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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/weapons/Explosion.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/weapons/Explosion.cpp')
-rw-r--r--src/weapons/Explosion.cpp506
1 files changed, 506 insertions, 0 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
new file mode 100644
index 0000000..74137dc
--- /dev/null
+++ b/src/weapons/Explosion.cpp
@@ -0,0 +1,506 @@
+#include "common.h"
+
+#include "Automobile.h"
+#include "Bike.h"
+#include "Camera.h"
+#include "Coronas.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "EventList.h"
+#include "Explosion.h"
+#include "General.h"
+#include "Fire.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "PointLights.h"
+#include "Shadows.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "WaterLevel.h"
+#include "World.h"
+
+CExplosion gaExplosion[NUM_EXPLOSIONS];
+
+// these two were not initialised in original code, I'm really not sure what were they meant to be
+RwRGBA colMedExpl = { 0, 0, 0, 0 };
+RwRGBA colUpdate = { 0, 0, 0, 0 };
+
+const RwRGBA colAddExplosion = { 160, 160, 160, 255 };
+const RwRGBA colGrenade = { 96, 96, 96, 255 };
+
+int AudioHandle = AEHANDLE_NONE;
+
+void
+CExplosion::Initialise()
+{
+ debug("Initialising CExplosion...\n");
+ ClearAllExplosions();
+ AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
+ if (AudioHandle >= 0)
+ DMAudio.SetEntityStatus(AudioHandle, true);
+ debug("CExplosion ready\n");
+}
+
+void
+CExplosion::ClearAllExplosions()
+{
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
+ gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ gaExplosion[i].m_fRadius = 1.0f;
+ gaExplosion[i].m_fPropagationRate = 0.0f;
+ gaExplosion[i].m_fZshift = 0.0f;
+ gaExplosion[i].m_pCreatorEntity = nil;
+ gaExplosion[i].m_pVictimEntity = nil;
+ gaExplosion[i].m_fStopTime = 0.0f;
+ gaExplosion[i].m_nIteration = 0;
+ gaExplosion[i].m_fStartTime = 0.0f;
+ gaExplosion[i].m_bIsBoat = false;
+ gaExplosion[i].m_bMakeSound = true;
+ }
+}
+
+void
+CExplosion::Shutdown()
+{
+ debug("Shutting down CExplosion...\n");
+ if (AudioHandle >= 0) {
+ DMAudio.DestroyEntity(AudioHandle);
+ AudioHandle = AEHANDLE_NONE;
+ }
+ debug("CExplosion shut down\n");
+}
+
+int8
+CExplosion::GetExplosionActiveCounter(uint8 id)
+{
+ return gaExplosion[id].m_nActiveCounter;
+}
+
+void
+CExplosion::ResetExplosionActiveCounter(uint8 id)
+{
+ gaExplosion[id].m_nActiveCounter = 0;
+}
+
+uint8
+CExplosion::GetExplosionType(uint8 id)
+{
+ return gaExplosion[id].m_ExplosionType;
+}
+
+bool
+CExplosion::DoesExplosionMakeSound(uint8 id)
+{
+ return gaExplosion[id].m_bMakeSound;
+};
+
+CVector *
+CExplosion::GetExplosionPosition(uint8 id)
+{
+ return &gaExplosion[id].m_vecPosition;
+}
+
+bool
+CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
+{
+ CVector pPosn;
+ CVector posGround;
+
+ RwRGBA colorMedium = colMedExpl;
+ RwRGBA color = colAddExplosion;
+ RwRGBA colorGrenade = colGrenade;
+ bool bDontExplode = false;
+ pPosn = pos;
+ pPosn.z += 5.0f;
+#ifdef FIX_BUGS
+ CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 30000, 1.0f);
+#else
+ // last two arguments are swapped resulting in no shadow
+ CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f);
+#endif
+
+ int n = 0;
+#ifdef FIX_BUGS
+ while (n < ARRAY_SIZE(gaExplosion) && gaExplosion[n].m_nIteration != 0)
+#else
+ // array overrun is UB
+ while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
+#endif
+ n++;
+ if (n == ARRAY_SIZE(gaExplosion))
+ return false;
+
+ CExplosion &explosion = gaExplosion[n];
+ explosion.m_ExplosionType = type;
+ explosion.m_vecPosition = pos;
+ explosion.m_fRadius = 1.0f;
+ explosion.m_fZshift = 0.0f;
+ explosion.m_pCreatorEntity = culprit;
+ if (culprit != nil)
