diff options
Diffstat (limited to 'src/control/Replay.cpp')
| -rw-r--r-- | src/control/Replay.cpp | 1911 |
1 files changed, 1911 insertions, 0 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp new file mode 100644 index 0000000..cd612d5 --- /dev/null +++ b/src/control/Replay.cpp @@ -0,0 +1,1911 @@ +#include "common.h" +#ifdef GTA_REPLAY +#include "AnimBlendAssocGroup.h" +#include "AnimBlendAssociation.h" +#include "Bike.h" +#include "Boat.h" +#include "SpecialFX.h" +#include "CarCtrl.h" +#include "CivilianPed.h" +#include "CopPed.h" +#include "Wanted.h" +#include "Clock.h" +#include "DMAudio.h" +#include "Draw.h" +#include "Explosion.h" +#include "FileMgr.h" +#include "Fire.h" +#include "Frontend.h" +#include "Garages.h" +#include "Heli.h" +#include "main.h" +#include "Matrix.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "Object.h" +#include "Pad.h" +#include "Particle.h" +#include "PedAttractor.h" +#include "Phones.h" +#include "Pickups.h" +#include "Plane.h" +#include "Pools.h" +#include "Population.h" +#include "Projectile.h" +#include "ProjectileInfo.h" +#include "Replay.h" +#include "References.h" +#include "Pools.h" +#include "RpAnimBlend.h" +#include "RwHelper.h" +#include "CutsceneMgr.h" +#include "Skidmarks.h" +#include "Stinger.h" +#include "Streaming.h" +#include "Timer.h" +#include "Train.h" +#include "Weather.h" +#include "Zones.h" +#include "Font.h" +#include "Text.h" +#include "Camera.h" +#include "Radar.h" +#include "Fluff.h" +#include "WaterCreatures.h" + +uint8 CReplay::Mode; +CAddressInReplayBuffer CReplay::Record; +CAddressInReplayBuffer CReplay::Playback; +uint8 *CReplay::pBuf0; +CAutomobile *CReplay::pBuf1; +uint8 *CReplay::pBuf2; +CPlayerPed *CReplay::pBuf3; +uint8 *CReplay::pBuf4; +CCutsceneObject *CReplay::pBuf5; +uint8 *CReplay::pBuf6; +CPtrNode *CReplay::pBuf7; +uint8 *CReplay::pBuf8; +CEntryInfoNode *CReplay::pBuf9; +uint8 *CReplay::pBuf10; +CDummyPed *CReplay::pBuf11; +uint8 *CReplay::pRadarBlips; +uint8 *CReplay::pStoredCam; +uint8 *CReplay::pWorld1; +CReference *CReplay::pEmptyReferences; +CStoredDetailedAnimationState *CReplay::pPedAnims; +uint8 *CReplay::pPickups; +uint8 *CReplay::pReferences; +uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS]; +uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; +bool CReplay::bPlayingBackFromFile; +bool CReplay::bReplayEnabled = true; +uint32 CReplay::SlowMotion; +uint32 CReplay::FramesActiveLookAroundCam; +bool CReplay::bDoLoadSceneWhenDone; +CPtrNode* CReplay::WorldPtrList; +CPtrNode* CReplay::BigBuildingPtrList; +CWanted CReplay::PlayerWanted; +CPlayerInfo CReplay::PlayerInfo; +uint32 CReplay::Time1; +uint32 CReplay::Time2; +uint32 CReplay::Time3; +uint32 CReplay::Time4; +uint32 CReplay::Frame; +uint8 CReplay::ClockHours; +uint8 CReplay::ClockMinutes; +uint16 CReplay::OldWeatherType; +uint16 CReplay::NewWeatherType; +float CReplay::WeatherInterpolationValue; +float CReplay::TimeStepNonClipped; +float CReplay::TimeStep; +float CReplay::TimeScale; +float CReplay::CameraFixedX; +float CReplay::CameraFixedY; +float CReplay::CameraFixedZ; +int32 CReplay::OldRadioStation; +int8 CReplay::CameraMode; +bool CReplay::bAllowLookAroundCam; +float CReplay::LoadSceneX; +float CReplay::LoadSceneY; +float CReplay::LoadSceneZ; +float CReplay::CameraFocusX; +float CReplay::CameraFocusY; +float CReplay::CameraFocusZ; +bool CReplay::bPlayerInRCBuggy; +float CReplay::fDistanceLookAroundCam; +float CReplay::fBetaAngleLookAroundCam; +float CReplay::fAlphaAngleLookAroundCam; +int CReplay::ms_nNumCivMale_Stored; +int CReplay::ms_nNumCivFemale_Stored; +int CReplay::ms_nNumCop_Stored; +int CReplay::ms_nNumEmergency_Stored; +int CReplay::ms_nNumGang1_Stored; +int CReplay::ms_nNumGang2_Stored; +int CReplay::ms_nNumGang3_Stored; +int CReplay::ms_nNumGang4_Stored; +int CReplay::ms_nNumGang5_Stored; +int CReplay::ms_nNumGang6_Stored; +int CReplay::ms_nNumGang7_Stored; +int CReplay::ms_nNumGang8_Stored; +int CReplay::ms_nNumGang9_Stored; +int CReplay::ms_nNumDummy_Stored; +int CReplay::ms_nTotalCarPassengerPeds_Stored; +int CReplay::ms_nTotalCivPeds_Stored; +int CReplay::ms_nTotalGangPeds_Stored; +int CReplay::ms_nTotalPeds_Stored; +int CReplay::ms_nTotalMissionPeds_Stored; +uint8* CReplay::pGarages; +CFire* CReplay::FireArray; +uint32 CReplay::NumOfFires; +uint8* CReplay::paProjectileInfo; +uint8* CReplay::paProjectiles; +uint8 CReplay::CurrArea; +#ifdef FIX_BUGS +int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; +#endif + +static void(*CBArray[])(CAnimBlendAssociation*, void*) = +{ + nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, + &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, + &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB, + &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, +#ifdef GTA_TRAIN + &CPed::PedSetOutTrainCB, +#endif + &CPed::FinishedAttackCB, + &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB, + &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB, + &CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB, + &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB +}; + +static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) +{ + for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){ + if (CBArray[i] == f) + return i; + } + + return 0; +} + +static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) +{ + return CBArray[id]; +} + +static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) +{ + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); + vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); + vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); + vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying); + } +} + +void PrintElementsInPtrList(void) +{ + for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) { + /* Most likely debug print was present here */ + } +} + +void CReplay::Init(void) +{ + pBuf0 = nil; + pBuf1 = nil; + pBuf2 = nil; + pBuf3 = nil; + pBuf4 = nil; + pBuf5 = nil; + pBuf6 = nil; + pBuf7 = nil; + pBuf8 = nil; + pBuf9 = nil; + pBuf10 = nil; + pBuf11 = nil; + pRadarBlips = nil; + pStoredCam = nil; + pWorld1 = nil; + pEmptyReferences = nil; + pPedAnims = nil; + pPickups = nil; + pReferences = nil; + Mode = MODE_RECORD; + Playback.m_nOffset = 0; + Playback.m_pBase = nil; + Playback.m_bSlot = 0; + Record.m_nOffset = 0; + Record.m_pBase = nil; + Record.m_bSlot = 0; + for (int i = 0; i < NUM_REPLAYBUFFERS; i++) + BufferStatus[i] = REPLAYBUFFER_UNUSED; + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Buffers[0][Record.m_nOffset] = REPLAYPACKET_END; + bPlayingBackFromFile = false; + bReplayEnabled = true; + SlowMotion = 1; + FramesActiveLookAroundCam = 0; + bDoLoadSceneWhenDone = false; + MarkEverythingAsNew(); +} + +void CReplay::DisableReplays(void) +{ + bReplayEnabled = false; +} + +void CReplay::EnableReplays(void) +{ + bReplayEnabled = true; +} + +void PlayReplayFromHD(void); +void CReplay::Update(void) +{ + if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) { + Init(); + return; + } + switch (Mode){ + case MODE_RECORD: + RecordThisFrame(); + break; + case MODE_PLAYBACK: + PlaybackThisFrame(); + break; + } + if (CDraw::FadeValue || !bReplayEnabled) + return; + if (Mode == MODE_PLAYBACK){ + if (CPad::GetPad(0)->GetFJustDown(0)) + FinishPlayback(); + } + else if (Mode == MODE_RECORD){ + if (CPad::GetPad(0)->GetFJustDown(0)) + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + if (CPad::GetPad(0)->GetFJustDown(1)) + SaveReplayToHD(); + if (CPad::GetPad(0)->GetFJustDown(2)) + PlayReplayFromHD(); +#ifdef USE_BETA_REPLAY_MODE + if (CPad::GetPad(0)->GetFJustDown(3)) + TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4); +#endif + } +} + +void CReplay::RecordThisFrame(void) +{ + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket); + CVehiclePool* vehiclesT = CPools::GetVehiclePool(); + for (int i = 0; i < vehiclesT->GetSize(); i++) { + CVehicle* v = vehiclesT->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + memory_required += sizeof(tBikeUpdatePacket); + else + memory_required += sizeof(tVehicleUpdatePacket); + } + } + CPedPool* pedsT = CPools::GetPedPool(); + for (int i = 0; i < pedsT->GetSize(); i++) { + CPed* p = pedsT->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded) { + memory_required += sizeof(tPedHeaderPacket); + } + memory_required += sizeof(tPedUpdatePacket); + } + for (uint8 i = 0; i < NUMBULLETTRACES; i++) { + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + memory_required += sizeof(tBulletTracePacket); + } + memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE - 16) + GoToNextBlock(); + tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; + general->type = REPLAYPACKET_GENERAL; + general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix()); + general->player_pos = FindPlayerCoors(); + general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false; + Record.m_nOffset += sizeof(*general); + tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset]; + clock->type = REPLAYPACKET_CLOCK; + clock->hours = CClock::GetHours(); + clock->minutes = CClock::GetMinutes(); + Record.m_nOffset += sizeof(*clock); + tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset]; + weather->type = REPLAYPACKET_WEATHER; + weather->old_weather = CWeather::OldWeatherType; + weather->new_weather = CWeather::NewWeatherType; + weather->interpolation = CWeather::InterpolationValue; + Record.m_nOffset += sizeof(*weather); + tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset]; + timer->type = REPLAYPACKET_TIMER; + timer->timer = CTimer::GetTimeInMilliseconds(); + Record.m_nOffset += sizeof(*timer); + CVehiclePool* vehicles = CPools::GetVehiclePool(); + for (int i = 0; i < vehicles->GetSize(); i++){ + CVehicle* v = vehicles->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + StoreBikeUpdate(v, i); + else + StoreCarUpdate(v, i); + } + } + CPedPool* peds = CPools::GetPedPool(); + for (int i = 0; i < peds->GetSize(); i++) { + CPed* p = peds->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded){ + tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset]; + ph->type = REPLAYPACKET_PED_HEADER; + ph->index = i; + ph->mi = p->GetModelIndex(); + ph->pedtype = p->m_nPedType; + Record.m_nOffset += sizeof(*ph); + p->bHasAlreadyBeenRecorded = true; + } + StorePedUpdate(p, i); + } + for (uint8 i = 0; i < NUMBULLETTRACES; i++){ + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; + bt->type = REPLAYPACKET_BULLET_TRACES; + bt->index = i; + bt->inf = CBulletTraces::aTraces[i].m_vecStartPos; + bt->sup = CBulletTraces::aTraces[i].m_vecEndPos; + Record.m_nOffset += sizeof(*bt); + } + tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset]; + misc->type = REPLAYPACKET_MISC; + misc->cam_shake_start = TheCamera.m_uiCamShakeStart; + misc->cam_shake_strength = TheCamera.m_fCamShakeForce; + misc->cur_area = CGame::currArea; + misc->video_cam = CSpecialFX::bVideoCam; + misc->lift_cam = CSpecialFX::bLiftCam; + Record.m_nOffset += sizeof(*misc); + tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; + eof->type = REPLAYPACKET_ENDOFFRAME; + Record.m_nOffset += sizeof(*eof); + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; +} + +void CReplay::GoToNextBlock(void) +{ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); +} + +void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color) +{ + if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket)) + GoToNextBlock(); + tParticlePacket* pp = (tParticlePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PARTICLE; + pp->particle_type = type; + pp->pos_x = 4.0f * vecPos.x; + pp->pos_y = 4.0f * vecPos.y; + pp->pos_z = 4.0f * vecPos.z; + pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f); + pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f); + pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f); + pp->size = fSize; + pp->r = color.red; + pp->g = color.green; + pp->b = color.blue; + pp->a = color.alpha; + Record.m_nOffset += sizeof(tParticlePacket); + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; +} + +void CReplay::StorePedUpdate(CPed *ped, int id) +{ + tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PED_UPDATE; + pp->index = id; + pp->heading = 128.0f / PI * ped->m_fRotationCur; + pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); + pp->assoc_group_id = ped->m_animGroup; + pp->is_visible = ped->bIsVisible; + /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ + if (ped->InVehicle()) + pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1; + else + pp->vehicle_index = 0; + pp->weapon_model = ped->m_wepModelID; + StorePedAnimation(ped, &pp->anim_state); + Record.m_nOffset += sizeof(tPedUpdatePacket); +} + +void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) +{ + CAnimBlendAssociation* second; + float blend_amount; + CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); + if (main){ + state->animId = main->animId; + state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f); + state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f); + state->groupId = main->groupId; + }else{ + state->animId = 3; + state->time = 0; + state->speed = 85; + state->groupId = 0; + } + if (second) { + state->secAnimId = second->animId; + state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f); + state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f); + state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f); + state->secGroupId = second->groupId; + }else{ + state->secAnimId = 0; + state->secTime = 0; + state->secSpeed = 0; + state->blendAmount = 0; + state->secGroupId = 0; + } + CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); + if (partial) { + state->partAnimId = partial->animId; + state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f); + state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f); + state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f); + state->partGroupId = partial->groupId; + }else{ + state->partAnimId = 0; + state->partAnimTime = 0; + state->partAnimSpeed = 0; + state->partBlendAmount = 0; + state->partGroupId = 0; + } +} + +void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) +{ + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ + CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); + if (assoc){ + state->aAnimId[i] = assoc->animId; + state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); + state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); + state->aFlags[i] = assoc->flags; + state->aGroupId[i] = assoc->groupId; + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { + state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) + state->aFunctionCallbackID[i] |= 0x80; + }else{ + state->aFunctionCallbackID[i] = 0; + } + }else{ + state->aAnimId[i] = ANIM_STD_NUM; + state->aCurTime[i] = 0; + state->aSpeed[i] = 85; + state->aFunctionCallbackID[i] = 0; + state->aFlags[i] = 0; + state->aGroupId[i] = 0; + } + } + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { + CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); + if (assoc) { + state->aAnimId2[i] = assoc->animId; + state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); + state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); + state->aFlags2[i] = assoc->flags; + state->aGroupId2[i] = assoc->groupId; + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { + state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) + state->aFunctionCallbackID2[i] |= 0x80; + }else{ + state->aFunctionCallbackID2[i] = 0; + } + } + else { + state->aAnimId2[i] = ANIM_STD_NUM; + state->aCurTime2[i] = 0; + state->aSpeed2[i] = 85; + state->aFunctionCallbackID2[i] = 0; + state->aFlags2[i] = 0; + state->aGroupId2[i] = 0; + } + } +} + +void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) +{ + tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!ped){ + printf("Replay:Ped wasn't there\n"); + buffer->m_nOffset += sizeof(tPedUpdatePacket); + return; + } + ped->m_fRotationCur = pp->heading * PI / 128.0f; + ped->m_fRotationDest = pp->heading * PI / 128.0f; + CMatrix ped_matrix; + pp->matrix.DecompressIntoFullMatrix(ped_matrix); + ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); + ped->GetMatrix().GetPosition() *= (1.0f - interpolation); + ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; + if (pp->vehicle_index) { + ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); + ped->bInVehicle = true; + } + else { + ped->m_pMyVehicle = nil; + ped->bInVehicle = false; + } + if (pp->assoc_group_id != ped->m_animGroup) { + ped->m_animGroup = (AssocGroupId)pp->assoc_group_id; + if (ped == FindPlayerPed()) + ((CPlayerPed*)ped)->ReApplyMoveAnims(); + } + ped->bIsVisible = pp->is_visible; + if (FramesActiveLookAroundCam && ped->m_nPedType == PEDTYPE_PLAYER1) + ped->bIsVisible = true; + RetrievePedAnimation(ped, &pp->anim_state); + ped->RemoveWeaponModel(-1); + if (pp->weapon_model != (uint16)-1) { + if (CStreaming::HasModelLoaded(pp->weapon_model)) + ped->AddWeaponModel(pp->weapon_model); + else + CStreaming::RequestModel(pp->weapon_model, 0); + } + CWorld::Remove(ped); + CWorld::Add(ped); + buffer->m_nOffset += sizeof(tPedUpdatePacket); +} + +bool HasAnimGroupLoaded(uint8 group) +{ + CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group]; + return pGroup->animBlock && pGroup->animBlock->isLoaded; +} + +void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) +{ + CAnimBlendAssociation* anim1; + if (state->animId <= ANIM_STD_IDLE) + anim1 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f); + else if (HasAnimGroupLoaded(state->groupId)) + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f); + else + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f); + + anim1->SetCurrentTime(state->time * 4.0f / 255.0f); + anim1->speed = state->speed * 3.0f / 255.0f; + anim1->SetBlend(1.0f, 1.0f); + anim1->callbackType = CAnimBlendAssociation::CB_NONE; + if (state->blendAmount && state->secAnimId){ + float time = state->secTime * 4.0f / 255.0f; + float speed = state->secSpeed * 3.0f / 255.0f; + float blend = state->blendAmount * 2.0f / 255.0f; + CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, + (state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup, + (AnimationId)state->secAnimId, 100.0f); + anim2->SetCurrentTime(time); + anim2->speed = speed; + anim2->SetBlend(blend, 1.0f); + anim2->callbackType = CAnimBlendAssociation::CB_NONE; + } + RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10); + if (state->partAnimId){ + float time = state->partAnimTime * 4.0f / 255.0f; + float speed = state->partAnimSpeed * 3.0f / 255.0f; + float blend = state->partBlendAmount * 2.0f / 255.0f; + if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){ + CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f); + anim3->SetCurrentTime(time); + anim3->speed = speed; + anim3->SetBlend(blend, 0.0f); + } + } +} + +void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) +{ + CAnimBlendAssociation* assoc; + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { + if (state->aAnimId[i] == ANIM_STD_NUM) + continue; + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup, + (AnimationId)state->aAnimId[i]); + anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); + anim->speed = state->aSpeed[i] * 3.0f / 255.0f; + anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); + anim->flags = state->aFlags[i]; + uint8 callback = state->aFunctionCallbackID[i]; + if (!callback) + anim->callbackType = CAnimBlendAssociation::CB_NONE; + else if (callback & 0x80) + anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped); + else + anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); + } + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { + if (state->aAnimId2[i] == ANIM_STD_NUM) + continue; + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup, + (AnimationId)state->aAnimId2[i]); + anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); + anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; + anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); + anim->flags = state->aFlags2[i]; + uint8 