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-rw-r--r--src/audio/AudioCollision.cpp429
-rw-r--r--src/audio/AudioCollision.h38
-rw-r--r--src/audio/AudioLogic.cpp10070
-rw-r--r--src/audio/AudioManager.cpp1086
-rw-r--r--src/audio/AudioManager.h551
-rw-r--r--src/audio/AudioSamples.h817
-rw-r--r--src/audio/AudioScriptObject.cpp98
-rw-r--r--src/audio/AudioScriptObject.h26
-rw-r--r--src/audio/DMAudio.cpp382
-rw-r--r--src/audio/DMAudio.h103
-rw-r--r--src/audio/MusicManager.cpp1402
-rw-r--r--src/audio/MusicManager.h113
-rw-r--r--src/audio/PoliceRadio.cpp747
-rw-r--r--src/audio/PoliceRadio.h46
-rw-r--r--src/audio/audio_enums.h1297
-rw-r--r--src/audio/eax/eax-util.cpp706
-rw-r--r--src/audio/eax/eax-util.h765
-rw-r--r--src/audio/eax/eax.h536
-rw-r--r--src/audio/oal/aldlist.cpp305
-rw-r--r--src/audio/oal/aldlist.h69
-rw-r--r--src/audio/oal/channel.cpp278
-rw-r--r--src/audio/oal/channel.h54
-rw-r--r--src/audio/oal/oal_utils.cpp181
-rw-r--r--src/audio/oal/oal_utils.h54
-rw-r--r--src/audio/oal/stream.cpp1413
-rw-r--r--src/audio/oal/stream.h114
-rw-r--r--src/audio/sampman.h1611
-rw-r--r--src/audio/sampman_miles.cpp2380
-rw-r--r--src/audio/sampman_null.cpp383
-rw-r--r--src/audio/sampman_oal.cpp2073
-rw-r--r--src/audio/soundlist.h282
31 files changed, 28409 insertions, 0 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
new file mode 100644
index 0000000..250cd18
--- /dev/null
+++ b/src/audio/AudioCollision.cpp
@@ -0,0 +1,429 @@
+#include "common.h"
+
+#include "DMAudio.h"
+#include "Entity.h"
+#include "AudioCollision.h"
+#include "AudioManager.h"
+#include "AudioSamples.h"
+#include "SurfaceTable.h"
+#include "sampman.h"
+
+const int CollisionSoundIntensity = 60;
+
+cAudioCollisionManager::cAudioCollisionManager()
+{
+ m_sQueue.m_pEntity1 = nil;
+ m_sQueue.m_pEntity2 = nil;
+ m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
+ m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
+ m_sQueue.m_fIntensity2 = 0.0f;
+ m_sQueue.m_fIntensity1 = 0.0f;
+ m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+
+ m_bCollisionsInQueue = 0;
+}
+
+void
+cAudioCollisionManager::AddCollisionToRequestedQueue()
+{
+ int32 collisionsIndex;
+ int32 i;
+
+
+ if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
+ collisionsIndex = m_bCollisionsInQueue++;
+ else {
+ collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
+ if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
+ }
+
+ m_asCollisions1[collisionsIndex] = m_sQueue;
+
+ i = 0;
+ if(collisionsIndex) {
+ while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
+ if(++i >= collisionsIndex) {
+ m_bIndicesTable[i] = collisionsIndex;
+ return;
+ }
+ }
+ memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
+ }
+ m_bIndicesTable[i] = collisionsIndex;
+}
+
+float
+cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
+{
+ return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
+}
+
+float
+cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
+{
+ float result;
+
+ switch(a) {
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_GRASS:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_GLASS:
+ case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_METAL_GATE:
+ case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_SAND:
+ case SURFACE_WATER:
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE:
+ case SURFACE_SAND_BEACH: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
+ case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ default: result = 0.f; break;
+ }
+
+ return result;
+}
+
+float
+cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
+{
+ float e;
+ e = a;
+ if(a <= b) return 0.0f;
+ if(c <= a) e = c;
+ return (e - b) / d;
+}
+
+uint32
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
+{
+ uint8 surface1 = audioCollision.m_bSurface1;
+ uint8 surface2 = audioCollision.m_bSurface2;
+ int32 vol;
+ float ratio;
+
+ if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
+ surface2 == SURFACE_HEDGE) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
+ surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
+ return 0;
+ } else {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
+ }
+ if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
+ return vol;
+}
+
+void
+cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
+{
+ bool distCalculated = false;
+ if(col.m_fIntensity2 > 0.0016f) {
+ uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
+ if(emittingVol) {
+ CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1,
+ SFX_COL_MUD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CAR_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_GARAGE_DOOR_1,
+ SFX_COL_CAR_PANEL_1,
+ SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_LAMP_POST_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_METAL_CHAIN_FENCE_1,
+ SFX_COL_PED_1,
+ SFX_COL_SAND_1,
+ SFX_SPLASH_1,
+ SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_BENCH_1,
+ SFX_COL_WOOD_SOLID_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_VEG_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CONTAINER_1,
+ SFX_COL_NEWS_VENDOR_1,
+ SFX_TYRE_BUMP,
+ SFX_COL_CARDBOARD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GATE,
+ SFX_COL_SAND_1,
+ SFX_COL_TARMAC_1 };
+
+void
+cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
+{
+
+ int16 s1;
+ int16 s2;
+
+ int32 emittingVol;
+ float ratio;
+
+ static uint16 counter = 28;
+
+ for(int32 i = 0; i < 2; i++) {
+ if(i) {
+ s1 = col.m_bSurface2;
+ s2 = col.m_bSurface1;
+ } else {
+ s1 = col.m_bSurface1;
+ s2 = col.m_bSurface2;
+ }
+ ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
+ if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
+ if(s1 == SURFACE_CAR && ratio < 0.6f) {
+ s1 = SURFACE_CAR_PANEL;
+ ratio = Min(1.f, 2.f * ratio);
+ }
+ emittingVol = 40.f * ratio;
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
+ m_sQueueSample.m_nVolume =
+ ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
+ switch(m_sQueueSample.m_nSampleIndex) {
+ case SFX_COL_TARMAC_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
+ break;
+ case SFX_COL_CAR_PANEL_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
+ break;
+ case SFX_COL_LAMP_POST_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
+ break;
+ case SFX_COL_METAL_CHAIN_FENCE_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
+ break;
+ case SFX_COL_PED_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2;
+ break;
+ case SFX_COL_WOOD_CRATES_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
+ break;
+ case SFX_COL_WOOD_BENCH_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
+ break;
+ case SFX_COL_VEG_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
+ break;
+ case SFX_COL_NEWS_VENDOR_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
+ break;
+ case SFX_COL_CAR_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
+ break;
+ case SFX_COL_CARDBOARD_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
+ break;
+ default: break;
+ }
+ switch(s1) {
+ case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
+ case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_WATER:
+ m_sQueueSample.m_nFrequency =
+ 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
+ default:
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ }
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = counter++;
+ if(counter >= 255) counter = 28;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 11;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ServiceCollisions()
+{
+ int i, j;
+ bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
+ bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
+
+ m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
+
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
+ ) {
+ abRepeatedCollision1[index] = true;
+ abRepeatedCollision2[j] = true;
+ m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
+ break;
+ }
+ }
+ }
+
+ for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if (!abRepeatedCollision2[i]) {
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
+ }
+ }
+
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if (!abRepeatedCollision1[index]) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if (!abRepeatedCollision2[j]) {
+ m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
+ break;
+ }
+ }
+ SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
+ }
+ }
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+ m_sCollisionManager.m_bCollisionsInQueue = 0;
+}
+
+void
+cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float velocity)
+{
+ float distSquared;
+ CVector v1;
+ CVector v2;
+
+ if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
+ (velocity < 0.0016f && collisionPower < 0.01f))
+ return;
+
+ if(entity1->IsBuilding()) {
+ v1 = v2 = entity2->GetPosition();
+ } else if(entity2->IsBuilding()) {
+ v1 = v2 = entity1->GetPosition();
+ } else {
+ v1 = entity1->GetPosition();
+ v2 = entity2->GetPosition();
+ }
+ CVector pos = (v1 + v2) * 0.5f;
+ distSquared = GetDistanceSquared(pos);
+ if(distSquared < SQR(CollisionSoundIntensity)) {
+ m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
+ m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
+ m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
+ m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
+ m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
+ m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
+ m_sCollisionManager.m_sQueue.m_vecPosition = pos;
+ m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
+ m_sCollisionManager.AddCollisionToRequestedQueue();
+ }
+}
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
new file mode 100644
index 0000000..a00b16d
--- /dev/null
+++ b/src/audio/AudioCollision.h
@@ -0,0 +1,38 @@
+#pragma once
+
+#define NUMAUDIOCOLLISIONS 10
+
+class CEntity;
+
+class cAudioCollision
+{
+public:
+ CEntity *m_pEntity1;
+ CEntity *m_pEntity2;
+ uint8 m_bSurface1;
+ uint8 m_bSurface2;
+ float m_fIntensity1;
+ float m_fIntensity2;
+ CVector m_vecPosition;
+ float m_fDistance;
+ int32 m_nBaseVolume;
+
+ // no methods
+};
+
+VALIDATE_SIZE(cAudioCollision, 40);
+
+class cAudioCollisionManager
+{
+public:
+ cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
+ cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
+ uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
+ uint8 m_bCollisionsInQueue;
+ cAudioCollision m_sQueue;
+
+ cAudioCollisionManager();
+ void AddCollisionToRequestedQueue();
+};
+
+VALIDATE_SIZE(cAudioCollisionManager, 0x354);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
new file mode 100644
index 0000000..7469f57
--- /dev/null
+++ b/src/audio/AudioLogic.cpp
@@ -0,0 +1,10070 @@
+#include "common.h"
+
+#include "AudioManager.h"
+#include "audio_enums.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
+#include "Camera.h"
+#include "Cranes.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Fire.h"
+#include "Garages.h"
+#include "General.h"
+#include "HandlingMgr.h"
+#include "Heli.h"
+#include "ModelIndices.h"
+#include "MusicManager.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Physical.h"
+#include "Placeable.h"
+#include "Plane.h"
+#include "PlayerPed.h"
+#include "Pools.h"
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "SurfaceTable.h"
+#include "Train.h"
+#include "Transmission.h"
+#include "Vehicle.h"
+#include "WaterCannon.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "sampman.h"
+#include "Bike.h"
+#include "WindModifiers.h"
+#include "Fluff.h"
+#include "Script.h"
+#include "Wanted.h"
+
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
+const int policeChannel = channels + 1;
+const int allChannels = channels + 2;
+
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+
+void
+cAudioManager::PreInitialiseGameSpecificSetup() const
+{
+ BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
+#ifdef GTA_PS2
+ BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
+ BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
+ BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
+ BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
+ BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
+ BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
+ BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
+ BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
+ BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
+ BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
+ BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
+ BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
+ BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
+#endif // GTA_PS2
+ BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
+}
+
+void
+cAudioManager::PostInitialiseGameSpecificSetup()
+{
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
+ if (m_nFireAudioEntity >= 0)
+ SetEntityStatus(m_nFireAudioEntity, true);
+
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
+ if (m_nCollisionEntity >= 0)
+ SetEntityStatus(m_nCollisionEntity, true);
+
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
+ if (m_nFrontEndEntity >= 0)
+ SetEntityStatus(m_nFrontEndEntity, true);
+
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
+ if (m_nProjectileEntity >= 0)
+ SetEntityStatus(m_nProjectileEntity, true);
+
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
+ if (m_nWaterCannonEntity >= 0)
+ SetEntityStatus(m_nWaterCannonEntity, true);
+
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
+ if (m_nPoliceChannelEntity >= 0)
+ SetEntityStatus(m_nPoliceChannelEntity, true);
+#ifdef GTA_BRIDGE
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
+ if (m_nBridgeEntity >= 0)
+ SetEntityStatus(m_nBridgeEntity, true);
+#endif // GTA_BRIDGE
+ m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
+ if (m_nEscalatorEntity >= 0)
+ SetEntityStatus(m_nEscalatorEntity, true);
+
+ m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
+ if (m_nExtraSoundsEntity >= 0)
+ SetEntityStatus(m_nExtraSoundsEntity, true);
+
+
+ m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[0] = false;
+ m_sMissionAudio.m_bIsPlayed[0] = false;
+ m_sMissionAudio.m_bPredefinedProperties[0] = true;
+ m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
+ m_sMissionAudio.m_bIsMobile[0] = false;
+ field_5538 = 127;
+ m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[1] = false;
+ m_sMissionAudio.m_bIsPlayed[1] = false;
+ m_sMissionAudio.m_bPredefinedProperties[1] = true;
+ m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
+ m_sMissionAudio.m_bIsMobile[1] = false;
+ field_5538 = 127;
+
+ ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+ m_bIsPlayerShutUp = false;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ m_nPlayerMoodTimer = 0;
+}
+
+void
+cAudioManager::PreTerminateGameSpecificShutdown()
+{
+#ifdef GTA_BRIDGE
+ if (m_nBridgeEntity >= 0) {
+ DestroyEntity(m_nBridgeEntity);
+ m_nBridgeEntity = AEHANDLE_NONE;
+ }
+#endif
+ if (m_nEscalatorEntity >= 0) {
+ DestroyEntity(m_nEscalatorEntity);
+ m_nEscalatorEntity = AEHANDLE_NONE;
+ }
+ if (m_nExtraSoundsEntity >= 0) {
+ DestroyEntity(m_nExtraSoundsEntity);
+ m_nExtraSoundsEntity = AEHANDLE_NONE;
+ }
+ if (m_nPoliceChannelEntity >= 0) {
+ DestroyEntity(m_nPoliceChannelEntity);
+ m_nPoliceChannelEntity = AEHANDLE_NONE;
+ }
+ if (m_nWaterCannonEntity >= 0) {
+ DestroyEntity(m_nWaterCannonEntity);
+ m_nWaterCannonEntity = AEHANDLE_NONE;
+ }
+ if (m_nFireAudioEntity >= 0) {
+ DestroyEntity(m_nFireAudioEntity);
+ m_nFireAudioEntity = AEHANDLE_NONE;
+ }
+ if (m_nCollisionEntity >= 0) {
+ DestroyEntity(m_nCollisionEntity);
+ m_nCollisionEntity = AEHANDLE_NONE;
+ }
+ if (m_nFrontEndEntity >= 0) {
+ DestroyEntity(m_nFrontEndEntity);
+ m_nFrontEndEntity = AEHANDLE_NONE;
+ }
+ if (m_nProjectileEntity >= 0) {
+ DestroyEntity(m_nProjectileEntity);
+ m_nProjectileEntity = AEHANDLE_NONE;
+ }
+}
+
+void
+cAudioManager::PostTerminateGameSpecificShutdown()
+{
+ ;
+}
+
+void
+cAudioManager::ResetAudioLogicTimers(uint32 timer)
+{
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
+ if (ped->IsPed()) {
+ ped->m_lastSoundStart = timer;
+ ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
+ }
+ }
+ }
+ ClearMissionAudio(0);
+ ClearMissionAudio(1);
+ SampleManager.StopChannel(policeChannel);
+}
+
+void
+cAudioManager::ProcessReverb() const
+{
+#ifdef FIX_BUGS
+ const uint32 numChannels = channels;
+#else
+ const uint32 numChannels = 28;
+#endif
+
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i < numChannels; i++) {
+ if (m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, true);
+ }
+ }
+}
+
+float
+cAudioManager::GetDistanceSquared(const CVector &v) const
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
+}
+
+void
+cAudioManager::CalculateDistance(bool &distCalculated, float dist)
+{
+ if (!distCalculated) {
+ m_sQueueSample.m_fDistance = Sqrt(dist);
+ distCalculated = true;
+ }
+}
+
+CVehicle *cAudioManager::FindVehicleOfPlayer()
+{
+ CVehicle* vehicle = FindPlayerVehicle();
+ CPlayerPed* ped = FindPlayerPed();
+ if (vehicle == nil && ped != nil) {
+ CEntity *attachedTo = ped->m_attachedTo;
+ if (attachedTo && attachedTo->IsVehicle())
+ vehicle = (CVehicle*)attachedTo;
+ }
+ return vehicle;
+}
+
+void
+cAudioManager::ProcessPlayerMood()
+{
+ CPlayerPed *playerPed;
+ uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
+ uint32 curTime = CTimer::GetTimeInMilliseconds();
+
+ if (m_nPlayerMoodTimer <= curTime) {
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+
+ if (playerPed->m_pWanted->GetWantedLevel() > 3) {
+ m_nPlayerMood = PLAYER_MOOD_ANGRY;
+ return;
+ }
+ if (playerPed->m_pWanted->GetWantedLevel() > 1) {
+ m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
+ return;
+ }
+
+ if (lastMissionPassedTime != -1) {
+ if (curTime < lastMissionPassedTime) {
+ lastMissionPassedTime = curTime;
+ return;
+ }
+ if (curTime < lastMissionPassedTime + 180000) {
+ m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
+ return;
+ }
+ }
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ }
+ }
+}
+
+void
+cAudioManager::ProcessSpecial()
+{
+ CPlayerPed *playerPed;
+
+ if (m_nUserPause) {
+ if (!m_nPreviousUserPause) {
+ SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
+ SampleManager.SetMusicFadeVolume(MAX_VOLUME);
+ }
+ } else {
+ if (!CReplay::IsPlayingBack())
+ ProcessPlayerMood();
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+ if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
+ if (playerPed->EnteringCar()) {
+ if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
+ SampleManager.StopChannel(m_nActiveSamples);
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEntity(int32 id)
+{
+ if (m_asAudioEntities[id].m_bStatus) {
+ m_sQueueSample.m_nEntityIndex = id;
+ switch (m_asAudioEntities[id].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessPhysical(id);
+ }
+ break;
+ case AUDIOTYPE_EXPLOSION:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessExplosions(id);
+ }
+ break;
+ case AUDIOTYPE_FIRE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFires(id);
+ }
+ break;
+ case AUDIOTYPE_WEATHER:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
+ ProcessWeather(id);
+ }
+ break;
+/* case AUDIOTYPE_CRANE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessCrane();
+ }
+ break;*/
+ case AUDIOTYPE_SCRIPTOBJECT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessScriptObject(id);
+ }
+ break;
+#ifdef GTA_BRIDGE
+ case AUDIOTYPE_BRIDGE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessBridge();
+ }
+ break;
+#endif
+ case AUDIOTYPE_FRONTEND:
+ m_sQueueSample.m_bReverbFlag = false;
+ ProcessFrontEnd();
+ break;
+ case AUDIOTYPE_PROJECTILE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessProjectiles();
+ }
+ break;
+ case AUDIOTYPE_GARAGE:
+ if (!m_nUserPause)
+ ProcessGarages();
+ break;
+ case AUDIOTYPE_FIREHYDRANT:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessFireHydrant();
+ }
+ break;
+ case AUDIOTYPE_WATERCANNON:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessWaterCannon(id);
+ }
+ break;
+ case AUDIOTYPE_ESCALATOR:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessEscalators();
+ }
+ break;
+ case AUDIOTYPE_EXTRA_SOUNDS:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessExtraSounds();
+ }
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPhysical(int32 id)
+{
+ CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+#pragma region VEHICLE AUDIO
+enum eVehicleModel {
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ RIO,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ VOODOO,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ WASHING,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ HUNTER,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ CUBAN,
+ CHOPPER,
+ ANGEL,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ ROMERO,
+ PACKER,
+ SENTXS,
+ ADMIRAL,
+ SQUALO,
+ SEASPAR,
+ PIZZABOY,
+ GANGBUR,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ TROPIC,
+ FLATBED,
+ YANKEE,
+ CADDY,
+ ZEBRA,
+ TOPFUN,
+ SKIMMER,
+ PCJ600,
+ FAGGIO,
+ FREEWAY,
+ RCBARON,
+ RCRAIDER,
+ GLENDALE,
+ OCEANIC,
+ SANCHEZ,
+ SPARROW,
+ PATRIOT,
+ LOVEFIST,
+ COASTG,
+ DINGHY,
+ HERMES,
+ SABRE,
+ SABRETUR,
+ PHEONIX,
+ WALTON,
+ REGINA,
+ COMET,
+ DELUXO,
+ BURRITO,
+ SPAND,
+ MARQUIS,
+ BAGGAGE,
+ KAUFMAN,
+ MAVERICK,
+ VCNMAV,
+ RANCHER,
+ FBIRANCH,
+ VIRGO,
+ GREENWOO,
+ JETMAX,
+ HOTRING,
+ SANDKING,
+ BLISTAC,
+ POLMAV,
+ BOXVILLE,
+ BENSON,
+ MESA,
+ RCGOBLIN,
+ HOTRINA,
+ HOTRINB,
+ BLOODRA,
+ BLOODRB,
+ VICECHEE,
+ CAR237,
+ CAR238,
+ CAR239,
+ MAX_CARS,
+
+ // HACK so this compiles
+ // TODO(MIAMI): check it out
+ DODO = -1
+};
+
+enum
+{
+ OLD_DOOR = 0,
+ NEW_DOOR,
+ TRUCK_DOOR,
+ BUS_DOOR,
+};
+
+
+struct tVehicleSampleData {
+ eSfxSample m_nAccelerationSampleIndex;
+ uint8 m_nBank;
+ eSfxSample m_nHornSample;
+ int32 m_nHornFrequency;
+ uint8 m_nSirenOrAlarmSample;
+ int32 m_nSirenOrAlarmFrequency;
+ uint8 m_bDoorType;
+};
+
+const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
+ {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
+ {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
+ {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
+ {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} };
+
+
+
+bool bPlayerJustEnteredCar;
+
+const bool hornPatternsArray[8][44] = {
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+};
+
+void cAudioManager::ProcessVehicle(CVehicle* veh)
+{
+ CVehicle* playerVeh;
+ cVehicleParams params;
+ CBike* bike;
+ CAutomobile* automobile;
+
+ playerVeh = FindVehicleOfPlayer();
+ if (playerVeh == veh
+ || CGame::currArea == AREA_OVALRING
+ || CGame::currArea == AREA_BLOOD
+ || CGame::currArea == AREA_DIRT
+ || CGame::currArea == AREA_EVERYWHERE
+ || CGame::currArea == AREA_MALL
+ || CGame::currArea == AREA_MAIN_MAP) {
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+ params.m_bDistanceCalculated = false;
+ params.m_pVehicle = veh;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
+ params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
+ if (veh->GetStatus() == STATUS_SIMPLE)
+ params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
+ params.m_VehicleType = veh->m_vehType;
+
+ if (CGame::currArea == AREA_MALL && playerVeh != veh) {
+ ProcessVehicleOneShots(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessEngineDamage(params);
+ return;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)veh;
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
+ ProcessModelVehicle(params);
+ ProcessEngineDamage(params);
+ } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
+ ProcessModelHeliVehicle(params);
+ ProcessEngineDamage(params);
+ } else {
+ switch (veh->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessEngineDamage(params);
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ case VEHICLE_APPEARANCE_PLANE:
+ break;
+ default:
+ if (ProcessVehicleRoadNoise(params)) {
+ ProcessReverseGear(params);
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ if (UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(params);
+ if(HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(params);
+ ProcessCarBombTick(params);
+ ProcessVehicleEngine(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleDoors(params);
+ }
+ break;
+ }
+ }
+ ProcessVehicleOneShots(params);
+ automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ case VEHICLE_TYPE_BOAT:
+ if (veh->m_modelIndex == MI_SKIMMER)
+ ProcessCarHeli(params);
+ else
+ ProcessBoatEngine(params);
+ ProcessBoatMovingOverWater(params);
+ ProcessVehicleOneShots(params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleOneShots(params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleFlatTyre(params);
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)veh;
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (ProcessVehicleRoadNoise(params)) {
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessCarBombTick(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleEngine(params);
+ ProcessVehicleFlatTyre(params);
+ }
+ ProcessVehicleOneShots(params);
+ bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ default:
+ break;
+ }
+ ProcessRainOnVehicle(params);
+ }
+}
+
+void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
+{
+ const int SOUND_INTENSITY = 22.0f;
+
+ CVehicle *veh;
+ uint8 emittingVol;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
+ return;
+
+ veh = params.m_pVehicle;
+ veh->m_bRainAudioCounter++;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.0f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessReverseGear(cVehicleParams& params)
+{
+ const int reverseGearIntensity = 30;
+
+ CAutomobile* automobile;
+ float modificator;
+ uint8 emittingVolume;
+
+ if (params.m_fDistance >= SQR(reverseGearIntensity))
+ return false;
+ automobile = (CAutomobile*)params.m_pVehicle;
+ if (automobile->m_modelIndex == MI_CADDY)
+ return true;
+ if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (automobile->m_nDriveWheelsOnGround != 0) {
+ modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
+ } else {
+ if (automobile->m_nDriveWheelsOnGroundPrev != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ modificator = automobile->m_fGasPedalAudio;
+ }
+ modificator = Abs(modificator);
+ emittingVolume = modificator * 24.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
+ m_sQueueSample.m_nCounter = 62;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
+ } else {
+ m_sQueueSample.m_nCounter = 61;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessModelVehicle(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 14000;
+ static uint8 prevVolume = 0;
+
+ uint32 freq;
+ int16 acceletateState;
+ int16 brakeState;
+ uint8 volume;
+ bool isPlayerVeh;
+ bool vehSlowdown;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
+ } else {
+ volume = 127;
+ freq = 25000;
+ }
+ if (isPlayerVeh) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (isPlayerVeh) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ } else if (params.m_pVehicle != nil) {
+ if (isPlayerVeh) {
+ acceletateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ if (acceletateState <= 0) {
+ vehSlowdown = true;
+ volume = 127;
+ freq = 18000;
+ } else {
+ vehSlowdown = false;
+ volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
+ }
+ if (isPlayerVeh && !vehSlowdown) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (!vehSlowdown)
+#ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+#else
+ freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+#endif
+ if (params.m_pVehicle->bIsDrowning)
+ volume /= 4;
+ if (volume > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (vehSlowdown) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ } else {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (isPlayerVeh) {
+ if (vehSlowdown) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 22050;
+
+ uint32 freq;
+ bool isPlayerVeh;
+ int16 acceletateState;
+ int16 brakeState;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
+}
+
+bool
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 95.0f;
+
+ int32 emittingVol;
+ uint32 freq;
+ float multiplier;
+ int sampleFreq;
+ float velocity;
+ uint8 wheelsOnGround;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ return true;
+}
+
+bool
+cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+
+ float relativeVelocity;
+ int32 emittingVol;
+ float multiplier;
+ int freq;
+ float velocity;
+ uint8 wheelsOnGround;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle* playerVeh;
+ CVehicle* veh;
+ CAutomobile* automobile;
+ cTransmission* transmission;
+ CBike* bike;
+ tWheelState* wheelState;
+ float* gasPedalAudioPtr;
+
+ int32 freq = 0;
+ uint8 currentGear;
+ uint8 emittingVol;
+ int8 wheelsOnGround;
+ int8 wheelsOnGroundPrev;
+ float relativeGearChange;
+ float relativeChange;
+ float modificator;
+ float traction;
+ bool isMoped;
+ bool caddyBool;
+
+ isMoped = false;
+ caddyBool = false;
+ traction = 0.0f;
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+ playerVeh = FindPlayerVehicle();
+ veh = params.m_pVehicle;
+ if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ return;
+ }
+ if (!veh->bEngineOn)
+ return;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
+ ProcessPlayersVehicleEngine(params, params.m_pVehicle);
+ return;
+ }
+ transmission = params.m_pTransmission;
+ if (transmission != nil) {
+ switch (veh->m_modelIndex) {
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ isMoped = true;
+ currentGear = transmission->nNumberOfGears;
+ break;
+ case MI_CADDY:
+ currentGear = transmission->nNumberOfGears;
+ caddyBool = true;
+ break;
+ default:
+ currentGear = veh->m_nCurrentGear;
+ break;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)veh;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ wheelState = automobile->m_aWheelState;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)veh;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ wheelState = bike->m_aWheelState;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return;
+ }
+
+ if (wheelsOnGround != 0) {
+ if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be true together
+ if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
+ traction = 0.0f;
+ } else {
+ switch (transmission->nDriveType) {
+ case '4':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ for (int i = 0; i < 2; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ } else {
+ for (int i = 0; i < 4; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.05f;
+ }
+ break;
+ case 'F':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ case 'R':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ } else if (params.m_fVelocityChange == 0.0f) {
+ traction = 0.9f;
+ }
+ if (transmission->fMaxVelocity <= 0.0f) {
+ relativeChange = 0.0f;
+ modificator = 0.0f;
+ } else {
+ if (!isMoped && !caddyBool) {
+ if (currentGear != 0) {
+ relativeGearChange = Min(1.0f,
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ traction = 0.7f;
+ relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else {
+ relativeChange = Min(1.0f,
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ }
+ modificator = relativeChange;
+ } else {
+ modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
+ }
+ }
+ } else {
+ if (wheelsOnGroundPrev != 0)
+ *gasPedalAudioPtr *= 0.4f;
+ relativeChange = *gasPedalAudioPtr;
+ modificator = relativeChange;
+ }
+ if (currentGear != 0 || wheelsOnGround == 0)
+ freq = 1200 * currentGear + 18000.0f * modificator + 14000;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ freq = 22050;
+ else
+ freq = 13000.0f * modificator + 14000;
+ if (modificator >= 0.75f)
+ emittingVol = 90;
+ else
+ emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
+ } else {
+ modificator = 0.0f;
+ emittingVol = 75;
+ }
+ if (veh->bIsDrowning)
+ emittingVol /= 4;
+ if (caddyBool) {
+ emittingVol = 100.0f * modificator;
+ freq = 2130.0f * modificator + 4270;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (!caddyBool) {
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ } else {
+ if (veh->m_fGasPedal < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ }
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
+ } else {
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
+ m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
+ m_sQueueSample.m_nFrequency /= 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
+{
+ float gasPedal = Abs(veh->m_fGasPedal);
+ float* gasPealAudioPtr;
+
+ switch(vehType) {
+ case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
+ case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
+ default: return;
+ }
+ if (*gasPealAudioPtr < gasPedal)
+ *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
+ else
+ *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
+}
+
+void
+cAudioManager::PlayerJustGotInCar() const
+{
+ if (m_bIsInitialised)
+ bPlayerJustEnteredCar = true;
+}
+
+void
+cAudioManager::PlayerJustLeftCar(void) const
+{
+ // UNUSED: This is a perfectly empty function.
+}
+
+void
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
+{
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_nSampleIndex = sample;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = bank;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif // GTA_PS2
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = freq;
+ if (notLooping) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ }
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::ProcessCesna(cVehicleParams &params)
+{
+ if(params.m_fDistance < SQR(200)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 52;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = 12500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if(params.m_fDistance < SQR(90)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = 25000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
+{
+ static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
+
+ tWheelState* wheelState;
+ CAutomobile* automobile;
+ CBike* bike;
+ CVector pos;
+ float* gasPedalAudioPtr;
+
+ int32 accelerateState;
+ int32 brakeState;
+ int32 freq;
+ int32 baseFreq;
+ int32 freqModifier;
+ uint32 gearSoundLength;
+ uint32 soundOffset;
+ uint8 engineSoundType;
+ uint8 wheelInUseCounter;
+ uint8 wheelsOnGround;
+ uint8 vol;
+ uint8 currentGear;
+ uint8 wheelsOnGroundPrev;
+
+ float accelerationMultipler;
+ float gasPedalAudio;
+ float velocityChangeForAudio;
+ float relativeVelocityChange;
+ float time;
+ bool channelUsed;
+ bool lostTraction;
+ bool noGearBox;
+ bool stuckInSand;
+ bool processedAccelSampleStopped;
+ bool isMoped;
+
+ static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ static int32 nCruising = 0;
+ static int16 LastAccel = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = false;
+ static bool bHandbrakeOnLastFrame = false;
+ static bool bAccelSampleStopped = true;
+
+ lostTraction = false;
+ isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
+ processedAccelSampleStopped = false;
+ if (bPlayerJustEnteredCar) {
+ bAccelSampleStopped = true;
+ bPlayerJustEnteredCar = false;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = false;
+ CurrentPretendGear = 1;
+ bHandbrakeOnLastFrame = false;
+ }
+ if (CReplay::IsPlayingBack()) {
+ accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ } else {
+ accelerateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ }
+ channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
+ if (isMoped) {
+ CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
+ currentGear = CurrentPretendGear;
+ if (params.m_pVehicle->bIsHandbrakeOn) {
+ brakeState = 0;
+ nCruising = 0;
+ LastAccel = 0;
+ accelerateState = 0;
+ } else {
+ nCruising = 1;
+ }
+ } else {
+ currentGear = params.m_pVehicle->m_nCurrentGear;
+ }
+
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ wheelState = automobile->m_aWheelState;
+ velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ wheelState = bike->m_aWheelState;
+ velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
+ break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return;
+ }
+ if (!isMoped) {
+ switch (params.m_pTransmission->nDriveType) {
+ case '4':
+ if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
+ wheelInUseCounter = 0;
+ for (uint8 i = 0; i < 4; i++) {
+ if (wheelState[i] != WHEEL_STATE_NORMAL)
+ ++wheelInUseCounter;
+ }
+ if (wheelInUseCounter > 2)
+ lostTraction = true;
+ }
+ break;
+ case 'F':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
+ lostTraction = true;
+ } else {
+ if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
+ (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ lostTraction = true;
+ }
+ break;
+ case 'R':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
+ lostTraction = true;
+ } else {
+ if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)
+ lostTraction = true;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (params.m_fVelocityChange != 0.0f) {
+ time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
+ if (time > 0.0f)
+ freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
+ else
+ freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
+ if (params.m_fVelocityChange < -0.001f)
+ freqModifier = -freqModifier;
+ } else
+ freqModifier = 0;
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
+ freqModifier += 1400;
+ gearSoundLength = 0;
+ engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
+ soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
+ noGearBox = false;
+ switch (engineSoundType) {
+ case SFX_BANK_PONTIAC:
+ gearSoundLength = 2526;
+ break;
+ case SFX_BANK_PORSCHE:
+ gearSoundLength = 3587;
+ break;
+ case SFX_BANK_SPIDER:
+ gearSoundLength = 4898;
+ break;
+ case SFX_BANK_MERC:
+ gearSoundLength = 4003;
+ break;
+ case SFX_BANK_TRUCK:
+ gearSoundLength = 6289;
+ break;
+ case SFX_BANK_HOTROD:
+ gearSoundLength = 2766;
+ break;
+ case SFX_BANK_COBRA:
+ gearSoundLength = 3523;
+ break;
+ case SFX_BANK_PONTIAC_SLOW:
+ gearSoundLength = 2773;
+ break;
+ case SFX_BANK_CADILLAC:
+ gearSoundLength = 2560;
+ break;
+ case SFX_BANK_PATHFINDER:
+ gearSoundLength = 4228;
+ break;
+ case SFX_BANK_PACARD:
+ gearSoundLength = 4648;
+ break;
+ case SFX_BANK_VTWIN:
+ gearSoundLength = 3480;
+ break;
+ case SFX_BANK_HONDA250:
+ gearSoundLength = 2380;
+ break;
+ case SFX_BANK_SPORTS_BIKE:
+ gearSoundLength = 2410;
+ break;
+ default:
+ noGearBox = true;
+ break;
+ }
+ if (!channelUsed || nCruising || noGearBox) {
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ } else {
+ gearSoundLength -= 1000;
+ if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
+ channelUsed = false;
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
+ accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
+ gasPedalAudio = accelerationMultipler;
+ switch (engineSoundType) {
+ case SFX_BANK_MOPED:
+ ++soundOffset;
+ break;
+ case SFX_BANK_HONDA250:
+ soundOffset += 2;
+ break;
+ case SFX_BANK_SPORTS_BIKE:
+ soundOffset += 3;
+ break;
+ default:
+ break;
+ }
+ if (accelerateState <= 0) {
+ if (params.m_fVelocityChange < -0.001f) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
+ gasPedalAudio = *gasPedalAudioPtr;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ gasPedalAudio = 0.0f;
+ else
+ gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
+ *gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
+ } else if (LastAccel > 0) {
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ nCruising = 0;
+ if (wheelsOnGround == 0
+ || params.m_pVehicle->bIsHandbrakeOn
+ || lostTraction
+ || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
+ if (isMoped) {
+ gasPedalAudio = 0.0f;
+ } else {
+ *gasPedalAudioPtr *= 0.6f;
+ gasPedalAudio = *gasPedalAudioPtr;
+ }
+ }
+ if (gasPedalAudio > 0.05f) {
+ freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false);
+ }
+ }
+ freq = (10000.f * gasPedalAudio) + 22050;
+ vol = 110 - (40.0f * gasPedalAudio);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
+ AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true);
+
+ CurrentPretendGear = Max(1, currentGear);
+ }
+ else {
+ if (nCruising == 0){
+ stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
+ if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
+ || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
+
+ if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
+ baseFreq = (8000.0f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ *gasPedalAudioPtr = accelerationMultipler;
+ } else {
+ if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
+ && wheelsOnGround != 0) {
+ *gasPedalAudioPtr *= 0.6f;
+ }
+ freqModifier = 0;
+ if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
+ baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
+ else
+ baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
+ vol = (25.0f * *gasPedalAudioPtr) + 60;
+ }
+ freq = freqModifier + baseFreq;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ if (params.m_pVehicle->bIsDrowning)
+ vol /= 4;
+ AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true);
+ } else {
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2)
+ CurrentPretendGear = Max(1, currentGear - 1);
+ processedAccelSampleStopped = true;
+ bAccelSampleStopped = false;
+ }
+ if (channelUsed) {
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ } else if (processedAccelSampleStopped) {
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ params.m_pVehicle->bAudioChangingGear = true;
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
+ params.m_pVehicle->bAudioChangingGear = true;
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f);
+ freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
+ } else {
+ nCruising = 1;
+ goto PlayCruising;
+ }
+ }
+ } else {
+PlayCruising:
+ bAccelSampleStopped = true;
+ SampleManager.StopChannel(m_nActiveSamples);
+ if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (nCruising < 800)
+ ++nCruising;
+ } else if (nCruising > 3) {
+ --nCruising;
+ }
+ freq = 27 * nCruising + freqModifier + 22050;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq /= 2;
+ AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
+ } else {
+ nCruising = 0;
+ }
+ }
+ }
+ LastAccel = accelerateState;
+ bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+}
+
+bool
+cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ CBike *bike;
+ uint8 numWheels;
+ uint8 wheelsOnGround;
+ float gasPedalAudio;
+ tWheelState* wheelStateArr;
+
+
+ cTransmission *transmission;
+ int32 emittingVol;
+ float newSkidVal = 0.0f;
+ float skidVal = 0.0f;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ numWheels = 4;
+ wheelStateArr = automobile->m_aWheelState;
+ wheelsOnGround = automobile->m_nWheelsOnGround;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ numWheels = 2;
+ wheelStateArr = bike->m_aWheelState;
+ wheelsOnGround = bike->m_nWheelsOnGround;
+ gasPedalAudio = bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return true;
+ }
+ if (wheelsOnGround == 0)
+ return true;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+
+ for (int32 i = 0; i < numWheels; i++) {
+ if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
+ continue;
+ transmission = params.m_pTransmission;
+ switch (transmission->nDriveType) {
+ case '4':
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ break;
+ case 'F':
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ break;
+ case 'R':
+ if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ break;
+ default:
+ break;
+ }
+ skidVal = Max(skidVal, newSkidVal);
+ }
+
+ if (skidVal > 0.0f) {
+ emittingVol = 50.f * skidVal;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ switch (params.m_pVehicle->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
+ m_sQueueSample.m_nVolume /= 4;
+ if (m_sQueueSample.m_nVolume == 0)
+ return true;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_SAND:
+ case SURFACE_WATER:
+ case SURFACE_SAND_BEACH:
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
+ break;
+
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_SKID;
+ m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency += 2000;
+ break;
+ }
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+float
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
+{
+ float relativeVelChange = 0.0f;
+ float velChange;
+ float relativeVel;
+
+ switch (wheelState)
+ {
+ case WHEEL_STATE_SPINNING:
+ if (gasPedalAudio > 0.4f)
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
+ break;
+ case WHEEL_STATE_SKIDDING:
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ break;
+ case WHEEL_STATE_FIXED:
+ relativeVel = gasPedalAudio;
+ if (relativeVel > 0.4f)
+ relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
+
+ velChange = Abs(velocityChange);
+ if (velChange > 0.04f)
+ relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
+ if (relativeVel > relativeVelChange)
+ relativeVelChange = relativeVel;
+
+ break;
+ default:
+ break;
+ }
+
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
+}
+
+float
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
+{
+ float relativeVelChange = 0.0f;
+
+ if (wheelState == WHEEL_STATE_SKIDDING)
+ relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
+}
+
+bool
+cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CVehicle *veh;
+ uint8 volume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ veh = params.m_pVehicle;
+ if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
+ return true;
+
+ if (veh->m_modelIndex == MI_MRWHOOP)
+ return true;
+
+ if (veh->IsAlarmOn())
+ return true;
+
+ if (veh->m_nCarHornTimer != 0) {
+ if (veh->GetStatus() != STATUS_PLAYER) {
+ veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
+ if (veh->m_nCarHornTimer == 44)
+ veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+
+ if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
+ return true;
+ }
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 80;
+#endif
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::UsesSiren(cVehicleParams& params) const
+{
+ return params.m_pVehicle->UsesSiren();
+}
+
+bool
+cAudioManager::UsesSirenSwitching(cVehicleParams& params) const
+{
+ if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
+ return false;
+ return UsesSiren(params);
+}
+
+bool
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 110.0f;
+
+ CVehicle *veh;
+ uint8 volume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ veh = params.m_pVehicle;
+ if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
+ return true;
+
+ if (veh->IsAlarmOn()) {
+ if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
+ veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
+
+ if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
+ return true;
+ }
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params)) {
+ if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return true;
+ if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params.m_nIndex == FBIRANCH)
+ m_sQueueSample.m_nFrequency = 12668;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else if (params.m_nIndex == VICECHEE) {
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
+ m_sQueueSample.m_nFrequency = 11440;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::UsesReverseWarning(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
+}
+
+bool
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 50.0f;
+
+ CVehicle *veh = params.m_pVehicle;
+ uint8 volume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = veh->bIsDrowning ? 15 : 60;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 60;
+#endif
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ CAutomobile *automobile;
+ int8 doorState;
+ int32 emittingVol;
+ float velocity;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ automobile = (CAutomobile *)params.m_pVehicle;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
+ doorState = automobile->Doors[i].m_nDoorState;
+ if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
+ velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
+ if (velocity > 0.0035f) {
+ emittingVol = (100.0f * velocity * 10.0f / 3.0f);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i + 6;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 30.0f;
+ CAutomobile *automobile;
+ uint8 volume;
+
+ if (params.m_fDistance > SQR(SOUND_INTENSITY))
+ return false;
+ automobile = (CAutomobile *)params.m_pVehicle;
+ if (!automobile->bEngineOn)
+ return true;
+
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
+ return true;
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ volume = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 13;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+bool
+cAudioManager::HasAirBrakes(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
+ || model == COACH || model == PACKER || model == FLATBED;
+}
+
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+
+ float health;
+ uint8 emittingVolume;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params.m_pVehicle->m_modelIndex == MI_CADDY)
+ return true;
+ if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
+ return true;
+ health = params.m_pVehicle->m_fHealth;
+ if (health < 390.0f) {
+ if (health < 250.0f) {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ } else {
+ emittingVolume = 30;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nFrequency = 27000;
+ }
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (params.m_pVehicle->bIsDrowning)
+ emittingVolume /= 2;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 28;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return true;
+}
+
+bool
+cAudioManager::ProcessCarBombTick(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 40.0f;
+ const uint8 EMITTING_VOLUME = 60;
+
+ uint8 bombType;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ if (params.m_pVehicle->bEngineOn) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return true;
+ break;
+ }
+ if (bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 35;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ return true;
+}
+
+void
+cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
+{
+ int16 event;
+ uint8 emittingVol;
+ float relVol;
+ float vol;
+ bool noReflections;
+ bool isHeli;
+ float maxDist;
+ static uint8 GunIndex = 53;
+
+ for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflections = false;
+ isHeli = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (event) {
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[2] % 5 + 122;
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
+ case OLD_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ break;
+ case NEW_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
+ case TRUCK_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
+ break;
+ case BUS_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+#else
+ m_sQueueSample.m_nCounter = event + 22;
+#endif
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 28062;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
+ const float SOUND_INTENSITY = 50.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 10 + 117;
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
+ case OLD_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
+ break;
+ case TRUCK_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
+ break;
+ case BUS_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+#else
+ m_sQueueSample.m_nCounter = event + 10;
+#endif
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 23459;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_WINDSHIELD_CRACK: {
+ const float SOUND_INTENSITY = 40.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 68;
+ emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ } break;
+ case SOUND_CAR_JUMP:
+ case SOUND_CAR_JUMP_2: {
+ const float SOUND_INTENSITY = 35.0f;
+ static uint8 WheelIndex = 82;
+ maxDist = SQR(SOUND_INTENSITY);
+#ifdef THIS_IS_STUPID
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
+#endif
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
+ emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 85)
+ WheelIndex = 82;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency *= 2;
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_CAR_TYRE_POP: {
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WheelIndex = 91;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 94)
+ WheelIndex = 91;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 117;
+ break;
+ }
+ case SOUND_CAR_ENGINE_START: {
+ const float SOUND_INTENSITY = 40.0f;
+ if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
+ || params.m_pVehicle->m_modelIndex == MI_CADDY)
+ continue;
+ emittingVol = 60;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_LIGHT_BREAK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 37;
+ m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 30;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_1:
+ case SOUND_CAR_HYDRAULIC_2: {
+ const float SOUND_INTENSITY = 35.0f;
+ if (event == SOUND_CAR_HYDRAULIC_1)
+ m_sQueueSample.m_nFrequency = 15600;
+ else
+ m_sQueueSample.m_nFrequency = 13118;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 51;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_HYDRAULIC_3: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 86;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ noReflections = true;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_JERK: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 15 + 55;
+ break;
+ }
+ case SOUND_CAR_SPLASH: {
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WaveIndex = 41;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol <= 150.0f)
+ continue;
+ if (vol > 800.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WaveIndex++;
+ if (WaveIndex > 46)
+ WaveIndex = 41;
+ m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (35.0f * relVol);
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ /*case SOUND_17: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 47;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }*/
+#ifdef GTA_TRAIN
+ case SOUND_TRAIN_DOOR_CLOSE:
+ case SOUND_TRAIN_DOOR_OPEN: {
+ const float SOUND_INTENSITY = 35.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[1] % 20 + 70;
+ break;
+ }
+#endif
+ case SOUND_CAR_TANK_TURRET_ROTATE: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (vol > 24.0f / 625.0f)
+ vol = 24.0f / 625.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
+ maxDist = SQR(SOUND_INTENSITY);
+ noReflections = true;
+ break;
+ }
+ case SOUND_CAR_BOMB_TICK: {
+ const float SOUND_INTENSITY = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 60;
+ break;
+ }
+ case SOUND_PLANE_ON_GROUND: {
+ const float SOUND_INTENSITY = 180.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 25 + 75;
+ break;
+ }
+ case SOUND_HELI_BLADE:{
+ const float SOUND_INTENSITY = 35.0f;
+ static uint8 HeliIndex = 89;
+ relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ if (relVol < 0.2f || relVol == 1.0f)
+ continue;
+ emittingVol = (1.0f - relVol) * 70.0f;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = HeliIndex++;
+ if (HeliIndex > 90)
+ HeliIndex = 89;
+ m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ break;
+ }
+ case SOUND_WEAPON_SHOT_FIRED: {
+ const float SOUND_INTENSITY = 120.0f;
+ CVehicle *playerVeh;
+ CPlayerPed *playerPed;
+
+ switch (params.m_pVehicle->m_modelIndex) {
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
+ if (Pads[0].GetHandBrake() == 0) {
+ playerVeh = FindPlayerVehicle();
+ playerPed = FindPlayerPed();
+ if (playerVeh == nil && playerPed != nil) {
+ if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
+ playerVeh = (CVehicle*)playerPed->m_attachedTo;
+ }
+ if (playerVeh != params.m_pVehicle) {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = MAX_VOLUME;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ isHeli = true;
+ break;
+ default:
+ {
+ maxDist = SQR(SOUND_INTENSITY);
+#ifdef FIX_BUGS
+ int32 sampleIndex;
+ int32 frequency;
+ CPed *pPed = params.m_pVehicle->pDriver;
+ if(!pPed)
+ break;
+ if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ } else
+ switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
+ case WEAPONTYPE_TEC9:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(500) + 17000;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(1000) + 34000;
+ break;
+ case WEAPONTYPE_MP5:
+ sampleIndex = SFX_MP5_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ default:
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+#else
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+#endif
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = m_anRandomTable[2] % 15 + 65;
+ if(GunIndex > 58) GunIndex = 53;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nFrequency = frequency;
+#else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+#endif
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ }
+ break;
+ }
+ case SOUND_WEAPON_HIT_VEHICLE: {
+ const float SOUND_INTENSITY = 40.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[3] % 20 + 90;
+ break;
+ }
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_91:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK: {
+ const float SOUND_INTENSITY = 50.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 50;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ case SOUND_PED_HELI_PLAYER_FOUND: {
+ cPedParams pedParams;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ }
+ /* case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue; */
+ case SOUND_PED_VCPA_PLAYER_FOUND: {
+ cPedParams pedParams;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
+ continue;
+ }
+ case SOUND_WATER_FALL: {
+ const float SOUND_INTENSITY = 40.0f;
+ static uint32 WaterFallFrame = 0;
+ if (m_FrameCounter <= WaterFallFrame)
+ continue;
+ WaterFallFrame = m_FrameCounter + 6;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = m_anRandomTable[4] % 20 + 90;
+ break;
+ }
+ case SOUND_SPLATTER: {
+ const float SOUND_INTENSITY = 40.0f;
+ static uint8 CrunchOffset = 0;
+ m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 48;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ ++CrunchOffset;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 20 + 55;
+ CrunchOffset %= 2;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_CAR_PED_COLLISION: {
+ const float SOUND_INTENSITY = 40.0f;
+ vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
+ emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
+ if (emittingVol == 0)
+ continue;
+
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 50;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ break;
+ }
+ default:
+ continue;
+ }
+ if (params.m_fDistance < maxDist) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (noReflections) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ }
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bReverbFlag = true;
+ if (isHeli) {
+ if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+#ifdef THIS_IS_STUPID
+ goto AddSample;
+#else
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ continue;
+#endif
+ }
+ isHeli = false;
+ }
+ m_sQueueSample.m_bIs2D = false;
+#ifdef THIS_IS_STUPID
+AddSample:
+ AddSampleToRequestedQueue();
+ if (isHeli) {
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+#else
+ AddSampleToRequestedQueue();
+#endif
+ continue;
+
+ }
+ }
+ }
+}
+
+#ifdef GTA_TRAIN
+bool
+cAudioManager::ProcessTrainNoise(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 300.0f;
+
+ CTrain *train;
+ uint8 emittingVol;
+ float speedMultipler;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ if (params.m_fVelocityChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ train = (CTrain *)params.m_pVehicle;
+ speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
+ emittingVol = (75.f * speedMultipler);
+ if (train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 32;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ const float SOUND_INTENSITY = 70.0f;
+ if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ return true;
+}
+#endif
+bool
+cAudioManager::ProcessBoatEngine(cVehicleParams& params)
+{
+ CBoat *boat;
+ float padRelativeAccerate;
+
+ bool isV12 = false;
+ static int32 LastFreq = 2000;
+ static int8 LastVol = 0;
+
+ static const float intensity = 90.0f;
+
+ if (params.m_fDistance < SQR(intensity)) {
+ boat = (CBoat *)params.m_pVehicle;
+ if(boat->GetStatus() == STATUS_WRECKED)
+ return true;
+
+ float freqModificator;
+ float volModificator;
+ int BaseVol;
+ int BaseFreq;
+
+ switch(boat->GetModelIndex()) {
+ case MI_RIO:
+ freqModificator = 490.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1888;
+ break;
+ case MI_PREDATOR:
+ case MI_SQUALO:
+ case MI_SPEEDER:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_JETMAX:
+ freqModificator = 6000.0f;
+ volModificator = 60.0f;
+ isV12 = true;
+ BaseFreq = 9000;
+ BaseVol = 20;
+ break;
+ case MI_REEFER:
+ freqModificator = 715.0f;
+ volModificator = 80.0f;
+ BaseVol = 0;
+ BaseFreq = 3775;
+ break;
+ case MI_TROPIC:
+ case MI_MARQUIS:
+ freqModificator = 463.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1782;
+ break;
+ default:
+ return true;
+ }
+
+ bool bIsPlayerVeh;
+
+ if(FindPlayerVehicle() == params.m_pVehicle) {
+ float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
+ padRelativeAccerate = padAccelerate / 255.0f;
+ bIsPlayerVeh = true;
+ } else {
+ padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
+ bIsPlayerVeh = false;
+ }
+
+ int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
+ int Vol = BaseVol + (padRelativeAccerate * volModificator);
+
+ if(!boat->bPropellerInWater)
+ Freq = (9 * Freq) / 8;
+
+ if(bIsPlayerVeh) {
+ if(Freq > LastFreq) {
+ if(isV12)
+ Freq = Min(Freq, LastFreq + 100);
+ else
+ Freq = Min(Freq, LastFreq + 15);
+ } else {
+ if(isV12)
+ Freq = Max(Freq, LastFreq - 100);
+ else
+ Freq = Max(Freq, LastFreq - 15);
+ }
+ if(Vol > LastVol)
+ Vol = Min(Vol, LastVol + 3);
+ else
+ Vol = Max(Vol, LastVol - 3);
+ }
+
+ if (Vol > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = Freq;
+ m_sQueueSample.m_nCounter = 40;
+ if (isV12)
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = Vol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ if(boat->GetModelIndex() == MI_REEFER) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = 6000;
+ m_sQueueSample.m_nCounter = 39;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if(bIsPlayerVeh) {
+ LastFreq = Freq;
+ LastVol = Vol;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
+{
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if (params.m_fDistance > SQR(50))
+ return false;
+
+ velocityChange = Abs(params.m_fVelocityChange);
+ if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
+ return true;
+
+ velocityChange = Min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 38;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+ return true;
+}
+
+void
+cAudioManager::ProcessCarHeli(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 250.0f;
+
+ CVehicle* playerVeh;
+ CVehicle* veh;
+ CAutomobile* automobile;
+ CBoat* boat;
+
+ uint8 emittingVol;
+ int16 brakeState;
+ int16 accelerateState;
+ uint32 freq;
+ float propellerSpeed;
+ float freqModifier; //may be relate to angle with horison
+ float cameraAngle;
+ bool distanceCalculatedOld;
+ float distanceOld;
+ CVector vecPosOld;
+
+ float volumeModifier;//TODO find better name
+ bool hunterBool;
+
+ static uint32 freqFrontPrev = 14287;
+ static uint32 freqPropellerPrev = 7143;
+ static uint32 freqSkimmerPrev = 14287;
+
+ boat = nil;
+ automobile = nil;
+ hunterBool = false;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ playerVeh = FindPlayerVehicle();
+ veh = params.m_pVehicle;
+ if (playerVeh == veh) {
+ accelerateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ accelerateState = veh->m_fGasPedal * 255.0f;
+ brakeState = veh->m_fBrakePedal * 255.0f;
+ }
+ freqModifier = Abs(veh->GetUp().y);
+ cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
+ if (veh->m_modelIndex == MI_SKIMMER) {
+ boat = (CBoat*)veh;
+ propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
+ propellerSpeed = 1.0f;
+ } else {
+ automobile = (CAutomobile*)veh;
+ propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ }
+
+ if (propellerSpeed == 0.0f)
+ return;
+
+ propellerSpeed = Min(1.0f, propellerSpeed);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+
+
+ //sound on long distances
+ if (m_sQueueSample.m_fDistance >= 40.0f)
+ emittingVol = propellerSpeed * 75.0f;
+ else if (m_sQueueSample.m_fDistance >= 25.0f)
+ emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
+ else
+ emittingVol = 0;
+ if (emittingVol != 0) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 88;
+ if (boat != nil) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
+ else
+ m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ if (params.m_fDistance >= SQR(140.0f))
+ return;
+
+ if (propellerSpeed >= 0.4f)
+ volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
+ else
+ volumeModifier = 0.0f;
+ if (!boat) {
+ freq = Min(1300, 7000.0f * freqModifier);
+ if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
+ freq = 1300;
+ if (veh->m_modelIndex == MI_HUNTER)
+ hunterBool = true;
+ }
+
+
+ //sound from front of helicopter
+ emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ } else if (boat != nil) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
+ freqFrontPrev = m_sQueueSample.m_nFrequency;
+
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+
+ //after accel rotor sound
+ emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ } else if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
+ else
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
+
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
+
+ m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
+ freqPropellerPrev = m_sQueueSample.m_nFrequency;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ }
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+
+
+ //engine starting sound
+ if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
+ if (automobile->bEngineOn) {
+ if (propellerSpeed < 1.0f) {
+ emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 6000;
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+
+
+ if (boat) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
+ freqSkimmerPrev = m_sQueueSample.m_nFrequency;
+
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ } else {
+ //vacuum cleaner sound
+ vecPosOld = m_sQueueSample.m_vecPos;
+ distanceCalculatedOld = params.m_bDistanceCalculated;
+ distanceOld = params.m_fDistance;
+
+ if (automobile != nil)
+ automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
+ m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
+
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (params.m_fDistance < SQR(27.0f)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
+ m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 27.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ m_sQueueSample.m_vecPos = vecPosOld;
+ params.m_bDistanceCalculated = distanceCalculatedOld;
+ params.m_fDistance = distanceOld;
+ }
+}
+
+void
+cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
+{
+ const float SOUND_INTENSITY = 60.0f;
+
+ CAutomobile* automobile;
+ CBike* bike;
+ bool wheelBurst;
+ uint8 emittingVol;
+
+ float modifier;
+
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelBurst = false;
+ for (int i = 0; i < 4; i++)
+ if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = true;
+ if (!wheelBurst)
+ return;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelBurst = false;
+ for(int i = 0; i < 2; i++)
+ if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = true;
+ if (!wheelBurst)
+ return;
+ break;
+ default:
+ return;
+ }
+ modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
+ if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
+ emittingVol = (100.0f * modifier);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = 95;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
+ m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+//TODO use it in ProcessVehicle
+void
+cAudioManager::ProcessPlane(cVehicleParams& params)
+{
+ switch (params.m_nIndex) {
+ case AIRTRAIN:
+ ProcessJumbo(params);
+ break;
+ case DEADDODO:
+ ProcessCesna(params);
+ break;
+ default:
+ break;
+ }
+}
+
+#pragma region JUMBO
+uint8 gJumboVolOffsetPercentage;
+
+void
+DoJumboVolOffset()
+{
+ if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
+ gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
+}
+
+void
+cAudioManager::ProcessJumbo(cVehicleParams& params)
+{
+ CPlane *plane;
+ float position;
+
+ if (params.m_fDistance >= SQR(440))
+ return;
+
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ plane = (CPlane*)params.m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed > 0.103344f) {
+ ProcessJumboAccel(plane);
+ } else {
+ ProcessJumboTaxi();
+ }
+ } else if (position <= TakeOffPoint + 300.0f) {
+ ProcessJumboTakeOff(plane);
+ } else if (position <= LandingPoint - 350.0f) {
+ ProcessJumboFlying();
+ } else if (position <= LandingPoint) {
+ ProcessJumboLanding(plane);
+ } else if (plane->m_fSpeed > 0.103344f) {
+ ProcessJumboDecel(plane);
+ } else {
+ ProcessJumboTaxi();
+ }
+}
+
+void
+cAudioManager::ProcessJumboTaxi()
+{
+ if (SetupJumboFlySound(20)) {
+ if (SetupJumboTaxiSound(75))
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+void
+cAudioManager::ProcessJumboAccel(CPlane *plane)
+{
+ int32 engineFreq;
+ int32 vol;
+ float modificator;
+ float freqModifier;
+
+ if (SetupJumboFlySound(20)) {
+ modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
+ if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (modificator < 0.2f) {
+ freqModifier = modificator * 5.0f;
+ vol = MAX_VOLUME * freqModifier;
+ engineFreq = 6050.0f * freqModifier + 16000;
+ } else {
+ freqModifier = 1.0f;
+ engineFreq = 22050;
+ vol = MAX_VOLUME;
+ }
+ SetupJumboEngineSound(vol, engineFreq);
+ SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTakeOff(CPlane *plane)
+{
+ const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
+
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
+ if (SetupJumboEngineSound(MAX_VOLUME, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ }
+}
+
+void
+cAudioManager::ProcessJumboFlying()
+{
+ if (SetupJumboFlySound(MAX_VOLUME))
+ SetupJumboEngineSound(63, 22050);
+}
+
+void
+cAudioManager::ProcessJumboLanding(CPlane *plane)
+{
+ const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
+ if (SetupJumboFlySound(107.f * modificator + 20)) {
+ if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ SetupJumboEngineSound(MAX_VOLUME, 22050);
+ SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboDecel(CPlane *plane)
+{
+ if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
+ const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
+ SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
+ SetupJumboWhineSound(18, 29500);
+ }
+}
+
+bool
+cAudioManager::SetupJumboTaxiSound(uint8 vol)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
+
+ if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
+{
+ const float SOUND_INTENSITY = 170.0f;
+
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
+{
+ const float SOUND_INTENSITY = 180.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 440.0f;
+ if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false;
+
+ int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = vol;
+ if(m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+bool
+cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+{
+ const float SOUND_INTENSITY = 240.0f;
+ if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
+ return false;
+
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 12;
+ m_sQueueSample.m_nOffset = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nCounter = 6;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_nOffset = MAX_VOLUME;
+ AddSampleToRequestedQueue();
+ }
+ return true;
+}
+
+int32
+cAudioManager::GetJumboTaxiFreq() const
+{
+ return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
+}
+
+#pragma endregion Some jumbo crap
+
+#pragma endregion All the vehicle audio code
+
+#pragma region PED AUDIO
+void
+cAudioManager::ProcessPed(CPhysical *ped)
+{
+ cPedParams params;
+
+ m_sQueueSample.m_vecPos = ped->GetPosition();
+
+ params.m_bDistanceCalculated = false;
+ params.m_pPed = (CPed *)ped;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ ProcessPedOneShots(params);
+}
+
+void
+cAudioManager::ProcessPedOneShots(cPedParams &params)
+{
+ uint8 emittingVol;
+ int32 sampleIndex;
+
+ CPed *ped = params.m_pPed;
+
+ bool narrowSoundRange;
+ int16 sound;
+ bool stereo;
+ CWeapon *weapon;
+ float maxDist = 0.f; // uninitialized variable
+
+ static uint8 iSound = 21;
+ static uint32 iSplashFrame = 0;
+
+ weapon = params.m_pPed->GetWeapon();
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ stereo = false;
+ narrowSoundRange = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch (sound) {
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ if (params.m_pPed->bIsInTheAir)
+ continue;
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
+ maxDist = 400.f;
+ switch (params.m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ break;
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ break;
+ case SURFACE_WATER:
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ break;
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params.m_pPed->m_nMoveState) {
+ case PEDMOVE_WALK:
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_RUN:
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
+ break;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if (ped->bIsInTheAir)
+ continue;
+ maxDist = SQR(30);
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_FIGHT_37:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_38:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_39:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_40:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_41:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_42:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_43:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_44:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_45:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_46:
+ case SOUND_187:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_47:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_48:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 20000;
+ AddFightSound:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+
+ if (damagerType == ENTITY_TYPE_PED) {
+ if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
+ CPed* ped = params.m_pPed;
+ uint32 fightMove = ped->m_curFightMove;
+ if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ ped->m_nPedState == PED_ATTACK) {
+ CEntity* damageEntity = ped->m_pDamageEntity;
+ if (!damageEntity)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (damageEntity->GetType() != ENTITY_TYPE_PED)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
+ }
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ }
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound;
+ narrowSoundRange = true;
+ ++iSound;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_BAT_ATTACK:
+ case SOUND_WEAPON_KNIFE_ATTACK:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+ if (damagerType == ENTITY_TYPE_PED) {
+ switch (weaponType) {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ if (sound == SOUND_WEAPON_KNIFE_ATTACK)
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ break;
+ case WEAPONTYPE_HAMMER:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
+ stereo = true;
+ break;
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ }
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 20 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_WEAPON_CHAINSAW_ATTACK:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ACCEL_13;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW
+ m_sQueueSample.m_nCounter = 70;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ maxDist = SQR(50);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_ACCEL_13);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13);
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_IDLE:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_MADECONTACT:
+ if (FindVehicleOfPlayer())
+ continue;
+ if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
+ ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ emittingVol = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ weapon = ped->GetWeapon();
+ if (!weapon)
+ continue;
+ switch (weapon->m_eWeaponType) {
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[1] % 10 + 90;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_PYTHON:
+ m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 127;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MINIGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ m_sQueueSample.m_nFrequency = 25472;
+ else
+ m_sQueueSample.m_nFrequency = 20182;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ stereo = true;
+ break;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 9;
+ emittingVol = 90;
+ m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ stereo = true;
+ break;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 127;
+ m_sQueueSample.m_nEmittingVolume = 127;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ stereo = true;
+ break;
+ default:
+ continue;
+ }
+ break;
+ case SOUND_WEAPON_RELOAD:
+ switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) {
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ break;
+ case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = 30290;
+ break;
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = 39243;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
+ break;
+ default:
+ continue;
+ }
+ emittingVol = 75;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = 75;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ {
+ uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ switch (weaponType) {
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
+ break;
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
+ break;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
+ break;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
+ break;
+ default:
+ continue;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ switch (weaponType) {
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nFrequency = 13000;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nFrequency = 26000;
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nFrequency = 15600;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nFrequency = 9959;
+ break;
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nFrequency = 7904;
+ break;
+ default:
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ }
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ maxDist = SQR(120);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 80;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = SQR(60);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 70;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[0] % 20 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ break;
+ case SOUND_SPLASH:
+ if (m_FrameCounter <= iSplashFrame)
+ continue;
+ iSplashFrame = m_FrameCounter + 6;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = SQR(40);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[2] % 30 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_MELEE_ATTACK_START:
+ {
+ uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8;
+ switch (weaponType)
+ {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING;
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING;
+ break;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = true;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
+ emittingVol = m_anRandomTable[1] % 10 + 35;
+ else
+ emittingVol = m_anRandomTable[2] % 20 + 70;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_SKATING:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ uint8 param1 = soundParams & 0xFF;
+ uint32 param2 = soundParams >> 8;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = true;
+ ++iSound;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
+ if (param2 == 0)
+ m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ maxDist = SQR(20);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
+ case SOUND_WEAPON_MINIGUN_ATTACK:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 150.0f;
+ emittingVol = 127;
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT);
+ m_sQueueSample.m_nEmittingVolume = 127;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_2:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = 18569;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 150.0f;
+ emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT);
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_3:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 150.0f;
+ maxDist = SQR(150);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 127;
+ m_sQueueSample.m_nEmittingVolume = 127;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_SHIRT_WIND_FLAP:
+ if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
+
+ emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+
+ switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
+ {
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
+ break;
+ case MI_PCJ600:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
+ break;
+ case MI_SANCHEZ:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
+ break;
+ default:
+ continue;
+ };
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 71;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 15.0f;
+ maxDist = SQR(15);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ }
+ }
+ continue;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+ }
+
+ if (narrowSoundRange && iSound > 60)
+ iSound = 21;
+ if (params.m_fDistance < maxDist) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (stereo) {
+ if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+ } else {
+ stereo = false;
+ }
+ }
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ if (stereo) {
+ m_sQueueSample.m_nOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound > 60)
+ iSound = 21;
+ } else {
+ ++m_sQueueSample.m_nCounter;
+ }
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status)
+{
+ if (ped != nil)
+ ped->m_canTalk = status;
+}
+
+void
+cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
+{
+ if (!m_bIsInitialised) return;
+
+ if (mood < MAX_PLAYER_MOODS) {
+ m_nPlayerMood = mood;
+ m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+
+}
+
+void
+cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
+{
+ CPed *ped = params.m_pPed;
+ uint8 emittingVol;
+ float soundIntensity;
+ tPedComment pedComment;
+
+ if(ped != nil) {
+ if(!ped->m_canTalk) return;
+ m_bGenericSfx = false;
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
+ soundIntensity = 40.0f;
+ } else {
+ m_bGenericSfx = true;
+ switch(sound) {
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ soundIntensity = 400.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
+ break;
+ case SOUND_PED_VCPA_PLAYER_FOUND:
+ soundIntensity = 400.0f;
+#ifdef FIX_BUGS
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
+#else
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
+#endif
+ break;
+ case SOUND_INJURED_PED_MALE_OUCH:
+ soundIntensity = 40.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
+ break;
+ case SOUND_INJURED_PED_FEMALE:
+ soundIntensity = 40.0f;
+ pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
+ break;
+ default:
+ return;
+ }
+ }
+
+ if(params.m_fDistance < SQR(soundIntensity)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
+ emittingVol = MAX_VOLUME;
+ else
+ emittingVol = 31;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
+ if(m_sQueueSample.m_nVolume != 0) {
+ pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_nVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+}
+
+uint32
+cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+{
+ if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) {
+ if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
+ if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
+ }
+ if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound);
+ switch(ped->GetModelIndex()) {
+ case MI_PLAYER: return GetPlayerTalkSfx(ped, sound);
+ case MI_COP: return GetCopTalkSfx(ped, sound);
+ case MI_SWAT: return GetSwatTalkSfx(ped, sound);
+ case MI_FBI: return GetFBITalkSfx(ped, sound);
+ case MI_ARMY: return GetGenericMaleTalkSfx(ped, sound);
+ case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
+ case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
+ case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
+ case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
+ case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
+ case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
+ case MI_HMOST: return GetHMOSTTalkSfx(ped, sound);
+ case MI_HFYRI: return GetHFYRITalkSfx(ped, sound);
+ case MI_HFORI: return GetHFORITalkSfx(ped, sound);
+ case MI_HMYRI: return GetHMYRITalkSfx(ped, sound);
+ case MI_HMORI: return GetHMORITalkSfx(ped, sound);
+ case MI_HFYBE: return GetHFYBETalkSfx(ped, sound);
+ case MI_HFOBE: return GetHFOBETalkSfx(ped, sound);
+ case MI_HMYBE: return GetHMYBETalkSfx(ped, sound);
+ case MI_HMOBE: return GetHMOBETalkSfx(ped, sound);
+ case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound);
+ case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound);
+ case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound);
+ case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound);
+ case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound);
+ case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound);
+ case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound);
+ case MI_HMOCA: return GetHMOCATalkSfx(ped, sound);
+ case MI_BMODK: return GetBMODKTalkSfx(ped, sound);
+ case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound);
+ case MI_BFYST: return GetBFYSTTalkSfx(ped, sound);
+ case MI_BFOST: return GetBFOSTTalkSfx(ped, sound);
+ case MI_BMYST: return GetBMYSTTalkSfx(ped, sound);
+ case MI_BMOST: return GetBMOSTTalkSfx(ped, sound);
+ case MI_BFYRI: return GetBFYRITalkSfx(ped, sound);
+ case MI_BFORI: return GetBFORITalkSfx(ped, sound);
+ case MI_BMYRI: return GetBMYRITalkSfx(ped, sound);
+ case MI_BFYBE: return GetBFYBETalkSfx(ped, sound);
+ case MI_BMYBE: return GetBMYBETalkSfx(ped, sound);
+ case MI_BFOBE: return GetBFOBETalkSfx(ped, sound);
+ case MI_BMOBE: return GetBMOBETalkSfx(ped, sound);
+ case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound);
+ case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound);
+ case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound);
+ case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound);
+ case MI_BMYPI: return GetBMYPITalkSfx(ped, sound);
+ case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound);
+ case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound);
+ case MI_WFYST: return GetWFYSTTalkSfx(ped, sound);
+ case MI_WFOST: return GetWFOSTTalkSfx(ped, sound);
+ case MI_WMYST: return GetWMYSTTalkSfx(ped, sound);
+ case MI_WMOST: return GetWMOSTTalkSfx(ped, sound);
+ case MI_WFYRI: return GetWFYRITalkSfx(ped, sound);
+ case MI_WFORI: return GetWFORITalkSfx(ped, sound);
+ case MI_WMYRI: return GetWMYRITalkSfx(ped, sound);
+ case MI_WMORI: return GetWMORITalkSfx(ped, sound);
+ case MI_WFYBE: return GetWFYBETalkSfx(ped, sound);
+ case MI_WMYBE: return GetWMYBETalkSfx(ped, sound);
+ case MI_WFOBE: return GetWFOBETalkSfx(ped, sound);
+ case MI_WMOBE: return GetWMOBETalkSfx(ped, sound);
+ case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound);
+ case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound);
+ case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound);
+ case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound);
+ case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound);
+ case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound);
+ case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound);
+ case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound);
+ case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound);
+ case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound);
+ case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound);
+ case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound);
+ case MI_WMYPI: return GetWMYPITalkSfx(ped, sound);
+ case MI_WMOCA: return GetWMOCATalkSfx(ped, sound);
+ case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound);
+ case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound);
+ case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound);
+ case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound);
+ case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound);
+ case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound);
+ case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
+ case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
+ case MI_CBA:
+ case MI_CBB: return GetCBTalkSfx(ped, sound);
+ case MI_HNA:
+ case MI_HNB: return GetHNTalkSfx(ped, sound);
+ case MI_SGA:
+ case MI_SGB: return GetSGTalkSfx(ped, sound);
+ case MI_CLA:
+ case MI_CLB: return GetCLTalkSfx(ped, sound);
+ case MI_GDA:
+ case MI_GDB: return GetGDTalkSfx(ped, sound);
+ case MI_BKA:
+ case MI_BKB: return GetBKTalkSfx(ped, sound);
+ case MI_PGA:
+ case MI_PGB: return GetPGTalkSfx(ped, sound);
+ case MI_VICE1:
+ case MI_VICE2:
+ case MI_VICE3:
+ case MI_VICE4:
+ case MI_VICE5:
+ case MI_VICE6:
+ case MI_VICE7:
+ case MI_VICE8: return GetVICETalkSfx(ped, sound, ped->GetModelIndex());
+ case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound);
+ case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound);
+ case MI_SPECIAL01:
+ case MI_SPECIAL02:
+ case MI_SPECIAL03:
+ case MI_SPECIAL04:
+ case MI_SPECIAL05:
+ case MI_SPECIAL06:
+ case MI_SPECIAL07:
+ case MI_SPECIAL08:
+ case MI_SPECIAL09:
+ case MI_SPECIAL10:
+ case MI_SPECIAL11:
+ case MI_SPECIAL12:
+ case MI_SPECIAL13:
+ case MI_SPECIAL14:
+ case MI_SPECIAL15:
+ case MI_SPECIAL16:
+ case MI_SPECIAL17:
+ case MI_SPECIAL18:
+ case MI_SPECIAL19:
+ case MI_SPECIAL20:
+ case MI_SPECIAL21: return NO_SAMPLE;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ }
+
+ return NO_SAMPLE;
+}
+
+void
+cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const
+{
+ phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+
+ // check if the same sfx like last time, if yes, then try use next one,
+ // if exceeded range, then choose first available sample
+ if (phrase == prevPhrase && ++phrase >= sample + maxOffset)
+ phrase = sample;
+ prevPhrase = phrase;
+}
+
+#pragma region PED_COMMENTS
+
+#define cooldown_phrase(count) static uint8 cooldown = 0;\
+if (cooldown != 0) {\
+ if (++cooldown == count) cooldown = 0;\
+ return NO_SAMPLE;\
+}\
+cooldown = 1;
+
+uint32
+cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ if(m_bIsPlayerShutUp) return NO_SAMPLE;
+ switch(sound) {
+ case SOUND_PED_DEATH: return 9796;
+ case SOUND_PED_DAMAGE:
+ case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, 9815, 33); break;
+ case SOUND_PED_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 9883, 42); break;
+ case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, 9848, 35); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 9925, 16); break;
+ case SOUND_PED_PLAYER_REACTTOCOP:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8694, 38);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9615, 20);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9046, 22);
+ break;
+ }
+ break;
+ case SOUND_PED_ON_FIRE: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9586, 29);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 9007, 39);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9787, 9);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9322, 35);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_AIMING: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9561, 25);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8937, 52);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9758, 19);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9275, 39);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CAR_JACKING: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9483, 36);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8876, 43);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9706, 18);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9202, 40);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_MUGGING: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9519, 25);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8919, 12);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9724, 23);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9242, 11);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CAR_JACKED: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9462, 21);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8843, 33);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9688, 18);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9178, 24);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, 9797, 18); break;
+ case SOUND_PED_PLAYER_BEFORESEX:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8989, 18);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9777, 10);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9314, 8);
+ break;
+ }
+ break;
+ case SOUND_PED_PLAYER_FARFROMCOPS: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8732, 9);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9635, 7);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9068, 20);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_ATTACK: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9401, 61);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8782, 61);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9661, 27);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9131, 47);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR:
+ case SOUND_PED_ANNOYED_DRIVER: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9357, 44);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8741, 41);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9642, 19);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9088, 43);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_SOLICIT: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, 9544, 17);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, 8931, 6);
+ break;
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, 9747, 11);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, 9253, 22);
+ break;
+ }
+ break;
+ }
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ PedState objective;
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 8469, 4); break;
+ case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, 8473, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8500, 2); break;
+ case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 8510, 4); break;
+ case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 8508, 2); break;
+ case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, 8498, 2); break;
+ case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, 8504, 4); break;
+ case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 8485, 2); break;
+ case SOUND_PED_COP_REACTION: {
+ cooldown_phrase(4);
+ GetPhrase(sfx, ped->m_lastComment, 8502, 2);
+ break;
+ }
+ case SOUND_PED_COP_LITTLECOPSAROUND:
+ objective = FindPlayerPed()->m_nPedState;
+ if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE;
+ GetPhrase(sfx, ped->m_lastComment, 8481, 4);
+ break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break;
+ case SOUND_PED_PED_COLLISION:
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE;
+ GetPhrase(sfx, ped->m_lastComment, 8476, 5);
+ break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 45 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+}
+
+uint32
+cAudioManager::GetSwatTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, 3285, 7); break;
+ case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3292, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3282, 3); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += 14 * (m_sQueueSample.m_nEntityIndex % 3);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetFBITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3240u, 4u); break;
+ case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 3237u, 3u); break;
+ case SOUND_PED_GUNAIMEDAT2: sfx = 3236; break;
+ case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 3228u, 4u); break;
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3232u, 4u); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetArmyTalkSfx(CPed *ped, int16 sound)
+{
+ return GetGenericMaleTalkSfx(ped, sound);
+}
+
+uint32
+cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3162, 6); break;
+ case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, 3178, 17); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3168, 10); break; // SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += 33 * (m_sQueueSample.m_nEntityIndex % 2);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetFiremanTalkSfx(CPed *ped, int16 sound)
+{
+ return GetGenericMaleTalkSfx(ped, sound);
+}
+
+uint32
+cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 2033, 12); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2045, 12); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2075, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 2098, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2108, 5); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2004, 16); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1979, 19); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 2079, 19); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2020, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1939, 15); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1898, 16); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2070, 5); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 1998, 6); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 2102, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1914, 25); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1954, 25); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5736, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5747, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5755, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5741, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5753, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 5759;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5722, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5712, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5729, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5695, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5678, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5751, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5685, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5703, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4382, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4388, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4398, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4401, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4363, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4353, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4371, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4334, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4313, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4396, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4322, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4342, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7961, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7971;
+ case SOUND_PED_TAXI_WAIT: return 7974;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7946, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7967, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7954, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7952, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7972, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7922, 13); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7935, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5820, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5831, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5825, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5836, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 5838;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5805, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5795, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5813, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5777, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5760, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5834, 2); break;
+ case SOUND_PED_CHAT_SEXY: return 5804;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5767, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5784, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYRITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6965, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6970, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6978, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6986, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 6991;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6948, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6982, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6958, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6940, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6923, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6976, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6988, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6931, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFORITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7244, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7250, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7261, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7267;
+ case SOUND_PED_TAXI_WAIT: return 7270;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7229, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7263, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7237, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7222, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7206, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7259, 2); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 7235, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7268, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7212, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMYRITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5890, 7); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5905, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5897, 8); break;
+ case SOUND_PED_ROBBED: return 5908;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5873, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5864, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5878, 12); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5856, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5839, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5909, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5846, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMORITalkSfx(CPed *ped, int16 sound)
+{
+
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4454, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4459, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4469, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4478, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4436, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4472, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4443, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4422, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4403, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4467, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4411, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4428, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6897, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6904, 7); break;
+ case SOUND_PED_TAXI_WAIT: return 6922;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6878, 11); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6889, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6862, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6911, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6920, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6854, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6868, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFOBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 1018, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1023, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 1035;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1038, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1006, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 1031, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1013, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 990, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 973, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1029, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1036, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 979, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 996, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4892, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4902, 12); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4917;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4898, 4); break;
+ case SOUND_PED_TAXI_WAIT: return 4920;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4874, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4862, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4882, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4845, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4914, 3); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4869, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4918, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4835, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4852, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMOBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4703, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4709, 6); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4706, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4690, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4672, 10); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4699, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4682, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYBUTalkSfx(CPed *ped, int16 sound)
+{
+
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4771, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4782, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4776, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4787, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4789;
+ case SOUND_PED_TAXI_WAIT: return 4790;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4752, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4742, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4759, 12); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4734, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4715, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4785, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4723, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYMDTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6014, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6019, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6021, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 8231;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6005, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5997, 8); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6024, 15); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5988, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYCGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4808, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4813, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4819;
+ case SOUND_PED_TAXI_WAIT: return 8231;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4800, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4815, 4); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4820, 14); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4791, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFYPRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5964, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5970, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5972;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5956, 8); break;
+ case SOUND_PED_TAXI_WAIT: return 5987;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5946, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5934, 9); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5973, 14); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5943, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5912, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5922, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHFOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4660, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4665, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4667;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4670, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4654, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4646, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4668, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4623, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4634, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4515, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4521, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 4534;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4508, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4497, 11); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4526, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4523, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4480, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4488, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMYAPTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4591, 7); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4605, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4598, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4611, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4619, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4621, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4573, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4613, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4585, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4555, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4535, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4609, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4582, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4544, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4564, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetHMOCATalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3506, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3521, 11); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3511, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3532, 7); break;
+ case SOUND_PED_TAXI_WAIT: return 3541;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3539, 2); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3486, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3478, 8); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3504, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3494, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMODKTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6831, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6838, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6847, 2); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6835, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 6853;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6817, 7); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6849, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6824, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6794, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6776, 8); break;
+ case SOUND_PED_147:
+ GetPhrase(sfx, ped->m_lastComment, 6805, 11);
+ switch(sfx) {
+ case 6809:
+ case 6810:
+ case 6811: GetPhrase(sfx, ped->m_lastComment, 6805, 4); break;
+ default: break;
+ }
