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-rw-r--r--src/control/Garages.cpp2409
1 files changed, 2409 insertions, 0 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
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--- /dev/null
+++ b/src/control/Garages.cpp
@@ -0,0 +1,2409 @@
+#include "common.h"
+
+#include "Garages.h"
+#include "main.h"
+
+#include "Bike.h"
+#include "Boat.h"
+#include "DMAudio.h"
+#include "General.h"
+#include "Font.h"
+#include "HandlingMgr.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "ModelIndices.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PlayerPed.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "Streaming.h"
+#include "Text.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
+#include "World.h"
+#include "VarConsole.h"
+
+#define CRUSHER_GARAGE_X1 (1135.5f)
+#define CRUSHER_GARAGE_Y1 (57.0f)
+#define CRUSHER_GARAGE_Z1 (-1.0f)
+#define CRUSHER_GARAGE_X2 (1149.5f)
+#define CRUSHER_GARAGE_Y2 (63.7f)
+#define CRUSHER_GARAGE_Z2 (3.5f)
+
+#define ROTATED_DOOR_OPEN_SPEED (0.015f)
+#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
+#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
+#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
+#define CRUSHER_CRANE_SPEED (0.005f)
+
+// Prices
+#define BOMB_PRICE (500)
+#define RESPRAY_PRICE (100)
+
+// Distances
+#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
+#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
+#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
+#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
+#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
+#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
+#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
+#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
+
+#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
+
+// Time
+#define TIME_TO_RESPRAY (2000)
+#define TIME_TO_SETUP_BOMB (2000)
+#define TIME_TO_CRUSH_CAR (3000)
+#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)
+
+// Respray stuff
+#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
+#define NUM_PARTICLES_IN_RESPRAY (200)
+#define RESPRAY_CENTERING_COEFFICIENT (0.4f)
+
+// Bomb stuff
+#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
+
+// Collect specific cars stuff
+#define REWARD_FOR_FIRST_POLICE_CAR (5000)
+#define REWARD_FOR_FIRST_BANK_VAN (5000)
+#define MAX_POLICE_CARS_TO_COLLECT (10)
+#define MAX_BANK_VANS_TO_COLLECT (10)
+
+// Collect cars stuff
+#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
+#define IMPORT_REWARD (500)
+#define IMPORT_ALLCARS_REWARD (20500)
+
+// Crusher stuff
+#define CRUSHER_VEHICLE_TEST_SPAN (8)
+#define CRUSHER_MIN_REWARD (25)
+#define CRUSHER_MAX_REWARD (125)
+#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
+
+// Hideout stuff
+#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
+#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
+
+// Camera stuff
+#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
+#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)
+
+const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
+{
+ { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
+ { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
+ { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
+ { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
+};
+
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
+
+int32 CGarages::BankVansCollected;
+bool CGarages::BombsAreFree;
+bool CGarages::RespraysAreFree;
+int32 CGarages::CarsCollected;
+int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
+int32 CGarages::CrushedCarId;
+uint32 CGarages::LastTimeHelpMessage;
+int32 CGarages::MessageNumberInString;
+char CGarages::MessageIDString[MESSAGE_LENGTH];
+int32 CGarages::MessageNumberInString2;
+uint32 CGarages::MessageStartTime;
+uint32 CGarages::MessageEndTime;
+uint32 CGarages::NumGarages;
+bool CGarages::PlayerInGarage;
+int32 CGarages::PoliceCarsCollected;
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
+int32 hGarages = AEHANDLE_NONE;
+CGarage CGarages::aGarages[NUM_GARAGES];
+bool CGarages::bCamShouldBeOutisde;
+
+#ifndef MASTER
+bool bPrintNearestObject;
+#endif
+
+void CGarages::Init(void)
+{
+#ifndef MASTER
+ VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
+#endif
+ CrushedCarId = -1;
+ NumGarages = 0;
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+ PlayerInGarage = false;
+ BombsAreFree = false;
+#ifdef FIX_BUGS
+ RespraysAreFree = false;
+#endif
+ CarsCollected = 0;
+ BankVansCollected = 0;
+ PoliceCarsCollected = 0;
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = 0;
+ LastTimeHelpMessage = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ aCarsInSafeHouses[j][i].Init();
+ }
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, true);
+}
+
+void CGarages::Shutdown(void)
+{
+ NumGarages = 0;
+ if (hGarages < 0)
+ return;
+ DMAudio.DestroyEntity(hGarages);
+ hGarages = AEHANDLE_NONE;
+}
+
+void CGarages::Update(void)
+{
+ static uint32 GarageToBeTidied = 0;
+ if (CReplay::IsPlayingBack())
+ return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
+#endif
+ bCamShouldBeOutisde = false;
+ TheCamera.pToGarageWeAreIn = nil;
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (aGarages[i].IsUsed())
+ aGarages[i].Update();
+ }
+ if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
+ return;
+#ifdef FIX_BUGS
+ if (++GarageToBeTidied >= NumGarages)
+#else
+ if (++GarageToBeTidied >= NUM_GARAGES)
+#endif
+ GarageToBeTidied = 0;
+ if (!aGarages[GarageToBeTidied].IsUsed())
+ return;
+ if (!aGarages[GarageToBeTidied].IsFar())