callback = state->aFunctionCallbackID2[i]; + if (!callback) + anim->callbackType = CAnimBlendAssociation::CB_NONE; + else if (callback & 0x80) + anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped); + else + anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); + } +} + +void CReplay::PlaybackThisFrame(void) +{ + static int FrameSloMo = 0; + CAddressInReplayBuffer buf = Playback; + if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){ + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + return; + } + if (FrameSloMo){ + CAddressInReplayBuffer buf_sm = buf; + if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){ + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + return; + } + } + FrameSloMo = (FrameSloMo + 1) % SlowMotion; + if (FrameSloMo == 0) + Playback = buf; + ProcessLookAroundCam(); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); +} + +// next two functions are only found in mobile version +// most likely they were optimized out for being unused +void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) +{ + if (Mode != MODE_RECORD) + return; + TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true); + SlowMotion = slomo; + bAllowLookAroundCam = false; + if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start)) + Mode = MODE_RECORD; +} + +bool CReplay::FastForwardToTime(uint32 start) +{ + uint32 timer = 0; + while (start > timer) + if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer)) + return false; + return true; +} + +void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) +{ + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + vp->type = REPLAYPACKET_VEHICLE; + vp->index = id; + vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); + vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ + vp->acceleration = vehicle->m_fGasPedal * 100.0f; + vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); + vp->mi = vehicle->GetModelIndex(); + vp->primary_color = vehicle->m_currentColour1; + vp->secondary_color = vehicle->m_currentColour2; + if (vehicle->GetModelIndex() == MI_RHINO) + vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR; + else + vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; + if (vehicle->IsCar()){ + CAutomobile* car = (CAutomobile*)vehicle; + for (int i = 0; i < 4; i++){ + vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i]; + vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i]; + } + vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle; + vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle; + vp->door_status = 0; + for (int i = 0; i < 6; i++){ + if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING) + vp->door_status |= BIT(i); + } + } + if (vehicle->GetModelIndex() == MI_SKIMMER) + vp->skimmer_speed = 50.0f * ((CBoat*)vehicle)->m_fMovingSpeed; + vp->render_scorched = vehicle->bRenderScorched; + vp->vehicle_type = vehicle->m_vehType; + Record.m_nOffset += sizeof(tVehicleUpdatePacket); +} + +void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + vp->type = REPLAYPACKET_BIKE; + vp->index = id; + vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); + vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ + vp->acceleration = vehicle->m_fGasPedal * 100.0f; +#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i]; + for (int i = 0; i < 4; i++) + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; +#else + for (int i = 0; i < 4; i++) { + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + } +#endif + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); + vp->mi = vehicle->GetModelIndex(); + vp->primary_color = vehicle->m_currentColour1; + vp->secondary_color = vehicle->m_currentColour2; + vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; + vp->lean_angle = 50.0f * bike->m_fLeanLRAngle; + vp->wheel_angle = 50.0f * bike->m_fWheelAngle; + Record.m_nOffset += sizeof(tBikeUpdatePacket); +} + +void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) +{ + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle){ + printf("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + if (vehicle->IsCar()) + ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true); + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + if (vehicle->GetModelIndex() == MI_RHINO) { + ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f; + vehicle->m_fSteerAngle = 0.0f; + }else{ + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + } + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + for (int i = 0; i < 4; i++) { + car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; + car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; + } + car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; + if (vp->door_angles[0]) + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); + if (vp->door_angles[1]) + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); + if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); + } + if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); + } + if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); + } + if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); + } + if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); + } + if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); + } + } + vehicle->bEngineOn = true; + if (vehicle->IsCar()) + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; + CWorld::Remove(vehicle); + CWorld::Add(vehicle); + if (vehicle->IsBoat()) + ((CBoat*)vehicle)->m_bIsAnchored = false; + vehicle->bRenderScorched = vp->render_scorched; + if (vehicle->GetModelIndex() == MI_SKIMMER) + ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f; +} + +void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle) { + printf("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + vehicle->bEngineOn = true; +#ifdef FIX_BUGS + for (int i = 0; i < 2; i++) + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + for (int i = 0; i < 2; i++) + bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI); + for (int i = 0; i < 4; i++) + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; +#else + for (int i = 0; i < 4; i++) { + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + } +#endif + bike->m_fLeanLRAngle = vp->lean_angle / 50.0f; + bike->m_fWheelAngle = vp->wheel_angle / 50.0f; + bike->bLeanMatrixClean = false; + bike->CalculateLeanMatrix(); + CWorld::Remove(vehicle); + CWorld::Add(vehicle); +} + +bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) +{ + CBulletTraces::Init(); + float split = 1.0f - interpolation; + int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */ + int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */ + for(;;){ + uint8* ptr = buffer->m_pBase; + uint32 