+ break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6784, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYCRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6578, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6594, 12); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6609, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6588, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6606, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6615, 2); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6584, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6563, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6553, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6571, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6544, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6521, 12); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6561, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6533, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7184, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7188, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7195, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7203, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 7205;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7167, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7197, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7176, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7149, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7132, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7193, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7140, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7158, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7046, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7051, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7061, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7067, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 7069;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7027, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7063, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7038, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7009, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6992, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7059, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6999, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7017, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6413, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6427, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6433, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6419, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6431, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 6437;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6400, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6392, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6406, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6371, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6352, 8); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6360, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6380, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4292, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4307, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4311;
+ case SOUND_PED_TAXI_WAIT: return 4312;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4272, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4258, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4279, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4232, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4301, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4266, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4215, 17); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4240, 18); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFYRITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6161, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6173, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6165, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6179, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6188, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 6194;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6143, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6182, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6154, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6135, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6117, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6177, 2); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 6151, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6190, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6126, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFORITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7110, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7115, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7121, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7127;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7130, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7094, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7123, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7103, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7087, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7070, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7119, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7128, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7078, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYRITalkSfx(CPed *ped, int16 sound)
+{
+
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5430, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5437, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5443, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5449;
+ case SOUND_PED_TAXI_WAIT: return 5453;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5414, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5445, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5423, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5407, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5394, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5441, 2); break;
+ case SOUND_PED_CHAT_SEXY: return 5422;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5450, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5400, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6255, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6261, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6273, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6284, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6290, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6233, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6278, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6247, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6207, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6195, 12); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6269, 4); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6243, 4); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6286, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6217, 16); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 956, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 966, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 960, 6); break;
+ case SOUND_PED_ROBBED: return 970;
+ case SOUND_PED_ACCIDENTREACTION1: return 971;
+ case SOUND_PED_TAXI_WAIT: return 972;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 940, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 928, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 948, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 910, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 892, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 969;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 938, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 900, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 918, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFOBETalkSfx(CPed *ped, int16 sound)
+{
+
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8213, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8223, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8218, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8227, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 8231;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8197, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8206, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8182, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8166, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8229, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8174, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8189, 8); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMOBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7611, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7616, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7622, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7626, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 7632;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7594, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7583, 11); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7604, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7564, 9); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7629, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7559, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7573, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYBUTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5500, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5507, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5513, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5515;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5505, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 5518;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5488, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5476, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5493, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5469, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5454, 8); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5486, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5516, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5462, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFYPRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5369, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5374, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5376;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5362, 7); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 5392, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5355, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5348, 7); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5379, 13); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5377, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5324, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5335, 13); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBFOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5232, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5240, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5238, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5243;
+ case SOUND_PED_TAXI_WAIT: return 5252;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5226, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5217, 9); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5247, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5244, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5192, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5202, 15); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6327, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6343, 1); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6332, 4); break;
+ case SOUND_PED_TAXI_WAIT: return 6351;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6313, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6336, 7); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6344, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6324, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6293, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6303, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYPITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4033, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4044, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4038, 6); break;
+ case SOUND_PED_ROBBED: return 4048;
+ case SOUND_PED_ACCIDENTREACTION1: return 4049;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4050, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4012, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3998, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4020, 13); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3993, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3978, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4008, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3984, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBMYBBTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 639, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 659, 9); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 691, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 648, 11); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 686, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 699, 6); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 644, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 711, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 618, 12); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 584, 18); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 630, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 554, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 524, 13); break;
+ case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 668, 16); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 684, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 602, 16); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 705, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 537, 17); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 563, 21); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYCRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5056, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5061, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5070, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5067, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 5075;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5040, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5030, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5047, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5021, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5003, 18); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8445, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8456, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 8463, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8450, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8461, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 8467;
+ case SOUND_PED_TAXI_WAIT: return 8468;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8430, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8420, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8437, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8402, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8386, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 8460;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8392, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8410, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8354, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8358, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8369, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8381, 4); break;
+ case SOUND_PED_TAXI_WAIT: return 8385;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8332, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8374, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8344, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8305, 11); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8274, 12); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8366, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8286, 19); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8316, 16); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3947, 5); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3963, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3955, 5); break;
+ case SOUND_PED_ROBBED: return 3962;
+ case SOUND_PED_ACCIDENTREACTION1: return 3975;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3952, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3976, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3930, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3968, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3942, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3912, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3893, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3960, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3940, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3901, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3920, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOSTTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5170, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5178, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5188, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5190;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5175, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 5191;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5155, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5145, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5163, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5129, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5111, 8); break;
+ case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5182, 4); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5186, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5153, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5119, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5136, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYRITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5299, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5304, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5313, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5320;
+ case SOUND_PED_TAXI_WAIT: return 5323;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5280, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5315, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5291, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5271, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5253, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5311, 2); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5289, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5321, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5261, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFORITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7825, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7831, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7839, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7842;
+ case SOUND_PED_TAXI_WAIT: return 7846;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7810, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7799, 11); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7817, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7789, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7771, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7837, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7843, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7778, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYRITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4186, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4194, 8); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4208;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4213, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4163, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4203, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4175, 11); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4144, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4126, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 4202;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4172, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4209, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4136, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMORITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6668, 9); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6677, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6685, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6701, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6707, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6647, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6689, 12); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6660, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6641, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6617, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6683, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6657, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6703, 4); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6627, 14); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7752, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7757, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7766;
+ case SOUND_PED_TAXI_WAIT: return 7770;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7738, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7761, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7746, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7722, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7704, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7767, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7711, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7728, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8127, 8); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8142, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8135, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8105, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8155, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8119, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8086, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8063, 9); break;
+ case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 8145, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8152, 3); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8117, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8160, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8072, 14); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8094, 11); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6093, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6098, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6109, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6115, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6075, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6102, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6083, 10); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6058, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6040, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6112, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6048, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6065, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOBETalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3759, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3772, 4); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3792, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3764, 8); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3802, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3742, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3798, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3752, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3724, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break;
+ case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 3776, 16); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3750, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3804, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3712, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3732, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYCWTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5650, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5670, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5659, 6); break;
+ case SOUND_PED_ROBBED: return 5676;
+ case SOUND_PED_TAXI_WAIT: return 5677;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5635, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5622, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5643, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5598, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5580, 9); break;
+ case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5665, 5); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5674, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5632, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5589, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5607, 15); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYGOTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7679, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7684, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7690, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7698;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7701, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7659, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7692, 6); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7672, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7642, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7670, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7699, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7633, 9); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7649, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOGOTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7904, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7909, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7915, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7919;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7883, 14); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7874, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7917, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7897, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7855, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7920, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7847, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7863, 11); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOGOTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4982, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4987, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4998;
+ case SOUND_PED_TAXI_WAIT: return 5002;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4961, 13); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4947, 12); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4993, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4974, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4929, 9); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4959, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4999, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4921, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4938, 9); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYLGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8267, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 8272;
+ case SOUND_PED_TAXI_WAIT: return 8273;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8260, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8252, 8); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8232, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8242, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYLGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3698, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 3704;
+ case SOUND_PED_TAXI_WAIT: return 3705;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3691, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3682, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3662, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3672, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYBUTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7309, 8); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7317, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7325, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7340, 2); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7329, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7301, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7292, 9); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7337, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7271, 21); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYBUTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3862, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3870, 5); break;
+ case SOUND_PED_ROBBED: return 3880;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3884, 2); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3868, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3891, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3845, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3881, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3857, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3826, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3875, 5); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3855, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3886, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3815, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3835, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOBUTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6753, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6759, 7); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6769, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6771, 3); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6774, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6743, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6733, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6746, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6726, 7); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6709, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6766, 3); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6741, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6716, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYPRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4101, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4107, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 4109;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 4096, 5); break;
+ case SOUND_PED_TAXI_WAIT: return 4125;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4087, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4077, 10); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4110, 15); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4052, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4063, 14); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7371, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7383;
+ case SOUND_PED_TAXI_WAIT: return 7393;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7362, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7377, 6); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7384, 9); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7342, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7353, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOTRTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7542, 5); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 7547;
+ case SOUND_PED_TAXI_WAIT: return 7558;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7536, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7517, 17); break;
+ case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7551, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7534, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7548, 3); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7494, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7504, 13); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYPITalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6496, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6509, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6503, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6513, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6515, 2); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6501, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6517, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6479, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6465, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6488, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6457, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6439, 8); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6473, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6447, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMOCATalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8032, 6); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8048, 11); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8038, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8059, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 8061;
+ case SOUND_PED_TAXI_WAIT: return 8062;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8015, 8); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8003, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8023, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7993, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7975, 12); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8013, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7987, 6); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYJGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7414, 4); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 7424; break;
+ case SOUND_PED_TAXI_WAIT: sfx = 7425; break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7406, 8); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7418, 6); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7394, 12); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYJGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5098, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5102, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 5109;
+ case SOUND_PED_TAXI_WAIT: return 5110;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5104, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5076, 10); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5096, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5086, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYSKTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3652, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3657, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3659, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 3661;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3641, 11); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3632, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3603, 11); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3614, 18); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWMYSKTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5563, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5573, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 5575, 2); break;
+ case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5568, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 5579;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5558, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5546, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5571, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5556, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5577, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5519, 14); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5533, 13); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYSHTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7459, 9); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7470, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7483, 4); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7492, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7448, 11); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7472, 11); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7468, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7487, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7426, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7438, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFOSHTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3571, 10); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3583, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3594, 3); break;
+ case SOUND_PED_TAXI_WAIT: return 3602;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3561, 10); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3585, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3581, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3597, 5); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3542, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3552, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetJFOTOTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 811, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 815, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 821, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 828, 2); break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 831, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 796, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 823, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 805, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 775, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 757, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 820;
+ case SOUND_PED_CHAT_EVENT: return 830;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 765, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 783, 13); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetJMOTOTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 874, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 878, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 883, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 889;
+ case SOUND_PED_TAXI_WAIT: return 891;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 862, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 885, 4); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 868, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 849, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 833, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 882;
+ case SOUND_PED_CHAT_EVENT: return 890;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 841, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 855, 7); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetCBTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2178, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2187, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2183, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2194, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 2196; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2197, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2161, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2150, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2170, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2132, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2113, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2192, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2159, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2121, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2140, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 86 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetHNTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2692, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2703, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2697, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2711, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 2714; break;
+ case SOUND_PED_TAXI_WAIT: sfx = 2715; break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2673, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2661, 10); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2683, 9); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2638, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2617, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2707, 4); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2671, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2626, 12); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2647, 14); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 99 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1104, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1114, 5); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 1124, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1109, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1121, 3); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 1129; break;
+ case SOUND_PED_TAXI_WAIT: sfx = 1132; break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1088, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1076, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1098, 6); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1058, 6); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1040, 8); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1119, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1085, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1130, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1048, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1064, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ if(ped->GetModelIndex() == MI_SGB) sfx += 93;
+ return sfx;
+}
+
+uint32
+cAudioManager::GetCLTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1299, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1310, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1304, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1317, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 1319; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1320, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1281, 10); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1266, 13); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1291, 8); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1246, 10); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1226, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1315, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1279, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1236, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1256, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 96 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetGDTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1762, 6); break;
+ case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 1770, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1755, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1744, 9); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1768, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1753, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1772, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1724, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1734, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 50 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetBKTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2429, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2442, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2434, 8); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2448, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 2450; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2451, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2412, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2403, 9); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2421, 8); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2371, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2446, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2381, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2391, 12); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 82 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetPGTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1561, 4); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1570, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1565, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1577, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: sfx = 1579; break;
+ case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1582, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1551, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1542, 7); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1556, 5); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1529, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1514, 10); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1575, 2); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1549, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1580, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1524, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1534, 8); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return 70 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+}
+
+uint32
+cAudioManager::GetVICETalkSfx(CPed *ped, int16 sound, int16 model)
+{
+ uint32 sfx;
+ if(model == MI_VICE6) {
+
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1894, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: return 1897;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ }
+ switch(sound) {
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1874, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = 1877; break;
+
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += 4 * (m_sQueueSample.m_nEntityIndex % 5);
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYG1TalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3383, 6); break;
+ case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3399, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3389, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3397, 2); break;
+ case SOUND_PED_ACCIDENTREACTION1: return 3403;
+ case SOUND_PED_TAXI_WAIT: return 3405;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3372, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3361, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3401, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3376, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3342, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3324, 7); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3394, 3); break;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3370, 2); break;
+ case SOUND_PED_CHAT_EVENT: return 3404;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3331, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3351, 10); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3464, 3); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3467, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3473, 2); break;
+ case SOUND_PED_TAXI_WAIT: return 3476;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3452, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3440, 8); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3457, 7); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3422, 9); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3406, 5); break;
+ case SOUND_PED_WAIT_DOUBLEBACK: return 3472;
+ case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3448, 4); break;
+ case SOUND_PED_CHAT_EVENT: return 3475;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3411, 11); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3431, 9); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+
+ return sfx;
+}
+
+uint32
+cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+
+ m_bGenericSfx = true;
+ switch(sound) {
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
+ default: return NO_SAMPLE;
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound)
+{
+ uint32 sfx;
+ m_bGenericSfx = true;
+ switch(sound) {
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, 2931, 22); break;
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 2953, 33); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 2914, 17); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, 2986, 27); break;
+ default: return NO_SAMPLE;
+ }
+ return sfx;
+}
+
+void
+cPedComments::Add(tPedComment *com)
+{
+ uint8 index;
+
+ if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
+ index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
+ if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
+ return;
+ } else {
+ index = m_nCommentsInBank[m_nActiveBank]++;
+ }
+
+ m_asPedComments[m_nActiveBank][index] = *com;
+
+ uint32 i = 0;
+ if (index != 0) {
+ for (i = 0; i < index; i++) {
+ if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
+ break;
+ }
+ }
+
+ if (i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
+ }
+
+ m_nIndexMap[m_nActiveBank][i] = index;
+}
+
+void
+cPedComments::Process()
+{
+ uint32 sampleIndex;
+ uint8 actualUsedBank;
+ tPedComment *comment;
+ bool prevUsed = false;
+ static uint8 counter = 0;
+ static int32 prevSamples[10];
+
+ if(AudioManager.m_nUserPause != 0) return;
+
+ if(m_nCommentsInBank[m_nActiveBank]) {
+ for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
+ if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
+ prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ prevUsed = true;
+ break;
+ }
+ }
+ if(!prevUsed) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ if(!m_bDelay)
+#endif
+ SampleManager.LoadPedComment(sampleIndex);
+ } else {
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
+ AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+ AudioManager.m_sQueueSample.m_bReverbFlag = true;
+ AudioManager.m_sQueueSample.m_bRequireReflection = true;
+ AudioManager.m_sQueueSample.m_bIs2D = false;
+#ifdef FIX_BUGS
+ if (sampleIndex >= 8694 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx, TODO: enum
+ AudioManager.m_sQueueSample.m_bIs2D = true;
+ AudioManager.m_sQueueSample.m_nOffset = 63;
+ }
+#endif // FIX_BUGS
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ prevSamples[counter++] = sampleIndex;
+ if(counter == 10) counter = 0;
+ AudioManager.AddSampleToRequestedQueue();
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ m_nDelayTimer = CTimer::GetTimeInMilliseconds();
+ m_bDelay = true;
+#endif
+ }
+ }
+ }
+
+ // Switch bank
+ if (m_nActiveBank) {
+ actualUsedBank = SFX_BANK_PED_COMMENTS;
+ m_nActiveBank = SFX_BANK_0;
+ } else {
+ actualUsedBank = SFX_BANK_0;
+ m_nActiveBank = SFX_BANK_PED_COMMENTS;
+ }
+ comment = m_asPedComments[actualUsedBank];
+ for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
+ if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
+ Add(&comment[m_nIndexMap[actualUsedBank][i]]);
+ }
+ }
+
+ for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+ m_nCommentsInBank[actualUsedBank] = 0;
+#if defined(GTA_PC) && !defined(FIX_BUGS)
+ if(m_bDelay)
+ if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = false;
+#endif
+}
+
+#undef cooldown_phrase
+
+#pragma endregion
+
+#pragma endregion All the ped audio code
+
+void
+cAudioManager::ProcessExplosions(int32 explosion)
+{
+ uint8 type;
+ float distSquared;
+
+ for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) {
+ CExplosion::ResetExplosionActiveCounter(i);
+ type = CExplosion::GetExplosionType(i);
+ switch (type) {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_BARREL:
+ case EXPLOSION_TANK_GRENADE:
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case EXPLOSION_MOLOTOV:
+ m_sQueueSample.m_fSoundIntensity = 150.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case EXPLOSION_MINE:
+ case EXPLOSION_HELI_BOMB:
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
+ if (type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
+ break;
+ }
+ m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessFires(int32)
+{
+ CEntity *entity;
+ uint8 emittingVol;
+ float distSquared;
+
+ for (uint8 i = 0; i < NUM_FIRES; i++) {
+ if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
+ entity = gFireManager.m_aFires[i].m_pEntity;
+ if (entity) {
+ switch (entity->GetType()) {
+ case ENTITY_TYPE_BUILDING:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ emittingVol = 100;
+ m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ break;
+ case ENTITY_TYPE_PED:
+ m_sQueueSample.m_fSoundIntensity = 25.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
+ emittingVol = 60;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ break;
+ default:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ } else {
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ emittingVol = 80;
+ m_sQueueSample.m_nReleasingVolumeModificator = 8;
+ }
+ m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
+ gFireManager.m_aFires[i].m_bExtinguishedWithWater = false;
+ emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nFrequency = 19591;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nCounter = i + 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessWaterCannon(int32)
+{
+ const float SOUND_INTENSITY = 30.0f;
+
+ for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
+ if (CWaterCannons::aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = 50;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+//positon of arcade machines
+CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
+
+void
+cAudioManager::ProcessExtraSounds()
+{
+ const float SOUND_INTENSITY = 18.0f;
+ const uint8 EMITTING_VOLUME = 50;
+
+ float distance;
+
+ for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
+ m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
+ distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = Sqrt(distance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEscalators()
+{
+ const float SOUND_INTENSITY = 30.0f;
+ const uint8 EMITTING_VOLUME = 26;
+
+ float distance;
+
+ for (int i = 0; i < CEscalators::NumEscalators; i++) {
+ if (!CEscalators::GetEscalator(i).IsActive())
+ continue;
+ m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
+ distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distance < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = Sqrt(distance);
+ m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+#pragma region SCRIPT_OBJECTS
+const int SCRIPT_OBJECT_INTENSITY_S = 30;
+const int SCRIPT_OBJECT_INTENSITY_L = 80;
+
+void
+cAudioManager::ProcessScriptObject(int32 id)
+{
+ if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
+ cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
+ if (entity != nil) {
+ m_sQueueSample.m_vecPos = entity->Posn;
+ if (m_asAudioEntities[id].m_AudioEvents == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->AudioId);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessOneShotScriptObject(uint8 sound)
+{
+ CPlayerPed *playerPed;
+ uint8 emittingVolume;
+ float distSquared;
+
+ static uint8 iSound = 0;
+
+ switch (sound) {
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 10600;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ emittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 22000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ emittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 90;
+ break;
+ case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
+ emittingVolume = 70;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 20159;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ }
+ case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
+ return;
+ }
+ case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
+ m_sQueueSample.m_fSoundIntensity = 1000.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 100;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = RandomDisplacement(11) + 25;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_1:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_2:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_METAL_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 70;
+ break;
+ case SCRIPT_SOUND_TIRE_COLLISION:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_HIT_BALL:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP:
+ playerPed = FindPlayerPed();
+ if (playerPed) {
+ switch (playerPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_PED:
+ case SURFACE_SAND:
+ case SURFACE_RUBBER:
+ case SURFACE_HEDGE:
+ case SURFACE_SAND_BEACH:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ break;
+ case SURFACE_WATER:
+ return;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
+ break;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
+ }
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 18;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ default:
+ return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLoopingScriptObject(uint8 sound)
+{
+ uint8 emittingVolume;
+ float distSquared;
+
+ switch(sound) {
+ case SCRIPT_SOUND_BANK_ALARM_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
+ case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_SNORING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 6.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
+ emittingVolume = 25;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_WATERFALL:
+ emittingVolume = 30;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 20812;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nReleasingVolumeDivider = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ default: return;
+ }
+
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+#pragma endregion All the code for script object audio on the map
+
+void
+cAudioManager::ProcessWeather(int32 id)
+{
+ uint8 vol;
+ float x;
+ float y;
+ float modifier;
+ float wind;
+
+ static uint8 iSound = 0;
+
+ if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
+ }
+ m_sQueueSample.m_nVolume = vol;
+ if (TheCamera.SoundDistUp < 20.0f)
+ m_sQueueSample.m_nVolume /= 2;
+ if (iSound == 4)
+ iSound = 0;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
+ m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ x = 0.0f;
+ y = 0.0f;
+ CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
+ modifier = Max(Abs(x), Abs(y)) * 10.0f;
+ modifier = Min(1.0f, modifier);
+ wind = Max(CWeather::Wind, modifier);
+ if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
+ m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ CObject::fDistToNearestTree = 999999.9f;
+ }
+}
+
+void
+cAudioManager::ProcessFrontEnd()
+{
+ bool stereo;
+ bool processedPickup;
+ bool processedMission;
+ bool staticFreq;
+ bool center;
+ int16 sample;
+
+ static uint8 iSound = 0;
+ static uint32 cPickupNextFrame = 0;
+ static uint32 cPartMisComNextFrame = 0;
+ static uint32 radioDial = SFX_RADIO_DIAL_1;
+
+ for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ staticFreq = false;
+ processedPickup = false;
+ center = false;
+ processedMission = false;
+ stereo = false;
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
+ break;
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
+ break;
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_GARAGE_BOMB_ALREADY_SET:
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
+ stereo = true;
+ staticFreq = true;
+ center = true;
+ break;
+ case SOUND_GARAGE_OPENING:
+ case SOUND_71: //case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ stereo = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
+ break;
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ center = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
+ stereo = true;
+ break;
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_81: //case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ stereo = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
+ break;
+ case SOUND_80:
+ stereo = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
+ center = true;
+ staticFreq = true;
+ break;
+ case SOUND_PICKUP_BONUS:
+ case SOUND_FRONTEND_MENU_STARTING:
+ case SOUND_HUD:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
+ center = true;
+ break;
+ case SOUND_PICKUP_MONEY:
+ stereo = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
+ break;
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ center = true;
+ processedPickup = true;
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
+ stereo = true;
+ break;
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_PART_MISSION_COMPLETE:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
+ processedMission = true;
+ center = true;
+ break;
+ case SOUND_RACE_START_GO:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT;
+ center = true;
+ break;
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_TIMER;
+ break;
+ case SOUND_FRONTEND_RADIO_TURN_OFF:
+ case SOUND_FRONTEND_RADIO_TURN_ON:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
+ break;
+ case SOUND_FRONTEND_HURRICANE:
+ m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
+ break;
+ case SOUND_BULLETTRACE_1:
+ case SOUND_BULLETTRACE_2:
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1;
+ break;
+ case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ break;
+ case SOUND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
+ if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
+ m_sQueueSample.m_nSampleIndex -= 12;
+ radioDial = m_sQueueSample.m_nSampleIndex;
+ break;
+ case SOUND_FRONTEND_HIGHLIGHT_OPTION:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
+ break;
+ case SOUND_FRONTEND_ENTER_OR_ADJUST:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
+ break;
+ case SOUND_FRONTEND_BACK:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
+ break;
+ case SOUND_FRONTEND_FAIL:
+ stereo = true;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
+ break;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1;
+ break;
+ default:
+ continue;
+ }
+
+ if (processedPickup) {
+ if (m_FrameCounter <= cPickupNextFrame)
+ continue;
+ cPickupNextFrame = m_FrameCounter + 5;
+ } else if (processedMission) {
+ if (m_FrameCounter <= cPartMisComNextFrame)
+ continue;
+ cPartMisComNextFrame = m_FrameCounter + 5;
+ }
+
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+
+ if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
+ m_sQueueSample.m_nFrequency = 28509;
+ else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
+ m_sQueueSample.m_nFrequency = 32000;
+ else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ } else if (staticFreq)
+ m_sQueueSample.m_nFrequency = 5382;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+
+ m_sQueueSample.m_nVolume = 127;
+ if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
+ m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU;
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fDistance = 1.0f;
+ if (stereo)
+ m_sQueueSample.m_nOffset = 0;
+ else {
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ if (sample == SOUND_BULLETTRACE_1) {
+ m_sQueueSample.m_nOffset = 20;
+ m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_fDistance = 100.0f;
+ }
+ if (sample == SOUND_BULLETTRACE_2) {
+ m_sQueueSample.m_nOffset = 107;
+ m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_fDistance = 100.0f;
+ }
+ m_sQueueSample.m_nOffset = 63;
+ }
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ if (stereo) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
+ AddSampleToRequestedQueue();
+ }
+ if (center) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+/*void
+cAudioManager::ProcessCrane()
+{
+ CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
+ float distSquared;
+ bool distCalculated = false;
+ static const int intensity = 80;
+
+ if (crane) {
+ if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
+ if (crane->m_nCraneState != CCrane::IDLE) {
+ m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(intensity)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = 6000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}*/
+
+void
+cAudioManager::ProcessProjectiles()
+{
+ uint8 emittingVol;
+ float distSquared;
+
+ for (int32 i = 0; i < NUM_PROJECTILES; i++) {
+ if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ case WEAPONTYPE_TEARGAS:
+ emittingVol = 80;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 13879;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ emittingVol = 50;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ break;
+ case WEAPONTYPE_ROCKET:
+ emittingVol = 127;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
+ default:
+ return;
+ }
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessGarages()
+{
+ const float SOUND_INTENSITY = 80.0f;
+
+ CEntity *entity;
+ uint8 state;
+ uint32 sampleIndex;
+ uint8 j;
+ float distSquared;
+ bool distCalculated;
+
+ static uint8 iSound = 32;
+
+ for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
+ continue;
+ entity = CGarages::aGarages[i].m_pDoor1;
+ if (entity == nil)
+ continue;
+ m_sQueueSample.m_vecPos = entity->GetPosition();
+ distCalculated = false;
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ state = CGarages::aGarages[i].m_eGarageState;
+ // while is here just to exit prematurely and avoid goto
+ while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if (m_FrameCounter & 1) {
+ if (m_anRandomTable[1] & 1)
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ else
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ } else break; // premature exit to go straight to the for loop
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 6543;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nFrequency = 13961;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ }
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nEmittingVolume = 90;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ break;
+ }
+ }
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 6735;
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 22000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessFireHydrant()
+{
+ const float SOUND_INTENSITY = 35;
+
+ float distSquared;
+ bool distCalculated = false;
+
+ m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nEmittingVolume = 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+#ifdef GTA_BRIDGE
+#pragma region BRIDGE
+const int bridgeIntensity = 400;
+
+void
+cAudioManager::ProcessBridge()
+{
+ float dist;
+ bool distCalculated = false;
+
+ if (CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (dist < SQR(450.0f)) {
+ CalculateDistance(distCalculated, dist);
+ switch (CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ProcessBridgeWarning();
+ break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default:
+ break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeWarning()
+{
+ if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeMotor()
+{
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 5500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReverbFlag = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessBridgeOneShots()
+{
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else return;
+
+ if (m_sQueueSample.m_fDistance < bridgeIntensity) {
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+#pragma endregion
+#endif
+
+#pragma region MISSION_AUDIO
+bool g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
+
+struct MissionAudioData {
+ const char *m_pName;
+ int32 m_nId;
+};
+
+
+const MissionAudioData MissionAudioNameSfxAssoc[] = {
+ {"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
+ {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
+ {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
+ {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
+ {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4},
+ {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1},
+ {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4},
+ {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7},
+ {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10},
+ {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13},
+ {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1},
+ {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4},
+ {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7},
+ {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10},
+ {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13},
+ {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1},
+ {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2},
+ {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL},
+ {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01},
+ {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2},
+ {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5},
+ {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8},
+ {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1},
+ {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4},
+ {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7},
+ {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10},
+ {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3},
+ {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6},
+ {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12},
+ {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16},
+ {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19},
+ {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22},
+ {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25},
+ {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C},
+ {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3},
+ {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6},
+ {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9},
+ {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3},
+ {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6},
+ {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1},
+ {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4},
+ {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7},
+ {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10},
+ {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13},
+ {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16},
+ {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A},
+ {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4},
+ {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7},
+ {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10},
+ {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13},
+ {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16},
+ {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19},
+ {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23},
+ {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1},
+ {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4},
+ {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7},
+ {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10},
+ {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13},
+ {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16},
+ {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19},
+ {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22},
+ {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25},
+ {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2},
+ {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5},
+ {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8},
+ {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11},
+ {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14},
+ {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17},
+ {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20},
+ {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1},
+ {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4},
+ {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1},
+ {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4},
+ {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A},
+ {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A},
+ {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D},
+ {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B},
+ {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B},
+ {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15},
+ {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21},
+ {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2},
+ {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1},
+ {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4},
+ {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7},
+ {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A},
+ {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12},
+ {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15},
+ {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18},
+ {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21},
+ {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24},
+ {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27},
+ {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3},
+ {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6},
+ {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9},
+ {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2},
+ {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5},
+ {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8},
+ {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11},
+ {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14},
+ {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3},
+ {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9},
+ {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2},
+ {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5},
+ {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A},
+ {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2},
+ {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C},
+ {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7},
+ {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C},
+ {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C},
+ {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4},
+ {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7},
+ {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10},
+ {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL},
+ {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C},
+ {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3},
+ {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6},
+ {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B},
+ {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C},
+ {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2},
+ {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5},
+ {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8},
+ {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12},
+ {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1},
+ {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4},
+ {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7},
+ {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1},
+ {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B},
+ {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B},
+ {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2},
+ {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C},
+ {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F},
+ {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I},
+ {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M},
+ {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q},
+ {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T},
+ {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A},
+ {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6},
+ {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9},
+ {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A},
+ {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13},
+ {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15},
+ {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18},
+ {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A},
+ {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A},
+ {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B},
+ {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A},
+ {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26},
+ {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29},
+ {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B},
+ {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B},
+ {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36},
+ {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39},
+ {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41},
+ {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44},
+ {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47},
+ {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A},
+ {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94},
+ {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97},
+ {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1},
+ {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4},
+ {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2},
+ {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1},
+ {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A},
+ {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6},
+ {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9},
+ {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12},
+ {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15},
+ {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18},
+ {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21},
+ {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3},
+ {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2},
+ {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5},
+ {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3},
+ {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6},
+ {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2},
+ {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5},
+ {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3},
+ {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6},
+ {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2},
+ {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5},
+ {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8},
+ {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1},
+ {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4},
+ {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7},
+ {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210},
+ {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2},
+ {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B},
+ {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7},
+ {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1},
+ {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1},
+ {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4},
+ {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7},
+ {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10},
+ {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13},
+ {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16},
+ {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19},
+ {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22},
+ {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25},
+ {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62},
+ {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65},
+ {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68},
+ {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71},
+ {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1},
+ {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4},
+ {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3},
+ {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6},
+ {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9},
+ {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2},
+ {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C},
+ {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6},
+ {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9},
+ {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1},
+ {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4},
+ {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3},
+ {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A},
+ {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8},
+ {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11},
+ {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14},
+ {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1},
+ {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1},
+ {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4},
+ {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7},
+ {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2},
+ {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5},
+ {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8},
+ {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2},
+ {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A},
+ {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A},
+ {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A},
+ {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D},
+ {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2},
+ {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5},
+ {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C},
+ {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B},
+ {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A},
+ {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A},
+ {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B},
+ {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E},
+ {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A},
+ {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D},
+ {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A},
+ {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D},
+ {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B},
+ {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E},
+ {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B},
+ {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E},
+ {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H},
+ {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C},
+ {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F},
+ {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B},
+ {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E},
+ {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I},
+ {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L},
+ {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C},
+ {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F},
+ {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B},
+ {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E},
+ {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C},
+ {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F},
+ {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A},
+ {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D},
+ {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C},
+ {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A},
+ {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D},
+ {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G},
+ {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C},
+ {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F},
+ {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C},
+ {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B},
+ {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A},
+ {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D},
+ {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C},
+ {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C},
+ {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F},
+ {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I},
+ {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C},
+ {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F},
+ {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A},
+ {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D},
+ {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B},
+ {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E},
+ {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H},
+ {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C},
+ {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F},
+ {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I},
+ {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L},
+ {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A},
+ {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D},
+ {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G},
+ {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A},
+ {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D},
+ {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G},
+ {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B},
+ {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E},
+ {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C},
+ {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F},
+ {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C},
+ {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F},
+ {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C},
+ {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A},
+ {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D},
+ {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G},
+ {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A},
+ {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D},
+ {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C},
+ {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F},
+ {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I},
+ {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B},
+ {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C},
+ {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B},
+ {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C},
+ {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F},
+ {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I},
+ {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L},
+ {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A},
+ {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D},
+ {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G},
+ {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D},
+ {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I},
+ {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A},
+ {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C},
+ {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2},
+ {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5},
+ {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8},
+ {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2},
+ {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2},
+ {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2},
+ {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4},
+ {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1},
+ {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4},
+ {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7},
+ {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10},
+ {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13},
+ {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16},
+ {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03},
+ {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06},
+ {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09},
+ {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12},
+ {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15},
+ {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18},
+ {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01},
+ {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04},
+ {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07},
+ {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10},
+ {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01},
+ {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04},
+ {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07},
+ {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01},
+ {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04},
+ {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07},
+ {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02},
+ {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05},
+ {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08},
+ {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03},
+ {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06},
+ {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09},
+ {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12},
+ {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15},
+ {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18},
+ {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02},
+ {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05},
+ {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08},
+ {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11},
+ {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14},
+ {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02},
+ {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05},
+ {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08},
+ {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11},
+ {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14},
+ {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17},
+ {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
+ {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
+ {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
+ {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
+
+int32
+FindMissionAudioSfx(const char *name)
+{
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
+ if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ return MissionAudioNameSfxAssoc[i].m_nId;
+ }
+ debug("Can't find mission audio %s", name);
+ return NO_SAMPLE;
+}
+
+bool
+cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
+{
+ return false;
+}
+
+void
+cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
+ int32 missionAudioSfx = FindMissionAudioSfx(name);
+ if (missionAudioSfx != NO_SAMPLE) {
+ m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[slot] = false;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
+ m_sMissionAudio.m_bIsPlayed[slot] = false;
+ m_sMissionAudio.m_bPredefinedProperties[slot] = true;
+ g_bMissionAudioLoadFailed[slot] = false;
+ }
+ }
+}
+
+uint8
+cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) const
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nLoadingStatus[slot];
+
+ return LOADING_STATUS_LOADED;
+}
+
+void
+cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
+ m_sMissionAudio.m_bPredefinedProperties[slot] = false;
+ m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
+ }
+}
+
+void
+cAudioManager::PlayLoadedMissionAudio(uint8 slot)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
+ m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
+ m_sMissionAudio.m_bIsPlayed[slot] = true;
+}
+
+bool
+cAudioManager::ShouldDuckMissionAudio(uint8 slot) const
+{
+ if (IsMissionAudioSamplePlaying(slot))
+ return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
+ return false;
+}
+
+bool
+cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const
+{
+ if (m_bIsInitialised) {
+ if (slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
+ else
+ return true;
+ } else {
+ static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
+
+ return (cPretendFrame[slot]++ % 64) != 0;
+ }
+}
+
+bool
+cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
+{
+ if (m_bIsInitialised) {
+ if (slot < MISSION_AUDIO_SLOTS)
+ return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
+ else
+ return true;
+ }
+
+ static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
+
+ return (cPretendFrame[slot]++ % 64) == 0;
+}
+
+void
+cAudioManager::ClearMissionAudio(uint8 slot)
+{
+ if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
+ m_sMissionAudio.m_bIsPlaying[slot] = false;
+ m_sMissionAudio.m_bIsPlayed[slot] = false;
+ m_sMissionAudio.m_bPredefinedProperties[slot] = true;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
+ m_sMissionAudio.m_bIsMobile[slot] = false;
+ SampleManager.StopStreamedFile(slot + 1);
+ }
+}
+
+void
+cAudioManager::ProcessMissionAudioSlot(uint8 slot)
+{
+ float dist;
+ uint8 emittingVol;
+ uint8 pan;
+ float distSquared;
+ CVector vec;
+
+ static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 };
+ static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
+ static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
+
+ if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
+
+ switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
+ case LOADING_STATUS_NOT_LOADED:
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad[slot] = 0;
+ break;
+ case LOADING_STATUS_LOADED:
+ if (!m_sMissionAudio.m_bIsPlayed[slot])
+ return;
+ if (g_bMissionAudioLoadFailed[slot]) {
+ if (m_bTimerJustReset) {
+ ClearMissionAudio(slot);
+ SampleManager.StopStreamedFile(slot + 1);
+ nFramesForPretendPlaying[slot] = 0;
+ nCheckPlayingDelay[slot] = 0;
+ nFramesUntilFailedLoad[slot] = 0;
+ } else if (!m_nUserPause) {
+ if (++nFramesForPretendPlaying[slot] < 90) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
+ } else {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ }
+ }
+ break;
+ }
+ switch (m_sMissionAudio.m_nPlayStatus[slot]) {
+ case PLAY_STATUS_STOPPED:
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
+ } else {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, slot + 1);
+ if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
+ if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
+ SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
+ else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
+ SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
+ else
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
+ } else {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
+ if (distSquared >= SQR(80.0f)) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ emittingVol = 80;
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(80, 80.0f, dist);
+ }
+ TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
+ pan = ComputePan(80.f, &vec);
+ }
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
+ }
+ SampleManager.StartPreloadedStreamedFile(slot + 1);
+ }
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay[slot] = 30;
+ if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ m_sMissionAudio.m_bIsMobile[slot] = true;
+ break;
+ case PLAY_STATUS_PLAYING:
+ if (m_bTimerJustReset) {
+ ClearMissionAudio(slot);
+ SampleManager.StopStreamedFile(slot + 1);
+ break;
+ }
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
+ if (!m_nUserPause) {
+ if (nCheckPlayingDelay[slot]) {
+ --nCheckPlayingDelay[slot];
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ SampleManager.StopStreamedFile(slot + 1);
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
+ }
+ }
+ } else if (m_sMissionAudio.m_bIsPlaying[slot]) {
+ if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, slot + 1);
+ else
+ {
+ SampleManager.PauseStream(0, slot + 1);
+ if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
+ if (distSquared >= SQR(80.0f)) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ emittingVol = 127;
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(127, 80.0f, dist);
+ }
+ TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
+ pan = ComputePan(80.f, &vec);
+ }
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
+ }
+ }
+ } else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
+ } else {
+ m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ m_sMissionAudio.m_bIsMobile[slot] = false;
+ m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
+ SampleManager.StopStreamedFile(slot + 1);
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
+ }
+ } else {
+ if (m_nUserPause)
+ break;
+ if (nCheckPlayingDelay[slot]--) {
+ if (!SampleManager.IsStreamPlaying(slot + 1))
+ break;
+ nCheckPlayingDelay[slot] = 0;
+ }
+ m_sMissionAudio.m_bIsPlaying[slot] = true;
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case LOADING_STATUS_FAILED:
+ if (++nFramesUntilFailedLoad[slot] >= 120) {
+ nFramesForPretendPlaying[slot] = 0;
+ g_bMissionAudioLoadFailed[slot] = true;
+ nFramesUntilFailedLoad[slot] = 0;
+ m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void
+cAudioManager::ProcessMissionAudio()
+{
+ if (!m_bIsInitialised) return;
+
+ for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
+ ProcessMissionAudioSlot(i);
+
+ if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
+ field_5538 = 64;
+ else if (field_5538 < 127) {
+ field_5538 += 5;
+ if (field_5538 > 127)
+ field_5538 = 127;
+ }
+}
+#pragma endregion All the mission audio stuff
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
new file mode 100644
index 0000000..2304b4c
--- /dev/null
+++ b/src/audio/AudioManager.cpp
@@ -0,0 +1,1086 @@
+#include "common.h"
+
+#include "AudioManager.h"
+#include "audio_enums.h"
+
+#include "AudioScriptObject.h"
+#include "MusicManager.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "sampman.h"
+#include "Camera.h"
+#include "World.h"
+#include "ZoneCull.h"
+
+cAudioManager AudioManager;
+
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
+const int policeChannel = channels + 1;
+const int allChannels = channels + 2;
+
+#define SPEED_OF_SOUND 343.f
+#define TIME_SPENT 40
+
+cAudioManager::cAudioManager()
+{
+ m_bIsInitialised = false;
+ m_bReverb = true;
+ field_6 = 0;
+ m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
+ m_nTimeSpent = TIME_SPENT;
+ m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ GenerateIntegerRandomNumberTable();
+ field_4 = 0;
+ m_bDynamicAcousticModelingStatus = true;
+
+ for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
+ }
+ m_nAudioEntitiesTotal = 0;
+ m_FrameCounter = 0;
+ m_bFifthFrameFlag = false;
+ m_bTimerJustReset = false;
+ m_nTimer = 0;
+}
+
+cAudioManager::~cAudioManager()
+{
+ if (m_bIsInitialised)
+ Terminate();
+}
+
+void
+cAudioManager::Initialise()
+{
+ if (!m_bIsInitialised) {
+ PreInitialiseGameSpecificSetup();
+ m_bIsInitialised = SampleManager.Initialise();
+ if (m_bIsInitialised) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples <= 1) {
+ Terminate();
+ } else {
+ --m_nActiveSamples;
+ PostInitialiseGameSpecificSetup();
+ InitialisePoliceRadioZones();
+ InitialisePoliceRadio();
+ MusicManager.Initialise();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::Terminate()
+{
+ if (m_bIsInitialised) {
+ MusicManager.Terminate();
+
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
+ }
+
+ m_nAudioEntitiesTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
+ PreTerminateGameSpecificShutdown();
+
+ for (uint32 i = 0; i < MAX_SFX_BANKS; i++) {
+ if (SampleManager.IsSampleBankLoaded(i))
+ SampleManager.UnloadSampleBank(i);
+ }
+
+ SampleManager.Terminate();
+
+ m_bIsInitialised = false;
+ PostTerminateGameSpecificShutdown();
+ }
+}
+
+void
+cAudioManager::Service()
+{
+ GenerateIntegerRandomNumberTable();
+ if (m_bTimerJustReset) {
+ ResetAudioLogicTimers(m_nTimer);
+ MusicManager.ResetTimers(m_nTimer);
+ m_bTimerJustReset = false;
+ }
+ if (m_bIsInitialised) {
+ m_nPreviousUserPause = m_nUserPause;
+ m_nUserPause = CTimer::GetIsUserPaused();
+ UpdateReflections();
+ ServiceSoundEffects();
+ MusicManager.Service();
+ }
+}
+
+int32
+cAudioManager::CreateEntity(eAudioType type, void *entity)
+{
+ if (!m_bIsInitialised)
+ return AEHANDLE_ERROR_NOAUDIOSYS;
+ if (!entity)
+ return AEHANDLE_ERROR_NOENTITY;
+ if (type >= TOTAL_AUDIO_TYPES)
+ return AEHANDLE_ERROR_BADAUDIOTYPE;
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (!m_asAudioEntities[i].m_bIsUsed) {
+ m_asAudioEntities[i].m_bIsUsed = true;
+ m_asAudioEntities[i].m_bStatus = false;
+ m_asAudioEntities[i].m_nType = type;
+ m_asAudioEntities[i].m_pEntity = entity;
+ m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_AudioEvents = 0;
+ m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
+ return i;
+ }
+ }
+ return AEHANDLE_ERROR_NOFREESLOT;
+}
+
+void
+cAudioManager::DestroyEntity(int32 id)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
+ m_asAudioEntities[id].m_bIsUsed = false;
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
+ if (id == m_anAudioEntityIndices[i]) {
+ if (i < NUM_AUDIOENTITIES - 1)
+ memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
+ return;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetEntityStatus(int32 id, uint8 status)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ m_asAudioEntities[id].m_bStatus = status;
+}
+
+void
+cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
+{
+ static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
+ 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
+ 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 };
+
+ if (m_bIsInitialised) {
+ if (index >= 0 && index < NUM_AUDIOENTITIES) {
+ tAudioEntity &entity = m_asAudioEntities[index];
+ if (entity.m_bIsUsed) {
+ if (sound < SOUND_TOTAL_SOUNDS) {
+ if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
+ entity.m_awAudioEvent[0] = sound;
+ entity.m_AudioEvents = 1;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
+ }
+ } else {
+ int32 i = 0;
+ while (true) {
+ if (i >= entity.m_AudioEvents) {
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ ++entity.m_AudioEvents;
+ }
+ return;
+ }
+ if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
+ break;
+ ++i;
+ }
+ if (i < NUM_AUDIOENTITY_EVENTS - 1) {
+ memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
+ }
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
+ ++entity.m_AudioEvents;
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetMP3BoostVolume(uint8 volume) const
+{
+ SampleManager.SetMP3BoostVolume(volume);
+}
+
+void
+cAudioManager::SetEffectsMasterVolume(uint8 volume) const
+{
+ SampleManager.SetEffectsMasterVolume(volume);
+}
+
+void
+cAudioManager::SetMusicMasterVolume(uint8 volume) const
+{
+ SampleManager.SetMusicMasterVolume(volume);
+}
+
+void
+cAudioManager::SetEffectsFadeVol(uint8 volume) const
+{
+ SampleManager.SetEffectsFadeVolume(volume);
+}
+
+void
+cAudioManager::SetMonoMode(uint8 mono)
+{
+ SampleManager.SetMonoMode(mono);
+}
+
+void
+cAudioManager::SetMusicFadeVol(uint8 volume) const
+{
+ SampleManager.SetMusicFadeVolume(volume);
+}
+
+void
+cAudioManager::ResetTimers(uint32 time)
+{
+ if (m_bIsInitialised) {
+ m_bTimerJustReset = true;
+ m_nTimer = time;
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ ClearMissionAudio(0);
+ ClearMissionAudio(1);
+ SampleManager.StopChannel(policeChannel);
+ SampleManager.SetEffectsFadeVolume(0);
+ SampleManager.SetMusicFadeVolume(0);
+ MusicManager.ResetMusicAfterReload();
+ m_bIsPlayerShutUp = false;
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
+ }
+}
+
+void
+cAudioManager::DestroyAllGameCreatedEntities()
+{
+ cAudioScriptObject *entity;
+
+ if (m_bIsInitialised) {
+ for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ if (m_asAudioEntities[i].m_bIsUsed) {
+ switch (m_asAudioEntities[i].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ case AUDIOTYPE_EXPLOSION:
+ case AUDIOTYPE_WEATHER:
+ //case AUDIOTYPE_CRANE:
+ case AUDIOTYPE_GARAGE:
+ case AUDIOTYPE_FIREHYDRANT:
+ DestroyEntity(i);
+ break;
+ case AUDIOTYPE_SCRIPTOBJECT:
+ entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if (entity) {
+ delete entity;
+ m_asAudioEntities[i].m_pEntity = nil;
+ }
+ DestroyEntity(i);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
+ }
+}
+
+uint8
+cAudioManager::GetNum3DProvidersAvailable() const
+{
+ if (m_bIsInitialised)
+ return SampleManager.GetNum3DProvidersAvailable();
+ return 0;
+}
+
+char *
+cAudioManager::Get3DProviderName(uint8 id) const
+{
+ if (!m_bIsInitialised)
+ return nil;
+#ifdef AUDIO_OAL
+ id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
+#else
+ // We don't want that either since it will crash the game, but skipping for now
+ if (id >= SampleManager.GetNum3DProvidersAvailable())
+ return nil;
+#endif
+ return SampleManager.Get3DProviderName(id);
+}
+
+int8
+cAudioManager::GetCurrent3DProviderIndex() const
+{
+ if (m_bIsInitialised)
+ return SampleManager.GetCurrent3DProviderIndex();
+
+ return -1;
+}
+
+int8
+cAudioManager::AutoDetect3DProviders() const
+{
+ if (m_bIsInitialised)
+ return SampleManager.AutoDetect3DProviders();
+
+ return -1;
+}
+
+int8
+cAudioManager::SetCurrent3DProvider(uint8 which)
+{
+ if (!m_bIsInitialised)
+ return -1;
+ for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
+ SampleManager.StopChannel(i);
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue == 0)
+ m_nActiveSampleQueue = 1;
+ else
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ int8 current = SampleManager.SetCurrent3DProvider(which);
+ if (current > 0) {
+ m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if (m_nActiveSamples > 1)
+ --m_nActiveSamples;
+ }
+ return current;
+}
+
+void
+cAudioManager::SetSpeakerConfig(int32 conf) const
+{
+ SampleManager.SetSpeakerConfig(conf);
+}
+
+bool
+cAudioManager::IsMP3RadioChannelAvailable() const
+{
+ if (m_bIsInitialised)
+ return SampleManager.IsMP3RadioChannelAvailable();
+
+ return false;
+}
+
+void
+cAudioManager::ReleaseDigitalHandle() const
+{
+ if (m_bIsInitialised) {
+ SampleManager.ReleaseDigitalHandle();
+ }
+}
+
+void
+cAudioManager::ReacquireDigitalHandle() const
+{
+ if (m_bIsInitialised) {
+ SampleManager.ReacquireDigitalHandle();
+ }
+}
+
+void
+cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
+{
+ m_bDynamicAcousticModelingStatus = status!=0;
+}
+
+bool
+cAudioManager::CheckForAnAudioFileOnCD() const
+{
+ return SampleManager.CheckForAnAudioFileOnCD();
+}
+
+uint8
+cAudioManager::GetCDAudioDriveLetter() const
+{
+ if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
+ return 0;
+}
+
+bool
+cAudioManager::IsAudioInitialised() const
+{
+ return m_bIsInitialised;
+}
+
+void
+cAudioManager::ServiceSoundEffects()
+{
+ m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
+ if (m_nUserPause && !m_nPreviousUserPause) {
+ for (int32 i = 0; i < allChannels; i++)
+ SampleManager.StopChannel(i);
+
+ ClearRequestedQueue();
+ if (m_nActiveSampleQueue) {
+ m_nActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 1;
+ } else {
+ m_nActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_nActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ }
+ m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
+ if(m_bReverb) ProcessReverb();
+ ProcessSpecial();
+ ClearRequestedQueue();
+ InterrogateAudioEntities();
+ m_sPedComments.Process();
+ ServicePoliceRadio();
+ ServiceCollisions();
+ AddReleasingSounds();
+ ProcessMissionAudio();
+#ifdef GTA_PC
+ AdjustSamplesVolume();
+#endif
+ ProcessActiveQueues();
+#ifdef AUDIO_OAL
+ SampleManager.Service();
+#endif
+ for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
+ cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
+ delete object;
+ m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
+ DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
+ }
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
+}
+
+uint8
+cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
+{
+ float newSoundIntensity;
+ float newEmittingVolume;
+
+ if (soundIntensity <= 0.0f)
+ return 0;
+
+ newSoundIntensity = soundIntensity / 5.0f;
+ if (newSoundIntensity > distance)
+ return emittingVolume;
+
+ newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
+ / (soundIntensity - newSoundIntensity));
+ return Min(127u, newEmittingVolume);
+}
+
+void
+cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
+{
+ *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
+}
+
+int32
+cAudioManager::ComputePan(float dist, CVector *vec)
+{
+ const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+ int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
+
+ if (vec->x > 0.f)
+ return Max(20, 63 - PanTable[index]);
+ return Min(107, PanTable[index] + 63);
+}
+
+uint32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
+{
+ uint32 newFreq = oldFreq;
+ if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ float dist = position2 - position1;
+ if (dist != 0.0f) {
+ float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
+ if (m_fSpeedOfSound > Abs(speedOfSource)) {
+ speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
+ newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ }
+ }
+ }
+ return newFreq;
+}
+
+int32
+cAudioManager::RandomDisplacement(uint32 seed) const
+{
+ int32 value;
+
+ static bool bPos = true;
+ static uint32 Adjustment = 0;
+
+ if (!seed)
+ return 0;
+
+ value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
+ Adjustment += value;
+
+ if (value % 2) {
+ bPos = !bPos;
+ }
+ if (!bPos)
+ value = -value;
+ return value;
+}
+
+void
+cAudioManager::InterrogateAudioEntities()
+{
+ for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ ProcessEntity(m_anAudioEntityIndices[i]);
+ m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
+ }
+}
+
+void
+cAudioManager::AddSampleToRequestedQueue()
+{
+ int32 calculatedVolume;
+ uint8 sampleIndex;
+ bool bReflections;
+
+ if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
+ sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ if (sampleIndex >= m_nActiveSamples) {
+ sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
+ if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume)
+ return;
+ } else {
+ ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ }
+ m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
+ m_sQueueSample.m_bLoopEnded = false;
+ if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
+ m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
+ bReflections = m_sQueueSample.m_bRequireReflection;
+ } else {
+ bReflections = false;
+ m_sQueueSample.m_nLoopsRemaining = 0;
+ }
+ m_sQueueSample.m_bRequireReflection = false;
+
+ if ( m_bReverb && m_sQueueSample.m_bIs2D )
+ m_sQueueSample.field_4C = 30;
+
+ if (!m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bReverbFlag = false;
+
+ m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
+
+ AddDetailsToRequestedOrderList(sampleIndex);
+ if (bReflections)
+ AddReflectionsToRequestedQueue();
+ }
+}
+void
+cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+{
+ uint32 i = 0;
+ if (sample != 0) {
+ for (; i < sample; i++) {
+ if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
+ m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
+ break;
+ }
+ if (i < sample) {
+ memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
+ }
+ }
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
+}
+
+void
+cAudioManager::AddReflectionsToRequestedQueue()
+{
+#ifdef FIX_BUGS
+ uint32 oldFreq = 0;
+#else
+ uint32 oldFreq;
+#endif
+ float reflectionDistance;
+ int32 noise;
+ uint8 emittingVolume;
+
+ uint32 oldCounter = m_sQueueSample.m_nCounter;
+ float oldDist = m_sQueueSample.m_fDistance;
+ CVector oldPos = m_sQueueSample.m_vecPos;
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ emittingVolume = m_sQueueSample.m_nVolume;
+ oldFreq = m_sQueueSample.m_nFrequency;
+ } else {
+ emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
+ }
+ m_sQueueSample.m_fSoundIntensity /= 2.f;
+
+ int halfOldFreq = oldFreq >> 1;
+
+ for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ if ( CTimer::GetIsSlowMotionActive() )
+ m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
+
+ reflectionDistance = m_afReflectionsDistances[i];
+ if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
+ if (m_sQueueSample.m_nLoopsRemaining > 3) {
+ m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
+ m_sQueueSample.m_nEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+
+ if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
+ m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
+ if (m_sQueueSample.m_nLoopCount) {
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
+ } else {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
+ }
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator += 20;
+ m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ m_sQueueSample.m_vecPos = oldPos;
+ m_sQueueSample.m_fDistance = oldDist;
+}
+
+void
+cAudioManager::UpdateReflections()
+{
+ CVector camPos = TheCamera.GetPosition();
+ CColPoint colpoint;
+ CEntity *ent;
+
+ if (m_FrameCounter % 8 == 0) {
+ m_avecReflectionsPos[0] = camPos;
+ m_avecReflectionsPos[0].y += 100.f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[0] = 100.0f;
+
+ } else if ((m_FrameCounter + 1) % 8 == 0) {
+ m_avecReflectionsPos[1] = camPos;
+ m_avecReflectionsPos[1].y -= 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[1] = 100.0f;
+
+ } else if ((m_FrameCounter + 2) % 8 == 0) {
+ m_avecReflectionsPos[2] = camPos;
+ m_avecReflectionsPos[2].x -= 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[2] = 100.0f;
+
+ } else if ((m_FrameCounter + 3) % 8 == 0) {
+ m_avecReflectionsPos[3] = camPos;
+ m_avecReflectionsPos[3].x += 100.0f;
+ if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
+ m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
+ else
+ m_afReflectionsDistances[3] = 100.0f;
+
+ } else if ((m_FrameCounter + 4) % 8 == 0) {
+ camPos.y += 1.0f;
+ m_avecReflectionsPos[4] = camPos;
+ m_avecReflectionsPos[4].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[4] = 100.0f;
+
+ } else if ((m_FrameCounter + 5) % 8 == 0) {
+ camPos.y -= 1.0f;
+ m_avecReflectionsPos[5] = camPos;
+ m_avecReflectionsPos[5].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[5] = 100.0f;
+
+ } else if ((m_FrameCounter + 6) % 8 == 0) {
+ camPos.x -= 1.0f;
+ m_avecReflectionsPos[6] = camPos;
+ m_avecReflectionsPos[6].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[6] = 100.0f;
+
+ } else if ((m_FrameCounter + 7) % 8 == 0) {
+ camPos.x += 1.0f;
+ m_avecReflectionsPos[7] = camPos;
+ m_avecReflectionsPos[7].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[7] = 100.0f;
+ }
+}
+
+void
+cAudioManager::AddReleasingSounds()
+{
+ bool toProcess[44]; // why not 27?