+ aGarages[GarageToBeTidied].TidyUpGarageClose();
+ else
+ aGarages[GarageToBeTidied].TidyUpGarage();
+}
+
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
+{
+ if (NumGarages >= NUM_GARAGES) {
+ assert(0);
+ return NumGarages++;
+ }
+ CGarage* pGarage = &aGarages[NumGarages];
+ pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
+ pGarage->m_fSupX = Max(Max(X1, X2), X3);
+ pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
+ pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
+ pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_fInfZ = Z1;
+ pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
+ pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
+ pGarage->m_fSupZ = Z2;
+ pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
+ pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
+ pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
+ pGarage->m_vDir1 /= pGarage->m_fDir1Len;
+ pGarage->m_vDir2 /= pGarage->m_fDir2Len;
+ pGarage->m_pDoor1 = nil;
+ pGarage->m_pDoor2 = nil;
+ pGarage->m_fDoor1Z = Z1;
+ pGarage->m_fDoor2Z = Z1;
+ pGarage->m_eGarageType = type;
+ pGarage->m_bRecreateDoorOnNextRefresh = false;
+ pGarage->m_bRotatedDoor = false;
+ pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->RefreshDoorPointers(true);
+ if (pGarage->m_pDoor1) {
+ pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
+ pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
+ pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
+ }
+ if (pGarage->m_pDoor2) {
+ pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
+ pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
+ pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
+ }
+ pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ switch (type) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_fDoorPos = 0.0f;
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
+ break;
+ case GARAGE_CRUSHER:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = HALFPI;
+ break;
+ default:
+ assert(false);
+ }
+ if (type == GARAGE_CRUSHER)
+ pGarage->UpdateCrusherAngle();
+ else
+ pGarage->UpdateDoorsHeight();
+ return NumGarages++;
+}
+
+void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_eGarageType = type;
+ pGarage->m_nTargetModelIndex = mi;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+}
+
+void CGarage::Update()
+{
+ if (m_eGarageType != GARAGE_CRUSHER) {
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ case GS_OPENEDCONTAINSCAR:
+ case GS_CLOSEDCONTAINSCAR:
+ if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ if (pVehicle) {
+ if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
+ if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
+ if (pVehicle->IsWithinArea(
+ m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
+ return;
+ if (m_bRotatedDoor) {
+#ifdef GTA_PS2
+ if (m_eGarageState == GS_OPENING) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else if (m_eGarageState == GS_OPENED) {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#else
+ if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#endif
+ }
+ switch (m_eGarageType) {
+ case GARAGE_RESPRAY:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ else {
+ CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $100 to respray!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ }
+ }
+ else {
+ CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
+ }
+ }
+ if (FindPlayerVehicle()) {
+ if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ }
+ break;
+ case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CStats::CheckPointReachedSuccessfully();
+ }
+ UpdateDoorsHeight();
+#ifdef FIX_BUGS
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+#else
+ if (FindPlayerVehicle())
+#endif
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ m_eGarageState = GS_OPENING;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
+ bool bTakeMoney = false;
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
+ bTakeMoney = true;
+ FindPlayerPed()->m_pWanted->Suspend();
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+#ifdef FIX_BUGS
+ bool bChangedColour = false;
+#else
+ bool bChangedColour;
+#endif
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+ if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
+ bTakeMoney = true;
+ FindPlayerVehicle()->m_fHealth = 1000.0f;
+ if (FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ }
+ else {
+ ((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CBike*)(FindPlayerVehicle()))->Fix();
+ }
+ FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
+ ++CStats::Sprayings;
+ if (FindPlayerVehicle()->GetUp().z < 0.0f) {
+ FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
+ FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
+ }
+ bChangedColour = false;
+#ifdef FIX_BUGS
+ if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#else
+ if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#endif
+ uint8 colour1, colour2;
+ uint16 attempt;
+ FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
+ for (attempt = 0; attempt < 10; attempt++) {
+ if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
+ break;
+ FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
+ }
+ bChangedColour = (attempt < 10);
+ FindPlayerVehicle()->m_currentColour1 = colour1;
+ FindPlayerVehicle()->m_currentColour2 = colour2;
+ if (bChangedColour) {
+ for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
+ CVector pos;
+ pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
+ pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ }
+ }
+ }
+ CenterCarInGarage(FindPlayerVehicle());
+ }
+ if (bTakeMoney) {
