diff options
Diffstat (limited to 'src/control/Restart.cpp')
| -rw-r--r-- | src/control/Restart.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp new file mode 100644 index 0000000..e1950a2 --- /dev/null +++ b/src/control/Restart.cpp @@ -0,0 +1,249 @@ +#include "common.h" + +#include "Restart.h" +#include "Zones.h" +#include "PathFind.h" + +uint8 CRestart::OverrideHospitalLevel; +uint8 CRestart::OverridePoliceStationLevel; +bool CRestart::bFadeInAfterNextArrest; +bool CRestart::bFadeInAfterNextDeath; + +bool CRestart::bOverrideRestart; +CVector CRestart::OverridePosition; +float CRestart::OverrideHeading; + +CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS]; +float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfHospitalRestarts; + +CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS]; +float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfPoliceRestarts; + +void +CRestart::Initialise() +{ + OverridePoliceStationLevel = LEVEL_GENERIC; + OverrideHospitalLevel = LEVEL_GENERIC; + bFadeInAfterNextArrest = true; + bFadeInAfterNextDeath = true; + OverrideHeading = 0.0f; + OverridePosition = CVector(0.0f, 0.0f, 0.0f); + bOverrideRestart = false; + NumberOfPoliceRestarts = 0; + NumberOfHospitalRestarts = 0; + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); + HospitalRestartHeadings[i] = 0.0f; + PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); + PoliceRestartHeadings[i] = 0.0f; + } +} + +void +CRestart::AddHospitalRestartPoint(const CVector &pos, float heading) +{ + HospitalRestartPoints[NumberOfHospitalRestarts] = pos; + HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading; +} + +void +CRestart::AddPoliceRestartPoint(const CVector &pos, float heading) +{ + PoliceRestartPoints[NumberOfPoliceRestarts] = pos; + PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading; +} + +void +CRestart::OverrideNextRestart(const CVector &pos, float heading) +{ + bOverrideRestart = true; + OverridePosition = pos; + OverrideHeading = heading; +} + +void +CRestart::CancelOverrideRestart() +{ + bOverrideRestart = false; +} + +void +CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) +{ + if (bOverrideRestart) { + *outPos = OverridePosition; + *outHeading = OverrideHeading; + CancelOverrideRestart(); + return; + } + + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); + float fMinDist = SQR(4000.0f); + int closestPoint = NUM_RESTART_POINTS; + + // find closest point on this level + for (int i = 0; i < NumberOfHospitalRestarts; i++) { + if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) { + float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we didn't find anything, find closest point on any level + if (closestPoint == NUM_RESTART_POINTS) { + for (int i = 0; i < NumberOfHospitalRestarts; i++) { + float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we still didn't find anything, find closest path node + if (closestPoint == NUM_RESTART_POINTS) { + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); + *outHeading = 0.0f; + printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z); + } else { + *outPos = HospitalRestartPoints[closestPoint]; + *outHeading = HospitalRestartHeadings[closestPoint]; + } +} + +void +CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) +{ + if (bOverrideRestart) { + *outPos = OverridePosition; + *outHeading = OverrideHeading; + CancelOverrideRestart(); + return; + } + + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); + float fMinDist = SQR(4000.0f); + int closestPoint = NUM_RESTART_POINTS; + + // find closest point on this level + for (int i = 0; i < NumberOfPoliceRestarts; i++) { + if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) { + float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we didn't find anything, find closest point on any level + if (closestPoint == NUM_RESTART_POINTS) { + for (int i = 0; i < NumberOfPoliceRestarts; i++) { + float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we still didn't find anything, find closest path node + if (closestPoint == NUM_RESTART_POINTS) { + printf("Couldn't find a police restart zone near the player\n"); + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); + *outHeading = 0.0f; + } else { + *outPos = PoliceRestartPoints[closestPoint]; + *outHeading = PoliceRestartHeadings[closestPoint]; + } +} + +void +CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size) +{ + Initialise(); + +INITSAVEBUF + CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf); + HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf); + } + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf); + PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf); + } + + NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf); + NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf); + bOverrideRestart = ReadSaveBuf<bool>(buf); + + // skip something unused + ReadSaveBuf<uint8>(buf); + ReadSaveBuf<uint16>(buf); + + OverridePosition = ReadSaveBuf<CVector>(buf); + OverrideHeading = ReadSaveBuf<float>(buf); + bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf); + bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf); + OverrideHospitalLevel = ReadSaveBuf<uint8>(buf); + OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf); +VALIDATESAVEBUF(size); +} + +void +CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + + sizeof(HospitalRestartPoints) + + sizeof(HospitalRestartHeadings) + + sizeof(PoliceRestartPoints) + + sizeof(PoliceRestartHeadings) + + sizeof(NumberOfHospitalRestarts) + + sizeof(NumberOfPoliceRestarts) + + sizeof(bOverrideRestart) + + sizeof(uint8) + + sizeof(uint16) + + sizeof(OverridePosition) + + sizeof(OverrideHeading) + + sizeof(bFadeInAfterNextDeath) + + sizeof(bFadeInAfterNextArrest) + + sizeof(OverrideHospitalLevel) + + sizeof(OverridePoliceStationLevel); // == 292 + +INITSAVEBUF + WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + WriteSaveBuf(buf, HospitalRestartPoints[i]); + WriteSaveBuf(buf, HospitalRestartHeadings[i]); + } + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + WriteSaveBuf(buf, PoliceRestartPoints[i]); + WriteSaveBuf(buf, PoliceRestartHeadings[i]); + } + + WriteSaveBuf(buf, NumberOfHospitalRestarts); + WriteSaveBuf(buf, NumberOfPoliceRestarts); + WriteSaveBuf(buf, bOverrideRestart); + + WriteSaveBuf(buf, (uint8)0); + WriteSaveBuf(buf, (uint16)0); + + WriteSaveBuf(buf, OverridePosition); + WriteSaveBuf(buf, OverrideHeading); + WriteSaveBuf(buf, bFadeInAfterNextDeath); + WriteSaveBuf(buf, bFadeInAfterNextArrest); + WriteSaveBuf(buf, OverrideHospitalLevel); + WriteSaveBuf(buf, OverridePoliceStationLevel); +VALIDATESAVEBUF(*size); +} |