+
+ int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
+
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
+ tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
+ if (sample.m_bLoopEnded)
+ continue;
+
+ toProcess[i] = false;
+ for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
+ if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
+ sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
+ toProcess[i] = true;
+ break;
+ }
+ }
+ if (!toProcess[i]) {
+ if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
+ if (!sample.m_nReleasingVolumeDivider)
+ continue;
+ if (!sample.m_nLoopCount) {
+ if (sample.m_nVolumeChange == -1) {
+ sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
+ if (sample.m_nVolumeChange <= 0)
+ sample.m_nVolumeChange = 1;
+ }
+ if (sample.m_nVolume <= sample.m_nVolumeChange) {
+ sample.m_nReleasingVolumeDivider = 0;
+ continue;
+ }
+ sample.m_nVolume -= sample.m_nVolumeChange;
+ }
+ --sample.m_nReleasingVolumeDivider;
+ if (m_bFifthFrameFlag) {
+ if (sample.m_nReleasingVolumeModificator < 20)
+ ++sample.m_nReleasingVolumeModificator;
+ }
+ sample.m_bReleasingSoundFlag = false;
+ }
+ memcpy(&m_sQueueSample, &sample, sizeof(tSound));
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessActiveQueues()
+{
+ CVector position;
+ uint32 freqDivided;
+ uint32 loopCount;
+ uint8 emittingVol;
+ uint8 vol;
+ uint8 offset;
+ float x;
+ bool flag;
+ bool missionState;
+
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ }
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (sample.m_nSampleIndex != NO_SAMPLE) {
+ for (int32 j = 0; j < m_nActiveSamples; j++) {
+ if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ if (sample.m_nLoopCount) {
+
+ if (m_FrameCounter & 1) {
+ if (!(j & 1)) {
+ flag = false;
+ } else {
+ flag = true;
+ }
+ } else if (j & 1) {
+ flag = false;
+ } else {
+ flag = true;
+ }
+
+ if (flag && !SampleManager.GetChannelUsedFlag(j)) {
+ sample.m_bLoopEnded = true;
+ m_asActiveSamples[j].m_bLoopEnded = true;
+ m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
+ continue;
+ }
+ if (!sample.m_nReleasingVolumeDivider)
+ sample.m_nReleasingVolumeDivider = 1;
+ }
+ sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_nVolumeChange = -1;
+ if (!sample.m_bReleasingSoundFlag) {
+ if (sample.m_bIs2D) {
+ if (field_4) {
+ emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
+ } else {
+ emittingVol = sample.m_nEmittingVolume;
+ }
+ SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ } else {
+ m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
+ sample.m_nFrequency = ComputeDopplerEffectedFrequency(
+ sample.m_nFrequency,
+ m_asActiveSamples[j].m_fDistance,
+ sample.m_fDistance,
+ sample.m_fSpeedMultiplier);
+
+ if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
+ m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
+ SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
+ }
+ if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
+ vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
+
+ if (field_4) {
+ emittingVol = 2 * Min(63, vol);
+ } else {
+ emittingVol = vol;
+ }
+
+ missionState = false;
+ for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
+ if (m_sMissionAudio.m_bIsMobile[k]) {
+ missionState = true;
+ break;
+ }
+ }
+ if (missionState) {
+ emittingVol = (emittingVol * field_5538) / 127;
+ } else {
+ if (field_5538 < 127)
+ emittingVol = (emittingVol * field_5538) / 127;
+ }
+
+ SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ m_asActiveSamples[j].m_nEmittingVolume = vol;
+ }
+ TranslateEntity(&sample.m_vecPos, &position);
+ SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
+ SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
+ }
+ SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
+ break; //continue for i
+ }
+ sample.m_bIsProcessed = false;
+ m_asActiveSamples[j].m_bIsProcessed = false;
+ //continue for j
+ }
+ }
+ }
+ }
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
+ SampleManager.StopChannel(i);
+ m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
+ }
+ }
+ for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
+ m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
+ sample.m_nLoopsRemaining--;
+ sample.m_nReleasingVolumeDivider = 1;
+ } else {
+ for (uint8 j = 0; j < m_nActiveSamples; j++) {
+ uint8 k = (j + field_6) % m_nActiveSamples;
+ if (!m_asActiveSamples[k].m_bIsProcessed) {
+ if (sample.m_nLoopCount != 0) {
+ freqDivided = sample.m_nFrequency / m_nTimeSpent;
+ loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
+ if (freqDivided == 0)
+ continue;
+ sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
+ }
+ memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
+ if (!m_asActiveSamples[k].m_bIs2D)
+ TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
+ if (field_4) {
+ emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
+ } else {
+ emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
+ }
+ if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
+ SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
+ bool isMobile = false;
+ for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
+ if (m_sMissionAudio.m_bIsMobile[l]) {
+ isMobile = true;
+ break;
+ }
+ }
+ if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
+ if (field_5538 < 127)
+ emittingVol *= field_5538 / 127;
+ vol = emittingVol;
+ } else {
+ vol = (emittingVol * field_5538 / 127);
+ }
+ SampleManager.SetChannelEmittingVolume(k, vol);
+ SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
+ SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
+ SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
+ if (m_asActiveSamples[k].m_bIs2D) {
+ offset = m_asActiveSamples[k].m_nOffset;
+ if (offset == 63) {
+ x = 0.0f;
+ } else if (offset >= 63) {
+ x = (offset - 63) * 1000.0f / 63;
+ } else {
+ x = -(63 - offset) * 1000.0f / 63; //same like line below
+ }
+ position = CVector(x, 0.0f, 0.0f);
+ m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
+ }
+ SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
+ SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
+ SampleManager.StartChannel(k);
+ }
+ m_asActiveSamples[k].m_bIsProcessed = true;
+ sample.m_bIsProcessed = true;
+ sample.m_nVolumeChange = -1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ field_6 %= m_nActiveSamples;
+}
+
+void
+cAudioManager::ClearRequestedQueue()
+{
+ for (int32 i = 0; i < m_nActiveSamples; i++) {
+ m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
+ }
+ m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
+}
+
+void
+cAudioManager::ClearActiveSamples()
+{
+ for (uint8 i = 0; i < m_nActiveSamples; i++) {
+ m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
+ m_asActiveSamples[i].m_nCounter = 0;
+ m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
+ m_asActiveSamples[i].m_bIs2D = false;
+ m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
+ m_asActiveSamples[i].m_nFrequency = 0;
+ m_asActiveSamples[i].m_nVolume = 0;
+ m_asActiveSamples[i].m_nEmittingVolume = 0;
+ m_asActiveSamples[i].m_fDistance = 0.0f;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
+ m_asActiveSamples[i].m_nLoopCount = 1;
+ m_asActiveSamples[i].m_nLoopStart = 0;
+ m_asActiveSamples[i].m_nLoopEnd = -1;
+ m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
+ m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
+ m_asActiveSamples[i].m_nOffset = 63;
+ m_asActiveSamples[i].m_bReleasingSoundFlag = false;
+ m_asActiveSamples[i].m_nCalculatedVolume = 0;
+ m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
+ m_asActiveSamples[i].m_nVolumeChange = -1;
+ m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ m_asActiveSamples[i].m_bReverbFlag = false;
+ m_asActiveSamples[i].m_nLoopsRemaining = 0;
+ m_asActiveSamples[i].m_bRequireReflection = false;
+ }
+}
+
+void
+cAudioManager::GenerateIntegerRandomNumberTable()
+{
+ for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
+ m_anRandomTable[i] = myrand();
+ }
+}
+
+#ifdef GTA_PC
+void
+cAudioManager::AdjustSamplesVolume()
+{
+ for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1];
+
+ if (!pSample->m_bIs2D)
+ pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
+ }
+}
+
+uint8
+cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
+{
+ float quatIntensity = intensity / 4.0f;
+ float diffIntensity = intensity - quatIntensity;
+ if (dist > diffIntensity)
+ return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
+ return emittingVolume;
+}
+#endif
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
new file mode 100644
index 0000000..14eacda
--- /dev/null
+++ b/src/audio/AudioManager.h
@@ -0,0 +1,551 @@
+#pragma once
+
+#include "audio_enums.h"
+#include "AudioCollision.h"
+#include "PoliceRadio.h"
+#include "VehicleModelInfo.h"
+#include "Vehicle.h"
+
+class tSound
+{
+public:
+ int32 m_nEntityIndex;
+ int32 m_nCounter;
+ int32 m_nSampleIndex;
+ uint8 m_nBankIndex;
+ bool m_bIs2D;
+ int32 m_nReleasingVolumeModificator;
+ uint32 m_nFrequency;
+ uint8 m_nVolume;
+ float m_fDistance;
+ int32 m_nLoopCount;
+ int32 m_nLoopStart;
+ int32 m_nLoopEnd;
+ uint8 m_nEmittingVolume;
+ float m_fSpeedMultiplier;
+ float m_fSoundIntensity;
+ bool m_bReleasingSoundFlag;
+ CVector m_vecPos;
+ bool m_bReverbFlag;
+ uint8 m_nLoopsRemaining;
+ bool m_bRequireReflection; // Used for oneshots
+ uint8 m_nOffset;
+ uint8 field_4C;
+ int32 m_nReleasingVolumeDivider;
+ bool m_bIsProcessed;
+ bool m_bLoopEnded;
+ int32 m_nCalculatedVolume;
+ int8 m_nVolumeChange;
+};
+
+VALIDATE_SIZE(tSound, 96);
+
+class CPhysical;
+class CAutomobile;
+
+class tAudioEntity
+{
+public:
+ eAudioType m_nType;
+ void *m_pEntity;
+ bool m_bIsUsed;
+ uint8 m_bStatus;
+ int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
+ float m_afVolume[NUM_AUDIOENTITY_EVENTS];
+ uint8 m_AudioEvents;
+};
+
+VALIDATE_SIZE(tAudioEntity, 40);
+
+class tPedComment
+{
+public:
+ uint32 m_nSampleIndex;
+ int32 m_nEntityIndex;
+ CVector m_vecPos;
+ float m_fDistance;
+ uint8 m_bVolume;
+ int8 m_nProcess;
+};
+
+VALIDATE_SIZE(tPedComment, 28);
+
+class cPedComments
+{
+public:
+ tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
+ uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
+ uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
+ uint8 m_nActiveBank;
+#ifdef GTA_PC
+ bool m_bDelay;
+ uint32 m_nDelayTimer;
+#endif
+
+ cPedComments()
+ {
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+ }
+ void Add(tPedComment *com); // done
+ void Process(); // done
+};
+
+VALIDATE_SIZE(cPedComments, 0x490);
+
+class CEntity;
+
+#define MISSION_AUDIO_SLOTS (2)
+
+// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
+// Only someone with a VERY EXTRAORDINARY mind could have come up with that
+class cMissionAudio
+{
+public:
+ CVector m_vecPos[MISSION_AUDIO_SLOTS];
+ bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
+ uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
+ uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
+ int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool m_bIsMobile[MISSION_AUDIO_SLOTS];
+};
+VALIDATE_SIZE(cMissionAudio, 0x38);
+
+// name made up
+class cAudioScriptObjectManager
+{
+public:
+ int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
+ int32 m_nScriptObjectEntityTotal;
+
+ cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+ ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+};
+
+
+class cTransmission;
+class CPlane;
+class CVehicle;
+class CPed;
+
+class cPedParams
+{
+public:
+ bool m_bDistanceCalculated;
+ float m_fDistance;
+ CPed *m_pPed;
+
+ cPedParams()
+ {
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pPed = nil;
+ }
+};
+
+class cVehicleParams
+{
+public:
+ int32 m_VehicleType;
+ bool m_bDistanceCalculated;
+ float m_fDistance;
+ CVehicle *m_pVehicle;
+ cTransmission *m_pTransmission;
+ int32 m_nIndex;
+ float m_fVelocityChange;
+
+ cVehicleParams()
+ {
+ m_VehicleType = -1;
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pVehicle = nil;
+ m_pTransmission = nil;
+ m_nIndex = 0;
+ m_fVelocityChange = 0.0f;
+ }
+};
+
+VALIDATE_SIZE(cVehicleParams, 0x1C);
+
+enum {
+ REFLECTION_NORTH = 0,
+ REFLECTION_SOUTH,
+ REFLECTION_WEST,
+ REFLECTION_EAST,
+ REFLECTION_CEIL_NORTH,
+ REFLECTION_CEIL_SOUTH,
+ REFLECTION_CEIL_WEST,
+ REFLECTION_CEIL_EAST,
+ MAX_REFLECTIONS,
+};
+
+class cAudioManager
+{
+public:
+ bool m_bIsInitialised;
+ uint8 m_bReverb; // unused
+ bool m_bFifthFrameFlag;
+ uint8 m_nActiveSamples;
+ uint8 field_4; // unused
+ bool m_bDynamicAcousticModelingStatus;
+ int8 field_6;
+ float m_fSpeedOfSound;
+ bool m_bTimerJustReset;
+ int32 m_nTimer;
+ tSound m_sQueueSample;
+ uint8 m_nActiveSampleQueue;
+ tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
+ uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
+ uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
+ tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
+ tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
+ int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
+ int32 m_nAudioEntitiesTotal;
+ CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
+ float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
+ cAudioScriptObjectManager m_sAudioScriptObjectManager;
+
+ // miami
+ uint8 m_bIsPlayerShutUp;
+ uint8 m_nPlayerMood;
+ uint32 m_nPlayerMoodTimer;
+ uint8 field_rest[4];
+ bool m_bGenericSfx;
+
+ cPedComments m_sPedComments;
+ int32 m_nFireAudioEntity;
+ int32 m_nWaterCannonEntity;
+ int32 m_nPoliceChannelEntity;
+ cPoliceRadioQueue m_sPoliceRadioQueue;
+ int32 m_nFrontEndEntity;
+ int32 m_nCollisionEntity;
+ cAudioCollisionManager m_sCollisionManager;
+ int32 m_nProjectileEntity;
+#ifdef GTA_BRIDGE
+ int32 m_nBridgeEntity;
+#endif
+ int32 m_nEscalatorEntity;
+ int32 m_nExtraSoundsEntity;
+ cMissionAudio m_sMissionAudio;
+ uint8 field_5538; // something related to phone dialogues
+ int32 m_anRandomTable[5];
+ uint8 m_nTimeSpent;
+ uint8 m_nUserPause;
+ uint8 m_nPreviousUserPause;
+ uint32 m_FrameCounter;
+
+ cAudioManager();
+ ~cAudioManager();
+
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; } // done
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
+ int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
+ int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
+ bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool ShouldDuckMissionAudio(uint8 slot) const;
+
+ // "Should" be in alphabetic order, except "getXTalkSfx"
+ void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
+ void AddReflectionsToRequestedQueue(); // done
+ void AddReleasingSounds(); // done
+ void AddSampleToRequestedQueue(); // done
+ void AgeCrimes(); // done (inlined in vc)
+
+ void CalculateDistance(bool &condition, float dist); // done
+ bool CheckForAnAudioFileOnCD() const; // done
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done (inlined in vc)
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
+
+ void DestroyAllGameCreatedEntities(); // done
+ void DestroyEntity(int32 id); // done (inlined in vc)
+ void DoPoliceRadioCrackle(); // done
+
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
+ uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCopTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFBITalkSfx(CPed *ped, int16 sound);
+ uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
+ uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
+ uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
+ uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, int16 sound);
+ uint32 GetHNTalkSfx(CPed *ped, int16 sound);
+ uint32 GetSGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetCLTalkSfx(CPed *ped, int16 sound);
+ uint32 GetGDTalkSfx(CPed *ped, int16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, int16 sound);
+ uint32 GetPGTalkSfx(CPed *ped, int16 sound);
+ uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
+ uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
+
+ uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
+ // end of functions returning talk sfx
+
+ void GenerateIntegerRandomNumberTable(); // done
+ char *Get3DProviderName(uint8 id) const; // done
+ uint8 GetCDAudioDriveLetter() const; // done
+ int8 GetCurrent3DProviderIndex() const; // done
+ int8 AutoDetect3DProviders() const; // done
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(int32 a, float b) const; // done
+ float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
+ float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
+ int32 GetJumboTaxiFreq() const; // done (inlined in vc)
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
+ uint8 GetNum3DProvidersAvailable() const; // done
+ uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
+ float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
+
+ bool HasAirBrakes(int32 model) const; // done
+
+ void Initialise(); // done
+ void InitialisePoliceRadio(); // done
+ void InitialisePoliceRadioZones(); // done
+ void InterrogateAudioEntities(); // done (inlined)
+ bool IsAudioInitialised() const; // done
+ bool IsMissionAudioSampleFinished(uint8 slot); // done
+ bool IsMP3RadioChannelAvailable() const; // done
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
+
+ void PlayLoadedMissionAudio(uint8 slot); // done
+ void PlayOneShot(int32 index, uint16 sound, float vol); // done
+ void PlaySuspectLastSeen(float x, float y, float z); // done
+ void PlayerJustGotInCar() const; // done
+ void PlayerJustLeftCar() const; // done
+ void PostInitialiseGameSpecificSetup(); // done
+ void PostTerminateGameSpecificShutdown(); // done
+ void PreInitialiseGameSpecificSetup() const; // done
+ void PreloadMissionAudio(uint8 slot, Const char *name); // done
+ void PreTerminateGameSpecificShutdown(); // done
+ /// processX - main logic of adding new sounds
+ void ProcessActiveQueues(); // done
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
+#ifdef GTA_BRIDGE
+ void ProcessBridge(); // done(bcs not exists in VC)
+ void ProcessBridgeMotor(); // done(bcs not exists in VC)
+ void ProcessBridgeOneShots(); // done(bcs not exists in VC)
+ void ProcessBridgeWarning(); // done(bcs not exists in VC)
+#endif
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); // done
+ //void ProcessCrane(); // done(bcs not exists in VC)
+ bool ProcessEngineDamage(cVehicleParams& params); // done
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // done
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); // done
+ void ProcessFrontEnd(); // done
+ void ProcessGarages(); // done
+ void ProcessJumbo(cVehicleParams& params); // done
+ void ProcessJumboAccel(CPlane *plane); // done
+ void ProcessJumboDecel(CPlane *plane); // done
+ void ProcessJumboFlying(); // done
+ void ProcessJumboLanding(CPlane *plane); // done
+ void ProcessJumboTakeOff(CPlane *plane); // done
+ void ProcessJumboTaxi(); // done
+ void ProcessLoopingScriptObject(uint8 sound); // done
+ void ProcessMissionAudio(); // done
+ void ProcessMissionAudioSlot(uint8 slot); // done
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
+ void ProcessOneShotScriptObject(uint8 sound); //
+ void ProcessPed(CPhysical *ped); // done
+ void ProcessPedOneShots(cPedParams &params); //
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(cVehicleParams& params); // done
+ void ProcessPlayerMood(); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
+ void ProcessProjectiles(); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
+ void ProcessReverb() const; // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
+ void ProcessScriptObject(int32 id); // done
+ void ProcessSpecial(); // done
+#ifdef GTA_TRAIN
+ bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
+#endif
+ void ProcessVehicle(CVehicle *vehicle); // done
+ bool ProcessVehicleDoors(cVehicleParams &params); // done
+ void ProcessVehicleEngine(cVehicleParams &params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams &params); // done
+ bool ProcessVehicleHorn(cVehicleParams &params); // done
+ void ProcessVehicleOneShots(cVehicleParams &params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams &params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams &params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
+ bool ProcessVehicleSkidding(cVehicleParams &params); // done
+ void ProcessWaterCannon(int32); // done
+ void ProcessWeather(int32 id); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
+ void ProcessEscalators(); // done
+ void ProcessExtraSounds(); // done
+
+ int32 RandomDisplacement(uint32 seed) const; // done
+ void ReacquireDigitalHandle() const; // done
+ void ReleaseDigitalHandle() const; // done
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
+ void ReportCrime(eCrimeType crime, const CVector &pos); // done
+ void ResetAudioLogicTimers(uint32 timer); // done
+ void ResetPoliceRadio(); // done
+ void ResetTimers(uint32 time); // done
+
+ void Service(); // done
+ void ServiceCollisions(); // done
+ void ServicePoliceRadio(); // done
+ void ServicePoliceRadioChannel(uint8 wantedLevel); // done
+ void ServiceSoundEffects(); // done
+ int8 SetCurrent3DProvider(uint8 which); // done
+ void SetDynamicAcousticModelingStatus(uint8 status); // done
+ void SetEffectsFadeVol(uint8 volume) const; // done
+ void SetEffectsMasterVolume(uint8 volume) const; // done
+ void SetMP3BoostVolume(uint8 volume) const; // done
+ void SetEntityStatus(int32 id, uint8 status); // done
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
+ void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
+ void SetMonoMode(uint8 mono); // done
+ void SetMusicFadeVol(uint8 volume) const; // done
+ void SetMusicMasterVolume(uint8 volume) const; // done
+ void SetSpeakerConfig(int32 conf) const; // done
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
+ void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
+ bool SetupCrimeReport(); // done
+ bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
+ bool SetupJumboFlySound(uint8 emittingVol); // done
+ bool SetupJumboRumbleSound(uint8 emittingVol); // done
+ bool SetupJumboTaxiSound(uint8 vol); // done
+ bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
+ void SetupPedComments(cPedParams &params, uint16 sound); // done
+ void SetupSuspectLastSeenReport();
+
+ void Terminate(); // done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
+
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
+ void UpdateReflections(); // done
+ bool UsesReverseWarning(int32 model) const; // done
+ bool UsesSiren(cVehicleParams &params) const; // done
+ bool UsesSirenSwitching(cVehicleParams &params) const; // done
+
+ CVehicle *FindVehicleOfPlayer(); // done
+ void SetPedTalkingStatus(CPed *ped, uint8 status); // done
+ void SetPlayersMood(uint8 mood, uint32 time); // done
+
+ float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
+
+#ifdef GTA_PC
+ // only used in pc
+ void AdjustSamplesVolume(); // done (inlined)
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
+#endif
+};
+
+#ifdef AUDIO_MSS
+static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
+#endif
+
+extern cAudioManager AudioManager;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
new file mode 100644
index 0000000..5c5d857
--- /dev/null
+++ b/src/audio/AudioSamples.h
@@ -0,0 +1,817 @@
+#pragma once
+
+#include "common.h"
+
+enum eSfxSample
+{
+ SFX_CAR_HORN_JEEP = 0,
+ SFX_CAR_HORN_BMW328,
+ SFX_CAR_HORN_BUS,
+ SFX_CAR_HORN_BUS2,
+ SFX_CAR_HORN_56CHEV,
+ SFX_CAR_HORN_PICKUP,
+ SFX_CAR_HORN_PORSCHE,
+ SFX_CAR_HORN_TRUCK,
+
+ SFX_CAR_HELI_MAI, // 8
+ SFX_CAR_HELI_MAI2, // 9
+ SFX_CAR_HELI_REA, // 10
+ SFX_CAR_HELI_STA, // 11
+ SFX_CAR_HELI_ROT, // 12
+ SFX_CAR_HELI_FAR, // 13
+ SFX_CAR_HELI_ROL, // 14
+
+ SFX_OLD_CAR_DOOR_OPEN,
+ SFX_OLD_CAR_DOOR_CLOSE,
+ SFX_NEW_CAR_DOOR_OPEN,
+ SFX_NEW_CAR_DOOR_CLOSE,
+ SFX_TRUCK_DOOR_OPEN,
+ SFX_TRUCK_DOOR_CLOSE,
+ SFX_REVERSE_GEAR,
+ SFX_REVERSE_GEAR_2,
+ SFX_CAR_STARTER, // 23
+ SFX_ROAD_NOISE, // 24
+ SFX_SKID, // 25
+ SFX_GRAVEL_SKID, // 26
+ SFX_POLICE_SIREN_SLOW,
+ SFX_SIREN_FAST, // 28
+ SFX_AMBULANCE_SIREN_SLOW,
+ SFX_REVERSE_WARNING,
+ SFX_ICE_CREAM_TUNE,
+ SFX_AIR_BRAKES, // 32
+ SFX_TYRE_BUMP, // 33
+ SFX_TYRE_BURST_B, // 34
+ SFX_TYRE_BURST, // 35
+ SFX_TYRE_BURST_L, // 36
+ SFX_PALM_TREE_LO, // 37
+ SFX_BULLET_PASS_1, // 38
+ SFX_BULLET_PASS_2, // 39
+ SFX_SKATE_1, // 40
+ SFX_SKATE_2, // 41
+ SFX_FOOTSTEP_CONCRETE_1,
+ SFX_FOOTSTEP_CONCRETE_2,
+ SFX_FOOTSTEP_CONCRETE_3,
+ SFX_FOOTSTEP_CONCRETE_4,
+ SFX_FOOTSTEP_CONCRETE_5,
+ SFX_EXPLOSION_1, // 47
+ SFX_EXPLOSION_2, // 48
+ SFX_EXPLOSION_3, // 49
+ SFX_COLT45_LEFT, // 50
+ SFX_COLT45_RIGHT, // 51
+ SFX_AK47_LEFT, // 52
+ SFX_AK47_RIGHT, // 53
+ SFX_UZI_LEFT, // 54
+ SFX_UZI_RIGHT, // 55
+ SFX_UZI_END_LEFT, // 56
+ SFX_SNIPER_LEFT, // 57
+ SFX_SNIPER_RIGHT, // 58
+ SFX_ROCKET_LEFT, // 59
+ SFX_ROCKET_RIGHT, // 60
+ SFX_ROCKET_FLY, // 61
+ SFX_FLAMETHROWER_LEFT, // 62
+ SFX_FLAMETHROWER_RIGHT, // 63
+ SFX_FLAMETHROWER_START_LEFT, // 64
+ SFX_FLAMETHROWER_START_RIGHT, // 65
+ SFX_SHOTGUN_LEFT, // 66
+ SFX_SHOTGUN_RIGH, // 67
+ SFX_M60_LEFT, // 68
+ SFX_M60_RIGHT, // 69
+ SFX_M60_TAIL_LEFT, // 70
+ SFX_TEC_LEFT, // 71
+ SFX_TEC_RIGHT, // 72
+ SFX_TEC_TAIL, // 73
+ SFX_RUGER_LEFT, // 74
+ SFX_RUGER_RIGHT, // 75
+ SFX_RUGER_TAIL, // 76
+ SFX_PISTOL_RELOAD, // 77
+ SFX_AK47_RELOAD, // 78
+ SFX_ROCKET_RELOAD, // 79
+ SFX_RIFLE_RELOAD, // 80
+ SFX_GOLF_CLUB_SWING, // 81
+ SFX_MINIGUN_FIRE_LEFT, // 82
+ SFX_MINIGUN_FIRE_RIGHT, // 83
+ SFX_MINIGUN_STOP, // 84
+ SFX_SPAS12_LEFT, // 85
+ SFX_SPAS12_RIGHT, // 86
+ SFX_SPAS12_TAIL_LEFT, // 87
+ SFX_PYTHON_LEFT, // 88
+ SFX_PYTHON_RIGHT, // 89
+ SFX_MP5_LEFT, // 90
+ SFX_MP5_RIGHT, // 91
+ SFX_COL_TARMAC_1, // 92
+ SFX_COL_TARMAC_2, // 93
+ SFX_COL_TARMAC_3, // 94
+ SFX_COL_TARMAC_4, // 95
+ SFX_COL_TARMAC_5, // 96
+ SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1,
+ SFX_COL_MUD_1,
+ SFX_COL_GARAGE_DOOR_1,
+ SFX_COL_CAR_PANEL_1,
+ SFX_COL_CAR_PANEL_2,
+ SFX_COL_CAR_PANEL_3,
+ SFX_COL_CAR_PANEL_4,
+ SFX_COL_CAR_PANEL_5,
+ SFX_COL_CAR_PANEL_6,
+ SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_LAMP_POST_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_METAL_CHAIN_FENCE_1,
+ SFX_COL_METAL_CHAIN_FENCE_2,
+ SFX_COL_METAL_CHAIN_FENCE_3,
+ SFX_COL_METAL_CHAIN_FENCE_4,
+ SFX_COL_PED_1, // 115
+ SFX_COL_PED_2, // 116
+ SFX_COL_SAND_1,
+ SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_CRATES_2,
+ SFX_COL_WOOD_CRATES_3,
+ SFX_COL_WOOD_CRATES_4,
+ SFX_COL_WOOD_BENCH_1,
+ SFX_COL_WOOD_BENCH_2,
+ SFX_COL_WOOD_BENCH_3,
+ SFX_COL_WOOD_BENCH_4,
+ SFX_COL_WOOD_SOLID_1,
+ SFX_COL_VEG_1, // 127
+ SFX_COL_VEG_2, // 128
+ SFX_COL_VEG_3, // 129
+ SFX_COL_VEG_4, // 130
+ SFX_COL_VEG_5, // 131
+ SFX_COL_CONTAINER_1,
+ SFX_COL_NEWS_VENDOR_1,
+ SFX_COL_NEWS_VENDOR_2,
+ SFX_COL_NEWS_VENDOR_3,
+ SFX_COL_CAR_1, // 136
+ SFX_COL_CAR_2, // 137
+ SFX_COL_CAR_3, // 138
+ SFX_COL_CAR_4, // 139
+ SFX_COL_CAR_5, // 140
+ SFX_COL_CARDBOARD_1,
+ SFX_COL_CARDBOARD_2,
+ SFX_COL_GATE, // 143
+ SFX_SCRAPE_CAR_1, // 144
+ SFX_CRATE_SMASH,
+ SFX_GLASS_CRACK, // 146
+ SFX_GLASS_SMASH, // 147
+ SFX_GLASS_SHARD_1,
+ SFX_GLASS_SHARD_2,
+ SFX_GLASS_SHARD_3,
+ SFX_GLASS_SHARD_4,
+ SFX_PED_ON_FIRE, // 152
+ SFX_CAR_ON_FIRE, // 153
+ SFX_RAIN, // 154
+ SFX_HURRICANE_MA, // 155
+ SFX_BULLET_SHELL_HIT_GROUND_1,
+ SFX_BULLET_SHELL_HIT_GROUND_2,
+ SFX_BULLET_PED, // 158
+ SFX_BULLET_CAR_1, // 159
+ SFX_BULLET_CAR_2, // 160
+ SFX_BULLET_CAR_3, // 161
+ SFX_BULLET_WALL_1, // 162
+ SFX_BULLET_WALL_2, // 163
+ SFX_BULLET_WALL_3, // 164
+ SFX_BAT_HIT_LEFT, // 165
+ SFX_BAT_HIT_RIGH, // 166
+ SFX_FIGHT_1, // 167
+ SFX_FIGHT_2, // 168
+ SFX_FIGHT_4, // 169
+ SFX_FIGHT_5, // 170
+ SFX_KNIFE_SWING, // 171
+ SFX_KNIFE_SLASH, // 172
+ SFX_KNIFE_STAB, // 173
+ SFX_HAMMER_HIT_1, // 174
+ SFX_HAMMER_HIT_2, // 175
+ SFX_GARAGE_DOOR_LOOP, // 176
+ SFX_COUNTDOWN, // 177
+ SFX_ARM_BOMB, // 178
+ SFX_POLICE_RADIO_CRACKLE, // 179
+
+ SFX_WEVE_GOT,
+ SFX_THERES,
+ SFX_RESPOND_TO,
+ SFX_A_10,
+ SFX_IN,
+ SFX_NORTH,
+ SFX_EAST,
+ SFX_SOUTH,
+ SFX_WEST,
+ SFX_CENTRAL,
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1,
+ SFX_POLICE_RADIO_SUSPECT,
+ SFX_POLICE_RADIO_LAST_SEEN,
+ SFX_POLICE_RADIO_ON_FOOT,
+ SFX_POLICE_RADIO_IN_A,
+ SFX_POLICE_RADIO_DARK,
+ SFX_POLICE_RADIO_LIGHT,
+ SFX_POLICE_RADIO_BRIGHT,
+
+ SFX_CRIME_1,
+ SFX_CRIME_2,
+ SFX_CRIME_3,
+ SFX_CRIME_4,
+ SFX_CRIME_5,
+ SFX_CRIME_6,
+ SFX_CRIME_7,
+ SFX_CRIME_8,
+ SFX_CRIME_9,
+ SFX_CRIME_10,
+ SFX_CRIME_11,
+ SFX_CRIME_12,
+ SFX_POLICE_RADIO_VICE_CITY,
+ SFX_POLICE_RADIO_VICE_CITY_BEACH,
+ SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
+ SFX_POLICE_RADIO_OCEAN_BEACH, //???
+ SFX_POLICE_RADIO_WASHINGTON_BEACH,
+ SFX_POLICE_RADIO_VICE_POINT,
+ SFX_POLICE_RADIO_LEAF_LINKS,
+ SFX_POLICE_RADIO_STRAFISH_ISLAND, //???????????
+ SFX_POLICE_RADIO_VICE_PORT,
+ SFX_POLICE_RADIO_LITTLE_HAVANA,
+ SFX_POLICE_RADIO_LITTLE_HAITI,
+ SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
+ SFX_POLICE_RADIO_DOWNTOWN,
+ SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
+ SFX_POLICE_RADIO_BLACK,
+ SFX_POLICE_RADIO_WHITE,
+ SFX_POLICE_RADIO_BLUE,
+ SFX_POLICE_RADIO_RED,
+ SFX_POLICE_RADIO_PURPLE,
+ SFX_POLICE_RADIO_YELLOW,
+ SFX_POLICE_RADIO_GREY,
+ SFX_POLICE_RADIO_ORANGE,
+ SFX_POLICE_RADIO_GREEN,
+ SFX_POLICE_RADIO_SILVER,
+ SFX_POLICE_RADIO_AMBULANCE,
+ SFX_POLICE_RADIO_2_DOOR,
+ SFX_POLICE_RADIO_TRUCK,
+ SFX_POLICE_RADIO_FIRE_TRUCK,
+ SFX_POLICE_RADIO_PICKUP,
+ SFX_POLICE_RADIO_POLICE_CAR,
+ SFX_POLICE_RADIO_BOAT,
+ SFX_POLICE_RADIO_BUGGY,
+ SFX_POLICE_RADIO_BUS,
+ SFX_POLICE_RADIO_COACH,
+ SFX_POLICE_RADIO_CRUISER,
+ SFX_POLICE_RADIO_DINGHY,
+ SFX_POLICE_RADIO_GARBAGE_TRUCK,
+ SFX_POLICE_RADIO_GOLF_CART,
+ SFX_POLICE_RADIO_HEARSE,
+ SFX_POLICE_RADIO_HELICOPTER,
+ SFX_POLICE_RADIO_ICE_CREAM_VAN,
+ SFX_POLICE_RADIO_LOWRIDER,
+ SFX_POLICE_RADIO_MOPED,
+ SFX_POLICE_RADIO_MOTOBIKE,
+ SFX_POLICE_RADIO_OFFROAD,
+ SFX_POLICE_RADIO_PLANE,
+ SFX_POLICE_RADIO_RIG,
+ SFX_POLICE_RADIO_SEDAN,
+ SFX_POLICE_RADIO_SPEEDBOAT,
+ SFX_POLICE_RADIO_SPORTS_CAR,
+ SFX_POLICE_RADIO_STATION_WAGON,
+ SFX_POLICE_RADIO_STRETCH,
+ SFX_POLICE_RADIO_SWAT_VAN,
+ SFX_POLICE_RADIO_TANK,
+ SFX_POLICE_RADIO_TAXI,
+ SFX_POLICE_RADIO_VAN,
+
+ SFX_HELI_1, // 198
+ SFX_PHONE_RING, // 199
+ SFX_CAR_REV_1, // PONT
+ SFX_CAR_REV_2, // PORSHE
+ SFX_CAR_REV_3, // SPIDER
+ SFX_CAR_REV_4, // MERC
+ SFX_CAR_REV_5, // TRUC
+ SFX_CAR_REV_6, // HOTROD
+ SFX_CAR_REV_7, // COBRA
+ SFX_CAR_REV_8, // PONT2
+ SFX_CAR_REV_9, // CADI
+ SFX_CAR_REV_10, // PATHFINDER
+ SFX_CAR_REV_11, // PACARD
+ SFX_CAR_REV_12, // GOLFCART
+ SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL
+ SFX_CAR_REV_17, // VTWI
+ SFX_MOPED_REV, // just moped
+ SFX_CAR_REV_19, // HOND(A)
+ SFX_CAR_REV_20, // SPOR(TCAR)
+ SFX_CAR_IDLE_1, // PONT
+ SFX_CAR_IDLE_2, // PORSHE
+ SFX_CAR_IDLE_3, // SPIDER
+ SFX_CAR_IDLE_4, // MERC
+ SFX_CAR_IDLE_5, // TRUC
+ SFX_CAR_IDLE_6, // HOTROD
+ SFX_CAR_IDLE_7, // COBRA
+ SFX_CAR_IDLE_8, // PONT2
+ SFX_CAR_IDLE_9, // CADI
+ SFX_CAR_IDLE_10, // PATHFINDER
+ SFX_CAR_IDLE_11, // PACARD
+ SFX_CAR_IDLE_12, // GOLFCART
+ SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL
+ SFX_CAR_IDLE_17, // VTWI
+ SFX_MOPED_IDLE, // 237
+ SFX_CAR_IDLE_19, // HOND(A)
+ SFX_CAR_IDLE_20, // SPOR(TCAR)
+ SFX_JUMBO_DIST_FLY,
+ SFX_JUMBO_TAXI, // 241
+ SFX_JUMBO_WHINE, // 242
+ SFX_JUMBO_ENGINE, // 243
+ SFX_JUMBO_RUMBLE, // 244
+ SFX_JUMBO_LAND_WHEELS,
+ SFX_BOAT_CRUISER_LOOP, // 246
+ SFX_BOAT_V12_LOOP, // 247
+ SFX_BOAT_WATER_LOOP,
+ SFX_BOAT_SPLASH_1,
+ SFX_BOAT_SPLASH_2,
+ SFX_FISHING_BOAT_IDLE,
+ SFX_CAR_RAIN_1, // 252
+ SFX_CAR_RAIN_2, // 253
+ SFX_CAR_RAIN_3, // 254
+ SFX_CAR_RAIN_4, // 255
+ SFX_SPLASH_1, // 256
+ SFX_PED_CRUNCH_1, // 257
+ SFX_PED_CRUNCH_2, // 258
+ SFX_WOODEN_BOX_SMASH,
+ SFX_CARDBOARD_BOX_SMASH,
+ SFX_ERROR_FIRE_ROCKET_LAUNCHER,
+ SFX_ERROR_FIRE_RIFLE,
+ SFX_TANK_TURRET, // 263
+ SFX_BODY_LAND_AND_FALL,
+ SFX_BODY_LAND, // 265
+ SFX_BOMB_BEEP, // 266
+ SFX_TIMER_BEEP, // 267
+ SFX_SUSPENSION_FAST_MOVE,
+ SFX_SUSPENSION_SLOW_MOVE_LOOP,
+ SFX_SHAG_SUSPENSION,
+ SFX_HIT_BALL, // 271
+ SFX_ARCADE, // 272
+ SFX_CESNA_IDLE, // 273
+ SFX_CESNA_REV, // 274
+ SFX_RADIO_CLICK, // 275
+ SFX_RADIO_DIAL_1, // 276
+ SFX_RADIO_DIAL_2, // 277
+ SFX_RADIO_DIAL_3, // 278
+
+ // pc only
+ SFX_RADIO_DIAL_4,
+ SFX_RADIO_DIAL_5,
+ SFX_RADIO_DIAL_6,
+ SFX_RADIO_DIAL_7,
+ SFX_RADIO_DIAL_8,
+ SFX_RADIO_DIAL_9,
+ SFX_RADIO_DIAL_10,
+ SFX_RADIO_DIAL_11,
+ SFX_RADIO_DIAL_12,
+
+ SFX_INFO_LEFT, // 279
+ SFX_INFO_RIGHT, // 280
+ SFX_INFO_CENTRE, // 281
+ SFX_MONEY_LEFT, // 282
+ SFX_MONEY_RIGHT, // 283
+ SFX_WEAPON_LEFT, // 284
+ SFX_WEAPON_RIGHT, // 285
+ SFX_WEAPON_CENTRE, // 286
+ SFX_PART_MISSION_COMPLETE_LEFT, // 287
+ SFX_PART_MISSION_COMPLETE_RIGHT, // 288
+ SFX_PART_MISSION_COMPLETE_CENTRE, // 289
+ SFX_GO_LEFT, // 290
+ SFX_GO_RIGHT, // 291
+ SFX_GO_CENTRE, // 292
+ SFX_TIMER, // 293
+ SFX_EMPTY, // 294
+
+ SFX_FE_HIGHLIGHT_LEFT, //
+ SFX_FE_HIGHLIGHT_RIGHT, //
+ SFX_FE_SELECT_LEFT, //
+ SFX_FE_SELECT_RIGHT, //
+ SFX_FE_BACK_LEFT, //
+ SFX_FE_BACK_RIGHT, //
+ SFX_FE_ERROR_LEFT, //
+ SFX_FE_ERROR_RIGHT, //
+ SFX_FE_NOISE_BURST_1,
+ SFX_FE_NOISE_BURST_2,
+ SFX_FE_NOISE_BURST_3,
+
+ SFX_CAR_ACCEL_1,
+ SFX_CAR_AFTER_ACCEL_1,
+ SFX_CAR_FINGER_OFF_ACCEL_1,
+
+ SFX_CAR_ACCEL_2,
+ SFX_CAR_AFTER_ACCEL_2,
+ SFX_CAR_FINGER_OFF_ACCEL_2,
+
+ SFX_CAR_ACCEL_3,
+ SFX_CAR_AFTER_ACCEL_3,
+ SFX_CAR_FINGER_OFF_ACCEL_3,
+
+ SFX_CAR_ACCEL_4,
+ SFX_CAR_AFTER_ACCEL_4,
+ SFX_CAR_FINGER_OFF_ACCEL_4,
+
+ SFX_CAR_ACCEL_5,
+ SFX_CAR_AFTER_ACCEL_5,
+ SFX_CAR_FINGER_OFF_ACCEL_5,
+
+ SFX_CAR_ACCEL_6,
+ SFX_CAR_AFTER_ACCEL_6,
+ SFX_CAR_FINGER_OFF_ACCEL_6,
+
+ SFX_CAR_ACCEL_7,
+ SFX_CAR_AFTER_ACCEL_7,
+ SFX_CAR_FINGER_OFF_ACCEL_7,
+
+ SFX_CAR_ACCEL_8,
+ SFX_CAR_AFTER_ACCEL_8,
+ SFX_CAR_FINGER_OFF_ACCEL_8,
+
+ SFX_CAR_ACCEL_9,
+ SFX_CAR_AFTER_ACCEL_9,
+ SFX_CAR_FINGER_OFF_ACCEL_9,
+
+ SFX_CAR_ACCEL_10,
+ SFX_CAR_AFTER_ACCEL_10,
+ SFX_CAR_FINGER_OFF_ACCEL_10,
+
+ SFX_CAR_ACCEL_11,
+ SFX_CAR_AFTER_ACCEL_11,
+ SFX_CAR_FINGER_OFF_ACCEL_11,
+
+ SFX_CAR_ACCEL_12,
+ SFX_CAR_AFTER_ACCEL_12,
+ SFX_CAR_FINGER_OFF_ACCEL_12,
+
+ // some CHAINSAW STUFF
+ // SFX_CAR_CHAINSAW, //10973
+ // SFX_CAR_CHAINSAW, //10974
+ // SFX_CAR_CHAINSAW, //10975
+ SFX_CAR_ACCEL_13,
+ SFX_CAR_AFTER_ACCEL_13,
+ SFX_CAR_FINGER_OFF_ACCEL_13,
+
+ SFX_RC_IDLE, // 10976
+ SFX_RC_REV, // 10977
+ SFX_RC_EMPTY, // 10978
+
+ SFX_CAR_RC_HELI, // 10979
+ SFX_CAR_AFTER_ACCEL_15, // empty
+ SFX_CAR_FINGER_OFF_ACCEL_15, // empty
+
+ SFX_CAR_ACCEL_16, // empty
+ SFX_CAR_AFTER_ACCEL_16, // empty
+ SFX_CAR_FINGER_OFF_ACCEL_16, // empty
+
+ // bike stuff apparently
+ SFX_CAR_ACCEL_17,
+ SFX_CAR_AFTER_ACCEL_17,
+ SFX_CAR_FINGER_OFF_ACCEL_17,
+ SFX_CAR_WIND_17,
+
+ SFX_CAR_ACCEL_18,
+ SFX_CAR_AFTER_ACCEL_18,
+ SFX_CAR_FINGER_OFF_ACCEL_18,
+ SFX_CAR_WIND_18,
+
+ SFX_CAR_ACCEL_19,
+ SFX_CAR_AFTER_ACCEL_19,
+ SFX_CAR_FINGER_OFF_ACCEL_19,
+ SFX_CAR_WIND_19,
+
+ SFX_CAR_ACCEL_20,
+ SFX_CAR_AFTER_ACCEL_20,
+ SFX_CAR_FINGER_OFF_ACCEL_20,
+ SFX_CAR_WIND_20,
+
+ // some emptinnes here
+ SFX_CAR_ACCEL_21,
+ SFX_CAR_AFTER_ACCEL_21,
+ SFX_CAR_FINGER_OFF_ACCEL_21,
+ SFX_CAR_ACCEL_22,
+ SFX_CAR_AFTER_ACCEL_22,
+ SFX_CAR_FINGER_OFF_ACCEL_22,
+
+ SFX_HELI_APACHE_1,
+ SFX_HELI_APACHE_2,
+ SFX_HELI_APACHE_3,
+ SFX_HELI_APACHE_4,
+
+ // something padded for more heli?
+ SFX_HELI_UNUSED_1,
+ SFX_HELI_UNUSED_2,
+ SFX_HELI_UNUSED_3,
+ SFX_HELI_UNUSED_4,
+
+ SFX_SEAPLANE_PRO1, // 11018
+ SFX_SEAPLANE_PRO2, // 11019
+ SFX_SEAPLANE_PRO3, // 11020
+ SFX_SEAPLANE_PRO4, // 11021
+ // low fuel
+ SFX_SEAPLANE_LOW, // 11022
+
+ // something padded for more plane?
+ SFX_PLANE_UNUSED_1,
+ SFX_PLANE_UNUSED_2,
+ SFX_PLANE_UNUSED_3,
+ SFX_PLANE_UNUSED_4,
+
+ // script objects
+ SFX_BUILDINGS_BANK_ALARM, // 11027
+ SFX_BUILDING_SNORE, // 11028
+ SFX_BUILDING_BAR_1, // 11029
+ SFX_BUILDING_BAR_2, // 11030
+ SFX_BUILDING_BAR_3, // 11031
+ SFX_BUILDING_BAR_4, // 11032
+ SFX_BUILDING_MAL1, // 11033
+ SFX_BUILDING_MAL2, // 11034
+ SFX_BUILDING_MAL3, // 11035
+ SFX_BUILDING_STR1, // 11036
+ SFX_BUILDING_STR2, // 11037
+ SFX_BUILDING_STR3, // 11038
+ SFX_BUILDING_CHURCH, // 11039
+ SFX_BUILDING_FAN_1, // 11040
+ SFX_BUILDING_FAN_2, // 11041
+ SFX_BUILDING_FAN_3, // 11042
+ SFX_BUILDING_FAN_4, // 11043
+ SFX_BUILDING_INSECTS_1, // 11044
+ SFX_BUILDING_INSECTS_2, // 11045
+ SFX_BUILDING_INSECTS_3, // 11046
+ SFX_BUILDING_INSECTS_4, // 11047
+ SFX_BUILDING_INSECTS_5, // 11048
+ SFX_CLUB_1, // 11049
+ SFX_CLUB_2, // 11050
+ SFX_CLUB_3, // 11051
+ SFX_CLUB_4, // 11052
+
+ SFX_FOOTSTEP_GRASS_1,
+ SFX_FOOTSTEP_GRASS_2,
+ SFX_FOOTSTEP_GRASS_3,
+ SFX_FOOTSTEP_GRASS_4,
+ SFX_FOOTSTEP_GRASS_5,
+ SFX_FOOTSTEP_GRAVEL_1,
+ SFX_FOOTSTEP_GRAVEL_2,
+ SFX_FOOTSTEP_GRAVEL_3,
+ SFX_FOOTSTEP_GRAVEL_4,
+ SFX_FOOTSTEP_GRAVEL_5,
+ SFX_FOOTSTEP_WOOD_1,
+ SFX_FOOTSTEP_WOOD_2,
+ SFX_FOOTSTEP_WOOD_3,
+ SFX_FOOTSTEP_WOOD_4,
+ SFX_FOOTSTEP_WOOD_5,
+ SFX_FOOTSTEP_METAL_1,
+ SFX_FOOTSTEP_METAL_2,
+ SFX_FOOTSTEP_METAL_3,
+ SFX_FOOTSTEP_METAL_4,
+ SFX_FOOTSTEP_METAL_5,
+ SFX_FOOTSTEP_WATER_1,
+ SFX_FOOTSTEP_WATER_2,
+ SFX_FOOTSTEP_WATER_3,
+ SFX_FOOTSTEP_WATER_4,
+ SFX_FOOTSTEP_SAND_1,
+ SFX_FOOTSTEP_SAND_2,
+ SFX_FOOTSTEP_SAND_3,
+ SFX_FOOTSTEP_SAND_4,
+
+ // TODO: miami ped comments... THERE'S OVER 9000
+ SFX_POLICE_BOAT_1 = 714,
+ SFX_POLICE_BOAT_2,
+ SFX_POLICE_BOAT_3,
+ SFX_POLICE_BOAT_4,
+ SFX_POLICE_BOAT_5,
+ SFX_POLICE_BOAT_6,
+ SFX_POLICE_BOAT_7,
+ SFX_POLICE_BOAT_8,
+ SFX_POLICE_BOAT_9,
+ SFX_POLICE_BOAT_10,
+ SFX_POLICE_BOAT_11,
+ SFX_POLICE_BOAT_12,
+ SFX_POLICE_BOAT_13,
+ SFX_POLICE_BOAT_14,
+ SFX_POLICE_BOAT_15,
+ SFX_POLICE_BOAT_16,
+ SFX_POLICE_BOAT_17,
+ SFX_POLICE_BOAT_18,
+ SFX_POLICE_BOAT_19,
+ SFX_POLICE_BOAT_20,
+ SFX_POLICE_BOAT_21,
+ SFX_POLICE_BOAT_22,
+ SFX_POLICE_BOAT_23,
+
+ SFX_POLICE_HELI_1,
+ SFX_POLICE_HELI_2,
+ SFX_POLICE_HELI_3,
+ SFX_POLICE_HELI_4,
+ SFX_POLICE_HELI_5,
+ SFX_POLICE_HELI_6,
+ SFX_POLICE_HELI_7,
+ SFX_POLICE_HELI_8,
+ SFX_POLICE_HELI_9,
+ SFX_POLICE_HELI_10,
+ SFX_POLICE_HELI_11,
+ SFX_POLICE_HELI_12,
+ SFX_POLICE_HELI_13,
+ SFX_POLICE_HELI_14,
+ SFX_POLICE_HELI_15,
+ SFX_POLICE_HELI_16,
+ SFX_POLICE_HELI_17,
+ SFX_POLICE_HELI_18,
+ SFX_POLICE_HELI_19,
+ SFX_POLICE_HELI_20,
+
+ SFX_GENERIC_FEMALE_GRUNT_1 = 2953,
+ SFX_GENERIC_FEMALE_GRUNT_2 = 2954,
+ SFX_GENERIC_FEMALE_GRUNT_3 = 2955,
+ SFX_GENERIC_FEMALE_GRUNT_4 = 2956,
+ SFX_GENERIC_FEMALE_GRUNT_5 = 2957,
+ SFX_GENERIC_FEMALE_GRUNT_6 = 2958,
+ SFX_GENERIC_FEMALE_GRUNT_7 = 2959,
+ SFX_GENERIC_FEMALE_GRUNT_8 = 2960,
+ SFX_GENERIC_FEMALE_GRUNT_9 = 2961,
+ SFX_GENERIC_FEMALE_GRUNT_10 = 2962,
+ SFX_GENERIC_FEMALE_GRUNT_11 = 2963,
+ SFX_GENERIC_FEMALE_GRUNT_12 = 2964,
+ SFX_GENERIC_FEMALE_GRUNT_13 = 2965,
+ SFX_GENERIC_FEMALE_GRUNT_14 = 2966,
+ SFX_GENERIC_FEMALE_GRUNT_15 = 2967,
+ SFX_GENERIC_FEMALE_GRUNT_16 = 2968,
+ SFX_GENERIC_FEMALE_GRUNT_17 = 2969,
+ SFX_GENERIC_FEMALE_GRUNT_18 = 2970,
+ SFX_GENERIC_FEMALE_GRUNT_19 = 2971,
+ SFX_GENERIC_FEMALE_GRUNT_20 = 2972,
+ SFX_GENERIC_FEMALE_GRUNT_21 = 2973,
+ SFX_GENERIC_FEMALE_GRUNT_22 = 2974,
+ SFX_GENERIC_FEMALE_GRUNT_23 = 2975,
+ SFX_GENERIC_FEMALE_GRUNT_24 = 2976,
+ SFX_GENERIC_FEMALE_GRUNT_25 = 2977,
+ SFX_GENERIC_FEMALE_GRUNT_26 = 2978,
+ SFX_GENERIC_FEMALE_GRUNT_27 = 2979,
+ SFX_GENERIC_FEMALE_GRUNT_28 = 2980,
+ SFX_GENERIC_FEMALE_GRUNT_29 = 2981,
+ SFX_GENERIC_FEMALE_GRUNT_30 = 2982,
+ SFX_GENERIC_FEMALE_GRUNT_31 = 2983,
+ SFX_GENERIC_FEMALE_GRUNT_32 = 2984,
+ SFX_GENERIC_FEMALE_GRUNT_33 = 2985,
+ SFX_GENERIC_MALE_FIRE_1 = 3013,
+ SFX_GENERIC_MALE_FIRE_2 = 3014,
+ SFX_GENERIC_MALE_FIRE_3 = 3015,
+ SFX_GENERIC_MALE_FIRE_4 = 3016,
+ SFX_GENERIC_MALE_FIRE_5 = 3017,
+ SFX_GENERIC_MALE_FIRE_6 = 3018,
+ SFX_GENERIC_MALE_FIRE_7 = 3019,
+ SFX_GENERIC_MALE_FIRE_8 = 3020,
+ SFX_GENERIC_MALE_FIRE_9 = 3021,
+ SFX_GENERIC_MALE_FIRE_10 = 3022,
+ SFX_GENERIC_MALE_FIRE_11 = 3023,
+ SFX_GENERIC_MALE_FIRE_12 = 3024,
+ SFX_GENERIC_MALE_FIRE_13 = 3025,
+ SFX_GENERIC_MALE_FIRE_14 = 3026,
+ SFX_GENERIC_MALE_FIRE_15 = 3027,
+ SFX_GENERIC_MALE_FIRE_16 = 3028,
+ SFX_GENERIC_MALE_FIRE_17 = 3029,
+ SFX_GENERIC_MALE_FIRE_18 = 3030,
+ SFX_GENERIC_MALE_FIRE_19 = 3031,
+ SFX_GENERIC_MALE_FIRE_20 = 3032,
+ SFX_GENERIC_MALE_FIRE_21 = 3033,
+ SFX_GENERIC_MALE_FIRE_22 = 3034,
+ SFX_GENERIC_MALE_FIRE_23 = 3035,
+ SFX_GENERIC_MALE_FIRE_24 = 3036,
+ SFX_GENERIC_MALE_FIRE_25 = 3037,
+ SFX_GENERIC_MALE_FIRE_26 = 3038,
+ SFX_GENERIC_MALE_FIRE_27 = 3039,
+ SFX_GENERIC_MALE_FIRE_28 = 3040,
+ SFX_GENERIC_MALE_FIRE_29 = 3041,
+ SFX_GENERIC_MALE_FIRE_30 = 3042,
+ SFX_GENERIC_MALE_FIRE_31 = 3043,
+ SFX_GENERIC_MALE_FIRE_32 = 3044,
+ SFX_GENERIC_MALE_DEATH_1 = 3045,
+ SFX_GENERIC_MALE_DEATH_2 = 3046,
+ SFX_GENERIC_MALE_DEATH_3 = 3047,
+ SFX_GENERIC_MALE_DEATH_4 = 3048,
+ SFX_GENERIC_MALE_DEATH_5 = 3049,
+ SFX_GENERIC_MALE_DEATH_6 = 3050,
+ SFX_GENERIC_MALE_DEATH_7 = 3051,
+ SFX_GENERIC_MALE_DEATH_8 = 3052,
+ SFX_GENERIC_MALE_DEATH_9 = 3053,
+ SFX_GENERIC_MALE_DEATH_10 = 3054,
+ SFX_GENERIC_MALE_DEATH_11 = 3055,
+ SFX_GENERIC_MALE_DEATH_12 = 3056,
+ SFX_GENERIC_MALE_DEATH_13 = 3057,
+ SFX_GENERIC_MALE_DEATH_14 = 3058,
+ SFX_GENERIC_MALE_DEATH_15 = 3059,
+ SFX_GENERIC_MALE_DEATH_16 = 3060,
+ SFX_GENERIC_MALE_DEATH_17 = 3061,
+ SFX_GENERIC_MALE_DEATH_18 = 3062,
+ SFX_GENERIC_MALE_DEATH_19 = 3063,
+ SFX_GENERIC_MALE_DEATH_20 = 3064,
+ SFX_GENERIC_MALE_DEATH_21 = 3065,
+ SFX_GENERIC_MALE_DEATH_22 = 3066,
+ SFX_GENERIC_MALE_DEATH_23 = 3067,
+ SFX_GENERIC_MALE_DEATH_24 = 3068,
+ SFX_GENERIC_MALE_DEATH_25 = 3069,
+ SFX_GENERIC_MALE_DEATH_26 = 3070,
+ SFX_GENERIC_MALE_DEATH_27 = 3071,
+ SFX_GENERIC_MALE_DEATH_28 = 3072,
+ SFX_GENERIC_MALE_DEATH_29 = 3073,
+ SFX_GENERIC_MALE_DEATH_30 = 3074,
+ SFX_GENERIC_MALE_DEATH_31 = 3075,
+ SFX_GENERIC_MALE_DEATH_32 = 3076,
+ SFX_GENERIC_MALE_DEATH_33 = 3077,
+ SFX_GENERIC_MALE_DEATH_34 = 3078,
+ SFX_GENERIC_MALE_DEATH_35 = 3079,
+ SFX_GENERIC_MALE_DEATH_36 = 3080,
+ SFX_GENERIC_MALE_DEATH_37 = 3081,
+ SFX_GENERIC_MALE_DEATH_38 = 3082,
+ SFX_GENERIC_MALE_DEATH_39 = 3083,
+ SFX_GENERIC_MALE_DEATH_40 = 3084,
+ SFX_GENERIC_MALE_DEATH_41 = 3085,
+ SFX_GENERIC_MALE_GRUNT_1 = 3086,
+ SFX_GENERIC_MALE_GRUNT_2 = 3087,
+ SFX_GENERIC_MALE_GRUNT_3 = 3088,
+ SFX_GENERIC_MALE_GRUNT_4 = 3089,
+ SFX_GENERIC_MALE_GRUNT_5 = 3090,
+ SFX_GENERIC_MALE_GRUNT_6 = 3091,
+ SFX_GENERIC_MALE_GRUNT_7 = 3092,
+ SFX_GENERIC_MALE_GRUNT_8 = 3093,
+ SFX_GENERIC_MALE_GRUNT_9 = 3094,
+ SFX_GENERIC_MALE_GRUNT_10 = 3095,
+ SFX_GENERIC_MALE_GRUNT_11 = 3096,
+ SFX_GENERIC_MALE_GRUNT_12 = 3097,
+ SFX_GENERIC_MALE_GRUNT_13 = 3098,
+ SFX_GENERIC_MALE_GRUNT_14 = 3099,
+ SFX_GENERIC_MALE_GRUNT_15 = 3100,
+ SFX_GENERIC_MALE_GRUNT_16 = 3101,
+ SFX_GENERIC_MALE_GRUNT_17 = 3102,
+ SFX_GENERIC_MALE_GRUNT_18 = 3103,
+ SFX_GENERIC_MALE_GRUNT_19 = 3104,
+ SFX_GENERIC_MALE_GRUNT_20 = 3105,
+ SFX_GENERIC_MALE_GRUNT_21 = 3106,
+ SFX_GENERIC_MALE_GRUNT_22 = 3107,
+ SFX_GENERIC_MALE_GRUNT_23 = 3108,
+ SFX_GENERIC_MALE_GRUNT_24 = 3109,
+ SFX_GENERIC_MALE_GRUNT_25 = 3110,
+ SFX_GENERIC_MALE_GRUNT_26 = 3111,
+ SFX_GENERIC_MALE_GRUNT_27 = 3112,
+ SFX_GENERIC_MALE_GRUNT_28 = 3113,
+ SFX_GENERIC_MALE_GRUNT_29 = 3114,
+ SFX_GENERIC_MALE_GRUNT_30 = 3115,
+ SFX_GENERIC_MALE_GRUNT_31 = 3116,
+ SFX_GENERIC_MALE_GRUNT_32 = 3117,
+ SFX_GENERIC_MALE_GRUNT_33 = 3118,
+ SFX_GENERIC_MALE_GRUNT_34 = 3119,
+ SFX_GENERIC_MALE_GRUNT_35 = 3120,
+ SFX_GENERIC_MALE_GRUNT_36 = 3121,
+ SFX_GENERIC_MALE_GRUNT_37 = 3122,
+ SFX_GENERIC_MALE_GRUNT_38 = 3123,
+ SFX_GENERIC_MALE_GRUNT_39 = 3124,
+ SFX_GENERIC_MALE_GRUNT_40 = 3125,
+ SFX_GENERIC_MALE_GRUNT_41 = 3126,
+ SFX_GENERIC_MALE_PANIC_1 = 3127,
+ SFX_GENERIC_MALE_PANIC_2 = 3128,
+ SFX_GENERIC_MALE_PANIC_3 = 3129,
+ SFX_GENERIC_MALE_PANIC_4 = 3130,
+ SFX_GENERIC_MALE_PANIC_5 = 3131,
+ SFX_GENERIC_MALE_PANIC_6 = 3132,
+ SFX_GENERIC_MALE_PANIC_7 = 3133,
+ SFX_GENERIC_MALE_PANIC_8 = 3134,
+ SFX_GENERIC_MALE_PANIC_9 = 3135,
+ SFX_GENERIC_MALE_PANIC_10 = 3136,
+ SFX_GENERIC_MALE_PANIC_11 = 3137,
+ SFX_GENERIC_MALE_PANIC_12 = 3138,
+ SFX_GENERIC_MALE_PANIC_13 = 3139,
+ SFX_GENERIC_MALE_PANIC_14 = 3140,
+ SFX_GENERIC_MALE_PANIC_15 = 3141,
+ SFX_GENERIC_MALE_PANIC_16 = 3142,
+ SFX_GENERIC_MALE_PANIC_17 = 3143,
+ SFX_GENERIC_MALE_PANIC_18 = 3144,
+ SFX_GENERIC_MALE_PANIC_19 = 3145,
+ SFX_GENERIC_MALE_PANIC_20 = 3146,
+ SFX_GENERIC_MALE_PANIC_21 = 3147,
+ SFX_GENERIC_MALE_PANIC_22 = 3148,
+ SFX_GENERIC_MALE_PANIC_23 = 3149,
+ SFX_GENERIC_MALE_PANIC_24 = 3150,
+ SFX_GENERIC_MALE_PANIC_25 = 3151,
+ SFX_GENERIC_MALE_PANIC_26 = 3152,
+ SFX_GENERIC_MALE_PANIC_27 = 3153,
+ SFX_GENERIC_MALE_PANIC_28 = 3154,
+ SFX_GENERIC_MALE_PANIC_29 = 3155,
+ SFX_GENERIC_MALE_PANIC_30 = 3156,
+ SFX_GENERIC_MALE_PANIC_31 = 3157,
+ SFX_GENERIC_MALE_PANIC_32 = 3158,
+ SFX_GENERIC_MALE_PANIC_33 = 3159,
+ SFX_GENERIC_MALE_PANIC_34 = 3160,
+ SFX_GENERIC_MALE_PANIC_35 = 3161,
+
+ TOTAL_AUDIO_SAMPLES = 9941,
+ NO_SAMPLE,
+
+ // shorthands
+ SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
+ SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
+ SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
+ SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
+ SAMPLEBANK_PED_END = 9940,
+ SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
+};
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
new file mode 100644
index 0000000..ac30f75
--- /dev/null
+++ b/src/audio/AudioScriptObject.cpp
@@ -0,0 +1,98 @@
+#include "common.h"
+
+#include "AudioScriptObject.h"
+#include "Pools.h"
+#include "DMAudio.h"
+
+cAudioScriptObject::cAudioScriptObject()
+{
+ Reset();
+};
+
+cAudioScriptObject::~cAudioScriptObject()
+{
+ Reset();
+};
+
+void
+cAudioScriptObject::Reset()
+{
+ AudioId = SCRIPT_SOUND_INVALID;
+ Posn = CVector(0.0f, 0.0f, 0.0f);
+ AudioEntity = AEHANDLE_NONE;
+}
+
+void *
+cAudioScriptObject::operator new(size_t sz)
+{
+ return CPools::GetAudioScriptObjectPool()->New();
+}
+
+void *
+cAudioScriptObject::operator new(size_t sz, int handle)
+{
+ return CPools::GetAudioScriptObjectPool()->New(handle);
+}
+
+void
+cAudioScriptObject::operator delete(void *p, size_t sz)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+
+void
+cAudioScriptObject::operator delete(void *p, int handle)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+
+void
+cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
+{
+ INITSAVEBUF
+
+ CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
+
+ int32 pool_size = ReadSaveBuf<int32>(buf);
+ for (int32 i = 0; i < pool_size; i++) {
+ int handle = ReadSaveBuf<int32>(buf);
+ cAudioScriptObject *p = new(handle) cAudioScriptObject;
+ assert(p != nil);
+ *p = ReadSaveBuf<cAudioScriptObject>(buf);
+ p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
+ }
+
+ VALIDATESAVEBUF(size);
+}
+
+void
+cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size)
+{
+ INITSAVEBUF
+
+ int32 pool_size = CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces();
+ *size = SAVE_HEADER_SIZE + sizeof(int32) + pool_size * (sizeof(cAudioScriptObject) + sizeof(int32));
+ WriteSaveHeader(buf, 'A', 'U', 'D', '\0', *size - SAVE_HEADER_SIZE);
+ WriteSaveBuf(buf, pool_size);
+
+ int32 i = CPools::GetAudioScriptObjectPool()->GetSize();
+ while (i--) {
+ cAudioScriptObject *p = CPools::GetAudioScriptObjectPool()->GetSlot(i);
+ if (p != nil) {
+ WriteSaveBuf(buf, CPools::GetAudioScriptObjectPool()->GetIndex(p));
+ WriteSaveBuf(buf, *p);
+ }
+ }
+
+ VALIDATESAVEBUF(*size);
+}
+
+void
+PlayOneShotScriptObject(uint8 id, CVector const &pos)
+{
+ cAudioScriptObject *audioScriptObject = new cAudioScriptObject();
+ audioScriptObject->Posn = pos;
+ audioScriptObject->AudioId = id;
+ audioScriptObject->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(audioScriptObject);
+}
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
new file mode 100644
index 0000000..8110b2b
--- /dev/null
+++ b/src/audio/AudioScriptObject.h
@@ -0,0 +1,26 @@
+#pragma once
+
+class cAudioScriptObject
+{
+public:
+ int16 AudioId;
+ CVector Posn;
+ int32 AudioEntity;
+
+ cAudioScriptObject();
+ ~cAudioScriptObject();
+
+ void Reset(); /// ok
+
+ static void* operator new(size_t);
+ static void* operator new(size_t, int);
+ static void operator delete(void*, size_t);
+ static void operator delete(void*, int);
+
+ static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
+ static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
+};
+
+VALIDATE_SIZE(cAudioScriptObject, 20);
+
+extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
new file mode 100644
index 0000000..7c99e89
--- /dev/null
+++ b/src/audio/DMAudio.cpp
@@ -0,0 +1,382 @@
+#include "common.h"
+
+#include "DMAudio.h"
+#include "MusicManager.h"
+#include "AudioManager.h"
+#include "AudioScriptObject.h"
+#include "sampman.h"
+
+cDMAudio DMAudio;
+
+void
+cDMAudio::Initialise(void)
+{
+ AudioManager.Initialise();
+}
+
+void
+cDMAudio::Terminate(void)
+{
+ AudioManager.Terminate();
+}
+
+void
+cDMAudio::Service(void)
+{
+ AudioManager.Service();
+}
+
+int32
+cDMAudio::CreateEntity(eAudioType type, void *UID)
+{
+ return AudioManager.CreateEntity(type, (CPhysical *)UID);
+}
+
+void
+cDMAudio::DestroyEntity(int32 audioEntity)
+{
+ AudioManager.DestroyEntity(audioEntity);
+}
+
+void
+cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
+{
+ AudioManager.SetEntityStatus(audioEntity, status);
+}
+
+void
+cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
+{
+ AudioManager.PlayOneShot(audioEntity, oneShot, volume);
+}
+
+void
+cDMAudio::DestroyAllGameCreatedEntities(void)
+{
+ AudioManager.DestroyAllGameCreatedEntities();
+}
+
+void
+cDMAudio::SetMonoMode(uint8 mono)
+{
+ AudioManager.SetMonoMode(mono);
+}
+
+void
+cDMAudio::SetMP3BoostVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if (vol > MAX_VOLUME) vol = MAX_VOLUME;
+
+ AudioManager.SetMP3BoostVolume(vol);
+}
+
+void
+cDMAudio::SetEffectsMasterVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetEffectsMasterVolume(vol);
+}
+
+void
+cDMAudio::SetMusicMasterVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetMusicMasterVolume(vol);
+}
+
+void
+cDMAudio::SetEffectsFadeVol(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetEffectsFadeVol(vol);
+}
+
+void
+cDMAudio::SetMusicFadeVol(uint8 volume)
+{
+ uint8 vol = volume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ AudioManager.SetMusicFadeVol(vol);
+}
+
+uint8
+cDMAudio::GetNum3DProvidersAvailable(void)
+{
+ return AudioManager.GetNum3DProvidersAvailable();
+}
+
+char *
+cDMAudio::Get3DProviderName(uint8 id)
+{
+ return AudioManager.Get3DProviderName(id);
+}
+
+int8 cDMAudio::AutoDetect3DProviders(void)
+{
+ return AudioManager.AutoDetect3DProviders();
+}
+
+int8
+cDMAudio::GetCurrent3DProviderIndex(void)
+{
+ return AudioManager.GetCurrent3DProviderIndex();
+}
+
+int8
+cDMAudio::SetCurrent3DProvider(uint8 which)
+{
+ return AudioManager.SetCurrent3DProvider(which);
+}
+
+void
+cDMAudio::SetSpeakerConfig(int32 config)
+{
+ AudioManager.SetSpeakerConfig(config);
+}
+
+bool
+cDMAudio::IsMP3RadioChannelAvailable(void)
+{
+ return AudioManager.IsMP3RadioChannelAvailable();
+}
+
+void
+cDMAudio::ReleaseDigitalHandle(void)
+{
+ AudioManager.ReleaseDigitalHandle();
+}
+
+void
+cDMAudio::ReacquireDigitalHandle(void)
+{
+ AudioManager.ReacquireDigitalHandle();
+}
+
+void
+cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
+{
+ AudioManager.SetDynamicAcousticModelingStatus(status);
+}
+
+bool
+cDMAudio::CheckForAnAudioFileOnCD(void)
+{
+ return AudioManager.CheckForAnAudioFileOnCD();
+}
+
+char
+cDMAudio::GetCDAudioDriveLetter(void)
+{
+ return AudioManager.GetCDAudioDriveLetter();
+}
+
+bool
+cDMAudio::IsAudioInitialised(void)
+{
+ return AudioManager.IsAudioInitialised();
+}
+
+void
+cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
+{
+ AudioManager.ReportCrime(crime, pos);
+}
+
+int32
+cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
+{
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+
+ if ( AEHANDLE_IS_OK(audioEntity) )
+ AudioManager.SetEntityStatus(audioEntity, true);
+
+ return audioEntity;
+}
+
+void
+cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
+{
+ AudioManager.DestroyEntity(audioEntity);
+}
+
+void
+cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
+{
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+
+ if ( AEHANDLE_IS_OK(audioEntity) )
+ {
+ AudioManager.SetEntityStatus(audioEntity, true);
+ AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
+ }
+}
+
+void
+cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
+{
+ AudioManager.PlaySuspectLastSeen(x, y, z);
+}
+
+void
+cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
+{
+ AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
+}
+
+void
+cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
+{
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
+}
+
+void
+cDMAudio::PlayRadioAnnouncement(uint32 announcement)
+{
+ MusicManager.PlayAnnouncement(announcement);
+}
+
+void
+cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
+{
+ MusicManager.PlayFrontEndTrack(track, frontendFlag);
+}
+
+void
+cDMAudio::StopFrontEndTrack(void)
+{
+ MusicManager.StopFrontEndTrack();
+}
+
+void
+cDMAudio::ResetTimers(uint32 time)
+{
+ AudioManager.ResetTimers(time);
+}
+
+void
+cDMAudio::ChangeMusicMode(uint8 mode)
+{
+ MusicManager.ChangeMusicMode(mode);
+}
+
+void
+cDMAudio::PreloadCutSceneMusic(uint32 track)
+{
+ MusicManager.PreloadCutSceneMusic(track);
+}
+
+void
+cDMAudio::PlayPreloadedCutSceneMusic(void)
+{
+ MusicManager.PlayPreloadedCutSceneMusic();
+}
+
+void
+cDMAudio::StopCutSceneMusic(void)
+{
+ MusicManager.StopCutSceneMusic();
+}
+
+void
+cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio)
+{
+ AudioManager.PreloadMissionAudio(slot, missionAudio);
+}
+
+uint8
+cDMAudio::GetMissionAudioLoadingStatus(uint8 slot)
+{
+ return AudioManager.GetMissionAudioLoadingStatus(slot);
+}
+
+void
+cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
+{
+ AudioManager.SetMissionAudioLocation(slot, x, y, z);
+}
+
+void
+cDMAudio::PlayLoadedMissionAudio(uint8 slot)
+{
+ AudioManager.PlayLoadedMissionAudio(slot);
+}
+
+bool
+cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
+{
+ return AudioManager.IsMissionAudioSampleFinished(slot);
+}
+
+void
+cDMAudio::ClearMissionAudio(uint8 slot)
+{
+ AudioManager.ClearMissionAudio(slot);
+}
+
+uint8
+cDMAudio::GetRadioInCar(void)
+{
+ return MusicManager.GetRadioInCar();
+}
+
+void
+cDMAudio::SetRadioInCar(uint32 radio)
+{
+ MusicManager.SetRadioInCar(radio);
+}
+
+void
+cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
+{
+ MusicManager.SetRadioChannelByScript(radio, pos);
+}
+
+void
+cDMAudio::SetStartingTrackPositions(uint8 isStartGame)
+{
+ MusicManager.SetStartingTrackPositions(isStartGame);
+}
+
+float *
+cDMAudio::GetListenTimeArray()
+{
+ return MusicManager.GetListenTimeArray();
+}
+
+uint32
+cDMAudio::GetFavouriteRadioStation()
+{
+ return MusicManager.GetFavouriteRadioStation();
+}
+
+int32
+cDMAudio::GetRadioPosition(uint32 station)
+{
+ return MusicManager.GetRadioPosition(station);
+}
+
+void
+cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
+{
+ return AudioManager.SetPedTalkingStatus(ped, status);
+}
+
+void
+cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
+{
+ return AudioManager.SetPlayersMood(mood, time);
+}
+
+void
+cDMAudio::ShutUpPlayerTalking(uint8 state)
+{
+ AudioManager.m_bIsPlayerShutUp = state;
+} \ No newline at end of file
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
new file mode 100644
index 0000000..2c10043
--- /dev/null
+++ b/src/audio/DMAudio.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#include "audio_enums.h"
+#include "soundlist.h"
+#include "Crime.h"
+
+#define AEHANDLE_IS_FAILED(h) ((h)<0)
+#define AEHANDLE_IS_OK(h) ((h)>=0)
+
+#define NO_AUDIO_PROVIDER -3
+#define AUDIO_PROVIDER_NOT_DETERMINED -99
+
+class cAudioScriptObject;
+class CEntity;
+
+class cDMAudio
+{
+public:
+ ~cDMAudio()
+ { }
+
+ void Initialise(void);
+ void Terminate(void);
+ void Service(void);
+
+ int32 CreateEntity(eAudioType type, void *UID);
+ void DestroyEntity(int32 audioEntity);
+ void SetEntityStatus(int32 audioEntity, uint8 status);
+ void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
+ void DestroyAllGameCreatedEntities(void);
+
+ void SetMonoMode(uint8 mono);
+ void SetMP3BoostVolume(uint8 volume);
+ void SetEffectsMasterVolume(uint8 volume);
+ void SetMusicMasterVolume(uint8 volume);
+ void SetEffectsFadeVol(uint8 volume);
+ void SetMusicFadeVol(uint8 volume);
+
+ uint8 GetNum3DProvidersAvailable(void);
+ char *Get3DProviderName(uint8 id);
+
+ int8 AutoDetect3DProviders(void);
+
+ int8 GetCurrent3DProviderIndex(void);
+ int8 SetCurrent3DProvider(uint8 which);
+
+ void SetSpeakerConfig(int32 config);
+
+ bool IsMP3RadioChannelAvailable(void);
+
+ void ReleaseDigitalHandle(void);
+ void ReacquireDigitalHandle(void);
+
+ void SetDynamicAcousticModelingStatus(uint8 status);
+
+ bool CheckForAnAudioFileOnCD(void);
+
+ char GetCDAudioDriveLetter(void);
+ bool IsAudioInitialised(void);
+
+ void ReportCrime(eCrimeType crime, CVector const &pos);
+
+ int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
+ void DestroyLoopingScriptObject(int32 audioEntity);
+ void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
+
+ void PlaySuspectLastSeen(float x, float y, float z);
+
+ void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
+
+ void PlayFrontEndSound(uint16 frontend, uint32 volume);
+ void PlayRadioAnnouncement(uint32 announcement);
+ void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
+ void StopFrontEndTrack(void);
+
+ void ResetTimers(uint32 time);
+
+ void ChangeMusicMode(uint8 mode);
+
+ void PreloadCutSceneMusic(uint32 track);
+ void PlayPreloadedCutSceneMusic(void);
+ void StopCutSceneMusic(void);
+
+ void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot);
+
+ uint8 GetRadioInCar(void);
+ void SetRadioInCar(uint32 radio);
+ void SetRadioChannel(uint32 radio, int32 pos);
+
+ void SetStartingTrackPositions(uint8 isStartGame);
+ float *GetListenTimeArray();
+ uint32 GetFavouriteRadioStation();
+ int32 GetRadioPosition(uint32 station);
+ void SetPedTalkingStatus(class CPed *ped, uint8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
+ void ShutUpPlayerTalking(uint8 state);
+};
+extern cDMAudio DMAudio;
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
new file mode 100644
index 0000000..f2e3cfd
--- /dev/null
+++ b/src/audio/MusicManager.cpp
@@ -0,0 +1,1402 @@
+#include "common.h"
+#include <time.h>
+#include "soundlist.h"
+#include "MusicManager.h"
+#include "AudioManager.h"
+#include "ControllerConfig.h"
+#include "Camera.h"
+#include "Font.h"
+#include "Hud.h"
+#include "ModelIndices.h"
+#include "Replay.h"
+#include "Pad.h"
+#include "Text.h"
+#include "Timer.h"
+#include "World.h"
+#include "sampman.h"
+#include "Stats.h"
+#include "Script.h"
+#include "ZoneCull.h"
+#include "Weather.h"
+#include "DMAudio.h"
+#include "GenericGameStorage.h"
+
+#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
+static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
+#endif
+
+cMusicManager MusicManager;
+int32 gNumRetunePresses;
+int32 gRetuneCounter;
+bool g_bAnnouncementReadPosAlready;
+uint8 RadioStaticCounter = 5;
+uint32 RadioStaticTimer;
+
+CVector vecRiotPosition(300.7f, -322.0f, 12.0f);
+
+uint32 NewGameRadioTimers[10] =
+{
+ 948160,
+ 452150,
+ 2438150,
+ 3538230,
+ 3513100,
+ 4246050,
+ 1418050,
+ 3178240,
+ 471210,
+ 0
+};
+
+cMusicManager::cMusicManager()
+{
+ m_bIsInitialised = false;
+ m_bDisabled = false;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_nUpcomingMusicMode = MUSICMODE_DISABLED;
+ m_nMusicMode = MUSICMODE_DISABLED;
+ m_bSetNextStation = false;
+
+ for (int i = 0; i < NUM_RADIOS; i++)
+ aListenTimeArray[i] = 0.0f;
+
+ m_nLastTrackServiceTime = 0.0f;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+}
+
+void
+cMusicManager::ResetMusicAfterReload()
+{
+ float afRadioTime[NUM_RADIOS];
+
+ m_bRadioSetByScript = false;
+ m_nRadioStationScript = WILDSTYLE;
+ m_nRadioPosition = -1;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+ m_bSetNextStation = false;
+ RadioStaticTimer = 0;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_FrontendLoopFlag = false;
+ m_bTrackChangeStarted = false;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = false;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_bGameplayAllowsRadio = false;
+ m_bRadioStreamReady = false;
+ nFramesSinceCutsceneEnded = -1;
+ m_bUserResumedGame = false;
+ m_bMusicModeChangeStarted = false;
+ m_bEarlyFrontendTrack = false;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
+
+ bool bRadioWasEverListened = false;
+
+ for (int i = 0; i < NUM_RADIOS; i++) {
+ afRadioTime[i] = CStats::GetFavoriteRadioStationList(i);
+ if (!bRadioWasEverListened && afRadioTime[i] != 0.0f)
+ bRadioWasEverListened = true;
+ }
+
+ if (!bRadioWasEverListened) return;
+
+ for (int i = 0; i < NUM_RADIOS; i++) {
+ aListenTimeArray[i] = afRadioTime[i];
+ int32 trackPos = GetSavedRadioStationPosition(i);
+ if (trackPos != -1) {
+ if (trackPos > m_aTracks[i].m_nLength) {
+ debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
+ trackPos %= m_aTracks[i].m_nLength;
+ }
+ m_aTracks[i].m_nPosition = trackPos;
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+}
+
+void
+cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
+{
+ int pos;
+
+ if (IsInitialised()) {
+ time_t timevalue = time(0);
+ if (timevalue == -1) {
+ pos = AudioManager.GetRandomNumber(0);
+ } else {
+ tm* pTm = localtime(&timevalue);
+ if (pTm->tm_sec == 0)
+ pTm->tm_sec = AudioManager.GetRandomNumber(0);
+ if (pTm->tm_min == 0)
+ pTm->tm_min = AudioManager.GetRandomNumber(1);
+ if (pTm->tm_hour == 0)
+ pTm->tm_hour = AudioManager.GetRandomNumber(2);
+ if (pTm->tm_mday == 0)
+ pTm->tm_mday = AudioManager.GetRandomNumber(3);
+ if (pTm->tm_mon == 0)
+ pTm->tm_mon = AudioManager.GetRandomNumber(4);
+ if (pTm->tm_year == 0)
+ pTm->tm_year = AudioManager.GetRandomNumber(3);
+ if (pTm->tm_wday == 0)
+ pTm->tm_wday = AudioManager.GetRandomNumber(2);
+ pos = pTm->tm_yday
+ * pTm->tm_wday
+ * pTm->tm_year
+ * pTm->tm_mon
+ * pTm->tm_mday
+ * pTm->tm_hour * pTm->tm_hour
+ * pTm->tm_min * pTm->tm_min
+ * pTm->tm_sec * pTm->tm_sec * pTm->tm_sec * pTm->tm_sec;
+ }
+
+ for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
+ m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i);
+
+ if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
+ m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
+ else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
+ m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
+ else
+ m_aTracks[i].m_nPosition = 0;
+
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+}
+
+bool
+cMusicManager::Initialise()
+{
+ if (!IsInitialised()) {
+ m_bIsInitialised = true;
+ SetStartingTrackPositions(false);
+ m_bResetTimers = false;
+ m_nResetTime = 0;
+ m_bRadioSetByScript = false;
+ m_nRadioStationScript = WILDSTYLE;
+ m_nRadioPosition = -1;
+ m_nRadioInCar = NO_TRACK;
+ gRetuneCounter = 0;
+ gNumRetunePresses = 0;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_nUpcomingMusicMode = MUSICMODE_DISABLED;
+ m_nMusicMode = MUSICMODE_DISABLED;
+ m_FrontendLoopFlag = false;
+ m_bTrackChangeStarted = false;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = false;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_bGameplayAllowsRadio = false;
+ m_bRadioStreamReady = false;
+ nFramesSinceCutsceneEnded = -1;
+ m_bUserResumedGame = false;
+ m_bMusicModeChangeStarted = false;
+ m_nMusicModeToBeSet = MUSICMODE_DISABLED;
+ m_bEarlyFrontendTrack = false;
+ m_nVolumeLatency = 0;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 0;
+ }
+ return m_bIsInitialised;
+}
+
+void
+cMusicManager::Terminate()
+{
+ if (!IsInitialised()) return;
+
+ if (SampleManager.IsStreamPlaying(0)) {
+ SampleManager.StopStreamedFile(0);
+ m_nPlayingTrack = NO_TRACK;
+ }
+ m_bIsInitialised = false;
+}
+
+void
+cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
+{
+ if (m_bIsInitialised) {
+ if (station == STREAMED_SOUND_RADIO_MP3_PLAYER)
+ station = STREAMED_SOUND_CITY_AMBIENT;
+ if (station <= STREAMED_SOUND_RADIO_POLICE) {
+ m_bRadioSetByScript = true;
+ m_nRadioStationScript = station;
+ m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
+ }
+ }
+}
+
+bool
+cMusicManager::PlayerInCar()
+{
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+ if(!vehicle)
+ return false;
+
+ int32 State = FindPlayerPed()->m_nPedState;
+
+ if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
+ return false;
+
+ if (vehicle->GetStatus() == STATUS_WRECKED)
+ return false;
+
+ return true;
+}
+
+uint32
+cMusicManager::GetRadioInCar(void)
+{
+ if (!m_bIsInitialised) return WILDSTYLE;
+ if (PlayerInCar()) {
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
+ if (veh != nil) {
+ if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
+ if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
+ return STREAMED_SOUND_RADIO_POLICE;
+ return m_nRadioInCar;
+ }
+ else return veh->m_nRadioStation;
+ }
+ }
+
+ if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
+ return RADIO_OFF;
+ return m_nRadioInCar;
+}
+
+void
+cMusicManager::SetRadioInCar(uint32 station)
+{
+ if (m_bIsInitialised) {
+ if (!PlayerInCar()) {
+ m_nRadioInCar = station;
+ return;
+ }
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
+ if (veh == nil) return;
+ if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh))
+ m_nRadioInCar = station;
+ else
+ veh->m_nRadioStation = station;
+ }
+}
+
+void
+cMusicManager::RecordRadioStats()
+{
+ if (m_nPlayingTrack < NUM_RADIOS) {
+ double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
+ if (time > m_nLastTrackServiceTime)
+ aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
+ }
+}
+
+void
+cMusicManager::ChangeMusicMode(uint8 mode)
+{
+ if (!IsInitialised()) return;
+
+ switch (mode)
+ {
+ case MUSICMODE_FRONTEND: m_nUpcomingMusicMode = MUSICMODE_FRONTEND; break;
+ case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
+ case MUSICMODE_CUTSCENE:
+ m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
+ if (SampleManager.IsStreamPlaying(0)) {
+ if (m_nPlayingTrack != NO_TRACK) {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+ SampleManager.StopStreamedFile(0);
+ while (SampleManager.IsStreamPlaying(0))
+ SampleManager.StopStreamedFile(0);
+ m_nMusicMode = m_nUpcomingMusicMode;
+ m_bMusicModeChangeStarted = false;
+ m_bTrackChangeStarted = false;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = false;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_nPlayingTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+ m_nAnnouncement = NO_TRACK;
+ g_bAnnouncementReadPosAlready = false;
+ break;
+ case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break;
+ default: return;
+ }
+}
+
+void
+cMusicManager::ResetTimers(int32 time)
+{
+ m_bResetTimers = true;
+ m_nResetTime = time;
+}
+
+void
+cMusicManager::Service()
+{
+ if (m_bResetTimers) {
+ m_bResetTimers = false;
+ m_nLastTrackServiceTime = m_nResetTime;
+ }
+
+ static bool bRadioStatsRecorded = false;
+
+ if (!m_bIsInitialised || m_bDisabled) return;
+
+ if (!m_bMusicModeChangeStarted)
+ m_nMusicModeToBeSet = m_nUpcomingMusicMode;
+ if (m_nMusicModeToBeSet == m_nMusicMode) {
+ if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
+ {
+ switch (m_nMusicMode)
+ {
+ case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
+ case MUSICMODE_GAME: ServiceGameMode(); break;
+ case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); break;
+ }
+ }
+ else
+ m_nMusicMode = MUSICMODE_DISABLED;
+ } else {
+ m_bMusicModeChangeStarted = true;
+ if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
+ m_bUserResumedGame = true;
+ if (AudioManager.m_FrameCounter % 4 == 0) {
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_bSetNextStation = false;
+ if (SampleManager.IsStreamPlaying(0)) {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
+ {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ bRadioStatsRecorded = true;
+ }
+ SampleManager.StopStreamedFile(0);
+ } else {
+ bRadioStatsRecorded = false;
+ m_nMusicMode = m_nMusicModeToBeSet;
+ m_bMusicModeChangeStarted = false;
+ m_bTrackChangeStarted = false;
+ m_nNextTrack = NO_TRACK;
+ m_nNextLoopFlag = false;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_nPlayingTrack = NO_TRACK;
+ if (m_bEarlyFrontendTrack)
+ m_bEarlyFrontendTrack = false;
+ else
+ m_nFrontendTrack = NO_TRACK;
+ }
+ }
+ }
+}
+
+void
+cMusicManager::ServiceFrontEndMode()
+{
+ static bool bRadioStatsRecorded = false;
+
+ if (m_bAnnouncementInProgress) {
+ SampleManager.StopStreamedFile(0);
+ if (SampleManager.IsStreamPlaying(0))
+ return;
+ g_bAnnouncementReadPosAlready = false;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ }
+
+ if (AudioManager.m_FrameCounter % 4 != 0) return;
+
+ if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
+ m_nNextTrack = m_nFrontendTrack;
+ m_nNextLoopFlag = m_FrontendLoopFlag;
+ }
+
+ if (m_nNextTrack == m_nPlayingTrack) {
+ if (SampleManager.IsStreamPlaying(0)) {
+ if (m_nVolumeLatency > 0) m_nVolumeLatency--;
+ else {
+ if (m_nCurrentVolume < m_nMaxVolume)
+ m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
+ }
+ } else {
+ if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
+ SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
+ else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
+ ChangeMusicMode(MUSICMODE_GAME);
+ }
+ } else {
+ m_bTrackChangeStarted = true;
+ if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
+ bRadioStatsRecorded = false;
+ if (SampleManager.IsStreamPlaying(0) || m_nNextTrack == NO_TRACK) {
+ m_nPlayingTrack = m_nNextTrack;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_bTrackChangeStarted = false;
+ } else {
+ uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
+ if (m_nNextTrack != NO_TRACK) {
+ SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag, 0);
+ SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos, 0);
+ m_nVolumeLatency = 3;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 100;
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
+ if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
+ m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bVerifyNextTrackStartedToPlay = true;
+ }
+ }
+ } else {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ RecordRadioStats();
+ bRadioStatsRecorded = true;
+ }
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ SampleManager.StopStreamedFile(0);
+ }
+ }
+}
+
+void
+cMusicManager::ServiceGameMode()
+{
+ CPed *ped = FindPlayerPed();
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+ m_bRadioStreamReady = m_bGameplayAllowsRadio;
+ m_bGameplayAllowsRadio = false;
+
+ switch (CGame::currArea)
+ {
+ case AREA_HOTEL:
+ case AREA_MALL:
+ case AREA_STRIP_CLUB:
+ case AREA_DIRT:
+ case AREA_BLOOD:
+ case AREA_OVALRING:
+ case AREA_MALIBU_CLUB:
+ m_bGameplayAllowsRadio = false;
+ break;
+ default:
+ if (SampleManager.GetMusicVolume()) {
+ if (PlayerInCar())
+ m_bGameplayAllowsRadio = true;
+ } else
+ m_bGameplayAllowsRadio = false;
+ break;
+ }
+
+ if (!m_bGameplayAllowsRadio) {
+ nFramesSinceCutsceneEnded = -1;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ m_bSetNextStation = false;
+ } else if (ped) {
+ if(!ped->DyingOrDead() && vehicle) {
+#ifdef GTA_PC
+ if (SampleManager.IsMP3RadioChannelAvailable()
+ && vehicle->m_nRadioStation < USERTRACK
+ && ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
+ {
+ if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
+ gNumRetunePresses = 0;
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
+ if (vehicle->m_nRadioStation < USERTRACK)
+ {
+ do
+ ++gNumRetunePresses;
+ while (gNumRetunePresses + vehicle->m_nRadioStation < USERTRACK);
+ }
+ }
+ }
+#endif
+ if (CPad::GetPad(0)->ChangeStationJustDown())
+ {
+ if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
+ gNumRetunePresses++;
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
+ }
+ }
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
+ if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
+ int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
+ int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
+ : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
+
+ if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
+ gNumRetunePresses--;
+ gRetuneCounter = 20;
+ RadioStaticCounter = 0;
+ int track = gNumRetunePresses + vehicle->m_nRadioStation;
+ while(track < 0) track += NUM_RADIOS + 1;
+ while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
+ if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
+ }
+ }
+ }
+#endif
+ }
+ }
+
+ if (m_bUserResumedGame)
+ {
+ m_bRadioStreamReady = false;
+ m_bUserResumedGame = false;
+ }
+ if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
+ m_bRadioStreamReady = false;
+
+ if (m_bGameplayAllowsRadio)
+ {
+ if (!m_bRadioStreamReady)
+ {
+ if(vehicle == nil) {
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
+ return;
+ }
+ if(m_bRadioSetByScript) {
+ if(UsesPoliceRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
+ else if(UsesTaxiRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
+ else {
+ m_nFrontendTrack = m_nRadioStationScript;
+ vehicle->m_nRadioStation = m_nRadioStationScript;
+ }
+ if(m_nRadioPosition != -1) {
+ m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
+ m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_bRadioSetByScript = false;
+ return;
+ }
+
+ // This starts the radio when you enter the car.
