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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/weapons/BulletInfo.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/weapons/BulletInfo.h')
-rw-r--r--src/weapons/BulletInfo.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h
new file mode 100644
index 0000000..cf1dd27
--- /dev/null
+++ b/src/weapons/BulletInfo.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "WeaponType.h"
+
+class CEntity;
+
+class CBulletInfo
+{
+ eWeaponType m_eWeaponType;
+ CEntity* m_pSource;
+ float m_fTimer; // big mistake
+ bool m_bInUse;
+ CVector m_vecPosition;
+ CVector m_vecSpeed;
+ int16 m_nDamage;
+public:
+ enum {
+ NUM_BULLETS = 100
+ };
+ static void Initialise(void);
+ static void Shutdown(void);
+ static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed);
+ static void Update(void);
+ static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
+}; \ No newline at end of file