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-rw-r--r--src/audio/AudioManager.h551
1 files changed, 551 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
new file mode 100644
index 0000000..14eacda
--- /dev/null
+++ b/src/audio/AudioManager.h
@@ -0,0 +1,551 @@
+#pragma once
+
+#include "audio_enums.h"
+#include "AudioCollision.h"
+#include "PoliceRadio.h"
+#include "VehicleModelInfo.h"
+#include "Vehicle.h"
+
+class tSound
+{
+public:
+ int32 m_nEntityIndex;
+ int32 m_nCounter;
+ int32 m_nSampleIndex;
+ uint8 m_nBankIndex;
+ bool m_bIs2D;
+ int32 m_nReleasingVolumeModificator;
+ uint32 m_nFrequency;
+ uint8 m_nVolume;
+ float m_fDistance;
+ int32 m_nLoopCount;
+ int32 m_nLoopStart;
+ int32 m_nLoopEnd;
+ uint8 m_nEmittingVolume;
+ float m_fSpeedMultiplier;
+ float m_fSoundIntensity;
+ bool m_bReleasingSoundFlag;
+ CVector m_vecPos;
+ bool m_bReverbFlag;
+ uint8 m_nLoopsRemaining;
+ bool m_bRequireReflection; // Used for oneshots
+ uint8 m_nOffset;
+ uint8 field_4C;
+ int32 m_nReleasingVolumeDivider;
+ bool m_bIsProcessed;
+ bool m_bLoopEnded;
+ int32 m_nCalculatedVolume;
+ int8 m_nVolumeChange;
+};
+
+VALIDATE_SIZE(tSound, 96);
+
+class CPhysical;
+class CAutomobile;
+
+class tAudioEntity
+{
+public:
+ eAudioType m_nType;
+ void *m_pEntity;
+ bool m_bIsUsed;
+ uint8 m_bStatus;
+ int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
+ float m_afVolume[NUM_AUDIOENTITY_EVENTS];
+ uint8 m_AudioEvents;
+};
+
+VALIDATE_SIZE(tAudioEntity, 40);
+
+class tPedComment
+{
+public:
+ uint32 m_nSampleIndex;
+ int32 m_nEntityIndex;
+ CVector m_vecPos;
+ float m_fDistance;
+ uint8 m_bVolume;
+ int8 m_nProcess;
+};
+
+VALIDATE_SIZE(tPedComment, 28);
+
+class cPedComments
+{
+public:
+ tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
+ uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
+ uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
+ uint8 m_nActiveBank;
+#ifdef GTA_PC
+ bool m_bDelay;
+ uint32 m_nDelayTimer;
+#endif
+
+ cPedComments()
+ {
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+ }
+ void Add(tPedComment *com); // done
+ void Process(); // done
+};
+
+VALIDATE_SIZE(cPedComments, 0x490);
+
+class CEntity;
+
+#define MISSION_AUDIO_SLOTS (2)
+
+// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
+// Only someone with a VERY EXTRAORDINARY mind could have come up with that
+class cMissionAudio
+{
+public:
+ CVector m_vecPos[MISSION_AUDIO_SLOTS];
+ bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
+ uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
+ uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
+ int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool m_bIsMobile[MISSION_AUDIO_SLOTS];
+};
+VALIDATE_SIZE(cMissionAudio, 0x38);
+
+// name made up
+class cAudioScriptObjectManager
+{
+public:
+ int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
+ int32 m_nScriptObjectEntityTotal;
+
+ cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+ ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+};
+
+
+class cTransmission;
+class CPlane;
+class CVehicle;
+class CPed;
+
+class cPedParams
+{
+public:
+ bool m_bDistanceCalculated;
+ float m_fDistance;
+ CPed *m_pPed;
+
+ cPedParams()
+ {
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pPed = nil;
+ }
+};
+
+class cVehicleParams
+{
+public:
+ int32 m_VehicleType;
+ bool m_bDistanceCalculated;
+ float m_fDistance;
+ CVehicle *m_pVehicle;
+ cTransmission *m_pTransmission;
+ int32 m_nIndex;
+ float m_fVelocityChange;
+
+ cVehicleParams()
+ {
+ m_VehicleType = -1;
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pVehicle = nil;
+ m_pTransmission = nil;
+ m_nIndex = 0;
+ m_fVelocityChange = 0.0f;
+ }
+};
+
+VALIDATE_SIZE(cVehicleParams, 0x1C);
+
+enum {
+ REFLECTION_NORTH = 0,
+ REFLECTION_SOUTH,
+ REFLECTION_WEST,
+ REFLECTION_EAST,
+ REFLECTION_CEIL_NORTH,
+ REFLECTION_CEIL_SOUTH,
+ REFLECTION_CEIL_WEST,
+ REFLECTION_CEIL_EAST,
+ MAX_REFLECTIONS,
+};
+
+class cAudioManager
+{
+public:
+ bool m_bIsInitialised;
+ uint8 m_bReverb; // unused
+ bool m_bFifthFrameFlag;
+ uint8 m_nActiveSamples;
+ uint8 field_4; // unused
+ bool m_bDynamicAcousticModelingStatus;
+ int8 field_6;
+ float m_fSpeedOfSound;
+ bool m_bTimerJustReset;
+ int32 m_nTimer;
+ tSound m_sQueueSample;
+ uint8 m_nActiveSampleQueue;
+ tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
+ uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
+ uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
+ tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
+ tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
+ int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
+ int32 m_nAudioEntitiesTotal;
+ CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
+ float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
+ cAudioScriptObjectManager m_sAudioScriptObjectManager;