+ m_nFrontendTrack = GetCarTuning();
+ return;
+ }
+ if (m_nAnnouncement < NO_TRACK) {
+ if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
+ if (m_bAnnouncementInProgress) {
+ m_bSetNextStation = false;
+ gNumRetunePresses = 0;
+ gRetuneCounter = 0;
+ return;
+ }
+ if(m_nAnnouncement == NO_TRACK) {
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = GetCarTuning();
+ m_bSetNextStation = false;
+ gRetuneCounter = 0;
+ gNumRetunePresses = 0;
+ }
+ }
+ }
+ if (!m_bAnnouncementInProgress
+ && m_nAnnouncement == NO_TRACK
+ && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
+ && !SampleManager.IsStreamPlaying(0))
+ {
+ SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
+ }
+
+ if (!m_bRadioSetByScript)
+ {
+ // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if(gRetuneCounter != 0) {
+ if(gRetuneCounter > 1)
+ gRetuneCounter--;
+ else if(gRetuneCounter == 1) {
+ m_bSetNextStation = true;
+ gRetuneCounter = 0;
+ }
+ }
+#else
+ if (gNumRetunePresses != 0)
+ {
+ if (--gRetuneCounter == 0)
+ {
+ m_bSetNextStation = true;
+ gRetuneCounter = 0;
+ }
+ }
+#endif
+ if (gRetuneCounter)
+ {
+ int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ while (station < 0) station += NUM_RADIOS + 1;
+#endif
+ while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
+
+ // Scrolling back won't hit here, so increasing isn't problem
+ if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
+ {
+ ++gNumRetunePresses;
+ station = RADIO_OFF;
+ }
+ if (station == RADIO_OFF)
+ {
+ if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
+ {
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
+ RadioStaticCounter = 5;
+ }
+ }
+ else
+ {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
+#else
+ if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
+#endif
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
+ AudioManager.DoPoliceRadioCrackle();
+ }
+ }
+ if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
+ {
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
+ RadioStaticCounter++;
+ RadioStaticTimer = CTimer::GetTimeInMilliseconds();
+ }
+ if (m_bSetNextStation)
+ m_nFrontendTrack = GetNextCarTuning();
+ if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(vehicle, ped);
+ if (m_bSetNextStation)
+ m_bSetNextStation = false;
+ return;
+ }
+ if (UsesPoliceRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
+ else if (UsesTaxiRadio(vehicle))
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
+ else {
+ m_nFrontendTrack = m_nRadioStationScript;
+ vehicle->m_nRadioStation = m_nRadioStationScript;
+ }
+
+ if (m_nRadioPosition != -1) {
+ m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
+ m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+
+ gRetuneCounter = 0;
+ gNumRetunePresses = 0;
+ m_bSetNextStation = false;
+ m_bRadioSetByScript = false;
+ if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(vehicle, ped);
+ if (m_bSetNextStation)
+ m_bSetNextStation = false;
+ return;
+ }
+
+ if (m_bAnnouncementInProgress)
+ {
+ SampleManager.StopStreamedFile(0);
+ if (SampleManager.IsStreamPlaying(0))
+ return;
+ g_bAnnouncementReadPosAlready = false;
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+ m_nNextTrack = NO_TRACK;
+ m_nFrontendTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ }
+ SetUpCorrectAmbienceTrack();
+ ServiceTrack(nil, ped);
+}
+
+void
+cMusicManager::SetUpCorrectAmbienceTrack()
+{
+ switch (CGame::currArea)
+ {
+ case AREA_MAIN_MAP:
+ case AREA_EVERYWHERE:
+ if (CTheScripts::RiotIntensity != 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(65.0f)))
+ m_nFrontendTrack = STREAMED_SOUND_LAW4RIOT_AMBIENT;
+ else if (TheCamera.DistanceToWater <= 90.0f) {
+ if (CCullZones::bAtBeachForAudio) {
+ if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_BEACH_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_BEACH_AMBIENT;
+ }
+ else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_WATER_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_WATER_AMBIENT;
+ }
+ else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
+ m_nFrontendTrack = STREAMED_SOUND_CITY_AMBIENT;
+ else
+ m_nFrontendTrack = STREAMED_SOUND_HAVANA_CITY_AMBIENT;
+ break;
+ case AREA_HOTEL:
+ m_nFrontendTrack = STREAMED_SOUND_HOTEL_AMBIENT;
+ break;
+ case AREA_MALL:
+ m_nFrontendTrack = STREAMED_SOUND_MALL_AMBIENT;
+ break;
+ case AREA_STRIP_CLUB:
+ m_nFrontendTrack = STREAMED_SOUND_STRIPCLUB_AMBIENT;
+ break;
+ case AREA_DIRT:
+ case AREA_BLOOD:
+ case AREA_OVALRING:
+ m_nFrontendTrack = STREAMED_SOUND_DIRTRING_AMBIENT;
+ break;
+ case AREA_MALIBU_CLUB:
+ m_nFrontendTrack = STREAMED_SOUND_MALIBU_AMBIENT;
+ break;
+ case AREA_MANSION:
+ case AREA_BANK:
+ case AREA_LAWYERS:
+ case AREA_COFFEE_SHOP:
+ case AREA_CONCERT_HALL:
+ case AREA_STUDIO:
+ case AREA_RIFLE_RANGE:
+ case AREA_BIKER_BAR:
+ case AREA_POLICE_STATION:
+ m_nFrontendTrack = STREAMED_SOUND_AMBSIL_AMBIENT;
+ break;
+ }
+}
+
+float
+GetHeightScale()
+{
+ if (TheCamera.GetPosition().z > 20.0f) {
+ if (TheCamera.GetPosition().z < 50.0f)
+ return 1.0f - (TheCamera.GetPosition().z - 20.0f) / 30.0f;
+ return 0.0f;
+ }
+ return 1.0f;
+}
+
+void
+cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume)
+{
+ static float fVol = 0.0f;
+
+ float fHeightScale = GetHeightScale();
+
+ if (CTheScripts::RiotIntensity > 0) {
+ float distToRiotSq = (TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr();
+ if (distToRiotSq < SQR(100.0f)) {
+ if (distToRiotSq >= SQR(65.0f))
+ outVolume = (Sqrt(distToRiotSq) - 65.0f) / 35.0f * (127.0f * fHeightScale);
+ else if (distToRiotSq >= SQR(20.0f))
+ outVolume = (CTheScripts::RiotIntensity * (1.0f - (Sqrt(distToRiotSq) - 20.0f) / 45.0f) * (127.0f * fHeightScale)) / MAX_VOLUME;
+ else
+ outVolume = (CTheScripts::RiotIntensity * (127.0f * fHeightScale)) / MAX_VOLUME;
+ return;
+ }
+ }
+
+ if (reset)
+ fVol = 0.0f;
+ else if (fVol < 60.0f) {
+ if ((m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT))
+ fVol += 20.0f;
+ else
+ fVol += 1.0f;
+ fVol = Min(fVol, 60.0f);
+ }
+
+ if ((m_nPlayingTrack >= STREAMED_SOUND_MALL_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)) {
+ outVolume = fVol;
+ return;
+ }
+
+ if (CWeather::OldWeatherType == WEATHER_HURRICANE || CWeather::NewWeatherType == WEATHER_HURRICANE) {
+ if (CWeather::Wind > 1.0f) {
+ outVolume = (CWeather::Wind - 1.0f) * fVol;
+ return;
+ }
+ fVol = (1.0f - CWeather::Wind) * fVol;
+ }
+
+ if (TheCamera.DistanceToWater > 140.0f) {
+ outVolume = fVol;
+ return;
+ }
+
+ if (TheCamera.DistanceToWater > 90.0f) {
+ outVolume = ((TheCamera.DistanceToWater - 90.0f) / 50.0f * fVol * fHeightScale);
+ return;
+ }
+
+ if (TheCamera.DistanceToWater > 40.0f) {
+ outVolume = fVol;
+ return;
+ }
+
+ outVolume = (90.0f - fHeightScale) / 50.0f * fVol;
+}
+
+bool
+cMusicManager::ServiceAnnouncement()
+{
+ if (m_bAnnouncementInProgress) {
+ if (SampleManager.IsStreamPlaying(0))
+ m_nPlayingTrack = m_nNextTrack;
+ else if (m_nPlayingTrack != NO_TRACK) {
+ m_nAnnouncement = NO_TRACK;
+ m_bAnnouncementInProgress = false;
+ m_nPlayingTrack = NO_TRACK;
+ }
+ return true;
+ } else if (SampleManager.IsStreamPlaying(0)) {
+ if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) {
+ RecordRadioStats();
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ g_bAnnouncementReadPosAlready = true;
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ SampleManager.StopStreamedFile(0);
+ } else {
+ g_bAnnouncementReadPosAlready = false;
+ m_nPlayingTrack = NO_TRACK;
+ m_nNextTrack = m_nAnnouncement;
+ SampleManager.SetStreamedFileLoopFlag(0, 0);
+ SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0);
+ m_bAnnouncementInProgress = true;
+ }
+
+ return true;
+}
+
+void
+cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
+{
+ static bool bRadioStatsRecorded = false;
+ static bool bRadioStatsRecorded2 = false;
+ uint8 volume;
+ if (!m_bTrackChangeStarted)
+ m_nNextTrack = m_nFrontendTrack;
+ if (gRetuneCounter != 0 || m_bSetNextStation) {
+ if (SampleManager.IsStreamPlaying(0)) {
+ if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ RecordRadioStats();
+ bRadioStatsRecorded = true;
+ }
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ SampleManager.StopStreamedFile(0);
+ }
+ return;
+ }
+
+ if (bRadioStatsRecorded) {
+ bRadioStatsRecorded = false;
+ m_nPlayingTrack = NO_TRACK;
+ }
+
+ if (m_nNextTrack != m_nPlayingTrack)
+ {
+ m_bTrackChangeStarted = true;
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ if (!(AudioManager.m_FrameCounter & 1)) {
+ if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
+ bRadioStatsRecorded2 = false;
+ if (SampleManager.IsStreamPlaying(0)) {
+ m_nPlayingTrack = m_nNextTrack;
+ m_bVerifyNextTrackStartedToPlay = false;
+ m_bTrackChangeStarted = false;
+ if (veh) {
+#ifdef FIX_BUGS
+ if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ veh->m_nRadioStation = RADIO_OFF;
+ else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
+ veh->m_nRadioStation = m_nPlayingTrack;
+#else
+ if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ veh->m_nRadioStation = RADIO_OFF;
+ else
+ veh->m_nRadioStation = m_nPlayingTrack;
+#endif
+ }
+ } else {
+ uint32 pos = GetTrackStartPos(m_nNextTrack);
+ if (m_nNextTrack != NO_TRACK) {
+ SampleManager.SetStreamedFileLoopFlag(1, 0);
+ SampleManager.StartStreamedFile(m_nNextTrack, pos, 0);
+ if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
+ {
+ m_nVolumeLatency = 10;
+ m_nCurrentVolume = 0;
+ m_nMaxVolume = 100;
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
+ }
+ else
+ {
+ ComputeAmbienceVol(true, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
+ }
+ if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
+ m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bVerifyNextTrackStartedToPlay = true;
+ }
+ }
+ } else {
+ if (m_nPlayingTrack == NO_TRACK)
+ debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n");
+ else if (!bRadioStatsRecorded2)
+ {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ bRadioStatsRecorded2 = true;
+ RecordRadioStats();
+ if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
+ {
+ if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
+ }
+ }
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ SampleManager.StopStreamedFile(0);
+ }
+ }
+ return;
+ }
+
+ if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ {
+ ComputeAmbienceVol(false, volume);
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
+ return;
+ }
+ if (CTimer::GetIsSlowMotionActive())
+ {
+ if (TheCamera.pTargetEntity)
+ {
+ float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
+ if (DistToTargetSq >= SQR(55.0f))
+ {
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ }
+ else if (DistToTargetSq >= SQR(10.0f))
+ {
+ volume = (45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * m_nCurrentVolume;
+ if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
+ volume /= 4;
+
+ uint8 pan = 0;
+ if (volume > 0)
+ {
+ CVector panVec;
+ AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec);
+ pan = AudioManager.ComputePan(55.0f, &panVec);
+ }
+ if (gRetuneCounter != 0)
+ volume = 0;
+ SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
+ }
+ else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
+ else if (gRetuneCounter != 0)
+ SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
+ else
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
+ }
+ } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) {
+ SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, 0, 0);
+ nFramesSinceCutsceneEnded = 0;
+ } else {
+ if (nFramesSinceCutsceneEnded == -1)
+ volume = m_nCurrentVolume;
+ else if (nFramesSinceCutsceneEnded < 20)
+ {
+ volume = Min(m_nCurrentVolume, 25);
+ nFramesSinceCutsceneEnded++;
+ }
+ else if (nFramesSinceCutsceneEnded < 40)
+ {
+ volume = Min(m_nCurrentVolume, 3 * (nFramesSinceCutsceneEnded - 20) + 25);
+ nFramesSinceCutsceneEnded++;
+ }
+ else
+ {
+ volume = m_nCurrentVolume;
+ nFramesSinceCutsceneEnded = -1;
+ }
+ if (gRetuneCounter != 0)
+ volume = 0;
+ SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0);
+ }
+ if (m_nVolumeLatency > 0)
+ m_nVolumeLatency--;
+ else if (m_nCurrentVolume < m_nMaxVolume)
+ m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
+}
+
+void
+cMusicManager::PreloadCutSceneMusic(uint32 track)
+{
+ if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) {
+ AudioManager.ResetPoliceRadio();
+ while (SampleManager.IsStreamPlaying(0))
+ SampleManager.StopStreamedFile(0);
+ SampleManager.PreloadStreamedFile(track, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
+ m_nPlayingTrack = track;
+ }
+}
+
+void
+cMusicManager::PlayPreloadedCutSceneMusic(void)
+{
+ if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE)
+ SampleManager.StartPreloadedStreamedFile(0);
+}
+
+void
+cMusicManager::StopCutSceneMusic(void)
+{
+ if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
+ SampleManager.StopStreamedFile(0);
+ m_nPlayingTrack = NO_TRACK;
+ }
+}
+
+void
+cMusicManager::PlayFrontEndTrack(uint32 track, uint8 loopFlag)
+{
+ if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
+ {
+ m_nFrontendTrack = track;
+ m_FrontendLoopFlag = loopFlag;
+ if (m_nMusicMode != MUSICMODE_FRONTEND)
+ m_bEarlyFrontendTrack = true;
+ }
+}
+
+void
+cMusicManager::StopFrontEndTrack()
+{
+ if (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)
+ m_nFrontendTrack = NO_TRACK;
+}
+
+void
+cMusicManager::PlayAnnouncement(uint32 announcement)
+{
+ if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress)
+ m_nAnnouncement = announcement;
+}
+
+uint32
+cMusicManager::GetNextCarTuning()
+{
+ CVehicle *veh = AudioManager.FindVehicleOfPlayer();
+ if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
+ if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
+ if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
+ if (gNumRetunePresses != 0) {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ // m_nRadioStation is unsigned, so...
+ int station = veh->m_nRadioStation + gNumRetunePresses;
+ while(station < 0) station += NUM_RADIOS + 1;
+ while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
+ veh->m_nRadioStation = station;
+#else
+ veh->m_nRadioStation += gNumRetunePresses;
+ while(veh->m_nRadioStation >= NUM_RADIOS + 1)
+ veh->m_nRadioStation -= NUM_RADIOS + 1;
+#endif
+ DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
+ gNumRetunePresses = 0;
+ }
+ return veh->m_nRadioStation;
+}
+
+uint32
+cMusicManager::GetCarTuning()
+{
+ CVehicle* veh = AudioManager.FindVehicleOfPlayer();
+ if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
+ if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
+ if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
+ if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
+ veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK;
+ return veh->m_nRadioStation;
+}
+
+float*
+cMusicManager::GetListenTimeArray()
+{
+ return aListenTimeArray;
+}
+
+uint32
+cMusicManager::GetTrackStartPos(uint32 track)
+{
+ if (!IsInitialised()) return 0;
+
+ uint32 pos = m_aTracks[track].m_nPosition;
+ if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer)
+ pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 270000);
+ else
+ m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+
+ if (pos > m_aTracks[track].m_nLength)
+ pos %= m_aTracks[track].m_nLength;
+ return pos;
+}
+
+uint32
+cMusicManager::GetRadioPosition(uint32 station)
+{
+ if (station < NUM_RADIOS)
+ return GetTrackStartPos(station);
+ return 0;
+}
+
+uint32
+cMusicManager::GetFavouriteRadioStation()
+{
+ uint32 favstation = 0;
+
+ for (int i = 1; i < NUM_RADIOS; i++) {
+ if (aListenTimeArray[i] > aListenTimeArray[favstation])
+ favstation = i;
+ }
+
+ return favstation;
+}
+
+bool
+cMusicManager::CheckForMusicInterruptions()
+{
+ return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE);
+}
+
+void
+cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
+{
+ if (!IsInitialised())
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
+ if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
+ switch (scriptObject)
+ {
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120;
+ break;
+ }
+ m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+}
+
+void
+cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
+{
+ if (!IsInitialised())
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
+ if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
+ {
+ switch (scriptObject)
+ {
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000;
+ break;
+ }
+ m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+}
+
+void
+cMusicManager::DisplayRadioStationName()
+{
+ uint8 gStreamedSound;
+ static wchar *pCurrentStation = nil;
+ static uint8 cDisplay = 0;
+
+ if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() &&
+ !CReplay::IsPlayingBack()) {
+ CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
+
+ if (vehicle)
+ {
+#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
+ int track;
+#else
+ uint8 track;
+#endif
+ gStreamedSound = vehicle->m_nRadioStation;
+ if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
+ gStreamedSound = RADIO_OFF;
+ if (gNumRetunePresses != 0)
+ {
+ track = gNumRetunePresses + gStreamedSound;
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ while (track < 0) track += NUM_RADIOS + 1;
+#endif
+ while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
+
+ // We already handle this condition while scrolling back, on key press. No need to change this.
+ if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
+ gNumRetunePresses++;
+ }
+ else
+ track = m_nFrontendTrack;
+
+ wchar* string = nil;
+ switch (track) {
+ case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
+ case FLASH_FM: string = TheText.Get("FEA_FM1"); break;
+ case KCHAT: string = TheText.Get("FEA_FM2"); break;
+ case FEVER: string = TheText.Get("FEA_FM3"); break;
+ case V_ROCK: string = TheText.Get("FEA_FM4"); break;
+ case VCPR: string = TheText.Get("FEA_FM5"); break;
+ case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
+ case EMOTION: string = TheText.Get("FEA_FM7"); break;
+ case WAVE: string = TheText.Get("FEA_FM8"); break;
+ case USERTRACK:
+ if (!SampleManager.IsMP3RadioChannelAvailable())
+ return;
+ string = TheText.Get("FEA_MP3"); break;
+#ifdef RADIO_OFF_TEXT
+ case STREAMED_SOUND_RADIO_POLICE:
+ case STREAMED_SOUND_RADIO_TAXI:
+ return;
+ default: {
+ // Otherwise pausing-resuming game will show RADIO OFF, since radio isn't set yet
+ if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
+ return;
+
+ extern wchar WideErrorString[];
+
+ string = TheText.Get("FEA_NON");
+ if (string == WideErrorString) {
+ pCurrentStation = nil;
+ return;
+ }
+ break;
+ }
+#else
+ default: return;
+#endif
+ };
+
+ if (pCurrentStation != string) {
+ pCurrentStation = string;
+ cDisplay = 60;
+ }
+ else {
+ if (cDisplay == 0) return;
+ cDisplay--;
+ }
+
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+
+ if (gNumRetunePresses)
+ CFont::SetColor(CRGBA(102, 133, 143, 255));
+ else
+ CFont::SetColor(CRGBA(147, 196, 211, 255));
+
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
+ CFont::DrawFonts();
+ }
+ }
+ // Always show station text after entering car. Same behaviour as III and SA.
+#ifdef FIX_BUGS
+ else
+ pCurrentStation = nil;
+#endif
+}
+
+bool
+cMusicManager::UsesPoliceRadio(CVehicle *veh)
+{
+ switch (veh->GetModelIndex())
+ {
+ case MI_VCNMAV:
+ case MI_POLMAV:
+ case MI_COASTG:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ return true;
+ case MI_MRWHOOP:
+ case MI_HUNTER:
+ return false;
+ }
+ return veh->UsesSiren();
+}
+
+bool
+cMusicManager::UsesTaxiRadio(CVehicle *veh)
+{
+ if (veh->GetModelIndex() != MI_KAUFMAN) return false;
+ return CTheScripts::bPlayerHasMetDebbieHarry;
+}
+
+void
+cMusicManager::ServiceAmbience()
+{
+}
+
+bool
+cMusicManager::ChangeRadioChannel()
+{
+ return true;
+}
+
+// these two are empty
+void cMusicManager::Enable() {}
+void cMusicManager::Disable() {}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
new file mode 100644
index 0000000..27456d7
--- /dev/null
+++ b/src/audio/MusicManager.h
@@ -0,0 +1,113 @@
+#pragma once
+
+#include "audio_enums.h"
+
+class tStreamedSample
+{
+public:
+ uint32 m_nLength;
+ uint32 m_nPosition;
+ uint32 m_nLastPosCheckTimer;
+};
+
+class CVehicle;
+class CPed;
+
+class cMusicManager
+{
+public:
+ bool m_bIsInitialised;
+ bool m_bDisabled;
+ bool m_bSetNextStation;
+ uint8 m_nVolumeLatency;
+ uint8 m_nCurrentVolume;
+ uint8 m_nMaxVolume;
+ uint32 m_nAnnouncement;
+ bool m_bAnnouncementInProgress;
+ tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
+ bool m_bResetTimers;
+ uint32 m_nResetTime;
+ bool m_bRadioSetByScript;
+ uint8 m_nRadioStationScript;
+ int32 m_nRadioPosition;
+ uint32 m_nRadioInCar;
+ uint32 m_nFrontendTrack;
+ uint32 m_nPlayingTrack;
+ uint8 m_nUpcomingMusicMode;
+ uint8 m_nMusicMode;
+ bool m_FrontendLoopFlag;
+ bool m_bTrackChangeStarted;
+ uint32 m_nNextTrack;
+ bool m_nNextLoopFlag;
+ bool m_bVerifyNextTrackStartedToPlay;
+ bool m_bGameplayAllowsRadio;
+ bool m_bRadioStreamReady;
+ int8 nFramesSinceCutsceneEnded;
+ bool m_bUserResumedGame;
+ bool m_bMusicModeChangeStarted;
+ uint8 m_nMusicModeToBeSet;
+ bool m_bEarlyFrontendTrack;
+ float aListenTimeArray[NUM_RADIOS];
+ float m_nLastTrackServiceTime;
+
+public:
+ cMusicManager();
+ bool IsInitialised() { return m_bIsInitialised; }
+ uint8 GetMusicMode() { return m_nMusicMode; }
+ uint32 GetCurrentTrack() { return m_nPlayingTrack; }
+
+ void ResetMusicAfterReload();
+ void SetStartingTrackPositions(uint8 isNewGameTimer);
+ bool Initialise();
+ void Terminate();
+
+ void ChangeMusicMode(uint8 mode);
+ void StopFrontEndTrack();
+
+ bool PlayerInCar();
+ void DisplayRadioStationName();
+
+ void PlayAnnouncement(uint32);
+ void PlayFrontEndTrack(uint32, uint8);
+ void PreloadCutSceneMusic(uint32);
+ void PlayPreloadedCutSceneMusic(void);
+ void StopCutSceneMusic(void);
+ uint32 GetRadioInCar(void);
+ void SetRadioInCar(uint32);
+ void SetRadioChannelByScript(uint32, int32);
+
+ void ResetTimers(int32);
+ void Service();
+ void ServiceFrontEndMode();
+ void ServiceGameMode();
+ void ServiceAmbience();
+ void ServiceTrack(CVehicle *veh, CPed *ped);
+
+ bool UsesPoliceRadio(CVehicle *veh);
+ bool UsesTaxiRadio(CVehicle *veh);
+ uint32 GetTrackStartPos(uint32 track);
+
+ void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
+ bool ServiceAnnouncement();
+
+ uint32 GetCarTuning();
+ uint32 GetNextCarTuning();
+ bool ChangeRadioChannel();
+ void RecordRadioStats();
+ void SetUpCorrectAmbienceTrack();
+ float *GetListenTimeArray();
+ uint32 GetRadioPosition(uint32 station);
+ uint32 GetFavouriteRadioStation();
+ void SetMalibuClubTrackPos(uint8 pos);
+ void SetStripClubTrackPos(uint8 pos);
+ bool CheckForMusicInterruptions();
+
+ void Enable();
+ void Disable();
+};
+
+VALIDATE_SIZE(cMusicManager, 0x95C);
+
+extern cMusicManager MusicManager;
+extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
+float GetHeightScale();
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
new file mode 100644
index 0000000..227d27d
--- /dev/null
+++ b/src/audio/PoliceRadio.cpp
@@ -0,0 +1,747 @@
+#include "common.h"
+
+#include "DMAudio.h"
+
+#include "AudioManager.h"
+
+#include "AudioSamples.h"
+#include "MusicManager.h"
+#include "PlayerPed.h"
+#include "PoliceRadio.h"
+#include "Replay.h"
+#include "Vehicle.h"
+#include "World.h"
+#include "Zones.h"
+#include "sampman.h"
+#include "Wanted.h"
+
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
+const int policeChannel = channels + 1;
+
+struct tPoliceRadioZone {
+ char m_aName[8];
+ uint32 m_nSampleIndex;
+ int32 field_12;
+};
+
+tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
+
+int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+int8 g_nMissionAudioPlayingStatus = 2;
+uint8 gSpecialSuspectLastSeenReport;
+uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
+
+void
+cAudioManager::InitialisePoliceRadioZones()
+{
+ for (int32 i = 0; i < NUMAUDIOZONES; i++)
+ memset(ZoneSfx[i].m_aName, 0, 8);
+
+#define SETZONESFX(i, name, sample) \
+ strcpy(ZoneSfx[i].m_aName, name); \
+ ZoneSfx[i].m_nSampleIndex = sample;
+
+ SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY);
+ SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH);
+ SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
+ SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH);
+ SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
+ SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
+ SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
+ SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND);
+ SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT);
+ SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
+ SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
+ SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
+ SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN);
+ SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
+
+#undef SETZONESFX
+}
+
+void
+cAudioManager::InitialisePoliceRadio()
+{
+ m_sPoliceRadioQueue.policeChannelTimer = 0;
+ m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
+ m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
+ for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+
+ SampleManager.SetChannelReverbFlag(policeChannel, false);
+ gSpecialSuspectLastSeenReport = false;
+ for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
+ gMinTimeToNextReport[i] = m_FrameCounter;
+}
+
+void
+cAudioManager::ResetPoliceRadio()
+{
+ if (!m_bIsInitialised) return;
+ if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ InitialisePoliceRadio();
+}
+
+void
+cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
+{
+ if (!m_bIsInitialised) return;
+ if (g_nMissionAudioPlayingStatus != 1) {
+ g_nMissionAudioPlayingStatus = 0;
+ g_nMissionAudioSfx = sfx;
+ }
+}
+
+int8
+cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
+{
+ return g_nMissionAudioPlayingStatus;
+}
+
+void
+cAudioManager::DoPoliceRadioCrackle()
+{
+ m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_nOffset = 63;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+}
+
+void
+cAudioManager::ServicePoliceRadio()
+{
+ int32 wantedLevel = 0; // uninitialized variable
+ static uint32 nLastSeen = 300;
+
+ if(!m_bIsInitialised) return;
+
+ if(m_nUserPause == 0) {
+ bool crimeReport = SetupCrimeReport();
+#ifdef FIX_BUGS // Crash at 0x5fe6ef
+ if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
+ return;
+#endif
+ CPlayerPed *playerPed = FindPlayerPed();
+ if (playerPed) {
+ wantedLevel = playerPed->m_pWanted->GetWantedLevel();
+ if (!crimeReport) {
+ if (wantedLevel != 0) {
+ if (nLastSeen != 0)
+ --nLastSeen;
+ else {
+ nLastSeen = m_anRandomTable[1] % 1000 + 2000;
+ SetupSuspectLastSeenReport();
+ }
+ }
+ }
+ }
+ }
+ ServicePoliceRadioChannel(wantedLevel);
+}
+
+void
+cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
+{
+ bool processed = false;
+ uint32 sample;
+ int32 freq;
+
+ static int cWait = 0;
+ static bool bChannelOpen = false;
+ static uint8 bMissionAudioPhysicalPlayingStatus = 0;
+ static int32 PoliceChannelFreq = 22050;
+
+ if (!m_bIsInitialised) return;
+
+ if (m_nUserPause != 0) {
+ if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
+ SampleManager.IsStreamPlaying(1)) {
+ SampleManager.PauseStream(1, 1);
+ }
+ } else {
+ if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
+ bMissionAudioPhysicalPlayingStatus == 1) {
+ SampleManager.PauseStream(0, 1);
+ }
+ if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
+ if (cWait) {
+ --cWait;
+ return;
+ }
+ if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
+ if (g_nMissionAudioPlayingStatus) {
+ if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
+ SampleManager.IsStreamPlaying(1)) {
+ bMissionAudioPhysicalPlayingStatus = 1;
+ }
+ if (bMissionAudioPhysicalPlayingStatus == 1) {
+ if (SampleManager.IsStreamPlaying(1)) {
+ DoPoliceRadioCrackle();
+ } else {
+ bMissionAudioPhysicalPlayingStatus = 2;
+ g_nMissionAudioPlayingStatus = 2;
+ g_nMissionAudioSfx = NO_SAMPLE;
+ cWait = 30;
+ }
+ return;
+ }
+ } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
+ SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
+ SampleManager.StartPreloadedStreamedFile(1);
+ g_nMissionAudioPlayingStatus = 1;
+ bMissionAudioPhysicalPlayingStatus = 0;
+ return;
+ }
+ }
+ if (bChannelOpen) DoPoliceRadioCrackle();
+ if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
+ !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
+ if (m_sPoliceRadioQueue.policeChannelTimer) {
+ sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
+ m_sPoliceRadioQueue.policeChannelTimer--;
+ m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
+ } else {
+ sample = NO_SAMPLE;
+ }
+ if (wantedLevel == 0) {
+ if (gSpecialSuspectLastSeenReport) {
+ gSpecialSuspectLastSeenReport = 0;
+ } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
+ bChannelOpen = false;
+ processed = true;
+ }
+ }
+ if (sample == NO_SAMPLE) {
+ if (!processed) cWait = 30;
+ } else {
+ SampleManager.InitialiseChannel(policeChannel, sample, 0);
+ switch (sample) {
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
+ freq = m_anRandomTable[4] % 2000 + 10025;
+ bChannelOpen = bChannelOpen == false;
+ break;
+ default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
+ }
+ PoliceChannelFreq = freq;
+ SampleManager.SetChannelFrequency(policeChannel, freq);
+ SampleManager.SetChannelVolume(policeChannel, 100);
+ SampleManager.SetChannelPan(policeChannel, 63);
+ SampleManager.SetChannelLoopCount(policeChannel, 1);
+ SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
+ SampleManager.StartChannel(policeChannel);
+ }
+ if (processed) ResetPoliceRadio();
+ }
+ }
+}
+
+bool
+cAudioManager::SetupCrimeReport()
+{
+ int16 audioZoneId;
+ CZone *zone;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int i;
+ int32 sampleIndex;
+ bool processed = false;
+
+ if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
+
+ if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
+ AgeCrimes();
+ return true;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE)
+ break;
+ }
+
+ if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
+ audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
+ if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
+ zone = CTheZones::GetAudioZone(audioZoneId);
+ for (int j = 0; j < NUMAUDIOZONES; j++) {
+ if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
+ sampleIndex = ZoneSfx[j].m_nSampleIndex;
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
+ m_sPoliceRadioQueue.Add(SFX_A_10);
+ switch (m_sPoliceRadioQueue.crimes[i].type) {
+ case CRIME_PED_BURNED:
+ case CRIME_HIT_PED_NASTYWEAPON:
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
+ break;
+ case CRIME_COP_BURNED:
+ case CRIME_HIT_COP_NASTYWEAPON:
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
+ break;
+ case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
+ case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
+ case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
+ default: break;
+ }
+#ifdef FIX_BUGS
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
+#else
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
+#endif
+ m_sPoliceRadioQueue.Add(SFX_IN);
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ processed = true;
+ } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = true;
+ }
+
+ if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+
+ m_sPoliceRadioQueue.Add(sampleIndex);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
+ break;
+ }
+ }
+ }
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+ AgeCrimes();
+ return true;
+}
+
+void
+cAudioManager::SetupSuspectLastSeenReport()
+{
+ CVehicle *veh;
+ uint8 color1;
+ int32 main_color;
+ int32 sample;
+
+ int32 color_pre_modifier;
+ int32 color_post_modifier;
+
+ const int32 gCarColourTable[][3] = {
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
+ };
+
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
+ veh = FindVehicleOfPlayer();
+ if (veh != nil) {
+ if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
+ color1 = veh->m_currentColour1;
+ if (color1 >= ARRAY_SIZE(gCarColourTable)) {
+ debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
+ } else {
+ main_color = gCarColourTable[color1][1];
+ color_pre_modifier = gCarColourTable[color1][0];
+ color_post_modifier = gCarColourTable[color1][2];
+ switch (veh->GetModelIndex()) {
+ case MI_LANDSTAL:
+ case MI_PATRIOT:
+ case MI_RANCHER:
+ case MI_FBIRANCH:
+ case MI_SANDKING:
+ sample = SFX_POLICE_RADIO_OFFROAD;
+ break;
+ case MI_IDAHO:
+ case MI_MANANA:
+ case MI_ESPERANT:
+ case MI_CUBAN:
+ case MI_STALLION:
+ case MI_SABRE:
+ case MI_SABRETUR:
+ case MI_VIRGO:
+ case MI_BLISTAC:
+ sample = SFX_POLICE_RADIO_2_DOOR;
+ break;
+ case MI_STINGER:
+ case MI_INFERNUS:
+ case MI_CHEETAH:
+ case MI_BANSHEE:
+ case MI_PHEONIX:
+ case MI_COMET:
+ case MI_DELUXO:
+ case MI_HOTRING:
+ sample = SFX_POLICE_RADIO_SPORTS_CAR;
+ break;
+ case MI_LINERUN:
+ sample = SFX_POLICE_RADIO_RIG;
+ break;
+ case MI_PEREN:
+ case MI_REGINA:
+ sample = SFX_POLICE_RADIO_STATION_WAGON;
+ break;
+ case MI_SENTINEL:
+ case MI_FBICAR:
+ case MI_WASHING:
+ case MI_SENTXS:
+ case MI_ADMIRAL:
+ case MI_GLENDALE:
+ case MI_OCEANIC:
+ case MI_HERMES:
+ case MI_GREENWOO:
+ sample = SFX_POLICE_RADIO_SEDAN;
+ break;
+ case MI_RIO:
+ sample = SFX_POLICE_RADIO_CRUISER;
+ break;
+ case MI_FIRETRUCK:
+ sample = SFX_POLICE_RADIO_FIRE_TRUCK;
+ break;
+ case MI_TRASH:
+ sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
+ break;
+ case MI_STRETCH:
+ case MI_LOVEFIST:
+ sample = SFX_POLICE_RADIO_STRETCH;
+ break;
+ case MI_VOODOO:
+ sample = SFX_POLICE_RADIO_LOWRIDER;
+ break;
+ case MI_PONY:
+ case MI_MOONBEAM:
+ case MI_SECURICA:
+ case MI_RUMPO:
+ case MI_GANGBUR:
+ case MI_YANKEE:
+ case MI_TOPFUN:
+ case MI_BURRITO:
+ case MI_SPAND:
+ sample = SFX_POLICE_RADIO_VAN;
+ break;
+ case MI_MULE:
+ case MI_BARRACKS:
+ case MI_PACKER:
+ case MI_FLATBED:
+ sample = SFX_POLICE_RADIO_TRUCK;
+ break;
+ case MI_AMBULAN:
+ sample = SFX_POLICE_RADIO_AMBULANCE;
+ break;
+ case MI_TAXI:
+ case MI_CABBIE:
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
+ sample = SFX_POLICE_RADIO_TAXI;
+ break;
+ case MI_BOBCAT:
+ case MI_WALTON:
+ sample = SFX_POLICE_RADIO_PICKUP;
+ break;
+ case MI_MRWHOOP:
+ sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
+ break;
+ case MI_BFINJECT:
+ sample = SFX_POLICE_RADIO_BUGGY;
+ break;
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ case MI_POLMAV:
+ sample = SFX_POLICE_RADIO_HELICOPTER;
+ break;
+ case MI_POLICE:
+ sample = SFX_POLICE_RADIO_POLICE_CAR;
+ break;
+ case MI_ENFORCER:
+ sample = SFX_POLICE_RADIO_SWAT_VAN;
+ break;
+ case MI_PREDATOR:
+ case MI_SQUALO:
+ case MI_SPEEDER:
+ sample = SFX_POLICE_RADIO_SPEEDBOAT;
+ break;
+ case MI_BUS:
+ sample = SFX_POLICE_RADIO_BUS;
+ break;
+ case MI_RHINO:
+ sample = SFX_POLICE_RADIO_TANK;
+ break;
+ case MI_ANGEL:
+ case MI_PCJ600:
+ case MI_FREEWAY:
+ case MI_SANCHEZ:
+ sample = SFX_POLICE_RADIO_MOTOBIKE;
+ break;
+ case MI_COACH:
+ sample = SFX_POLICE_RADIO_COACH;
+ break;
+ case MI_ROMERO:
+ sample = SFX_POLICE_RADIO_HEARSE;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ sample = SFX_POLICE_RADIO_MOPED;
+ break;
+ case MI_DEADDODO:
+ case MI_SKIMMER:
+ sample = SFX_POLICE_RADIO_PLANE;
+ break;
+ case MI_REEFER:
+ case MI_TROPIC:
+ case MI_COASTG:
+ case MI_MARQUIS:
+ case MI_JETMAX:
+ sample = SFX_POLICE_RADIO_BOAT;
+ break;
+ case MI_CADDY:
+ sample = SFX_POLICE_RADIO_GOLF_CART;
+ break;
+ case MI_DINGHY:
+ sample = SFX_POLICE_RADIO_DINGHY;
+ break;
+ default:
+ //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
+ return;
+ }
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ if (m_anRandomTable[3] % 2)
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
+ if (color_pre_modifier != NO_SAMPLE)
+ m_sPoliceRadioQueue.Add(color_pre_modifier);
+ if (main_color != NO_SAMPLE)
+ m_sPoliceRadioQueue.Add(main_color);
+ if (color_post_modifier != NO_SAMPLE)
+ m_sPoliceRadioQueue.Add(color_post_modifier);
+ m_sPoliceRadioQueue.Add(sample);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
+ }
+ }
+ } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
+ }
+ }
+}
+
+void
+cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
+{
+ int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
+ if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
+ (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
+ for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
+ if (m_sPoliceRadioQueue.crimes[i].type == type) {
+ m_sPoliceRadioQueue.crimes[i].position = pos;
+ m_sPoliceRadioQueue.crimes[i].timer = 0;
+ return;
+ }
+ } else
+ lastCrime = i;
+ }
+
+ if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
+ m_sPoliceRadioQueue.crimes[lastCrime].type = type;
+ m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
+ m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
+ gMinTimeToNextReport[type] = m_FrameCounter + 500;
+ }
+ }
+}
+
+void
+cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
+{
+ int16 audioZone;
+ CZone *zone;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int32 sample;
+ bool processed = false;
+ CVector vec = CVector(x, y, z);
+
+ if (!m_bIsInitialised) return;
+
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
+ audioZone = CTheZones::FindAudioZone(&vec);
+ if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
+ zone = CTheZones::GetAudioZone(audioZone);
+ for (int i = 0; i < NUMAUDIOZONES; i++) {
+ if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
+ sample = ZoneSfx[i].m_nSampleIndex;
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
+ m_sPoliceRadioQueue.Add(SFX_IN);
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (vec.y > halfY + quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ processed = true;
+ } else if (vec.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = true;
+ }
+
+ if (vec.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (vec.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+ m_sPoliceRadioQueue.Add(sample);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
+ gSpecialSuspectLastSeenReport = true;
+ break;
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::AgeCrimes()
+{
+ for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
+ if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+ }
+ }
+}
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
new file mode 100644
index 0000000..d7c928e
--- /dev/null
+++ b/src/audio/PoliceRadio.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "Crime.h"
+
+struct cAMCrime {
+ int32 type;
+ CVector position;
+ uint16 timer;
+
+ cAMCrime()
+ {
+ type = CRIME_NONE;
+ position = CVector(0.0f, 0.0f, 0.0f);
+ timer = 0;
+ }
+};
+
+VALIDATE_SIZE(cAMCrime, 20);
+
+class cPoliceRadioQueue
+{
+public:
+ int32 crimesSamples[60];
+ uint8 policeChannelTimer;
+ uint8 policeChannelTimerSeconds;
+ uint8 policeChannelCounterSeconds;
+ cAMCrime crimes[10];
+
+ cPoliceRadioQueue()
+ {
+ policeChannelTimerSeconds = 0;
+ policeChannelCounterSeconds = 0;
+ policeChannelTimer = 0;
+ }
+
+ void Add(uint32 sample)
+ {
+ if (policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sample;
+ policeChannelTimer++;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ }
+};
+
+VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
new file mode 100644
index 0000000..990b2d7
--- /dev/null
+++ b/src/audio/audio_enums.h
@@ -0,0 +1,1297 @@
+#pragma once
+
+enum eRadioStation
+{
+ WILDSTYLE,
+ FLASH_FM,
+ KCHAT,
+ FEVER,
+ V_ROCK,
+ VCPR,
+ RADIO_ESPANTOSO,
+ EMOTION,
+ WAVE,
+ USERTRACK,
+ NUM_RADIOS = 10,
+ POLICE_RADIO = 10,
+ RADIO_OFF = 10,
+ //TAXI_RADIO,
+};
+
+enum eMusicMode
+{
+ MUSICMODE_FRONTEND = 0,
+ MUSICMODE_GAME,
+ MUSICMODE_CUTSCENE,
+ MUSICMODE_DISABLE,
+ MUSICMODE_DISABLED,
+};
+
+enum ePlayerMood
+{
+ PLAYER_MOOD_CALM = 0,
+ PLAYER_MOOD_PISSED_OFF,
+ PLAYER_MOOD_ANGRY,
+ PLAYER_MOOD_WISECRACKING,
+ MAX_PLAYER_MOODS,
+};
+
+enum eStreamedSounds
+{
+ STREAMED_SOUND_RADIO_WILD,
+ STREAMED_SOUND_RADIO_FLASH,
+ STREAMED_SOUND_RADIO_KCHAT,
+ STREAMED_SOUND_RADIO_FEVER,
+ STREAMED_SOUND_RADIO_VROCK,
+ STREAMED_SOUND_RADIO_VCPR,
+ STREAMED_SOUND_RADIO_ESPANTOSO,
+ STREAMED_SOUND_RADIO_EMOTION,
+ STREAMED_SOUND_RADIO_WAVE,
+ STREAMED_SOUND_RADIO_MP3_PLAYER,
+ STREAMED_SOUND_CITY_AMBIENT,
+ STREAMED_SOUND_WATER_AMBIENT,
+ STREAMED_SOUND_BEACH_AMBIENT,
+ STREAMED_SOUND_HAVANA_CITY_AMBIENT,
+ STREAMED_SOUND_HAVANA_WATER_AMBIENT,
+ STREAMED_SOUND_HAVANA_BEACH_AMBIENT,
+ STREAMED_SOUND_MALL_AMBIENT,
+ STREAMED_SOUND_STRIPCLUB_AMBIENT,
+ STREAMED_SOUND_MALIBU_AMBIENT,
+ STREAMED_SOUND_HOTEL_AMBIENT,
+ STREAMED_SOUND_DIRTRING_AMBIENT,
+ STREAMED_SOUND_LAW4RIOT_AMBIENT,
+ STREAMED_SOUND_AMBSIL_AMBIENT,
+ STREAMED_SOUND_RADIO_POLICE,
+ STREAMED_SOUND_RADIO_TAXI,
+ STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED,
+ STREAMED_SOUND_ANNOUNCE_BRIDGE_OPEN,
+ STREAMED_SOUND_CUTSCENE_ASS_1,
+ STREAMED_SOUND_CUTSCENE_ASS_2,
+ STREAMED_SOUND_CUTSCENE_BANK_1,
+ STREAMED_SOUND_CUTSCENE_BANK_2A,
+ STREAMED_SOUND_CUTSCENE_BANK_2B,
+ STREAMED_SOUND_CUTSCENE_BANK_3A,
+ STREAMED_SOUND_CUTSCENE_BANK_3B,
+ STREAMED_SOUND_CUTSCENE_BANK_4,
+ STREAMED_SOUND_CUTSCENE_BIKE_1,
+ STREAMED_SOUND_CUTSCENE_BIKE_2,
+ STREAMED_SOUND_CUTSCENE_BIKE_3,
+ STREAMED_SOUND_CUTSCENE_BUD_1,
+ STREAMED_SOUND_CUTSCENE_BUD_2,
+ STREAMED_SOUND_CUTSCENE_BUD_3,
+ STREAMED_SOUND_CUTSCENE_CAP_1,
+ STREAMED_SOUND_CUTSCENE_CAR_1,
+ STREAMED_SOUND_CUTSCENE_CNT_1A,
+ STREAMED_SOUND_CUTSCENE_CNT_1B,
+ STREAMED_SOUND_CUTSCENE_CNT_2,
+ STREAMED_SOUND_CUTSCENE_COK_1,
+ STREAMED_SOUND_CUTSCENE_COK_2A,
+ STREAMED_SOUND_CUTSCENE_COK_2B,
+ STREAMED_SOUND_CUTSCENE_COK_3,
+ STREAMED_SOUND_CUTSCENE_COK_4A,
+ STREAMED_SOUND_CUTSCENE_COK_4A2,
+ STREAMED_SOUND_CUTSCENE_COK_4B,
+ STREAMED_SOUND_CUTSCENE_COL_1,
+ STREAMED_SOUND_CUTSCENE_COL_2,
+ STREAMED_SOUND_CUTSCENE_COL_3A,
+ STREAMED_SOUND_CUTSCENE_COL_4A,
+ STREAMED_SOUND_CUTSCENE_COL_5A,
+ STREAMED_SOUND_CUTSCENE_COL_5B,
+ STREAMED_SOUND_CUTSCENE_CUB_1,
+ STREAMED_SOUND_CUTSCENE_CUB_2,
+ STREAMED_SOUND_CUTSCENE_CUB_3,
+ STREAMED_SOUND_CUTSCENE_CUB_4,
+ STREAMED_SOUND_CUTSCENE_DRUG_1,
+ STREAMED_SOUND_CUTSCENE_FIN,
+ STREAMED_SOUND_CUTSCENE_FIN2,
+ STREAMED_SOUND_CUTSCENE_FINALE,
+ STREAMED_SOUND_CUTSCENE_HAT_1,
+ STREAMED_SOUND_CUTSCENE_HAT_2,
+ STREAMED_SOUND_CUTSCENE_HAT_3,
+ STREAMED_SOUND_CUTSCENE_ICE_1,
+ STREAMED_SOUND_CUTSCENE_INT_A,
+ STREAMED_SOUND_CUTSCENE_INT_B,
+ STREAMED_SOUND_CUTSCENE_INT_D,
+ STREAMED_SOUND_CUTSCENE_INT_M,
+ STREAMED_SOUND_CUTSCENE_LAW_1A,
+ STREAMED_SOUND_CUTSCENE_LAW_1B,
+ STREAMED_SOUND_CUTSCENE_LAW_2A,
+ STREAMED_SOUND_CUTSCENE_LAW_2B,
+ STREAMED_SOUND_CUTSCENE_LAW_2C,
+ STREAMED_SOUND_CUTSCENE_LAW_3,
+ STREAMED_SOUND_CUTSCENE_LAW_4,
+ STREAMED_SOUND_CUTSCENE_PHIL_1,
+ STREAMED_SOUND_CUTSCENE_PHIL_2,
+ STREAMED_SOUND_CUTSCENE_PORN_1,
+ STREAMED_SOUND_CUTSCENE_PORN_2,
+ STREAMED_SOUND_CUTSCENE_PORN_3,
+ STREAMED_SOUND_CUTSCENE_PORN_4,
+ STREAMED_SOUND_CUTSCENE_RESC_1A,
+ STREAMED_SOUND_CUTSCENE_ROK_1,
+ STREAMED_SOUND_CUTSCENE_ROK_2,
+ STREAMED_SOUND_CUTSCENE_ROK_3A,
+ STREAMED_SOUND_CUTSCENE_STRIPA,
+ STREAMED_SOUND_CUTSCENE_TAX_1,
+ STREAMED_SOUND_CUTSCENE_TEX_1,
+ STREAMED_SOUND_CUTSCENE_TEX_2,
+ STREAMED_SOUND_CUTSCENE_TEX_3,
+ STREAMED_SOUND_CUTSCENE_GLIGHT,
+ STREAMED_SOUND_CUTSCENE_FIST,
+ STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1,
+ STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2,
+ STREAMED_SOUND_MISSION_COMPLETED,
+ STREAMED_SOUND_MISSION_COMPLETED4,
+ STREAMED_SOUND_MISSION_MOBR1,
+ STREAMED_SOUND_MISSION_PAGER,
+ STREAMED_SOUND_MISSION_CARREV,
+ STREAMED_SOUND_MISSION_BIKEREV,
+ STREAMED_SOUND_MISSION_LIFTOP,
+ STREAMED_SOUND_MISSION_LIFTCL,
+ STREAMED_SOUND_MISSION_LIFTRUN,
+ STREAMED_SOUND_MISSION_LIFTBEL,
+ STREAMED_SOUND_MISSION_INLIFT,
+ STREAMED_SOUND_MISSION_SFX_01,
+ STREAMED_SOUND_MISSION_SFX_02,
+ STREAMED_SOUND_MISSION_CAMERAL,
+ STREAMED_SOUND_MISSION_CAMERAR,
+ STREAMED_SOUND_MISSION_CHEER1,
+ STREAMED_SOUND_MISSION_CHEER2,
+ STREAMED_SOUND_MISSION_CHEER3,
+ STREAMED_SOUND_MISSION_CHEER4,
+ STREAMED_SOUND_MISSION_OOH1,
+ STREAMED_SOUND_MISSION_OOH2,
+ STREAMED_SOUND_MISSION_RACE1,
+ STREAMED_SOUND_MISSION_RACE2,
+ STREAMED_SOUND_MISSION_RACE3,
+ STREAMED_SOUND_MISSION_RACE4,
+ STREAMED_SOUND_MISSION_RACE5,
+ STREAMED_SOUND_MISSION_RACE6,
+ STREAMED_SOUND_MISSION_RACE7,
+ STREAMED_SOUND_MISSION_RACE8,
+ STREAMED_SOUND_MISSION_RACE9,
+ STREAMED_SOUND_MISSION_RACE10,
+ STREAMED_SOUND_MISSION_RACE11,
+ STREAMED_SOUND_MISSION_RACE12,
+ STREAMED_SOUND_MISSION_RACE13,
+ STREAMED_SOUND_MISSION_RACE14,
+ STREAMED_SOUND_MISSION_RACE15,
+ STREAMED_SOUND_MISSION_HOT1,
+ STREAMED_SOUND_MISSION_HOT2,
+ STREAMED_SOUND_MISSION_HOT3,
+ STREAMED_SOUND_MISSION_HOT4,
+ STREAMED_SOUND_MISSION_HOT5,
+ STREAMED_SOUND_MISSION_HOT6,
+ STREAMED_SOUND_MISSION_HOT7,
+ STREAMED_SOUND_MISSION_HOT8,
+ STREAMED_SOUND_MISSION_HOT9,
+ STREAMED_SOUND_MISSION_HOT10,
+ STREAMED_SOUND_MISSION_HOT11,
+ STREAMED_SOUND_MISSION_HOT12,
+ STREAMED_SOUND_MISSION_HOT13,
+ STREAMED_SOUND_MISSION_HOT14,
+ STREAMED_SOUND_MISSION_HOT15,
+ STREAMED_SOUND_MISSION_LANSTP1,
+ STREAMED_SOUND_MISSION_LANSTP2,
+ STREAMED_SOUND_MISSION_LANAMU1,
+ STREAMED_SOUND_MISSION_LANAMU2,
+ STREAMED_SOUND_MISSION_AIRHORNL,
+ STREAMED_SOUND_MISSION_AIRHORNR,
+ STREAMED_SOUND_MISSION_SNIPSCRL,
+ STREAMED_SOUND_MISSION_SNIPSHORT,
+ STREAMED_SOUND_MISSION_BLOWROOF,
+ STREAMED_SOUND_MISSION_ASS_1,
+ STREAMED_SOUND_MISSION_ASS_2,
+ STREAMED_SOUND_MISSION_ASS_3,
+ STREAMED_SOUND_MISSION_ASS_4,
+ STREAMED_SOUND_MISSION_ASS_5,
+ STREAMED_SOUND_MISSION_ASS_6,
+ STREAMED_SOUND_MISSION_ASS_7,
+ STREAMED_SOUND_MISSION_ASS_8,
+ STREAMED_SOUND_MISSION_ASS_9,
+ STREAMED_SOUND_MISSION_ASS_10,
+ STREAMED_SOUND_MISSION_ASS_11,
+ STREAMED_SOUND_MISSION_ASS_12,
+ STREAMED_SOUND_MISSION_ASS_13,
+ STREAMED_SOUND_MISSION_ASS_14,
+ STREAMED_SOUND_MISSION_BIKE1_1,
+ STREAMED_SOUND_MISSION_BIKE1_2,
+ STREAMED_SOUND_MISSION_BIKE1_3,
+ STREAMED_SOUND_MISSION_BNK1_1,
+ STREAMED_SOUND_MISSION_BNK1_2,
+ STREAMED_SOUND_MISSION_BNK1_3,
+ STREAMED_SOUND_MISSION_BNK1_4,
+ STREAMED_SOUND_MISSION_BNK1_5,
+ STREAMED_SOUND_MISSION_BNK1_6,
+ STREAMED_SOUND_MISSION_BNK1_7,
+ STREAMED_SOUND_MISSION_BNK1_8,
+ STREAMED_SOUND_MISSION_BNK1_10,
+ STREAMED_SOUND_MISSION_BNK1_11,
+ STREAMED_SOUND_MISSION_BNK1_12,
+ STREAMED_SOUND_MISSION_BNK1_13,
+ STREAMED_SOUND_MISSION_BNK1_14,
+ STREAMED_SOUND_MISSION_BNK2_1,
+ STREAMED_SOUND_MISSION_BNK2_2,
+ STREAMED_SOUND_MISSION_BNK2_3,
+ STREAMED_SOUND_MISSION_BNK2_4,
+ STREAMED_SOUND_MISSION_BNK2_5,
+ STREAMED_SOUND_MISSION_BNK2_6,
+ STREAMED_SOUND_MISSION_BNK2_7,
+ STREAMED_SOUND_MISSION_BNK2_8,
+ STREAMED_SOUND_MISSION_BNK2_9,
+ STREAMED_SOUND_MISSION_BNK3_1,
+ STREAMED_SOUND_MISSION_BNK3_2,
+ STREAMED_SOUND_MISSION_BNK3_3A,
+ STREAMED_SOUND_MISSION_BNK3_3B,
+ STREAMED_SOUND_MISSION_BNK3_3C,
+ STREAMED_SOUND_MISSION_BNK3_4A,
+ STREAMED_SOUND_MISSION_BNK3_4B,
+ STREAMED_SOUND_MISSION_BNK3_4C,
+ STREAMED_SOUND_MISSION_BNK4_1,
+ STREAMED_SOUND_MISSION_BNK4_2,
+ STREAMED_SOUND_MISSION_BNK4_3A,
+ STREAMED_SOUND_MISSION_BNK4_3B,
+ STREAMED_SOUND_MISSION_BNK4_3C,
+ STREAMED_SOUND_MISSION_BNK4_3D,
+ STREAMED_SOUND_MISSION_BNK4_3E,
+ STREAMED_SOUND_MISSION_BNK4_3F,
+ STREAMED_SOUND_MISSION_BNK4_3G,
+ STREAMED_SOUND_MISSION_BNK4_3H,
+ STREAMED_SOUND_MISSION_BNK4_3I,
+ STREAMED_SOUND_MISSION_BNK4_3J,
+ STREAMED_SOUND_MISSION_BNK4_3K,
+ STREAMED_SOUND_MISSION_BNK4_3M,
+ STREAMED_SOUND_MISSION_BNK4_3O,
+ STREAMED_SOUND_MISSION_BNK4_3P,
+ STREAMED_SOUND_MISSION_BNK4_3Q,
+ STREAMED_SOUND_MISSION_BNK4_3R,
+ STREAMED_SOUND_MISSION_BNK4_3S,
+ STREAMED_SOUND_MISSION_BNK4_3T,
+ STREAMED_SOUND_MISSION_BNK4_3U,
+ STREAMED_SOUND_MISSION_BNK4_3V,
+ STREAMED_SOUND_MISSION_BNK4_4A,
+ STREAMED_SOUND_MISSION_BNK4_4B,
+ STREAMED_SOUND_MISSION_BNK4_5,
+ STREAMED_SOUND_MISSION_BNK4_6,
+ STREAMED_SOUND_MISSION_BNK4_7,
+ STREAMED_SOUND_MISSION_BNK4_8,
+ STREAMED_SOUND_MISSION_BNK4_9,
+ STREAMED_SOUND_MISSION_BNK4_10,
+ STREAMED_SOUND_MISSION_BNK4_11,
+ STREAMED_SOUND_MISSION_BK4_12A,
+ STREAMED_SOUND_MISSION_BK4_12B,
+ STREAMED_SOUND_MISSION_BK4_12C,
+ STREAMED_SOUND_MISSION_BNK4_13,
+ STREAMED_SOUND_MISSION_BK4_14A,
+ STREAMED_SOUND_MISSION_BK4_14B,
+ STREAMED_SOUND_MISSION_BNK4_15,
+ STREAMED_SOUND_MISSION_BNK4_16,
+ STREAMED_SOUND_MISSION_BNK4_17,
+ STREAMED_SOUND_MISSION_BNK4_18,
+ STREAMED_SOUND_MISSION_BK4_19A,
+ STREAMED_SOUND_MISSION_BK4_19B,
+ STREAMED_SOUND_MISSION_BK4_20A,
+ STREAMED_SOUND_MISSION_BK4_20B,
+ STREAMED_SOUND_MISSION_BNK4_21,
+ STREAMED_SOUND_MISSION_BNK422A,
+ STREAMED_SOUND_MISSION_BNK422B,
+ STREAMED_SOUND_MISSION_BK4_23A,
+ STREAMED_SOUND_MISSION_BK4_23B,
+ STREAMED_SOUND_MISSION_BK4_23C,
+ STREAMED_SOUND_MISSION_BK4_23D,
+ STREAMED_SOUND_MISSION_BK4_24A,
+ STREAMED_SOUND_MISSION_BK4_24B,
+ STREAMED_SOUND_MISSION_BNK4_25,
+ STREAMED_SOUND_MISSION_BNK4_26,
+ STREAMED_SOUND_MISSION_BNK4_27,
+ STREAMED_SOUND_MISSION_BNK4_28,
+ STREAMED_SOUND_MISSION_BNK4_29,
+ STREAMED_SOUND_MISSION_BNK4_30,
+ STREAMED_SOUND_MISSION_BK4_31A,
+ STREAMED_SOUND_MISSION_BK4_31B,
+ STREAMED_SOUND_MISSION_BNK4_32,
+ STREAMED_SOUND_MISSION_BK4_34A,
+ STREAMED_SOUND_MISSION_BK4_34B,
+ STREAMED_SOUND_MISSION_BK4_35A,
+ STREAMED_SOUND_MISSION_BK4_35B,
+ STREAMED_SOUND_MISSION_BNK4_36,
+ STREAMED_SOUND_MISSION_BNK4_37,
+ STREAMED_SOUND_MISSION_BNK4_38,
+ STREAMED_SOUND_MISSION_BNK4_39,
+ STREAMED_SOUND_MISSION_BK4_40A,
+ STREAMED_SOUND_MISSION_BK4_40B,
+ STREAMED_SOUND_MISSION_BNK4_41,
+ STREAMED_SOUND_MISSION_BNK4_42,
+ STREAMED_SOUND_MISSION_BNK4_43,
+ STREAMED_SOUND_MISSION_BNK4_44,
+ STREAMED_SOUND_MISSION_BNK4_45,
+ STREAMED_SOUND_MISSION_BNK4_46,
+ STREAMED_SOUND_MISSION_BNK4_47,
+ STREAMED_SOUND_MISSION_BNK4_48,
+ STREAMED_SOUND_MISSION_BNK4_49,
+ STREAMED_SOUND_MISSION_BNK450A,
+ STREAMED_SOUND_MISSION_BNK450B,
+ STREAMED_SOUND_MISSION_BNK4_51,
+ STREAMED_SOUND_MISSION_BNK4_94,
+ STREAMED_SOUND_MISSION_BNK4_95,
+ STREAMED_SOUND_MISSION_BNK4_96,
+ STREAMED_SOUND_MISSION_BNK4_97,
+ STREAMED_SOUND_MISSION_BNK4_98,
+ STREAMED_SOUND_MISSION_BNK4_99,
+ STREAMED_SOUND_MISSION_BUD1_1,
+ STREAMED_SOUND_MISSION_BUD1_2,
+ STREAMED_SOUND_MISSION_BUD1_3,
+ STREAMED_SOUND_MISSION_BUD1_4,
+ STREAMED_SOUND_MISSION_BUD1_5,
+ STREAMED_SOUND_MISSION_BUD1_9,
+ STREAMED_SOUND_MISSION_BUD1_10,
+ STREAMED_SOUND_MISSION_BUD2_1,
+ STREAMED_SOUND_MISSION_BUD2_2,
+ STREAMED_SOUND_MISSION_BUD2_3,
+ STREAMED_SOUND_MISSION_BUD2_4,
+ STREAMED_SOUND_MISSION_BUD2_5,
+ STREAMED_SOUND_MISSION_BUD2_6,
+ STREAMED_SOUND_MISSION_BUD2_7,
+ STREAMED_SOUND_MISSION_BUD3_1,
+ STREAMED_SOUND_MISSION_BUD3_1A,
+ STREAMED_SOUND_MISSION_BUD3_1B,
+ STREAMED_SOUND_MISSION_BUD3_1C,
+ STREAMED_SOUND_MISSION_BUD3_2,
+ STREAMED_SOUND_MISSION_BUD3_3,
+ STREAMED_SOUND_MISSION_BUD3_4,
+ STREAMED_SOUND_MISSION_BUD3_5,
+ STREAMED_SOUND_MISSION_BUD3_6,
+ STREAMED_SOUND_MISSION_BUD3_7,
+ STREAMED_SOUND_MISSION_BUD3_8A,
+ STREAMED_SOUND_MISSION_BUD3_8B,
+ STREAMED_SOUND_MISSION_BUD3_8C,
+ STREAMED_SOUND_MISSION_BUD3_9A,
+ STREAMED_SOUND_MISSION_BUD3_9B,
+ STREAMED_SOUND_MISSION_BUD3_9C,
+ STREAMED_SOUND_MISSION_CAP1_2,
+ STREAMED_SOUND_MISSION_CAP1_3,
+ STREAMED_SOUND_MISSION_CAP1_4,
+ STREAMED_SOUND_MISSION_CAP1_5,
+ STREAMED_SOUND_MISSION_CAP1_6,
+ STREAMED_SOUND_MISSION_CAP1_7,
+ STREAMED_SOUND_MISSION_CAP1_8,
+ STREAMED_SOUND_MISSION_CAP1_9,
+ STREAMED_SOUND_MISSION_CAP1_10,
+ STREAMED_SOUND_MISSION_CAP1_11,
+ STREAMED_SOUND_MISSION_CAP1_12,
+ STREAMED_SOUND_MISSION_CNT1_1,
+ STREAMED_SOUND_MISSION_CNT1_2,
+ STREAMED_SOUND_MISSION_CNT1_3,
+ STREAMED_SOUND_MISSION_CNT1_4,
+ STREAMED_SOUND_MISSION_CNT1_5,
+ STREAMED_SOUND_MISSION_CNT2_1,
+ STREAMED_SOUND_MISSION_CNT2_2,
+ STREAMED_SOUND_MISSION_CNT2_3,
+ STREAMED_SOUND_MISSION_CNT2_4,
+ STREAMED_SOUND_MISSION_COK1_1,
+ STREAMED_SOUND_MISSION_COK1_2,
+ STREAMED_SOUND_MISSION_COK1_3,
+ STREAMED_SOUND_MISSION_COK1_4,
+ STREAMED_SOUND_MISSION_COK1_5,
+ STREAMED_SOUND_MISSION_COK1_6,
+ STREAMED_SOUND_MISSION_COK2_1,
+ STREAMED_SOUND_MISSION_COK2_2,
+ STREAMED_SOUND_MISSION_COK2_3,
+ STREAMED_SOUND_MISSION_COK2_4,
+ STREAMED_SOUND_MISSION_COK2_5,
+ STREAMED_SOUND_MISSION_COK2_6,
+ STREAMED_SOUND_MISSION_COK2_7A,
+ STREAMED_SOUND_MISSION_COK2_7B,
+ STREAMED_SOUND_MISSION_COK2_7C,
+ STREAMED_SOUND_MISSION_COK2_8A,
+ STREAMED_SOUND_MISSION_COK2_8B,
+ STREAMED_SOUND_MISSION_COK2_8C,
+ STREAMED_SOUND_MISSION_COK2_8D,
+ STREAMED_SOUND_MISSION_COK2_9,
+ STREAMED_SOUND_MISSION_COK210A,
+ STREAMED_SOUND_MISSION_COK210B,
+ STREAMED_SOUND_MISSION_COK210C,
+ STREAMED_SOUND_MISSION_COK212A,
+ STREAMED_SOUND_MISSION_COK212B,
+ STREAMED_SOUND_MISSION_COK2_13,
+ STREAMED_SOUND_MISSION_COK2_14,
+ STREAMED_SOUND_MISSION_COK2_15,
+ STREAMED_SOUND_MISSION_COK2_16,
+ STREAMED_SOUND_MISSION_COK2_20,
+ STREAMED_SOUND_MISSION_COK2_21,
+ STREAMED_SOUND_MISSION_COK2_22,
+ STREAMED_SOUND_MISSION_COK3_1,
+ STREAMED_SOUND_MISSION_COK3_2,
+ STREAMED_SOUND_MISSION_COK3_3,
+ STREAMED_SOUND_MISSION_COK3_4,
+ STREAMED_SOUND_MISSION_COK4_1,
+ STREAMED_SOUND_MISSION_COK4_2,
+ STREAMED_SOUND_MISSION_COK4_3,
+ STREAMED_SOUND_MISSION_COK4_4,
+ STREAMED_SOUND_MISSION_COK4_5,
+ STREAMED_SOUND_MISSION_COK4_6,
+ STREAMED_SOUND_MISSION_COK4_7,
+ STREAMED_SOUND_MISSION_COK4_8,
+ STREAMED_SOUND_MISSION_COK4_9,
+ STREAMED_SOUND_MISSION_COK4_9A,
+ STREAMED_SOUND_MISSION_COK4_10,
+ STREAMED_SOUND_MISSION_COK4_11,
+ STREAMED_SOUND_MISSION_COK4_12,
+ STREAMED_SOUND_MISSION_COK4_13,
+ STREAMED_SOUND_MISSION_COK4_14,
+ STREAMED_SOUND_MISSION_COK4_15,
+ STREAMED_SOUND_MISSION_COK4_16,
+ STREAMED_SOUND_MISSION_COK4_17,
+ STREAMED_SOUND_MISSION_COK4_18,
+ STREAMED_SOUND_MISSION_COK4_19,
+ STREAMED_SOUND_MISSION_COK4_20,
+ STREAMED_SOUND_MISSION_COK4_21,
+ STREAMED_SOUND_MISSION_COK4_22,
+ STREAMED_SOUND_MISSION_COK4_23,
+ STREAMED_SOUND_MISSION_COK4_24,
+ STREAMED_SOUND_MISSION_COK4_25,
+ STREAMED_SOUND_MISSION_COK4_26,
+ STREAMED_SOUND_MISSION_COK4_27,
+ STREAMED_SOUND_MISSION_COL1_1,
+ STREAMED_SOUND_MISSION_COL1_2,
+ STREAMED_SOUND_MISSION_COL1_3,
+ STREAMED_SOUND_MISSION_COL1_4,
+ STREAMED_SOUND_MISSION_COL1_5,
+ STREAMED_SOUND_MISSION_COL1_6,
+ STREAMED_SOUND_MISSION_COL1_7,
+ STREAMED_SOUND_MISSION_COL1_8,
+ STREAMED_SOUND_MISSION_COL2_1,
+ STREAMED_SOUND_MISSION_COL2_2,
+ STREAMED_SOUND_MISSION_COL2_3,
+ STREAMED_SOUND_MISSION_COL2_4,
+ STREAMED_SOUND_MISSION_COL2_5,
+ STREAMED_SOUND_MISSION_COL2_6A,
+ STREAMED_SOUND_MISSION_COL2_7,
+ STREAMED_SOUND_MISSION_COL2_8,
+ STREAMED_SOUND_MISSION_COL2_9,
+ STREAMED_SOUND_MISSION_COL2_10,
+ STREAMED_SOUND_MISSION_COL2_11,
+ STREAMED_SOUND_MISSION_COL2_12,
+ STREAMED_SOUND_MISSION_COL2_13,
+ STREAMED_SOUND_MISSION_COL2_14,
+ STREAMED_SOUND_MISSION_COL2_15,
+ STREAMED_SOUND_MISSION_COL2_16,
+ STREAMED_SOUND_MISSION_COL3_1,
+ STREAMED_SOUND_MISSION_COL3_2,
+ STREAMED_SOUND_MISSION_COL3_2A,
+ STREAMED_SOUND_MISSION_COL3_2B,
+ STREAMED_SOUND_MISSION_COL3_3,
+ STREAMED_SOUND_MISSION_COL3_4,
+ STREAMED_SOUND_MISSION_COL3_5,
+ STREAMED_SOUND_MISSION_COL3_6,
+ STREAMED_SOUND_MISSION_COL3_7,
+ STREAMED_SOUND_MISSION_COL3_8,
+ STREAMED_SOUND_MISSION_COL3_9,
+ STREAMED_SOUND_MISSION_COL3_10,
+ STREAMED_SOUND_MISSION_COL3_11,
+ STREAMED_SOUND_MISSION_COL3_12,
+ STREAMED_SOUND_MISSION_COL3_13,
+ STREAMED_SOUND_MISSION_COL3_14,
+ STREAMED_SOUND_MISSION_COL3_15,
+ STREAMED_SOUND_MISSION_COL3_16,
+ STREAMED_SOUND_MISSION_COL3_17,
+ STREAMED_SOUND_MISSION_COL3_18,
+ STREAMED_SOUND_MISSION_COL3_19,
+ STREAMED_SOUND_MISSION_COL3_20,
+ STREAMED_SOUND_MISSION_COL3_21,
+ STREAMED_SOUND_MISSION_COL3_23,
+ STREAMED_SOUND_MISSION_COL3_24,
+ STREAMED_SOUND_MISSION_COL3_25,
+ STREAMED_SOUND_MISSION_COL4_1,
+ STREAMED_SOUND_MISSION_COL4_2,
+ STREAMED_SOUND_MISSION_COL4_3,
+ STREAMED_SOUND_MISSION_COL4_4,
+ STREAMED_SOUND_MISSION_COL4_5,
+ STREAMED_SOUND_MISSION_COL4_6,
+ STREAMED_SOUND_MISSION_COL4_7,
+ STREAMED_SOUND_MISSION_COL4_8,
+ STREAMED_SOUND_MISSION_COL4_9,
+ STREAMED_SOUND_MISSION_COL4_10,
+ STREAMED_SOUND_MISSION_COL4_11,
+ STREAMED_SOUND_MISSION_COL4_12,
+ STREAMED_SOUND_MISSION_COL4_13,
+ STREAMED_SOUND_MISSION_COL4_14,
+ STREAMED_SOUND_MISSION_COL4_15,
+ STREAMED_SOUND_MISSION_COL4_16,
+ STREAMED_SOUND_MISSION_COL4_17,
+ STREAMED_SOUND_MISSION_COL4_18,
+ STREAMED_SOUND_MISSION_COL4_19,
+ STREAMED_SOUND_MISSION_COL4_20,
+ STREAMED_SOUND_MISSION_COL4_21,
+ STREAMED_SOUND_MISSION_COL4_22,
+ STREAMED_SOUND_MISSION_COL4_23,
+ STREAMED_SOUND_MISSION_COL4_24,
+ STREAMED_SOUND_MISSION_COL4_25,
+ STREAMED_SOUND_MISSION_COL4_26,
+ STREAMED_SOUND_MISSION_COL5_1,
+ STREAMED_SOUND_MISSION_COL5_2,
+ STREAMED_SOUND_MISSION_COL5_3,
+ STREAMED_SOUND_MISSION_COL5_4,
+ STREAMED_SOUND_MISSION_COL5_5,
+ STREAMED_SOUND_MISSION_COL5_6,
+ STREAMED_SOUND_MISSION_COL5_7,
+ STREAMED_SOUND_MISSION_COL5_8,
+ STREAMED_SOUND_MISSION_COL5_9,
+ STREAMED_SOUND_MISSION_COL5_10,
+ STREAMED_SOUND_MISSION_COL5_11,
+ STREAMED_SOUND_MISSION_COL5_12,
+ STREAMED_SOUND_MISSION_COL5_13,
+ STREAMED_SOUND_MISSION_COL5_14,
+ STREAMED_SOUND_MISSION_COL5_15,
+ STREAMED_SOUND_MISSION_COL5_16,
+ STREAMED_SOUND_MISSION_COL5_17,
+ STREAMED_SOUND_MISSION_COL5_18,
+ STREAMED_SOUND_MISSION_COL5_19,
+ STREAMED_SOUND_MISSION_COL5_20,
+ STREAMED_SOUND_MISSION_COL5_21,
+ STREAMED_SOUND_MISSION_COL5_22,
+ STREAMED_SOUND_MISSION_CUB1_1,
+ STREAMED_SOUND_MISSION_CUB1_2,
+ STREAMED_SOUND_MISSION_CUB1_3,
+ STREAMED_SOUND_MISSION_CUB1_4,
+ STREAMED_SOUND_MISSION_CUB1_5,
+ STREAMED_SOUND_MISSION_CUB1_6,
+ STREAMED_SOUND_MISSION_CUB1_7,
+ STREAMED_SOUND_MISSION_CUB1_8,
+ STREAMED_SOUND_MISSION_CUB1_9,
+ STREAMED_SOUND_MISSION_CUB1_10,
+ STREAMED_SOUND_MISSION_CUB2_1,
+ STREAMED_SOUND_MISSION_CUB2_2,
+ STREAMED_SOUND_MISSION_CUB2_3A,
+ STREAMED_SOUND_MISSION_CUB2_3B,
+ STREAMED_SOUND_MISSION_CUB2_3C,
+ STREAMED_SOUND_MISSION_CUB2_4A,
+ STREAMED_SOUND_MISSION_CUB2_5,
+ STREAMED_SOUND_MISSION_CUB2_6,
+ STREAMED_SOUND_MISSION_CUB2_7,
+ STREAMED_SOUND_MISSION_CUB2_8,
+ STREAMED_SOUND_MISSION_CUB2_9,
+ STREAMED_SOUND_MISSION_CUB2_10,
+ STREAMED_SOUND_MISSION_CUB2_11,
+ STREAMED_SOUND_MISSION_CUB3_1,
+ STREAMED_SOUND_MISSION_CUB3_2,
+ STREAMED_SOUND_MISSION_CUB3_3,
+ STREAMED_SOUND_MISSION_CUB3_4,
+ STREAMED_SOUND_MISSION_CUB4_1,
+ STREAMED_SOUND_MISSION_CUB4_2,
+ STREAMED_SOUND_MISSION_CUB4_3,
+ STREAMED_SOUND_MISSION_CUB4_4,
+ STREAMED_SOUND_MISSION_CUB4_5,
+ STREAMED_SOUND_MISSION_CUB4_5A,
+ STREAMED_SOUND_MISSION_CUB4_6,
+ STREAMED_SOUND_MISSION_CUB4_7,
+ STREAMED_SOUND_MISSION_CUB4_8,
+ STREAMED_SOUND_MISSION_CUB4_9,
+ STREAMED_SOUND_MISSION_CUB4_10,
+ STREAMED_SOUND_MISSION_CUB4_11,
+ STREAMED_SOUND_MISSION_CUB4_12,
+ STREAMED_SOUND_MISSION_CUB4_13,
+ STREAMED_SOUND_MISSION_CUB4_14,
+ STREAMED_SOUND_MISSION_CUB4_15,
+ STREAMED_SOUND_MISSION_CUB4_16,
+ STREAMED_SOUND_MISSION_GOLF_1,
+ STREAMED_SOUND_MISSION_GOLF_2,
+ STREAMED_SOUND_MISSION_GOLF_3,
+ STREAMED_SOUND_MISSION_BAR_1,
+ STREAMED_SOUND_MISSION_BAR_2,
+ STREAMED_SOUND_MISSION_BAR_3,
+ STREAMED_SOUND_MISSION_BAR_4,
+ STREAMED_SOUND_MISSION_BAR_5,
+ STREAMED_SOUND_MISSION_BAR_6,
+ STREAMED_SOUND_MISSION_BAR_7,
+ STREAMED_SOUND_MISSION_BAR_8,
+ STREAMED_SOUND_MISSION_STRIP_1,
+ STREAMED_SOUND_MISSION_STRIP_2,
+ STREAMED_SOUND_MISSION_STRIP_3,
+ STREAMED_SOUND_MISSION_STRIP_4,
+ STREAMED_SOUND_MISSION_STRIP_5,
+ STREAMED_SOUND_MISSION_STRIP_6,
+ STREAMED_SOUND_MISSION_STRIP_7,
+ STREAMED_SOUND_MISSION_STRIP_8,
+ STREAMED_SOUND_MISSION_STRIP_9,
+ STREAMED_SOUND_MISSION_STAR_1,
+ STREAMED_SOUND_MISSION_STAR_2,
+ STREAMED_SOUND_MISSION_STAR_3,
+ STREAMED_SOUND_MISSION_STAR_4,
+ STREAMED_SOUND_MISSION_FIN_1A,
+ STREAMED_SOUND_MISSION_FIN_1B,
+ STREAMED_SOUND_MISSION_FIN_1C,
+ STREAMED_SOUND_MISSION_FIN_2B,
+ STREAMED_SOUND_MISSION_FIN_2C,
+ STREAMED_SOUND_MISSION_FIN_3,
+ STREAMED_SOUND_MISSION_FIN_4,
+ STREAMED_SOUND_MISSION_FIN_5,
+ STREAMED_SOUND_MISSION_FIN_6,
+ STREAMED_SOUND_MISSION_FIN_10,
+ STREAMED_SOUND_MISSION_FIN_11A,
+ STREAMED_SOUND_MISSION_FIN_11B,
+ STREAMED_SOUND_MISSION_FIN_12A,
+ STREAMED_SOUND_MISSION_FIN_12B,
+ STREAMED_SOUND_MISSION_FIN_12C,
+ STREAMED_SOUND_MISSION_FIN_13,
+ STREAMED_SOUND_MISSION_FINKILL,
+ STREAMED_SOUND_MISSION_LAW1_1,
+ STREAMED_SOUND_MISSION_LAW1_2,
+ STREAMED_SOUND_MISSION_LAW1_3,
+ STREAMED_SOUND_MISSION_LAW1_4,
+ STREAMED_SOUND_MISSION_LAW1_5,
+ STREAMED_SOUND_MISSION_LAW1_6,
+ STREAMED_SOUND_MISSION_LAW1_7,
+ STREAMED_SOUND_MISSION_LAW1_8,
+ STREAMED_SOUND_MISSION_LAW1_9,
+ STREAMED_SOUND_MISSION_LAW1_10,
+ STREAMED_SOUND_MISSION_LAW2_1,
+ STREAMED_SOUND_MISSION_LAW2_2,
+ STREAMED_SOUND_MISSION_LAW2_3,
+ STREAMED_SOUND_MISSION_LAW2_4,
+ STREAMED_SOUND_MISSION_LAW2_5,
+ STREAMED_SOUND_MISSION_LAW2_6,
+ STREAMED_SOUND_MISSION_LAW2_7,
+ STREAMED_SOUND_MISSION_LAW2_8,
+ STREAMED_SOUND_MISSION_LAW2_9,
+ STREAMED_SOUND_MISSION_LAW2_10,