+ if (!CGarages::RespraysAreFree) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ }
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else if (bChangedColour) {
+ if (CGeneral::GetRandomTrueFalse())
+ CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
+ else
+ CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
+ }
+ m_bResprayHappened = true;
+ }
+ CWorld::CallOffChaseForArea(
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
+ CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
+ if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
+ CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ break;
+ }
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ break;
+ case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+#if (!defined GTA_PS2 || defined FIX_BUGS)
+ FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+#endif
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
+#ifdef DETECT_PAD_INPUT_SWITCH
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#else
+ int16 Mode = CPad::GetPad(0)->Mode;
+#endif
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP2:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
+ break;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ else {
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
+ }
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_MISSION:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0
+#ifndef GTA_PS2
+ && (!m_pTarget || IsEntityTouching3D(m_pTarget))
+#endif
+ ) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ }
+ else {
+ m_eGarageState = GS_FULLYCLOSED;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
+ if (CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
+ Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
+ m_eGarageState = GS_CLOSING;
+ m_pTarget = nil;
+ break;
+ }
+ if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+#ifdef FIX_BUGS
+ if (!m_pTarget->IsCar() ||
+ ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#else
+ if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#endif
+ if (m_pTarget->GetStatus() != STATUS_WRECKED) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_pTarget) {
+ MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() &&
+ CalcSmallestDistToGarageDoorSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
+ if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
+ CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
+ else
+ m_eGarageState = GS_OPENING;
+ }
+ else {
+ if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
+ CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
+ else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
+ CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ }
+ }
+ m_pTarget = nil;
+ break;
+ case GS_OPENING:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FORCARTOCOMEOUTOF:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsGarageEmpty())
+ m_eGarageState = GS_CLOSING;
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_CRUSHER:
+ break;
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
+ !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
+ m_pTarget = nil;
+ }
+ else
+ m_eGarageState = GS_FULLYCLOSED;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_CLOSEDCONTAINSCAR:
+ if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
+ m_eGarageState = GS_OPENING;
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ switch (m_eGarageState) {
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_CLOSING:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ switch (m_eGarageState) {
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ // Close car doors either if player is far, or if he is in vehicle and garage is full,
+ // or if player is very very far so that we can remove whatever is blocking garage door without him noticing
+ if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
+ m_eGarageState = GS_CLOSING;
+ else if (FindPlayerVehicle() &&
+ CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
+ FindMaxNumStoredCarsForGarage()) {
+ m_eGarageState = GS_CLOSING;
+ }
+ else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
+ m_eGarageState = GS_CLOSING;
+ RemoveCarsBlockingDoorNotInside();
+ }
+ break;
+ }
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (!IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENING;
+ else if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ m_eGarageState = GS_FULLYCLOSED;
+ StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
+ distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
+ if (m_pDoor1) {
+ if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
+ CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+ else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ break;
+ case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+bool CGarage::IsStaticPlayerCarEntirelyInside()
+{
+ if (!FindPlayerVehicle())
+ return false;
+ if (!FindPlayerVehicle()->IsCar() && !FindPlayerVehicle()->IsBike())
+ return false;
+ if (FindPlayerPed()->GetPedState() != PED_DRIVING)
+ return false;
+ if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
+ return false;
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
+ pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
+ return false;
+ if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
+ Abs(pVehicle->GetSpeed().y) > 0.01f ||
+ Abs(pVehicle->GetSpeed().z) > 0.01f)
+ return false;
+ if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f))
+ return false;
+ return IsEntityEntirelyInside3D(pVehicle, 0.0f);
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos)
+{
+ // is it IsPointInsideGarage(pos, 0.0f)?