offset = buffer->m_nOffset; + uint8 type = ptr[offset]; + if (type == REPLAYPACKET_ENDOFFRAME) + break; + switch (type) { + case REPLAYPACKET_END: + { + int slot = buffer->m_bSlot; + if (BufferStatus[slot] == REPLAYBUFFER_RECORD) { + FinishPlayback(); + return true; + } + buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS; + buffer->m_nOffset = 0; + buffer->m_pBase = Buffers[buffer->m_bSlot]; + ped_min_index = 0; + vehicle_min_index = 0; + break; + } + case REPLAYPACKET_VEHICLE: + { + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + switch (vp->vehicle_type) { + case VEHICLE_TYPE_CAR: + new_v = new(vp->index << 8) CAutomobile(mi, 2); + break; + case VEHICLE_TYPE_BOAT: + new_v = new(vp->index << 8) CBoat(mi, 2); + break; + case VEHICLE_TYPE_TRAIN: + new_v = new(vp->index << 8) CTrain(mi, 2); + break; + case VEHICLE_TYPE_HELI: + new_v = new(vp->index << 8) CHeli(mi, 2); + break; + case VEHICLE_TYPE_PLANE: + new_v = new(vp->index << 8) CPlane(mi, 2); + break; + case VEHICLE_TYPE_BIKE: // not possible + new_v = new(vp->index << 8) CBike(mi, 2); + break; + } + new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tVehicleUpdatePacket); + break; + } + case REPLAYPACKET_BIKE: + { + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + new_v = new(vp->index << 8) CBike(mi, 2); + new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessBikeUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tBikeUpdatePacket); + break; + } + case REPLAYPACKET_PED_HEADER: + { + tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset]; + if (!CPools::GetPedPool()->GetSlot(ph->index)) { + if (!CStreaming::HasModelLoaded(ph->mi) || (ph->mi >= MI_SPECIAL01 && ph->mi < MI_LAST_PED)) { + CStreaming::RequestModel(ph->mi, 0); + } + else { + CPed* new_p; + if (ph->pedtype != PEDTYPE_PLAYER1) + new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + else + new_p = new(ph->index << 8) CPlayerPed(); + new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + new_p->GetMatrix().SetUnity(); + CWorld::Add(new_p); + } + } + buffer->m_nOffset += sizeof(tPedHeaderPacket); + break; + } + case REPLAYPACKET_PED_UPDATE: + { + tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset]; + for (int i = ped_min_index; i < pu->index; i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ped_min_index = pu->index + 1; + ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer); + break; + } + case REPLAYPACKET_GENERAL: + { + tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset]; + TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split); + TheCamera.GetMatrix().GetPosition() *= split; + TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; + CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; + CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; + bPlayerInRCBuggy = pg->in_rcvehicle; + buffer->m_nOffset += sizeof(tGeneralPacket); + break; + } + case REPLAYPACKET_CLOCK: + { + tClockPacket* pc = (tClockPacket*)&ptr[offset]; + CClock::SetGameClock(pc->hours, pc->minutes); + buffer->m_nOffset += sizeof(tClockPacket); + break; + } + case REPLAYPACKET_WEATHER: + { + tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset]; + CWeather::OldWeatherType = pw->old_weather; + CWeather::NewWeatherType = pw->new_weather; + CWeather::InterpolationValue = pw->interpolation; + buffer->m_nOffset += sizeof(tWeatherPacket); + break; + } + case REPLAYPACKET_ENDOFFRAME: + { + /* Not supposed to be here. */ + assert(false); + buffer->m_nOffset++; + break; + } + case REPLAYPACKET_TIMER: + { + tTimerPacket* pt = (tTimerPacket*)&ptr[offset]; + if (pTimer) + *pTimer = pt->timer; + CTimer::SetTimeInMilliseconds(pt->timer); + buffer->m_nOffset += sizeof(tTimerPacket); + break; + } + case REPLAYPACKET_BULLET_TRACES: + { + tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; + CBulletTraces::aTraces[pb->index].m_bInUse = true; + CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup; + buffer->m_nOffset += sizeof(tBulletTracePacket); + break; + } + case REPLAYPACKET_PARTICLE: + { + tParticlePacket* pp = (tParticlePacket*)&ptr[offset]; + CVector pos(pp->pos_x / 4.0f, pp->pos_y / 4.0f, pp->pos_z / 4.0f); + CVector dir(pp->dir_x / 120.0f, pp->dir_y / 120.0f, pp->dir_z / 120.0f); + RwRGBA color; + color.red = pp->r; + color.green = pp->g; + color.blue = pp->b; + color.alpha = pp->a; + CParticle::AddParticle((tParticleType)pp->particle_type, pos, dir, nil, pp->size, color); + buffer->m_nOffset += sizeof(tParticlePacket); + break; + } + case REPLAYPACKET_MISC: + { + tMiscPacket* pm = (tMiscPacket*)&ptr[offset]; + TheCamera.m_uiCamShakeStart = pm->cam_shake_start; + TheCamera.m_fCamShakeForce = pm->cam_shake_strength; + CSpecialFX::bVideoCam = pm->video_cam; + CSpecialFX::bLiftCam = pm->lift_cam; + CGame::currArea = pm->cur_area; + buffer->m_nOffset += sizeof(tMiscPacket); + break; + } + default: + break; + } + } + buffer->m_nOffset += 4; + for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ProcessReplayCamera(); + return false; +} + +void CReplay::FinishPlayback(void) +{ + if (Mode != MODE_PLAYBACK) + return; + EmptyAllPools(); + RestoreStuffFromMem(); + Mode = MODE_RECORD; + if (bDoLoadSceneWhenDone){ + CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ); + CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(v_ls); + } + bDoLoadSceneWhenDone = false; + if (bPlayingBackFromFile){ + Init(); + MarkEverythingAsNew(); + } + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); +} + +void CReplay::EmptyReplayBuffer(void) +{ + if (Mode == MODE_PLAYBACK) + return; + Record.m_nOffset = 0; + for (int i = 0; i < NUM_REPLAYBUFFERS; i++){ + BufferStatus[i] = REPLAYBUFFER_UNUSED; + } + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Record.m_pBase[Record.m_nOffset] = 0; + MarkEverythingAsNew(); +} + +void CReplay::ProcessReplayCamera(void) +{ + switch (CameraMode) { + case REPLAYCAMMODE_TOPDOWN: + { + TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f); + TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); + TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + break; + } + case REPLAYCAMMODE_FIXED: + { + TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ); + CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ); + forward.Normalise(); + CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); + right.Normalise(); + CVector up = CrossProduct(forward, right); + up.Normalise(); + TheCamera.GetMatrix().GetForward() = forward; + TheCamera.GetMatrix().GetUp() = up; + TheCamera.GetMatrix().GetRight() = right; + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetMatrix().GetPosition(); + pm->at = TheCamera.GetMatrix().GetForward(); + pm->up = TheCamera.GetMatrix().GetUp(); + pm->right = TheCamera.GetMatrix().GetRight(); + break; + } + default: + break; + } + TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition(); + TheCamera.CalculateDerivedValues(); + RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); +} + +extern CWeaponEffects gCrossHair; + +void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) +{ + if (Mode != MODE_RECORD) + return; + CameraFixedX = cam_x; + CameraFixedY = cam_y; + CameraFixedZ = cam_z; + Mode = MODE_PLAYBACK; + FramesActiveLookAroundCam = 0; + CameraMode = cam_mode; + bAllowLookAroundCam = true; + bPlayingBackFromFile = false; + OldRadioStation = DMAudio.GetRadioInCar(); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + CEscalators::Shutdown(); + CWaterCreatures::RemoveAll(); + int current; + for (current = 0; current < NUM_REPLAYBUFFERS; current++) + if (BufferStatus[current] == REPLAYBUFFER_RECORD) + break; + int first; + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) + if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) + break; + Playback.m_bSlot = first; + Playback.m_nOffset = 0; + Playback.m_pBase = Buffers[first]; + CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f); + StoreStuffInMem(); + EmptyPedsAndVehiclePools(); + SlowMotion = 1; + CSkidmarks::Clear(); + StreamAllNecessaryCarsAndPeds(); + if (load_scene) + bDoLoadSceneWhenDone = false; + else{ + bDoLoadSceneWhenDone = true; + LoadSceneX = TheCamera.GetPosition().x; + LoadSceneY = TheCamera.GetPosition().y; + LoadSceneZ = TheCamera.GetPosition().z; + CVector ff_coord; + FindFirstFocusCoordinate(&ff_coord); + CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(ff_coord); + } + if (cam_mode == REPLAYCAMMODE_ASSTORED) + TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC; + gCrossHair.m_bActive = false; + CExplosion::ClearAllExplosions(); + CPlaneBanners::Init(); +#ifndef FIX_BUGS // this doesn't do anything useful and accesses destroyed player ped + TheCamera.Restore(); +#endif + CDraw::SetFOV(70.0f); +} + +void CReplay::StoreStuffInMem(void) +{ +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) + nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); +#endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } + CPools::GetVehiclePool()->Store(pBuf0, pBuf1); + CPools::GetPedPool()->Store(pBuf2, pBuf3); + CPools::GetObjectPool()->Store(pBuf4, pBuf5); + CPools::GetPtrNodePool()->Store(pBuf6, pBuf7); + CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9); + CPools::GetDummyPool()->Store(pBuf10, pBuf11); + pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y]; + memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector)); + WorldPtrList = CWorld::GetMovingEntityList().first; // why + BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; + pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS]; + memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup)); + pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)]; + memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference)); + pEmptyReferences = CReferences::pEmptyList; + pStoredCam = new uint8[sizeof(CCamera)]; + memcpy(pStoredCam, &TheCamera, sizeof(CCamera)); + pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS]; + memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace)); + PlayerWanted = *FindPlayerPed()->m_pWanted; + PlayerInfo = CWorld::Players[0]; + Time1 = CTimer::GetTimeInMilliseconds(); + Time2 = CTimer::GetTimeInMillisecondsNonClipped(); + Time3 = CTimer::GetPreviousTimeInMilliseconds(); + Time4 = CTimer::GetTimeInMillisecondsPauseMode(); + Frame = CTimer::GetFrameCounter(); + ClockHours = CClock::GetHours(); + ClockMinutes = CClock::GetMinutes(); + OldWeatherType = CWeather::OldWeatherType; + NewWeatherType = CWeather::NewWeatherType; + WeatherInterpolationValue = CWeather::InterpolationValue; + CurrArea = CGame::currArea; + TimeStepNonClipped = CTimer::GetTimeStepNonClipped(); + TimeStep = CTimer::GetTimeStep(); + TimeScale = CTimer::GetTimeScale(); + ms_nNumCivMale_Stored = CPopulation::ms_nNumCivMale; + ms_nNumCivFemale_Stored = CPopulation::ms_nNumCivFemale; + ms_nNumCop_Stored = CPopulation::ms_nNumCop; + ms_nNumEmergency_Stored = CPopulation::ms_nNumEmergency; + ms_nNumGang1_Stored = CPopulation::ms_nNumGang1; + ms_nNumGang2_Stored = CPopulation::ms_nNumGang2; + ms_nNumGang3_Stored = CPopulation::ms_nNumGang3; + ms_nNumGang4_Stored = CPopulation::ms_nNumGang4; + ms_nNumGang5_Stored = CPopulation::ms_nNumGang5; + ms_nNumGang6_Stored = CPopulation::ms_nNumGang6; + ms_nNumGang7_Stored = CPopulation::ms_nNumGang7; + ms_nNumGang8_Stored = CPopulation::ms_nNumGang8; + ms_nNumGang9_Stored = CPopulation::ms_nNumGang9; + ms_nNumDummy_Stored = CPopulation::ms_nNumDummy; + ms_nTotalCivPeds_Stored = CPopulation::ms_nTotalCivPeds; + ms_nTotalGangPeds_Stored = CPopulation::ms_nTotalGangPeds; + ms_nTotalPeds_Stored = CPopulation::ms_nTotalPeds; + ms_nTotalMissionPeds_Stored = CPopulation::ms_nTotalMissionPeds; + int size = CPools::GetPedPool()->GetSize(); + pPedAnims = new CStoredDetailedAnimationState[size]; + for (int i = 0; i < size; i++) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (ped) + StoreDetailedPedAnimation(ped, &pPedAnims[i]); + } + pGarages = new uint8[sizeof(CGarages::aGarages)]; + memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); + FireArray = new CFire[NUM_FIRES]; + memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires)); + NumOfFires = gFireManager.m_nTotalFires; + paProjectileInfo = new uint8[sizeof(gaProjectileInfo)]; + memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); + paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; + memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); + CScriptPaths::Save_ForReplay(); +} + +void CReplay::RestoreStuffFromMem(void) +{ + CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1); + CPools::GetPedPool()->CopyBack(pBuf2, pBuf3); + CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5); + CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7); + CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9); + CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11); + memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y); + delete[] pWorld1; + pWorld1 = nil; + CWorld::GetMovingEntityList().first = WorldPtrList; + CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList; + memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS); + delete[] pPickups; + pPickups = nil; + memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES); + delete[] pReferences; + pReferences = nil; + CReferences::pEmptyList = pEmptyReferences; + pEmptyReferences = nil; + memcpy(&TheCamera, pStoredCam, sizeof(CCamera)); + delete[] pStoredCam; + pStoredCam = nil; + memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS); + delete[] pRadarBlips; + pRadarBlips = nil; +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) { + CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]); + assert(pPlayerPed); + CWorld::Players[i].m_pPed = pPlayerPed; + pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed); + } +#endif + FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); + CWorld::Players[0] = PlayerInfo; + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + int mi = ped->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + ped->m_rwObject = nil; + ped->m_modelIndex = -1; + ped->SetModelIndex(mi); + ped->m_pVehicleAnim = nil; + ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); + DMAudio.SetEntityStatus(ped->m_audioEntityId, true); + CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); + for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { + int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; + if (mi1 != -1) + CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY); + int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id; + if (mi2 != -1) + CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal); + } + if (ped->m_wepModelID >= 0) { + ped->m_pWeaponModel = nil; + if (ped->IsPlayer()) + ((CPlayerPed*)ped)->m_pMinigunTopAtomic = nil; + ped->AddWeaponModel(ped->m_wepModelID); + } + if (ped->m_nPedType == PEDTYPE_COP) + ((CCopPed*)ped)->m_pStinger = new CStinger; + } + i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!vehicle) + continue; + int mi = vehicle->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + vehicle->m_rwObject = nil; + vehicle->m_modelIndex = -1; + vehicle->SetModelIndex(mi); + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + if (mi == MI_DODO) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix tmp1; + tmp1.Attach(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_RF]), false); + CMatrix tmp2(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_LF]), false); + tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); + tmp1.UpdateRW(); + } + else if (mi == MI_HUNTER) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } + else if (vehicle->IsRealHeli()) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } + } + if (vehicle->IsCar()){ + CAutomobile* car = (CAutomobile*)vehicle; + int32 panels = car->Damage.m_panelStatus; + car->Damage.m_panelStatus = 0; + ApplyPanelDamageToCar(panels, car, true); + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); + } + vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); + CCarCtrl::UpdateCarCount(vehicle, false); + if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ + CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); + if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){ + vehicle->GetMatrix().Detach(); + if (vehicle->m_rwObject){ + if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){ + RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject); + RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject); + RwFrameDestroy(frame); + } + vehicle->m_rwObject = nil; + } + }else{ + vehicle->DeleteRwObject(); + int model_id = info->m_wheelId; + if (model_id != -1){ + if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){ + vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false); + } + } + } + } + } + PrintElementsInPtrList(); + i = CPools::GetObjectPool()->GetSize(); + while (--i >= 0) { + CObject* object = CPools::GetObjectPool()->GetSlot(i); + if (!object) + continue; + int mi = object->GetModelIndex(); + object->m_rwObject = nil; + object->m_modelIndex = -1; + object->SetModelIndexNoCreate(mi); + object->GetMatrix().m_attachment = nil; + } + i = CPools::GetDummyPool()->GetSize(); + while (--i >= 0) { + CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); + if (!dummy) + continue; + int mi = dummy->GetModelIndex(); + dummy->m_rwObject = nil; + dummy->m_modelIndex = -1; + dummy->SetModelIndexNoCreate(mi); + dummy->GetMatrix().m_attachment = nil; + } + ++ClockMinutes; + CTimer::SetTimeInMilliseconds(Time1); + CTimer::SetTimeInMillisecondsNonClipped(Time2); + CTimer::SetPreviousTimeInMilliseconds(Time3); + CTimer::SetTimeInMillisecondsPauseMode(Time4); + CTimer::SetTimeScale(TimeScale); + CTimer::SetFrameCounter(Frame); + CTimer::SetTimeStep(TimeStep); + CTimer::SetTimeStepNonClipped(TimeStepNonClipped); + CClock::SetGameClock(ClockHours, ClockMinutes); + CWeather::OldWeatherType = OldWeatherType; + CWeather::NewWeatherType = NewWeatherType; + CWeather::InterpolationValue = WeatherInterpolationValue; + CGame::currArea = CurrArea; + CPopulation::ms_nNumCivMale = ms_nNumCivMale_Stored; + CPopulation::ms_nNumCivFemale = ms_nNumCivFemale_Stored; + CPopulation::ms_nNumCop = ms_nNumCop_Stored; + CPopulation::ms_nNumEmergency = ms_nNumEmergency_Stored; + CPopulation::ms_nNumGang1 = ms_nNumGang1_Stored; + CPopulation::ms_nNumGang2 = ms_nNumGang2_Stored; + CPopulation::ms_nNumGang3 = ms_nNumGang3_Stored; + CPopulation::ms_nNumGang4 = ms_nNumGang4_Stored; + CPopulation::ms_nNumGang5 = ms_nNumGang5_Stored; + CPopulation::ms_nNumGang6 = ms_nNumGang6_Stored; + CPopulation::ms_nNumGang7 = ms_nNumGang7_Stored; + CPopulation::ms_nNumGang8 = ms_nNumGang8_Stored; + CPopulation::ms_nNumGang9 = ms_nNumGang9_Stored; + CPopulation::ms_nNumDummy = ms_nNumDummy_Stored; + CPopulation::ms_nTotalCivPeds = ms_nTotalCivPeds_Stored; + CPopulation::ms_nTotalGangPeds = ms_nTotalGangPeds_Stored; + CPopulation::ms_nTotalPeds = ms_nTotalPeds_Stored; + CPopulation::ms_nTotalMissionPeds = ms_nTotalMissionPeds_Stored; + for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + RetrieveDetailedPedAnimation(ped, &pPedAnims[i]); + } + delete[] pPedAnims; + pPedAnims = nil; + memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); + delete[] pGarages; + pGarages = nil; + memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires)); + delete[] FireArray; + FireArray = nil; + gFireManager.m_nTotalFires = NumOfFires; + memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo)); + delete[] paProjectileInfo; + paProjectileInfo = nil; + memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); + delete[] paProjectiles; + paProjectiles = nil; + CScriptPaths::Load_ForReplay(); + CExplosion::ClearAllExplosions(); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.SetRadioInCar(OldRadioStation); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + +void CReplay::EmptyPedsAndVehiclePools(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + CWorld::Remove(v); + delete v; + } + i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + CWorld::Remove(p); + delete p; + } +} + +void CReplay::EmptyAllPools(void) +{ + EmptyPedsAndVehiclePools(); + int i = CPools::GetObjectPool()->GetSize(); + while (--i >= 0) { + CObject* o = CPools::GetObjectPool()->GetSlot(i); + if (!o) + continue; + CWorld::Remove(o); + delete o; + } + i = CPools::GetDummyPool()->GetSize(); + while (--i >= 0) { + CDummy* d = CPools::GetDummyPool()->GetSlot(i); + if (!d) + continue; + CWorld::Remove(d); + delete d; + } +} + +void CReplay::MarkEverythingAsNew(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + v->bHasAlreadyBeenRecorded = false; + } + i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + p->bHasAlreadyBeenRecorded = false; + } +} + +void CReplay::SaveReplayToHD(void) +{ + CFileMgr::SetDirMyDocuments(); + int fw = CFileMgr::OpenFileForWriting("replay.rep"); +#ifdef FIX_REPLAY_BUGS + if (fw == 0) { +#else + if (fw < 0){ // BUG? +#endif + printf("Couldn't open replay.rep for writing"); + CFileMgr::SetDir(""); + return; + } + CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f")); + int current; + for (current = 0; current < NUM_REPLAYBUFFERS; current++) + if (BufferStatus[current] == REPLAYBUFFER_RECORD) + break; + int first; + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) + if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) + break; + for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){ + CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i])); + if (BufferStatus[i] == REPLAYBUFFER_RECORD) + break; + } + CFileMgr::CloseFile(fw); + CFileMgr::SetDir(""); +} + +void CReplay::PlayReplayFromHD(void) +{ + CFileMgr::SetDirMyDocuments(); + int fr = CFileMgr::OpenFile("replay.rep", "rb"); + if (fr == 0) { + printf("Couldn't open replay.rep for reading"); +#ifdef FIX_REPLAY_BUGS + CFileMgr::SetDir(""); +#endif + return; + } + CFileMgr::Read(fr, gString, 8); + if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){ + CFileMgr::CloseFile(fr); + printf("Wrong file type for replay"); + CFileMgr::SetDir(""); + return; + } + int slot; + for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++) + BufferStatus[slot] = REPLAYBUFFER_PLAYBACK; + BufferStatus[slot - 1] = REPLAYBUFFER_RECORD; + while (slot < NUM_REPLAYBUFFERS) + BufferStatus[slot++] = REPLAYBUFFER_UNUSED; + CFileMgr::CloseFile(fr); + CFileMgr::SetDir(""); + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + bPlayingBackFromFile = true; + bAllowLookAroundCam = true; + StreamAllNecessaryCarsAndPeds(); +} + +void CReplay::StreamAllNecessaryCarsAndPeds(void) +{ + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { + if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) + continue; + for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { + switch (Buffers[slot][offset]) { + case REPLAYPACKET_VEHICLE: + CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0); + break; + case REPLAYPACKET_BIKE: + CStreaming::RequestModel(((tBikeUpdatePacket*)&Buffers[slot][offset])->mi, 0); + break; + case REPLAYPACKET_PED_HEADER: + CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0); + break; + default: + break; + } + } + } + CStreaming::LoadAllRequestedModels(false); +} + +void CReplay::FindFirstFocusCoordinate(CVector *coord) +{ + *coord = CVector(0.0f, 0.0f, 0.0f); + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { + if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) + continue; + for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { + if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) { + *coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos; + return; + } + } + } +} + +bool CReplay::ShouldStandardCameraBeProcessed(void) +{ + if (Mode != MODE_PLAYBACK) + return true; + if (FramesActiveLookAroundCam || bPlayerInRCBuggy) + return false; + return FindPlayerVehicle() != nil; +} + +void CReplay::ProcessLookAroundCam(void) +{ + if (!bAllowLookAroundCam) + return; + float x_moved = CPad::NewMouseControllerState.x / 200.0f; + float y_moved = CPad::NewMouseControllerState.y / 200.0f; + if (x_moved > 0.01f || y_moved > 0.01f) { + if (FramesActiveLookAroundCam == 0) + fDistanceLookAroundCam = 9.0f; + FramesActiveLookAroundCam = 60; + } + if (bPlayerInRCBuggy) + FramesActiveLookAroundCam = 0; + if (!FramesActiveLookAroundCam) + return; + --FramesActiveLookAroundCam; + fBetaAngleLookAroundCam += x_moved; + if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB) + fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved)); + else + fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved)); + CVector camera_pt( + fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam) + ); + CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ); + camera_pt += focus; + CColPoint cp; + CEntity* pe = nil; + if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){ + camera_pt = cp.point; + CVector direction = focus - cp.point; + direction.Normalise(); + camera_pt += direction / 4.0f; + } + CVector forward = focus - camera_pt; + forward.Normalise(); + CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); + right.Normalise(); + CVector up = CrossProduct(forward, right); + up.Normalise(); + TheCamera.GetForward() = forward; + TheCamera.GetUp() = up; + TheCamera.GetRight() = right; + TheCamera.SetPosition(camera_pt); + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + TheCamera.CalculateDerivedValues(); + RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); +} + +size_t CReplay::FindSizeOfPacket(uint8 type) +{ + switch (type) { + case REPLAYPACKET_END: return 4; + case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket); + case REPLAYPACKET_BIKE: return sizeof(tBikeUpdatePacket); + case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket); + case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket); + case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket); + case REPLAYPACKET_CLOCK: return sizeof(tClockPacket); + case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket); + case REPLAYPACKET_ENDOFFRAME: return 4; + case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); + case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); + case REPLAYPACKET_PARTICLE: return sizeof(tParticlePacket); + case REPLAYPACKET_MISC: return sizeof(tMiscPacket); + default: assert(false); break; + } + return 0; +} + +void CReplay::Display() +{ + static int TimeCount = 0; + if (Mode == MODE_RECORD) + return; + TimeCount = (TimeCount + 1) % UINT16_MAX; + if ((TimeCount & 0x20) == 0) + return; + + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH-20); +#endif + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_STANDARD); + if (Mode == MODE_PLAYBACK) + CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY")); +} +#endif |