+
+ // miami
+ uint8 m_bIsPlayerShutUp;
+ uint8 m_nPlayerMood;
+ uint32 m_nPlayerMoodTimer;
+ uint8 field_rest[4];
+ bool m_bGenericSfx;
+
+ cPedComments m_sPedComments;
+ int32 m_nFireAudioEntity;
+ int32 m_nWaterCannonEntity;
+ int32 m_nPoliceChannelEntity;
+ cPoliceRadioQueue m_sPoliceRadioQueue;
+ int32 m_nFrontEndEntity;
+ int32 m_nCollisionEntity;
+ cAudioCollisionManager m_sCollisionManager;
+ int32 m_nProjectileEntity;
+#ifdef GTA_BRIDGE
+ int32 m_nBridgeEntity;
+#endif
+ int32 m_nEscalatorEntity;
+ int32 m_nExtraSoundsEntity;
+ cMissionAudio m_sMissionAudio;
+ uint8 field_5538; // something related to phone dialogues
+ int32 m_anRandomTable[5];
+ uint8 m_nTimeSpent;
+ uint8 m_nUserPause;
+ uint8 m_nPreviousUserPause;
+ uint32 m_FrameCounter;
+
+ cAudioManager();
+ ~cAudioManager();
+
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; } // done
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
+ int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
+ int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
+ bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool ShouldDuckMissionAudio(uint8 slot) const;
+
+ // "Should" be in alphabetic order, except "getXTalkSfx"
+ void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
+ void AddReflectionsToRequestedQueue(); // done
+ void AddReleasingSounds(); // done
+ void AddSampleToRequestedQueue(); // done
+ void AgeCrimes(); // done (inlined in vc)
+
+ void CalculateDistance(bool &condition, float dist); // done
+ bool CheckForAnAudioFileOnCD() const; // done
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done (inlined in vc)
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
+
+ void DestroyAllGameCreatedEntities(); // done
+ void DestroyEntity(int32 id); // done (inlined in vc)
+ void DoPoliceRadioCrackle(); // done
+
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
+ uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCopTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFBITalkSfx(CPed *ped, int16 sound);
+ uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
+ uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
+ uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHNTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCLTalkSfx(CPed *ped, int16 sound);
+ uint32 GetGDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetPGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
+ uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
+
+ uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
+ // end of functions returning talk sfx
+
+ void GenerateIntegerRandomNumberTable(); // done
+ char *Get3DProviderName(uint8 id) const; // done
+ uint8 GetCDAudioDriveLetter() const; // done
+ int8 GetCurrent3DProviderIndex() const; // done
+ int8 AutoDetect3DProviders() const; // done
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(int32 a, float b) const; // done
+ float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
+ float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
+ int32 GetJumboTaxiFreq() const; // done (inlined in vc)
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
+ uint8 GetNum3DProvidersAvailable() const; // done
+ uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
+ float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
+
+ bool HasAirBrakes(int32 model) const; // done
+
+ void Initialise(); // done
+ void InitialisePoliceRadio(); // done
+ void InitialisePoliceRadioZones(); // done
+ void InterrogateAudioEntities(); // done (inlined)
+ bool IsAudioInitialised() const; // done
+ bool IsMissionAudioSampleFinished(uint8 slot); // done
+ bool IsMP3RadioChannelAvailable() const; // done
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
+
+ void PlayLoadedMissionAudio(uint8 slot); // done
+ void PlayOneShot(int32 index, uint16 sound, float vol); // done
+ void PlaySuspectLastSeen(float x, float y, float z); // done
+ void PlayerJustGotInCar() const; // done
+ void PlayerJustLeftCar() const; // done
+ void PostInitialiseGameSpecificSetup(); // done
+ void PostTerminateGameSpecificShutdown(); // done
+ void PreInitialiseGameSpecificSetup() const; // done
+ void PreloadMissionAudio(uint8 slot, Const char *name); // done
+ void PreTerminateGameSpecificShutdown(); // done
+ /// processX - main logic of adding new sounds
+ void ProcessActiveQueues(); // done
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
+#ifdef GTA_BRIDGE
+ void ProcessBridge(); // done(bcs not exists in VC)
+ void ProcessBridgeMotor(); // done(bcs not exists in VC)
+ void ProcessBridgeOneShots(); // done(bcs not exists in VC)
+ void ProcessBridgeWarning(); // done(bcs not exists in VC)
+#endif
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); // done
+ //void ProcessCrane(); // done(bcs not exists in VC)