+ STREAMED_SOUND_MISSION_LAW3_1,
+ STREAMED_SOUND_MISSION_LAW3_2,
+ STREAMED_SOUND_MISSION_LAW3_3,
+ STREAMED_SOUND_MISSION_LAW3_4,
+ STREAMED_SOUND_MISSION_LAW3_5,
+ STREAMED_SOUND_MISSION_LAW3_6,
+ STREAMED_SOUND_MISSION_LAW3_10,
+ STREAMED_SOUND_MISSION_LAW3_11,
+ STREAMED_SOUND_MISSION_LAW3_12,
+ STREAMED_SOUND_MISSION_LAW3_13,
+ STREAMED_SOUND_MISSION_LAW3_14,
+ STREAMED_SOUND_MISSION_LAW3_16,
+ STREAMED_SOUND_MISSION_LAW3_17,
+ STREAMED_SOUND_MISSION_LAW3_18,
+ STREAMED_SOUND_MISSION_LAW3_19,
+ STREAMED_SOUND_MISSION_LAW3_20,
+ STREAMED_SOUND_MISSION_LAW3_21,
+ STREAMED_SOUND_MISSION_LAW3_22,
+ STREAMED_SOUND_MISSION_LAW3_23,
+ STREAMED_SOUND_MISSION_LAW3_24,
+ STREAMED_SOUND_MISSION_LAW3_25,
+ STREAMED_SOUND_MISSION_LAW4_1A,
+ STREAMED_SOUND_MISSION_LAW4_1B,
+ STREAMED_SOUND_MISSION_LAW4_1C,
+ STREAMED_SOUND_MISSION_LAW4_1D,
+ STREAMED_SOUND_MISSION_LAW4_10,
+ STREAMED_SOUND_MISSION_LAW4_3,
+ STREAMED_SOUND_MISSION_LAW4_4,
+ STREAMED_SOUND_MISSION_LAW4_5,
+ STREAMED_SOUND_MISSION_LAW4_6,
+ STREAMED_SOUND_MISSION_LAW4_7,
+ STREAMED_SOUND_MISSION_LAW4_8,
+ STREAMED_SOUND_MISSION_LAW4_9,
+ STREAMED_SOUND_MISSION_PHIL1_2,
+ STREAMED_SOUND_MISSION_PHIL1_3,
+ STREAMED_SOUND_MISSION_PHIL2_1,
+ STREAMED_SOUND_MISSION_PHIL2_2,
+ STREAMED_SOUND_MISSION_PHIL2_3,
+ STREAMED_SOUND_MISSION_PHIL2_4,
+ STREAMED_SOUND_MISSION_PHIL2_5,
+ STREAMED_SOUND_MISSION_PHIL2_6,
+ STREAMED_SOUND_MISSION_PHIL2_7,
+ STREAMED_SOUND_MISSION_PHIL2_8,
+ STREAMED_SOUND_MISSION_PHIL2_9,
+ STREAMED_SOUND_MISSION_PHIL210,
+ STREAMED_SOUND_MISSION_PHIL211,
+ STREAMED_SOUND_MISSION_PORN1_1,
+ STREAMED_SOUND_MISSION_PORN1_2,
+ STREAMED_SOUND_MISSION_PORN1_3,
+ STREAMED_SOUND_MISSION_PRN1_3A,
+ STREAMED_SOUND_MISSION_PORN1_4,
+ STREAMED_SOUND_MISSION_PORN1_5,
+ STREAMED_SOUND_MISSION_PORN1_6,
+ STREAMED_SOUND_MISSION_PORN1_7,
+ STREAMED_SOUND_MISSION_PORN1_8,
+ STREAMED_SOUND_MISSION_PORN1_9,
+ STREAMED_SOUND_MISSION_PRN1_10,
+ STREAMED_SOUND_MISSION_PRN1_11,
+ STREAMED_SOUND_MISSION_PRN1_12,
+ STREAMED_SOUND_MISSION_PRN1_13,
+ STREAMED_SOUND_MISSION_PRN1_14,
+ STREAMED_SOUND_MISSION_PRN1_15,
+ STREAMED_SOUND_MISSION_PRN1_16,
+ STREAMED_SOUND_MISSION_PRN1_17,
+ STREAMED_SOUND_MISSION_PRN1_18,
+ STREAMED_SOUND_MISSION_PRN1_19,
+ STREAMED_SOUND_MISSION_PRN1_20,
+ STREAMED_SOUND_MISSION_PRN1_21,
+ STREAMED_SOUND_MISSION_PORN3_1,
+ STREAMED_SOUND_MISSION_PORN3_2,
+ STREAMED_SOUND_MISSION_PORN3_3,
+ STREAMED_SOUND_MISSION_PORN3_4,
+ STREAMED_SOUND_MISSION_PSYCH_1,
+ STREAMED_SOUND_MISSION_PSYCH_2,
+ STREAMED_SOUND_MISSION_ROK2_01,
+ STREAMED_SOUND_MISSION_ROK3_1,
+ STREAMED_SOUND_MISSION_ROK3_2,
+ STREAMED_SOUND_MISSION_ROK3_3,
+ STREAMED_SOUND_MISSION_ROK3_4,
+ STREAMED_SOUND_MISSION_ROK3_5,
+ STREAMED_SOUND_MISSION_ROK3_6,
+ STREAMED_SOUND_MISSION_ROK3_7,
+ STREAMED_SOUND_MISSION_ROK3_8,
+ STREAMED_SOUND_MISSION_ROK3_9,
+ STREAMED_SOUND_MISSION_ROK3_10,
+ STREAMED_SOUND_MISSION_ROK3_11,
+ STREAMED_SOUND_MISSION_ROK3_12,
+ STREAMED_SOUND_MISSION_ROK3_13,
+ STREAMED_SOUND_MISSION_ROK3_14,
+ STREAMED_SOUND_MISSION_ROK3_15,
+ STREAMED_SOUND_MISSION_ROK3_16,
+ STREAMED_SOUND_MISSION_ROK3_17,
+ STREAMED_SOUND_MISSION_ROK3_18,
+ STREAMED_SOUND_MISSION_ROK3_19,
+ STREAMED_SOUND_MISSION_ROK3_20,
+ STREAMED_SOUND_MISSION_ROK3_21,
+ STREAMED_SOUND_MISSION_ROK3_22,
+ STREAMED_SOUND_MISSION_ROK3_23,
+ STREAMED_SOUND_MISSION_ROK3_24,
+ STREAMED_SOUND_MISSION_ROK3_25,
+ STREAMED_SOUND_MISSION_ROK3_26,
+ STREAMED_SOUND_MISSION_ROK3_27,
+ STREAMED_SOUND_MISSION_ROK3_62,
+ STREAMED_SOUND_MISSION_ROK3_63,
+ STREAMED_SOUND_MISSION_ROK3_64,
+ STREAMED_SOUND_MISSION_ROK3_65,
+ STREAMED_SOUND_MISSION_ROK3_66,
+ STREAMED_SOUND_MISSION_ROK3_67,
+ STREAMED_SOUND_MISSION_ROK3_68,
+ STREAMED_SOUND_MISSION_ROK3_69,
+ STREAMED_SOUND_MISSION_ROK3_70,
+ STREAMED_SOUND_MISSION_ROK3_71,
+ STREAMED_SOUND_MISSION_ROK3_73,
+ STREAMED_SOUND_MISSION_RESC_1,
+ STREAMED_SOUND_MISSION_RESC_2,
+ STREAMED_SOUND_MISSION_RESC_3,
+ STREAMED_SOUND_MISSION_RESC_4,
+ STREAMED_SOUND_MISSION_RESC_5,
+ STREAMED_SOUND_MISSION_RESC_6,
+ STREAMED_SOUND_MISSION_RESC_7,
+ STREAMED_SOUND_MISSION_RESC_8,
+ STREAMED_SOUND_MISSION_RESC_9,
+ STREAMED_SOUND_MISSION_RESC_10,
+ STREAMED_SOUND_MISSION_ROK1_1A,
+ STREAMED_SOUND_MISSION_ROK1_1B,
+ STREAMED_SOUND_MISSION_ROK1_5,
+ STREAMED_SOUND_MISSION_ROK1_6,
+ STREAMED_SOUND_MISSION_ROK1_7,
+ STREAMED_SOUND_MISSION_ROK1_8,
+ STREAMED_SOUND_MISSION_ROK1_9,
+ STREAMED_SOUND_MISSION_TAX1_1,
+ STREAMED_SOUND_MISSION_TAX1_2,
+ STREAMED_SOUND_MISSION_TAX1_3,
+ STREAMED_SOUND_MISSION_TAX1_4,
+ STREAMED_SOUND_MISSION_TAX1_5,
+ STREAMED_SOUND_MISSION_TAX2_1,
+ STREAMED_SOUND_MISSION_TAX2_2,
+ STREAMED_SOUND_MISSION_TAX2_3,
+ STREAMED_SOUND_MISSION_TAX2_4,
+ STREAMED_SOUND_MISSION_TAX2_5,
+ STREAMED_SOUND_MISSION_TAX2_6,
+ STREAMED_SOUND_MISSION_TAX2_7,
+ STREAMED_SOUND_MISSION_TAX3_1,
+ STREAMED_SOUND_MISSION_TAX3_2,
+ STREAMED_SOUND_MISSION_TAX3_3,
+ STREAMED_SOUND_MISSION_TAX3_4,
+ STREAMED_SOUND_MISSION_TAX3_5,
+ STREAMED_SOUND_MISSION_TEX1_1,
+ STREAMED_SOUND_MISSION_TEX1_2,
+ STREAMED_SOUND_MISSION_TEX1_3,
+ STREAMED_SOUND_MISSION_TEX1_4,
+ STREAMED_SOUND_MISSION_TEX1_5,
+ STREAMED_SOUND_MISSION_TEX1_6,
+ STREAMED_SOUND_MISSION_TEX2_1,
+ STREAMED_SOUND_MISSION_TEX3_1,
+ STREAMED_SOUND_MISSION_TEX3_2,
+ STREAMED_SOUND_MISSION_TEX3_3,
+ STREAMED_SOUND_MISSION_TEX3_4,
+ STREAMED_SOUND_MISSION_TEX3_5,
+ STREAMED_SOUND_MISSION_TEX3_6,
+ STREAMED_SOUND_MISSION_TEX3_7,
+ STREAMED_SOUND_MISSION_TEX3_8,
+ STREAMED_SOUND_MISSION_HAT_1A,
+ STREAMED_SOUND_MISSION_INTRO1,
+ STREAMED_SOUND_MISSION_INTRO2,
+ STREAMED_SOUND_MISSION_INTRO3,
+ STREAMED_SOUND_MISSION_INTRO4,
+ STREAMED_SOUND_MISSION_MOB_01A,
+ STREAMED_SOUND_MISSION_MOB_01B,
+ STREAMED_SOUND_MISSION_MOB_01C,
+ STREAMED_SOUND_MISSION_MOB_02A,
+ STREAMED_SOUND_MISSION_MOB_02B,
+ STREAMED_SOUND_MISSION_MOB_02C,
+ STREAMED_SOUND_MISSION_MOB_03A,
+ STREAMED_SOUND_MISSION_MOB_03B,
+ STREAMED_SOUND_MISSION_MOB_03C,
+ STREAMED_SOUND_MISSION_MOB_03D,
+ STREAMED_SOUND_MISSION_MOB_03E,
+ STREAMED_SOUND_MISSION_SHARK_1,
+ STREAMED_SOUND_MISSION_SHARK_2,
+ STREAMED_SOUND_MISSION_SHARK_3,
+ STREAMED_SOUND_MISSION_SHARK_4,
+ STREAMED_SOUND_MISSION_SHARK_5,
+ STREAMED_SOUND_MISSION_MOB_04A,
+ STREAMED_SOUND_MISSION_MOB_04B,
+ STREAMED_SOUND_MISSION_MOB_04C,
+ STREAMED_SOUND_MISSION_MOB_04D,
+ STREAMED_SOUND_MISSION_MOB_05A,
+ STREAMED_SOUND_MISSION_MOB_05B,
+ STREAMED_SOUND_MISSION_MOB_05C,
+ STREAMED_SOUND_MISSION_MOB_05D,
+ STREAMED_SOUND_MISSION_MOB_06A,
+ STREAMED_SOUND_MISSION_MOB_06B,
+ STREAMED_SOUND_MISSION_MOB_06C,
+ STREAMED_SOUND_MISSION_MOB_07A,
+ STREAMED_SOUND_MISSION_MOB_07B,
+ STREAMED_SOUND_MISSION_MOB_08A,
+ STREAMED_SOUND_MISSION_MOB_08B,
+ STREAMED_SOUND_MISSION_MOB_08C,
+ STREAMED_SOUND_MISSION_MOB_08D,
+ STREAMED_SOUND_MISSION_MOB_08E,
+ STREAMED_SOUND_MISSION_MOB_08F,
+ STREAMED_SOUND_MISSION_MOB_08G,
+ STREAMED_SOUND_MISSION_MOB_09A,
+ STREAMED_SOUND_MISSION_MOB_09B,
+ STREAMED_SOUND_MISSION_MOB_09C,
+ STREAMED_SOUND_MISSION_MOB_09D,
+ STREAMED_SOUND_MISSION_MOB_09E,
+ STREAMED_SOUND_MISSION_MOB_09F,
+ STREAMED_SOUND_MISSION_MOB_10A,
+ STREAMED_SOUND_MISSION_MOB_10B,
+ STREAMED_SOUND_MISSION_MOB_10C,
+ STREAMED_SOUND_MISSION_MOB_10D,
+ STREAMED_SOUND_MISSION_MOB_10E,
+ STREAMED_SOUND_MISSION_MOB_11A,
+ STREAMED_SOUND_MISSION_MOB_11B,
+ STREAMED_SOUND_MISSION_MOB_11C,
+ STREAMED_SOUND_MISSION_MOB_11D,
+ STREAMED_SOUND_MISSION_MOB_11E,
+ STREAMED_SOUND_MISSION_MOB_11F,
+ STREAMED_SOUND_MISSION_MOB_14A,
+ STREAMED_SOUND_MISSION_MOB_14B,
+ STREAMED_SOUND_MISSION_MOB_14C,
+ STREAMED_SOUND_MISSION_MOB_14D,
+ STREAMED_SOUND_MISSION_MOB_14E,
+ STREAMED_SOUND_MISSION_MOB_14F,
+ STREAMED_SOUND_MISSION_MOB_14G,
+ STREAMED_SOUND_MISSION_MOB_14H,
+ STREAMED_SOUND_MISSION_MOB_16A,
+ STREAMED_SOUND_MISSION_MOB_16B,
+ STREAMED_SOUND_MISSION_MOB_16C,
+ STREAMED_SOUND_MISSION_MOB_16D,
+ STREAMED_SOUND_MISSION_MOB_16E,
+ STREAMED_SOUND_MISSION_MOB_16F,
+ STREAMED_SOUND_MISSION_MOB_16G,
+ STREAMED_SOUND_MISSION_MOB_17A,
+ STREAMED_SOUND_MISSION_MOB_17B,
+ STREAMED_SOUND_MISSION_MOB_17C,
+ STREAMED_SOUND_MISSION_MOB_17D,
+ STREAMED_SOUND_MISSION_MOB_17E,
+ STREAMED_SOUND_MISSION_MOB_17G,
+ STREAMED_SOUND_MISSION_MOB_17H,
+ STREAMED_SOUND_MISSION_MOB_17I,
+ STREAMED_SOUND_MISSION_MOB_17J,
+ STREAMED_SOUND_MISSION_MOB_17K,
+ STREAMED_SOUND_MISSION_MOB_17L,
+ STREAMED_SOUND_MISSION_MOB_18A,
+ STREAMED_SOUND_MISSION_MOB_18B,
+ STREAMED_SOUND_MISSION_MOB_18C,
+ STREAMED_SOUND_MISSION_MOB_18D,
+ STREAMED_SOUND_MISSION_MOB_18E,
+ STREAMED_SOUND_MISSION_MOB_18F,
+ STREAMED_SOUND_MISSION_MOB_18G,
+ STREAMED_SOUND_MISSION_MOB_20A,
+ STREAMED_SOUND_MISSION_MOB_20B,
+ STREAMED_SOUND_MISSION_MOB_20C,
+ STREAMED_SOUND_MISSION_MOB_20D,
+ STREAMED_SOUND_MISSION_MOB_20E,
+ STREAMED_SOUND_MISSION_MOB_24A,
+ STREAMED_SOUND_MISSION_MOB_24B,
+ STREAMED_SOUND_MISSION_MOB_24C,
+ STREAMED_SOUND_MISSION_MOB_24D,
+ STREAMED_SOUND_MISSION_MOB_24E,
+ STREAMED_SOUND_MISSION_MOB_24F,
+ STREAMED_SOUND_MISSION_MOB_24G,
+ STREAMED_SOUND_MISSION_MOB_24H,
+ STREAMED_SOUND_MISSION_MOB_25A,
+ STREAMED_SOUND_MISSION_MOB_25B,
+ STREAMED_SOUND_MISSION_MOB_25C,
+ STREAMED_SOUND_MISSION_MOB_25D,
+ STREAMED_SOUND_MISSION_MOB_26A,
+ STREAMED_SOUND_MISSION_MOB_26B,
+ STREAMED_SOUND_MISSION_MOB_26C,
+ STREAMED_SOUND_MISSION_MOB_26D,
+ STREAMED_SOUND_MISSION_MOB_26E,
+ STREAMED_SOUND_MISSION_MOB_29A,
+ STREAMED_SOUND_MISSION_MOB_29B,
+ STREAMED_SOUND_MISSION_MOB_29C,
+ STREAMED_SOUND_MISSION_MOB_29D,
+ STREAMED_SOUND_MISSION_MOB_29E,
+ STREAMED_SOUND_MISSION_MOB_29F,
+ STREAMED_SOUND_MISSION_MOB_29G,
+ STREAMED_SOUND_MISSION_MOB_30A,
+ STREAMED_SOUND_MISSION_MOB_30B,
+ STREAMED_SOUND_MISSION_MOB_30C,
+ STREAMED_SOUND_MISSION_MOB_30D,
+ STREAMED_SOUND_MISSION_MOB_30E,
+ STREAMED_SOUND_MISSION_MOB_30F,
+ STREAMED_SOUND_MISSION_MOB_33A,
+ STREAMED_SOUND_MISSION_MOB_33B,
+ STREAMED_SOUND_MISSION_MOB_33C,
+ STREAMED_SOUND_MISSION_MOB_33D,
+ STREAMED_SOUND_MISSION_MOB_34A,
+ STREAMED_SOUND_MISSION_MOB_34B,
+ STREAMED_SOUND_MISSION_MOB_34C,
+ STREAMED_SOUND_MISSION_MOB_34D,
+ STREAMED_SOUND_MISSION_MOB_35A,
+ STREAMED_SOUND_MISSION_MOB_35B,
+ STREAMED_SOUND_MISSION_MOB_35C,
+ STREAMED_SOUND_MISSION_MOB_35D,
+ STREAMED_SOUND_MISSION_MOB_36A,
+ STREAMED_SOUND_MISSION_MOB_36B,
+ STREAMED_SOUND_MISSION_MOB_36C,
+ STREAMED_SOUND_MISSION_MOB_40A,
+ STREAMED_SOUND_MISSION_MOB_40B,
+ STREAMED_SOUND_MISSION_MOB_40C,
+ STREAMED_SOUND_MISSION_MOB_40D,
+ STREAMED_SOUND_MISSION_MOB_40E,
+ STREAMED_SOUND_MISSION_MOB_40F,
+ STREAMED_SOUND_MISSION_MOB_40G,
+ STREAMED_SOUND_MISSION_MOB_40H,
+ STREAMED_SOUND_MISSION_MOB_40I,
+ STREAMED_SOUND_MISSION_MOB_41A,
+ STREAMED_SOUND_MISSION_MOB_41B,
+ STREAMED_SOUND_MISSION_MOB_41C,
+ STREAMED_SOUND_MISSION_MOB_41D,
+ STREAMED_SOUND_MISSION_MOB_41E,
+ STREAMED_SOUND_MISSION_MOB_41F,
+ STREAMED_SOUND_MISSION_MOB_41G,
+ STREAMED_SOUND_MISSION_MOB_41H,
+ STREAMED_SOUND_MISSION_MOB_42A,
+ STREAMED_SOUND_MISSION_MOB_42B,
+ STREAMED_SOUND_MISSION_MOB_42C,
+ STREAMED_SOUND_MISSION_MOB_42D,
+ STREAMED_SOUND_MISSION_MOB_42E,
+ STREAMED_SOUND_MISSION_MOB_43A,
+ STREAMED_SOUND_MISSION_MOB_43B,
+ STREAMED_SOUND_MISSION_MOB_43C,
+ STREAMED_SOUND_MISSION_MOB_43D,
+ STREAMED_SOUND_MISSION_MOB_43E,
+ STREAMED_SOUND_MISSION_MOB_43F,
+ STREAMED_SOUND_MISSION_MOB_43G,
+ STREAMED_SOUND_MISSION_MOB_43H,
+ STREAMED_SOUND_MISSION_MOB_45A,
+ STREAMED_SOUND_MISSION_MOB_45B,
+ STREAMED_SOUND_MISSION_MOB_45C,
+ STREAMED_SOUND_MISSION_MOB_45D,
+ STREAMED_SOUND_MISSION_MOB_45E,
+ STREAMED_SOUND_MISSION_MOB_45F,
+ STREAMED_SOUND_MISSION_MOB_45G,
+ STREAMED_SOUND_MISSION_MOB_45H,
+ STREAMED_SOUND_MISSION_MOB_45I,
+ STREAMED_SOUND_MISSION_MOB_45J,
+ STREAMED_SOUND_MISSION_MOB_45K,
+ STREAMED_SOUND_MISSION_MOB_45L,
+ STREAMED_SOUND_MISSION_MOB_45M,
+ STREAMED_SOUND_MISSION_MOB_45N,
+ STREAMED_SOUND_MISSION_MOB_46A,
+ STREAMED_SOUND_MISSION_MOB_46B,
+ STREAMED_SOUND_MISSION_MOB_46C,
+ STREAMED_SOUND_MISSION_MOB_46D,
+ STREAMED_SOUND_MISSION_MOB_46E,
+ STREAMED_SOUND_MISSION_MOB_46F,
+ STREAMED_SOUND_MISSION_MOB_46G,
+ STREAMED_SOUND_MISSION_MOB_46H,
+ STREAMED_SOUND_MISSION_MOB_47A,
+ STREAMED_SOUND_MISSION_MOB_52A,
+ STREAMED_SOUND_MISSION_MOB_52B,
+ STREAMED_SOUND_MISSION_MOB_52C,
+ STREAMED_SOUND_MISSION_MOB_52D,
+ STREAMED_SOUND_MISSION_MOB_52E,
+ STREAMED_SOUND_MISSION_MOB_52F,
+ STREAMED_SOUND_MISSION_MOB_52G,
+ STREAMED_SOUND_MISSION_MOB_52H,
+ STREAMED_SOUND_MISSION_MOB_54A,
+ STREAMED_SOUND_MISSION_MOB_54B,
+ STREAMED_SOUND_MISSION_MOB_54C,
+ STREAMED_SOUND_MISSION_MOB_54D,
+ STREAMED_SOUND_MISSION_MOB_54E,
+ STREAMED_SOUND_MISSION_MOB_55A,
+ STREAMED_SOUND_MISSION_MOB_55B,
+ STREAMED_SOUND_MISSION_MOB_55C,
+ STREAMED_SOUND_MISSION_MOB_55D,
+ STREAMED_SOUND_MISSION_MOB_55E,
+ STREAMED_SOUND_MISSION_MOB_55F,
+ STREAMED_SOUND_MISSION_MOB_56A,
+ STREAMED_SOUND_MISSION_MOB_56B,
+ STREAMED_SOUND_MISSION_MOB_56C,
+ STREAMED_SOUND_MISSION_MOB_56D,
+ STREAMED_SOUND_MISSION_MOB_56E,
+ STREAMED_SOUND_MISSION_MOB_56F,
+ STREAMED_SOUND_MISSION_MOB_57A,
+ STREAMED_SOUND_MISSION_MOB_57B,
+ STREAMED_SOUND_MISSION_MOB_57C,
+ STREAMED_SOUND_MISSION_MOB_57D,
+ STREAMED_SOUND_MISSION_MOB_57E,
+ STREAMED_SOUND_MISSION_MOB_58A,
+ STREAMED_SOUND_MISSION_MOB_58B,
+ STREAMED_SOUND_MISSION_MOB_58C,
+ STREAMED_SOUND_MISSION_MOB_58D,
+ STREAMED_SOUND_MISSION_MOB_58E,
+ STREAMED_SOUND_MISSION_MOB_58F,
+ STREAMED_SOUND_MISSION_MOB_58G,
+ STREAMED_SOUND_MISSION_MOB_61A,
+ STREAMED_SOUND_MISSION_MOB_61B,
+ STREAMED_SOUND_MISSION_MOB_62A,
+ STREAMED_SOUND_MISSION_MOB_62B,
+ STREAMED_SOUND_MISSION_MOB_62C,
+ STREAMED_SOUND_MISSION_MOB_62D,
+ STREAMED_SOUND_MISSION_MOB_63A,
+ STREAMED_SOUND_MISSION_MOB_63B,
+ STREAMED_SOUND_MISSION_MOB_63C,
+ STREAMED_SOUND_MISSION_MOB_63D,
+ STREAMED_SOUND_MISSION_MOB_63E,
+ STREAMED_SOUND_MISSION_MOB_63F,
+ STREAMED_SOUND_MISSION_MOB_63G,
+ STREAMED_SOUND_MISSION_MOB_63H,
+ STREAMED_SOUND_MISSION_MOB_63I,
+ STREAMED_SOUND_MISSION_MOB_63J,
+ STREAMED_SOUND_MISSION_MOB_66A,
+ STREAMED_SOUND_MISSION_MOB_66B,
+ STREAMED_SOUND_MISSION_MOB_68A,
+ STREAMED_SOUND_MISSION_MOB_68B,
+ STREAMED_SOUND_MISSION_MOB_68C,
+ STREAMED_SOUND_MISSION_MOB_68D,
+ STREAMED_SOUND_MISSION_MOB_70A,
+ STREAMED_SOUND_MISSION_MOB_70B,
+ STREAMED_SOUND_MISSION_MOB_71A,
+ STREAMED_SOUND_MISSION_MOB_71B,
+ STREAMED_SOUND_MISSION_MOB_71C,
+ STREAMED_SOUND_MISSION_MOB_71D,
+ STREAMED_SOUND_MISSION_MOB_71E,
+ STREAMED_SOUND_MISSION_MOB_71F,
+ STREAMED_SOUND_MISSION_MOB_71G,
+ STREAMED_SOUND_MISSION_MOB_71H,
+ STREAMED_SOUND_MISSION_MOB_71I,
+ STREAMED_SOUND_MISSION_MOB_71J,
+ STREAMED_SOUND_MISSION_MOB_71K,
+ STREAMED_SOUND_MISSION_MOB_71L,
+ STREAMED_SOUND_MISSION_MOB_71M,
+ STREAMED_SOUND_MISSION_MOB_71N,
+ STREAMED_SOUND_MISSION_MOB_72A,
+ STREAMED_SOUND_MISSION_MOB_72B,
+ STREAMED_SOUND_MISSION_MOB_72C,
+ STREAMED_SOUND_MISSION_MOB_72D,
+ STREAMED_SOUND_MISSION_MOB_72E,
+ STREAMED_SOUND_MISSION_MOB_72F,
+ STREAMED_SOUND_MISSION_MOB_72G,
+ STREAMED_SOUND_MISSION_MOB_73A,
+ STREAMED_SOUND_MISSION_MOB_73C,
+ STREAMED_SOUND_MISSION_MOB_73D,
+ STREAMED_SOUND_MISSION_MOB_73F,
+ STREAMED_SOUND_MISSION_MOB_73G,
+ STREAMED_SOUND_MISSION_MOB_73I,
+ STREAMED_SOUND_MISSION_MOB_95A,
+ STREAMED_SOUND_MISSION_MOB_96A,
+ STREAMED_SOUND_MISSION_MOB_98A,
+ STREAMED_SOUND_MISSION_MOB_99A,
+ STREAMED_SOUND_MISSION_JOB1_1B,
+ STREAMED_SOUND_MISSION_JOB1_1C,
+ STREAMED_SOUND_MISSION_JOB1_1D,
+ STREAMED_SOUND_MISSION_JOB2_1B,
+ STREAMED_SOUND_MISSION_JOB2_2,
+ STREAMED_SOUND_MISSION_JOB2_3,
+ STREAMED_SOUND_MISSION_JOB2_4,
+ STREAMED_SOUND_MISSION_JOB2_5,
+ STREAMED_SOUND_MISSION_JOB2_6,
+ STREAMED_SOUND_MISSION_JOB2_7,
+ STREAMED_SOUND_MISSION_JOB2_8,
+ STREAMED_SOUND_MISSION_JOB2_9,
+ STREAMED_SOUND_MISSION_JOB3_1,
+ STREAMED_SOUND_MISSION_JOB3_2,
+ STREAMED_SOUND_MISSION_JOB3_3,
+ STREAMED_SOUND_MISSION_JOB4_1,
+ STREAMED_SOUND_MISSION_JOB4_2,
+ STREAMED_SOUND_MISSION_JOB4_3,
+ STREAMED_SOUND_MISSION_JOB5_1,
+ STREAMED_SOUND_MISSION_JOB5_2,
+ STREAMED_SOUND_MISSION_JOB5_3,
+ STREAMED_SOUND_MISSION_BJM1_20,
+ STREAMED_SOUND_MISSION_BJM1_4,
+ STREAMED_SOUND_MISSION_BJM1_5,
+ STREAMED_SOUND_MISSION_MERC_39,
+ STREAMED_SOUND_MISSION_MONO_1,
+ STREAMED_SOUND_MISSION_MONO_2,
+ STREAMED_SOUND_MISSION_MONO_3,
+ STREAMED_SOUND_MISSION_MONO_4,
+ STREAMED_SOUND_MISSION_MONO_5,
+ STREAMED_SOUND_MISSION_MONO_6,
+ STREAMED_SOUND_MISSION_MONO_7,
+ STREAMED_SOUND_MISSION_MONO_8,
+ STREAMED_SOUND_MISSION_MONO_9,
+ STREAMED_SOUND_MISSION_MONO10,
+ STREAMED_SOUND_MISSION_MONO11,
+ STREAMED_SOUND_MISSION_MONO12,
+ STREAMED_SOUND_MISSION_MONO13,
+ STREAMED_SOUND_MISSION_MONO14,
+ STREAMED_SOUND_MISSION_MONO15,
+ STREAMED_SOUND_MISSION_MONO16,
+ STREAMED_SOUND_MISSION_FUD_01,
+ STREAMED_SOUND_MISSION_FUD_02,
+ STREAMED_SOUND_MISSION_FUD_03,
+ STREAMED_SOUND_MISSION_FUD_04,
+ STREAMED_SOUND_MISSION_FUD_05,
+ STREAMED_SOUND_MISSION_FUD_06,
+ STREAMED_SOUND_MISSION_FUD_07,
+ STREAMED_SOUND_MISSION_FUD_08,
+ STREAMED_SOUND_MISSION_FUD_09,
+ STREAMED_SOUND_MISSION_FUD_10,
+ STREAMED_SOUND_MISSION_FUD_11,
+ STREAMED_SOUND_MISSION_FUD_12,
+ STREAMED_SOUND_MISSION_FUD_13,
+ STREAMED_SOUND_MISSION_FUD_14,
+ STREAMED_SOUND_MISSION_FUD_15,
+ STREAMED_SOUND_MISSION_FUD_16,
+ STREAMED_SOUND_MISSION_FUD_17,
+ STREAMED_SOUND_MISSION_FUD_18,
+ STREAMED_SOUND_MISSION_FUD_19,
+ STREAMED_SOUND_MISSION_FUD_20,
+ STREAMED_SOUND_MISSION_BURG_01,
+ STREAMED_SOUND_MISSION_BURG_02,
+ STREAMED_SOUND_MISSION_BURG_03,
+ STREAMED_SOUND_MISSION_BURG_04,
+ STREAMED_SOUND_MISSION_BURG_05,
+ STREAMED_SOUND_MISSION_BURG_06,
+ STREAMED_SOUND_MISSION_BURG_07,
+ STREAMED_SOUND_MISSION_BURG_08,
+ STREAMED_SOUND_MISSION_BURG_09,
+ STREAMED_SOUND_MISSION_BURG_10,
+ STREAMED_SOUND_MISSION_BURG_11,
+ STREAMED_SOUND_MISSION_BURG_12,
+ STREAMED_SOUND_MISSION_CRUST01,
+ STREAMED_SOUND_MISSION_CRUST02,
+ STREAMED_SOUND_MISSION_CRUST03,
+ STREAMED_SOUND_MISSION_CRUST04,
+ STREAMED_SOUND_MISSION_CRUST05,
+ STREAMED_SOUND_MISSION_CRUST06,
+ STREAMED_SOUND_MISSION_CRUST07,
+ STREAMED_SOUND_MISSION_CRUST08,
+ STREAMED_SOUND_MISSION_CRUST09,
+ STREAMED_SOUND_MISSION_BAND_01,
+ STREAMED_SOUND_MISSION_BAND_02,
+ STREAMED_SOUND_MISSION_BAND_03,
+ STREAMED_SOUND_MISSION_BAND_04,
+ STREAMED_SOUND_MISSION_BAND_05,
+ STREAMED_SOUND_MISSION_BAND_06,
+ STREAMED_SOUND_MISSION_BAND_07,
+ STREAMED_SOUND_MISSION_BAND_08,
+ STREAMED_SOUND_MISSION_SHAFT01,
+ STREAMED_SOUND_MISSION_SHAFT02,
+ STREAMED_SOUND_MISSION_SHAFT03,
+ STREAMED_SOUND_MISSION_SHAFT04,
+ STREAMED_SOUND_MISSION_SHAFT05,
+ STREAMED_SOUND_MISSION_SHAFT06,
+ STREAMED_SOUND_MISSION_SHAFT07,
+ STREAMED_SOUND_MISSION_SHAFT08,
+ STREAMED_SOUND_MISSION_PISS_01,
+ STREAMED_SOUND_MISSION_PISS_02,
+ STREAMED_SOUND_MISSION_PISS_03,
+ STREAMED_SOUND_MISSION_PISS_04,
+ STREAMED_SOUND_MISSION_PISS_05,
+ STREAMED_SOUND_MISSION_PISS_06,
+ STREAMED_SOUND_MISSION_PISS_07,
+ STREAMED_SOUND_MISSION_PISS_08,
+ STREAMED_SOUND_MISSION_PISS_09,
+ STREAMED_SOUND_MISSION_PISS_10,
+ STREAMED_SOUND_MISSION_PISS_11,
+ STREAMED_SOUND_MISSION_PISS_12,
+ STREAMED_SOUND_MISSION_PISS_13,
+ STREAMED_SOUND_MISSION_PISS_14,
+ STREAMED_SOUND_MISSION_PISS_15,
+ STREAMED_SOUND_MISSION_PISS_16,
+ STREAMED_SOUND_MISSION_PISS_17,
+ STREAMED_SOUND_MISSION_PISS_18,
+ STREAMED_SOUND_MISSION_PISS_19,
+ STREAMED_SOUND_MISSION_GIMME01,
+ STREAMED_SOUND_MISSION_GIMME02,
+ STREAMED_SOUND_MISSION_GIMME03,
+ STREAMED_SOUND_MISSION_GIMME04,
+ STREAMED_SOUND_MISSION_GIMME05,
+ STREAMED_SOUND_MISSION_GIMME06,
+ STREAMED_SOUND_MISSION_GIMME07,
+ STREAMED_SOUND_MISSION_GIMME08,
+ STREAMED_SOUND_MISSION_GIMME09,
+ STREAMED_SOUND_MISSION_GIMME10,
+ STREAMED_SOUND_MISSION_GIMME11,
+ STREAMED_SOUND_MISSION_GIMME12,
+ STREAMED_SOUND_MISSION_GIMME13,
+ STREAMED_SOUND_MISSION_GIMME14,
+ STREAMED_SOUND_MISSION_GIMME15,
+ STREAMED_SOUND_MISSION_BUST_01,
+ STREAMED_SOUND_MISSION_BUST_02,
+ STREAMED_SOUND_MISSION_BUST_03,
+ STREAMED_SOUND_MISSION_BUST_04,
+ STREAMED_SOUND_MISSION_BUST_05,
+ STREAMED_SOUND_MISSION_BUST_06,
+ STREAMED_SOUND_MISSION_BUST_07,
+ STREAMED_SOUND_MISSION_BUST_08,
+ STREAMED_SOUND_MISSION_BUST_09,
+ STREAMED_SOUND_MISSION_BUST_10,
+ STREAMED_SOUND_MISSION_BUST_11,
+ STREAMED_SOUND_MISSION_BUST_12,
+ STREAMED_SOUND_MISSION_BUST_13,
+ STREAMED_SOUND_MISSION_BUST_14,
+ STREAMED_SOUND_MISSION_BUST_15,
+ STREAMED_SOUND_MISSION_BUST_16,
+ STREAMED_SOUND_MISSION_BUST_17,
+ STREAMED_SOUND_MISSION_BUST_18,
+ STREAMED_SOUND_MISSION_BUST_19,
+ STREAMED_SOUND_MISSION_BUST_20,
+ STREAMED_SOUND_MISSION_BUST_21,
+ STREAMED_SOUND_MISSION_BUST_22,
+ STREAMED_SOUND_MISSION_BUST_23,
+ STREAMED_SOUND_MISSION_BUST_24,
+ STREAMED_SOUND_MISSION_BUST_25,
+ STREAMED_SOUND_MISSION_BUST_26,
+ STREAMED_SOUND_MISSION_BUST_27,
+ STREAMED_SOUND_MISSION_BUST_28,
+ TOTAL_STREAMED_SOUNDS,
+ NO_TRACK,
+};
+
+enum AudioEntityHandle {
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
+ AEHANDLE_ERROR_BADAUDIOTYPE = -1,
+};
+
+enum eAudioType
+{
+ AUDIOTYPE_PHYSICAL = 0,
+ AUDIOTYPE_EXPLOSION,
+ AUDIOTYPE_FIRE,
+ AUDIOTYPE_WEATHER,
+ AUDIOTYPE_SCRIPTOBJECT,
+#ifdef GTA_BRIDGE
+ AUDIOTYPE_BRIDGE,
+#endif
+ AUDIOTYPE_COLLISION,
+ AUDIOTYPE_FRONTEND,
+ AUDIOTYPE_PROJECTILE,
+ AUDIOTYPE_GARAGE,
+ AUDIOTYPE_FIREHYDRANT,
+ AUDIOTYPE_WATERCANNON,
+ AUDIOTYPE_ESCALATOR,
+ AUDIOTYPE_EXTRA_SOUNDS,
+ AUDIOTYPE_POLICERADIO,
+ TOTAL_AUDIO_TYPES,
+};
diff --git a/src/audio/eax/eax-util.cpp b/src/audio/eax/eax-util.cpp
new file mode 100644
index 0000000..42eef73
--- /dev/null
+++ b/src/audio/eax/eax-util.cpp
@@ -0,0 +1,706 @@
+/***********************************************************************************************\
+* *
+* EAX-UTIL.CPP - utilities for EAX 3.0 *
+* Function declaration for EAX Morphing *
+* String names of the all the presets defined in eax-util.h *
+* Arrays grouping together all the EAX presets in a scenario *
+* *
+************************************************************************************************/
+
+#include "eax-util.h"
+#include <math.h>
+
+// Function prototypes used by EAX3ListenerInterpolate
+void Clamp(EAXVECTOR *eaxVector);
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP);
+
+
+/***********************************************************************************************\
+*
+* Definition of the EAXMorph function - EAX3ListenerInterpolate
+*
+\***********************************************************************************************/
+
+/*
+ EAX3ListenerInterpolate
+ lpStart - Initial EAX 3 Listener parameters
+ lpFinish - Final EAX 3 Listener parameters
+ flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+ lpResult - Interpolated EAX 3 Listener parameters
+ bCheckValues - Check EAX 3.0 parameters are in range, default = false (no checking)
+*/
+bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPERTIES lpFinish,
+ float flRatio, LPEAXLISTENERPROPERTIES lpResult, bool bCheckValues)
+{
+ EAXVECTOR StartVector, FinalVector;
+
+ float flInvRatio;
+
+ if (bCheckValues)
+ {
+ if (!CheckEAX3LP(lpStart))
+ return false;
+
+ if (!CheckEAX3LP(lpFinish))
+ return false;
+ }
+
+ if (flRatio >= 1.0f)
+ {
+ memcpy(lpResult, lpFinish, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+ else if (flRatio <= 0.0f)
+ {
+ memcpy(lpResult, lpStart, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+
+ flInvRatio = (1.0f - flRatio);
+
+ // Environment
+ lpResult->ulEnvironment = 26; // (UNDEFINED environment)
+
+ // Environment Size
+ if (lpStart->flEnvironmentSize == lpFinish->flEnvironmentSize)
+ lpResult->flEnvironmentSize = lpStart->flEnvironmentSize;
+ else
+ lpResult->flEnvironmentSize = (float)exp( (log(lpStart->flEnvironmentSize) * flInvRatio) + (log(lpFinish->flEnvironmentSize) * flRatio) );
+
+ // Environment Diffusion
+ if (lpStart->flEnvironmentDiffusion == lpFinish->flEnvironmentDiffusion)
+ lpResult->flEnvironmentDiffusion = lpStart->flEnvironmentDiffusion;
+ else
+ lpResult->flEnvironmentDiffusion = (lpStart->flEnvironmentDiffusion * flInvRatio) + (lpFinish->flEnvironmentDiffusion * flRatio);
+
+ // Room
+ if (lpStart->lRoom == lpFinish->lRoom)
+ lpResult->lRoom = lpStart->lRoom;
+ else
+ lpResult->lRoom = (int)( ((float)lpStart->lRoom * flInvRatio) + ((float)lpFinish->lRoom * flRatio) );
+
+ // Room HF
+ if (lpStart->lRoomHF == lpFinish->lRoomHF)
+ lpResult->lRoomHF = lpStart->lRoomHF;
+ else
+ lpResult->lRoomHF = (int)( ((float)lpStart->lRoomHF * flInvRatio) + ((float)lpFinish->lRoomHF * flRatio) );
+
+ // Room LF
+ if (lpStart->lRoomLF == lpFinish->lRoomLF)
+ lpResult->lRoomLF = lpStart->lRoomLF;
+ else
+ lpResult->lRoomLF = (int)( ((float)lpStart->lRoomLF * flInvRatio) + ((float)lpFinish->lRoomLF * flRatio) );
+
+ // Decay Time
+ if (lpStart->flDecayTime == lpFinish->flDecayTime)
+ lpResult->flDecayTime = lpStart->flDecayTime;
+ else
+ lpResult->flDecayTime = (float)exp( (log(lpStart->flDecayTime) * flInvRatio) + (log(lpFinish->flDecayTime) * flRatio) );
+
+ // Decay HF Ratio
+ if (lpStart->flDecayHFRatio == lpFinish->flDecayHFRatio)
+ lpResult->flDecayHFRatio = lpStart->flDecayHFRatio;
+ else
+ lpResult->flDecayHFRatio = (float)exp( (log(lpStart->flDecayHFRatio) * flInvRatio) + (log(lpFinish->flDecayHFRatio) * flRatio) );
+
+ // Decay LF Ratio
+ if (lpStart->flDecayLFRatio == lpFinish->flDecayLFRatio)
+ lpResult->flDecayLFRatio = lpStart->flDecayLFRatio;
+ else
+ lpResult->flDecayLFRatio = (float)exp( (log(lpStart->flDecayLFRatio) * flInvRatio) + (log(lpFinish->flDecayLFRatio) * flRatio) );
+
+ // Reflections
+ if (lpStart->lReflections == lpFinish->lReflections)
+ lpResult->lReflections = lpStart->lReflections;
+ else
+ lpResult->lReflections = (int)( ((float)lpStart->lReflections * flInvRatio) + ((float)lpFinish->lReflections * flRatio) );
+
+ // Reflections Delay
+ if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
+ lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
+ else
+ lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
+
+ // Reflections Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReflectionsPan;
+ FinalVector = lpFinish->vReflectionsPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReflectionsPan.x == lpFinish->vReflectionsPan.x)
+ lpResult->vReflectionsPan.x = lpStart->vReflectionsPan.x;
+ else
+ lpResult->vReflectionsPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReflectionsPan.y == lpFinish->vReflectionsPan.y)
+ lpResult->vReflectionsPan.y = lpStart->vReflectionsPan.y;
+ else
+ lpResult->vReflectionsPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReflectionsPan.z == lpFinish->vReflectionsPan.z)
+ lpResult->vReflectionsPan.z = lpStart->vReflectionsPan.z;
+ else
+ lpResult->vReflectionsPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Reverb
+ if (lpStart->lReverb == lpFinish->lReverb)
+ lpResult->lReverb = lpStart->lReverb;
+ else
+ lpResult->lReverb = (int)( ((float)lpStart->lReverb * flInvRatio) + ((float)lpFinish->lReverb * flRatio) );
+
+ // Reverb Delay
+ if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
+ lpResult->flReverbDelay = lpStart->flReverbDelay;
+ else
+ lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
+
+ // Reverb Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReverbPan;
+ FinalVector = lpFinish->vReverbPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReverbPan.x == lpFinish->vReverbPan.x)
+ lpResult->vReverbPan.x = lpStart->vReverbPan.x;
+ else
+ lpResult->vReverbPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReverbPan.y == lpFinish->vReverbPan.y)
+ lpResult->vReverbPan.y = lpStart->vReverbPan.y;
+ else
+ lpResult->vReverbPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReverbPan.z == lpFinish->vReverbPan.z)
+ lpResult->vReverbPan.z = lpStart->vReverbPan.z;
+ else
+ lpResult->vReverbPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Echo Time
+ if (lpStart->flEchoTime == lpFinish->flEchoTime)
+ lpResult->flEchoTime = lpStart->flEchoTime;
+ else
+ lpResult->flEchoTime = (float)exp( (log(lpStart->flEchoTime) * flInvRatio) + (log(lpFinish->flEchoTime) * flRatio) );
+
+ // Echo Depth
+ if (lpStart->flEchoDepth == lpFinish->flEchoDepth)
+ lpResult->flEchoDepth = lpStart->flEchoDepth;
+ else
+ lpResult->flEchoDepth = (lpStart->flEchoDepth * flInvRatio) + (lpFinish->flEchoDepth * flRatio);
+
+ // Modulation Time
+ if (lpStart->flModulationTime == lpFinish->flModulationTime)
+ lpResult->flModulationTime = lpStart->flModulationTime;
+ else
+ lpResult->flModulationTime = (float)exp( (log(lpStart->flModulationTime) * flInvRatio) + (log(lpFinish->flModulationTime) * flRatio) );
+
+ // Modulation Depth
+ if (lpStart->flModulationDepth == lpFinish->flModulationDepth)
+ lpResult->flModulationDepth = lpStart->flModulationDepth;
+ else
+ lpResult->flModulationDepth = (lpStart->flModulationDepth * flInvRatio) + (lpFinish->flModulationDepth * flRatio);
+
+ // Air Absorption HF
+ if (lpStart->flAirAbsorptionHF == lpFinish->flAirAbsorptionHF)
+ lpResult->flAirAbsorptionHF = lpStart->flAirAbsorptionHF;
+ else
+ lpResult->flAirAbsorptionHF = (lpStart->flAirAbsorptionHF * flInvRatio) + (lpFinish->flAirAbsorptionHF * flRatio);
+
+ // HF Reference
+ if (lpStart->flHFReference == lpFinish->flHFReference)
+ lpResult->flHFReference = lpStart->flHFReference;
+ else
+ lpResult->flHFReference = (float)exp( (log(lpStart->flHFReference) * flInvRatio) + (log(lpFinish->flHFReference) * flRatio) );
+
+ // LF Reference
+ if (lpStart->flLFReference == lpFinish->flLFReference)
+ lpResult->flLFReference = lpStart->flLFReference;
+ else
+ lpResult->flLFReference = (float)exp( (log(lpStart->flLFReference) * flInvRatio) + (log(lpFinish->flLFReference) * flRatio) );
+
+ // Room Rolloff Factor
+ if (lpStart->flRoomRolloffFactor == lpFinish->flRoomRolloffFactor)
+ lpResult->flRoomRolloffFactor = lpStart->flRoomRolloffFactor;
+ else
+ lpResult->flRoomRolloffFactor = (lpStart->flRoomRolloffFactor * flInvRatio) + (lpFinish->flRoomRolloffFactor * flRatio);
+
+ // Flags
+ lpResult->ulFlags = (lpStart->ulFlags & lpFinish->ulFlags);
+
+ // Clamp Delays
+ if (lpResult->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY)
+ lpResult->flReflectionsDelay = EAXLISTENER_MAXREFLECTIONSDELAY;
+
+ if (lpResult->flReverbDelay > EAXLISTENER_MAXREVERBDELAY)
+ lpResult->flReverbDelay = EAXLISTENER_MAXREVERBDELAY;
+
+ return true;
+}
+
+
+/*
+ CheckEAX3LP
+ Checks that the parameters in the EAX 3 Listener Properties structure are in-range
+*/
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP)
+{
+ if ( (lpEAX3LP->lRoom < EAXLISTENER_MINROOM) || (lpEAX3LP->lRoom > EAXLISTENER_MAXROOM) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomHF < EAXLISTENER_MINROOMHF) || (lpEAX3LP->lRoomHF > EAXLISTENER_MAXROOMHF) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomLF < EAXLISTENER_MINROOMLF) || (lpEAX3LP->lRoomLF > EAXLISTENER_MAXROOMLF) )
+ return false;
+
+ if ( (lpEAX3LP->ulEnvironment < EAXLISTENER_MINENVIRONMENT) || (lpEAX3LP->ulEnvironment > EAXLISTENER_MAXENVIRONMENT) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentSize < EAXLISTENER_MINENVIRONMENTSIZE) || (lpEAX3LP->flEnvironmentSize > EAXLISTENER_MAXENVIRONMENTSIZE) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentDiffusion < EAXLISTENER_MINENVIRONMENTDIFFUSION) || (lpEAX3LP->flEnvironmentDiffusion > EAXLISTENER_MAXENVIRONMENTDIFFUSION) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayTime < EAXLISTENER_MINDECAYTIME) || (lpEAX3LP->flDecayTime > EAXLISTENER_MAXDECAYTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayHFRatio < EAXLISTENER_MINDECAYHFRATIO) || (lpEAX3LP->flDecayHFRatio > EAXLISTENER_MAXDECAYHFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayLFRatio < EAXLISTENER_MINDECAYLFRATIO) || (lpEAX3LP->flDecayLFRatio > EAXLISTENER_MAXDECAYLFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->lReflections < EAXLISTENER_MINREFLECTIONS) || (lpEAX3LP->lReflections > EAXLISTENER_MAXREFLECTIONS) )
+ return false;
+
+ if ( (lpEAX3LP->flReflectionsDelay < EAXLISTENER_MINREFLECTIONSDELAY) || (lpEAX3LP->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->lReverb < EAXLISTENER_MINREVERB) || (lpEAX3LP->lReverb > EAXLISTENER_MAXREVERB) )
+ return false;
+
+ if ( (lpEAX3LP->flReverbDelay < EAXLISTENER_MINREVERBDELAY) || (lpEAX3LP->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoTime < EAXLISTENER_MINECHOTIME) || (lpEAX3LP->flEchoTime > EAXLISTENER_MAXECHOTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoDepth < EAXLISTENER_MINECHODEPTH) || (lpEAX3LP->flEchoDepth > EAXLISTENER_MAXECHODEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationTime < EAXLISTENER_MINMODULATIONTIME) || (lpEAX3LP->flModulationTime > EAXLISTENER_MAXMODULATIONTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationDepth < EAXLISTENER_MINMODULATIONDEPTH) || (lpEAX3LP->flModulationDepth > EAXLISTENER_MAXMODULATIONDEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flAirAbsorptionHF < EAXLISTENER_MINAIRABSORPTIONHF) || (lpEAX3LP->flAirAbsorptionHF > EAXLISTENER_MAXAIRABSORPTIONHF) )
+ return false;
+
+ if ( (lpEAX3LP->flHFReference < EAXLISTENER_MINHFREFERENCE) || (lpEAX3LP->flHFReference > EAXLISTENER_MAXHFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flLFReference < EAXLISTENER_MINLFREFERENCE) || (lpEAX3LP->flLFReference > EAXLISTENER_MAXLFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flRoomRolloffFactor < EAXLISTENER_MINROOMROLLOFFFACTOR) || (lpEAX3LP->flRoomRolloffFactor > EAXLISTENER_MAXROOMROLLOFFFACTOR) )
+ return false;
+
+ if (lpEAX3LP->ulFlags & EAXLISTENERFLAGS_RESERVED)
+ return false;
+
+ return true;
+}
+
+/*
+ Clamp
+ Clamps the length of the vector to 1.0f
+*/
+void Clamp(EAXVECTOR *eaxVector)
+{
+ float flMagnitude;
+ float flInvMagnitude;
+
+ flMagnitude = (float)sqrt((eaxVector->x*eaxVector->x) + (eaxVector->y*eaxVector->y) + (eaxVector->z*eaxVector->z));
+
+ if (flMagnitude <= 1.0f)
+ return;
+
+ flInvMagnitude = 1.0f / flMagnitude;
+
+ eaxVector->x *= flInvMagnitude;
+ eaxVector->y *= flInvMagnitude;
+ eaxVector->z *= flInvMagnitude;
+}
+
+
+/***********************************************************************************************\
+*
+* To assist those developers wishing to add EAX effects to their level editors, each of the
+
+* List of string names of the various EAX 3.0 presets defined in eax-util.h
+* Arrays to group together presets of the same scenario
+*
+\***********************************************************************************************/
+
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SCENARIO_NAMES[] =
+{
+ "Castle",
+ "Factory",
+ "IcePalace",
+ "SpaceStation",
+ "WoodenShip",
+ "Sports",
+ "Prefab",
+ "Domes and Pipes",
+ "Outdoors",
+ "Mood",
+ "Driving",
+ "City",
+ "Miscellaneous",
+ "Original"
+};
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_LOCATION_NAMES[] =
+{
+ "Hall",
+ "Large Room",
+ "Medium Room",
+ "Small Room",
+ "Cupboard",
+ "Alcove",
+ "Long Passage",
+ "Short Passage",
+ "Courtyard"
+};
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]=
+{
+ {EAX30_PRESET_CASTLE_HALL, EAX30_PRESET_CASTLE_LARGEROOM, EAX30_PRESET_CASTLE_MEDIUMROOM, EAX30_PRESET_CASTLE_SMALLROOM, EAX30_PRESET_CASTLE_CUPBOARD, EAX30_PRESET_CASTLE_ALCOVE, EAX30_PRESET_CASTLE_LONGPASSAGE, EAX30_PRESET_CASTLE_SHORTPASSAGE, EAX30_PRESET_CASTLE_COURTYARD},
+ {EAX30_PRESET_FACTORY_HALL, EAX30_PRESET_FACTORY_LARGEROOM, EAX30_PRESET_FACTORY_MEDIUMROOM, EAX30_PRESET_FACTORY_SMALLROOM, EAX30_PRESET_FACTORY_CUPBOARD, EAX30_PRESET_FACTORY_ALCOVE, EAX30_PRESET_FACTORY_LONGPASSAGE, EAX30_PRESET_FACTORY_SHORTPASSAGE, EAX30_PRESET_FACTORY_COURTYARD},
+ {EAX30_PRESET_ICEPALACE_HALL, EAX30_PRESET_ICEPALACE_LARGEROOM, EAX30_PRESET_ICEPALACE_MEDIUMROOM, EAX30_PRESET_ICEPALACE_SMALLROOM, EAX30_PRESET_ICEPALACE_CUPBOARD, EAX30_PRESET_ICEPALACE_ALCOVE, EAX30_PRESET_ICEPALACE_LONGPASSAGE, EAX30_PRESET_ICEPALACE_SHORTPASSAGE, EAX30_PRESET_ICEPALACE_COURTYARD},
+ {EAX30_PRESET_SPACESTATION_HALL,EAX30_PRESET_SPACESTATION_LARGEROOM,EAX30_PRESET_SPACESTATION_MEDIUMROOM, EAX30_PRESET_SPACESTATION_SMALLROOM,EAX30_PRESET_SPACESTATION_CUPBOARD, EAX30_PRESET_SPACESTATION_ALCOVE, EAX30_PRESET_SPACESTATION_LONGPASSAGE, EAX30_PRESET_SPACESTATION_SHORTPASSAGE, EAX30_PRESET_SPACESTATION_HALL},
+ {EAX30_PRESET_WOODEN_HALL, EAX30_PRESET_WOODEN_LARGEROOM, EAX30_PRESET_WOODEN_MEDIUMROOM, EAX30_PRESET_WOODEN_SMALLROOM, EAX30_PRESET_WOODEN_CUPBOARD, EAX30_PRESET_WOODEN_ALCOVE, EAX30_PRESET_WOODEN_LONGPASSAGE, EAX30_PRESET_WOODEN_SHORTPASSAGE, EAX30_PRESET_WOODEN_COURTYARD},
+};
+
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_ORIGINAL_PRESET_NAMES[] =
+{
+ "Generic",
+ "Padded Cell",
+ "Room",
+ "Bathroom",
+ "Living Room",
+ "Stone Room",
+ "Auditorium",
+ "Concert Hall",
+ "Cave",
+ "Arena",
+ "Hangar",
+ "Carpetted Hallway",
+ "Hallway",
+ "Stone Corridor",
+ "Alley",
+ "Forest",
+ "City",
+ "Mountains",
+ "Quarry",
+ "Plain",
+ "Parking Lot",
+ "Sewer Pipe",
+ "Underwater",
+ "Drugged",
+ "Dizzy",
+ "Psychotic"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
+{
+ EAX30_PRESET_GENERIC,
+ EAX30_PRESET_PADDEDCELL,
+ EAX30_PRESET_ROOM,
+ EAX30_PRESET_BATHROOM,
+ EAX30_PRESET_LIVINGROOM,
+ EAX30_PRESET_STONEROOM,
+ EAX30_PRESET_AUDITORIUM,
+ EAX30_PRESET_CONCERTHALL,
+ EAX30_PRESET_CAVE,
+ EAX30_PRESET_ARENA,
+ EAX30_PRESET_HANGAR,
+ EAX30_PRESET_CARPETTEDHALLWAY,
+ EAX30_PRESET_HALLWAY,
+ EAX30_PRESET_STONECORRIDOR,
+ EAX30_PRESET_ALLEY,
+ EAX30_PRESET_FOREST,
+ EAX30_PRESET_CITY,
+ EAX30_PRESET_MOUNTAINS,
+ EAX30_PRESET_QUARRY,
+ EAX30_PRESET_PLAIN,
+ EAX30_PRESET_PARKINGLOT,
+ EAX30_PRESET_SEWERPIPE,
+ EAX30_PRESET_UNDERWATER,
+ EAX30_PRESET_DRUGGED,
+ EAX30_PRESET_DIZZY,
+ EAX30_PRESET_PSYCHOTIC
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SPORTS_PRESET_NAMES[] =
+{
+ "Empty Stadium",
+ "Full Stadium",
+ "Stadium Tannoy",
+ "Squash Court",
+ "Small Swimming Pool",
+ "Large Swimming Pool",
+ "Gymnasium"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
+{
+ EAX30_PRESET_SPORT_EMPTYSTADIUM,
+ EAX30_PRESET_SPORT_FULLSTADIUM,
+ EAX30_PRESET_SPORT_STADIUMTANNOY,
+ EAX30_PRESET_SPORT_SQUASHCOURT,
+ EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL,
+ EAX30_PRESET_SPORT_LARGESWIMMINGPOOL,
+ EAX30_PRESET_SPORT_GYMNASIUM
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_PREFAB_PRESET_NAMES[] =
+{
+ "Workshop",
+ "School Room",
+ "Practise Room",
+ "Outhouse",
+ "Caravan"
+};
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
+{
+ EAX30_PRESET_PREFAB_WORKSHOP,
+ EAX30_PRESET_PREFAB_SCHOOLROOM,
+ EAX30_PRESET_PREFAB_PRACTISEROOM,
+ EAX30_PRESET_PREFAB_OUTHOUSE,
+ EAX30_PRESET_PREFAB_CARAVAN
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
+{
+ "Domed Tomb",
+ "Saint Paul's Dome",
+ "Small Pipe",
+ "Long Thin Pipe",
+ "Large Pipe",
+ "Resonant Pipe"
+};
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
+{
+ EAX30_PRESET_DOME_TOMB,
+ EAX30_PRESET_DOME_SAINTPAULS,
+ EAX30_PRESET_PIPE_SMALL,
+ EAX30_PRESET_PIPE_LONGTHIN,
+ EAX30_PRESET_PIPE_LARGE,
+ EAX30_PRESET_PIPE_RESONANT
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_OUTDOORS_PRESET_NAMES[] =
+{
+ "Backyard",
+ "Rolling Plains",
+ "Deep Canyon",
+ "Creek",
+ "Valley"
+};
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
+{
+ EAX30_PRESET_OUTDOORS_BACKYARD,
+ EAX30_PRESET_OUTDOORS_ROLLINGPLAINS,
+ EAX30_PRESET_OUTDOORS_DEEPCANYON,
+ EAX30_PRESET_OUTDOORS_CREEK,
+ EAX30_PRESET_OUTDOORS_VALLEY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MOOD_PRESET_NAMES[] =
+{
+ "Heaven",
+ "Hell",
+ "Memory"
+};
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
+{
+ EAX30_PRESET_MOOD_HEAVEN,
+ EAX30_PRESET_MOOD_HELL,
+ EAX30_PRESET_MOOD_MEMORY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DRIVING_PRESET_NAMES[] =
+{
+ "Race Commentator",
+ "Pit Garage",
+ "In-car (Stripped out racer)",
+ "In-car (Sportscar)",
+ "In-car (Luxury)",
+ "Full Grandstand",
+ "Empty Grandstand",
+ "Tunnel"
+};
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
+{
+ EAX30_PRESET_DRIVING_COMMENTATOR,
+ EAX30_PRESET_DRIVING_PITGARAGE,
+ EAX30_PRESET_DRIVING_INCAR_RACER,
+ EAX30_PRESET_DRIVING_INCAR_SPORTS,
+ EAX30_PRESET_DRIVING_INCAR_LUXURY,
+ EAX30_PRESET_DRIVING_FULLGRANDSTAND,
+ EAX30_PRESET_DRIVING_EMPTYGRANDSTAND,
+ EAX30_PRESET_DRIVING_TUNNEL
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_CITY_PRESET_NAMES[] =
+{
+ "City Streets",
+ "Subway",
+ "Museum",
+ "Library",
+ "Underpass",
+ "Abandoned City"
+};
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
+{
+ EAX30_PRESET_CITY_STREETS,
+ EAX30_PRESET_CITY_SUBWAY,
+ EAX30_PRESET_CITY_MUSEUM,
+ EAX30_PRESET_CITY_LIBRARY,
+ EAX30_PRESET_CITY_UNDERPASS,
+ EAX30_PRESET_CITY_ABANDONED
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MISC_PRESET_NAMES[] =
+{
+ "Dusty Box Room",
+ "Chapel",
+ "Small Water Room"
+};
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] =
+{
+ EAX30_PRESET_DUSTYROOM,
+ EAX30_PRESET_CHAPEL,
+ EAX30_PRESET_SMALLWATERROOM
+};
+
diff --git a/src/audio/eax/eax-util.h b/src/audio/eax/eax-util.h
new file mode 100644
index 0000000..441f011
--- /dev/null
+++ b/src/audio/eax/eax-util.h
@@ -0,0 +1,765 @@
+/*******************************************************************\
+* *
+* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 *
+* Definitions of the Original 26 EAX Presets *
+* Definitions for some new EAX Presets *
+* Definitions of some Material Presets *
+* Function declaration for EAX Morphing *
+* *
+\*******************************************************************/
+
+#ifndef EAXUTIL_INCLUDED
+#define EAXUTIL_INCLUDED
+
+#include <eax.h>
+
+/***********************************************************************************************
+* Function : EAX3ListenerInterpolate
+* Params : lpStart - Initial EAX 3 Listener parameters
+* : lpFinish - Final EAX 3 Listener parameters
+* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+* : lpResult - Interpolated EAX 3 Listener parameters
+* : bCheckValues - Check EAX 3.0 parameters are in range,
+ - default == false (no checking)
+************************************************************************************************/
+bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
+ float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);
+
+
+/***********************************************************************************************\
+*
+* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_GENERIC \
+ {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PADDEDCELL \
+ {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ROOM \
+ {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_BATHROOM \
+ {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_LIVINGROOM \
+ {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONEROOM \
+ {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_AUDITORIUM \
+ {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CONCERTHALL \
+ {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CAVE \
+ {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_ARENA \
+ {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HANGAR \
+ {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CARPETTEDHALLWAY \
+ {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HALLWAY \
+ {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONECORRIDOR \
+ {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ALLEY \
+ {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_FOREST \
+ {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CITY \
+ {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOUNTAINS \
+ {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_QUARRY \
+ {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PLAIN \
+ {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PARKINGLOT \
+ {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_SEWERPIPE \
+ {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_UNDERWATER \
+ {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DRUGGED \
+ {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DIZZY \
+ {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_PSYCHOTIC \
+ {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+
+
+/***********************************************************************************************\
+*
+* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// STANDARDISED-LOCATION SCENARIOS
+
+// CASTLE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CASTLE_SMALLROOM \
+ { 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_MEDIUMROOM \
+ { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LONGPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LARGEROOM \
+ { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_HALL \
+ { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_CUPBOARD \
+ { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_COURTYARD \
+ { 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_CASTLE_ALCOVE \
+ { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+
+
+// FACTORY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_FACTORY_ALCOVE \
+ { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_MEDIUMROOM \
+ { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LONGPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LARGEROOM \
+ { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_HALL \
+ { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_CUPBOARD \
+ { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_COURTYARD \
+ { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SMALLROOM \
+ { 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+
+// ICE PALACE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_ICEPALACE_ALCOVE \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
+ { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
+ { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
+ { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LARGEROOM \
+ { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_HALL \
+ { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_CUPBOARD \
+ { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_COURTYARD \
+ { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SMALLROOM \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+
+// SPACE STATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPACESTATION_ALCOVE \
+ { 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
+ { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
+ { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
+ { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LARGEROOM \
+ { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_HALL \
+ { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_CUPBOARD \
+ { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SMALLROOM \
+ { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+
+// WOODEN GALLEON PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_WOODEN_ALCOVE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_MEDIUMROOM \
+ { 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LONGPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LARGEROOM \
+ { 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_HALL \
+ { 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_CUPBOARD \
+ { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SMALLROOM \
+ { 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_COURTYARD \
+ { 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+
+
+// OTHER SCENARIOS
+
+// SPORTS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SQUASHCOURT \
+ { 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
+ { 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
+ { 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_GYMNASIUM \
+ { 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_FULLSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_STADIUMTANNOY \
+ { 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// PREFAB PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_PREFAB_WORKSHOP \
+ { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_SCHOOLROOM \
+ { 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_PRACTISEROOM \
+ { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_OUTHOUSE \
+ { 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_CARAVAN \
+ { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+ // for US developers, a caravan is the same as a trailer =o)
+
+
+// DOME AND PIPE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DOME_TOMB \
+ { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_SMALL \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DOME_SAINTPAULS \
+ { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_LONGTHIN \
+ { 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_LARGE \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_RESONANT \
+ { 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+
+// OUTDOORS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_OUTDOORS_BACKYARD \
+ { 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
+ { 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
+ { 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_CREEK \
+ { 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_VALLEY \
+ { 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+
+
+// MOOD PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_MOOD_HEAVEN \
+ { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOOD_HELL \
+ { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
+#define EAX30_PRESET_MOOD_MEMORY \
+ { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+// DRIVING SIMULATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DRIVING_COMMENTATOR \
+ { 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_PITGARAGE \
+ { 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_DRIVING_INCAR_RACER \
+ { 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
+ { 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
+ { 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
+ { 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
+ { 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_TUNNEL \
+ { 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
+
+// CITY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CITY_STREETS \
+ { 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_SUBWAY \
+ { 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_MUSEUM \
+ { 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_LIBRARY \
+ { 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_UNDERPASS \
+ { 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_ABANDONED \
+ { 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// MISC ROOMS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DUSTYROOM \
+ { 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
+#define EAX30_PRESET_CHAPEL \
+ { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_SMALLWATERROOM \
+ { 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Effect Scenarios enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_SCENARIO_CASTLE = 0,
+ EAX30_SCENARIO_FACTORY,
+ EAX30_SCENARIO_ICEPALACE,
+ EAX30_SCENARIO_SPACESTATION,
+ EAX30_SCENARIO_WOODGALLEON,
+ EAX30_SCENARIO_SPORTS,
+ EAX30_SCENARIO_PREFAB,
+ EAX30_SCENARIO_DOMESNPIPES,
+ EAX30_SCENARIO_OUTDOORS,
+ EAX30_SCENARIO_MOOD,
+ EAX30_SCENARIO_DRIVING,
+ EAX30_SCENARIO_CITY,
+ EAX30_SCENARIO_MISC,
+ EAX30_SCENARIO_ORIGINAL
+}
+EAX30_SCENARIO;
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_SCENARIOS 14
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios with standardised //
+// locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_STANDARD_SCENARIOS 5
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SCENARIO_NAMES[];
+
+//////////////////////////////////////////////////////
+// Standardised Locations enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_LOCATION_HALL = 0,
+ EAX30_LOCATION_LARGEROOM,
+ EAX30_LOCATION_MEDIUMROOM,
+ EAX30_LOCATION_SMALLROOM,
+ EAX30_LOCATION_CUPBOARD,
+ EAX30_LOCATION_ALCOVE,
+ EAX30_LOCATION_LONGPASSAGE,
+ EAX30_LOCATION_SHORTPASSAGE,
+ EAX30_LOCATION_COURTYARD
+}
+EAX30_LOCATION;
+
+//////////////////////////////////////////////////////
+// Number of Standardised Locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_LOCATIONS 9
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_LOCATION_NAMES[];
+
+//////////////////////////////////////////////////////
+// Number of effects in each scenario //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_ORIGINAL_PRESETS 26
+#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPORTS_PRESETS 7
+#define EAX30_NUM_PREFAB_PRESETS 5
+#define EAX30_NUM_DOMESNPIPES_PRESETS 6
+#define EAX30_NUM_OUTDOORS_PRESETS 5
+#define EAX30_NUM_MOOD_PRESETS 3
+#define EAX30_NUM_DRIVING_PRESETS 8
+#define EAX30_NUM_CITY_PRESETS 6
+#define EAX30_NUM_MISC_PRESETS 3
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Original Preset effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ ORIGINAL_GENERIC = 0,
+ ORIGINAL_PADDEDCELL,
+ ORIGINAL_ROOM,
+ ORIGINAL_BATHROOM,
+ ORIGINAL_LIVINGROOM,
+ ORIGINAL_STONEROOM,
+ ORIGINAL_AUDITORIUM,
+ ORIGINAL_CONCERTHALL,
+ ORIGINAL_CAVE,
+ ORIGINAL_ARENA,
+ ORIGINAL_HANGAR,
+ ORIGINAL_CARPETTEDHALLWAY,
+ ORIGINAL_HALLWAY,
+ ORIGINAL_STONECORRIDOR,
+ ORIGINAL_ALLEY,
+ ORIGINAL_FOREST,
+ ORIGINAL_CITY,
+ ORIGINAL_MOUNTAINS,
+ ORIGINAL_QUARRY,
+ ORIGINAL_PLAIN,
+ ORIGINAL_PARKINGLOT,
+ ORIGINAL_SEWERPIPE,
+ ORIGINAL_UNDERWATER,
+ ORIGINAL_DRUGGED,
+ ORIGINAL_DIZZY,
+ ORIGINAL_PSYCHOTIC
+}
+EAX30_ORIGINAL_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Original effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Sports scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ SPORT_EMPTYSTADIUM=0,
+ SPORT_FULLSTADIUM,
+ SPORT_STADIUMTANNOY,
+ SPORT_SQUASHCOURT,
+ SPORT_SMALLSWIMMINGPOOL,
+ SPORT_LARGESWIMMINGPOOL,
+ SPORT_GYMNASIUM
+}
+EAX30_SPORTS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SPORTS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Prefab scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ PREFAB_WORKSHOP,
+ PREFAB_SCHOOLROOM,
+ PREFAB_PRACTISEROOM,
+ PREFAB_OUTHOUSE,
+ PREFAB_CARAVAN
+}
+EAX30_PREFAB_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_PREFAB_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DOME_TOMB,
+ DOME_SAINTPAULS,
+ PIPE_SMALL,
+ PIPE_LONGTHIN,
+ PIPE_LARGE,
+ PIPE_RESONANT
+}
+EAX30_DOMESNPIPES_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Outdoors scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ OUTDOORS_BACKYARD,
+ OUTDOORS_ROLLINGPLAINS,
+ OUTDOORS_DEEPCANYON,
+ OUTDOORS_CREEK,
+ OUTDOORS_VALLEY
+}
+EAX30_OUTDOORS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Mood scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ MOOD_HEAVEN,
+ MOOD_HELL,
+ MOOD_MEMORY
+}
+EAX30_MOOD_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MOOD_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Driving scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DRIVING_COMMENTATOR,
+ DRIVING_PITGARAGE,
+ DRIVING_INCAR_RACER,
+ DRIVING_INCAR_SPORTS,
+ DRIVING_INCAR_LUXURY,
+ DRIVING_FULLGRANDSTAND,
+ DRIVING_EMPTYGRANDSTAND,
+ DRIVING_TUNNEL
+}
+EAX30_DRIVING_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DRIVING_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// City scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ CITY_STREETS,
+ CITY_SUBWAY,
+ CITY_MUSEUM,
+ CITY_LIBRARY,
+ CITY_UNDERPASS,
+ CITY_ABANDONED
+}
+EAX30_CITY_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_CITY_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Misc scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DUSTYROOM,
+ CHAPEL,
+ SMALLWATERROOM
+}
+EAX30_MISC_PRESET_ENUMS;
+
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MISC_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];
+
+
+/***********************************************************************************************\
+*
+* Material transmission presets
+*
+* Three values in this order :-
+*
+* 1. Occlusion (or Obstruction)
+* 2. Occlusion LF Ratio (or Obstruction LF Ratio)
+* 3. Occlusion Room Ratio
+*
+************************************************************************************************/
+
+
+// Single window material preset
+#define EAX_MATERIAL_SINGLEWINDOW (-2800)
+#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
+#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
+
+// Double window material preset
+#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
+#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f
+#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
+
+// Thin door material preset
+#define EAX_MATERIAL_THINDOOR (-1800)
+#define EAX_MATERIAL_THINDOORLF 0.66f
+#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
+
+// Thick door material preset
+#define EAX_MATERIAL_THICKDOOR (-4400)
+#define EAX_MATERIAL_THICKDOORLF 0.64f
+#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f
+
+// Wood wall material preset
+#define EAX_MATERIAL_WOODWALL (-4000)
+#define EAX_MATERIAL_WOODWALLLF 0.50f
+#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
+
+// Brick wall material preset
+#define EAX_MATERIAL_BRICKWALL (-5000)
+#define EAX_MATERIAL_BRICKWALLLF 0.60f
+#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
+
+// Stone wall material preset
+#define EAX_MATERIAL_STONEWALL (-6000)
+#define EAX_MATERIAL_STONEWALLLF 0.68f
+#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
+
+// Curtain material preset
+#define EAX_MATERIAL_CURTAIN (-1200)
+#define EAX_MATERIAL_CURTAINLF 0.15f
+#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
+
+
+#endif // EAXUTIL_INCLUDED
diff --git a/src/audio/eax/eax.h b/src/audio/eax/eax.h
new file mode 100644
index 0000000..b221093
--- /dev/null
+++ b/src/audio/eax/eax.h
@@ -0,0 +1,536 @@
+/*******************************************************************\
+* *
+* EAX.H - Environmental Audio Extensions version 3.0 *
+* for OpenAL and DirectSound3D *
+* *
+********************************************************************/
+
+#ifndef EAX_H_INCLUDED
+#define EAX_H_INCLUDED
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#ifndef AUDIO_OAL
+ #include <dsound.h>
+
+ /*
+ * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound,
+ 0x4ff53b81,
+ 0x1ce0,
+ 0x11d3,
+ 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
+
+ /*
+ * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound8,
+ 0xca503b60,
+ 0xb176,
+ 0x11d4,
+ 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
+
+
+
+#ifdef DIRECTSOUND_VERSION
+#if DIRECTSOUND_VERSION >= 0x0800
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
+#endif
+#endif
+
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
+
+ __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor);
+ typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
+
+
+#else // AUDIO_OAL
+ #include <AL/al.h>
+ #include <string.h>
+
+ #ifndef GUID_DEFINED
+ #define GUID_DEFINED
+ typedef struct _GUID
+ {
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+ } GUID;
+ #endif // !GUID_DEFINED
+
+ #ifndef DEFINE_GUID
+ #ifndef INITGUID
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID /*FAR*/ name
+ #else
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+ #endif // INITGUID
+ #endif // DEFINE_GUID
+
+
+ /*
+ * EAX OpenAL Extension
+ */
+ typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+ typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+#endif
+
+#pragma pack(push, 4)
+
+/*
+ * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
+ */
+DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
+ 0xa8fa6882,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXLISTENER_NONE,
+ DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENT,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
+ DSPROPERTY_EAXLISTENER_ROOM,
+ DSPROPERTY_EAXLISTENER_ROOMHF,
+ DSPROPERTY_EAXLISTENER_ROOMLF,
+ DSPROPERTY_EAXLISTENER_DECAYTIME,
+ DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
+ DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
+ DSPROPERTY_EAXLISTENER_REFLECTIONS,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
+ DSPROPERTY_EAXLISTENER_REVERB,
+ DSPROPERTY_EAXLISTENER_REVERBDELAY,
+ DSPROPERTY_EAXLISTENER_REVERBPAN,
+ DSPROPERTY_EAXLISTENER_ECHOTIME,
+ DSPROPERTY_EAXLISTENER_ECHODEPTH,
+ DSPROPERTY_EAXLISTENER_MODULATIONTIME,
+ DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
+ DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
+ DSPROPERTY_EAXLISTENER_HFREFERENCE,
+ DSPROPERTY_EAXLISTENER_LFREFERENCE,
+ DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXLISTENER_FLAGS
+} DSPROPERTY_EAX_LISTENERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
+ DSPROPERTY_EAXLISTENER_IMMEDIATE)
+
+typedef struct _EAXVECTOR {
+ float x;
+ float y;
+ float z;
+} EAXVECTOR;
+
+// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all times and delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myListener.lRoom = -1000;
+// myListener.lRoomHF = -100;
+// ...
+// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
+// instead of:
+// myListener = { -1000, -100, ... , 0x00000009 };
+// If you want to save and load presets in binary form, you
+// should define your own structure to insure future compatibility.
+//
+typedef struct _EAXLISTENERPROPERTIES
+{
+ unsigned long ulEnvironment; // sets all listener properties
+ float flEnvironmentSize; // environment size in meters
+ float flEnvironmentDiffusion; // environment diffusion
+ long lRoom; // room effect level (at mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lRoomLF; // relative room effect level at low frequencies
+ float flDecayTime; // reverberation decay time at mid frequencies
+ float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
+ float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
+ long lReflections; // early reflections level relative to room effect
+ float flReflectionsDelay; // initial reflection delay time
+ EAXVECTOR vReflectionsPan; // early reflections panning vector
+ long lReverb; // late reverberation level relative to room effect
+ float flReverbDelay; // late reverberation delay time relative to initial reflection
+ EAXVECTOR vReverbPan; // late reverberation panning vector
+ float flEchoTime; // echo time
+ float flEchoDepth; // echo depth
+ float flModulationTime; // modulation time
+ float flModulationDepth; // modulation depth
+ float flAirAbsorptionHF; // change in level per meter at high frequencies
+ float flHFReference; // reference high frequency
+ float flLFReference; // reference low frequency
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
+
+// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
+enum
+{
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_UNDEFINED,
+
+ EAX_ENVIRONMENT_COUNT
+};
+
+// Used by DSPROPERTY_EAXLISTENER_FLAGS
+//
+// Note: The number and order of flags may change in future EAX versions.
+// It is recommended to use the flag defines as follows:
+// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
+// instead of:
+// myFlags = 0x00000009;
+//
+// These flags determine what properties are affected by environment size.
+#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
+#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
+#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
+#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
+#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
+#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
+#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
+
+// This flag limits high-frequency decay time according to air absorption.
+#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
+
+#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXLISTENER_MINENVIRONMENT 0
+#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
+#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
+
+#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
+#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
+
+#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
+#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
+
+#define EAXLISTENER_MINROOM (-10000)
+#define EAXLISTENER_MAXROOM 0
+#define EAXLISTENER_DEFAULTROOM (-1000)
+
+#define EAXLISTENER_MINROOMHF (-10000)
+#define EAXLISTENER_MAXROOMHF 0
+#define EAXLISTENER_DEFAULTROOMHF (-100)
+
+#define EAXLISTENER_MINROOMLF (-10000)
+#define EAXLISTENER_MAXROOMLF 0
+#define EAXLISTENER_DEFAULTROOMLF 0
+
+#define EAXLISTENER_MINDECAYTIME 0.1f
+#define EAXLISTENER_MAXDECAYTIME 20.0f
+#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
+
+#define EAXLISTENER_MINDECAYHFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
+
+#define EAXLISTENER_MINDECAYLFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
+
+#define EAXLISTENER_MINREFLECTIONS (-10000)
+#define EAXLISTENER_MAXREFLECTIONS 1000
+#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
+
+#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
+#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
+#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
+
+#define EAXLISTENER_MINREVERB (-10000)
+#define EAXLISTENER_MAXREVERB 2000
+#define EAXLISTENER_DEFAULTREVERB 200
+
+#define EAXLISTENER_MINREVERBDELAY 0.0f
+#define EAXLISTENER_MAXREVERBDELAY 0.1f
+#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
+
+#define EAXLISTENER_MINECHOTIME 0.075f
+#define EAXLISTENER_MAXECHOTIME 0.25f
+#define EAXLISTENER_DEFAULTECHOTIME 0.25f
+
+#define EAXLISTENER_MINECHODEPTH 0.0f
+#define EAXLISTENER_MAXECHODEPTH 1.0f
+#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
+
+#define EAXLISTENER_MINMODULATIONTIME 0.04f
+#define EAXLISTENER_MAXMODULATIONTIME 4.0f
+#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
+
+#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
+#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
+#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
+
+#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
+#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
+#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
+
+#define EAXLISTENER_MINHFREFERENCE 1000.0f
+#define EAXLISTENER_MAXHFREFERENCE 20000.0f
+#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
+
+#define EAXLISTENER_MINLFREFERENCE 20.0f
+#define EAXLISTENER_MAXLFREFERENCE 1000.0f
+#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
+
+#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
+#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSSCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
+ EAXLISTENERFLAGS_REVERBSCALE | \
+ EAXLISTENERFLAGS_REVERBDELAYSCALE | \
+ EAXLISTENERFLAGS_DECAYHFLIMIT)
+
+
+
+/*
+* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
+*/
+DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
+ 0xa8fa6881,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
+#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXBUFFER_NONE,
+ DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_DIRECT,
+ DSPROPERTY_EAXBUFFER_DIRECTHF,
+ DSPROPERTY_EAXBUFFER_ROOM,
+ DSPROPERTY_EAXBUFFER_ROOMHF,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSION,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
+ DSPROPERTY_EAXBUFFER_EXCLUSION,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
+ DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
+ DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
+ DSPROPERTY_EAXBUFFER_FLAGS
+} DSPROPERTY_EAX_BUFFERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
+ DSPROPERTY_EAXBUFFER_IMMEDIATE)
+
+// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myBuffer.lDirect = 0;
+// myBuffer.lDirectHF = -200;
+// ...
+// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
+// instead of:
+// myBuffer = { 0, -200, ... , 0x00000003 };
+//
+typedef struct _EAXBUFFERPROPERTIES
+{
+ long lDirect; // direct path level (at low and mid frequencies)
+ long lDirectHF; // relative direct path level at high frequencies
+ long lRoom; // room effect level (at low and mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lObstruction; // main obstruction control (attenuation at high frequencies)
+ float flObstructionLFRatio; // obstruction low-frequency level re. main control
+ long lOcclusion; // main occlusion control (attenuation at high frequencies)
+ float flOcclusionLFRatio; // occlusion low-frequency level re. main control
+ float flOcclusionRoomRatio; // relative occlusion control for room effect
+ float flOcclusionDirectRatio; // relative occlusion control for direct path
+ long lExclusion; // main exlusion control (attenuation at high frequencies)
+ float flExclusionLFRatio; // exclusion low-frequency level re. main control
+ long lOutsideVolumeHF; // outside sound cone level at high frequencies
+ float flDopplerFactor; // like DS3D flDopplerFactor but per source
+ float flRolloffFactor; // like DS3D flRolloffFactor but per source
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+typedef struct _EAXOBSTRUCTIONPROPERTIES
+{
+ long lObstruction;
+ float flObstructionLFRatio;
+} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
+typedef struct _EAXOCCLUSIONPROPERTIES
+{
+ long lOcclusion;
+ float flOcclusionLFRatio;
+ float flOcclusionRoomRatio;
+ float flOcclusionDirectRatio;
+} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
+typedef struct _EAXEXCLUSIONPROPERTIES
+{
+ long lExclusion;
+ float flExclusionLFRatio;
+} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
+
+// Used by DSPROPERTY_EAXBUFFER_FLAGS
+// TRUE: value is computed automatically - property is an offset
+// FALSE: value is used directly
+//
+// Note: The number and order of flags may change in future EAX versions.
+// To insure future compatibility, use flag defines as follows:
+// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
+// instead of:
+// myFlags = 0x00000003;
+//
+#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
+#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
+#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
+
+#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXBUFFER_MINDIRECT (-10000)
+#define EAXBUFFER_MAXDIRECT 1000
+#define EAXBUFFER_DEFAULTDIRECT 0
+
+#define EAXBUFFER_MINDIRECTHF (-10000)
+#define EAXBUFFER_MAXDIRECTHF 0
+#define EAXBUFFER_DEFAULTDIRECTHF 0
+
+#define EAXBUFFER_MINROOM (-10000)
+#define EAXBUFFER_MAXROOM 1000
+#define EAXBUFFER_DEFAULTROOM 0
+
+#define EAXBUFFER_MINROOMHF (-10000)
+#define EAXBUFFER_MAXROOMHF 0
+#define EAXBUFFER_DEFAULTROOMHF 0
+
+#define EAXBUFFER_MINOBSTRUCTION (-10000)
+#define EAXBUFFER_MAXOBSTRUCTION 0
+#define EAXBUFFER_DEFAULTOBSTRUCTION 0
+
+#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
+
+#define EAXBUFFER_MINOCCLUSION (-10000)
+#define EAXBUFFER_MAXOCCLUSION 0
+#define EAXBUFFER_DEFAULTOCCLUSION 0
+
+#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
+
+#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
+
+#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
+
+#define EAXBUFFER_MINEXCLUSION (-10000)
+#define EAXBUFFER_MAXEXCLUSION 0
+#define EAXBUFFER_DEFAULTEXCLUSION 0
+
+#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
+
+#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
+#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
+#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
+
+#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
+#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
+#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
+
+#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
+#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
+#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
+
+#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
+ EAXBUFFERFLAGS_ROOMAUTO | \
+ EAXBUFFERFLAGS_ROOMHFAUTO )
+
+#pragma pack(pop)
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+
+#endif
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
new file mode 100644
index 0000000..881418c
--- /dev/null
+++ b/src/audio/oal/aldlist.cpp
@@ -0,0 +1,305 @@
+/*
+ * Copyright (c) 2006, Creative Labs Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are permitted provided
+ * that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice, this list of conditions and
+ * the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
+ * and the following disclaimer in the documentation and/or other materials provided with the distribution.
+ * * Neither the name of Creative Labs Inc. nor the names of its contributors may be used to endorse or
+ * promote products derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "aldlist.h"
+
+#ifndef _WIN32
+#define _stricmp strcasecmp
+#define _strnicmp strncasecmp
+#define _strdup strdup
+#endif
+
+#ifdef AUDIO_OAL
+/*
+ * Init call
+ */
+ALDeviceList::ALDeviceList()
+{
+ char *devices;
+ int index;
+ const char *defaultDeviceName;
+ const char *actualDeviceName;
+
+ // DeviceInfo vector stores, for each enumerated device, it's device name, selection status, spec version #, and extension support
+ nNumOfDevices = 0;
+
+ defaultDeviceIndex = 0;
+
+ if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) {
+ devices = (char *)alcGetString(NULL, ALC_DEVICE_SPECIFIER);
+ defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
+
+ index = 0;
+ // go through device list (each device terminated with a single NULL, list terminated with double NULL)
+ while (*devices != '\0') {
+ if (strcmp(defaultDeviceName, devices) == 0) {
+ defaultDeviceIndex = index;
+ }
+ ALCdevice *device = alcOpenDevice(devices);
+ if (device) {
+ ALCcontext *context = alcCreateContext(device, NULL);
+ if (context) {
+ alcMakeContextCurrent(context);
+ // if new actual device name isn't already in the list, then add it...
+ actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
+ bool bNewName = true;
+ for (unsigned int i = 0; i < GetNumDevices(); i++) {
+ if (strcmp(GetDeviceName(i), actualDeviceName) == 0) {
+ bNewName = false;
+ }
+ }
+ if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
+ ALDEVICEINFO ALDeviceInfo;
+ ALDeviceInfo.bSelected = true;
+ ALDeviceInfo.strDeviceName = _strdup(actualDeviceName);
+ alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
+ alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
+
+ // Check for ALC Extensions
+ if (alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EXT_CAPTURE;
+ if (alcIsExtensionPresent(device, "ALC_EXT_EFX") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EXT_EFX;
+
+ // Check for AL Extensions
+ if (alIsExtensionPresent("AL_EXT_OFFSET") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EXT_OFFSET;
+
+ if (alIsExtensionPresent("AL_EXT_LINEAR_DISTANCE") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EXT_LINEAR_DISTANCE;
+ if (alIsExtensionPresent("AL_EXT_EXPONENT_DISTANCE") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EXT_EXPONENT_DISTANCE;
+
+ if (alIsExtensionPresent("EAX2.0") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EAX2;
+ if (alIsExtensionPresent("EAX3.0") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EAX3;
+ if (alIsExtensionPresent("EAX4.0") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EAX4;
+ if (alIsExtensionPresent("EAX5.0") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EAX5;
+
+ if (alIsExtensionPresent("EAX-RAM") == AL_TRUE)
+ ALDeviceInfo.Extensions |= ADEXT_EAX_RAM;
+
+ // Get Source Count
+ ALDeviceInfo.uiSourceCount = GetMaxNumSources();
+
+ aDeviceInfo[nNumOfDevices++] = ALDeviceInfo;
+ }
+ alcMakeContextCurrent(NULL);
+ alcDestroyContext(context);
+ }
+ alcCloseDevice(device);
+ }
+ devices += strlen(devices) + 1;
+ index += 1;
+ }
+ }
+
+ ResetFilters();
+}
+
+/*
+ * Exit call
+ */
+ALDeviceList::~ALDeviceList()
+{
+}
+
+/*
+ * Returns the number of devices in the complete device list
+ */
+unsigned int ALDeviceList::GetNumDevices()
+{
+ return nNumOfDevices;
+}
+
+/*
+ * Returns the device name at an index in the complete device list
+ */
+const char * ALDeviceList::GetDeviceName(unsigned int index)
+{
+ if (index < GetNumDevices())
+ return aDeviceInfo[index].strDeviceName;
+ else
+ return NULL;
+}
+
+/*
+ * Returns the major and minor version numbers for a device at a specified index in the complete list
+ */
+void ALDeviceList::GetDeviceVersion(unsigned int index, int *major, int *minor)
+{
+ if (index < GetNumDevices()) {
+ if (major)
+ *major = aDeviceInfo[index].iMajorVersion;
+ if (minor)
+ *minor = aDeviceInfo[index].iMinorVersion;
+ }
+ return;
+}
+
+/*
+ * Returns the maximum number of Sources that can be generate on the given device
+ */
+unsigned int ALDeviceList::GetMaxNumSources(unsigned int index)
+{
+ if (index < GetNumDevices())
+ return aDeviceInfo[index].uiSourceCount;
+ else
+ return 0;
+}
+
+/*
+ * Checks if the extension is supported on the given device
+ */
+bool ALDeviceList::IsExtensionSupported(int index, unsigned short ext)
+{
+ return !!(aDeviceInfo[index].Extensions & ext);
+}
+
+/*
+ * returns the index of the default device in the complete device list
+ */
+int ALDeviceList::GetDefaultDevice()
+{
+ return defaultDeviceIndex;
+}
+
+/*
+ * Deselects devices which don't have the specified minimum version
+ */
+void ALDeviceList::FilterDevicesMinVer(int major, int minor)
+{
+ int dMajor, dMinor;
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
+ GetDeviceVersion(i, &dMajor, &dMinor);
+ if ((dMajor < major) || ((dMajor == major) && (dMinor < minor))) {
+ aDeviceInfo[i].bSelected = false;
+ }
+ }
+}
+
+/*
+ * Deselects devices which don't have the specified maximum version
+ */
+void ALDeviceList::FilterDevicesMaxVer(int major, int minor)
+{
+ int dMajor, dMinor;
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
+ GetDeviceVersion(i, &dMajor, &dMinor);
+ if ((dMajor > major) || ((dMajor == major) && (dMinor > minor))) {
+ aDeviceInfo[i].bSelected = false;
+ }
+ }
+}
+
+/*
+ * Deselects device which don't support the given extension name
+ */
+void
+ALDeviceList::FilterDevicesExtension(unsigned short ext)
+{
+ for (unsigned int i = 0; i < nNumOfDevices; i++) {
+ if (!IsExtensionSupported(i, ext))
+ aDeviceInfo[i].bSelected = false;
+ }
+}
+
+/*
+ * Resets all filtering, such that all devices are in the list
+ */
+void ALDeviceList::ResetFilters()
+{
+ for (unsigned int i = 0; i < GetNumDevices(); i++) {
+ aDeviceInfo[i].bSelected = true;
+ }
+ filterIndex = 0;
+}
+
+/*
+ * Gets index of first filtered device
+ */
+int ALDeviceList::GetFirstFilteredDevice()
+{
+ unsigned int i;
+
+ for (i = 0; i < GetNumDevices(); i++) {
+ if (aDeviceInfo[i].bSelected == true) {
+ break;
+ }
+ }
+ filterIndex = i + 1;
+ return i;
+}
+
+/*
+ * Gets index of next filtered device
+ */
+int ALDeviceList::GetNextFilteredDevice()
+{
+ unsigned int i;
+
+ for (i = filterIndex; i < GetNumDevices(); i++) {
+ if (aDeviceInfo[i].bSelected == true) {
+ break;
+ }
+ }
+ filterIndex = i + 1;
+ return i;
+}
+
+/*
+ * Internal function to detemine max number of Sources that can be generated
+ */
+unsigned int ALDeviceList::GetMaxNumSources()
+{
+ ALuint uiSources[256];
+ unsigned int iSourceCount = 0;
+
+ // Clear AL Error Code
+ alGetError();
+
+ // Generate up to 256 Sources, checking for any errors
+ for (iSourceCount = 0; iSourceCount < 256; iSourceCount++)
+ {
+ alGenSources(1, &uiSources[iSourceCount]);
+ if (alGetError() != AL_NO_ERROR)
+ break;
+ }
+
+ // Release the Sources
+ alDeleteSources(iSourceCount, uiSources);
+ if (alGetError() != AL_NO_ERROR)
+ {
+ for (unsigned int i = 0; i < 256; i++)
+ {
+ alDeleteSources(1, &uiSources[i]);
+ }
+ }
+
+ return iSourceCount;
+}
+#endif
diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h
new file mode 100644
index 0000000..417bd31
--- /dev/null
+++ b/src/audio/oal/aldlist.h
@@ -0,0 +1,69 @@
+#ifndef ALDEVICELIST_H
+#define ALDEVICELIST_H
+
+#include "oal_utils.h"
+
+#ifdef AUDIO_OAL
+#pragma warning(disable: 4786) //disable warning "identifier was truncated to '255' characters in the browser information"
+
+enum
+{
+ ADEXT_EXT_CAPTURE = (1 << 0),
+ ADEXT_EXT_EFX = (1 << 1),
+ ADEXT_EXT_OFFSET = (1 << 2),
+ ADEXT_EXT_LINEAR_DISTANCE = (1 << 3),
+ ADEXT_EXT_EXPONENT_DISTANCE = (1 << 4),
+ ADEXT_EAX2 = (1 << 5),
+ ADEXT_EAX3 = (1 << 6),
+ ADEXT_EAX4 = (1 << 7),
+ ADEXT_EAX5 = (1 << 8),
+ ADEXT_EAX_RAM = (1 << 9),
+};
+
+struct ALDEVICEINFO {
+ const char *strDeviceName;
+ int iMajorVersion;
+ int iMinorVersion;
+ unsigned int uiSourceCount;
+ unsigned short Extensions;
+ bool bSelected;
+
+ ALDEVICEINFO() : iMajorVersion(0), iMinorVersion(0), uiSourceCount(0), bSelected(false)
+ {
+ strDeviceName = NULL;
+ Extensions = 0;
+ }
+};
+
+typedef ALDEVICEINFO *LPALDEVICEINFO;
+
+class ALDeviceList
+{
+private:
+ ALDEVICEINFO aDeviceInfo[64];
+ unsigned int nNumOfDevices;
+ int defaultDeviceIndex;
+ int filterIndex;
+
+public:
+ ALDeviceList ();
+ ~ALDeviceList ();
+ unsigned int GetNumDevices();
+ const char *GetDeviceName(unsigned int index);
+ void GetDeviceVersion(unsigned int index, int *major, int *minor);
+ unsigned int GetMaxNumSources(unsigned int index);
+ bool IsExtensionSupported(int index, unsigned short ext);
+ int GetDefaultDevice();
+ void FilterDevicesMinVer(int major, int minor);
+ void FilterDevicesMaxVer(int major, int minor);
+ void FilterDevicesExtension(unsigned short ext);
+ void ResetFilters();
+ int GetFirstFilteredDevice();
+ int GetNextFilteredDevice();
+
+private:
+ unsigned int GetMaxNumSources();
+};
+#endif
+
+#endif // ALDEVICELIST_H
diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp
new file mode 100644
index 0000000..d1fd0ae
--- /dev/null
+++ b/src/audio/oal/channel.cpp
@@ -0,0 +1,278 @@
+#include "common.h"
+
+#ifdef AUDIO_OAL
+#include "channel.h"
+#include "sampman.h"
+
+#ifndef _WIN32
+#include <float.h>
+#endif
+
+extern bool IsFXSupported();
+
+ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
+ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
+ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
+bool bChannelsCreated = false;
+
+int32 CChannel::channelsThatNeedService = 0;
+
+void
+CChannel::InitChannels()
+{
+ alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
+ alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
+ if (IsFXSupported())
+ alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ bChannelsCreated = true;
+}
+
+void
+CChannel::DestroyChannels()
+{
+ if (bChannelsCreated)
+ {
+ alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
+ memset(alSources, 0, sizeof(alSources));
+ alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
+ memset(alBuffers, 0, sizeof(alBuffers));
+ if (IsFXSupported())
+ {
+ alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
+ memset(alFilters, 0, sizeof(alFilters));
+ }
+ bChannelsCreated = false;
+ }
+}
+
+
+CChannel::CChannel()
+{
+ Data = nil;
+ DataSize = 0;
+ SetDefault();
+}
+
+void CChannel::SetDefault()
+{
+ Pitch = 1.0f;
+ Gain = 1.0f;
+ Mix = 0.0f;
+
+ Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
+ Distances[0] = 0.0f; Distances[1] = FLT_MAX;
+
+ LoopCount = 1;
+ LastProcessedOffset = UINT32_MAX;
+ LoopPoints[0] = 0; LoopPoints[1] = -1;
+
+ Frequency = MAX_FREQ;
+}
+
+void CChannel::Reset()
+{
+ // Here is safe because ctor don't call this
+ if (LoopCount > 1)
+ channelsThatNeedService--;
+
+ ClearBuffer();
+ SetDefault();
+}
+
+void CChannel::Init(uint32 _id, bool Is2D)
+{
+ id = _id;
+ if ( HasSource() )
+ {
+ alSourcei(alSources[id], AL_SOURCE_RELATIVE, AL_TRUE);
+ if ( IsFXSupported() )
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
+
+ if ( Is2D )
+ {
+ alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(alSources[id], AL_GAIN, 1.0f);
+ }
+ }
+}
+
+void CChannel::Term()
+{
+ Stop();
+ if ( HasSource() )
+ {
+ if ( IsFXSupported() )
+ {
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
+ }
+ }
+}
+
+void CChannel::Start()
+{
+ if ( !HasSource() ) return;
+ if ( !Data ) return;
+
+ alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency);
+ if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
+ alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints);
+ alSourcei(alSources[id], AL_BUFFER, alBuffers[id]);
+ alSourcePlay(alSources[id]);
+}
+
+void CChannel::Stop()
+{
+ if ( HasSource() )
+ alSourceStop(alSources[id]);
+
+ Reset();
+}
+
+bool CChannel::HasSource()
+{
+ return alSources[id] != AL_NONE;
+}
+
+bool CChannel::IsUsed()
+{
+ if ( HasSource() )
+ {
+ ALint sourceState;
+ alGetSourcei(alSources[id], AL_SOURCE_STATE, &sourceState);
+ return sourceState == AL_PLAYING;
+ }
+ return false;
+}
+
+void CChannel::SetPitch(float pitch)
+{
+ if ( !HasSource() ) return;
+ alSourcef(alSources[id], AL_PITCH, pitch);
+}
+
+void CChannel::SetGain(float gain)
+{
+ if ( !HasSource() ) return;
+ alSourcef(alSources[id], AL_GAIN, gain);
+}
+
+void CChannel::SetVolume(int32 vol)
+{
+ SetGain(ALfloat(vol) / MAX_VOLUME);
+}
+
+void CChannel::SetSampleData(void *_data, size_t _DataSize, int32 freq)
+{
+ Data = _data;
+ DataSize = _DataSize;
+ Frequency = freq;
+}
+
+void CChannel::SetCurrentFreq(uint32 freq)
+{
+ SetPitch(ALfloat(freq) / Frequency);
+}
+
+void CChannel::SetLoopCount(int32 count)
+{
+ if ( !HasSource() ) return;
+
+ // 0: loop indefinitely, 1: play one time, 2: play two times etc...
+ // only > 1 needs manual processing
+
+ if (LoopCount > 1 && count < 2)
+ channelsThatNeedService--;
+ else if (LoopCount < 2 && count > 1)
+ channelsThatNeedService++;
+
+ alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE);
+ LoopCount = count;
+}
+
+bool CChannel::Update()
+{
+ if (!HasSource()) return false;
+ if (LoopCount < 2) return false;
+
+ ALint state;
+ alGetSourcei(alSources[id], AL_SOURCE_STATE, &state);
+ if (state == AL_STOPPED) {
+ debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id);
+ SetLoopCount(1);
+ return true;
+ }
+
+ assert(channelsThatNeedService > 0 && "Ref counting is broken");
+
+ ALint offset;
+ alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset);
+
+ // Rewound
+ if (offset < LastProcessedOffset) {
+ LoopCount--;
+ if (LoopCount == 1) {
+ // Playing last tune...
+ channelsThatNeedService--;
+ alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
+ }
+ }
+ LastProcessedOffset = offset;
+ return true;
+}
+
+void CChannel::SetLoopPoints(ALint start, ALint end)
+{
+ LoopPoints[0] = start;
+ LoopPoints[1] = end;
+}
+
+void CChannel::SetPosition(float x, float y, float z)
+{
+ if ( !HasSource() ) return;
+ alSource3f(alSources[id], AL_POSITION, x, y, z);
+}
+
+void CChannel::SetDistances(float max, float min)
+{
+ if ( !HasSource() ) return;
+ alSourcef (alSources[id], AL_MAX_DISTANCE, max);
+ alSourcef (alSources[id], AL_REFERENCE_DISTANCE, min);
+ alSourcef (alSources[id], AL_MAX_GAIN, 1.0f);
+ alSourcef (alSources[id], AL_ROLLOFF_FACTOR, 1.0f);
+}
+
+void CChannel::SetPan(int32 pan)
+{
+ SetPosition((pan-63)/64.0f, 0.0f, Sqrt(1.0f-SQR((pan-63)/64.0f)));
+}
+
+void CChannel::ClearBuffer()
+{
+ if ( !HasSource() ) return;
+ alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
+ alSourcei(alSources[id], AL_BUFFER, AL_NONE);
+ Data = nil;
+ DataSize = 0;
+}
+
+void CChannel::SetReverbMix(ALuint slot, float mix)
+{
+ if ( !IsFXSupported() ) return;
+ if ( !HasSource() ) return;
+ if ( alFilters[id] == AL_FILTER_NULL ) return;
+
+ Mix = mix;
+ EAX3_SetReverbMix(alFilters[id], mix);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
+}
+
+void CChannel::UpdateReverb(ALuint slot)
+{
+ if ( !IsFXSupported() ) return;
+ if ( !HasSource() ) return;
+ if ( alFilters[id] == AL_FILTER_NULL ) return;
+ EAX3_SetReverbMix(alFilters[id], Mix);
+ alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]);
+}
+
+#endif
diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h
new file mode 100644
index 0000000..b081be2
--- /dev/null
+++ b/src/audio/oal/channel.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#ifdef AUDIO_OAL
+#include "oal/oal_utils.h"
+#include <AL/al.h>
+#include <AL/alext.h>
+#include <AL/efx.h>
+
+
+class CChannel
+{
+ uint32 id;
+ float Pitch, Gain;
+ float Mix;
+ void *Data;
+ size_t DataSize;
+ int32 Frequency;
+ float Position[3];
+ float Distances[2];
+ int32 LoopCount;
+ ALint LoopPoints[2];
+ ALint LastProcessedOffset;
+public:
+ static int32 channelsThatNeedService;
+
+ static void InitChannels();
+ static void DestroyChannels();
+
+ CChannel();
+ void SetDefault();
+ void Reset();
+ void Init(uint32 _id, bool Is2D = false);
+ void Term();
+ void Start();
+ void Stop();
+ bool HasSource();
+ bool IsUsed();
+ void SetPitch(float pitch);
+ void SetGain(float gain);
+ void SetVolume(int32 vol);
+ void SetSampleData(void *_data, size_t _DataSize, int32 freq);
+ void SetCurrentFreq(uint32 freq);
+ void SetLoopCount(int32 count);
+ void SetLoopPoints(ALint start, ALint end);
+ void SetPosition(float x, float y, float z);
+ void SetDistances(float max, float min);
+ void SetPan(int32 pan);
+ void ClearBuffer();
+ void SetReverbMix(ALuint slot, float mix);
+ void UpdateReverb(ALuint slot);
+ bool Update();
+};
+
+#endif \ No newline at end of file
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
new file mode 100644
index 0000000..e4cb0b7
--- /dev/null
+++ b/src/audio/oal/oal_utils.cpp
@@ -0,0 +1,181 @@
+#include "common.h"
+#include "oal_utils.h"
+
+#ifdef AUDIO_OAL
+
+/*
+ * When linking to a static openal-soft library,
+ * the extension function inside the openal library conflict with the variables here.
+ * Therefore declare these re3 owned symbols in a private namespace.
+ */
+
+namespace re3_openal {
+
+LPALGENEFFECTS alGenEffects;
+LPALDELETEEFFECTS alDeleteEffects;
+LPALISEFFECT alIsEffect;
+LPALEFFECTI alEffecti;
+LPALEFFECTIV alEffectiv;
+LPALEFFECTF alEffectf;
+LPALEFFECTFV alEffectfv;
+LPALGETEFFECTI alGetEffecti;
+LPALGETEFFECTIV alGetEffectiv;
+LPALGETEFFECTF alGetEffectf;
+LPALGETEFFECTFV alGetEffectfv;
+LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
+LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
+LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
+LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
+LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
+LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
+LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
+LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
+LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
+LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
+LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
+LPALGENFILTERS alGenFilters;
+LPALDELETEFILTERS alDeleteFilters;
+LPALISFILTER alIsFilter;
+LPALFILTERI alFilteri;
+LPALFILTERIV alFilteriv;
+LPALFILTERF alFilterf;
+LPALFILTERFV alFilterfv;
+LPALGETFILTERI alGetFilteri;
+LPALGETFILTERIV alGetFilteriv;
+LPALGETFILTERF alGetFilterf;
+LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
+void EFXInit()
+{
+ /* Define a macro to help load the function pointers. */
+#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
+ LOAD_PROC(LPALGENEFFECTS, alGenEffects);
+ LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
+ LOAD_PROC(LPALISEFFECT, alIsEffect);
+ LOAD_PROC(LPALEFFECTI, alEffecti);
+ LOAD_PROC(LPALEFFECTIV, alEffectiv);
+ LOAD_PROC(LPALEFFECTF, alEffectf);
+ LOAD_PROC(LPALEFFECTFV, alEffectfv);
+ LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
+ LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
+ LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
+ LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
+
+ LOAD_PROC(LPALGENFILTERS, alGenFilters);
+ LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
+ LOAD_PROC(LPALISFILTER, alIsFilter);
+ LOAD_PROC(LPALFILTERI, alFilteri);
+ LOAD_PROC(LPALFILTERIV, alFilteriv);
+ LOAD_PROC(LPALFILTERF, alFilterf);
+ LOAD_PROC(LPALFILTERFV, alFilterfv);
+ LOAD_PROC(LPALGETFILTERI, alGetFilteri);
+ LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
+ LOAD_PROC(LPALGETFILTERF, alGetFilterf);
+ LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
+
+ LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
+ LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
+ LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
+#undef LOAD_PROC
+}
+
+void SetEffectsLevel(ALuint uiFilter, float level)
+{
+ alFilteri(uiFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
+ alFilterf(uiFilter, AL_LOWPASS_GAIN, 1.0f);
+ alFilterf(uiFilter, AL_LOWPASS_GAINHF, level);
+}
+
+static inline float gain_to_mB(float gain)
+{
+ return (gain > 1e-5f) ? (float)(log10f(gain) * 2000.0f) : -10000l;
+}
+
+static inline float mB_to_gain(float millibels)
+{
+ return (millibels > -10000.0f) ? powf(10.0f, millibels/2000.0f) : 0.0f;
+}
+
+static inline float clampF(float val, float minval, float maxval)
+{
+ if(val >= maxval) return maxval;
+ if(val <= minval) return minval;
+ return val;
+}
+
+void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props)
+{
+ alEffecti (effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
+ alEffectf (effect, AL_EAXREVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f));
+ alEffectf (effect, AL_EAXREVERB_DIFFUSION, props->flEnvironmentDiffusion);
+ alEffectf (effect, AL_EAXREVERB_GAIN, mB_to_gain((float)props->lRoom));
+ alEffectf (effect, AL_EAXREVERB_GAINHF, mB_to_gain((float)props->lRoomHF));
+ alEffectf (effect, AL_EAXREVERB_GAINLF, mB_to_gain((float)props->lRoomLF));
+ alEffectf (effect, AL_EAXREVERB_DECAY_TIME, props->flDecayTime);
+ alEffectf (effect, AL_EAXREVERB_DECAY_HFRATIO, props->flDecayHFRatio);
+ alEffectf (effect, AL_EAXREVERB_DECAY_LFRATIO, props->flDecayLFRatio);
+ alEffectf (effect, AL_EAXREVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN));
+ alEffectf (effect, AL_EAXREVERB_REFLECTIONS_DELAY, props->flReflectionsDelay);
+ alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, &props->vReflectionsPan.x);
+ alEffectf (effect, AL_EAXREVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN));
+ alEffectf (effect, AL_EAXREVERB_LATE_REVERB_DELAY, props->flReverbDelay);
+ alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, &props->vReverbPan.x);
+ alEffectf (effect, AL_EAXREVERB_ECHO_TIME, props->flEchoTime);
+ alEffectf (effect, AL_EAXREVERB_ECHO_DEPTH, props->flEchoDepth);
+ alEffectf (effect, AL_EAXREVERB_MODULATION_TIME, props->flModulationTime);
+ alEffectf (effect, AL_EAXREVERB_MODULATION_DEPTH, props->flModulationDepth);
+ alEffectf (effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF));
+ alEffectf (effect, AL_EAXREVERB_HFREFERENCE, props->flHFReference);
+ alEffectf (effect, AL_EAXREVERB_LFREFERENCE, props->flLFReference);
+ alEffectf (effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor);
+ alEffecti (effect, AL_EAXREVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE);
+}
+
+void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props)
+{
+ alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
+
+ alEffectf(effect, AL_REVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f));
+ alEffectf(effect, AL_REVERB_DIFFUSION, props->flEnvironmentDiffusion);
+ alEffectf(effect, AL_REVERB_GAIN, mB_to_gain((float)props->lRoom));
+ alEffectf(effect, AL_REVERB_GAINHF, mB_to_gain((float)props->lRoomHF));
+ alEffectf(effect, AL_REVERB_DECAY_TIME, props->flDecayTime);
+ alEffectf(effect, AL_REVERB_DECAY_HFRATIO, props->flDecayHFRatio);
+ alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN));
+ alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, props->flReflectionsDelay);
+ alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN));
+ alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, props->flReverbDelay);
+ alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF));
+ alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor);
+ alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE);
+}
+
+void EAX3_SetReverbMix(ALuint filter, float mix)
+{
+ //long vol=(long)linear_to_dB(mix);
+ //DSPROPERTY_EAXBUFFER_ROOMHF,
+ //DSPROPERTY_EAXBUFFER_ROOM,
+ //DSPROPERTY_EAXBUFFER_REVERBMIX,
+
+ long mbvol = gain_to_mB(mix);
+ float mb = mbvol;
+ float mbhf = mbvol;
+
+ alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
+ alFilterf(filter, AL_LOWPASS_GAIN, mB_to_gain(Min(mb, 0.0f)));
+ alFilterf(filter, AL_LOWPASS_GAINHF, mB_to_gain(mbhf));
+}
+
+#endif \ No newline at end of file
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
new file mode 100644
index 0000000..f0fa090
--- /dev/null
+++ b/src/audio/oal/oal_utils.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#ifdef AUDIO_OAL
+#include "eax.h"
+#include "AL/efx.h"
+
+
+void EFXInit();
+void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
+void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
+void EAX3_SetReverbMix(ALuint filter, float mix);
+void SetEffectsLevel(ALuint uiFilter, float level);
+
+namespace re3_openal {
+
+extern LPALGENEFFECTS alGenEffects;
+extern LPALDELETEEFFECTS alDeleteEffects;
+extern LPALISEFFECT alIsEffect;
+extern LPALEFFECTI alEffecti;
+extern LPALEFFECTIV alEffectiv;
+extern LPALEFFECTF alEffectf;
+extern LPALEFFECTFV alEffectfv;
+extern LPALGETEFFECTI alGetEffecti;
+extern LPALGETEFFECTIV alGetEffectiv;
+extern LPALGETEFFECTF alGetEffectf;
+extern LPALGETEFFECTFV alGetEffectfv;
+extern LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
+extern LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
+extern LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
+extern LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
+extern LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
+extern LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
+extern LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
+extern LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
+extern LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
+extern LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
+extern LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
+extern LPALGENFILTERS alGenFilters;
+extern LPALDELETEFILTERS alDeleteFilters;
+extern LPALISFILTER alIsFilter;
+extern LPALFILTERI alFilteri;
+extern LPALFILTERIV alFilteriv;
+extern LPALFILTERF alFilterf;
+extern LPALFILTERFV alFilterfv;
+extern LPALGETFILTERI alGetFilteri;
+extern LPALGETFILTERIV alGetFilteriv;
+extern LPALGETFILTERF alGetFilterf;
+extern LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
+#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
new file mode 100644
index 0000000..ed73e94
--- /dev/null
+++ b/src/audio/oal/stream.cpp
@@ -0,0 +1,1413 @@
+#include "common.h"
+
+#ifdef AUDIO_OAL
+#include "stream.h"
+#include "sampman.h"
+
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
+#ifdef AUDIO_OAL_USE_SNDFILE
+#pragma comment( lib, "libsndfile-1.lib" )
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
+#pragma comment( lib, "libmpg123-0.lib" )
+#endif
+#endif
+#ifdef AUDIO_OAL_USE_SNDFILE
+#include <sndfile.h>
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
+#include <mpg123.h>
+#endif
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
+
+#ifndef _WIN32
+#include "crossplatform.h"
+#endif
+
+/*
+As we ran onto an issue of having different volume levels for mono streams
+and stereo streams we are now handling all the stereo panning ourselves.
+Each stream now has two sources - one panned to the left and one to the right,
+and uses two separate buffers to store data for each individual channel.
+For that we also have to reshuffle all decoded PCM stereo data from LRLRLRLR to
+LLLLRRRR (handled by CSortStereoBuffer).
+*/
+
+class CSortStereoBuffer
+{
+ uint16* PcmBuf;
+ size_t BufSize;
+public:
+ CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {}
+ ~CSortStereoBuffer()
+ {
+ if (PcmBuf)
+ free(PcmBuf);
+ }
+
+ uint16* GetBuffer(size_t size)
+ {
+ if (size == 0) return nil;
+ if (!PcmBuf)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)malloc(BufSize);
+ }
+ else if (BufSize < size)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)realloc(PcmBuf, size);
+ }
+ return PcmBuf;
+ }
+
+ void SortStereo(void* buf, size_t size)
+ {
+ uint16* InBuf = (uint16*)buf;
+ uint16* OutBuf = GetBuffer(size);
+
+ if (!OutBuf) return;
+
+ size_t rightStart = size / 4;
+ for (size_t i = 0; i < size / 4; i++)
+ {
+ OutBuf[i] = InBuf[i*2];
+ OutBuf[i+rightStart] = InBuf[i*2+1];
+ }
+
+ memcpy(InBuf, OutBuf, size);
+ }
+
+};
+
+CSortStereoBuffer SortStereoBuffer;
+
+class CImaADPCMDecoder
+{
+ const uint16 StepTable[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14,
+ 16, 17, 19, 21, 23, 25, 28, 31,
+ 34, 37, 41, 45, 50, 55, 60, 66,
+ 73, 80, 88, 97, 107, 118, 130, 143,
+ 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658,
+ 724, 796, 876, 963, 1060, 1166, 1282, 1411,
+ 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
+ 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
+ 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
+ 32767
+ };
+
+ int16 Sample, StepIndex;
+
+public:
+ CImaADPCMDecoder()
+ {
+ Init(0, 0);
+ }
+
+ void Init(int16 _Sample, int16 _StepIndex)
+ {
+ Sample = _Sample;
+ StepIndex = _StepIndex;
+ }
+
+ void Decode(uint8 *inbuf, int16 *_outbuf, size_t size)
+ {
+ int16* outbuf = _outbuf;
+ for (size_t i = 0; i < size; i++)
+ {
+ *(outbuf++) = DecodeSample(inbuf[i] & 0xF);
+ *(outbuf++) = DecodeSample(inbuf[i] >> 4);
+ }
+ }
+
+ int16 DecodeSample(uint8 adpcm)
+ {
+ uint16 step = StepTable[StepIndex];
+
+ if (adpcm & 4)
+ StepIndex += ((adpcm & 3) + 1) * 2;
+ else
+ StepIndex--;
+
+ StepIndex = clamp(StepIndex, 0, 88);
+
+ int delta = step >> 3;
+ if (adpcm & 1) delta += step >> 2;
+ if (adpcm & 2) delta += step >> 1;
+ if (adpcm & 4) delta += step;
+ if (adpcm & 8) delta = -delta;
+
+ int newSample = Sample + delta;
+ Sample = clamp(newSample, -32768, 32767);
+ return Sample;
+ }
+};
+
+class CWavFile : public IDecoder
+{
+ enum
+ {
+ WAVEFMT_PCM = 1,
+ WAVEFMT_IMA_ADPCM = 0x11,
+ WAVEFMT_XBOX_ADPCM = 0x69,
+ };
+
+ struct tDataHeader
+ {
+ uint32 ID;
+ uint32 Size;
+ };
+
+ struct tFormatHeader
+ {
+ uint16 AudioFormat;
+ uint16 NumChannels;
+ uint32 SampleRate;
+ uint32 ByteRate;
+ uint16 BlockAlign;
+ uint16 BitsPerSample;
+ uint16 extra[2]; // adpcm only
+
+ tFormatHeader() { memset(this, 0, sizeof(*this)); }
+ };
+
+ FILE *m_pFile;
+ bool m_bIsOpen;
+
+ tFormatHeader m_FormatHeader;
+
+ uint32 m_DataStartOffset; // TODO: 64 bit?
+ uint32 m_nSampleCount;
+ uint32 m_nSamplesPerBlock;
+
+ // ADPCM things
+ uint8 *m_pAdpcmBuffer;
+ int16 **m_ppPcmBuffers;
+ CImaADPCMDecoder *m_pAdpcmDecoders;
+
+ void Close()
+ {
+ if (m_pFile) {
+ fclose(m_pFile);
+ m_pFile = nil;
+ }
+ delete[] m_pAdpcmBuffer;
+ delete[] m_ppPcmBuffers;
+ delete[] m_pAdpcmDecoders;
+ }
+
+ uint32 GetCurrentSample() const
+ {
+ // TODO: 64 bit?
+ uint32 FilePos = ftell(m_pFile);
+ if (FilePos <= m_DataStartOffset)
+ return 0;
+ return (FilePos - m_DataStartOffset) / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+ }
+
+public:
+ CWavFile(const char* path) : m_bIsOpen(false), m_DataStartOffset(0), m_nSampleCount(0), m_nSamplesPerBlock(0), m_pAdpcmBuffer(nil), m_ppPcmBuffers(nil), m_pAdpcmDecoders(nil)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+#define CLOSE_ON_ERROR(op)\
+ if (op) { \
+ Close(); \
+ return; \
+ }
+
+ tDataHeader DataHeader;
+
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != 'FFIR');
+
+ // TODO? validate filesizes
+
+ int WAVE;
+ CLOSE_ON_ERROR(fread(&WAVE, 4, 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(WAVE != 'EVAW')
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != ' tmf');
+
+ CLOSE_ON_ERROR(fread(&m_FormatHeader, Min(DataHeader.Size, sizeof(tFormatHeader)), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.Size > sizeof(tFormatHeader));
+
+ switch (m_FormatHeader.AudioFormat)
+ {
+ case WAVEFMT_XBOX_ADPCM:
+ m_FormatHeader.AudioFormat = WAVEFMT_IMA_ADPCM;
+ case WAVEFMT_IMA_ADPCM:
+ m_nSamplesPerBlock = (m_FormatHeader.BlockAlign / m_FormatHeader.NumChannels - 4) * 2 + 1;
+ m_pAdpcmBuffer = new uint8[m_FormatHeader.BlockAlign];
+ m_ppPcmBuffers = new int16*[m_FormatHeader.NumChannels];
+ m_pAdpcmDecoders = new CImaADPCMDecoder[m_FormatHeader.NumChannels];
+ break;
+ case WAVEFMT_PCM:
+ m_nSamplesPerBlock = 1;
+ if (m_FormatHeader.BitsPerSample != 16)
+ {
+ debug("Unsupported PCM (%d bits), only signed 16-bit is supported (%s)\n", m_FormatHeader.BitsPerSample, path);
+ Close();
+ return;
+ }
+ break;
+ default:
+ debug("Unsupported wav format 0x%x (%s)\n", m_FormatHeader.AudioFormat, path);
+ Close();
+ return;
+ }
+
+ while (true) {
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ if (DataHeader.ID == 'atad')
+ break;
+ fseek(m_pFile, DataHeader.Size, SEEK_CUR);
+ // TODO? validate data size
+ // maybe check if there no extreme custom headers that might break this
+ }
+
+ m_DataStartOffset = ftell(m_pFile);
+ m_nSampleCount = DataHeader.Size / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+
+ m_bIsOpen = true;
+#undef CLOSE_ON_ERROR
+ }
+
+ ~CWavFile()
+ {
+ Close();
+ }
+
+ bool IsOpened()
+ {
+ return m_bIsOpen;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ return m_nSampleCount;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_FormatHeader.SampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_FormatHeader.NumChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ fseek(m_pFile, m_DataStartOffset + ms2samples(milliseconds) / m_nSamplesPerBlock * m_FormatHeader.BlockAlign, SEEK_SET);
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ return samples2ms(GetCurrentSample());
+ }
+
+#define SAMPLES_IN_LINE (8)
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_FormatHeader.AudioFormat == WAVEFMT_PCM)
+ {
+ // just read the file and sort the samples
+ uint32 size = fread(buffer, 1, GetBufferSize(), m_pFile);
+ if (m_FormatHeader.NumChannels == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
+ }
+ else if (m_FormatHeader.AudioFormat == WAVEFMT_IMA_ADPCM)
+ {
+ // trim the buffer size if we're at the end of our file
+ uint32 nMaxSamples = GetBufferSamples() / m_FormatHeader.NumChannels;
+ uint32 nSamplesLeft = m_nSampleCount - GetCurrentSample();
+ nMaxSamples = Min(nMaxSamples, nSamplesLeft);
+
+ // align sample count to our block
+ nMaxSamples = nMaxSamples / m_nSamplesPerBlock * m_nSamplesPerBlock;
+
+ // count the size of output buffer
+ uint32 OutBufSizePerChannel = nMaxSamples * GetSampleSize();
+ uint32 OutBufSize = OutBufSizePerChannel * m_FormatHeader.NumChannels;
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + OutBufSizePerChannel * i);
+
+ uint32 samplesRead = 0;
+ while (samplesRead < nMaxSamples)
+ {
+ // read the file
+ uint8 *pAdpcmBuf = m_pAdpcmBuffer;
+ if (fread(m_pAdpcmBuffer, 1, m_FormatHeader.BlockAlign, m_pFile) == 0)
+ return 0;
+
+ // get the first sample in adpcm block and initialise the decoder(s)
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ int16 Sample = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ int16 Step = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ m_pAdpcmDecoders[i].Init(Sample, Step);
+ *(m_ppPcmBuffers[i]) = Sample;
+ m_ppPcmBuffers[i]++;
+ }
+ samplesRead++;
+
+ // decode the rest of the block
+ for (uint32 s = 1; s < m_nSamplesPerBlock; s += SAMPLES_IN_LINE)
+ {
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ m_pAdpcmDecoders[i].Decode(pAdpcmBuf, m_ppPcmBuffers[i], SAMPLES_IN_LINE / 2);
+ pAdpcmBuf += SAMPLES_IN_LINE / 2;
+ m_ppPcmBuffers[i] += SAMPLES_IN_LINE;
+ }
+ samplesRead += SAMPLES_IN_LINE;
+ }
+ }
+ return OutBufSize;
+ }
+ return 0;
+ }
+};
+
+#ifdef AUDIO_OAL_USE_SNDFILE
+class CSndFile : public IDecoder
+{
+ SNDFILE *m_pfSound;
+ SF_INFO m_soundInfo;
+public:
+ CSndFile(const char *path) :
+ m_pfSound(nil)
+ {
+ memset(&m_soundInfo, 0, sizeof(m_soundInfo));
+ m_pfSound = sf_open(path, SFM_READ, &m_soundInfo);
+ }
+
+ ~CSndFile()
+ {
+ if ( m_pfSound )
+ {
+ sf_close(m_pfSound);
+ m_pfSound = nil;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_pfSound != nil;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ return m_soundInfo.frames;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_soundInfo.samplerate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_soundInfo.channels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if ( !IsOpened() ) return;
+ sf_seek(m_pfSound, ms2samples(milliseconds), SF_SEEK_SET);
+ }
+
+ uint32 Tell()
+ {
+ if ( !IsOpened() ) return 0;
+ return samples2ms(sf_seek(m_pfSound, 0, SF_SEEK_CUR));
+ }
+
+ uint32 Decode(void *buffer)
+ {
+ if ( !IsOpened() ) return 0;
+
+ size_t size = sf_read_short(m_pfSound, (short*)buffer, GetBufferSamples()) * GetSampleSize();
+ if (GetChannels()==2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
+ }
+};
+#endif
+
+#ifdef AUDIO_OAL_USE_MPG123
+// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes)
+//#define MP3_USE_FUZZY_SEEK
+
+class CMP3File : public IDecoder
+{
+protected:
+ mpg123_handle *m_pMH;
+ bool m_bOpened;
+ uint32 m_nRate;
+ uint32 m_nChannels;
+
+ CMP3File() :
+ m_pMH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_nChannels(0) {}
+public:
+ CMP3File(const char *path) :
+ m_pMH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_nChannels(0)
+ {
+ m_pMH = mpg123_new(nil, nil);
+ if ( m_pMH )
+ {
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#else
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
+#endif
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+
+ m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
+ && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if ( IsOpened() )
+ {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+ }
+ }
+
+ ~CMP3File()
+ {
+ if ( m_pMH )
+ {
+ mpg123_close(m_pMH);
+ mpg123_delete(m_pMH);
+ m_pMH = nil;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_bOpened;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if ( !IsOpened() ) return 0;
+ return mpg123_length(m_pMH);
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if ( !IsOpened() ) return;
+ mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET);
+ }
+
+ uint32 Tell()
+ {
+ if ( !IsOpened() ) return 0;
+ return samples2ms(mpg123_tell(m_pMH));
+ }
+
+ uint32 Decode(void *buffer)
+ {
+ if ( !IsOpened() ) return 0;
+
+ size_t size;
+ int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size);
+#if defined(__LP64__) || defined(_WIN64)
+ assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX));
+#endif
+ if (err != MPG123_OK && err != MPG123_DONE) return 0;
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return (uint32)size;
+ }
+};
+
+class CADFFile : public CMP3File
+{
+ static ssize_t r_read(void* fh, void* buf, size_t size)
+ {
+ size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
+ uint8* _buf = (uint8*)buf;
+ for (size_t i = 0; i < size; i++)
+ _buf[i] ^= 0x22;
+ return bytesRead;
+ }
+ static off_t r_seek(void* fh, off_t pos, int seekType)
+ {
+ fseek((FILE*)fh, pos, seekType);
+ return ftell((FILE*)fh);
+ }
+ static void r_close(void* fh)
+ {
+ fclose((FILE*)fh);
+ }
+public:
+ CADFFile(const char* path)
+ {
+ m_pMH = mpg123_new(nil, nil);
+ if (m_pMH)
+ {
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#else
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
+#endif
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+
+ FILE* f = fopen(path, "rb");
+
+ m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
+ && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if (IsOpened())
+ {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+ }
+ }
+};
+
+#endif
+#define VAG_LINE_SIZE (0x10)
+#define VAG_SAMPLES_IN_LINE (28)
+
+class CVagDecoder
+{
+ const double f[5][2] = { { 0.0, 0.0 },
+ { 60.0 / 64.0, 0.0 },
+ { 115.0 / 64.0, -52.0 / 64.0 },
+ { 98.0 / 64.0, -55.0 / 64.0 },
+ { 122.0 / 64.0, -60.0 / 64.0 } };
+
+ double s_1;
+ double s_2;
+public:
+ CVagDecoder()
+ {
+ ResetState();
+ }
+
+ void ResetState()
+ {
+ s_1 = s_2 = 0.0;
+ }
+
+ static short quantize(double sample)
+ {
+ int a = int(sample + 0.5);
+ return short(clamp(a, -32768, 32767));
+ }
+
+ void Decode(void* _inbuf, int16* _outbuf, size_t size)
+ {
+ uint8* inbuf = (uint8*)_inbuf;
+ int16* outbuf = _outbuf;
+ size &= ~(VAG_LINE_SIZE - 1);
+
+ while (size > 0) {
+ double samples[VAG_SAMPLES_IN_LINE];
+
+ int predict_nr, shift_factor, flags;
+ predict_nr = *(inbuf++);
+ shift_factor = predict_nr & 0xf;
+ predict_nr >>= 4;
+ flags = *(inbuf++);
+ if (flags == 7) // TODO: ignore?
+ break;
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i += 2) {
+ int d = *(inbuf++);
+ int16 s = int16((d & 0xf) << 12);
+ samples[i] = (double)(s >> shift_factor);
+ s = int16((d & 0xf0) << 8);
+ samples[i + 1] = (double)(s >> shift_factor);
+ }
+
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i++) {
+ samples[i] = samples[i] + s_1 * f[predict_nr][0] + s_2 * f[predict_nr][1];
+ s_2 = s_1;
+ s_1 = samples[i];
+ *(outbuf++) = quantize(samples[i] + 0.5);
+ }
+ size -= VAG_LINE_SIZE;
+ }
+ }
+};
+
+#define VB_BLOCK_SIZE (0x2000)
+#define NUM_VAG_LINES_IN_BLOCK (VB_BLOCK_SIZE / VAG_LINE_SIZE)
+#define NUM_VAG_SAMPLES_IN_BLOCK (NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE)
+
+class CVbFile : public IDecoder
+{
+ FILE *m_pFile;
+ CVagDecoder *m_pVagDecoders;
+
+ size_t m_FileSize;
+ size_t m_nNumberOfBlocks;
+
+ uint32 m_nSampleRate;
+ uint8 m_nChannels;
+ bool m_bBlockRead;
+ uint16 m_LineInBlock;
+ size_t m_CurrentBlock;
+
+ uint8 **m_ppVagBuffers; // buffers that cache actual ADPCM file data
+ int16 **m_ppPcmBuffers;
+
+ void ReadBlock(int32 block = -1)
+ {
+ // just read next block if -1
+ if (block != -1)
+ fseek(m_pFile, block * m_nChannels * VB_BLOCK_SIZE, SEEK_SET);
+
+ for (int i = 0; i < m_nChannels; i++)
+ fread(m_ppVagBuffers[i], VB_BLOCK_SIZE, 1, m_pFile);
+ m_bBlockRead = true;
+ }
+
+public:
+ CVbFile(const char* path, uint32 nSampleRate = 32000, uint8 nChannels = 2) : m_nSampleRate(nSampleRate), m_nChannels(nChannels), m_pVagDecoders(nil), m_ppVagBuffers(nil), m_ppPcmBuffers(nil),
+ m_FileSize(0), m_nNumberOfBlocks(0), m_bBlockRead(false), m_LineInBlock(0), m_CurrentBlock(0)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+ fseek(m_pFile, 0, SEEK_END);
+ m_FileSize = ftell(m_pFile);
+ fseek(m_pFile, 0, SEEK_SET);
+
+ m_nNumberOfBlocks = m_FileSize / (nChannels * VB_BLOCK_SIZE);
+ m_pVagDecoders = new CVagDecoder[nChannels];
+ m_ppVagBuffers = new uint8*[nChannels];
+ m_ppPcmBuffers = new int16*[nChannels];
+ for (uint8 i = 0; i < nChannels; i++)
+ m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE];
+ }
+
+ ~CVbFile()
+ {
+ if (m_pFile)
+ {
+ fclose(m_pFile);
+
+ delete[] m_pVagDecoders;
+ for (int i = 0; i < m_nChannels; i++)
+ delete[] m_ppVagBuffers[i];
+ delete[] m_ppVagBuffers;
+ delete[] m_ppPcmBuffers;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_pFile != nil;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if (!IsOpened()) return 0;
+ return m_nNumberOfBlocks * NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nSampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ uint32 samples = ms2samples(milliseconds);
+
+ // find the block of our sample
+ uint32 block = samples / NUM_VAG_SAMPLES_IN_BLOCK;
+ if (block > m_nNumberOfBlocks)
+ {
+ samples = 0;
+ block = 0;
+ }
+ if (block != m_CurrentBlock)
+ m_bBlockRead = false;
+
+ // find a line of our sample within our block
+ uint32 remainingSamples = samples - block * NUM_VAG_SAMPLES_IN_BLOCK;
+ uint32 newLine = remainingSamples / VAG_SAMPLES_IN_LINE / VAG_LINE_SIZE;
+
+ if (m_CurrentBlock != block || m_LineInBlock != newLine)
+ {
+ m_CurrentBlock = block;
+ m_LineInBlock = newLine;
+ for (uint32 i = 0; i < GetChannels(); i++)
+ m_pVagDecoders[i].ResetState();
+ }
+
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ uint32 pos = (m_CurrentBlock * NUM_VAG_LINES_IN_BLOCK + m_LineInBlock) * VAG_SAMPLES_IN_LINE;
+ return samples2ms(pos);
+ }
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_CurrentBlock >= m_nNumberOfBlocks) return 0;
+
+ // cache current ADPCM block
+ if (!m_bBlockRead)
+ ReadBlock(m_CurrentBlock);
+
+ // trim the buffer size if we're at the end of our file
+ int numberOfRequiredLines = GetBufferSamples() / m_nChannels / VAG_SAMPLES_IN_LINE;
+ int numberOfRemainingLines = (m_nNumberOfBlocks - m_CurrentBlock) * NUM_VAG_LINES_IN_BLOCK - m_LineInBlock;
+ int bufSizePerChannel = Min(numberOfRequiredLines, numberOfRemainingLines) * VAG_SAMPLES_IN_LINE * GetSampleSize();
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_nChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + bufSizePerChannel * i);
+
+ int size = 0;
+ while (size < bufSizePerChannel)
+ {
+ // decode the VAG lines
+ for (uint32 i = 0; i < m_nChannels; i++)
+ {
+ m_pVagDecoders[i].Decode(m_ppVagBuffers[i] + m_LineInBlock * VAG_LINE_SIZE, m_ppPcmBuffers[i], VAG_LINE_SIZE);
+ m_ppPcmBuffers[i] += VAG_SAMPLES_IN_LINE;
+ }
+ size += VAG_SAMPLES_IN_LINE * GetSampleSize();
+ m_LineInBlock++;
+
+ // block is over, read the next block
+ if (m_LineInBlock >= NUM_VAG_LINES_IN_BLOCK)
+ {
+ m_CurrentBlock++;
+ if (m_CurrentBlock >= m_nNumberOfBlocks) // end of file
+ break;
+ m_LineInBlock = 0;
+ ReadBlock();
+ }
+ }
+
+ return bufSizePerChannel * m_nChannels;
+ }
+};
+#ifdef AUDIO_OAL_USE_OPUS
+class COpusFile : public IDecoder
+{
+ OggOpusFile *m_FileH;
+ bool m_bOpened;
+ uint32 m_nRate;
+ uint32 m_nChannels;
+public:
+ COpusFile(const char *path) : m_FileH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_nChannels(0)
+ {
+ int ret;
+ m_FileH = op_open_file(path, &ret);
+
+ if (m_FileH) {
+ m_nChannels = op_head(m_FileH, 0)->channel_count;
+ m_nRate = 48000;
+ const OpusTags *tags = op_tags(m_FileH, 0);
+ for (int i = 0; i < tags->comments; i++) {
+ if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0)
+ {
+ sscanf(tags->user_comments[i], "SAMPLERATE=%i", &m_nRate);
+ break;
+ }
+ }
+
+ m_bOpened = true;
+ }
+ }
+
+ ~COpusFile()
+ {
+ if (m_FileH)
+ {
+ op_free(m_FileH);
+ m_FileH = nil;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_bOpened;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if ( !IsOpened() ) return 0;
+ return op_pcm_total(m_FileH, 0);
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if ( !IsOpened() ) return;
+ op_pcm_seek(m_FileH, ms2samples(milliseconds) / GetChannels());
+ }
+
+ uint32 Tell()
+ {
+ if ( !IsOpened() ) return 0;
+ return samples2ms(op_pcm_tell(m_FileH) * GetChannels());
+ }
+
+ uint32 Decode(void *buffer)
+ {
+ if ( !IsOpened() ) return 0;
+
+ int size = op_read(m_FileH, (opus_int16 *)buffer, GetBufferSamples(), NULL);
+
+ if (size < 0)
+ return 0;
+
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size * m_nChannels * GetSampleSize());
+
+ return size * m_nChannels * GetSampleSize();
+ }
+};
+#endif
+
+void CStream::Initialise()
+{
+#ifdef AUDIO_OAL_USE_MPG123
+ mpg123_init();
+#endif
+}
+
+void CStream::Terminate()
+{
+#ifdef AUDIO_OAL_USE_MPG123
+ mpg123_exit();
+#endif
+}
+
+CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) :
+ m_pAlSources(sources),
+ m_alBuffers(buffers),
+ m_pBuffer(nil),
+ m_bPaused(false),
+ m_bActive(false),
+ m_pSoundFile(nil),
+ m_bReset(false),
+ m_nVolume(0),
+ m_nPan(0),
+ m_nPosBeforeReset(0),
+ m_nLoopCount(1)
+
+{
+// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
+#if !defined(_WIN32)
+ char *real = casepath(filename);
+ if (real) {
+ strcpy(m_aFilename, real);
+ free(real);
+ } else {
+#else
+ {
+#endif
+ strcpy(m_aFilename, filename);
+ }
+
+ DEV("Stream %s\n", m_aFilename);
+
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+#ifdef AUDIO_OAL_USE_SNDFILE
+ m_pSoundFile = new CSndFile(m_aFilename);
+#else
+ m_pSoundFile = new CWavFile(m_aFilename);
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
+ m_pSoundFile = new CMP3File(m_aFilename);
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf"))
+ m_pSoundFile = new CADFFile(m_aFilename);
+#endif
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
+ m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
+#ifdef AUDIO_OAL_USE_OPUS
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+ m_pSoundFile = new COpusFile(m_aFilename);
+#endif
+ else
+ m_pSoundFile = nil;
+
+ if ( IsOpened() )
+ {
+ m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
+ ASSERT(m_pBuffer!=nil);
+
+ DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec());
+ DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount());
+ DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate());
+ DEV("Channels: %d\n", m_pSoundFile->GetChannels());
+ DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples());
+ DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate())));
+ DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60);
+
+ return;
+ }
+}
+
+CStream::~CStream()
+{
+ Delete();
+}
+
+void CStream::Delete()
+{
+ Stop();
+ ClearBuffers();
+
+ if ( m_pSoundFile )
+ {
+ delete m_pSoundFile;
+ m_pSoundFile = nil;
+ }
+
+ if ( m_pBuffer )
+ {
+ free(m_pBuffer);
+ m_pBuffer = nil;
+ }
+}
+
+bool CStream::HasSource()
+{
+ return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE);
+}
+
+bool CStream::IsOpened()
+{
+ return m_pSoundFile && m_pSoundFile->IsOpened();
+}
+
+bool CStream::IsPlaying()
+{
+ if ( !HasSource() || !IsOpened() ) return false;
+
+ if ( !m_bPaused )
+ {
+ ALint sourceState[2];
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
+ if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
+ return true;
+ }
+
+ return false;
+}
+
+void CStream::Pause()
+{
+ if ( !HasSource() ) return;
+ ALint sourceState = AL_PAUSED;
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[1]);
+}
+
+void CStream::SetPause(bool bPause)
+{
+ if ( !HasSource() ) return;
+ if ( bPause )
+ {
+ Pause();
+ m_bPaused = true;
+ }
+ else
+ {
+ if (m_bPaused)
+ SetPlay(true);
+ m_bPaused = false;
+ }
+}
+
+void CStream::SetPitch(float pitch)
+{
+ if ( !HasSource() ) return;
+ alSourcef(m_pAlSources[0], AL_PITCH, pitch);
+ alSourcef(m_pAlSources[1], AL_PITCH, pitch);
+}
+
+void CStream::SetGain(float gain)
+{
+ if ( !HasSource() ) return;
+ alSourcef(m_pAlSources[0], AL_GAIN, gain);
+ alSourcef(m_pAlSources[1], AL_GAIN, gain);
+}
+
+void CStream::SetPosition(int i, float x, float y, float z)
+{
+ if ( !HasSource() ) return;
+ alSource3f(m_pAlSources[i], AL_POSITION, x, y, z);
+}
+
+void CStream::SetVolume(uint32 nVol)
+{
+ m_nVolume = nVol;
+ SetGain(ALfloat(nVol) / MAX_VOLUME);
+}
+
+void CStream::SetPan(uint8 nPan)
+{
+ m_nPan = clamp((int8)nPan - 63, 0, 63);
+ SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
+ m_nPan = clamp((int8)nPan + 64, 64, 127);
+ SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
+ m_nPan = nPan;
+}
+
+// Should only be called if source is stopped
+void CStream::SetPosMS(uint32 nPos)
+{
+ if ( !IsOpened() ) return;
+ m_pSoundFile->Seek(nPos);
+ ClearBuffers();
+}
+
+uint32 CStream::GetPosMS()
+{
+ if ( !HasSource() ) return 0;
+ if ( !IsOpened() ) return 0;
+
+ ALint offset;
+ //alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
+ alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset);
+
+ return m_pSoundFile->Tell()
+ - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels()
+ + m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
+}
+
+uint32 CStream::GetLengthMS()
+{
+ if ( !IsOpened() ) return 0;
+ return m_pSoundFile->GetLength();
+}
+
+bool CStream::FillBuffer(ALuint *alBuffer)
+{
+ if ( !HasSource() )
+ return false;
+ if ( !IsOpened() )
+ return false;
+ if ( !(alBuffer[0] != AL_NONE && alIsBuffer(alBuffer[0])) )
+ return false;
+ if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) )
+ return false;
+
+ uint32 size = m_pSoundFile->Decode(m_pBuffer);
+ if( size == 0 )
+ return false;
+
+ uint32 channelSize = size / m_pSoundFile->GetChannels();
+
+ alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ // TODO: use just one buffer if we play mono
+ if (m_pSoundFile->GetChannels() == 1)
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ else
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, (uint8*)m_pBuffer + channelSize, channelSize, m_pSoundFile->GetSampleRate());
+ return true;
+}
+
+int32 CStream::FillBuffers()
+{
+ int32 i = 0;
+ for ( i = 0; i < NUM_STREAMBUFFERS/2; i++ )
+ {
+ if ( !FillBuffer(&m_alBuffers[i*2]) )
+ break;
+ alSourceQueueBuffers(m_pAlSources[0], 1, &m_alBuffers[i*2]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &m_alBuffers[i*2+1]);
+ }
+
+ return i;
+}
+
+void CStream::ClearBuffers()
+{
+ if ( !HasSource() ) return;
+
+ ALint buffersQueued[2];
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]);
+
+ ALuint value;
+ while (buffersQueued[0]--)
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &value);
+ while (buffersQueued[1]--)
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
+}
+
+bool CStream::Setup(bool imSureQueueIsEmpty)
+{
+ if ( IsOpened() )
+ {
+ alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
+ alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
+ if (!imSureQueueIsEmpty) {
+ SetPlay(false);
+ ClearBuffers();
+ }
+ m_pSoundFile->Seek(0);
+ //SetPosition(0.0f, 0.0f, 0.0f);
+ SetPitch(1.0f);
+ //SetPan(m_nPan);
+ //SetVolume(100);
+ }
+
+ return IsOpened();
+}
+
+void CStream::SetLoopCount(int32 count)
+{
+ if ( !HasSource() ) return;
+
+ m_nLoopCount = count;
+}
+
+void CStream::SetPlay(bool state)
+{
+ if ( !HasSource() ) return;
+ if ( state )
+ {
+ ALint sourceState = AL_PLAYING;
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PLAYING )
+ alSourcePlay(m_pAlSources[0]);
+
+ sourceState = AL_PLAYING;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PLAYING)
+ alSourcePlay(m_pAlSources[1]);
+
+ m_bActive = true;
+ }
+ else
+ {
+ ALint sourceState = AL_STOPPED;
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_STOPPED )
+ alSourceStop(m_pAlSources[0]);
+
+ sourceState = AL_STOPPED;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_STOPPED)
+ alSourceStop(m_pAlSources[1]);
+
+ m_bActive = false;
+ }
+}
+
+void CStream::Start()
+{
+ if ( !HasSource() ) return;
+ if ( FillBuffers() != 0 )
+ SetPlay(true);
+}
+
+void CStream::Stop()
+{
+ if ( !HasSource() ) return;
+ SetPlay(false);
+}
+
+void CStream::Update()
+{
+ if ( !IsOpened() )
+ return;
+
+ if ( !HasSource() )
+ return;
+
+ if ( m_bReset )
+ return;
+
+ if ( !m_bPaused )
+ {
+ ALint totalBuffers[2] = { 0, 0 };
+ ALint buffersProcessed[2] = { 0, 0 };
+
+ // Relying a lot on left buffer states in here
+
+ do
+ {
+ //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
+ //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
+ } while (buffersProcessed[0] != buffersProcessed[1]);
+
+ assert(buffersProcessed[0] == buffersProcessed[1]);
+
+ // Correcting OpenAL concepts here:
+ // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
+ // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
+ // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
+
+ bool buffersRefilled = false;
+
+ // We should wait queue to be cleared to loop track, because position calculation relies on queue.
