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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/weapons/WeaponEffects.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/weapons/WeaponEffects.cpp')
-rw-r--r--src/weapons/WeaponEffects.cpp133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
new file mode 100644
index 0000000..bb95ea8
--- /dev/null
+++ b/src/weapons/WeaponEffects.cpp
@@ -0,0 +1,133 @@
+#include "common.h"
+
+#include "main.h"
+#include "WeaponEffects.h"
+#include "TxdStore.h"
+#include "Sprite.h"
+#include "PlayerPed.h"
+#include "World.h"
+#include "WeaponType.h"
+
+RwTexture *gpCrossHairTex;
+
+CWeaponEffects gCrossHair;
+
+CWeaponEffects::CWeaponEffects()
+{
+
+}
+
+CWeaponEffects::~CWeaponEffects()
+{
+
+}
+
+void
+CWeaponEffects::Init(void)
+{
+ gCrossHair.m_bActive = false;
+ gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ gCrossHair.m_nRed = 255;
+ gCrossHair.m_nGreen = 0;
+ gCrossHair.m_nBlue = 0;
+ gCrossHair.m_nAlpha = 127;
+ gCrossHair.m_fSize = 1.0f;
+ gCrossHair.m_fRotation = 0.0f;
+
+
+ CTxdStore::PushCurrentTxd();
+ int32 slot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::SetCurrentTxd(slot);
+
+ gpCrossHairTex = RwTextureRead("target256", "target256m");
+
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CWeaponEffects::Shutdown(void)
+{
+ RwTextureDestroy(gpCrossHairTex);
+ gpCrossHairTex = nil;
+}
+
+void
+CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
+{
+ gCrossHair.m_bActive = true;
+ gCrossHair.m_vecPos = pos;
+ gCrossHair.m_fSize = size;
+}
+
+void
+CWeaponEffects::ClearCrossHair(void)
+{
+ gCrossHair.m_bActive = false;
+}
+
+void
+CWeaponEffects::Render(void)
+{
+ static float aCrossHairSize[WEAPONTYPE_TOTALWEAPONS] =
+ {
+ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+ 0.4f, 0.4f,
+ 0.5f,
+ 0.3f,
+ 0.9f, 0.9f, 0.9f,
+ 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f,
+ 0.1f, 0.1f,
+ 1.0f,
+ 0.6f,
+ 0.7f,
+ 0.0f, 0.0f
+ };
+
+
+
+ if ( gCrossHair.m_bActive )
+ {
+ float size = aCrossHairSize[FindPlayerPed()->GetWeapon()->m_eWeaponType];
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+#else
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
+#endif
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex));
+
+ RwV3d pos;
+ float w, h;
+ if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
+ {
+ PUSH_RENDERGROUP("CWeaponEffects::Render");
+
+ float recipz = 1.0f / pos.z;
+ CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
+ w, h,
+ 255, 88, 100, 158,
+ recipz, gCrossHair.m_fRotation, gCrossHair.m_nAlpha);
+
+ float recipz2 = 1.0f / pos.z;
+
+ CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
+ size*w, size*h,
+ 107, 134, 247, 158,
+ recipz2, TWOPI - gCrossHair.m_fRotation, gCrossHair.m_nAlpha);
+
+ gCrossHair.m_fRotation += 0.02f;
+ if ( gCrossHair.m_fRotation > TWOPI )
+ gCrossHair.m_fRotation = 0.0;
+
+ POP_RENDERGROUP();
+ }
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
+ }
+} \ No newline at end of file