+ if (pos.z < m_fInfZ)
+ return false;
+ if (pos.z > m_fSupZ)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir1Len < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir2Len < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
+{
+ if (pos.z < m_fInfZ - m_fMargin)
+ return false;
+ if (pos.z > m_fSupZ + m_fMargin)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir1Len + m_fMargin < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir2Len + m_fMargin < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
+{
+ if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
+ pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
+ pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
+{
+ if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
+ pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsGarageEmpty()
+{
+ int16 num;
+ CEntity* pEntities[16];
+ CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
+ if (num <= 0)
+ return true;
+ for (int i = 0; i < 16; i++) {
+ if (IsEntityTouching3D(pEntities[i]))
+ return false;
+ }
+ return true;
+}
+
+bool CGarage::IsPlayerOutsideGarage()
+{
+ if (FindPlayerVehicle())
+ return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f);
+ return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
+}
+
+bool CGarage::IsEntityTouching3D(CEntity* pEntity)
+{
+ float radius = pEntity->GetBoundRadius();
+ if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
+ m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
+ m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
+ return false;
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
+{
+ CColModel* pColModel = pEntity->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, fMargin + radius))
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException || pVehicle->GetStatus() == STATUS_WRECKED)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
+bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
+{
+ uint32 i = CPools::GetPedPool()->GetSize();
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed || pPed == pException)
+ continue;
+ if (!IsEntityTouching3D(pPed))
+ continue;
+ CColModel* pColModel = pException->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarage::IsAnyCarBlockingDoor()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, radius))
+ return true;
+ }
+ }
+ return false;
+}
+
+int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
+{
+ int32 total = 0;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (IsPointInsideGarage(pVehicle->GetPosition()))
+ total++;
+ }
+ return total;
+}
+
+void CGarage::RemoveCarsBlockingDoorNotInside()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ if (!IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+#ifndef FIX_BUGS
+ return;
+#endif
+ }
+ }
+ }
+}
+
+void CGarages::PrintMessages()
+{
+ if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
+ CFont::DrawFonts();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetPropOn();
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 50);
+#endif
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ float y_offset = SCREEN_SCALE_Y(140.0f);
+
+ if (MessageNumberInString2 >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else if (MessageNumberInString >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else {
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
+ }
+ }
+}
+
+bool CGarages::IsCarSprayable(CVehicle * pVehicle)
+{
+ switch (pVehicle->GetModelIndex()) {
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_BUS:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ case MI_DODO:
+ case MI_COACH:
+#ifndef GTA_PS2
+ case MI_FBIRANCH:
+#endif
+ return false;
+ default:
+ break;
+ }
+ return true;
+}
+
+void CGarage::UpdateDoorsHeight()
+{
+ RefreshDoorPointers(false);
+ if (m_pDoor1) {
+ m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor1->GetPosition().z;
+ m_pDoor1->SetPosition(pos);
+ BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ }
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ }
+ if (m_pDoor2) {
+ m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor2->GetPosition().z;
+ m_pDoor2->SetPosition(pos);
+ BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ }
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ }
+}
+
+void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
+{
+ float fAngle = -fPosition * HALFPI;
+ CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle));
+ pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
+ pDoor->GetUp() = up;
+}
+
+void CGarage::UpdateCrusherAngle()
+{
+ RefreshDoorPointers(false);
+ m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+}
+
+void CGarage::UpdateCrusherShake(float X, float Y)
+{
+ RefreshDoorPointers(false);
+ m_pDoor1->GetMatrix().GetPosition().x += X;
+ m_pDoor1->GetMatrix().GetPosition().y += Y;
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ m_pDoor1->GetMatrix().GetPosition().x -= X;
+ m_pDoor1->GetMatrix().GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x += X;
+ m_pDoor2->GetMatrix().GetPosition().y += Y;
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ m_pDoor2->GetMatrix().GetPosition().x -= X;
+ m_pDoor2->GetMatrix().GetPosition().y -= Y;
+}
+
+void CGarage::RefreshDoorPointers(bool bCreate)
+{
+ bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (m_pDoor1) {
+ if (m_bDoor1IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (m_pDoor2) {
+ if (m_bDoor2IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (bNeedToFindDoorEntities)
+ FindDoorsEntities();
+}
+
+void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2)
+{
+ if (strcmp(text, MessageIDString) == 0 &&
+ CTimer::GetTimeInMilliseconds() >= MessageStartTime &&
+ CTimer::GetTimeInMilliseconds() <= MessageEndTime) {
+ if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500)
+ return;
+ MessageStartTime = CTimer::GetTimeInMilliseconds() - 500;
+ MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
+ }
+ else {
+ strcpy(MessageIDString, text);
+ MessageStartTime = CTimer::GetTimeInMilliseconds();
+ MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
+ }
+ MessageNumberInString = num1;
+ MessageNumberInString2 = num2;
+}
+
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
+{
+ assert(garage >= 0 && garage < NUM_GARAGES);
+ if (pVehicle) {
+ aGarages[garage].m_pTarget = pVehicle;
+ aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
+ if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
+ }
+ else
+ aGarages[garage].m_pTarget = nil;
+}
+
+bool CGarages::HasCarBeenDroppedOffYet(int16 garage)
+{
+ return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR;
+}
+
+void CGarages::DeActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = true;
+}
+
+void CGarages::ActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = false;
+ if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED)
+ aGarages[garage].m_eGarageState = GS_OPENING;
+}
+
+int32 CGarages::QueryCarsCollected(int16 garage)
+{
+ return 0;
+}
+
+bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
+{
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+}
+
+bool CGarages::IsGarageOpen(int16 garage)
+{
+ return aGarages[garage].IsOpen();
+}
+
+bool CGarages::IsGarageClosed(int16 garage)
+{
+ return aGarages[garage].IsClosed();
+}
+
+bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
+{
+ return aGarages[garage].m_bCollectedCarsState & BIT(id);
+}
+
+bool CGarage::DoesCraigNeedThisCar(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
+ }
+ return false;
+}
+
+bool CGarage::HasCraigCollectedThisCar(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ return CGarages::CarTypesCollected[ct] & BIT(i);
+ }
+ return false;
+}
+
+bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
+{
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ int index;
+ for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
+ break;
+ }
+ if (index >= TOTAL_COLLECTCARS_CARS)
+ return false;
+ CGarages::CarTypesCollected[ct] |= BIT(index);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
+ CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
+ return false;
+ }
+ }
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
+ CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
+ return true;
+}
+
+void CGarage::OpenThisGarage()
+{
+ if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ m_eGarageState = GS_OPENING;
+}
+
+void CGarage::CloseThisGarage()
+{
+ if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
+ m_eGarageState = GS_CLOSING;
+}
+
+float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
+{
+ float distX, distY;
+ if (X < m_fInfX)
+ distX = m_fInfX - X;
+ else if (X > m_fSupX)
+ distX = X - m_fSupX;
+ else
+ distX = 0.0f;
+ if (Y < m_fInfY)
+ distY = m_fInfY - Y;
+ else if (Y > m_fSupY)
+ distY = Y - m_fSupY;
+ else
+ distY = 0.0f;
+ return SQR(distX) + SQR(distY);
+}
+