+ if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
+ {
+ Setup(true);
+ buffersRefilled = FillBuffers() != 0;
+ if (m_nLoopCount != 0)
+ m_nLoopCount--;
+ }
+ else
+ {
+ while( buffersProcessed[0]-- )
+ {
+ ALuint buffer[2];
+
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+
+ if (m_bActive && FillBuffer(buffer))
+ {
+ buffersRefilled = true;
+ alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+ }
+ }
+ }
+
+ // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
+ if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
+ SetPlay(true);
+ }
+}
+
+void CStream::ProviderInit()
+{
+ if ( m_bReset )
+ {
+ if ( Setup(true) )
+ {
+ SetPan(m_nPan);
+ SetVolume(m_nVolume);
+ SetLoopCount(m_nLoopCount);
+ SetPosMS(m_nPosBeforeReset);
+ if (m_bActive)
+ FillBuffers();
+ SetPlay(m_bActive);
+ if ( m_bPaused )
+ Pause();
+ }
+
+ m_bReset = false;
+ }
+}
+
+void CStream::ProviderTerm()
+{
+ m_bReset = true;
+ m_nPosBeforeReset = GetPosMS();
+
+ ClearBuffers();
+}
+
+#endif
diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h
new file mode 100644
index 0000000..9a2a2fb
--- /dev/null
+++ b/src/audio/oal/stream.h
@@ -0,0 +1,114 @@
+#pragma once
+
+#ifdef AUDIO_OAL
+#include <AL/al.h>
+
+#define NUM_STREAMBUFFERS 8
+
+class IDecoder
+{
+public:
+ virtual ~IDecoder() { }
+
+ virtual bool IsOpened() = 0;
+
+ virtual uint32 GetSampleSize() = 0;
+ virtual uint32 GetSampleCount() = 0;
+ virtual uint32 GetSampleRate() = 0;
+ virtual uint32 GetChannels() = 0;
+
+ uint32 GetAvgSamplesPerSec()
+ {
+ return GetChannels() * GetSampleRate();
+ }
+
+ uint32 ms2samples(uint32 ms)
+ {
+ return float(ms) / 1000.0f * float(GetSampleRate());
+ }
+
+ uint32 samples2ms(uint32 sm)
+ {
+ return float(sm) * 1000.0f / float(GetSampleRate());
+ }
+
+ uint32 GetBufferSamples()
+ {
+ //return (GetAvgSamplesPerSec() >> 2) - (GetSampleCount() % GetChannels());
+ return (GetAvgSamplesPerSec() / 4); // 250ms
+ }
+
+ uint32 GetBufferSize()
+ {
+ return GetBufferSamples() * GetSampleSize();
+ }
+
+ virtual void Seek(uint32 milliseconds) = 0;
+ virtual uint32 Tell() = 0;
+
+ uint32 GetLength()
+ {
+ return float(GetSampleCount()) * 1000.0f / float(GetSampleRate());
+ }
+
+ virtual uint32 Decode(void *buffer) = 0;
+};
+
+class CStream
+{
+ char m_aFilename[128];
+ ALuint *m_pAlSources;
+ ALuint (&m_alBuffers)[NUM_STREAMBUFFERS];
+
+ bool m_bPaused;
+ bool m_bActive;
+
+ void *m_pBuffer;
+
+ bool m_bReset;
+ uint32 m_nVolume;
+ uint8 m_nPan;
+ uint32 m_nPosBeforeReset;
+ int32 m_nLoopCount;
+
+ IDecoder *m_pSoundFile;
+
+ bool HasSource();
+ void SetPosition(int i, float x, float y, float z);
+ void SetPitch(float pitch);
+ void SetGain(float gain);
+ void Pause();
+ void SetPlay(bool state);
+
+ bool FillBuffer(ALuint *alBuffer);
+ int32 FillBuffers();
+ void ClearBuffers();
+public:
+ static void Initialise();
+ static void Terminate();
+
+ CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000);
+ ~CStream();
+ void Delete();
+
+ bool IsOpened();
+ bool IsPlaying();
+ void SetPause (bool bPause);
+ void SetVolume(uint32 nVol);
+ void SetPan (uint8 nPan);
+ void SetPosMS (uint32 nPos);
+ uint32 GetPosMS();
+ uint32 GetLengthMS();
+
+ bool Setup(bool imSureQueueIsEmpty = false);
+ void Start();
+ void Stop();
+ void Update(void);
+ void SetLoopCount(int32);
+
+
+ void ProviderInit();
+ void ProviderTerm();
+};
+
+#endif
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
new file mode 100644
index 0000000..5d7d39a
--- /dev/null
+++ b/src/audio/sampman.h
@@ -0,0 +1,1611 @@
+#pragma once
+#include "AudioSamples.h"
+
+#define MAX_VOLUME 127
+#define MAX_FREQ DIGITALRATE
+
+struct tSample {
+ int32 nOffset;
+ uint32 nSize;
+ int32 nFrequency;
+ int32 nLoopStart;
+ int32 nLoopEnd;
+};
+
+#ifdef GTA_PS2
+#define PS2BANK(e) e
+#else
+#define PS2BANK(e) e = SFX_BANK_0
+#endif // GTA_PS2
+
+
+enum
+{
+ SFX_BANK_0,
+#ifdef GTA_PS2
+ SFX_BANK_GENERIC_EXTRA,
+ SFX_BANK_PED_COMMENTS,
+ SFX_BANK_FRONT_END_MENU,
+#else
+ SFX_BANK_GENERIC_EXTRA = SFX_BANK_0,
+ SFX_BANK_FRONT_END_MENU = SFX_BANK_0,
+
+ SFX_BANK_PED_COMMENTS,
+ MAX_SFX_BANKS,
+ INVALID_SFX_BANK,
+#endif
+
+ CAR_SFX_BANKS_OFFSET,
+ SFX_BANK_PONTIAC = CAR_SFX_BANKS_OFFSET,
+ SFX_BANK_PORSCHE,
+ SFX_BANK_SPIDER,
+ SFX_BANK_MERC,
+ SFX_BANK_TRUCK,
+ SFX_BANK_HOTROD,
+ SFX_BANK_COBRA,
+ SFX_BANK_PONTIAC_SLOW,
+ SFX_BANK_CADILLAC,
+ SFX_BANK_PATHFINDER,
+ SFX_BANK_PACARD,
+ SFX_BANK_GOLF_CART,
+ SFX_BANK_CAR_CHAINSAW,
+ SFX_BANK_RC,
+ SFX_BANK_RC_HELI,
+ SFX_BANK_CAR_UNUSED_4,
+
+ // bikes
+ SFX_BANK_VTWIN,
+ SFX_BANK_MOPED,
+ SFX_BANK_HONDA250,
+ SFX_BANK_SPORTS_BIKE,
+ SFX_BANK_BIKE_UNUSED_1,
+ SFX_BANK_BIKE_UNUSED_2,
+ SFX_BANK_BIKE_UNUSED_3,
+ SFX_BANK_BIKE_UNUSED_4,
+ SFX_BANK_BIKE_UNUSED_5,
+ SFX_BANK_BIKE_UNUSED_6,
+
+ // heli
+ SFX_BANK_HELI_APACHE,
+ SFX_BANK_HELI_UNUSED_1,
+ SFX_BANK_HELI_UNUSED_2,
+ SFX_BANK_HELI_UNUSED_3,
+ SFX_BANK_HELI_UNUSED_4,
+
+ // plane
+ SFX_BANK_PLANE_SEAPLANE,
+ SFX_BANK_PLANE_UNUSED_1,
+ SFX_BANK_PLANE_UNUSED_2,
+ SFX_BANK_PLANE_UNUSED_3,
+ SFX_BANK_PLANE_UNUSED_4,
+ PS2BANK(SFX_BANK_BUILDING_BANK_ALARM),
+ PS2BANK(SFX_BANK_BUILDING_SNORING),
+ PS2BANK(SFX_BANK_BUILDING_BAR_1),
+ PS2BANK(SFX_BANK_BUILDING_BAR_2),
+ PS2BANK(SFX_BANK_BUILDING_BAR_3),
+ PS2BANK(SFX_BANK_BUILDING_BAR_4),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_1),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_2),
+ PS2BANK(SFX_BANK_BUILDING_MALIBU_3),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_1),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_2),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_3),
+ PS2BANK(SFX_BANK_BUILDING_CHURCH),
+ PS2BANK(SFX_BANK_BUILDING_FAN_1),
+ PS2BANK(SFX_BANK_BUILDING_FAN_2),
+ PS2BANK(SFX_BANK_BUILDING_INSECT_1),
+ PS2BANK(SFX_BANK_BUILDING_INSECT_2),
+ PS2BANK(SFX_BANK_BUILDING_18),
+ PS2BANK(SFX_BANK_BUILDING_19),
+ PS2BANK(SFX_BANK_BUILDING_20),
+ PS2BANK(SFX_BANK_BUILDING_21),
+ PS2BANK(SFX_BANK_FOOTSTEPS_GRASS),
+ PS2BANK(SFX_BANK_FOOTSTEPS_GRAVEL),
+ PS2BANK(SFX_BANK_FOOTSTEPS_WOOD),
+ PS2BANK(SFX_BANK_FOOTSTEPS_METAL),
+ PS2BANK(SFX_BANK_FOOTSTEPS_WATER),
+ PS2BANK(SFX_BANK_FOOTSTEPS_SAND),
+#ifdef GTA_PS2
+ MAX_SFX_BANKS,
+ INVALID_SFX_BANK
+#endif
+};
+#define MAX_PEDSFX 7
+#define PED_BLOCKSIZE 79000
+
+#define MAXPROVIDERS 64
+
+#define MAXCHANNELS 28
+#define MAXCHANNELS_SURROUND 24
+#define MAX2DCHANNELS 1
+#define CHANNEL2D MAXCHANNELS
+
+#define MAX_STREAMS 3
+
+#define DIGITALRATE 32000
+#define DIGITALBITS 16
+#define DIGITALCHANNELS 2
+
+#define MAX_DIGITAL_MIXER_CHANNELS 32
+
+class cSampleManager
+{
+ uint8 m_nEffectsVolume;
+ uint8 m_nMusicVolume;
+ uint8 m_nMP3BoostVolume;
+ uint8 m_nEffectsFadeVolume;
+ uint8 m_nMusicFadeVolume;
+ uint8 m_nMonoMode;
+ char m_szCDRomRootPath[80];
+ bool m_bInitialised;
+ uint8 m_nNumberOfProviders;
+ char *m_aAudioProviders[MAXPROVIDERS];
+ tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
+ char m_MiscomPath[260];
+ char m_WavFilesPath[260];
+ char m_MP3FilesPath[188];
+ void *m_aChannels[18];
+
+public:
+
+
+
+ cSampleManager(void);
+ ~cSampleManager(void);
+
+ void SetSpeakerConfig(int32 nConfig);
+ uint32 GetMaximumSupportedChannels(void);
+
+ uint32 GetNum3DProvidersAvailable(void);
+ void SetNum3DProvidersAvailable(uint32 num);
+
+ char *Get3DProviderName(uint8 id);
+ void Set3DProviderName(uint8 id, char *name);
+
+ int8 GetCurrent3DProviderIndex(void);
+ int8 SetCurrent3DProvider(uint8 which);
+
+ int8 AutoDetect3DProviders();
+
+ bool IsMP3RadioChannelAvailable(void);
+
+ void ReleaseDigitalHandle (void);
+ void ReacquireDigitalHandle(void);
+
+ bool Initialise(void);
+ void Terminate (void);
+
+ bool CheckForAnAudioFileOnCD(void);
+ char GetCDAudioDriveLetter (void);
+
+ void UpdateEffectsVolume(void);
+
+ void SetEffectsMasterVolume(uint8 nVolume);
+ void SetMusicMasterVolume (uint8 nVolume);
+ void SetMP3BoostVolume (uint8 nVolume);
+ void SetEffectsFadeVolume (uint8 nVolume);
+ void SetMusicFadeVolume (uint8 nVolume);
+ void SetMonoMode (uint8 nMode);
+
+ bool LoadSampleBank (uint8 nBank);
+ void UnloadSampleBank (uint8 nBank);
+ bool IsSampleBankLoaded(uint8 nBank);
+
+ bool IsPedCommentLoaded(uint32 nComment);
+ bool LoadPedComment (uint32 nComment);
+ int32 GetBankContainingSound(uint32 offset);
+
+ int32 _GetPedCommentSlot(uint32 nComment);
+
+ int32 GetSampleBaseFrequency (uint32 nSample);
+ int32 GetSampleLoopStartOffset(uint32 nSample);
+ int32 GetSampleLoopEndOffset (uint32 nSample);
+ uint32 GetSampleLength (uint32 nSample);
+
+ bool UpdateReverb(void);
+
+ void SetChannelReverbFlag (uint32 nChannel, uint8 nReverbFlag);
+ bool InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank);
+ void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume);
+ void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ);
+ void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin);
+ void SetChannelVolume (uint32 nChannel, uint32 nVolume);
+ void SetChannelPan (uint32 nChannel, uint32 nPan);
+ void SetChannelFrequency (uint32 nChannel, uint32 nFreq);
+ void SetChannelLoopPoints (uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd);
+ void SetChannelLoopCount (uint32 nChannel, uint32 nLoopCount);
+ bool GetChannelUsedFlag (uint32 nChannel);
+ void StartChannel (uint32 nChannel);
+ void StopChannel (uint32 nChannel);
+
+ void PreloadStreamedFile (uint32 nFile, uint8 nStream);
+ void PauseStream (uint8 nPauseFlag, uint8 nStream);
+ void StartPreloadedStreamedFile (uint8 nStream);
+ bool StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream);
+ void StopStreamedFile (uint8 nStream);
+ int32 GetStreamedFilePosition (uint8 nStream);
+ void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream);
+ int32 GetStreamedFileLength (uint8 nStream);
+ bool IsStreamPlaying (uint8 nStream);
+#ifdef AUDIO_OAL
+ void Service(void);
+#endif
+ bool InitialiseSampleBanks(void);
+
+ uint8 GetMusicVolume() const { return m_nMusicVolume; }
+ void SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nStream);
+};
+
+extern cSampleManager SampleManager;
+extern uint32 BankStartOffset[MAX_SFX_BANKS];
+
+#if defined(OPUS_AUDIO_PATHS)
+static char StreamedNameTable[][25] = {
+ "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
+ "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
+ "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS",
+ "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS",
+ "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS",
+ "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS",
+ "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS",
+ "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS",
+ "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS",
+ "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS",
+ "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS",
+ "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS",
+ "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS",
+ "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS",
+ "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS",
+ "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS",
+ "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS",
+ "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS",
+ "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS",
+ "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS",
+ "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS",
+ "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS",
+ "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS",
+ "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS",
+ "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS",
+ "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS",
+ "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS",
+ "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS",
+ "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS",
+ "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS",
+ "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
+ "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
+ "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
+#elif defined(PS2_AUDIO_PATHS)
+static char StreamedNameTable[][40] =
+{
+ "AUDIO\\MUSIC\\WILD.VB",
+ "AUDIO\\MUSIC\\FLASH.VB",
+ "AUDIO\\MUSIC\\KCHAT.VB", // 16 khz
+ "AUDIO\\MUSIC\\FEVER.VB",
+ "AUDIO\\MUSIC\\VROCK.VB",
+ "AUDIO\\MUSIC\\VCPR.VB", // 16 khz
+ "AUDIO\\MUSIC\\ESPANT.VB",
+ "AUDIO\\MUSIC\\EMOTION.VB",
+ "AUDIO\\MUSIC\\WAVE.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\CITY.VB",
+ "AUDIO\\MUSIC\\WATER.VB",
+ "AUDIO\\MUSIC\\BEACHAMB.VB",
+ "AUDIO\\MUSIC\\HCITY.VB",
+ "AUDIO\\MUSIC\\HWATER.VB",
+ "AUDIO\\MUSIC\\HBEACH.VB",
+ "AUDIO\\MUSIC\\MALLAMB.VB",
+ "AUDIO\\MUSIC\\STRIP.VB",
+ "AUDIO\\MUSIC\\MALIBU.VB",
+ "AUDIO\\MUSIC\\HOTEL.VB",
+ "AUDIO\\MUSIC\\DIRTRING.VB",
+ "AUDIO\\MUSIC\\LAW4RIOT.VB",
+ "AUDIO\\MUSIC\\AMBSIL.VB",
+ "AUDIO\\MUSIC\\POLICE.VB", // 16 khz
+ "AUDIO\\MUSIC\\TAXI.VB",
+ "AUDIO\\MUSIC\\BCLOSED.VB",
+ "AUDIO\\MUSIC\\BOPEN.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_1.VB",
+ "AUDIO\\CUTSCENE\\ASS\\ASS_2.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_1.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_2B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3A.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_3B.VB",
+ "AUDIO\\CUTSCENE\\BANK\\BANK_4.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_1.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_2.VB",
+ "AUDIO\\CUTSCENE\\BIKE\\BIKE_3.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_1.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_2.VB",
+ "AUDIO\\CUTSCENE\\BUD\\BUD_3.VB",
+ "AUDIO\\CUTSCENE\\CAP\\CAP_1.VB",
+ "AUDIO\\CUTSCENE\\CAR\\CAR_1.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1A.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_1B.VB",
+ "AUDIO\\CUTSCENE\\CNT\\CNT_2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_1.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_2B.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_3.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4A2.VB",
+ "AUDIO\\CUTSCENE\\COK\\COK_4B.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_1.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_2.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_3A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_4A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5A.VB",
+ "AUDIO\\CUTSCENE\\COL\\COL_5B.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_1.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_2.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_3.VB",
+ "AUDIO\\CUTSCENE\\CUB\\CUB_4.VB",
+ "AUDIO\\CUTSCENE\\DRUG\\DRUG_1.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN.VB",
+ "AUDIO\\CUTSCENE\\FIN\\FIN2.VB",
+ "AUDIO\\CUTSCENE\\FINALE\\FINALE.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_1.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_2.VB",
+ "AUDIO\\CUTSCENE\\HAT\\HAT_3.VB",
+ "AUDIO\\CUTSCENE\\ICE\\ICE_1.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_A.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_B.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_D.VB",
+ "AUDIO\\CUTSCENE\\INT\\INT_M.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_1B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2A.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2B.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_2C.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_3.VB",
+ "AUDIO\\CUTSCENE\\LAW\\LAW_4.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_1.VB",
+ "AUDIO\\CUTSCENE\\PHIL\\PHIL_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_1.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_2.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_3.VB",
+ "AUDIO\\CUTSCENE\\PORN\\PORN_4.VB",
+ "AUDIO\\CUTSCENE\\RESC\\RESC_1A.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_1.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_2.VB",
+ "AUDIO\\CUTSCENE\\ROK\\ROK_3A.VB",
+ "AUDIO\\CUTSCENE\\STRIPA\\STRIPA.VB",
+ "AUDIO\\CUTSCENE\\TAX\\TAX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_1.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_2.VB",
+ "AUDIO\\CUTSCENE\\TEX\\TEX_3.VB",
+ "AUDIO\\MUSIC\\GLIGHT.VB",
+ "AUDIO\\MUSIC\\FIST.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+#else
+static char StreamedNameTable[][25] =
+{
+ "AUDIO\\WILD.ADF",
+ "AUDIO\\FLASH.ADF",
+ "AUDIO\\KCHAT.ADF",
+ "AUDIO\\FEVER.ADF",
+ "AUDIO\\VROCK.ADF",
+ "AUDIO\\VCPR.ADF",
+ "AUDIO\\ESPANT.ADF",
+ "AUDIO\\EMOTION.ADF",
+ "AUDIO\\WAVE.ADF",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\CITY.MP3",
+ "AUDIO\\WATER.MP3",
+ "AUDIO\\BEACHAMB.MP3",
+ "AUDIO\\HCITY.MP3",
+ "AUDIO\\HWATER.MP3",
+ "AUDIO\\HBEACH.MP3",
+ "AUDIO\\MALLAMB.MP3",
+ "AUDIO\\STRIP.MP3",
+ "AUDIO\\MALIBU.MP3",
+ "AUDIO\\HOTEL.MP3",
+ "AUDIO\\DIRTRING.MP3",
+ "AUDIO\\LAW4RIOT.MP3",
+ "AUDIO\\AMBSIL.MP3",
+ "AUDIO\\POLICE.MP3",
+ "AUDIO\\TAXI.MP3",
+ "AUDIO\\BCLOSED.MP3",
+ "AUDIO\\BOPEN.MP3",
+ "AUDIO\\ASS_1.MP3",
+ "AUDIO\\ASS_2.MP3",
+ "AUDIO\\BANK_1.MP3",
+ "AUDIO\\BANK_2A.MP3",
+ "AUDIO\\BANK_2B.MP3",
+ "AUDIO\\BANK_3A.MP3",
+ "AUDIO\\BANK_3B.MP3",
+ "AUDIO\\BANK_4.MP3",
+ "AUDIO\\BIKE_1.MP3",
+ "AUDIO\\BIKE_2.MP3",
+ "AUDIO\\BIKE_3.MP3",
+ "AUDIO\\BUD_1.MP3",
+ "AUDIO\\BUD_2.MP3",
+ "AUDIO\\BUD_3.MP3",
+ "AUDIO\\CAP_1.MP3",
+ "AUDIO\\CAR_1.MP3",
+ "AUDIO\\CNT_1A.MP3",
+ "AUDIO\\CNT_1B.MP3",
+ "AUDIO\\CNT_2.MP3",
+ "AUDIO\\COK_1.MP3",
+ "AUDIO\\COK_2A.MP3",
+ "AUDIO\\COK_2B.MP3",
+ "AUDIO\\COK_3.MP3",
+ "AUDIO\\COK_4A.MP3",
+ "AUDIO\\COK_4A2.MP3",
+ "AUDIO\\COK_4B.MP3",
+ "AUDIO\\COL_1.MP3",
+ "AUDIO\\COL_2.MP3",
+ "AUDIO\\COL_3A.MP3",
+ "AUDIO\\COL_4A.MP3",
+ "AUDIO\\COL_5A.MP3",
+ "AUDIO\\COL_5B.MP3",
+ "AUDIO\\CUB_1.MP3",
+ "AUDIO\\CUB_2.MP3",
+ "AUDIO\\CUB_3.MP3",
+ "AUDIO\\CUB_4.MP3",
+ "AUDIO\\DRUG_1.MP3",
+ "AUDIO\\FIN.MP3",
+ "AUDIO\\FIN2.MP3",
+ "AUDIO\\FINALE.MP3",
+ "AUDIO\\HAT_1.MP3",
+ "AUDIO\\HAT_2.MP3",
+ "AUDIO\\HAT_3.MP3",
+ "AUDIO\\ICE_1.MP3",
+ "AUDIO\\INT_A.MP3",
+ "AUDIO\\INT_B.MP3",
+ "AUDIO\\INT_D.MP3",
+ "AUDIO\\INT_M.MP3",
+ "AUDIO\\LAW_1A.MP3",
+ "AUDIO\\LAW_1B.MP3",
+ "AUDIO\\LAW_2A.MP3",
+ "AUDIO\\LAW_2B.MP3",
+ "AUDIO\\LAW_2C.MP3",
+ "AUDIO\\LAW_3.MP3",
+ "AUDIO\\LAW_4.MP3",
+ "AUDIO\\PHIL_1.MP3",
+ "AUDIO\\PHIL_2.MP3",
+ "AUDIO\\PORN_1.MP3",
+ "AUDIO\\PORN_2.MP3",
+ "AUDIO\\PORN_3.MP3",
+ "AUDIO\\PORN_4.MP3",
+ "AUDIO\\RESC_1A.MP3",
+ "AUDIO\\ROK_1.MP3",
+ "AUDIO\\ROK_2.MP3",
+ "AUDIO\\ROK_3A.MP3",
+ "AUDIO\\STRIPA.MP3",
+ "AUDIO\\TAX_1.MP3",
+ "AUDIO\\TEX_1.MP3",
+ "AUDIO\\TEX_2.MP3",
+ "AUDIO\\TEX_3.MP3",
+ "AUDIO\\GLIGHT.MP3",
+ "AUDIO\\FIST.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+ "AUDIO\\MISCOM.MP3",
+#endif
+ "AUDIO\\MOBR1.WAV",
+ "AUDIO\\PAGER.WAV",
+ "AUDIO\\CARREV.WAV",
+ "AUDIO\\BIKEREV.WAV",
+ "AUDIO\\LIFTOP.WAV",
+ "AUDIO\\LIFTCL.WAV",
+ "AUDIO\\LIFTRUN.WAV",
+ "AUDIO\\LIFTBEL.WAV",
+ "AUDIO\\INLIFT.WAV",
+ "AUDIO\\SFX_01.WAV",
+ "AUDIO\\SFX_02.WAV",
+ "AUDIO\\CAMERAL.WAV",
+ "AUDIO\\CAMERAR.WAV",
+ "AUDIO\\CHEER1.WAV",
+ "AUDIO\\CHEER2.WAV",
+ "AUDIO\\CHEER3.WAV",
+ "AUDIO\\CHEER4.WAV",
+ "AUDIO\\OOH1.WAV",
+ "AUDIO\\OOH2.WAV",
+ "AUDIO\\RACE1.WAV",
+ "AUDIO\\RACE2.WAV",
+ "AUDIO\\RACE3.WAV",
+ "AUDIO\\RACE4.WAV",
+ "AUDIO\\RACE5.WAV",
+ "AUDIO\\RACE6.WAV",
+ "AUDIO\\RACE7.WAV",
+ "AUDIO\\RACE8.WAV",
+ "AUDIO\\RACE9.WAV",
+ "AUDIO\\RACE10.WAV",
+ "AUDIO\\RACE11.WAV",
+ "AUDIO\\RACE12.WAV",
+ "AUDIO\\RACE13.WAV",
+ "AUDIO\\RACE14.WAV",
+ "AUDIO\\RACE15.WAV",
+ "AUDIO\\HOT1.WAV",
+ "AUDIO\\HOT2.WAV",
+ "AUDIO\\HOT3.WAV",
+ "AUDIO\\HOT4.WAV",
+ "AUDIO\\HOT5.WAV",
+ "AUDIO\\HOT6.WAV",
+ "AUDIO\\HOT7.WAV",
+ "AUDIO\\HOT8.WAV",
+ "AUDIO\\HOT9.WAV",
+ "AUDIO\\HOT10.WAV",
+ "AUDIO\\HOT11.WAV",
+ "AUDIO\\HOT12.WAV",
+ "AUDIO\\HOT13.WAV",
+ "AUDIO\\HOT14.WAV",
+ "AUDIO\\HOT15.WAV",
+ "AUDIO\\LANSTP1.WAV",
+ "AUDIO\\LANSTP2.WAV",
+ "AUDIO\\LANAMU1.WAV",
+ "AUDIO\\LANAMU2.WAV",
+ "AUDIO\\AIRHORNL.WAV",
+ "AUDIO\\AIRHORNR.WAV",
+ "AUDIO\\SNIPSCRL.WAV",
+ "AUDIO\\SNIPSHORT.WAV",
+ "AUDIO\\BLOWROOF.WAV",
+ "AUDIO\\ASS_1.WAV",
+ "AUDIO\\ASS_2.WAV",
+ "AUDIO\\ASS_3.WAV",
+ "AUDIO\\ASS_4.WAV",
+ "AUDIO\\ASS_5.WAV",
+ "AUDIO\\ASS_6.WAV",
+ "AUDIO\\ASS_7.WAV",
+ "AUDIO\\ASS_8.WAV",
+ "AUDIO\\ASS_9.WAV",
+ "AUDIO\\ASS_10.WAV",
+ "AUDIO\\ASS_11.WAV",
+ "AUDIO\\ASS_12.WAV",
+ "AUDIO\\ASS_13.WAV",
+ "AUDIO\\ASS_14.WAV",
+ "AUDIO\\BIKE1_1.WAV",
+ "AUDIO\\BIKE1_2.WAV",
+ "AUDIO\\BIKE1_3.WAV",
+ "AUDIO\\BNK1_1.WAV",
+ "AUDIO\\BNK1_2.WAV",
+ "AUDIO\\BNK1_3.WAV",
+ "AUDIO\\BNK1_4.WAV",
+ "AUDIO\\BNK1_5.WAV",
+ "AUDIO\\BNK1_6.WAV",
+ "AUDIO\\BNK1_7.WAV",
+ "AUDIO\\BNK1_8.WAV",
+ "AUDIO\\BNK1_10.WAV",
+ "AUDIO\\BNK1_11.WAV",
+ "AUDIO\\BNK1_12.WAV",
+ "AUDIO\\BNK1_13.WAV",
+ "AUDIO\\BNK1_14.WAV",
+ "AUDIO\\BNK2_1.WAV",
+ "AUDIO\\BNK2_2.WAV",
+ "AUDIO\\BNK2_3.WAV",
+ "AUDIO\\BNK2_4.WAV",
+ "AUDIO\\BNK2_5.WAV",
+ "AUDIO\\BNK2_6.WAV",
+ "AUDIO\\BNK2_7.WAV",
+ "AUDIO\\BNK2_8.WAV",
+ "AUDIO\\BNK2_9.WAV",
+ "AUDIO\\BNK3_1.WAV",
+ "AUDIO\\BNK3_2.WAV",
+ "AUDIO\\BNK3_3A.WAV",
+ "AUDIO\\BNK3_3B.WAV",
+ "AUDIO\\BNK3_3C.WAV",
+ "AUDIO\\BNK3_4A.WAV",
+ "AUDIO\\BNK3_4B.WAV",
+ "AUDIO\\BNK3_4C.WAV",
+ "AUDIO\\BNK4_1.WAV",
+ "AUDIO\\BNK4_2.WAV",
+ "AUDIO\\BNK4_3A.WAV",
+ "AUDIO\\BNK4_3B.WAV",
+ "AUDIO\\BNK4_3C.WAV",
+ "AUDIO\\BNK4_3D.WAV",
+ "AUDIO\\BNK4_3E.WAV",
+ "AUDIO\\BNK4_3F.WAV",
+ "AUDIO\\BNK4_3G.WAV",
+ "AUDIO\\BNK4_3H.WAV",
+ "AUDIO\\BNK4_3I.WAV",
+ "AUDIO\\BNK4_3J.WAV",
+ "AUDIO\\BNK4_3K.WAV",
+ "AUDIO\\BNK4_3M.WAV",
+ "AUDIO\\BNK4_3O.WAV",
+ "AUDIO\\BNK4_3P.WAV",
+ "AUDIO\\BNK4_3Q.WAV",
+ "AUDIO\\BNK4_3R.WAV",
+ "AUDIO\\BNK4_3S.WAV",
+ "AUDIO\\BNK4_3T.WAV",
+ "AUDIO\\BNK4_3U.WAV",
+ "AUDIO\\BNK4_3V.WAV",
+ "AUDIO\\BNK4_4A.WAV",
+ "AUDIO\\BNK4_4B.WAV",
+ "AUDIO\\BNK4_5.WAV",
+ "AUDIO\\BNK4_6.WAV",
+ "AUDIO\\BNK4_7.WAV",
+ "AUDIO\\BNK4_8.WAV",
+ "AUDIO\\BNK4_9.WAV",
+ "AUDIO\\BNK4_10.WAV",
+ "AUDIO\\BNK4_11.WAV",
+ "AUDIO\\BK4_12A.WAV",
+ "AUDIO\\BK4_12B.WAV",
+ "AUDIO\\BK4_12C.WAV",
+ "AUDIO\\BNK4_13.WAV",
+ "AUDIO\\BK4_14A.WAV",
+ "AUDIO\\BK4_14B.WAV",
+ "AUDIO\\BNK4_15.WAV",
+ "AUDIO\\BNK4_16.WAV",
+ "AUDIO\\BNK4_17.WAV",
+ "AUDIO\\BNK4_18.WAV",
+ "AUDIO\\BK4_19A.WAV",
+ "AUDIO\\BK4_19B.WAV",
+ "AUDIO\\BK4_20A.WAV",
+ "AUDIO\\BK4_20B.WAV",
+ "AUDIO\\BNK4_21.WAV",
+ "AUDIO\\BNK422A.WAV",
+ "AUDIO\\BNK422B.WAV",
+ "AUDIO\\BK4_23A.WAV",
+ "AUDIO\\BK4_23B.WAV",
+ "AUDIO\\BK4_23C.WAV",
+ "AUDIO\\BK4_23D.WAV",
+ "AUDIO\\BK4_24A.WAV",
+ "AUDIO\\BK4_24B.WAV",
+ "AUDIO\\BNK4_25.WAV",
+ "AUDIO\\BNK4_26.WAV",
+ "AUDIO\\BNK4_27.WAV",
+ "AUDIO\\BNK4_28.WAV",
+ "AUDIO\\BNK4_29.WAV",
+ "AUDIO\\BNK4_30.WAV",
+ "AUDIO\\BK4_31A.WAV",
+ "AUDIO\\BK4_31B.WAV",
+ "AUDIO\\BNK4_32.WAV",
+ "AUDIO\\BK4_34A.WAV",
+ "AUDIO\\BK4_34B.WAV",
+ "AUDIO\\BK4_35A.WAV",
+ "AUDIO\\BK4_35B.WAV",
+ "AUDIO\\BNK4_36.WAV",
+ "AUDIO\\BNK4_37.WAV",
+ "AUDIO\\BNK4_38.WAV",
+ "AUDIO\\BNK4_39.WAV",
+ "AUDIO\\BK4_40A.WAV",
+ "AUDIO\\BK4_40B.WAV",
+ "AUDIO\\BNK4_41.WAV",
+ "AUDIO\\BNK4_42.WAV",
+ "AUDIO\\BNK4_43.WAV",
+ "AUDIO\\BNK4_44.WAV",
+ "AUDIO\\BNK4_45.WAV",
+ "AUDIO\\BNK4_46.WAV",
+ "AUDIO\\BNK4_47.WAV",
+ "AUDIO\\BNK4_48.WAV",
+ "AUDIO\\BNK4_49.WAV",
+ "AUDIO\\BNK450A.WAV",
+ "AUDIO\\BNK450B.WAV",
+ "AUDIO\\BNK4_51.WAV",
+ "AUDIO\\BNK4_94.WAV",
+ "AUDIO\\BNK4_95.WAV",
+ "AUDIO\\BNK4_96.WAV",
+ "AUDIO\\BNK4_97.WAV",
+ "AUDIO\\BNK4_98.WAV",
+ "AUDIO\\BNK4_99.WAV",
+ "AUDIO\\BUD1_1.WAV",
+ "AUDIO\\BUD1_2.WAV",
+ "AUDIO\\BUD1_3.WAV",
+ "AUDIO\\BUD1_4.WAV",
+ "AUDIO\\BUD1_5.WAV",
+ "AUDIO\\BUD1_9.WAV",
+ "AUDIO\\BUD1_10.WAV",
+ "AUDIO\\BUD2_1.WAV",
+ "AUDIO\\BUD2_2.WAV",
+ "AUDIO\\BUD2_3.WAV",
+ "AUDIO\\BUD2_4.WAV",
+ "AUDIO\\BUD2_5.WAV",
+ "AUDIO\\BUD2_6.WAV",
+ "AUDIO\\BUD2_7.WAV",
+ "AUDIO\\BUD3_1.WAV",
+ "AUDIO\\BUD3_1A.WAV",
+ "AUDIO\\BUD3_1B.WAV",
+ "AUDIO\\BUD3_1C.WAV",
+ "AUDIO\\BUD3_2.WAV",
+ "AUDIO\\BUD3_3.WAV",
+ "AUDIO\\BUD3_4.WAV",
+ "AUDIO\\BUD3_5.WAV",
+ "AUDIO\\BUD3_6.WAV",
+ "AUDIO\\BUD3_7.WAV",
+ "AUDIO\\BUD3_8A.WAV",
+ "AUDIO\\BUD3_8B.WAV",
+ "AUDIO\\BUD3_8C.WAV",
+ "AUDIO\\BUD3_9A.WAV",
+ "AUDIO\\BUD3_9B.WAV",
+ "AUDIO\\BUD3_9C.WAV",
+ "AUDIO\\CAP1_2.WAV",
+ "AUDIO\\CAP1_3.WAV",
+ "AUDIO\\CAP1_4.WAV",
+ "AUDIO\\CAP1_5.WAV",
+ "AUDIO\\CAP1_6.WAV",
+ "AUDIO\\CAP1_7.WAV",
+ "AUDIO\\CAP1_8.WAV",
+ "AUDIO\\CAP1_9.WAV",
+ "AUDIO\\CAP1_10.WAV",
+ "AUDIO\\CAP1_11.WAV",
+ "AUDIO\\CAP1_12.WAV",
+ "AUDIO\\CNT1_1.WAV",
+ "AUDIO\\CNT1_2.WAV",
+ "AUDIO\\CNT1_3.WAV",
+ "AUDIO\\CNT1_4.WAV",
+ "AUDIO\\CNT1_5.WAV",
+ "AUDIO\\CNT2_1.WAV",
+ "AUDIO\\CNT2_2.WAV",
+ "AUDIO\\CNT2_3.WAV",
+ "AUDIO\\CNT2_4.WAV",
+ "AUDIO\\COK1_1.WAV",
+ "AUDIO\\COK1_2.WAV",
+ "AUDIO\\COK1_3.WAV",
+ "AUDIO\\COK1_4.WAV",
+ "AUDIO\\COK1_5.WAV",
+ "AUDIO\\COK1_6.WAV",
+ "AUDIO\\COK2_1.WAV",
+ "AUDIO\\COK2_2.WAV",
+ "AUDIO\\COK2_3.WAV",
+ "AUDIO\\COK2_4.WAV",
+ "AUDIO\\COK2_5.WAV",
+ "AUDIO\\COK2_6.WAV",
+ "AUDIO\\COK2_7A.WAV",
+ "AUDIO\\COK2_7B.WAV",
+ "AUDIO\\COK2_7C.WAV",
+ "AUDIO\\COK2_8A.WAV",
+ "AUDIO\\COK2_8B.WAV",
+ "AUDIO\\COK2_8C.WAV",
+ "AUDIO\\COK2_8D.WAV",
+ "AUDIO\\COK2_9.WAV",
+ "AUDIO\\COK210A.WAV",
+ "AUDIO\\COK210B.WAV",
+ "AUDIO\\COK210C.WAV",
+ "AUDIO\\COK212A.WAV",
+ "AUDIO\\COK212B.WAV",
+ "AUDIO\\COK2_13.WAV",
+ "AUDIO\\COK2_14.WAV",
+ "AUDIO\\COK2_15.WAV",
+ "AUDIO\\COK2_16.WAV",
+ "AUDIO\\COK2_20.WAV",
+ "AUDIO\\COK2_21.WAV",
+ "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22
+ "AUDIO\\COK3_1.WAV",
+ "AUDIO\\COK3_2.WAV",
+ "AUDIO\\COK3_3.WAV",
+ "AUDIO\\COK3_4.WAV",
+ "AUDIO\\COK4_1.WAV",
+ "AUDIO\\COK4_2.WAV",
+ "AUDIO\\COK4_3.WAV",
+ "AUDIO\\COK4_4.WAV",
+ "AUDIO\\COK4_5.WAV",
+ "AUDIO\\COK4_6.WAV",
+ "AUDIO\\COK4_7.WAV",
+ "AUDIO\\COK4_8.WAV",
+ "AUDIO\\COK4_9.WAV",
+ "AUDIO\\COK4_9A.WAV",
+ "AUDIO\\COK4_10.WAV",
+ "AUDIO\\COK4_11.WAV",
+ "AUDIO\\COK4_12.WAV",
+ "AUDIO\\COK4_13.WAV",
+ "AUDIO\\COK4_14.WAV",
+ "AUDIO\\COK4_15.WAV",
+ "AUDIO\\COK4_16.WAV",
+ "AUDIO\\COK4_17.WAV",
+ "AUDIO\\COK4_18.WAV",
+ "AUDIO\\COK4_19.WAV",
+ "AUDIO\\COK4_20.WAV",
+ "AUDIO\\COK4_21.WAV",
+ "AUDIO\\COK4_22.WAV",
+ "AUDIO\\COK4_23.WAV",
+ "AUDIO\\COK4_24.WAV",
+ "AUDIO\\COK4_25.WAV",
+ "AUDIO\\COK4_26.WAV",
+ "AUDIO\\COK4_27.WAV",
+ "AUDIO\\COL1_1.WAV",
+ "AUDIO\\COL1_2.WAV",
+ "AUDIO\\COL1_3.WAV",
+ "AUDIO\\COL1_4.WAV",
+ "AUDIO\\COL1_5.WAV",
+ "AUDIO\\COL1_6.WAV",
+ "AUDIO\\COL1_7.WAV",
+ "AUDIO\\COL1_8.WAV",
+ "AUDIO\\COL2_1.WAV",
+ "AUDIO\\COL2_2.WAV",
+ "AUDIO\\COL2_3.WAV",
+ "AUDIO\\COL2_4.WAV",
+ "AUDIO\\COL2_5.WAV",
+ "AUDIO\\COL2_6A.WAV",
+ "AUDIO\\COL2_7.WAV",
+ "AUDIO\\COL2_8.WAV",
+ "AUDIO\\COL2_9.WAV",
+ "AUDIO\\COL2_10.WAV",
+ "AUDIO\\COL2_11.WAV",
+ "AUDIO\\COL2_12.WAV",
+ "AUDIO\\COL2_13.WAV",
+ "AUDIO\\COL2_14.WAV",
+ "AUDIO\\COL2_15.WAV",
+ "AUDIO\\COL2_16.WAV",
+ "AUDIO\\COL3_1.WAV",
+ "AUDIO\\COL3_2.WAV",
+ "AUDIO\\COL3_2A.WAV",
+ "AUDIO\\COL3_2B.WAV",
+ "AUDIO\\COL3_3.WAV",
+ "AUDIO\\COL3_4.WAV",
+ "AUDIO\\COL3_5.WAV",
+ "AUDIO\\COL3_6.WAV",
+ "AUDIO\\COL3_7.WAV",
+ "AUDIO\\COL3_8.WAV",
+ "AUDIO\\COL3_9.WAV",
+ "AUDIO\\COL3_10.WAV",
+ "AUDIO\\COL3_11.WAV",
+ "AUDIO\\COL3_12.WAV",
+ "AUDIO\\COL3_13.WAV",
+ "AUDIO\\COL3_14.WAV",
+ "AUDIO\\COL3_15.WAV",
+ "AUDIO\\COL3_16.WAV",
+ "AUDIO\\COL3_17.WAV",
+ "AUDIO\\COL3_18.WAV",
+ "AUDIO\\COL3_19.WAV",
+ "AUDIO\\COL3_20.WAV",
+ "AUDIO\\COL3_21.WAV",
+ "AUDIO\\COL3_23.WAV",
+ "AUDIO\\COL3_24.WAV",
+ "AUDIO\\COL3_25.WAV",
+ "AUDIO\\COL4_1.WAV",
+ "AUDIO\\COL4_2.WAV",
+ "AUDIO\\COL4_3.WAV",
+ "AUDIO\\COL4_4.WAV",
+ "AUDIO\\COL4_5.WAV",
+ "AUDIO\\COL4_6.WAV",
+ "AUDIO\\COL4_7.WAV",
+ "AUDIO\\COL4_8.WAV",
+ "AUDIO\\COL4_9.WAV",
+ "AUDIO\\COL4_10.WAV",
+ "AUDIO\\COL4_11.WAV",
+ "AUDIO\\COL4_12.WAV",
+ "AUDIO\\COL4_13.WAV",
+ "AUDIO\\COL4_14.WAV",
+ "AUDIO\\COL4_15.WAV",
+ "AUDIO\\COL4_16.WAV",
+ "AUDIO\\COL4_17.WAV",
+ "AUDIO\\COL4_18.WAV",
+ "AUDIO\\COL4_19.WAV",
+ "AUDIO\\COL4_20.WAV",
+ "AUDIO\\COL4_21.WAV",
+ "AUDIO\\COL4_22.WAV",
+ "AUDIO\\COL4_23.WAV",
+ "AUDIO\\COL4_24.WAV",
+ "AUDIO\\COL4_25.WAV",
+ "AUDIO\\COL4_26.WAV",
+ "AUDIO\\COL5_1.WAV",
+ "AUDIO\\COL5_2.WAV",
+ "AUDIO\\COL5_3.WAV",
+ "AUDIO\\COL5_4.WAV",
+ "AUDIO\\COL5_5.WAV",
+ "AUDIO\\COL5_6.WAV",
+ "AUDIO\\COL5_7.WAV",
+ "AUDIO\\COL5_8.WAV",
+ "AUDIO\\COL5_9.WAV",
+ "AUDIO\\COL5_10.WAV",
+ "AUDIO\\COL5_11.WAV",
+ "AUDIO\\COL5_12.WAV",
+ "AUDIO\\COL5_13.WAV",
+ "AUDIO\\COL5_14.WAV",
+ "AUDIO\\COL5_15.WAV",
+ "AUDIO\\COL5_16.WAV",
+ "AUDIO\\COL5_17.WAV",
+ "AUDIO\\COL5_18.WAV",
+ "AUDIO\\COL5_19.WAV",
+ "AUDIO\\COL5_20.WAV",
+ "AUDIO\\COL5_21.WAV",
+ "AUDIO\\COL5_22.WAV",
+ "AUDIO\\CUB1_1.WAV",
+ "AUDIO\\CUB1_2.WAV",
+ "AUDIO\\CUB1_3.WAV",
+ "AUDIO\\CUB1_4.WAV",
+ "AUDIO\\CUB1_5.WAV",
+ "AUDIO\\CUB1_6.WAV",
+ "AUDIO\\CUB1_7.WAV",
+ "AUDIO\\CUB1_8.WAV",
+ "AUDIO\\CUB1_9.WAV",
+ "AUDIO\\CUB1_10.WAV",
+ "AUDIO\\CUB2_1.WAV",
+ "AUDIO\\CUB2_2.WAV",
+ "AUDIO\\CUB2_3A.WAV",
+ "AUDIO\\CUB2_3B.WAV",
+ "AUDIO\\CUB2_3C.WAV",
+ "AUDIO\\CUB2_4A.WAV",
+ "AUDIO\\CUB2_5.WAV",
+ "AUDIO\\CUB2_6.WAV",
+ "AUDIO\\CUB2_7.WAV",
+ "AUDIO\\CUB2_8.WAV",
+ "AUDIO\\CUB2_9.WAV",
+ "AUDIO\\CUB2_10.WAV",
+ "AUDIO\\CUB2_11.WAV",
+ "AUDIO\\CUB3_1.WAV",
+ "AUDIO\\CUB3_2.WAV",
+ "AUDIO\\CUB3_3.WAV",
+ "AUDIO\\CUB3_4.WAV",
+ "AUDIO\\CUB4_1.WAV",
+ "AUDIO\\CUB4_2.WAV",
+ "AUDIO\\CUB4_3.WAV",
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+ "AUDIO\\MOB_72G.WAV",
+ "AUDIO\\MOB_73A.WAV",
+ "AUDIO\\MOB_73C.WAV",
+ "AUDIO\\MOB_73D.WAV",
+ "AUDIO\\MOB_73F.WAV",
+ "AUDIO\\MOB_73G.WAV",
+ "AUDIO\\MOB_73I.WAV",
+ "AUDIO\\MOB_95A.WAV",
+ "AUDIO\\MOB_96A.WAV",
+ "AUDIO\\MOB_98A.WAV",
+ "AUDIO\\MOB_99A.WAV",
+ "AUDIO\\JOB1_1B.WAV",
+ "AUDIO\\JOB1_1C.WAV",
+ "AUDIO\\JOB1_1D.WAV",
+ "AUDIO\\JOB2_1B.WAV",
+ "AUDIO\\JOB2_2.WAV",
+ "AUDIO\\JOB2_3.WAV",
+ "AUDIO\\JOB2_4.WAV",
+ "AUDIO\\JOB2_5.WAV",
+ "AUDIO\\JOB2_6.WAV",
+ "AUDIO\\JOB2_7.WAV",
+ "AUDIO\\JOB2_8.WAV",
+ "AUDIO\\JOB2_9.WAV",
+ "AUDIO\\JOB3_1.WAV",
+ "AUDIO\\JOB3_2.WAV",
+ "AUDIO\\JOB3_3.WAV",
+ "AUDIO\\JOB4_1.WAV",
+ "AUDIO\\JOB4_2.WAV",
+ "AUDIO\\JOB4_3.WAV",
+ "AUDIO\\JOB5_1.WAV",
+ "AUDIO\\JOB5_2.WAV",
+ "AUDIO\\JOB5_3.WAV",
+ "AUDIO\\BJM1_20.WAV",
+ "AUDIO\\BJM1_4.WAV",
+ "AUDIO\\BJM1_5.WAV",
+ "AUDIO\\MERC_39.WAV",
+ "AUDIO\\MONO_1.WAV",
+ "AUDIO\\MONO_2.WAV",
+ "AUDIO\\MONO_3.WAV",
+ "AUDIO\\MONO_4.WAV",
+ "AUDIO\\MONO_5.WAV",
+ "AUDIO\\MONO_6.WAV",
+ "AUDIO\\MONO_7.WAV",
+ "AUDIO\\MONO_8.WAV",
+ "AUDIO\\MONO_9.WAV",
+ "AUDIO\\MONO10.WAV",
+ "AUDIO\\MONO11.WAV",
+ "AUDIO\\MONO12.WAV",
+ "AUDIO\\MONO13.WAV",
+ "AUDIO\\MONO14.WAV",
+ "AUDIO\\MONO15.WAV",
+ "AUDIO\\MONO16.WAV",
+ "AUDIO\\FUD_01.WAV",
+ "AUDIO\\FUD_02.WAV",
+ "AUDIO\\FUD_03.WAV",
+ "AUDIO\\FUD_04.WAV",
+ "AUDIO\\FUD_05.WAV",
+ "AUDIO\\FUD_06.WAV",
+ "AUDIO\\FUD_07.WAV",
+ "AUDIO\\FUD_08.WAV",
+ "AUDIO\\FUD_09.WAV",
+ "AUDIO\\FUD_10.WAV",
+ "AUDIO\\FUD_11.WAV",
+ "AUDIO\\FUD_12.WAV",
+ "AUDIO\\FUD_13.WAV",
+ "AUDIO\\FUD_14.WAV",
+ "AUDIO\\FUD_15.WAV",
+ "AUDIO\\FUD_16.WAV",
+ "AUDIO\\FUD_17.WAV",
+ "AUDIO\\FUD_18.WAV",
+ "AUDIO\\FUD_19.WAV",
+ "AUDIO\\FUD_20.WAV",
+ "AUDIO\\BURG_01.WAV",
+ "AUDIO\\BURG_02.WAV",
+ "AUDIO\\BURG_03.WAV",
+ "AUDIO\\BURG_04.WAV",
+ "AUDIO\\BURG_05.WAV",
+ "AUDIO\\BURG_06.WAV",
+ "AUDIO\\BURG_07.WAV",
+ "AUDIO\\BURG_08.WAV",
+ "AUDIO\\BURG_09.WAV",
+ "AUDIO\\BURG_10.WAV",
+ "AUDIO\\BURG_11.WAV",
+ "AUDIO\\BURG_12.WAV",
+ "AUDIO\\CRUST01.WAV",
+ "AUDIO\\CRUST02.WAV",
+ "AUDIO\\CRUST03.WAV",
+ "AUDIO\\CRUST04.WAV",
+ "AUDIO\\CRUST05.WAV",
+ "AUDIO\\CRUST06.WAV",
+ "AUDIO\\CRUST07.WAV",
+ "AUDIO\\CRUST08.WAV",
+ "AUDIO\\CRUST09.WAV",
+ "AUDIO\\BAND_01.WAV",
+ "AUDIO\\BAND_02.WAV",
+ "AUDIO\\BAND_03.WAV",
+ "AUDIO\\BAND_04.WAV",
+ "AUDIO\\BAND_05.WAV",
+ "AUDIO\\BAND_06.WAV",
+ "AUDIO\\BAND_07.WAV",
+ "AUDIO\\BAND_08.WAV",
+ "AUDIO\\SHAFT01.WAV",
+ "AUDIO\\SHAFT02.WAV",
+ "AUDIO\\SHAFT03.WAV",
+ "AUDIO\\SHAFT04.WAV",
+ "AUDIO\\SHAFT05.WAV",
+ "AUDIO\\SHAFT06.WAV",
+ "AUDIO\\SHAFT07.WAV",
+ "AUDIO\\SHAFT08.WAV",
+ "AUDIO\\PISS_01.WAV",
+ "AUDIO\\PISS_02.WAV",
+ "AUDIO\\PISS_03.WAV",
+ "AUDIO\\PISS_04.WAV",
+ "AUDIO\\PISS_05.WAV",
+ "AUDIO\\PISS_06.WAV",
+ "AUDIO\\PISS_07.WAV",
+ "AUDIO\\PISS_08.WAV",
+ "AUDIO\\PISS_09.WAV",
+ "AUDIO\\PISS_10.WAV",
+ "AUDIO\\PISS_11.WAV",
+ "AUDIO\\PISS_12.WAV",
+ "AUDIO\\PISS_13.WAV",
+ "AUDIO\\PISS_14.WAV",
+ "AUDIO\\PISS_15.WAV",
+ "AUDIO\\PISS_16.WAV",
+ "AUDIO\\PISS_17.WAV",
+ "AUDIO\\PISS_18.WAV",
+ "AUDIO\\PISS_19.WAV",
+ "AUDIO\\GIMME01.WAV",
+ "AUDIO\\GIMME02.WAV",
+ "AUDIO\\GIMME03.WAV",
+ "AUDIO\\GIMME04.WAV",
+ "AUDIO\\GIMME05.WAV",
+ "AUDIO\\GIMME06.WAV",
+ "AUDIO\\GIMME07.WAV",
+ "AUDIO\\GIMME08.WAV",
+ "AUDIO\\GIMME09.WAV",
+ "AUDIO\\GIMME10.WAV",
+ "AUDIO\\GIMME11.WAV",
+ "AUDIO\\GIMME12.WAV",
+ "AUDIO\\GIMME13.WAV",
+ "AUDIO\\GIMME14.WAV",
+ "AUDIO\\GIMME15.WAV",
+ "AUDIO\\BUST_01.WAV",
+ "AUDIO\\BUST_02.WAV",
+ "AUDIO\\BUST_03.WAV",
+ "AUDIO\\BUST_04.WAV",
+ "AUDIO\\BUST_05.WAV",
+ "AUDIO\\BUST_06.WAV",
+ "AUDIO\\BUST_07.WAV",
+ "AUDIO\\BUST_08.WAV",
+ "AUDIO\\BUST_09.WAV",
+ "AUDIO\\BUST_10.WAV",
+ "AUDIO\\BUST_11.WAV",
+ "AUDIO\\BUST_12.WAV",
+ "AUDIO\\BUST_13.WAV",
+ "AUDIO\\BUST_14.WAV",
+ "AUDIO\\BUST_15.WAV",
+ "AUDIO\\BUST_16.WAV",
+ "AUDIO\\BUST_17.WAV",
+ "AUDIO\\BUST_18.WAV",
+ "AUDIO\\BUST_19.WAV",
+ "AUDIO\\BUST_20.WAV",
+ "AUDIO\\BUST_21.WAV",
+ "AUDIO\\BUST_22.WAV",
+ "AUDIO\\BUST_23.WAV",
+ "AUDIO\\BUST_24.WAV",
+ "AUDIO\\BUST_25.WAV",
+ "AUDIO\\BUST_26.WAV",
+ "AUDIO\\BUST_27.WAV",
+ "AUDIO\\BUST_28.WAV",
+}; \ No newline at end of file
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
new file mode 100644
index 0000000..3eee78a
--- /dev/null
+++ b/src/audio/sampman_miles.cpp
@@ -0,0 +1,2380 @@
+#include "common.h"
+
+#ifdef AUDIO_MSS
+#include <shlobj.h>
+#include <shlguid.h>
+
+#include <time.h>
+
+#include "eax.h"
+#include "eax-util.h"
+#include "mss.h"
+
+#include "sampman.h"
+#include "AudioManager.h"
+#include "MusicManager.h"
+#include "Frontend.h"
+#include "Timer.h"
+#include "crossplatform.h"
+
+#pragma comment( lib, "mss32.lib" )
+
+cSampleManager SampleManager;
+uint32 BankStartOffset[MAX_SFX_BANKS];
+///////////////////////////////////////////////////////////////
+
+char SampleBankDescFilename[] = "AUDIO\\SFX.SDT";
+char SampleBankDataFilename[] = "AUDIO\\SFX.RAW";
+
+FILE *fpSampleDescHandle;
+FILE *fpSampleDataHandle;
+bool bSampleBankLoaded [MAX_SFX_BANKS];
+int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
+int32 nSampleBankSize [MAX_SFX_BANKS];
+int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
+int32 _nSampleDataEndOffset;
+
+int32 nPedSlotSfx [MAX_PEDSFX];
+int32 nPedSlotSfxAddr[MAX_PEDSFX];
+uint8 nCurrentPedSlot;
+
+uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
+
+uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
+
+///////////////////////////////////////////////////////////////
+struct tMP3Entry
+{
+ char aFilename[MAX_PATH];
+
+ uint32 nTrackLength;
+ uint32 nTrackStreamPos;
+
+ tMP3Entry *pNext;
+ char *pLinkPath;
+};
+
+uint32 nNumMP3s;
+tMP3Entry *_pMP3List;
+char _mp3DirectoryPath[MAX_PATH];
+HSTREAM mp3Stream [MAX_STREAMS];
+int8 nStreamPan [MAX_STREAMS];
+int8 nStreamVolume[MAX_STREAMS];
+uint8 nStreamLoopedFlag[MAX_STREAMS];
+uint32 _CurMP3Index;
+int32 _CurMP3Pos;
+bool _bIsMp3Active;
+///////////////////////////////////////////////////////////////
+
+
+bool _bSampmanInitialised = false;
+
+//
+// Miscellaneous globals / defines
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+
+EAXLISTENERPROPERTIES StartEAX3 =
+ {26, 1.7f, 0.8f, -1000, -1000, -100, 4.42f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2727.1f, 250.0f, 0.00f, 0x3f };
+
+EAXLISTENERPROPERTIES FinishEAX3 =
+ {26, 100.0f, 1.0f, 0, -1000, -2200, 20.0f, 1.39f, 1.00f, 1000, 0.069f, 0.00f,0.00f,0.00f, 400, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 3.982f, 0.000f, -18.0f, 3530.8f, 417.9f, 6.70f, 0x3f };
+
+EAXLISTENERPROPERTIES EAX3Params;
+
+S32 prevprovider=-1;
+S32 curprovider=-1;
+S32 usingEAX=0;
+S32 usingEAX3=0;
+HPROVIDER opened_provider=0;
+H3DSAMPLE opened_samples[MAXCHANNELS] = {0};
+HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0};
+HDIGDRIVER DIG;
+S32 speaker_type=0;
+
+U32 _maxSamples;
+float _fPrevEaxRatioDestination;
+bool _usingMilesFast2D;
+float _fEffectsLevel;
+
+
+struct
+{
+ HPROVIDER id;
+ char name[80];
+}providers[MAXPROVIDERS];
+
+typedef struct provider_stuff
+{
+ char* name;
+ HPROVIDER id;
+} provider_stuff;
+
+
+static int __cdecl comp(const provider_stuff*s1,const provider_stuff*s2)
+{
+ return( _stricmp(s1->name,s2->name) );
+}
+
+static void
+add_providers()
+{
+ provider_stuff pi[MAXPROVIDERS];
+ U32 n,i,j;
+
+ SampleManager.SetNum3DProvidersAvailable(0);
+
+ HPROENUM next = HPROENUM_FIRST;
+
+ n=0;
+ while (AIL_enumerate_3D_providers(&next, &pi[n].id, &pi[n].name) && (n<MAXPROVIDERS))
+ {
+ ++n;
+ }
+
+ qsort(pi,n,sizeof(pi[0]), (int(__cdecl*)(void const*, void const*))comp);
+
+ for(i=0;i<n;i++)
+ {
+ providers[i].id=pi[i].id;
+ strcpy(providers[i].name, pi[i].name);
+ SampleManager.Set3DProviderName(i, providers[i].name);
+ }
+
+ SampleManager.SetNum3DProvidersAvailable(n);
+
+ for(j=n;j<MAXPROVIDERS;j++)
+ SampleManager.Set3DProviderName(j, NULL);
+}
+
+static void
+release_existing()
+{
+ for ( U32 i = 0; i < _maxSamples; i++ )
+ {
+ if ( opened_samples[i] )
+ {
+ AIL_release_3D_sample_handle(opened_samples[i]);
+ opened_samples[i] = NULL;
+ }
+ }
+
+ if ( opened_provider )
+ {
+ AIL_close_3D_provider(opened_provider);
+ opened_provider = NULL;
+ }
+
+ _fPrevEaxRatioDestination = 0.0f;
+ _usingMilesFast2D = false;
+ _fEffectsLevel = 0.0f;
+}
+
+static bool
+set_new_provider(S32 index)
+{
+ DWORD result;
+
+ if ( curprovider == index )
+ return true;
+
+ //close the already opened provider
+ curprovider = index;
+
+ release_existing();
+
+ if ( curprovider != -1 )
+ {
+ if ( !strcmp(providers[index].name, "Dolby Surround") )
+ _maxSamples = MAXCHANNELS_SURROUND;
+ else
+ _maxSamples = MAXCHANNELS;
+
+ AIL_set_3D_provider_preference(providers[index].id, "Maximum supported samples", &_maxSamples);
+
+ //load the new provider
+ result = AIL_open_3D_provider(providers[index].id);
+
+ if (result != M3D_NOERR)
+ {
+ curprovider=-1;
+
+ OutputDebugStringA(AIL_last_error());
+
+ release_existing();
+
+ return false;
+ }
+ else
+ {
+ opened_provider=providers[index].id;
+
+ //see if we're running under an EAX compatible provider
+
+ if ( !strcmp(providers[index].name, "Creative Labs EAX 3 (TM)") )
+ {
+ usingEAX = 1;
+ usingEAX3 = 1;
+ }
+ else
+ {
+ usingEAX3 = 0;
+
+ result=AIL_3D_room_type(opened_provider);
+ usingEAX=(((S32)result)!=-1)?1:0; // will be something other than -1 on EAX
+ }
+
+ if ( usingEAX3 )
+ {
+ OutputDebugString("DOING SPECIAL EAX 3 STUFF!");
+ AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &FinishEAX3);
+ }
+ else if ( usingEAX )
+ {
+ AIL_set_3D_room_type(opened_provider, ENVIRONMENT_CAVE);
+
+ if ( !strcmp(providers[index].name, "Miles Fast 2D Positional Audio") )
+ _usingMilesFast2D = true;
+ }
+
+ AIL_3D_provider_attribute(opened_provider, "Maximum supported samples", &_maxSamples);
+
+ if ( _maxSamples > MAXCHANNELS )
+ _maxSamples = MAXCHANNELS;
+
+ SampleManager.SetSpeakerConfig(speaker_type);
+
+ //obtain a 3D sample handles
+ for ( U32 i = 0; i < _maxSamples; ++i )
+ {
+ opened_samples[i] = AIL_allocate_3D_sample_handle(opened_provider);
+ if ( opened_samples[i] != NULL )
+ AIL_set_3D_sample_effects_level(opened_samples[i], 0.0f);
+ }
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+U32 RadioHandlers[9];
+
+U32 WINAPI vfs_open_callback(char const* Filename, U32* FileHandle)
+{
+ *FileHandle = (U32)fopen(Filename, "rb");
+
+ // couldn't they just use stricmp once? and strlen? this is very inefficient
+ if ((strcmp(Filename + strlen(Filename) - 4, ".adf") == 0) || (strcmp(Filename + strlen(Filename) - 4, ".ADF") == 0)) {
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (RadioHandlers[i] == NULL) {
+ RadioHandlers[i] = *FileHandle;
+ break;
+ }
+ }
+ strcpy((char*)Filename + strlen(Filename) - 4, ".mp3");
+ }
+ return *FileHandle;
+}
+
+void WINAPI vfs_close_callback(U32 FileHandle)
+{
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (RadioHandlers[i] == FileHandle) {
+ RadioHandlers[i] = NULL;
+ break;
+ }
+ }
+ fclose((FILE*)FileHandle);
+}
+
+S32 WINAPI vfs_seek_callback(U32 FileHandle, S32 Offset, U32 Type)
+{
+ fseek((FILE*)FileHandle, Offset, Type);
+ return ftell((FILE*)FileHandle);
+}
+
+U32 WINAPI vfs_read_callback(U32 FileHandle, void* Buffer, U32 Bytes)
+{
+ fread(Buffer, Bytes, 1, (FILE*)FileHandle);
+ uint8* _Buffer = (uint8*)Buffer;
+
+ for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) {
+ if (FileHandle == RadioHandlers[i]) {
+ for (U32 k = 0; k < Bytes; k++)
+ _Buffer[k] ^= 0x22;
+ break;
+ }
+ }
+ return Bytes;
+}
+
+cSampleManager::cSampleManager(void) :
+ m_nNumberOfProviders(0)
+{
+ ;
+
+ AIL_set_file_callbacks(vfs_open_callback, vfs_close_callback, vfs_seek_callback, vfs_read_callback);
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void
+cSampleManager::SetSpeakerConfig(int32 which)
+{
+ switch ( which )
+ {
+ case 1:
+ speaker_type=AIL_3D_2_SPEAKER;
+ break;
+
+ case 2:
+ speaker_type=AIL_3D_HEADPHONE;
+ break;
+
+ case 3:
+ speaker_type=AIL_3D_4_SPEAKER;
+ break;
+
+ default:
+ return;
+ break;
+ }
+
+ if (opened_provider)
+ AIL_set_3D_speaker_type(opened_provider, speaker_type);
+}
+
+uint32
+cSampleManager::GetMaximumSupportedChannels(void)
+{
+ if ( _maxSamples > MAXCHANNELS )
+ return MAXCHANNELS;
+
+ return _maxSamples;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return m_nNumberOfProviders;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+ m_nNumberOfProviders = num;
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ return m_aAudioProviders[id];
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+ m_aAudioProviders[id] = name;
+}
+
+int8
+cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return curprovider;
+}
+
+int8
+cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ S32 savedprovider = curprovider;
+
+ if ( nProvider < m_nNumberOfProviders )
+ {
+ if ( set_new_provider(nProvider) )
+ return curprovider;
+ else if ( savedprovider != -1 && savedprovider < m_nNumberOfProviders && set_new_provider(savedprovider) )
+ return curprovider;
+ else
+ return -1;
+ }
+ else
+ return curprovider;
+}
+
+int8
+cSampleManager::AutoDetect3DProviders()
+{
+ if (!AudioManager.IsAudioInitialised())
+ return -1;
+
+ int eax = -1, eax2 = -1, eax3 = -1, ds3dh = -1, ds3ds = -1;
+
+ for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++)
+ {
+ char* providername = Get3DProviderName(i);
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ eax = i;
+ }
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX 2 (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ eax2 = i;
+ }
+
+ if (!strcasecmp(providername, "CREATIVE LABS EAX 3 (TM)")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i) {
+ eax3 = i;
+ }
+ }
+
+ if (!strcasecmp(providername, "DIRECTSOUND3D HARDWARE SUPPORT")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ ds3dh = i;
+ }
+
+ if (!strcasecmp(providername, "DIRECTSOUND3D SOFTWARE EMULATION")) {
+ AudioManager.SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ ds3ds = i;
+ }
+ }
+
+ if (eax3 != -1)
+ return eax3;
+ if (eax2 != -1)
+ return eax2;
+ if (eax != -1)
+ return eax;
+ if (ds3dh != -1)
+ return ds3dh;
+ if (ds3ds != -1)
+ return ds3ds;
+ return -1;
+}
+
+static bool
+_ResolveLink(char const *path, char *out)
+{
+ IShellLink* psl;
+ WIN32_FIND_DATA fd;
+ char filepath[MAX_PATH];
+
+ CoInitialize(NULL);
+
+ if (SUCCEEDED( CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl ) ))
+ {
+ IPersistFile *ppf;
+
+ if (SUCCEEDED(psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf)))
+ {
+ WCHAR wpath[MAX_PATH];
+
+ MultiByteToWideChar(CP_ACP, 0, path, -1, wpath, MAX_PATH);
+
+ if (SUCCEEDED(ppf->Load(wpath, STGM_READ)))
+ {
+ /* Resolve the link */
+ if (SUCCEEDED(psl->Resolve(NULL, SLR_ANY_MATCH|SLR_NO_UI|SLR_NOSEARCH)))
+ {
+ strcpy(filepath, path);
+
+ if (SUCCEEDED(psl->GetPath(filepath, MAX_PATH, &fd, SLGP_UNCPRIORITY)))
+ {
+ OutputDebugString(fd.cFileName);
+
+ strcpy(out, filepath);
+ // FIX: Release the objects. Taken from SA.
+#ifdef FIX_BUGS
+ ppf->Release();
+ psl->Release();
+#endif
+ return true;
+ }
+ }
+ }
+
+ ppf->Release();
+ }
+ psl->Release();
+ }
+
+ return false;
+}
+
+static void
+_FindMP3s(void)
+{
+ tMP3Entry *pList;
+ bool bShortcut;
+ bool bInitFirstEntry;
+ HANDLE hFind;
+ char path[MAX_PATH];
+ char filepath[MAX_PATH*2];
+ S32 total_ms;
+ WIN32_FIND_DATA fd;
+
+
+ if ( GetCurrentDirectory(MAX_PATH, _mp3DirectoryPath) == 0 )
+ {
+ GetLastError();
+ return;
+ }
+
+ OutputDebugString("Finding MP3s...");
+ strcpy(path, _mp3DirectoryPath);
+ strcat(path, "\\MP3\\");
+
+ strcpy(_mp3DirectoryPath, path);
+ OutputDebugString(_mp3DirectoryPath);
+
+ strcat(path, "*");
+
+ hFind = FindFirstFile(path, &fd);
+
+ if ( hFind == INVALID_HANDLE_VALUE )
+ {
+ GetLastError();
+ return;
+ }
+
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ int32 filepathlen = strlen(filepath);
+
+ if ( filepathlen <= 0)
+ {
+ FindClose(hFind);
+ return;
+ }
+
+ if ( filepathlen > 4 )
+ {
+ if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
+ {
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ }
+
+ bShortcut = true;
+ }
+ else
+ bShortcut = false;
+ }
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ OutputDebugString(fd.cFileName);
+
+ _pMP3List = new tMP3Entry;
+
+ if ( _pMP3List == NULL )
+ {
+ FindClose(hFind);
+ return;
+ }
+
+ nNumMP3s = 1;
+
+ strcpy(_pMP3List->aFilename, fd.cFileName);
+
+ _pMP3List->nTrackLength = total_ms;
+
+ _pMP3List->pNext = NULL;
+
+ pList = _pMP3List;
+
+ if ( bShortcut )
+ {
+ _pMP3List->pLinkPath = new char[MAX_PATH*2];
+ strcpy(_pMP3List->pLinkPath, filepath);
+ }
+ else
+ {
+ _pMP3List->pLinkPath = NULL;
+ }
+ bInitFirstEntry = false;
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+
+ OutputDebugString(filepath);
+
+ bInitFirstEntry = true;
+ }
+
+ while ( true )
+ {
+ if ( !FindNextFile(hFind, &fd) )
+ break;
+
+ if ( bInitFirstEntry )
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ int32 filepathlen = strlen(filepath);
+
+ if ( filepathlen > 0 )
+ {
+ if ( filepathlen > 4 )
+ {
+ if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
+ {
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ }
+
+ bShortcut = true;
+ }
+ else
+ {
+ bShortcut = false;
+
+ if ( filepathlen > MAX_PATH )
+ {
+ continue;
+ }
+ }
+ }
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ OutputDebugString(fd.cFileName);
+
+ _pMP3List = new tMP3Entry;
+
+ if ( _pMP3List == NULL)
+ break;
+
+ nNumMP3s = 1;
+
+ strcpy(_pMP3List->aFilename, fd.cFileName);
+
+ _pMP3List->nTrackLength = total_ms;
+ _pMP3List->pNext = NULL;
+
+ if ( bShortcut )
+ {
+ _pMP3List->pLinkPath = new char [MAX_PATH*2];
+ strcpy(_pMP3List->pLinkPath, filepath);
+ }
+ else
+ {
+ _pMP3List->pLinkPath = NULL;
+ }
+
+ pList = _pMP3List;
+
+ bInitFirstEntry = false;
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+ OutputDebugString(filepath);
+ }
+ }
+ }
+ else
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ int32 filepathlen = strlen(filepath);
+
+ if ( filepathlen > 0 )
+ {
+ if ( filepathlen > 4 )
+ {
+ if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
+ {
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ }
+
+ bShortcut = true;
+ }
+ else
+ {
+ bShortcut = false;
+ }
+ }
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ pList->pNext = new tMP3Entry;
+
+ tMP3Entry *e = pList->pNext;
+
+ if ( e == NULL )
+ break;
+
+ pList = pList->pNext;
+
+ strcpy(e->aFilename, fd.cFileName);
+ e->nTrackLength = total_ms;
+ e->pNext = NULL;
+
+ if ( bShortcut )
+ {
+ e->pLinkPath = new char [MAX_PATH*2];
+ strcpy(e->pLinkPath, filepath);
+ }
+ else
+ {
+ e->pLinkPath = NULL;
+ }
+
+ nNumMP3s++;
+
+ OutputDebugString(fd.cFileName);
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+ OutputDebugString(filepath);
+ }
+ }
+ }
+ }
+
+ FindClose(hFind);
+}
+
+static void
+_DeleteMP3Entries(void)
+{
+ tMP3Entry *e = _pMP3List;
+
+ while ( e != NULL )
+ {
+ tMP3Entry *next = e->pNext;
+
+ if ( next == NULL )
+ next = NULL;
+
+ if ( e->pLinkPath != NULL )
+ {
+#ifndef FIX_BUGS
+ delete e->pLinkPath; // BUG: should be delete []
+#else
+ delete[] e->pLinkPath;
+#endif
+ e->pLinkPath = NULL;
+ }
+
+ delete e;
+
+ if ( next )
+ e = next;
+ else
+ e = NULL;
+
+ nNumMP3s--;
+ }
+
+
+ if ( nNumMP3s != 0 )
+ {
+ OutputDebugString("Not all MP3 entries were deleted");
+ nNumMP3s = 0;
+ }
+
+ _pMP3List = NULL;
+}
+
+static tMP3Entry *
+_GetMP3EntryByIndex(uint32 idx)
+{
+ uint32 n = ( idx < nNumMP3s ) ? idx : 0;
+
+ if ( _pMP3List != NULL )
+ {
+ tMP3Entry *e = _pMP3List;
+
+ for ( uint32 i = 0; i < n; i++ )
+ e = e->pNext;
+
+ return e;
+
+ }
+
+ return NULL;
+}
+
+static inline bool
+_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
+{
+ _CurMP3Index = 0;
+
+ for ( *pEntry = _pMP3List; *pEntry != NULL; *pEntry = (*pEntry)->pNext )
+ {
+ if ( *pPosition >= (*pEntry)->nTrackStreamPos
+ && *pPosition < (*pEntry)->nTrackLength + (*pEntry)->nTrackStreamPos )
+ {
+ *pPosition -= (*pEntry)->nTrackStreamPos;
+ _CurMP3Pos = *pPosition;
+
+ return true;
+ }
+
+ _CurMP3Index++;
+ }
+
+ *pPosition = 0;
+ *pEntry = _pMP3List;
+ _CurMP3Pos = 0;
+ _CurMP3Index = 0;
+
+ return false;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+void
+cSampleManager::ReleaseDigitalHandle(void)
+{
+ if ( DIG )
+ {
+ prevprovider = curprovider;
+ release_existing();
+ curprovider = -1;
+ AIL_digital_handle_release(DIG);
+ }
+}
+
+void
+cSampleManager::ReacquireDigitalHandle(void)
+{
+ if ( DIG )
+ {
+ AIL_digital_handle_reacquire(DIG);
+ if ( prevprovider != -1 )
+ set_new_provider(prevprovider);
+ }
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ TRACE("start");
+
+ if ( _bSampmanInitialised )
+ return true;
+
+ {
+ for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
+ {
+ m_aSamples[i].nOffset = 0;
+ m_aSamples[i].nSize = 0;
+ m_aSamples[i].nFrequency = 22050;
+ m_aSamples[i].nLoopStart = 0;
+ m_aSamples[i].nLoopEnd = -1;
+ }
+
+ m_nEffectsVolume = MAX_VOLUME;
+ m_nMusicVolume = MAX_VOLUME;
+ m_nEffectsFadeVolume = MAX_VOLUME;
+ m_nMusicFadeVolume = MAX_VOLUME;
+
+ m_nMonoMode = 0;
+ }
+
+ // miles
+ TRACE("MILES");
+ {
+ curprovider = -1;
+ prevprovider = -1;
+
+ _usingMilesFast2D = false;
+ usingEAX=0;
+ usingEAX3=0;
+
+ _fEffectsLevel = 0.0f;
+
+ _maxSamples = 0;
+
+ opened_provider = NULL;
+ DIG = NULL;
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ opened_samples[i] = NULL;
+ }
+
+ // banks
+ TRACE("banks");
+ {
+ fpSampleDescHandle = NULL;
+ fpSampleDataHandle = NULL;
+
+ _nSampleDataEndOffset = 0;
+
+ for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
+ {
+ bSampleBankLoaded[i] = false;
+ nSampleBankDiscStartOffset[i] = 0;
+ nSampleBankSize[i] = 0;
+ nSampleBankMemoryStartAddress[i] = 0;
+ }
+ }
+
+ // pedsfx
+ TRACE("pedsfx");
+ {
+ for ( int32 i = 0; i < MAX_PEDSFX; i++ )
+ {
+ nPedSlotSfx[i] = NO_SAMPLE;
+ nPedSlotSfxAddr[i] = 0;
+ }
+
+ nCurrentPedSlot = 0;
+ }
+
+ // channel volume
+ TRACE("vol");
+ {
+ for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ nChannelVolume[i] = 0;
+ }
+
+ TRACE("mss");
+ {
+ AIL_set_redist_directory( "mss" );
+
+ AIL_startup();
+
+ AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS);
+
+ DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
+
+ }
+
+#ifdef AUDIO_CACHE
+ TRACE("cache");
+ FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
+ bool CreateCache = false;
+ if (cacheFile) {
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ }else
+ CreateCache = true;
+#endif
+
+ char filepath[MAX_PATH];
+ bool bFileNotFound;
+ S32 tatalms;
+
+ TRACE("cdrom");
+ {
+ m_bInitialised = false;
+
+
+ while (true)
+ {
+
+ // Find path of WAVs (originally in HDD)
+ int32 drive = 'C';
+
+#ifndef NO_CDCHECK
+ do
+ {
+ char latter[2];
+
+ latter[0] = drive;
+ latter[1] = '\0';
+
+ strcpy(m_szCDRomRootPath, latter);
+ strcat(m_szCDRomRootPath, ":\\");
+
+ if ( GetDriveType(m_szCDRomRootPath) == DRIVE_CDROM )
+ {
+ strcpy(filepath, m_szCDRomRootPath);
+ strcat(filepath, StreamedNameTable[0]);
+
+ FILE *f = fopen(filepath, "rb");
+
+ if ( f )
+ {
+ fclose(f);
+ strcpy(m_MiscomPath, m_szCDRomRootPath);
+ break;
+ }
+ }
+
+ } while ( ++drive <= 'Z' );
+#else
+ m_MiscomPath[0] = '\0';
+#endif
+
+ if ( DIG == NULL )
+ {
+ OutputDebugString(AIL_last_error());
+ Terminate();
+ return false;
+ }
+
+ add_providers();
+
+ m_szCDRomRootPath[0] = '\0';
+
+ strcpy(m_WavFilesPath, m_szCDRomRootPath);
+
+#ifdef AUDIO_CACHE
+ if ( CreateCache )
+#endif
+ for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
+ {
+ strcpy(filepath, m_szCDRomRootPath);
+ strcat(filepath, StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ nStreamLength[i] = tatalms;
+ }
+ else
+ {
+ m_bInitialised = false;
+ Terminate();
+ return false;
+ }
+ }
+
+ // Find path of MP3s (originally in CD-Rom)
+ // if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
+#ifndef NO_CDCHECK
+ int32 drive = 'C';
+ do
+ {
+ latter[0] = drive;
+ latter[1] = '\0';
+
+ strcpy(m_szCDRomRootPath, latter);
+ strcat(m_szCDRomRootPath, ":");
+ strcat(m_MP3FilesPath, m_szCDRomRootPath);
+#else
+ m_MP3FilesPath[0] = '\0';
+ {
+#endif
+
+ for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
+ {
+ strcpy(filepath, m_MP3FilesPath);
+ strcat(filepath, StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
+ if (mp3Stream[0])
+ {
+ AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ bFileNotFound = false;
+#ifdef AUDIO_CACHE
+ if (!CreateCache)
+ break;
+ else
+#endif
+ nStreamLength[i] = tatalms;
+
+ }
+ else
+ {
+ bFileNotFound = true;
+ break;
+ }
+ }
+
+#ifndef NO_CDCHECK
+ if (!bFileNotFound) // otherwise try next drive
+ break;
+
+ }
+ while (++drive <= 'Z');
+#else
+ }
+#endif
+
+ if ( !bFileNotFound ) {
+
+#ifdef AUDIO_CACHE
+ if ( CreateCache )
+#endif
+ for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
+ {
+ strcpy(filepath, m_MiscomPath);
+ strcat(filepath, StreamedNameTable[i]);
+
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
+
+ if ( mp3Stream[0] )
+ {
+ AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
+
+ AIL_close_stream(mp3Stream[0]);
+ mp3Stream[0] = NULL;
+
+ nStreamLength[i] = tatalms;
+ bFileNotFound = false;
+ }
+ else
+ {
+ bFileNotFound = true;
+ break;
+ }
+ }
+ }
+
+ m_bInitialised = !bFileNotFound;
+
+ if ( !m_bInitialised )
+ {
+#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+ FrontEndMenuManager.WaitForUserCD();
+ if ( FrontEndMenuManager.m_bQuitGameNoCD )
+ {
+ Terminate();
+ return false;
+ }
+ continue;
+#else
+ m_bInitialised = true;
+#endif
+ }
+
+ break;
+ }
+ }
+
+#ifdef AUDIO_CACHE
+ if (CreateCache) {
+ cacheFile = fcaseopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ }
+#endif
+
+ if ( !InitialiseSampleBanks() )
+ {
+ Terminate();
+ return false;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
+ if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
+ {
+ Terminate();
+ return false;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
+
+ LoadSampleBank(SFX_BANK_0);
+
+ TRACE("stream");
+ {
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ mp3Stream [i] = NULL;
+ nStreamPan [i] = 63;
+ nStreamVolume[i] = 100;
+ }
+ }
+
+ for ( int32 i = 0; i < MAX2DCHANNELS; i++ )
+ {
+ opened_2dsamples[i] = AIL_allocate_sample_handle(DIG);
+ if ( opened_2dsamples[i] )
+ {
+ AIL_init_sample(opened_2dsamples[i]);
+ AIL_set_sample_type(opened_2dsamples[i], DIG_F_MONO_16, DIG_PCM_SIGN);
+ }
+ }
+
+ TRACE("providerset");
+ {
+ _bSampmanInitialised = true;
+
+ U32 n = 0;
+
+ while ( n < m_nNumberOfProviders )
+ {
+ if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") )
+ {
+ set_new_provider(n);
+ break;
+ }
+ n++;
+ }
+
+ if ( n == m_nNumberOfProviders )
+ {
+ Terminate();
+ return false;
+ }
+ }
+
+ // mp3
+ TRACE("mp3");
+ {
+ nNumMP3s = 0;
+
+ _pMP3List = NULL;
+
+ _FindMP3s();
+
+ if ( nNumMP3s != 0 )
+ {
+ nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] = 0;
+
+ for ( tMP3Entry *e = _pMP3List; e != NULL; e = e->pNext )
+ {
+ e->nTrackStreamPos = nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER];
+ nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] += e->nTrackLength;
+ }
+
+ time_t t = time(NULL);
+ tm *localtm;
+ bool bUseRandomTable;
+
+ if ( t == -1 )
+ bUseRandomTable = true;
+ else
+ {
+ bUseRandomTable = false;
+ localtm = localtime(&t);
+ }
+
+ int32 randval;
+ if ( bUseRandomTable )
+ randval = AudioManager.GetRandomNumber(1);
+ else
+ randval = localtm->tm_sec * localtm->tm_min;
+
+ _CurMP3Index = randval % nNumMP3s;
+
+ tMP3Entry *randmp3 = _pMP3List;
+ for ( int32 i = randval % nNumMP3s; i > 0; --i)
+ randmp3 = randmp3->pNext;
+
+ if ( bUseRandomTable )
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ else
+ {
+ if ( localtm->tm_sec > 0 )
+ {
+ int32 s = localtm->tm_sec;
+ _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
+ }
+ else
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ }
+ }
+ else
+ _CurMP3Pos = 0;
+
+ _bIsMp3Active = false;
+ }
+
+ TRACE("end");
+
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ if ( mp3Stream[i] )
+ {
+ AIL_pause_stream(mp3Stream[i], 1);
+ AIL_close_stream(mp3Stream[i]);
+ mp3Stream[i] = NULL;
+ }
+ }
+
+ for ( int32 i = 0; i < MAX2DCHANNELS; i++ )
+ {
+ if ( opened_2dsamples[i] )
+ {
+ AIL_release_sample_handle(opened_2dsamples[i]);
+ opened_2dsamples[i] = NULL;
+ }
+ }
+
+ release_existing();
+
+ _DeleteMP3Entries();
+
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
+ {
+ AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = 0;
+ }
+
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 )
+ {
+ AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0;
+ }
+
+ if ( DIG )
+ {
+ AIL_close_digital_driver(DIG);
+ DIG = NULL;
+ }
+
+ AIL_shutdown();
+
+ _bSampmanInitialised = false;
+}
+
+bool
+cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added
+ char filepath[MAX_PATH];
+
+ strcpy(filepath, m_MiscomPath);
+ strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
+
+ FILE *f = fopen(filepath, "rb");
+
+ if ( f )
+ {
+ fclose(f);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
+ DMAudio.Service();
+
+ return true;
+ }
+
+ DMAudio.SetMusicMasterVolume(0);
+ DMAudio.SetEffectsMasterVolume(0);
+ DMAudio.Service();
+
+ return false;
+
+#else
+ return true;
+#endif // #if !defined(NO_CDCHECK)
+}
+
+char
+cSampleManager::GetCDAudioDriveLetter(void)
+{
+ if ( strlen(m_MiscomPath) != 0 )
+ return m_MiscomPath[0];
+ else
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuffers ?
