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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/weapons/WeaponEffects.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/weapons/WeaponEffects.h')
-rw-r--r--src/weapons/WeaponEffects.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/weapons/WeaponEffects.h b/src/weapons/WeaponEffects.h
new file mode 100644
index 0000000..f6592b3
--- /dev/null
+++ b/src/weapons/WeaponEffects.h
@@ -0,0 +1,26 @@
+#pragma once
+
+class CWeaponEffects
+{
+public:
+ bool m_bActive;
+ CVector m_vecPos;
+ uint8 m_nRed;
+ uint8 m_nGreen;
+ uint8 m_nBlue;
+ uint8 m_nAlpha;
+ float m_fSize;
+ float m_fRotation;
+
+public:
+ CWeaponEffects();
+ ~CWeaponEffects();
+
+ static void Init(void);
+ static void Shutdown(void);
+ static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
+ static void ClearCrossHair(void);
+ static void Render(void);
+};
+
+VALIDATE_SIZE(CWeaponEffects, 0x1C); \ No newline at end of file