+ bool ProcessEngineDamage(cVehicleParams& params); // done
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // done
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); // done
+ void ProcessFrontEnd(); // done
+ void ProcessGarages(); // done
+ void ProcessJumbo(cVehicleParams& params); // done
+ void ProcessJumboAccel(CPlane *plane); // done
+ void ProcessJumboDecel(CPlane *plane); // done
+ void ProcessJumboFlying(); // done
+ void ProcessJumboLanding(CPlane *plane); // done
+ void ProcessJumboTakeOff(CPlane *plane); // done
+ void ProcessJumboTaxi(); // done
+ void ProcessLoopingScriptObject(uint8 sound); // done
+ void ProcessMissionAudio(); // done
+ void ProcessMissionAudioSlot(uint8 slot); // done
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
+ void ProcessOneShotScriptObject(uint8 sound); //
+ void ProcessPed(CPhysical *ped); // done
+ void ProcessPedOneShots(cPedParams &params); //
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(cVehicleParams& params); // done
+ void ProcessPlayerMood(); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
+ void ProcessProjectiles(); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
+ void ProcessReverb() const; // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
+ void ProcessScriptObject(int32 id); // done
+ void ProcessSpecial(); // done
+#ifdef GTA_TRAIN
+ bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
+#endif
+ void ProcessVehicle(CVehicle *vehicle); // done
+ bool ProcessVehicleDoors(cVehicleParams &params); // done
+ void ProcessVehicleEngine(cVehicleParams &params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams &params); // done
+ bool ProcessVehicleHorn(cVehicleParams &params); // done
+ void ProcessVehicleOneShots(cVehicleParams &params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams &params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams &params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
+ bool ProcessVehicleSkidding(cVehicleParams &params); // done
+ void ProcessWaterCannon(int32); // done
+ void ProcessWeather(int32 id); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
+ void ProcessEscalators(); // done
+ void ProcessExtraSounds(); // done
+
+ int32 RandomDisplacement(uint32 seed) const; // done
+ void ReacquireDigitalHandle() const; // done
+ void ReleaseDigitalHandle() const; // done
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
+ void ReportCrime(eCrimeType crime, const CVector &pos); // done
+ void ResetAudioLogicTimers(uint32 timer); // done
+ void ResetPoliceRadio(); // done
+ void ResetTimers(uint32 time); // done
+
+ void Service(); // done
+ void ServiceCollisions(); // done
+ void ServicePoliceRadio(); // done
+ void ServicePoliceRadioChannel(uint8 wantedLevel); // done
+ void ServiceSoundEffects(); // done
+ int8 SetCurrent3DProvider(uint8 which); // done
+ void SetDynamicAcousticModelingStatus(uint8 status); // done
+ void SetEffectsFadeVol(uint8 volume) const; // done
+ void SetEffectsMasterVolume(uint8 volume) const; // done
+ void SetMP3BoostVolume(uint8 volume) const; // done
+ void SetEntityStatus(int32 id, uint8 status); // done
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
+ void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
+ void SetMonoMode(uint8 mono); // done
+ void SetMusicFadeVol(uint8 volume) const; // done
+ void SetMusicMasterVolume(uint8 volume) const; // done
+ void SetSpeakerConfig(int32 conf) const; // done
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
+ void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
+ bool SetupCrimeReport(); // done
+ bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
+ bool SetupJumboFlySound(uint8 emittingVol); // done
+ bool SetupJumboRumbleSound(uint8 emittingVol); // done
+ bool SetupJumboTaxiSound(uint8 vol); // done
+ bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
+ void SetupPedComments(cPedParams &params, uint16 sound); // done
+ void SetupSuspectLastSeenReport();
+
+ void Terminate(); // done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
+
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
+ void UpdateReflections(); // done
+ bool UsesReverseWarning(int32 model) const; // done
+ bool UsesSiren(cVehicleParams &params) const; // done
+ bool UsesSirenSwitching(cVehicleParams &params) const; // done
+
+ CVehicle *FindVehicleOfPlayer(); // done
+ void SetPedTalkingStatus(CPed *ped, uint8 status); // done
+ void SetPlayersMood(uint8 mood, uint32 time); // done
+
+ float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
+
+#ifdef GTA_PC
+ // only used in pc
+ void AdjustSamplesVolume(); // done (inlined)
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
+#endif
+};
+
+#ifdef AUDIO_MSS
+static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
+#endif
+
+extern cAudioManager AudioManager;