+ culprit->RegisterReference(&explosion.m_pCreatorEntity);
+ explosion.m_pVictimEntity = explodingEntity;
+ if (explodingEntity != nil)
+ explodingEntity->RegisterReference(&explosion.m_pVictimEntity);
+ explosion.m_nIteration = 1;
+ explosion.m_nActiveCounter = 1;
+ explosion.m_bIsBoat = false;
+ explosion.m_bMakeSound = makeSound;
+ explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
+ switch (type)
+ {
+ case EXPLOSION_GRENADE:
+ explosion.m_fRadius = 9.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil);
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) {
+ uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64;
+ colorGrenade.green += tmp;
+ colorGrenade.blue += tmp;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, colorGrenade);
+ }
+ break;
+ case EXPLOSION_MOLOTOV:
+ {
+ explosion.m_fRadius = 6.0f;
+ explosion.m_fPower = 0.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 3000;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ bool found;
+ float tmp = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
+ if (found)
+ posGround.z = tmp;
+
+ float waterLevel;
+ if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
+ && posGround.z < waterLevel && waterLevel - 6.0f < posGround.z) { // some subway/tunnels check?
+ bDontExplode = true;
+ } else if (found) {
+ gFireManager.StartFire(posGround, 1.8f, false);
+ }
+ break;
+ }
+ case EXPLOSION_ROCKET:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 250);
+ if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
+ break;
+ case EXPLOSION_CAR:
+ case EXPLOSION_CAR_QUICK:
+ case EXPLOSION_BOAT:
+ explosion.m_fRadius = 9.0f;
+ explosion.m_fPower = 300.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250;
+ explosion.m_fPropagationRate = 0.5f;
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
+ if (explosion.m_pVictimEntity != nil) {
+ if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat())
+ explosion.m_bIsBoat = true;
+ CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000);
+ } else {
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
+ }
+
+ if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
+ CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
+ CVector componentPos;
+
+ if (veh->IsBike()) {
+ veh->GetComponentWorldPosition(BIKE_FORKS_REAR, componentPos);
+ } else if (veh->IsComponentPresent(CAR_BUMP_REAR) && veh->IsComponentPresent(CAR_WHEEL_LB)) { //mb it's another enum
+ CVector tmpVec;
+ veh->GetComponentWorldPosition(CAR_BUMP_REAR, componentPos);
+ veh->GetComponentWorldPosition(CAR_WHEEL_LB, tmpVec);
+ componentPos += tmpVec;
+ componentPos /= 2.0f;
+ } else if (veh->IsComponentPresent(CAR_BOOT)) {
+ veh->GetComponentWorldPosition(CAR_BOOT, componentPos);
+ }
+ if (componentPos.x != 0.0f) {
+ int rn = (CGeneral::GetRandomNumber() & 1) + 1;
+ for (int i = 0; i < rn; i++)
+ CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f);
+ }
+ }
+ break;
+ case EXPLOSION_HELI:
+ case EXPLOSION_HELI2:
+ if (type == EXPLOSION_HELI2) {
+ explosion.m_fRadius = 12.0f;
+ explosion.m_fPower = 500.0f;
+ } else {
+ explosion.m_fRadius = 6.0f;
+ explosion.m_fPower = 300.0f;
+ }
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
+ for (int i = 0; i < 10; i++) {
+ CVector randpos;
+
+ randpos.x = CGeneral::GetRandomNumber();
+ randpos.y = CGeneral::GetRandomNumber();
+ randpos.z = CGeneral::GetRandomNumber();
+ randpos -= CVector(128, 128, 128);
+ randpos /= 20.0f;
+ randpos += pos;
+
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color);
+
+ randpos.x = CGeneral::GetRandomNumber();
+ randpos.y = CGeneral::GetRandomNumber();
+ randpos.z = CGeneral::GetRandomNumber();
+ randpos -= CVector(128, 128, 128);
+ randpos /= 20.0f;
+ randpos += pos;