+float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y)
+{
+ float dist1 = 10000000.0f;
+ float dist2 = 10000000.0f;
+ if (m_pDoor1)
+ dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y);
+ if (m_pDoor2)
+ dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y);
+ return Min(dist1, dist2);
+}
+
+void CGarage::FindDoorsEntities()
+{
+ m_pDoor1 = nil;
+ m_pDoor2 = nil;
+ int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f));
+ int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
+ }
+ }
+ if (m_pDoor1 && m_pDoor2) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
+ }
+ }
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+}
+
+void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
+{
+ CPtrNode* node;
+ for (node = list.first; node; node = node->next) {
+ CEntity* pEntity = (CEntity*)node->item;
+ if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
+ continue;
+ if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
+ continue;
+ if (!m_pDoor1) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ else {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ }
+ }
+}
+
+bool CGarages::HasResprayHappened(int16 garage)
+{
+ bool result = aGarages[garage].m_bResprayHappened;
+ aGarages[garage].m_bResprayHappened = false;
+ return result;
+}
+
+void CGarages::SetGarageDoorToRotate(int16 garage)
+{
+ if (aGarages[garage].m_bRotatedDoor)
+ return;
+ aGarages[garage].m_bRotatedDoor = true;
+ aGarages[garage].m_fDoorHeight /= 2.0f;
+ aGarages[garage].m_fDoorHeight -= 0.1f;
+ aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
+ aGarages[garage].UpdateDoorsHeight();
+}
+
+void CGarages::SetLeaveCameraForThisGarage(int16 garage)
+{
+ aGarages[garage].m_bCameraFollowsPlayer = true;
+}
+
+bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar)
+{
+ return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f);
+}
+
+bool CGarages::HasCarBeenCrushed(int32 handle)
+{
+ return CrushedCarId == handle;
+}
+
+void CStoredCar::StoreCar(CVehicle* pVehicle)
+{
+ m_nModelIndex = pVehicle->GetModelIndex();
+ m_vecPos = pVehicle->GetPosition();
+ m_vecAngle = pVehicle->GetForward();
+ m_nPrimaryColor = pVehicle->m_currentColour1;
+ m_nSecondaryColor = pVehicle->m_currentColour2;
+ m_nRadioStation = pVehicle->m_nRadioStation;
+ m_nVariationA = pVehicle->m_aExtras[0];
+ m_nVariationB = pVehicle->m_aExtras[1];
+ m_bBulletproof = pVehicle->bBulletProof;
+ m_bFireproof = pVehicle->bFireProof;
+ m_bExplosionproof = pVehicle->bExplosionProof;
+ m_bCollisionproof = pVehicle->bCollisionProof;
+ m_bMeleeproof = pVehicle->bMeleeProof;
+ if (pVehicle->IsCar() || pVehicle->IsBike())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
+}
+
+CVehicle* CStoredCar::RestoreCar()
+{
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return nil;
+#ifdef FIX_BUGS
+ CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex);
+ assert(pModelInfo);
+ if (pModelInfo->m_numComps != 0)
+#endif
+ {
+ CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+ }
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(m_nModelIndex))
+ pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ else if (CModelInfo::IsBikeModel(m_nModelIndex))
+ {
+ CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ pBike->bIsStanding = true;
+ pVehicle = pBike;
+ }
+ else
+ pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+ pVehicle->SetPosition(m_vecPos);
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ pVehicle->GetForward() = m_vecAngle;
+ pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->pDriver = nil;
+ pVehicle->m_currentColour1 = m_nPrimaryColor;
+ pVehicle->m_currentColour2 = m_nSecondaryColor;
+ pVehicle->m_nRadioStation = m_nRadioStation;
+ pVehicle->bFreebies = false;
+ if (pVehicle->IsCar())
+ {
+ ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
+#ifdef FIX_BUGS
+ if (m_nCarBombType != CARBOMB_NONE)
+ ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
+#endif
+ }
+ pVehicle->bHasBeenOwnedByPlayer = true;
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ pVehicle->bBulletProof = m_bBulletproof;
+ pVehicle->bFireProof = m_bFireproof;
+ pVehicle->bExplosionProof = m_bExplosionproof;
+ pVehicle->bCollisionProof = m_bCollisionproof;
+ pVehicle->bMeleeProof = m_bMeleeproof;
+ return pVehicle;
+}
+
+void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+ int i = CPools::GetVehiclePool()->GetSize();
+ int index = 0;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ // why?
