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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/vehicles/Heli.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/vehicles/Heli.cpp')
-rw-r--r--src/vehicles/Heli.cpp1049
1 files changed, 1049 insertions, 0 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
new file mode 100644
index 0000000..bf14416
--- /dev/null
+++ b/src/vehicles/Heli.cpp
@@ -0,0 +1,1049 @@
+#include "common.h"
+#include "main.h"
+
+#include "General.h"
+#include "Darkel.h"
+#include "Stats.h"
+#include "SurfaceTable.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "Camera.h"
+#include "VisibilityPlugins.h"
+#include "ZoneCull.h"
+#include "Particle.h"
+#include "Shadows.h"
+#include "Coronas.h"
+#include "Explosion.h"
+#include "WindModifiers.h"
+#include "Timecycle.h"
+#include "TempColModels.h"
+#include "World.h"
+#include "WaterLevel.h"
+#include "Population.h"
+#include "PlayerPed.h"
+#include "CopPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Object.h"
+#include "HandlingMgr.h"
+#include "Ropes.h"
+#include "Heli.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
+
+enum
+{
+ HELI_STATUS_HOVER,
+ HELI_STATUS_CHASE_PLAYER,
+ HELI_STATUS_FLY_AWAY,
+ HELI_STATUS_SHOT_DOWN,
+ HELI_STATUS_HOVER2,
+};
+
+CHeli *CHeli::pHelis[NUM_HELIS];
+int16 CHeli::NumRandomHelis;
+uint32 CHeli::TestForNewRandomHelisTimer;
+bool CHeli::CatalinaHeliOn;
+bool CHeli::CatalinaHasBeenShotDown;
+bool CHeli::ScriptHeliOn;
+
+CHeli::CHeli(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
+{
+ int i;
+
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ m_vehType = VEHICLE_TYPE_HELI;
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
+ SetModelIndex(id);
+ m_heliStatus = HELI_STATUS_HOVER;
+ m_pathState = 0;
+
+ m_fMass = 100000000.0f;
+ m_fTurnMass = 100000000.0f;
+ m_fAirResistance = 0.9994f;
+ m_fElasticity = 0.05f;
+
+ m_nHeliId = 0;
+ m_fRotorRotation = 0.0f;
+ m_nBulletDamage = 0;
+ m_fAngularSpeed = 0.0f;
+ m_fRotation = 0.0f;
+
+ m_numSwat = 4;
+
+ m_nSearchLightTimer = CTimer::GetTimeInMilliseconds();
+ for(i = 0; i < 6; i++){
+ m_aSearchLightHistoryX[i] = 0.0f;
+ m_aSearchLightHistoryY[i] = 0.0f;
+ }
+
+ for(i = 0; i < 8; i++)
+ m_fHeliDustZ[i] = -50.0f;
+
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
+ SetStatus(STATUS_HELI);
+ m_bTestRight = true;
+ m_fTargetOffset = 0.0f;
+ m_fSearchLightX = m_fSearchLightY = 0.0f;
+
+ m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0;
+
+ // BUG: not in game but gets initialized to CDCDCDCD in debug
+ m_nLastShotTime = 0;
+}
+
+void
+CHeli::SetModelIndex(uint32 id)
+{
+ int i;
+
+ CVehicle::SetModelIndex(id);
+ for(i = 0; i < NUM_HELI_NODES; i++)
+ m_aHeliNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes);
+}
+
+static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 };
+static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 };
+static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 };
+static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 };
+static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 };
+static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 };
+static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 };
+static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 };
+static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 };
+static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 };
+static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 };
+static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 };
+
+static int PathPoint;
+
+void