+
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color);
+
+ randpos.x = CGeneral::GetRandomNumber();
+ randpos.y = CGeneral::GetRandomNumber();
+ randpos.z = CGeneral::GetRandomNumber();
+ randpos -= CVector(128, 128, 128);
+ randpos /= 20.0f;
+ randpos += pos;
+
+ CParticle::AddJetExplosion(randpos, 1.4f, 3.0f);
+ }
+ CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
+ break;
+ case EXPLOSION_MINE:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_BARREL:
+ explosion.m_fRadius = 7.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ for (int i = 0; i < 6; i++) {
+ CVector randpos;
+ randpos.x = CGeneral::GetRandomNumber();
+ randpos.y = CGeneral::GetRandomNumber();
+ randpos.z = CGeneral::GetRandomNumber();
+ randpos -= CVector(128, 128, 128);
+ randpos.x /= 50.0f;
+ randpos.y /= 50.0f;
+ randpos.z /= 25.0f;
+ randpos += pos;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colorMedium);
+ }
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_TANK_GRENADE:
+ explosion.m_fRadius = 10.0f;
+ explosion.m_fPower = 150.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ case EXPLOSION_HELI_BOMB:
+ explosion.m_fRadius = 8.0f;
+ explosion.m_fPower = 50.0f;
+ explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
+ explosion.m_fPropagationRate = 0.5f;
+ posGround = pos;
+ //posGround.z =
+ CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
+ CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
+ break;
+ default:
+ debug("Undefined explosion type, AddExplosion, Explosion.cpp");
+ break;
+ }
+
+ if (bDontExplode) {
+ explosion.m_nIteration = 0;
+ return false;
+ }
+
+ if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0)
+ CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB));
+
+ if (type == EXPLOSION_MOLOTOV) {
+ TheCamera.CamShake(0.2f, pos.x, pos.y, pos.z);
+ } else {
+ TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
+ CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
+ }
+ return true;
+}
+
+void
+CExplosion::Update()
+{
+ RwRGBA color = colUpdate;
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ CExplosion &explosion = gaExplosion[i];
+ if (explosion.m_nIteration == 0) continue;
+
+ if (explosion.m_nParticlesExpireTime != 0) {
+ if (CTimer::GetTimeInMilliseconds() > explosion.m_nParticlesExpireTime) {
+ explosion.m_nParticlesExpireTime = 0;
+ if (explosion.m_fPower != 0.0f)
+ CWorld::TriggerExplosion(explosion.m_vecPosition, explosion.m_fRadius, explosion.m_fPower, explosion.m_pCreatorEntity, (explosion.m_ExplosionType == EXPLOSION_ROCKET || explosion.m_ExplosionType == EXPLOSION_CAR_QUICK || explosion.m_ExplosionType == EXPLOSION_MINE || explosion.m_ExplosionType == EXPLOSION_BARREL || explosion.m_ExplosionType == EXPLOSION_TANK_GRENADE || explosion.m_ExplosionType == EXPLOSION_HELI_BOMB));
+ }
+ } else {
+ explosion.m_fRadius += explosion.m_fPropagationRate * CTimer::GetTimeStep();
+ int32 someTime = explosion.m_fStopTime - CTimer::GetTimeInMilliseconds();
+ switch (explosion.m_ExplosionType)
+ {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_HELI:
+ case EXPLOSION_HELI2:
+ case EXPLOSION_MINE:
+ case EXPLOSION_BARREL:
+ if (CTimer::GetFrameCounter() & 1) {
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 20.0f, 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)&explosion, 255, 255, 200, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)&explosion, 128, 128, 100, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 30, 25, 255, explosion.m_vecPosition, explosion.m_fRadius, 120.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ break;
+ case EXPLOSION_MOLOTOV:
+ CWorld::SetPedsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
+ CWorld::SetCarsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