+ for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+}
+
+bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar()) {
+ CVehicle* pVehicle = aCars[i].RestoreCar();
+ if (pVehicle) {
+ CWorld::Add(pVehicle);
+ aCars[i].Clear();
+ }
+ }
+ }
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar())
+ return false;
+ }
+ return true;
+}
+
+bool CGarages::IsPointInAGarageCameraZone(CVector point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ break;
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
+ return true;
+ break;
+ default:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
+ return true;
+ break;
+ }
+ }
+ return false;
+}
+
+bool CGarages::CameraShouldBeOutside()
+{
+ return bCamShouldBeOutisde;
+}
+
+void CGarages::GivePlayerDetonator()
+{
+ CPlayerPed* pPed = FindPlayerPed();
+ int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
+ pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ pPed->m_nSelectedWepSlot = slot;
+ if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
+}
+
+float CGarages::FindDoorHeightForMI(int32 mi)
+{
+ return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
+}
+
+void CGarage::TidyUpGarage()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
+ while (i--) {
+#else
+ while (--i) {
+#endif
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ }
+}
+
+void CGarage::TidyUpGarageClose()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
+ while (i--) {
+#else
+ while (--i) {
+#endif
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ continue;
+ bool bRemove = false;
+ if (m_eGarageState != GS_FULLYCLOSED) {
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, radius))
+ bRemove = true;
+ }
+ }
+ else
+ bRemove = true;
+ if (bRemove) {
+ // no MISSION_VEHICLE check???
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+}
+
+void CGarages::PlayerArrestedOrDied()
+{
+ static int GarageToBeTidied = 0; // lol
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (aGarages[i].m_eGarageType != GARAGE_NONE)
+ aGarages[i].PlayerArrestedOrDied();
+ }
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+}
+
+void CGarage::PlayerArrestedOrDied()
+{
+ switch (m_eGarageType) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_CLOSING;
+ break;
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ case GARAGE_CRUSHER:
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_OPENING;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void CGarage::CenterCarInGarage(CVehicle* pVehicle)
+{
+ if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
+ return;
+ if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
+ return;
+ CVector pos = pVehicle->GetPosition();
+ float garageX = GetGarageCenterX();
+ float garageY = GetGarageCenterY();
+ float offsetX = garageX - pos.x;
+ float offsetY = garageY - pos.y;
+ float offsetZ = pos.z - pos.z;
+ float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
+ if (distance < RESPRAY_CENTERING_COEFFICIENT) {
+ pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
+ pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
+ }
+ else {
+ pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ }
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
+ pVehicle->SetPosition(pos);
+}
+
+void CGarages::CloseHideOutGaragesBeforeSave()
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
+ continue;
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
+ aGarages[i].m_eGarageState = GS_FULLYCLOSED;
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
+ }
+ }
+}
+
+int32 CGarages::CountCarsInHideoutGarage(uint8 type)
+{
+ int32 total = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
+ }
+ return total;
+}
+
+bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ if (aGarages[i].IsPointInsideGarage(point))
+ return true;
+ default: break;
+ }
+ }
+ return false;
+}
+
+bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ if (aGarages[i].IsPointInsideGarage(point))
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarages::SetAllDoorsBackToOriginalHeight()
+{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