+CHeli::ProcessControl(void)
+{
+ int i;
+
+ if(gbModelViewer)
+ return;
+
+ CWindModifiers::RegisterOne(GetPosition(), 1);
+
+ // Find target
+ CVector target(0.0f, 0.0f, 0.0f);
+ CVector2D vTargetDist;
+ if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){
+ switch(m_pathState){
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ target.x = CatalinaTargetX[m_pathState];
+ target.y = CatalinaTargetY[m_pathState];
+ target.z = CatalinaTargetZ[m_pathState];
+ if((target - GetPosition()).Magnitude() < 9.0f)
+ m_pathState++;
+ break;
+ case 6:
+ target.x = CatalinaTargetX[m_pathState];
+ target.y = CatalinaTargetY[m_pathState];
+ target.z = CatalinaTargetZ[m_pathState];
+ if(GetPosition().z > 31.55f)
+ break;
+ m_pathState = 7;
+ GetMatrix().GetPosition().z = 31.55f;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ case 7:
+ GetMatrix().GetPosition().z = 31.55f;
+ target = GetPosition();
+ break;
+
+
+ // Take off
+ case 8:
+ target.x = GetPosition().x;
+ target.y = GetPosition().y;
+ target.z = 74.0f;
+ if(GetPosition().z < 40.0f)
+ break;
+ PathPoint = 2;
+ m_pathState = 9;
+ break;
+ // Circle around dam
+ case 9:
+ target.x = DamPathX[PathPoint];
+ target.y = DamPathY[PathPoint];
+ target.z = DamPathZ[PathPoint];
+ if((target - GetPosition()).Magnitude() < 9.0f){
+ PathPoint++;
+ if(PathPoint >= 6){
+ m_pathState = 10;
+ PathPoint = 0;
+ }
+ }
+ break;
+ case 10:
+ target.x = ShortPathX[PathPoint];
+ target.y = ShortPathY[PathPoint];
+ target.z = ShortPathZ[PathPoint];
+ if((target - GetPosition()).Magnitude() < 9.0f){
+ PathPoint++;
+ if(PathPoint >= 3){
+ m_pathState = 9;
+ PathPoint = 1;
+ }
+ }
+ break;
+ // how do we get here?
+ case 11:
+ target.x = LongPathX[PathPoint];
+ target.y = LongPathY[PathPoint];
+ target.z = LongPathZ[PathPoint];
+ if((target - GetPosition()).Magnitude() < 9.0f){
+ PathPoint++;
+ if(PathPoint >= 7){
+ m_pathState = 9;
+ PathPoint = 0;
+ }
+ }
+ break;
+
+
+ // Fly away
+ case 12:
+ target.x = GetPosition().x;
+ target.y = GetPosition().y;
+ target.z = 200.0f;
+ break;
+ }
+
+ vTargetDist = target - GetPosition();
+ m_fTargetZ = target.z;
+ if(m_pathState == 6){
+ GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f;
+ GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f;
+ }
+ }else{
+ vTargetDist = FindPlayerCoors() - GetPosition();
+ m_fTargetZ = FindPlayerCoors().z;
+
+ // Heli flies away to (0, 0)
+ if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){
+ vTargetDist.x = 0.0f - GetPosition().x;
+ vTargetDist.y = 0.0f - GetPosition().y;
+ }
+
+ float groundZ;
+ switch(m_heliStatus){
+ case HELI_STATUS_HOVER:
+ groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
+ m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f;
+ break;
+ case HELI_STATUS_SHOT_DOWN:
+ groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
+ m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
+ break;
+ case HELI_STATUS_HOVER2:
+ groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
+ m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
+ break;
+ default:
+ groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
+ m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f;
+ break;
+ }
+
+ // Move up if too low
+ if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
+ m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
+ m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
+ }
+
+ float fTargetDist = vTargetDist.Magnitude();
+
+ switch(m_heliStatus){
+ case HELI_STATUS_HOVER:
+ case HELI_STATUS_HOVER2:{
+ float targetHeight;
+ if(m_heliType == HELI_TYPE_CATALINA)
