diff options
Diffstat (limited to 'src/audio/AudioManager.h')
| -rw-r--r-- | src/audio/AudioManager.h | 551 |
1 files changed, 551 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h new file mode 100644 index 0000000..14eacda --- /dev/null +++ b/src/audio/AudioManager.h @@ -0,0 +1,551 @@ +#pragma once + +#include "audio_enums.h" +#include "AudioCollision.h" +#include "PoliceRadio.h" +#include "VehicleModelInfo.h" +#include "Vehicle.h" + +class tSound +{ +public: + int32 m_nEntityIndex; + int32 m_nCounter; + int32 m_nSampleIndex; + uint8 m_nBankIndex; + bool m_bIs2D; + int32 m_nReleasingVolumeModificator; + uint32 m_nFrequency; + uint8 m_nVolume; + float m_fDistance; + int32 m_nLoopCount; + int32 m_nLoopStart; + int32 m_nLoopEnd; + uint8 m_nEmittingVolume; + float m_fSpeedMultiplier; + float m_fSoundIntensity; + bool m_bReleasingSoundFlag; + CVector m_vecPos; + bool m_bReverbFlag; + uint8 m_nLoopsRemaining; + bool m_bRequireReflection; // Used for oneshots + uint8 m_nOffset; + uint8 field_4C; + int32 m_nReleasingVolumeDivider; + bool m_bIsProcessed; + bool m_bLoopEnded; + int32 m_nCalculatedVolume; + int8 m_nVolumeChange; +}; + +VALIDATE_SIZE(tSound, 96); + +class CPhysical; +class CAutomobile; + +class tAudioEntity +{ +public: + eAudioType m_nType; + void *m_pEntity; + bool m_bIsUsed; + uint8 m_bStatus; + int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; + float m_afVolume[NUM_AUDIOENTITY_EVENTS]; + uint8 m_AudioEvents; +}; + +VALIDATE_SIZE(tAudioEntity, 40); + +class tPedComment +{ +public: + uint32 m_nSampleIndex; + int32 m_nEntityIndex; + CVector m_vecPos; + float m_fDistance; + uint8 m_bVolume; + int8 m_nProcess; +}; + +VALIDATE_SIZE(tPedComment, 28); + +class cPedComments +{ +public: + tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; + uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; + uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; + uint8 m_nActiveBank; +#ifdef GTA_PC + bool m_bDelay; + uint32 m_nDelayTimer; +#endif + + cPedComments() + { + for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) + for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) { + m_asPedComments[j][i].m_nProcess = -1; + m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS; + } + + for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++) + m_nCommentsInBank[i] = 0; + m_nActiveBank = 0; + } + void Add(tPedComment *com); // done + void Process(); // done +}; + +VALIDATE_SIZE(cPedComments, 0x490); + +class CEntity; + +#define MISSION_AUDIO_SLOTS (2) + +// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct... +// Only someone with a VERY EXTRAORDINARY mind could have come up with that +class cMissionAudio +{ +public: + CVector m_vecPos[MISSION_AUDIO_SLOTS]; + bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; + uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; + uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; + bool m_bIsPlaying[MISSION_AUDIO_SLOTS]; + int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; + bool m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool m_bIsMobile[MISSION_AUDIO_SLOTS]; +}; +VALIDATE_SIZE(cMissionAudio, 0x38); + +// name made up +class cAudioScriptObjectManager +{ +public: + int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; + int32 m_nScriptObjectEntityTotal; + + cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } + ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } +}; + + +class cTransmission; +class CPlane; +class CVehicle; +class CPed; + +class cPedParams +{ +public: + bool m_bDistanceCalculated; + float m_fDistance; + CPed *m_pPed; + + cPedParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pPed = nil; + } +}; + +class cVehicleParams +{ +public: + int32 m_VehicleType; + bool m_bDistanceCalculated; + float m_fDistance; + CVehicle *m_pVehicle; + cTransmission *m_pTransmission; + int32 m_nIndex; + float m_fVelocityChange; + + cVehicleParams() + { + m_VehicleType = -1; + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pVehicle = nil; + m_pTransmission = nil; + m_nIndex = 0; + m_fVelocityChange = 