+ for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_pDoor1->IsObject())
+ ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
+ aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor1->UpdateRwFrame();
+ }
+ if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_pDoor2->IsObject())
+ ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
+ aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor2->UpdateRwFrame();
+ }
+ }
+ }
+}
+
+void CGarages::Save(uint8 * buf, uint32 * size)
+{
+//INITSAVEBUF
+ *size = 7876; // for some reason it's not actual size again
+ //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+ CloseHideOutGaragesBeforeSave();
+ WriteSaveBuf(buf, NumGarages);
+ WriteSaveBuf(buf, (uint32)BombsAreFree);
+ WriteSaveBuf(buf, (uint32)RespraysAreFree);
+ WriteSaveBuf(buf, CarsCollected);
+ WriteSaveBuf(buf, BankVansCollected);
+ WriteSaveBuf(buf, PoliceCarsCollected);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ WriteSaveBuf(buf, CarTypesCollected[i]);
+ WriteSaveBuf(buf, LastTimeHelpMessage);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
+ }
+ }
+ for (int i = 0; i < NUM_GARAGES; i++)
+ WriteSaveBuf(buf, aGarages[i]);
+//VALIDATESAVEBUF(*size);
+}
+
+const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
+{
+ m_nModelIndex = other.m_nModelIndex;
+ m_vecPos = other.m_vecPos;
+ m_vecAngle = other.m_vecAngle;
+ m_bBulletproof = other.m_bBulletproof;
+ m_bFireproof = other.m_bFireproof;
+ m_bExplosionproof = other.m_bExplosionproof;
+ m_bCollisionproof = other.m_bCollisionproof;
+ m_bMeleeproof = other.m_bMeleeproof;
+ m_nPrimaryColor = other.m_nPrimaryColor;
+ m_nSecondaryColor = other.m_nSecondaryColor;
+ m_nRadioStation = other.m_nRadioStation;
+ m_nVariationA = other.m_nVariationA;
+ m_nVariationB = other.m_nVariationB;
+ m_nCarBombType = other.m_nCarBombType;
+ return *this;
+}
+
+void CGarages::Load(uint8* buf, uint32 size)
+{
+//INITSAVEBUF
+ assert(size = 7876);
+ //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
+ CloseHideOutGaragesBeforeSave();
+ NumGarages = ReadSaveBuf<uint32>(buf);
+ BombsAreFree = ReadSaveBuf<uint32>(buf);
+ RespraysAreFree = ReadSaveBuf<uint32>(buf);
+ CarsCollected = ReadSaveBuf<int32>(buf);
+ BankVansCollected = ReadSaveBuf<int32>(buf);
+ PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
+ LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ }
+ }
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ aGarages[i].m_pDoor1 = nil;
+ aGarages[i].m_pDoor2 = nil;
+ aGarages[i].m_pTarget = nil;
+ aGarages[i].m_bRecreateDoorOnNextRefresh = true;
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
+ aGarages[i].UpdateCrusherAngle();
+ else
+ aGarages[i].UpdateDoorsHeight();
+ }
+//VALIDATESAVEBUF(size);
+
+ MessageEndTime = 0;
+ bCamShouldBeOutisde = false;
+ MessageStartTime = 0;
+}
+
+bool
+CGarages::IsModelIndexADoor(uint32 id)
+{
+ return id == MI_GARAGEDOOR2 ||
+ id == MI_GARAGEDOOR3 ||
+ id == MI_GARAGEDOOR4 ||
+ id == MI_GARAGEDOOR5 ||
+ id == MI_GARAGEDOOR6 ||
+ id == MI_GARAGEDOOR7 ||
+ id == MI_GARAGEDOOR9 ||
+ id == MI_GARAGEDOOR10 ||
+ id == MI_GARAGEDOOR11 ||
+ id == MI_GARAGEDOOR12 ||
+ id == MI_GARAGEDOOR13 ||
+ id == MI_GARAGEDOOR14 ||
+ id == MI_GARAGEDOOR15 ||
+ id == MI_GARAGEDOOR16 ||
+ id == MI_GARAGEDOOR18 ||
+ id == MI_GARAGEDOOR19 ||
+ id == MI_GARAGEDOOR20 ||
+ id == MI_GARAGEDOOR21 ||
+ id == MI_GARAGEDOOR22 ||
+ id == MI_GARAGEDOOR23 ||
+ id == MI_GARAGEDOOR24 ||
+ id == MI_GARAGEDOOR25 ||
+ id == MI_GARAGEDOOR26;
+}
+
+void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
+{
+ pCar->m_fFireBlowUpTimer = 0.0f;
+ pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
+ pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
+}
+
+bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::Does60SecondsNeedThisCar(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return m_bCollectedCarsState & BIT(i);
+ }
+ return false;
+}
+
+void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ m_bCollectedCarsState |= BIT(i);
+ }
+}
+
+bool CGarage::IsPlayerEntirelyInsideGarage()
+{
+ return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
+}