DEBUG_CAM_ON); + SETACTIONNAME(TAKE_SCREEN_SHOT); + +#undef SETACTIONNAME +} + +void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber) +{ + if (button != 0) + { + CPad *pad = CPad::GetPad(padnumber); + if (pad != NULL) + { + switch (button) + { + case 16: + pad->PCTempJoyState.DPadLeft = 255; + break; + case 15: + pad->PCTempJoyState.DPadDown = 255; + break; + case 14: + pad->PCTempJoyState.DPadRight = 255; + break; + case 13: + pad->PCTempJoyState.DPadUp = 255; + break; + case 12: +#ifndef REGISTER_START_BUTTON + if (padnumber == 1) +#endif + pad->PCTempJoyState.Start = 255; + break; + case 11: + pad->PCTempJoyState.RightShock = 255; + break; + case 10: + pad->PCTempJoyState.LeftShock = 255; + break; + case 9: + pad->PCTempJoyState.Select = 255; + break; + case 8: + pad->PCTempJoyState.RightShoulder1 = 255; + break; + case 7: + pad->PCTempJoyState.LeftShoulder1 = 255; + break; + case 6: + pad->PCTempJoyState.RightShoulder2 = 255; + break; + case 5: + pad->PCTempJoyState.LeftShoulder2 = 255; + break; + } + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (button) + { + case 4: + pad->PCTempJoyState.Square = 255; + break; + case 3: + pad->PCTempJoyState.Cross = 255; + break; + case 2: + pad->PCTempJoyState.Circle = 255; + break; + case 1: + pad->PCTempJoyState.Triangle = 255; + break; + } + } + else + { + switch (button) + { + case 4: + pad->PCTempJoyState.Triangle = 255; + break; + case 3: + pad->PCTempJoyState.Square = 255; + break; + case 2: + pad->PCTempJoyState.Cross = 255; + break; + case 1: + pad->PCTempJoyState.Circle = 255; + break; + } + } + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, eControllerType type) +{ + bool process = true; + + if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL) + process = false; + if (type == JOYSTICK && button == 0) + process = false; + if (type == MOUSE && button == 0) + process = false; + + if (process) + { + CPad *pad = CPad::GetPad(PAD1); + + bool firstPerson = false; + bool playerDriving = false; + + if (FindPlayerVehicle() != NULL) + { + CPlayerPed *plr = FindPlayerPed(); + if (plr != NULL) + { + if (plr->m_nPedState == PED_DRIVING) + playerDriving = true; + } + } + + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if ( mode == CCam::MODE_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_CAMERA + || mode == CCam::MODE_M16_1STPERSON) + { + firstPerson = true; + } + + CControllerState *state; + + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + state = &CPad::GetPad(PAD1)->PCTempKeyState; + break; + case JOYSTICK: + state = &CPad::GetPad(PAD1)->PCTempJoyState; + break; + case MOUSE: + state = &CPad::GetPad(PAD1)->PCTempMouseState; + break; + default: break; + } + + if (pad != NULL) + { + if (playerDriving) + { + AffectControllerStateOn_ButtonDown_Driving(button, type, *state); + AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state); + } + else + { + AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(button, type, *state); + if (firstPerson) + AffectControllerStateOn_ButtonDown_FirstPersonOnly(button, type, *state); + else + { + AffectControllerStateOn_ButtonDown_ThirdPersonOnly(button, type, *state); + AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state); + } + } + + AffectControllerStateOn_ButtonDown_AllStates(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 255; +#endif + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state) +{ +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type)) + state.Circle = 255; +#endif + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) + { + state.LeftShoulder2 = 255; + state.RightShoulder2 = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HORN, type)) + state.LeftShock = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, type)) + state.RightShoulder1 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, type)) + state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type)) + state.LeftShoulder1 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, type)) + state.RightShock = 255; + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETLEFT, type)) + { + if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + { + state.RightStickX = -128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETRIGHT, type)) + { + if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + state.RightStickX = 128; + } + + bool isDodo = false; + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && ( + FindPlayerVehicle()->GetModelIndex() == MI_DODO +#ifdef FIX_BUGS + || (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli()) +#endif + ))) + { + isDodo = true; + } + + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETUP, type)) + { + if (isDodo == true) + { + if (state.LeftStickY == -128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD + { + state.LeftStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.LeftStickY = 128; + } + + else if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + { + state.RightStickY = 128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETDOWN, type)) + { + if (isDodo == true) + { + if (state.LeftStickY == 128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD + { + state.LeftStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.LeftStickY = -128; + } + + else if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = -128; + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type)) + state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.LeftShock = 255; +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, type)) + state.RightShock = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) + state.LeftShoulder1 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) + state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.LeftShock = 255; + + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) + { + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type)) + state.LeftShoulder1 = 255; + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + CPad *pad = CPad::GetPad(PAD1); + +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif + if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) + state.RightShoulder1 = 255; + + if (button == GetControllerKeyAssociatedWithAction(GO_FORWARD, type)) + { + if (state.DPadDown || m_aSimCheckers[SIM_Y1][type]) + { + m_aSimCheckers[SIM_Y1][type] = true; + state.DPadDown = 0; + state.DPadUp = 0; + } + else + state.DPadUp = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(GO_BACK, type)) + { + if (state.DPadUp || m_aSimCheckers[SIM_Y1][type]) + { + m_aSimCheckers[SIM_Y1][type] = true; + state.DPadDown = 0; + state.DPadUp = 0; + } + else + state.DPadDown = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type)) + { + if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + { + state.RightStickX = -128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type)) + { + if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + state.RightStickX = 128; + } + + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) + { + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type)) + { + if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = 128; + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type)) + { + if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = -128; + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type)) + state.Select = 255; + +#ifndef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif + + if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) + { + if (state.DPadRight || m_aSimCheckers[SIM_X1][type]) + { + m_aSimCheckers[SIM_X1][type] = true; + state.DPadLeft = 0; + state.DPadRight = 0; + } + else + state.DPadLeft = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(GO_RIGHT, type)) + { + if (state.DPadLeft || m_aSimCheckers[SIM_X1][type]) + { + m_aSimCheckers[SIM_X1][type] = true; + state.DPadLeft = 0; + state.DPadRight = 0; + } + else + state.DPadRight = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type)) + state.NetworkTalk = 255; +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, type)) + state.Triangle = 255; +} + +void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber) +{ + if (button!=0) + { + CPad *pad = CPad::GetPad(padnumber); + + if (pad != NULL) + { + switch (button) + { + case 16: + pad->PCTempJoyState.DPadLeft = 0; + break; + case 15: + pad->PCTempJoyState.DPadDown = 0; + break; + case 14: + pad->PCTempJoyState.DPadRight = 0; + break; + case 13: + pad->PCTempJoyState.DPadUp = 0; + break; +#ifdef REGISTER_START_BUTTON + case 12: + pad->PCTempJoyState.Start = 0; + break; +#endif + case 11: + pad->PCTempJoyState.RightShock = 0; + break; + case 10: + pad->PCTempJoyState.LeftShock = 0; + break; + case 9: + pad->PCTempJoyState.Select = 0; + break; + case 8: + pad->PCTempJoyState.RightShoulder1 = 0; + break; + case 7: + pad->PCTempJoyState.LeftShoulder1 = 0; + break; + case 6: + pad->PCTempJoyState.RightShoulder2 = 0; + break; + case 5: + pad->PCTempJoyState.LeftShoulder2 = 0; + break; + } + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (button) + { + case 4: + pad->PCTempJoyState.Square = 0; + break; + case 3: + pad->PCTempJoyState.Cross = 0; + break; + case 2: + pad->PCTempJoyState.Circle = 0; + break; + case 1: + pad->PCTempJoyState.Triangle = 0; + break; + } + } + else + { + switch (button) + { + case 4: + pad->PCTempJoyState.Triangle = 0; + break; + case 3: + pad->PCTempJoyState.Square = 0; + break; + case 2: + pad->PCTempJoyState.Cross = 0; + break; + case 1: + pad->PCTempJoyState.Circle = 0; + break; + } + } + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eControllerType type) +{ + bool process = true; + + if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL) + process = false; + if (type == JOYSTICK && button == 0) + process = false; + if (type == MOUSE && button == 0) + process = false; + + CControllerState *state; + + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + state = &CPad::GetPad(PAD1)->PCTempKeyState; + break; + case MOUSE: + state = &CPad::GetPad(PAD1)->PCTempMouseState; + break; + case JOYSTICK: + state = &CPad::GetPad(PAD1)->PCTempJoyState; + break; + default: break; + } + + if (process) + { + CPad *pad = CPad::GetPad(PAD1); + + if (pad != NULL) + { + if (FrontEndMenuManager.GetIsMenuActive()) + AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 0; +#endif + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type)) + state.NetworkTalk = 0; +} + +void CControllerConfigManager::AffectPadFromKeyBoard() +{ + RsKeyCodes kc; + _InputTranslateShiftKeyUpDown(&kc); + + bool processdown = false; + if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive()) + processdown = true; + + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) + { + int32 key = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, KEYBOARD); + if (GetIsKeyboardKeyDown((RsKeyCodes)key) && processdown) + AffectControllerStateOn_ButtonDown(key, KEYBOARD); + + int32 extrakey = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, OPTIONAL_EXTRA); + if (GetIsKeyboardKeyDown((RsKeyCodes)extrakey) && processdown) + AffectControllerStateOn_ButtonDown(extrakey, OPTIONAL_EXTRA); + + if (!GetIsKeyboardKeyDown((RsKeyCodes)key)) + AffectControllerStateOn_ButtonUp(key, KEYBOARD); + else if ( !GetIsKeyboardKeyDown((RsKeyCodes)extrakey)) + AffectControllerStateOn_ButtonUp(key, OPTIONAL_EXTRA); + } +} + +void CControllerConfigManager::AffectPadFromMouse() +{ + bool processdown = false; + if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive()) + processdown = true; + + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) + { + int32 button = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, MOUSE); + if (GetIsMouseButtonDown((RsKeyCodes)button) && processdown) + AffectControllerStateOn_ButtonDown(button, MOUSE); + if (GetIsMouseButtonUp((RsKeyCodes)button)) + AffectControllerStateOn_ButtonUp(button, MOUSE); + } +} + +void CControllerConfigManager::ClearSimButtonPressCheckers() +{ + for (int32 i = 0; i < MAX_SIMS; i++) + { + m_aSimCheckers[i][KEYBOARD] = false; + m_aSimCheckers[i][OPTIONAL_EXTRA] = false; + m_aSimCheckers[i][MOUSE] = false; + m_aSimCheckers[i][JOYSTICK] = false; + } +} + +bool CControllerConfigManager::GetIsKeyboardKeyDown(RsKeyCodes keycode) +{ + if (keycode < 255) + { + if (CPad::GetPad(PAD1)->GetChar(keycode)) + return true; + } + + for (int32 i = 0; i < 12; i++) + { + if (i + rsF1 == keycode) + { + if (CPad::GetPad(PAD1)->GetF(i)) + return true; + } + } + + switch (keycode) + { + case rsESC: + if (CPad::GetPad(PAD1)->GetEscape()) + return true; + break; + case rsINS: + if (CPad::GetPad(PAD1)->GetInsert()) + return true; + break; + case rsDEL: + if (CPad::GetPad(PAD1)->GetDelete()) + return true; + break; + case rsHOME: + if (CPad::GetPad(PAD1)->GetHome()) + return true; + break; + case rsEND: + if (CPad::GetPad(PAD1)->GetEnd()) + return true; + break; + case rsPGUP: + if (CPad::GetPad(PAD1)->GetPageUp()) + return true; + break; + case rsPGDN: + if (CPad::GetPad(PAD1)->GetPageDown()) + return true; + break; + case rsUP: + if (CPad::GetPad(PAD1)->GetUp()) + return true; + break; + case rsDOWN: + if (CPad::GetPad(PAD1)->GetDown()) + return true; + break; + case rsLEFT: + if (CPad::GetPad(PAD1)->GetLeft()) + return true; + break; + case rsRIGHT: + if (CPad::GetPad(PAD1)->GetRight()) + return true; + break; + case rsSCROLL: + if (CPad::GetPad(PAD1)->GetScrollLock()) + return true; + break; + case rsPAUSE: + if (CPad::GetPad(PAD1)->GetPause()) + return true; + break; + case rsNUMLOCK: + if (CPad::GetPad(PAD1)->GetNumLock()) + return true; + break; + case rsDIVIDE: + if (CPad::GetPad(PAD1)->GetDivide()) + return true; + break; + case rsTIMES: + if (CPad::GetPad(PAD1)->GetTimes()) + return true; + break; + case rsMINUS: + if (CPad::GetPad(PAD1)->GetMinus()) + return true; + break; + case rsPLUS: + if (CPad::GetPad(PAD1)->GetPlus()) + return true; + break; + case rsPADENTER: + if (CPad::GetPad(PAD1)->GetPadEnter()) + return true; + break; + case rsPADDEL: + if (CPad::GetPad(PAD1)->GetPadDel()) + return true; + break; + case rsPADEND: + if (CPad::GetPad(PAD1)->GetPad1()) + return true; + break; + case rsPADDOWN: + if (CPad::GetPad(PAD1)->GetPad2()) + return true; + break; + case rsPADPGDN: + if (CPad::GetPad(PAD1)->GetPad3()) + return true; + break; + case rsPADLEFT: + if (CPad::GetPad(PAD1)->GetPad4()) + return true; + break; + case rsPAD5: + if (CPad::GetPad(PAD1)->GetPad5()) + return true; + break; + case rsPADRIGHT: + if (CPad::GetPad(PAD1)->GetPad6()) + return true; + break; + case rsPADHOME: + if (CPad::GetPad(PAD1)->GetPad7()) + return true; + break; + case rsPADUP: + if (CPad::GetPad(PAD1)->GetPad8()) + return true; + break; + case rsPADPGUP: + if (CPad::GetPad(PAD1)->GetPad9()) + return true; + break; + case rsPADINS: + if (CPad::GetPad(PAD1)->GetPad0()) + return true; + break; + case rsBACKSP: + if (CPad::GetPad(PAD1)->GetBackspace()) + return true; + break; + case rsTAB: + if (CPad::GetPad(PAD1)->GetTab()) + return true; + break; + case rsCAPSLK: + if (CPad::GetPad(PAD1)->GetCapsLock()) + return true; + break; + case rsENTER: + if (CPad::GetPad(PAD1)->GetEnter()) + return true; + break; + case rsLSHIFT: + if (CPad::GetPad(PAD1)->GetLeftShift()) + return true; + break; + case rsSHIFT: + if (CPad::GetPad(PAD1)->GetShift()) + return true; + break; + case rsRSHIFT: + if (CPad::GetPad(PAD1)->GetRightShift()) + return true; + break; + case rsLCTRL: + if (CPad::GetPad(PAD1)->GetLeftCtrl()) + return true; + break; + case rsRCTRL: + if (CPad::GetPad(PAD1)->GetRightCtrl()) + return true; + break; + case rsLALT: + if (CPad::GetPad(PAD1)->GetLeftAlt()) + return