0.0f; + } +}; + +VALIDATE_SIZE(cVehicleParams, 0x1C); + +enum { + REFLECTION_NORTH = 0, + REFLECTION_SOUTH, + REFLECTION_WEST, + REFLECTION_EAST, + REFLECTION_CEIL_NORTH, + REFLECTION_CEIL_SOUTH, + REFLECTION_CEIL_WEST, + REFLECTION_CEIL_EAST, + MAX_REFLECTIONS, +}; + +class cAudioManager +{ +public: + bool m_bIsInitialised; + uint8 m_bReverb; // unused + bool m_bFifthFrameFlag; + uint8 m_nActiveSamples; + uint8 field_4; // unused + bool m_bDynamicAcousticModelingStatus; + int8 field_6; + float m_fSpeedOfSound; + bool m_bTimerJustReset; + int32 m_nTimer; + tSound m_sQueueSample; + uint8 m_nActiveSampleQueue; + tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; + uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; + uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; + tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS]; + tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; + int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; + int32 m_nAudioEntitiesTotal; + CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; + float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; + cAudioScriptObjectManager m_sAudioScriptObjectManager; + + // miami + uint8 m_bIsPlayerShutUp; + uint8 m_nPlayerMood; + uint32 m_nPlayerMoodTimer; + uint8 field_rest[4]; + bool m_bGenericSfx; + + cPedComments m_sPedComments; + int32 m_nFireAudioEntity; + int32 m_nWaterCannonEntity; + int32 m_nPoliceChannelEntity; + cPoliceRadioQueue m_sPoliceRadioQueue; + int32 m_nFrontEndEntity; + int32 m_nCollisionEntity; + cAudioCollisionManager m_sCollisionManager; + int32 m_nProjectileEntity; +#ifdef GTA_BRIDGE + int32 m_nBridgeEntity; +#endif + int32 m_nEscalatorEntity; + int32 m_nExtraSoundsEntity; + cMissionAudio m_sMissionAudio; + uint8 field_5538; // something related to phone dialogues + int32 m_anRandomTable[5]; + uint8 m_nTimeSpent; + uint8 m_nUserPause; + uint8 m_nPreviousUserPause; + uint32 m_FrameCounter; + + cAudioManager(); + ~cAudioManager(); + + // getters + uint32 GetFrameCounter() const { return m_FrameCounter; } // done + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done + int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } + int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } + bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool ShouldDuckMissionAudio(uint8 slot) const; + + // "Should" be in alphabetic order, except "getXTalkSfx" + void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddReflectionsToRequestedQueue(); // done + void AddReleasingSounds(); // done + void AddSampleToRequestedQueue(); // done + void AgeCrimes(); // done (inlined in vc) + + void CalculateDistance(bool &condition, float dist); // done + bool CheckForAnAudioFileOnCD() const; // done + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done (inlined in vc) + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done + + void DestroyAllGameCreatedEntities(); // done + void DestroyEntity(int32 id); // done (inlined in vc) + void DoPoliceRadioCrackle(); // done + + // functions returning talk sfx, + // order from GetPedCommentSfx + uint32 GetPlayerTalkSfx(CPed *ped, int16 sound); + uint32 GetCopTalkSfx(CPed *ped, int16 sound); + uint32 GetSwatTalkSfx(CPed *ped, int16 sound); + uint32 GetFBITalkSfx(CPed *ped, int16 sound); + uint32 GetArmyTalkSfx(CPed *ped, int16 sound); + uint32 GetMedicTalkSfx(CPed *ped, int16 sound); + uint32 GetFiremanTalkSfx(CPed *ped, int16 sound); + uint32 GetDefaultTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHFORITalkSfx(CPed *ped, int16 sound); + uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHMORITalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFORITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWFORITalkSfx(CPed *ped, int16 sound); + uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWMORITalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); + uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetCBTalkSfx(CPed *ped, int16 sound); + uint32 GetHNTalkSfx(CPed *ped, int16 sound); + uint32 GetSGTalkSfx(CPed *ped, int16 sound); + uint32 