+{
+ if ( _bSampmanInitialised )
+ {
+ for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ {
+ if ( i < MAXCHANNELS )
+ {
+ if ( opened_samples[i] && GetChannelUsedFlag(i) )
+ {
+ if ( nChannelVolume[i] )
+ {
+ AIL_set_3D_sample_volume(opened_samples[i],
+ m_nEffectsFadeVolume * nChannelVolume[i] * m_nEffectsVolume >> 14);
+ }
+ }
+ }
+ else
+ {
+ if ( opened_2dsamples[i - MAXCHANNELS] )
+ {
+ if ( GetChannelUsedFlag(i - MAXCHANNELS) )
+ {
+ if ( nChannelVolume[i - MAXCHANNELS] )
+ {
+ AIL_set_sample_volume(opened_2dsamples[i - MAXCHANNELS],
+ m_nEffectsFadeVolume * nChannelVolume[i - MAXCHANNELS] * m_nEffectsVolume >> 14);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+ m_nEffectsVolume = nVolume;
+ UpdateEffectsVolume();
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+ m_nMusicVolume = nVolume;
+}
+
+void
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
+{
+ m_nMP3BoostVolume = nVolume;
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+ m_nEffectsFadeVolume = nVolume;
+ UpdateEffectsVolume();
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+ m_nMusicFadeVolume = nVolume;
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+ m_nMonoMode = nMode;
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ if ( CTimer::GetIsCodePaused() )
+ return false;
+
+ if ( MusicManager.IsInitialised()
+ && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
+ && nBank != SFX_BANK_0 )
+ {
+ return false;
+ }
+
+ if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
+ return false;
+
+ if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank],fpSampleDataHandle) != nSampleBankSize[nBank] )
+ return false;
+
+ bSampleBankLoaded[nBank] = true;
+
+ return true;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ bSampleBankLoaded[nBank] = false;
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ return bSampleBankLoaded[nBank];
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ int8 slot;
+
+ for ( int32 i = 0; i < _TODOCONST(3); i++ )
+ {
+ slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
+ if ( nComment == nPedSlotSfx[slot] )
+ return true;
+ }
+
+ return false;
+}
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ int8 slot;
+
+ for ( int32 i = 0; i < _TODOCONST(3); i++ )
+ {
+ slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
+ if ( nComment == nPedSlotSfx[slot] )
+ return slot;
+ }
+
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ if ( CTimer::GetIsCodePaused() )
+ return false;
+
+ // no talking peds during cutsenes or the game end
+ if ( MusicManager.IsInitialised() )
+ {
+ switch ( MusicManager.GetMusicMode() )
+ {
+ case MUSICMODE_CUTSCENE:
+ {
+ return false;
+
+ break;
+ }
+ }
+ }
+
+ if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
+ return false;
+
+ if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
+ return false;
+
+ nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot;
+ nPedSlotSfx [nCurrentPedSlot] = nComment;
+
+ if ( ++nCurrentPedSlot >= MAX_PEDSFX )
+ nCurrentPedSlot = 0;
+
+ return true;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] )
+ return SFX_BANK_PED_COMMENTS;
+
+ if ( offset >= BankStartOffset[SFX_BANK_0] )
+ return SFX_BANK_0;
+
+ return INVALID_SFX_BANK;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ return m_aSamples[nSample].nFrequency;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ return m_aSamples[nSample].nLoopStart;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ return m_aSamples[nSample].nLoopEnd;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ return m_aSamples[nSample].nSize >> 1;
+}
+
+bool
+cSampleManager::UpdateReverb(void)
+{
+ if ( !usingEAX )
+ return false;
+
+ if ( AudioManager.GetFrameCounter() & 15 )
+ return false;
+
+ float fRatio = 0.0f;
+
+#define MIN_DIST 0.5f
+#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
+
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
+
+ fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
+
+#undef CALCULATE_RATIO
+#undef MIN_DIST
+
+ fRatio = clamp(fRatio, 0.0f, 0.6f);
+
+ if ( fRatio == _fPrevEaxRatioDestination )
+ return false;
+
+ if ( usingEAX3 )
+ {
+ fRatio = Min(fRatio * 1.67f, 1.0f);
+ if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
+ {
+ AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params);
+ _fEffectsLevel = fRatio * 0.75f;
+ }
+ }
+ else
+ {
+ if ( _usingMilesFast2D )
+ _fEffectsLevel = fRatio * 0.8f;
+ else
+ _fEffectsLevel = fRatio * 0.22f;
+ }
+ _fEffectsLevel = Min(_fEffectsLevel, 1.0f);
+
+ _fPrevEaxRatioDestination = fRatio;
+
+ return true;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( usingEAX )
+ {
+ if ( nReverbFlag != 0 )
+ {
+ if ( !b2d )
+ AIL_set_3D_sample_effects_level(opened_samples[nChannel], _fEffectsLevel);
+ }
+ else
+ {
+ if ( !b2d )
+ AIL_set_3D_sample_effects_level(opened_samples[nChannel], 0.0f);
+ }
+ }
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ int32 addr;
+
+ if ( nSfx < SAMPLEBANK_MAX )
+ {
+ if ( !IsSampleBankLoaded(nBank) )
+ return false;
+
+ addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
+ }
+ else
+ {
+ if ( !IsPedCommentLoaded(nSfx) )
+ return false;
+
+ int32 slot = _GetPedCommentSlot(nSfx);
+
+ addr = nPedSlotSfxAddr[slot];
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ {
+ AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize);
+ return true;
+ }
+ else
+ return false;
+ }
+ else
+ {
+ AILSOUNDINFO info;
+
+ info.format = WAVE_FORMAT_PCM;
+ info.data_ptr = (void *)addr;
+ info.channels = 1;
+ info.data_len = m_aSamples[nSfx].nSize;
+ info.rate = m_aSamples[nSfx].nFrequency;
+ info.bits = 16;
+
+ if ( AIL_set_3D_sample_info(opened_samples[nChannel], &info) == 0 )
+ {
+ OutputDebugString(AIL_last_error());
+ return false;
+ }
+
+ return true;
+ }
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ uint32 vol = nVolume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ nChannelVolume[nChannel] = vol;
+
+ // increase the volume for JB.MP3 and S4_BDBD.MP3
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
+ }
+
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_sample_volume(opened_samples[nChannel], m_nEffectsFadeVolume*nChannelVolume[nChannel]*m_nEffectsVolume >> 14);
+
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_position(opened_samples[nChannel], -fX, fY, fZ);
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_sample_distances(opened_samples[nChannel], fMax, fMin);
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ uint32 vol = nVolume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ nChannelVolume[nChannel] = vol;
+
+ // increase the volume for JB.MP3 and S4_BDBD.MP3
+ if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
+ && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
+ {
+ nChannelVolume[nChannel] >>= 2;
+ }
+
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ {
+ AIL_set_sample_volume(opened_2dsamples[nChannel - MAXCHANNELS],
+ m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
+ }
+
+ break;
+ }
+ }
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+#ifndef FIX_BUGS
+ if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
+#else
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+#endif
+ AIL_set_sample_pan(opened_2dsamples[nChannel - MAXCHANNELS], nPan);
+
+ break;
+ }
+ }
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ AIL_set_sample_playback_rate(opened_2dsamples[nChannel - MAXCHANNELS], nFreq);
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_sample_playback_rate(opened_samples[nChannel], nFreq);
+ }
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ AIL_set_sample_loop_block(opened_2dsamples[nChannel - MAXCHANNELS], nLoopStart, nLoopEnd);
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_sample_loop_block(opened_samples[nChannel], nLoopStart, nLoopEnd);
+ }
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ AIL_set_sample_loop_count(opened_2dsamples[nChannel - MAXCHANNELS], nLoopCount);
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ AIL_set_3D_sample_loop_count(opened_samples[nChannel], nLoopCount);
+ }
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING;
+ else
+ return false;
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ return AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING;
+ else
+ return false;
+ }
+
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ AIL_start_sample(opened_2dsamples[nChannel - MAXCHANNELS]);
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ AIL_start_3D_sample(opened_samples[nChannel]);
+ }
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ bool b2d = false;
+
+ switch ( nChannel )
+ {
+ case CHANNEL2D:
+ {
+ b2d = true;
+ break;
+ }
+ }
+
+ if ( b2d )
+ {
+ if ( opened_2dsamples[nChannel - MAXCHANNELS] )
+ AIL_end_sample(opened_2dsamples[nChannel - MAXCHANNELS]);
+ }
+ else
+ {
+ if ( opened_samples[nChannel] )
+ {
+ if ( AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING )
+ AIL_end_3D_sample(opened_samples[nChannel]);
+ }
+ }
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
+{
+ if ( m_bInitialised )
+ {
+ if ( nFile < TOTAL_STREAMED_SOUNDS )
+ {
+ if ( mp3Stream[nStream] )
+ {
+ AIL_pause_stream(mp3Stream[nStream], 1);
+ AIL_close_stream(mp3Stream[nStream]);
+ }
+
+ char filepath[MAX_PATH];
+
+ strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
+ strcat(filepath, StreamedNameTable[nFile]);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
+
+ if ( mp3Stream[nStream] )
+ {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_service_stream(mp3Stream[nStream], 1);
+ }
+ else
+ OutputDebugString(AIL_last_error());
+ }
+ }
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ if ( m_bInitialised )
+ {
+ if ( mp3Stream[nStream] )
+ AIL_pause_stream(mp3Stream[nStream], nPauseFlag != 0);
+ }
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ if ( m_bInitialised )
+ {
+ if ( mp3Stream[nStream] )
+ AIL_start_stream(mp3Stream[nStream]);
+ }
+}
+
+bool
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
+{
+ int i = 0;
+ uint32 position = nPos;
+ char filename[MAX_PATH];
+
+ if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS )
+ return false;
+
+ if ( mp3Stream[nStream] )
+ {
+ AIL_pause_stream(mp3Stream[nStream], 1);
+ AIL_close_stream(mp3Stream[nStream]);
+ }
+ if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
+ {
+ do
+ {
+ // Just switched to MP3 player
+ if ( !_bIsMp3Active && i == 0 )
+ {
+ if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
+ position = 0;
+ tMP3Entry *e = _pMP3List;
+
+ // Try to continue from previous song, if already started
+ if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
+ nFile = 0;
+ strcpy(filename, m_MiscomPath);
+ strcat(filename, StreamedNameTable[nFile]);
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
+ if(mp3Stream[nStream]) {
+ AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+ return true;
+ }
+ return false;
+
+ } else {
+ if ( e->pLinkPath != NULL )
+ mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0);
+ else {
+ strcpy(filename, _mp3DirectoryPath);
+ strcat(filename, e->aFilename);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ }
+
+ if ( mp3Stream[nStream] ) {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+
+ _bIsMp3Active = true;
+
+ return true;
+ }
+ // fall through, start playing from another song
+ }
+ } else {
+ if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
+
+ _CurMP3Pos = 0;
+
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+ if ( !mp3 )
+ {
+ mp3 = _pMP3List;
+ if ( !_pMP3List )
+ {
+ nFile = 0;
+ _bIsMp3Active = 0;
+ strcpy(filename, m_MiscomPath);
+ strcat(filename, StreamedNameTable[nFile]);
+
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
+ if(mp3Stream[nStream]) {
+ AIL_set_stream_loop_count(
+ mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ AIL_set_stream_ms_position(
+ mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream],
+ 0);
+ return true;
+ }
+ return false;
+ }
+ }
+ if(mp3->pLinkPath != NULL)
+ mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0);
+ else {
+ strcpy(filename, _mp3DirectoryPath);
+ strcat(filename, mp3->aFilename);
+
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
+ }
+
+ if(mp3Stream[nStream]) {
+ AIL_set_stream_loop_count(mp3Stream[nStream], 1);
+ AIL_set_stream_ms_position(mp3Stream[nStream], 0);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+#ifdef FIX_BUGS
+ _bIsMp3Active = true;
+#endif
+ return true;
+ }
+
+ }
+ _bIsMp3Active = 0;
+ }
+ while ( ++i < nNumMP3s );
+ position = 0;
+ nFile = 0;
+ }
+ strcpy(filename, m_MiscomPath);
+ strcat(filename, StreamedNameTable[nFile]);
+
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ if ( mp3Stream[nStream] )
+ {
+ AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ AIL_set_stream_ms_position(mp3Stream[nStream], position);
+ AIL_pause_stream(mp3Stream[nStream], 0);
+ return true;
+ }
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ if ( m_bInitialised )
+ {
+ if ( mp3Stream[nStream] )
+ {
+ AIL_pause_stream(mp3Stream[nStream], 1);
+
+ AIL_close_stream(mp3Stream[nStream]);
+ mp3Stream[nStream] = NULL;
+
+ if ( nStream == 0 )
+ _bIsMp3Active = false;
+ }
+ }
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ S32 currentms;
+
+ if ( m_bInitialised )
+ {
+ if ( mp3Stream[nStream] )
+ {
+ if ( _bIsMp3Active )
+ {
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+
+ if ( mp3 != NULL )
+ {
+ AIL_stream_ms_position(mp3Stream[nStream], NULL, &currentms);
+ return currentms + mp3->nTrackStreamPos;
+ }
+ else
+ return 0;
+ }
+ else
+ {
+ AIL_stream_ms_position(mp3Stream[nStream], NULL, &currentms);
+ return currentms;
+ }
+ }
+ }
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ uint8 vol = nVolume;
+ float boostMult = 0.0f;
+
+ if ( m_bInitialised )
+ {
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
+ boostMult = m_nMP3BoostVolume / 64.f;
+
+ nStreamVolume[nStream] = vol;
+ nStreamPan[nStream] = nPan;
+
+ if ( mp3Stream[nStream] )
+ {
+ if ( nEffectFlag )
+ {
+ if ( nStream == 1 || nStream == 2 )
+ AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14);
+ else
+ AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
+ }
+ else
+ AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
+
+ AIL_set_stream_pan(mp3Stream[nStream], nPan);
+ }
+ }
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ if ( m_bInitialised )
+ return nStreamLength[nStream];
+
+ return 0;
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ if ( m_bInitialised )
+ {
+ if ( mp3Stream[nStream] )
+ {
+ if ( AIL_stream_status(mp3Stream[nStream]) == SMP_PLAYING )
+ return true;
+ else
+ return false;
+ }
+ }
+
+ return false;
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+ int32 nBank = SFX_BANK_0;
+
+ fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
+ if ( fpSampleDescHandle == NULL )
+ return false;
+
+ fpSampleDataHandle = fopen(SampleBankDataFilename, "rb");
+ if ( fpSampleDataHandle == NULL )
+ {
+ fclose(fpSampleDescHandle);
+ fpSampleDescHandle = NULL;
+
+ return false;
+ }
+
+ fseek(fpSampleDataHandle, 0, SEEK_END);
+ _nSampleDataEndOffset = ftell(fpSampleDataHandle);
+ rewind(fpSampleDataHandle);
+
+ fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
+
+ fclose(fpSampleDescHandle);
+ fpSampleDescHandle = NULL;
+
+ for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
+ {
+#ifdef FIX_BUGS
+ if (nBank >= MAX_SFX_BANKS) break;
+#endif
+ if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i )
+ {
+ nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
+ nBank++;
+ }
+ }
+
+ nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
+ nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
+
+ return true;
+}
+
+
+void
+cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel)
+{
+ if (m_bInitialised)
+ nStreamLoopedFlag[nChannel] = nLoopFlag;
+}
+
+#endif
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
new file mode 100644
index 0000000..e9a9eaa
--- /dev/null
+++ b/src/audio/sampman_null.cpp
@@ -0,0 +1,383 @@
+#include "common.h"
+#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
+#include "sampman.h"
+#include "AudioManager.h"
+
+cSampleManager SampleManager;
+bool _bSampmanInitialised = false;
+
+uint32 BankStartOffset[MAX_SFX_BANKS];
+uint32 nNumMP3s;
+
+cSampleManager::cSampleManager(void)
+{
+ ;
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void cSampleManager::SetSpeakerConfig(int32 nConfig)
+{
+
+}
+
+uint32 cSampleManager::GetMaximumSupportedChannels(void)
+{
+ return MAXCHANNELS;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return 1;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ static char name[64] = "NULL";
+ return name;
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+
+}
+
+int8 cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return 0;
+}
+
+int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ return 0;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+
+void cSampleManager::ReleaseDigitalHandle(void)
+{
+}
+
+void cSampleManager::ReacquireDigitalHandle(void)
+{
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+
+}
+
+bool cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+ return true;
+}
+
+char cSampleManager::GetCDAudioDriveLetter(void)
+{
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void)
+{
+
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS );
+ return false;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS );
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS );
+
+ return false;
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ return false;
+}
+
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+ return false;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ return INVALID_SFX_BANK;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+bool cSampleManager::UpdateReverb(void)
+{
+ return false;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ return false;
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ return false;
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+bool
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
+
+ return 1;
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+
+ return true;
+}
+
+void
+cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel)
+{
+}
+
+int8 cSampleManager::AutoDetect3DProviders()
+{
+ return -1;
+}
+
+#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
new file mode 100644
index 0000000..5a300cf
--- /dev/null
+++ b/src/audio/sampman_oal.cpp
@@ -0,0 +1,2073 @@
+//#define JUICY_OAL
+
+#ifdef AUDIO_OAL
+#include <time.h>
+
+#include "eax.h"
+#include "eax-util.h"
+
+#ifdef _WIN32
+#include <io.h>
+#include <AL/al.h>
+#include <AL/alc.h>
+#include <AL/alext.h>
+#include <AL/efx.h>
+#include <AL/efx-presets.h>
+
+// for user MP3s
+#include <direct.h>
+#include <shlobj.h>
+#include <shlguid.h>
+#else
+#define _getcwd getcwd
+#endif
+
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
+#pragma comment( lib, "OpenAL32.lib" )
+#endif
+
+#include "common.h"
+#include "crossplatform.h"
+
+#include "sampman.h"
+
+#include "oal/oal_utils.h"
+#include "oal/aldlist.h"
+#include "oal/channel.h"
+#include "oal/stream.h"
+
+#include "AudioManager.h"
+#include "MusicManager.h"
+#include "Frontend.h"
+#include "Timer.h"
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
+
+//TODO: fix eax3 reverb
+//TODO: max channels
+
+cSampleManager SampleManager;
+bool _bSampmanInitialised = false;
+
+uint32 BankStartOffset[MAX_SFX_BANKS];
+
+int prevprovider=-1;
+int curprovider=-1;
+int usingEAX=0;
+int usingEAX3=0;
+//int speaker_type=0;
+ALCdevice *ALDevice = NULL;
+ALCcontext *ALContext = NULL;
+unsigned int _maxSamples;
+float _fPrevEaxRatioDestination;
+bool _usingEFX;
+float _fEffectsLevel;
+ALuint ALEffect = AL_EFFECT_NULL;
+ALuint ALEffectSlot = AL_EFFECTSLOT_NULL;
+struct
+{
+ char id[256];
+ char name[256];
+ int sources;
+}providers[MAXPROVIDERS];
+
+int defaultProvider;
+
+
+char SampleBankDescFilename[] = "audio/sfx.SDT";
+char SampleBankDataFilename[] = "audio/sfx.RAW";
+
+FILE *fpSampleDescHandle;
+#ifdef OPUS_SFX
+OggOpusFile *fpSampleDataHandle;
+#else
+FILE *fpSampleDataHandle;
+#endif
+bool bSampleBankLoaded [MAX_SFX_BANKS];
+int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
+int32 nSampleBankSize [MAX_SFX_BANKS];
+uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
+int32 _nSampleDataEndOffset;
+
+int32 nPedSlotSfx [MAX_PEDSFX];
+int32 nPedSlotSfxAddr[MAX_PEDSFX];
+uint8 nCurrentPedSlot;
+
+CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
+uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
+
+uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
+ALuint ALStreamSources[MAX_STREAMS][2];
+ALuint ALStreamBuffers[MAX_STREAMS][NUM_STREAMBUFFERS];
+
+struct tMP3Entry
+{
+ char aFilename[MAX_PATH];
+
+ uint32 nTrackLength;
+ uint32 nTrackStreamPos;
+
+ tMP3Entry* pNext;
+ char* pLinkPath;
+};
+
+uint32 nNumMP3s;
+tMP3Entry* _pMP3List;
+char _mp3DirectoryPath[MAX_PATH];
+CStream *aStream[MAX_STREAMS];
+uint8 nStreamPan [MAX_STREAMS];
+uint8 nStreamVolume[MAX_STREAMS];
+uint8 nStreamLoopedFlag[MAX_STREAMS];
+uint32 _CurMP3Index;
+int32 _CurMP3Pos;
+bool _bIsMp3Active;
+///////////////////////////////////////////////////////////////
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+EAXLISTENERPROPERTIES StartEAX3 =
+ {26, 1.7f, 0.8f, -1000, -1000, -100, 4.42f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2727.1f, 250.0f, 0.00f, 0x3f };
+
+EAXLISTENERPROPERTIES FinishEAX3 =
+ {26, 100.0f, 1.0f, 0, -1000, -2200, 20.0f, 1.39f, 1.00f, 1000, 0.069f, 0.00f,0.00f,0.00f, 400, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 3.982f, 0.000f, -18.0f, 3530.8f, 417.9f, 6.70f, 0x3f };
+
+EAXLISTENERPROPERTIES EAX3Params;
+
+
+bool IsFXSupported()
+{
+ return usingEAX || usingEAX3 || _usingEFX;
+}
+
+void EAX_SetAll(const EAXLISTENERPROPERTIES *allparameters)
+{
+ if ( usingEAX || usingEAX3 )
+ EAX3_Set(ALEffect, allparameters);
+ else
+ EFX_Set(ALEffect, allparameters);
+}
+
+static void
+add_providers()
+{
+ SampleManager.SetNum3DProvidersAvailable(0);
+
+ ALDeviceList *pDeviceList = NULL;
+ pDeviceList = new ALDeviceList();
+
+ if ((pDeviceList) && (pDeviceList->GetNumDevices()))
+ {
+ const int devNumber = Min(pDeviceList->GetNumDevices(), MAXPROVIDERS);
+ int n = 0;
+
+ for (int i = 0; i < devNumber; i++)
+ {
+ if ( n < MAXPROVIDERS )
+ {
+ strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
+ strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
+ providers[n].sources = pDeviceList->GetMaxNumSources(i);
+ SampleManager.Set3DProviderName(n, providers[n].name);
+ n++;
+ }
+
+ if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX2)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4)
+ || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) )
+ {
+ if ( n < MAXPROVIDERS )
+ {
+ strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
+ strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
+ strcat(providers[n].name, " EAX");
+ providers[n].sources = pDeviceList->GetMaxNumSources(i);
+ SampleManager.Set3DProviderName(n, providers[n].name);
+ n++;
+ }
+
+ if ( n < MAXPROVIDERS )
+ {
+ strcpy(providers[n].id, pDeviceList->GetDeviceName(i));
+ strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name));
+ strcat(providers[n].name, " EAX3");
+ providers[n].sources = pDeviceList->GetMaxNumSources(i);
+ SampleManager.Set3DProviderName(n, providers[n].name);
+ n++;
+ }
+ }
+ }
+ SampleManager.SetNum3DProvidersAvailable(n);
+
+ for(int j=n;j<MAXPROVIDERS;j++)
+ SampleManager.Set3DProviderName(j, NULL);
+
+ defaultProvider = pDeviceList->GetDefaultDevice();
+ if ( defaultProvider > MAXPROVIDERS )
+ defaultProvider = 0;
+ }
+
+ delete pDeviceList;
+}
+
+static void
+release_existing()
+{
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].Term();
+ aChannel[CHANNEL2D].Term();
+
+ if ( IsFXSupported() )
+ {
+ if ( alIsEffect(ALEffect) )
+ {
+ alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL);
+ alDeleteEffects(1, &ALEffect);
+ ALEffect = AL_EFFECT_NULL;
+ }
+
+ if (alIsAuxiliaryEffectSlot(ALEffectSlot))
+ {
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
+
+ alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot);
+ ALEffectSlot = AL_EFFECTSLOT_NULL;
+ }
+ }
+
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ CStream *stream = aStream[i];
+ if (stream)
+ stream->ProviderTerm();
+
+ alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ }
+ alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]);
+
+ CChannel::DestroyChannels();
+
+ if ( ALContext )
+ {
+ alcMakeContextCurrent(NULL);
+ alcSuspendContext(ALContext);
+ alcDestroyContext(ALContext);
+ }
+ if ( ALDevice )
+ alcCloseDevice(ALDevice);
+
+ ALDevice = NULL;
+ ALContext = NULL;
+
+ _fPrevEaxRatioDestination = 0.0f;
+ _usingEFX = false;
+ _fEffectsLevel = 0.0f;
+
+ DEV("release_existing()\n");
+}
+
+static bool
+set_new_provider(int index)
+{
+ if ( curprovider == index )
+ return true;
+
+ curprovider = index;
+
+ release_existing();
+
+ if ( curprovider != -1 )
+ {
+ DEV("set_new_provider()\n");
+
+ //TODO:
+ _maxSamples = MAXCHANNELS;
+
+ ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
+ ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
+ 0,
+ };
+
+ ALDevice = alcOpenDevice(providers[index].id);
+ ASSERT(ALDevice != NULL);
+
+ ALContext = alcCreateContext(ALDevice, attr);
+ ASSERT(ALContext != NULL);
+
+ alcMakeContextCurrent(ALContext);
+
+ const char* ext=(const char*)alGetString(AL_EXTENSIONS);
+ ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL);
+ if ( strstr(ext,"AL_SOFT_loop_points")==NULL )
+ {
+ curprovider=-1;
+ release_existing();
+ return false;
+ }
+
+ alListenerf (AL_GAIN, 1.0f);
+ alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
+ ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f };
+ alListenerfv(AL_ORIENTATION, orientation);
+
+ alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
+
+ if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
+ {
+ alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
+ alGenEffects(1, &ALEffect);
+ }
+
+ alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
+ alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
+
+ CStream *stream = aStream[i];
+ if (stream)
+ stream->ProviderInit();
+ }
+
+ usingEAX = 0;
+ usingEAX3 = 0;
+ _usingEFX = false;
+
+ if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX3")], " EAX3")
+ && alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
+ {
+ EAX_SetAll(&FinishEAX3);
+
+ usingEAX = 1;
+ usingEAX3 = 1;
+
+ DEV("EAX3\n");
+ }
+ else if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) )
+ {
+ EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]);
+
+ if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX")], " EAX"))
+ {
+ usingEAX = 1;
+ DEV("EAX1\n");
+ }
+ else
+ {
+ _usingEFX = true;
+ DEV("EFX\n");
+ }
+ }
+
+ //SampleManager.SetSpeakerConfig(speaker_type);
+
+ CChannel::InitChannels();
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].Init(i);
+ aChannel[CHANNEL2D].Init(CHANNEL2D, true);
+
+ if ( IsFXSupported() )
+ {
+ /**/
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+ /**/
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].SetReverbMix(ALEffectSlot, 0.0f);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+static bool
+IsThisTrackAt16KHz(uint32 track)
+{
+ return track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE;
+}
+
+cSampleManager::cSampleManager(void)
+{
+ ;
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void cSampleManager::SetSpeakerConfig(int32 nConfig)
+{
+
+}
+
+uint32 cSampleManager::GetMaximumSupportedChannels(void)
+{
+ if ( _maxSamples > MAXCHANNELS )
+ return MAXCHANNELS;
+
+ return _maxSamples;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return m_nNumberOfProviders;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+ m_nNumberOfProviders = num;
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ return m_aAudioProviders[id];
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+ m_aAudioProviders[id] = name;
+}
+
+int8 cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return curprovider;
+}
+
+int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ int savedprovider = curprovider;
+
+ nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
+
+ if ( set_new_provider(nProvider) )
+ return curprovider;
+ else if ( savedprovider != -1 && savedprovider < m_nNumberOfProviders && set_new_provider(savedprovider) )
+ return curprovider;
+ else
+ return curprovider;
+}
+
+int8
+cSampleManager::AutoDetect3DProviders()
+{
+ if (!AudioManager.IsAudioInitialised())
+ return -1;
+
+ if (defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders) {
+ if (set_new_provider(defaultProvider))
+ return defaultProvider;
+ }
+
+ for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++)
+ {
+ char* providername = Get3DProviderName(i);
+
+ if (!strcasecmp(providername, "OPENAL SOFT")) {
+ SetCurrent3DProvider(i);
+ if (GetCurrent3DProviderIndex() == i)
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+static bool
+_ResolveLink(char const *path, char *out)
+{
+#ifdef _WIN32
+ size_t len = strlen(path);
+ if (len < 4 || strcmp(&path[len - 4], ".lnk") != 0)
+ return false;
+
+ IShellLink* psl;
+ WIN32_FIND_DATA fd;
+ char filepath[MAX_PATH];
+
+ CoInitialize(NULL);
+
+ if (SUCCEEDED( CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl ) ))
+ {
+ IPersistFile *ppf;
+
+ if (SUCCEEDED(psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf)))
+ {
+ WCHAR wpath[MAX_PATH];
+
+ MultiByteToWideChar(CP_ACP, 0, path, -1, wpath, MAX_PATH);
+
+ if (SUCCEEDED(ppf->Load(wpath, STGM_READ)))
+ {
+ /* Resolve the link */
+ if (SUCCEEDED(psl->Resolve(NULL, SLR_ANY_MATCH|SLR_NO_UI|SLR_NOSEARCH)))
+ {
+ strcpy(filepath, path);
+
+ if (SUCCEEDED(psl->GetPath(filepath, MAX_PATH, &fd, SLGP_UNCPRIORITY)))
+ {
+ OutputDebugString(fd.cFileName);
+
+ strcpy(out, filepath);
+ // FIX: Release the objects. Taken from SA.
+#ifdef FIX_BUGS
+ ppf->Release();
+ psl->Release();
+#endif
+ return true;
+ }
+ }
+ }
+
+ ppf->Release();
+ }
+ psl->Release();
+ }
+
+ return false;
+#else
+ struct stat sb;
+
+ if (lstat(path, &sb) == -1) {
+ perror("lstat: ");
+ return false;
+ }
+
+ if (S_ISLNK(sb.st_mode)) {
+ char* linkname = (char*)alloca(sb.st_size + 1);
+ if (linkname == NULL) {
+ fprintf(stderr, "insufficient memory\n");
+ return false;
+ }
+
+ if (readlink(path, linkname, sb.st_size + 1) < 0) {
+ perror("readlink: ");
+ return false;
+ }
+ linkname[sb.st_size] = '\0';
+ strcpy(out, linkname);
+ return true;
+ } else {
+ return false;
+ }
+#endif
+}
+
+static void
+_FindMP3s(void)
+{
+ tMP3Entry *pList;
+ bool bShortcut;
+ bool bInitFirstEntry;
+ HANDLE hFind;
+ char path[MAX_PATH];
+ char filepath[MAX_PATH*2];
+ int total_ms;
+ WIN32_FIND_DATA fd;
+
+ if (getcwd(_mp3DirectoryPath, MAX_PATH) == NULL) {
+ perror("getcwd: ");
+ return;
+ }
+
+ OutputDebugString("Finding MP3s...");
+ strcpy(path, _mp3DirectoryPath);
+ strcat(path, "\\MP3\\");
+
+ strcpy(_mp3DirectoryPath, path);
+ OutputDebugString(_mp3DirectoryPath);
+
+ strcat(path, "*");
+
+ hFind = FindFirstFile(path, &fd);
+
+ if ( hFind == INVALID_HANDLE_VALUE )
+ {
+ return;
+ }
+
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ size_t filepathlen = strlen(filepath);
+
+ if ( filepathlen <= 0)
+ {
+ FindClose(hFind);
+ return;
+ }
+
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ bShortcut = true;
+ } else
+ bShortcut = false;
+
+ aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
+
+ if (aStream[0] && aStream[0]->IsOpened())
+ {
+ total_ms = aStream[0]->GetLengthMS();
+ delete aStream[0];
+ aStream[0] = NULL;
+
+ OutputDebugString(fd.cFileName);
+
+ _pMP3List = new tMP3Entry;
+
+ if ( _pMP3List == NULL )
+ {
+ FindClose(hFind);
+ return;
+ }
+
+ nNumMP3s = 1;
+
+ strcpy(_pMP3List->aFilename, fd.cFileName);
+
+ _pMP3List->nTrackLength = total_ms;
+
+ _pMP3List->pNext = NULL;
+
+ pList = _pMP3List;
+
+ if ( bShortcut )
+ {
+ _pMP3List->pLinkPath = new char[MAX_PATH*2];
+ strcpy(_pMP3List->pLinkPath, filepath);
+ }
+ else
+ {
+ _pMP3List->pLinkPath = NULL;
+ }
+
+ bInitFirstEntry = false;
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+
+ OutputDebugString(filepath);
+
+ bInitFirstEntry = true;
+ }
+
+ while ( true )
+ {
+ if ( !FindNextFile(hFind, &fd) )
+ break;
+
+ if ( bInitFirstEntry )
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ size_t filepathlen = strlen(filepath);
+
+ if ( filepathlen > 0 )
+ {
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ bShortcut = true;
+ } else {
+ bShortcut = false;
+ if (filepathlen > MAX_PATH) {
+ continue;
+ }
+ }
+ aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
+
+ if (aStream[0] && aStream[0]->IsOpened())
+ {
+ total_ms = aStream[0]->GetLengthMS();
+ delete aStream[0];
+ aStream[0] = NULL;
+
+ OutputDebugString(fd.cFileName);
+
+ _pMP3List = new tMP3Entry;
+
+ if ( _pMP3List == NULL)
+ break;
+
+ nNumMP3s = 1;
+
+ strcpy(_pMP3List->aFilename, fd.cFileName);
+
+ _pMP3List->nTrackLength = total_ms;
+ _pMP3List->pNext = NULL;
+
+ if ( bShortcut )
+ {
+ _pMP3List->pLinkPath = new char [MAX_PATH*2];
+ strcpy(_pMP3List->pLinkPath, filepath);
+ }
+ else
+ {
+ _pMP3List->pLinkPath = NULL;
+ }
+
+ pList = _pMP3List;
+
+ bInitFirstEntry = false;
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+ OutputDebugString(filepath);
+ }
+ }
+ }
+ else
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ size_t filepathlen = strlen(filepath);
+
+ if ( filepathlen > 0 )
+ {
+ if ( _ResolveLink(filepath, filepath) )
+ {
+ OutputDebugString("Resolving Link");
+ OutputDebugString(filepath);
+ bShortcut = true;
+ } else
+ bShortcut = false;
+
+ aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]);
+
+ if (aStream[0] && aStream[0]->IsOpened())
+ {
+ total_ms = aStream[0]->GetLengthMS();
+ delete aStream[0];
+ aStream[0] = NULL;
+
+ OutputDebugString(fd.cFileName);
+
+ pList->pNext = new tMP3Entry;
+
+ tMP3Entry *e = pList->pNext;
+
+ if ( e == NULL )
+ break;
+
+ pList = pList->pNext;
+
+ strcpy(e->aFilename, fd.cFileName);
+ e->nTrackLength = total_ms;
+ e->pNext = NULL;
+
+ if ( bShortcut )
+ {
+ e->pLinkPath = new char [MAX_PATH*2];
+ strcpy(e->pLinkPath, filepath);
+ }
+ else
+ {
+ e->pLinkPath = NULL;
+ }
+
+ nNumMP3s++;
+
+ OutputDebugString(fd.cFileName);
+ }
+ else
+ {
+ strcat(filepath, " - NOT A VALID MP3");
+ OutputDebugString(filepath);
+ }
+ }
+ }
+ }
+
+ FindClose(hFind);
+}
+
+static void
+_DeleteMP3Entries(void)
+{
+ tMP3Entry *e = _pMP3List;
+
+ while ( e != NULL )
+ {
+ tMP3Entry *next = e->pNext;
+
+ if ( next == NULL )
+ next = NULL;
+
+ if ( e->pLinkPath != NULL )
+ {
+#ifndef FIX_BUGS
+ delete e->pLinkPath; // BUG: should be delete []
+#else
+ delete[] e->pLinkPath;
+#endif
+ e->pLinkPath = NULL;
+ }
+
+ delete e;
+
+ if ( next )
+ e = next;
+ else
+ e = NULL;
+
+ nNumMP3s--;
+ }
+
+
+ if ( nNumMP3s != 0 )
+ {
+ OutputDebugString("Not all MP3 entries were deleted");
+ nNumMP3s = 0;
+ }
+
+ _pMP3List = NULL;
+}
+
+static tMP3Entry *
+_GetMP3EntryByIndex(uint32 idx)
+{
+ uint32 n = ( idx < nNumMP3s ) ? idx : 0;
+
+ if ( _pMP3List != NULL )
+ {
+ tMP3Entry *e = _pMP3List;
+
+ for ( uint32 i = 0; i < n; i++ )
+ e = e->pNext;
+
+ return e;
+
+ }
+
+ return NULL;
+}
+
+static inline bool
+_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry)
+{
+ _CurMP3Index = 0;
+
+ for ( *pEntry = _pMP3List; *pEntry != NULL; *pEntry = (*pEntry)->pNext )
+ {
+ if ( *pPosition >= (*pEntry)->nTrackStreamPos
+ && *pPosition < (*pEntry)->nTrackLength + (*pEntry)->nTrackStreamPos )
+ {
+ *pPosition -= (*pEntry)->nTrackStreamPos;
+ _CurMP3Pos = *pPosition;
+
+ return true;
+ }
+
+ _CurMP3Index++;
+ }
+
+ *pPosition = 0;
+ *pEntry = _pMP3List;
+ _CurMP3Pos = 0;
+ _CurMP3Index = 0;
+
+ return false;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+
+void cSampleManager::ReleaseDigitalHandle(void)
+{
+ if ( ALDevice )
+ {
+ prevprovider = curprovider;
+ release_existing();
+ curprovider = -1;
+ }
+}
+
+void cSampleManager::ReacquireDigitalHandle(void)
+{
+ if ( ALDevice )
+ {
+ if ( prevprovider != -1 )
+ set_new_provider(prevprovider);
+ }
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ if ( _bSampmanInitialised )
+ return true;
+
+ EFXInit();
+ CStream::Initialise();
+
+ {
+ for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
+ {
+ m_aSamples[i].nOffset = 0;
+ m_aSamples[i].nSize = 0;
+ m_aSamples[i].nFrequency = MAX_FREQ;
+ m_aSamples[i].nLoopStart = 0;
+ m_aSamples[i].nLoopEnd = -1;
+ }
+
+ m_nEffectsVolume = MAX_VOLUME;
+ m_nMusicVolume = MAX_VOLUME;
+ m_nEffectsFadeVolume = MAX_VOLUME;
+ m_nMusicFadeVolume = MAX_VOLUME;
+
+ m_nMonoMode = 0;
+ }
+
+ {
+ curprovider = -1;
+ prevprovider = -1;
+
+ _usingEFX = false;
+ usingEAX =0;
+ usingEAX3=0;
+
+ _fEffectsLevel = 0.0f;
+
+ _maxSamples = 0;
+
+ ALDevice = NULL;
+ ALContext = NULL;
+ }
+
+ {
+ fpSampleDescHandle = NULL;
+ fpSampleDataHandle = NULL;
+
+ for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
+ {
+ bSampleBankLoaded[i] = false;
+ nSampleBankDiscStartOffset[i] = 0;
+ nSampleBankSize[i] = 0;
+ nSampleBankMemoryStartAddress[i] = 0;
+ }
+ }
+
+ {
+ for ( int32 i = 0; i < MAX_PEDSFX; i++ )
+ {
+ nPedSlotSfx[i] = NO_SAMPLE;
+ nPedSlotSfxAddr[i] = 0;
+ }
+
+ nCurrentPedSlot = 0;
+ }
+
+ {
+ for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ nChannelVolume[i] = 0;
+ }
+
+ {
+ for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
+ nStreamLength[i] = 0;
+ }
+
+ add_providers();
+
+#ifdef AUDIO_CACHE
+ FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
+ if (cacheFile) {
+ debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else
+ {
+ debug("Cannot load audio cache\n");
+#endif
+
+ for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
+ {
+ aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
+
+ if ( aStream[0] && aStream[0]->IsOpened() )
+ {
+ uint32 tatalms = aStream[0]->GetLengthMS();
+ delete aStream[0];
+ aStream[0] = NULL;
+
+ nStreamLength[i] = tatalms;
+ }
+ else
+ USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
+ }
+#ifdef AUDIO_CACHE
+ cacheFile = fcaseopen("audio\\sound.cache", "wb");
+ if(cacheFile) {
+ debug("Saving audio cache\n");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else {
+ debug("Cannot save audio cache\n");
+ }
+ }
+#endif
+
+ {
+ if ( !InitialiseSampleBanks() )
+ {
+ Terminate();
+ return false;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]);
+ ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_0] != 0);
+
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 )
+ {
+ Terminate();
+ return false;
+ }
+
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX);
+ ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0);
+
+ LoadSampleBank(SFX_BANK_0);
+ }
+
+ {
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ aStream[i] = NULL;
+ nStreamVolume[i] = 100;
+ nStreamPan[i] = 63;
+ }
+ }
+
+ {
+ _bSampmanInitialised = true;
+
+ if ( defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders )
+ {
+ set_new_provider(defaultProvider);
+ }
+ else
+ {
+ Terminate();
+ return false;
+ }
+ }
+
+ {
+ nNumMP3s = 0;
+
+ _pMP3List = NULL;
+
+ _FindMP3s();
+
+ if ( nNumMP3s != 0 )
+ {
+ nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] = 0;
+
+ for ( tMP3Entry *e = _pMP3List; e != NULL; e = e->pNext )
+ {
+ e->nTrackStreamPos = nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER];
+ nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] += e->nTrackLength;
+ }
+
+ time_t t = time(NULL);
+ tm *localtm;
+ bool bUseRandomTable;
+
+ if ( t == -1 )
+ bUseRandomTable = true;
+ else
+ {
+ bUseRandomTable = false;
+ localtm = localtime(&t);
+ }
+
+ int32 randval;
+ if ( bUseRandomTable )
+ randval = AudioManager.GetRandomNumber(1);
+ else
+ randval = localtm->tm_sec * localtm->tm_min;
+
+ _CurMP3Index = randval % nNumMP3s;
+
+ tMP3Entry *randmp3 = _pMP3List;
+ for ( int32 i = randval % nNumMP3s; i > 0; --i)
+ randmp3 = randmp3->pNext;
+
+ if ( bUseRandomTable )
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ else
+ {
+ if ( localtm->tm_sec > 0 )
+ {
+ int32 s = localtm->tm_sec;
+ _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
+ }
+ else
+ _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ }
+ }
+ else
+ _CurMP3Pos = 0;
+
+ _bIsMp3Active = false;
+ }
+
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+ for (int32 i = 0; i < MAX_STREAMS; i++)
+ {
+ CStream *stream = aStream[i];
+ if (stream)
+ {
+ delete stream;
+ aStream[i] = NULL;
+ }
+ }
+
+ release_existing();
+
+ _DeleteMP3Entries();
+
+ CStream::Terminate();
+
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
+ {
+ free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = 0;
+ }
+
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 )
+ {
+ free((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0;
+ }
+
+ _bSampmanInitialised = false;
+}
+
+bool cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+ return true;
+}
+
+char cSampleManager::GetCDAudioDriveLetter(void)
+{
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void)
+{
+ if ( _bSampmanInitialised )
+ {
+ for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ {
+ if ( GetChannelUsedFlag(i) )
+ {
+ if ( nChannelVolume[i] != 0 )
+ aChannel[i].SetVolume(m_nEffectsFadeVolume*nChannelVolume[i]*m_nEffectsVolume >> 14);
+ }
+ }
+ }
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+ m_nEffectsVolume = nVolume;
+ UpdateEffectsVolume();
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+ m_nMusicVolume = nVolume;
+}
+
+void
+cSampleManager::SetMP3BoostVolume(uint8 nVolume)
+{
+ m_nMP3BoostVolume = nVolume;
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+ m_nEffectsFadeVolume = nVolume;
+ UpdateEffectsVolume();
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+ m_nMusicFadeVolume = nVolume;
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+ m_nMonoMode = nMode;
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS);
+
+ if ( CTimer::GetIsCodePaused() )
+ return false;
+
+ if ( MusicManager.IsInitialised()
+ && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
+ && nBank != SFX_BANK_0 )
+ {
+ return false;
+ }
+
+#ifdef OPUS_SFX
+ int samplesRead = 0;
+ int samplesSize = nSampleBankSize[nBank] / 2;
+ op_pcm_seek(fpSampleDataHandle, 0);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[nBank] + samplesRead), samplesSize, NULL);
+ if (size <= 0) {
+ // huh?
+ //assert(0);
+ break;
+ }
+ samplesRead += size*2;
+ samplesSize -= size;
+ }
+#else
+ if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
+ return false;
+
+ if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] )
+ return false;
+#endif
+ bSampleBankLoaded[nBank] = true;
+
+ return true;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS);
+
+ bSampleBankLoaded[nBank] = false;
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SFX_BANKS);
+
+ return bSampleBankLoaded[nBank];
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ int8 slot;
+
+ for ( int32 i = 0; i < _TODOCONST(3); i++ )
+ {
+ slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
+ if ( nComment == nPedSlotSfx[slot] )
+ return true;
+ }
+
+ return false;
+}
+
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ int8 slot;
+
+ for (int32 i = 0; i < _TODOCONST(3); i++)
+ {
+ slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+ if (slot < 0)
+ slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
+ if (nComment == nPedSlotSfx[slot])
+ return slot;
+ }
+
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ if ( CTimer::GetIsCodePaused() )
+ return false;
+
+ // no talking peds during cutsenes or the game end
+ if ( MusicManager.IsInitialised() )
+ {
+ switch ( MusicManager.GetMusicMode() )
+ {
+ case MUSICMODE_CUTSCENE:
+ {
+ return false;
+
+ break;
+ }
+ }
+ }
+
+#ifdef OPUS_SFX
+ int samplesRead = 0;
+ int samplesSize = m_aSamples[nComment].nSize / 2;
+ op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
+ samplesSize, NULL);
+ if (size <= 0) {
+ return false;
+ }
+ samplesRead += size * 2;
+ samplesSize -= size;
+ }
+#else
+ if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
+ return false;
+
+ if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
+ return false;
+
+#endif
+ nPedSlotSfx[nCurrentPedSlot] = nComment;
+
+ if ( ++nCurrentPedSlot >= MAX_PEDSFX )
+ nCurrentPedSlot = 0;
+
+ return true;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] )
+ return SFX_BANK_PED_COMMENTS;
+
+ if ( offset >= BankStartOffset[SFX_BANK_0] )
+ return SFX_BANK_0;
+
+ return INVALID_SFX_BANK;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return m_aSamples[nSample].nFrequency;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return m_aSamples[nSample].nLoopStart;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return m_aSamples[nSample].nLoopEnd;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return m_aSamples[nSample].nSize / sizeof(uint16);
+}
+
+bool cSampleManager::UpdateReverb(void)
+{
+ if ( !usingEAX && !_usingEFX )
+ return false;
+
+ if ( AudioManager.GetFrameCounter() & 15 )
+ return false;
+
+ float fRatio = 0.0f;
+
+#define MIN_DIST 0.5f
+#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
+
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
+ fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
+
+ fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
+ fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
+
+#undef CALCULATE_RATIO
+#undef MIN_DIST
+
+ fRatio = clamp(fRatio, 0.0f, 0.6f);
+
+ if ( fRatio == _fPrevEaxRatioDestination )
+ return false;
+
+#ifdef JUICY_OAL
+ if ( usingEAX3 || _usingEFX )
+#else
+ if ( usingEAX3 )
+#endif
+ {
+ fRatio = Min(fRatio * 1.67f, 1.0f);
+ if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
+ {
+ EAX_SetAll(&EAX3Params);
+
+ /*
+ if ( IsFXSupported() )
+ {
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+
+ for ( int32 i = 0; i < MAXCHANNELS; i++ )
+ aChannel[i].UpdateReverb(ALEffectSlot);
+ }
+ */
+
+ _fEffectsLevel = fRatio * 0.75f;
+ }
+ }
+ else
+ {
+ if ( _usingEFX )
+ _fEffectsLevel = fRatio * 0.8f;
+ else
+ _fEffectsLevel = fRatio * 0.22f;
+ }
+ _fEffectsLevel = Min(_fEffectsLevel, 1.0f);
+
+ _fPrevEaxRatioDestination = fRatio;
+
+ return true;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ if ( usingEAX || _usingEFX )
+ {
+ if ( IsFXSupported() )
+ {
+ alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect);
+
+ if ( nReverbFlag != 0 )
+ aChannel[nChannel].SetReverbMix(ALEffectSlot, _fEffectsLevel);
+ else
+ aChannel[nChannel].SetReverbMix(ALEffectSlot, 0.0f);
+ }
+ }
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ uintptr addr;
+
+ if ( nSfx < SAMPLEBANK_MAX )
+ {
+ if ( !IsSampleBankLoaded(nBank) )
+ return false;
+
+ addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset;
+ }
+ else
+ {
+ if ( !IsPedCommentLoaded(nSfx) )
+ return false;
+
+ int32 slot = _GetPedCommentSlot(nSfx);
+ addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot);
+ }
+
+ if ( GetChannelUsedFlag(nChannel) )
+ {
+ TRACE("Stopping channel %d - really!!!", nChannel);
+ StopChannel(nChannel);
+ }
+
+ aChannel[nChannel].Reset();
+ if ( aChannel[nChannel].HasSource() )
+ {
+ aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency);
+ aChannel[nChannel].SetLoopPoints (0, -1);
+ aChannel[nChannel].SetPitch (1.0f);
+ return true;
+ }
+
+ return false;
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ uint32 vol = nVolume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ nChannelVolume[nChannel] = vol;
+
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
+ }
+
+ // no idea, does this one looks like a bug or it's SetChannelVolume ?
+ aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*nChannelVolume[nChannel]*m_nEffectsVolume >> 14);
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].SetPosition(-fX, fY, fZ);
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ aChannel[nChannel].SetDistances(fMax, fMin);
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ if ( nChannel == CHANNEL2D )
+ {
+ uint32 vol = nVolume;
+ if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
+
+ nChannelVolume[nChannel] = vol;
+
+ // increase the volume for JB.MP3 and S4_BDBD.MP3
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
+ }
+
+ aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
+ }
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ if ( nChannel == CHANNEL2D )
+ {
+ aChannel[nChannel].SetPan(nPan);
+ }
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].SetCurrentFreq(nFreq);
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8));
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].SetLoopCount(nLoopCount);
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ return aChannel[nChannel].IsUsed();
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].Start();
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ aChannel[nChannel].Stop();
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
+{
+ char filename[MAX_PATH];
+
+ ASSERT( nStream < MAX_STREAMS );
+
+ if ( nFile < TOTAL_STREAMED_SOUNDS )
+ {
+ if ( aStream[nStream] )
+ {
+ delete aStream[nStream];
+ aStream[nStream] = NULL;
+ }
+
+ strcpy(filename, StreamedNameTable[nFile]);
+
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ ASSERT(stream != NULL);
+
+ aStream[nStream] = stream;
+ if ( !stream->Setup() )
+ {
+ delete stream;
+ aStream[nStream] = NULL;
+ }
+ }
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ stream->SetPause(nPauseFlag != 0);
+ }
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ if ( stream->IsOpened() )
+ {
+ stream->Start();
+ }
+ }
+}
+
+bool
+cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
+{
+ int i = 0;
+ uint32 position = nPos;
+ char filename[MAX_PATH];
+
+ if ( nFile >= TOTAL_STREAMED_SOUNDS )
+ return false;
+
+ if ( aStream[nStream] )
+ {
+ delete aStream[nStream];
+ aStream[nStream] = NULL;
+ }
+ if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
+ {
+ do
+ {
+ // Just switched to MP3 player
+ if ( !_bIsMp3Active && i == 0 )
+ {
+ if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
+ position = 0;
+ tMP3Entry *e = _pMP3List;
+
+ // Try to continue from previous song, if already started
+ if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
+ nFile = 0;
+
+ strcpy(filename, StreamedNameTable[nFile]);
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+
+ aStream[nStream] = stream;
+
+ if (stream->Setup()) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ if (position != 0)
+ stream->SetPosMS(position);
+
+ stream->Start();
+
+ return true;
+ } else {
+ delete stream;
+ aStream[nStream] = NULL;
+ }
+ return false;
+
+ } else {
+
+ if (e->pLinkPath != NULL)
+ aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ else {
+ strcpy(filename, _mp3DirectoryPath);
+ strcat(filename, e->aFilename);
+
+ aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ }
+
+ if (aStream[nStream]->Setup()) {
+ if (position != 0)
+ aStream[nStream]->SetPosMS(position);
+
+ aStream[nStream]->Start();
+
+ _bIsMp3Active = true;
+ return true;
+ } else {
+ delete aStream[nStream];
+ aStream[nStream] = NULL;
+ }
+ // fall through, start playing from another song
+ }
+ } else {
+ if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
+
+ _CurMP3Pos = 0;
+
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+ if ( !mp3 )
+ {
+ mp3 = _pMP3List;
+ if ( !_pMP3List )
+ {
+ nFile = 0;
+ _bIsMp3Active = 0;
+ strcpy(filename, StreamedNameTable[nFile]);
+
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+
+ aStream[nStream] = stream;
+
+ if (stream->Setup()) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ if (position != 0)
+ stream->SetPosMS(position);
+
+ stream->Start();
+
+ return true;
+ } else {
+ delete stream;
+ aStream[nStream] = NULL;
+ }
+ return false;
+ }
+ }
+ if (mp3->pLinkPath != NULL)
+ aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ else {
+ strcpy(filename, _mp3DirectoryPath);
+ strcat(filename, mp3->aFilename);
+
+ aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ }
+
+ if (aStream[nStream]->Setup()) {
+ aStream[nStream]->Start();
+#ifdef FIX_BUGS
+ _bIsMp3Active = true;
+#endif
+ return true;
+ } else {
+ delete aStream[nStream];
+ aStream[nStream] = NULL;
+ }
+
+ }
+ _bIsMp3Active = 0;
+ }
+ while ( ++i < nNumMP3s );
+ position = 0;
+ nFile = 0;
+ }
+ strcpy(filename, StreamedNameTable[nFile]);
+
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+
+ aStream[nStream] = stream;
+
+ if ( stream->Setup() ) {
+ stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
+ nStreamLoopedFlag[nStream] = true;
+ if (position != 0)
+ stream->SetPosMS(position);
+
+ stream->Start();
+
+ return true;
+ } else {
+ delete stream;
+ aStream[nStream] = NULL;
+ }
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ delete stream;
+ aStream[nStream] = NULL;
+
+ if ( nStream == 0 )
+ _bIsMp3Active = false;
+ }
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ if ( _bIsMp3Active )
+ {
+ tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
+
+ if ( mp3 != NULL )
+ {
+ return stream->GetPosMS() + mp3->nTrackStreamPos;
+ }
+ else
+ return 0;
+ }
+ else
+ {
+ return stream->GetPosMS();
+ }
+ }
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ float boostMult = 0.0f;
+
+ if ( nVolume > MAX_VOLUME )
+ nVolume = MAX_VOLUME;
+
+ if ( nPan > MAX_VOLUME )
+ nPan = MAX_VOLUME;
+
+ if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
+ boostMult = m_nMP3BoostVolume / 64.f;
+
+ nStreamVolume[nStream] = nVolume;
+ nStreamPan [nStream] = nPan;
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ if ( nEffectFlag ) {
+ if ( nStream == 1 || nStream == 2 )
+ stream->SetVolume(128*nVolume*m_nEffectsVolume >> 14);
+ else
+ stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
+ }
+ else
+ stream->SetVolume((m_nMusicFadeVolume*nVolume*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
+
+ stream->SetPan(nPan);
+ }
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
+
+ return nStreamLength[nStream];
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ CStream *stream = aStream[nStream];
+
+ if ( stream )
+ {
+ if ( stream->IsPlaying() )
+ return true;
+ }
+
+ return false;
+}
+
+void
+cSampleManager::Service(void)
+{
+ for ( int32 i = 0; i < MAX_STREAMS; i++ )
+ {
+ CStream *stream = aStream[i];
+
+ if ( stream )
+ stream->Update();
+ }
+ int refCount = CChannel::channelsThatNeedService;
+ for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ {
+ if ( aChannel[i].Update() )
+ refCount--;
+ }
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+ int32 nBank = SFX_BANK_0;
+
+ fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
+ if ( fpSampleDescHandle == NULL )
+ return false;
+#ifndef OPUS_SFX
+ fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
+ if ( fpSampleDataHandle == NULL )
+ {
+ fclose(fpSampleDescHandle);
+ fpSampleDescHandle = NULL;
+
+ return false;
+ }
+
+ fseek(fpSampleDataHandle, 0, SEEK_END);
+ int32 _nSampleDataEndOffset = ftell(fpSampleDataHandle);
+ rewind(fpSampleDataHandle);
+#else
+ int e;
+ fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
+#endif
+ fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
+#ifdef OPUS_SFX
+ int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
+#endif
+ fclose(fpSampleDescHandle);
+ fpSampleDescHandle = NULL;
+
+ for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
+ {
+#ifdef FIX_BUGS
+ if (nBank >= MAX_SFX_BANKS) break;
+#endif
+ if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i )
+ {
+ nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
+ nBank++;
+ }
+ }
+
+ nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
+ nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
+
+ return true;
+}
+
+void
+cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel)
+{
+ nStreamLoopedFlag[nChannel] = nLoopFlag;
+}
+
+#endif
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
new file mode 100644
index 0000000..e86b13e
--- /dev/null
+++ b/src/audio/soundlist.h
@@ -0,0 +1,282 @@
+#pragma once
+
+enum eSound
+{
+ SOUND_CAR_DOOR_CLOSE_BONNET = 0,
+ SOUND_CAR_DOOR_CLOSE_BUMPER,
+ SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
+ SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
+ SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
+ SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BONNET,
+ SOUND_CAR_DOOR_OPEN_BUMPER,
+ SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
+ SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BACK_LEFT,
+ SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
+ SOUND_CAR_WINDSHIELD_CRACK,
+ SOUND_CAR_JUMP,
+ SOUND_CAR_JUMP_2,
+ SOUND_CAR_TYRE_POP,
+ SOUND_16,
+ SOUND_17,
+ SOUND_CAR_ENGINE_START,
+ SOUND_CAR_LIGHT_BREAK,
+ SOUND_CAR_HYDRAULIC_1,
+ SOUND_CAR_HYDRAULIC_2,
+ SOUND_CAR_HYDRAULIC_3,
+ SOUND_CAR_JERK,
+ SOUND_CAR_SPLASH,
+ SOUND_BOAT_SLOWDOWN,
+ SOUND_TRAIN_DOOR_CLOSE,
+ SOUND_TRAIN_DOOR_OPEN,
+ SOUND_CAR_TANK_TURRET_ROTATE,
+ SOUND_CAR_BOMB_TICK,
+ SOUND_PLANE_ON_GROUND,
+ SOUND_HELI_BLADE,
+ SOUND_32,
+ SOUND_STEP_START,
+ SOUND_STEP_END,
+ SOUND_FALL_LAND,
+ SOUND_FALL_COLLAPSE,
+ SOUND_FIGHT_37,
+ SOUND_FIGHT_38,
+ SOUND_FIGHT_39,
+ SOUND_FIGHT_40,
+ SOUND_FIGHT_41,
+ SOUND_FIGHT_42,
+ SOUND_FIGHT_43,
+ SOUND_FIGHT_44,
+ SOUND_FIGHT_45,
+ SOUND_FIGHT_46,
+ SOUND_FIGHT_47,
+ SOUND_FIGHT_48,
+ SOUND_49,
+ SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_KNIFE_ATTACK,
+ SOUND_WEAPON_CHAINSAW_ATTACK,
+ SOUND_WEAPON_CHAINSAW_IDLE,
+ SOUND_WEAPON_CHAINSAW_MADECONTACT,
+ SOUND_WEAPON_SHOT_FIRED,
+ SOUND_WEAPON_RELOAD,
+ SOUND_WEAPON_AK47_BULLET_ECHO,
+ SOUND_WEAPON_FLAMETHROWER_FIRE,
+ SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
+ SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
+ SOUND_WEAPON_HIT_PED,
+ SOUND_WEAPON_HIT_VEHICLE,
+ SOUND_GARAGE_NO_MONEY,
+ SOUND_GARAGE_BAD_VEHICLE,
+ SOUND_GARAGE_OPENING,
+ SOUND_GARAGE_BOMB_ALREADY_SET,
+ SOUND_GARAGE_BOMB1_SET,
+ SOUND_GARAGE_BOMB2_SET,
+ SOUND_GARAGE_BOMB3_SET,
+ SOUND_70,
+ SOUND_71,
+ SOUND_GARAGE_VEHICLE_DECLINED,
+ SOUND_GARAGE_VEHICLE_ACCEPTED,
+ SOUND_GARAGE_DOOR_CLOSED,
+ SOUND_GARAGE_DOOR_OPENED,
+ SOUND_CRANE_PICKUP,
+ SOUND_PICKUP_WEAPON_BOUGHT,
+ SOUND_PICKUP_WEAPON,
+ SOUND_PICKUP_HEALTH,
+ SOUND_80,
+ SOUND_81,
+ SOUND_PICKUP_ADRENALINE,
+ SOUND_PICKUP_ARMOUR,
+ SOUND_PICKUP_BONUS,
+ SOUND_PICKUP_MONEY,
+ SOUND_PICKUP_HIDDEN_PACKAGE,
+ SOUND_PICKUP_PACMAN_PILL,
+ SOUND_PICKUP_PACMAN_PACKAGE,
+ SOUND_PICKUP_FLOAT_PACKAGE,
+ SOUND_BOMB_TIMED_ACTIVATED,
+ SOUND_91,
+ SOUND_BOMB_ONIGNITION_ACTIVATED,
+ SOUND_BOMB_TICK,
+ SOUND_RAMPAGE_START,
+ SOUND_RAMPAGE_ONGOING,
+ SOUND_RAMPAGE_PASSED,
+ SOUND_RAMPAGE_FAILED,
+ SOUND_RAMPAGE_KILL,
+ SOUND_RAMPAGE_CAR_BLOWN,
+ SOUND_EVIDENCE_PICKUP,
+ SOUND_UNLOAD_GOLD,
+ SOUND_PAGER,
+ SOUND_PED_DEATH,
+ SOUND_PED_DAMAGE,
+ SOUND_PED_HIT,
+ SOUND_PED_LAND,
+ SOUND_PED_BULLET_HIT,
+ SOUND_PED_BURNING,
+ SOUND_PED_PLAYER_REACTTOCOP,
+ SOUND_PED_ARREST_COP,
+ SOUND_PED_MIAMIVICE_EXITING_CAR,
+ SOUND_PED_COP_HELIPILOTPHRASE,
+ SOUND_PED_PULLOUTWEAPON,
+ SOUND_PED_HELI_PLAYER_FOUND = 114,
+ SOUND_PED_VCPA_PLAYER_FOUND = 115,
+ SOUND_PED_ON_FIRE,
+ SOUND_PED_AIMING,
+ SOUND_PED_HANDS_UP,
+ SOUND_PED_HANDS_COWER,
+ SOUND_PED_FLEE_SPRINT,
+ SOUND_PED_CAR_JACKING,
+ SOUND_PED_MUGGING,
+ SOUND_PED_CAR_JACKED,
+ SOUND_PED_ROBBED,
+ SOUND_PED_ACCIDENTREACTION1,
+ SOUND_PED_UNK_126,
+ SOUND_PED_PLAYER_AFTERSEX,
+ SOUND_PED_PLAYER_BEFORESEX,
+ SOUND_PED_COP_UNK_129, // also used for medics
+ SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
+ SOUND_PED_GUNAIMEDAT2,
+ SOUND_PED_COP_ALONE, // also used for medics
+ SOUND_PED_GUNAIMEDAT3,
+ SOUND_PED_COP_REACTION,
+ SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
+ SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
+ SOUND_PED_TAXI_WAIT,
+ SOUND_PED_ATTACK,
+ SOUND_PED_DEFEND,
+ SOUND_PED_HEALING,
+ SOUND_PED_LEAVE_VEHICLE,
+ SOUND_PED_EVADE,
+ SOUND_PED_FLEE_RUN,
+ SOUND_PED_CRASH_VEHICLE,
+ SOUND_PED_CRASH_CAR,
+ SOUND_PED_ANNOYED_DRIVER,
+ SOUND_PED_147,
+ SOUND_PED_SOLICIT,
+ SOUND_PED_149,
+ SOUND_PED_150,
+ SOUND_PED_EXTINGUISHING_FIRE,
+ SOUND_PED_WAIT_DOUBLEBACK,
+ SOUND_153,
+ SOUND_PED_CHAT_SEXY,
+ SOUND_PED_CHAT_EVENT,
+ SOUND_PED_PED_COLLISION,
+ SOUND_PED_CHAT,
+ SOUND_PED_TAXI_CALL,
+ SOUND_RACE_START_3,
+ SOUND_RACE_START_2,
+ SOUND_RACE_START_1,
+ SOUND_RACE_START_GO,
+ SOUND_SPLASH,
+ SOUND_WATER_FALL,
+ SOUND_SPLATTER,
+ SOUND_CAR_PED_COLLISION,
+ SOUND_CLOCK_TICK,
+ SOUND_PART_MISSION_COMPLETE,
+ SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
+
+ // TODO(Miami): What are 170-175??
+
+ SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
+ SOUND_FRONTEND_RADIO_TURN_ON,
+ SOUND_FRONTEND_HURRICANE, // yes, frontend
+ SOUND_HUD,
+ SOUND_180,
+ SOUND_181,
+ SOUND_182,
+ SOUND_LIGHTNING,
+ SOUND_BULLETTRACE_1,
+ SOUND_BULLETTRACE_2,
+ SOUND_186, // makes same sound as 40
+ SOUND_187, // makes same sound as 46
+ SOUND_MELEE_ATTACK_START,
+ SOUND_SKATING,
+ SOUND_WEAPON_MINIGUN_ATTACK,
+ SOUND_WEAPON_MINIGUN_2,
+ SOUND_WEAPON_MINIGUN_3,
+ SOUND_AMMUNATION_IMRAN_ARM_BOMB,
+ SOUND_RADIO_CHANGE,
+ SOUND_FRONTEND_HIGHLIGHT_OPTION,
+ SOUND_FRONTEND_ENTER_OR_ADJUST,
+ SOUND_FRONTEND_BACK,
+ SOUND_FRONTEND_FAIL,
+ SOUND_FRONTEND_AUDIO_TEST,
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_SHIRT_WIND_FLAP,
+ SOUND_SET_203,
+ SOUND_TOTAL_SOUNDS = 204,
+ SOUND_NO_SOUND = 205,
+};
+
+
+enum eScriptSounds {
+ SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
+ SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
+ SCRIPT_SOUND_SNORING_LOOP,
+ SCRIPT_SOUND_RACE_START_3,
+ SCRIPT_SOUND_RACE_START_2,
+ SCRIPT_SOUND_RACE_START_1,
+ SCRIPT_SOUND_RACE_START_GO,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
+ SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
+ SCRIPT_SOUND_IMRAN_ARM_BOMB,
+ SCRIPT_SOUND_ANDY_SNIPER_SHOT,
+ SCRIPT_SOUND_WILLIE_CARD_SWIPE,
+ SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_BUILDING_BAR_1,
+ SCRIPT_SOUND_BUILDING_BAR_2,
+ SCRIPT_SOUND_BUILDING_BAR_3,
+ SCRIPT_SOUND_BUILDING_BAR_4,
+ SCRIPT_SOUND_BUILDING_BIKER_BAR,
+ SCRIPT_SOUND_BUILDING_CHURCH,
+ SCRIPT_SOUND_BUILDING_CLUB,
+ SCRIPT_SOUND_BUILDING_CUBA_1,
+ SCRIPT_SOUND_BUILDING_CUBA_2,
+ SCRIPT_SOUND_BUILDING_VOODOO,
+ SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
+ SCRIPT_SOUND_BUILDING_SUPERSWEEP,
+ SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_1,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_2,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_3,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_4,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
+ SCRIPT_SOUND_NEW_BUILDING_CHURCH,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_1,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_2,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
+ SCRIPT_SOUND_NEW_WATERFALL,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3,
+ SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
+ SCRIPT_SOUND_PAYPHONE_RINGING,
+ SCRIPT_SOUND_GLASS_BREAK_L,
+ SCRIPT_SOUND_GLASS_BREAK_S,
+ SCRIPT_SOUND_GLASS_CRACK,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK,
+ SCRIPT_SOUND_BOX_DESTROYED_1,
+ SCRIPT_SOUND_BOX_DESTROYED_2,
+ SCRIPT_SOUND_METAL_COLLISION,
+ SCRIPT_SOUND_TIRE_COLLISION,
+ SCRIPT_SOUND_HIT_BALL,
+ SCRIPT_SOUND_GUNSHELL_DROP,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
+ SCRIPT_SOUND_TOTAL,
+ SCRIPT_SOUND_INVALID,
+};