true; + break; + case rsRALT: + if (CPad::GetPad(PAD1)->GetRightAlt()) + return true; + break; + case rsLWIN: + if (CPad::GetPad(PAD1)->GetLeftWin()) + return true; + break; + case rsRWIN: + if (CPad::GetPad(PAD1)->GetRightWin()) + return true; + break; + case rsAPPS: + if (CPad::GetPad(PAD1)->GetApps()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode) +{ + if (keycode < 255) + { + if (CPad::GetPad(PAD1)->GetCharJustDown(keycode)) + return true; + } + + for (int32 i = 0; i < 12; i++) + { + if (i + rsF1 == keycode) + { + if (CPad::GetPad(PAD1)->GetFJustDown(i)) + return true; + } + } + + switch (keycode) + { + case rsESC: + if (CPad::GetPad(PAD1)->GetEscapeJustDown()) + return true; + break; + case rsINS: + if (CPad::GetPad(PAD1)->GetInsertJustDown()) + return true; + break; + case rsDEL: + if (CPad::GetPad(PAD1)->GetDeleteJustDown()) + return true; + break; + case rsHOME: + if (CPad::GetPad(PAD1)->GetHomeJustDown()) + return true; + break; + case rsEND: + if (CPad::GetPad(PAD1)->GetEndJustDown()) + return true; + break; + case rsPGUP: + if (CPad::GetPad(PAD1)->GetPageUpJustDown()) + return true; + break; + case rsPGDN: + if (CPad::GetPad(PAD1)->GetPageDownJustDown()) + return true; + break; + case rsUP: + if (CPad::GetPad(PAD1)->GetUpJustDown()) + return true; + break; + case rsDOWN: + if (CPad::GetPad(PAD1)->GetDownJustDown()) + return true; + break; + case rsLEFT: + if (CPad::GetPad(PAD1)->GetLeftJustDown()) + return true; + break; + case rsRIGHT: + if (CPad::GetPad(PAD1)->GetRightJustDown()) + return true; + break; + case rsSCROLL: + if (CPad::GetPad(PAD1)->GetScrollLockJustDown()) + return true; + break; + case rsPAUSE: + if (CPad::GetPad(PAD1)->GetPauseJustDown()) + return true; + break; + case rsNUMLOCK: + if (CPad::GetPad(PAD1)->GetNumLockJustDown()) + return true; + break; + case rsDIVIDE: + if (CPad::GetPad(PAD1)->GetDivideJustDown()) + return true; + break; + case rsTIMES: + if (CPad::GetPad(PAD1)->GetTimesJustDown()) + return true; + break; + case rsMINUS: + if (CPad::GetPad(PAD1)->GetMinusJustDown()) + return true; + break; + case rsPLUS: + if (CPad::GetPad(PAD1)->GetPlusJustDown()) + return true; + break; + case rsPADENTER: + if (CPad::GetPad(PAD1)->GetPadEnterJustDown()) + return true; + break; + case rsPADDEL: + if (CPad::GetPad(PAD1)->GetPadDelJustDown()) + return true; + break; + case rsPADEND: + if (CPad::GetPad(PAD1)->GetPad1JustDown()) + return true; + break; + case rsPADDOWN: + if (CPad::GetPad(PAD1)->GetPad2JustDown()) + return true; + break; + case rsPADPGDN: + if (CPad::GetPad(PAD1)->GetPad3JustDown()) + return true; + break; + case rsPADLEFT: + if (CPad::GetPad(PAD1)->GetPad4JustDown()) + return true; + break; + case rsPAD5: + if (CPad::GetPad(PAD1)->GetPad5JustDown()) + return true; + break; + case rsPADRIGHT: + if (CPad::GetPad(PAD1)->GetPad6JustDown()) + return true; + break; + case rsPADHOME: + if (CPad::GetPad(PAD1)->GetPad7JustDown()) + return true; + break; + case rsPADUP: + if (CPad::GetPad(PAD1)->GetPad8JustDown()) + return true; + break; + case rsPADPGUP: + if (CPad::GetPad(PAD1)->GetPad9JustDown()) + return true; + break; + case rsPADINS: + if (CPad::GetPad(PAD1)->GetPad0JustDown()) + return true; + break; + case rsBACKSP: + if (CPad::GetPad(PAD1)->GetBackspaceJustDown()) + return true; + break; + case rsTAB: + if (CPad::GetPad(PAD1)->GetTabJustDown()) + return true; + break; + case rsCAPSLK: + if (CPad::GetPad(PAD1)->GetCapsLockJustDown()) + return true; + break; + case rsENTER: + if (CPad::GetPad(PAD1)->GetReturnJustDown()) + return true; + break; + case rsLSHIFT: + if (CPad::GetPad(PAD1)->GetLeftShiftJustDown()) + return true; + break; + case rsSHIFT: + if (CPad::GetPad(PAD1)->GetShiftJustDown()) + return true; + break; + case rsRSHIFT: + if (CPad::GetPad(PAD1)->GetRightShiftJustDown()) + return true; + break; + case rsLCTRL: + if (CPad::GetPad(PAD1)->GetLeftCtrlJustDown()) + return true; + break; + case rsRCTRL: + if (CPad::GetPad(PAD1)->GetRightCtrlJustDown()) + return true; + break; + case rsLALT: + if (CPad::GetPad(PAD1)->GetLeftAltJustDown()) + return true; + break; + case rsRALT: + if (CPad::GetPad(PAD1)->GetRightAltJustDown()) + return true; + break; + case rsLWIN: + if (CPad::GetPad(PAD1)->GetLeftWinJustDown()) + return true; + break; + case rsRWIN: + if (CPad::GetPad(PAD1)->GetRightWinJustDown()) + return true; + break; + case rsAPPS: + if (CPad::GetPad(PAD1)->GetAppsJustDown()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsMouseButtonDown(RsKeyCodes keycode) +{ + switch (keycode) + { + case rsMOUSELEFTBUTTON: + if (CPad::GetPad(PAD1)->GetLeftMouse()) + return true; + break; + case rsMOUSMIDDLEBUTTON: + if (CPad::GetPad(PAD1)->GetMiddleMouse()) + return true; + break; + case rsMOUSERIGHTBUTTON: + if (CPad::GetPad(PAD1)->GetRightMouse()) + return true; + break; + case rsMOUSEWHEELUPBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelUp()) + return true; + break; + case rsMOUSEWHEELDOWNBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelDown()) + return true; + break; + case rsMOUSEX1BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX1()) + return true; + break; + case