GetCLTalkSfx(CPed *ped, int16 sound); + uint32 GetGDTalkSfx(CPed *ped, int16 sound); + uint32 GetBKTalkSfx(CPed *ped, int16 sound); + uint32 GetPGTalkSfx(CPed *ped, int16 sound); + uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); + uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); + uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); + + uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) + uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) + // end of functions returning talk sfx + + void GenerateIntegerRandomNumberTable(); // done + char *Get3DProviderName(uint8 id) const; // done + uint8 GetCDAudioDriveLetter() const; // done + int8 GetCurrent3DProviderIndex() const; // done + int8 AutoDetect3DProviders() const; // done + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used + float GetCollisionOneShotRatio(int32 a, float b) const; // done + float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc) + float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) + int32 GetJumboTaxiFreq() const; // done (inlined in vc) + uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done + int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done + uint8 GetNum3DProvidersAvailable() const; // done + uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done + float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, + float velocityChange); // done + float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done + + bool HasAirBrakes(int32 model) const; // done + + void Initialise(); // done + void InitialisePoliceRadio(); // done + void InitialisePoliceRadioZones(); // done + void InterrogateAudioEntities(); // done (inlined) + bool IsAudioInitialised() const; // done + bool IsMissionAudioSampleFinished(uint8 slot); // done + bool IsMP3RadioChannelAvailable() const; // done + + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done + + void PlayLoadedMissionAudio(uint8 slot); // done + void PlayOneShot(int32 index, uint16 sound, float vol); // done + void PlaySuspectLastSeen(float x, float y, float z); // done + void PlayerJustGotInCar() const; // done + void PlayerJustLeftCar() const; // done + void PostInitialiseGameSpecificSetup(); // done + void PostTerminateGameSpecificShutdown(); // done + void PreInitialiseGameSpecificSetup() const; // done + void PreloadMissionAudio(uint8 slot, Const char *name); // done + void PreTerminateGameSpecificShutdown(); // done + /// processX - main logic of adding new sounds + void ProcessActiveQueues(); // done + bool ProcessAirBrakes(cVehicleParams& params); // done + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); //done +#ifdef GTA_BRIDGE + void ProcessBridge(); // done(bcs not exists in VC) + void ProcessBridgeMotor(); // done(bcs not exists in VC) + void ProcessBridgeOneShots(); // done(bcs not exists in VC) + void ProcessBridgeWarning(); // done(bcs not exists in VC) +#endif + bool ProcessCarBombTick(cVehicleParams& params); // done + void ProcessCarHeli(cVehicleParams& params); // done + void ProcessCesna(cVehicleParams& params); // done + //void ProcessCrane(); // done(bcs not exists in VC) + bool ProcessEngineDamage(cVehicleParams& params); // done + void ProcessEntity(int32 sound); // done + void ProcessExplosions(int32 explosion); // done + void ProcessFireHydrant(); // done + void ProcessFires(int32 entity); // done + void ProcessFrontEnd(); // done + void ProcessGarages(); // done + void ProcessJumbo(cVehicleParams& params); // done + void ProcessJumboAccel(CPlane *plane); // done + void ProcessJumboDecel(CPlane *plane); // done + void ProcessJumboFlying(); // done + void ProcessJumboLanding(CPlane *plane); // done + void ProcessJumboTakeOff(CPlane *plane); // done + void ProcessJumboTaxi(); // done + void ProcessLoopingScriptObject(uint8 sound); // done + void ProcessMissionAudio(); // done + void ProcessMissionAudioSlot(uint8 slot); // done + void ProcessModelHeliVehicle(cVehicleParams& params); // done + void ProcessModelVehicle(cVehicleParams& params); // done + void ProcessOneShotScriptObject(uint8 