+ targetHeight = 8.0f;
+ else
+ targetHeight = 40.0f - m_nHeliId*10.0f;
+ if(fTargetDist > targetHeight)
+ m_heliStatus = HELI_STATUS_CHASE_PLAYER;
+ }
+ if(m_numSwat)
+ SendDownSwat();
+ break;
+ case HELI_STATUS_CHASE_PLAYER:{
+ float targetHeight;
+ if(m_heliType == HELI_TYPE_CATALINA)
+ targetHeight = 4.0f;
+ else
+ targetHeight = 30.0f - m_nHeliId*7.5f;
+ if(fTargetDist < 1.0f ||
+ fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false))
+ m_heliStatus = HELI_STATUS_HOVER;
+ }
+ break;
+ }
+
+ // Find xy speed
+ float speed;
+ if(fTargetDist > 100.0f)
+ speed = 1.0f;
+ else if(fTargetDist > 75.0f)
+ speed = 0.7f;
+ else
+ speed = 0.4f;
+ if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN)
+ speed = 0.0f;
+
+ if(fTargetDist != 0.0f)
+ vTargetDist /= fTargetDist;
+ else
+ vTargetDist.x = 1.0f;
+ CVector2D targetSpeed = vTargetDist * speed;
+
+ if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){
+ bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8);
+ if(m_bTestRight){
+ if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
+ if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
+ m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
+ targetSpeed.x -= -vTargetDist.x*0.15f;
+ targetSpeed.y -= vTargetDist.y*0.15f;
+ }else{
+ targetSpeed.x -= -vTargetDist.x*0.05f;
+ targetSpeed.y -= vTargetDist.y*0.05f;
+ }
+ }else{
+ m_bTestRight = false;
+ if(m_heliStatus == HELI_STATUS_HOVER2)
+ m_fTargetOffset += 5.0f;
+ else
+ m_fTargetOffset -= 5.0f;
+ }
+ }else{
+ if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
+ if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
+ m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
+ targetSpeed.x += -vTargetDist.x*0.15f;
+ targetSpeed.y += vTargetDist.y*0.15f;
+ }else{
+ targetSpeed.x += -vTargetDist.x*0.05f;
+ targetSpeed.y += vTargetDist.y*0.05f;
+ }
+ }else{
+ m_bTestRight = true;
+ if(m_heliStatus == HELI_STATUS_HOVER2)
+ m_fTargetOffset += 5.0f;
+ else
+ m_fTargetOffset -= 5.0f;
+ }
+ }
+
+ if(m_fTargetOffset > 30.0f)
+ m_fTargetOffset = 30.0f;
+
+ if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){
+ if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) ||
+ CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false))
+ m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds();
+ }
+ }else
+ if(m_fTargetOffset >= 2.0f)
+ m_fTargetOffset -= 2.0f;
+
+ CVector2D speedDir = targetSpeed - m_vecMoveSpeed;
+ float speedDiff = speedDir.Magnitude();
+ if(speedDiff != 0.0f)
+ speedDir /= speedDiff;
+ else
+ speedDir.x = 1.0f;
+ float speedInc = CTimer::GetTimeStep()*0.002f;
+ if(speedDiff < speedInc){
+ m_vecMoveSpeed.x = targetSpeed.x;
+ m_vecMoveSpeed.y = targetSpeed.y;
+ }else{
+ m_vecMoveSpeed.x += speedDir.x*speedInc;
+ m_vecMoveSpeed.y += speedDir.y*speedInc;
+ }
+ GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
+ GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
+
+ // Find z target
+ if(m_heliStatus == HELI_STATUS_FLY_AWAY)
+ m_fTargetZ = 1000.0f;
+ if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800)
+ m_fTargetZ += 2.0f;
+ m_fTargetZ += m_nHeliId*5.0f;
+
+ // Find z speed
+ float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f;
+ float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z;
+ float speedIncZ = CTimer::GetTimeStep()*0.001f;
+ if(m_heliStatus == HELI_STATUS_FLY_AWAY)
+ speedIncZ *= 1.5f;
+ if(Abs(speedDiffZ) < speedIncZ)
+ m_vecMoveSpeed.z = targetSpeedZ;
+ else if(speedDiffZ < 0.0f)
+ m_vecMoveSpeed.z -= speedIncZ;
+ else
+ m_vecMoveSpeed.z += speedIncZ*1.5f;
+ GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
+
+ // Find angular speed
+ float targetAngularSpeed;
+ m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep());
+ if(fTargetDist < 8.0f)
+ targetAngularSpeed = 0.0f;
+ else{
+ float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation;
+ while(rotationDiff < -3.14f) rotationDiff += 6.28f;
+ while(rotationDiff > 3.14f) rotationDiff -= 6.28f;
+ if(Abs(rotationDiff) > 0.4f){
+ if(rotationDiff < 0.0f)
+ targetAngularSpeed = -0.2f;
+ else
+ targetAngularSpeed = 0.2f;
+ }else
+ targetAngularSpeed = 0.0f;
+ }
+ float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed;
+ float angularSpeedInc = CTimer::GetTimeStep()*0.0001f;
+ if(Abs(angularSpeedDiff) < angularSpeedInc)
+ m_fAngularSpeed = targetAngularSpeed;
+ else if(angularSpeedDiff < 0.0f)
+ m_fAngularSpeed -= angularSpeedInc;
+ else
+ m_fAngularSpeed += angularSpeedInc;
+ m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep();
+
+ // Set matrix
+ CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f);
+ up.Normalise();
+ CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward
+ CVector right = CrossProduct(up, fwd);
+ fwd = CrossProduct(up, right);
+ GetRight() = right;
+ GetForward() = fwd;
+ GetUp() = up;
+
+ // Search light and shooting
+ if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
+ m_fSearchLightIntensity = 0.0f;
+ else {
+ // Update search light history once every 1000ms
+ int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
+ while (timeDiff > 1000) {
+ for (i = 5; i > 0; i--) {
+ m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1];
+ m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1];
+ }
+ m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2);
+ m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2);
+
+ timeDiff -= 1000;
+ m_nSearchLightTimer += 1000;
+ }
+ assert(timeDiff <= 1000);
+ float f1 = timeDiff / 1000.0f;
+ float f2 = 1.0f - f1;
+ m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1;
+ m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1;
+
+ float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
+ if (searchLightDist > 60.0f)
+ m_fSearchLightIntensity = 0.0f;
+ else if (searchLightDist < 40.0f)
+ m_fSearchLightIntensity = 1.0f;
+ else
+ m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f);
+
+ if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f))
+ m_nShootTimer = CTimer::GetTimeInMilliseconds();
+ else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF);
+ }
+#ifdef FIX_BUGS
+ if (!CReplay::IsPlayingBack())
+#endif
+ {
+ // Shoot
+ int shootTimeout;
+ if (m_heliType == HELI_TYPE_RANDOM) {
+ switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
+ case 0:
+ case 1:
+ case 2: shootTimeout = 999999; break;
+ case 3: shootTimeout = 10000; break;
+ case 4: shootTimeout = 5000; break;
+ case 5: shootTimeout = 3500; break;
+ case 6: shootTimeout = 2000; break;
+ }
+ if (CCullZones::NoPolice())
+ shootTimeout /= 2;
+ }
+ else
+ shootTimeout = 1500;
+
+ if (FindPlayerPed()->m_pWanted->IsIgnored())
+ m_nShootTimer = CTimer::GetTimeInMilliseconds();
+ else {
+ // Check if line of sight is clear
+ if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
+ CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) {
+ if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) {
+ if (m_heliStatus == HELI_STATUS_HOVER2)
+ m_heliStatus = HELI_STATUS_HOVER;
+ }
+ else {
+ m_nShootTimer = CTimer::GetTimeInMilliseconds();
+ if (m_heliStatus == HELI_STATUS_HOVER)
+ m_heliStatus = HELI_STATUS_HOVER2;
+ }
+ }
+
+ // Shoot!