rsMOUSEX2BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX2()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode) +{ + switch (keycode) + { + case rsMOUSELEFTBUTTON: + if (CPad::GetPad(PAD1)->GetLeftMouseUp()) + return true; + break; + case rsMOUSMIDDLEBUTTON: + if (CPad::GetPad(PAD1)->GetMiddleMouseUp()) + return true; + break; + case rsMOUSERIGHTBUTTON: + if (CPad::GetPad(PAD1)->GetRightMouseUp()) + return true; + break; + case rsMOUSEWHEELUPBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelUpUp()) + return true; + break; + case rsMOUSEWHEELDOWNBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelDownUp()) + return true; + break; + case rsMOUSEX1BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX1Up()) + return true; + break; + case rsMOUSEX2BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX2Up()) + return true; + break; + default: break; + } + + return false; +} + +#define CLEAR_ACTION_IF_NEEDED(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + ClearSettingsAssociatedWithAction(action, type); + +void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { +#ifndef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(GO_LEFT); + CLEAR_ACTION_IF_NEEDED(GO_RIGHT); + CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); + CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); + CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); + CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); + CLEAR_ACTION_IF_NEEDED(TAKE_SCREEN_SHOT); + CLEAR_ACTION_IF_NEEDED(SHOW_MOUSE_POINTER_TOGGLE); + } +} + +void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_JUMPING); + CLEAR_ACTION_IF_NEEDED(PED_SPRINT); + CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(PED_DUCK); + CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE); + + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) + { + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_CENTER_CAMERA_BEHIND_PLAYER); + } + } +} + +void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(PED_LOCK_TARGET); + CLEAR_ACTION_IF_NEEDED(GO_FORWARD); + CLEAR_ACTION_IF_NEEDED(GO_BACK); + + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) + { + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_DOWN); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_UP); + } + } +} + +void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); + CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETDOWN); + } +} + +void CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(VEHICLE_ENTER_EXIT); + } +} + +void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_IN); + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_OUT); + } +} + +#undef CLEAR_ACTION_IF_NEEDED + +#ifdef RADIO_SCROLL_TO_PREV_STATION +#define CHECK_ACTION(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + return true; + +bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key) +{ + const eControllerType type = MOUSE; + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(VEHICLE_FIREWEAPON); +#endif + CHECK_ACTION(VEHICLE_LOOKBEHIND); + CHECK_ACTION(VEHICLE_LOOKLEFT); + CHECK_ACTION(VEHICLE_LOOKRIGHT); + CHECK_ACTION(VEHICLE_HORN); + CHECK_ACTION(VEHICLE_HANDBRAKE); + CHECK_ACTION(VEHICLE_ACCELERATE); + CHECK_ACTION(VEHICLE_BRAKE); + CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION); + CHECK_ACTION(TOGGLE_SUBMISSIONS); + CHECK_ACTION(VEHICLE_TURRETLEFT); + CHECK_ACTION(VEHICLE_TURRETRIGHT); + CHECK_ACTION(VEHICLE_TURRETUP); + CHECK_ACTION(VEHICLE_TURRETDOWN); + CHECK_ACTION(VEHICLE_ENTER_EXIT); + CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); +#ifndef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(PED_FIREWEAPON); +#endif + CHECK_ACTION(GO_LEFT); + CHECK_ACTION(GO_RIGHT); + CHECK_ACTION(NETWORK_TALK); + CHECK_ACTION(SWITCH_DEBUG_CAM_ON); + CHECK_ACTION(TOGGLE_DPAD); + CHECK_ACTION(TAKE_SCREEN_SHOT); + CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE); + } + return false; +} + +#undef CHECK_ACTION +#endif + +void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + switch (GetActionType(action)) + { + case ACTIONTYPE_1RSTPERSON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + case ACTIONTYPE_3RDPERSON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_VEHICLE: + DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_VEHICLE_3RDPERSON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); + break; + case ACTIONTYPE_COMMON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_1RST3RDPERSON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + default: break; + } + } +} + +bool CControllerConfigManager::GetIsKeyBlank(int32 key, eControllerType type) +{ + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + if (key != rsNULL) + return false; + break; + + case JOYSTICK: + if (key != 0) + return false; + break; + + case MOUSE: + if (key != 0) + return false; + break; + default: break; + } + + return true; +} + +e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerAction action) +{ + switch (action) + { +#ifndef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif + case GO_LEFT: + case GO_RIGHT: + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: + case NETWORK_TALK: + case TOGGLE_DPAD: + case SWITCH_DEBUG_CAM_ON: + case