sound); // + void ProcessPed(CPhysical *ped); // done + void ProcessPedOneShots(cPedParams ¶ms); // + void ProcessPhysical(int32 id); // done + void ProcessPlane(cVehicleParams& params); // done + void ProcessPlayerMood(); // done + void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done + void ProcessProjectiles(); // done + void ProcessRainOnVehicle(cVehicleParams& params); // done + void ProcessReverb() const; // done + bool ProcessReverseGear(cVehicleParams& params); // done + void ProcessScriptObject(int32 id); // done + void ProcessSpecial(); // done +#ifdef GTA_TRAIN + bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) +#endif + void ProcessVehicle(CVehicle *vehicle); // done + bool ProcessVehicleDoors(cVehicleParams ¶ms); // done + void ProcessVehicleEngine(cVehicleParams ¶ms); // done + void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done + bool ProcessVehicleHorn(cVehicleParams ¶ms); // done + void ProcessVehicleOneShots(cVehicleParams ¶ms); // done + bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done + bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done + bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done + void ProcessWaterCannon(int32); // done + void ProcessWeather(int32 id); // done + bool ProcessWetRoadNoise(cVehicleParams& params); // done + void ProcessEscalators(); // done + void ProcessExtraSounds(); // done + + int32 RandomDisplacement(uint32 seed) const; // done + void ReacquireDigitalHandle() const; // done + void ReleaseDigitalHandle() const; // done + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done + void ReportCrime(eCrimeType crime, const CVector &pos); // done + void ResetAudioLogicTimers(uint32 timer); // done + void ResetPoliceRadio(); // done + void ResetTimers(uint32 time); // done + + void Service(); // done + void ServiceCollisions(); // done + void ServicePoliceRadio(); // done + void ServicePoliceRadioChannel(uint8 wantedLevel); // done + void ServiceSoundEffects(); // done + int8 SetCurrent3DProvider(uint8 which); // done + void SetDynamicAcousticModelingStatus(uint8 status); // done + void SetEffectsFadeVol(uint8 volume) const; // done + void SetEffectsMasterVolume(uint8 volume) const; // done + void SetMP3BoostVolume(uint8 volume) const; // done + void SetEntityStatus(int32 id, uint8 status); // done + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done + void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized + void SetMonoMode(uint8 mono); // done + void SetMusicFadeVol(uint8 volume) const; // done + void SetMusicMasterVolume(uint8 volume) const; // done + void SetSpeakerConfig(int32 conf) const; // done + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done + void SetUpOneShotCollisionSound(const cAudioCollision &col); // done + bool SetupCrimeReport(); // done + bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done + bool SetupJumboFlySound(uint8 emittingVol); // done + bool SetupJumboRumbleSound(uint8 emittingVol); // done + bool SetupJumboTaxiSound(uint8 vol); // done + bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done + void SetupPedComments(cPedParams ¶ms, uint16 sound); // done + void SetupSuspectLastSeenReport(); + + void Terminate(); // done + void TranslateEntity(Const CVector *v1, CVector *v2) const; // done + + void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done + void UpdateReflections(); // done + bool UsesReverseWarning(int32 model) const; // done + bool UsesSiren(cVehicleParams ¶ms) const; // done + bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done + + CVehicle *FindVehicleOfPlayer(); // done + void SetPedTalkingStatus(CPed *ped, uint8 status); // done + void SetPlayersMood(uint8 mood, uint32 time); // done + + float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } + +#ifdef GTA_PC + // only used in pc + void AdjustSamplesVolume(); // done (inlined) + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined) +#endif +}; + +#ifdef AUDIO_MSS +static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); +#endif + +extern cAudioManager AudioManager; |