+ if (explosion.m_nIteration < 10) {
+ if (explosion.m_nIteration == 1) {
+ CVector point1 = explosion.m_vecPosition;
+ point1.z += 5.0f;
+ CColPoint colPoint;
+ CEntity *pEntity;
+ if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
+ explosion.m_fZshift = colPoint.point.z;
+ else
+ explosion.m_fZshift = explosion.m_vecPosition.z;
+ }
+ float ff = ((float)explosion.m_nIteration * 0.55f);
+ for (int i = 0; i < 5 * ff; i++) {
+ float angle = CGeneral::GetRandomNumber() / 256.0f * 6.28f;
+
+ CVector pos = explosion.m_vecPosition;
+ pos.x += ff * Sin(angle);
+ pos.y += ff * Cos(angle);
+ pos.z = explosion.m_fZshift + 0.5f;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
+ }
+ }
+ break;
+ case EXPLOSION_CAR:
+ case EXPLOSION_CAR_QUICK:
+ case EXPLOSION_BOAT:
+ if (someTime >= 3500) {
+ if (explosion.m_pVictimEntity != nil) {
+ if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) {
+ CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
+ uint8 component = CAR_WING_LR;
+
+ // miami leftover
+ if (veh->IsBike())
+ component = BIKE_FORKS_REAR;
+
+ if (veh->IsComponentPresent(component)) {
+ CVector componentPos;
+ veh->GetComponentWorldPosition(component, componentPos);
+ CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f);
+ }
+ }
+ if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) {
+ explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F);
+ CVector pos = explosion.m_pVictimEntity->GetPosition();
+ for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++)
+ CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color);
+ }
+ }
+ if (CTimer::GetFrameCounter() & 1) {
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 15.0f, 1.0f, 0.0f, 0.0f, CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)&explosion, 200, 100, 0, 255, explosion.m_vecPosition, 6.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)&explosion, 128, 0, 0, 255, explosion.m_vecPosition, 8.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 15, 0, 255, explosion.m_vecPosition, explosion.m_fRadius, 80.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ } else if (explosion.m_nIteration & 1) {
+ if (explosion.m_pVictimEntity != nil)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.8f), color);
+ CVector pos = explosion.m_vecPosition;
+ pos.z += 1.0f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, pos, CVector(0.0f, 0.0f, 0.11f), nil, CGeneral::GetRandomNumberInRange(0.5f, 2.0f), color);
+ }
+ break;
+ case EXPLOSION_TANK_GRENADE:
+ case EXPLOSION_HELI_BOMB:
+ if (explosion.m_nIteration < 5) {
+ float ff = ((float)explosion.m_nIteration * 0.65f);
+ for (int i = 0; i < 10 * ff; i++) {
+ uint8 x = CGeneral::GetRandomNumber(), y = CGeneral::GetRandomNumber(), z = CGeneral::GetRandomNumber();
+ CVector pos(x - 128, y - 128, (z % 128) + 1);
+
+ pos.Normalise();
+ pos *= (explosion.m_nIteration + 1) * ff / 5.0f;
+ pos += explosion.m_vecPosition;
+ pos.z += 0.5f;
+ CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ if (someTime > 0)
+ explosion.m_nIteration++;
+ else
+ explosion.m_nIteration = 0;
+ }
+ }
+}
+
+bool
+CExplosion::TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (gaExplosion[i].m_nIteration != 0) {
+ if (type == gaExplosion[i].m_ExplosionType) {
+ if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) {
+ if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) {
+ if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2)
+ return true;
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+void
+CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
+ if (gaExplosion[i].m_nIteration != 0) {
+ if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
+ gaExplosion[i].m_nIteration = 0;
+ }
+ }
+} \ No newline at end of file