TAKE_SCREEN_SHOT: + case SHOW_MOUSE_POINTER_TOGGLE: + return ACTIONTYPE_COMMON; + break; + + case PED_CYCLE_WEAPON_RIGHT: + case PED_CYCLE_WEAPON_LEFT: + case PED_JUMPING: + case PED_SPRINT: + case PED_LOOKBEHIND: + case PED_DUCK: + case PED_ANSWER_PHONE: + case PED_CYCLE_TARGET_LEFT: + case PED_CYCLE_TARGET_RIGHT: + case PED_CENTER_CAMERA_BEHIND_PLAYER: + return ACTIONTYPE_3RDPERSON; + break; + +#ifdef BIND_VEHICLE_FIREWEAPON + case VEHICLE_FIREWEAPON: +#endif + case VEHICLE_ACCELERATE: + case VEHICLE_BRAKE: + case VEHICLE_CHANGE_RADIO_STATION: + case VEHICLE_HORN: + case TOGGLE_SUBMISSIONS: + case VEHICLE_HANDBRAKE: + case VEHICLE_LOOKLEFT: + case VEHICLE_LOOKRIGHT: + case VEHICLE_LOOKBEHIND: + case VEHICLE_TURRETLEFT: + case VEHICLE_TURRETRIGHT: + case VEHICLE_TURRETUP: + case VEHICLE_TURRETDOWN: + return ACTIONTYPE_VEHICLE; + break; + + case VEHICLE_ENTER_EXIT: + return ACTIONTYPE_VEHICLE_3RDPERSON; + break; + +#ifdef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif + case GO_FORWARD: + case GO_BACK: + case PED_1RST_PERSON_LOOK_LEFT: + case PED_1RST_PERSON_LOOK_RIGHT: + case PED_LOCK_TARGET: + case PED_1RST_PERSON_LOOK_UP: + case PED_1RST_PERSON_LOOK_DOWN: + return ACTIONTYPE_1RST3RDPERSON; + break; + + case PED_SNIPER_ZOOM_IN: + case PED_SNIPER_ZOOM_OUT: + return ACTIONTYPE_1RSTPERSON; + break; + default: break; + } + + return ACTIONTYPE_NONE; +} + +void CControllerConfigManager::ClearSettingsAssociatedWithAction(e_ControllerAction action, eControllerType type) +{ + switch (type) + { + case KEYBOARD: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case OPTIONAL_EXTRA: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case MOUSE: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case JOYSTICK: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + default: break; + } + + ResetSettingOrder(action); +} + +wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder) +{ + for (int i = 0; i < MAX_CONTROLLERTYPES; i++) + { + if (m_aSettings[action][i].m_ContSetOrder == setorder) + { + switch (i) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + return GetControllerSettingTextKeyBoard(action, (eControllerType)i); + case MOUSE: + return GetControllerSettingTextMouse (action); + case JOYSTICK: + return GetControllerSettingTextJoystick(action); + default: break; + } + } + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAction action, eControllerType type) +{ + static wchar ActionText[50]; + static wchar NewStringWithNumber[30]; + + for (int32 i = 0; i < ARRAY_SIZE(ActionText); i++) + ActionText[i] = '\0'; + + if (GetControllerKeyAssociatedWithAction(action, type) != rsNULL) + { + if ( GetControllerKeyAssociatedWithAction(action, type) >= 0 + && GetControllerKeyAssociatedWithAction(action, type) <= 255) + { + char c = GetControllerKeyAssociatedWithAction(action, type); + if (c == ' ') + return TheText.Get("FEC_SPC"); // "SPC" + else + { + ActionText[0] = CFont::character_code(c); + if (ActionText[0] == '\0') + ActionText[0] = CFont::character_code('#'); + ActionText[1] = '\0'; + return ActionText; + } + } + else + { + switch (GetControllerKeyAssociatedWithAction(action, type)) + { + case rsF1: + case rsF2: + case rsF3: + case rsF4: + case rsF5: + case rsF6: + case rsF7: + case rsF8: + case rsF9: + case rsF10: + case rsF11: + case rsF12: + { + CMessages::InsertNumberInString(TheText.Get("FEC_FNC"), // "F~1~" + GetControllerKeyAssociatedWithAction(action, type) - rsESC, + -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsINS: + { + return TheText.Get("FEC_IRT"); // "INS" + break; + } + + case rsDEL: + { + return TheText.Get("FEC_DLL"); // "DEL" + break; + } + + case rsHOME: + { + return TheText.Get("FEC_HME"); // "HOME" + break; + } + + case rsEND: + { + return TheText.Get("FEC_END"); // "END" + break; + } + + case rsPGUP: + { + return TheText.Get("FEC_PGU"); // "PGUP" + break; + } + + case rsPGDN: + { + return TheText.Get("FEC_PGD"); // "PGDN" + break; + } + + case rsUP: + { + return TheText.Get("FEC_UPA"); // "UP" + break; + } + + case rsDOWN: + { + return TheText.Get("FEC_DWA"); // "DOWN" + break; + } + + case rsLEFT: + { + return TheText.Get("FEC_LFA"); // "LEFT" + break; + } + + case rsRIGHT: + { + return TheText.Get("FEC_RFA"); // "RIGHT" + break; + } + + case rsDIVIDE: + { + return TheText.Get("FEC_FWS"); // "NUM /" + break; + } + + case rsTIMES: + { + return TheText.Get("FEC_STR"); // "NUM STAR" + break; + } + + case rsPLUS: + { + return TheText.Get("FEC_PLS"); // "NUM +" + break; + } + + case rsMINUS: + { + return TheText.Get("FEC_MIN"); // "NUM -" + break; + } + + case rsPADDEL: + { + return TheText.Get("FEC_DOT"); // "NUM ." + break; + } + + case rsPADEND: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 1, -1, -1, -1, -1, -1, NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADDOWN: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 2, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADPGDN: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 3, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADLEFT: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 4, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPAD5: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 5, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsNUMLOCK: + { + return TheText.Get("FEC_NLK"); // "NUMLOCK" + break; + } + + case rsPADRIGHT: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 6, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADHOME: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 7, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADUP: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 8, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADPGUP: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 9, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADINS: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 0, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADENTER: + { + return TheText.Get("FEC_ETR"); // "ENT" + break; + } + + case rsSCROLL: + { + return TheText.Get("FEC_SLK"); // "SCROLL LOCK" + break; + } + + case rsPAUSE: + { + return TheText.Get("FEC_PSB"); // "BREAK" + break; + } + + case rsBACKSP: + { + return TheText.Get("FEC_BSP"); // "BSPACE" + break; + } + + case rsTAB: + { + return TheText.Get("FEC_TAB"); // "TAB" + break; + } + + case rsCAPSLK: + { + return TheText.Get("FEC_CLK"); // "CAPSLOCK" + break; + } + + case rsENTER: + { + return TheText.Get("FEC_RTN"); // "RET" + break; + } + + case rsLSHIFT: + { + return TheText.Get("FEC_LSF"); // "LSHIFT" + break; + } + + case rsRSHIFT: + { + return TheText.Get("FEC_RSF"); // "RSHIFT" + break; + } + + case rsLCTRL: + { + return TheText.Get("FEC_LCT"); // "LCTRL" + break; + } + + case rsRCTRL: + { + return TheText.Get("FEC_RCT"); // "RCTRL" + break; + } + + case rsLALT: + { + return TheText.Get("FEC_LAL"); // "LALT" + break; + } + + case rsRALT: + { + return TheText.Get("FEC_RAL"); // "RALT" + break; + } + + case rsLWIN: + { + return TheText.Get("FEC_LWD"); // "LWIN" + break; + } + + case rsRWIN: + { + return TheText.Get("FEC_RWD"); // "RWIN" + break; + } + + case rsAPPS: + { + return TheText.Get("FEC_WRC"); // "WINCLICK" + break; + } + + case rsSHIFT: + { + return TheText.Get("FEC_SFT"); // "SHIFT" + break; + } + default: break; + } + } + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextMouse(e_ControllerAction action) +{ + switch (m_aSettings[action][MOUSE].m_Key) + { + case 1: + return TheText.Get("FEC_MSL"); // LMB + break; + case 2: + return TheText.Get("FEC_MSM"); // MMB + break; + case 3: + return TheText.Get("FEC_MSR"); // RMB + break; + case 4: + return TheText.Get("FEC_MWF"); // WHEEL UP + break; + case 5: + return TheText.Get("FEC_MWB"); // WHEEL DN + break; + case 6: + return TheText.Get("FEC_MXO"); // MXB1 + break; + case 7: + return TheText.Get("FEC_MXT"); // MXB2 + break; + default: break; + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextJoystick(e_ControllerAction action) +{ + if (m_aSettings[action][JOYSTICK].m_Key == 0) + return NULL; + + static wchar NewStringWithNumber[30]; + + CMessages::InsertNumberInString(TheText.Get("FEC_JBO"), // JOY ~1~ + m_aSettings[action][JOYSTICK].m_Key, -1, -1, -1, -1, -1, + NewStringWithNumber); + + return NewStringWithNumber; +} + +int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction action) +{ + int32 num = 0; + + if (m_aSettings[action][KEYBOARD].m_Key != rsNULL) num++; + if (m_aSettings[action][OPTIONAL_EXTRA].m_Key != rsNULL) num++; + if (m_aSettings[action][MOUSE].m_Key != 0) num++; + if (m_aSettings[action][JOYSTICK].m_Key != 0) num++; + + return num; +} + +#ifdef BIND_VEHICLE_FIREWEAPON +#define VFB(b) b, +#else +#define VFB(b) +#endif + +#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \ + {{ \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + L1, /* PED_ANSWER_PHONE */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L1, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + L1, /* PED_ANSWER_PHONE */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + X, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ + T, /* PED_SNIPER_ZOOM_IN */ \ + Q, /* PED_SNIPER_ZOOM_OUT */ \ + L1, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + O, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + T, /* PED_ANSWER_PHONE */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L3, /* VEHICLE_CHANGE_RADIO_STATION */ \ + R1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + T, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + R1, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + O, /* PED_ANSWER_PHONE */ \ + VFB(R1) /* VEHICLE_FIREWEAPON */ \ + RSU, /* VEHICLE_ACCELERATE */ \ + RSD, /* VEHICLE_BRAKE */ \ + O, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + Q, /* TOGGLE_SUBMISSIONS */ \ + L1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + L1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }} + +#ifdef BUTTON_ICONS +#define UP "~U~" +#define DOWN "~D~" +#define LEFT "~<~" +#define RIGHT "~>~" +#else +#define UP "UP" +#define DOWN "DOWN" +#define LEFT "LEFT" +#define RIGHT "RIGHT" +#endif + +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); + +#ifdef BUTTON_ICONS +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); +#endif + + +#if 0 // set 1 for ps2 fonts +#define PS2_TRIANGLE "\"" +#define PS2_CIRCLE "|" +#define PS2_CROSS "/" +#define PS2_SQUARE "^" +#else +#define PS2_TRIANGLE "TRIANGLE" +#define PS2_CIRCLE "CIRCLE" +#define PS2_CROSS "CROSS" +#define PS2_SQUARE "SQUARE" +#endif + +const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right"); + +#ifdef BUTTON_ICONS +const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~"); +#endif + +#undef PS2_TRIANGLE +#undef PS2_CIRCLE +#undef PS2_CROSS +#undef PS2_SQUARE + +#undef UP +#undef DOWN +#undef LEFT +#undef RIGHT + +#undef CONTROLLER_BUTTONS +#undef VFB + +void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight) +{ +#ifdef DETECT_PAD_INPUT_SWITCH + if (CPad::GetPad(0)->IsAffectedByController) { + wchar wstr[16]; + + const char* (*Buttons)[MAX_CONTROLLERACTIONS]; + +#ifdef BUTTON_ICONS + #ifdef GAMEPAD_MENU + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; + break; + default: + #endif + Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; + #ifdef GAMEPAD_MENU + break; + } + #endif +#else + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = PlayStationButtons_noIcons; + break; + default: + Buttons = XboxButtons_noIcons; + break; + } +#endif + + assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these + AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); + + CMessages::WideStringCopy(text, wstr, leight); + return; + } +#endif + + int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action); + + int32 sets = 0; + + for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++) + { + wchar *textorder = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)action, (eContSetOrder)i); + if (textorder != NULL) + { + uint16 len = CMessages::GetWideStringLength(text); + CMessages::WideStringCopy(&text[len], textorder, leight - len); + + if (++sets < nums) + { + if (sets == nums - 1) + { + // if last - text += ' or '; + uint16 pos1 = CMessages::GetWideStringLength(text); + text[pos1] = ' '; + + CMessages::WideStringCopy(&text[pos1 + 1], + TheText.Get("FEC_ORR"), // "or" + leight - (pos1 + 1)); + + uint16 pos2 = CMessages::GetWideStringLength(text); + text[pos2 + 0] = ' '; + text[pos2 + 1] = '\0'; + } + else + { + // text += ', '; + uint16 pos1 = CMessages::GetWideStringLength(text); + text[pos1 + 0] = ','; + text[pos1 + 1] = ' '; + text[pos1 + 2] = '\0'; + + uint16 pos2 = CMessages::GetWideStringLength(text); + } + } + } + } +} + +int32 CControllerConfigManager::GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type) +{ + return m_aSettings[action][type].m_Key; +} + +void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber) +{ + for (int32 i = 0; i < MAX_BUTTONS; i++) + m_aButtonStates[i] = false; + +#ifdef __DINPUT_INCLUDED__ + for (int32 i = 0; i < MAX_BUTTONS; i++) + { + if (m_NewState.rgbButtons[i] & 0x80) + m_aButtonStates[i] = true; + else + m_aButtonStates[i] = false; + } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (i == GLFW_GAMEPAD_BUTTON_GUIDE) + continue; + + m_aButtonStates[MapIdToButtonId(i)-1] = m_NewState.mappedButtons[i]; + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + m_aButtonStates[i] = m_NewState.buttons[i]; + } + } +#endif +} + +bool CControllerConfigManager::GetIsActionAButtonCombo(e_ControllerAction action) +{ + switch (action) + { + case VEHICLE_LOOKBEHIND: + case PED_CYCLE_TARGET_LEFT: + case PED_CYCLE_TARGET_RIGHT: + return true; + break; + default: break; + } + + return false; +} + +wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action) +{ + switch (action) + { + case PED_CYCLE_TARGET_LEFT: + return TheText.Get("FEC_PTL"); // Use LockTarget with Weapon Switch Left. + break; + + case PED_CYCLE_TARGET_RIGHT: + return TheText.Get("FEC_PTR"); // Use LockTarget with Weapon Switch Right. + break; + + case VEHICLE_LOOKBEHIND: + return TheText.Get("FEC_LBC"); // Use Look Left With Look Right. + break; + default: break; + } + + return NULL; +} + +void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type) +{ + ResetSettingOrder(action); + int numOfSettings = GetNumOfSettingsForAction(action); + + m_aSettings[action][type].m_Key = key; + m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1; +} + +int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action) +{ + return m_aSettings[action][MOUSE].m_Key; +} + +void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button) +{ + int numOfSettings = GetNumOfSettingsForAction(action); + + m_aSettings[action][MOUSE].m_Key = button; + m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1; +} + +void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action) +{ + int32 conttype = KEYBOARD; + + for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++) + { + bool isexist = false; + for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++) + { + if (m_aSettings[action][j].m_ContSetOrder == i) + isexist = true; + } + + bool init = false; + + if (!isexist) + { + for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++) + { + int32 setorder = m_aSettings[action][k].m_ContSetOrder; + if (setorder > i && setorder != 0) + { + if (init) + { + if (setorder < m_aSettings[action][conttype].m_ContSetOrder) + conttype = k; + } + else + { + init = true; + conttype = k; + } + } + } + + if (init) + m_aSettings[action][conttype].m_ContSetOrder = i; + } + } +} |