+ if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
+ CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) {
+ CVector shotTarget = FindPlayerCoors();
+ // some inaccuracy
+ shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
+ shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
+ CVector direction = FindPlayerCoors() - GetPosition();
+ direction.Normalise();
+ shotTarget += 3.0f * direction;
+ CVector shotSource = GetPosition();
+ shotSource += 3.0f * direction;
+ FireOneInstantHitRound(&shotSource, &shotTarget, 20);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+ m_nLastShotTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+
+ // Process ropes
+ for(i = 0; i < 4; i++){
+ if(m_aSwatState[i] == 0)
+ continue;
+
+ m_aSwatState[i]--;
+ CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false);
+ if(m_aSwatState[i] == 0){
+ CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i));
+ speed.z = 0.0f;
+ CRopes::SetSpeedOfTopNode((uintptr)this + i, speed);
+ }
+ }
+
+ RemoveAndAdd();
+ bIsInSafePosition = true;
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+}
+
+void
+CHeli::PreRender(void)
+{
+ float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
+ HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
+ CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
+}
+
+void
+CHeli::Render(void)
+{
+ CMatrix mat;
+ CVector pos;
+
+ mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR]));
+ pos = mat.GetPosition();
+ mat.SetRotateZ(m_fRotorRotation);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ m_fRotorRotation += 3.14f/6.5f;
+ if(m_fRotorRotation > 6.28f)
+ m_fRotorRotation -= 6.28f;
+
+ mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR]));
+ pos = mat.GetPosition();
+ mat.SetRotateX(m_fRotorRotation);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ CEntity::Render();
+}
+
+void
+CHeli::PreRenderAlways(void)
+{
+ CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z);
+ if(m_fSearchLightIntensity > 0.0f){
+ CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
+ 6.0f, 0.0f, 0.0f, -6.0f,
+ 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
+ 50.0f, true, 1.0f, nil, false);
+
+ CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
+ CVector toPlayer = FindPlayerCoors() - front;
+ toPlayer.Normalise();
+ float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness());
+ if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f)
+ CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255,
+ front, 10.0f, 60.0f, CCoronas::TYPE_STAR,
+ CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255,
+ front, 8.0f, 60.0f, CCoronas::TYPE_STAR,
+ CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f);
+ if(CTimer::GetTimeInMilliseconds() & 0x100)
+ CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255,
+ back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
+ CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255,
+ back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
+ CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+}
+
+RwObject*
+GetHeliAtomicObjectCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
+ if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
+ *(RpAtomic**)data = atomic;
+ return object;
+}
+
+CObject*
+CHeli::SpawnFlyingComponent(int32 component)
+{
+ RpAtomic *atomic;
+ RwFrame *frame;
+ RwMatrix *matrix;
+ CObject *obj;
+
+ if(m_aHeliNodes[component] == nil)
+ return nil;
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
+ if(atomic == nil)
+ return nil;
+
+ obj = new CObject;
+ if(obj == nil)
+ return nil;
+
+ obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
+ // object needs base model
+ obj->RefModelInfo(GetModelIndex());
+
+ // create new atomic
+ matrix = RwFrameGetLTM(m_aHeliNodes[component]);
+ frame = RwFrameCreate();
+ atomic = RpAtomicClone(atomic);
+ *RwFrameGetMatrix(frame) = *matrix;
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ obj->AttachToRwObject((RwObject*)atomic);
+ obj->bDontStream = true;
+
+ // init object
+ obj->m_fMass = 10.0f;
+ obj->m_fTurnMass = 25.0f;
+ obj->m_fAirResistance = 0.99f;
+ obj->m_fElasticity = 0.1f;
+ obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
+ obj->ObjectCreatedBy = TEMP_OBJECT;
+ obj->SetIsStatic(false);
+ obj->bIsPickup = false;
+
+ // life time
+ CObject::nNoTempObjects++;
+ if(component == HELI_TOPROTOR)
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000;
+ else
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000;
+
+ obj->m_vecMoveSpeed = m_vecMoveSpeed;
+ if(obj->m_vecMoveSpeed.z > 0.0f)
+ obj->m_vecMoveSpeed.z = 0.3f;
+ else
+ obj->m_vecMoveSpeed.z = 0.0f;
+
+ obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
+
+ if(component == HELI_BACKROTOR)
