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-rw-r--r--src/control/Record.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
new file mode 100644
index 0000000..5e6c7cd
--- /dev/null
+++ b/src/control/Record.cpp
@@ -0,0 +1,107 @@
+#include "common.h"
+
+#include "Record.h"
+
+#include "FileMgr.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "VehicleModelInfo.h"
+#include "World.h"
+
+uint16 CRecordDataForGame::RecordingState;
+
+void CRecordDataForGame::Init(void)
+{
+ RecordingState = STATE_NONE;
+}
+
+void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
+{
+}
+
+uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
+{
+ return nil;
+}
+
+uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
+{
+ return nil;
+}
+
+uint16 CRecordDataForGame::CalcGameChecksum(void)
+{
+ return 0;
+}
+
+uint8 CRecordDataForChase::Status;
+
+void CRecordDataForChase::Init(void)
+{
+ Status = STATE_NONE;
+}
+
+void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
+{
+}
+
+void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
+{
+}
+
+void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
+{
+}
+
+void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
+{
+}
+
+void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
+{
+}
+
+void CRecordDataForChase::ProcessControlCars(void)
+{
+}
+
+bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
+{
+ return false;
+}
+
+void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
+{
+}
+
+void RemoveUnusedCollision(void)
+{
+}
+
+void CRecordDataForChase::StartChaseScene(float startTime)
+{
+}
+
+void CRecordDataForChase::CleanUpChaseScene(void)
+{
+}
+
+void CRecordDataForChase::SetUpCarsForChaseScene(void)
+{
+}
+
+void CRecordDataForChase::CleanUpCarsForChaseScene(void)
+{
+}
+
+void CRecordDataForChase::RemoveCarFromChase(int32 i)
+{
+}
+
+CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
+{
+ return nil;
+}
+