+ obj->m_vecTurnSpeed.x = 0.5f;
+ else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT)
+ obj->m_vecTurnSpeed.z = 0.5f;
+ else
+ obj->m_vecTurnSpeed.y = 0.5f;
+
+ obj->bRenderScorched = true;
+
+ CWorld::Add(obj);
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
+ if(atomic)
+ RpAtomicSetFlags(atomic, 0);
+
+ return obj;
+}
+
+CVector
+CHeli::FindSwatPositionRelativeToHeli(int n)
+{
+ switch(n){
+ case 0: return CVector(-1.2f, -1.0f, -0.5f);
+ case 1: return CVector( 1.2f, -1.0f, -0.5f);
+ case 2: return CVector(-1.2f, 1.0f, -0.5f);
+ case 3: return CVector( 1.2f, 1.0f, -0.5f);
+ default: return CVector(0.0f, 0.0f, 0.0f);
+ }
+}
+
+bool
+CHeli::SendDownSwat(void)
+{
+ if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) ||
+ CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ return false;
+
+ CMatrix mat(GetMatrix());
+ CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition();
+
+ float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil);
+ if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){
+ CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos);
+ swat->bUsesCollision = false;
+ swat->m_pRopeEntity = this;
+ RegisterReference(&swat->m_pRopeEntity);
+ m_numSwat--;
+ swat->m_nRopeID = (uintptr)this + m_numSwat;
+ m_aSwatState[m_numSwat] = 255;
+ CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
+ return true;
+ }
+ return false;
+}
+
+
+void
+CHeli::InitHelis(void)
+{
+ int i;
+
+ NumRandomHelis = 0;
+ TestForNewRandomHelisTimer = 0;
+ CatalinaHeliOn = false;
+ ScriptHeliOn = false;
+ for(i = 0; i < NUM_HELIS; i++)
+ pHelis[i] = nil;
+
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
+}
+
+CHeli*
+CHeli::GenerateHeli(bool catalina)
+{
+ CHeli *heli;
+ CVector heliPos;
+ int i;
+
+ if(catalina)
+ assert(0 && "can't create catalina's heli");
+ else
+ heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
+
+ if(catalina)
+ heliPos = CVector(-224.0f, 201.0f, 83.0f);
+ else{
+ heliPos = FindPlayerCoors();
+ float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f;
+ heliPos.x += 250.0f*Sin(angle);
+ heliPos.y += 250.0f*Cos(angle);
+ if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
+ heliPos = FindPlayerCoors();
+ heliPos.x -= 250.0f*Sin(angle);
+ heliPos.y -= 250.0f*Cos(angle);
+ }
+ heliPos.z += 50.0f;
+ }
+ heli->GetMatrix().SetTranslate(heliPos);
+ if(catalina)
+ heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
+
+ heli->SetStatus(STATUS_ABANDONED);
+ heli->bIsLocked = true;
+
+ int id = -1;
+ bool found = false;
+ while(!found){
+ id++;
+ found = true;
+ for(i = 0; i < 4; i++)
+ if(pHelis[i] && pHelis[i]->m_nHeliId == id)
+ found = false;
+ }
+ heli->m_nHeliId = id;
+
+ CWorld::Add(heli);
+
+ return heli;
+}
+
+void
+CHeli::UpdateHelis(void)
+{
+ int i, j;
+
+ // Spawn new police helis
+ int numHelisRequired =
+#ifdef FIX_BUGS
+ CReplay::IsPlayingBack() ? 0 :
+#endif
+ FindPlayerPed()->m_pWanted->NumOfHelisRequired();
+ if(CCullZones::PlayerNoRain() || CGame::IsInInterior())
+ numHelisRequired = 0;
+ if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
+ // Spawn a police heli
+ TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ if(NumRandomHelis < numHelisRequired){
+ NumRandomHelis++;
+ CHeli *heli = GenerateHeli(false);
+ heli->m_heliType = HELI_TYPE_RANDOM;
+ if(pHelis[HELI_RANDOM0] == nil)
+ pHelis[HELI_RANDOM0] = heli;
+ else if(pHelis[HELI_RANDOM1] == nil)
+ pHelis[HELI_RANDOM1] = heli;
+ else
+ assert(0 && "too many helis");
+ }
+ }
+
+ // Handle script heli
+ if(ScriptHeliOn){
+ if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){
+ pHelis[HELI_SCRIPT] = GenerateHeli(false);
+ pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT;
+ }else
+ CStreaming::RequestModel(MI_CHOPPER, 0);
+ }else{
+ if(pHelis[HELI_SCRIPT])
+ pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
+ }
+
+ // Delete helis that we no longer need
+ for(i = 0; i < NUM_HELIS; i++)
+ if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
+ CWorld::Remove(pHelis[i]);
+ delete pHelis[i];
+ pHelis[i] = nil;
+ if(i != HELI_SCRIPT && i != HELI_CATALINA)
+ NumRandomHelis--;
+ }
+
+ // Handle explosions
+ for(i = 0; i < NUM_HELIS; i++){
+ if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){
+ // Second part of explosion
+ static int nFrameGen;
+ CRGBA colors[8];
+
+ TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
+
+ colors[0] = CRGBA(0, 0, 0, 255);
+ colors[1] = CRGBA(224, 224, 224, 255);
+ colors[2] = CRGBA(0, 0, 0, 255);
+ colors[3] = CRGBA(0, 0, 0, 255);
+ colors[4] = CRGBA(66, 162, 252, 255);
+ colors[5] = CRGBA(0, 0, 0, 255);
+ colors[6] = CRGBA(0, 0, 0, 255);
+ colors[7] = CRGBA(0, 0, 0, 255);
+
+ CVector pos = pHelis[i]->GetPosition();
+ CVector dir;
+ for(j = 0; j < 40; j++){
+ dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
+ dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
+ dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
+ int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
+ if(CGeneral::GetRandomNumber() & 1)
+ rotSpeed = -rotSpeed;
+ int f = ++nFrameGen & 3;
+ CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir,
+ nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
+ colors[nFrameGen&7], rotSpeed, 0, f, 0);
+ }
+
+ CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
+
+ pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT);
+ pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT);
+ pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR);
+
+ CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]);
+ CWorld::Remove(pHelis[i]);
+ delete pHelis[i];
+ pHelis[i] = nil;
+ if(i != HELI_SCRIPT && i != HELI_CATALINA)
+ NumRandomHelis--;
+ if(i == HELI_CATALINA)
+ CatalinaHasBeenShotDown = true;
+
+ CStats::PeopleKilledByPlayer += 2;
+ CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
+ pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI,
+ pos, i + 19843, false);
+
+ TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000;
+ }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){
+ // First part of explosion
+ if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){
+ pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR);
+ pHelis[i]->SpawnFlyingComponent(HELI_TAIL);
+ pHelis[i]->m_fAngularSpeed *= -2.5f;
+ pHelis[i]->bRenderScorched = true;
+
+ TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
+
+ CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward();
+ CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0);
+ }else
+ pHelis[i]->m_fAngularSpeed *= 1.03f;
+ }
+ }
+
+ // Find police helis to remove
+ for(i = 0; i < 2; i++)
+ if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){
+ if(numHelisRequired > 0)
+ numHelisRequired--;
+ else
+ pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
+ }
+
+ // Remove all helis if in a tunnel or under water
+ if(FindPlayerCoors().z < - 2.0f)
+ for(i = 0; i < NUM_HELIS; i++)
+ if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
+ pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
+}
+
+void
+CHeli::SpecialHeliPreRender(void)
+{
+ int i;
+ for(i = 0; i < NUM_HELIS; i++)
+ if(pHelis[i])
+ pHelis[i]->PreRenderAlways();
+}
+
+bool
+CHeli::TestRocketCollision(CVector *rocketPos)
+{
+ int i;
+ bool hit = false;
+
+ for(i = 0; i < NUM_HELIS; i++){
+ if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){
+ pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
+ pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
+ pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ hit = true;
+ }
+ }
+ return hit;
+}
+
+bool
+CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage)
+{
+ int i;
+ bool hit = false;
+
+ for(i = 0; i < NUM_HELIS; i++)
+ if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){
+ // Find bullet position
+ float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
+ CVector line = (*line1 - *line0);
+ float lineLength = line.Magnitude();
+ *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength;
+
+ pHelis[i]->m_nBulletDamage += damage;
+
+ if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 ||
+ pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){
+ pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
+ pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
+ pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+
+ hit = true;
+ }
+ return hit;
+}
+
+bool
+CHeli::TestSniperCollision(CVector *line0, CVector *line1)
+{
+ int i;
+ bool hit = false;
+
+ for(i = 0; i < NUM_HELIS; i++){
+ if(pHelis[i] && !pHelis[i]->bBulletProof) {
+ CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
+ if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
+ pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
+ pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
+ pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
+ pHelis[i]->m_numSwat = 0;
+
+ hit = true;
+ }
+ }
+ }
+ return hit;
+}
+
+void CHeli::StartCatalinaFlyBy(void)
+{
+ CatalinaHeliOn = true;
+ CatalinaHasBeenShotDown = false;
+}
+
+void
+CHeli::RemoveCatalinaHeli(void)
+{
+ CatalinaHeliOn = false;
+ if(pHelis[HELI_CATALINA]){
+ CWorld::Remove(pHelis[HELI_CATALINA]);
+ delete pHelis[HELI_CATALINA];
+ pHelis[HELI_CATALINA] = nil;
+ }
+}
+
+CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; }
+void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; }
+void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; }
+bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
+
+void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }